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Topic: "Oh btw, FFXIV Online in 2010" (Read 522006 times)
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Ollie
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Posts: 202
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No worries, my sense of humour has a proven track record of wonkyness. I just found the whole thing hilariously bad in a decidedly non-intentional way.
As it happens, sometimes I make my own fun. Other times I am the fun, and it's ok.
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Hug me, I'm Finnish!
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Velorath
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Compared to FFXI, the combat looked quite a bit faster (graphically it looks pretty nice too). Still not what I'd call speedy combat (not that FF games ever really have been), but doesn't look horrifically slow either. If they've got any group based attacks like the renkei stuff from FFXI that requires a certain order and timing I could see why they maybe wouldn't want to speed the combat up to much.
I think the biggest problem with the combat video is that the enemy is a giant crab that for the most part just looks like it's sitting there while it's getting beaten up on. Also, while the character may or may not be using special attacks or abilities (can't really tell) visually it just looks like the same attack over and over.
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Simond
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Posts: 6742
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Clearly they should be attacking its weak point for massive damage, instead.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Murgos
Terracotta Army
Posts: 7474
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The combat didn't look as bad as some here are making it out to be. It didn't look like exciting either, just standard MMO combat. Each fight only lasted two or three attacks and we saw what? Five or six combats in 3 minutes or so? It wasn't really that slow, just not, uh, interesting.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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Koyasha
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Posts: 1363
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I've got to say that for the most part I prefer slower combat. I've mentioned this before, but I feel like the pace of combat in WoW and other newer games is way too fast, whereas the pace of combat in FFXI and EQ where each mob might take 30 to 120 seconds to defeat was nice because I had time to think, make decisions, and generally mellow out while sitting around grinding for hours. I never feel as though I can relax when playing a faster-paced game where each mob dies in 10 seconds.
Being able to go out, pull a mob, fight it for 40 or 50 seconds (without frantic buttonmashing combat), run out and pull the next one, have the pull take 15 or 20 seconds and arrive just as my group finishes off the previous mob is a great pace, for me. I know a lot of people want something fast and furious, but that's just not my thing, so when I see an MMOG that's showing me slower combat, I'm actually happy about it.
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-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.- Ailanreanter, Arcanaloth
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Numtini
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Posts: 7675
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I generally prefer slower combat, but that was just extremely dull looking.
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If you can read this, you're on a board populated by misogynist assholes.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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As I said, I am not bashing on FFXIV, I know I will play it and like it for the most part. And yes, I understand that for some people a slower combat is preferable. But "doesn't look horrifically slow either"? As a friendly challenge, I ask you to provide visual proof of any combat in any post 2004 MMORPG which is slower or duller than that. If anything, we'll get to chuckle about some other game. It's not even that it is slow, as Numtini put it it's terribly dull. Pay attention at 3:50. The player stands, without apparently doing anything other than eventually sustain a water special attack from the crab, for 13 seconds.
Look, I love turn based combat and I always liked the FF games because of that. Personally, I am not happy with the real time evolution of FFXII and FFXIII. But that's what that video looks like to me, as static as a turn based fight from Final Fantasy X era, minus the nifty visual effects and the characters' chatter. If that's what it is going to be, fine. I still think they could have shown a slightly more engaging fight though.
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Lantyssa
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Posts: 20848
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It wasn't slow, it was just dull. The same attack over and over. I'm fine without a lot of flash, but cycle a couple of animations or something.
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Hahahaha! I'm really good at this!
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Zetor
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Posts: 3269
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They might have slowed down combat on purpose for that demo (what for? no idea), it looked like they were waiting around a lot between using special attacks.
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Simond
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Posts: 6742
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Or, you know, it's a bad design.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Zetor
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Posts: 3269
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That's always a possibility.  It just looked odd to me how the character was standing with what looked like full mana [and no charging progress bars] without doing much of anything.
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01101010
Terracotta Army
Posts: 12007
You call it an accident. I call it justice.
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Or, you know, it's a bad design.
