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Topic: Where's the "This Game Sucks" thread? (Read 128418 times)
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Threash
Terracotta Army
Posts: 9171
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500k was for 1 week.
I have no clue what they're at now, but I'd bet it's much better. Imo, the more subscribers the more urgency, you have a lot more to lose.
You all know that I've been a fan of DAoC for 6 years. I want this game to succeed. I want it desperately. Unless they slam the door on lag exploits, the people that have come to the game for accessible pvp will leave in droves. I will be holding the door for them. Few more nights of not hitting flag runners and im out of here. I hear aoc has fixed a lot of their problems and they already had a fun game to begin with.
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I am the .00000001428%
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Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
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I would imagine that they have until early November to get some of this stuff fixed. I cant think why November though...
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Well this is why I only play Morkaine really. Fuck the rest of the cap the flag map with warping. In Morkaine it was quick, has some real time tactic going on and nobody has nothing to do. cap the flags end up being dragged around a lot with some ppl totally being clueless tards. I had so many matches at PGate that ended with Order winning through one capture 120-97 but still scored less EXP n Renown cause Destro totally rape them on kills. Order avg xp 4000-5000 Destro 5000-6000. Time spent: 15 minutes++. Fuck that shit.
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Colonel Sanders is back in my wallet
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Fraeg
Terracotta Army
Posts: 1018
Mad skills with the rod.
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yep, after my last encounter with Captain Unhittable Flagman, I have just been doing Mork-Temple
which is a shame because even though it was lest renown per hour, I really liked Phoenix Gate.
The savage raping I have received in Stonetroll in every SC i have been in during release keeps me clear of that one.
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"There is dignity and deep satisfaction in facing life and death without the comfort of heaven or the fear of hell and in sailing toward the great abyss with a smile."
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SnakeCharmer
Terracotta Army
Posts: 3807
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It's a ubiquitous way for people who are terrible at pvp to cheat and pretend it's skill. If you like real pvp, wait until mythic fixes window dragging before picking up this game.
Can it be fixed? I read somewhere in this thread it took them 2 years to fix it in DAoC. I love me some PvP, but not a big fan of the 'sploits (looking at you, AoC). Granted, there's sploitin' in every game, just depends on the severity of it, I suppose. Yay.
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insouciant
Terracotta Army
Posts: 16
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I do not know if any of you have been back to the newbie areas, but they tend to be deserted. God help if you want to start a new Order alt.
This should prove to be a significant deterrent to people who are looking for something new but were not in the first wave on the servers. In addition, the grind if you do not have players to group with is not pretty. It may not be EQ bad, but after WOW it sure feels that way (maybe just CoH grindy, but perception is all here.
Finally, CS is nonexistent as far as I can tell. I have sent six or more appeals/bug reports/etc. in the last week and have zero responses to date.
Once dissatisfied players start dropping, I seriously doubt there will be many newcomers to take their places.
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Phildo
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You know, Phoenix Gate is my favorite T2 map. It's not so much about chasing down flag carriers as it is preventing the flag from being picked up in the first place. I really love the push and pull on attack/defense on that map and I have a lot more fun there than I do on Mourkain, so I'm happy to see it go 15 minutes. In fact, I've taken to feeling cheated when Mourkain ends quickly because I have to go re-queue instead of getting to keep on fighting.
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schild
Administrator
Posts: 60350
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Trust me Phildo, eventually you'll want to steamroll people in 5-8 minutes, get 10-15k exp and move on to the next round. I gained nearly 2 levels this afternoon and like 3 renown levels. The goal is RvR at 40, the journey is.... temporary. What will I do when I get there? Probably level an alt with everyone else :)
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Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
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I don't know if they have put too much focus on the scenarios or not. I do know that last night we captured three virtually undefended keeps and for the time spent I received very little exp (Realm points were fine, 900 for a keep, 2 batches of 300-400 for a standard objective). I'm not saying they should nerf exp gain in scenarios but they should maybe consider giving you at least 8,000 xp for being present when a keep lord is successfully killed.
