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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Carbine Studios' "Wildstar" 0 Members and 3 Guests are viewing this topic.
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Author Topic: Carbine Studios' "Wildstar"  (Read 979313 times)
luckton
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Reply #525 on: July 23, 2013, 02:54:56 AM

NDA

There was word of some kind of 10k invite stress test blitz they're doing.  Lucky stiff!   Shaking fist

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

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Lucas
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Reply #526 on: July 23, 2013, 03:27:28 AM


" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
Sjofn
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Reply #527 on: July 23, 2013, 05:45:36 PM

 Heartbreak

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Paelos
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Reply #528 on: July 23, 2013, 05:55:28 PM

I got... no it was spam.

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Ginaz
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Reply #529 on: July 23, 2013, 05:59:00 PM

I saw a message in my inbox today from Carbine Studios and got excited until I noticed it was just an update featuring the new races.  So, yeah... Heartbreak Heartbreak.
Pennilenko
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Reply #530 on: July 23, 2013, 08:54:44 PM

There are only two conditions that will make me buy this game. One is that i get to beta test it and discover that it is not shit. The other, if i don't get to beta it, is that an f13 guild makes it longer than a month. If neither of those conditions get met I wont be spending my money on it. Unless its free, then I will not play it at all. I am really fucking tired of the free to play evolution.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Nebu
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Reply #531 on: July 24, 2013, 06:27:14 AM

If I have to group with more than 3 or 4 other people to get the top end gear, I'm not playing.  I'm sick of raiding as gated content. 

If it makes me feel like a  this guy looks legit because of the graphics... also not playing.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
angry.bob
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Reply #532 on: July 24, 2013, 08:44:07 AM

If I have to group with more than 3 or 4 other people to get the top end gear, I'm not playing.  I'm sick of raiding as gated content. 

Ditto
If it makes me feel like a  this guy looks legit because of the graphics... also not playing.

I haven't seen any "not child porn because they have elf ears" content, but I haven't done an exhaustive search.

Wovon man nicht sprechen kann, darüber muß man schweigen.
Typhon
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Reply #533 on: July 24, 2013, 09:43:16 AM

If I have to group with more than 3 or 4 other people to get the top end gear, I'm not playing.  I'm sick of raiding as gated content. 

If it makes me feel like a  this guy looks legit because of the graphics... also not playing.

I'm more restrictive.  I want to be able to solo when no one else is on/around, and I want it to magically scale itself as more people login to play.  I don't want any dungeon to be more than a half an hour because folks can't stay focused for more than a half an hour.  I want a difficulty slider.

...

:) yeah, I'm probably not playing this game
Rasix
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Reply #534 on: July 24, 2013, 09:54:00 AM

I'm more restrictive.  I want to be able to solo when no one else is on/around, and I want it to magically scale itself as more people login to play.  I don't want any dungeon to be more than a half an hour because folks can't stay focused for more than a half an hour.  I want a difficulty slider.

...

:) yeah, I'm probably not playing this game

This is all I've ever wanted in a MMO.  I'm never going to get it.  That's OK with me, MMOs don't need to be my alpha and omega of gaming anymore. 

-Rasix
Nevermore
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Reply #535 on: July 24, 2013, 10:05:02 AM

We had that game.  It was called City of Heroes, but not enough people played it so now we can't have nice things.

Over and out.
Rasix
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Reply #536 on: July 24, 2013, 10:09:00 AM

I couldn't get past level 11 in CoH. I just found it incredibly boring.  Boring enough that I didn't make it 10 minutes into CoV before turning it off.   Game just didn't work for me at all.
« Last Edit: July 24, 2013, 10:11:45 AM by Rasix »

-Rasix
Nebu
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Reply #537 on: July 24, 2013, 10:17:47 AM

We had that game.  It was called City of Heroes, but not enough people played it so now we can't have nice things.

