Title: Pirates of the Burning Sea- OPEN BETA! Post by: Bokonon on July 26, 2007, 01:30:41 PM At least, I assume that was the reason the other one is gone. Let's all behave, shall we? EDIT: Remember, we only deal in fact-free hate here!
As far as news, the game won a completely meaningless award. Yay? (http://www.gamespot.com/special_features/editorschoicee307/genre/index.html?page=2) Edited to change title- Way Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: eldaec on July 26, 2007, 01:56:23 PM Is this a thread about Pirates of the Carribean?
Anyway, turns out you suck at putting links in posts. Unless you meant to send us to gamespot's front page? I assume not? Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: SnakeCharmer on July 26, 2007, 02:01:42 PM Is this a thread about Pirates of the Carribean? me -> :dead_horse: <- you (because I couldn't find another smilie of something beathing the bajezus out of something) Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Bokonon on July 26, 2007, 02:02:41 PM Actually Gamespot sucks for deep-linking to a story. They placed a redirect under the covers within the last couple hours. Now all you can do is search for e3 awards and get some stupid movie.
The quick is that the GameSpot Editors gave Pirates of the Burning Sea "Best MMO of E3 2007" status. What can I say about F13? It's really my favorite website in the entire universe! I love the irreverent banter and sly wit these keyboard jockeys produce. And I especially love the staff, they're AWESOME. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Der Helm on July 26, 2007, 02:05:22 PM What the hell happened here ?
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: eldaec on July 26, 2007, 02:16:57 PM Apparently we're celebrating the fact that Puzzle Pirates won an award we don't care about. Didn't you read Bokonon's post? (http://www.youtube.com/watch?v=cQohgN6iF0s&mode=related&search=)
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Der Helm on July 26, 2007, 02:20:00 PM Apparently we're celebrating the fact that Puzzle Pirates won an award we don't care about. Didn't you read Bokonon's post? (http://www.youtube.com/watch?v=cQohgN6iF0s&mode=related&search=) I :heart: you. :vv:Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: SnakeCharmer on July 26, 2007, 02:22:09 PM Apparently we're celebrating the fact that Puzzle Pirates won an award we don't care about. Didn't you read Bokonon's post? (http://www.youtube.com/watch?v=cQohgN6iF0s&mode=related&search=) I'm not clicking that..... Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Der Helm on July 26, 2007, 03:59:55 PM Apparently we're celebrating the fact that Puzzle Pirates won an award we don't care about. Didn't you read Bokonon's post? (http://www.youtube.com/watch?v=cQohgN6iF0s&mode=related&search=) I'm not clicking that..... Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: grunk on August 06, 2007, 10:16:36 AM Sleeper hit of 07-08?
Ship to ship combat looks really unique... A sand box world (there are classes but just think of the classes as specs in EvE) RvR style PVP Avatar combat that uses a form of interlock combat (think matrix online). So far, the avatar combat seems like it needs work (polish) but the combat is slower, more about what i do but not how many times i do it. All in all, the game was in no way on my radar, and from watching the vids, talking to people imo, this could be the best mmop coming out. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Nonentity on August 06, 2007, 11:33:51 AM Sleeper hit of 07-08? Ship to ship combat looks really unique... A sand box world (there are classes but just think of the classes as specs in EvE) RvR style PVP Avatar combat that uses a form of interlock combat (think matrix online). So far, the avatar combat seems like it needs work (polish) but the combat is slower, more about what i do but not how many times i do it. All in all, the game was in no way on my radar, and from watching the vids, talking to people imo, this could be the best mmop coming out. First off, grunk, don't refer to any game mechanic as being similar to Matrix Online. That's a bad point. I like the ship combat. It's like a slower, dice-roll based version of Sid Meier's Pirates as far as combat. The avatar combat is a little wonky right now, but it can get better. I look like a total tool with my little fencing sword, but it's cool anyways. Very nice character generator. I have a bowler hat. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: grunk on August 06, 2007, 11:49:13 AM Sleeper hit of 07-08? Ship to ship combat looks really unique... A sand box world (there are classes but just think of the classes as specs in EvE) RvR style PVP Avatar combat that uses a form of interlock combat (think matrix online). So far, the avatar combat seems like it needs work (polish) but the combat is slower, more about what i do but not how many times i do it. All in all, the game was in no way on my radar, and from watching the vids, talking to people imo, this could be the best mmop coming out. First off, grunk, don't refer to any game mechanic as being similar to Matrix Online. That's a bad point. I like the ship combat. It's like a slower, dice-roll based version of Sid Meier's Pirates as far as combat. The avatar combat is a little wonky right now, but it can get better. I look like a total tool with my little fencing sword, but it's cool anyways. Very nice character generator. I have a bowler hat. Aye i missed that, the char generator is very nice. And they have tailor shops where you can buy alt outfits... and hey go easy on me lol, I am not a fan of the matrix online either but i thought the combat was a lot more interesting then most mmos on the market atm... Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on August 06, 2007, 11:55:14 AM I'm just hoping for EVE with frilly shirts and fewer cockstabs.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: grunk on August 06, 2007, 12:09:59 PM I'm just hoping for EVE with frilly shirts and fewer cockstabs. I hope the combat is no way as boring as eve... I think having the boat combat and the avatar combat is very compelling. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Oban on August 06, 2007, 12:22:34 PM I hope the combat is no way as boring as eve... ... Dude, it is bad enough that you shat on WoW. What do you have against Microsoft Excel? Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on August 06, 2007, 12:34:23 PM Why is EVE combat boring? You die too much?
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: grunk on August 06, 2007, 12:45:54 PM Why is EVE combat boring? You die too much? What Oban said. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: eldaec on August 06, 2007, 01:23:29 PM Why is EVE combat boring? You die too much? EVE needs to do something about lowbie solo pve imo. It's exactly like WoW only without the shiny. Or not of course, it could not do something about lowbie accessibility and continue to do just fine. Maybe the idea is to encourage people to join a corp and get the fun stuff, in which case, fair enough. It'll be interesting to see, but judging from the previews Pirates! looks nothing like EVE combat to me. The overall setup seems more like Daoc, RvR on top of a new take on d20, only without the overlong pve prologue and substituting ports for towers/keeps. This is big part of why Port Royale is drawing my attention off of Warhammer. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: grunk on August 06, 2007, 01:27:55 PM Why is EVE combat boring? You die too much? EVE needs to do something about lowbie solo pve imo. It's exactly like WoW only without the shiny. Or not of course, it could not do something about lowbie accessibility and continue to do just fine. Maybe the idea is to encourage people to join a corp and get the fun stuff, in which case, fair enough. It'll be interesting to see, but judging from the previews Pirates! looks nothing like EVE combat to me. The overall setup seems more like Daoc, RvR on top of a new take on d20, only without the overlong pve prologue and substituting ports for towers/keeps. This is big part of why Port Royale is drawing my attention off of Warhammer. I know its not like EvE... because i used the word "fun". and my dislike with EvE doesnt mean i was a n00b. I force feeded myself that game for approx 4 months and it was boring as hell. So um yeah, I am pretty easy going player, willing to tolerate all kinds of flawed game design IF a there is some fun/interesting element inside of it. EvE imo, was the greatest NON-Game ever made. Hard to explain what non-game is... its like, they made these cool systems but forgot to patch the fun... the gameplay... where? lol Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: grunk on August 06, 2007, 01:33:30 PM I guess its late but my goal is not to bash any other game lol. I just wana get a convo going in regards to PoTBS... thats it. There are lots of good ideas that they can/have taken from EvE (it just so happens to be that none of them are actually gameplay ideas because.. eve has no gameplay (lol i cant help myself) );
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on August 06, 2007, 01:51:34 PM I will agree that EVE has little in the way of gameplay, but it's all in the politics and PVP. If you don't get into that game, it is pretty dull. So, what I mean is that I am hoping that is has complicated combat systems, complicated player-driven economic structure, and frilly shirts, but without being a semi-broken pet project.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: grunk on August 06, 2007, 05:04:58 PM I will agree that EVE has little in the way of gameplay, but it's all in the politics and PVP. If you don't get into that game, it is pretty dull. So, what I mean is that I am hoping that is has complicated combat systems, complicated player-driven economic structure, and frilly shirts, but without being a semi-broken pet project. I agree with much of what you say ahd share the same "wants". I am at a point where, I am just never going to buy one of these diku clones ever again (just makes no sense imo, if your already in one). The one thing for me, is that i just hope they spend time on the little stuff, those small details that to me are very important. Make the game re-active... make me think but at the same time, make the combat iconic. In great games, there are many points where i remember certain moments, these are what i call iconic moments... one of the reasons why i liked and have played FFXI for so long is because of the iconic moments that players have in the game but the reason it does die is because of the whole diku mmo design and the fact that once a game is up and running, devs really dont do anything after the fact... for all mmos, even WoW, how you walk in, is often how you walk out... and when you design a mmo around that diku model, there aint much you can do... So i really hope that PoTBS is the first sand box game that i will actually like (only one i have played was EvE for approx 4 months). I love the ideas, i love the freedome... but its gota be fun. "there is always a constant fight between realism and fun but the fun has to always win. We want to make the most fun bad ass game on the market" -- FLS I kinda botched that quote, but thats what the head guy at FLS said recently. if anyone wants to see a great video for e3 07 look here --------> http://www.gamespot.com/video/589486/6175067/pirates-of-the-burning-sea-stage-demo Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: DrewC on August 06, 2007, 06:12:17 PM Two things:
I'm just hoping for EVE with frilly shirts and fewer cockstabs. The whole office (or more precisely myself and one other developer sitting near me) is dying to know, what exactly is a cockstab. It definitely sounds like something we don't want in our game.Second, Grunk you talk about "diku mmo design" and I was wondering if you could clarify exactly what you mean. I never played a diku-mud, but I've played most of the MMOs out there to at least a limited extent. What are the unifying elements to those games that you find objectionable? Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Oban on August 06, 2007, 06:31:39 PM http://www.urbandictionary.com/define.php?term=cockstab (http://www.urbandictionary.com/define.php?term=cockstab)
cockstab isn't defined yet. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: schild on August 06, 2007, 06:39:11 PM DrewC, Grunk is a cockstab.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Rishathra on August 06, 2007, 09:47:03 PM Cockstabs are what carebears think psycho PK'ers like to do.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Morat20 on August 06, 2007, 09:54:12 PM Two things: Well, I was thinking warpstabs, which are things you fit to allow you to go to warp despite some fucker trying to stop you -- so I can only imagine a cockstab is something you fit to your dick to allow you to do something some fucker is trying to prevent.I'm just hoping for EVE with frilly shirts and fewer cockstabs. The whole office (or more precisely myself and one other developer sitting near me) is dying to know, what exactly is a cockstab. It definitely sounds like something we don't want in our game.This could be a good thing or a bad thing, depending on why some fucker is trying to stop you. Personally, I'm envisioning it as a spike-covered cock-ring with all the spikes pointed inward, in which case you don't want it in your game because customers with bleeding dicks probably have low retention rates. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Signe on August 06, 2007, 10:03:15 PM Once I made everything in a Diku MUD out of bread code and then I ate it.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Alkiera on August 06, 2007, 11:11:50 PM Second, Grunk you talk about "diku mmo design" and I was wondering if you could clarify exactly what you mean. I never played a diku-mud, but I've played most of the MMOs out there to at least a limited extent. What are the unifying elements to those games that you find objectionable? I'm not Grunk, but I've played most of the diku MMOs, and played and written code for DikuMUD derivatives... Diku, as compared to similar things which aren't diku, boils down to 3 things, really. Classes, levels, hit points. Any one by itself isn't damning, but when you have all three, it's pretty much diku. EveO and UO are both good examples on non-diku MMOs, and most of the rest are diku. Pick a class, start at level 1, then kill things for exp to get to level 2, at which point your damage/hitpoints all get bigger numbers, but you now need to fight harder mobs in order to get exp in order to level, in a loop. Until you cap out levels, at which point the devs either laugh, or change the nature of the game. -- Alkiera Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: UnSub on August 07, 2007, 12:38:09 AM I think you could probably attract another 20k subs if you make cock stabbing a feature of POTBS. It could be the Flying Labs version of a Fatality move.
Of course, whether you want the extra 20k who would come simply for the cockstabbing is up for you do decide, DrewC. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Der Helm on August 07, 2007, 04:16:43 AM Was the NDA dropped and I did not notice ? :-o
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Nerf on August 07, 2007, 05:21:02 AM This could be a good thing or a bad thing, depending on why some fucker is trying to stop you. Personally, I'm envisioning it as a spike-covered cock-ring with all the spikes pointed inward, in which case you don't want it in your game because customers with bleeding dicks probably have low retention rates. Thats only because they aren't hardcore enouhg hardcore players would love it, box it with a usb foot that kicks you in the balls at random intervals and you've got somthing almost as good as ffxi Someone had to do it... Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on August 07, 2007, 11:21:50 AM Two things: I'm just hoping for EVE with frilly shirts and fewer cockstabs. The whole office (or more precisely myself and one other developer sitting near me) is dying to know, what exactly is a cockstab. It definitely sounds like something we don't want in our game.I don't have access to Urbandictionary from work, else I'd take care of the oversight. An example of a cockstab in EVE would be the recently-fixed "bowling for battleships", which in most games would just be an exploit but in EVE it's elevated to cockstab status because it fucks your shit in horribly bad ways. You get bowled out of the POS shield and you probably lose the POS along with whatever capitals were knocked free. I'd also call the nosferatus cockstabs but they are being run over by the nerf truck just now. Basically, any situation where you are stabbed in the ass so hard that you don't want to log in for a few weeks is a cockstab. Personally, I consider suicide ganking in empire to be a cockstab -- especially if you lose a healthy dose of ISK -- but that's a matter of degrees, I think. Making freighters 100% safe would not be a good idea, but you see where I am going. It's great to have a punishing loss, but by Jove (nyuk, nyuk) if you make it hurt too much then I just get discouraged. Second, Grunk you talk about "diku mmo design" and I was wondering if you could clarify exactly what you mean. Oh, you don't want to talk to grunk. Really. You'll end up with a hardcore grind or forced grouping or a console interface. Also, he just called EVE a diku, which should have set off some warning lights. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Rasix on August 07, 2007, 11:53:03 AM cockstab Pronunciation [kokstab]
–noun 1. A MMO exploit that causes extreme genital pain to the victim and a desire to not log in. The exploit is often characterized by being extremely cheesey, ethically shitty, and almost indefensible. Cockstabs are often perpetrated by people that would kick a puppy if paid 5 dollars. I would have thought it'd be an extreme form of cockblock. There was some stuff in EQ and other games that went head and shoulders beyond what anyone would consider a unreasonable cockblock nowadays. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: DrewC on August 07, 2007, 12:20:32 PM Diku, as compared to similar things which aren't diku, boils down to 3 things, really. Classes, levels, hit points. Any one by itself isn't damning, but when you have all three, it's pretty much diku. EveO and UO are both good examples on non-diku MMOs, and most of the rest are diku. Pick a class, start at level 1, then kill things for exp to get to level 2, at which point your damage/hitpoints all get bigger numbers, but you now need to fight harder mobs in order to get exp in order to level, in a loop. Until you cap out levels, at which point the devs either laugh, or change the nature of the game. So my perception here is that you're not actually objecting to Levels, Classes, and Hit points, but the way those systems act. Levels are just an abstraction, but a level based system where the relative levels of two combatants is the deciding factor sucks. Classes are just a way of grouping abilities together, but a class based system where one (or more) classes have an insurmountable advantage, and where you cannot freely switch between those classes, sucks. Hit points are another abstraction, but a system where hit points increase dramatically as you level leads to the same "level over all" problem. To put it another way: I could design an FPS that incorporated Levels, Hit points, and classes, but it's already been done, it's called Battlefield 2. I don't think anyone would call that a Diku-FPS. The subtext of the objections to Diku- games is not simply that they have Levels, Hit points, and classes, but the way those things work together in a system that permits only a single axis of character development: leveling up your one single class. Would that be a fair assessment? Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on August 07, 2007, 12:57:30 PM I kinda think it's just broken to have levels, as described above, in a PVP game. You either have a screwed up system (re: EQ) or you have to segregate your players (DAoC). EVE's got issues in this area as well, just with different mechanics. This seems to apply most to combat due to the sheer number of skillpoints required to compete against a pilot born in 2003... a number you won't be reaching anytime soon if your pilot was born in 2007. For a career in something else, such as mining, this is less of a problem since you can hit max for pertinent mining skills inside a year if you apply yourself. After that, it's all player skill and metagaming; this is what I would term "the fun part". Keeping up with the Joneses while they are successfuly assploding you with their superior station wagon skills is not "the fun part". In my opinion.
FYI, I was a professional miner in EVE. Couldn't fight worth a damn, but I could put a real cockstab on an ice belt. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Venkman on August 07, 2007, 01:04:49 PM I've been trying to pull up the previous definition we had for "DIKU". It was in one of these MMOG threads, within the last year. My SearchFu sucks.
I think Alkieria captured most of what makes a DIKU feel like a DIKU (which is different from DikuMUD, as happens when a term evolves from the origins, like Copy Machine to Xerox). But the part I feel is important is the ever-escalating Experience Points need per level. Each level requires more XP than the prior one. In theory this is balanced by mobs/objectives providing more XP when done at appropriate levels. But the overall feel is one that advancing to the next level takes slightly longer than it took to achieve the previous one. This becomes more palpable as characters level up because most times, new abilities and/or ways to customize a character are tied to those levels. This was very pronounced in early EQ1 days when you had to wait multiple levels before getting access to a new block of abilities. Eve does not have this problem because character advancement initially is somewhat independent of what you are doing in the game world at any given time. And then later what it is co-dependent, it is more tied to abstracts of how you act and what you choose to contribute to the social and economic elements as a player. This is why Eve's skill-training system is so much better on paper (where I feel it falls down is when skills can take weeks to learn, even with implants. Though at least, as far as I've experienced, you're not really blocked from content by having to wait such weeks). So, {Compartmentalized Specialist Skills} + Level + Hit Points + {Logarithmic XP Requirements} gives the feel of a DIKU. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: eldaec on August 07, 2007, 01:08:29 PM The subtext of the objections to Diku- games is not simply that they have Levels, Hit points, and classes, but the way those things work together in a system that permits only a single axis of character development: leveling up your one single class. Would that be a fair assessment? No. Daoc, EQ, etc all had multiple axes of development. Crafting, RP, XP, AA, MLs, Gear etc etc. It didn't stop them having Diku-disease. The problems with Dikus have been that the game designs make it feel like you are levelling for levelling's sake; xp gathering methods feel like predictable time-serving which include no decision making, or have decision making processes that are solvable and trivialised in less than the time it takes to 'complete' the game. I'm not suggesting that this is all that defines the Diku genre (I'd add the d20 combat model, exponential power/level curve, and the class system as well), but I am saying that this is the problem with it so far. Pirate Hunter sounds like it is a Diku to me. But RvR is something that helps break up the problems above. Your ship combat system and 'balance' based avatar combat also interest me and may help... or might not. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: ajax34i on August 07, 2007, 01:20:29 PM I think we're arguing our way to the mechanic of blocking players from content based on how much time they've played as what "sucks". EVE has this, but unlike a DIKU, it doesn't require work, just time, and the PVP can be seen from day 1 (you can jump in a frigate and go tackle in 0.0), so it only applies to PVE (can't do L3 missions from day 1).
But, basically, the "traditional" MMO game is designed so you can't see all the zones immediately, but must instead progress through them at whatever pace the developers want you to. And I, too, would prefer to NOT see this in a PVP game. I would accept it in a PvE game, but not a PvP game. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Lantyssa on August 07, 2007, 01:30:54 PM I believe the simple explanation is that no one wants a system which encourages leveling more than having fun.
DIKU is more specific than that, but what it boils down to due to implementation. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Sky on August 07, 2007, 01:33:41 PM To put it another way: I could design an FPS that incorporated Levels, Hit points, and classes, but it's already been done, it's called Battlefield 2. I don't think anyone would call that a Diku-FPS. No discernable power differential. Maybe a slightly nicer weapon, but if you suck, you'll still get kerpwned by better players with stock weapons. You don't gain more armor class and health by levelling up. Power differential between classes is good, for variety and specialization. But power differential for time played (or money spent) is bad. It's critical to have a level playing field for PvP. One great example of PvP done right (and then squandered) is Planetside. Their system of level advancement is great, you don't get more powerful, you just get more options. A BR20 character might be able to switch roles on the fly whereas a BR5 character is stuck in one role....but they both have 100 health and the same amount of shots will take either out. (armor and shields being equal, of course) Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Sky on August 07, 2007, 01:35:35 PM I believe the simple explanation is that no one wants a system which encourages leveling more than having fun. I think you're also bringing player expectations into the mix. For example, I think we'd agree that EQ2 can generally be called a diku derivative, but I play with combat experience turned off. Granted, I am the minority on that one, but there is a lot of fun to had just hanging out learning the zones well and questing, and without turning off combat exp, I'd miss most of what I've played through this year.DIKU is more specific than that, but what it boils down to due to implementation. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: HaemishM on August 07, 2007, 01:36:38 PM To put it another way: I could design an FPS that incorporated Levels, Hit points, and classes, but it's already been done, it's called Battlefield 2. I don't think anyone would call that a Diku-FPS. But it sure as hell has a grind. It's just that the grind is filled with (mostly) fun gameplay instead of repetitive hit a button and eat a sandwich gameplay. For the most part, your post was spot-on. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on August 07, 2007, 01:39:07 PM Players certainly are blocked from some content in EVE until X amount of time has passed. Not fleet combat in zero-sec, but ships and equipment. This isn't necessarily bad, the unlockable content, since it gives us all a reason to keep playing. Flying a battleship will take a bit of time. Flying a freighter will take a lot of time. There's not a whole lot of work involved, but you do have to be bothered to earn money to buy the skillbooks and that means you are going to have to "level up" so you can fly something other than a frigate, so that you can speed up the leveling/cashflow. I don't really have a problem with this in general, but it can be annoying at times when you are outmatched, and it's just depressing to know that you aren't ever going to catch up with the Old Guard when it comes to skillpoints or research points.
I'll agree with Haemish here and submit that a game will not have a grind if it is fun to accumulate the advancement points. This is basically how I managed to become an ice miner in EVE, meaning I'm derranged enough to enjoy mining and refining. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: eldaec on August 07, 2007, 01:42:34 PM I think we're arguing our way to the mechanic of blocking players from content based on how much time they've played as what "sucks". Not quite. Most dikumuds block you from the promise of more content. When you finally level up and look at the new stuff, it turns out to be an empty contentless shell, which quickly fills with your overflowing tears. BUT it's ok, because now the game is blocking you from the promise of even *more* new content, and this time they really mean it.... Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Nebu on August 07, 2007, 01:48:19 PM FPS-style gameplay suffers from many obvious shortcomings:
1. It limits the size of the battle. I have yet to play a game where you can get lag-free combat with more than about 20 people involved. Lag and FPS will end up with frustrated customers or customers that become adept at exploiting the lag. 2. There are a bazillion free FPS games out there already. 3. FPS and player development don't mesh well in the minds of most MMOG enthusiasts. Players want to watch their characters evolve and want incentives to do so. PS and GW are great games, but they suffer from this exact situation. Now ask yourself what would happen to the GW playerbase if they started charging $15 a month. 4. Many MANY people (including myself) suck at pure FPS games and opt to play games with a slower pace. If 85% of your playerbase sucks at your game mechanics and are always being dominated by the top 15%, you'll have a rough time retaining players. There has to exist a mechanic that gives every player a chance to win. My choice was to play FPS games like BF1942. I could still be successful by learning to outthink my opponent rather than just out-react them. 5. How do you keep a level playing field while simultaneously encouraging character development. It's IMPOSSIBLE to balance a large variety of power sets if you allow the players to mix/match the sets as they please. There will ultimately be preferred builds that will render many other builds less effective. 6. Most MMO gamers enjoy the time = power paradigm. Change this and your title is destined to be niche. Niche isn't bad mind you, it's just not the cash whale that investors are after. Even EvE (a great example of a deep pvp experience) suffers from the time = power paradigm albeit to a lesser degree. 7. Let's not forget the Pokemon phenomenon. If there are rare items and abilities, many players will strive to achieve them. This is the retention carrot. Well, this and the "if I play for another 6 months, then I'll be able to beat a few people". 8. Etc. I love a skill-based game, but you need to be careful what you consider to be the "skill" component. Hitting a series of buttons fast is a combination of muscle training and genetic fast twitch density. Is that skill? I'd argue that a slower paced combat system that decides battles based on who made the better decisions would be a better example of a skill-based game. That's just my personal taste though. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: qedetc on August 07, 2007, 02:26:04 PM i like a skill-based game, and i define skill as the subset of skills which i like.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Nebu on August 07, 2007, 02:35:36 PM i like a skill-based game, and i define skill as the subset of skills which i like. That was exactly my point in the post above. The key to a successful game would be to identify the "skills" that a majority of PAYING customers deem important and build a game from that premise. While FPS has a large following, I doubt that you could create a persistant world based upon it that was able to maintain a subscription base. Now if they could create something engaging enough to pull it off, I'd likely be a fan. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: tmp on August 07, 2007, 03:48:02 PM FPS-style gameplay suffers from many obvious shortcomings: There's split between preference for first person perspective and 3rd person perspective. While theoretically the game can try to include both, in PvP environment it leads to people whining they have to play in 3rd person just to be on equal footing (there's certain drawbacks to 1st person view which are reason why this split in preferences exists in the first place)8. Etc. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Lantyssa on August 07, 2007, 03:55:37 PM There's split between preference for first person perspective and 3rd person perspective. While theoretically the game can try to include both, in PvP environment it leads to people whining they have to play in 3rd person just to be on equal footing (there's certain drawbacks to 1st person view which are reason why this split in preferences exists in the first place) Like often giving me motion sickness and unable to orient my direction at all?Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Venkman on August 07, 2007, 04:09:43 PM As others have said, I agree one of the challenges with persistent FPS games is that their target audience doesn't see a clear benefit for that persistence, and certainly don't feel a need to pay something extra for it. Is this because FPS games are considered "sport"? Or is it that any ingame reward that buffs an ability gives players the impression their own practiced skill matters less?
I long for an RPG with FPS controls, hurling fireballs with power adjusted based on quest rewards but which otherwise are thrown, and hit or miss based on my skill and that of my opponent, AI or not. But this is in that uncomfortable middle ground between games about knowledgeable use of time-based stat improvement and games where your personal dexterity decide much. TR tries to do both. :nda: on the effectiveness :) Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: grunk on August 07, 2007, 04:12:56 PM Diku, as compared to similar things which aren't diku, boils down to 3 things, really. Classes, levels, hit points. Any one by itself isn't damning, but when you have all three, it's pretty much diku. EveO and UO are both good examples on non-diku MMOs, and most of the rest are diku. Pick a class, start at level 1, then kill things for exp to get to level 2, at which point your damage/hitpoints all get bigger numbers, but you now need to fight harder mobs in order to get exp in order to level, in a loop. Until you cap out levels, at which point the devs either laugh, or change the nature of the game. So my perception here is that you're not actually objecting to Levels, Classes, and Hit points, but the way those systems act. Levels are just an abstraction, but a level based system where the relative levels of two combatants is the deciding factor sucks. Classes are just a way of grouping abilities together, but a class based system where one (or more) classes have an insurmountable advantage, and where you cannot freely switch between those classes, sucks. Hit points are another abstraction, but a system where hit points increase dramatically as you level leads to the same "level over all" problem. To put it another way: I could design an FPS that incorporated Levels, Hit points, and classes, but it's already been done, it's called Battlefield 2. I don't think anyone would call that a Diku-FPS. The subtext of the objections to Diku- games is not simply that they have Levels, Hit points, and classes, but the way those things work together in a system that permits only a single axis of character development: leveling up your one single class. Would that be a fair assessment? You see, the BF2 analogy is where it kinda falls short. If am a higher rank then you in BF2, that does not change the dynamics in which we can play together. In Diku-rooted mmos, levels are restrictions… I think EQ2’s mentor system, came close to trying to address this but imo you can’t fix it. But the bottom line is that, the levels pretty much dictate what exactly you’re doing that night. This is across the board for all mmos. I find funny when I look at sigils fellowship system, which imo… not only caters to the level slaves but more so, increases the insanity gap to a whole new level… its just, that Vanguard is very easy (don’t believe the hype lol). Bottom line, diku games are built to keep you playing like the crack whore you are. Wana play with your buddies? Well shit, you better fucken stay up those two extra nights to catch up! Wana be in that uber guild? Well shit, you better go camp that mob to get that uber shield that they require you to have! You wana OMGWTFPWN someone in a 13 year old pvp battlefield, you better go raid that instance for the rest of your life! Where as in BF2, the fact that I have unlocked a certain weapon that you don’t have, does NOT in any way shape or form, diminish your ABILITY to kill me… So, as a huge fan of BF2 and someone who has played to many mmos… your analogy is completely fucken wrong. EvE imo, the the clear example of how far you can go when you break down the walls that the whole Diku model puts up. IMO, I don’t play EvE atm, and I play more of a diku style game that happens to incorporate the skill based talents that we see in EvE… so I am not going to blindly say that skill based systems that Ralph had a heavy hand in creating is the final solution… imo a heavy emphasis on sand box along with a class system that simply defines ones specialization is the correct route to take. IMO, in my mind the perfect mmo is a sand box game that has FUN game play and thought provoking game systems. I could really care less what setting it’s in (but a break from fantasy is long over due in this over saturated genre). The reason devs follow diku model(s), is because it gives them a crystal clear outline in how to design the game. Things like character balance and such, a fucken after thought… as in a sand box game, character balance should be treated… imo, well fuck character balance lol. IMO broken content is often the most fun… often, some class is over powered and hence often that class is very fun lol. Imo, often, what that means is the game designer actually did something right (which is rare). Imo, what that designer should do, is instead of going to the CVS server and destroying, maybe why not figure out how you can bring the other archetypes / classes up to fucken spec… this is tactic that square soft has done, the only problem with these fuckers, is that they take a year to do that lol. The genre needs to move in one of two directions. Either the direction where it becomes much more strategic or much more twitch (I don’t mean FPS, I mean more like Zelda… could you imagine a OOT mmo…). PoTBS… the boat combat and the avatar combat aint fun, it fails. At the end of it all, our goal is fucken kill things. That’s what we do… all this, world simulation shit is really neat (pointing at EvE) but if the act of me killing something is not visceral and compelling it fails (EvE). Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: schild on August 07, 2007, 04:17:53 PM Quote You see, the BF2 analogy is where it kinda falls short. If am a higher rank then you in BF2, that does not change the dynamics in which we can play together. In Diku-rooted mmos, levels are restrictions… I think EQ2’s mentor system, came close to trying to address this but imo you can’t fix it. But the bottom line is that, the levels pretty much dictate what exactly you’re doing that night. This is across the board for all mmos. I find funny when I look at sigils fellowship system, which imo… not only caters to the level slaves but more so, increases the insanity gap to a whole new level… its just, that Vanguard is very easy (don’t believe the hype lol). Bottom line, diku games are built to keep you playing like the crack whore you are. Wana play with your buddies? Well shit, you better fucken stay up those two extra nights to catch up! Wana be in that uber guild? Well shit, you better go camp that mob to get that uber shield that they require you to have! You wana OMGWTFPWN someone in a 13 year old pvp battlefield, you better go raid that instance for the rest of your life! Where as in BF2, the fact that I have unlocked a certain weapon that you don’t have, does NOT in any way shape or form, diminish your ABILITY to kill me… So, as a huge fan of BF2 and someone who has played to many mmos… your analogy is completely fucken wrong. EvE imo, the the clear example of how far you can go when you break down the walls that the whole Diku model puts up. IMO, I don’t play EvE atm, and I play more of a diku style game that happens to incorporate the skill based talents that we see in EvE… so I am not going to blindly say that skill based systems that Ralph had a heavy hand in creating is the final solution… imo a heavy emphasis on sand box along with a class system that simply defines ones specialization is the correct route to take. IMO, in my mind the perfect mmo is a sand box game that has FUN game play and thought provoking game systems. I could really care less what setting it’s in (but a break from fantasy is long over due in this over saturated genre). The reason devs follow diku model(s), is because it gives them a crystal clear outline in how to design the game. Things like character balance and such, a fucken after thought… as in a sand box game, character balance should be treated… imo, well fuck character balance lol. IMO broken content is often the most fun… often, some class is over powered and hence often that class is very fun lol. Imo, often, what that means is the game designer actually did something right (which is rare). Imo, what that designer should do, is instead of going to the CVS server and destroying, maybe why not figure out how you can bring the other archetypes / classes up to fucken spec… this is tactic that square soft has done, the only problem with these fuckers, is that they take a year to do that lol. The genre needs to move in one of two directions. Either the direction where it becomes much more strategic or much more twitch (I don’t mean FPS, I mean more like Zelda… could you imagine a OOT mmo…). PoTBS… the boat combat and the avatar combat aint fun, it fails. At the end of it all, our goal is fucken kill things. That’s what we do… all this, world simulation shit is really neat (pointing at EvE) but if the act of me killing something is not visceral and compelling it fails (EvE). (http://img168.imageshack.us/img168/801/readlostom1.jpg) Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: grunk on August 07, 2007, 04:18:52 PM Quote You see, the BF2 analogy is where it kinda falls short. If am a higher rank then you in BF2, that does not change the dynamics in which we can play together. In Diku-rooted mmos, levels are restrictions… I think EQ2’s mentor system, came close to trying to address this but imo you can’t fix it. But the bottom line is that, the levels pretty much dictate what exactly you’re doing that night. This is across the board for all mmos. I find funny when I look at sigils fellowship system, which imo… not only caters to the level slaves but more so, increases the insanity gap to a whole new level… its just, that Vanguard is very easy (don’t believe the hype lol). Bottom line, diku games are built to keep you playing like the crack whore you are. Wana play with your buddies? Well shit, you better fucken stay up those two extra nights to catch up! Wana be in that uber guild? Well shit, you better go camp that mob to get that uber shield that they require you to have! You wana OMGWTFPWN someone in a 13 year old pvp battlefield, you better go raid that instance for the rest of your life! Where as in BF2, the fact that I have unlocked a certain weapon that you don’t have, does NOT in any way shape or form, diminish your ABILITY to kill me… So, as a huge fan of BF2 and someone who has played to many mmos… your analogy is completely fucken wrong. EvE imo, the the clear example of how far you can go when you break down the walls that the whole Diku model puts up. IMO, I don’t play EvE atm, and I play more of a diku style game that happens to incorporate the skill based talents that we see in EvE… so I am not going to blindly say that skill based systems that Ralph had a heavy hand in creating is the final solution… imo a heavy emphasis on sand box along with a class system that simply defines ones specialization is the correct route to take. IMO, in my mind the perfect mmo is a sand box game that has FUN game play and thought provoking game systems. I could really care less what setting it’s in (but a break from fantasy is long over due in this over saturated genre). The reason devs follow diku model(s), is because it gives them a crystal clear outline in how to design the game. Things like character balance and such, a fucken after thought… as in a sand box game, character balance should be treated… imo, well fuck character balance lol. IMO broken content is often the most fun… often, some class is over powered and hence often that class is very fun lol. Imo, often, what that means is the game designer actually did something right (which is rare). Imo, what that designer should do, is instead of going to the CVS server and destroying, maybe why not figure out how you can bring the other archetypes / classes up to fucken spec… this is tactic that square soft has done, the only problem with these fuckers, is that they take a year to do that lol. The genre needs to move in one of two directions. Either the direction where it becomes much more strategic or much more twitch (I don’t mean FPS, I mean more like Zelda… could you imagine a OOT mmo…). PoTBS… the boat combat and the avatar combat aint fun, it fails. At the end of it all, our goal is fucken kill things. That’s what we do… all this, world simulation shit is really neat (pointing at EvE) but if the act of me killing something is not visceral and compelling it fails (EvE). (http://img168.imageshack.us/img168/801/readlostom1.jpg) and explain to me, o great mod... why have i lost? Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Venkman on August 07, 2007, 04:22:24 PM It's Raph, short for Raphael, not Ralph.
