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		|  Author | Topic: Dragon Age  (Read 984101 times) |  
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						| gryeyes 
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 Terse in the manner of Hemingway? |  
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						| sidereal | 
 It's only a multi-dimensional array in the sense that this is an array of ranges 2^1 x 2^3: array 0..15 ;0-7 is x=1, 8-15 is x=2Um, that's exactly how a multidimensional array is typically serialized (I suppose you could serialize it width-first instead of depth first, but that's dumb and I've never seen it).  You're confusing the logical form with the physical form.  Loading the same stream of digits as a multidimensional array just lets you index more than MAXINT or MAXLONG values without your compiler bitching.  Also, irrelevant, because Dragon Age save files aren't that big (the bigness comes from having a shitton of them, not each one being big) and there's no evidence that pathing decisions or other transient data is being saved.  NNNEEERRRDDGGGAAAASSSMM!!!!! |  
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						| Ingmar 
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 Enchantment! |  
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 The Transcendent One: AH... THE ROGUE CONSTRUCT.Nordom: Sense of closure: imminent.
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						| schild 
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 Enchantment! |  
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						| jakonovski 
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 Haha, the Branka fight was trivially easy once I got there with my armor piercing weapons and switched Alistair for Wynne. The golems went down like wheat, while big bertha herself was rendered harmless by a single spell, Misdirection Hex.  |  
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						| Evil Elvis 
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 Gaxkang is probably the hardesst boss fight I've had, outside of urn dragon. |  
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						| Ingmar 
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 Gaxkang is the hardest fight in the game I think, the dragon is cheesable. |  
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 The Transcendent One: AH... THE ROGUE CONSTRUCT.Nordom: Sense of closure: imminent.
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						| Nerf 
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 Which one was Gaxkang? |  
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						| Ingmar 
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 The Transcendent One: AH... THE ROGUE CONSTRUCT.Nordom: Sense of closure: imminent.
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						| Nerf 
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								The Presence of Your Vehicle Has Been Documented | 
 Fuck, I missed that, I need to get on that second playthrough. |  
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						| Montague 
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 Gaxkang is the hardest fight in the game I think, the dragon is cheesable.
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 When Fascism comes to America it will be wrapped in the flag and carrying a cross - Sinclair Lewis.
 I can tell more than 1 fucktard at a time to stfu, have no fears. - WayAbvPar
 
 We all have the God-given right to go to hell our own way.  Don't fuck with God's plan. - MahrinSkel
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						| Sheepherder 
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 Um, no it's almost identical to an array[256][16777216] and pretty much nothing similar to a memory leak or anything to do with memory management at all. |  
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						| Ingmar 
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 Good god, just fucking stop. |  
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 The Transcendent One: AH... THE ROGUE CONSTRUCT.Nordom: Sense of closure: imminent.
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						| Rasix 
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								I am the harbinger of your doom! | 
 Enchantment? |  
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 -Rasix |  |  |  | 
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						| Goreschach 
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 I just want to point out that the pure superiority of magi is in no way exaggerated. I was playing as a 2h warrior, in a melee party with wynne as healbot, and was having trouble on the easy setting. Then, just to see what people were talking about, I started a nightmare game as a mage. Since then, I've repeatedly caught myself checking the option page to make sure it was still on nightmare. It's not just easy, it's so easy I find I can solo a good three quarters of the encounters.
 I encourage everyone to play through the first darkspawn battle area as a mage. If you start as an elf, and put all your points in magic, you can start chucking fireballs, a tier 3 spell, at level two. You can then pick up inferno at 4, and forcefield at 5. It's amazing just how many of those difficult 'behind the door' fights in that tower become a matter of 'open door, cast inferno, keep closing door'.
 
 The downside is, of course, that you're an elf.
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						| stray 
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 I think Warcraft and Warhammer elves are cool.     It's D&D type christmas elves that get my hate. This game has the D&D variety, I suppose.. Although I do like the Dalish. Not sure about a mage. |  
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						| Ingmar 
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  It's D&D type christmas elves that get my hate.
 The hell version of D&D have you been playing?  |  
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 The Transcendent One: AH... THE ROGUE CONSTRUCT.Nordom: Sense of closure: imminent.
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						| Slyfeind 
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 What the hell kinda Christmas are you celebrating? Edit:  hehehe |  
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								| « Last Edit: November 20, 2009, 03:34:34 PM by Slyfeind » |  | 
 
 "Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot |  |  |  | 
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						| stray 
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 Heh. They're just small, that's all. Warhammer elves seem at least normal height. Warcraft are like 7 footers. 
 I hate short people, basically. Seems like the entirety of fantasy races is short people... except monsters and humans.
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						| sidereal | 
 Humans are just tall.  What are you going to do?  I'm sure when Hobbits roleplay they're all 'How come all the races are so tall?!' |  
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						| Rasix 
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								I am the harbinger of your doom! | 
 Warcraft are like 7 footers. .
 Blood elves are like 5'.  |  
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 -Rasix |  |  |  | 
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						| tmp 
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 POW! Right in the Kisser!
 
