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Topic: Here comes the next content patch (3.2) (Read 286527 times)
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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This is new. My server still isn't up.
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-Rasix
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Oban
Terracotta Army
Posts: 4662
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Lag. 
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Palin 2012 : Let's go out with a bang!
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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XT is spawning about 12-25 bombs per heart phase. It's awesome.
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The past cannot be changed. The future is yet within your power.
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Rendakor
Terracotta Army
Posts: 10138
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Can't even zone into an instance on my server (Andorfail). Just gives an error: "Tranfer Aborted: instance not found".
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"i can't be a star citizen. they won't even give me a star green card"
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Cadaverine
Terracotta Army
Posts: 1655
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I am currently sitting, looking at a loading screen waiting to get back in to Utgarde Keep. Looks like a good time to start an alt. 
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Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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In other news, heroics are fine and dropping conquest. 
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CPA, CFO, Sports Fan, Game when I have the time
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Selby
Terracotta Army
Posts: 2963
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Took a while for the server to stabilize, but it eventually did and has been running without issue. Heroics and Naxx all drop conquest emblems and there is much rejoicing. Only need another 195 to get all of the gear available ;-)
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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This is new. My server still isn't up.
Karma. Someone accidentally sent my rogue alt 1200 gold. OOPS. edit: and 2 hard locks since the patch. Hooray for my addons (likely).
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« Last Edit: August 05, 2009, 12:11:15 AM by Rasix »
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-Rasix
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Fordel
Terracotta Army
Posts: 8306
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I love the new BG!  The new BG should've been the new WG really, the landscape has a lot of flavour for PvP. Everything is just so much better suited for PvP in this one, the buildings make sense, the layout promotes skirmish and combat. It isn't actually that large of a map, but it uses the space and objectives well to keep a sense of travel/urgency/movement while not having the 5 min ride across the zone like WG. It's very DaoC'ish, way more so then AV ever was. It could really work as a persistent zone like WG, I suspect it might've been originally designed as one, but they had to back out since the servers just can't handle that kind of PvP. Airship Cannons don't care what class you are either  I'm going to be very, very sad when everyone figures out he optimal route to victory and they all finish in 6 minutes.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Rendakor
Terracotta Army
Posts: 10138
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I like the new Heroic. It's quick, the jousting isn't too annoying, and the opening RP scene is mitigated by the lack of trash. Seems blizzard upped the ilvl of the loot too; initial reports had the zone dropping 213s, but in fact they are 219s. This makes Naxx25 pretty useless, and I think the clamoring for Saph and KT not requiring the other wings down will have more validity.
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"i can't be a star citizen. they won't even give me a star green card"
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Hindenburg
Terracotta Army
Posts: 1854
Itto
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I just wish BG xp was a bit better. At 78, I'm getting 6k rested per flag cap, and 3k for every 2xx points in EotS and AB. Frying people as destro in there AND getting xp, even if it is a little bit less than what a regular quest gives, is  , though. People cursed with tongues trying to heal through the nukes = hilarity. Btw, Fordel was right, far better to immo=>chaosbolt+conflag. Conflag will hit at the same time as the bolt, due to travel time. Rogues continue to implode me. --- Oh..... Frostsavage... hrm, will drop the coin and see how it goes. Coin dropped. Hp shot to 17.7k, base crit went to 17.7%, spelldmg at almost 1400, 350 resi, all at 79. People are getting roasted in pairs. 
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« Last Edit: August 05, 2009, 10:22:08 AM by Hindenburg »
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"Who uses Outlook anyway? People who get what they deserve, that's who." - Ard.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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It's kind of funny seeing all of the hardcore raiders all of the sudden running heroics again.
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-Rasix
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kildorn
Terracotta Army
Posts: 5014
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The raiders I went with basically said "this loot sux" over and over again, like they didn't bother looking at what the instance was supposed to drop. Yeah, if you're rolling in Uld25 epics, heroic ToC ain't going to help much. But uh, that's not the point of the instance!
Took me a run to "get" the jousting event completely.
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Nevermore
Terracotta Army
Posts: 4740
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Once you realize you have to keep trampling the 'defeated' boss jousters to keep them from remounting, it goes a lot smoother.
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Over and out.
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Vash
Terracotta Army
Posts: 267
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Heroic ToC is pretty instense as a healer, both the first and final boss fights get very hectic trying to keep up with all the damage. Thank goodness the second boss is a total pushover so you can get a breather in between. I mean my tank was a prot pally with mostly Naxx25 and some Uld gear, I have mostly Uld 10 gear and both the first and final boss felt as challenging as Mimiron condensed down to a 5 man healing wise. All I can say is good luck to fresh 80's that try that place with only Blues/Heroic drops. 