Otherwise, I agree with you on some points. Game imbalance doesn't necessarily mean "broken". We've never played a completely well balanced game with longevity, because every game gets new content, obsoleted old content, and fundamental changes to drive up expansion/content sales. There are only degrees of brokenness. The problem is the time factor. Players who don't have a lot of time don't want to waste it all playing a game ill-effective at certain points (endgame, PvP, etc). This was part of the smartness of WoW: dozens of classes are not a selling point because the veterans of the genre know that means 5 of those classes will be complete, 10 will be on some sort of nerf/buff chopping block, and the rest will get eventually ignored by overworked developers who look at the number of people playing and say it ain't worth it because so few do (because they quit because the class was not done/broken). Better to launch fewer classes and offer diversity within them. WoW Talents add a lot of complexity, but so very not as bad as the Skills + Boxes + Mastery + Archetypes + Professions + other of, say, SWG, nor the spec/sub/sub of EQ2. Further, things like EQ2/CoX mentoring are good features but mitigate the usefulness of time-based levels. They are there in recognition of a system that segregates casual friend groups. It'd be better to offer short, medium and longterm rewards that are compelling and time-based but which do not segregate players by level. FPS UI, player dexterity with items acquired through adventuring, RPG trappings, Fantasy setting. Go! Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: schild on August 07, 2007, 04:26:10 PM Quote and explain to me, o great mod... why have i lost? (http://i16.tinypic.com/5xrrnuw.jpg) Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: grunk on August 07, 2007, 04:31:01 PM It's Raph, short for Raphael, not Ralph. Otherwise, I agree with you on some points. Game imbalance doesn't necessarily mean "broken". We've never played a completely well balanced game with longevity, because every game gets new content, obsoleted old content, and fundamental changes to drive up expansion/content sales. There are only degrees of brokenness. The problem is the time factor. Players who don't have a lot of time don't want to waste it all playing a game ill-effective at certain points (endgame, PvP, etc). This was part of the smartness of WoW: dozens of classes are not a selling point because the veterans of the genre know that means 5 of those classes will be complete, 10 will be on some sort of nerf/buff chopping block, and the rest will get eventually ignored by overworked developers who look at the number of people playing and say it ain't worth it because so few do (because they quit because the class was not done/broken). Better to launch fewer classes and offer diversity within them. WoW Talents add a lot of complexity, but so very not as bad as the Skills + Boxes + Mastery + Archetypes + Professions + other of, say, SWG, nor the spec/sub/sub of EQ2. Further, things like EQ2/CoX mentoring are good features but mitigate the usefulness of time-based levels. They are there in recognition of a system that segregates casual friend groups. It'd be better to offer short, medium and longterm rewards that are compelling and time-based but which do not segregate players by level. FPS UI, player dexterity with items acquired through adventuring, RPG trappings, Fantasy setting. Go! Yeah i kinda blew hes name... but I really dont get why there is this constant reminder of the "casual" crowd. Does it really matter how long it takes me to reach that platau as long as i actually had fun doing it? and as long as it actually matters? I mean, this is where you people just completley miss the boat. Dont you have a desire to be unique and to make a real effect on a games world... in a game like wow, your a clone and the world is 100% static... but hey, you can logon for 30 mins and get 10 pelts... GG Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: schild on August 07, 2007, 04:40:18 PM Quote Yeah i kinda blew hes name... but I really dont get why there is this constant reminder of the "casual" crowd. Does it really matter how long it takes me to reach that platau as long as i actually had fun doing it? and as long as it actually matters? I mean, this is where you people just completley miss the boat. Dont you have a desire to be unique and to make a real effect on a games world... in a game like wow, your a clone and the world is 100% static... but hey, you can logon for 30 mins and get 10 pelts... GG (http://img299.imageshack.us/img299/1306/englishab9.jpg) Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Venkman on August 07, 2007, 06:10:31 PM Quote from: grunk Yeah i kinda blew hes name... but I really dont get why there is this constant reminder of the "casual" crowd. Does it really matter how long it takes me to reach that platau as long as i actually had fun doing it? and as long as it actually matters? I mean, this is where you people just completley miss the boat. Dont you have a desire to be unique and to make a real effect on a games world... in a game like wow, your a clone and the world is 100% static... but hey, you can logon for 30 mins and get 10 pelts... GG Having meaningful impact on the world is one thing. That's possible in any offline game. But being a persistent shared space with thousands of other people who can also concurrently affect the world is different, because in this environment, there is always someone doing it first. The reason some games have gotten less immersive is because of the ability for those with a crapload of time to fuck it up for those who do not. Allowing this to run unchecked limits your market potential. That's fine for some companies who aren't pushing thousands of employees and tens of millions of dollars in development annually. CCP can simply do things that Blizzard as a part of Vivendi cannot, because sometimes the more resources you have the less chances you can take with them. It is the way of things. Everyone wants to be unique, but people accept varying degrees of it. WoW is a fun pastime experience for the casual-MMO player. It also services the needs of harder-core. But those seeking true immersion, true dominance over some and diplomacy with others, they seek different games. All you need to do is look across the genre to see how much of that type of immersion a good percentage of gamers want. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on August 07, 2007, 09:46:05 PM Does it really matter how long it takes me to reach that platau as long as i actually had fun doing it? and as long as it actually matters? Yeah, of course it does. If it doesn't take a long time, it's not hardcore and someone will make fun of your failure at life. Also, it all matters as long as you are getting better at killing. Oh, the sweet, sweet killing... like what you'll find in Square-Enix's astounding online fantasy game, Final Fantasy XI! With Retsyn! Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Slayerik on August 08, 2007, 05:45:03 AM The Grunk is making some real progress here. I think with a few less "imos"(we know its your opinion, you're the one posting) , better spelling and grammar he might make it around here!
He has a grasp for MMOs, just doesn't recognize that players like him don't make up the majority anymore. 7 million 'casual' WoW players do. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: ajax34i on August 08, 2007, 05:50:41 AM and explain to me, o great mod... why have i lost? I don't know why he thinks it, but in my opinion, you have a long post peppered with defused swear words, and I could follow the first few paragraphs of it but I couldn't understand what you were saying in the last few paragraphs (knew the words, but the sentences didn't make sense). Also, quoting a long post just so you can type a one-liner at the botom, annoying. This is not a fast-moving board. (And, speaking of slow board, I've seen and remember your other posts). Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on August 08, 2007, 06:32:20 AM The Grunk is making some real progress here. I agree, my joking aside. I do want to write a 'grunk.awk' program to pass his posts through, but I thought it was pretty damn coherent. But just wait! My take on the losing was that people who read that entire post lost, not grunk. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: grunk on August 08, 2007, 06:55:00 AM Does it really matter how long it takes me to reach that platau as long as i actually had fun doing it? and as long as it actually matters? Yeah, of course it does. If it doesn't take a long time, it's not hardcore and someone will make fun of your failure at life. Also, it all matters as long as you are getting better at killing. Oh, the sweet, sweet killing... like what you'll find in Square-Enix's astounding online fantasy game, Final Fantasy XI! With Retsyn! Assume much? Is it I, or are the mods on here clueless? Let me guess... Back in EQ, there were people that instead of saying "congratz" they would say "I would have that gear, but i got a life"... the truth is, you didnt get that gear because you sucked. WoW is fucken fly paper for those that suck... period. You couldnt be uber in FFXI? got stuck? hey goto wow... But please for the love of god, you people need to stop with the BS "complain about grind" posts... everytime you people do that, you prove that your a fucktard. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Venkman on August 08, 2007, 07:07:11 AM Every time I think you're ready to take seriously, you go ahead and make some dumbass post like that. Are you trying to have a serious conversation here or are you just pushing for a ban and measuring how long it takes. We want serious conversation here, which is why we keep trying. But part of that is understanding there are many points of view. You are not right. Neither are you wrong. If you're not mature enough to understand that, go yell on some other soapbox.
But to try and have a serious discussion again: "Suck" and "don't have the time" are two different things. This is the only genre where in the early days Time almost guaranteed success. That does not make you a better gamer. That does not make you a better player. The only way to balance Time is to have more of it. Some can, by reducing real world commitments. Some don't think that's worth it. But they try anyway. And you know what? WoW came out and clocked everyone else because they recognized there are way-the-eff many more people out there who want to play these games without such strict time requirements than ubers like yourself who think everyone else should be less fortunate than yourself. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: grunk on August 08, 2007, 07:31:57 AM Every time I think you're ready to take seriously, you go ahead and make some dumbass post like that. Are you trying to have a serious conversation here or are you just pushing for a ban and measuring how long it takes. We want serious conversation here, which is why we keep trying. But part of that is understanding there are many points of view. You are not right. Neither are you wrong. If you're not mature enough to understand that, go yell on some other soapbox. But to try and have a serious discussion again: "Suck" and "don't have the time" are two different things. This is the only genre where in the early days Time almost guaranteed success. That does not make you a better gamer. That does not make you a better player. The only way to balance Time is to have more of it. Some can, by reducing real world commitments. Some don't think that's worth it. But they try anyway. And you know what? WoW came out and clocked everyone else because they recognized there are way-the-eff many more people out there who want to play these games without such strict time requirements than ubers like yourself who think everyone else should be less fortunate than yourself. The issue is simple. You people take every chance you get, to run up to the highest mountain and scream. "WOW IS THE GREATEST GAME EVER MADE! EVERY GAME SHOULD BE JUST LIKE IT!" It doesnt matter how how many rolls Blizzard puts on the rung, WoW is still shit. Why is that? why is it, I am one thats insulted on this board. Thats a fact. Everytime I try to talk, someone injects some jack ass comment. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: bhodi on August 08, 2007, 07:56:16 AM It doesnt matter how how many rolls Blizzard puts on the rung, WoW is still shit. No, you fucktard, that's an OPINION.Why is that? why is it, I am one thats insulted on this board. Thats a fact. Everytime I try to talk, someone injects some jack ass comment. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Slayerik on August 08, 2007, 08:24:34 AM The issue is simple. You people take every chance you get, to run up to the highest mountain and scream. "WOW IS THE GREATEST GAME EVER MADE! EVERY GAME SHOULD BE JUST LIKE IT!" It doesnt matter how how many rolls Blizzard puts on the rung, WoW is still shit. Why is that? why is it, I am one thats insulted on this board. Thats a fact. Everytime I try to talk, someone injects some jack ass comment. You sir, win. How could there possibly be any retort to your flawless logic? Lets go over some commonly accepted facts around here. WoW is a -good- game. It was able to reach the masses and addict a lot of new blood to our genre. WoW is not a great game due to some flaws. WoW's raiding is not for everyone. WoW's leveling is not soul crushing. WoW is not innovative. WoW is polished and (mostly) fun for casuals and hardcore. Blizzard makes good games. Your trolling and non-stop FFXI fanboism is starting to get (even more) laughable. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Venkman on August 08, 2007, 08:58:49 AM Quote from: grunk Why is that? why is it, I am one thats insulted on this board. Thats a fact. Everytime I try to talk, someone injects some jack ass comment. You're confused. You're not talking nor conversing. You don't have any interest in anyone else's opinion. You seem to be hear merely to yell your own. If that's not the case, and you actually want to have a conversation about why people disagree with you, then you need to do a better job of getting our opinions. If you do that you'll find a) most people in the general MMOG discussion forum are not raging WoW fanbois; and, b) most of us have been there and done that in ways you still need to. But if all you want to do is try and get us to agree to your opinion, you're in the wrong place. We've been there countless times before, back from the days of real vitriol. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: tmp on August 08, 2007, 09:15:13 AM My take on the losing was that people who read that entire post lost, not grunk. I read Prokofy Neva's Second Thoughts sometimes. Grunk is small fry in comparison and absolutely coherent.Even when he's out of meds and ragging on WoW again. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Samwise on August 08, 2007, 09:18:21 AM (http://img299.imageshack.us/img299/1306/englishab9.jpg) JESUS CHRIST IT'S A GRAMMAR SNAKE! GET IN THE CAR! Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: WayAbvPar on August 08, 2007, 11:00:45 AM Wasn't this thread about PotBS? We can have a slapfight over MMO design or WoW in any number of threads. Not this one.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: grunk on August 08, 2007, 01:06:12 PM Bottom line, PoTBS looks like fun :3
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on August 08, 2007, 01:12:02 PM The issue is simple. You people take every chance you get, to run up to the highest mountain and scream. "WOW IS THE GREATEST GAME EVER MADE! EVERY GAME SHOULD BE JUST LIKE IT!" Assume much? Please to be finding my post where I slobber the wang of WoW. WoW bored me and I quit. FFXI frustrated me and I quit. Those are different. EVE, I just didn't have time for that or I'd be playing it right now. Also not the same thing. You can say I suck for not continuing to play a game I don't like, but it won't make me feel bad about myself. As for insulting you, it's just lots of fun. I really don't want you to leave, and you do have a following here, so I'm just trying to be funny rather than mean. Wallow in your significance. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Sky on August 08, 2007, 01:38:32 PM Grunk is the wind beneath my wings.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Nonentity on August 08, 2007, 01:57:25 PM Bottom line, PoTBS looks like fun :3 (http://www.thenonentity.com/grr.gif) Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: cmlancas on August 08, 2007, 02:48:15 PM The issue is simple. You people take every chance you get, to run up to the highest mountain and scream. Wallow in your significance."WOW IS THE GREATEST GAME EVER MADE! EVERY GAME SHOULD BE JUST LIKE IT!" It's true. If you started a blog people would read it for epic lulz. You could be the Tay Zonday of Blogging! Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: schild on August 08, 2007, 03:09:36 PM No. Tay Zonday is a racial bucket of hilarious.
Grunk is an over-coked retarded ape of a man who is Not a unique snowflake. He probably posts a lot on official forums pre-release to try and get his sweet ideas added to games. He is a dime a dozen. He is totally average in every way. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Engels on August 08, 2007, 03:15:13 PM Well, Jesus and his mother disagree.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: hal on August 08, 2007, 06:06:33 PM So, POTBS is a buy? Biased on beta testers? I think I like what I heard. Did I hear what I thought I heard?
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Nonentity on August 09, 2007, 07:53:21 AM Eh, it's fun. That's more then I can say about a lot of games. I haven't gotten into to the PvP yet, so I can't vouch on that front.
I might buy it, should I ever decide to Station Pass it up one of these days. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Prospero on August 09, 2007, 01:53:24 PM I'm still fairly new to the game, but I like what I'm seeing so far. I'd recommend reading the dev blogs on their site; I think it gives a good flavor of what the game has to offer.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: SnakeCharmer on August 11, 2007, 06:33:54 PM If you applied, check your emails for a little something something...
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Bokonon on October 01, 2007, 07:11:56 AM Heads up FilePlanet subscribers:
http://www.burningsea.com/pages/page.php?pageKey=news/article&article_id=10427 3-day stress-test starting on Thursday, going through Saturday. Paying members of FilePlanet are invited (which excludes me). I've got to assume though that this means the NDA is soon to be gone, since you can't expect something like this to be kept quiet, can you? What can I say about F13? It's really my favorite website in the entire universe! I love the irreverent banter and sly wit these keyboard jockeys produce. And I especially love the staff, they're AWESOME. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Xanthippe on October 01, 2007, 12:37:58 PM Looking forward to it. I signed up for the beta 2 years ago. I probably was a little too honest and put down a reason for trying it as "I was to see if it sucks or not before I shell out $50."
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Signe on October 01, 2007, 01:13:16 PM Looking forward to it. I signed up for the beta 2 years ago. I probably was a little too honest and put down a reason for trying it as "I was to see if it sucks or not before I shell out $50." No one appreciates brutal honesty! :lol: Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: BigBlack on October 01, 2007, 09:04:43 PM Anyone got a good recap of what the game's systems are for those of us who have only been vaguely following along?
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Bokonon on October 02, 2007, 07:38:41 AM See Wikipedia (http://en.wikipedia.org/wiki/Pirates_of_the_Burning_Sea).
What can I say about F13? It's really my favorite website in the entire universe! I love the irreverent banter and sly wit these keyboard jockeys produce. And I especially love the staff, they're AWESOME. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: WayAbvPar on October 02, 2007, 10:32:14 AM See Wikipedia (http://en.wikipedia.org/wiki/Pirates_of_the_Burning_Sea). What can I say about F13? It's really my favorite website in the entire universe! I love the irreverent banter and sly wit these keyboard jockeys produce. And I especially love the staff, they're AWESOME. Nice link. That is a pretty good overview of it. As soon as the NDA goes away I am sure there will be plenty more information available. :nda: Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Slayerik on October 03, 2007, 08:49:17 AM Is it just me or did this game just kinda fall off the interest level.
Hopefully for them they beat Conan/WAR to launch. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Modern Angel on October 03, 2007, 09:36:00 AM Is it just me or did this game just kinda fall off the interest level. Hopefully for them they beat Conan/WAR to launch. I'm still highly interested but for some reason I can no longer get into betas. Dammit Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: tazelbain on October 03, 2007, 09:56:05 AM Is it just me or did this game just kinda fall off the interest level. Hard to get excited about it when I am not sure what it is. I'd love WAR-style podcasts explaining the major points. You are making a kick ass game right? Show us and explain it. Bullet points just don't sell it anymore. Especially if you are non-diku.Hopefully for them they beat Conan/WAR to launch. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Bokonon on October 03, 2007, 10:09:56 AM Is it just me or did this game just kinda fall off the interest level. Hard to get excited about it when I am not sure what it is. I'd love WAR-style podcasts explaining the major points. You are making a kick ass game right? Show us and explain it. Bullet points just don't sell it anymore. Especially if you are non-diku.Hopefully for them they beat Conan/WAR to launch. I know it's not as convenient, but their devlogs on the game site have been informative throughout development. However, I would say that PotBS is definitely diku-ish. What can I say about F13? It's really my favorite website in the entire universe! I love the irreverent banter and sly wit these keyboard jockeys produce. And I especially love the staff, they're AWESOME. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Modern Angel on October 03, 2007, 10:48:03 AM Explain the diku-ness of the game. I've not been watching the game like a hawk but everything I'd seen said not a diku to this point
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: WayAbvPar on October 03, 2007, 11:27:59 AM It contains XP and levels, and cockblocks from certain content/materials due to levels. That is DIKU enough to be annoying. I wish they would have gotten closer to EVE's skill system, which the devs said was one of their inspirations.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: eldaec on October 03, 2007, 11:33:00 AM Explain the diku-ness of the game. I've not been watching the game like a hawk but everything I'd seen said not a diku to this point See end of page 1, first half of page 2. STOP READING WHEN YOU SEE THE NAME 'grunk'. This is important. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Modern Angel on October 03, 2007, 11:43:05 AM Good old grunk.
So I see the level stuff which is something I can live with. What, precisely, is being blocked off by said levels? Huge swathes of content being shut off to me or doing the alt thing just to get to the same brick wall... those are things I can't. Not in a game with pirates. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Bokonon on October 03, 2007, 03:55:54 PM It means some (many?) ports have high level mobs around it that make a lowbie character's life there very difficult... Also quests may be level-bound; not sure on that one though.
What can I say about F13? It's really my favorite website in the entire universe! I love the irreverent banter and sly wit these keyboard jockeys produce. And I especially love the staff, they're AWESOME. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: JoeTF on October 03, 2007, 03:58:09 PM 1) It sucks if you can fly/sail most badass ship from day one. You/me would get bored in less than a day.
2) EVE training system cockblocks you from flying a hulk for about 7 months, and that's assuming you wouldn't do anything but train hulk related skills in that time. In DIKU, you can at least grind/bot/buy the damn ship. 3) EVE approach forces pretty much all ships to be equal, which sucks a lot since you would want your uber badass Ship of the Line to actually be uber and badass and not balanced against some shity lv1 xebec. Their ships are still balanced (frigate has some advantages over SOL), but not to point of forced class equivalence (like in EVE, where every support class has to be ideally equal to every other support class, every BS class to every other BS and so on and so on). Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Bokonon on October 04, 2007, 07:49:12 AM FYI, if you have a free fileplanet account, you can get into the stress test now. No need to be a subscriber (this much I've confirmed). The stress test starts 6PM EDT tonight.
Let the slideshow begin! What can I say about F13? It's really my favorite website in the entire universe! I love the irreverent banter and sly wit these keyboard jockeys produce. And I especially love the staff, they're AWESOME. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: BigBlack on October 04, 2007, 09:03:50 AM I'm reading on Wikipedia that you can hit "rank 50" in about 2 months of casual play. Does that seem anywhere near accurate?
Also, what does this game offer for explorers? On the one hand I hear "you get a detailed map that comes with the game", but then I hear that map has cryptological clues on it for deciphering hidden quests? Is this the kind of stuff that the beta testers have already been through and will be on PotBS's version of Thottbott after a couple of days? Would there be a role, in PotBS' world, for someone interested in whatever ship is very fast and evasive, and perhaps conducting recon? Is that possible, or am I completely misunderstanding their PvP dynamic? Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: shiznitz on October 04, 2007, 10:49:25 AM I'm reading on Wikipedia that you can hit "rank 50" in about 2 months of casual play. Does that seem anywhere near accurate? Maybe in beta but I challeneg anyone to name a game that didn't nerf the exp gain before going live. In almost every instance that pre-live exp nerf was later reversed in some way. Only CoH held firm and they nerfed exp not once, but twice: pre-live and then post-live ("purple nerf"). Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: eldaec on October 04, 2007, 10:53:52 AM I'm reading on Wikipedia that you can hit "rank 50" in about 2 months of casual play. Does that seem anywhere near accurate? Also, what does this game offer for explorers? On the one hand I hear "you get a detailed map that comes with the game", but then I hear that map has cryptological clues on it for deciphering hidden quests? Is this the kind of stuff that the beta testers have already been through and will be on PotBS's version of Thottbott after a couple of days? Would there be a role, in PotBS' world, for someone interested in whatever ship is very fast and evasive, and perhaps conducting recon? Is that possible, or am I completely misunderstanding their PvP dynamic? 50 in 2 months is a pr quote of dev aims and nothing more. MMOG devs have a history of altering xp rate on launch day. Balance changes in early months are guaranteed to change xp rate. Regarding maps, it doesn't matter one whit whether a map comes with the game. There will be spoiler sites. They will contain a pixel perfect map of any non-random game areas and any scripted quests within minutes of launch. The devs will feel compelled to pace the game assuming you use these resources, as the vast majority of players will be doing so. Will there be role for fast ships? Yes. Almost certainly. But it might suck. Or it might not suck. Nobody can possibly know until group/realm mechanics and tactics begin to shake out after launch. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Nevermore on October 04, 2007, 11:14:22 AM If the game as a good economy, the fast ships should make good blockade runners if nothing else.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on October 04, 2007, 11:39:51 AM If the game as a good economy, the fast ships should make good blockade runners if nothing else. I believe this is the theory. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Numtini on October 04, 2007, 11:55:03 AM The stress test seems to be open to non-subs at fileplanet.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Trouble on October 04, 2007, 01:50:32 PM NDA on the basically public stress test? wtf?
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: JoeTF on October 04, 2007, 03:08:21 PM Fast ships also happen to be most powerful ones, they balance by agaility.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Venkman on October 04, 2007, 03:14:28 PM If the game as a good economy, the fast ships should make good blockade runners if nothing else. Yes. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Numtini on October 04, 2007, 06:59:06 PM Big points for POTBS the third game after AO and WISH to actually crash before I could log in to their beta.
Edit: I got in. Incredibly umimpressed. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Mantees on October 04, 2007, 11:32:25 PM On paper it looks like THE MMORPG I want to play. let's read the comments after this week. I fear I will not be able to try it myself
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Falconeer on October 05, 2007, 04:22:51 AM New non-NDA violating comment (not that my previous unedited post was violating anything): "uhm, bah!"
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: taolurker on October 05, 2007, 05:49:56 AM On paper it looks like THE MMORPG I want to play. let's read the comments after this week. I fear I will not be able to try it myself Ahem... The NDA is still in effect even for the Fileplanet Stress test. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: schild on October 05, 2007, 06:02:30 AM On paper nearly every MMOG looks good :(
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Bokonon on October 05, 2007, 06:42:16 AM They just announced the release date: January
What can I say about F13? It's really my favorite website in the entire universe! I love the irreverent banter and sly wit these keyboard jockeys produce. And I especially love the staff, they're AWESOME. EDIT: Oops, releasing a week earlier than I original posted! Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Nebu on October 05, 2007, 06:58:07 AM I think you meant to say: On paper nearly every
MMOG's tend to hold my attention a lot longer than console games. Even the bad ones. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: cmlancas on October 05, 2007, 07:18:39 AM I think you meant to say: On paper nearly every MMOG's tend to hold my attention a lot longer than console games. Even the bad ones. FIFY <3 I'll definitely agree with that. I thought FFXII was better than most MMO's I've played lately, but I still hang on to my MUD from time to time, and I've yet to play FFXII in uh... maybe three weeks since it was released? Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Mantees on October 06, 2007, 03:05:48 AM On paper nearly every MMOG looks good :( Well I am not sure. To be honest Warhammer Online doesn't look so good to me on paper for example. Same for Star Trek Online or Age of Conan and others. POTBS made a couple of design choice I really like. Of course where there are good ideas you only have one half of the job done. You will still need to implement them so that the game is also fun, but ...hell.. one good half at least is there! POTBS end game is PvP, and PvP has a purpose. Tell me how many current MMORPGs can say the same. This might not appeal everyone but it does appeal me. POTBS has levels but, if what I understood is true, by raising a level you don't gain attributes/hitpoints/etc. In theory this means that it makes sense for a level 20 and a level 50 player to play together. I hate online games in which I can't play with my brother and with my friends because we are on different levels. It really kills the purpose of online gaming for me. In POTBS everything is player crafted. This makes me hope for a decent economic system. Maybe it won't be EVE Online, but at least something better than WOW or whatever. Again, I know I am only judging ideas, but at least the design this time interest me so much that I can hope that I might like the game. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Falconeer on October 06, 2007, 08:18:15 AM Age of Conan *could* be really interesting and I'd say that on paper it rocks. Especially because of its PvP. How come it doesn't appeal to you?
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Mantees on October 06, 2007, 08:33:27 AM Age of Conan *could* be really interesting and I'd say that on paper it rocks. Especially because of its PvP. How come it doesn't appeal to you? Quote from: Mantees I hate online games in which I can't play with my brother and with my friends because we are on different levels. It really kills the purpose of online gaming for me. :-D Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Hoax on October 06, 2007, 08:45:06 AM The second the introduced avatars and land combat I was convinced that this game wouldn't come off well, I'm 95% sure I'm still right.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Hellinar on October 07, 2007, 08:53:29 AM Yeah, they also speeded combat up at the same time. They now advertise "Blistering Naval Combat" and "snap decisions while planning what’s going to happen in thirty seconds." Doesn't sound much like the Age of Sail to me. I suspect Nelson planned his combat moves a bit more than 30 seconds ahead.
Still, guess that is what they had to do once they moved from "niche" to "mainstream". Might still be worth a try, it does have some novel features listed. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Xuri on October 07, 2007, 12:10:51 PM Quote from: Mantees I hate online games in which I can't play with my brother and with my friends because we are on different levels. It really kills the purpose of online gaming for me. :-D Don't quote me on this one, but I think I recall reading that AoC will feature a "master/apprentice"-system alá CoH sidekick, though it's entirely possible I've just imagined that. :P Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Prospero on October 08, 2007, 03:54:43 AM Yeah, they also speeded combat up at the same time. They now advertise "Blistering Naval Combat" and "snap decisions while planning what’s going to happen in thirty seconds." Doesn't sound much like the Age of Sail to me. I suspect Nelson planned his combat moves a bit more than 30 seconds ahead. It's a rare group of people who want to spend 2 solid days on one fight. =) Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on October 08, 2007, 09:11:17 AM Yeah, there's realism, then there's "hey, let's make this a bit more entertaining". Most people would likely enjoy the second option.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: cmlancas on October 08, 2007, 11:35:06 AM What we really want to know is if, during this week-long ship to ship combat fest, our characters can wear tophats.
Is anyone really looking forward to this? Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Hellinar on October 08, 2007, 09:11:12 PM Yeah, there's realism, then there's "hey, let's make this a bit more entertaining". Most people would likely enjoy the second option. True, realistic would be way too slow. But I'm talking the difference between a three minute fight or a ten minute fight. The slower version would give you time to consider more options before making your move. For me, its those choices that are a big part of the fun. I'm concerned that the "blistering naval combat" will be mostly button mashing. I'll likely give it a try though. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Falwell on October 08, 2007, 09:12:17 PM What we really want to know is if, during this week-long ship to ship combat fest, our characters can wear tophats. Is anyone really looking forward to this? I want to try to get excited for this one, but everytime I see the actual avatar combat, it just kills it. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Hoax on October 09, 2007, 09:44:52 AM I was excited ~two years ago, back when we were playing Cid's Pirates! Someone want to announce a ninja MMO and ruin it for completeness sake?
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: WayAbvPar on October 09, 2007, 10:39:53 AM I was excited ~two years ago, back when we were playing Cid's Pirates! Someone want to announce a ninja MMO and ruin it for completeness sake? Oh dear god. The sheer number of munchkins in a ninja MMOG would be staggering. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Modern Angel on October 09, 2007, 04:42:16 PM What we really want to know is if, during this week-long ship to ship combat fest, our characters can wear tophats. Is anyone really looking forward to this? I want to try to get excited for this one, but everytime I see the actual avatar combat, it just kills it. Wait. There's video of the avatar combat? Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: WayAbvPar on October 09, 2007, 04:48:52 PM What we really want to know is if, during this week-long ship to ship combat fest, our characters can wear tophats. Is anyone really looking forward to this? I want to try to get excited for this one, but everytime I see the actual avatar combat, it just kills it. Wait. There's video of the avatar combat? Sure! (http://www.youtube.com/watch?v=hw4wzwYeZ0Y) Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Modern Angel on October 09, 2007, 05:59:32 PM I dunno. It looks pretty good but I'm surprised at how low poly it is. Action packed to be sure, though!
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: UnSub on October 09, 2007, 08:34:37 PM I was excited ~two years ago, back when we were playing Cid's Pirates! Someone want to announce a ninja MMO and ruin it for completeness sake? Oh dear god. The sheer number of munchkins in a ninja MMOG would be staggering. ... but the cries of "Nerf stealth!" would be nuggets of comedy gold. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Drogo on October 09, 2007, 08:48:15 PM I was really looking forward to a Sid Meier's Pirates meets EvE game. I wanted the fight for territory, the economy, and perhaps even the skill system of EvE combined with the simple pirates sea combat system with forty ships added. That is a game I would have gladly paid for. Unfortunately, it seems they have tried to mainstream the game too much for my tastes by putting in a leveling system, a somewhat bland crafting system, and territorial control that gets reset when one side scores enough points.
I was interested, but now I will just wait to read the reviews after it is launched and I do not expect it to be positive. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Venkman on October 09, 2007, 09:10:34 PM One thing I'd recommend is to not draw too much parallel between statements about fast battle and the reason to have those battles in the first place. Unlike other MMOs, making combat changes doesn't automatically come with a gutting of the crafting and commerce portions.
The rest is NDA land but the above is safe. Edit: Words are hard. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Trouble on October 10, 2007, 12:08:53 AM I was really looking forward to a Sid Meier's Pirates meets EvE game. I wanted the fight for territory, the economy, and perhaps even the skill system of EvE combined with the simple pirates sea combat system with forty ships added. That is a game I would have gladly paid for. Unfortunately, it seems they have tried to mainstream the game too much for my tastes by putting in a leveling system, a somewhat bland crafting system, and territorial control that gets reset when one side scores enough points. I was interested, but now I will just wait to read the reviews after it is launched and I do not expect it to be positive. I have pretty much the same sentiment. "Shallow" is the best descriptor I could come up with. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on October 10, 2007, 10:47:43 AM True, realistic would be way too slow. But I'm talking the difference between a three minute fight or a ten minute fight. The slower version would give you time to consider more options before making your move. For me, its those choices that are a big part of the fun. I do agree with you and I would really love to have those options to consider, if I were to play this. If there aren't options to consider, then even three minutes can get tedious. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Prospero on October 10, 2007, 11:32:36 AM All I can say is, damn you NDA! Here, read this:
http://www.burningsea.com/page/news/article&article_id=10360 I think it is a pretty good summary of how combat feels. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: WayAbvPar on October 10, 2007, 11:54:13 AM For those of you suffering from :nda:, PM me so we can hook up in game at some point. If I were in the beta, which I am not saying I am 8-)
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: tmp on October 11, 2007, 06:53:46 AM All I can say is, damn you NDA! Here, read this: It sounds pretty bad. I don't mean the battle itself, but rather how they'd do this kind of testing once per large beta phase, even if track record to date shows people crash left and right when such engagement occurs.http://www.burningsea.com/page/news/article&article_id=10360 I think it is a pretty good summary of how combat feels. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Venkman on October 11, 2007, 08:14:37 AM How many pitched huge 0.0 battles happened in Eve beta :)
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: tmp on October 11, 2007, 08:34:56 AM How many pitched huge 0.0 battles happened in Eve beta :) Precisely, and then took them year+ of redesigning client-server communication to stop complete meltdowns of systems with more than dozen players ;/Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Venkman on October 11, 2007, 09:02:43 AM Yep. So, to me, PotBS falls on the "experimental" side of the genre, the side that doesn't get the record-breaking press coverage but which gets the niche-y sorta world-seekers who are very forgiving of experimental-type games and much more dedicated to the game. I don't know that this is an "advantage" per se, but as least Flying Lab isn't try to invent something while carrying the IP/license monkey on their back. I basically think some amount of it not being perfect, content complete and stable at launch isn't going to be as bad for them as it was for, say, SWG (big license with big attraction power), VG (generic fantasy in a sea of better offerings), or AoC (a lot more to prove than just the game, and a tough history).
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Venkman on October 24, 2007, 06:20:15 AM Preorder deal info (http://www.tentonhammer.com/node/13824) is up. Of course, the PoTBS main site (http://www.piratesoftheburningsea.com) has been SOE'd, so it's hard to find anything there. Does look nice but too bad for people on slow computers or connections.
