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Topic: "Oh btw, FFXIV Online in 2010" (Read 460692 times)
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Der Helm
Terracotta Army
Posts: 4025
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The anti-grammar snake would of had a field day with it too!
Don't make me cut you.
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"I've been done enough around here..."- Signe
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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01101010
Terracotta Army
Posts: 12002
You call it an accident. I call it justice.
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Hey now... it looks like FF on the skin and there is jumping. WHAT MORE DO YOU PEOPLE WANT?!? There are a few things that tug at my FFXI nostalgic heart strings though. Music and the pretty ability graphics.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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What is it with Japanese games and terrible interfaces?
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Draegan
Terracotta Army
Posts: 10043
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Looks like Rift with a FF skin.
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Trippy
Administrator
Posts: 23611
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What is it with Japanese games and terrible interfaces?
PS3.
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Kitsune
Terracotta Army
Posts: 2406
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...oh.
Well, I had been mildly hopeful for the revised FFXIV, but after playing in Tera and GW2 I just can't play in a MMOG where you facetank. Standing stock-still and casting while giant things try to eat your head is just sad to see in a game that's coming out in 2013.
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Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
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The Time To Kill one mob in that video seems to be longer than the attention span of the average 2012 gamer. I am worried for the mental health of the people making design and decisions there at Square Enix.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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FF11 was even worse. The whole game was like "What if the Japanese did Everquest?" where it took extraordinary effort to complete even the earliest quests and ridiculous amounts of grinding and standing around (Chocobo License) to get fucking anything. I played long enough to get whatever the set of armor is after bronze (which was a hilariously awful looking armor set) and a decent weapon and it took what felt like fucking DAYS. Standing around inspecting mobs so I didn't pull that one thing that looks like every other thing in this area but will rape my face off.
Fighting crabs for hours.
Fuck FF11.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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01101010
Terracotta Army
Posts: 12002
You call it an accident. I call it justice.
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FF11 was even worse. The whole game was like "What if the Japanese did Everquest?" where it took extraordinary effort to complete even the earliest quests and ridiculous amounts of grinding and standing around (Chocobo License) to get fucking anything. I played long enough to get whatever the set of armor is after bronze (which was a hilariously awful looking armor set) and a decent weapon and it took what felt like fucking DAYS. Standing around inspecting mobs so I didn't pull that one thing that looks like every other thing in this area but will rape my face off.
Fighting crabs for hours.
Fuck FF11.
But back then I didn't know any better since I never EQ'd. FFXI is all I got. Yeah, it was horrible knowing how things CAN run in an MMO...but back then, it was still mysterious and I could put up with the timesinks because again - didn't know any better. Sadly, looks like 14 kept the timesinks and put a quest layer on top. 10 years ago, this would have been cutting edge. 10 long years ago.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Nightblade
Terracotta Army
Posts: 800
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FF11 was even worse. The whole game was like "What if the Japanese did Everquest?" where it took extraordinary effort to complete even the earliest quests and ridiculous amounts of grinding and standing around (Chocobo License) to get fucking anything. I played long enough to get whatever the set of armor is after bronze (which was a hilariously awful looking armor set) and a decent weapon and it took what felt like fucking DAYS. Standing around inspecting mobs so I didn't pull that one thing that looks like every other thing in this area but will rape my face off.
Fighting crabs for hours.
Fuck FF11.
Jueno's town music is forever stuck in my mind, haunting the reaches of my subconscious.
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Nija
Terracotta Army
Posts: 2136
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Level 8 hoglets that are the size of mini coopers. They also take 45 seconds to kill.
I feel pretty strong being able to sit through that entire video. A weaker man would have killed it after the first fight.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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FF11 was even worse. The whole game was like "What if the Japanese did Everquest?" where it took extraordinary effort to complete even the earliest quests and ridiculous amounts of grinding and standing around (Chocobo License) to get fucking anything. I played long enough to get whatever the set of armor is after bronze (which was a hilariously awful looking armor set) and a decent weapon and it took what felt like fucking DAYS. Standing around inspecting mobs so I didn't pull that one thing that looks like every other thing in this area but will rape my face off.
