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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: SWTOR 0 Members and 6 Guests are viewing this topic.
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Author Topic: SWTOR  (Read 2102382 times)
Threash
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Posts: 9169


Reply #11375 on: October 14, 2011, 01:42:20 PM

Some notes from the live panel at NYCC

- 15 dungeons at launch, with end-game hard modes. (because fuck lore)
- No LFD feature yet
- Visual change with morality path is in, but won't affect the look or actual ability of skills used.
- Release date moved up to 12/20/11

Wasn't 12/20 the only release date they have given?

I am the .00000001428%
Fordel
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Posts: 8306


Reply #11376 on: October 14, 2011, 01:45:33 PM

I would say SWTOR is ahead of WoW in a lot of ways already, none of which we can talk about of course.  why so serious?


But the lack of a proper LFD tool is going to be a big issue, especially if they are wanting to eat up some of those WoW sub numbers.

and the gate is like I TOO AM CAPABLE OF SPEECH
Velorath
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Posts: 8983


Reply #11377 on: October 14, 2011, 01:49:49 PM

Some notes from the live panel at NYCC

- 15 dungeons at launch, with end-game hard modes. (because fuck lore)
- No LFD feature yet
- Visual change with morality path is in, but won't affect the look or actual ability of skills used.
- Release date moved up to 12/20/11

Wasn't 12/20 the only release date they have given?

It's now the release date for Europe as well.  It was originally going to launch in Europe two days later.
caladein
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Reply #11378 on: October 14, 2011, 01:51:31 PM

But the lack of a proper LFD tool is going to be a big issue, especially if they are wanting to eat up some of those WoW sub numbers.

I don't think it's a huge deal early on just because you'll probably have players all over the level range for some time (plus the generally high numbers that come with launch).  A few months in though, it really needs to have it, especially with a game that seems this alt-friendly.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
Fordel
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Reply #11379 on: October 14, 2011, 01:56:27 PM

It's just LFD is so much better then spamming general for the most part.

and the gate is like I TOO AM CAPABLE OF SPEECH
Morfiend
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Posts: 6009

wants a greif tittle


Reply #11380 on: October 14, 2011, 01:57:09 PM

I'm still looking for someone who is planning on playing on a PVP server with their guild that I could possibly tag along with.

Anyone?
Amaron
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Posts: 2020


Reply #11381 on: October 14, 2011, 02:23:05 PM

I don't think it's a huge deal early on just because you'll probably have players all over the level range for some time (plus the generally high numbers that come with launch).

A lot of people don't like setting up groups.   It's still a huge flaw to not have LFD and they need to patch it in really fast.
« Last Edit: October 14, 2011, 02:36:47 PM by Amaron »
Rokal
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Reply #11382 on: October 14, 2011, 02:34:21 PM

It needs to arrive in the first two months. After a large amount of people have gotten to the level cap, grouping will be the primary end-game again and forming groups manually won't stand for long.
Fordel
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Reply #11383 on: October 14, 2011, 02:35:30 PM

People are going to want to group up well before level cap probably too.

and the gate is like I TOO AM CAPABLE OF SPEECH
Velorath
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Posts: 8983


Reply #11384 on: October 14, 2011, 06:13:53 PM

LFD isn't really a grouping tool though. It's a tool specifically for grouping up to do dungeons, which is fine if you've got a game people have been playing for a long time who want to bypass all other content and grind through instances over and over, but I don't think it's the kind of thing you want at launch when you want to encourage people to explore, and do quests and stuff.   They need good tools for putting together groups (which I thought they said they were working on based on beta feedback).
Rokal
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Reply #11385 on: October 14, 2011, 06:43:29 PM

People are going to want to group up well before level cap probably too.