So here's the dope from TenTonHammer*: Quote from: TenTonHammer WHAT: Pirates of the Burning Sea, the MMORPG featuring high seas action and adventure in a bold world of pirates and plunder, is scheduled to be available for pre-order starting Tuesday, October 23rd at participating retail locations. PRE ORDER FEATURES: Players who pre-order the game will receive the following: * An invitation to the "Pre-Boarding Party" allowing them access to the live game up to 15 days prior to launch, and the ability to keep their characters, skills and equipment after launch with purchase of game and paid subscription (characters will have a level cap of 20 during the pre-boarding party) * Captain's Best Friend - a blue and yellow parrot * Mighty Blades - Swedish Rapier, Old World Steel or Musketeer's Matching Blades (depending upon which fighting style is selected) * Original Game Soundtrack CD - 60 minutes of pirate themed music (comes in pre-order box) WHEN: Pirates of the Burning Sea is scheduled to be available for preorder in North America on Tuesday, October 23, 2007. A European pre-order date has not been set at this time. For more pre-order information on Pirates of the Burning Sea log onto www.piratesoftheburningsea.com * Disclaimer: This is not to advertise TenTonHammer. I am source agnostic. This is not to support nor denegrate it or any competitor, it's readerbase nor anyone else's, and I couldn't care less about their site, even though the 'guides' they write are usually about topics 10 months outta date. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on October 24, 2007, 09:17:54 AM Too bad it doesn't say if it has changed much since the move to Station... not that I have any info, etc, etc, yada yada :nda:... because now I will have to gather that information to determine if it's worth buying.
Or I might just resub to EVE. The Rev 3 patch plus reading about PotBS has gotten the itch up. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: WayAbvPar on October 24, 2007, 09:33:24 AM Here (http://www.burningsea.com/page/home) is the non-SOE clusterfuck page. I have a couple of RL friends who are dying to play this, so I will likely preorder and play. Be a good chance to get in on the bottom floor of the economy and then play and then play a combat alt later on.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Venkman on October 24, 2007, 11:25:51 AM Combat and economy are not so decoupled that you could master the first and then maybe-someday do the second. That is unless some of your friends focus on combat while you crafting. There's details to that but this is the non-NDA answer.
Also, why get in on the economy early? I'd rather wait for it to mature, study what's going on, wait for the inevitable player churn and then step in. Taking advantage of early-entry into the game is sort of an unsustainable advantage because a) the "good" stuff is quickly out-leveled into obsolescence; and, b) the devs are more likely to continue making sweeping changes early in life anyway. YMMV of course. Depends on how fast you play :) Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: WayAbvPar on October 24, 2007, 12:27:25 PM I would just like to get my freetrader alt up and running with his lots early enough to start supplying some of the core items (like ingots or hemp or something)- I don't really want to conquer the economy, just have enough cash to do all the PvP I want with my combat character in the future. Getting started at the beginning would make that easier, at least it seems that way to me.
It would be even better to get into a society and become part of their supply chain. Anyone know of a good one that takes casuals? Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Ixxit on October 26, 2007, 06:56:09 AM Looks like the the pre-order is delayed until November. Explained in the quote:
Quote This is not the news that we wanted to bring you, but there’s been a hold up in the pre-order process. It turns out that the release of the preorder box is being delayed while the retailers and SOE finish processing all of the returns of Gods & Heroes preorder boxes. Obviously, the cancellation of Gods & Heroes after the preorder boxes were already in stores is a very unusual situation and it is taking a bit longer than expected to work out the kinks. To give the retailers and SOE time to finish processing those returns, the PotBS preorder box is being delayed until the week of November 13th. We’re really sorry for the confusion, but we’re fixing it and then we can get the boxes in your hands. Our friends at SOE are also very sorry. This has been a difficult week for them as most are working remotely out of hotel rooms and friends’ houses safely away from the fires. Some are getting back into the office today, and with their help we were able to sort out the issues involved in the preorder delay. Before the preorder release date, we’ll make sure we have all the information you need: when the boxes will be in stores, what stores you can find it in, and where you can order the preorder box online. These are the three big questions you’ve been asking on our forums, and now that not quite so many things are burning (!) we will be able to get you those answers in time for the release. Just a couple more weeks and then we’ll be there. Land is in sight. Last week I went into my local EB and saw Gods and Heroes pre-order boxes on the shelves. I smiled and told the clerk that the the game had been cancelled, and for my altruistic, :awesome_for_real: sense of civic duty received that blank stare that we are all so familiar with. A couple of days later, the boxes were still there. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Venkman on October 26, 2007, 07:02:38 AM God I love that smiley face :awesome_for_real:
And when the counter schmuck tells me they're not pulling the cancelled-game box from the shelf, I ask to speak to the manager. Civic duty and all that. I'm just some guy off the street so I understand that. But fact is fact. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on October 26, 2007, 07:08:52 AM Quote It turns out that the release of the preorder box is being delayed while the retailers and SOE finish processing all of the returns of Gods & Heroes preorder boxes. This made me laugh. Were there so many preorders for G&H? The fires, I can believe that. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Venkman on October 26, 2007, 07:10:13 AM Sell-in vs sell-through :)
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on October 26, 2007, 07:11:23 AM OK, my mistake. But still, that amount of sell-in seems surprising to me.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Ixxit on October 26, 2007, 07:29:58 AM And when the counter schmuck tells me they're not pulling the cancelled-game box from the shelf, I ask to speak to the manager. Civic duty and all that. Heh, knowing the manager of my local EB he probably would have given the same response.. As an aside, last year I needed to buy some more ram and dropped by the local mom and pop computer shop. They had some old games (like Duke Nukem and Stonekeep) on the shelves and was suprised to see that they had a brand new, shrink-wrapped copy of Meridian 59 for $49.99. Again I smiled and told the owner that the game shut down in 2000, that 3DO was gone, and since it was an online only game that whoever bought it wouldn't be able to play it. He stared at me increduously and I left with my ram. One of the sticks of ram was problematic, so I had to come back to the store a few hours later to exchange it. Lo and behold, Meridian 59 was still there, still covered with dust sans follow-up by the proprietor. So in all matters retail, I've learned to say my piece and leave it at that, although I have considered that maybe there is something about me that is not convincing enough. :-D [EDIT] I do know that the game is available again from Near Death Studios, but this was the original retail box from 1996 (that came with a free version of Netscape Navigator 2.0). Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on October 26, 2007, 08:40:14 AM OK, then. I was about to email Psychochild.
:awesome_for_real: Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Xanthippe on October 29, 2007, 07:53:04 AM So the NDA is still in effect but they're taking pre-orders?
I'm so not buying this game, and I'm a huge sucker for preorder swag. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Signe on October 29, 2007, 08:29:45 AM Yes, you can pre-order online but the pre-order boxes are delayed until mid-Novemeber. I'm also a sucker for pre-order plunder and I'm also not buying this game. I can't find anything regarding the NDA either, so who knows? Someone should cross off that bit of the thread title if it's untrue because, well, it's untrue!)
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Nebu on October 29, 2007, 08:41:20 AM Until I'm 100% certain about the state of the NDA, I'm going to stay :nda:
FWIW, I am not buying this game. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Modern Angel on October 29, 2007, 09:26:58 AM Dammit. I want this game to be good and judging from the :nda: BUT I AM NOT BUYING THIS THING NO WAY stuff it sounds like it's just not.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: WayAbvPar on October 29, 2007, 10:47:44 AM My feelings about pirates and naval combat are analogous to WUA's feelings about Star Wars, so I will likely buy it. No comment on the current state of the game. :nda:
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Nevermore on October 29, 2007, 11:10:57 AM I tried the stress test and I would buy it if it didn't have a monthly fee. I guess that's all I can say right now. :nda:
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Falconeer on October 30, 2007, 06:15:21 AM There is no cake after the :nda:
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Hellinar on November 14, 2007, 10:49:15 AM PotBS are running another stress test this weekend.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: geldonyetich2 on November 14, 2007, 11:24:43 AM Last week I went into my local EB and saw Gods and Heroes pre-order boxes on the shelves. I smiled and told the clerk that the the game had been cancelled, and for my altruistic, :awesome_for_real: sense of civic duty received that blank stare that we are all so familiar with. A couple of days later, the boxes were still there. You'll still find boxes of Auto-Assault for sale (http://www.gogamer.com/Auto-Assault-Front-Page_stcVVproductId4759193VVcatId444710VVviewprod.htm), too. I wonder what happens is you redeem one of those codes and make a stink. Does NcSoft offer you a free month in another game? Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: WayAbvPar on November 14, 2007, 02:41:12 PM PotBS boxes are on the shelves now as well. Pre-order deal is decent, although I am guessing it will be just like launch, since 99% of the people who are going to play it will preorder.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Joey on November 15, 2007, 08:12:25 AM I got my beta invite and went to complete the confirmation/NDA process, only to have everything grind to a halt after linking my Station and Flying Labs accounts and logging in:
Quote "The account you are logged in with has not been accepted into the Pirates of the Burning Sea Beta program. If you received a Beta Acceptance email, please double-check that the account name as listed on the email is the account you're currently logged in with. If you need the password re-set on that account, please click here. If you've linked your Station account to the wrong account (that is, a different account than the Beta Acceptance email was sent to), we can unlink it manually (PM Aether or Rhaegar for details)." At this point I pretty much lost interest and said the hell with it. :roll: Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Hoax on November 15, 2007, 04:22:09 PM Remember when people thought this game was going to be awesome? Like three years ago when there was no ground combat and it was just going to be EvE with pirate ships, less travel time and more skill-based pvp?
The fuck happened? Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: tmp on November 15, 2007, 06:51:36 PM Remember when people thought this game was going to be awesome? Like three years ago when there was no ground combat and it was just going to be EvE with pirate ships, less travel time and more skill-based pvp? WoW happened and they changed mind? Not sure actually but the timeline sort of fits. Though if I remember right, they had plans for the AVs and then stuff to do with them from the beginning, but the game was to release initially without them... then they pushed back the date and kept adding the stuff as it went.The fuck happened? Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on November 16, 2007, 07:26:44 AM Remember when people thought this game was going to be awesome? Like three years ago when there was no ground combat and it was just going to be EvE with pirate ships, less travel time and more skill-based pvp? The fuck happened? The old trap that developers fall into where they listen to people that don't like their game/genre, presumably because of low confidence or low paychecks. See every Prince of Persia since Sands of Time. So FLS added avatars because vocal people avoid EVE because of it, AND because their game didn't look enough like WoW with just boats. Now it has avatars, incidentally increasing travel time by a shitload due to having to trot yourself all over Brown Town. It also looks like WoW now, but with the crappiest UI mod ever. I assume. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Tige on November 16, 2007, 07:50:42 AM My feelings about pirates and naval combat are analogous to WUA's feelings about Star Wars, so I will likely buy it. No comment on the current state of the game. :nda: I hope your feelings about pirates and naval combat are strong enough to overcome :nda: Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: WayAbvPar on November 16, 2007, 08:32:59 AM My feelings about pirates and naval combat are analogous to WUA's feelings about Star Wars, so I will likely buy it. No comment on the current state of the game. :nda: I hope your feelings about pirates and naval combat are strong enough to overcome :nda: Stress test is underway now through Monday morning if anyone wants to come check things out. I am playing my first pirate character for the stress test on Rackham (Jean Bart :evil: ). Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Signe on November 16, 2007, 09:09:28 AM I got my Caribbean and Burning Sea mixed up and removed this from my innertubes and I can't be arsed to dl it again so I can't join you. (http://forums.gamewinners.com/forums/images/smilies/bah.gif)
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: WayAbvPar on November 16, 2007, 12:07:17 PM WHAT? I finally play a MMOG and you won't bother to join me?? :cry:
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Signe on November 16, 2007, 12:23:12 PM We could play the Caribbean one if we were insanely masochistic. I mean, I know I am, dunno about you. (http://www.tipsyturtle.net/forum/images/smilies/new4/spank.gif)
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: HaemishM on November 16, 2007, 01:00:16 PM That emoticon is pure win.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: DarkSign on November 16, 2007, 01:10:19 PM I'm 99.99% sure that the NDA is down so I'll make this comment. The game is great, but needs polish. No, not the language. I mean it needs a bit of procedural cleaning up.
My main problem after playing for over a month is that finding the appropriate battles for your level is not easy for a newcomer. Even after hanging out in the NDA-vetted IRC channel and schmoozing vets. The graphics are beautiful on the water and in battles. The character and building graphics are good enough, but take style cues from WoW (read: simplistic). That being said, the character creation is fun as all get out. The types of quests dont break any molds, but the difference is that they have a good influence on your role between the factions, which this game does better than most of the MMOs Ive ever played. That's all for now. Dont want too go too far ;) Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: taolurker on November 16, 2007, 01:21:34 PM Nope still under NDA.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Nebu on November 16, 2007, 01:36:44 PM The last email I got from them (a few days ago) stated that the NDA was still in place. I'm going to remain :nda:
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: WayAbvPar on November 16, 2007, 02:07:42 PM Yep, NDA still up. Darksign's post isn't too terribly specific though, so I will let it stand.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: DarkSign on November 16, 2007, 03:38:08 PM Sorry, bout that. :grin:
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: stu on November 16, 2007, 05:25:36 PM Your earlier post led me to take a real look at PotBS for the first time. This game actually looks pretty cool.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Nija on November 16, 2007, 05:48:33 PM Pirates of the Burning STD.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: taolurker on November 16, 2007, 06:12:54 PM Hurry and you might still get to try it out over this Stress test weekend.. Fileplanet Link (http://www.fileplanet.com/promotions/potbs/index.aspx)
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: stu on November 17, 2007, 02:15:06 AM I just picked up The Orange Box two days ago, so that's taking up all of my gaming time. PotBS is now bright on my radar though. Definitely higher than Conan, which doesn't seem to be turning into what I expected it to be.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on November 17, 2007, 05:34:37 AM I figure that my hypothetical bias against PotBS is due to the fact that I like EVE enough to play it. I realized this morning that this game would probably be great for people who liked the ideas behind EVE but not the hardcore execution. In theory.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Venkman on November 17, 2007, 06:03:00 AM I figure that my hypothetical bias against PotBS is due to the fact that I like EVE enough to play it. I realized this morning that this game would probably be great for people who liked the ideas behind EVE but not the hardcore execution. In theory. I've been thinking along the same lines. Even the FLS guys have said their inspiration was the time they put into Eve, yet scaled to be more approachable by people who have less time. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Trouble on November 17, 2007, 09:10:02 AM As someone who appreciates the depth of Eve I'll just say that I wasn't really impressed with PotBS.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Modern Angel on November 17, 2007, 09:20:40 AM I haven't done much in the test and :nda: but I'll say only that I like it. Correction: I like 3/4 of it.
I can see the EVE comparisons but for me, as much as I liked the general structure of EVE, it required too much "stuff" at the high levels for me to stick with it: too much time, too much lag, too much guild stuff. PotBS may, MAY, be a good thing for me. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: taolurker on November 17, 2007, 01:35:18 PM Well, something that just appeared on the main page (http://www.burningsea.com/page/home) of PotBS was that any Stress testers who made it past level 5 with their characters would get into the beta.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Modern Angel on November 17, 2007, 01:39:33 PM Time to level! :awesome_for_real:
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Xanthippe on November 19, 2007, 11:26:26 AM I fail to see how keeping the NDA at this late date is helping sales. I'd love to preorder, if it seems like something I'll enjoy for a couple of months, but no way without knowing more about what's wrong with it, what sort of problems it has, and so on. Some problems I'll tolerate, some I won't.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: HaemishM on November 19, 2007, 11:45:54 AM I forgot to do the stress test. I agree about the NDA. Keeping it up this late is making me seriously care less and less about the game, because I'm not in beta (so can't see if the game is any good) and I can't hear anything positive about the game out of people who have played it.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on November 19, 2007, 12:55:00 PM You know, I actually think the best determinant is if you tried EVE and why you left. If it was lack of avatars, too much complexity or lack of cartoony graphics, I figure you're fine with PotBS. If you didn't like the core ideas behind EVE, stay away.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Rasix on November 19, 2007, 01:04:11 PM You know, I actually think the best determinant is if you tried EVE and why you left. If it was lack of avatars, too much complexity or lack of cartoony graphics, I figure you're fine with PotBS. If you didn't like the core ideas behind EVE, stay away. I liked everything about EVE except for one small thing: it wasn't fun to play. The politics, the economy, being part of a good (subject to interpretation) corp, territorial warfare, etc were all fantastic, except that every system that enabled them was dreadfully snooze worthy. EVE, more than any MMO before it, required that you have something else to do while you play. I read multiple thousand page books and went through the entire run of Farscape playing it. :awesome_for_real: I suppose "is this game actually intrinsically fun" might be under the umbrella of the NDA. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: bhodi on November 19, 2007, 01:04:18 PM Why I didn't continue playing Eve. Remember this is pre-revelations or whatever where they fixed the warp to 0 and autopilot stuff along with a revamped char creation issue.
Shitty UI no hotkeys to cycle through targets or lock on, makes me feel like I'm playing the game with mittens when only a one second delay means death no point-to-point autopilot have never hated right click menus more in my life Grueling combat system up to 2 minutes between updates in large fleet battles never get to see your pretty ship since you're always zoomed out 'stuff while reading a book' mentality for sieges, traveling, combat -- I want to PLAY the game, not watch it play itself. looting an absolute chore -- takes 30 seconds per wreck very slow combat pace Steep learning curve terrible character creation system and 'quest' system pre-entrenched economic powers makes it hard to break into anything, someone's always been there required cash-making mini-game of virtual spreadsheets in space, if you don't like dealing with economics it's hard/impossible to get above 'middle-class' I pretty much liked everything else, especially the immersion and ship construction powergaming minigames. Is this POTBS a game for me? Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: HaemishM on November 19, 2007, 01:08:48 PM You know, I actually think the best determinant is if you tried EVE and why you left. If it was lack of avatars, too much complexity or lack of cartoony graphics, I figure you're fine with PotBS. If you didn't like the core ideas behind EVE, stay away. I liked everything about EVE except for one small thing: it wasn't fun to play. What he said. Everything about Eve was SPLENDA in concept, but I fell asleep playing it. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on November 19, 2007, 01:15:55 PM Is this POTBS a game for me? You should probably give it a trial. PotBS moves faster than EVE, for one thing (but not in towns since you have to run everywhere instead of access a handy menu). Or so I hear from other people. Besides, playing a fruity Frenchman has to make it more fun... er, well, you can play a fruity Space Frenchman in EVE, so nevermind that. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Tige on November 19, 2007, 02:16:10 PM Is this POTBS a game for me? If you like combat that goes around and around and around you'll be a happy camper. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Nevermore on November 19, 2007, 02:39:01 PM So apparently they just went ahead and let all this round of stress testers in as beta testers. You didn't even have to get to level 5.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: WayAbvPar on November 19, 2007, 02:59:42 PM Anyone in the beta now who wants to hang on the Spanish side PM me. I want to try some NPC group hunting. Have only grouped briefly for some PvP; am curious how big a fish we can take down as relative n00bs.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Nija on November 19, 2007, 04:13:15 PM So apparently they just went ahead and let all this round of stress testers in as beta testers. You didn't even have to get to level 5. That's how hard up they are for people actually playing their game. If you can't win over people for free, good luck getting money from them. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: UnSub on November 19, 2007, 05:37:00 PM I've always been curious about how popular pirate / sailing MMOs would be with the MMO player. It's not like there's a huge stack of pirate games or large numbers of pirate simulations that exist. It's always seemed to me to be a very, very niche genre, especially compared to the genres of fantasy, sci-fi and modern.
... unless someone based expected player demand for pirate games by googling "pirate +game" and just looking at the number of listings that were available. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: DarkSign on November 19, 2007, 07:32:16 PM I've always been curious about how popular pirate / sailing MMOs would be with the MMO player. It's not like there's a huge stack of pirate games or large numbers of pirate simulations that exist. It's always seemed to me to be a very, very niche genre, especially compared to the genres of fantasy, sci-fi and modern. ... unless someone based expected player demand for pirate games by googling "pirate +game" and just looking at the number of listings that were available. Actually if you look around...there are more and more everyday. And Im not just talking about the new russian pirate sim that came out. There's like 3 asian f2p pirate mmos. It's really weird. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: DrewC on November 19, 2007, 07:42:55 PM That's how hard up they are for people actually playing their game. Or it might just be that we ran the stress test and the servers held up great so we're bringing in more people. One of the two. Regarding the NDA: believe me I want it dropped as much or more than any of you do. Like or hate our game I want to hear people's opinions unfiltered by the fact that it's a private beta forum. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Venkman on November 20, 2007, 05:08:11 AM Actually if you look around...there are more and more everyday. And Im not just talking about the new russian pirate sim that came out. There's like 3 asian f2p pirate mmos. It's really weird. I think that's less due to a demand for Pirates themes and more to do with a demand for no more Fantasy titles at a time when Western sci-fi doesn't seem to have as much demand. Basically, the industry is trying to popularize another theme because the one that works is way beyond saturation point. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on November 20, 2007, 07:02:39 AM Or we can blame Johnny Depp.
As for joining the Spaniards, sorry, Serge DeBuffoon does not swing that way. Hypothetically. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: DarkSign on November 20, 2007, 07:17:55 AM I disagree with the idea that EVE and PotBS are too close and if you dont like EVE you wont like the pirates.
You have a lot deeper control over the battles in Privateer! oops Pirates of the Burning Sea. You dont watch the computer play itself, you actively have to fire cannons and change tack over the water. As Ive said before...and perhaps someone can correct me...but my problem was finding the right level of PvE fight for my level once I got to level 8 or 9. Even if you sail around to different parts, you're searching for battles and find 32's and 44's with multiple ships in each group. But the game is well crafted, with as few bugs as Ive ever seen in my 10+ years of MMOs. Well managed and well coded it seems. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Slayerik on November 20, 2007, 07:49:08 AM I've always been curious about how popular pirate / sailing MMOs would be with the MMO player. It's not like there's a huge stack of pirate games or large numbers of pirate simulations that exist. It's always seemed to me to be a very, very niche genre, especially compared to the genres of fantasy, sci-fi and modern. ... unless someone based expected player demand for pirate games by googling "pirate +game" and just looking at the number of listings that were available. Im thinking people didn't bother making new Pirates! games as Sid did it best. I can still fire up the original pirates and go kick ass on the spanish main. I'm doubting it is niche because, anyone that had a PC back then played Pirates. I could be way off here though. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Modern Angel on November 20, 2007, 08:22:16 AM So apparently they just went ahead and let all this round of stress testers in as beta testers. You didn't even have to get to level 5. That's how hard up they are for people actually playing their game. If you can't win over people for free, good luck getting money from them. I will skirt but not break the NDA by saying lack of people does not seem to be an issue. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Modern Angel on November 20, 2007, 08:23:40 AM I've always been curious about how popular pirate / sailing MMOs would be with the MMO player. It's not like there's a huge stack of pirate games or large numbers of pirate simulations that exist. It's always seemed to me to be a very, very niche genre, especially compared to the genres of fantasy, sci-fi and modern. ... unless someone based expected player demand for pirate games by googling "pirate +game" and just looking at the number of listings that were available. How well did the Sid Meier's Pirates! remake fare, commercially and critically? That's your answer. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Morat20 on November 20, 2007, 11:24:54 AM How well did the Sid Meier's Pirates! remake fare, commercially and critically? That's your answer. How did it? I'm curious. :) I loved that game when I was 13. (The original, yes).Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Nija on November 20, 2007, 03:44:45 PM How well did the Sid Meier's Pirates! remake fare, commercially and critically? That's your answer. Didn't it release about 2 weeks after WOW? Yeah... Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Modern Angel on November 20, 2007, 05:06:17 PM How well did the Sid Meier's Pirates! remake fare, commercially and critically? That's your answer. Didn't it release about 2 weeks after WOW? Yeah... Survey says you're wrong as fuck. WoW was 11/04, Pirates! was summer 05. And include Xbox sales. Critically, it also received numerous rewards. While I couldn't find precise sales numbers anecdotally I remember it being in the top ten for a few months. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: schild on November 20, 2007, 05:16:07 PM Top 10 PC games isn't really impressive. Considering the top 10 PC games unless it's something huge (WoW, GH3, Unreal, Half-Life, Etc) is tens of thousands instead of hundreds of thousands like PC.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Modern Angel on November 20, 2007, 05:58:43 PM That's still not precisely 'niche' in the same way an obscure turn based strategy game is. Basically I'm saying that if there's stuff to complain about the game then wait for the game. "There obviously aren't enough people playing it!" is a huge, huge stretch when flying blind.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: UnSub on November 20, 2007, 07:00:07 PM I've always been curious about how popular pirate / sailing MMOs would be with the MMO player. It's not like there's a huge stack of pirate games or large numbers of pirate simulations that exist. It's always seemed to me to be a very, very niche genre, especially compared to the genres of fantasy, sci-fi and modern. ... unless someone based expected player demand for pirate games by googling "pirate +game" and just looking at the number of listings that were available. Actually if you look around...there are more and more everyday. And Im not just talking about the new russian pirate sim that came out. There's like 3 asian f2p pirate mmos. It's really weird. I think you agree with my original point: that pirate MMOs are a bit of an odd sub-genre for people to be developing so many games for. Perhaps it's being able to do something like fantasy without doing fantasy. And that those Johnny Depp movies were very popular and people had pirates on the brain. I did think of Pirates! when I wrote about pirate MMOs, but that's one game. One game does not a genre make, especially on something that is old enough that most modern gamers would never have played it. It's like saying that the MMO market is ripe for a Ninja MMO (or four) because The Last Ninja was really popular and really good. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: DarkSign on November 20, 2007, 08:19:05 PM The pirate game that I thought of after playing PotBS was Privateer!Bounty. I mean the combat is nearly dead-on for naval battles...including the wind gui and cannon attacks.
It's weird, but then its not so weird when you realize that asian f2p mmo development houses just determine what they think is hawt/new and crank out a million of whatever that is. BTW...I'd love to see a Dynasty Warriors MMO...with classes like healer, ninja, politician, wizard, kung-fu monk...etc. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Nija on November 20, 2007, 09:34:45 PM Survey says you're wrong as fuck. WoW was 11/04, Pirates! was summer 05. Hey, you're a douchebag. Released Nov 22, 2004 http://www.mobygames.com/game/windows/sid-meiers-pirates- (http://www.mobygames.com/game/windows/sid-meiers-pirates-) Also, you're wrong as fuck. DISMISSED! Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Nerf on November 20, 2007, 10:04:36 PM I saw the preorder box for this up at frys earlier, and the graphics looked absolutely fucking horrible. Are there any current screenshots out there? I demand teh shiny in all my games.
Also, can I be a ninja? Pirates are lame, everyone knows ninjas would totally rock their faces. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Oban on November 21, 2007, 12:32:19 AM (http://www.clisham.com-a.googlepages.com/Pirates_ingame.gif)
(http://www.clisham.com-a.googlepages.com/Pirates_Of_The_Barbary_Coast_ingame.gif) (http://www.clisham.com-a.googlepages.com/Pirates_Of_The_Barbary_Coast_ingame2.gif) Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Modern Angel on November 21, 2007, 04:05:25 AM Survey says you're wrong as fuck. WoW was 11/04, Pirates! was summer 05. Hey, you're a douchebag. Released Nov 22, 2004 http://www.mobygames.com/game/windows/sid-meiers-pirates- (http://www.mobygames.com/game/windows/sid-meiers-pirates-) Also, you're wrong as fuck. DISMISSED! Not so much of a douchebag that I don't know when I stand corrected. Maybe I snagged the Xbox release date. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Modern Angel on November 21, 2007, 04:07:06 AM I saw the preorder box for this up at frys earlier, and the graphics looked absolutely fucking horrible. Are there any current screenshots out there? I demand teh shiny in all my games. Also, can I be a ninja? Pirates are lame, everyone knows ninjas would totally rock their faces. Some of the graphics are completely and totally amazing. Some are subpar. :nda: Just drop this motherfucker already. I can categorically state that while this may not be everyone's cup of tea there's nothing in here gamebreaking like most late NDA lifts. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Phred on November 21, 2007, 04:23:59 AM I'm reading on Wikipedia that you can hit "rank 50" in about 2 months of casual play. Does that seem anywhere near accurate? Maybe in beta but I challeneg anyone to name a game that didn't nerf the exp gain before going live. In almost every instance that pre-live exp nerf was later reversed in some way. Only CoH held firm and they nerfed exp not once, but twice: pre-live and then post-live ("purple nerf"). I think three times, dont forget the enhancement normalizing nerf. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Nija on November 21, 2007, 07:34:17 AM Not so much of a douchebag that I don't know when I stand corrected. Maybe I snagged the Xbox release date. Before you toss around stuff like that you want to be damn sure you're right. I was just going by memory, as I didn't even know the new pirates existed until late '06, as I was playing WOW with everyone else on the planet when it came out. I wasn't even sure of the release date. That's why I asked. For the records, I'm a big pirates! fan. A huge Sid-games-in-general fan. Not that that matters. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: WayAbvPar on November 21, 2007, 10:46:25 AM That's how hard up they are for people actually playing their game. Or it might just be that we ran the stress test and the servers held up great so we're bringing in more people. One of the two. Regarding the NDA: believe me I want it dropped as much or more than any of you do. Like or hate our game I want to hear people's opinions unfiltered by the fact that it's a private beta forum. Gotta say I was impressed and encouraged by the latter. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: JoeTF on November 22, 2007, 04:34:22 PM Graphics kinda suck because they picked the engine circa 2003 and boasted how it can output 500,000 triangles in one scene. Now in 2007 (soon to be 2008) when everyone forgot wtf a triangle is and when you can use mapping techniques to create amazing things like EVE Online: Trinity for MMOs and every single player game is all about effects and shaders, HDRs, motion blurs, blooms and even more shaders and even, even more effects, PotBS tries to look awesome by throwing 500,000 triangles at us. It fails horribly because noone really notices that ceiling is actually made of fine mesh of wooden planks (especially when proper mapping would look much better), but everyone will notice that hook you can wear is actually rectangular (check on screenies).
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Murgos on November 23, 2007, 01:01:48 PM Graphics kinda suck because they picked the engine circa 2003 and boasted how it can output 500,000 triangles in one scene. Now in 2007 (soon to be 2008) when everyone forgot wtf a triangle is and when you can use mapping techniques to create amazing things like EVE Online: Trinity for MMOs and every single player game is all about effects and shaders, HDRs, motion blurs, blooms and even more shaders and even, even more effects, PotBS tries to look awesome by throwing 500,000 triangles at us. It fails horribly because noone really notices that ceiling is actually made of fine mesh of wooden planks (especially when proper mapping would look much better), but everyone will notice that hook you can wear is actually rectangular (check on screenies). Textures and polygons are two different things, there are still polygons under all those shaders, HDR lights and normal maps and etc... 500,000 polygons hasn't been a lot for years though. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Chenghiz on November 25, 2007, 01:36:31 AM Textures and polygons are two different things, there are still polygons under all those shaders, HDR lights and normal maps and etc... 500,000 polygons hasn't been a lot for years though. Yeah but with good textures and good normal mapping you can make a few polygons go a long way. At least I think that's what he was driving at. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Yegolev on November 26, 2007, 01:54:24 PM I think that the age of any screenshots are important. I might be able to demonstrate after the :nda: but let's say that it might be noticable.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Mrbloodworth on November 26, 2007, 01:55:02 PM Textures and polygons are two different things, there are still polygons under all those shaders, HDR lights and normal maps and etc... 500,000 polygons hasn't been a lot for years though. Yeah but with good textures and good normal mapping you can make a few polygons go a long way. At least I think that's what he was driving at. Good thing they use both a? Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Chenghiz on November 26, 2007, 08:29:55 PM Textures and polygons are two different things, there are still polygons under all those shaders, HDR lights and normal maps and etc... 500,000 polygons hasn't been a lot for years though. Yeah but with good textures and good normal mapping you can make a few polygons go a long way. At least I think that's what he was driving at. Good thing they use both a? I guess. I won't pretend to know what they used, having not played it on a computer newer than five years old. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: WayAbvPar on November 30, 2007, 09:32:26 PM Closed beta is ending this weekend; should be open beta on Monday AFAIK. Come one, come all.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: taolurker on November 30, 2007, 09:45:11 PM Closed beta is ending this weekend; should be open beta on Monday AFAIK. Come one, come all. There's been no official announcement of this yet?!? Are you sure? Seeing as this isn't detailed anywhere I've seen, are you spreading rumors or breaking the NDA? Which is it? Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Signe on December 01, 2007, 07:47:52 AM Uh oh. WAP is in SO MUCH TROUBLE! I bet he gets yelled at.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: WayAbvPar on December 01, 2007, 10:57:18 AM There are people talking about it on the GD forum. I don't think the time is set in stone yet, but I do know that closed beta is over after today. Apologies if that stretches the NDA too much!
Quote Uh oh. WAP is in SO MUCH TROUBLE! I bet he gets yelled at. My wife doesn't work for them! :oh_i_see: Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Signe on December 01, 2007, 01:15:52 PM If she did, I bet you would be SO smacked on the back of the head!
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: DrewC on December 03, 2007, 11:50:40 AM http://www.burningsea.com/page/news/article&article_id=10483
No more NDA. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Tige on December 03, 2007, 12:04:42 PM http://www.burningsea.com/page/news/article&article_id=10483 No more NDA. Couple of quick things during beta that squashed my desire to play. The fugliest, most convoluted and overall non-useful GUI ever. Ship combat quickly distills down to spinning around and around unless you lay your squadron alongside the invisible combat zone which is too small. SoL exploit ahoy! I fear map resets due to catass guilds at an alarming rate. I dare say you'll regret making the entire Caribbean small enough to be traversed in one session. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Mrbloodworth on December 03, 2007, 12:41:32 PM http://www.burningsea.com/page/news/article&article_id=10483 No more NDA. !!! Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Venkman on December 03, 2007, 01:11:45 PM Fun, not very polished, but very playable and a good alternative to DIKU if you're a veteran. Like SWG, it tries to do a lot more things than a standard EQ1 clone, but manages merely to pull them all off "pretty-good". The sorta game Smedley was talking about when he said virtual worlds don't sell.
Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: SnakeCharmer on December 03, 2007, 01:18:43 PM Decently fun ship combat, though it tires quickly. Speed (both ship and cannon refire = win).
Horrible avatar combat. Should have taken advantage of SOE's mo-cap studios. Horrid UI. Worst. Ever. Fun economic metagame. Needs work in avatar graphics, ship graphics, land graphics. Water sure is purty though. A water based EvE. Lots of potential mantra. Could have been should have been but isn't. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Nevermore on December 03, 2007, 02:05:12 PM Ok, then I'll offer up some quick impressions of the game. Caveat: I only played in the two stress tests and didn't really have time to play much in the closed beta after the second stress. This isn't in any particular order so forgive the jumping around.
