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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: Cataclysm 0 Members and 3 Guests are viewing this topic.
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Author Topic: Cataclysm  (Read 1534796 times)
Lakov_Sanite
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Posts: 7590


Reply #8015 on: March 14, 2012, 11:27:05 AM

Man, I can't remember but I'm pretty sure bloodlust was group only and on something like a crazy 30min cd in vanilla but it's entirely pointless because "huge dps boost" means jack shit when you need to constantly throttle your dps.

Though I admit, horde did have a distinct pvp advantage(well, except AV cause seriously, bottlenecks don't EVER turn the tides of battle Ohhhhh, I see.) but pve they were way, way behind in terms of how easy encounters were.

Think of it this way. Encounters needed to be balanced around the horde not having threat dumps, thereby needing to throttle DPS.  Which means that alliance, simply by having threat redux could out damage the 'intended' dps of an encounter. Also, vanilla was NOTORIOUS for threat sensitive fights.

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
El Gallo
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Posts: 2213


Reply #8016 on: March 14, 2012, 11:29:05 AM

I don't think Bloodlust even existed until TBC (when allies could be shamans).

This post makes me want to squeeze into my badass red jeans.
luckton
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Posts: 5947


Reply #8017 on: March 14, 2012, 11:30:19 AM

I don't think Bloodlust even existed until TBC (when allies could be shamans).

It existed.  Alliance just got shafted.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Malakili
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Posts: 10596


Reply #8018 on: March 14, 2012, 11:34:30 AM

I don't think Bloodlust even existed until TBC (when allies could be shamans).

It existed.  Alliance just got shafted.

Didn't you not get that skill until the 60s? It was called Heroism on alliance right?  Or are we talking about different things?
Wolf
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Posts: 1248


Reply #8019 on: March 14, 2012, 11:36:17 AM

same thing, horde only, made a bunch of vanilla fights much much easier.

As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
Lakov_Sanite
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Posts: 7590


Reply #8020 on: March 14, 2012, 11:47:23 AM

same thing, horde only, made a bunch of vanilla fights much much easier.

The fuck it did

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
luckton
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Posts: 5947


Reply #8021 on: March 14, 2012, 11:51:11 AM

I stand corrected, after a bit of research.  It was the Shaman's level 70 spell for BC.  Heroism was the Alliance Shaman's version.  Same effect, different spell effects.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Wolf
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Posts: 1248


Reply #8022 on: March 14, 2012, 11:55:29 AM

horde did have lust in vanilla.

But I stand corrected paladin blessings were superior for all fights but one AQ40, that was made easier by cleansing totem. Skipped most of vanilla & tbc, so I had to ask :)

As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
luckton
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Posts: 5947


Reply #8023 on: March 14, 2012, 11:59:06 AM

horde did have lust in vanilla.

But I stand corrected paladin blessings were superior for all fights but one AQ40, that was made easier by cleansing totem. Skipped most of vanilla & tbc, so I had to ask :)

Oh yeah yeah yeah, you are correct, sir.  I forgot about them Pally blessings tongue

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Miasma
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Posts: 5283

Stopgap Measure


Reply #8024 on: March 14, 2012, 12:27:04 PM

Instead of setting my clocks back one hour last weekend I must have mistakenly set them all back seven years and one hour since I'm reliving slapfights from 2005.
Ingmar
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Posts: 19280

Auto Assault Affectionado


Reply #8025 on: March 14, 2012, 12:29:47 PM

The most retarded part of this discussion is the idea that an acceptable solution to treating one group of players badly in the past is to even it out by treating a different group of players badly now.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Ironwood
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Reply #8026 on: March 14, 2012, 12:31:54 PM

All I know is Shaman fucking owned Pallies in PvP.

The Unbreakable vids still make me laugh today.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Setanta
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Reply #8027 on: March 14, 2012, 12:40:36 PM

I miss the days of shaman wielding 2H maces and proccing Windfury off Windfury procs. It was the olnly light to the class as DPS in Vanilla. If only Blizzard had a clue as to making shaman interesting/fun as hybrids - after 7 years I still don't think they have a clue

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
Ironwood
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Posts: 28240


Reply #8028 on: March 14, 2012, 12:41:46 PM

I like where Shaman are just now.

