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Topic: Estiah (Read 144930 times)
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Lantyssa
Terracotta Army
Posts: 20848
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Ah. That fight. All the high damage cards with me not getting any DoTs until the end didn't help. But it was a pretty thorough trouncing. I had actually left that character alone before because of the avatar. Revenge is a dish best served warm. (Still a tough fight.) 
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« Last Edit: March 20, 2009, 10:46:41 PM by Lantyssa »
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Hahahaha! I'm really good at this!
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Samprimary
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Levels count insofar as there are level minimums for charms and they represent periods of feasibility for farming Insert Notorious Blue Charm Here.
For instance, when a char goes from 19 to 20 they unlock their class charms and become tons more powerful; they unlock more at 23, and can farm Blue Dragon Bones, thus making these critical stepping-stones overall.
sides that though the most important figure in measuring up an opponent is their pvp rating: sub-1500 ratings mean "I am trash, please beat the shit out of me 4 free skillz"
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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I'm at the point where I don't waste time pvp'ing versus anyone who is sub 1600 unless they are +2 levels so I get the fight at 8AP.
So far I haven't gotten anywhere in my first attempts at the coliseum, I was drunk when I checked it last night though so no lessons were learned.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Sutro
Terracotta Army
Posts: 165
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As a note, if anyone is interested in playing, I'm in and wouldn't mind some mentor lovin'. I'm taking it pretty slow, levelling up all my +spi and +hp skills, but it's definitely paying off as I'm decking everyone 2-3 levels above me.  IGN is Scaradan; http://www.estiah.com/user/register/index/id/21960
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Azuredream
Terracotta Army
Posts: 912
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I got paired up with you, Hoax, for that Rogue Colossus, I thought that was funny - he had about 8 or 9 DoTs on him by the end  I've been playing for a little bit, just trying to keep my charms as up to date as I can (I'm level 13). I'm focusing on Int/Con and using Mace/Holy, hoping to go Paladin or Heirarch when I hit 40. I don't have Cheat Death yet, I was planning on waiting for a few levels then farming it on the Seasoned Fighter (Level 14 Arena, does only Melee and a lot of armor/ward), but until then farming 'The Abandoned Manor' for Heroism/drops and PvP for a set of 'Warrior's' stuff.
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The Lord of the Land approaches..
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Pezzle
Terracotta Army
Posts: 1618
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What a grindy week or so it has been for me! Realizing that some of my skills were nearly beyond recovery I set out to bring all the basic attack skills up. Harder than it sounded for some things (I had a grand total of 3 axes for example). Days and days of mindless event farming for cash so I can buy underpowered charms. At least I scored a nice batch of lightning reflexes  Axe, Holy and Earth were all rescued from oblivion. In route I picked up empowerment, summoning, spirituality, cheat death, destruction, sap and tactician. Some of the decks I had to use were simply horrid.. An unhappy road, let me tell you! On the subject of cheat death/spirituality have you considered Wizard of Zie? Level 11 should be in your range. He only does 20 melee damage and has a low charm count. I built a survival deck and farmed him up fairly easily. My method eliminated the melee damage entirely (easy to do) and found a nice sweet spot on his damage. Only lost 3 fights and spit around 70/30 on cheat death and spirituality. Once you get cheat death finishing spirituality is trivial.
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Delmania
Terracotta Army
Posts: 676
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What's the best way to build up Sap and Spiritbreaker? The shop in Eclis for DoT has only 1 debuff charm, and I am no where near close to the requirements for that.
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Pezzle
Terracotta Army
Posts: 1618
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Sap-- Brawlers Poison (pvp) Burn (cursed forest) Wildor's dagger (battle tournament)
Others are out there with higher requirements as well. Look for the debuff symbol.
25+ dex or power will get you started.
As for spiritbreaker, you need spirit attacks. I think the lowest level one is Mind Flay (level 15 from Abandoned Manor boss).
