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f13.net  |  f13.net General Forums  |  Gaming  |  Steam  |  Topic: Team Fortress 2 0 Members and 4 Guests are viewing this topic.
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Author Topic: Team Fortress 2  (Read 202616 times)
eldaec
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Reply #455 on: October 12, 2007, 01:30:33 AM

If portal went multiplayer I think you'd have to move away from deathmatch and do something like 'hunt the cake'.


Spawn a cake in semi-random spots, whoever catches the cake gets a point. You still use portals to kill the other guy or team, but that just knocks them out for a while and leaves you free to pursue the moist and delicious cakey goodness.


There might even be a party for the winner.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
NiX
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Locomotive Pandamonium


Reply #456 on: October 12, 2007, 08:00:16 AM

I made a box in hammer with a spawn point and light. It was glorious and I feel like a god.
Yegolev
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Reply #457 on: October 12, 2007, 09:03:42 AM

Far more amusing then using portals over instakill lava would be to put the entry portal on the ground and the exit portal on the ceiling above it.  You'd have to disconnect from the game to escape...

This is hard enough to do in Portal that there is an achievment for sustaining it: fall 30k feet.  I got that one last night.  So people certainly aren't going to be trapped in that situation.

There can only be a party for the winner if you assume the Party Escort Submission Position.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Venkman
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Reply #458 on: October 12, 2007, 02:15:06 PM

It looks like TF2 isn't listed yet in the Source SDK stuff.  There's undoubtedly some sort of way to haxor it in there, but I'm going to wait until they have the "PUSH BUTTON HERE TO MAKE TF2 MAP" button.

Heh I can't even get the Source thing to run. No TF2 map option in there yet? Yea, I'll wait too unless someone's got Schild's numbered-list of steps on how to make it worksie.
NiX
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Reply #459 on: October 12, 2007, 02:25:59 PM

Heh I can't even get the Source thing to run. No TF2 map option in there yet? Yea, I'll wait too unless someone's got Schild's numbered-list of steps on how to make it worksie.

Step by step guide
Ookii
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Reply #460 on: October 12, 2007, 02:30:18 PM

Hey whoever makes a map, MAKE A PATH ONLY SCOUTS CAN TRAVERSE (aka double jumping).

That would be fun.

Yoru
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Reply #461 on: October 12, 2007, 02:38:48 PM

Far more amusing then using portals over instakill lava would be to put the entry portal on the ground and the exit portal on the ceiling above it.  You'd have to disconnect from the game to escape...

This is hard enough to do in Portal that there is an achievment for sustaining it: fall 30k feet.  I got that one last night.  So people certainly aren't going to be trapped in that situation.

It actually isn't that hard. I had two slightly off-center vertical portals yesterday, and what I noticed was that when I fell into a portal towards the edge, it knocked me back towards the center of the portal. It seems to auto-center you as you're falling through portals.

The other, easier way is to stand in one place, look straight up and look straight down. Since you can't over-rotate past the zenith and nadir of your aiming sphere, it's real easy to do.
Samwise
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Reply #462 on: October 12, 2007, 02:43:32 PM

Hey whoever makes a map, MAKE A PATH ONLY SCOUTS CAN TRAVERSE (aka double jumping).

That would be fun.

You mean like every single one of the official maps, and ZERO of the custom maps we've seen so far?  It amazes me that all the custom mappers out there have missed that it's important to give love to the double-jumpers and rocket-jumpers.
Ookii
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Reply #463 on: October 12, 2007, 02:47:00 PM

Hey whoever makes a map, MAKE A PATH ONLY SCOUTS CAN TRAVERSE (aka double jumping).

That would be fun.

You mean like every single one of the official maps, and ZERO of the custom maps we've seen so far?  It amazes me that all the custom mappers out there have missed that it's important to give love to the double-jumpers and rocket-jumpers.

Mach2 is friendly to jumpings of all types.  I guess 2fort is friendly for scouts, but dust, and granary aren't at all.  I'll also add well to the friendly list, but I'm talking more about 2fort levels of friendly here.

Prospero
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Reply #464 on: October 12, 2007, 03:46:01 PM

Granary and dust are both pretty scout friendly. There are a lot of places scouts can get to much easier than anyone else. The center point in granary is a scout love fest.
Velorath
Contributor
Posts: 8996


Reply #465 on: October 12, 2007, 04:05:39 PM

This is me being too MMO-myopic: they made TF2 for the 360? Any word on if it'd ever allow players from 360 to play against get owned by PC players?

