UnSub
Contributor
Posts: 8064
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The screaming over contested PvP will see it reduced in scope. Guaranteed.
Unless they really don't want the mainstream MMO audience and are happy with PS3 players and DC fanbois with PCs.
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Venkman
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Really depends on the implementation.
If it's "You kill X of Y" while your opponent is "You kill the player trying to kill X of Y", that's going to cause the screaming that causes the rethink, handsdown. Assymetrical PvP (where one side is chasing mobs while the other is chasing players) sucks.
But if it's "You attack this place to get this thing" while your opponent has" you defend", symmetrical PvP, welp that'll work just fine.
As long as it's a side quest and not something that prevents you from going from level 19 to 20.
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Draegan
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Having no handson, I'm going only by the videos and the reports. DCUO seems much more actiony, quicker, not much in the way of target locking (though it appears to be there), more in the spirit of 1 vs 4 that was old CoH. CO meanwhile seems a bit more like what CoH became later in its life. Maybe great for CoH players, but the general audience would have shown up long ago if there was something there to attract them.
Add to that then the much more known IP and the marketing and sales support it brings, and as long as SOE isn't trying to make it 2003 again, things should work out very well for them.
If this was a few years ago I'd be waiting for DCUO to fail simply because SOE was working on it. But all of the things that have been screwed up since EQ2 weren't internally developed.
I played both today. DCUO is meant for a console and champo is meant for the PC. I have videos from both games so I'll post them when I do a whole writeup sometime this week. But in DCUO you have 8 abilities across the bottom. You have the four PS button for your first four abilities. Then when you want to use the second four abilities you press a button and the four PS buttons switch to the second set. It's very actiony and plays like any other action type game in 3d. I think one of the major issues will be in PVP and terrible camera control.
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Venkman
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Did they have any PC playables there at all? I've heard it's only PS3 controllers. I just want to believe the PC port is going to be top shelf given its SOE.
The number of abilities don't bother me. I'm used to only needing 6-8 per specific situation anyway. As long as it's easy to shift between modes (like the offense/defense thing mentioned), it's all good.
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schild
Administrator
Posts: 60350
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Did they have any PC playables there at all? I've heard it's only PS3 controllers. I just want to believe the PC port is going to be top shelf given its SOE. It's always been PC playable. I played it first on the PC, but all you had to do was pick up the PS3 controller and the motion sensitive shit made the GUI switch to PS3 controls. This is all through a computer. I'll be honest, it was one of the slickest things I've seen in a long, long time.
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Venkman
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Ah cool, forgot to consider the PS3 controller on a PC. What will they think of next... 
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schild
Administrator
Posts: 60350
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Ah cool, forgot to consider the PS3 controller on a PC. What will they think of next...  Recent footage has been running on a PS3 though, so I can see the confusion, insane as it is.
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Draegan
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I only saw PS3 controllers so I assumed it was all PS3 based at the show.
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Nevermore
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(notice the dev quote in that article saying "Crowd control will play a big part in this game"  ). Danger Will Robinson, Danger!
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Over and out.
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schild
Administrator
Posts: 60350
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I only saw PS3 controllers so I assumed it was all PS3 based at the show.
At the show it might've been. Much easier to haul around a few PS3s than computers. Makes booths easier also.
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Draegan
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I lied. Apparently I found some footage I took with it being used with a keyboard/mouse I think, since the abilities are numbered 1-4. Hmmm.
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Venkman
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I've seen footage with an onscreen Windows cursor. Just didn't see it from show footage.
Regardless, it better work exceedingly well with mouselook. None of this crap about sluggish controllers for balance. It feels like it does in other games or it'll feel like a crappy port. No matter how good it looks.
But I'm still hopeful.
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schild
Administrator
Posts: 60350
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I've seen footage with an onscreen Windows cursor. Just didn't see it from show footage.
Regardless, it better work exceedingly well with mouselook. None of this crap about sluggish controllers for balance. It feels like it does in other games or it'll feel like a crappy port. No matter how good it looks.
But I'm still hopeful.
It works fine. In fact, last I played it, it was a bit too fast on both the keyboard/mouse and controller variants. I imagine I could've screwed around with the mouse speed options, but hey, I wasn't playing it for that.
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Venkman
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Ok. Will need to hit the next convention that comes along then 
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UnSub
Contributor
Posts: 8064
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Just as an update: swinging isn't a travel power in DCUO and power colour customisation isn't either. EDIT: fixed the link. Look at Jens Anderson's post.
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« Last Edit: February 09, 2009, 10:11:17 PM by UnSub »
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Triforcer
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You got all that from Darniaq's last post (which you just linked)? 
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All life begins with Nu and ends with Nu. This is the truth! This is my belief! At least for now...
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UnSub
Contributor
Posts: 8064
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You got all that from Darniaq's last post (which you just linked)?  I copied the wrong tag.
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Triforcer
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Posts: 4663
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Ah, I see. Well I guess that makes sense...silhouetting is all the rage these days in PvP.