Loved that game and played it for years.  I'd be quite happy to have a fantasy version of CoH with better crafting, housing, and decent loot generator. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Typhon
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Reply #538 on: July 24, 2013, 11:27:37 AM

I love CoH a lot as well, so much done right.  That said, the speed of leveling, waiting for powers to come off cool down and the jarring change in difficulty with that patch whose name I can't remember made it hard to stick with.  Heartbreaking really, given how simple those items should have been to fix.

So much done right.  Mentoring +/-, housing, interesting villains / villain groups / back stories.  Missions that scaled to those playing.  So much done right.   cry

Something else I always wanted in their missions - secondary objectives that accepted partial completion.  Example, "arrest all villains" was a frequent goal of the missions, but you could get stuck on that mission if the villain got stuck in the geometry.  They should have implemented secondary objects with fuzzy logic.  If you were playing a stealth hero, then you actually want to arrest as few as possible, ideally triggering a different next map (story arcing).  Playing the bad ass you want to arrest as many as possible.  Ramp up the difficulty by having some of the runners actually try to make it to the doorways instead of just hanging back a bit.  Higher score/better reward the more guys you arrest.  A villain (or gigaw I'm supposed to pickup) getting stuck in the geometry doesn't stop me from progressing.
01101010
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Reply #539 on: July 24, 2013, 11:33:22 AM


I don't want any dungeon to be more than a half an hour because folks can't stay focused for more than a half an hour.  I want a difficulty slider.

...

:) yeah, I'm probably not playing this game

While I want to shake the fuck outta these ADHD people, I can't argue with the fact that you are about right. I like longer dungeons, but it seems the rest of the playerbase just can't handle it... thta makes me sad.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Trippy
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Reply #540 on: July 24, 2013, 11:37:19 AM

I love CoH a lot as well, so much done right.  That said, the speed of leveling, waiting for powers to come off cool down and the jarring change in difficulty with that patch whose name I can't remember made it hard to stick with.  Heartbreaking really, given how simple those items should have been to fix.
Well there were a couple of radical global nerfs to the game but you are probably thinking of "Enhancement Diversification" aka ED.
Lakov_Sanite
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Reply #541 on: July 24, 2013, 11:59:31 AM

Scaling content is almost universally boring.

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Rasix
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Reply #542 on: July 24, 2013, 12:03:57 PM

Bethsoft's attempts at scaling would work OK for me.  Then again, they're not making you do the Heigan Safety Dance in Skyrim. 

Compelling and difficult solo content has been done well by TSW and GW2, they just haven't gone all the way yet.  Same with SWTOR really.  There's no reason why that game couldn't be 100% soloable, especially the leveling content.

-Rasix
Paelos
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Reply #543 on: July 24, 2013, 12:10:06 PM

If you make a game F2P with achievements and cosmetics? The outdated idea that you have to gate things through large group content as a point of retention is no longer necessary. It could be 100% solo content with an economy, housing, social aspects, and exploring.

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Ingmar
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Reply #544 on: July 24, 2013, 12:10:12 PM

Bethsoft's never done scaling for group size, so I don't think it's really an applicable example. The core problem with group scaling is you either have to remove complexity from the encounter as it gets smaller, or just have very little complexity in the fight to start with. You lose design space in other words; Blizzard managed to scale the 4 Horsemen in Naxxramas from a 40 person fight down to 25 and 10, but you really can't go beyond that; all that potential room for encounter design is just gone in a world where you'd scale all the way down to 1 person.

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Sjofn
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Reply #545 on: July 24, 2013, 01:58:55 PM

While I loved CoX very much, the scaling wasn't exactly exciting or interesting. I'm by myself! There are groups of 3 bad guys all down the hall. I'm with Ingmar! There are groups of four or five baddies down the hall. I'm with a full group! I can't even SEE the hall for all the baddies.

But those baddies were the same exact baddies with the same exact powers. I prefer my group content to feel a little different. And they had that more interesting group content in the Task Forces (whose main flaw was that some of them took a billion years to actually complete), which were ... group only.

