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Topic: Star Trek Online: Here We Go Again! (Read 863888 times)
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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A death penalty is fuckstupid.
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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Tannhauser
Terracotta Army
Posts: 4436
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Cryptic has a good game here (yeah I said it), but they need to ignore the tiny hardcore minority and their yelling. Service the casuals and you keep subs. No death penalty for PVE. At most for PVP remove respawing after three deaths.
Sidebar: If you're an Escort, go Fleet Actions. As a cruiser I was always in the bottom five of the list. Last night in my escort I came in first. No idea how I did it, just flew around and pew pew pew and the blues dropped like rain.
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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The requirement to be grouped when starting a fleet prevents my usual gang of casual players from coming together. We can't get enough people on at the same time.
Is there a Fleet13 I could join?
EDIT: Note to Cryptic, fix that absurd requirement plz. K, thx.
Hmm i thought that's a pretty normal practice for grop forming in MMOs but then i never really made one in any game. But in any case the players typically just form a group with few random people who are willing to help, make the guild/fleet/whatever with that and then the random people leave. Granted, given this workaround exists it's not a very sensible hoop to maintain, yeah.
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Shatter
Terracotta Army
Posts: 1407
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Cryptic has a good game here (yeah I said it),
Stopped reading after I read that, the game is shit with no longevity and to top it off its made by a shit company
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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Cryptic has a good game here (yeah I said it),
Stopped reading after I read that, the game is shit with no longevity and to top it off its made by a shit company So speaketh the fucking Oracle. Please enumerate the shit qualities of this game, oh wise one.
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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Stormwaltz
Terracotta Army
Posts: 2918
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The fights are going to be a hell of a lot more gripping if you don't spawn back in five seconds after you die. Yeah, what the hell are all those FPS games with respawn thinking?  Maybe spawn tickets in PvP/raids wouldn't be bad. But no death penalties. Don't disincentivize casuals from doing something they're already disinclined to try. The requirement to be grouped when starting a fleet prevents my usual gang of casual players from coming together. We can't get enough people on at the same time.
Hmm i thought that's a pretty normal practice for grop forming in MMOs It's possible I've only played the exceptions. AC, CoX, EVE, and LotRO allow it at will.
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Nothing in this post represents the views of my current or previous employers.
"Isn't that just like an elf? Brings a spell to a gun fight."
"Sci-Fi writers don't invent the future, they market it." - Henry Cobb
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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It's possible I've only played the exceptions. AC, CoX, EVE, and LotRO allow it at will.
Ahh weird; i know EVE had that but was under impression LotRO required a fellowship to form a kinship, from the occassional "i need X more people" requests in Bree. That was right after the game launch though, maybe they changed it since then.
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Shatter
Terracotta Army
Posts: 1407
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Cryptic has a good game here (yeah I said it),
Stopped reading after I read that, the game is shit with no longevity and to top it off its made by a shit company So speaketh the fucking Oracle. Please enumerate the shit qualities of this game, oh wise one. Cryptic
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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So, in essence, you've got nothing.
Thanks for clearing that up for us.
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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Pennilenko
Terracotta Army
Posts: 3472
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I'm going to stay away from this thread, because I am having fun with this game, and there are several people here who would convince me that I am not.
This game is fun.
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"See? All of you are unique. And special. Like fucking snowflakes." -- Signe
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Ghambit
Terracotta Army
Posts: 5576
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All this death penalty stuff has already been hashed and re-hashed over and over during beta. Why Cryptic hasnt just put the system in is kinda beyond me - well, maybe not... it's Cryptic.
Anyways, the prevailing thinking is to actually "turn on" the crew death penalty for space combat. e.g. Rather than having an actual death penalty per se, you simply have item degradation - which translates into a death penalty anyways because when you blow up, so does your crew. This crew is only regained via particular items or buying them back in port/replicator. (HEY! Finally a reason to even have credits in the 1st place, aside from the broken exchange). This gives actual meaning to the hazard system (already in place; prevents crew from getting hurt/dying when the hull is hit hard) and crew regeneration items, aside from just regaining hull quicker (which is meaningless, because dying and coming back is way quicker than waiting for your hull to regen).
As for the ground elements, most pvp battles are objective or resource based, so having any penalty associated with them is pretty well stupid. The FFA types already have "tickets" for the most part because they're counting kills yes?
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Stormwaltz
Terracotta Army
Posts: 2918
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Anyways, the prevailing thinking is to actually "turn on" the crew death penalty for space combat. e.g. Rather than having an actual death penalty per se, you simply have item degradation - which translates into a death penalty anyways because when you blow up, so does your crew. This crew is only regained via particular items or buying them back in port/replicator. (HEY! Finally a reason to even have credits in the 1st place, aside from the broken exchange). Those guys that I spent the last few weeks tweaking and fine-tuning the appearances, names, biographies, skills, and equipment of? I could lose those? If they do that, they better make it possible to get them back exactly the way I customized them.
