Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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1) Their CC is instantly recastable in or out of combat, unlike sap or (then) traps.
Traps in combat started in TBC ... at some point. I don't remember when exactly (because I thiiiiink it was patched in after it was released?), but I could keep a mob trapped forever by the time I was doing Karazhan. The problem was if you weren't talented for it, the trap was going to wear off before the cooldown was over.
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God Save the Horn Players
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Azuredream
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Posts: 912
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You couldn't place traps in combat until WotLK if I remember right. However, prior to that people got around that restriction by just feign/trapping.
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The Lord of the Land approaches..
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Fordel
Terracotta Army
Posts: 8306
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A lot of the dungeons became a lot easier/harder depending on which tank/healer combo you had.
Shattered Halls was no big thing for my Paladin in TBC, but gave Ingmar's warrior carpel tunnel.
He could do Black Morass in his sleep though, while my Paladin was mana starved and struggling the entire time.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Merusk
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Posts: 27449
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Yes it was Feign->trap but it didn't work if your pet was in combat, so it was actually pet>passive>check to be sure it's out>feign>trap. It was also nerfed about halfway through BC as well, because casters bitched up a storm that it was unfair hunters could feign->drink on raids to regain mana.
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The past cannot be changed. The future is yet within your power.
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Sjofn
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Posts: 8286
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They patched in-combat traps in patch 2.0.1. All that fiddly shit was just in vanilla.  EDIT: Also Black Morass (regular) was my faaaaaaavorite on my bear druid. Such a faceroll for him. 
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« Last Edit: September 15, 2011, 03:43:28 PM by Sjofn »
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God Save the Horn Players
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Rokal
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Posts: 1652
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Rogue T13:  Because nothing says 'subtlety' like glowing bright green bat puke. My initial impression of rogue T13 was that it looked awful, but I'm curious to see what it will look like on other races. I'd have liked to have seen a less-obnoxious shoulder effect too. Glowing green eyes would have been enough. Probably another "at least we can transmog" set though.
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Lakov_Sanite
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Posts: 7590
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Thing is, it'd actually be a cool set if they didn't insist on making the shoulder pads follow the armor philosophy of MUST BE HUGE AND GLOWING
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Even minus the shoulders, I'm not wild about that particular rogue set, but I still like it better than T11!
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God Save the Horn Players
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Rokal
Terracotta Army
Posts: 1652
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T11 was alright, I'm actually pretty fond of T12 though. T5 is probably as good as rogue sets ever got, I dislike the majority of them.
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Lakov_Sanite
Terracotta Army
Posts: 7590
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Forgetting bloodfang? they still haven't topped it.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Ingmar
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Posts: 19280
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I like the T9s the best for rogues, personally. (As usual of course for T9, they look best on orc/human).
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Rokal
Terracotta Army
Posts: 1652
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Nah not a huge fan of bloodfang. The hood looks kind of crappy from most angles, and the shoulders are pretty silly. I think everyone is a fan of the color scheme more than the actual armor.
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Merusk
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I like the T9s the best for rogues, personally. (As usual of course for T9, they look best on orc/human).
T9 on female elves (both types) looks great as well, just turn off the helmet. Bloodfang is my favorite, followed by T5 then T9. This particular set I don't care for the helmet or the shoulders. The helm looks too much like those horns off the firelands Salamanders or the Warlock T1.
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The past cannot be changed. The future is yet within your power.
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Lantyssa
Terracotta Army
Posts: 20848
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Even minus the shoulders, I'm not wild about that particular rogue set, but I still like it better than T11!
But... but... you can run around shouting, "I'm Batman!"
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Hahahaha! I'm really good at this!
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Ashamanchill
Terracotta Army
Posts: 2280
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I thought Ingmar did that anyways.
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A poster signed by Richard Garriot, Brad McQuaid, Marc Jacobs and SmerricK Dart. Of course it would arrive a couple years late, missing letters and a picture but it would be epic none the less. -Tmon
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Even minus the shoulders, I'm not wild about that particular rogue set, but I still like it better than T11!
But... but... you can run around shouting, "I'm Batman!" T12 is the Batman set. :P
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God Save the Horn Players
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K9
Terracotta Army
Posts: 7441
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Paladin T13 is probably the best so far, but then looking back at Paladin tiers the last decent one was a looong time ago.
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I love the smell of facepalm in the morning
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Sjofn
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Posts: 8286
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I dunno, I liked T9 and T10 alright. Alliance T9 anyway.
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God Save the Horn Players
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Outlawedprod
Terracotta Army
Posts: 454
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Rogue T13: Because nothing says 'subtlety' like glowing bright green bat puke. My initial impression of rogue T13 was that it looked awful, but I'm curious to see what it will look like on other races. I'd have liked to have seen a less-obnoxious shoulder effect too. Glowing green eyes would have been enough. Probably another "at least we can transmog" set though.
