Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
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My friend was digging around in the game files and found reference to "Single player campaign" and "Multiplayer". Please let them add multiplayer to this. PLEASE.
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stray
Terracotta Army
Posts: 16818
has an iMac.
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Is multiplayer fun with all of that talking though? It's only a rompfest in doses.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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I would kind of suspect that the main use multiplayer would get in DA would be the same as it is in BG2 - nobody actually plays BG2 multiplayer, they just do it in order to create every character in their party themselves.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Velorath
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Is multiplayer fun with all of that talking though? It's only a rompfest in doses.
I imagine it would be more for player-made campaigns.
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Fordel
Terracotta Army
Posts: 8306
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I would kind of suspect that the main use multiplayer would get in DA would be the same as it is in BG2 - nobody actually plays BG2 multiplayer, they just do it in order to create every character in their party themselves.
I've totally played BG2 with a buddy before. We got to like act 3 before something shiny distracted us.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Riggswolfe
Terracotta Army
Posts: 8046
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I would kind of suspect that the main use multiplayer would get in DA would be the same as it is in BG2 - nobody actually plays BG2 multiplayer, they just do it in order to create every character in their party themselves.
I've totally played BG2 with a buddy before. We got to like act 3 before something shiny distracted us. My wife and I start in BG1, played tales, then BG2 and Bha'al. It cane be done and is quite fun.
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"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
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stray
Terracotta Army
Posts: 16818
has an iMac.
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Huh news to me, but I didn't realize Tim Curry did Howe's voice.
Capt Janeway is Flemeth.
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Slyfeind
Terracotta Army
Posts: 2037
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I recognized Kate Mulgrew right away, but totally didn't catch Tim Curry in there. Awesome.
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"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want. Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
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Lantyssa
Terracotta Army
Posts: 20848
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Tim Curry can vary his voice. Kate Mulgrew is always Kate Mulgrew. 
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Hahahaha! I'm really good at this!
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schild
Administrator
Posts: 60350
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Tim Curry as Howe is a waste of Tim Curry.
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stray
Terracotta Army
Posts: 16818
has an iMac.
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There are a lot of good actors in it, whoever they are. I was reading that there are 144 actors in total... making it the biggest cast for a game yet. I'm pretty sure I read that right. Kind of ridiculous if you think about it. Tim Curry as Howe is a waste of Tim Curry.
Howe kind of forces me to be a goody goody when playing a human noble. Not doing so would be too much prick for one game.
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« Last Edit: November 19, 2009, 08:34:55 PM by stray »
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squirrel
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Wow I totally didn't recognize Flemeth's voice and now I can't imagine how I missed it.
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Speaking of marketing, we're out of milk.
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Slyfeind
Terracotta Army
Posts: 2037
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Heh. Neat moment where I went back to the mage tower...
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"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want. Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
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Tarami
Terracotta Army
Posts: 1980
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name it Oh gee, this is a hard one, wait... recycle That's it! PS. They're using a "matrix". It's a 2^8 by 2^24 array (It's jagged in either case, so it's never actually a matrix. Not that two-dimensional arrays should be called matrices. Matrix is very strictly defined mathematical concept, not just any collection arranged in n dimensions.) What you did mean was "should have used a larger datatype." Now you're going to say, again, "but I'm right in principle", or "I generalized", or something to that effect.  But whatever, dude!
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Nerf
Terracotta Army
Posts: 2421
The Presence of Your Vehicle Has Been Documented
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Huh news to me, but I didn't realize Tim Curry did Howe's voice.
Capt Janeway is Flemeth.
I'm pretty sure that Tuvok voiced the elf leader, and Nelix was the shopkeeper in the dwarf town right by the entrance to the diamond quarter (by the nug hunter)
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Thrawn
Terracotta Army
Posts: 3089
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Huh news to me, but I didn't realize Tim Curry did Howe's voice.
Capt Janeway is Flemeth.
I'm pretty sure that Tuvok voiced the elf leader, and Nelix was the shopkeeper in the dwarf town right by the entrance to the diamond quarter (by the nug hunter) Guess they couldn't afford to hire voice talent from any good Star Trek series. 
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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The Fade part SUCKS.
No, it's totally sweet once you get all the forms. It's like having godmode for a while, very fitting. Even before I got the forms I was enjoying it. Nice twist to the gameplay and a break from the regular style. They could probably make a dragon age game set in the fade with the mechanic of changing between forms for different powers, expand it into more of a puzzle game, even. Anyway, just finished the tower last night and the fade was a lot of fun. Got enough stat boosts out of it to equip the blood dragon armor: it's pretty cheesy looking, especially the helmet. Luckily, the Honnleath helmet is better, so I do save some dignity. I might even go back to the Warden armor from soldier's peak if I can conquer my minmax gene. Seeing Alistair in the cool armor while I'm wearing the zomg1337 blood dragon armor is painful.
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Brogarn
Terracotta Army
Posts: 1372
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The Mage Tower bit in the fade is my hands down most favorite part of the game. I also agree that the form changes were awesome.