Ship combat seems very accurate, and looks great. Wind and position are very important and it's refreshing to see a game that uses a positional damage system. Ships seem based on their historical counterparts (at least to a landlubber like myself) and again, everything looks amazing right down to your sails getting more tattered as you take sail damage all the way to possibly losing masts. You can even zoom up close enough to your ship that you can see you captain (you) and your crew doing their crewly duties. What I didn't like is it didn't seem like the ships were very customizable. You had a few generic slots you could put some items that give you some bonuses, but where's the option to switch out the long cannons for shorter range but harder hitting carronades (I may be a landlubber, but I did read me some Patrick O'Brian on my breaks back when I used to work at Borders)? Where's the fancy brass cannons? How about some crew upgrades? Maybe the ships get more customizable later on in the game, but it sure didn't seem that way up to level 15 or so. In Eve, you get a basic hull and everything else you load out yourself. Here it seemed like if you've seen one xebec, you've seen them all. The other problem is combat felt slow. Now that's not really a problem with the design of the game; that's just the genre. You can't really have 'fast' naval combat. Ships seemed to move pretty much how you'd expect them to. It's just that after playing fast and furious games like CoX, Guild Wars or even Eve to a certain degree, PotBS just feels sluggish. Nothing they can really do about that, but it seemed noteworthy. As for your character, avatars certainly look pretty (though I was very disappointed how much they dulled down the colors of the avatars between stress I and stress II), and as I'm a hopeless clothes whore I had a lot of fun with all kinds of different looks. That's about the only good thing I can say about it though. If ships sometimes felt slow, avatar movement felt glacial. Swashbuckling blew chunks. Slow movement plus global cooldown timers on your swashbuckling skills = YAWN. I can see what they were trying to do with the balance and initiative meters and if they had devoted as much time to swashbuckling as they did with sea combat, it might have turned out pretty well. However, you can tell the system that's actually in the game was cobbled together with the electronic equivalent of bubblegum, a ball point pen and a paper clip. Skills are gained using the typical leveling system; in this case the levels range from 1 to 50. You get one skill point every time you level (at least you do from levels 1-15) but the type of skill point you get alternates between a ship skill and a swashbuckling skill. Those two types of skill points are not interchangeable. You also automatically get some skills at certain level thresholds, but that likely only happens at the lower levels for basic skills. The skills you can buy are arranged in what I like to think of as 'picket fence' style, as opposed to a WoW skill 'tree'. PotBS skill sets are all arranged in linear groupings of five skills each; buying the first skill in a group allows you to then purchase the second and so on. There are about 10 such groupings for sea combat, most of which are useful from what I could tell, and another 10 or so groupings for swashbuckling, which are all largely useless (I was able to win any swashbuckling fight I was in with simple button mashing, unless I was outnumbered by at least 4 to 1). Each of the four career types (Naval Officer, Privateer, Merchant or Pirate) has it's own skill sets, as well as each of the three schools of swordfighting. The system they have isn't awful, but this is a game that practically begs for a level-free skill-based system. Wasn't this game supposed to be modeled on Eve? Finally, PvP. I didn't get to do it much so I can't really comment too much about it, other than the game doesn't really tell you much about it. Where can I PvP? Who can I PvP? When can I do it? The game didn't offer up any answers to those questions. Looking at the map, it seemed like the 4 factions could compete over most of the ports around the caribbean. That's great but how do you do it? What happens when a faction takes over a port? There's probably some some excellent answers to those questions, but I wasn't able to figure them out from inside the game in my time there. Tutorial please? Overall, I have to stick with my original opinion of the game. It's moderately entertaining at times, but it doesn't feel like the kind of game I'd be willing to shell out a big upfront purchase + monthly fee for. A free download + moderate monthly fee? Possibly. A onetime purchase + free online play, a la Guild Wars? Maybe. But in its current state I can't really justify a purchase if it goes with the 'traditional' MMO pricing. It doesn't help that because of the sad state of avatar combat, the game feels incomplete. Maybe one day someone will realize that one of the reasons WoW has done so well is the game felt finished when it was released. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Modern Angel on December 03, 2007, 02:12:46 PM I'll be the resident fanboy, then.
-I love the graphics. All of them. The water is great if a little bit glassy when there are no waves. Most of the rest of it is a bit stylized and cartoony but not to the level WoW is. Feels like a pirate movie, lookswise. On the lower settings it is sort of assy; the game does not look good at the lower levels and the difference is noticeable. -Ship combat is a blast but not everyone's cup of tea. It does involve circling a lot. Picture 'Pirates!' with some special abilities and you have a pretty good idea. I'm not precisely sure what people were expecting; it's been done before but rather than that being a detriment I think it's a plus. -The swashbuckling combat needs some work. There's some definite nuance to it which isn't apparent at first blush. Where it fails, however, is in the animations. The animations are choppy, turning is slow and targeting can be problematic. With polish it could get pretty darned interesting but it's going to require more work than is easy I'm afraid. -Economy's not really my bag but is interesting. It's a mini-game which is engrossing yet hands off at the same time. There's a LOT of depth there: I can make a fortune on iron but to set up my iron mine I'll need to regularly sail through Spanish waters (or whoever), there are a zillion different buildings to invest in yet it never seemed forced to me and the interplay between the various goods and manufacturing will make any crafting nerd cream his pants. -I, too, fear for the zerg guilds running everyone out and that's going to need to be addressed. It's a big enough world to have fun in but once the 500 person guilds get together it gets small in a big hurry. It should be noted that this never happened in closed beta that I saw but I also haven't played in two weeks due to a rash of real life stuff. There's no mechanic in place that I can see to balance the sides which is liable to make the French sink (HAW!) real fast each server reset. I'm also worried about nationalistic passions taking the normal pvp flame wars to a whole new level of insanity we've not seen before. I hope they have some GM's and CM's with a low bullshit tolerance to nip it in the bud. -Yes, it's EVE-esque but I think they've hit just the right balance of risk vs. punishment which EVE, for me, skewed the wrong way on. If they did indeed say that they wanted EVE without quite as much time investment or heartache when you lose they hit it absolutely perfectly. To sum up, this game is not perfect but it's the first MMO to capture my imagination since WoW hit three years ago. When I play it I'm absolutely enrapt. It's not going to be for everyone but I don't think it's trying to be. I'm going to preorder it and I can see this being a game I can play for awhile which the upcoming slate of MMOs probably won't be. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Venkman on December 03, 2007, 02:59:31 PM The big difference from Eve in my mind is a lack of a uniserver. The world on each server isn't big enough to prevent per-server uber guilds from dominating. That forced them to put in the contrived server reset mechanism. I honestly haven't kept up with it in a month or so though (too many other time draws), so I don't know what they've patched in or announced about that.
I don't like the server reset system (which iirc was basically each port reverting ownership to its default monthly). That rips away a bit piece of the immersive "world" feel. I'd have preferred they tried to go uniserver with it where the sheer quantity of players is sort of a self-correcting mechanism. Sure, a few ubers own a good chunk of the universe there, but the number of corps they have in each alliance is much larger than most of the people in most DIKU guilds. That was my one big disappointment, though admittedly it's mostly an abstract. Day-to-day, it is a fun game to play. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Drogo on December 03, 2007, 05:01:18 PM Other people have echoed my main thoughts about the game. The ship combat was fun, but then again I loved playing Pirates. I wish they would have left the avatar game out of it, because it still needs a lot of work and was not much fun. The economy seemed like a pretty good system and looked to be fun to play around with if that is your cup of tea. I did not really get the chance to PvP, but I am not a fan of how they plan to limit PvP to contested areas and to reset the servers.
Overall, I felt the game was watered down a little too much for my tastes. I would have preferred a game that was more like EvE. The developers seem to be aiming for a more casual audience, and I cannot blame them, but a large single server with no resets would have been more interesting and might have enticed to me to play. I also think they would have been better served by a skill system rather than the leveling system. I was excited to play this game when I first heard about it and I was really hoping for EvE on the high seas, but this game is not nearly as hardcore. It is not a bad game, and when it is free to try I would recommend everyone give it a shot because the setting is different for an MMORPG, but I will not be buying it at release. I think I am just not the target audience the developers were looking for. Overall I think it is a decent game with good ideas, but it still falls short of the mark. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: lamaros on December 03, 2007, 07:08:39 PM It sounds like they've tried to make it more 'casual friendly' by changing the wrong things to me.
EVE would be more casual friendly if you make the gameplay faster and FIX THE UI. But at the same time these things wouldn't take away from other parts of the game that are more 'hardcore'. Unless they fix those things how do they expect to attract and keep people playing? If they don't fix those things and ruin the hardcore game it's a bit like shooting yourself in the foot. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Hellinar on December 03, 2007, 07:18:31 PM I really enjoy the ship combat. Slow doesn't bother me, as long as I have tactics to think about. I don't know if going round in circles is an optimum strategy. Its boring, so I stopped doing it. You can win an encounter by sailing round and shooting at stuff, which is fun. So thats what I did. Avatar combat is just the same old same old. I'd much rather they had put more resources into stuff like weather on the high seas. Also, running through laggy towns does nothing for me. A captains cabin to meet the locals would have done. The economy game is great. You give orders and leave your minions to do the work. As a merchant should. Your job is figure out what to make where, and where to move it to and sell it. I don't know if it's a game I'd play long term. I'm pretty burnt out on MMORPGs like some other people here. I too fear the game will be taken over by uber guilds. But I will buy the box. If only because I enjoyed the beta, and the dev team wins the prize for the most committed and communicative dev team EVAR! Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: SnakeCharmer on December 03, 2007, 07:29:44 PM My biggest pet peeve about it is that friends can't man my ship. They can't even come on board my ship.
I want a crew: A navigator, chief mate. Even a ships doctor. Other gripes beyond what I mentioned earlier: I can't be a simPirate and decorate my ship. I can't call my ship home. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: BigBlack on December 03, 2007, 07:54:34 PM Now that the NDA is down, it sounds more and more like the game is shockingly similar to... Disney's Pirates of the Caribbean MMO. Anyone who's played PotBS and a recent build of PotC care to tell me how I'm wrong? All the strengths and weaknesses sound the same, with the exception that I actually kinda enjoyed PotC's avatar combat, and it's backed by a world-IP with interesting potential and a company with incredibly deep pockets.
Hell, after the latest watering-down, even the rough approaches to PvP sound the same. The only tangible difference seems to be PotC's simplified economics, but I never played MMOs to bake bread anyhow. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Modern Angel on December 04, 2007, 03:43:40 AM Now that the NDA is down, it sounds more and more like the game is shockingly similar to... Disney's Pirates of the Caribbean MMO. Anyone who's played PotBS and a recent build of PotC care to tell me how I'm wrong? All the strengths and weaknesses sound the same, with the exception that I actually kinda enjoyed PotC's avatar combat, and it's backed by a world-IP with interesting potential and a company with incredibly deep pockets. Hell, after the latest watering-down, even the rough approaches to PvP sound the same. The only tangible difference seems to be PotC's simplified economics, but I never played MMOs to bake bread anyhow. See, i didn't find the pvp too watered down. Essentially you have a town with a resource you want. Resources can only be gotten from contestable towns. So you start doing hit and run attacks on the NPC traders and police you see going back and forth. As you do that you gain contesting points. Enough contesting points and the city is fought over; whether you're invited depends on how many of those points you're responsible for so if the threshold is, say, 5k and you did 10 points you've contributed but you're not going to the big show. When a town is contested there are HUGE concentric rings around it which make a pvp zone. At the outer layer you're susceptible to pvp attack by pirates (which is sort of a neat way to get pirates involved) while the inner ring is free for all, open pvp. Now, that may sound kind of lame but the pvp rings really are pretty massive. Port of Spain was always under attack and I had to give it a WIDE berth to get where I was going, putting me in the way of NPC pirates and making me sail against the wind. It has an effect, albeit maybe not as dramatic as some would like, on the world as a whole. I can completely see several of these rings overlapping and changing the way business is done on a fundamental level for the carebears. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Bokonon on December 04, 2007, 06:55:42 AM They don't actually reset the servers monthly (or aren't planning to), right? I thought there was a certain amount "capture points" that all sides can accumulate, and when it reaches a certain amount, the parent nations call a treaty that resets the colonies' ownership.
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Modern Angel on December 04, 2007, 07:10:24 AM They don't actually reset the servers monthly (or aren't planning to), right? I thought there was a certain amount "capture points" that all sides can accumulate, and when it reaches a certain amount, the parent nations call a treaty that resets the colonies' ownership. Right. The concern is that there's no current mechanic to balance the sides. In closed beta, for some reason, the Spanish were the bullies on the block. I don't know if they ever swept the map but they were definitely in the driver's seat. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Tige on December 04, 2007, 07:27:39 AM They don't actually reset the servers monthly (or aren't planning to), right? I thought there was a certain amount "capture points" that all sides can accumulate, and when it reaches a certain amount, the parent nations call a treaty that resets the colonies' ownership. Right. The concern is that there's no current mechanic to balance the sides. In closed beta, for some reason, the Spanish were the bullies on the block. I don't know if they ever swept the map but they were definitely in the driver's seat. A microcosm of the slippery slope they started down last year. Instead of saying no they tried to implement things into their existing framework that conflicted with their boiler plate game. Once they started plugging dam leaks with fingers and bubblegum we wind up with stuff like this. It's pretty obvious in PotBS, or any game for that matter, what systems were closer to the original docs and what was tacked on trying to be nice in adding player requests or found their way in due to feature creep. Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: Simond on December 04, 2007, 08:10:56 AM EVE would be more casual friendly if you make the gameplay faster and FIX THE UI. Tangent: EVE's UI gets upgraded tomorrow, along with teh shinee! Not the best time for PotBS to start open beta, really. :grin:Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: WayAbvPar on December 04, 2007, 09:05:43 AM They don't actually reset the servers monthly (or aren't planning to), right? I thought there was a certain amount "capture points" that all sides can accumulate, and when it reaches a certain amount, the parent nations call a treaty that resets the colonies' ownership. Right. The concern is that there's no current mechanic to balance the sides. In closed beta, for some reason, the Spanish were the bullies on the block. I don't know if they ever swept the map but they were definitely in the driver's seat. IIRC, that was only in the past couple of builds. Early on it seemed like the Brits were the superpower. The population balances should be interesting. I am assuming a shakeout of roughly 30% Brit, 30% Pirate, 25% Spanish, 15% French or something similar. Depending on where the uberguilds for each faction wind up serverwise will go a long way toward determining how a particular server will play. I have preordered. Will probably do a writeup of some kind after the official launch (which will be after the prelaunch). I am really excited to see what new fixes/features they will have in the first couple of months of live. Played 1.00.16 last night with a Pirate until level 5 and already noticed some significant improvements over the last build. That gives me hope- the dev team really listens and understands what players are experiencing and does a pretty good job of addressing such. If they ever get avatar combat as fun as ship combat I could see this being fun to play for a long time. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Loredena on December 04, 2007, 09:06:12 AM i think in many ways my husband and I are the target audience. We are hardcore casuals -- we have been playing MMOs since 99, we play for lots of hours, and we have lots of alts. We don't raid, and we don't pvp (though he is more likely to then I am). I love to craft, and to play the economy, and it was descriptions of the economy metagame that first attracted my attention. If this game had hard-core pvp on the lines of EVE, I would not play it, but, because the pvp IS 'watered down' and avoidable, I'm still interested in playing. I'll probably focus on the economy metagame, but I"ll run missions as well -- I found the swashbuckling more fun then the ships actually (maybe because it is a gameplay style I'm used to) but ship combat got more entertaining as I got a better handle on doing it. Though I still loathe the escort missions, I finally succeeded at one! My husband is actually really looking forward to being the runner -- he is quite enthused at the idea of buying/making goods in one part of the world, and working his way through dangerous areas/pvp zones etc to transport them.
We have both pre-ordered. Of course, as current players of EQ2, with Station Access, it's a relatively easy decision for us -- we just pay for the box, our monthly fee doesn't change. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Yegolev on December 04, 2007, 09:33:29 AM I can't read all those posts, but let me say one thing really quickly: the MOG game-reset is long overdue. Persistent worlds mean static worlds in practice, and designing in a reset (used in other non-graphical-MUD territorial-conquest games) is the Right Thing To Do. Risk would suck if you never got to start over.
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Modern Angel on December 04, 2007, 09:35:10 AM On thing that does bug me is that I'm still not clear on where the classes 'fit'. Ship Captains get big ships, Privateers little ships... but I keep hearing how Privateers can act like Pirates sometimes but I'm damned if I know how. Freetraders are the main crafters but everyone can craft. Pirates are a catch all but don't seem to be great at any one thing; I'm concerned about their ability to take and hold ports since they don't have the group skills Captains have. It all seems a bit muddled.
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Modern Angel on December 04, 2007, 09:36:21 AM I can't read all those posts, but let me say one thing really quickly: the MOG game-reset is long overdue. Persistent worlds mean static worlds in practice, and designing in a reset (used in other non-graphical-MUD territorial-conquest games) is the Right Thing To Do. Risk would suck if you never got to start over. Yes and *yes*. Even if someone may sneer and say that it's simply sports pvp writ large it's still writ large. I have no issues with a game reset. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Nija on December 04, 2007, 09:53:51 AM I just tried it again this morning and encountered a broken quest within 30 minutes of character creation. Also, there are no 'linking' quests, at least on the french side. I just did every quest in the first town until I wasn't offered anything else. Except for that "talk to the bartender!" quest, where the bar door isn't clickable even after restarting the client. Maybe the BARTENDER will point me in the direction of the next port.
So I sailed out to the next port anyways, since that's the obvious thing to do. Maybe that's why there are no linking quests... But I was met with a bunch of people who seemed to know me quite well, and offered me a wide array of the same kind of shit as the first town. Is there a way to change how fast the camera pans when you click and hold the mouse? Is there a way to increase the tab-to-target distance? This game still seems 100% forgettable. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Nevermore on December 04, 2007, 10:15:18 AM I only tried out the French until level 4 or 5 but I know the Pirates had some missions that lead you to other ports.
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Loredena on December 04, 2007, 10:17:21 AM I. Also, there are no 'linking' quests, at least on the french side. I just did every quest in the first town until I wasn't offered anything else. Your class trainer should have given you a quest to go see someone in your class at another port; I've had that for all four of the classes, around level 5 I think. Also, the Economy quest line will send you to several different ports, and you'll see other quests offered as you go. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: WayAbvPar on December 04, 2007, 10:44:00 AM Yep- Level 5 should send you off to another port, so you can leave the missions in the n00b town and go on to bigger and better things. You can always come back later and bang out the rest of the new town quests; I like to do that during late night so the town isn't so crowded. There are several slider bars and whatnot in the interface options; maybe what you are looking for is in there? I don't have them memorized, since I haven't done that much customization.
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Mrbloodworth on December 04, 2007, 10:46:36 AM They got a trial going yet?
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Slayerik on December 04, 2007, 10:57:16 AM So much potential, then it was turned into level based diku crap.
Well, maybe I should try it before I really knock it, but FFS the Pirates Version of Eve would have owned. Oh well. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Nija on December 04, 2007, 11:02:24 AM Oh. I ran out of quests before I hit 5, since apparently a major part of the chain is completely broke.
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Modern Angel on December 04, 2007, 11:28:55 AM Oh. I ran out of quests before I hit 5, since apparently a major part of the chain is completely broke. See, I've not run into that. If anything I have too MANY quests; I have some left rotting while I outlevel them. The levels are there but I never once have felt as though I'm grinding or that it's some sort of barrier. The main arbiter of your power seems to be ships and there's enough variety that you can slay at any level; I've take on substantially higher AI ships with a tricked out ship which I otherwise would have lost. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Hellinar on December 04, 2007, 11:33:05 AM On thing that does bug me is that I'm still not clear on where the classes 'fit'. Ship Captains get big ships, Privateers little ships... but I keep hearing how Privateers can act like Pirates sometimes but I'm damned if I know how. Freetraders are the main crafters but everyone can craft. Pirates are a catch all but don't seem to be great at any one thing; I'm concerned about their ability to take and hold ports since they don't have the group skills Captains have. It all seems a bit muddled. I don't think so much muddled as that the classes are more "flavors" of the same basic theme, rather than completely different meals. Makes balancing a lot easier I think, as Naval Officers don't "own" everyone else in combat, or Freetraders everyone else in manufacturing. Pirates big deal is they capture ships, so don't have the expenses of buying new ones all the time as they level up. At least, that's the theory. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Yegolev on December 04, 2007, 12:27:32 PM If you can't click on a door, try pressing X when within range. I mentioned this one during beta.
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: WayAbvPar on December 04, 2007, 12:36:46 PM Oh. I ran out of quests before I hit 5, since apparently a major part of the chain is completely broke. What class/faction were you playing? I have never had that problem. Did you go and talk to the priest and the magistrate of the town? They always have a few early quests. Hell, you can hit level 3 just doing the tutorials and meet & greets at this point. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: BigBlack on December 04, 2007, 01:54:00 PM How much of a sense of 'place' is there between different locales? This goes for both land- and sea-based portions of the game.
Can I actually journey to the 'far side of the world' and have it feel different and strange, maybe even make a living out there in the boonies with other outcast-from-civilization types, and have it really feel 'far away' from the main parts of the world? Or is it like Risk, where you're in Australia, or you're in Kamchatka, but you never really escape the feeling that they're all just squares on the game-board? Not to derail, but just to give a sense of what I'm looking for (This game is actually tempting me, the more I read), but I want a world that feels as big as AC1 felt before everyone got a million portal ties and it became ten-minutes-to-anywhere. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Nevermore on December 04, 2007, 01:57:42 PM It's only in the Caribbean. The ports look somewhat different but mostly variations of the same theme. But I didn't get to see all that many ports, to be fair. Maybe 4 or 5.
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: lamaros on December 04, 2007, 02:25:08 PM So much potential, then it was turned into level based diku crap. ?! What. Strong emphasis on levels and quests? Gah. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Nija on December 04, 2007, 02:31:07 PM What class/faction were you playing? I have never had that problem. Did you go and talk to the priest and the magistrate of the town? They always have a few early quests. Hell, you can hit level 3 just doing the tutorials and meet & greets at this point. Privateer/French. I didn't see a priest/magistrate. I am level 4, I think. I don't pay much attention to levels. I just ran out of icons on the map that indicated quests, aside from some 'meet the bartender!' thing. I left that town already, but it's a very poor way to start the game. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Loredena on December 04, 2007, 02:41:55 PM The meet the bartender quest is a quest line that sends you to meet all the key players in the port, in the process of which you pick up multiple quests. You pretty much have to do the series to get flagged for some of them I think, others open up at 4 and 5. Perhaps it is a problem that the game expects you to do the starter quest line, but it's not exactly a unique concept -- most RPG games I've played have something similar, and I generally do them right off the bat.
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: WayAbvPar on December 04, 2007, 02:58:17 PM ^^^^what she said^^^^
However, even at level 4 you can start hunting on the Open Sea (which is more fun than a lot of the missions, and can be faster XP if you are a quick boarder). Eventually you will to a high enough level to be eligible for quests in your new town. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Nija on December 04, 2007, 03:17:35 PM I know what it is. I don't have downs.
Shit like this should absolutely be working this close to release and the fact that it's broken tells a lot. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Modern Angel on December 04, 2007, 04:17:17 PM I know what it is. I don't have downs. Shit like this should absolutely be working this close to release and the fact that it's broken tells a lot. While there's some stuff that is potentially broken in the larger metagame sense I've yet to run across a single broken quest in three different factions/class combos. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Venkman on December 04, 2007, 05:17:15 PM Players shouldn't need to run through every single quest in a port to get instructions or leads to the next one in their sphere. WoW gets away with this because it specifically tuned the quest XP in newbie areas to the exact number of levels you need to a) leave that area; and more importantly, b) do so with some cool powers.
PotBS meanwhile shares a problem with EQ2: there's so many quests in the newb port that you easily are able to outlevel them before you get to the one that leads you to the next port. The zones aren't that interesting the 15th time you go through them and people can get tired of going through the same sea battle with their invincible non-improveable ship. Yes their NPC character gains some swashbuckling powers. But even now that's still the weaksauce portion of the game (though not as bad as AA at least). Better to get players down the ship upgrade path quickly, as that gets people thinking about the process: travel, trade, commerce, economy. I'd rather they push people out of newbie port a bit earlier with a bit more equipment. YMMV. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: BigBlack on December 04, 2007, 06:15:49 PM It's only in the Caribbean. The ports look somewhat different but mostly variations of the same theme. But I didn't get to see all that many ports, to be fair. Maybe 4 or 5. Anything like hidden lagoons or some-such? How does the land portion of the game figure in, exploration wise -- could you carve yourself out a little village deep into the jungle of some uninhabited island? With whatever teleports and whatnot they've got going on, roughly how long does it take to cross from one side of the game world to another? Is there any sort of 'no man's land', in the sense that it's not just a high level hunting ground or something like that, but actually relatively uninhabited? I play MMOs to re-enact Deliverance, and the encroachment of civilization into all corners of the game world is :oops: Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Bokonon on December 04, 2007, 07:19:02 PM There is a more fantastical area in the Bermuda Triangle, supposedly.
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Modern Angel on December 04, 2007, 07:28:15 PM It's only in the Caribbean. The ports look somewhat different but mostly variations of the same theme. But I didn't get to see all that many ports, to be fair. Maybe 4 or 5. Anything like hidden lagoons or some-such? How does the land portion of the game figure in, exploration wise -- could you carve yourself out a little village deep into the jungle of some uninhabited island? With whatever teleports and whatnot they've got going on, roughly how long does it take to cross from one side of the game world to another? Is there any sort of 'no man's land', in the sense that it's not just a high level hunting ground or something like that, but actually relatively uninhabited? I play MMOs to re-enact Deliverance, and the encroachment of civilization into all corners of the game world is :oops: Teleports are handled by getting to a port and leaving a spare ship at the harbor master. So any two points where you have docked ships you can teleport between. As for no man's land there's this nice, vast area of open sea in the middle of the map south of Cuba and Dominica. There's also the Gulf of Mexico. You could make a living by pirating there. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: lamaros on December 04, 2007, 07:54:45 PM Someone hook me up with a beta. I can't wait a week or two!
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Tmon on December 04, 2007, 09:45:26 PM Is the avatar combat stuff required or can you capture other ships without boarding in person?
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Prospero on December 05, 2007, 01:54:11 AM You can generally avoid boarding and just smash people to little bits.
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Falconeer on December 05, 2007, 03:05:03 AM I want to know, and I am dead serious, if there's any reason to play this over Bounty Bay Online (http://bbo.yusho.de/en/Startpage/) / Voyage Century (http://www.voyagecenturyonline.com/) (which is free).
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Hellinar on December 05, 2007, 08:35:09 AM I want to know, and I am dead serious, if there's any reason to play this over Bounty Bay Online (http://bbo.yusho.de/en/Startpage/) / Voyage Century (http://www.voyagecenturyonline.com/) (which is free). PotBS is supported by a monthly subscription. Voyage Century is item sales supported. Thats at advantage for PotBS right there to my mind. Angband is free to play. VCO and the like are a paid MMOG baited with a free hook. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Falconeer on December 05, 2007, 08:40:16 AM Not sure you are right. Voyage Century involves RMT while Bounty Bay (same game but serviced by a european publisher) works on a monthly fee.
Still, my question was about gameplay fun and hypotetical overall value. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Hellinar on December 05, 2007, 08:50:44 AM Sorry. I'm just allergic to shopping, and prone to challenge the idea that a game funded by buying stuff in a store is "free".
There was quite a bit of discussion on the beta boards comparing VCO to PotBS, but I didn't follow all the details. Being RMT supported would take VCO out of the running for me. Anyone tried both and can comment? Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: WayAbvPar on December 05, 2007, 09:45:35 AM Jumped into a group last night to help someone with a mission- it was the first time I had been in a group combat with more than 1 opposing ship (did a bit of PvP gankage in a group last stress test). It was really fun, although the AI holds aggro too long. Our group leader had to run away and repair, and all 11 ships we were fighting followed her. The rest of us followed along shredding the riggings of the bad guys. Either I am a much better sailor than I thought, or I was playing with a bunch of n00bs (far more likely), because I boarded and captured more than half of the enemies myself, and helped to sink the others. Even got a nice ship upgrade from it- I had been out on the OS looking for a Jamaica Sloop to steal, since that is the best ship for me at my level. Couldn't find one, so I joined the group instead, and boom- 2 Jamaicas among the bad guys :grin:
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: bhodi on December 05, 2007, 09:50:21 AM Is the beta open yet?
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: WayAbvPar on December 05, 2007, 10:03:55 AM Opens for Fileplanet subscribers Friday, and for the rest of the unwashed masses next week sometime.
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Mrbloodworth on December 05, 2007, 10:07:02 AM Opens for Fileplanet subscribers Friday, and for the rest of the unwashed masses next week sometime. /em Stops washing to get that pirate-y smell. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Hoax on December 05, 2007, 01:49:03 PM Sorry. I'm just allergic to shopping, and prone to challenge the idea that a game funded by buying stuff in a store is "free". There was quite a bit of discussion on the beta boards comparing VCO to PotBS, but I didn't follow all the details. Being RMT supported would take VCO out of the running for me. Anyone tried both and can comment? The sooner people drop the kneejerk anti cash shop shit the better... It can be done terribly but many games do a fine job of balancing the cash shop items and making it viable to play for free or play for much less then $15/mo without feeling gimped or being gimped at all. On the PotBS front: I have a FP sub I cannot for the life of me cancel so if my machine upgrades are in this weekend I'll be sure to try this out. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: HaemishM on December 05, 2007, 01:55:10 PM Just got an email that I've been accepted to the open beta. Why I got this early, I don't know, but I'm glad to finally try the thing out.
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Venkman on December 05, 2007, 02:07:36 PM Quote from: Hoax It can be done terribly but many games do a fine job of balancing the cash shop items and making it viable to play for free or play for much less then $15/mo without feeling gimped or being gimped at all. The problem, at least for me, is that none of the cash-for-goods games in the West seem to be built with the same amount of care given to the immersive properties that retain players. There may be a bunch coming, but what today has the same level of polish and dynamic action of a WoW. And yea, that's the baseline a cash-for-goods game is up against. I'm the first to note the scores of millions of accounts microtrans-based games like Audition and Maplestory have. But neither one of them can hold a candle in terms of quality immersion to anything from CoX on forward as far as I'm concerned. I'm just a market of one of course. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: WayAbvPar on December 05, 2007, 02:41:11 PM Just got an email that I've been accepted to the open beta. Why I got this early, I don't know, but I'm glad to finally try the thing out. If you make a pirate give me a holler. Or PM me whatever you are playing and I can start up another character if needed. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: HaemishM on December 05, 2007, 02:47:57 PM I think either a Pirate or a pissy Frenchie is what I'll be making.
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: WayAbvPar on December 05, 2007, 03:36:32 PM Are there any other kind? :awesome_for_real:
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Hoax on December 05, 2007, 04:27:58 PM I think either a Pirate or a pissy Frenchie is what I'll be making. If we're playing as the French I think we should all have Senegalese character names, fucking French... The problem, at least for me, is that none of the cash-for-goods games in the West seem to be built with the same amount of care given to the immersive properties that retain players. There may be a bunch coming, but what today has the same level of polish and dynamic action of a WoW. And yea, that's the baseline a cash-for-goods game is up against. I'm the first to note the scores of millions of accounts microtrans-based games like Audition and Maplestory have. But neither one of them can hold a candle in terms of quality immersion to anything from CoX on forward as far as I'm concerned. I'm just a market of one of course. Yeah but that has nothing to do with the actual model, or at least it doesn't have to. I agree with you but the person I was responding to was just another western gamer going "OMG RMT SUXXOR" which is basically total bullshit. GW would work better w/ some cash shop options to ease people into fully kitted pvp chars who don't mind throwing 5-$20 at the problem to make it go away. Doesn't WoW's CCG basically work as a lottery cash shop now? Only achiever, my character needs to be better then everybody elses, catass morons get so bent out of shape about the very mention of a cash shop system. Besides it cuts out the fucking IGE middleman nicely if you let your players trade in-game money for cash shop currency inside the game. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Venkman on December 05, 2007, 04:52:44 PM I agree that in theory it could be good. But I pointed out what I did because the total type of game we're looking for, including theme and delivery, seems to not work well with microtrans. It might simply be an audience thing. We're so used to thinking of RMTing as profanity that as an entire generation of MMOGers, we're out. So the only real way to bring that here is to do so for a new audience that doesn't have any preconceived notions of "right" or "wrong", on any element, from graphics to fullscreen to theme to business model.
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Falconeer on December 06, 2007, 01:07:55 AM The problem, at least for me, is that none of the cash-for-goods games in the West seem to be built with the same amount of care given to the immersive properties that retain players. There may be a bunch coming, but what today has the same level of polish and dynamic action of a WoW. And yea, that's the baseline a cash-for-goods game is up against. I'm the first to note the scores of millions of accounts microtrans-based games like Audition and Maplestory have. But neither one of them can hold a candle in terms of quality immersion to anything from CoX on forward as far as I'm concerned. You are definitely right. Although, I have to say, Perfect World really impressed me. Take a look at it if you can cause its art, world and features are definitely on par with western AAA titles. I would love to know how much it costed to develop, especially compared to western AAA MMOs. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: DarkSign on December 06, 2007, 03:38:26 AM Since anyone could see this in open-beta anyway, here's the only shot I have (luckily uploaded to Photobucket, before my rig died) of one of my characters early on.
(http://i6.photobucket.com/albums/y217/Spetsnaz13/Misc/Char-creation2.jpg) Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: stray on December 06, 2007, 04:28:50 AM Were those names generated for you?
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: DarkSign on December 06, 2007, 04:40:11 AM Were those names generated for you? Yes and no. I mixed and matched the first and last names that were generated for me except for Cadence Dudingston. Her last name comes from a famous British general from colonial times. His blood was the first blood of the American Revolution. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Venkman on December 06, 2007, 05:03:57 AM Although, I have to say, Perfect World really impressed me. Take a look at it if you can cause its art, world and features are definitely on par with western AAA titles. I would love to know how much it costed to develop, especially compared to western AAA MMOs. Defintiely will check it out. Don't think I've heard of it. Thanks! Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Falconeer on December 06, 2007, 05:33:53 AM You are welcome but remember, I never said it is fun! :)
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Signe on December 06, 2007, 06:26:08 AM I downloaded it again but it wasn't as fun as watching the cats sleep.
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Tige on December 06, 2007, 07:32:16 AM Piratey games falling out of the sky. I tried VCO several months ago and it was ok, haven't tried this iteration of the game yet but now no reason not to.
