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Topic: Resubbed - damn it's well done (Read 109500 times)
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Sheepherder
Terracotta Army
Posts: 5192
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VW? For grinding and peeveepee? Seriously? GTFO. That damn blueberry couldn't even tank Ursius, he is pathetic if untalented. Pretty good for gathering those trolls near the ruin for molotovs, though. I used to use one as SL/SL on occasion in BG's if the other team was stacked pretty heavily to rogues. It used to be pretty handy against ye olde Cheap Shot -> CloS that fuckstupids would blow on the first warlock in sight, if you timed the bubble just before he finished beating your ass down but not before it absoirbed some damage through SL, giving you time to coil/fear dot up and pop fel domination for another link + bubble. Abso-fucking-lutely useless against nearly everything else though.
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Der Helm
Terracotta Army
Posts: 4025
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Resubbed and apparently I forgot everything about how to play my death knight. Any suggestions where I would find some reliable info ? Or at least a working rotation, I somehow broke my macros edit: Frost spec, shows how much I forgot. This is my spec atm.
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« Last Edit: August 02, 2009, 06:03:57 PM by Der Helm »
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"I've been done enough around here..."- Signe
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Hindenburg
Terracotta Army
Posts: 1854
Itto
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« Last Edit: August 02, 2009, 06:08:34 PM by Hindenburg »
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"Who uses Outlook anyway? People who get what they deserve, that's who." - Ard.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Any thoughts on what would be a good DK tanking spec for heroics after 3.2? Will the old 5+5+5+56 still do ok? I ask because my DK is inching through the mid-70s now and I'm finding it enormous fun to play, but I do kinda button mash.... when you've got your own personal resto druid following you everywhere you're pretty much invincible anyway
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Simond
Terracotta Army
Posts: 6742
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Heavy blood is pretty much the best way to do it. Frost is now a crappy duel-wield-orientated tree, and unholy's AOE (and bone armour) got nerfed into the ground. So yeah, you'll want 61/5/5 or something close to it.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Suspected that was the case with Frost and am trying to hurry up to 80 before the AOE nerf hits. Yeah, I've got a tree, but I can currently pull 20 mobs and kill them in about the same time as 3 single pulls. Could probably cope with more but I haven't yet found anywhere where I can pull more than that...
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Hindenburg
Terracotta Army
Posts: 1854
Itto
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Where the hell are you finding a mob density heavy enough to pull 20 mobs at once?
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"Who uses Outlook anyway? People who get what they deserve, that's who." - Ard.
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Arrrgh
Terracotta Army
Posts: 558
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Frost is nice if you play with AE heavy groups. Get a glyph of howling blast, run towards group of mobs, spam howling blast-boil blood-boil blood, and your group can now AE all they want without agro. I don't even use death and decay half the time anymore. They can also start AEing as soon as they want (which is OMGMOBKILLIT soon usually).
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Where the hell are you finding a mob density heavy enough to pull 20 mobs at once?
The only places I found to reliably pull that many at once were the vultures in Hellfire Peninsula. With 2 chars I can pull quite a lot in most places (Grizzly Hills is good at the moment) but rarely as many as 20, at least not regularly. I didn't mean to imply that was how I was levelling, just that I can survive if it happens
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Nebu
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Posts: 17613
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As someone that has spent the past few years being a Blizzard hater, I must openly confess something. I think that WotLK, while not perfect, may be as good as a fantasy, diku-based MMO can get. They really pulled out the stops making this expansion and I'm impressed. The quests are varied and often filled with humor and the terrain remains beautiful while taking it easy on my video card.
Now I need to find 4 people willing to drag my ass through the 5-man content. I'm still a dungeon noob after playing this game for years.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Arrrgh
Terracotta Army
Posts: 558
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As someone that has spent the past few years being a Blizzard hater, I must openly confess something. I think that WotLK, while not perfect, may be as good as a fantasy, diku-based MMO can get. They really pulled out the stops making this expansion and I'm impressed. The quests are varied and often filled with humor and the terrain remains beautiful while taking it easy on my video card.
Now I need to find 4 people willing to drag my ass through the 5-man content. I'm still a dungeon noob after playing this game for years.
Go DPS if you're actually clueless. One newb DPS in a group isn't a big deal, but with a newb tank or healer it can get ugly.
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Kail
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Posts: 2858
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Go DPS if you're actually clueless. One newb DPS in a group isn't a big deal, but with a newb tank or healer it can get ugly.
In my experience, healing isn't too big a deal, either, unless noob here is meaning something like "horribly, horribly undergeared." Most fights you're doing basically the same stuff as the DPS (except you're making bars go up instead of down). And healers can get in to dungeon groups way faster (on my server, at least).
