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Topic: Guild Wars 2 (Read 660555 times)
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Fordel
Terracotta Army
Posts: 8306
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In about the same way that self healing is a healing role or party buffs are.
No, self healing won't keep the party alive.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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DLRiley
Terracotta Army
Posts: 1982
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Tell that to 8 N/Mo
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Sophismata
Terracotta Army
Posts: 543
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I see the ele being mostly unused since most of its damage can be dodged and the utility in the aoe skills maybe better designed for mobs and not players. Compared to the necro who is a force of nature in a constantly changing and moving battlefield, damage output aside, the necro doesn't need to hit anything to have his presence known. Until you play the game, sweeping assertions such as these tend to be wildly inaccurate. I know why you've made your argument but you have no context within which to frame your hypothetical game experience. Personally, I think the elementalist is likely to be popular given its appearance, flashy spell effects and close association with an iconic RPG archetype.
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"You finally did it, you magnificent bastards. You went so nerd that even I don't know WTF you're talking about anymore. I salute you." - WindupAtheist
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DLRiley
Terracotta Army
Posts: 1982
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Ele's are always popular in PVE, can't throw a stone off the top of shiverpeaks without hitting one E/ who thinks that flare is the greatest thing since sliced cheese. Its their PVP usefulness that I am concerned with and yes the guild wars community is very well known for abandoning flavor and cliche rpg conventions if the shit doesn't work. I kinda feel like they could have left the ele and the ranger behind along with the monk.
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« Last Edit: May 24, 2011, 10:16:38 AM by DLRiley »
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Lantyssa
Terracotta Army
Posts: 20848
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I kinda feel like they could have left the ele and the ranger behind along with the monk.
Shut yo mouth!
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Hahahaha! I'm really good at this!
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Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
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I am pretty excited for the Thief class. I almost always play Rogues in any sort of RPG game, and the Thief looks fun.
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Azuredream
Terracotta Army
Posts: 912
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I kinda feel like they could have left the ele and the ranger behind along with the monk.
Shut your mouth
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The Lord of the Land approaches..
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nominix
Terracotta Army
Posts: 1
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I am pretty excited for the Thief class. I almost always play Rogues in any sort of RPG game, and the Thief looks fun.
Been lurking on this forum for a while... seeing your post and seeing this recent reddit blog post... http://www.reddit.com/r/gaming/comments/g5mue/what_i_learned_from_playing_guild_wars_2_at_pax/It's about the control scheme so not directly about the rogue. However, it does give you an idea of how the rogue will play. Sounds a bit like Diablo 2 with WASD controls. Definitely very cool!
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Ingmar
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Posts: 19280
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I see the ele being mostly unused since most of its damage can be dodged and the utility in the aoe skills maybe better designed for mobs and not players. Compared to the necro who is a force of nature in a constantly changing and moving battlefield, damage output aside, the necro doesn't need to hit anything to have his presence known. Until you play the game, sweeping assertions such as these tend to be wildly inaccurate. I know why you've made your argument but you have no context within which to frame your hypothetical game experience. Personally, I think the elementalist is likely to be popular given its appearance, flashy spell effects and close association with an iconic RPG archetype. 50% of the characters will be skanky elementalist females, just like regular GW.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Zetor
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Posts: 3269
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Elementalists are also the most useless class in GW atm [at least for hardmodes, since elemental damage is resisted so much], so it balances out... or something. (yeah, I know you can go elementalist/monk healer and use your elementalist status only for the huge mana pool and that one mana regeneration spell - I don't consider that an elementalist, sorry :p)
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« Last Edit: May 24, 2011, 09:08:42 PM by Zetor »
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DLRiley
Terracotta Army
Posts: 1982
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Elementalists are also the most useless class in GW atm [at least for hardmodes, since elemental damage is resisted so much], so it balances out... or something. (yeah, I know you can go elementalist/monk healer and use your elementalist status only for the huge mana pool and that one mana regeneration spell - I don't consider that an elementalist, sorry :p) They are still bad and fill absolutely no role in PVP due to their design, which again skillshots will make worse. If you wanna power monk heals in pve with "infinite" mana you can just be a necro/monk.
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Azuredream
Terracotta Army
Posts: 912
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All of which means jack shit to me, I will be rolling my (quoth Ingmar) skanky elementalist female regardless.
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The Lord of the Land approaches..
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Ingmar
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Posts: 19280
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They mis-pluralized 'seraph' in there, game is ruined.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Very nice. The black necro smoke effects are great, especially the one blinding ability he used while in death shroud that persisted for a while after combat and was dissipating and trailing him as he swam on.
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Murgos
Terracotta Army
Posts: 7474
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GW2 looks like a better MMO than SWTOR. But, SWTOR looks like a better story driven game. It will be interesting to see how it all plays out.
Personally, I hope they can both grow the market and be raging successes.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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Lantyssa
Terracotta Army
Posts: 20848
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GW2 has personal stories, too. Five races and three choices each. Also fully voiced. Only GW2 isn't hanging their hat on only story. They're trying to make a fun game, too.