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kildorn
Terracotta Army
Posts: 5014
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Once you realize you have to keep trampling the 'defeated' boss jousters to keep them from remounting, it goes a lot smoother.
Yeah, and that there's a dismount phase where you keep screaming at the PUG to equip their goddamned weapons. <3 The cheese method of jousting is to just assist train things down with shield breaker/charge on the DPS train, and when one drops have someone stand on them and shield breaker bot.
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kildorn
Terracotta Army
Posts: 5014
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Heroic ToC is pretty instense as a healer, both the first and final boss fights get very hectic trying to keep up with all the damage. Thank goodness the second boss is a total pushover so you can get a breather in between. I mean my tank was a prot pally with mostly Naxx25 and some Uld gear, I have mostly Uld 10 gear and both the first and final boss felt as challenging as Mimiron condensed down to a 5 man healing wise. All I can say is good luck to fresh 80's that try that place with only Blues/Heroic drops.  Phase 3 of the last boss? It seems trivial to heal with a priest. It's a DPS race with ramping damage to everyone, and massive damage to one randomly assigned target with the extra debuff. Phase 1 just has a random damage spike/knockback, and phase 2 requires the ghouls to be burned before any go all corpse explody. The main issue I have with P3 is that if the wrong person gets tagged with mark of death, you can be screwed. And pugs burn all their cooldowns on P1/2 instead of the DPS race phase.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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I like the new Heroic. It's quick, the jousting isn't too annoying, and the opening RP scene is mitigated by the lack of trash. Seems blizzard upped the ilvl of the loot too; initial reports had the zone dropping 213s, but in fact they are 219s. This makes Naxx25 pretty useless, and I think the clamoring for Saph and KT not requiring the other wings down will have more validity.
I don't think they're actually level 219, they're just displaying wrong. If you look at the DPS and armor values they match level 213 stuff. My big problem in the new instance at the moment is on the first fight, trying to wrangle the 3 guys that died on opposite sides of the arena before the DPS starts attacking shit I haven't even targeted yet.
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« Last Edit: August 05, 2009, 12:01:57 PM by Ingmar »
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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This patch seems like alot of nerfs to a lot of classes, particularly DKs and Druids. Not being an endgamer, I don't know how rough it is. Any reactions yet? (from the people here, I don't care what the official forumtards have to say)
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Witty banter not included.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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This patch seems like alot of nerfs to a lot of classes, particularly DKs and Druids. Not being an endgamer, I don't know how rough it is. Any reactions yet? (from the people here, I don't care what the official forumtards have to say)
The devastate buff is awesome. Getting 3k crits with it on a fully sundered target, with just the crafted ilvl 200 dps mace. I eagerly await a 219 or 232 1h. As for the nerfs I have heard general grumbling but no specific results yet.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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My server has, *again*, had severely delayed restart after maintenance/patching and has only just come up, nearly 20 hours after going down for patching. It's completely unplayable of course with intense lag of 30 seconds and upwards.
So balls to it, giving up even expecting to play any wow today and will hopefully check out new things tomorrow :)
(right thread this time)
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Vash
Terracotta Army
Posts: 267
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Heroic ToC is pretty instense as a healer, both the first and final boss fights get very hectic trying to keep up with all the damage. Thank goodness the second boss is a total pushover so you can get a breather in between. I mean my tank was a prot pally with mostly Naxx25 and some Uld gear, I have mostly Uld 10 gear and both the first and final boss felt as challenging as Mimiron condensed down to a 5 man healing wise. All I can say is good luck to fresh 80's that try that place with only Blues/Heroic drops.  Phase 3 of the last boss? It seems trivial to heal with a priest. It's a DPS race with ramping damage to everyone, and massive damage to one randomly assigned target with the extra debuff. Phase 1 just has a random damage spike/knockback, and phase 2 requires the ghouls to be burned before any go all corpse explody. The main issue I have with P3 is that if the wrong person gets tagged with mark of death, you can be screwed. And pugs burn all their cooldowns on P1/2 instead of the DPS race phase. Not phases, the actual first and third bosses. On the first boss fight I've yet to see a group successfully transition from jousting to fighting the three boss mobs on the ground w/o wiping. Even after you come back, rebuff, and get a clean pull the fight is pretty rough as a healer since staying out of shit on the ground is still a tough concept for people after all these years.  The final boss, (Black Knight) is no cakewalk either. First attempt on him we collapsed on the tank for the start of phase 2 so he could pick up the ghouls/army of the dead only to have one explode and insta-gib me. After straightening that out phase 3 almost wiped us on the next attempt, just a ton of damage. Felt like I had to use every trick in the book (although I forgot to use Divine Hymn) and we just barely survived. Looking back on it now it's possible that the 3 dps, while seemingly well geared, were just idiots and made things harder than they needed to be, but overall I was very surprised by the difficulty. Especially after doing the daily heroic shortly before (VH) and basically not having to do much more than renew + Prayer of mending, although that was a full guild group.
