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Topic: Whats at the top of your wish list? (Read 41281 times)
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Yeah, this. Some better achievements would be nice, too. It seems like half of the big meta-achievements are about 90% soloing level 30 content and 10% "P.S. you'll also need to do Heroic Gun'drak, hope you're geared" kind of stuff. THIS. It's actually why I stopped playing WoW again a little over a week ago. I'm possibly geared for heroic Gundrak, on the low end of the scale, but simply having that many WotLK dungeons to have to run just fucked me right off. The Valentine's day requires 10-man Naxx. As my guild is shit, and I can't be arsed trying to get into PUG raids that's closed off as well. So fuck it all. While I agree with the bitching about Heroic Gund (so far they've all been doable by < level cap chars now they kick up the req? Stupid.) the Nax one is doable with 2 people. Get a buddy, make a raid, zone in. Drop Fool, Pity Fool, done.
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The past cannot be changed. The future is yet within your power.
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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Player housing so I can steal WUA's house key and loot his house dry? The extent to which you crave my attention is astounding.
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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chargerrich
Terracotta Army
Posts: 342
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1. Scalable instances. I'd like to see solo/duo or even three person version of current dungeons. I don't care if they drop less loot or even just a token/coin system for loot. I just would like to do the encounters without raiding and at times, even grouping.
4. Fluff. There needs to be more fun / inconsequential things you can do. How about really races at Shimmering flats? How about a destruction derby somewhere now that vehicle combat is in? How about a merry-go-round where I can ride a murloc? Or a carnival with actual carnival games?
Love the idea of scalable instances. Not sure what the down side to doing this would be. I doubt it would take a lot of effort with the exception of maybe taxing their already overworked and stressed instance servers. However this would excellent to train for raids not to mention those times when you just dont want to deal with people :) Fact is even though its an MMO, people like to fly solo a lot. Also would really like to see more fluff. Derby's and races would be exceptionally fun. How about a daily "amazing race" type event where you race to 10 random points on the world map to pick up items from the NPC? ...and no flight paths, you use your own mounts.
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K9
Terracotta Army
Posts: 7441
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1. Scalable instances. I'd like to see solo/duo or even three person version of current dungeons. I don't care if they drop less loot or even just a token/coin system for loot. I just would like to do the encounters without raiding and at times, even grouping.
Love the idea of scalable instances. Not sure what the down side to doing this would be. I doubt it would take a lot of effort with the exception of maybe taxing their already overworked and stressed instance servers. However this would excellent to train for raids not to mention those times when you just dont want to deal with people :) Very few raid encounters would scale well down to 5-man or less without completely crippling or removing the aspects that make encounters distinct. This is somewhat the point of raid encounters, they are inherently more complex and require a variety of toolsets.
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I love the smell of facepalm in the morning
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Until such time that you outlevel them so badly they can be soloed. See: Molten Core/ Onyxia. Though you can't even Duo BWL thanks to some of the fight mechanics.
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The past cannot be changed. The future is yet within your power.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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- I'd like to see stats attached to materials, and have those stats slightly effect the production of items. Not all iron is created equal, and it would create a more intense market like SWG had.
- Housing. It's been 4 years. Even DAOC did it faster.
- More drinks. I like how you can cook a lot of stuff, but they very little in the drink department. I'd like to have a lot more bartending recipes with various alcoholic beverages. I'd also like them to bring back the stacking food and drink buffs. Like have food do the stat buffs, and have alcohol do rating buffs.
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CPA, CFO, Sports Fan, Game when I have the time
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K9
Terracotta Army
Posts: 7441
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Until such time that you outlevel them so badly they can be soloed. See: Molten Core/ Onyxia. Though you can't even Duo BWL thanks to some of the fight mechanics.
True, I had Naxx in mind when I wrote that and while I could see plague wing being soloable in the distant future, and possible scalability in those fights, there's no clear and obvious way to make all the other fights except for Patch scale without removing all elements that make them anything other than a tank and spank.