 
 
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 The "bad" Orzammar choice is the only smart one. I had zero qualms picking that one. My alienage elf couldn't do it. Well, she almost did but then Wynne added to the conscience and won, even if Morrigan rolled her eyes at it. random complaint of the day: putting a fight in the game that you're not only allowed but intended  to lose, when up to now losing a fight would always mean "game over" ... that's just   |  
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						| stray 
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 Warcraft are like 7 footers. .
 Blood elves are like 5'. Hmm that's right. Not sure why the Night Elves are different then. They're almost like Tauren. I read somewhere awhile back that they and Trolls averaged 7 feet. Anyhow! So yeah, fantasy needs less little people. I heard playing Dwarf Noble is the shit though. |  
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						| Threash 
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 The problem with melee is that everyone takes a shit ton of damage just by being in melee range in most boss fights.  Those fucking revenants hit in a 360 degree circle around themselves it seems. |  
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						| MrHat 
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 Does archery suck? I was going to rock a bow dwarf rogue, but might shift into...shiftiness if archery is an exercise in frustration. |  
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						| sidereal | 
 It's kind of sucky, but it has the benefit that you're not in melee distance.  You also need good tanks to keep you from having to go into melee 10 seconds after the fight starts.  My estimation of combat ability thus far is:
 Control Mage > Offensive Mage > Healing Mage > > > Golem > Dual Warrior > Dual Rogue > 2H Warrior > Archer > S&B Warrior > Stealth Rogue
 
 I'm probably forgetting something.
 
 Edit: Oh, I forgot Arcane Warrior.  I dunno, they seem popular, but I think the fatigue is a waste of mana.  I guess they'd slot in somewhere around Healing Mage.
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								| « Last Edit: November 20, 2009, 07:55:15 PM by sidereal » |  | 
 
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						| stray 
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 No, it's cool, but there are problems. Some of the general dex issues with rogues of course, but bows can't be upgraded as well. You won't be doing the most dmg, but it's a chilled way to play the game (so far at least). |  
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						| rk47 
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 Yeah I see a huge issue on my next play through when playing a non mage character, it's just wayyyy too convenient to toss a fireball and follow up with massive AOE. They really need to tone down the AOE radius.  |  
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 Colonel Sanders is back in my wallet |  |  |  | 
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						| Goreschach 
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 Yeah I see a huge issue on my next play through when playing a non mage character, it's just wayyyy too convenient to toss a fireball and follow up with massive AOE. They really need to tone down the AOE radius. 
 No, what they need to do is drastically cut down on the stamina costs for abilities. What makes mages so awesome is the mana multiplier effect they get from all their aoe abilities. On my warrior, I'd pop a couple special attacks, or turn on a few toggles, and I'd be out of stamina for the rest of the fight. If stamina costs were maybe a quarter of what they are now, melee classes would probably fall in line with mages. And it's just rather absurd that a mage can throw a fireball roughly as many times as a warrior can 'swing extra hard'. |  
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						| MrHat 
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								Out of the frying pan, into the fire. | 
 Yeah I see a huge issue on my next play through when playing a non mage character, it's just wayyyy too convenient to toss a fireball and follow up with massive AOE. They really need to tone down the AOE radius. 
 Isn't nightmare full friendly fire? |  
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						| stray 
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 Edit: Oh, I forgot Arcane Warrior.  I dunno, they seem popular, but I think the fatigue is a waste of mana.  I guess they'd slot in somewhere around Healing Mage.
 Arcane Warrior + Blood Mage. Mana unnecessary. Focus on melee and controlling, and entropy/pots for health. I've not played it on Nightmare, but that might be the only way to make that build interesting. I don't think it'd make much difference though. [edit] If you are "renting" the game, this is the perfect character.    |  
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								| « Last Edit: November 20, 2009, 08:58:08 PM by stray » |  | 
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						| Fordel 
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 Warcraft are like 7 footers. .
 Blood elves are like 5'. Blood Elves are around 6 feet about the same as humans, Night Elves can go up to a little past 7. Draenei and Tauren can be a little under 8, but probably weigh three to four times as much as either kind of Elf.  |  
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 and the gate is like I TOO AM CAPABLE OF SPEECH |  |  |  | 
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						| Rasix 
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								I am the harbinger of your doom! | 
 Warcraft are like 7 footers. .
 Blood elves are like 5'. Blood Elves are around 6 feet about the same as humans, Night Elves can go up to a little past 7. Draenei and Tauren can be a little under 8, but probably weigh three to four times as much as either kind of Elf. Figures we'd get a straggler wandering in here.  No further lorelol will be tollerated.   |  
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 -Rasix |  |  |  | 
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						| Xurtan 
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 Gaxkang is the hardest fight in the game I think, the dragon is cheesable.
 *blink* Really? He was real easy. Not much harder than the standard Revenant that comes out of the glass vials randomly placed around the world. It was more of a long fight due to his health, but none of my group got anywhere near death. He stayed on Alistair the whole fight.  |  
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						| Ingmar 
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 Gaxkang is the hardest fight in the game I think, the dragon is cheesable.
 *blink* Really? He was real easy. Not much harder than the standard Revenant that comes out of the glass vials randomly placed around the world. It was more of a long fight due to his health, but none of my group got anywhere near death. He stayed on Alistair the whole fight. I found the close quarters in his room really caused a lot of problems. |  
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 The Transcendent One: AH... THE ROGUE CONSTRUCT.Nordom: Sense of closure: imminent.
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