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Author Topic: [TF2] Scout Update  (Read 38923 times)
K9
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on: January 04, 2009, 02:45:07 PM

Looks like the Scout will be the next class receiving an update, amongst other things.

http://www.teamfortress.com/

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TripleDES
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Reply #1 on: January 04, 2009, 03:00:39 PM

Christ, the engineer needs some fixing already. Not the damn scout.

EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
Samwise
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Reply #2 on: January 04, 2009, 03:12:20 PM

The engy got that mini-update where teleporters and dispensers are now upgradeable.

"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
TripleDES
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Reply #3 on: January 04, 2009, 03:53:01 PM

Doesn't make the sentry less shitty.  why so serious?

EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
Triforcer
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Reply #4 on: January 05, 2009, 07:56:07 AM

Hmm, I'm going to have to check TF2 out again as I was unaware of the Spy buff.  There are maps where ammo recharging cloak could let you run around staying almost permanently invisible.  This will be GREAT for hit and run operations deep in enemy territory. 

All life begins with Nu and ends with Nu.  This is the truth!  This is my belief! At least for now...
schild
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Reply #5 on: January 05, 2009, 07:56:29 AM

I am reinstalling TF2 the moment the Scout teaser page comes up.
Yoru
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Reply #6 on: January 05, 2009, 09:46:46 AM

YEAAAAH! BOINK!
Prospero
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Reply #7 on: January 05, 2009, 09:53:13 AM

Hmm, I'm going to have to check TF2 out again as I was unaware of the Spy buff.  There are maps where ammo recharging cloak could let you run around staying almost permanently invisible.  This will be GREAT for hit and run operations deep in enemy territory. 

The best is if you can sneak behind enemy lines and get to their dispenser. You can sit there cloaked all day long waiting for a chance to strike. It makes spying on Dustbowl fricking awesome.
Triforcer
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Reply #8 on: January 05, 2009, 04:38:09 PM

Hmm, I'm going to have to check TF2 out again as I was unaware of the Spy buff.  There are maps where ammo recharging cloak could let you run around staying almost permanently invisible.  This will be GREAT for hit and run operations deep in enemy territory. 

The best is if you can sneak behind enemy lines and get to their dispenser. You can sit there cloaked all day long waiting for a chance to strike. It makes spying on Dustbowl fricking awesome.

There is no visible line of healing from you to the dispenser?  Wow.  That does open up many strategic possibilities.   How much of a recharge do you get from fallen weapons?  I.e., does backstabbing, grabbing fallen weapon, and recloaking get you back to full?  I haven't been able to reinstall yet (work is hectic), sorry for the obvious question.

All life begins with Nu and ends with Nu.  This is the truth!  This is my belief! At least for now...
Prospero
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Reply #9 on: January 05, 2009, 05:03:45 PM

You can hide the line pretty easily by standing on top. Plus in the thick of battle most people aren't paying attention. A fallen weapon does fill you back up if I recall correctly.
Triforcer
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Reply #10 on: January 06, 2009, 08:14:27 PM

You can hide the line pretty easily by standing on top. Plus in the thick of battle most people aren't paying attention. A fallen weapon does fill you back up if I recall correctly.

Now that I've played:

This makes things so easy on pubs its almost criminal.  My first time back in months on defense in goldrush 1:  70 points.  Next closest was 26  awesome, for real

All life begins with Nu and ends with Nu.  This is the truth!  This is my belief! At least for now...
KallDrexx
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Reply #11 on: January 09, 2009, 04:13:25 AM

The engy got that mini-update where teleporters and dispensers are now upgradeable.

I've been away from tf2 for a while, what do the upgradable teleporters and dispensers do?
K9
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Reply #12 on: January 09, 2009, 05:38:51 AM

Teleporters recharge quicker as they get upgraded. Dispensers dispense more health and metal per tick as they get upgraded.

I love the smell of facepalm in the morning
TripleDES
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Reply #13 on: January 10, 2009, 09:28:55 AM

Doesn't make the engy role suck less. Actually turns you even more in a sitting duck that can be spystabbed.

EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
Samwise
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Reply #14 on: January 10, 2009, 09:56:34 AM

I have to inform you that if you keep this up I'm going to have to start accusing you of sucking at being an engy.  Which will then be followed by you positing scenarios in which an engy is clearly powerless to win.  Followed by tiresome rebuttals from other people saying that no, you just suck at being an engy.  Ad nauseam.  And really, we don't need that, do we?   why so serious?

Let's talk about scouts.  Start placing your bets on what the new melee weapon's going to be.  Louisville Slugger?
« Last Edit: January 10, 2009, 09:58:17 AM by Samwise »

"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
schild
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Reply #15 on: January 10, 2009, 10:28:59 AM

Either a wooden bat or a high crit rate nailbat.