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I love the smell of facepalm in the morning
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Salamok
Terracotta Army
Posts: 2803
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dual class
After a few expansions characters are generally so overpowered compared to previous content that they may as well throw this in there. If they implemented it so your current class/level were locked away as you leveled up your new class to a greater than or equal to status then it would certainly add quite a ton of life to the old zones. Maybe even let your new class accumulate exp at double/triple the rate or something (until you surpass your original class's level).
I haven't played in 2 years but this would bring me back. I seriously doubt this will ever be added though as all new high end content would have to be designed for dual class characters to avoid being trivialized (not to mention pvp). So a dual class feature would definitely risk alienating the entire playerbase.
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Gobbeldygook
Terracotta Army
Posts: 384
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Love the idea of scalable instances. Not sure what the down side to doing this would be. I doubt it would take a lot of effort with the exception of maybe taxing their already overworked and stressed instance servers. However this would excellent to train for raids not to mention those times when you just dont want to deal with people :)
Here are the objections: 1. The time spent retuning and reitemizing dungeons is time that could have been spent making a new one. It's more than just smaller numbers and you can see the scars on even the 25 to 10 transition; Thaddius is a joke on 10, but actually kind of hard on 25. You can't just make the numbers small and have a three-man version of Four Horsemen. The entire character of Gothik would be lost if you didn't have to split the party into two sets of healers, tanks, and DPS. 2. Non-heroics are easy enough to three man right now. 3. There already is repeatably content that can be done alone or with your friends and leads to epics. They're called dailies. Go on over to the AH and buy yourself something nice. Until such time that you outlevel them so badly they can be soloed. See: Molten Core/ Onyxia.
Thanks for reminding me of another reason scalable instances will never happen: Not all classes are created equal. I don't believe any rogue has solo'd onyxia whereas druids and paladins were doing it at 70. If it's possible for a rogue to ever solo it, it's something a paladin, druid, or DK could solo it in their sleep. Unless you'd like to tune 10 different copies of the instance.
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K9
Terracotta Army
Posts: 7441
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Until such time that you outlevel them so badly they can be soloed. See: Molten Core/ Onyxia.
Thanks for reminding me of another reason scalable instances will never happen: Not all classes are created equal. I don't believe any rogue has solo'd onyxia whereas druids and paladins were doing it at 70. If it's possible for a rogue to ever solo it, it's something a paladin, druid, or DK could solo it in their sleep. Unless you'd like to tune 10 different copies of the instance. - insert snarky comment about rogues soloing clothies in BGs -
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I love the smell of facepalm in the morning
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chargerrich
Terracotta Army
Posts: 342
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Until such time that you outlevel them so badly they can be soloed. See: Molten Core/ Onyxia. Though you can't even Duo BWL thanks to some of the fight mechanics.
True, I had Naxx in mind when I wrote that and while I could see plague wing being soloable in the distant future, and possible scalability in those fights, there's no clear and obvious way to make all the other fights except for Patch scale without removing all elements that make them anything other than a tank and spank. All valid points to be sure... So how about some specific new "tank and spank" type dungeons that can be run solo, 5, 10 or even 25 and scale? If anyone played AC2 (cringe and duck) they had a pretty cool "gauntlet" run where you simply fought solo mobs that got progressively harder until you either failed or got to an end boss. This could be really well done in WOW to add loot, xp and achievements. Could scale by level.
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Phred
Terracotta Army
Posts: 2025
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Item upgrades will never happen and is a complete pipe dream.
Technically it can be done, since with the ilevel system you can assign values and you could possibly come up with a system that could dynamically upgrade weapons so as to minimize powergaming (would have to be soulbound due to bonuses being different weights for different classes).
However, it's simply not feasible without redoing the entire way they store items in the database. Furthermore, you have two choices with power - either they compete with heroic/25man drops (thus causing less people to run heroics/raids/other instances) or they end up being weaker than those items (and have no one use the system except for novelty).