That's true, but the amount of time you spend grouping for dungeons compared to questing or whatever will be much lower before the level cap. Leveling in Rift (as the most recent example), I probably do about 4-6 hours of questing for every 30 minute dungeon I run. When I get to the level cap, that ratio will completely reverse. I can overlook no LFD tool for leveling dungeons at launch because I'm generally not spending a whole lot of time trying to run the dungeons. Forming a group manually isn't convenient, but it's also not hard during the first 1-2 months when thousands of other players on my server are also leveling through the same areas.

After the majority of the players have reached the level cap, they'll look to group content to fill their game time. Spending 1/2 of each game session manually putting a group together will no longer cut it. Players will progress out of the leveling zones, and whoever started playing late will have a much tougher time finding a group for the leveling dungeons.

I don't think missing a LFD tool at launch is catastrophic, but it will be a serious problem after the first month or two. We'll see just how aggressive Bioware can be about patching in new features.
kildorn
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Reply #11386 on: October 14, 2011, 07:30:12 PM

It's just LFD is so much better then spamming general for the most part.

This. LFD type tools make "I want to do an instance" into a trivial level of effort. Click button, go about your thing.

Hanging out in *whatever wide chat method they have where your level folks would be hanging out* requires either moving over there, or constantly reading the spam. It's ::effort::, the level of which depends on the chat system setup.
Lantyssa
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Reply #11387 on: October 14, 2011, 07:44:48 PM

I'm still looking for someone who is planning on playing on a PVP server with their guild that I could possibly tag along with.

Anyone?
My other guild is PvP, but they only take Texans.  Can't remember where you're from.

Hahahaha!  I'm really good at this!
Margalis
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Reply #11388 on: October 14, 2011, 07:46:57 PM

Quote
My other guild is PvP, but they only take Texans.  Can't remember where you're from.

Joke post?

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Furiously
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Reply #11389 on: October 14, 2011, 08:16:40 PM

What if I speak Texan Japanese?

sinij
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Reply #11390 on: October 14, 2011, 08:47:18 PM

I'm still looking for someone who is planning on playing on a PVP server with their guild that I could possibly tag along with.

Anyone?
My other guild is PvP, but they only take Texans.  Can't remember where you're from.

Do you also have to swear to uphold core conservative values before they let you in?

Eternity is a very long time, especially towards the end.
Ice Cream Emperor
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Posts: 654


Reply #11391 on: October 14, 2011, 09:22:46 PM

Oh please do not get me started on the writing in that game. The meagre sliver of humour I managed to inject into my previous snarkiness will be consumed in a giant flaming pyre of contempt.

I don't think we can be friends anymore.  cry

Aw. Actually, at the risk of attempting to have a nuanced opinion on the Internet, it's specifically the plotting and decision-tree-related writing -- the sort of thing that one might reasonably think could be 'spoiled' -- that is so terrible and predictable. The character writing and dialogue is usually quite good, but the plots? The so-called 'moral' decisions, etc.? Barf.

If all the quality is in characterization and dialogue, that just sounds spoiler-proof to me. The garbage that passes for plot in all-Star-Wars-of-my-experience is so genre-predictable it's hard to imagine what a spoiler would even look like.

Lantyssa
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Posts: 20848


Reply #11392 on: October 14, 2011, 09:27:32 PM

I don't know, nor really care why.  I'm in it partly because an old friend wanted me to join, and partly for other reasons.  Totally self-serving reasons.

Hahahaha!  I'm really good at this!
Surlyboi
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eat a bag of dicks


Reply #11393 on: October 14, 2011, 09:29:12 PM

Oh please do not get me started on the writing in that game. The meagre sliver of humour I managed to inject into my previous snarkiness will be consumed in a giant flaming pyre of contempt.

I don't think we can be friends anymore.  cry

Aw. Actually, at the risk of attempting to have a nuanced opinion on the Internet, it's specifically the plotting and decision-tree-related writing -- the sort of thing that one might reasonably think could be 'spoiled' -- that is so terrible and predictable. The character writing and dialogue is usually quite good, but the plots? The so-called 'moral' decisions, etc.? Barf.