I don't typically have any problems with playing FPS games on consoles (although I'm not really into FPS games in general anyway).  That said, even I couldn't justify picking up Orange Box on the 360 rather than the PC, especially since the system requirements aren't particularly high.
Samwise
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Reply #466 on: October 12, 2007, 05:36:15 PM

Mach2 is friendly to jumpings of all types.  I guess 2fort is friendly for scouts, but dust, and granary aren't at all.  I'll also add well to the friendly list, but I'm talking more about 2fort levels of friendly here.

I'll have to experiment more with mach2, but I was really disappointed at how mach went from incredibly cramped to almost completely open, neither of which is condusive to good jumping.  I believe I commented earlier on my annoyance that it wasn't possible to rocketjump to the second level sniper alcove from outside the base, when it gives every appearance of being made for it.

Every single one of the official maps has at least some routes that only scouts and rocket/grenade jumpers can take.  On granary you've got that center area where scouts can jump from catwalk to catwalk by jumping across the containers, which is handy for evading defenses set up at ground level and/or batting enemy snipers on the opposite catwalk.  Dustbowl has fewer usable scout routes, it's true, but there are a few in there (I'm thinking particularly of jumping the chasm on the third section instead of taking the inevitably pipebombed bridge); scouts in general just don't get much use on dustbowl because sentry guns turn them to hamburger so easily.
Viin
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Reply #467 on: October 12, 2007, 07:53:01 PM

Either the recent Vista update or trying to decrypt Portal has completely jacked me up. I can't run Team Fortress as it keeps running it, then minimizing it, then opening it, minimizing, opening, minimizing, opening ... gah.

- Viin
Venkman
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Reply #468 on: October 12, 2007, 07:55:25 PM

Something I noticed about Steam, though not sure: if you're downloading something while playing a game, does it throttle back the speed of download so it allows for smooth play? Seemed to be doing that while I'm downloading the other part of the SDK (duh, forgot that part) while playing TF2, but I'm not sure.
Venkman
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Reply #469 on: October 12, 2007, 07:58:41 PM

Oh and Source SDK Base has finished downloading. I launch that and get some Video Stress Test app. I launch Source SDK by itself and it doesn't go (quits out after the Launch screen). Wtf am I doing wrong?
NiX
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Reply #470 on: October 12, 2007, 08:02:57 PM

Try removing both and only installing the SDK. You don't need the base.
Venkman
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Reply #471 on: October 12, 2007, 08:04:44 PM

I just learned that using Steam to "Delete Local Content..." doesn't actually fully delete said local content. So when I thought I was redownloading/reinstalling, I was in fact just reloading what probably was corrupted data. I manually removed it and NOW it's REALLY downloading :)
Venkman
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Reply #472 on: October 12, 2007, 08:24:48 PM

Nope. Something's definitely screwed up. Short of wiping my hard drive, I'm very sure I've completely removed the program, completely re-downloaded and re-installed, and it just isn't going. Really very annoying, but at least TF2 works.

Edit: Not that anyone cares, but I'm using this post to track my progress solving this. I repeatedly-clicked the launch button a few times over two seconds and that forced the damnable thing to start doing the copy-files/Hammer thing. Ha!
« Last Edit: October 12, 2007, 08:27:59 PM by Darniaq »
Venkman
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Reply #473 on: October 13, 2007, 06:50:25 AM

Having a problem here, I think due to me just buying TF2 instead of all of Orange Box. But I'm hoping you folks can help confirm or correct me.

After much issue, and a few complete uninstalls, I finally got the SDK to launch to the main page. But having two problems now:

1) I should be able to create a new mod from the HL2 Single Player and Multiplayer engines, but those are greyed out. I can only create either of the two "advanced" ones. I do own HL2 from when it launched. Do I need to install that in order to get access to the files? My Steam sub-directories do include a number of HL2 executables and related files.

2) When I go to create one of the two advanced ones, it gets about 90% of the way through copying the files to a new mod folder and then does a crash-to-windows/send-report thing.

My computer is five months old, has enough hardware to run TF2 at everything maxxed (including that 16qAF thing I've never heard of), completely updated XP and has .NET Framework 3.0 installed (because the program that allows one to use the SDK to make TF2 maps required .NET).
bhodikhan
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Reply #474 on: October 13, 2007, 11:21:27 AM

I'm waiting on an updated SDK. Looks like a couple of weeks. No point in having to work around all these oddities. I uninstalled the SDK until then. I've got better things to do than mess with a kludged SDK. The final one will be buggy enough for me.
Venkman
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Reply #475 on: October 13, 2007, 03:43:51 PM

That makes sense. In the meantime I might install my HL2 stuff.
Ookii
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Reply #476 on: October 13, 2007, 03:56:42 PM

Mach2 is friendly to jumpings of all types.  I guess 2fort is friendly for scouts, but dust, and granary aren't at all.  I'll also add well to the friendly list, but I'm talking more about 2fort levels of friendly here.