Also, you have an issue with the method of upgrading - you don't want to give someone with a lot of cash too much advantage over someone who has a lot of time, and vice versa.
You could probably find a happy medium, but the time involved in implementing something like this is way out of scope of the benefit/enjoyment it would provide to the players.
Plus old content is old.
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chargerrich
Terracotta Army
Posts: 342
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Plus old content is old.
True but there is something kind of cool about doing MC or even BRD solo... if nothing else than for nostalgia. Would be cool to get something moderately usable out of it.
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Hindenburg
Terracotta Army
Posts: 1854
Itto
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MC? No. MC should be deleted, and it's designers shot.
BRD is awesome, huge, and should have been a lvl 60 instance. Would quite like to see it as a remade 80 zone.
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"Who uses Outlook anyway? People who get what they deserve, that's who." - Ard.
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Delmania
Terracotta Army
Posts: 676
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MC? No. MC should be deleted, and it's designers shot. How can you deny the MC's awesomeness? BRD is awesome, huge, and should have been a lvl 60 instance. Would quite like to see it as a remade 80 zone.
Is BRD a giant raid zone? To make a level 80 instance, they'd probably split off and instance the various wings.
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Hindenburg
Terracotta Army
Posts: 1854
Itto
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It's a volcano. THAT'S IT. BRD is a 5man. A huge 5man.
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"Who uses Outlook anyway? People who get what they deserve, that's who." - Ard.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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With some trash density and boss complexity adjustments, BRD could make a nice Kara sized raid instance, too.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Simond
Terracotta Army
Posts: 6742
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BRD should have been split into at least three instances. You can really tell that it was originally designed as an EQ-type dungeon.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Fordel
Terracotta Army
Posts: 8306
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Clearly we need to revisit Maraudon.
"Day 3, we've run out of food, no end in sight."
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Hindenburg
Terracotta Army
Posts: 1854
Itto
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BRD should have been split into at least three instances. You can really tell that it was originally designed as an EQ-type dungeon.
What were EQ type dungeons like? So damn long that most people just did the section they cared about and got out as soon as possible?
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"Who uses Outlook anyway? People who get what they deserve, that's who." - Ard.
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Fordel
Terracotta Army
Posts: 8306
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If they were like DaoC dungeons, which I assume they were. You fought your way into a specific spot, sat your ass down and killed the repops endlessly for XP and Drops.
Non Instanced.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Fraeg
Terracotta Army
Posts: 1018
Mad skills with the rod.
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1) get rid of the "you must be this high to ride the pvp gear train" cockblocking.
I can see putting in min arena ranking for a few items, shoulders, epeen tunics, tambourines etc. but putting an arena rating on every* goddamn piece of gear is a wtf cockblock for someone coming back after not playing for nearly a year.
*the good gear, a mediocre blue does not count.
2) Take a note from WAR, let people que for more than 3 scenerios/bgs, let people que from anywhere in the world (with the exception of other instances)
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"There is dignity and deep satisfaction in facing life and death without the comfort of heaven or the fear of hell and in sailing toward the great abyss with a smile."
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Llyse
Terracotta Army
Posts: 1341
Calvin and Hobbes are back to maul the fuck outta you.
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Clearly we need to revisit Maraudon.
"Day 3, we've run out of food, no end in sight."
I chuckled at work at this. I wasn't a big fan myself of wailing caverns. Shadowfang keep was awesome. Blackfathom depths was meh kinda... although random idiocy with candles is ALWAYS HILARIOUS 
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Fordel
Terracotta Army
Posts: 8306
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Blackfathom depths was meh kinda... although random idiocy with candles is ALWAYS HILARIOUS  It sure is! Isn't that right Ingmar! 
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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That was a good time. 
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God Save the Horn Players
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Delmania
Terracotta Army
Posts: 676
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1) get rid of the "you must be this high to ride the pvp gear train" cockblocking.
