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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Darkfall "Released" 0 Members and 7 Guests are viewing this topic.
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Author Topic: Darkfall "Released"  (Read 1094361 times)
ashrik
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Reply #2170 on: March 11, 2009, 11:57:06 AM

haha awesome. I got into a great guild and we have a sickass city and we're going sieging tonight and oh I'm so excited
Azaroth
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Reply #2171 on: March 11, 2009, 12:15:18 PM

I really meant something more along the lines of their old FAQ where they promised custom houses, 500 skills and 500 spells, literally millions of customization options for your clothes and armor, etc.

The feature list that was quoted, to me, looked like a whole lot of text about nothing.

F  is inviting you to start Quarto. Do you want to Accept (Alt+C) or Decline (Alt+D) the invitation?
 
  You have accepted the invitation to start Quarto.
 
F  says:
don't know what this is
Az  says:
I think it's like
Az  says:
where we pour milk on the stomach alien from total recall
DLRiley
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Reply #2172 on: March 11, 2009, 12:50:50 PM

I really meant something more along the lines of their old FAQ where they promised custom houses, 500 skills and 500 spells, literally millions of customization options for your clothes and armor, etc.

The feature list that was quoted, to me, looked like a whole lot of text about nothing.

It's not like those features if implemented would make dark fall less shitty.
Xurtan
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Posts: 181


Reply #2173 on: March 11, 2009, 01:09:46 PM

I really meant something more along the lines of their old FAQ where they promised custom houses, 500 skills and 500 spells, literally millions of customization options for your clothes and armor, etc.

The feature list that was quoted, to me, looked like a whole lot of text about nothing.

Q:Custom houses.
A: No.

Q: 500 skills
A: Unknown, I doubt it, but 'supposedly' some are hidden.

Q: 500 spells
A: See above.

Q: Customization options, millions of them.  DRILLING AND MANLINESS
A: Hell no.

Happy?  Heart
Nebu
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Reply #2174 on: March 11, 2009, 01:12:42 PM

500 skills are only meaningful in a pvp game if they are balanced.  I guarantee that even with 500 skills, you'll still see players utilizing only the select few deemed most powerful by successful players/guilds. 

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Azaroth
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Reply #2175 on: March 11, 2009, 01:22:24 PM

Well yeah. I'm just saying that they were once making a million and three wild promises about the depth of the game, and nobody really seems concerned with any of those anymore. Everyone seems quite happy with the fact that they're apparently discovering the dynamics of a game where everyone can kill everyone else.

It's like this is new and exciting to them. That, and only that, seems to be their justification for paying money to Aventurine. I've seen NOTHING else said about this game that leads me to believe there's anything even remotely innovative or even mildly interesting, and what you've got is a bunch of guys running around swatting each other and casting a few spells then looting corpses and emoting assrape.

If that's the case, I'm mocking up a shitty game in Torque over the next 4 months and taking as many idiot dollars as I can.

F  is inviting you to start Quarto. Do you want to Accept (Alt+C) or Decline (Alt+D) the invitation?
 
  You have accepted the invitation to start Quarto.
 
F  says:
don't know what this is
Az  says:
I think it's like
Az  says:
where we pour milk on the stomach alien from total recall
Nebu
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Posts: 17613


Reply #2176 on: March 11, 2009, 01:27:47 PM

PvP gamers just want a ring to fight in.  As a niche, they are pretty tolerant of the game mechanics as long as it doesn't crash to desktop every 5 mins or get in the way of killing noobs.  Hell... I played DAoC for over 5 years.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Mrbloodworth
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Posts: 15148


Reply #2177 on: March 11, 2009, 01:38:18 PM

500 skills are only meaningful in a pvp game if they are balanced.  I guarantee that even with 500 skills, you'll still see players utilizing only the select few deemed most powerful by successful players/guilds. 

I do not think there are 500 unique, utility driven skills. there is mana missile that comes in rank 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 (where it gets its stats adjusted). Then other things like running 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 (+2% run speed!).

ETC... If i am wrong, please correct me.

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Signe
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Muse.


Reply #2178 on: March 11, 2009, 01:43:18 PM

It doesn't matter how many skills there are.  People will quickly figure out exactly what is the best build for whatever and everyone who does that will be one.  Did that make sense?  If it was WoW, it would be 9 1/2 million NE hunters, or something.

