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Author Topic: Blizzards New MMO  (Read 154440 times)
patience
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Reply #105 on: February 17, 2009, 04:43:44 AM

Well Tigole is now moving over to the new project. What do you guys think he could bring to the table based on his past work?

OP is assuming its somewhat of a design-goal of eve to make players happy.
this is however not the case.
Sunbury
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Reply #106 on: February 17, 2009, 04:48:29 AM

I don't expect any ground-breaking innovation from them, since that's not their 'thing'.

It will be some standard paradigm polished to a bright sheen.

However, this will be the 2nd MMO, and even Blizzard may catch "2nd System-itis" where its wildly overambitious.
UnSub
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WWW
Reply #107 on: February 17, 2009, 05:28:41 AM

Here's hoping Blizzard spends $1 billion dollars on developing this new MMO and puts the whole budget contest thing out of range for a good while to come.

NiX
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Reply #108 on: February 17, 2009, 05:37:53 AM

Well Tigole is now moving over to the new project. What do you guys think he could bring to the table based on his past work?
Raids, raids and more raids.
ashrik
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Reply #109 on: February 17, 2009, 05:55:13 AM

Is there another MMO on the market with easier or more accessible raids? If you plan on having any large group content, he's probably a pretty good go-to guy.

Besides, he was the Lead Game Designer; not a Neckbeard and Catass Mogul. Hopefully he's not so tunnel visioned with what he can do, and can figure out proper risk v reward and player incentive structures for any type of content the game features.
Fordel
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Reply #110 on: February 17, 2009, 12:23:08 PM

Is there another MMO on the market with easier or more accessible raids? If you plan on having any large group content, he's probably a pretty good go-to guy.



Attunements, were apparently his idea.  awesome, for real

and the gate is like I TOO AM CAPABLE OF SPEECH
Ingmar
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Reply #111 on: February 17, 2009, 12:26:58 PM

Is there another MMO on the market with easier or more accessible raids? If you plan on having any large group content, he's probably a pretty good go-to guy.



Attunements, were apparently his idea.  awesome, for real

And remember the initial raid design was for 40 people, which I wouldn't describe as particularly accessible.

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ashrik
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Reply #112 on: February 17, 2009, 01:10:55 PM

heh well you can't just give him credit for all the crap you didn't like and ignore what was good.
Ravanos
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Reply #113 on: February 17, 2009, 01:13:08 PM

A MMOFPS might be the only game I would play from blizzard, and just because there are no other good MMOFPS games on the market.
WayAbvPar
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Reply #114 on: February 17, 2009, 01:59:28 PM

Well Tigole is now moving over to the new project. What do you guys think he could bring to the table based on his past work?

A sock to shit in included in the Collector's Edition box.

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Aez
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Reply #115 on: February 17, 2009, 02:37:47 PM

A MMOFPS might be the only game I would play from blizzard, and just because there are no other good MMOFPS games on the market.

 swamp poop
Malakili
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Reply #116 on: February 17, 2009, 02:42:07 PM

Well Tigole is now moving over to the new project. What do you guys think he could bring to the table based on his past work?

A sock to shit in included in the Collector's Edition box.

Totally worth the extra 30 bucks  ACK!
Tannhauser
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Reply #117 on: February 17, 2009, 03:30:23 PM

heh well you can't just give him credit for all the crap you didn't like and ignore what was good.

I liked Tigole's ice cream.
dusematic
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Reply #118 on: February 17, 2009, 03:40:44 PM

I think it's going to be a StarCraft Ghost MMO as well.
Sjofn
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Reply #119 on: February 17, 2009, 05:00:19 PM

Is there another MMO on the market with easier or more accessible raids? If you plan on having any large group content, he's probably a pretty good go-to guy.

Besides, he was the Lead Game Designer; not a Neckbeard and Catass Mogul. Hopefully he's not so tunnel visioned with what he can do, and can figure out proper risk v reward and player incentive structures for any type of content the game features.