I really don't want to feel I'm falling behind in level advancement while I'm actually contributing something to the overall realm control status. If I spend 45 minutes capturing a keep I shouldn't be thinking to myself, I'd have been far far better off doing quests or scenarios.
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schild
Administrator
Posts: 60350
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When I hit 30, I'm going to stave off 31 and 32 as long as possible just taking keeps. Though once I hit 31 it'll be hard to not want to DECIMATE in scenarios.
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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You know, Phoenix Gate is my favorite T2 map. It's not so much about chasing down flag carriers as it is preventing the flag from being picked up in the first place. I really love the push and pull on attack/defense on that map and I have a lot more fun there than I do on Mourkain, so I'm happy to see it go 15 minutes. In fact, I've taken to feeling cheated when Mourkain ends quickly because I have to go re-queue instead of getting to keep on fighting.
 ? I think 5 minutes of instant killing assist with the murder ball carrier is quite exciting enough. Any longer and I'd probably feel drained. but schild has a point when he wants more 'true deathmatch' maps that reward kills. First side to score 50 kills wins the map is simple and elegant. No first captures or rushing. It's all 12 v 12. Manage casualty or get rolled. Resurrected people will not lose points, Each respawn deducts 10 pts. etc.
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Colonel Sanders is back in my wallet
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Nebu
Terracotta Army
Posts: 17613
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Phoenix gate requires a lot more thought and allows you to be more creative in play. I can consistently heal near 100k in Phoenix gate as the scenery allows me to hide and position well. Morkaine is just a keyboard smashing fiasco. I'm really looking forward to hitting 22 and moving on from Morkaine.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Oz
Terracotta Army
Posts: 353
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Phoenix gate requires a lot more thought and allows you to be more creative in play. I can consistently heal near 100k in Phoenix gate as the scenery allows me to hide and position well. Morkaine is just a keyboard smashing fiasco. I'm really looking forward to hitting 22 and moving on from Morkaine I can't agree more. my iron breaker has a lot more fun in Phoenix gate then Morkaine. I feel like i contribute dick in Morkaine, but in phoenix gate there's lots to do (sneak around and grab the flag, chase down the destr guy that ninjad our flag, fight in the middle, help the flag runner by snaring everyone chasing him, etc)
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amiable
Terracotta Army
Posts: 2126
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Phoenix gate requires a lot more thought and allows you to be more creative in play. I can consistently heal near 100k in Phoenix gate as the scenery allows me to hide and position well. Morkaine is just a keyboard smashing fiasco. I'm really looking forward to hitting 22 and moving on from Morkaine.
I forsee dissapointment in your future... Tor Anroc is the preffered Tier 3 scenario and it is basically Morkaine on roids (with lava). I'm with Schild in preffering murderball scenarios in general, as the action is usually non-stop and it does reward teamwork (AMIABLE REZ ME!!!!). There are some novel tier 3 scenarios (like the "blowing up the damn" one). But they make it too difficult to complete the objectives, making the game drag on and one. They either need to up VP's generated from kills in those scenarios or allow objective completion to be instantaneous.
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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If they really want to improve the cap the flag games they definitely need to tone down the CC in this game. At the moment there's just too many goddamn snare and telling me as a tank 'Oooo but you have Juggernaut to break free' is meaningless when there are usually 2-4 classes near each other ready to aoe root one after another. It's quite common to burn my Juggernaut to catch a fleeing caster only to get snared again within 5 seconds.
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Colonel Sanders is back in my wallet
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Hawkbit
Terracotta Army
Posts: 5531
Like a Klansman in the ghetto.
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Trust me Phildo, eventually you'll want to steamroll people in 5-8 minutes, get 10-15k exp and move on to the next round. I gained nearly 2 levels this afternoon and like 3 renown levels. The goal is RvR at 40, the journey is.... temporary. What will I do when I get there? Probably level an alt with everyone else :)
Which is exactly why T3 XP needs increased significantly. If they want to put a grind in the game, start it at 30 so we can participate in the real rvr. But until that point, let us (and our alts) into that part of the game asap.