Quote Berlin, 06.12.2007: Starting today, it’s even easier to become a world famous pirate, explore the seven seas and collect treasures beyond imagination in the award-winning MMORPG Bounty Bay Online. The game client – previously sold for 20 Pound Sterling or 30 Euros – now is completely free. It can be downloaded from the official website ( www.BountyBayOnline.com) and it also includes a 10 days free trial period. The change to a “free client” business model is a way to improve BBO game-play by offering a slick, easy way to get into the game. Players who already bought the boxed version of the game will be compensated with a free month playing time. Also starting today, the first free add-on for Bounty Bay Online called “Storm Island” is available. This add-on will be included in the content update applied automatically when the players log in. It contains a new tropical island close to the North American coast. There, evil creatures wait guarding precious treasures. Source: Bluesnews Title: Re: Pirates of the Burning Sea (Now NDA-Violation Free!) Post by: JoeTF on December 06, 2007, 07:47:01 AM EVE would be more casual friendly if you make the gameplay faster and FIX THE UI. Tangent: EVE's UI gets upgraded tomorrow, along with teh shinee! Not the best time for PotBS to start open beta, really. :grin:EVE got upgraded with installer_that_bricks_your_PC among of countless bugs and missthough changes (bounties being transfered after 30 mins of playing or major npc ship nerfed to nothingness; I'm sure regular players will appreciate this). This is the right time for open beta. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Nija on December 06, 2007, 10:03:44 AM Alright, I gave it another shot with the X to interact info and I'm enjoying myself.
DrewC, you win this round. It's pretty close to a good game, and will probably be playable and fun within 6 months of release. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: WayAbvPar on December 06, 2007, 10:15:11 AM Alright, I gave it another shot with the X to interact info and I'm enjoying myself. DrewC, you win this round. It's pretty close to a good game, and will probably be playable and fun within 6 months of release. The 1.00.13 and .16 patches really gave me hope. Haven't played with .17 yet. I think group PvP would be absolutely amazing if you could get into semi-balanced groups. That is the big drawback of instanced combat. However, the appeal of instanced combat is that you have a decent chance to run away if you have a quick enough ship, even from a gank squad. Tried to sneak through a pvp zone last week with my privateer. Got caught by a gank squad, but managed to get away through some tricky sailing, luck, and timely use of cooldowns. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Hoax on December 06, 2007, 10:22:25 AM Expect me to be playing Saturday, my new computer parts come Friday but I also have the office xmas party...........
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: WayAbvPar on December 06, 2007, 10:49:37 AM I am stuck at work tonight, but can play tomorrow night. Saturday and Sunday are pretty much shot (at least until Sunday evening). Level cap extends to 30 on Monday, so I gotta get some leveling done somewhere along the line!
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: HaemishM on December 06, 2007, 12:40:47 PM I'm in as a pirate named Haemish MacLennan. Course, I only got to play at lunch and so am only level 2. Graphic performance in the starter town is pretty shitty.
Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: Draegan on December 06, 2007, 12:42:03 PM I couldn't get into it right away. The swashbuckling quests you do as a noob were very lame. Plus the camera doesn't move fast enough with my mouse and it's very annoying.
I gotta give it another shot though. Title: Re: Pirates of the Burning Sea (Now NDA Free!) Post by: WayAbvPar on December 06, 2007, 02:18:45 PM I'm in as a pirate named Haemish MacLennan. Course, I only got to play at lunch and so am only level 2. Graphic performance in the starter town is pretty shitty. Go into the preferences and dial the Visible Avatars WAY down (like under 20). You will still see the important ones, and your performance will skyrocket. It will still get choppy in some spots, but once you get out of Marsh Harbour it will go away. Quote I couldn't get into it right away. The swashbuckling quests you do as a noob were very lame. Plus the camera doesn't move fast enough with my mouse and it's very annoying. I gotta give it another shot though. They just added those swashbuckling quests in...not sure why; I guess so everyone could test drive the different styles? They are really dumb. Give it another try- run some missions until you get to 5th level (which is when you will get your first class-specific quest from your trainer and get sent out of the n00b town). Once you start piling up captain and swashbuckling skills (and upgrade your ship), it will be a lot more fun. I am playing as Ginger Jack (red-headed pirate ftw!). Friend me and holler if you see me on. I am gonna be at work until approximately the end of fucking time tonight, but I am hoping to play A LOT Friday night. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Xanthippe on December 06, 2007, 03:41:58 PM I'll give it a shot when I don't have to be a Fileplanet subscriber.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: lamaros on December 06, 2007, 03:47:35 PM I'll give it a shot when I don't have to be a Fileplanet subscriber. Me too. I'm hoping my Raedon 9800 and 2gig RAM will be able to manage at a bearable level. I expect not, though. :( Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Chenghiz on December 06, 2007, 03:52:55 PM I'll give it a shot when I don't have to be a Fileplanet subscriber. Me too. I'm hoping my Raedon 9800 and 2gig RAM will be able to manage at a bearable level. I expect not, though. :( It ran pretty well on my roommate's machine which is basically the same. You will have to dial things down but it'll run passable fine. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Draegan on December 06, 2007, 04:05:29 PM GIving it another go and patching, however it's telling me its a 9hr patch.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on December 06, 2007, 04:13:19 PM It will probably end up being like 1/3 of that. They seem to use WCS for their estimates, so everything better is a pleasant surprise!
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: HaemishM on December 06, 2007, 04:29:11 PM My patch at home has been going since last night. It apparently quit on me sometime in the middle of the night, so I restarted. Then it quit on me during the day while I was at work, so I've restarted it again. Go Go SOE Shitty Patch System.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Draegan on December 06, 2007, 04:31:19 PM Well it went from 9 hrs to 5.5 hours.
Joy. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Sutro on December 06, 2007, 05:06:34 PM I gotta say, I got a kick out of the beta code acceptance form: "You have successfully consumed a key."
rough going down, but damn tasty. edit: in other news, eight hours until yarr. yegh. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: geldonyetich2 on December 07, 2007, 12:12:44 AM I have to accept that, on the second day I spent the entire day browsing forums instead of logging into City of Heroes, I'm probably not genuinely interested in logging into City of Heroes again.
So, I'll give this a spin. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Sutro on December 07, 2007, 12:18:35 AM Jesus. Audio_s.pig, I hate you. HATE YOU. Third time it's hung up now.
They're seriously going to have to do something about their file distribution problems for patch day or it's going to be AO-esque disastrous, considering it's going to be over a 2gig release patch. omg i'm going to elvis my monitor. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: taolurker on December 07, 2007, 06:21:49 AM I'm in as a pirate named Haemish MacLennan. Course, I only got to play at lunch and so am only level 2. Graphic performance in the starter town is pretty shitty. Go into the preferences and dial the Visible Avatars WAY down (like under 20). You will still see the important ones, and your performance will skyrocket. It will still get choppy in some spots, but once you get out of Marsh Harbour it will go away. The open beta version's lowest possible avatars IS 20. You used to be able to go as low as 10, but this isn't available anymore. The LOD slider is another way to improve the performance, but once you get below 5 (midway on the slider) it does get ugly and muddy. I'm hoping my Raedon 9800 and 2gig RAM will be able to manage at a bearable level. I expect not, though. :( It runs on my machine with those same specs, but don't expect it to be extremely pretty in the avatar department or smooth in busy towns (I recommend using 6 on LOD and the min number of avatars). Also with those specs, expect many times to see disembodied swords running around, because there's some issues with displaying avatars and a memory leak/caching issue (which unfortunately hits even people with nice machines). You can make everyone reappear by swapping from windowed to fullscreen (Alt-enter) or by opening and closing the preferences (which even without changes resets the graphics). The ship combat is fun, and that part works extremely smooth, even on low end machines like ours. For everyone having installation issues, make sure you have enough HD space free (around 7 gigs) because the launcher will sometimes hang when it's decompressing files, and not notify you of why it stopped, Although the game only requires 5 gigs, the patcher downloads them in a way that it requires extra space to swap and decompress temporary files. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Sutro on December 07, 2007, 11:24:35 PM Still patching.
MASSIVE FAIL. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Gets on December 08, 2007, 01:48:40 AM (http://uuslepo.it.da.ut.ee/~a73440/potbs11111111.jpg)
Lurkers agree with the consensus towards dissatisfaction. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: geldonyetich2 on December 08, 2007, 02:14:05 AM If you're using the SOE patcher, you might need to restart it. Sometimes it gets stuck and never resumes. Fortunately, restarting will keep most the files.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Venkman on December 08, 2007, 06:37:38 AM Yea, I decided to cancel at the 37 hour mark :-) I'll pick it up again at some point, but there's too many other distractions right now.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: tkinnun0 on December 08, 2007, 07:24:48 AM Remind me again why SOE's patch download system is is so much better than Blizzard's?
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Nevermore on December 08, 2007, 08:03:53 AM Well, the game just signed its death warrant for me with the new, extra retarded 'you can only have one nationality per account' change. In closed beta, I was able to have a Pirate and French naval officer. Now if I make a pirate I can never have a naval officer, privateer or free merchant of any nationality on the same account. Way to make sure I'll never even consider this game again, Flying Lab. :oh_i_see:
Edit: maybe it's like DAoC and it's only per server. I wouldn't know since there's only one server up for beta. Still something you'd think they'd have some documentation on. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: taolurker on December 08, 2007, 08:30:19 AM Edit: maybe it's like DAoC and it's only per server. I wouldn't know since there's only one server up for beta. Still something you'd think they'd have some documentation on. It's this exactly, because of RvR, and PvP. It's documented on the forums, and if you want to try the other classes and nationalities, you need to either delete the pirate or try on the Test Server (which creates another 6 gig instance of the game). Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Cadaverine on December 08, 2007, 08:36:30 AM I was looking forward to the game.
Then I played in the stress test. :uhrr: But, I figured I'd give it some leeway, as they said it was a two month old build. But now I'm playing the open beta, and it's the exact same thing. So far, at level 6, ship combat has been either, take the crew down, then grapple and board, or circle the ship for 5 minutes till I punch through the hull. Swashbuckling isn't much different. Hit my basic attack a few times, and occasionally use the red attack for Captains, and the like. Maybe at some point further on, it gets interesting. But I'll be arsed if I can summon up the willpower to get there. The ugly run animation, and the one Nationality per account thing are just icing on the cake. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: taolurker on December 08, 2007, 08:55:20 AM They just announced right now that they're opening a second server up today, because of the number of people in the open beta.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Modern Angel on December 08, 2007, 09:16:43 AM Whoa, yeah. One nationality per account would change my mind chop chop. One nationality plus one pirate I could swing but if you go pirate you've essentially lost 3/4 of the classes for alting and seeing other stuff.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Hoax on December 08, 2007, 08:01:01 PM I forgot I was going to try this, played some Rumble Fighter and put new RAM and my rig into its new case today instead.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: geldonyetich2 on December 08, 2007, 08:30:33 PM So far, the impression of Pirates of the Burning Sea I'm getting is, "We don't need no water, let the motherfucker burn. Burn, motherfucker, burn."
But I haven't actually played it myself. I was sort of banking on Fileplanet to provide keys to all subscribed players (http://www.burningsea.com/page/news/article&article_id=10490) on Friday. Apparently (http://www.fileplanet.com/promotions/potbs/) that means "paid us money to subscribe" and not "made a Fileplanet account" a I was hoping. So far as I can tell, being a Fileplanet subscriber is actually 32 cents a month most expensive than being a "Founder's Club" member, so I can't see the point of differentiating them. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Lantyssa on December 09, 2007, 09:23:02 AM Captain Siobhan Curlett with a letter of marque from King Phillip V.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Modern Angel on December 09, 2007, 11:11:48 AM Pirate captain Diego El Guapo. I'm not on too much since too much time at work plus not wanting to get overly played out on it in beta but look me up. We are pirates, aren't we?
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Der Helm on December 09, 2007, 12:15:07 PM I have not played in a while and can't update my client.
I am stuck at "Connecting ..." #XX XX being the number of connection tries, I think. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: HaemishM on December 10, 2007, 11:18:38 AM You can defnitely make different nationalities on different servers. Blackbeard went down once this weekend, so I made Pierre LaFouf, a Frenchie Freetrader on Reckham. I hit level 10 with my pirate last night.
I'll have a more in-depth review on my blog before Christmas, but so far: swashbuckling - meh, needs lots of work; ship combat - love it, even if it gets slow sometimes. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Lantyssa on December 10, 2007, 12:51:48 PM Pirate captain Diego El Guapo. I'm not on too much since too much time at work plus not wanting to get overly played out on it in beta but look me up. We are pirates, aren't we? Spanish Privateer, because everyone wants to be a pirate. And I get royal sanction to pick on the English Navy.Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Soukyan on December 10, 2007, 01:13:20 PM I have not played in a while and can't update my client. I am stuck at "Connecting ..." #XX XX being the number of connection tries, I think. You probably need to update your beta client if you were in an earlier phase before they started using the SOE LaunchPad. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Modern Angel on December 10, 2007, 01:38:40 PM Pirate captain Diego El Guapo. I'm not on too much since too much time at work plus not wanting to get overly played out on it in beta but look me up. We are pirates, aren't we? Spanish Privateer, because everyone wants to be a pirate. And I get royal sanction to pick on the English Navy.I can already call the pirates as being where all the tards are going to hang out at release. Chat's already a cesspool exceeding Barrens level quality. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Nevermore on December 10, 2007, 03:07:45 PM I can already call the pirates as being where all the tards are going to hang out at release. Chat's already a cesspool exceeding Barrens level quality. This is where being a niche game will help. I doubt most of the tards will have the attention span to stick with the game very long. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Modern Angel on December 10, 2007, 03:13:50 PM True but I've been surprised how many people are in the open beta and speaking highly of it. They may have more cash flow than anyone anticipated going in.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on December 10, 2007, 03:54:51 PM I am trying to decide if I want to go Pirate for release. They are exceedingly easy to play, especially at low levels. I have heard that isn't the case in the end game. I am a sucker for an underdog; if I go national, it will be Spanish (French are even worse off, but I can't stoop that low :awesome_for_real: ). If I go national I will probably use the prelaunch party to level a Freetrader to 20 or so and set up some economic stuff to support my other combat characters down the road.
If we get enough people to play from here we can always fire up a Bat Country society. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Rasix on December 10, 2007, 03:59:02 PM Stress test key worked as an open beta key. Fileplanet download no longer available for non subscribers. :awesome_for_real:
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Soukyan on December 10, 2007, 04:30:14 PM True but I've been surprised how many people are in the open beta and speaking highly of it. They may have more cash flow than anyone anticipated going in. Could it be a sleeper hit in the MMOG market? Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: lamaros on December 10, 2007, 04:38:41 PM Stress test key worked as an open beta key. Fileplanet download no longer available for non subscribers. :awesome_for_real: Yeah. I have a key but no place to download it. :( Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Sutro on December 10, 2007, 06:20:21 PM How're those gradients working out for you, tao?
/snicker -Sutro Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: taolurker on December 10, 2007, 09:43:49 PM /rude
Technically, I was correct, as all digital images have gradients, where colors merge at their border of pixels. I also have decided that Gimp attempted to destroy my hard drive, so for the time being I have decided that fighting with flags isn't as much fun as hurling cannon fire at other people's ships. I am nearly to level 25, and setting up ship building soon as a Spaniard on Blackbeard, assuming the server is stable for long enough to not incur a roll back. If anyone wants a Laozi ship on that server, or even various upgrades, pm me. Stress test key worked as an open beta key. Fileplanet download no longer available for non subscribers. :awesome_for_real: Yeah. I have a key but no place to download it. :( Try one of the foreign downloads they had for overseas people (http://www.burningsea.com/page/news/article&article_id=10489) Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Modern Angel on December 11, 2007, 03:50:48 AM True but I've been surprised how many people are in the open beta and speaking highly of it. They may have more cash flow than anyone anticipated going in. Could it be a sleeper hit in the MMOG market? Well, let's definite hit here. If it's in relation to what the budget cost is and what they were expecting I think this will be a sleeper hit. It's not going to make the big boys tremble, though. I really do enjoy it. I've been working like a dog the past couple weeks but love it when I get on. It's weird... it's not the sort of game that I think about a lot when I'm not playing it but when I hop on I'm just absolutely entranced by it. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: HaemishM on December 11, 2007, 08:52:20 AM I think it's a pretty decent game, that's going to have major issues on release day unless it sells for shit. The rubberbanding I'm getting in most towns is pretty bad, even at lunch time. The open seas get really choppy framerates when I hit the currents and manage LUDICROUS SPEED! The release day patch will be bad.
And yet I'm still considering buying it on release. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Modern Angel on December 11, 2007, 09:00:42 AM I get some rubberbanding in towns but everything else is silky smooth. 880GT and quad core but still... that's better than EQ2 at full blast.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on December 11, 2007, 09:52:36 AM They still have all sorts of monitoring software running on the servers, plus they are running over the planned capacity. There is some lag/latency being caused server-side somewhere, but they are tracking it down. I am fairly confident that the servers will be playable on launch day, but I am sure there will be some issues. I am more worried about the SOE side of things, to be honest. There have been more problems with the launcher/patcher than anything else.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Draegan on December 11, 2007, 11:15:58 AM I've been lazy in the last week and havn't played since I patched it.
What makes this game good/decent? When I played the swashbuckling stuff when you start the game was so bad that I had to shut it down. The starting Pirate town had me running around looking for stuff before I even got a chance to try things out. I know I need to give it a better over look but man it's tough. What are you doing in an average 2-3 hour play session? Is it Diku? Questing and killing NPCs for loot and PVPing every once in a while? Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: HaemishM on December 11, 2007, 11:36:44 AM It is questing and killing and looting, but the swashbuckling part of it is a small part, thankfully. It's the ship to ship combat that I love. I haven't had much of a chance to PVP yet. There is also what seems on first blush a robust economic game in there as well.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: SnakeCharmer on December 11, 2007, 11:40:52 AM The PvP, in beta anyway, was quite fun. It rewarded good tactics and patience. There were many an instance where I was able to take down bigger / higher level ships with my newbie starter ship by using common sense. It was kinda cool to set myself in a bootlegger mindset, make a run to Cuba and back and see what kind of trouble I could stir up.
The game kinda feeds my inner Jimmy Buffett. If they'd make ships able to be crewed by friends and where you could 'live' on one, I'd be in that game with a quickness. To me, that's the only thing that is missing, aside from the crappy avatar combat animations and such. There is also what seems on first blush a robust economic game in there as well. They had, at one point, an entire tutorial devoted to the POTBS economic megagame. Is it still there? Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: HaemishM on December 11, 2007, 11:43:18 AM Yes, the economy tutorial quests are still there. I'm running through them with two characters, the French Freetrader and the Pirate.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Sutro on December 11, 2007, 11:43:35 AM I am more worried about the SOE side of things, to be honest. There have been more problems with the launcher/patcher than anything else. Q. F. T. In the "just after Christmas" market, which due to giftcarding is still a huge month for sales, you're reaching a whole market that is absolutely not going to have the If they can't play within an overnight download of getting the game, they're going to open the disc drive, take it out, pack it neatly up and return your game. And then they will take the initiative to tell their friends how they couldn't get in game and probably come bitch on your forums to boot. If I was FLS? I'd make it clear to Sony in no uncertain terms that this -has- to be fixed, no matter if people are directed to download from mirrors or whatnot. If it's not fixed and it's the disaster it was on open beta launch, have a lawyer at the ready to sue SOE for breach of contract/nondeliverance of services and recoup the millions of revenue that you just lost. Then I'd throw SOE under the bus at every opportunity and forget about POTBS to start on my next game with the recouped money, because a bad launch day is game over in the MMOG market for sustainable success. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Mrbloodworth on December 11, 2007, 11:47:19 AM Could the patcher Issues ETC be related to the fact that you are downloading the entire game? Not just an update. I would think things like the huge PIG files would be on the CD/dvd already.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Sutro on December 11, 2007, 11:48:38 AM No, it's still going to be a huge release day patch. Game went gold over a -month- ago. I've heard that it's going to be a 2gig release patch.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: HaemishM on December 11, 2007, 11:49:13 AM No, it's still going to be a huge release day patch. Game went gold over a -month- ago. I've heard that it's going to be a 2gig release patch. If so, that will be EPIC FAIL. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Draegan on December 11, 2007, 11:50:09 AM Wow? 2gig download day one? Are you kidding me? What are they thinking?
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Furiously on December 11, 2007, 12:07:50 PM Obviously, "We'll fix it in release!"
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: DrewC on December 11, 2007, 12:16:32 PM We are not going to have a 2 gig first day patch.
I don't know exactly how big it's going to be, and obviously it's going to be bigger than we'd like it to be (because in a perfect world it would be 0), but it will not be 2 gigs, nor even a single gig. In fact I doubt it will come close to a gig. The big space hog in most games is art assets, and we have not and are not changing those between gold master and the release day patch. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on December 11, 2007, 12:17:13 PM 2 GB would be a clusterfuck. The bright side is that the patches since the gold version have drastically improved the game, and there should be at least one more before launch.
Edit- DrewC posted at the same time- that makes more sense. Art assets is big. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Nevermore on December 11, 2007, 12:46:09 PM We are not going to have a 2 gig first day patch. I don't know exactly how big it's going to be, and obviously it's going to be bigger than we'd like it to be (because in a perfect world it would be 0), but it will not be 2 gigs, nor even a single gig. In fact I doubt it will come close to a gig. The big space hog in most games is art assets, and we have not and are not changing those between gold master and the release day patch. Now where's the fun in us posting baseless rumors if you just come along and shoot them down? :angryfist: Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Draegan on December 11, 2007, 01:17:04 PM Well thats a good one. Now they just need to get rid of the swashbuckling part and we're good to go.
-- Question though, I remember playing one of the newbie pirate quests where I had to kill some pirates in some fort or something and my health didn't regen. Was I missing something? Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Nija on December 11, 2007, 01:30:30 PM Will we have to install anything if we have the beta installed?
As of now, I think I'm actually going to play this on release. A couple things though. Specifically, which side to choose. Personally, I think there is only a single choice. 1) Pirates are going to attract the dumbest people that play video games. If you're in a group of 6 the combined IQ is going to be 150. The only way I'd possibly play pirates is if pirates can attack each other. 2) French. Right now the Nation chat in Florida is FILLED TO THE BRIM with worthless French Canadians with fancy French role playing names, sassing it up like they're in a gay bath house. It's disturbing. There's no chance I could put up with that in retail. 3) English. This is going to be the #2 most populated race, right behind pirates. English, english, blah blah. I expect some snooty, super annoying RPers here too. That leaves us with the only choice remaining. SPANISH. What makes Spanish good? Well, I'm going to be bluntly racist. Mexicans don't play computer games. Real Spaniards will be on Euro servers. That leaves this race wide open, with minimal crap to worry about. The longer I can play without absolutely needing to kill "friendly guys" (open a FFA PVP server ASAP) the better. Question though, I remember playing one of the newbie pirate quests where I had to kill some pirates in some fort or something and my health didn't regen. Was I missing something? If you go to inventory, personal, you should have some first aid bandages. If not, you can buy them from the junk merchant, in any shop. I think. You can only use those out of combat, however. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Modern Angel on December 11, 2007, 01:35:08 PM You and I are in agreement, Nija. The other benefit is that if you roll, say, a Spanish Freetrader and find out Freetraders are ass then you can reroll with all your buddies as something else. You find out Pirates are ass, well...
I was thinking Spain, too. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: SnakeCharmer on December 11, 2007, 01:35:33 PM My name is Inigo Montoya. Joo killed my father. Prepare to die.
How many times do you think this will be said in the first month? Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Falconeer on December 11, 2007, 01:51:05 PM My name is Machete. You just fucked with the wrong Mexican. Uhm, no wait...
(http://www.kpbs.org/blogs/movies/files/2007/04/grindhouse-machete.jpg) Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on December 11, 2007, 02:10:24 PM Pirates are awfully fun to play, but the tard factor frightens me. If I go national, it will definitely be Spanish. I really wanna run a pirate society called Rhymin' and Stealin' though :oh_i_see:
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: HaemishM on December 11, 2007, 02:23:34 PM I haven't really paid attention to the Pirate community. I have seen a number of "Jack Sparrow" type of douchetards with that name or some variation.
Of course, I just named my captured Corvette The Sloppy Seconds, so I probably don't have a lot of room to talk. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Modern Angel on December 11, 2007, 02:35:26 PM Pirates are awfully fun to play, but the tard factor frightens me. If I go national, it will definitely be Spanish. I really wanna run a pirate society called Rhymin' and Stealin' though :oh_i_see: The other thing is just the variety of play. Once you go Pirate that's not just your side for the remainder of your time there, that's your class. Alt? Why? I could change my mind (because capturing ships is swank) but I'm leaning heavily Spanish for now Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Sutro on December 11, 2007, 02:37:29 PM Heh! Well, I apologize for perpetuating that, then. In fairness, I heard it from a person who's rarely been wrong before and has been following (and in) beta much closer/longer than I have.
In other news, Drew, I also heard you were posing for Maxim in a green and white striped bikini. -Sutro Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: DrewC on December 11, 2007, 04:48:49 PM I'm fairly certain that's banned by the Geneva convention.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Rasix on December 12, 2007, 08:35:02 AM Played for roughly an hour/hour and a half last night. Made it to level 4, but I really wasn't ever looking at my exp bar.
Quick thoughts in the order they occurred: -Customization options were very nice. I have a Spanish privateer in UofA colors. -I have no idea what my choice of Spansh privateer means. What the hell did I just sign up for? Was there some hidden information I missed somewhere? -Swashbuckling is horrible. This is the worst ground based MMO combat I've ever tried, and I'm including the time in Horizons where my baby dragon nearly died to an oversized maggot. It feels wooden and it seems like I have one viable option for attacking. Adding a pistol later helped. Adding AI crewmates that did nothing, didn't. -Game needs polish badly. It looks cheap when you're not sailing. -The sailing and ship combat is neat. Even if you're mainly circling someone at this level firing off your cannons as soon as they're ready. Experimented some with the other kinds of shot. This is your hook. I'd really love to walk around my ship though. -Town isn't bad. Performance at times can be even with graphics neutered. -Some odd mission bugs. One mission to kill pirates suddenly ended. I had killed one and then started combat with the second when the 2 remaining ships became derelict. Whaa? -Turned off nation chat in short order. :ye_gods: -Quests and quest launching mechanisms are well done. Good use of instancing. I still feel like I barely know what I'm doing, but this is a good thing. Ship combat will get me to fire this up again. If that wasn't so engaging and if my Spaniard didn't look so dapper, I don't think I would. Feels like this game needs another 3-6 months, based on initial impressions. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Draegan on December 12, 2007, 08:39:47 AM I actually got some play time in last night and I enjoyed the ship combat. It was really fun and entertaining. If this game was all ship combat and I never had to go on land I would buy it. The avatar combat and camera control is just atrocious. I hate walking around town.
Rest of the game is pretty cool. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Mrbloodworth on December 12, 2007, 08:43:17 AM Reposted From MMORPG.com (http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/1625/gameID/68)
Written by: Rick Saada Titled: Dev Journal Response to Feedback Quote I’ve been spending a lot of time reading the feedback from beta users posting here on MMORPG now that the NDA has been lifted, and after some discussion with Kevin (Isildur) Maginn, our Lead Designer, I’d like to take a few moments to address some of the common concerns that have been raised in these posts. A lot of it is good feedback for us to hear (and has been echoed in the beta forums as well), so I’d like to call out a few of the issues and either explain why it’s that way (if it’s not going to change) or how we’re going to address it. advertisement The first and most frequent comment has been about our use of instancing. As many posters have noticed, we do a lot of it. More in fact than we’d like, but much of it is for good reason. The underlying reason for most of our instancing is that a continuous world doesn’t work well for a ship based game set in an even remotely realistically scaled Caribbean. We started out, several years ago, trying to do just that. We had realistic speeds, realistic distances between islands, realistic island sizes, etc. It was *horrible*. Taking 45 minutes to an hour to sail between even nearby islands was excruciatingly dull. There’s a lot of empty water out there, and crossing it in real time was work, not a game. On the flip side, if we made the sailing time for movement between islands reasonable, the combat portion of the game became maniacally fast and arcade like, not at all the strategic and tactical battle we were trying to build. The answer, then, was to use two different timescales. On the sailing map where you move between islands, the travel speeds are unrealistically quick, the geography is more iconic than realistic, and the view is more bird’s eye than crow’s nest. When a battle needs to be fought, we drop you in to an instance where you can fight it out at normal speed, with more detailed terrain if you’re near land, and at a view that is close in to your ship for excitement. Given this model, though, we discovered that zoning from a port to the open sea, only to sail a very short distance before entering a mission instance, was two annoying load screens instead of one. So we moved to having nearby missions available directly from each port. This sped things up for the player considerably, but at the expense of having as many people sailing on the open sea at once. Of course since they were only popping in and out for a moment each, we didn’t think it a great loss. The other advantage to instancing is that it gives us a lot more control over the user experience. We have a much better idea of what the player is going to show up with, and can tune things accordingly, without being as worried about a random level 50 sailing by and blowing the enemy out of the water. We also eliminate the problems of spawn camping or ninjaing of targeted NPCs because only you and your party can enter the instance. Like the warehouse or other door missions in CoH/CoV, once inside it’s all yours. It’s not a perfect system, of course. You don’t get to watch other people fight as much as we’d like, and if you want to sail around helping noobs you’re not grouped with it’s hard to do so. Another common comment, in various forms, is about the variety of content in the game. People have mentioned ports, missions types, and terrain as places that we need to add more variety, and we agree with this completely. Earlier in our development, when having avatars at all was a post-ship feature, the towns were expected to be very simple. When we decided to add a customizable avatar you could walk around, we started adding ports you could enter. But even then we had expected them to be mostly socialization spaces and a place to pick up new missions. It was only when we started adding avatar combat to the game that we started extending the number and variety of avatar spaces available. Our art team has been going gonzo creating new ones, but we knew we weren’t going to be able to have unique ones for every port. We decided instead to cover all the basic sizes and types of ports in the first pass, and now we’re going back and adding more custom ones with kind of a top down approach. We’ve already done Port Royal (the British Capital) and Tortuga (the Pirate Capital), and our artists are already at work on Point-a-Pitre (the French Capital) for soon after ship. San Juan (the Spanish Capital) will follow after that, and then we’ll start work on replacing other town with more unique content. At the same time, we’ll be working on creating more mission spaces, particularly for the avatar missions. Since we added avatar combat relatively late in development, we didn’t have time to create as large a variety of mission rooms as we’d like. Naturally, our content/writing team is clamoring for more, and the artists will no doubt rise to the occasion. Missions are in a similar state. We’ve got a great set of missions, over a thousand per nations, but as the beta testers have noticed they’re not all unique. Many are customized for each nation, but are essentially the same. Most are based on a set of mission templates that cover the standard types of missions (escorts, kills, delivery, etc) that appear in most MMO’s (although ours have much better writing J). Many however, are unique to a nation or a class, and some are more hand crafted, such as the Role Playing Story Arc (which got a devlog of it’s own on our site). It’s these unique and hand crafted missions that are our template for the future. We consider everything we’ve done so far a great baseline to get things going, enough to ensure that you’ve always got something to go out and do, some task drawing you on to the next port, and a goal to strive for. Now that the Caribbean has been strewn with missions, the content team is free to do work on more varied and interesting stuff, and they’re looking forwards to the task. And finally there’s the speed of progression through the game and the end-game itself. As one poster noted, progression is currently way too fast (he mentioned getting to max level in 11 days). That’s already been tuned down, and will probably be tuned down more by ship. Isildur has pretty fine control over how much XP can be gained per hour of play, and how much is required for each level, so we can tune how many hours of play it takes to move up the ladder towards 50. My expectation is that we will keep the first 10-12 levels fairly quick, to get you some skills and access to a better ship such as the Mediator Cutter. Above that things will probably slow down quite a bit, although we don’t want to make it overly grindy. Our goal is to make the progression reasonable for a person who plays a moderate amount of time, rather than trying to slow down the unstoppable hardcore and making everyone else suffer. But even given that, we agree that 11 days is way too short. Once you get to 50, it’s another matter. As has been noted, we currently have a limited number of things for maxed out players to do, namely the economic game and port conquest. While port conquest can be a ton of fun, we do need more and are already planning it. We’ve got plans for more raid style content, difficult repeatable mission aimed at experienced groups that can work together. We recently redid one of our early missions (Red Tide, which you can get at level 6-8) as an example of this, and it rocks. We plans to do many more of these, dispersed throughout the level range, with a large chunk of them at 50. Similar to the Task Forces that CoH uses. Several things that are under consideration include player port governance, society vs society grudge match battles, and of course the ever popular player owned socialization spaces (such as a customizable captain’s cabin you can invite friends to). When all these things happen, is of course, up in the air. All these features go into the Thunderdome, and only some of them come out alive! But we want you to know that we’ve heard your comments, and are doing our best to address them, both now and in the future. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Nevermore on December 12, 2007, 09:16:03 AM As one poster noted, progression is currently way too fast (he mentioned getting to max level in 11 days). That’s already been tuned down, and will probably be tuned down more by ship. Well hello thar, grind! :cthulu: Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: HaemishM on December 12, 2007, 09:20:47 AM FUCK FUCK FUCKITY FUCK TO THE FUCK FUCK FUCK
Fuck people in their tiny little earholes. So a player got to max level in 11 days. SO FUCKING WHAT? FUCK HIM IN HIS EARHOLE. How many hours did he play and how many hours did he play consecutively for much of that? When will dev teams learn? FUCK WHAT THOSE ASSHOLES DO. If they get to max level, let them quit, because otherwise if you keep trying to cater to them, you will only alienate the non-OCD audience. You want the non-OCD audience more than you want the catass hardcore. If you tune your levelling curve to what the quickest levellers do, YOU WILL CREATE A FUCKTASTIC GRIND, AND THE ONLY PEOPLE LEFT WILL BE WHINY ELITIST CATASS DOUCHES WHO YOU CAN NEVER SATISFY. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on December 12, 2007, 09:24:39 AM Quote I still feel like I barely know what I'm doing I have been in the beta for months and still feel like this. I am really looking forward to the strategy guide to help piece everything together. Re: dev feedback Yet another game going to grindfests because 10% of the population levels quickly. I can't tell how fucking frustrating this is as a casual player. I play 3-4 times a week for a total of maybe 20 hours. I have never had a beta character over level 20 (my highest was a level 20 freetrader, which are a cast iron BITCH to level after about 12 if you take non-combat skills). I don't want to have to play the fucking game as a part time job in order to get to the max level (at which I can PvP on a fairly level playing field). I want to know how many hours the people who leveled to 50 in 11 days played. There are degenerates that can level to max in other games in a day or two with optimized play/team play. Are we going to tune all the games to their leveling speed? Of course not. Why cater to the catasses? They are STILL going to level in a giant fucking hurry and bitch about the end game content, no matter how many roadblocks are put in their way. Why punish the rest of us for having lives? Man, this has really bummed me out about playing this game on launch, and I already preordered. I am guessing the first time I get ganked at level 20 by 3 level 50s two weeks into the game I will be looking for the cancel button. Edit- I see I am not the only one who feels this way. That doesn't surprise me. Edit 2- posted a less vitriolic version of this over on the beta forums (http://www.burningsea.com/forums/showthread.php?p=682058#post682058). Please post your displeasure there as well to at least make it more visible to the rest of the dev team and beta community. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Mrbloodworth on December 12, 2007, 09:39:44 AM WHOOOO there guys, they seem level headed, at lest the writer does, if you read the rest hes trying to find the middle ground, and is QUITE aware that its pointless to "slow down the unstoppable hardcore and making everyone else suffer.".