Edit: I'd give up the world for a Jose Canseco bat.
Lantyssa
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Reply #16 on: January 10, 2009, 11:33:46 AM

Clue-by-Four - Killed by the Scout, in the Spawn Room, with the Lead Pipe.

Actually any kills in the spawn room, but gives the referenced lead pipe.  I'd love to see that one.

Hahahaha!  I'm really good at this!
schild
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Reply #17 on: January 10, 2009, 11:55:43 AM

I wouldn't want a lead pipe to be the alternate weapon, it's dumb. >_>
Lantyssa
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Reply #18 on: January 10, 2009, 01:45:38 PM

But it'd be an awesome achievement. sad

Hahahaha!  I'm really good at this!
schild
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Reply #19 on: January 12, 2009, 11:34:34 AM

Did you pay money for that?

Destroy a turret with the bat.
Prospero
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Reply #20 on: January 12, 2009, 04:05:46 PM

From one of the Steam forum threads: http://forums.steampowered.com/forums/showthread.php?t=783901

My personal fav:

"You following me, camera guy?"

Taunt for a freeze-cam shot.
K9
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Reply #21 on: February 07, 2009, 12:18:54 PM

bump, more blog updates. They've changed crit mechanics and the scout package is imminent.

I love the smell of facepalm in the morning
Samwise
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Reply #22 on: February 07, 2009, 09:38:05 PM

the scout package is imminent.

hehehehehehehehehehehehe

 Oh ho ho ho. Reallllly?

"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
Prospero
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Reply #23 on: February 17, 2009, 03:11:50 PM

schild
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Reply #24 on: February 17, 2009, 03:14:00 PM

Oh wow.
Samwise
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Reply #25 on: February 17, 2009, 03:29:59 PM

Oh my god are snipers going to hate me.

Unfortunately I won't be able to double-jump over to laugh at them up close.  :(

"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
Prospero
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Reply #26 on: February 17, 2009, 03:42:06 PM

Yeah, losing the double jump is a pretty brutal trade off. I can't wait for scout rush stun wars on 2fort though.
Malakili
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Reply #27 on: February 17, 2009, 05:27:57 PM

I'm actually really uninspired by this.  So far, the melee weapon upgrades have been quite good, but giving up the double jump is way too harsh a penalty for me.

Hopefully the others are better.
Triforcer
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Reply #28 on: February 17, 2009, 05:44:27 PM

How powerful this is dependent on the length of the stun.

If its 1-3/4ish seconds, totally not worth it to lose the jump.

If long range hits get you something like 10, totally worth it. 

We'll see.

All life begins with Nu and ends with Nu.  This is the truth!  This is my belief! At least for now...
schild
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Reply #29 on: February 17, 2009, 05:52:29 PM

If it works on turrets, OH MAN.
Triforcer
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Reply #30 on: February 17, 2009, 05:59:32 PM

Also, is chain-stunning possible?  If so, that makes it much more useful.

Or is TF2 about to introduce CC immunity?   awesome, for real 

EDIT:  Oh god, if this is possible, it took me five seconds (4.999 seconds longer than it will take any griefer) to discover the fun here.  Lock down an enemy for ten minutes on an isolated part of the map, ahoy!
« Last Edit: February 17, 2009, 06:03:50 PM by Triforcer »

All life begins with Nu and ends with Nu.  This is the truth!  This is my belief! At least for now...
Kail
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Reply #31 on: February 17, 2009, 06:09:09 PM

Seems to me like most of the utility would be from mucking up ubers, though I'd need more detail on how it works.  What happens when you smack an ubering medic with it?  Does he just become unable to move, does it remove the uber from his target, does it remove the uber from him and his target, or what?
Prospero
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Reply #32 on: February 17, 2009, 09:33:46 PM

I'm actually really uninspired by this.  So far, the melee weapon upgrades have been quite good, but giving up the double jump is way too harsh a penalty for me.

Hopefully the others are better.

I'd gladly give up the double jump on Badwater. It'll also be handy for defense on Dustbowl 2.* and 3.*. I can see myself using it, but it is definitely a sidegrade.
TripleDES
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Reply #33 on: February 17, 2009, 09:37:36 PM

All their reasoning about ditching the spy grenade just went out of the window...

EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
Triforcer
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Reply #34 on: February 17, 2009, 09:55:40 PM

Yeah, the crowd control floodgates are probably opening.  Slowing body-shots for the sniper!  Gas grenades for the spy!  CC immunities and anti-CC trinkets! And cooldowns...cooldowns...cooldowns!!  Its all coming now  Ohhhhh, I see.
« Last Edit: February 17, 2009, 10:06:35 PM by Triforcer »

All life begins with Nu and ends with Nu.  This is the truth!  This is my belief! At least for now...
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