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Nebu
Terracotta Army
Posts: 17613
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In my experience, healing isn't too big a deal, either, unless noob here is meaning something like "horribly, horribly undergeared." Most fights you're doing basically the same stuff as the DPS (except you're making bars go up instead of down). And healers can get in to dungeon groups way faster (on my server, at least).
I used to heal you guys on my shaman, remember? I may level a healer to play the endgame and started a priet, but soloing really sucks ass. I'm also hesitant to join a guild as most people make me want to stab myself in the ear. Maybe I'll make a druid.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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K9
Terracotta Army
Posts: 7441
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Go DPS if you're actually clueless. One newb DPS in a group isn't a big deal, but with a newb tank or healer it can get ugly.
In my experience, healing isn't too big a deal, either, unless noob here is meaning something like "horribly, horribly undergeared." Most fights you're doing basically the same stuff as the DPS (except you're making bars go up instead of down). And healers can get in to dungeon groups way faster (on my server, at least). Some of the dungeons in WoTLK can be pretty technical to heal; although a lot of this varies by class. Doing Gun'Drak as an undergeared priest is hellish I recall.
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I love the smell of facepalm in the morning
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Ingmar
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Posts: 19280
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Go DPS if you're actually clueless. One newb DPS in a group isn't a big deal, but with a newb tank or healer it can get ugly.
In my experience, healing isn't too big a deal, either, unless noob here is meaning something like "horribly, horribly undergeared." Most fights you're doing basically the same stuff as the DPS (except you're making bars go up instead of down). And healers can get in to dungeon groups way faster (on my server, at least). Some of the dungeons in WoTLK can be pretty technical to heal; although a lot of this varies by class. Doing Gun'Drak as an undergeared priest is hellish I recall. Mostly, that is very dependent on the gear/skill level of the tank. The one fight that blows to heal basically no matter what is the snake guy.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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K9
Terracotta Army
Posts: 7441
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The venomancers on Anub'arak were nasty too on release.
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I love the smell of facepalm in the morning
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Sjofn
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Posts: 8286
Truckasaurus Hands
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I used to heal you guys on my shaman, remember?
I may level a healer to play the endgame and started a priet, but soloing really sucks ass. I'm also hesitant to join a guild as most people make me want to stab myself in the ear. Maybe I'll make a druid.
Druid is a lot of fun to heal with in my opinion, with the added bonuses of a) flight form being hax and b) being able to respec and basically do any role you're in the mood for. Druids are awesome.
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God Save the Horn Players
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Ingmar
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The venomancers on Anub'arak were nasty too on release.
Especially with a priest. A couple other trouble spots in heroics for very fresh healers: - The big T-Rex in Drak'Tharon, unless you have tremor totem - The defend-Brann-from-hordes-of-dudes endurance fight in Halls of Stone - The end guy in Old Kingdom (not hard for newly dinged healers to OOM and get ganked during insanity) - The confessor in the new heroic Just about everything else can be mitigated by tactics or a good tank or whatever.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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K9
Terracotta Army
Posts: 7441
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Loken was hard if you try to kite him. Now that everybody has enough HP to eat 1.5-2 novas anyway and DPS to zerg him down he's pretty cake. King Dred was never really hard for me as a priest, you can use fear ward to live through the first fear+slash, and cooldowns will get you through the rest. I miagine Keristrasza is decidedly unpleasant for new paladin healers, and doing a timed CoS run in quest gear and such (with pretty poor mp5) is hard. Although now I can do the whole timed run without needing to drink.
I've played me elemental shaman through most heroics now, and there aren't any fights which challenge any DPS really. I guess I should respec to enhance and feel the pain of being melee though.
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I love the smell of facepalm in the morning
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Sjofn
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Posts: 8286
Truckasaurus Hands
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Heroic King Dred is easy if your tank is hugely overgeared for the instance and can break fear and you're a druid healer that put all your HoTs on him right before the fear.
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God Save the Horn Players
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Hindenburg
Terracotta Army
Posts: 1854
Itto
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Or have your friends bring their pvp trinkets. Given how easy the next fights are, they might as well pop Icebound Fortitude and Unbreakable Armor, or whatever's the equivalent for warr and bear.
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"Who uses Outlook anyway? People who get what they deserve, that's who." - Ard.
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Righ
Terracotta Army
Posts: 6542
Teaching the world Google-fu one broken dream at a time.
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As someone that has spent the past few years being a Blizzard hater, I must openly confess something. I think that WotLK, while not perfect, may be as good as a fantasy, diku-based MMO can get. They really pulled out the stops making this expansion and I'm impressed. The quests are varied and often filled with humor and the terrain remains beautiful while taking it easy on my video card.
More or less, although as always with any new mechanic, they overused vehicles in the expansion.