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Nothing in this post represents the views of my current or previous employers.
"Isn't that just like an elf? Brings a spell to a gun fight."
"Sci-Fi writers don't invent the future, they market it." - Henry Cobb
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Riggswolfe
Terracotta Army
Posts: 8045
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Anyways, the prevailing thinking is to actually "turn on" the crew death penalty for space combat. e.g. Rather than having an actual death penalty per se, you simply have item degradation - which translates into a death penalty anyways because when you blow up, so does your crew. This crew is only regained via particular items or buying them back in port/replicator. (HEY! Finally a reason to even have credits in the 1st place, aside from the broken exchange). Those guys that I spent the last few weeks tweaking and fine-tuning the appearances, names, biographies, skills, and equipment of? I could lose those? If they do that, they better make it possible to get them back exactly the way I customized them. He's talking about the nameless crew, not the bridge officers.
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"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
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Stormwaltz
Terracotta Army
Posts: 2918
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He's talking about the nameless crew, not the bridge officers.
*blink* There's nameless crew? What do they do?
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Nothing in this post represents the views of my current or previous employers.
"Isn't that just like an elf? Brings a spell to a gun fight."
"Sci-Fi writers don't invent the future, they market it." - Henry Cobb
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Rishathra
Terracotta Army
Posts: 1059
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It's that little bar underneath your shield settings, that looks like a bunch of people standing in a row. More crew = faster hull regen, and supposedly, more efficient working of everything on your ship, whatever that means. If the bar is orange, that means injured crew members that regen over time, even in combat. Black means dead, and only regen out of combat. Supposedly, this was not always the case and you had to go back to a starbase to 'buy' new crew to replace the dead ones.
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"...you'll still be here trying to act cool while actually being a bored and frustrated office worker with a vibrating anger-valve puffing out internet hostility." - Falconeer "That looks like English but I have no idea what you just said." - Trippy
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Draegan
Terracotta Army
Posts: 10043
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They took out slavery? :(
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Daeven
Terracotta Army
Posts: 1210
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Will this awsomeness come with the current mechanic of "here! Eat a random +35BoP"? Or not? Just curious really.
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"There is a technical term for someone who confuses the opinions of a character in a book with those of the author. That term is idiot." -SMStirling
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion
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Ghambit
Terracotta Army
Posts: 5576
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I personally think the crew replacement mechanic is ingenious and creative. It's just they didnt frakkin finish what they started. They put everything in place to do-so, and then chickened out for the sake of ultra-casual play. And there's potential there for a LOT of meta if they just turn the damned thing on.
I mean, half the purpose of being/having an Engineer (or any of the damage-related skill trees) is mitigating and repairing damage... yet currently there's little reason to do-so, because it's smarter to just DIE and spec pure dps.
Imagine the tension that stupid simple crew-health bar would have on the game. It's like having item degradation that you can watch and address on-the-fly. As well, cleansing abilities will have meaning.
For the ground stuff, the only reason I'd think of a penalty being smart is just to take advantage of tricorder resurrection and/or healing, etc. You're unlikely to get healed or ressed in PvP-ground 'cause again, you may as well just respawn ready to go. The simple fix is as was said in here, just dont allow people to come back with full health. At the very least you should have to use one of the million and one hyposprays invading ones inventory.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Lantyssa
Terracotta Army
Posts: 20848
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Sounds like Wounds on your HAM bar. It was unpopular the first time it was tried.
I do think it is an interesting idea, can could work with a better implementation. I have no confidence in most teams managing to figure out how to do so.
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Hahahaha! I'm really good at this!
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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I personally think the crew replacement mechanic is ingenious and creative. It's just they didnt frakkin finish what they started. They put everything in place to do-so, and then chickened out for the sake of ultra-casual play. And there's potential there for a LOT of meta if they just turn the damned thing on. For what little it's worth, EVE ships don't have crew as resource (even though the backstory gives their ships crews of thousands in case of battleships+) precisely because the devs thought having crew people as some sort of generic "space gas" you refill at the station just wouldn't do these guys justice.
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Daeven
Terracotta Army
Posts: 1210
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Either of those scenarios sound fine really. When I hear "death penalties" I immediately go into EverQuest flashback mode and drown kittens.
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"There is a technical term for someone who confuses the opinions of a character in a book with those of the author. That term is idiot." -SMStirling
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion
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Shatter
Terracotta Army
Posts: 1407
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So, in essence, you've got nothing.
Thanks for clearing that up for us.
