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Author Topic: Dragon Age  (Read 938469 times)
Calantus
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Reply #2170 on: December 26, 2009, 08:51:48 PM

There is a console command, but I've heard that it can break your game in certain interesting ways. Here's a link to the command anyway: http://dragonage.wikia.com/wiki/Console It's the first on the list of "General Console Commands". I believe the range is around 1-90.
rk47
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The Patron Saint of Radicalthons


Reply #2171 on: December 26, 2009, 09:20:57 PM

Shit I hate scaled quest rewards. Finishing the Soldier's Keep DLC so quickly got me a full set of Warden Armor Tier 3 with 26 STR Requirement. I wonder if I can purchase a higher tier set later on? Oh well, even if I can't its a great set for my Cunning Rogue anyway. 26 STR should be quite easy to hit with +2 Str Rings.

And lol at Shale's full elemental weapon dmg. Vulnerability Hex + that = Squish squish squish.

Colonel Sanders is back in my wallet
Calantus
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Reply #2172 on: December 26, 2009, 09:27:50 PM

You can sell items to shop keepers, leave, then buy them back at your current level (it's kinda random though). Apparently the chest in warden's keep works the same.
Trippy
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Posts: 23657


Reply #2173 on: December 26, 2009, 11:21:50 PM

Okay that first boss encounter is ridiculous. I feel like I've stumbled into some sort of Korean RPG.
rk47
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Reply #2174 on: December 27, 2009, 12:07:37 AM

Okay that first boss encounter is ridiculous. I feel like I've stumbled into some sort of Korean RPG.


 ACK! Huh, what? All you gotta do to beat the ogre is deep-ass him and make sure you set Alistair tactics to Self - Health <50% - Use least powerful health poultice.

Colonel Sanders is back in my wallet
schild
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WWW
Reply #2175 on: December 27, 2009, 12:13:47 AM

Cone of cold, imo. lol.
stray
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has an iMac.


Reply #2176 on: December 27, 2009, 02:46:26 AM

I get that Warden's Keep armor set early, but played with it until the end of the game. I think it's set up in a way to be useful despite it's tier setting. Look at the bonuses. Besides that, it's very lightweight (just as good for an Arcane Warrior as a Warrior). Same with the Helm of Honneleach (sp) from Shale's DLC. Very hard to top, but still tier 3 or something.

[edit] Now I know why I rk47 hated warriors so much..

The warden's keep makes a big difference on many levels. Sad, but true. I liked it though.. worth the cash, I guess.

[edit] Same goes for Starfang! I'm pretty sure that no other sword comes close. I might be wrong, but I had it at tier 5 or something.
« Last Edit: December 27, 2009, 03:11:59 AM by stray »
Ironwood
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Reply #2177 on: December 27, 2009, 04:07:33 AM

Wow that sucks Ironwood.  I'm not sure why. D.Age crashed less than twice on me after 2-3 playthroughs.


Partly my fault, mate, I alt-tabbed.

It doesn't like it.  At all.

That said, seriously, fucking autosave you BASTARD.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
eldaec
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Posts: 11844


Reply #2178 on: December 27, 2009, 04:48:16 AM

The first ogre is about the hardest fight in the game.

Also, to summarise the rest of the last 60 pages...

Mages > all

Modes > Melee talent attacks

Visit Orzammar last.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
NiX
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Posts: 7770

Locomotive Pandamonium


Reply #2179 on: December 27, 2009, 07:38:58 AM

Partly my fault, mate, I alt-tabbed.

It doesn't like it.  At all.

That said, seriously, fucking autosave you BASTARD.

Are you alt-tabbing without going to the menu first?
Ironwood
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Reply #2180 on: December 27, 2009, 08:00:41 AM

What're you ?  My Mum ?

 why so serious?

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
NiX
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Locomotive Pandamonium


Reply #2181 on: December 27, 2009, 08:11:53 AM

What're you ?  My Mum ?

 why so serious?

Heh, I found when alt-tabbing if I didn't go into the in-game menu it would crash most times. Otherwise, I think I've only crashed twice since always going into the menu.
Ironwood
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Reply #2182 on: December 27, 2009, 08:14:08 AM

Cheers for the tip.

It seems rock solid apart from that and I'm enjoying it enormously.  Now that I've got Morrigan, of course, I'm starting to doubt my wisdom of rogue over mage.