I'm Batman http://www.mmo-champion.com/content/2470-Patch-4.3-Legendary-Daggers-give-you-Wings
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Cadaverine
Terracotta Army
Posts: 1655
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Rogue T13: Because nothing says 'subtlety' like glowing bright green bat puke. My initial impression of rogue T13 was that it looked awful, but I'm curious to see what it will look like on other races. I'd have liked to have seen a less-obnoxious shoulder effect too. Glowing green eyes would have been enough. Probably another "at least we can transmog" set though.
I'm Batman http://www.mmo-champion.com/content/2470-Patch-4.3-Legendary-Daggers-give-you-Wings
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Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
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Simond
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Posts: 6742
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Sjofn
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Posts: 8286
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I like the updates, even though dousing the opposing capital's wickerman daily is one I suspect people won't be doing daily. :P
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God Save the Horn Players
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Ratman_tf
Terracotta Army
Posts: 3818
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I resubbed. The game is still reheated leftovers but I missed my guild.
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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fuser
Terracotta Army
Posts: 1572
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I resubbed. The game is still reheated leftovers but I missed my guild.
I did the same, even reheated it's the best polished DIKU I have played. SWTOR got me back into DIKU but it's 
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Evildrider
Terracotta Army
Posts: 5521
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I resubbed. The game is still reheated leftovers but I missed my guild.
I did the same, even reheated it's the best polished DIKU I have played. SWTOR got me back into DIKU but it's  I cancelled my WoW sub after my first SWTOR beta weekend. My guild isn't even logging in anymore, we are just in waiting mode for release.
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Rokal
Terracotta Army
Posts: 1652
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Class popularity at 85 broken down by some intelligent numbers. We are the 4.9%. Surprised druids are so high. They've certainly come a long way since Vanilla and TBC, but I think they used to be the least popular class via the metrics that were available at the time. Warriors used to be the most popular class overall with ~20% (iirc), which has now split in half (maybe due to DKs). Rogues used to be very popular on pvp servers (second only to warriors), but are now the least popular overall by a substantial amount. I don't see the rogue numbers going up with the addition of monks that fill the same 'melee agility-based martial arts class' but also can tank and heal.
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« Last Edit: November 19, 2011, 03:08:29 AM by Rokal »
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caladein
Terracotta Army
Posts: 3174
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The 5k VP achievement is a relatively low threshold if you really want to filter out alts, but the next one up (25k) is probably going to filter out everyone who isn't a raider (or really into doing ZA/ZG). Still, the numbers are similar to what WarcraftRealms has for the overall level-cap population given the filter they used. Probably more useful than either metric though is character activity in prime time. I think the overall numbers without an aggressive alt screen boost hybrid numbers just because there's more reasons that someone might roll that character as compared to a Hunter for example. That sort of shows up on these graphs where there are still a lot of Paladins, but their lead over Druid/Hunter/Mage is smaller and there only about twice as many Paladins and Rogues instead of over three times which is what MMO-C has.
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"Point being, they can't make everyone happy, so I hope they pick me." - Ingmar"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" - tgr
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Fordel
Terracotta Army
Posts: 8306
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It's not really a mystery as to why Paladins and Druids are more popular now compared to vanilla. They actually have viable talent specs now, instead of being say, innervate bots. 
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Malakili
Terracotta Army
Posts: 10596
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It's not really a mystery as to why Paladins and Druids are more popular now compared to vanilla. They actually have viable talent specs now, instead of being say, innervate bots.  Hey now, I took my job as an innervate bot very seriously, we never would've gotten that server second rags kill without our druids bigger effective mana pools on our priests. 
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Fordel
Terracotta Army
Posts: 8306
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Lots of people really have no idea how absolutely god damn awful some talent specs were in Vanilla. I don't mean bad "oh noes my precious raid slot and/or meter peen", I mean bad as in "I theoretically have Direct Damage spells, yet its still somehow better to just auto attack with my staff".
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Ironwood
Terracotta Army
Posts: 28240
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Yeah, Hunters didn't even work at first. It was like someone had said 'Yeah, this chap should have a pet and be able to shoot' and the rest of the dev team turned around at launch day and said 'Wait, What ?'
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Ingmar
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Posts: 19280
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Marks was ok, but the other two were wretched. Especially survival, who basically got warrior rend as their 31 point talent. 
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Fordel
Terracotta Army
Posts: 8306
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Of course if you were a fucking warrior everything was great.
Fucking warriors.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Marks was ok, but the other two were wretched. Especially survival, who basically got warrior rend as their 31 point talent.  SURVIVAL FOR LIFE I remember speccing that just to see if it was really that bad. It was still a hell of a lot more functional than a druid, if you ask me.
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God Save the Horn Players
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Malakili
Terracotta Army
Posts: 10596
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Lots of people really have no idea how absolutely god damn awful some talent specs were in Vanilla. I don't mean bad "oh noes my precious raid slot and/or meter peen", I mean bad as in "I theoretically have Direct Damage spells, yet its still somehow better to just auto attack with my staff".
Hurricane as the 31 point talent in Balance, that basically sums it up.
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