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The camera adds a thousand barrels. - Steven Colbert
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SurfD
Terracotta Army
Posts: 4037
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Heroic King Dred is easy if your tank is hugely overgeared for the instance and can break fear and you're a druid healer that put all your HoTs on him right before the fear. I remember doing the king dread acchieve back in the good old days of only having a few heroics and maybe 1 or 2 naxx runs behind you. Standard method then was to have 2 tanks, and have one of them taunt the boss with a cooldown popped when he emoted his one high damage attack, to sponge it, since you knew it was coming.
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Darwinism is the Gateway Science.
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Gobbeldygook
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Posts: 384
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I realize it's 'lol heroics', but I still think King Dred needs a nerf. He just hits way too hard compared to every other heroic boss in the game.
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K9
Terracotta Army
Posts: 7441
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He gives you plenty of warning when he's about to hit hard. He's probably got the highest single-target DPS of any boss, although many others have higher overall DPS through AoE abilities. Its a fight which requires you to pre-empt his damage.
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I love the smell of facepalm in the morning
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Vash
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Posts: 267
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He gives you plenty of warning when he's about to hit hard. He's probably got the highest single-target DPS of any boss, although many others have higher overall DPS through AoE abilities. Its a fight which requires you to pre-empt his damage.
Which would be fine, if he didn't have an AoE fear cast on a moderately short interval in a part of the dungeon with potential for major LoS issues. Not to mention his calling for help and bringing one of the raptors into the fight. If they wanted to stick a super high single target dps boss somewhere, optional boss in DTK is as good a place as any, but the fear seems like overkill. You'd expect something like that from a gimmicky boss with weak damage not a boss with tank/healer gear check levels of damage who also summons an add.
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Nebu
Terracotta Army
Posts: 17613
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If they wanted to stick a super high single target dps boss somewhere, optional boss in DTK is as good a place as any, but the fear seems like overkill. Don't priests have a buff that gives fear protection or doesn't that work against this guy. If that's the case, just buff the tank and fear becomes a non-issue, right? Edit: I apologize for my ignorance, but I know nothing about the bosses in this game.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Nevermore
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Posts: 4740
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Fear on the tank isn't really an issue. It's fear on the healer that's the biggest issue. It's really not that hard to break fears though, especially if your healer is a Human. Last night our DPS was so good Dred only got off one fear anyway.
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Over and out.
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Vash
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Posts: 267
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Not all healers are human/undead and not all healing classes have effective tools against fear. Fear ward from priests is a 1 target 1 fear prevention that has a 3 min cooldown, Dred will AoE fear every 20-30 seconds. The fight can be trivialized by good dps or tank/healer gear just like any other, but in normal mode at the appropriate level or in heroic with entry level 80 gear it is pretty brutal. He has 3 special attacks that he can and will use in rapid succession causing massive damage to the tank. (Strong bleed that can only be removed by healing the tank to full, major armor reduction, strong special attack) He gives a warning before using them in succession but even then I have seen a tank with low avoidance and/or bad luck get gibbed on several occasions. Throw in the fear and a nearby raptor and it's very easy for comedic levels of fail to occur. The following are the typical Dred wipe scenarios: 1. Undergeared tank or healer, bad timing/luck, tank gets gibbed. 2. Healer gets feared, tank dies. 3. Tank is feared and runs out of the Healer's LoS, tank dies. 4. Tank fails to pick up the raptor add (could be bad tank, feared, or just out of position after a fear), raptor eats healer, everyone dies. Imo the extra level of difficulty added by the fear would only be waranted if he were the final boss of the instance and even then I'd think a more open area to fight in would be in order. The instance would probably be better if he were the final boss considering how much of a pushover the actual final boss is.
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Hindenburg
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Posts: 1854
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Isn't Dred optional?
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"Who uses Outlook anyway? People who get what they deserve, that's who." - Ard.
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Ingmar
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Posts: 19280
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Dwarves can stoneform that bleed off.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Vash
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Posts: 267
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Isn't Dred optional?
Yes, but that doesn't change the fact that the difficulty/reward ratio for that fight is probably one of the worst in WoTLK, especially considering you can basically faceroll Tharonja (sp?) the very next boss for epics. Also, if you're doing a heroic you'll typically not want to pass up the badge.
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« Last Edit: August 12, 2009, 02:31:32 PM by Vash »
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Isn't Dred optional?
And easy? I've only ever wiped on him trying for the achievement. DTK just always seemed like a complete walkover.
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-Rasix
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Ingmar
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Isn't Dred optional?
And easy? I've only ever wiped on him trying for the achievement. DTK just always seemed like a complete walkover. Well, nothing in heroics is really super duper hard; Dred is just hard relative to other heroic stuff if you're at the right gear level etc etc etc.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Vash
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Posts: 267
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Yeah, I've done DTK on normal with my characters as they level just as many times as I have at 80 on heroic with full epics. The normal runs with pugs and the few times on heroic with mostly fresh lvl 80's is all it takes to see the dark side of any WoTLK 5 man.
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