I heal and hit people with axes.  It works for me.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Tannhauser
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Reply #8029 on: March 14, 2012, 02:42:50 PM

Blizzard's employing the 'Ike Turner' strategy again.  "Please baby playerbase, I swear I've changed!  Come back to me, I promise not to slap you with nut-crunching instances EVER AGAIN!  It's just that you never learn to play and you know that makes me so mad."

Merusk
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Reply #8030 on: March 14, 2012, 02:55:19 PM

I like where Shaman are just now.

I heal and hit people with axes.  It works for me.

I rolled a shaman for my Free-80 from the Rezz scroll and picked Elemental/ Resto.

I think I have a new favorite class.   Still love the DK, but Shaman gets almost as many tools with less whining for nerfs from the masses.

The past cannot be changed. The future is yet within your power.
Simond
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Posts: 6742


Reply #8031 on: March 14, 2012, 04:09:00 PM

Blizzard's employing the 'Ike Turner' strategy again.  "Please baby playerbase, I swear I've changed!  Come back to me, I promise not to slap you with nut-crunching instances EVER AGAIN!  It's just that you never learn to play and you know that makes me so mad."
Hey, at least they're not Bioware.

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
Nevermore
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Posts: 4740


Reply #8032 on: March 14, 2012, 04:26:13 PM

Blizzard's employing the 'Ike Turner' strategy again.  "Please baby playerbase, I swear I've changed!  Come back to me, I promise not to slap you with nut-crunching instances EVER AGAIN!  It's just that you never learn to play and you know that makes me so mad."
Hey, at least they're not Bioware.

Bioware may be a lot of things, but they don't pull the old bait and switch like Blizzard keeps doing with their difficulties.

Over and out.
Sjofn
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Posts: 8286

Truckasaurus Hands


Reply #8033 on: March 14, 2012, 04:36:09 PM

Blizzard's employing the 'Ike Turner' strategy again.  "Please baby playerbase, I swear I've changed!  Come back to me, I promise not to slap you with nut-crunching instances EVER AGAIN!  It's just that you never learn to play and you know that makes me so mad."

Ahem: lol

God Save the Horn Players
El Gallo
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Posts: 2213


Reply #8034 on: March 14, 2012, 06:39:34 PM

Blizzard's employing the 'Ike Turner' strategy again.  "Please baby playerbase, I swear I've changed!  Come back to me, I promise not to slap you with nut-crunching instances EVER AGAIN!  It's just that you never learn to play and you know that makes me so mad."
Hey, at least they're not Bioware.

Bioware may be a lot of things, but they don't pull the old bait and switch like Blizzard keeps doing with their difficulties.

Bioware does the Ike Turner, just a lot more literally than Blizzard does. 

This post makes me want to squeeze into my badass red jeans.
Azazel
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Posts: 7735


Reply #8035 on: March 14, 2012, 07:15:43 PM

Wrathgate/Battle for Undercity, plenty of shame there.  Saurfang Jr, particularly in comparison to Burning Jesus, uh-huh.  

...........

Quote from: Nevermore
One of my favorite examples of Horde bias is how at one end of Ashenvale, Zoram'gar outpost develops into this big walled port while at the other end, that same lonely Draenei worker is still hammering away at that same incomplete hut at Forest Song, unchanged for years and years.

There's been a castle full of Alliance soldiers in the orc/troll newbie zone a stone's throw from the capital since day 1 of the game.  Yes, when you remake a 60/40 world into a 50/50 world, the 60-percenters will experience a net loss.  Class warfare, Blizz hates America, etc.  I suppose they should've just retconned the maps.

The thing with Wrathgate is that the Forsaken have always been "bad guys" - nestled uncomfortably in within the Horde. Even within the Wrathgate event, it's essentially a rogue faction stabbing their main force in the back. Storyline-wise, it's not that far from the Alliance being douchebags to the High Blood Elves for no particularly good reason and telling them to fuck off. 