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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i queued all t4 scen for 3 hours on ulthuan. it didn't pop.  So I respec PVE and gave my char last name 'Carebear.'
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Colonel Sanders is back in my wallet
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bhodikhan
Terracotta Army
Posts: 240
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I'm really looking forward to hitting 22 and moving on from Morkaine.
With a lot of my guild doing T3 scenarios, as a healer I started doing T3's at level 20 and am having more fun with my guild instead of T2 pugs.
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Lum
Developers
Posts: 1608
Hellfire Games
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I do not know if any of you have been back to the newbie areas, but they tend to be deserted. God help if you want to start a new Order alt.
T1 scenarios still pop constantly and levelling via scenarios is MUCH faster in T1 than questing.
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Riggswolfe
Terracotta Army
Posts: 8046
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I do not know if any of you have been back to the newbie areas, but they tend to be deserted. God help if you want to start a new Order alt.
T1 scenarios still pop constantly and levelling via scenarios is MUCH faster in T1 than questing. I don't know what server you're on, but on Ostermark you can't take a step in Tier 1 without bumping into someone.
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"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
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insouciant
Terracotta Army
Posts: 16
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I am on two different servers, one for Order and one for Destruction. Apocryphal evidence only, but last night I spent three hours in a queue that never popped, and during that time I tried all three T1 RvR zones, only to find no groups working on killing the NPC placeholders.
It is getting old seeing the "no open groups in your area" message each time I zone.
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murdoc
Terracotta Army
Posts: 3037
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That sucks. Both the Tier 1 and 2 scenarios on my server are in constant rotation.
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Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
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Riggswolfe
Terracotta Army
Posts: 8046
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I am on two different servers, one for Order and one for Destruction. Apocryphal evidence only, but last night I spent three hours in a queue that never popped, and during that time I tried all three T1 RvR zones, only to find no groups working on killing the NPC placeholders.
It is getting old seeing the "no open groups in your area" message each time I zone.
Odd. I have to choose: Scenarios or PVE. If I'm in a queue I get exactly zero questing done.
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"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
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insouciant
Terracotta Army
Posts: 16
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My point was not meant to be "sure sucks to be me" as much as "what are newbies going to do three/six months from now."
If you take Lum's point that scenario exp. is faster ( I have no real comparison), you are now saying to such newbies "OK here is the deal, you get to grind uninspired PvE for rank, will not be able to grind much RR due to player scarcity, and you get a slower experience overall since the PvE xp is slower. Thanks for your $45.95!"
I think that this issue does exist, will not be addressed, resulting in a long-term subscriber base that is much lower than it otherwise could have been.
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Mrbloodworth
Terracotta Army
Posts: 15148
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I also have worry's that population at lower tiers will be an issue, but i also know, most players are still working on there main, and at some point user will start rolling alts ETC..
Its a cycle.
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Lakov_Sanite
Terracotta Army
Posts: 7590
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I also have worry's that population at lower tiers will be an issue, but i also know, most players are still working on there main, and at some point user will start rolling alts ETC..
Its a cycle.
No offense to mmo enthusiasts but if your games fun it dependent entirely on other people being there, you're not doing it right. Other people can enhance an experience and make things more enjoyable but if playing solo is like pulling teeth you WILL lose customers. Because a company cannot guarentee there will be other people, maybe they are all max level, maybe the player is antisocial but for whatever reason your core solo gameplay needs to be fun. Some new players will hit the alt cycle if there is one but again how many? should i have to wait until someone tells me the pool is ready for newbies before I can buy the game?
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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I also have worry's that population at lower tiers will be an issue, but i also know, most players are still working on there main, and at some point user will start rolling alts ETC..
Its a cycle.
The cycle of alting will never be enough to really support the lower levels. It's a problem that only gets worse with time. DAoC had this in spades when I went back about 3-4 years after release. Levels 1-32 (as much as I could take) were BARREN WASTELANDS, including the battlegrounds. Mythic did provide some help by giving out a full level's worth of free xp every week. But the best bet is going to be to shorten that grind a lot in the early stages as the game gets older.
