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Topic: Whats at the top of your wish list? (Read 41282 times)
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DraconianOne
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Posts: 2905
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wasn't there a key related achievement? Has that been relegated to Feats of Strength now if you don't need keys?
EDIT: Keymaster achievement. Only needs Skeleton Key for Scholo, Scarlet Key for SM, Stratholme master key and Gnomeregan back door key.
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« Last Edit: February 11, 2009, 09:30:13 AM by DraconianOne »
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A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
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Simond
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Posts: 6742
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Man, Fuck Mauradon with a rusty spoon. I got lost in there 4 times between getting the Dungeon Master achievement and having to go back for the Elder. Fuck it, fuck it, fuck it. I took the teleport shortcut, found elder fairly easily, and death gated out. And it still took way too long. 
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Ingmar
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wasn't there a key related achievement? Has that been relegated to Feats of Strength now if you don't need keys?
EDIT: Keymaster achievement. Only needs Skeleton Key for Scholo, Scarlet Key for SM, Stratholme master key and Gnomeregan back door key.
Wow, they really pared it down. WHEN I GOT IT I NEEDED LIKE 400 KEYS, FOTM EASY MODE NOOBS RUINING IT FOR EVERYONE 
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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DraconianOne
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Posts: 2905
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Should probably have mentioned that you need keys from the Outland dungeons too. From the looks of it, the attunements for classic raids never gave keys so were never part of the achievement.
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A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
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K9
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Posts: 7441
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The Keymaster achievement is a somewhat hodge-podge mix of some original and some TBC keys with Violet Hold key thrown in for good measure. There's a lot of keys not on there, but then they might well add another tier of keymaster achievement like they did with the critter achievements.
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I love the smell of facepalm in the morning
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ahoythematey
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Posts: 1729
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At the top of my wishlist is for Blizz to stop bumbling around with rogues and make them useful for raids again. It's frustrating to see paladins, deathknights, and druids able to bring comparable dps while also contributing in other ways.
Also, I really like that idea mentioned earlier about buffing xp gain based on how many characters you have at a certain level. Been leveling a priest recently and, even with the recent increase in xp gains in azeroth, I still cannot fucking stand how shitfuckcockcuntdicksuck-shitty a lot of the oldworld grind is compared to the stuff in Northrend and even some Outland.
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Xanthippe
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Posts: 4779
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Also, I really like that idea mentioned earlier about buffing xp gain based on how many characters you have at a certain level. Been leveling a priest recently and, even with the recent increase in xp gains in azeroth, I still cannot fucking stand how shitfuckcockcuntdicksuck-shitty a lot of the oldworld grind is compared to the stuff in Northrend and even some Outland.
No kidding. I've been sort of going for the old world loremaster achievement, which means doing almost all of the quests on the old continents. Some of the drop rates for some of the quests are beyond ridiculous, and ought to be revamped. The quest standards have changed for the better, but the old world quests have not been updated. A new person subscribing coming upon one of those horrendous things might well want to give up, thinking that questing will be like that all the way to 80.
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Merusk
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Also, I really like that idea mentioned earlier about buffing xp gain based on how many characters you have at a certain level. Been leveling a priest recently and, even with the recent increase in xp gains in azeroth, I still cannot fucking stand how shitfuckcockcuntdicksuck-shitty a lot of the oldworld grind is compared to the stuff in Northrend and even some Outland.
No kidding. I've been sort of going for the old world loremaster achievement, which means doing almost all of the quests on the old continents. Some of the drop rates for some of the quests are beyond ridiculous, and ought to be revamped. The quest standards have changed for the better, but the old world quests have not been updated. A new person subscribing coming upon one of those horrendous things might well want to give up, thinking that questing will be like that all the way to 80. Dropt it as a suggestion in-game, because I bet they didn't even consider that the drop rates on things are still stupid. I had the same problem running the yeti fur quest in Feralas, when I was trying for Exalted in all the home factions. I killed every damn yeti in the area and then was forced to wait for respawns because I didn't have the item yet. There's also a few other old-world quests that say "Kill 10 of X" but only a maximum of 5 spawn at any one time. Killer. 
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The past cannot be changed. The future is yet within your power.
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Ingmar
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I am fairly sure that the (much) faster leveling you get 20 to 70 now is their solution for the bad drop rates, etc.; rather than spend a lot of time fixing each and every 'get X whatever' quest they just give you the ability to skip quests that suck without much cost. Unless you're going for Loremaster, but they probably prefer a little adversity on the way to that shiny carrot!
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Xanthippe
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Posts: 4779
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I am fairly sure that the (much) faster leveling you get 20 to 70 now is their solution for the bad drop rates, etc.; rather than spend a lot of time fixing each and every 'get X whatever' quest they just give you the ability to skip quests that suck without much cost. Unless you're going for Loremaster, but they probably prefer a little adversity on the way to that shiny carrot!
That's fine for those of us who are leveling alts, but there actually are still new players trying out the game who may not know that you can even drop a quest without any penalty?
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fuser
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Posts: 1572
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I'd like to see my 10day old escalated ticket answered. The GM was quick to respond 2-3hours and forward up where it has sat forever it seems.