Fighting crabs for hours.
Fuck FF11.
Jueno's town music is forever stuck in my mind, haunting the reaches of my subconscious. edit: Holy shit, that video. If that's how big the hoglets are, how big are the actual hogs? That combat needs to be about 3-4 times faster.
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« Last Edit: December 07, 2012, 01:17:14 PM by Rasix »
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-Rasix
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Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
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I agree on all the horror stories about FF11, although I have to say that they made sense at the time. Not so pleasant, but they made sense. No one called them fucking insane for it.
A little story, more or less on topic:
My partner only played one MMORPG in her life: FF11. She got addicted to it when it first came out and basically failed a year of school because of it. Couldn't do anything else for almost two years as she ws too addicted. Didn't play any other online game before that, and BECAUSE of that she refuses to ever try any other MMORPG now. Can you imagine what would happen to our life if she ever touched WoW?
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HaemishM
Staff Emeritus
Posts: 42628
the Confederate flag underneath the stone in my class ring
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Fuck me... that combat. It's like I could feel the arthritic old man physically reaching out to touch each of the buttons that signaled another attack would be taking place 2 seconds from the time he hits the button.
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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No one called them fucking insane for it. Well, there was some eyebrow-risers even back then... (this was, in fact, so fucking insane that i remembered there's a comic about it to this day)
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« Last Edit: December 07, 2012, 01:55:56 PM by tmp »
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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Me and my friends fixed that by just remaking our characters over and over until we got the same server.
There were neat ideas in FF11 but there are neat ideas in pretty much all bad MMOs.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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bhodi
Moderator
Posts: 6817
No lie.
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Let's not forget the linkshell system, where you had to actually equip an item to be in a chat channel with friends. Oh, and they had to run to you in the world and physically give it to you. Oh, and it had a user limit. Oh, and it took precious inventory space. Oh, and you could only equip one at a time, so to switch to another channel you had to go into the cumbersome inventory system.
And the vulkrum dunes.. and forgetting to bind to a crystal... There were so many things wrong about that game that I overlooked at the time because I didn't know any better.
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Quinton
Terracotta Army
Posts: 3332
is saving up his raid points for a fancy board title
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I enjoyed the hell out of FF11 but it sure had an amazing pile of broken.
I don't think they ever fixed the chat system bug where messages were lost when you crossed into new zones.
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satael
Terracotta Army
Posts: 2431
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FINAL FANTASY XIV: A Realm Reborn Alpha Test - Now Recruiting Testers! get an email titled like that with a register now button only to find out (I was actually a bit curious since I did play FF14 when it came out) that you need have an active account to apply
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01101010
Terracotta Army
Posts: 12002
You call it an accident. I call it justice.
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Non-leashed mobs was probably my favorite thing about the broken. The Goblin trains in the jungles were insanely entertaining if you were not the one causing it. However, that place comes in second behind the actual train station, Garlaige, where the bat and undead trains run on time.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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The linkshell thing was easily the dumbest thing I've ever seen in an MMO.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Dumber than 3 health bars?
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-Rasix
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Margalis
Terracotta Army
Posts: 12335
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Non-leashed mobs was probably my favorite thing about the broken.
Non-leashed mobs were awesome. Over time MMOs have done a great job of sucking out the spontaneity and adventure. To me non-leashed mobs are "broken" in the same way that being to knock your friends off of ledges in Zelda: Four Swords is broken - a legitimate feature that appears "broken" to people who don't really get it. The game definitely had a lot of just awkward stuff but it also had a lot of fun stuff that added to the worldy-ness without detracting in any real way. It's hilarious that you can be stuck in Selbina for a while asking some high level player to come clear out some goblins that got kited over from the harder part of the Dunes and ultimately is only a minor inconvenience. I dislike nearly all the changes that made the game friendlier in terms of stuff like enemy AOE effecting you less if you aren't in the target group, leashing changes, etc. (Changes in enemy behavior I guess)
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« Last Edit: December 11, 2012, 08:57:26 AM by Margalis »
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vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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01101010
Terracotta Army
Posts: 12002
You call it an accident. I call it justice.
