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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: Whats at the top of your wish list? 0 Members and 1 Guest are viewing this topic.
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Author Topic: Whats at the top of your wish list?  (Read 41294 times)
Koyasha
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Reply #105 on: February 19, 2009, 05:22:37 AM

Logically, EQ dungeons of the old days seem ass-headed to me.

So why the hell do I miss sitting around in Guk or Sebilis not moving from my camp spot for five hours?

-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.-
Ailanreanter, Arcanaloth
Lantyssa
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Reply #106 on: February 19, 2009, 08:36:58 AM

Nostalgia.

Hahahaha!  I'm really good at this!
Rasix
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Reply #107 on: February 19, 2009, 08:38:40 AM

I would have gone with "soul crushing loneliness".

-Rasix
Merusk
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Reply #108 on: February 19, 2009, 09:59:54 AM

BRD should have been split into at least three instances. You can really tell that it was originally designed as an EQ-type dungeon.

What were EQ type dungeons like? So damn long that most people just did the section they cared about and got out as soon as possible?

For the most part about the same size as wow dungeons (maybe more named mobs) just fast respawn rates to account for no instancing.  Personally I still would prefer the majority of content not being instanced.

Take any of the cave areas of WoW, add in random-spawning "named" mobs (some with random spawn points) and you've got it.

Oh, also add-in an aggro mechanic that meant when one mob with an aggro table passed another mob AT ALL, it would share the aggro table.  Rubber banding back to start after a reset point? No, no my friend it and all it's buddies will chase you to a zone-line then wait there for a bit before wandering back.   If, upon wandering back, they found another mob in combat, they'd all jump in.  If they'd passed another mob in combat - even if that mob was now dead -  they still had that mobs aggro table.  So YOU and your group were about to have a few uninvited guests.

Ahhh, trains.

The past cannot be changed. The future is yet within your power.
Koyasha
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Reply #109 on: February 19, 2009, 05:02:15 PM

I DO miss trains.  They make a hell of a lot more sense for mob behavior than WoW's ridiculous mobs with invisible leashes chained to their spots.  Chase you until you leave their domain (zone) and if they see any of their pals in trouble (or just more intruders) they'll go after them, too!

-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.-
Ailanreanter, Arcanaloth
Xanthippe
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Reply #110 on: February 20, 2009, 06:20:37 AM

I DO miss trains.  They make a hell of a lot more sense for mob behavior than WoW's ridiculous mobs with invisible leashes chained to their spots.  Chase you until you leave their domain (zone) and if they see any of their pals in trouble (or just more intruders) they'll go after them, too!

I kind of miss them too (although my experience with them was from DAOC not EQ).  Then I start to think about the mind-numbing boring grind that was Spindellhalla and realize that trains were the only thing that kept me alert.
chargerrich
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Reply #111 on: February 20, 2009, 07:07:01 AM

- scalable or solo dungeons... sometimes you just want to experience an instance with only a couple buddies. This would be a huge undertaking but a start would be solo dungeons, where depending on your class, the spawns and bosses are tuned. Each pull would feel as challenging as 10 man pulls but be within your ability to to beat without getting all tricky with consumables and kiting. These would be the same dungeons as the top level heroics, 10 and 25 mans but with a different cast of characters or part of the story line. This could fit well in caverns of time maybe? EDIT: the questing and phasing in WotLK was very very fun and made zones feel like an instance full of epic events and even large boss like mobs that could be solo'd.

- All dungeons are capable of spawning friendly NPC's that run the dungeon, which can be subbed in/out for players.


Hey I really like this idea...make them uber expensive and non rezzable. Adds a money sink and functionality for the solo player. i never played guild wars but I believe that game has henchmen that work like that.
Hindenburg
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Reply #112 on: February 20, 2009, 07:27:24 AM

make them uber expensive and non rezzable

 swamp poop

"Who uses Outlook anyway?  People who get what they deserve, that's who." - Ard.
Sheepherder
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Reply #113 on: February 20, 2009, 09:05:52 AM

Hey I really like this idea...make them uber expensive and non rezzable. Adds a money sink and functionality for the solo player. i never played guild wars but I believe that game has henchmen that work like that.

No, that is emphatically what you do not want to do.  What you do want to do is allow people to group without having to worry about filling particular slots, or raid without being forced to actually fill up the raid entirely, so that people unable to do either can still do fun things.  The number of times I've seen three DPS or more in LFG and no tank or healer is astounding, it needs to be fixed.

Or, you know, break up the holy trinity of Tank / Heal / DPS.
Hindenburg
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Itto


Reply #114 on: February 20, 2009, 09:26:32 AM

There's a quest in the Grizzly hills where you've to maim a giant bear, group 3. Right in front of the cave there's a furbolg that can tank, dps, or heal. The fact that it could heal made my DK able to "solo" that thing. Was quite fun, allowed me to give the finger to the rest of the group, which was obviously taking  it's sweet time to get there.
Blizzard is already toying with the idea, now they just need to go all the way.

"Who uses Outlook anyway?  People who get what they deserve, that's who." - Ard.
Lantyssa
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Reply #115 on: February 20, 2009, 01:20:22 PM

There's a reason I like playing a Druid...

Hahahaha!  I'm really good at this!
Selby
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Reply #116 on: February 20, 2009, 01:23:52 PM

Right in front of the cave there's a furbolg that can tank, dps, or heal. The fact that it could heal made my DK able to "solo" that thing.
Exactly.  This mechanic we could use more of.  My druid was very thankful that I could solo it without issue.  My mage will likely end up being thankful as well.
K9
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Reply #117 on: February 20, 2009, 04:41:18 PM

« Last Edit: February 20, 2009, 04:44:59 PM by K9 »

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