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Riggswolfe
Terracotta Army
Posts: 8046
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The cycle of alting will never be enough to really support the lower levels. It's a problem that only gets worse with time. DAoC had this in spades when I went back about 3-4 years after release. Levels 1-32 (as much as I could take) were BARREN WASTELANDS, including the battlegrounds. Mythic did provide some help by giving out a full level's worth of free xp every week. But the best bet is going to be to shorten that grind a lot in the early stages as the game gets older.
Was this before or after the mechanic to start alts at 20 was introduced? I suspect that killed the lower levels.
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"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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If they really want to improve the cap the flag games they definitely need to tone down the CC in this game. At the moment there's just too many goddamn snare and telling me as a tank 'Oooo but you have Juggernaut to break free' is meaningless when there are usually 2-4 classes near each other ready to aoe root one after another. It's quite common to burn my Juggernaut to catch a fleeing caster only to get snared again within 5 seconds.
I think I disagree here. Casters/healers have to have escape options or the game just ends up being a tankfest. WAR already has the least amount of CC that I've ever seen in an MMO, I think the balance there is pretty good.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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The cycle of alting will never be enough to really support the lower levels. It's a problem that only gets worse with time. DAoC had this in spades when I went back about 3-4 years after release. Levels 1-32 (as much as I could take) were BARREN WASTELANDS, including the battlegrounds. Mythic did provide some help by giving out a full level's worth of free xp every week. But the best bet is going to be to shorten that grind a lot in the early stages as the game gets older.
Was this before or after the mechanic to start alts at 20 was introduced? I suspect that killed the lower levels. After, but you could only get a free level 20 if you already had a level 50. It meant the only battleground from 1-50 that was populated was the 20-24 one, but the PVE? Totally deserted.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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The cycle of alting will never be enough to really support the lower levels. It's a problem that only gets worse with time. DAoC had this in spades when I went back about 3-4 years after release. Levels 1-32 (as much as I could take) were BARREN WASTELANDS, including the battlegrounds. Mythic did provide some help by giving out a full level's worth of free xp every week. But the best bet is going to be to shorten that grind a lot in the early stages as the game gets older.
Was this before or after the mechanic to start alts at 20 was introduced? I suspect that killed the lower levels. On my server/side we were underpopulated enough (we were close to the most underpopulated realm in the entire game  ) that we had /level 30, which was even *more* inconvenient if you wanted to go to Thidranki. It depopulated the newbie/midlevel zones without changing our relative population at all.  After, but you could only get a free level 20 if you already had a level 50. It meant the only battleground from 1-50 that was populated was the 20-24 one, but the PVE? Totally deserted.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Mrbloodworth
Terracotta Army
Posts: 15148
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I also have worry's that population at lower tiers will be an issue, but i also know, most players are still working on there main, and at some point user will start rolling alts ETC..
Its a cycle.
The cycle of alting will never be enough to really support the lower levels. It's a problem that only gets worse with time. DAoC had this in spades when I went back about 3-4 years after release. Levels 1-32 (as much as I could take) were BARREN WASTELANDS, including the battlegrounds. Mythic did provide some help by giving out a full level's worth of free xp every week. But the best bet is going to be to shorten that grind a lot in the early stages as the game gets older. Oh, i wasn't trying to say its going to fix everything, more that its going to happen. (the cycle).
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Nebu
Terracotta Army
Posts: 17613
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The one thing that will save the low level game is the high level game. If the high level game gets stale for people or if balance issues persist, people will be left with two choices; leave the game or play the lower level scenarios where these things are less frequent. DAoC had a very active BG system because several of the BG's had a low barrier to entry and were quite fun for sport pvp play. It's not impossible to think that a similar subculture could exist in WAR, particularly if balance and boredom issues develop in the endgame.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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SnakeCharmer
Terracotta Army
Posts: 3807
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So, say somebody prefers to roll ridiculously overpowered AoE classes that make levelling a cakewalk, what would they chose?
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