I think the point that people are making is that WoW's raid game is "easy" and "accessable" in SPITE of Tigole, not because of him.

EDIT: I don't pretend to know how much he's taken to heart that people don't like shit like attunements and that people don't, in fact, look up to bleeding edge raiders as something to strive for. I like to think he's smart enough to have learned that what HE likes in a raid game is simply not something a lot of people do, and you pretty much can't force them into it.
« Last Edit: February 17, 2009, 05:03:26 PM by Sjofn »

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Draegan
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Reply #120 on: February 17, 2009, 05:13:07 PM

The big question is if there will be the typical "WOW sucks" convo in the general chat area?   awesome, for real
Jamiko
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Reply #121 on: February 18, 2009, 07:30:00 AM

This happened recently, related?

Quote
The China Court Network has denied Blizzard Entertainment the right to register StarCraft: Ghost as an E-Sport(electronic sport) trademark.

The Trademark review and adjudication board dismissed Blizzard’s appeal based on grounds that the name spreads “feudal superstition”. They translated StarCraft Ghost to mean “Astrology” and “Ghost”. Thus the judges of the Beijing Municipal people’s court were asked to not allow Blizzard to register the trademark.

Translated the above from the Chinese law site: ChineseCourt.org
Oban
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Reply #122 on: February 18, 2009, 07:56:49 AM

Well, WoW started down pretty much the same path that Starcraft:Ghost is now going down.

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Righ
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Reply #123 on: February 18, 2009, 08:40:03 AM

If Starcraft:Ghost ever sees the light of day it is going to be the second coming of Tabula Rasa. After you have abandoned a game several times, it should be painfully obvious that reinventing it and pushing it out the door is a fucking stupid thing to do.

heh well you can't just give him credit for all the crap you didn't like and ignore what was good.

You've been here long enough to know we can.

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Mrbloodworth
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Reply #124 on: February 18, 2009, 08:54:03 AM

Is there another MMO on the market with easier or more accessible raids?

Yes.

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Goreschach
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Reply #125 on: February 18, 2009, 09:02:41 AM

If Starcraft:Ghost ever sees the light of day it is going to be the second coming of Tabula Rasa. After you have abandoned a game several times, it should be painfully obvious that reinventing it and pushing it out the door is a fucking stupid thing to do.

If memory serves, Blizzard wasn't actually the one making Ghost. So even if they do start a new game and name it that, it wouldn't be like they were dredging up a decade old corpse of a project file and finishing it.
Sjofn
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Reply #126 on: February 18, 2009, 10:01:39 AM

The big question is if there will be the typical "WOW sucks" convo in the general chat area?   awesome, for real

God, I hope so.  Heart

God Save the Horn Players
Malakili
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Reply #127 on: February 18, 2009, 10:17:26 AM

I actually hope it isn't ghost.  Blizzard generally makes RPGs that play quite well.  I don't like the direction they've gone with WoW, but the game does play nice, no doubt.
gryeyes
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Reply #128 on: February 19, 2009, 09:51:44 PM

I assume its a new IP from their announcement. At least i HOPE its a new IP. I would much rather see the story play out in the native format than have a huge swathe of the story continue in an MMO. I really don't see how they are going to continue WC3's storyline. Seems much easier to just create a new IP that you control from the ground up than having to split your existing and very profitable franchises.

And with the guaranteed success of sc2 and diablo 3 maybe they will try to be a little bit adventurous with their upcoming MMO.
ashrik
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Reply #129 on: February 20, 2009, 12:53:37 AM

Maybe, but my question is: Why would they try to register a trademark or an e-sport trademark or whatever-the-hell-it-is unless they had solid and definite plans to release something under that same name?
El Gallo
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Reply #130 on: February 20, 2009, 04:10:57 AM

Is there another MMO on the market with easier or more accessible raids? If you plan on having any large group content, he's probably a pretty good go-to guy.