I'll have to experiment more with mach2, but I was really disappointed at how mach went from incredibly cramped to almost completely open, neither of which is condusive to good jumping.  I believe I commented earlier on my annoyance that it wasn't possible to rocketjump to the second level sniper alcove from outside the base, when it gives every appearance of being made for it.

Are you talking about mach or mach2?  In mach2 you can easily get up there as a solider or demo.

Trippy
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Reply #477 on: October 22, 2007, 08:07:35 PM

Can you mute individual players? In CS you could do it from the scoreboard but I don't see any UI for doing it in TF2.
bhodi
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Posts: 6817

No lie.


Reply #478 on: October 22, 2007, 09:38:11 PM

Can you mute individual players? In CS you could do it from the scoreboard but I don't see any UI for doing it in TF2.
Hit esc, you'll see a mute players option.
Trippy
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Reply #479 on: October 22, 2007, 09:39:57 PM

Thanks.
WayAbvPar
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Reply #480 on: October 24, 2007, 11:06:02 AM

I have a request. Can someone make me a customized spray of the Pedo Bear?   my what do we have here? or  this guy looks legit

I am willing to pay cash money up $10 (providing you have a Pokerstars account to which I can transfer!).

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Samwise
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Reply #481 on: October 24, 2007, 11:29:49 AM

I made a "Pedo Bear Seal of Approval" spray to go with the "Awesome Smiley".  I'll post it when I get home.
bhodi
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Posts: 6817

No lie.


Reply #482 on: October 24, 2007, 11:55:30 AM

I can do your sprays if you post them as pics in here. It doesn't take but a minute. If you want it transparent, tell me (or have it be obvious) which part you want to be transparent.
WayAbvPar
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Reply #483 on: October 24, 2007, 12:29:46 PM

What does transparency do? Also, the only pics I have are the smileys-  my what do we have here? this guy looks legit


What size pic do you need?

Quote
I made a "Pedo Bear Seal of Approval" spray to go with the "Awesome Smiley".  I'll post it when I get home.

Awesome. That smiley made me LOL every time I ran past it last night.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
bhodi
Moderator
Posts: 6817

No lie.


Reply #484 on: October 24, 2007, 12:44:20 PM

If parts of the image aren't set as transparent, they show up as the entire bitmap on the wall in a square -- if you want something, like the pedobear seal of approval or the awesome for real, than you make the outside bits transparent -- otherwise the edges (or background of the image) willl show up as either black, or white, or whatever color they actually are in the image file. Any size pic will do as long as it's big "enough", I can scale it up or down; there's a formula for the max image size, but it's basically a square 256x256 pixels big, but one side can also be extended to something like 512x64.
« Last Edit: October 24, 2007, 12:50:58 PM by bhodi »
Yegolev
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Reply #485 on: October 24, 2007, 01:06:01 PM

Was the awesome_for_real spray posted somewhere?

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
schild
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Reply #486 on: October 24, 2007, 01:11:49 PM

http://forums.f13.net/index.php?topic=11201.0 <- Let's separate the tag stuff.
Yegolev
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Reply #487 on: October 24, 2007, 01:12:33 PM

Gracias, mon ami.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Trippy
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Posts: 23657


Reply #488 on: October 25, 2007, 06:49:11 PM

Fucking PoS Steam won't let me play TF2 until it updates Portal.

NM: After like 10 minutes it finally gave me back control over the UI and I'm able to pause the Portal download.
« Last Edit: October 25, 2007, 06:52:23 PM by Trippy »
Trippy
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Reply #489 on: October 25, 2007, 07:12:15 PM

Today's update:

Improved compatibility for direct sound

Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades

Improved autobalance calculation code when determining who to switch

Improved networking compatibility for some routers

Fixed a crash during level init related to model loading

Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round

Fixed a bug in the clientside player avoidance code, and smoothed it a little more

Further crash fixes related to paged pool memory usage

Fixed scoreboard team scores label getting cut off

Engineer buildings now explode when the Engineer dies during sudden death

Fixed a spy backstab exploit where you could stab a player who was not facing away from you

Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically

Fixed texture detail level setting "Very high" not being preserved

Improved various error messages, and added links to steampowered support pages

Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score

Fixed honeypot server problems

Fixed a rare crash caused by a medigun losing its owner

Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out

TeamMenu now disables the spectate button if mp_allowspectators is zero

Added a missing "cannot_be_spectator" localization string

Re-added class count numbers above class buttons for non-zero classes, in addition to the class images

Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed

Fixed some edge cases where grenades could go through player or buildings

Fixed rocket/grenade explosions being able to impart damage through thin ceilings

The Engineer's "build X" commands will now behave properly when bound directly to keys
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