The castle full of Alliance soldiers outside of Orgrimmar is just there as quest/mob fodder for the Horde. NPC quest settlement from the opposing faction are just mobs. Like the dwarf miners near Thunder Bluff in vanilla (are they still there?) It really only becomes a (potential) issue for me when the numbers of "proper" settlements changes, or one side loses them while the other gains them.  I'm talking about Flight points and Inns and Merchants, essentially.

Really though, I don't much care about the story anymore because it's such a hack job, but when it's so badly done that it grates or really breaks immersion to a ridiculous level, it becomes a bit annoying. Like Alliance players killing Alliance guards to break Thrall out of prison so he can rejuvinate the Horde which will in turn kill lots of "our people", or the whole ridiculous "green Jesus" thing in Cata with the fucking dragons laying down for him.


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Fabricated
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~Living the Dream~


WWW
Reply #8036 on: March 14, 2012, 08:06:19 PM

God willing we're done with Metzen's Mary Sue for a while.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
FieryBalrog
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Posts: 205


Reply #8037 on: March 14, 2012, 08:33:37 PM

Blizzard's employing the 'Ike Turner' strategy again.  "Please baby playerbase, I swear I've changed!  Come back to me, I promise not to slap you with nut-crunching instances EVER AGAIN!  It's just that you never learn to play and you know that makes me so mad."
Hey, at least they're not Bioware.

Bioware may be a lot of things, but they don't pull the old bait and switch like Blizzard keeps doing with their difficulties.
Yeah, they're 3 months in  Ohhhhh, I see.
« Last Edit: March 14, 2012, 08:38:46 PM by FieryBalrog »
Maledict
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Reply #8038 on: March 15, 2012, 09:38:54 AM

horde did have lust in vanilla.

But I stand corrected paladin blessings were superior for all fights but one AQ40, that was made easier by cleansing totem. Skipped most of vanilla & tbc, so I had to ask :)

Sorry for going back to this but not they didn't. Lots of people complained about it because it was the signiture ability of shaman in the RTS games, but it was only introduced into the game in TBC for both factions at the same time.

Horde did have wind fury, which had a large dps increase for horde warriors due to the way it worked at the time and yellow versus white hits, but due to threat caps you couldn't actually *use* the extra dps because vanilla raids were so threat obsessed. (coming off the back of EQ where threat in raid boss fights is a lot more important than WoW).
Xanthippe
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Posts: 4779


Reply #8039 on: March 15, 2012, 10:23:30 AM

Blizzard's employing the 'Ike Turner' strategy again.  "Please baby playerbase, I swear I've changed!  Come back to me, I promise not to slap you with nut-crunching instances EVER AGAIN!  It's just that you never learn to play and you know that makes me so mad."




 Love Letters
Azazel
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Posts: 7735


Reply #8040 on: March 15, 2012, 04:58:26 PM

Didn't Deathwing basically burn almost all of Ogrimmar to the ground? He kinda fucked up the facade at the front of stormwind and his cult members bombed furry-RP park, but that's getting rebuilt I thought.

In the storyline, perhaps. In practical terms, Stormwind is a bit messed up while Org has been rebuilt in the form of more awesomer than ever.

http://azazelx.wordpress.com/ - My Miniatures and Hobby Blog.
Azazel
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Posts: 7735


Reply #8041 on: March 15, 2012, 05:00:55 PM

I like where Shaman are just now.

I heal and hit people with axes.  It works for me.

I rolled a shaman for my Free-80 from the Rezz scroll and picked Elemental/ Resto.

I think I have a new favorite class.   Still love the DK, but Shaman gets almost as many tools with less whining for nerfs from the masses.

I did the same thing. I have NFI what I'm doing. Clearly the best thing to do is jump into level 80 Cata instances and screw with other players!
I reckon I'll start playing my Level 1 Goblin Shaman, to figure out some of the basics before I play the 80....

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Merusk
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Reply #8042 on: March 15, 2012, 05:19:33 PM

Nah, there's vids on youtube explaining things.   Forums like EJ are too oldschool for today's kids, it seems.  Spec, rotation, suggested addons.