Or, its a better fit with the rest of their mechanics in the game.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Simond
Terracotta Army
Posts: 6742
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In which case the entire game is a bad design.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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01101010
Terracotta Army
Posts: 12007
You call it an accident. I call it justice.
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Well I tend to like the interaction of skills between and among groups (Skillchains were a huge draw to FFXI) which is slightly easier when skills are spaced out a bit more than instant spam. Again, my own personal preference.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Murgos
Terracotta Army
Posts: 7474
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It does look pretty though. And really, a better looking WoW is probably all it will take to get to the million subs mark.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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Nija
Terracotta Army
Posts: 2136
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I think the thing that bugs me the most about this game and other asian MMOs is that I know I'll never have any interaction with the people who made the design decisions on the game> I don't even speak a language that they understand. I'll never read their blog or see them post on various messageboard, having semi-intelligent conversations with semi-intelligent people who happen to play their game.
I just don't like firing up the game and seeing patch notes that weren't influenced by players like myself. The same thing just happened to me a few months ago with Conan. Who knows what Funcom is up to. It just feels cold - take it or leave it, here's the game and the changes that nobody you know has proposed and nobody you'll ever hear from implemented them.
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LK
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Posts: 4268
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Final Fantasy XIV will easily have a million subscribers. I am looking forward to this game, and as long as they fix the major fuck-ups from the first one (DEATH PENALTY, lots of downtime waiting for groups), I'm solid.
I'll probably have to start with a healer class though, even though my heart is in DPS.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Lantyssa
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Posts: 20848
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I think the thing that bugs me the most about this game and other asian MMOs is that I know I'll never have any interaction with the people who made the design decisions on the game> I don't even speak a language that they understand. I'll never read their blog or see them post on various messageboard, having semi-intelligent conversations with semi-intelligent people who happen to play their game.
I was on the SWG boards a few months after they opened. I was deeply involved in the CH, Scout, and Ranger professions, where I was asked by several to join the CU test team that ended up not materializing, and later the BE communities where I solved a long standing puzzle on why a crafting system was broken. I think I got to talk directly with Raph once about system design (which we differed on opinion) and the BE change might have had an impact finally in the NGE simply because the entire community listed it as an issue so they updated the displayed values. Your chance of influencing the developers on anything is about nil, and the larger the game, the less likely it is. You have to win the lotto to make a difference on an official board.
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Hahahaha! I'm really good at this!
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Nija
Terracotta Army
Posts: 2136
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Your chance of influencing the developers on anything is about nil, and the larger the game, the less likely it is. You have to win the lotto to make a difference on an official board.
I don't really expect to influence them I guess. I'd like to see the reasoning behind their decisions, instead of just seeing results when a patch hits.
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Draegan
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Posts: 10043
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Final Fantasy XIV will easily have a million subscribers. I am looking forward to this game, and as long as they fix the major fuck-ups from the first one (DEATH PENALTY, lots of downtime waiting for groups), I'm solid.
I'll probably have to start with a healer class though, even though my heart is in DPS.
This game won't break a million if the PC UI/Control scheme stays the way it is.
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Raph
Developers
Posts: 1472
Title delayed while we "find the fun."
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I think I got to talk directly with Raph once about system design
You can talk to me anytime right here. :)
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01101010
Terracotta Army
Posts: 12007
You call it an accident. I call it justice.
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Final Fantasy XIV will easily have a million subscribers. I am looking forward to this game, and as long as they fix the major fuck-ups from the first one (DEATH PENALTY, lots of downtime waiting for groups), I'm solid.
I'll probably have to start with a healer class though, even though my heart is in DPS.
This game won't break a million if the PC UI/Control scheme stays the way it is. I think it will sell a million on the name alone. Retention is a completely different story. Now then, show us on the doll where the devs touched you...
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Draegan
Terracotta Army
Posts: 10043
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I'm sure it'll sell a decent amount sure, WAR, Aion and AOC proved that. I have nothing against the game, it's just the UI, Camera, and movement are absolutely terrible.