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ashrik
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Reply #2179 on: March 11, 2009, 01:45:16 PM

fucking epic
Mrbloodworth
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Reply #2180 on: March 11, 2009, 01:51:19 PM


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Montague
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Reply #2181 on: March 11, 2009, 01:58:47 PM


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schild
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WWW
Reply #2182 on: March 11, 2009, 02:00:04 PM

See, unlike Demon Souls, this is a game where people do have to validate how they could possibly like it. /snort
sidereal
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Posts: 1712


Reply #2183 on: March 11, 2009, 02:32:18 PM

fucking epic

Was that Darkfall gameplay or a climactic scene from Lord of the Rings, because I literally could not tell the difference

THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
Malakili
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Posts: 10596


Reply #2184 on: March 11, 2009, 02:50:29 PM

fucking epic
  Hello Kitty

Yeah, thats right, Darkfal is Hello Kitty Island Adventure, I said. why so serious?
Segoris
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Reply #2185 on: March 11, 2009, 02:53:29 PM

fucking epic

I'm having bad flashbacks of EQ1 at release from those animations/gfx, more specifically would be shiny High Elf Paladins at release. Well, with a willow wisp on steroids while the players used a DAoC UI that is. ACK!

Vinadil
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Reply #2186 on: March 11, 2009, 03:06:27 PM

Hey, those elementals drop some good reagents :).  And yea, PvE combat basically requires one skill... the abilty to align your guildmtes into a square/circle to box in the mob and then whack it to death.  Of course, those guys had just one mob... turn that into 3 and you have to add a few guys who are continuosly knocking back the other 2 while the group kills the one.  Add 4 more, up the damage by 2x (lizardmen...) and, well, you will die VERY fast if you just stand still and whack on the mob like that.  Turn the mob into a dragon that tosses fireballs out and has a cone breath of flame... well yea then 20 people will have a hard time of it and NONE of them will be in melee range for long.

That said, I find it similar to other games if you play DPS, and not too different if you play a healer.  You either target the enemy and click-for-damage, or you find an ally and click-for-heal.  Healing requires a bit more moving since the spells are LOS driven.

As to the lack of features, personal houses were dropped a good while back, the UO crowd was just hanging on to some desire for them even after hearing they would not be in the game.

500 skills is true, they just don't mention that the # 500 includes the same 8 skills for 8 weapon lines and such.  Unique skills would be closer to... 6 for melee combat maybe?  Spells gets quite a bit deeper, but nothing like 500 unique abilities.

And, yea, I am actually a bit confused about the 3million color-coded armor possibilities myself.  It would definitely be helpful, as it is not easy to tell friend from foe in combat with no ability to make guild colors and such.
WayAbvPar
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Posts: 19270


Reply #2187 on: March 11, 2009, 03:31:35 PM

fucking epic

Wow. Those combat animations are fucking terrible. The overall look wasn't too bad, but the guy with his back to the camera chopping straight up and down with his sword without moving the lower half of his body?  ACK!

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NiX
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Reply #2188 on: March 11, 2009, 03:32:14 PM

Lantyssa
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Reply #2189 on: March 11, 2009, 03:37:11 PM

Hey, those elementals drop some good reagents :).  And yea, PvE combat basically requires one skill... the abilty to align your guildmtes into a square/circle to box in the mob and then whack it to death.  Of course, those guys had just one mob... turn that into 3 and you have to add a few guys who are continuosly knocking back the other 2 while the group kills the one.  Add 4 more, up the damage by 2x (lizardmen...) and, well, you will die VERY fast if you just stand still and whack on the mob like that.  Turn the mob into a dragon that tosses fireballs out and has a cone breath of flame... well yea then 20 people will have a hard time of it and NONE of them will be in melee range for long.
That dragon fight posted a page or two back didn't look like it played out any differently.

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Falconeer
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WWW
Reply #2190 on: March 11, 2009, 04:25:30 PM

Almost no one is in the game and some guys I know are talking about 30 to 120 minutes queues to just login couple of nights ago.

I had to see it myself but yeah, "the shop is temporarily offline".
They brought the concept of "closed and paid beta" to a whole new level.

DLRiley
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Posts: 1982


Reply #2191 on: March 11, 2009, 05:16:39 PM

Almost no one is in the game and some guys I know are talking about 30 to 120 minutes queues to just login couple of nights ago.

I had to see it myself but yeah, "the shop is temporarily offline".
They brought the concept of "closed and paid beta" to a whole new level.

Free open beta was dumb. Enter the brave new world of paying to play in a closed beta. It's the future  awesome, for real
UnSub
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WWW
Reply #2192 on: March 11, 2009, 06:09:02 PM

It's hard to put into words what makes something good/better, but don't take the flack that you may receive too harshly and remember that they are probably jealous and confused, because people are dying to play with you, while they are wasting their time in some carebear, corporate loot grind that is going round in circles and getting nowhere and producing no memories worth reporting about.

Yes, stay true you poor poor hardcore PvPers. Don't let the mean words of the awful carebears get to you - they are just jealous of your awesomeness. Everyone will want to be your friend once they get to know you.

