K9
Terracotta Army
Posts: 7441
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I love the smell of facepalm in the morning
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TripleDES
Terracotta Army
Posts: 1086
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Christ, the engineer needs some fixing already. Not the damn scout.
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EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
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Samwise
Moderator
Posts: 19224
sentient yeast infection
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The engy got that mini-update where teleporters and dispensers are now upgradeable.
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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TripleDES
Terracotta Army
Posts: 1086
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Doesn't make the sentry less shitty.
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EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
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Triforcer
Terracotta Army
Posts: 4663
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Hmm, I'm going to have to check TF2 out again as I was unaware of the Spy buff. There are maps where ammo recharging cloak could let you run around staying almost permanently invisible. This will be GREAT for hit and run operations deep in enemy territory.
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All life begins with Nu and ends with Nu. This is the truth! This is my belief! At least for now...
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schild
Administrator
Posts: 60345
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I am reinstalling TF2 the moment the Scout teaser page comes up.
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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YEAAAAH! BOINK!
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Prospero
Terracotta Army
Posts: 1473
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Hmm, I'm going to have to check TF2 out again as I was unaware of the Spy buff. There are maps where ammo recharging cloak could let you run around staying almost permanently invisible. This will be GREAT for hit and run operations deep in enemy territory.
The best is if you can sneak behind enemy lines and get to their dispenser. You can sit there cloaked all day long waiting for a chance to strike. It makes spying on Dustbowl fricking awesome.
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Triforcer
Terracotta Army
Posts: 4663
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Hmm, I'm going to have to check TF2 out again as I was unaware of the Spy buff. There are maps where ammo recharging cloak could let you run around staying almost permanently invisible. This will be GREAT for hit and run operations deep in enemy territory.
The best is if you can sneak behind enemy lines and get to their dispenser. You can sit there cloaked all day long waiting for a chance to strike. It makes spying on Dustbowl fricking awesome. There is no visible line of healing from you to the dispenser? Wow. That does open up many strategic possibilities. How much of a recharge do you get from fallen weapons? I.e., does backstabbing, grabbing fallen weapon, and recloaking get you back to full? I haven't been able to reinstall yet (work is hectic), sorry for the obvious question.
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All life begins with Nu and ends with Nu. This is the truth! This is my belief! At least for now...
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Prospero
Terracotta Army
Posts: 1473
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You can hide the line pretty easily by standing on top. Plus in the thick of battle most people aren't paying attention. A fallen weapon does fill you back up if I recall correctly.
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Triforcer
Terracotta Army
Posts: 4663
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You can hide the line pretty easily by standing on top. Plus in the thick of battle most people aren't paying attention. A fallen weapon does fill you back up if I recall correctly.
Now that I've played: This makes things so easy on pubs its almost criminal. My first time back in months on defense in goldrush 1: 70 points. Next closest was 26
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All life begins with Nu and ends with Nu. This is the truth! This is my belief! At least for now...
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KallDrexx
Terracotta Army
Posts: 3510
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The engy got that mini-update where teleporters and dispensers are now upgradeable.
I've been away from tf2 for a while, what do the upgradable teleporters and dispensers do?
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K9
Terracotta Army
Posts: 7441
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Teleporters recharge quicker as they get upgraded. Dispensers dispense more health and metal per tick as they get upgraded.
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I love the smell of facepalm in the morning
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TripleDES
Terracotta Army
Posts: 1086
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Doesn't make the engy role suck less. Actually turns you even more in a sitting duck that can be spystabbed.
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EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
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Samwise
Moderator
Posts: 19224
sentient yeast infection
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I have to inform you that if you keep this up I'm going to have to start accusing you of sucking at being an engy. Which will then be followed by you positing scenarios in which an engy is clearly powerless to win. Followed by tiresome rebuttals from other people saying that no, you just suck at being an engy. Ad nauseam. And really, we don't need that, do we? Let's talk about scouts. Start placing your bets on what the new melee weapon's going to be. Louisville Slugger?