Its right there, in the text. Full block-o-text Quote As one poster noted, progression is currently way too fast (he mentioned getting to max level in 11 days). That’s already been tuned down, and will probably be tuned down more by ship. Isildur has pretty fine control over how much XP can be gained per hour of play, and how much is required for each level, so we can tune how many hours of play it takes to move up the ladder towards 50. My expectation is that we will keep the first 10-12 levels fairly quick, to get you some skills and access to a better ship such as the Mediator Cutter. Above that things will probably slow down quite a bit, although we don’t want to make it overly grindy. Our goal is to make the progression reasonable for a person who plays a moderate amount of time, rather than trying to slow down the unstoppable hardcore and making everyone else suffer. But even given that, we agree that 11 days is way too short. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: DrewC on December 12, 2007, 09:52:03 AM I'd also like to add that a level 20 fighting a level 50 isn't nearly as hopeless in Pirates as it is in, for example, WoW.
There's no inherent bonus from level in our game. Increased level gives you more skill points, access to better ships, and access to better outfitting. That does mean that a well equipped level 50 is going to have a huge advantage over a level 20 player, but at least the level 20 player can hit him. Additionally very high level ships tend to be bigger and slower to accelerate than low level ships. They also tend to perform much better at close wind angles. My experience playing beta has been that I can usually run away from anything that I don't stand a chance of beating. There are exceptions to that of course. If you get unlucky and get pinned between a coastline and a big ship, with the wind going the wrong way, you're going to have a bad day. If you're sailing a big slow merchant ship, frigates are going to have a field day with you. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on December 12, 2007, 10:00:45 AM Quote Our goal is to make the progression reasonable for a person who plays a moderate amount of time, rather than trying to slow down the unstoppable hardcore and making everyone else suffer. But even given that, we agree that 11 days is way too short. Yes, there it is. Taking an extreme example and declaring it 'too short'. There in lies the problem. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Mrbloodworth on December 12, 2007, 10:07:54 AM Quote Our goal is to make the progression reasonable for a person who plays a moderate amount of time, rather than trying to slow down the unstoppable hardcore and making everyone else suffer. But even given that, we agree that 11 days is way too short. Yes, there it is. Taking an extreme example and declaring it 'too short'. There in lies the problem. I understand your worry. @drewC: Thats sounds like what a Real PvP game should be, options, not power or gear. Where tactics can still win, regardless of level. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Rasix on December 12, 2007, 10:22:10 AM Quote That does mean that a well equipped level 50 is going to have a huge advantage over a level 20 player, but at least the level 20 player can hit him. Anyone remember how this turned out for DAoC? In essence you still have a max-level or bust (especially with level limited equipment). Also, in experience, people don't really care for the "but you can alway run away" option. Guess we'll have to see how it plays out. This is a different beast (at least from the sailing) aspect from any mmo I've played. May work out differently here. Why do I feel like I'm going to end up quoting Talking Heads lyrics in response to what I just wrote. :oh_i_see: Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Falconeer on December 12, 2007, 10:26:13 AM I am DEPRESSED. That thing I just read reeks as the decaying body of an old EQ-era MMORPG.
I gave Pirates of the B. another spin today and it struck me (again) for its resemblance with the old Sid Meier's masterpiece with just 1/10 of the fun in it. My biggest gripes are easy and simple: this is a wasted chance. The old Pirates! by using randomized events made the world feel much more alive than it will ever be here, where it IS supposed to be (a)live. While in Pirates! the scrawny traveler in taverns provided everchanging infos from distant places, the governor had daughters to marry (or not) and the encounters at sea had stories to tell, here more than 20 years later you are stuck with thousands of players but a dead PREDICTABLE world. I am not advocating the goodness of randomized events per se, just saying that the 16th century has never felt LESS exotic and mysterious to me. It's all scripted, all well-balanced. NPCs are stuck there as lampposts ready to hand you out the same identical piece of gossip over and over, forever. Events, in Pirates! fooled you into feeling that the world was real. Crew threatening to mutiny, long lost sisters to retrieve. Years passing and real historic events going on. You aged, you got sick, you died. Here the tavern is as fascinating as a Nativity scene or a wax museum. Neat!. Yes, some of those things can't happen here. Time can't go on forever so that rules out historical events, and there can't be permadeath. Some other things are supposedly there, in slightly different forms. And it wouldn't be fair to blame something that is still the norm for MMORPGs or was text-based 20 years ago. But shouldn't I expect significant improvements in 20 years? I think they had large shoes to fill and they failed. And today when I was sailing towards Port Royal (it's like 30 minutes without doing nothing... I could call it "point and forget" as I watched my schooner sloooowly approaching the Port Royal waypoint. I actually went to the store to get some milk and when I came back I was closer.. but not there yet) I wondered why I was playing a less satisfying version of the old classic? Couldn't help it and I quit. Once again the levels fuck it up (They didn't learn anything from the original Pirates! or just EVE), the people fuck it up and the industry fucks it up! And back to that long rant from the Lead Designer, it's depressing. They bring up excuses for having you zone in and zone out 25 times (count them) in 10 minutes for the economy tutorial before the game is out. They bring up excuses for not having an endgame (repeatable high end quests? HAHAHA) and they bring up excuses for slowing your fun down and adding to the grind to stop you as you would probably cancel the subscription should you get to max level (and notice there's nothing to do there) too early. This game had TONS of Potential. Now it's officially crap in my book. EVE for infants with a piratey tone. File under: boo hiss. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Mrbloodworth on December 12, 2007, 10:33:05 AM I'm not fully understanding where this extremism is coming from, his wording and blog sounded level headed. Its as if some people here think the dial can only go from easy, to hard, in two steps...skipping the fun option thats labeled right in the middle.
I always thought that betas where to tune the leveling curve. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: ajax34i on December 12, 2007, 10:35:36 AM Quote But even given that, we agree that 11 days is way too short. Yeah, PR mistake there, never justify a decision by giving an extreme example like this. Give vague "we looked at the logs / performed an analysis / calculated the average, and agreed it was too fast" reasoning as to why. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Slayerik on December 12, 2007, 11:37:39 AM Its too bad wen you take a fun game like Sid's and have to ADD NON-FUN
I woulda ripped off so many of the systems in place, and then just added the MMO parts. The random encounters with NPCs would happen exactly the same way as an encounter with a player...so for just a minute you are thinking....is that a player??? Take an awesome game and build on it, don't inject grind. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: HaemishM on December 12, 2007, 11:44:37 AM Quote That does mean that a well equipped level 50 is going to have a huge advantage over a level 20 player, but at least the level 20 player can hit him. Anyone remember how this turned out for DAoC? In essence you still have a max-level or bust (especially with level limited equipment). Also, in experience, people don't really care for the "but you can alway run away" option. QFT. If the level 50 gets ANY bonuses over the level 20 in PVP, it won't matter how good the level 20 is, everyone will wait until level 50 to PVP because they will have to. That's the problem with level-based PVP. PVP is not about being competitive (to most people), it's about being best. But that's not what I got upset about. I got upset because almost every game that has involved levelling has always decided that the leveling was too fast in beta and have nerfed it shortly after release. And every one that has done this has turned into a shittastic grind. DAoC, Planetside and CoH are the three best examples I can give. In a game with PVP, where the endgame is likely to BE PVP at least at first, this is a bad thing because of what I mentioned above. At some point, you are either the highest level or you are meat and PVP players realize that. EDIT: Quote from: Mr Bloodworth I'm not fully understanding where this extremism is coming from, his wording and blog sounded level headed. Its as if some people here think the dial can only go from easy, to hard, in two steps...skipping the fun option thats labeled right in the middle. I always thought that betas where to tune the leveling curve. It comes from history. I've yet to see an MMOG developer that didn't overcompensate for what they perceive to be "levelling too fast." Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: tazelbain on December 12, 2007, 11:52:48 AM What I don't get is other designers have already crafted a nice simple solution to this problem with the Rest XP mechanic. There is no reason grind up your casual game to appease the extreme levelers.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Mrbloodworth on December 12, 2007, 11:54:17 AM What I don't get is other designers have already crafted a nice simple solution to this problem with the Rest XP mechanic. There is no reason grind up your casual game to appease the extreme levelers. They don't have rest XP? Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Mantees on December 12, 2007, 11:54:37 AM Replying to Falconeer and Slayerik, I find strange what you guys are saying, because I find POTBS ship combat a big improvement over PIRATES!
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: eldaec on December 12, 2007, 11:55:58 AM 11 days for the fastest leveller in the game sounds too slow.
11 days for whomever got there first is no doubt approaching 100 hours played. Which is way too slow. I have no idea why crazy people would want to make it even slower. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: HaemishM on December 12, 2007, 11:59:43 AM What I don't get is other designers have already crafted a nice simple solution to this problem with the Rest XP mechanic. There is no reason grind up your casual game to appease the extreme levelers. They don't have rest XP? Nope. 11 days is a meaningless number, imo. You need to find out how that player played the game. Did he spend 8 hours at a time logged in and grinding missions? Was he always grouped or mostly solo? What faction was he? If those factors have not been analyzed and considered, then adding grind to the level curve is a REALLY BAD IDEA. If they have been and FLS still thinks it's too fast, then it's probably going to end up being a mutual disagreement between myself and the developer. Only it'll mean I likely won't even consider buying the game. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Venkman on December 12, 2007, 12:04:34 PM Is it 11 days /played or 11 days of playtime. Big difference. 11 days at the "casual average" of 2 hours a day is 22 hours. That's fast, in the context of the rest of the genre. At the same time, it pisses me off THEY think it's too fast. We've all been there and done that with level based games, and PotBS is trying a more WoW/Eve hybrid, using levels to motivate achievement but worldy commerce/trade components to compel immersion and stickiness. Cockblocking that with more time to level just means less people hitting that cap.
You only need to look so far as EQ2 and WoW a year after launch to notice this. The WoW leveling curve showed a goodly percentage of people at 60. The EQ2 one showed a goodly percentage in their 30s. Even if you just compare US+EU territories for both titles, the answer is obvious who wins. And this is for a game that really just has more of the same game at the end. With PotBS, you're blocking people from the "lifestyle" component. Unfortunate. I truly hope they aren't driving themselves with the impressions of the psycho Achievonauts in beta. First, they're a completely unrealistic market segment. Second, there's a better than average chance they'll have burned themselves out by the time the game launches. This only leaves in its wake a game only for them when they themselves aren't even there. This isn't a VG level of "uh oh". But it's not good to hear from a game that could have been different something always said by more directly-derivative titles. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Modern Angel on December 12, 2007, 12:13:44 PM I will change my tune real fast if the levelling is slowed down much. I mean REAL fast. I've convinced about ten or so of my guild mates to give it a spin and possibly making it the new office game... and I fucking HATE when people pull that, "BUT I HAVE FRIENDS THAT WILL COME TO THE GAME AND YOU FUCKED IT UP ABLOOBLOOBLOOBLOO LEAVING", crap but, seriously, abloobloobloo. You need to tweak it down a bit, fine. But that 11 days played goes to 20 days played? No way. We've already played WoW and EQ2; I still play WoW. If I want to level forever I will go say hey to my buddies in WoW.
Don't do this. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Falconeer on December 12, 2007, 12:18:59 PM Replying to Falconeer and Slayerik, I find strange what you guys are saying, because I find POTBS ship combat a big improvement over PIRATES! Honestly, the ship combat is the least sucking part of the game. Too bad there's land combat too, which is godawful and 10 times poorer and less engaging than the old Commodore64 one. And "big improvement"? It's the same, with just different kind of guns and ammo. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: DrewC on December 12, 2007, 12:33:58 PM It's been a long time since I played Dark Age, but my strongest memory of PvP in that game was finding a level 50 player AFK in the frontier and beating on him for 5 minutes without being able to kill him, because his health regenerated faster than I could deal damage.
He then came back to the keyboard and two shot me. That will not happen in PotBS. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Modern Angel on December 12, 2007, 12:40:23 PM It's been a long time since I played Dark Age, but my strongest memory of PvP in that game was finding a level 50 player AFK in the frontier and beating on him for 5 minutes without being able to kill him, because his health regenerated faster than I could deal damage. He then came back to the keyboard and two shot me. That will not happen in PotBS. I can only speak for myself but that's not my concern. It's A concern but not my main concern. You guys have, from everything I can see, done a bang up job of listening to your playerbase when you need to and shutting your ears when that's required. So I'm willing to give you the benefit of the doubt on this level speed thing *to a point.* To wit, how much slower are we talking. Assuming catass can get to 50 in 11 days we can pretend that Joe Average semi-casual dude can get there in 16-17... original WoW style. How slow are you going to make it, roughly? Slow it down by a fifth? A tenth? A quarter? Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Mrbloodworth on December 12, 2007, 12:49:44 PM Isn't beta caped at level 20? :ye_gods:
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Nevermore on December 12, 2007, 12:54:45 PM It's been a long time since I played Dark Age, but my strongest memory of PvP in that game was finding a level 50 player AFK in the frontier and beating on him for 5 minutes without being able to kill him, because his health regenerated faster than I could deal damage. He then came back to the keyboard and two shot me. That will not happen in PotBS. Do you also remember what a boring grindfest DAoC turned into when at the end of beta they felt "progression is currently way too fast" and ramped down leveling to a crawl? I sure do. Can anyone name one game that was improved by slowing down advancement? Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on December 12, 2007, 12:56:12 PM Isn't beta caped at level 20? :ye_gods: Closed beta didn't have an artificial cap. I still only made it to 20 :uhrr: Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Mrbloodworth on December 12, 2007, 12:56:56 PM It's been a long time since I played Dark Age, but my strongest memory of PvP in that game was finding a level 50 player AFK in the frontier and beating on him for 5 minutes without being able to kill him, because his health regenerated faster than I could deal damage. He then came back to the keyboard and two shot me. That will not happen in PotBS. Do you also remember what a boring grindfest DAoC turned into when at the end of beta they felt "progression is currently way too fast" and ramped down leveling to a crawl? I sure do. Can anyone name one game that was improved by slowing down advancement? Eve? Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on December 12, 2007, 12:57:15 PM It's been a long time since I played Dark Age, but my strongest memory of PvP in that game was finding a level 50 player AFK in the frontier and beating on him for 5 minutes without being able to kill him, because his health regenerated faster than I could deal damage. He then came back to the keyboard and two shot me. That will not happen in PotBS. Do you also remember what a boring grindfest DAoC turned into when at the end of beta they felt "progression is currently way too fast" and ramped down leveling to a crawl? I sure do. Can anyone name one game that was improved by slowing down advancement? I remember the post-launch group experience nerf VERY well. It is what caused me to quit the game. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: ajax34i on December 12, 2007, 12:59:19 PM It's a problem with games where there's no "end-game". Before Blizzard put out the patch that made levelling easier, took me a month to get to 60, and then 3 weeks to then get to 70, playing 40 hours a week (which is a lot). But then, and here's the kicker, it took me another week to get some faction drops, 1 month to get tier-1 raid gear, and at that point I was looking forward to at least 2-3 months to get to the final tier and consider the game "beaten". Summed up, 2 months to get to max level, 4 months spent at max level seeing "content".
If getting to 50 is the only thing that players can do in this game, and there's nothing to keep them busy AT 50, then yeah, there's a problem. Players don't view getting to max level as "part of the game", yet developers always seem to view it as "the game" and panic if it's over "too fast". Is the point of the game to get to 50 asap so that you can then enjoy conquering ports and having nice clan-based battles of conquest, over and over again? Or is the journey to 50 what matters? Is the "battles of conquest, over and over again" part too shallow a goal in the eyes of the developers? Shrug. In any case, player mentality nowadays is that your MMO game begins at 50. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Wershlak on December 12, 2007, 01:16:22 PM Quote And finally there's the speed of progression through the game and the end-game itself. You've distinguished between the "game" and the "end-game". Gamers have discovered that if there is an "end-game" then your "game" will just be a giant cockblock to keep people subbed before reaching the "end-game"Quote Once you get to 50, it’s another matter. As has been noted, we currently have a limited number of things for maxed out players to do, namely the economic game and port conquest. Well this is why I would buy the game. For the economic game and the port conquest. This quote seems to suggest I need to hit 50 to experience these. If I want boring MMO quests and grinding I have a lot of other options out there. Can anyone seriously clarify if it was 11 days /played or just 11 days? Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Nija on December 12, 2007, 01:26:39 PM Isn't beta caped at level 20? :ye_gods: They are raising the cap 10 levels every week in open beta. It was raised to 30 this past monday, and I already see level 30 Frenchies sailing around. I'm 17 now and I'm not sure how much I've played. Most of my time is spent figuring out how everything works, so I'd say it's a big number. I'm not worried about leveling speed, as I know that there isn't a single thing to do once you hit 50. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: tazelbain on December 12, 2007, 01:36:39 PM You've distinguished between the "game" and the "end-game". Gamers have discovered that if there is an "end-game" then your "game" will just be a giant cockblock to keep people subbed before reaching the "end-game" Works both ways. The end-game could just as easily be bullshit to keep players subed until developers have time extend the game.Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Mrbloodworth on December 12, 2007, 02:05:08 PM End game is a horrible, horrible lie.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: lamaros on December 12, 2007, 02:25:53 PM Quote Once you get to 50, it’s another matter. As has been noted, we currently have a limited number of things for maxed out players to do, namely the economic game and port conquest. While port conquest can be a ton of fun, we do need more and are already planning it. We’ve got plans for more raid style content, difficult repeatable mission aimed at experienced groups that can work together. We recently redid one of our early missions (Red Tide, which you can get at level 6-8) as an example of this, and it rocks. We plans to do many more of these, dispersed throughout the level range, with a large chunk of them at 50. Similar to the Task Forces that CoH uses. Fail. Fail. Fail. I was considering buying this. Now I wont. I don't want to play another retard level based PvE solo/co-op/raiding game. As RPGs MMOs suck. Quote Several things that are under consideration include player port governance, society vs society grudge match battles, and of course the ever popular player owned socialization spaces (such as a customizable captain’s cabin you can invite friends to). You put in player port governance. Society v society stuff. Player spaces. Proper maintance of the economic game. Continued development of PvP. ANY YOU MAKE THEM AVALIABLE TO ALL PLAYERS FROM A LOW LEVEL ONWARDS. YOU MAKE THEM WORLDS ASPECTS, NOT AN "ENDGAME". Then you'll have a game I'll play. But that's all in "consideration". Which means it's bullshit you throw around to keep players like me interested while you get your monkeys dishing out more insipid oxymoronic 'PvE MMO gameplay'. No thanks. Why the fuck do you even need avatars in ports anyway. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: taolurker on December 12, 2007, 02:41:23 PM Wow, just wow (and not the damn MMO WoW)... Everyone just chill a bit and take a step back.
First, and foremost, the issue about the grinding to level 50, and them attempting to balance it slightly is not something that should be a concern. Just as many people are going to complain that leveling is too fast, as are going to claim it's too slow or not casual friendly, so I totally believe that the leveling curve will be done with both sets of people in mind. With the way that FLS has been responding to the players, I'm even more sure that this will be the case. Even if there are people who are powergaming to level 50, one of the requirements of the high level game is getting better ships. With player built ships being the best ones in the game, and because they require significant resources and time to create on their own, even someone who powergames to 50 still might not be all that much more powerful than 2 level 25s who do have better "equipment" (let alone skill and tactics). Where the casual gamer is concerned, and worried that leveling will become too slow, I totally don't see this being an issue, because they still can compete even without the level grind because of equipment + skill. A well organized society, or group of players, can definitely make as much of a difference toward eliminating grinds, and leveling slowdown, just by creating the better ships, upgrades and equipment. The leveling right now is kind of easy if you're doing Open Sea combat, versus extremely higher level NPCs, but a big part of the "11 day grind" was the AI being kind of weak which has been getting tweaks. Also, note that some form of the level grind is going to exist whether or not anyone even feels it's too fast or too slow, because that's what makes it leveling. I also fail to see a lack of a "high end game" because of the way port contention works, and PvP is actually designed to be the end game for high levels as well as low levels. Yes, right now having more levels or better equipment (or a combination of both) is going to make the high end game similar to other grindy games, but the port contention PvP is something that I believe will equal much of the level disparity out, and the realm vs realm aspect of this game is designed so even Carebears can help assist the "war effort" without ever doing PvP themselves. In order to contest ports, and turn them into PvP zones, players need to kill NPC ships around ports, which you don't have to be uber level 50s to do. Players can enable their PvP flag, or leave it off, and are only subject to PvP if they enter into the contention area (red circle-BTW there's no crying in the red circle-) or are PvP enabled. This means players have to be willing to be open to attack, and the PvP aspect can be avoided for anyone who is just seeking to level . While I do see the port contention part being the ultimate goal for high levels until there is other "high end content", and do think many players will be racing to get there, I also don't feel that any of the rest of the game will become grindy because the PvP contention will keep the high levels occupied while casual gamers can sail around the big red PvP areas, and just have fun while achieving levels however they want. I really don't see how making it take an extra days worth of "played" time is going to make or break this game (or why it would matter to any of you), and it wouldn't matter to me because a lot of the game is fun. If anything makes me not buy this game I think it will be lag & memory leaks, disappearing avatars, lack of immersiveness, and the delays on new contentbecause of the post release polishing left to do, that will. edit to add BTW the level cap is now 30, and I've been playing extremely casually and in the Closed Beta was able to reach 17. Since Open Beta started I've been approaching the level cap just as it was removed. If I join the same NPC hunting group I've been hanging with, I might make 30 this weekend, and I moved from 19-23 in about 3 hours (which to me as a casual player did seem slightly too fast). second edit to fix some grammar Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Modern Angel on December 12, 2007, 02:55:04 PM That's why I'm asking how much slower is slower. I like the game *as is*, avatars, levels and all. Right now I'm going to buy it. If it's slowed down a bit I'm going to buy it. But if they look at eleven days played and crank that up to twenty or more heck no. And I agree with most everything you said there, taolurker. I can pvp off the bat, I can play the economy off the bat and I can sail around to my heart's content off the bat.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Nevermore on December 12, 2007, 04:12:49 PM Just as many people are going to complain that leveling is too fast, as are going to claim it's too slow or not casual friendly, Bullshit. The people that complain about leveling too fast are a very small minority. Some of them were very vocal in Vanguard and you can tell by the enormous popularity of that game how well the whole play2grind mechanic worked out. I guess Blizzard better be worried about WoW hemorrhaging accounts any day now since they made it so much easier to level recently. How about FLS test this whole idea. If just as many people are going to complain about leveling too fast as are going to claim leveling is too slow, then if two servers with different leveling speeds were set up they should have roughly equal populations, right? They can make one server the catass2victoly cockblock server and the other the omgwtfeasy pussy server. I bet you eleventy billion Internet Knowitall points that the pussy will be far, far more popular than the cock. :grin: Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: taolurker on December 12, 2007, 05:07:47 PM WTF is wrong with you? CONTEXT... Quote and respond to the whole sentence for chrissakes.. And maybe read the paragraph it's part of and the sentence after that?
because you didn't read them, I'll quote it for you.. First, and foremost, the issue about the grinding to level 50, and them attempting to balance it slightly is not something that should be a concern. Just as many people are going to complain that leveling is too fast, as are going to claim it's too slow or not casual friendly, so I totally believe that the leveling curve will be done with both sets of people in mind. With the way that FLS has been responding to the players, I'm even more sure that this will be the case. I don't think any MMO in their right mind wants casual players and hardcore power gamers to both be un-happy, and the solution is obviously not the Pussy server you're proposing because then everyone would level to 50 (70, whatever) and then leave the game or demand new content every week. I never mentioned anywhere that leveling should be a chore, but you know if it is a chore, if you don't enjoy the game, or can't spend time to be uber just don't play the game. As a casual player getting to max level/end game is NOT why I play these games, and people who are only in these games to max/end game seriously need more cockblocks IMO. If casual gamers suffer a little, to grief the people who are in it only to be uber faster than everyone, then I am totally alright with that. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Nevermore on December 12, 2007, 06:41:10 PM WTF is wrong with you? CONTEXT... Quote and respond to the whole sentence for chrissakes.. And maybe read the paragraph it's part of and the sentence after that? I read the whole post just fine, thanks. I quoted that particular fragment because it was an especially asinine statement to make, and because it's the only part of the whole paragraph that's a very easily disproved assertion rather than just an optimistic opinion. You're certainly entitled to your opinion no matter how foolish I think it might be. Just don't pull wild, inaccurate claims out of your ass to support them. If you're going to do that, you better back them up with some kind of proof. If I wanted to argue opinion, I would have singled out the last part of your quote to remind you of other games with very cool, mostly responsive devs who still seem to have brain lock when it comes to grind (see: Mythic, Cryptic). But I'm not going to argue opinion. Quote As a casual player getting to max level/end game is NOT why I play these games, and people who are only in these games to max/end game seriously need more cockblocks IMO. If casual gamers suffer a little, to grief the people who are in it only to be uber faster than everyone, then I am totally alright with that. Still, I see you took my bait because there's the response I knew I'd get in some form or another. Invariably, whenever someone says it's too easy to level in a game what they really mean is: 'You over there! You're leveling too fast!'. It's never really about their own experience; it's about telling someone else how they should be playing. See, I'm probably even more of a casual player than you are (3 1/2 years in CoX and all of 2 level 50 characters) but I don't give a flying rat's ass how long it takes that other person to level. I just like to feel like I'm making some kind of progress on my character when I'm playing. Right now in PotBS beta it feels like I'm making progress. A 'slight' adjustment would negatively impact my game play. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: lamaros on December 12, 2007, 07:24:42 PM It doesn't matter how fast anyone gets to the cap unless:
1. They got there completing all previous content and there is nothing to do once they got there. Becasue this would imply that the game doesn't have enough fun. But then slowing down the speed it takes to level would just slow down the speed at which they can enjoy the game; lessenign the enjoyment per time spent in game but not increasing it overall. This is the definition of adding in a grind. 2. People at the cap adversely affect those not yet at the cap. But then, at some point you'll have people at the cap anyway, and still have people new to the game. So you're just delaying the fundamental game problem, not removing it. The ONLY reason to slow the leveling speed in my book is if people are outleveling content. That is to say, that they are levelign so fast that there are parts of the game they never enjoy because they got too high for it. This would require adjustment because you're basicly wasting content. Of course it would add to replayability, but given that we're talking about release and not later on in the game (WoW's decrease of leveling suits this - replay the game and just do the stuff you havn't done yet, but still make it to the level cap) it doesn't make sense at that point. Any other reasons just belie problem with the game. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Hellinar on December 12, 2007, 10:45:43 PM If 11 days is "too fast", then just soft cap the max experience you can make in a day/week/month to bring it to the timeframe you want.
Tune the experience gain per hour for the average player so the game is fun. This is the critical metric. Is the game fun for the great majority of your players? If there are a bunch of cattases it doesn't suit, they can just leave. I'm really sorry to hear PotBS is tuning the experience gain per hour as an indirect way of tuning the min days played to 50. The two goals should be tuned directly to meet the goals you want. Linking the two of them is a really bad idea. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Tige on December 13, 2007, 05:00:04 AM I wish the misnomer of "casual player" would be removed from all mmo discussion.
There is only one difference between the so called casual player, the catass and everyone in between. Their tolerance dealing with the nuisance of having to go from level 1 to where the fun starts or, how quickly I can grind to the unsubscribe button to start all over again in another game. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Venkman on December 13, 2007, 06:22:30 AM The difference I see is between "new" player and "experienced" player. To the former, level 1 is fun, by its nature of being a brand new experience to learn. Once you hit the cap though, hitting it again does not include loving level 1. This is because if you're motivated to roll an alt and bring that to the cap, it's almost solely because you want to experience that endgame from a new perspective, and not because you want to relive all of the intervening levels again.
The reason some people continue to grind straight up to the cap even in new games is, in my opinion, largely due to the similarity of the game and therefore the expectation for the endgame. Some didn't find the level 1-60 experience in WoW much fun because they already played that experience in EQ1, DAoC, CoH, and so on. This is all because it's cut from the same mold. DIKU with unlocking new abilities for a class that is pretty similar to what you played before except with some tweaks. There's only so many times you can approach each new iteration of the same concept with the bright-eyed love of a newb. Meanwhile, blowing through to the level cap of PotBS is sorta silly. For one, it's beta so you're going to lose it anyway. For another, while you might think PotBS is ye olde standard DIKU, it isn't. So you have a good chance of missing the nuances that set you up for success later in the game. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: ajax34i on December 13, 2007, 10:29:19 AM I think that PvE end-game content would be ok, an option, in this game. Might be cool to have to do organized fleet action, with big ships hanging back and pounding while the small darters dash in and do... I don't know what, tackle? Spot? Boarding action? Shrug. Or a move-and-shoot type of encounter where your're trying to chase and split the enemy, or drive them towards an ambush, etc.
So far the feedback has been about solo action, and not even EVE is about that. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on December 13, 2007, 10:45:46 AM FLS response to my post about the proposed nerf-
Quote Guys, you really don't need to worry about this. The leveling rate we have now is what we intend for launch. Any changes we make will be to address specific situations like a mission that is way too farmable, or a region in the curve that needs adjustment. There is NO GLOBAL XP NERF planned. What you're playing is fundamentally what we're launching. Don't worry. __________________ John Scott Tynes Producer Flying Lab Software Not ideal, but not as bad as I feared. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: HaemishM on December 13, 2007, 11:15:22 AM Even if there are people who are powergaming to level 50, one of the requirements of the high level game is getting better ships. With player built ships being the best ones in the game, and because they require significant resources and time to create on their own, even someone who powergames to 50 still might not be all that much more powerful than 2 level 25s who do have better "equipment" (let alone skill and tactics). Where the casual gamer is concerned, and worried that leveling will become too slow, I totally don't see this being an issue, because they still can compete even without the level grind because of equipment + skill. That's great, except that equipment IS GATED BY LEVEL. So that level 50 will always have a better advantage by being able to get better gear because of more time played. It's all well and good that a level 25 can take down a level 50 if properly skilled and lucky, but if the developers don't want people like me being bitchy about a slow leveling curve, one way to do it is remove the level restrictions on equipment. In a game with levels, no matter how trivial the levels might be, LEVELS WILL MATTER, especially when PVP is involved. All players everywhere are Nigel Tufnel in Spinal Tap... THESE GO TO 11. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Tige on December 13, 2007, 04:40:33 PM The difference I see is between "new" player and "experienced" player. To the former, level 1 is fun, by its nature of being a brand new experience to learn. Once you hit the cap though, hitting it again does not include loving level 1. This is because if you're motivated to roll an alt and bring that to the cap, it's almost solely because you want to experience that endgame from a new perspective, and not because you want to relive all of the intervening levels again. As one who has never reached the endgame in any game since starting with AC1 I can't really speak to what would drive a person to grind away yet again for a different look at it. The reason some people continue to grind straight up to the cap even in new games is, in my opinion, largely due to the similarity of the game and therefore the expectation for the endgame. Some didn't find the level 1-60 experience in WoW much fun because they already played that experience in EQ1, DAoC, CoH, and so on. This is all because it's cut from the same mold. DIKU with unlocking new abilities for a class that is pretty similar to what you played before except with some tweaks. There's only so many times you can approach each new iteration of the same concept with the bright-eyed love of a newb. The stuff a million threads here and elsewhere are made of. Whether within the same game or the same game with another name. For another, while you might think PotBS is ye olde standard DIKU, it isn't. So you have a good chance of missing the nuances that set you up for success later in the game. I saw/experienced no subtle game techniques in potbs after a handful of months of testing. I went back when they added swordplay and still nothing. I'm about a big of a sailing fanatic as you can get on any level and no matter how hard I tried the DIKU kept jumping up and stabbing me in my face. First with a noob sword, then with a noob sword +1. Two things pissed me off about my time spent with potbs. The first was watching a bunch of clowns on the boards squawk about how casual they were and then tear down anything that stood in their way of reaching the endgame as quickly as possible. The desire of becoming uber as quick as possible is not a casual trait. The second was watching flying lab buckle. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Venkman on December 13, 2007, 04:57:29 PM Yea, I shoulda been clearer about what I meant.
PotBS does offer the same sort of quest-based-grind-to-cap as a standard DIKU. However, alongside that track is a very different experience of crafting, commerce, ships, and equipment for them. I view the avatar-ground game as something they needed to do to personalize the ships players have (to improve upon Eve, as it were). But it's not about gearing up your pirate to Raid the Spanish Dragon. It's more about building up your character and your holdings to achieve some commercial success in a semi-open PvP environment. Or, Eve but where you grow the character instead of clicking skills to learn over time. The motivation to hit the cap is going to change over time I think. Right now people can approach it as a DIKU, but they'll realize the endgame isn't like WoW (Raid or Sport PvP) or EQ2 (Raid) or any of that ilk. That learning will result in a whole bunch of "what now" posts that may force FLS to retrofit a standard endgame. But I hope not, because they more they try to make this appeal to a DIKU seeker, the more it not being as attractive (graphics, bugs, etc) gets highlighted. In theory anyway :-) Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Der Helm on December 16, 2007, 10:32:13 AM Hm. Apparently my old beta-login does not work anymore. I can't even log into the forums because I would need a station account which I never created for this game. Did I miss an important email or something like that?
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Signe on December 16, 2007, 12:25:20 PM Probably. Can't you just start up an SOE account and still merge the two? I bet you can! I'll PM you the email regarding the stuff about the thingy.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Bokonon on December 16, 2007, 01:24:11 PM All their account stuff transferred over to SOE a couple months ago. If you go to the beta signup page on burningsea.com, there is a link to migrate your account over.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: SnakeCharmer on December 16, 2007, 04:53:58 PM How many / who are going to be playing at launch?
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Signe on December 16, 2007, 08:26:36 PM Not me. I am crap at driving boats. Anyway, I don't like it.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Rasix on December 16, 2007, 10:51:58 PM I'm starting to feel like I just don't understand this game and I can't be bothered to care. Ship upgrade, spiffy! Ohh, that green quest (yes, despite the below, I'm sure) is kicking my ass still. Am I not turning in circles enough? What am I not getting? Why are 3 ships kicking my ass when I used to be able to take this sort of odds before? Why do I feel like I'm getting less powerful as I level as opposed to more? Why does absolutely no one talk in this game outside of nation chat, which I promptly had to turn off due to rampant idiocy?