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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What a grindy week or so it has been for me! Realizing that some of my skills were nearly beyond recovery I set out to bring all the basic attack skills up. Harder than it sounded for some things (I had a grand total of 3 axes for example). Days and days of mindless event farming for cash so I can buy underpowered charms. At least I scored a nice batch of lightning reflexes  Axe, Holy and Earth were all rescued from oblivion. In route I picked up empowerment, summoning, spirituality, cheat death, destruction, sap and tactician. Some of the decks I had to use were simply horrid.. An unhappy road, let me tell you! On the subject of cheat death/spirituality have you considered Wizard of Zie? Level 11 should be in your range. He only does 20 melee damage and has a low charm count. I built a survival deck and farmed him up fairly easily. My method eliminated the melee damage entirely (easy to do) and found a nice sweet spot on his damage. Only lost 3 fights and spit around 70/30 on cheat death and spirituality. Once you get cheat death finishing spirituality is trivial. I'm of the opinion you shouldn't do that. You should only level skills that increase your primary two stats or increase your third stat without raising your 4th. Also get pretty much everything that raises hp and spirit. You can use the pvp charm sets as a guide, if you can't use the ones that are primary/secondary and secondary/primary the second you turn L17 your too spread out is my new theory. This is a short term view though based on, focusing your deck as much as possible is what wins pvp in the colliseum (along with farming +hp skills).
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« Last Edit: March 24, 2009, 01:15:43 PM by Hoax »
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Lantyssa
Terracotta Army
Posts: 20848
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With almost 30 spirit in the mid-teens, you might miss a lot of filler cards by not leveling those other skills. Leveling them later on might also be a pain. For your job, certainly work only on your main stats, but I don't think it hurts you to practice a bit of everything. (And my decks do well, so it's working for me.) Sap--
Poisoned Sword Spider Kris As well. The Kris isn't as nice as the sword, but it filled out my initial sap deck well. I've done the tournament numerous times, but Wildor does not like giving me his dagger. I have two, and not much cause to use them anymore. Work on constructing Willpower decks if you plan on doing the Crystal Mines at 17-ish. I blew through 300 action yesterday even with six Willpower and three Spirit cards in my deck.
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« Last Edit: March 24, 2009, 03:38:36 PM by Lantyssa »
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Hahahaha! I'm really good at this!
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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Anyone figured out a way to make penetration not suck? If it stacked with damage boosts but from looking over logs it doesn't seem to at all.
So I just finished reviewing 3 of my 4 characters and I'm going these routes for anyone who is curious...
-Shadow + magic DoT's + Defense (dex/pow)
-Defense + Lightning/Twinblades + Spirit Damage (int/dex)
-Axe/Fist Speed Deck (int/pow)
Currently I'm good enough to win 2 fights in the 1v1 coliseum but not win it all. I still crush people in pvp but only if they are within my hp striking range. I still dominate L+1 1600+ rating players in the open field though, 80% win rate. Not good enough though, so I'm focusing in more. Currently at L16 (no warrior sets yet) the tier1 of the meta is clearly people who can use brutal/diapason axe and the rare spirit damage + turtle decks.
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« Last Edit: March 26, 2009, 06:41:13 PM by Hoax »
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Lantyssa
Terracotta Army
Posts: 20848
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You can farm the Crystal Mines for spirit cards. I made 5 Dark Shakanite Swords with tainted shakanite, have 2 Mind Flays and 4 Mind Resonances, plus three or four other types of cards I can't use yet. My Will/Spirit deck does 17 Spirit damage. I don't have enough defense to survive all fights against players yet (had one double defeat even!). It's available though. (The Abandoned Manor may drop a few of those. I don't remember off-hand.)
My decks are in flux again. I can do okay if I pick my targets, but I'm probably average at best until I can flesh things out since I blasted through the last few levels.
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Hahahaha! I'm really good at this!