If all the quality is in characterization and dialogue, that just sounds spoiler-proof to me. The garbage that passes for plot in all-Star-Wars-of-my-experience is so genre-predictable it's hard to imagine what a spoiler would even look like.


Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Sjofn
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Truckasaurus Hands


Reply #11394 on: October 14, 2011, 09:55:08 PM

Yeeeeah I am lead to believe that at the time, that was a pretty big "omg."

God Save the Horn Players
Evildrider
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Reply #11395 on: October 14, 2011, 10:02:58 PM

SWTOR NYCC Main Panel, if anyone else is interested.
Ice Cream Emperor
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Reply #11396 on: October 14, 2011, 10:09:05 PM


Ha ha, okay, good point. Since then it seems to have all been downhill, though.
Ingmar
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Reply #11397 on: October 14, 2011, 10:54:23 PM

Just in KOTOR 1/2 alone:


Maybe lots of those things are predictable, and maybe some of them aren't that interesting to you, but knowing them without experiencing them in-game - even the ones I can see coming - would still significantly diminish the experience for me. Because sometimes, you're wrong about what you predict. Spoilers suck away all the joy of a story, even a mediocre one.

EDIT: And let me add that predictability is not automatically a negative. Foreshadowing is a perfectly legitimate literary tool, after all.
« Last Edit: October 14, 2011, 11:38:01 PM by Ingmar »

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
stray
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has an iMac.


Reply #11398 on: October 14, 2011, 11:53:37 PM

This game should have Revan in it..

And finish the fucking story.  Ohhhhh, I see.
Ice Cream Emperor
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Reply #11399 on: October 14, 2011, 11:53:50 PM

Spoilers suck away all the joy of a ... mediocre ... story.

Took some doing, but FIFY.

I admit my memory of the specifics of KOTOR's plot is fairly sketchy, but certainly the first one on your list there is just bleargh in its badness. Not to mention vaguely the same thing as Baldur's Gate 2, unless I am misremembering (I never finished BG2, I don't think), in the sense of 'we must invent shit to explain why significant amounts of time never passes but you get so badass so quickly' plus 'you are the chosen one' destiny bullshit plus 'here is our lazy excuse to give you exposition whenever we want so you will do the next thing we want you to', etc. etc. Just so lazy.

Really my whole experience of KOTOR etc. is somewhat tainted by the sinking sensation when I realized that Planescape: Torment was a fluke -- that or the guy in charge of Planescape wasn't actually the reason it was good, and whoever was the reason had since been fired or moved on elsewhere.
Ingmar
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Reply #11400 on: October 15, 2011, 12:05:14 AM

There's so much wrong there I don't even know where to start ( tongue), but I will point out one thing:

Bioware: BG1, BG2, KOTOR, Jade Empire, NWN, Dragon Age 1/2, Mass Effect 1/2
Interplay/Black Isle/Obsidian: Fallout 1/2, Planescape, Icewind Dale 1/2, KOTOR2, NWN2, Alpha Protocol, Fallout: New Vegas (there was some significant personnel turnover between Fallouts 1 and 2 I believe)

Different groups of people entirely.

And no, there is no twist in BG2 like the one in KOTOR. Arguably in BG1, sure. BG2's big 'twist' is


Can I ask, perhaps, for an example of storytelling in an RPG that you don't consider "lazy"? What constitutes effort to you? And perhaps you could spell out for me exactly how the Nameless One isn't just as special a 'chosen one' sort of character as any of the others?
« Last Edit: October 15, 2011, 12:14:03 AM by Ingmar »

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
koro
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Posts: 2307


Reply #11401 on: October 15, 2011, 12:14:53 AM

And no, there is no twist in BG2 like the one in KOTOR. Arguably in BG1, sure. BG2's big 'twist' is


FTFY   Oh ho ho ho. Reallllly?
« Last Edit: October 15, 2011, 12:20:28 AM by koro »
eldaec
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Posts: 11842


Reply #11402 on: October 15, 2011, 12:46:44 AM

For sake of myself and the other WoW refuseniks, am I right to assume LFD is just the WoW implementation of Lost Dungeons of Norrath?
« Last Edit: October 15, 2011, 12:50:22 AM by eldaec »

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Sjofn
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Reply #11403 on: October 15, 2011, 01:03:32 AM

I have no idea what that is, so I cannot help you!