- too many instances and loading screens - no world immersion feeling - despite one big space feels like a single player game - ground combat visually and technicaly looks like a crap, and is boring as hell - the whole game is way too repeative - non-friendly IU, especially map section with missing quest markers, etc - the klingon side is unfinished, nothing to do except repetitive pvp. - no skill respec - skill cap - the micropayments (now Klingons nd Ferengi(sp), but I can bet there will be much more + respec too Im sure later - too complicated skill system - I really wish to know what exactly I'm picking to skill up. e.g. Field Theory +5, wth it does? this game need serious tooltips, without it, only devs know what such skill can do. And thats not only for skill system window, many items has weird variables. - no autofire on all weapons in space, and no autofire at all in ground combat - the game is unfinished - GM's never reply to tickets - Gold spammers even in the game mail system.... - cant play Borg unless you bought lifetime want more?
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Der Helm
Terracotta Army
Posts: 4025
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Is there a free trial yet ? I am bored this weekend. 
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"I've been done enough around here..."- Signe
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GenVec
Terracotta Army
Posts: 104
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- cant play Borg unless you bought lifetime
Haha, what? I'd never heard mention of this. They might as well put a big "IDIOT IRL" flashing sign above their heads.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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I'm going to stay away from this thread, because I am having fun with this game, and there are several people here who would convince me that I am not.
This game is fun.
Don't let 'em get to you. There have been people trying to convince us we're not having fun in WoW, either, for years.
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The past cannot be changed. The future is yet within your power.
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DaZog
Terracotta Army
Posts: 46
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I personally think the crew replacement mechanic is ingenious and creative. It's just they didnt frakkin finish what they started. They put everything in place to do-so, and then chickened out for the sake of ultra-casual play. And there's potential there for a LOT of meta if they just turn the damned thing on.
I mean, half the purpose of being/having an Engineer (or any of the damage-related skill trees) is mitigating and repairing damage... yet currently there's little reason to do-so, because it's smarter to just DIE and spec pure dps.
Imagine the tension that stupid simple crew-health bar would have on the game. It's like having item degradation that you can watch and address on-the-fly. As well, cleansing abilities will have meaning.
For the ground stuff, the only reason I'd think of a penalty being smart is just to take advantage of tricorder resurrection and/or healing, etc. You're unlikely to get healed or ressed in PvP-ground 'cause again, you may as well just respawn ready to go. The simple fix is as was said in here, just dont allow people to come back with full health. At the very least you should have to use one of the million and one hyposprays invading ones inventory.
The problem is, I won't be doing Deep Space Encounters, and I definately won't be doing Crystalline Entity if they make losing crew meaningful. DSE still have that problem with the Very Tough rape fleet that appears before the instance resests that just loves camping the zone-in. Sometimes you can get lucky and hit Evasive and book it out of range, but once you start getting into Romulans and up, there's no escape. And CE is designed to make you die and die and die while Cryptic trollfaces. They'd have to completely redo that encounter.
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Shatter
Terracotta Army
Posts: 1407
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I'm going to stay away from this thread, because I am having fun with this game, and there are several people here who would convince me that I am not.
This game is fun.
Don't let 'em get to you. There have been people trying to convince us we're not having fun in WoW, either, for years. Even in the games current state I can see people having fun, the question is how long will it last.
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Tannhauser
Terracotta Army
Posts: 4436
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So, in essence, you've got nothing.
Thanks for clearing that up for us.
- too many instances and loading screens - no world immersion feeling - despite one big space feels like a single player game - ground combat visually and technicaly looks like a crap, and is boring as hell - the whole game is way too repeative - non-friendly IU, especially map section with missing quest markers, etc - the klingon side is unfinished, nothing to do except repetitive pvp. - no skill respec - skill cap - the micropayments (now Klingons nd Ferengi(sp), but I can bet there will be much more + respec too Im sure later - too complicated skill system - I really wish to know what exactly I'm picking to skill up. e.g. Field Theory +5, wth it does? this game need serious tooltips, without it, only devs know what such skill can do. And thats not only for skill system window, many items has weird variables. - no autofire on all weapons in space, and no autofire at all in ground combat - the game is unfinished - GM's never reply to tickets - Gold spammers even in the game mail system.... - cant play Borg unless you bought lifetime want more? A lot of what you mentioned is just your opinion. I have the opposite view in most cases. Yes there is ground autofire, I use it all the time. You did pick out a couple of valid points though, like the murky skill system and the crap UI. Maybe it's because I'm a big ST nerd, but this game compares favorably against any other MMO out there, except WoW. They do have a ways to go, but I'm honestly excited to see what cool Trek lore they put in next. I'm sorry you have a burning hatred against Cryptic. But what are you gonna do? Burn your house down and crash a small plane into their building?