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Hahahaha! I'm really good at this!
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HaemishM
Staff Emeritus
Posts: 42665
the Confederate flag underneath the stone in my class ring
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My God, this game needs to come out NOW.
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Amaron
Terracotta Army
Posts: 2020
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I don't understand why this game looks boring as hell every time I watch a video. I actually LIKED Guild Wars. I like the way this game sounds too. Every time I load up a movie though they are doing something stupid like fighting a boss they can't kill for 10 minutes.
Also total nitpick but they need to fix the movement/idle animations.
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jakonovski
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Posts: 4388
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I think it's a case of trying to explain stuff and play simultaneously. It's apparently much harder than you'd think.
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Draegan
Terracotta Army
Posts: 10043
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Dungeon Play VideoHere's a video of a few people going through a dungeon. It's from the POV of someone outside the group so there is no UI and camera spins around. Very very boring and terrible video. For a game that talks about getting rid of the trinity and create dynamic combat type stuff, all I saw was a tank with a shield and sword, and a few other players standing around with their feet rooted hitting 1,1,1,1,1,1,2. We didn't see all the supposed interactive abilities that create crazy things, or any type of interactive environment. I just seemed like one trash pull after another of ghostly white NPC models. The only thing I couldn't see is who the healer is. Maybe it's everyone self healing, or you can't see the skills go off. They do get a bunch of bonus points for the flame thrower though. I'm not sure why they put in a bunch of tank and spank trash clearing fights strung together.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Yeeeah flame thrower in fantasy setting. Engineer looks like a lot of fun. But then there's those awesome necro effects, too.
At this point I feel the same way I do about Rift and TOR: what does it bring /besides/ the diku combat? Because it's not like a AAA titles is going to deliver anything else. So I'm looking at the setting, the story, the classes.
Even Rift, with it's game-changing soul/role system still boils down to the same things. Who's going to tank, who's going to heal, etc.
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Malakili
Terracotta Army
Posts: 10596
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Yeeeah flame thrower in fantasy setting. Engineer looks like a lot of fun. But then there's those awesome necro effects, too.
At this point I feel the same way I do about Rift and TOR: what does it bring /besides/ the diku combat? Because it's not like a AAA titles is going to deliver anything else. So I'm looking at the setting, the story, the classes.
Even Rift, with it's game-changing soul/role system still boils down to the same things. Who's going to tank, who's going to heal, etc.
The dynamic zone states sound cool, but I hope it actually plays out in a way that is dynamic, rather than being gamed by the player base for optimal loot reward, or whatever.
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Draegan
Terracotta Army
Posts: 10043
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Based only what they've described and shown, crossed with my cynicism and uber gamerness, the dynamic events are going to just be elaborate scripted events with just different outcomes. Essentially large scale public quests with public quests inside public quests.
Probably going to be a lot of fun the first few times though at the beginning when you don't know wtf is going on.
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Lantyssa
Terracotta Army
Posts: 20848
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The only thing I couldn't see is who the healer is. Maybe it's everyone self healing, or you can't see the skills go off.
There is no dedicated healer profession. The video is bad, but it's probably by people who aren't familiar with the system.
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Hahahaha! I'm really good at this!
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Draegan
Terracotta Army
Posts: 10043
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The only thing I couldn't see is who the healer is. Maybe it's everyone self healing, or you can't see the skills go off.
There is no dedicated healer profession. The video is bad, but it's probably by people who aren't familiar with the system. Yeah I know there is no dedicated healer, but there are healing abilities that can affect other people.
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Ingmar
Terracotta Army
Posts: 19280
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I'm not sure why they put in a bunch of tank and spank trash clearing fights strung together.
Have you ever played the first Guild Wars? Trash mobs are its middle name. Another way to look at it though is that their dungeon design, at least in GW1, is generally not oriented towards 'bosses are why you are here'.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Mattemeo
Terracotta Army
Posts: 1128
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...and finally, the Sylvari are revealed.
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If you party with the Party Prince you get two complimentary after-dinner mints
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Fordel
Terracotta Army
Posts: 8306
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I like them, I'd play one.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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caladein
Terracotta Army
Posts: 3174
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...and finally, the Sylvari are revealed. For all the terrible puns and talk about plant anatomy they still look like humans wearing banana leaves.
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Those look goofy as hell. It's looking like I'm going to be playing all humans all the time, pretty much. If I play at all.
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God Save the Horn Players
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Zetor
Terracotta Army
Posts: 3269
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Go gnomeasura or go home!
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Those are pretty cool. I imagine class is limited by race, those would make odd necromancers or engineers :)
I hope the controls are better than GW1, which (imo) is one of the worst mmo control schemes I've experienced.
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caladein
Terracotta Army
Posts: 3174
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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Lantyssa
Terracotta Army
Posts: 20848
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I was already planning on making my Necromancer a Sylvari. Their signature character, Caithe, is as well.
It'd be funny if they had dead plant versions of minion spells though.
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Hahahaha! I'm really good at this!
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