And yah, the red/green colors combined with the font they're using for a con system in the quests? I can barely see it at all. This sort of crap is getting tiresome. Don't UI programmers have any sort of accessibility/usability guidelines? I'm beginning to think I just hate boats. Maybe I should try the economic game, but I have a feeling that's level limited somehow and somewhat of a waste of time in a beta. Anyone got a group of non-pirates they play with? Maybe this whole thing is more fun with others. Aside: Why does every MMO I try nowadays lose my interest rather early on and only make me think about loading up WoW again? :uhrr: Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: KyanMehwulfe on December 16, 2007, 11:50:06 PM In order to contest ports, and turn them into PvP zones, players need to kill NPC ships around ports, which you don't have to be uber level 50s to do. Players can enable their PvP flag, or leave it off, and are only subject to PvP if they enter into the contention area (red circle-BTW there's no crying in the red circle-) or are PvP enabled. This means players have to be willing to be open to attack, and the PvP aspect can be avoided for anyone who is just seeking to level . While I do see the port contention part being the ultimate goal for high levels until there is other "high end content", and do think many players will be racing to get there, I also don't feel that any of the rest of the game will become grindy because the PvP contention will keep the high levels occupied while casual gamers can sail around the big red PvP areas, and just have fun while achieving levels however they want. How much value is there in controlling ports or territory? Are there unique elements to certain ports? I read about (though I haven't seen in-game yet in my limited played) mention of resource 'generators'... Mills, farms, etc. I saw that each port had a list of types of resource camps it has. Is that a big part of the value? Certain ports are very valuable to the economy? Is there any sort of network worth... like a chain of 3 ports with NPC (or PC) supply chains between them? I'm basically just looking for details on what purpose port ownership has over just for the sake of saying X owns Y. I've played EVE if making any comparisons or contrasts would help explain. I'm sort of intrigued by some of the things I've seen listed for the game, and though I may still not play (busy with another beta), I'm still fairly curious and I may give the game a 1 month try when it realeases if I'm in a game-lull at the time. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Trippy on December 17, 2007, 12:51:30 AM I'm starting to feel like I just don't understand this game and I can't be bothered to care. Ship upgrade, spiffy! Ohh, that green quest (yes, despite the below, I'm sure) is kicking my ass still. Am I not turning in circles enough? What am I not getting? Why are 3 ships kicking my ass when I used to be able to take this sort of odds before? Why do I feel like I'm getting less powerful as I level as opposed to more? Sounds like they are following in the footsteps of Brad. That's the way EQ worked, you got weaker relative to "even" con mobs as you levelled.Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Prospero on December 17, 2007, 02:12:13 AM I'm starting to feel like I just don't understand this game and I can't be bothered to care. Ship upgrade, spiffy! Ohh, that green quest (yes, despite the below, I'm sure) is kicking my ass still. Am I not turning in circles enough? What am I not getting? Why are 3 ships kicking my ass when I used to be able to take this sort of odds before? Why do I feel like I'm getting less powerful as I level as opposed to more? Why does absolutely no one talk in this game outside of nation chat, which I promptly had to turn off due to rampant idiocy? I'm not sure what level you're at, but at some point it does feel like the training wheels come off, and you suddenly have to be _really_ good at sailing. It was about level 20 for me I think. Where I could take 3 ships easily before, suddenly 1 ship or 2 ships would really strain me. I don't have much advice except that sailing is in fact hard, and learning to maintain speed is the key. The chat thing honestly is what drove me away. I never joined a society, so maybe they all were chatting in their own chat rooms. However the general populace wasn't nearly as friendly as the WoW players. How much value is there in controlling ports or territory? Are there unique elements to certain ports? I read about (though I haven't seen in-game yet in my limited played) mention of resource 'generators'... Mills, farms, etc. I saw that each port had a list of types of resource camps it has. Is that a big part of the value? Certain ports are very valuable to the economy? Is there any sort of network worth... like a chain of 3 ports with NPC (or PC) supply chains between them? I'm basically just looking for details on what purpose port ownership has over just for the sake of saying X owns Y. I've played EVE if making any comparisons or contrasts would help explain. Each port has a unique set of resources, so you generally have to move goods around if you want to build things. Also when a faction owns a port people of the other factions are charged a higher tariff on all goods. It gives merchants an incentive to participate in the faction wars. I think it jumps from 10% to 25%, so it can put a serious crimp in your profits. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: KyanMehwulfe on December 17, 2007, 03:02:40 AM How about the safety of a network (or just local) ports?
You 'contend' a port by killing NPCs, correct? Would a port owned by XX right beside a port owned by YY (their enemy) be at greater threat to that? E.G. Perhaps YY being so close spawns more NPCs, or simply somehow makes it more efficent to contend (e.g. if they get quests from YY which spawn NPCs to contend at XX, obviously being close equals beter)? Or is it basically every port has a static barrier to contend unchanged by what ports or port ownership is around it? Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: tmp on December 17, 2007, 07:25:38 AM Why are 3 ships kicking my ass when I used to be able to take this sort of odds before? Why do I feel like I'm getting less powerful as I level as opposed to more? It's not very complicated. 3 ships get (combined) effectively 3x the firepower and survability bonus as they gain a level, while you get single upgrade to both. In order to maintain ability to kill 3 of them at the same level, your single upgrade would have to be 3x bigger than upgrade any single of them gets... and that in turn would make fights vs 1-2 opponents quickly turn completely trivial, while players would still bitch that groups of 4+ ships still grow harder to defeat at times goes.Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on December 17, 2007, 10:33:51 AM I dearly wish they would release the UI code to modders. If ever a game screamed for mod help, PotBS is it. The UI is DREADFUL. Not enough info, or info in the wrong spots, fonts too small, too many chat channels/colors to track, etc. Even some mouseover tooltips would be a boon.
I have preordered, and will be playing at (pre)launch. 90% sure I will be playing Spanish. Having leveled a pirate to 15 or so, I am starting to see that PvP as a pirate has no 'goal' other than gankage most of the time; Pirates can't capture ports. The economy is a mess too- very few player-built ships. Plus it will be fun blowing all the fucktards I see in Nation chat on the Pirate side out of the water. Ideally we could get 10-20 players/friends from here and get a little guild together. I will run it if we get enough people to make it worthwhile. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: ajax34i on December 17, 2007, 10:42:11 AM If you're talking improvement per level compared to just a level ago, if we pull a number out of thin air and say that each ship gets a 10% buff per level, the fight is still 3 to 1 odds, but it should only "feel" 21% more difficult than a level ago.
Re: atmosphere and people talking, why are you guys expecting the playerbase to be WoW-like? It's a PvP game; it'll be like EVE's atmosphere, where everyone will shoot you, scam you, or otherwise take advantage of you, rather than be all bunnies and fluffy and friends forever. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Modern Angel on December 17, 2007, 11:44:05 AM I'll be on there and had basically decided on Spanish anyway. Not preordered yet but probably will shortly.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: HaemishM on December 17, 2007, 11:48:38 AM I'm not sure yet about release. I love the sailing game, but I'm just not sure if I'll want to spend the money.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on December 17, 2007, 12:46:10 PM Sell a kidney! Preferably not your own....
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: taolurker on December 17, 2007, 01:36:56 PM I am still not totally decided on giving this a couple of months after release, or attempting to be one of the first people on board and getting the pre-order.
The latest update did improve many of the avatar issues, but it's been replaced by numerous different issues with the Open Sea sailing, and lag in general has only gotten worse. I still really like the ship combat, and right now am still playing a Spanish Navy officer who continually has either bad luck, or picks the exact wrong time to do things. I was doing some PvP yesterday, and even nearly sunk one ship in a 3 vs 1 ship gank instance, but even that hasn't lessened the fun to be had. Why are 3 ships kicking my ass when I used to be able to take this sort of odds before? Why do I feel like I'm getting less powerful as I level as opposed to more? It's not very complicated. 3 ships get (combined) effectively 3x the firepower and survability bonus as they gain a level, while you get single upgrade to both. In order to maintain ability to kill 3 of them at the same level, your single upgrade would have to be 3x bigger than upgrade any single of them gets... and that in turn would make fights vs 1-2 opponents quickly turn completely trivial, while players would still bitch that groups of 4+ ships still grow harder to defeat at times goes.As you progress in levels, and the ships you combat do as well, they won't take anyplace near the damage they did when they were level 1 or 2, minor ships. Some good advice was already given about keeping speed, but one thing that definitely helps is keeping out of their firing arcs, or using the other ships as blockers to keep all three from firing on you at once. Sailing them into the wind originally is a good tactic, and then if you use their weaker points (bow and stern have less armor) you can usually reduce them without any problems. Always use comsumable items to repair your armor (hull patches) versus NPCs, and normally there won't be any chance you can lose (because NPCs can't repair themselves). I took on a single level 45 NPC ship solo last night, and he only was able to fire two broadside shots on me, and for most of the combat I was running ahead of him alternately turning from one side to the other, firing on his bow. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Lantyssa on December 17, 2007, 02:41:15 PM Shred their sails with starshot and board them. It takes them down more quickly than sinking or getting them to abandon ship. Also I love the privateer's repair and defensive abilities.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Venkman on December 17, 2007, 06:19:01 PM That's the way I had been doing it. Boarding is just quicker. Sea battles were fun for the first few weeks, but eventually they just got in the way.
PvP is different of course. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on December 18, 2007, 09:49:52 AM That's the way I had been doing it. Boarding is just quicker. Sea battles were fun for the first few weeks, but eventually they just got in the way. PvP is different of course. I like to board because it saves me money. Cannon ammo and consumables cost money. Armor/structure and crew all regen for free. :oh_i_see: Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Mrbloodworth on December 18, 2007, 09:51:31 AM That's the way I had been doing it. Boarding is just quicker. Sea battles were fun for the first few weeks, but eventually they just got in the way. PvP is different of course. I like to board because it saves me money. Cannon ammo and consumables cost money. Armor/structure and crew all regen for free. :oh_i_see: you also get more loot. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Sutro on December 18, 2007, 02:04:23 PM I think a mix is called for; if you try to board in the larger engagements where you have allies and somesuch you're gonna get absolutely shredded while you're conducting the boarding action. In any instancer where I have more than 1 ally I go for sending 'em to the sea.
I've found that 3 ships is really my limit; it's pretty dang hard to do more than three at a time somewhat regardless of the ship choices just because PotBS is very much bout economy of numbers, whether that be in boarding or in sea combat. Missions where I have to kill more than three ships I usually either cancel or abort them. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Mrbloodworth on December 18, 2007, 02:11:13 PM I think a mix is called for; if you try to board in the larger engagements where you have allies and somesuch you're gonna get absolutely shredded while you're conducting the boarding action. In any instancer where I have more than 1 ally I go for sending 'em to the sea. I've found that 3 ships is really my limit; it's pretty dang hard to do more than three at a time somewhat regardless of the ship choices just because PotBS is very much bout economy of numbers, whether that be in boarding or in sea combat. Missions where I have to kill more than three ships I usually either cancel or abort them. I was in a 6 man group, most level 10, sinking level 23-25 X2's. Fun times. :grin: Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Xanthippe on December 18, 2007, 05:20:51 PM I caved and joined Fileplanet so I could play this.
I didn't like it the first time I tried it, but I really enjoyed it the second time. I have a level 9 freetrader, and am trying to figure out what I'm doing. Playing Spanish side on the not quite as crowded server. I don't know what freetraders do, or what other professions do, or what I should be picking for skills. I'm beginning to dislike swashbuckling less, and getting used to the quirky animations. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: geldonyetich2 on December 18, 2007, 06:45:55 PM I got my first taste of this game today too. El Geldimo, foppish knave of the Spanish Navy, was born. It's not bad game at all, very much a worthy Pirates! online. Though I imagine it'll become a grind the deeper I get into it.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Soukyan on December 18, 2007, 07:22:24 PM Okay, I tested this quite some time ago and enjoyed the sailing tutorial. I figured it could be a fun game. Then I landed in port and was bored out of my fucking skull running around town. I am going to give it another shot in the next couple weeks. Is there some reason every is playing the Spanish Navy? Is it just hatred for the French or is it similar to DAoC in that the "realms" were of various levels of completion before release? Are the Spaniards getting all the polish first? Please to be educating me.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Cadaverine on December 18, 2007, 08:20:14 PM I honestly can't tell the difference, aside from Pirates getting to commandeer a derelict every 2 hours.
Maybe I r dumb, and am missing the deep, and thought provoking, tactical nuances of "crossing the T" to victoly, but it's just blah. Or maybe I just set my expectations too high in believing FLS would deliver Eve with cannons and cutlass', sans sucky bits. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Modern Angel on December 19, 2007, 05:45:51 AM The factions are essentially skins, the classes are not. Pirates are both a class AND a skin so once you go Pirate you're limiting your future alts. The French side is filled with people I don't want to play with. The British side is by far the most populous and I don't dig playing the most populous anything in most games. So Spain by default, I think.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Cryo on December 19, 2007, 06:21:30 AM I played it a couple days during the open beta, even though I knew it wouldn't appeal to me (I'm not really into pirates and sea based combat), but I'm usually testing all new games anyway.
I didn't really liked the graphics (yeah I was set on low details because playing on my laptop with a poor gfx card, but some games actually still looks good on low details, wouldn't say this was the case here), and the gameplay was a bit confusing at the start. After doing a few missions I was more comfortable with it, but still it wasn't fluid enough for my taste. The concept of the game is actually original, and the most interesting aspects of the game seems to be the group PvP and the economy system (which I scratched only the surface of it, so I won't comment). But still, I'd say it will remain a niche game at best, which is alright because there wasn't any real MMOs (purposely excluding Puzzle Pirates and the other one I forgot the name) based on pirates until recently. And the FLS crew seems to be knowing what they are doing, judging from the last patch and the various improvement made since the closed beta. I won't be playing it but I wish them good luck with their game, it sounds promising and would recommend it to people into pirates and naval battles. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Tannhauser on December 19, 2007, 10:49:47 AM 'Allo Mon Ami! My name is Paul Grandsard, a French lieutenant and captain of the "Bretagne". I sail across the Rackham world, well mainly along the Florida coast, with my trusty and crusty little rude French sailors. We wear berets, smoke, and do not care to bathe.
Anyway, enough of that, to the meat. Having just made lvl 9, I feel completely qualified to review the entire game. :-) Ship Combat Easily the best part of the game, ship combat is pretty fun, glad there is collision detection. It's fun to shoot from both sides of the ship and the battles can be somewhat tactical. I like the various buffs and debuffs. I was bored with the ease of play until I found the 'Ship Captain' who lets you increase the difficulty but I don't know if your rewards are boosted as well yet. Ground Combat Well it's a mess. I have a skill that is supposed to grant me 40 Initiative but only seems to work half the time. I like the idea they are going with, it just needs lots more work and polish. Only in one match did I even take a single hit point(!) and in that match I was up against 3 NPC's who destroyed me. I have a pistol equipped but maybe I have the safety on since I can't shoot it. Probably need a special skill, I mean pulling a trigger is HARD. Crafting My dreams of sitting on my plantation veranda sipping mint juleps while my slaves pick cotton have not come true. You buy a warehouse and mills, etc. but they are not hacked from the Florida jungle. No, they appear as tiny boxes on your crafting panel. Sigh. The good news is that crafting is in 'real time' and seems really interesting so far. I did handicap myself by basing my fledgling trading empire at Tampa while everything seems to focus on Granville. This means I must make the long and dangerous trip round the 'horn' of Florida where npc assholes await to delay my arrival. They are not really a threat, I just outrun them when we get into the tactical field, but precious trading time is wasted. Graphics and sound are good and seem to have a good flavor for the era. It has a somewhat steep learning curve, but the tutorials do a decent job. Just the freshness of the game is pleasing, allowing me to overlook some of it's teething problems. With about 6 months of polish this will be a great game, but since it will be out early next year it looks like we will be buying a beta. Tannhauser's Bottom Line A fresh setting, good graphics and sound and crafting keep this MMO from a watery grave. So I give PotBS a B. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on December 19, 2007, 10:56:02 AM Quote I was bored with the ease of play until I found the 'Ship Captain' who lets you increase the difficulty but I don't know if your rewards are boosted as well yet. IIRC, there is a marginal increase in the XP and db rewards from the quest. The real reward comes from the additional XP and db from the extra kills. This makes ship-based missions awesome, but avatar-based missions unbelievably sucktastic. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Der Helm on December 20, 2007, 06:35:19 AM Ok, managed to get back in! :awesome_for_real:
Thanks Signe ... :heart: Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Xanthippe on December 20, 2007, 08:43:17 AM The sailing game is awesome. The swashbuckling game is not. I haven't flagged for pvp so I don't know how that part is - I'm way too green to be anything but fodder. The missions have a sameness to them, which is fine.
The economic game, though, has really captured my attention. It seems incredible. I'm pre-ordering. I mean, if I'm playing this game even for only 2 or 3 months, I must have a parrot. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Nija on December 20, 2007, 10:05:59 AM Upon further review I've decided to not play at release. It might be a good game a year from now. I'll check back later.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Sutro on December 21, 2007, 12:08:33 AM OK, so here's the view from level 29. (plus some assorted levels on the non-Blackbeard servers)
1.) Avatar combat gets better. In later levels, you've got much more strategery to figure out, as well as a lot more combat options. Things become somewhat more twitch as you start working your "draw people away from the pack and CC" them strats in boarding, and start managing the cooldowns on your ever-increasing list of skills. Those defensive skills you used to never touch become pretty dang important. 2.) Ship combat stays the same. Kind of. Because the sloop and xebec classes just don't cut it anymore past 25 or so, you're putting in with some heavy frigates that have terrible acceleration. It's tough to get the corners/block the bow/board like it was in earlier levels. Wind management becomes KEY. If you can trap your opponent(s) into the wind, that's a big part of a win right there as you can cruise right up to their stern and unload into their structure. Wow, that sounds nasty. Anyhow, you'll find yourself having more shootouts instead of jockeying to board, which may or may not be fun depending on your tastes. Unless you've got skills like desperation fire or such to speed things up, it can get pretty tedious. 3.) Grinding... gets horrible. Sorry Drew. There's no other way to put it. The grind past 20 becomes almost intolerable. By this point you've seen all of the instances avatar combat (avcom) uses, and the jungle and beach ones are GODAWFUL overused. The NPCs are in static spawnpoints and will be in the same spawn patterns. With only a very few exceptions (and refreshing they are,) they will be in the same positions and your goal will be to look for a foozle that spawns in one of about three or four places. You will find yourself sending silent prayers that the foozle is in one of the close-by ones. Overall, the avcom missions feel like the proof-of-concept for CoH's instancing system. Ship combat missions come in about five varieties, and you will become absolutely sick of every one of them in pretty short order. 4.) "Preparing to Play" So a lot of the grind and such could be avoided by PvP, right? Well, kind of. PvP is a raw loss-generating activity - unlike, say, UO where the economy doesn't actually -lose- anything, it just gets transferred; when you lose in PvP a LARGE sum of money heads straight to the toilet. While open sea is good for experience, real money comes from missions... and missions get old. It's a case where you seriously have to do missions to support a PvP habit, since they're the primary faucet of currency for the entire economy. How much money are we talking about? Well, let's say you want to be competitive and keep full outfittings on your ship. Six slots of large outfittings will run you around 18-30k, depending on your level. All of that heads to the shitter when you die. A ship deed, with three "deaths" on it, can cost you upwards of 50k for the 30+ game. Pirates can capture stuff, sure, but there's a great deal of time involved in finding the ship you like... and if you haven't set up an elaborate positioning of spares, one death will set you back a couple of hours trying to find another one. A mission at my level can net me between 1000-2000db, and take between 15 and 45 minutes to do. So, each time you die, that's about 5-6 hours of missioning. (again, assuming full outfittings) Sure, if you have a good economic system going this can help somewhat, but remember that the faucet where the money to buy your econ-produced stuff comes from, again, missions. So if you're not a top-of-the-line economy guy, you'll still end up being part of the faucet. And the top-of-the-line economy folks probably won't be doing intensive PvP, if I were to make an unquantifiable statement with no basis in fact. In the end, since I'm interested in PvP, I spend a lot of time "preparing to play." I spend a majority of my time in-game doing things I don't like doing for the few times I can do what I like to do. Want to be the lone pirate of the seas? Forget about it. If you're not running in a pack of 4-6, you're just an easy kill for someone who's in one that has an even half-decent tackle ship. Spawn points in PvP are ad hoc, so you can dodge bullets sometimes... and sometimes have no chance when you spawn 100y off of a fourth rate. To finalize, even all this sounds terribly negative, I'm still torn on whether or not to buy. A lot will depend on if the folks I run with end up playing; the only way I'd be able to tolerate the missioning/xp grind is with some other folks to shoot the shit with. Right now, only one other person plays, and he's pretty anti-social. :awesome_for_real: So I've spent almost all my time solo, and it's sucked. I've looked for groups a few times with the group search, but I've never seen a public group posted. It'll be interesting to see how this game unfolds. It doesn't have disaster written on it, but at the same time a lot of folks are like me, kind of on the fence about it. There's reasons I still log in, but the higher I level, it becomes harder and harder to do the missions over and over again. After one night of setting up the economy and managing it every 2-3 days, that's all the work that it needs... it just gets tiresome. Yet the port battles are tres cool, even if they do represent hundreds of thousands of doubloons going to the bottom of the sea with not a whole lot of tangible benefit for either side. The naval manuevers are in there, people actually do talk about "nelsons" and splitting the line and all that. Port battles and PvP feel very period and very thrilling. We'll see. -Sutro Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Der Helm on December 21, 2007, 04:49:06 AM 3.) Grinding... gets horrible. Sorry Drew. There's no other way to put it. The grind past 20 becomes almost intolerable. By this point you've seen all of the instances avatar combat (avcom) uses, and the jungle and beach ones are GODAWFUL overused. The NPCs are in static spawnpoints and will be in the same spawn patterns. With only a very few exceptions (and refreshing they are,) they will be in the same positions and your goal will be to look for a foozle that spawns in one of about three or four places. You will find yourself sending silent prayers that the foozle is in one of the close-by ones. Overall, the avcom missions feel like the proof-of-concept for CoH's instancing system. Ship combat missions come in about five varieties, and you will become absolutely sick of every one of them in pretty short order. Now that is something I'd like to see a dev answer. Edit: Quoting helps ... :awesome_for_real: Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Venkman on December 21, 2007, 05:27:20 AM In short: Eve.
Not to diminish Sutro's post of course. It's just that except for the use of levels and avcom, that's the very essence of what makes Eve so loved by a narrower marketbase. And even that isn't a bad thing because let's face it, if PotBS hits just Eve numbers, they'll be doing better than pretty much anything SOE has launched or integrated into their system since SWG. So basically, PotBS provides what this genre needs for part of the audience tired of Fantasy-themed spoon-fed DIKU. It's not perfect, but the type of people who are attracted to it could like that lack of perfection because it lets them create their own conditions for success. Unfortunately, often "perfect" really means "contrived to the lowest common denominator". Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Xanthippe on December 21, 2007, 09:31:25 AM I haven't yet preordered - played the game and became more confused!
I made a Freetrader, thinking I can level by outrunning pirates and doing Fed Ex missions. I can't. I have to do combat missions, despite the fact that I don't really want to combat, I want to trade and craft. So what exactly can I do that a privateer can't? I can see all of the auction house listings. I have fewer fighting skills. I can level faster, it seems, by getting pennants or something I'm still kind of confused about. Ok, so I guess now my main character will be a Privateer, who can build whatever wherever just like my Freetrader can. I can use my Freetrader to look at the auction house listings and then log on my privateer to go get the stuff? Assuming my privateer hasn't lost that faction, I guess. If I make another character on the same server, it's in the same faction. Ok, I can understand the reason for this, however... Every player can only build 10 lots per server. Not per character that must be levelled up, but per server. So I figure that the hardcore merchant people are going to be buying two accounts. Does anyone remember the buff bot thing in DAOC? Is this a way to get people to pay for two accounts? I don't understand why the limitation. It seems to me that the time limitation of having to level another character through the incredibly repetitive missions is punishment enough. What is there to encourage people to roll French or Spanish instead of British? Since the Brits have the most people in beta, it stands to reason they'll be the Albion of the Caribbean as well. What prevents the British from ending up completely dominating? From what I could see, the missions are mostly the same for the different sides or at least very similar. My character is level 14. Experience gain seems a little slow, because I'm assuming that it becomes even slower later. The point of the game appears to be to contend for ports, which means being at Max_level. It sounds like I'm going to burn out by 30 like CoH. I may still buy, because I love launch mmos (I have a sickness about being there at the beginning, which I find fun with all the bugs and everything) and I'm a sucker for gifts like parrots. But I have concerns. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Hoax on December 21, 2007, 09:39:46 AM My interest just went from medium-rising after talking to a friend I let use my FP account who was telling me how cool ship combat was to not interested at all in the time it took to read this:
In the end, since I'm interested in PvP, I spend a lot of time "preparing to play." I spend a majority of my time in-game doing things I don't like doing for the few times I can do what I like to do. Want to be the lone pirate of the seas? Forget about it. If you're not running in a pack of 4-6, you're just an easy kill for someone who's in one that has an even half-decent tackle ship. Spawn points in PvP are ad hoc, so you can dodge bullets sometimes... and sometimes have no chance when you spawn 100y off of a fourth rate. I was sort of hoping for a play to crush, winners gain $$$ in pvp for winning and losers have to go grind for 6 hours and eventually quit because they are bitches system. No, that should not have been in green. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Slayerik on December 21, 2007, 10:11:50 AM My interest just went from medium-rising after talking to a friend I let use my FP account who was telling me how cool ship combat was to not interested at all in the time it took to read this: In the end, since I'm interested in PvP, I spend a lot of time "preparing to play." I spend a majority of my time in-game doing things I don't like doing for the few times I can do what I like to do. Want to be the lone pirate of the seas? Forget about it. If you're not running in a pack of 4-6, you're just an easy kill for someone who's in one that has an even half-decent tackle ship. Spawn points in PvP are ad hoc, so you can dodge bullets sometimes... and sometimes have no chance when you spawn 100y off of a fourth rate. I was sort of hoping for a play to crush, winners gain $$$ in pvp for winning and losers have to go grind for 6 hours and eventually quit because they are bitches system. No, that should not have been in green. Don't you know that Pirates have always just been in it for the good fights! Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Nevermore on December 21, 2007, 10:55:19 AM It's all about the mad props! :grin:
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on December 21, 2007, 11:36:39 AM Server list should be out for Christmas- let's get all the Spanish-leaning folks on the same server if possible.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Xanthippe on December 21, 2007, 12:24:48 PM I found the trading quests. I don't know if I can level solely off of them or not.
The economy is skewed what with this being beta and beta ending soon. Is it ending on the 23rd for real? Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: HaemishM on December 21, 2007, 12:32:52 PM Hmm, well if open beta ends on the 23rd, I'm not sure I'll end up buying the game. I've enjoyed the ship combat, but the avatar combat is just not fun, and all the grind talk has me really gunshy about dropping $50 on this.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: sidereal on December 21, 2007, 12:34:34 PM let's get all the Spanish-leaning folks on the same server if possible. Les Espagnols peuvent sucer mes testicules Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Hellinar on December 21, 2007, 12:51:46 PM I found the trading quests. I don't know if I can level solely off of them or not. The trading quests reputedly give about 20% of the total experience you need to reach 50. Four or five of them will get you a level at 18 or 19. Slower than grinding NPC probably, but fun if you are a trader. What worked for me was building the relevant lots and producing stuff yourself. Make the cost of the buildings back by selling some of the product. Some things though, like gold, you can pick up at way less than production cost at the AH. I suppose you can do them with any class, but I haven't tried. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Sutro on December 21, 2007, 12:55:26 PM I was sort of hoping for a play to crush, winners gain $$$ in pvp for winning and losers have to go grind for 6 hours and eventually quit because they are bitches system. No, that should not have been in green. It wouldn't be entirely fair of me if I didn't mention that there is a benefit to winning; each ship gets a "mark of victory" and whatever cargo the other ship was carrying. Ten marks of victory can get you some OK stuff; on the pirate side there's some pretty good general mods that can be gained. Sometimes the cargo is OK, but someone who's about to lose has a couple of ways to circumvent you getting even these rewards. If the loser abandons ship, no mark of victory is received, and cargo can always be destroyed. It's a bitch tactic, but I fully own up to destroying a 20K agamemnon deed when I started memory leaking out in a PvP area in open sea, froze up and got jumped by a pack of 4; I didn't load in before I was already getting pounded and sails to 60 percent. Damned if I'm going to reward a bunch of fuckers for jumping 4-1 someone who's obviously lagging/leaked out. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Abelian75 on December 21, 2007, 01:08:47 PM It's a bitch tactic, but I fully own up to destroying a 20K agamemnon deed when I started memory leaking out in a PvP area in open sea, froze up and got jumped by a pack of 4; I didn't load in before I was already getting pounded and sails to 60 percent. Damned if I'm going to reward a bunch of fuckers for jumping 4-1 someone who's obviously lagging/leaked out. That's actually kind of cool. Of course ideally destroying cargo would take a little bit of time and perhaps impede your combat/manuevering slightly, but that does seem like an interesting mechanic, if unintended. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Modern Angel on December 21, 2007, 01:21:09 PM I've cooled somewhat because I'm not looking for a grindy game but I still intend on buying at release. Even if I only make it to about 30 or so that's about 10 levels more than anything else except for WoW.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Xilren's Twin on December 21, 2007, 03:04:31 PM So I've been attempting to play and have a question. Both last night and this morning at 8am EST, i'm attempting a tutorial mission and and lagging and rubberbanding like mad. I couldn't even complete the intro mission first time, and the boarding/grapping mission b/c my ship wouldn't move (sails go up, starts to turn, hop back to umoving and sails down; repeat for 10 minutes).
Now I could maybe understand that at 10pm on a heavy load server, but at 8am with a light load I was seeing the same thing. Is this typical performance for this game or is them some known issue with the tutorials? Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: geldonyetich2 on December 21, 2007, 03:23:30 PM 3.) Grinding... gets horrible. This being an MMORPG, I was expecting a grind, something exactly like this. However, just because I was expecting it doesn't mean I want it. Tis' a better world where the developers simply stop making you gain levels at the point where they run out of content.Sorry Drew. There's no other way to put it. The grind past 20 becomes almost intolerable. By this point you've seen all of the instances avatar combat (avcom) uses, and the jungle and beach ones are GODAWFUL overused. The NPCs are in static spawnpoints and will be in the same spawn patterns. With only a very few exceptions (and refreshing they are,) they will be in the same positions and your goal will be to look for a foozle that spawns in one of about three or four places. You will find yourself sending silent prayers that the foozle is in one of the close-by ones. Overall, the avcom missions feel like the proof-of-concept for CoH's instancing system. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on December 21, 2007, 03:26:03 PM So I've been attempting to play and have a question. Both last night and this morning at 8am EST, i'm attempting a tutorial mission and and lagging and rubberbanding like mad. I couldn't even complete the intro mission first time, and the boarding/grapping mission b/c my ship wouldn't move (sails go up, starts to turn, hop back to umoving and sails down; repeat for 10 minutes). Now I could maybe understand that at 10pm on a heavy load server, but at 8am with a light load I was seeing the same thing. Is this typical performance for this game or is them some known issue with the tutorials? There is definitely still some improvements to be made in killing the latency beast. If you haven't already, try dialing down the viewable avatars to 20. I seem to recall the tutorials being a bit laggier than the rest of the game, and the n00b towns are absolutely the worst for lag. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Venkman on December 21, 2007, 03:43:41 PM Open beta ends the 23rd? Didn't realize it was so soon. No way I'm preordering. I'll wait to see how things are going, sometime in February.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: DrewC on December 21, 2007, 05:35:55 PM Actually we're extending open beta until the 1st:
http://www.burningsea.com/page/news/article&article_id=10512 Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Abelian75 on December 21, 2007, 05:38:32 PM rubberbanding like mad. This game rubberbands you? On ground missions/towns I assume? How important are the ground missions for character advancement? I'm surprised they went with rubberbanding as opposed to just trusting the client... would it really be a disaster to just let people use teleport hacks in avatar mode until you catch them with logs? I dislike rubberbanding greatly. I remember when guild wars launched there was a bug where the server would rubberband you if you took a turn around a corner too tightly. Irritated me sooooo much. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: taolurker on December 21, 2007, 05:41:08 PM Apologies for Brucing this, to answer a bunch of things.
So I've been attempting to play and have a question. Both last night and this morning at 8am EST, i'm attempting a tutorial mission and and lagging and rubberbanding like mad. I couldn't even complete the intro mission first time, and the boarding/grapping mission b/c my ship wouldn't move (sails go up, starts to turn, hop back to umoving and sails down; repeat for 10 minutes). Now I could maybe understand that at 10pm on a heavy load server, but at 8am with a light load I was seeing the same thing. Is this typical performance for this game or is them some known issue with the tutorials? There is definitely still some improvements to be made in killing the latency beast. If you haven't already, try dialing down the viewable avatars to 20. I seem to recall the tutorials being a bit laggier than the rest of the game, and the n00b towns are absolutely the worst for lag. There were a couple of things posted on the forums for issues like Xilren is having, one of them was an issue with specific routers, and the other was a modification you add via an ini file, that can probably help. Visit this Thread (http://www.burningsea.com/forums/showthread.php?t=39697). 3.) Grinding... gets horrible. Sorry Drew. There's no other way to put it. The grind past 20 becomes almost intolerable. By this point you've seen all of the instances avatar combat (avcom) uses, and the jungle and beach ones are GODAWFUL overused. The NPCs are in static spawnpoints and will be in the same spawn patterns. With only a very few exceptions (and refreshing they are,) they will be in the same positions and your goal will be to look for a foozle that spawns in one of about three or four places. You will find yourself sending silent prayers that the foozle is in one of the close-by ones. Overall, the avcom missions feel like the proof-of-concept for CoH's instancing system. This being an MMORPG, I was expecting a grind, something exactly like this. However, just because I was expecting it doesn't mean I want it. Tis' a better world where the developers simply stop making you gain levels at the point where they run out of content. I also noticed that levels get progressively harder after getting to the mid twenties, but I still find grouping on the open seas to be more experience faster than doing the missions. The missions are leaning mostly toward copies, especially in their layout or maps, but but I also saw many that were quite different, including the RP story arc ones, and many that are not close to where the newbie area is. It's not by any means extremely slow, and there is still turning in pennants and commendations in your capitol city for "exp books" which I just used to gain nearly an entire level. It's not impossible to level, and honestly using a smaller, lower level ship nets extremely more experience than using an upgraded higher level one, and this has all the difference when running missions and the experience curve. For anyone not wanting to grind, give up playing MMOs altogether is the only suggestion I can make. I haven't yet preordered - played the game and became more confused! I made a Freetrader, thinking I can level by outrunning pirates and doing Fed Ex missions. I can't. I have to do combat missions, despite the fact that I don't really want to combat, I want to trade and craft. So what exactly can I do that a privateer can't? I can see all of the auction house listings. I have fewer fighting skills. I can level faster, it seems, by getting pennants or something I'm still kind of confused about. The main benefits of freetrading are you being able to use any auction house, see all the listings, use huge hauling vessels, and also get recipe books or trickles of experience for crafting things. Other classes don't have any of those abilities. You do need to combat some to level, but that directly relates to being able to actually captain your ship. Again grouping to do killing is where I'd recommend you'll get the majority of the combat experience you need. For me, I'm looking around for pre-order boxes near me, but not finding any.. I do intend to purchase for launch, but I also can't say for how long as I still have a few doubts about the game that don't seem like they'll be remedied before this beta ends. Actually we're extending open beta until the 1st: http://www.burningsea.com/page/news/article&article_id=10512 WOOT! Anyone who was Spanish on Blackbeard look for Laozi Mi'Karma and I can even assist with making better ships, upgrades or even a small loan of doubloons. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Abelian75 on December 21, 2007, 05:53:41 PM One of the things that I find pretty encouraging about this game is how straightforward most of the dev communication has been. They seem extremely BS-free. I really liked how one of the patch notes during that last stress test thing was like, "Avatar combat sort of sucks right now." That's awesome. Definitely gives me a sense of optimism for the future of the game right off the bat, as bizarre as that might sound.
