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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Pirates of the Burning Sea- OPEN BETA! 0 Members and 6 Guests are viewing this topic.
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Author Topic: Pirates of the Burning Sea- OPEN BETA!  (Read 233997 times)
Numtini
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Reply #105 on: October 04, 2007, 11:55:03 AM

The stress test seems to be open to non-subs at fileplanet.

If you can read this, you're on a board populated by misogynist assholes.
Trouble
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Reply #106 on: October 04, 2007, 01:50:32 PM

NDA on the basically public stress test? wtf?
JoeTF
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Reply #107 on: October 04, 2007, 03:08:21 PM

Fast ships also happen to be most powerful ones, they balance by agaility.
Venkman
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Reply #108 on: October 04, 2007, 03:14:28 PM

If the game as a good economy, the fast ships should make good blockade runners if nothing else.

Yes.
Numtini
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Reply #109 on: October 04, 2007, 06:59:06 PM

Big points for POTBS the third game after AO and WISH to actually crash before I could log in to their beta.

Edit: I got in. Incredibly umimpressed.
« Last Edit: October 04, 2007, 07:02:50 PM by Numtini »

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Mantees
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Reply #110 on: October 04, 2007, 11:32:25 PM

On paper it looks like THE MMORPG I want to play. let's read the comments after this week. I fear I will not be able to try it myself
Falconeer
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Reply #111 on: October 05, 2007, 04:22:51 AM

New non-NDA violating comment (not that my previous unedited post was violating anything): "uhm, bah!"
« Last Edit: October 05, 2007, 06:06:25 AM by Falconeer »

taolurker
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Reply #112 on: October 05, 2007, 05:49:56 AM

On paper it looks like THE MMORPG I want to play. let's read the comments after this week. I fear I will not be able to try it myself

Ahem... The NDA is still in effect even for the Fileplanet Stress test.

« Last Edit: October 05, 2007, 06:02:13 AM by taolurker »


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schild
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Reply #113 on: October 05, 2007, 06:02:30 AM

On paper nearly every MMOG looks good :(
Bokonon
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Reply #114 on: October 05, 2007, 06:42:16 AM

They just announced the release date: January 28th22nd, 2008.

What can I say about F13?  It's really my favorite website in the entire universe!  I love the irreverent banter and sly wit these keyboard jockeys produce.  And I especially love the staff, they're AWESOME.

EDIT: Oops, releasing a week earlier than I original posted!
« Last Edit: October 05, 2007, 07:15:51 AM by Bokonon »
Nebu
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Reply #115 on: October 05, 2007, 06:58:07 AM

I think you meant to say: On paper nearly every MMOG GAME looks good :(

MMOG's tend to hold my attention a lot longer than console games.  Even the bad ones. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
cmlancas
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Reply #116 on: October 05, 2007, 07:18:39 AM

I think you meant to say: On paper nearly every MMOG GAME thing looks good :(

MMOG's tend to hold my attention a lot longer than console games.  Even the bad ones. 


FIFY <3

I'll definitely agree with that. I thought FFXII was better than most MMO's I've played lately, but I still hang on to my MUD from time to time, and I've yet to play FFXII in uh... maybe three weeks since it was released?

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I can't promise anything other than trauma and tragedy. -- schild
Mantees
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Reply #117 on: October 06, 2007, 03:05:48 AM

On paper nearly every MMOG looks good :(

Well I am not sure. To be honest Warhammer Online doesn't look so good to me on paper for example. Same for Star Trek Online or Age of Conan and others.
POTBS made a couple of design choice I really like. Of course where there are good ideas you only have one half of the job done. You will still need to implement them so that the game is also fun, but ...hell.. one good half at least is there!

POTBS end game is PvP, and PvP has a purpose. Tell me how many current MMORPGs can say the same. This might not appeal everyone but it does appeal me.
POTBS has levels but, if what I understood is true, by raising a level you don't gain attributes/hitpoints/etc. In theory this means that it makes sense for a level 20 and a level 50 player to play together. I hate online games in which I can't play with my brother and with my friends because we are on different levels. It really kills the purpose of online gaming for me.
In POTBS everything is player crafted. This makes me hope for a decent economic system. Maybe it won't be EVE Online, but at least something better than WOW or whatever.