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« Last Edit: January 10, 2009, 09:58:17 AM by Samwise »
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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schild
Administrator
Posts: 60345
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Either a wooden bat or a high crit rate nailbat.
Edit: I'd give up the world for a Jose Canseco bat.
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Lantyssa
Terracotta Army
Posts: 20848
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Clue-by-Four - Killed by the Scout, in the Spawn Room, with the Lead Pipe.
Actually any kills in the spawn room, but gives the referenced lead pipe. I'd love to see that one.
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Hahahaha! I'm really good at this!
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schild
Administrator
Posts: 60345
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I wouldn't want a lead pipe to be the alternate weapon, it's dumb. >_>
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Lantyssa
Terracotta Army
Posts: 20848
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But it'd be an awesome achievement.
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Hahahaha! I'm really good at this!
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schild
Administrator
Posts: 60345
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Did you pay money for that?
Destroy a turret with the bat.
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K9
Terracotta Army
Posts: 7441
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bump, more blog updates. They've changed crit mechanics and the scout package is imminent.
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I love the smell of facepalm in the morning
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Samwise
Moderator
Posts: 19224
sentient yeast infection
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the scout package is imminent.
hehehehehehehehehehehehe
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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schild
Administrator
Posts: 60345
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Oh wow.
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Samwise
Moderator
Posts: 19224
sentient yeast infection
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Oh my god are snipers going to hate me.
Unfortunately I won't be able to double-jump over to laugh at them up close. :(
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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Prospero
Terracotta Army
Posts: 1473
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Yeah, losing the double jump is a pretty brutal trade off. I can't wait for scout rush stun wars on 2fort though.
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Malakili
Terracotta Army
Posts: 10596
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I'm actually really uninspired by this. So far, the melee weapon upgrades have been quite good, but giving up the double jump is way too harsh a penalty for me.
Hopefully the others are better.
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Triforcer
Terracotta Army
Posts: 4663
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How powerful this is dependent on the length of the stun.
If its 1-3/4ish seconds, totally not worth it to lose the jump.
If long range hits get you something like 10, totally worth it.
We'll see.
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All life begins with Nu and ends with Nu. This is the truth! This is my belief! At least for now...
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schild
Administrator
Posts: 60345
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If it works on turrets, OH MAN.
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Triforcer
Terracotta Army
Posts: 4663
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Also, is chain-stunning possible? If so, that makes it much more useful. Or is TF2 about to introduce CC immunity? EDIT: Oh god, if this is possible, it took me five seconds (4.999 seconds longer than it will take any griefer) to discover the fun here. Lock down an enemy for ten minutes on an isolated part of the map, ahoy!
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« Last Edit: February 17, 2009, 06:03:50 PM by Triforcer »
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All life begins with Nu and ends with Nu. This is the truth! This is my belief! At least for now...
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Kail
Terracotta Army
Posts: 2858
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Seems to me like most of the utility would be from mucking up ubers, though I'd need more detail on how it works. What happens when you smack an ubering medic with it? Does he just become unable to move, does it remove the uber from his target, does it remove the uber from him and his target, or what?
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Prospero
Terracotta Army
Posts: 1473
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I'm actually really uninspired by this. So far, the melee weapon upgrades have been quite good, but giving up the double jump is way too harsh a penalty for me.
Hopefully the others are better.
I'd gladly give up the double jump on Badwater. It'll also be handy for defense on Dustbowl 2.* and 3.*. I can see myself using it, but it is definitely a sidegrade.
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TripleDES
Terracotta Army
Posts: 1086
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All their reasoning about ditching the spy grenade just went out of the window...
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EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
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Triforcer
Terracotta Army
Posts: 4663
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Yeah, the crowd control floodgates are probably opening. Slowing body-shots for the sniper! Gas grenades for the spy! CC immunities and anti-CC trinkets! And cooldowns...cooldowns...cooldowns!! Its all coming now
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« Last Edit: February 17, 2009, 10:06:35 PM by Triforcer »
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All life begins with Nu and ends with Nu. This is the truth! This is my belief! At least for now...
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