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Surlyboi
Terracotta Army
Posts: 10966
eat a bag of dicks
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So, in essence, you've got nothing.
Thanks for clearing that up for us.
- too many instances and loading screens - no world immersion feeling - despite one big space feels like a single player game - ground combat visually and technicaly looks like a crap, and is boring as hell - the whole game is way too repeative - non-friendly IU, especially map section with missing quest markers, etc - the klingon side is unfinished, nothing to do except repetitive pvp. - no skill respec - skill cap - the micropayments (now Klingons nd Ferengi(sp), but I can bet there will be much more + respec too Im sure later - too complicated skill system - I really wish to know what exactly I'm picking to skill up. e.g. Field Theory +5, wth it does? this game need serious tooltips, without it, only devs know what such skill can do. And thats not only for skill system window, many items has weird variables. - no autofire on all weapons in space, and no autofire at all in ground combat - the game is unfinished - GM's never reply to tickets - Gold spammers even in the game mail system.... - cant play Borg unless you bought lifetime want more? So basically, a bunch of subjective shit and nothing of actual substance. Really? no autofire on all weapons in space and none on the ground? No borg characters unless you bought a lifetime subscription? Boo-fucking-hoo. So yeah, give me more, something that doesn't make you sound like a whiny little hater.
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Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something. We need to stop this fucking planet right now and sort some shit out. -Kail
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Rishathra
Terracotta Army
Posts: 1059
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Maybe it's because I'm a big ST nerd, but this game compares favorably against any other MMO out there, except WoW. They do have a ways to go, but I'm honestly excited to see what cool Trek lore they put in next.
This. I was a huuuge Trek nerd in my teens, and sort of backed off from it for a long while afterward. Playing this game has reawakened that love. I even like the stupid "scan five things and beam out" missions, because I like the way your character flips out their tricorder. Another neat thing about the ground missions: Yeah, they kinda suck because it's this tiny little instance a few hundred feet square and not really an entire planet you can explore. However, the sheer number of terrain 'tile sets' or whatever you call them, is staggering. I've been playing steadily since open beta and I still managed to come across two new planet themes today that I hadn't seen before. The downside is that there are probably ten times as many terrain types as there are mission types. Der Helm, I got a 10 day trial key if you want one.
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"...you'll still be here trying to act cool while actually being a bored and frustrated office worker with a vibrating anger-valve puffing out internet hostility." - Falconeer "That looks like English but I have no idea what you just said." - Trippy
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DaZog
Terracotta Army
Posts: 46
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I'm enjoying it, overall. Aside from issues like DSE and CE, which are mostly just annoyances, the game is fun and relaxing for me to play. I bought a lifetime (yeah,yeah, go ahead, laugh) hedging my bets on the fact that there's a lot of Trekkies that'll keep this going- at least long enough for me to get my money's worth. That and judging from how Champs was run, I could see which one had priority 
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UnSub
Contributor
Posts: 8064
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The key thing about STO is that Cryptic only had 2 years to develop it. I'm not sure who was driving that 2 years - Atari, the contract with Paramount / CBS - but that appears to have been a hard target for release. For that release period, I think they've done better than expected. A lot of the issues I've seen with the game (content aside) come down to design decisions like player captains or being heavily instanced, and I'm personally fine with those choices. Still haven't bought it though. Going to give it a while and see what settles down. Reviews have been mixed - I thought Gamespot was a bit vicious with a 5.5, given that the same reviewer gave WAR an 8.5. Sales appear to be pretty good though.
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Ratman_tf
Terracotta Army
Posts: 3818
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The key thing about STO is that Cryptic only had 2 years to develop it. I'm not sure who was driving that 2 years - Atari, the contract with Paramount / CBS - but that appears to have been a hard target for release. For that release period, I think they've done better than expected. A lot of the issues I've seen with the game (content aside) come down to design decisions like player captains or being heavily instanced, and I'm personally fine with those choices.
Remember when they announced the release date and we all said say what?I put STO in the Guild Wars category. I'd buy it and play it if there were no sub fee.
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 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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Tannhauser
Terracotta Army
Posts: 4436
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Heavy instancing in CO and CoH bugs me, but for some reason it works in STO.
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koro
Terracotta Army
Posts: 2307
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So basically, a bunch of subjective shit and nothing of actual substance.
Really? no autofire on all weapons in space and none on the ground? No borg characters unless you bought a lifetime subscription? Boo-fucking-hoo.
So yeah, give me more, something that doesn't make you sound like a whiny little hater.
Funny thing is that ground auto fire was turned back on with the last patch, and Cryptic's keeping the lag bug that allows you to set more than one fore/aft space weapon to auto fire until they get a way to set as many space weapons as you like to auto in a patch or two.
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