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Lakov_Sanite
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Reply #546 on: July 24, 2013, 02:02:40 PM

The only way to have solo content be as or near as complex as group content is to have npc's available to be your group. At that point why even play an mmo?

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Nevermore
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Reply #547 on: July 24, 2013, 02:44:16 PM

On the other hand, much of why I loved GW1 was because I could have customizable npc's available to be my group.

Over and out.
Threash
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Reply #548 on: July 24, 2013, 02:47:29 PM

And we officially reached the "what constitutes an MMO" part of the thread.

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Rasix
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Reply #549 on: July 24, 2013, 02:47:59 PM

The only way to have solo content be as or near as complex as group content is to have npc's available to be your group. At that point why even play an mmo?

Because you like people some of the time? Your gaming group of friends can't get together every day but would rather play with together given the chance? MMOs also come with a semi-persistent world/community and live development teams.   Those are nice.


-Rasix
Sjofn
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Reply #550 on: July 24, 2013, 03:20:30 PM

No, Rasix, you either want to play with other people ALL of the time or NONE of the time, there is never any in-between.

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Paelos
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Reply #551 on: July 24, 2013, 04:52:48 PM

No, Rasix, you either want to play with other people ALL of the time or NONE of the time, there is never any in-between.

Damn, and here I was sure there was a number between 1 and ALL. Those fucking musketeers ruined everything.

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Megrim
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Reply #552 on: July 24, 2013, 06:42:53 PM

Play a massively multi-player game.

Complain about not being able to solo.

f13 Rock on!


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Pennilenko
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Reply #553 on: July 24, 2013, 06:53:04 PM

And we officially reached the "what constitutes an MMO" part of the thread.

Not yet, but I feel it coming on pretty rapidly.

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Nebu
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Reply #554 on: July 24, 2013, 06:54:03 PM

Play a massively multi-player game.

Complain about not being able to solo.

f13 Rock on!

We've been through this too many times to recall.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Kageru
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Reply #555 on: July 24, 2013, 07:02:16 PM


Yep, but the audience is changing. The dedication required to PUG is fading as online gaming becomes more mainstream and gamers more fickle.

I accepted that EQ was group required for XP giving content because getting kicked in the balls was part of the novelty. I got over it...

Should there be rewards that encourage group play? for sure. It worked fine in CoH where the action became more fun and more rewarding so people would form groups because it was fun. It works fine in GW2 events where they scale up dynamically and you don't need to do a pre-PUG interview and item-check. Having a large amount of content behind a "5 man or piss off" barrier, especially if that content is challenging enough to make PUG's have a high failure rate, not so bright.

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Lakov_Sanite
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Reply #556 on: July 24, 2013, 08:05:15 PM

Or you could you know, close the mmo and play a single player game for a while. MMO players just want everything all the time.

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Malakili
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Reply #557 on: July 24, 2013, 08:12:55 PM

All genres are moving towards the "games as services" model.  MMOs included.  If your game is a service, you want to offer something to as many people as possible as often as possible, particularly when your income comes from people being invested enough to buy a new hat.  They are a lot less likely to buy that new shiny if they feel compelled to load up a different game when their friends aren't online.
Ginaz
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Reply #558 on: July 24, 2013, 09:03:46 PM

Or you could you know, close the mmo and play a single player game for a while. MMO players just want everything all the time.

Sometimes I want to climb out of my cave and stop being an anti-social hermit for awhile.  Sometimes.

All grouping, all the time is dumb.  All solo, all the time is dumb, too.
Paelos
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Reply #559 on: July 24, 2013, 09:36:35 PM

Or you could you know, close the mmo and play a single player game for a while. MMO players just want everything all the time.

I think people think other people playing a game is fun in theory. The issue arises when players just want other MMO players to not be useless asshats. The problem is that they themselves are likely useless asshats. And that's because the genre attracted this kind of asshat over the years with it's time=success model of game.

Now it's just asshats all the way down.

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