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Lantyssa
Terracotta Army
Posts: 20848
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You can talk to me anytime right here. :)
 That's one of the things I love about f13. We can talk all kinds of shop here where we would not have the opportunity on official boards for large scale games.
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Hahahaha! I'm really good at this!
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Margalis
Terracotta Army
Posts: 12335
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Breaking NDA here is probably not the best idea.
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« Last Edit: June 18, 2010, 09:17:42 PM by Margalis »
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vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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Velorath
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Final Fantasy XIV will easily have a million subscribers. I am looking forward to this game, and as long as they fix the major fuck-ups from the first one (DEATH PENALTY, lots of downtime waiting for groups), I'm solid.
I'll probably have to start with a healer class though, even though my heart is in DPS.
This game won't break a million if the PC UI/Control scheme stays the way it is. I think it will sell a million on the name alone. Retention is a completely different story. Now then, show us on the doll where the devs touched you... Hard to say. I'm pretty sure FFXI never had 1 million subscribers, but then the PS2 version required you to by the Hard Drive, so that probably restricted its potential somewhat.
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Numtini
Terracotta Army
Posts: 7675
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Hard to say. I'm pretty sure FFXI never had 1 million subscribers, but then the PS2 version required you to by the Hard Drive, so that probably restricted its potential somewhat.
From memory, it peaked at 550k, which doesn't sound all that exciting now, but at the time was the first to beat EQ1 numbers and made it the largest western style subscription MMO.
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If you can read this, you're on a board populated by misogynist assholes.
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Draegan
Terracotta Army
Posts: 10043
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Breaking NDA here is probably not the best idea.
UI and Controls have been at public demos.
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Murgos
Terracotta Army
Posts: 7474
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Nobody liked the FFXI controls at first but once you actually used them they were second nature. Is it kind of liked that?
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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Draegan
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Posts: 10043
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Well I think there was a small percentage of the larger number of people that tried the game that actually got used to them.
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Reg
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Posts: 5281
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There were much better reasons to leave FFXI after trying it than the controls.
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Rendakor
Terracotta Army
Posts: 10138
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That was honestly my biggest complaint about FFXI. I got the impression that it might have controlled OK if I was using a PS2 controller, but when trying to do it on a PC everything from combat to simply tweaking settings felt awkward as hell.
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"i can't be a star citizen. they won't even give me a star green card"
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Nija
Terracotta Army
Posts: 2136
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I think that's another addition to my weak argument from last page. Were PC FFXI issues ever addressed? I played a bit at first, and got very frustrated by the forced grouping, the terrible fight speed, and the UI that was just menus within menus within menus, along with ridiculous fonts - everything obviously geared towards consoles. Did they just ignore those issues, figuring the people who actually kept playing would get used to them? The way I see it, they'll never address anything if they never addressed the UI issues for PC players.
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Koyasha
Terracotta Army
Posts: 1363
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That was honestly my biggest complaint about FFXI. I got the impression that it might have controlled OK if I was using a PS2 controller, but when trying to do it on a PC everything from combat to simply tweaking settings felt awkward as hell.
Yes, it was designed to be played with a controller. Personally, I just got one in order to play it with. After that it was smooth, the only annoyance being putting down the controller to type then picking it back up again to play. Personally I don't see an issue with a game being designed with a certain control scheme in mind. I see a bigger issue with not allowing you to rebind buttons however you want, though. But the menus thing, eh. That's the way it was set up. The main thing I'd have done is put a note in the manual saying something like "Optimum play experience with a controller." to make sure everyone knows that you should be using a controller. As far as I know, the UI and controls are still pretty much the same.
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-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.- Ailanreanter, Arcanaloth
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Rendakor
Terracotta Army
Posts: 10138
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They need to put that note on the box: Extra purchase (Controller) required. If I wanted to play a game with a controller, I'd play it on a console.
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"i can't be a star citizen. they won't even give me a star green card"
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