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kildorn
Terracotta Army
Posts: 5014
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So phase 2 and 3. Phase 2 is trivial once people get it (spread out, AE the shit out of ghouls and the tank walks him away from the ones growing/blowing up)
Phase 3 as a paladin seems like a bitch, but any raid healer should be happy with it. It's 1k/2seconds with a ~10% damage increase stacking per tic. Additionally one jackass will randomly get an additional ~300% debuff for 45s. It's a DPS race because that AE will eventually start wasting whoever gets the debuff. But if your DPS is even half awake, he should drop in less than a minute.
The dismount I've done once without a wipe, but it can confuse people. Ideally, you try and stack up one jackass "tanking" the joust, and if someone else gets aggro on the burn target, he just walks them to the tanking spot or nearby.
We had the encounter bug to shit once. Killed all three, looted gear, fucking tauren pops back up, mounts a wolf, spams up defend to three and proceeds to chainheal himself. We zoned out <3
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Gobbeldygook
Terracotta Army
Posts: 384
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When I did it on heroic, we just ran out at the 'dismount' phase. Then the three final bosses reset and chill at the arena door they come in from.
As a resto shaman with 6 epics and a lot of non-80 blues to my name, I had no difficulty healing it. During phase 2, the ghouls gibbed all of the DPS, so I just kept healing the tank. They ran back in and we continued like nothing happened.
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Vash
Terracotta Army
Posts: 267
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Yeah, I think it was just a combination of people not really knowing the fights and the dps not being on the ball at all, there was definite hesitation before they unloaded on the boss in phase 3. I mean I think recount had me at around 3.5k hps average for the Dark Knight fight which is fairly equivalent to if not higher than my typical numbers for heavy AoE fights in Uld 10 man (Ignis, Kologarn, Hodir, Freya, Mimiron). That's not what I was expecting from a 5 man heroic. 
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SurfD
Terracotta Army
Posts: 4039
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The second phase of the first fight in the 5 man can be easy or hard, a lot of it depends on which 3 npc's you get.
All of the mobs can be stunned.
Nelf - Hunter - pretty easy, but multishot can do nasty damage if you are stacked together Human - Warrior - charge + attack combo can wreck someone if you are not paying attention, bladestorm is also kind of nasty Dwarf - Rogue - Fuck you, Fan of Knives, fuck you...... Probably the nastiest one of the bunch Draneni - Shaman - Focus him down first if you get him, he heals Gnome - Mage - Joke. Our rogue soloed him. stuns and interrupts for the win
Never even thought about zoning out when they are all dismounted to get a clean pull. Will remember that trick next time.
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Darwinism is the Gateway Science.
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K9
Terracotta Army
Posts: 7441
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The rogue is probably the most annoying; the horde one was throwing jars of poison at people and stacking a heal debuff on my tank, which sucked as a priest (wtb Poison Dispel kthnx). 
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I love the smell of facepalm in the morning
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Warrior, Rogue, Shaman is the worst combo in my view. It's also the one we get most frequently, ugh. The Warrior-Rogue combo make meleeing in close an exercise in pain.
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CPA, CFO, Sports Fan, Game when I have the time
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Hindenburg
Terracotta Army
Posts: 1854
Itto
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Are they immune to all forms of CC or something? Generally wouldn't even ask this, but since the mage can be stunlocked...
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"Who uses Outlook anyway? People who get what they deserve, that's who." - Ard.
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kaid
Terracotta Army
Posts: 3113
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They are immune to most CC but are stunnable and interuptable not sure about silence.
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bhodi
Moderator
Posts: 6817
No lie.
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They can be hexed/sheeped as well.
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Rendakor
Terracotta Army
Posts: 10138
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However, they cannot be sapped.
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"i can't be a star citizen. they won't even give me a star green card"
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K9
Terracotta Army
Posts: 7441
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You mean on the horses right? Because once the jousting starts I'm pretty sure you're in combat the whole time.
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I love the smell of facepalm in the morning
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Lantyssa
Terracotta Army
Posts: 20848
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What about seduced?
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Hahahaha! I'm really good at this!
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kildorn
Terracotta Army
Posts: 5014
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What about seduced?
I haven't tried seduce, but they're immune to daze and fear.
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