Again, I know I am only judging ideas, but at least the design this time interest me so much that I can hope that I might like the game.
Falconeer
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Reply #118 on: October 06, 2007, 08:18:15 AM

Age of Conan *could* be really interesting and I'd say that on paper it rocks. Especially because of its PvP. How come it doesn't appeal to you?

Mantees
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Reply #119 on: October 06, 2007, 08:33:27 AM

Age of Conan *could* be really interesting and I'd say that on paper it rocks. Especially because of its PvP. How come it doesn't appeal to you?

Quote from: Mantees
I hate online games in which I can't play with my brother and with my friends because we are on different levels. It really kills the purpose of online gaming for me.

 :-D


Hoax
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Reply #120 on: October 06, 2007, 08:45:06 AM

The second the introduced avatars and land combat I was convinced that this game wouldn't come off well, I'm 95% sure I'm still right.

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
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Hellinar
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Reply #121 on: October 07, 2007, 08:53:29 AM

Yeah, they also speeded combat up at the same time. They now advertise "Blistering Naval Combat" and "snap decisions while planning what’s going to happen in thirty seconds." Doesn't sound much like the Age of Sail to me. I suspect Nelson planned his combat moves a bit more than 30 seconds ahead.

Still, guess that is what they had to do once they moved from "niche" to "mainstream". Might still be worth a try, it does have some novel features listed.
Xuri
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Reply #122 on: October 07, 2007, 12:10:51 PM

Quote from: Mantees
I hate online games in which I can't play with my brother and with my friends because we are on different levels. It really kills the purpose of online gaming for me.

 :-D
(More de-railing, sorry)
Don't quote me on this one, but I think I recall reading that AoC will feature a "master/apprentice"-system alá CoH sidekick, though it's entirely possible I've just imagined that. :P

-= Ho Eyo He Hum =-
Prospero
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Reply #123 on: October 08, 2007, 03:54:43 AM

Yeah, they also speeded combat up at the same time. They now advertise "Blistering Naval Combat" and "snap decisions while planning what’s going to happen in thirty seconds." Doesn't sound much like the Age of Sail to me. I suspect Nelson planned his combat moves a bit more than 30 seconds ahead.

It's a rare group of people who want to spend 2 solid days on one fight. =)
Yegolev
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Reply #124 on: October 08, 2007, 09:11:17 AM

Yeah, there's realism, then there's "hey, let's make this a bit more entertaining".  Most people would likely enjoy the second option.

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cmlancas
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Reply #125 on: October 08, 2007, 11:35:06 AM

What we really want to know is if, during this week-long ship to ship combat fest, our characters can wear tophats.


Is anyone really looking forward to this?

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I can't promise anything other than trauma and tragedy. -- schild
Hellinar
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Reply #126 on: October 08, 2007, 09:11:12 PM

Yeah, there's realism, then there's "hey, let's make this a bit more entertaining".  Most people would likely enjoy the second option.

True, realistic would be way too slow.  But I'm talking the difference between a three minute fight or a ten minute fight. The slower version would give you time to consider more options before making your move. For me, its those choices that are a big part of the fun.

I'm concerned that the "blistering naval combat" will be mostly button mashing. I'll likely give it a try though.
Falwell
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Reply #127 on: October 08, 2007, 09:12:17 PM

What we really want to know is if, during this week-long ship to ship combat fest, our characters can wear tophats.


Is anyone really looking forward to this?

I want to try to get excited for this one, but everytime I see the actual avatar combat, it just kills it.
Hoax
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Reply #128 on: October 09, 2007, 09:44:52 AM

I was excited ~two years ago, back when we were playing Cid's Pirates!  Someone want to announce a ninja MMO and ruin it for completeness sake?