Edited to add :  Lack of enormous manual is a pain in the arse.  I really would like to know the RULES.
« Last Edit: December 27, 2009, 08:15:40 AM by Ironwood »

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Malakili
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Reply #2183 on: December 27, 2009, 08:27:06 AM




Edited to add :  Lack of enormous manual is a pain in the arse.  I really would like to know the RULES.


Agreed.  The manual it came with is weak. 

I chose mage, and I am enjoying it so far, although I run out of mana really fast.  I'm only level 5 though.
Venkman
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Reply #2184 on: December 27, 2009, 09:22:25 AM

Wait til you get a second mage in your party. Then you're more worried about the damage you do to your party than you are whether you'll win the fight smiley
Xurtan
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Reply #2185 on: December 27, 2009, 10:37:17 AM

Wait, you worried about the damage you do to your party? I Just figured if I did enough damage to kill them, chances are the mobs are dead anyways.  awesome, for real
Lakov_Sanite
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Reply #2186 on: December 27, 2009, 12:53:30 PM

Wait, you worried about the damage you do to your party? I Just figured if I did enough damage to kill them, chances are the mobs are dead anyways.  awesome, for real

I just gave alisatair the juggernaut set as quick as i could. he takes fireballs like a champ.

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Engels
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Reply #2187 on: December 27, 2009, 01:45:22 PM

I took the juggernaught set and gave it to Morrigan after speccing her for Arcane Warrior. Now she can hex to her heart's content and draw aggro without dying instantly.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

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rk47
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Reply #2188 on: December 27, 2009, 03:39:47 PM

There's always Divine Intervention - Aka - Force Field.  awesome, for real

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Trippy
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Reply #2189 on: December 27, 2009, 04:05:24 PM

The first ogre is about the hardest fight in the game.
I finally cheesed him with the stupid kiting tactic.
tmp
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Reply #2190 on: December 27, 2009, 04:49:18 PM

The first ogre is about the hardest fight in the game.
I finally cheesed him with the stupid kiting tactic.
There's that one where you get trapped into a room with 3 yellow-con drakes. Each can do AoE stun and overwhelm->rip stuff to shreds in matter of seconds, tank or not tank. After a few tries eventually i cautiously moved out of that room without triggering them and went on my merry way.

Ok admittedly that was without any useful  mage and/or CC to speak of on my part and i was saving my 5 heal pots for  but still, the ogre had nothing on these guys  Oh ho ho ho. Reallllly?
eldaec
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Reply #2191 on: December 27, 2009, 05:01:16 PM

5 heal pots

This is where you went wrong (apart from not having a mage).

Once you are out of Lothering there is no good reason not to have 50+ heal pots available at all times, before that you're limited to scraps.

That, and not having enough magic, is why the first ogre is hard.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
tmp
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POW! Right in the Kisser!


Reply #2192 on: December 27, 2009, 06:01:54 PM

5 heal pots

This is where you went wrong (apart from not having a mage).
Sure; but it's just more fun for me than rolling with either or worse yet, both, since it switches the fights to something i simply couldn't lose -- with the pots my characters pretty much get unlimited health so it's just a matter of standing there and beating on stuff until it dies.

Trying to conserve the resources i had to (more) actively switch between weapons, tactics and whatnot so i could get through the fights with as little pots used as possible. It's just something different than the regular "hard+" modes which just turn things into chain drinking experience, mostly.
stray
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Reply #2193 on: December 28, 2009, 03:13:32 AM

Cheers for the tip.

It seems rock solid apart from that and I'm enjoying it enormously.  Now that I've got Morrigan, of course, I'm starting to doubt my wisdom of rogue over mage.



Edited to add :  Lack of enormous manual is a pain in the arse.  I really would like to know the RULES.


As the Templar "spokesman" here, I will just say... Fuck mages!! :P

Seriously though. Stick with rogue. It may be harder, but there is more micromanaging, and that's a good thing. Not just more micromanaging, but more ways to do things, period.. Poisons, flanking, arrows, bombs. You've got something resembling "tactical thinking" with them. While mages are too efficient for their own good. Bioware gameplay is usually never deep to begin with. Don't make it worse.
rk47
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Reply #2194 on: December 28, 2009, 03:49:07 AM

The standard D & D party of Fighter - Rogue - Cleric - Mage works too well for this game, considering the amount of crowd control you can dish out.
And yeah, highly recommended to micro manage your rogue. But you should NEVER , EVER let rogues open doors. Leave it to your main tank (preferably a templar) so he can eat all the first salvo of spells while you home straight at the mages. By the time the mages hit you with misdirection hex, you can melt face with acid flask.

