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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Carbine Studios' "Wildstar" 0 Members and 2 Guests are viewing this topic.
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Author Topic: Carbine Studios' "Wildstar"  (Read 979486 times)
Mrbloodworth
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Reply #1085 on: October 03, 2013, 08:57:42 AM

I'm not on the fence. I'm quite sure the core of this game will be the same ole same ole. Something I'm personally tired of in the MMO scene.

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Threash
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Reply #1086 on: October 03, 2013, 08:59:10 AM

Yeah it looks like they are doing a great job but the game is clearly headed in a direction i will not enjoy. 

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Sjofn
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Reply #1087 on: October 03, 2013, 02:30:26 PM

It looks like I'd have fun with it at first, and if they go all "most of our resources go to shit Sjofn doesn't do," no harm done, I'll just stop playing. I don't need to be married to a game for years and years and years for it to be worth fucking around with for a while.

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Mrbloodworth
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Reply #1088 on: October 03, 2013, 05:13:22 PM

Absolutely.

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Threash
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Reply #1089 on: October 03, 2013, 05:14:12 PM

I wish i had that in me but if i know i won't enjoy the endgame i can't see myself wasting the time getting there.

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Flood
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Reply #1090 on: October 03, 2013, 10:29:57 PM

I'm pretty excited about it, since I quit WoW 3ish years years ago I really haven't played any MMO's (well...MWO) so my scabs are all healed up and I'm ready for further punishment.  Still ready to be disappointed though.

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Draegan
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Reply #1091 on: October 04, 2013, 07:03:19 AM

This game will be Vanilla WOW++. So updated graphics, updated QOL things, different twist on questing and combat (GW2 style). So if vanilla WOW wasn't for you, or you're tired of that style of game, Wildstar isn't for you.

The only major difference is housing.

So far I'm not impressed with the classes. Warrior (yawn) Rogue (yawn) Mage (yawn) MageType2 (yawn). They to unannounced classes are the engineer and medic so I hope they get a little more sci-fi with them because the other four classes look boring and generic.
« Last Edit: October 04, 2013, 07:05:11 AM by Draegan »
Lucas
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Further proof that Italians have suspect taste in games.


Reply #1092 on: October 09, 2013, 02:06:57 PM

Cross-realm interaction right from the start, but only for instanced content (and no cross-realm trade) :

http://www.wildstar-online.com/en/news/wildstar_wednesday_crossing_the_streams.php

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Sjofn
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Reply #1093 on: October 11, 2013, 04:18:04 PM

Hooray for the fucking LFD being in right from launch!  why so serious?

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Fordel
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Reply #1094 on: October 11, 2013, 04:56:11 PM

How will they build COMMUNITY?!?!?!  why so serious?

and the gate is like I TOO AM CAPABLE OF SPEECH
Paelos
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Reply #1095 on: October 11, 2013, 05:02:58 PM

Is it just dungeons or raids too?

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Venkman
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Reply #1096 on: October 11, 2013, 06:09:11 PM

Is it just dungeons or raids too?

They weren't clear, and only offer "<redacted>" for speculation:

Quote
anytime you enter instanced content, whether through battlegrounds, dungeons, arenas, or <REDACTED>, your entire party will all be able to play together
Draegan
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Reply #1097 on: October 15, 2013, 08:45:40 AM

I was at NYCC and I was talking to a friend of mine from Carbine who is the Sr CM and he told me about some interesting systems that will be announced for this game. I can't wait until they show them off.

Paelos
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Reply #1098 on: October 15, 2013, 08:55:14 AM

If they are doing raids with finders, that might change my attitude towards the game.

40 mans aren't really feasible now without some sort of grouping mechanic.

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Draegan
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Reply #1099 on: October 15, 2013, 08:56:24 AM

If they are doing raids with finders, that might change my attitude towards the game.

40 mans aren't really feasible now without some sort of grouping mechanic.

From what I hear, Carbine is very serious about keeping 40 man raids a very difficult and challenging part of the game.
luckton
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Reply #1100 on: October 15, 2013, 09:14:32 AM

If they are doing raids with finders, that might change my attitude towards the game.

40 mans aren't really feasible now without some sort of grouping mechanic.

From what I hear, Carbine is very serious about keeping 40 man raids a very difficult and challenging part of the game.

All fine and dandy, so long as their don't wall off story/lore content with them a la Vanilla WoW.

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Lakov_Sanite
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Reply #1101 on: October 15, 2013, 12:57:04 PM

If they are doing raids with finders, that might change my attitude towards the game.

40 mans aren't really feasible now without some sort of grouping mechanic.

From what I hear, Carbine is very serious about keeping 40 man raids a very difficult and challenging part of the game.

All fine and dandy, so long as their don't wall off story/lore content with them a la Vanilla WoW.

I agree and disagree with this. 

Vanila wow did gate content behind raids but calling Ragnaros storyline is a bit of a stretch.  There was no real story to any of the original wow raids beyond "here's the bad guys lair, kill him"

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Draegan
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Reply #1102 on: October 15, 2013, 01:01:28 PM

If they are doing raids with finders, that might change my attitude towards the game.

40 mans aren't really feasible now without some sort of grouping mechanic.

From what I hear, Carbine is very serious about keeping 40 man raids a very difficult and challenging part of the game.

All fine and dandy, so long as their don't wall off story/lore content with them a la Vanilla WoW.