Attunements, were apparently his idea.  awesome, for real

And remember the initial raid design was for 40 people, which I wouldn't describe as particularly accessible.

You people are insane.  Try to remember what the world looked like when WoW's first raids were being developed.  Attunements for Vex Thal and Planes of Power were utterly brutalizing assfuckings.  Hundreds of hours camping key shards  for the former, a maze of raid flags (and re-flags, and re-re-flags) that drop from contested, cock-blockable, 3-day-or-longer spawn time bosses.  Once you put up with that, you get mindless zergfest raids for 72 people or more.

WoW chopped raid size almost in half, and reduced attunements to basically nothing.  After they saw how that turned out, they decided to chop raid size almost in half again and remove attunements alltogether.  Given the industry's experience with raiding endgames in 2004, I think it's pretty petty to call him out for not finding the perfect balance right away. Their whole design process is iterative.

Saying Tigole sucks because he took the world from the Elemental Planes to the Vault of Archavon in three steps instead of one is like saying Henry Ford sucks for shitting out the Model T instead of going straight from the Model A to a flying Jetsons car.

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Merusk
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Reply #131 on: February 20, 2009, 04:16:59 AM

I really don't see how they are going to continue WC3's storyline.

Eh?  In case you haven't been paying attention they've been continuing the WC3 storyline very well in multiple formats over the years.  Novels, the RPG and then WoW.  If there ever is a WC4* it will spin-off from wherever WoW is at that point, not where WC3 ended.

* I doubt the future existence of WC4.  RTS isn't the hotness it was 10 or even 5 years ago, so you don't need 2 RTS franchises. That niche goes to the SC franchise for the time being.  If there ever is to be a WC4 it will be long after WoW ends.  Part of the reason I expect to see a new IP for this MMO is because having WOW out there handcuffs development of WC4 and WOW both.   They want to have the story continue, so you either say that whatever happens in the RTS is an alternate dimension (so why should we care?) or you develop both products simultaneously and  release the WC4 updates to WoW after the RTS has been released.  

You people are insane.  Try to remember what the world looked like when WoW's first raids were being developed.  Attunements for Vex Thal and Planes of Power were utterly brutalizing assfuckings.  Hundreds of hours camping key shards  for the former, a maze of raid flags (and re-flags, and re-re-flags) that drop from contested, cock-blockable, 3-day-or-longer spawn time bosses.  Once you put up with that, you get mindless zergfest raids for 72 people or more.

WoW chopped raid size almost in half, and reduced attunements to basically nothing.  After they saw how that turned out, they decided to chop raid size almost in half again and remove attunements alltogether.  Given the industry's experience with raiding endgames in 2004, I think it's pretty petty to call him out for not finding the perfect balance right away. Their whole design process is iterative.

Saying Tigole sucks because he took the world from the Elemental Planes to the Vault of Archavon in three steps instead of one is like saying Henry Ford sucks for shitting out the Model T instead of going straight from the Model A to a flying Jetsons car.

I just figure with 11mil players worldwide vs EQ's 500k most people just had no fucking clue how bad it once was.  So they're going to bitch about 'inaccessibility' by comparing WoW now to WoW then, once again ignoring the past.  They've heard the rep of the old games and know Tigole's link to them so make assumptions off of that.  You've seen this dance before, ElGallo.

The past cannot be changed. The future is yet within your power.
Kirth
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Reply #132 on: February 20, 2009, 04:52:08 AM

WoW chopped raid size almost in half, and reduced attunements to basically nothing.  After they saw how that turned out, they decided to chop raid size almost in half again and remove attunements alltogether. 

Are you talking about the burning crusade?
Fargull
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Reply #133 on: February 20, 2009, 06:40:48 AM

My vote is they will release a new IP with a steam punk theme with Mecha.

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Fordel
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Reply #134 on: February 20, 2009, 11:55:40 AM

My vote is they will release a new IP with a steam punk theme with Mecha.