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
-William Gibson
WayAbvPar
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Reply #129 on: October 09, 2007, 10:39:53 AM

I was excited ~two years ago, back when we were playing Cid's Pirates!  Someone want to announce a ninja MMO and ruin it for completeness sake?

Oh dear god. The sheer number of munchkins in a ninja MMOG would be staggering.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Modern Angel
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Reply #130 on: October 09, 2007, 04:42:16 PM

What we really want to know is if, during this week-long ship to ship combat fest, our characters can wear tophats.


Is anyone really looking forward to this?

I want to try to get excited for this one, but everytime I see the actual avatar combat, it just kills it.

Wait. There's video of the avatar combat?
WayAbvPar
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Posts: 19270


Reply #131 on: October 09, 2007, 04:48:52 PM

What we really want to know is if, during this week-long ship to ship combat fest, our characters can wear tophats.


Is anyone really looking forward to this?

I want to try to get excited for this one, but everytime I see the actual avatar combat, it just kills it.

Wait. There's video of the avatar combat?

Sure!

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Modern Angel
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Reply #132 on: October 09, 2007, 05:59:32 PM

I dunno. It looks pretty good but I'm surprised at how low poly it is. Action packed to be sure, though!
UnSub
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Reply #133 on: October 09, 2007, 08:34:37 PM

I was excited ~two years ago, back when we were playing Cid's Pirates!  Someone want to announce a ninja MMO and ruin it for completeness sake?

Oh dear god. The sheer number of munchkins in a ninja MMOG would be staggering.

... but the cries of "Nerf stealth!" would be nuggets of comedy gold.

Drogo
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Reply #134 on: October 09, 2007, 08:48:15 PM

I was really looking forward to a Sid Meier's Pirates meets EvE game. I wanted the fight for territory, the economy, and perhaps even the skill system of EvE combined with the simple pirates sea combat system with forty ships added. That is a game I would have gladly paid for. Unfortunately, it seems they have tried to mainstream the game too much for my tastes by putting in a leveling system, a somewhat bland crafting system, and territorial control that gets reset when one side scores enough points.

I was interested, but now I will just wait to read the reviews after it is launched and I do not expect it to be positive.
Venkman
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Reply #135 on: October 09, 2007, 09:10:34 PM

One thing I'd recommend is to not draw too much parallel between statements about fast battle and the reason to have those battles in the first place. Unlike other MMOs, making combat changes doesn't automatically come with a gutting of the crafting and commerce portions.

The rest is NDA land but the above is safe.

Edit: Words are hard.
« Last Edit: October 10, 2007, 06:17:24 AM by Darniaq »
Trouble
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Reply #136 on: October 10, 2007, 12:08:53 AM

I was really looking forward to a Sid Meier's Pirates meets EvE game. I wanted the fight for territory, the economy, and perhaps even the skill system of EvE combined with the simple pirates sea combat system with forty ships added. That is a game I would have gladly paid for. Unfortunately, it seems they have tried to mainstream the game too much for my tastes by putting in a leveling system, a somewhat bland crafting system, and territorial control that gets reset when one side scores enough points.

I was interested, but now I will just wait to read the reviews after it is launched and I do not expect it to be positive.

I have pretty much the same sentiment. "Shallow" is the best descriptor I could come up with.
Yegolev
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Reply #137 on: October 10, 2007, 10:47:43 AM

True, realistic would be way too slow.  But I'm talking the difference between a three minute fight or a ten minute fight. The slower version would give you time to consider more options before making your move. For me, its those choices that are a big part of the fun.

I do agree with you and I would really love to have those options to consider, if I were to play this.  If there aren't options to consider, then even three minutes can get tedious.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Prospero
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Reply #138 on: October 10, 2007, 11:32:36 AM

All I can say is, damn you NDA! Here, read this:

http://www.burningsea.com/page/news/article&article_id=10360

I think it is a pretty good summary of how combat feels.
WayAbvPar
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Reply #139 on: October 10, 2007, 11:54:13 AM

For those of you suffering from  NDA, PM me so we can hook up in game at some point. If I were in the beta, which I am not saying I am  cool

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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