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All life begins with Nu and ends with Nu. This is the truth! This is my belief! At least for now...
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Lantyssa
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And PvP once again causes the removal of cool features.
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Hahahaha! I'm really good at this!
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Venkman
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Posts: 11536
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Just as an update: swinging isn't a travel power in DCUO and power colour customisation isn't either. EDIT: fixed the link. Look at Jens Anderson's post. Err, ok, correct me if I'm wrong, but Misanthrope in the first post of that thread said they're adding swinging as a movement power and that they ARE planning to have power coloring.
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Draegan
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Posts: 10043
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UnSub
Contributor
Posts: 8064
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Just as an update: swinging isn't a travel power in DCUO and power colour customisation isn't either. EDIT: fixed the link. Look at Jens Anderson's post. Err, ok, correct me if I'm wrong, but Misanthrope in the first post of that thread said they're adding swinging as a movement power and that they ARE planning to have power coloring. Then a dev came along and corrected him. The dev's name? Jens Anderson! Unfortunately I didn't see an option to link to a post, so I had to link the entire thread.
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Venkman
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Ah, this post then. There is no swinging in our game. The visual weirdness that single player games get away with using "off camera" anchor points won;t hold up in a multiplayer environment. Also, we need to make sure that all the travel powers are valid even if you don;t have buildings to swing from, like in a desert ... Tinting of powers is something we reserve for NPCs. Ok, well at least that's settled. 
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Sunbury
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I loved the old spider-man cartoons, where he'd be swinging straight down the middle of a street, shooting webs left and right. I could never figure out the physics of that, since he should swing into the building.
Of course it was funnier when the buildings he passed were lower than he was...
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Nevermore
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Posts: 4740
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Tinting of powers is something we reserve for NPCs.
Dumbass. Power customization alone could have poached a significant portion of players from CoX. Matt Miller probably had a big grin on his face when he read that.
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Over and out.
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Big Gulp
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Dumbass. Power customization alone could have poached a significant portion of players from CoX. Matt Miller probably had a big grin on his face when he read that.
No doubt. That's something that's so simple to implement and goes such a long way towards player happiness I've got to think it's moronic not to allow it.
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Malakili
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I loved the old spider-man cartoons, where he'd be swinging straight down the middle of a street, shooting webs left and right. I could never figure out the physics of that, since he should swing into the building.
Of course it was funnier when the buildings he passed were lower than he was...
Dude, this is SPIDER MAN we are talking about. You think he cares about the laws of physics. SPIDER MAN. 
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Mrbloodworth
Terracotta Army
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Dumbass. Power customization alone could have poached a significant portion of players from CoX. Matt Miller probably had a big grin on his face when he read that.
No doubt. That's something that's so simple to implement and goes such a long way towards player happiness I've got to think it's moronic not to allow it. Did you read and understand the reasoning? I think they made the right choice.
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Lantyssa
Terracotta Army
Posts: 20848
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Depends upon your feeling about PvP impacting PvE and character customization.
To us it is the wrong choice.
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Hahahaha! I'm really good at this!
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Big Gulp
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Posts: 3275
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Depends upon your feeling about PvP impacting PvE and character customization.
To us it is the wrong choice.
Bingo. I'd much rather be able to customize as many aspects of my character as possible rather than be able to instantly identify what another player hit me with. Customization is what makes these games, and I always considered CoX's set power animations to be one of their big weaknesses. It's a judgment call on the developers part, I just think they blew it.
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sidereal
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My feelings about PvP affecting PvE would make your eyes bleed were I to type them out.
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THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
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Big Gulp
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Posts: 3275
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Just to clarify, my method of playing CoH wasn't to make the most efficient build, it was to come up with a cohesive character concept. Stuff like this doesn't help out with that goal. Of course, if you're a munchkin you don't much care about that, but then if you're a munchkin you should die in a car fire.
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kildorn
Terracotta Army
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Just to clarify, my method of playing CoH wasn't to make the most efficient build, it was to come up with a cohesive character concept. Stuff like this doesn't help out with that goal. Of course, if you're a munchkin you don't much care about that, but then if you're a munchkin you should die in a car fire.
It would be the most efficient car fire for dying in, however.
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Lantyssa
Terracotta Army
Posts: 20848
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Just to clarify, my method of playing CoH wasn't to make the most efficient build, it was to come up with a cohesive character concept. Stuff like this doesn't help out with that goal. Of course, if you're a munchkin you don't much care about that, but then if you're a munchkin you should die in a car fire.
I do the same and agree.
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Hahahaha! I'm really good at this!
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UnSub
Contributor
Posts: 8064
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Dumbass. Power customization alone could have poached a significant portion of players from CoX. Matt Miller probably had a big grin on his face when he read that.
No doubt. That's something that's so simple to implement and goes such a long way towards player happiness I've got to think it's moronic not to allow it. I don't know if it is 'simple' to implement, but if DCUO had custom power colours it would remove one of ChampO's key selling points.
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