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Ingmar
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I am fairly sure that the (much) faster leveling you get 20 to 70 now is their solution for the bad drop rates, etc.; rather than spend a lot of time fixing each and every 'get X whatever' quest they just give you the ability to skip quests that suck without much cost. Unless you're going for Loremaster, but they probably prefer a little adversity on the way to that shiny carrot!
That's fine for those of us who are leveling alts, but there actually are still new players trying out the game who may not know that you can even drop a quest without any penalty? A new player probably doesn't know better, or is so happy to not be playing WAR that they will overlook it! Seriously though, I don't see any signs of them having retention problems; they're opening new servers STILL 4 years later. I certainly wouldn't complain if they did a pass on all those old quests and fixed them, but I will be surprised if they do anytime soon.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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RUiN 427
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Posts: 292
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These have already been mentioned but worth repeating:
- dual spec... duh
- scalable or solo dungeons... sometimes you just want to experience an instance with only a couple buddies. This would be a huge undertaking but a start would be solo dungeons, where depending on your class, the spawns and bosses are tuned. Each pull would feel as challenging as 10 man pulls but be within your ability to to beat without getting all tricky with consumables and kiting. These would be the same dungeons as the top level heroics, 10 and 25 mans but with a different cast of characters or part of the story line. This could fit well in caverns of time maybe? EDIT: the questing and phasing in WotLK was very very fun and made zones feel like an instance full of epic events and even large boss like mobs that could be solo'd.
- anything that would give me reason to go back to old world zones other than capital cities... repopulating the old world is something that is needed. When you reroll or are new to wow these days you will never get the same impact and feeling of a living world that we all did pre- bc
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« Last Edit: February 12, 2009, 12:56:06 PM by RUiN 427 »
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"There's been no energy reading of any sort on Cybertron for the past seven hundred or so stellar-cycles."
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Sheepherder
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Posts: 5192
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- scalable or solo dungeons... sometimes you just want to experience an instance with only a couple buddies. This would be a huge undertaking but a start would be solo dungeons, where depending on your class, the spawns and bosses are tuned. Each pull would feel as challenging as 10 man pulls but be within your ability to to beat without getting all tricky with consumables and kiting. These would be the same dungeons as the top level heroics, 10 and 25 mans but with a different cast of characters or part of the story line. This could fit well in caverns of time maybe? EDIT: the questing and phasing in WotLK was very very fun and made zones feel like an instance full of epic events and even large boss like mobs that could be solo'd.
- All dungeons are capable of spawning friendly NPC's that run the dungeon, which can be subbed in/out for players.
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K9
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Posts: 7441
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- scalable or solo dungeons... sometimes you just want to experience an instance with only a couple buddies. This would be a huge undertaking but a start would be solo dungeons, where depending on your class, the spawns and bosses are tuned. Each pull would feel as challenging as 10 man pulls but be within your ability to to beat without getting all tricky with consumables and kiting. These would be the same dungeons as the top level heroics, 10 and 25 mans but with a different cast of characters or part of the story line. This could fit well in caverns of time maybe? EDIT: the questing and phasing in WotLK was very very fun and made zones feel like an instance full of epic events and even large boss like mobs that could be solo'd.
There is absolutely no way you can make solo dungeons and have them be remotely balanced or worthwhile. There is such huge disparity in classes abilities to solo content that this would be impossible to make work equally for all players.
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I love the smell of facepalm in the morning
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RUiN 427
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Posts: 292
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There is absolutely no way you can make solo dungeons and have them be remotely balanced or worthwhile. There is such huge disparity in classes abilities to solo content that this would be impossible to make work equally for all players.
Really? Then what was I doing soloing 1-79?
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"There's been no energy reading of any sort on Cybertron for the past seven hundred or so stellar-cycles."
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Rasix
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Posts: 15024
I am the harbinger of your doom!
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Yep, just make the shit easy. Problem solved. Not hard to balance easy. Anyone can do easy.
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-Rasix
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RUiN 427
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Posts: 292
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Well that wouldn't be any fun. i guess i'm saying it's not impossible. Extremely time consuming and hard to pull off? sure but not impossible. Think about a dungeon where if you zone in as a rogue everything has been tuned where your sneaking around certain rooms then puzzle like encounters where you have to time and sequence your stuns and take down the mobs in a puzzle like order. Then if you were a preist and you zoned in, there might be a npc you would have to escort and heal through some combat, maybe some whack a mole type encounters and the boss is not something you have to damage but a room full of npc's you have to heal and dispell and protect. yadda yadda.
I'm just brainstorming here, he asked for a wish list. I guess I just want to see something new within the available mechanics. I don't think it's out of the question to design mobs and encounters to populate a dungeon with that provide a challenge for each class they were designed for.
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"There's been no energy reading of any sort on Cybertron for the past seven hundred or so stellar-cycles."
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K9
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Posts: 7441
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Yep, just make the shit easy. Problem solved. Not hard to balance easy. Anyone can do easy.