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Samprimary
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I have a guild with nine empty slots. You guys could ask for an invite if ya want :D
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Severian
Terracotta Army
Posts: 473
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Here's an update from me. I have been mindlessly coasting on my initial spirit-based strategy, creating an all-defense deck and farming PvP points from two/three levels above. My two characters are around 1800 rating each from this rather dull tactic, but it's allowed me to fully equip even more defense from the PvP store, even buying for future levels. I haven't tried harvesting more than a couple of times, and gave up pet racing pretty quickly (...checking things out to write this post, though, I see I should be aiming for Explorer Rank 2, I ignored Pezzle's tip when the rank one bar didn't show spirit).
I also took a break from trying to level every skill that showed up, since advancement seems to be mostly about maximizing the stats you want, not leveling at any cost. But I haven't spent much time trying to work it all out in advance, I'm coasting and only just now investigating the new kinds of powers which have started appearing in the mid-teens - building a DoT deck. The plan from the beginning was Shadowknight and Assassin, and Lantyssa's SK posts are going to be very helpful when I start getting my brain involved again :)
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Pezzle
Terracotta Army
Posts: 1618
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I have a guild with nine empty slots. You guys could ask for an invite if ya want :D
Bat Country time? Count me in!
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Lantyssa
Terracotta Army
Posts: 20848
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Coalition of the Unwilling. Does that mean we have to join if we don't want to?  Who are the people in it? Friends, or random people you've picked up? How many of us are there which are unguilded? Do we want a real Bat Country guild if this isn't?
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Hahahaha! I'm really good at this!
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Azuredream
Terracotta Army
Posts: 912
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I joined. There seems to be a whole lot of buildings you can make for the guild, but I'm not quite sure how the 'build points' thing work, maybe Sam could explain it.
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The Lord of the Land approaches..
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Samprimary
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Coalition of the Unwilling. Does that mean we have to join if we don't want to?  Who are the people in it? Friends, or random people you've picked up? How many of us are there which are unguilded? Do we want a real Bat Country guild if this isn't? This is decidedly a not F13 guild, haha. It's full of friends and associates from another forum. You can drop membership like plinko if in the future you want to make an F13 guild, it would be understandable. HOW BUILDING WORKS FUNCTIONALLY, AS DETERMINED THROUGH TRIAL AND ERROR - Guild leader determines which building to build next - Guild leader then tracks the building to build, displaying building prerequisites on the guild page - Guild members then chip in the required building supplies into the warehouse until the building prerequisites are met - Guild leader then triggers the building process - Guild members then contribute their build points each day until the building is complete - GOTO 10 HOW BUILDING WORKS DYSFUNCTIONALLY, AS DETERMINED THROUGH HOW WE DID IT - Guild members join guild and go 'cool, a warehouse' and put random stuff in the warehouse - Guild leader looks at buildings to build and notes them to himself and wonders what 'tracking' is - Guild leader eventually tracks building and thinks that he is building it - Guild members fill up warehouse with equipment unrelated to building requirements - Guild leader figures out what is going on, has to discard tons of random shit in the warehouse so that real building materials can be put in - Guild members fill up warehouse with equipment both related and unrelated to building requirements until there is no room in warehouse again - Guild leader says 'hey guys plz only put stuff we need on the tracking list' - Guild leader looks at tracking list to determine what not to throw out - Guild leader throws out everything not on tracking list - Guild leader discovers that equipment that the users had contributed to their needed amounts actually stop being listed on the tracking list, so he just threw out a shit-ton of pine and stones that were necessary for the next building - Guild leader goes auuugh - Guild contributes necessary material - Guild waits - Guild goes  - Guild leader finally comes back from vacation, clicks 'Build' after seeing 'Construction Imminent' - Guild builds building - Guild members then contribute their build points each day until the building is complete
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Delmania
Terracotta Army
Posts: 676
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How the hell do you defeat the count in the Abandoned Manor?
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Azuredream
Terracotta Army
Posts: 912
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How the hell do you defeat the count in the Abandoned Manor?