Girl Genius, the MMO?


Yes please.  DRILLING AND MANLINESS (or should that be  DRILLING AND WOMANLINESS )

and the gate is like I TOO AM CAPABLE OF SPEECH
Hawkbit
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Reply #135 on: February 20, 2009, 12:26:42 PM

A 3d action-online based Starcraft game really isn't that far out to imagine.  The only thing really against the idea is that they're making SC2 at roughly the same time which seems a bit much for the IP all at once. 

Having three factions at war at any time, across multiple planets would be pretty cool.  Factions could control a planet and it's resources until another takes it over.  All the typical 'classes' from SC lore could come into play, like Marines and Scouts, Hydralisks and Zerg packs, w/e the Protoss jobs could be.  Though I'd prefer a classless or swappable class system. 

It doesn't seem far off the mark. 
LK
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Reply #136 on: February 20, 2009, 12:33:46 PM

Except that persistent battlegrounds have taught that if things don't start equally among the factions then the losing factions tend to wander off to other characters, or, worse yet, other games. Incentives and the such aside, having open world armed conflict doesn't really work. Smaller scale battles that can affect a larger scale a la Chrome Hounds might be a better way to go, but, again, you're dealing with population imbalance being a major deciding factor for whether people have fun or not.

After that it's people on your balanced population actually playing or not (AFK Farmers).

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gryeyes
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Reply #137 on: February 20, 2009, 01:54:57 PM

I really don't see how they are going to continue WC3's storyline.

Eh?  In case you haven't been paying attention they've been continuing the WC3 storyline very well in multiple formats over the years.  Novels, the RPG and then WoW.  If there ever is a WC4* it will spin-off from wherever WoW is at that point, not where WC3 ended.

* I doubt the future existence of WC4.  RTS isn't the hotness it was 10 or even 5 years ago, so you don't need 2 RTS franchises. That niche goes to the SC franchise for the time being.  If there ever is to be a WC4 it will be long after WoW ends.  Part of the reason I expect to see a new IP for this MMO is because having WOW out there handcuffs development of WC4 and WOW both.   They want to have the story continue, so you either say that whatever happens in the RTS is an alternate dimension (so why should we care?) or you develop both products simultaneously and  release the WC4 updates to WoW after the RTS has been released.

Thats exactly what i was saying...

I dont see how they can continue the story in wc3 into wc4 due to the entire state of the storyline being light years ahead of where wc3 cliffhanger left us. And that having the same IP being developed at the same time like if WoW was still around and developing wc4 at the same time creates a bunch of hardship for both projects. So why not avoid that and just make a new IP knowing Blizzard has a built in audience and doesn't have to rely on IP recognition for the game to sell.

Venkman
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Reply #138 on: February 20, 2009, 03:09:01 PM

Err, we're just getting to Arthas again... "soon". And half of BC set like a parallel storyline. That's not "light years".

Besides, they own the entire IP so have all sorts of options to play around with. And, they have the whole underutilized CoT system to drop people back into 10,000 years worth of history.

I don't think there'll be a WoW2. I just don't think them doing or not doing a WoW2 nor WC4 has anything to do with having told the "whole story" of Warcraft.
gryeyes
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Reply #139 on: February 20, 2009, 06:01:00 PM

Err, we're just getting to Arthas again... "soon". And half of BC set like a parallel storyline. That's not "light years".

Over half (maybe more?) of the characters embroiled in the ending of wc3 are dead. Arthas will have fallen (or whatever resolution) will have already occurred. Pretty big gap...


Quote
I don't think there'll be a WoW2. I just don't think them doing or not doing a WoW2 nor WC4 has anything to do with having told the "whole story" of Warcraft.

I never said that choice had any relation to the plot of wc3. I brought up why i personally hoped it was a brand new IP. My opinion that its a new IP is based solely on what blizzard announced.
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