From what they've said publicly, all the story driven stuff is in solo-mode dungeons or whatever they call them.
Lucas
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Further proof that Italians have suspect taste in games.


Reply #1103 on: October 17, 2013, 03:29:38 AM

In-fiction presentation of what sounds like the tutorial area for the Dominion faction, the "Destiny" Arkship:

http://www.wildstar-online.com/uk/news/wildstar_wednesday_-_dominion_arkship_destiny.php

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
Paelos
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Error 404: Title not found.


Reply #1104 on: October 17, 2013, 06:19:49 AM

I'm sensing there's a catch...  why so serious?

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Draegan
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Reply #1105 on: October 18, 2013, 06:50:04 AM

I was at NYCC last weekend and was talking with my buddy David Bass (Scooter) and he told me about some new systems they are trying out in the game. Obviously I can't say what those are, but I have to say it got me excited about the game. These guys are constantly iterating the game. Apparently they have some really good tools. We should be getting some really good updates soon as the game gets into the 6 months to launch window.
Father mike
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Reply #1106 on: October 18, 2013, 07:31:00 AM

Wait, we're still beyond 6 months on this thing?  I thought it was launching in 'early 2014' e.g. mid-March or roughly five months.

I'm pretty positive Guild Wars 2 won't hold my interest that long ...

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Paelos
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Reply #1107 on: October 18, 2013, 07:45:57 AM

Summer 2014 was my expectation.

My ideal launch window would actually be 3 months after Wow launches an expansion at this point. Prime pickings.

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Draegan
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Reply #1108 on: October 18, 2013, 09:52:01 PM

Wait, we're still beyond 6 months on this thing?  I thought it was launching in 'early 2014' e.g. mid-March or roughly five months.

I'm pretty positive Guild Wars 2 won't hold my interest that long ...

It's slated for spring 2014. That's like 6 months from now.
Simond
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Reply #1109 on: October 19, 2013, 03:46:23 AM

If they are doing raids with finders, that might change my attitude towards the game.

40 mans aren't really feasible now without some sort of grouping mechanic.

From what I hear, Carbine is very serious about keeping 40 man raids a very difficult and challenging part of the game.

All fine and dandy, so long as their don't wall off story/lore content with them a la Vanilla WoW.

I agree and disagree with this. 

Vanila wow did gate content behind raids but calling Ragnaros storyline is a bit of a stretch.  There was no real story to any of the original wow raids beyond "here's the bad guys lair, kill him"
Yeah, Onyxia had absolutely nothing to do with any of the pre-endgame lore. 

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Malakili
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Reply #1110 on: October 19, 2013, 04:41:39 AM


Yeah, Onyxia had absolutely nothing to do with any of the pre-endgame lore. 

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Lakov_Sanite
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Reply #1111 on: October 19, 2013, 09:44:32 AM

Hah! I messed up that quote.

Yes the Onyxia questline was lore but the raid was a single dragon fight. The actual instance didn't add anything to lore and yes everything leading up to did but the actual dungeons in wow vanilla amounted to "lore character in a box, go kill them"
« Last Edit: October 19, 2013, 05:56:35 PM by Lakov_Sanite »

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Venkman
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Reply #1112 on: October 19, 2013, 04:53:17 PM

Wait, we're still beyond 6 months on this thing?  I thought it was launching in 'early 2014' e.g. mid-March or roughly five months.

I'm pretty positive Guild Wars 2 won't hold my interest that long ...

It's slated for spring 2014. That's like 6 months from now.
Yea, but which country's Spring?  cool
Threash
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Reply #1113 on: November 08, 2013, 08:27:20 PM


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Surlyboi
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Reply #1114 on: November 08, 2013, 09:09:10 PM

Yeah, still really have zero interest in playing this.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Hoax
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Reply #1115 on: November 08, 2013, 10:54:24 PM

Yeah, still really have zero interest in playing this.

Unless they have some real geniuses designing the war plots system I can't think of a good reason to give any fucks about this game.

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Miasma
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Reply #1116 on: November 08, 2013, 11:06:43 PM

It's a wow clone and wow's new expansion sounds really mediocre so sure.
Venkman
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Reply #1117 on: November 09, 2013, 06:22:18 PM

I want their clever* humor to mean something about the fun of the game, if for no other reason than to see a marketing campaign actually align with a quality experience, instead of whitewashing it.

* in the context of the usually laboriously-overthought/overbudget too-full-of-themselves marketing campaigns desperately trying to pull attention away from derivative or predictably bad experiences, or the slapdash amateur hour these kinds of games usually get
MediumHigh
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Reply #1118 on: November 09, 2013, 08:54:20 PM

Once it gets out of beta I'll look at it's pvp options and determine whether its worth the download. I think I'm kind of broken when I look at a game that spends 90% of its time creating an expansive pve experience and dismiss the game off hand for the 10% I'm actually going to play.  Ohhhhh, I see.
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Reply #1119 on: November 09, 2013, 09:17:40 PM

It's a wow clone and wow's new expansion sounds really mediocre so sure.

So this is something WoWy, Neverwinter online is decidly meh and F13 forum consesus is pretty unimpressed with ESO as well. (Hope I got that right?)

So if I want to develop a serious poop-sock MMORPG addiction like the one caused by Vanilla WoW in 2004 there is not much hope in 2014?

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