Currently Lv 15 Assassin / Bard with full Warden DLC Set (Tier 3) STR Req. 26 Bitching!

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eldaec
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Reply #2195 on: December 28, 2009, 04:26:19 AM

Not just more micromanaging, but more ways to do things, period.. Poisons, flanking, arrows, bombs.

This is true (and traps, which you didn't mention). But you can do this equally with warriors and not look so much like a cosplay escapee.

Poisons, traps and grenades are the same with all classes.

Arrows work equally well with rogues and warriors, but I normally only use them in a massed rank for an ambush setup (or against a boss stuck in benny hill mode ofc).

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
stray
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Reply #2196 on: December 28, 2009, 04:46:18 AM

Ah that's right.

Actually, I never bothered with them on my warrior. Would spread a little thin. Rogues get more skill points to work with, I think.
tmp
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Reply #2197 on: December 28, 2009, 05:11:10 AM

But you should NEVER , EVER let rogues open doors.
They can do it ok while in stealth. Also, it's usually possible to open door while standing to a side of it rather than plain in the front of the opening, that cuts down on how many mobs can actually do something through that door other than just run towards it.
Ironwood
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Reply #2198 on: December 28, 2009, 05:52:19 AM

So how do I get the RUNE into the SWORD Huh!

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
taolurker
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Reply #2199 on: December 28, 2009, 06:00:58 AM

Runes can only be put into swords by the retarded dwarf guy at the Campsite, after you leave Lothering. He is also the only one who can do runes for you throughout the entire game.

edit to add: You can only get to the Party camp from the main map by selecting the campfire in the upper right.

But you should NEVER , EVER let rogues open doors.
They can do it ok while in stealth. Also, it's usually possible to open door while standing to a side of it rather than plain in the front of the opening, that cuts down on how many mobs can actually do something through that door other than just run towards it.

Rogues should actually open the door in Stealth, enter the room, place traps, hide in a convenient location and then let the rest of the party enter. Mobs then run at the traps, and the other party members, allowing the Rogue backstab opportunities. If Stealth is high enough you can even get right behind the main mob, or mage ones and when the action starts get a real tactical advantage.
« Last Edit: December 28, 2009, 06:03:26 AM by taolurker »


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tmp
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Reply #2200 on: December 28, 2009, 07:00:59 AM

Rogue with a crossbow is handy way to open the fight too on top of that. Crossbows have the highest per-hit damage (well short of maybe 2-handers) and out of stealth it's guaranteed crit. Very easy to drop regular mages this way. Also makes it possible to break large group or enemies since since you can plink at them from beyond perception range of the guys farther in the back.
Lantyssa
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Reply #2201 on: December 28, 2009, 07:33:15 AM

Once you are out of Lothering there is no good reason not to have 50+ heal pots available at all times, before that you're limited to scraps.
Where are y'all getting the money for all these potions?  Even making a modest would have left me no gold to buy anything until very late in the game when I was picking everything's pocket in combat.

Hahahaha!  I'm really good at this!
Tmon
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Reply #2202 on: December 28, 2009, 07:51:28 AM

You just have to buy the ingredients and make them yourself.  

Xanthippe
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Reply #2203 on: December 28, 2009, 08:30:09 AM

Picked this game up yesterday (finally getting a chance to play a game!), started a mage on normal, and cannot kill that fucking Ogre!  I've tried 6 times.  Now I wish I had picked up poison making instead of charisma or whatever to be able to persuade.  Also wish I'd read more of this thread.

I think I'll go back and play through on Easy so I don't have to worry about friendly fire.  I hate friendly fire.

How do people who make warriors or rogues kill the Ogre?  They get some form of ranged attacks and play on Easy?
Raguel
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Reply #2204 on: December 28, 2009, 08:31:59 AM

So how do I get the RUNE into the SWORD Huh!


Enchantment?  awesome, for real

re: crafting
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