K9
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Reply #2193 on: March 11, 2009, 07:10:41 PM

I don't get all this waffle about "memories", the game's like a week old for fuck's sake. I have memories from 2-3 years ago doing stuff in WoW and AO that I still cherish, but at the time I didn't get all misty-eyed about them; so this whole affair seems like a lot of clutching at straws for something different.

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Lantyssa
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Posts: 20848


Reply #2194 on: March 11, 2009, 09:12:36 PM

It's hard to put into words what makes something good/better, but don't take the flack that you may receive too harshly and remember that they are probably jealous and confused, because people are dying to play with you, while they are wasting their time in some carebear, corporate loot grind that is going round in circles and getting nowhere and producing no memories worth reporting about.

Yes, stay true you poor poor hardcore PvPers. Don't let the mean words of the awful carebears get to you - they are just jealous of your awesomeness. Everyone will want to be your friend once they get to know you.
Let's gank some PvPers with our mocking carebear words.  I polish my keyboard with their tears.

Hahahaha!  I'm really good at this!
sidereal
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Posts: 1712


Reply #2195 on: March 11, 2009, 09:27:29 PM

PvPers don't cry.  They rage-sweat from their eyes.

THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
Redgiant
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Reply #2196 on: March 12, 2009, 12:10:34 AM

fucking epic

Calling that a circle jerk would be kind.

Edit: MJ called Tasos to personally thank them for lowering dropping the bar on the ground.
« Last Edit: March 12, 2009, 12:16:08 AM by Redgiant »

A FUCKING COMPANY IS AT STEAK
Redgiant
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Reply #2197 on: March 12, 2009, 12:34:45 AM

The Darkfall animation tool.
 

A FUCKING COMPANY IS AT STEAK
Vinadil
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Posts: 334


Reply #2198 on: March 12, 2009, 05:18:35 AM

Yep, the 2-hour queue is real, probably why the servers are down this morning.  It seems that they instituted a queue not just to manage the log-in server but to cap the number of players allowed in world.  That is not a good thing when you are running multiple servers, it has people talking of cancelling when there is only one.

It is strange, however, that I feel so strongly about missing 1 hour of playtime in some games, and other games I may pay a month's subscription and never even log in.  I guess it is the fact that I could log in if I wanted to that makes the big difference.
ClydeJr
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Reply #2199 on: March 12, 2009, 07:32:35 AM

Yes, stay true you poor poor hardcore PvPers. Don't let the mean words of the awful carebears get to you - they are just jealous of your awesomeness. Everyone will want to be your friend once they get to know you.
Let's gank some PvPers with our mocking carebear words.  I polish my keyboard with their tears.


Off-topic: Lantyssa, I saw a billboard for this on the way to work and thought of you.
Lantyssa
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Reply #2200 on: March 12, 2009, 08:32:28 AM

Off-topic: Lantyssa, I saw a billboard for this on the way to work and thought of you.
HOLY RED PANDA, BATMAN!

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Hahahaha!  I'm really good at this!
Soulflame
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Reply #2201 on: March 12, 2009, 08:59:43 AM

Well yeah. I'm just saying that they were once making a million and three wild promises about the depth of the game, and nobody really seems concerned with any of those anymore. Everyone seems quite happy with the fact that they're apparently discovering the dynamics of a game where everyone can kill everyone else.

It's like this is new and exciting to them. That, and only that, seems to be their justification for paying money to Aventurine. I've seen NOTHING else said about this game that leads me to believe there's anything even remotely innovative or even mildly interesting, and what you've got is a bunch of guys running around swatting each other and casting a few spells then looting corpses and emoting assrape.

If that's the case, I'm mocking up a shitty game in Torque over the next 4 months and taking as many idiot dollars as I can.

Couldn't you just fire up IYP 2.0 and accept donations or something?
Venkman
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Posts: 11536


Reply #2202 on: March 12, 2009, 09:18:01 AM

Well yeah. I'm just saying that they were once making a million and three wild promises about the depth of the game, and nobody really seems concerned with any of those anymore.

Could be a rebound game for players who left their first MMO. Could be the UI uniqueness. Heck, half the early accolades for AA and TR in beta were just because they were different.

People begin to look for depth in a new game when the main point of difference of that game from others has been grokked. I suspect we're still a few weeks away from that, in part because so few people can actually play the thing.
Hindenburg
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Itto


Reply #2203 on: March 12, 2009, 10:18:36 AM

It is strange, however, that I feel so strongly about missing 1 hour of playtime in some games, and other games I may pay a month's subscription and never even log in.  I guess it is the fact that I could log in if I wanted to that makes the big difference.

Darkfall has it's own brand of Stockholm syndrome, then?

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gryeyes
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Reply #2204 on: March 12, 2009, 10:54:22 AM

Down syndrome if anything.
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