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schild
Administrator
Posts: 60350
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Yea gimmick mechanics and poorly designed levels are fun! You liked the water levels in zelda titles didn't you?
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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You liked the water levels in zelda titles didn't you?
People that answer yes to that question need to be shot on sight. Just did the tower on my second play through. Easy, easy area outside of getting insta-gibbed by the templar swarm. Where's the Claudia Black love? It would have been interesting if they tried to keep her dialog more consistently like her initial encounters. It slips in and out that style. Shale's dialog is fantastic throughout. Sounds like Judie Dench with a head cold.
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-Rasix
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schild
Administrator
Posts: 60350
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Oh the mage area was the easiest area in the game for me. Was packing a full cold tree. Stuff died before it ever went aggro. Doesn't make it a good level though.
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Elerion
Terracotta Army
Posts: 58
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*shrug* I enjoyed the fade bit (except running around every map in the end to make sure I didn't miss any stats) quite a bit
I expect it will be soul suckingly boring on a second playthrough though.
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Brogarn
Terracotta Army
Posts: 1372
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Yea gimmick mechanics and poorly designed levels are fun!
I had fun flipping through the forms to get different abilities and thought it cool to be "in the Fade". I'm sorry you didn't. /shrug
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Oh the mage area was the easiest area in the game for me. Was packing a full cold tree. Stuff died before it ever went aggro. Doesn't make it a good level though.
Nope, it doesn't. I think it's probably the weakest out of the four. Shale, Leiliana, Wynne and an underdeveloped arcane warrior had no problems with it. Basically all Wynne could do was heal. I'm going somewhat puppy kicker with this group but I can't make myself pull the trigger on some of the more heinous decisions. I don't think I'll be able to do the bad Orzammar choice with Shale around.
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-Rasix
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Elerion
Terracotta Army
Posts: 58
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The "bad" Orzammar choice is the only smart one. I had zero qualms picking that one. Letting the made me uneasy though. Zevran went  , but I told him to man up and act like an assassin instead of a bitch, so he calmed down.
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« Last Edit: November 20, 2009, 08:27:19 AM by Elerion »
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Thrawn
Terracotta Army
Posts: 3089
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The "bad" Orzammar choice is the only smart one. I had zero qualms picking that one.
I wasn't at all happy with how my Orzammar turned out and wished I'd had more options with the king and the anvil lines and more information about the potential kings.
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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Draegan
Terracotta Army
Posts: 10043
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I ran around the whole dwarf area looking for a different option other than the two idiots available. I though I might be able to put a casteless guy on the throne to go 'fuck you' to everyone else.
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Thrawn
Terracotta Army
Posts: 3089
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I ran around the whole dwarf area looking for a different option other than the two idiots available. I though I might be able to put a casteless guy on the throne to go 'fuck you' to everyone else.
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« Last Edit: November 20, 2009, 08:55:15 AM by Thrawn »
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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MrHat
Terracotta Army
Posts: 7432
Out of the frying pan, into the fire.
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My eye twitches everytime I can't open a chest.
Almost makes me reroll a rogue right away.
But then I remember the lightning.
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rattran
Moderator
Posts: 4258
Unreasonable
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Murdering pretty much everyone everywhere is the easiest way to get good gear. I ended up doing all the horrible bad things I could throughout the game, then doing the 'self-sacrifice' ending to finish. Got the cheery happy ending too.
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Tarami
Terracotta Army
Posts: 1980
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Honestly, nothing you do really affects anything significantly. I let Redcliffe burn to the ground, but it wasn't like anyone was very upset past the initial "You bastard! Ok, now we need you again." You can happily kick and murder every damn creature in the game and people still idolize you. Party members you can usually bribe enough with gifts to get them to stick around.
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
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I enjoy making a character concept and trying to stick with it. My current character is a snarky, slightly amoral warrior with a good heart and a crush on Morrigan, and a deep hatred for Demons. I refuse to make deals with them and always kill them.
So far I have done:
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Sheepherder
Terracotta Army
Posts: 5192
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They're using a "matrix". It's a 2^8 by 2^24 array (It's jagged in either case, so it's never actually a matrix. Not that two-dimensional arrays should be called matrices. Matrix is very strictly defined mathematical concept, not just any collection arranged in n dimensions.) What you did mean was "should have used a larger datatype. It's only a multi-dimensional array in the sense that this is an array of ranges 2^1 x 2^3: array 0..15 [Comment: 0-7 is x=1, 8-15 is x=2] Which is to say, not at all, stop being a fuckwit, because you're only right in principle.
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« Last Edit: November 20, 2009, 12:05:57 PM by Sheepherder »
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Murgos
Terracotta Army
Posts: 7474
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Um, no it's almost identical to an array[256][16777216] and pretty much nothing similar to a memory leak or anything to do with memory management at all.
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« Last Edit: November 20, 2009, 11:53:58 AM by Murgos »
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Enchantment?
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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