The past cannot be changed. The future is yet within your power.
apocrypha
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Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #8043 on: March 15, 2012, 11:35:08 PM

MaxDPS is kinda handy if you want a really, really basic "what buttons do I press?" for a class. Take it with a grain of salt, but the rotation is a good starting point. For example, here's the Ele Shaman one:

Quote
1) Searing Totem
2) Flame Shock dot is kept up
3) Lava Burst
4) Earth Shock with 6 or greater charges of Lightning Shield
5) Lightning Bolt
Cooldown Priority
1) Elemental Mastery used as often as possible
2) Unleash Elements

Flametongue Weapon imbued
Lightning Shield is kept up

Also, LFR is awesome. Really, really awesome! 10 days after I resub, after a 4-6 month hiatus, and I'm geared enough to hit LFR on a druid healer. Bit nervous, but I have 1-line tactics open on 2nd monitor and think "fuck it" and hit the button. 30 second wait, in raid, both LFR raids completed in about 1 hour, no wipes, no bitching apart from some minor ninja whines, great fun. I didn't get any loot but whatever, it was great fun.

Has there been any indication that they might add old raids to LFR at some point does anyone know? If they added all the old raids... well... I'd be very happy :)   Heart

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
FieryBalrog
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Posts: 205


Reply #8044 on: March 15, 2012, 11:51:27 PM

LFR groups can vary from "no problems, awesome!" to "holy shit, get me the fuck outta here". The worst part about the groups that fail badly (which tends to be on Madness) is that if you leave, you gotta run the previous parts again with no chance at loot. And if you stay, you get to deal with a bunch of whiny LFR assholes who complain about carrying everyone else.

at least they tend to be tolerable more often than not.
Xanthippe
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Posts: 4779


Reply #8045 on: March 16, 2012, 07:41:13 AM

Still waiting for a report from Paelos as to whether he resubbed or not.
Paelos
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Error 404: Title not found.


Reply #8046 on: March 16, 2012, 07:55:16 AM

Still waiting for a report from Paelos as to whether he resubbed or not.

I did not yet. I will, because I do believe the game is improved. However, tax season must conclude before I can pour any real time into the game.

CPA, CFO, Sports Fan, Game when I have the time
apocrypha
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Posts: 6711

Planes? Shit, I'm terrified to get in my car now!


Reply #8047 on: March 16, 2012, 11:52:12 PM

LFR groups can vary from "no problems, awesome!" to "holy shit, get me the fuck outta here".

So true. Second attempt lastnight, with my Fury warrior, and it was a clusterfuck. It was my second ever time there and I was better at it than half the raid... and I was the only one getting achievements, so they'd all been there before. We did complete, but it took a while and there was a lot of bitching.  Ohhhhh, I see.

But then the same is still true, to a lesser extent I'd guess, of heroic 5-man pugs. 95% of them are fine, easy, no problems, but then you get the cursed group from Hell - and they're always bad because of the tank.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Ironwood
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Posts: 28240


Reply #8048 on: March 18, 2014, 01:27:29 AM

What bothers me most about the LFR is that the poor tanks really need to know what they're doing.  Healers heal, dps shoot, but God Forbid the tank misses a taunt or a jump into twilight.  I've played as all roles in there and it's just fucking annoying having 24 other retards, most of whom can't single target tentacles, screaming at the nub.  Hell, the Hagara fight itself is massively amusing since mobs swarm out and the fucking idiots just stand there, usually in the cold that's killing them, while the tank is supposed to run around taunting 24 mobs on a single ability with a 8 second cooldown.

But anyway.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
FieryBalrog
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Posts: 205


Reply #8049 on: March 18, 2014, 11:42:21 AM

That's why thank god you only need 2 tanks in LFR.

Actually healer queues are longer than tanks for LFR. Not because the healers do anything special, but because it's boring as shit. Give me 10 man or 5 man any day, 25 man combined with the snorefest mechanics of LFR make healing a chore. DPS is still fun because you get to fight for the meters.

Also you always get 1-3 healers out of the 6 who are barely putting in any effort, so you usually can't slack off and have to carry their asses.
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