I had beaten him a couple times without too much trouble then just hit a brick wall in trying to kill him. I refitted my deck a little bit and now I kill him almost every time. Ornate Rings from the Inachis crafting shop help a lot (17 Armor 17 Ward), Thundercalls/Lightning Reflexes from Inachis Battle Tournament, the Focus Staves/Wide Swings from Goblin Tower, whatever other +to next melee/magic you can use.. a few armor pieces (since it's largely melee damage) also help. Get a few big hits in, absorb his leeching attacks and he'll go down.
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The Lord of the Land approaches..
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Lantyssa
Terracotta Army
Posts: 20848
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A lot of DoTs mixed with some heavy damage cards and power boosts. The big problem is his healing. You need to either stop it with armor, or be able to have a couple of rounds with sustained high damage.
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Hahahaha! I'm really good at this!
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Samprimary
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Mr. Count is susceptible to break n' burst damage above all.
The more damage you do in single, large hits, the better off you are.
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Delmania
Terracotta Army
Posts: 676
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I've managed to beat him twice with my current deck which is pretty armor intensive. However, in both cases, he's dropped Summon Imp and not Mind Flay.
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Lantyssa
Terracotta Army
Posts: 20848
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I'm going to hit 20 tomorrow. If there is interest, I'll start up a Bat Country, otherwise I'll join the Unwilling.
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Hahahaha! I'm really good at this!
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Delmania
Terracotta Army
Posts: 676
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I'd join BC.
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Lantyssa
Terracotta Army
Posts: 20848
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Other opinions? The guild tag can be between 2 and 6 characters. I was thinking Bat Country as the name, with f13 as the tag.
It looks like we can get a long banner pic for the guild itself. We could use the black and white logo someone made, or something else if someone is artistically inclined.
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Hahahaha! I'm really good at this!
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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I'm going to get my 4 accounts to L19 then have them fight to see which one I take to L30 and I'm going to leave the other 3 inactive.
Whichever one wins will join BC.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Delmania
Terracotta Army
Posts: 676
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I've decided I hate the Count. He's dropped Summon Imp 4 times, Mind Flay 1. I hope the next time I fight him, he drops Summon Imp, that way I will have 5 of them, and the game won't drop them for me anymore.
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Lantyssa
Terracotta Army
Posts: 20848
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It'll still drop them, they just get discarded...
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Hahahaha! I'm really good at this!
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Azuredream
Terracotta Army
Posts: 912
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I've decided I hate the Count. He's dropped Summon Imp 4 times, Mind Flay 1. I hope the next time I fight him, he drops Summon Imp, that way I will have 5 of them, and the game won't drop them for me anymore.
They still drop, sadly  Diapason Axe 9 Heavy Crucifix 0
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The Lord of the Land approaches..
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Delmania
Terracotta Army
Posts: 676
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Damn it, I need more Mind Flay to level spirit breaker....
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Pezzle
Terracotta Army
Posts: 1618
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you can pick up spirit attacks as level 17 pvp items. If you want more from the dungeons go to the Ghost Mine in Skyrift. Of course, you will need willpower to survive..
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Lantyssa
Terracotta Army
Posts: 20848
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We can't stop now. This is Bat Country. There are nine open slots right now. I don't mind alts, but we should first get primary characters in, then maybe go for a secondary alt once we think things are settled and see how much room we have. As long as they're contributing gold, supplies, and build points I don't think they'll be a problem. I'm lazy, so does anyone have links to the various f13 wallpapers or shirt art? The sketchy www.f13.net on a black background would make a good banner.
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Hahahaha! I'm really good at this!
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Pezzle
Terracotta Army
Posts: 1618
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I am partial to the Chainsaw monkeys myself :P
PS. WHERE IS MY INVITE ALREADY??
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Severian
Terracotta Army
Posts: 473
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nm.
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« Last Edit: April 30, 2009, 12:31:42 PM by Severian »
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