God Save the Horn Players
Evildrider
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Reply #11404 on: October 15, 2011, 01:05:43 AM

Looking For Dungeon grants the ability to put yourself and your party members in a queue for a random dungeon.  It looks for people that will round out your group then teleports you straight to the dungeon entrance.  

The bolded part is why they have not implemented it in SWTOR according to the panel today.  They want people to explore the worlds instead of just teleporting magically all over.
« Last Edit: October 15, 2011, 01:07:44 AM by Evildrider »
Rokal
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Reply #11405 on: October 15, 2011, 01:20:08 AM

I actually appreciated that feature in Rift at launch. Having to manually go to dungeons made them feel like a bit more of an adventure and gave you some idea about what the story of the dungeon was. Again though, it's not something that can last past the first or second month. Once you've found the dungeon and ran to it a few times, you understand what the context of the dungeon is and having to go to it manually after that point is just a hassle.

I'm not entirely opposed to a system where you always have to manually travel to the dungeon. I think it makes the world more believable, and increases everyone's investment in each group that is formed. I just don't really think it can stand in a mass-market MMO at this point.
Evildrider
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Reply #11406 on: October 15, 2011, 01:23:01 AM

I don't mind the travel, but at least all the Flashpoints and Operations launch from your sides fleet location.  So it's not like you have to go to a planet then travel to get there.
stray
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has an iMac.


Reply #11407 on: October 15, 2011, 01:26:00 AM

I just don't really think it can stand in a mass-market MMO at this point.

And what can stand? It's all fail. Unless it has a Blizzard name on it.. in which case, even a stinking turd is win (not to say Blizzard necessarily makes stinking turds.. but they could if they wanted to).

I don't know if it's asshole-ish for me to butt in and just say "Go play something else." Over 300 pages on this shit. Really guys?
caladein
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Reply #11408 on: October 15, 2011, 01:31:10 AM

For sake of myself and the other WoW refuseniks, am I right to assume LFD is just the WoW implementation of Lost Dungeons of Norrath?

"LFD" usually means an automated matchmaking system for dungeons.  Players open up a window and select the role(s) they are willing and able to play as determined by their class and specialization: Tank, Healer, Damage, or occasionally Support.  The player is then allowed to select the dungeon(s) they wish to queue for (or a random dungeon from an appropriate set).  Which dungeons are available for selection is usually determined by both a minimum level and gear level.  A maximum level may also be in place.

Usually there are incentives in place for choosing "random" and for the first N times the player completes a "random" dungeon in a certain period of time (e.g. first of the day, first seven in the last seven days).  Adds features to groups such as a "vote kick" while removing the ability for the (nominal) leader to simply remove players at will.

Two other features that are often a part of this system are: a) the ability for players to be matched-up across server lines and b) the ability to be teleported directly to the dungeon (finding the dungeon in the world may or may not be a requirement to queue for it) and to return to where they were upon completion of the run or dissolution of the group.

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
"OH MY GOD WE'RE SURROUNDED SEND FOR BACKUP DIG IN DEFENSIVE POSITIONS MAN YOUR NECKBEARDS" -tgr
eldaec
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Posts: 11842


Reply #11409 on: October 15, 2011, 01:45:33 AM

So it is cross-server LDoN from EQ, fair enough.

Yeah, can't see why you wouldn't put it in, if they think travel in their world is so fucking great they can always make you travel to a specific wayfarer dude to get access to a particular dungeon type. Pretty sure that's how the original EQ implementation worked anyway.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
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