I can see putting in min arena ranking for a few items, shoulders, epeen tunics, tambourines etc. but putting an arena rating on every* goddamn piece of gear is a wtf cockblock for someone coming back after not playing for nearly a year.
I've said this since freaking TBC. Gear in PvP serves a means to an end, not an end. Give people a chance to get comparable gear for PvP* from crafting, honor, reputation, etc, and let them beat the snot out of each other. PvP isn't suppoed to be about purplez, it's supposed to be about fun and competition. There's other ways to reward top performers than reimaged raid drops. *Read: gear with resilience on it.
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Gobbeldygook
Terracotta Army
Posts: 384
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If you want to know why they don't make instances like they used to, take a guildy who has never been to BRD or BRS and tell them to "take me to <x> boss".
There is a non-trivial possibility they will never find him.
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Arinon
Terracotta Army
Posts: 312
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Which I always thought was a good thing. Better then having the toughest decision be which side of the hallway to pull from as you move from A-B-C-D-End Boss. Not that I really liked BRD that much except the PvP-ish boss event in the middle of the old T0.5 upgrade questline. That was awesome.
Speaking of BRD, what ever happened to trash mobs that try and book it when they are low on health? Bring that shit back.
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Fordel
Terracotta Army
Posts: 8306
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That's fine when there's only like, 1 or 2 per instance, and stopping them is part of the 'event'... but other wise, fuck that.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Selby
Terracotta Army
Posts: 2963
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My most recent gripe really isn't a big one. It's related to instances like UBRS and Uldaman still requiring 3 people to summon a boss or open a door. Come on, you know how hard it is to get 2 other people who want to do that content and are willing to hoof it to BFE to help out with an achievement? Next to no one wants to do that. Just remove the barrier of old ancient content requiring more than one person to get through.
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Fordel
Terracotta Army
Posts: 8306
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My most recent gripe really isn't a big one. It's related to instances like UBRS and Uldaman still requiring 3 people to summon a boss or open a door. Come on, you know how hard it is to get 2 other people who want to do that content and are willing to hoof it to BFE to help out with an achievement? Next to no one wants to do that. Just remove the barrier of old ancient content requiring more than one person to get through.
They did, last patch. Enjoy!
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Yeah all the keys are done... right after I'd finished the UBRS key chain on my DK I found out they were taking it out.  Went in and got Jenkins and the UBRS achievement a few days ago on my own. Goddamn General Drakkisath has more HPs than some WOTLK elites. (80k)
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The past cannot be changed. The future is yet within your power.
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Selby
Terracotta Army
Posts: 2963
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They did, last patch. So... I can go in and get to General Drak and that goofy little last boss in Uldaman without anyone else required to summon? Score! Everyone told me they took the key to UBRS out, except when I last went in there I needed the key to get in. Once I had the key I couldn't get past the first boss in UBRS since the door doesn't open for me (always does with more than 3 people). This was post 3.0, but I don't remember if it was post 3.0.8 or anything.
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« Last Edit: February 10, 2009, 09:39:37 PM by Selby »
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chargerrich
Terracotta Army
Posts: 342
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Clearly we need to revisit Maraudon.
"Day 3, we've run out of food, no end in sight."
I am with you Fordel, never liked Mauradon. After my initial runs through it during my first character and after chuckling at the princess, I have never had a desire to go back there... or Black Fathoms Deep for that matter. It is a pretty clear demarcation from when Mara and BFD were examples of how Blizz wanted us to quest and where their direction lies now with most (all) of WotLK.
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Merusk
Terracotta Army
Posts: 27449
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Man, Fuck Mauradon with a rusty spoon. I got lost in there 4 times between getting the Dungeon Master achievement and having to go back for the Elder. Fuck it, fuck it, fuck it.
Also, despite being added late it was one of the first dungeons designed. Scarlet Monestary was one of the last.
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The past cannot be changed. The future is yet within your power.
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