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Non-leashed mobs was probably my favorite thing about the broken.
Non-leashed mobs were awesome. Over time MMOs have done a great job of sucking out the spontaneity and adventure. To me non-leashed mobs are "broken" in the same way that being to knock your friends off of ledges in Zelda: Four Swords is broken - a legitimate feature that appears "broken" to people who don't really get it. The game definitely had a lot of just awkward stuff but it also had a lot of fun stuff that added to the worldy-ness without detracting in any real way. It's hilarious that you can be stuck in Selbina for a while asking some high level player to come clear out some goblins that got kited over from the harder part of the Dunes and ultimately is only a minor inconvenience. I dislike nearly all the changes that made the game friendlier in terms of stuff like enemy AOE effecting you less if you aren't in the target group, leashing changes, etc. (Changes in enemy behavior I guess) IIRC, I started playing at NA release and the mobs that got trained to zonelines were those mobs even XP groups couldn't handle. This meant everyone zoning out, then sending some poor sap back in to check to see if they were going back to their spawn points. Thing is, they would run back, then pause, then run some more, then pause. If they were not cleared out, the sap zoning would have aggro'd and kept them even longer at the zone line. Goblins in the jungles were horrible at shutting down the zone xp spots for long ass periods of time which meant even longer stays for xp on the mandies. They moved away from the running back part by making the mobs teleport back but still. As a ranger pulling, it wasn't hard to aggro a Goblin especially with the chaotic nature of their pauses and starts/stops. It was not talent that let you pull a mandy while behind a goblin, it was all luck. The sound of goblin aggro growls still haunt me.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Trippy
Administrator
Posts: 23611
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Speaking as a Bard that could mez multiple mobs at once and charm (poorly), trains to the zone lines in EQ was one of the best parts of the game* I spent a lot of time in KC practicing "train derailments" on my Bard and Enchanter as well. * unless there was an ogre blocking the exit in Upper Guk, that sucked
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koro
Terracotta Army
Posts: 2307
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Non-leashed mobs was probably my favorite thing about the broken.
Non-leashed mobs were awesome. Over time MMOs have done a great job of sucking out the spontaneity and adventure. To me non-leashed mobs are "broken" in the same way that being to knock your friends off of ledges in Zelda: Four Swords is broken - a legitimate feature that appears "broken" to people who don't really get it. The game definitely had a lot of just awkward stuff but it also had a lot of fun stuff that added to the worldy-ness without detracting in any real way. It's hilarious that you can be stuck in Selbina for a while asking some high level player to come clear out some goblins that got kited over from the harder part of the Dunes and ultimately is only a minor inconvenience. I dislike nearly all the changes that made the game friendlier in terms of stuff like enemy AOE effecting you less if you aren't in the target group, leashing changes, etc. (Changes in enemy behavior I guess) IIRC, I started playing at NA release and the mobs that got trained to zonelines were those mobs even XP groups couldn't handle. This meant everyone zoning out, then sending some poor sap back in to check to see if they were going back to their spawn points. Thing is, they would run back, then pause, then run some more, then pause. If they were not cleared out, the sap zoning would have aggro'd and kept them even longer at the zone line. Goblins in the jungles were horrible at shutting down the zone xp spots for long ass periods of time which meant even longer stays for xp on the mandies. They moved away from the running back part by making the mobs teleport back but still. As a ranger pulling, it wasn't hard to aggro a Goblin especially with the chaotic nature of their pauses and starts/stops. It was not talent that let you pull a mandy while behind a goblin, it was all luck. The sound of goblin aggro growls still haunt me. Crawler's Nest.
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01101010
Terracotta Army
Posts: 12002
You call it an accident. I call it justice.
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Crawler's Nest.
Yeah... That place could get silly... but frankly, on my server, those were rare and most bad pulls the puller ended up running to a spot and dying. Then a tractor and a raise would clean up the mess. However, I do remember zoning into that place for my RDM boot quest and having a whole slew of crawlers and beetles just making their way back down. And here I was thinking everyone outside the zone was just LFG. :D
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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