Easy for who? Easy for a holy priest gives you something a hunter or druid can solo while afk. Also, easy stuff is rarely fun in any enduring way. There is absolutely no way you can make solo dungeons and have them be remotely balanced or worthwhile. There is such huge disparity in classes abilities to solo content that this would be impossible to make work equally for all players.
Really? Then what was I doing soloing 1-79? Quests, which provide an extensive (and often superior) supply of solo content.
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I love the smell of facepalm in the morning
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Gobbeldygook
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Posts: 384
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Easy for who? For a dramatic demonstration of this, I would encourage everyone take a troll or orc warrior to level 10 without twinking. There is a certain infamous quest at about level 6 that breaks peoples souls. You are asked to kill 10(Or is it 8?) trolls...only they self heal at low health, your damage is absolute shit, and you don't get an interrupt for some time yet. Now roll up a shaman. The quest is mildly annoying, but totally doable because you have a freaking interrupt.
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Ingmar
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Yep, just make the shit easy. Problem solved. Not hard to balance easy. Anyone can do easy.
Easy for who? Easy for a holy priest gives you something a hunter or druid can solo while afk. Also, easy stuff is rarely fun in any enduring way. There is absolutely no way you can make solo dungeons and have them be remotely balanced or worthwhile. There is such huge disparity in classes abilities to solo content that this would be impossible to make work equally for all players.
Really? Then what was I doing soloing 1-79? Quests, which provide an extensive (and often superior) supply of solo content. The point is, if you can make quests soloable and rewarding, you can do the same thing with a dungeon. There's not some magical difference in how you put together content just because you had to zone in to get to it.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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K9
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Posts: 7441
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I could see that more one-off solo content in the form of storyline quests, such as the benediction/anathema quest chain would be cool. However I cannot see how you would make worthwhile, challenging and entertaining solo instance content that is balanced for all classes. But then this is a wishlist, not a "how should blizzard use their resources list" so ymmv.
The quests you use to level up aren't hard by any stretch of the imagination.
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I love the smell of facepalm in the morning
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Sjofn
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Posts: 8286
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I suspect phasing is going to be the way you'll get your "solo dungeons."
EDIT: Ah, I remember that echo islands quest with the healy trolls. It sucked nut as a hunter too, although now it might not be so bad since you could take a step back and shoot now, unlike when I did it a million years ago.
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« Last Edit: February 12, 2009, 04:30:08 PM by Sjofn »
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God Save the Horn Players
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Sheepherder
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Posts: 5192
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The sad part is, warriors seem to be a lot easier to level now. ...God was that ever a fucking retarded choice for a first character. 
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AngryGumball
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Posts: 167
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Yep, just make the shit easy. Problem solved. Not hard to balance easy. Anyone can do easy.
and you people laff at me when I say it in a much more convoluted way.
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RUiN 427
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Posts: 292
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Mmmmmm, phasing... /drool
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"There's been no energy reading of any sort on Cybertron for the past seven hundred or so stellar-cycles."
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Ingmar
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The sad part is, warriors seem to be a lot easier to level now. ...God was that ever a fucking retarded choice for a first character.  Pfft, it was fine! Kids these days have it too easy. 
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Sjofn
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Yeah, don't mention you had a paladin leveling partner or anything. 
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God Save the Horn Players
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Morfiend
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Yeah, this. Some better achievements would be nice, too. It seems like half of the big meta-achievements are about 90% soloing level 30 content and 10% "P.S. you'll also need to do Heroic Gun'drak, hope you're geared" kind of stuff. THIS. It's actually why I stopped playing WoW again a little over a week ago. I'm possibly geared for heroic Gundrak, on the low end of the scale, but simply having that many WotLK dungeons to have to run just fucked me right off. The Valentine's day requires 10-man Naxx. As my guild is shit, and I can't be arsed trying to get into PUG raids that's closed off as well. So fuck it all. You quit because you had to run a dungeon? A fairly easy dungeon that can be done in level 80 blues and greens? And cause your to lazy to pug a Nax run? I dont think WoW is for you.
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Lantyssa
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Posts: 20848
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Yeah, don't mention you had a paladin leveling partner or anything.  According to some people that qualifies as soloing these days.
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Hahahaha! I'm really good at this!
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Sjofn
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Posts: 8286
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Yeah, don't mention you had a paladin leveling partner or anything.  According to some people that qualifies as soloing these days. Ah, but we're talking about BACK IN THE DAY, when warrior + paladin = world domination! Seriously, we could not die, it was pretty cool. 
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God Save the Horn Players
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Tairnyn
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Didn't see this mentioned anywhere, but Blizzard has released some more detailed info on dual spec, which will be in patch 3.10.
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Nevermore
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Didn't see this mentioned anywhere, but Blizzard has released some more detailed info on dual spec, which will be in patch 3.10. You mean like here?
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Over and out.
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Salamok
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Posts: 2803
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BRD should have been split into at least three instances. You can really tell that it was originally designed as an EQ-type dungeon.
What were EQ type dungeons like? So damn long that most people just did the section they cared about and got out as soon as possible? For the most part about the same size as wow dungeons (maybe more named mobs) just fast respawn rates to account for no instancing. Personally I still would prefer the majority of content not being instanced.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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/shout Camp check. 
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-Rasix
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