I'm pretty sure I'm gonna be playing this, at least for a little while. I hope it does well, if only because it truly is something different (even if it does rubberband you! *grrr*). Also, please say that slow-ass mouselook has been changed. Please, god, please. Just tweak the constant. Tweak it! Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: qedetc on December 21, 2007, 05:59:29 PM The auction houses need to display how many of an item are offered for what price. Until this happens, I will detest them. Also buy listings. Bid/ask pls.
edit for abelian75, in your settings you can change how fast mouse camera movement things work, i think. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: tmp on December 22, 2007, 10:26:38 AM They seem extremely BS-free. I really liked how one of the patch notes during that last stress test thing was like, "Avatar combat sort of sucks right now." That's awesome. It's not. They *know* the mechanics suck, but still put it in rather than prototype something that's actually fun in-house before developing it further. If they were misguided and honestly believed it's good enough to be part of the game perhaps it'd be better, different strokes and all that. Putting bullshit in your game when you're perfectly aware it's bullshit? There's nothing awesome about it. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on December 22, 2007, 11:08:02 AM Actually we're extending open beta until the 1st: http://www.burningsea.com/page/news/article&article_id=10512 Dammit. Now I will have to play. I was taking a few days off since beta was ending... Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Abelian75 on December 22, 2007, 11:20:33 AM It's not. They *know* the mechanics suck, but still put it in rather than prototype something that's actually fun in-house before developing it further. If they were misguided and honestly believed it's good enough to be part of the game perhaps it'd be better, different strokes and all that. Putting bullshit in your game when you're perfectly aware it's bullshit? There's nothing awesome about it. What. That was several months ago, and the note went on to say that they were revamping it but the changes weren't in yet. I mean, yeah, ideally every game would be perfect without any failings, but if there is a failing, I'd rather they acknowledge that it is a failing rather than pretending everything is awesome. I don't think they were like, "I know, let's make this boring mechanic." More likely they thought it would be cool, and ended up realizing it wasn't all that cool yet and needed some work. I don't see anything wrong with that. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: tmp on December 22, 2007, 02:29:22 PM I don't think they were like, "I know, let's make this boring mechanic." More likely they thought it would be cool, and ended up realizing it wasn't all that cool yet and needed some work. I don't see anything wrong with that. I see it somewhat odd because it implies either the piece of mechanics was rolled into complete beta package without prior simpler prototype which should've been enough to tell them at in-house stage that yes, the gameplay for that particular aspect is shit and it should be fixed there and then before pushing it further... or that there was some prototyping, they did realize it's shit but decided to put it in the beta anyway. Neither strikes me as reasonable development path but then it can certainly be just me.Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Xanthippe on December 22, 2007, 08:24:17 PM I just figured out that I can get things called "pennants" off of ships that are "derelicts" - ships that I've either destroyed or boarded/killed the captain. I also get dubloons and experience when I "capture" a ship in this fashion. I just learned this at level 14. Somehow I managed to miss learning it as soon as I could do it (level 5 or 10?).
I can turn in these pennants, 10 at a time, for experience or other rewards. I think that Privateers can turn them in 5 at a time for the same stuff but I might not understand this correctly. If I do, then wtf? Why make it so much easier to level as a privateer? Makes no sense to me. I was just levelling via quests, many of which had stories to read and so on, but the experience just seemed so low. I guess it wouldn't have been had I been correctly capturing ships and getting pennants. I just hit level 16 on my freetrader and the quests went from me breezing through to very difficult, all of a sudden. Too many ships, not enough allies, can't seem to board quick enough, can't seem to take out them ships quick enough, can't seem to escape from the mission without my ship sinking. I don't know if I've just hit a string of bad quests or if my character is completely gimped, but 3 missions in a row, the lowest level ones I have, are just kicking my ass. Maybe I've got 3 really really hard quests or maybe I really really suck. There's no difficulty curve, it's a difficult cliff. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: taolurker on December 22, 2007, 09:11:51 PM I just figured out that I can get things called "pennants" off of ships that are "derelicts" - ships that I've either destroyed or boarded/killed the captain. I also get dubloons and experience when I "capture" a ship in this fashion. I just learned this at level 14. Somehow I managed to miss learning it as soon as I could do it (level 5 or 10?). I can turn in these pennants, 10 at a time, for experience or other rewards. I think that Privateers can turn them in 5 at a time for the same stuff but I might not understand this correctly. If I do, then wtf? Why make it so much easier to level as a privateer? Makes no sense to me. This mechanic is actually something all the classes can do, except pirates who can claim the ship iteself to sail. The pennants quests don't have very good rewards, compared to the Navy commendations, but if you're a privateer you also can get these commendations by getting the grease the wheels skill. 25 of the lowest Commendations gets a decent ship deed you can sell or use, and only 5 commendations you can get the Tales of Adventure (experience book). Quote I was just levelling via quests, many of which had stories to read and so on, but the experience just seemed so low. I guess it wouldn't have been had I been correctly capturing ships and getting pennants. Doing quests certainly isn't the best way to level, and once you get a bigger, better ship closer to your level, many of the smaller quests aren't going to reward much experience. Lower level ships you fight will be best fought when piloting a lower level ship. I have been leveling mostly in the open seas, in a group starting Unrest around ports, and every time I go spend time doing that I can usually get a level without thinking about it. Quote I just hit level 16 on my freetrader and the quests went from me breezing through to very difficult, all of a sudden. Too many ships, not enough allies, can't seem to board quick enough, can't seem to take out them ships quick enough, can't seem to escape from the mission without my ship sinking. I don't know if I've just hit a string of bad quests or if my character is completely gimped, but 3 missions in a row, the lowest level ones I have, are just kicking my ass. Maybe I've got 3 really really hard quests or maybe I really really suck. There's no difficulty curve, it's a difficult cliff. Well, it mostly depends on where the quests you're taking is, and as you move between each city the quests will get progressively higher level based. The last few quests in each city do get harder than most of the other ones in their city/level, but most of them really shouldn't be hard unless they are group quests or you are still using your lower level ship for level 16 based quests. As a level 16 freetrader you should be sailing a Lexington Brig for combating, and anything else will probably make missions harder for you. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Xanthippe on December 23, 2007, 08:26:07 AM Thanks for the info.
I think I need to be 17 for the Lexington, so next level. Now, I have some questions about port battles and so on. As a free trader, I don't want to piss anyone off, right? So how do I go about port contention battles and so on without losing rep? I don't quite understand how free traders level efficiently - this is why I've been sticking to missions mostly. I've battled pirates a little bit outside (the npc pirates). I haven't done any pvp at all - I'm not even sure that I want to on a free trader, what with protecting my rep and all. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: taolurker on December 23, 2007, 11:57:19 AM Yah, it is 17 for the Lexington, but that's definitely one you should be looking into. I also forgot all about the Van Hoorn Snow, which is a 12 ship (with fore and aft cannons), which probably would've been one to use in that mid space (and I should remember that since I've sold those almost as fast as the Mediator Cutters when I made them). A large shipping vessel to look into is a Flute (I checked and they're 14).
As far as port battles, you can increase one faction by fighting the other, so if you attack a British trade convoy it'll raise your French trader faction... So basically in order to move into contention with a freetrader you basically should go from one faction to the other. I haven't done Freetrader, and right now am a Naval Officer who is manufacturing small/medium ships but mostly ship upgrades, so I basically can't advise too much on how a freetrader works. I can tell you that working the economy is important and freetraders can sell in other nations auction houses, so keeping a close eye on faction is important but I wouldn't worry about it that much. Getting in a group to battle NPCs or PvP are things a freetrader can be good at, and they do have decent buffing ability, but if you're mostly soloing you may do better with missions than going solo versus enemies. I think the grouping part is what I like most about this game, and I've done everything from 3-6 man group ganking trade ships, to 6 on 6 Pvp, even once getting in a port battle, so I can say Freetraders do fine combat wise. Lots of info on the wiki (http://www.potbswiki.com/index.php?title=Main_Page) that you might look at, and certainly if you aren't working the economy and are doing only missions what are you waiting for?? My naval officer wishes he could sell, or even visit enemy auction houses, and you also can look at the global auction house, pick a product that'll sell at profit, plus ship it anywhere in a huge cargo vessel... None of which I can do. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Tmon on December 23, 2007, 12:17:23 PM Quote Yah, it is 17 for the Lexington, but that's definitely one you should be looking into. I also forgot all about the Van Hoorn Snow, which is a 12 ship (with fore and aft cannons), which probably would've been one to use in that mid space (and I should remember that since I've sold those almost as fast as the Mediator Cutters when I made them). A large shipping vessel to look into is a Flute (I checked and they're 14). I really liked the idea of this game but reading about ships and levels sucks away any will I have to actually buy it when it launches. Are trade skills limited by levels as well? Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: taolurker on December 23, 2007, 12:38:06 PM There essentially are no trade skills, it's an "economy" and the deciding factors for crafting is setting up a warehouse and structures which can create things (from resources located in only certain ports). The economy tutorial actually gives you the first warehouse and 2 basic structures free, as well as a free ship deed and the next structure deed which you can choose.
There are recipe books, which are random drops (except for freetraders who can get them from some sort of turn in or quest, I'm not sure about) and then also recipes that come with structures when you build them. Structures create manufactured items by combining resources and labor, and the labor gathers over real time, but it also costs a set price to create something. Example Iron ingots are required to make cannons, and you make ingots in a Forge structure, you need iron ore (mined from an iron mine structure at money/labor cost) and Limestone (limestone quarry structure), along with 4 hours of labor, and 640 doubloons to craft 10 of them. 10 iron ingots makes 5 small cannons, via the weaponsmith structure, with similar different outlays of labor and money. Basically the only restriction is having the structures and money to craft (or accrue resources) along with the labor. So crafting isn't level based, and I don't see level based ships being a problem as there's skill, bonuses (upgrades/outfitting), tactics, and teamwork involved in ship combat, as well as needing to actually buy or have a ship crafted, being the obstacles to level equaling uber. late edit to correct a number I had wrong Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Tmon on December 24, 2007, 12:46:12 PM Thanks for the info, I don't care so much if level=uber what turns me off is having to level via combat so that I can play the economy game.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Xanthippe on December 24, 2007, 04:13:21 PM Yes, this doesn't make sense to me either.
I just got the skill for being able to see all of the auction houses, and I've sailed around into other nationalities' ports to check them out. The problem is that I've given up on battle skills to do that, but I wanted to check it out and see what it's like. I really wish there were more Fed Ex quests for free traders, because really, that's why I want to play. I enjoy going from place to place picking up and delivering goods. I'm not so crazy about battling on my trader. I have thought about making a battling character as well - a privateer or a naval officer - but that's a big maybe. The levelling curve seems a little too level. There's a plethora of quests, some very easy and some very difficult. Getting blown up on a quest is a drag, especially when you can't run out of the quest before it's done. This game has definitely captivated me. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: taolurker on December 24, 2007, 08:54:59 PM There are a couple of "Fed-ex" quests, at the auction house in your nation's Item shop, and Freetraders also get experience for some things they create in the economy by crafting. The devs even said that you can get about 20% of the experience total needed to reach level 50 by doing just the devlivery quests.
You still are a ship captain though, and probably should partake in some sort of combat, especially if you want to not be easy prey for someone who tries to target you as a Freetrader. I'm thinking it's better to encourage balance in doing both, than just focusing on not fighting and deliveries, but since naval combat is what the game is mostly about why would you want to not fight anyway? Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Tmon on December 25, 2007, 10:49:11 AM I don't want to not fight, I just don't want to have to fight simply to improve my ability to conduct trade. It seems silly to me that my ability to sail a large cargo ship depends on my being able to sink or capture ships in numbers greater than the most bloodthirsty pirates who ever lived.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Soln on December 25, 2007, 01:13:29 PM Someone want to scorecard PotBS?
1. Stability -- does it work? really? 2. Design -- grindathon or gankathon? no, really. Anything to really bring you back? 3. Look -- polished or still rogue pixels, rough edges? 4. Community -- madness or just manic teenagers? What's the temperature of the people?2 Thank you and good night! Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: SnakeCharmer on December 25, 2007, 03:00:59 PM The last time I put some serious effort in beta, which admittedly was more than a few months ago, it was:
1. Stable. Did not have any CTDs, no BSOD, it ran very smoothly. A few hiccups here and there, but nothing out of the ordinary. This was on my old machine (AMD 2400+, 2 gb RAM, ATI V700 Pro video card). 2. A bit of both, actually. The grind wasn't that bad. 3. Pretty polished. Nice style to it. 4. General community attitude was pretty even keel (har...). Temperature was normal, perhaps a bit cooler than most. Seemed to be a fairly mature crowd. Jumped in fairly recently and thought it was even better than it was before. I thought they'd optomized well, the graphics seemed to have been smoothed out even more - but this is probably more of a side effect of my new machine. Leveled to 18-20 on two different characters and didn't have any gamebreaking bugs. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Tannhauser on December 26, 2007, 03:25:02 PM Someone want to scorecard PotBS? 1. Stability -- does it work? really? I haven't had any issues, rock solid. 2. Design -- grindathon or gankathon? no, really. Anything to really bring you back? I'm 16 and a bit of a grind is starting to settle in. It does keep my playing though. 3. Look -- polished or still rogue pixels, rough edges? No comment, my comp runs it at lowest settings because it's old. 4. Community -- madness or just manic teenagers? What's the temperature of the people?2 On Rackham/French it's a very mature community; almost everyone has 'authentic' French names, but the population is low. It's free, why not give it a whirl? Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: KyanMehwulfe on December 27, 2007, 01:19:04 AM Great info, guys. It'll still come down to whether or not I'm in a lull with other games I think, but I'm definitely leaning toward playing it at release -- if only for the 1 month 'honeymoon' -- if I'm not too busy. I like what I've read here about the RvR (faction PvP, whatever; damn trademarks) and economy.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Tmon on December 27, 2007, 10:27:08 AM Since the beta got extended I went ahead and did the download and have been playing for a couple days off and on. I'm playing a free trader and can see that it isn't completely level bound, but there are some hard level limits that will limit what you can produce. It looks like the advanced recipes require you to be level 30 to use them, which is a bit of a pain. Also, the free trader class seems to get a lot of skills for avoiding combat and speeding up their movement on the world map but again those have level limits and of course ships are level limited so you have to level to get faster ships. So to get better at avoiding combat you have to spend what looks like a lot of time fighting. There is a ton of stuff to do as a trader and you could probably make a fair amount of money without having to grind levels but it would be a very slow process. On the up side ship combat is fun and it looks like this is the kind of game that will reward my penchant for dinking around with no apparent purpose or goal so I'll probably end up buying it and playing it for a while.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Aez on December 29, 2007, 09:21:13 AM Someone want to scorecard PotBS? 1. Stability -- does it work? really? 2. Design -- grindathon or gankathon? no, really. Anything to really bring you back? 3. Look -- polished or still rogue pixels, rough edges? 4. Community -- madness or just manic teenagers? What's the temperature of the people?2 Thank you and good night! 5. Leet - - Can I be Johnny Depp? Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Venkman on December 30, 2007, 06:15:49 AM End of beta event details (http://www.burningsea.com/forums/showthread.php?t=43128)
I haven't been back to the beta in quite awhile. Way too many distractions at the end of the year. So I'm surprised it's only now that the level cap is removed. Typical for the genre unfortunately, but given the endgame for PotBS, I don't know if it's going to be as much an issue as your run of the mill PvE grind. And focusing on polish for the early and mid game is very important for the first-impression crowd (though how many beyond those already in beta remains to be seen). I love the surprise over the XP books and doubloons though. They did this back in September too. Fun having one of those big ships and fully fleshed out character. But that they just removed the cap now hints that there just aren't that many abilities at 50, or at least, not many working or balanced. I won't be pre-ordering nor buying it anytime soon, but I am interested in checking back when I have more time and its more complete. I'm specifically interested to see whether this game appeals to a different Eve-like-but-not-playing-Eve crowd, or it grabs a new audience. I assume a good cross-section of folks will at least check it out, just have no idea who'll be staying and how the game will evolve to keep them. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Tannhauser on December 30, 2007, 08:15:22 AM I won't be buying the game at release either. It's just not polished enough.
-Ship combat is fun, but some missions are wildly hard, even on easiest setting -Nothing to do on the Open Sea, I'd like to see wrecks or mysterious islands or fog banks (this IS the Bermuda Triangle) -Melee combat has grown a bit on me, I like the basic idea, but it needs lots more polish. -I haven't sold much at all in the AH, had to close down my winery :(. But maybe thats because it's beta. -I guess this game doesn't hold your hand as much as WoW, but finding new quests was frustrating until I stumbled into Pensacola on other business. I do like how you can stand at the coxswain and knock several out in a row (well those that are somewhat balanced in difficulty). I'll definitely keep an eye on it though, they have a real gem here, just need to polish it up so it shines. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on January 03, 2008, 04:02:12 PM Server list (http://www.burningsea.com/page/news/article&article_id=10533)
Anyone playing at launch? Any preferences? I am thinking anything besides Blackbeard and Rackham should be ok. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: gimpyone on January 03, 2008, 04:32:03 PM I'll be playing at launch. My society hasn't picked out a server yet though.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: sidereal on January 03, 2008, 05:26:31 PM I'll probably setup a Frenchy on Bonny
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: taolurker on January 05, 2008, 02:11:33 AM Server list (http://www.burningsea.com/page/news/article&article_id=10533) Anyone playing at launch? Any preferences? I am thinking anything besides Blackbeard and Rackham should be ok. I already have my pre-order box, so was planning on the head start pre-order (with launch/release as 80% likely), and the societies I was friendly with plus one I'm a member of, joining Rackham at launch. I might make an alt to join an F13 group, depending on how many people are actually involved with this game. Is it going to release with some issues? Probably.. But overall I'm liking what I'm seeing and had plenty of fun, despite any issues I had. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Merusk on January 05, 2008, 05:21:12 AM So I dicked around with the open beta New Year's weekend. Fucker beat on my dual-core 2gig 12-month old machine something fierce. To be sure, I do need to upgrade my vid card, but it's good enough to play TF2 and Hellgate without getting the lousy, lousy frame rate I got in Pirates. The ships were beautifully detailed, but that's what killed everything. Tuurning things way down seemed to take away most of the game's appeal to me; The wonderful ships. There's a catch-22 for ya.
It was fun to dick-around with the level 50 variants for a bit, but without having played longer, I lacked the finer points of play and ship navigation. Instead of wasting my time on high-level missions, I dicked around pwning the level 3-4 missions in my 2nd rate. For those saying "it's not a Diku" it certainly felt like one as I was one-shotting sloops from close range. Even in the 'elite - group mission only' mission when I was up against 11 other sloops they couldn't hurt me. That's just wrong if it's not level-based mechanics. Am I missing something here, because it sure seems like it IS in fact another "hit max level to not be a noob" game. Of course, that adds-in another problem. At max level, exactly what do you do? Perusing this thread it was seems there was a lack of anything to DO other than missions while leveling up and the pvp that would be pointless in anything but a level 50 ship. It's not a real 'sandbox' (can't build forts/ expand the empire and lacks things to do outside of your instanced missions, right?) and it's not a 'cap out and do the endgame stuff' game. So what is there to keep you around, besides "ok time to level up a freetrader!" ala CoX? Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Venkman on January 05, 2008, 06:11:39 AM That sure is a lot of dicking around :drill:
Some could play SWG that way too. They didn't get the full experience, but that really doesn't matter if questing/adventuring was both what you were looking for and the weakest part. PotBS sorta suffers from this aspect as well. The "quests" are little more than advancement gates, though like WoW there are a few ongoing story-arcs that are interesting. But what really is trying to set this one apart from the sorta-/almost-/couldabeen- like EQ1s out there is the virtual world/commerce/trade angle. Hard to experience that when a) ya get boosted to 50 (with those books); and, b) they just unlocked that level cap. This one is likely to launch with the same type of endgame that SWG had at launch: the one you create for yourself. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Lantyssa on January 05, 2008, 07:46:31 AM There didn't feel like enough options to create content for yourself though. Maybe I missed it by not making it far, but many of the economic goods seemed fairly pointless. Who cares I can produce coco leaves? Once you have plots set up, it's just about shifting resources to make the same few things repeatedly. SWG had bits to keep one interested like planets so large one isn't likely to see it all, the shifting resource gathering, flexible professions (until CU and later), and JTL plus space loot.
It was a fun game, but there isn't enough that I found to keep the sandbox crowd interested. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: taolurker on January 05, 2008, 08:20:40 AM To Merusk:
I don't know why your souped up machine didn't run this fine, and my crappy just above minimum specs machine ran it and didn't have any issues or look that badly at all. If you took your souped up level 50 ship into level 1-7 missions in the starting town, how could you actually expect that to represent anything you'd actually be doing with a level 50 ship?? You should've taken that ship out to look for high level quests or enemies, or PvP. I was out using the level 50 ships too, but was PvP'ing or doing things you'd normally do with them. Also, the high end Fourth through First rate ships are not going to be the norm, and those ships are actually going to be ultra expensive, rare, player craftables only, so maybe you'll see two of them per server.. I was in port battles and PvP'ing against other people in Invincibles, and no they aren't invincible. To Darniaq: SWG isn't anywhere comparible to this game, and if you just derailed this thread to an SWG bitchfest I will hunt you down and shoot cannons in your stern. To Lantyssa: There seemed like more than enough things to occupy players, especially in the economy, and I definitely don't think that you figured out all the recipes, resources or crafting options available, especially if you were growing cocoa (which is a commodity that is mostly usable for trade missions and not much else). I was making ships and ship upgrades (outfittings) and was not able to produce anywhere near enough of my own raw materials, and sold every single thing I put up for sale (within 24 hours). Before they started giving everyone a million doubloons, I was already on my way to having a half million without even trying. The main draw of this game is PvP ship battles, or making an economic empire, and I agree neither of those seems like something that will keep most of the sandbox crowd interested, which is exactly why this will be a niche game. I still think there was plenty of fun and interesting things available to do, and I for one don't expect the lack of high end "content" will be a drawback when Port battles are springing up all over the map. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Venkman on January 05, 2008, 10:11:16 AM @Tao: The game is not like SWG. But it shares the same self-directed "endgame" that other virtual worldy like games do, in that it's not about the directed-content raids or contrived gladiatorial arenas. I reference SWG in particular here because at that launch people DID tey to play it as a straight EQ-with-Wookiees and were roundly disappointed by the many ways it was not. PotBS CAN be played as EQ-with-Peglegs, but I feel the results for players who tried that would be about the same. This is not a fantastic adventure PvE game imho.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Lantyssa on January 05, 2008, 05:12:00 PM There seemed like more than enough things to occupy players, especially in the economy, and I definitely don't think that you figured out all the recipes, resources or crafting options available, especially if you were growing cocoa (which is a commodity that is mostly usable for trade missions and not much else). I was making ships and ship upgrades (outfittings) and was not able to produce anywhere near enough of my own raw materials, and sold every single thing I put up for sale (within 24 hours). Before they started giving everyone a million doubloons, I was already on my way to having a half million without even trying. I saw all the recipies in the help files. (That system was nice.)Yes, there was a lot of stuff, but how useful was it? Some was for trade missions like my cocoa example. In theory I like limited production ability to encourage interaction, but how good an idea is it to swap out buildings versus making the same ten things? Also, if you made half a million doubloons, in beta, I would argue the economy is going to melt down fast. I don't see how that provides a sandbox experience, either. It just means you're flithy rich. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: taolurker on January 05, 2008, 08:51:36 PM Yes, there was a lot of stuff, but how useful was it? Some was for trade missions like my cocoa example. In theory I like limited production ability to encourage interaction, but how good an idea is it to swap out buildings versus making the same ten things? Also, if you made half a million doubloons, in beta, I would argue the economy is going to melt down fast. I don't see how that provides a sandbox experience, either. It just means you're flithy rich. I made money because I was making numerous contacts, I joined a very economic slanted society, sold at reasonable prices compared to other people and also used the economy wisely. I don't think there will be a meltdown in the economy, but I do think that the economy is all about planning and knowing what to do with things... For instance, you can produce cocoa and trade it to the European Trade union for different things, that are useful, or might fill a gap in your production line (like say wine, cannons or other rare commodities). Someone in my society only grew cochineal (cactus beetles) but was able to turn that into wine, zinc or other things that were needed or sold better on the auction house. I said above that this isn't a sandbox experience, and also said that the main draw is PvP. I will be playing to participate in 25 vs 25 port battles, PvP and the economy. I found more than enough of a fun and interesting play experiences, grouping with people, joining a society and making friends, that I'll enjoy going out using naval tactics, skills and economic know how to make my nation the most powerful (as well as to decimate people in PvP). It's a niche game for sure, that's not a sandbox, but it has enough new and interesting things to do for the game to be worth playing for me... It's not for everyone, and if you're not into fighting other players or didn't enjoy the ship to ship combat, then it's probably not for you. I'm not looking for a sandbox "virtual world", just a fun MMO game that's playable, and IMO this game is those things. If you're looking for a sandbox, the only sand you'll find here is the beaches you sail past. To Darniaq: You mentioned SWG 2 more fucking times, you're an incredibly closed minded carebear, and SWG still continues to have an active PvP population of "end gamers" who don't play to do EQ with light sabers, but to show their superiority with that saber or weapon versus other saber peen wavers (PvP). PotBS is plenty enough game for me to enjoy, and instead of peen waving a saber, I'll be peen waving a cannon.. Carebears won't like this game, hence why you won't enjoy it. Thanks for posting though, and attempting to derail the discussion some more. PvP is the endgame, and maybe in a couple of months it''ll grow boring or will dilute some, but right now I'm looking at it like Shadowbane with ship combat, and I happened to enjoy it. They also are tuning high end content, and intend to add more after launch, so as it stands I'm setting sail. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Venkman on January 05, 2008, 09:06:07 PM Dude if you're going to be a dick, at least read the fucking words I wrote. I simply said that at launch (third time there) that some people approached SWG the way they approached EQ1 in that they wanted a PvE linear game experience and were disappointed (content, combat, all that shit we used to bitch about). If some players approach PotBS the same way, they may be disappointed for the same reasons.
This isn't about SWG. This isn't about PvP. This isn't about the endgame. And this wasn't even about you, but rather a reply to Merusk. So either read what I'm writing or stay off this derail. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: taolurker on January 05, 2008, 09:14:10 PM @Tao: The game is not like SWG. But it shares the same self-directed "endgame" that other virtual worldy like games do, in that it's not about the directed-content raids or contrived gladiatorial arenas. I reference SWG in particular here because at that launch people DID tey to play it as a straight EQ-with-Wookiees and were roundly disappointed by the many ways it was not. PotBS CAN be played as EQ-with-Peglegs, but I feel the results for players who tried that would be about the same. This is not a fantastic adventure PvE game imho. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Venkman on January 06, 2008, 07:43:22 AM Quote from: I I reference SWG in particular here because at that launch people DID tey to play it as a straight EQ-with-Wookiees and were roundly disappointed by the many ways it was not. PotBS CAN be played as EQ-with-Peglegs, but I feel the results for players who tried that would be about the same Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: SnakeCharmer on January 06, 2008, 07:50:42 AM (http://www.stephenrahn.com/blog/wp-content/uploads/2006/02/catfight.jpg)
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Venkman on January 06, 2008, 08:39:29 AM But Daaaaadddd he started it!
(which I just heard from my kids not 3 minutes ago :awesome_for_real:) Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: LC on January 06, 2008, 09:11:39 AM I'm going to pass on PotBS for now. I will give the free trial a shot in a year or so.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Tmon on January 06, 2008, 11:12:58 AM I found enough to do in beta that I decided to pre-order. It looks like it has enough to do that it will keep me occupied for 2-3 months.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Hellinar on January 06, 2008, 06:28:40 PM Also, if you made half a million doubloons, in beta, I would argue the economy is going to melt down fast. I don't see how that provides a sandbox experience, either. It just means you're flithy rich. A million doubloons is a lot for a newbie. But not so much if you want to buy a port into contention, or sail the top end ships. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Xanthippe on January 07, 2008, 07:53:34 AM I'm playing it preorder, but I have this question/observation.
Many people during beta mentioned having a free trader alt in order to use the Auction Houses - just level it up to 20 or 30, and then focus on a NO or a Privateer main. What exactly is the downside to doing that, (besides time, which isn't a downside to the hardcore players)? What advantages do a free trader have in end game pvp? I'm still trying to figure out all the factions and repuation and ins and outs of that. Who can I afford to piss off? Nobody? The Navies? Do I just fight pirates and nobody else? Frankly, I'd love to fight nobody for some reason, and just become a rich merchant. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Xanthippe on January 07, 2008, 10:19:59 AM Open beta is over, now it's playable for pre-orders.
Who is playing what, on which server? I'm Spanish Free Trader Dirty Merri on Rackham. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on January 07, 2008, 10:36:04 AM Open beta is over, now it's playable for pre-orders. Who is playing what, on which server? I'm Spanish Free Trader Dirty Merri on Rackham. I won't be playing until later tonight, but I will play Spanish as well, so I might as well jump on Rackham with you. Have a couple of RL buddies that are going to play as well. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: gimpyone on January 07, 2008, 04:18:11 PM Open beta is over, now it's playable for pre-orders. Who is playing what, on which server? I'm Spanish Free Trader Dirty Merri on Rackham. I won't be playing until later tonight, but I will play Spanish as well, so I might as well jump on Rackham with you. Have a couple of RL buddies that are going to play as well. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on January 07, 2008, 04:48:00 PM If you are a FT you won't be sinking anyone :ye_gods:
I can't get confirmation on whether my preorder went through or not. My subscription says "Active" on Station, but still says "Exempt" for payment, which is what it said for beta. Anyone else do a digital preorder? Did you ever get a mail from SOE/FLS? I won't know if it is working until I get home. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Signe on January 07, 2008, 05:36:57 PM If you are a FT you won't be sinking anyone :ye_gods: I can't get confirmation on whether my preorder went through or not. My subscription says "Active" on Station, but still says "Exempt" for payment, which is what it said for beta. Anyone else do a digital preorder? Did you ever get a mail from SOE/FLS? I won't know if it is working until I get home. I'll check for you. What's your credit card number? Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: gimpyone on January 07, 2008, 06:48:04 PM I did a preorder. Just patch and run.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Abelian75 on January 07, 2008, 09:22:01 PM I started a Spanish freetrader on Rackham named Erik Christensen.
Oh, and they seem to have last-minute fixed the default mouselook speed to no longer be ridiculously slow by default (and you can now get it much faster than you were able to before so that it's more in line with what other games offer). Yay! Silly as it may seem, that was a fairly big issue I had with the game's presentation. Anyway, I like the game so far. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Der Helm on January 08, 2008, 01:37:50 AM Did the performance in the open sea improve ? Or the graphical performance per se ?
My very very sub par machine had problems when there were lots of ships around, even with settings at minimum and I am still hoping that turning off some debugging will speed up the game for me. I might preorder anyway ... :grin: Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: taolurker on January 08, 2008, 04:30:29 AM Open beta is over, now it's playable for pre-orders. Who is playing what, on which server? I'm Spanish Free Trader Dirty Merri on Rackham. I won't be playing until later tonight, but I will play Spanish as well, so I might as well jump on Rackham with you. Have a couple of RL buddies that are going to play as well. I started a Spanish freetrader on Rackham named Erik Christensen.. I actually saw Xanthippe on Nation chat, and my society was doing Spanish on Rackham.. My character is Laozi Mi'Karma. If there was a F13 society forming I probably won't be in, but if you all wanted into the one I'd already been an officer of just let me know (PM me in game or here on the forums). I also have contacts and friends in like 3 of the larger guilds on Rackham's Spanish side. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Modern Angel on January 08, 2008, 05:39:32 AM Spanish, Morgan, Diego El Guapo
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Phred on January 08, 2008, 07:33:55 AM FUCK FUCK FUCKITY FUCK TO THE FUCK FUCK FUCK Fuck people in their tiny little earholes. So a player got to max level in 11 days. SO FUCKING WHAT? FUCK HIM IN HIS EARHOLE. How many hours did he play and how many hours did he play consecutively for much of that? When will dev teams learn? FUCK WHAT THOSE ASSHOLES DO. If they get to max level, let them quit, because otherwise if you keep trying to cater to them, you will only alienate the non-OCD audience. You want the non-OCD audience more than you want the catass hardcore. If you tune your levelling curve to what the quickest levellers do, YOU WILL CREATE A FUCKTASTIC GRIND, AND THE ONLY PEOPLE LEFT WILL BE WHINY ELITIST CATASS DOUCHES WHO YOU CAN NEVER SATISFY. That 11 days already makes it twice the grind WoW is, where people easily make 60 with 5 days /played. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Tige on January 08, 2008, 08:07:37 AM That 11 days already makes it twice the grind WoW is, where people easily make 60 with 5 days /played. That baffles me. Like the same repetitiveness ends at 60 in WOW or whatever the level cap is in another game? Sit around for two hours+ for a raid to form to get a shiney is somehow less of a task vs. sitting around waiting for a couple of people to help you take down a quest mob at level 17 to get a shiney? I wish PotBS would've taken the road less traveled ala Eve instead taking the basic diku and wrapping it in a piratey theme. It wouldn't have to duplicate Eve but just not completely prostrate themselves to a bunch of catasses claiming to be casual players. This game is locked on rails as much as any other cookie cutter mmo. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on January 08, 2008, 08:49:11 AM I did a preorder. Just patch and run. Heh- I figured that out after posting on the official boards and realizing that my name didn't say 'Subscription Expired' under it like everyone else who was bitching. Still really annoyed that SOE didn't bother explaining WTF was going on via an email or something. Got the 7 hour patch out of the way last night, and created a Spanish Naval Officer on Rackham named Guido Cordoba. Not sure if he will be my main or not- plan to get as many characters to 21 as I can during the prelaunch phase. I am society-less- have a couple of RL friends to bring with me if anyone needs a casual beta player and a couple of n00bs. Will definitely have a FT alt to help with production and the like. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Ixxit on January 08, 2008, 09:15:47 AM Picked up the pre-order from Direct 2 Drive last night pretty much site unseen except from the commentary from the good folks here.
Will this be included in the Sony All Access Pass, as I still maintain a EQ II subscription? Haven't had a chance to play yet because all I managed to do last night was download the game, but will likely choose Spansih or French (if I choose to be universaly loathed). VAs Y. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Mrbloodworth on January 08, 2008, 10:57:08 AM Picked up the pre-order from Direct 2 Drive last night pretty much site unseen except from the commentary from the good folks here. Will this be included in the Sony All Access Pass, as I still maintain a EQ II subscription? Haven't had a chance to play yet because all I managed to do last night was download the game, but will likely choose Spansih or French (if I choose to be universaly loathed). VAs Y. I'm about 85% sure it is/will be. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Mantees on January 08, 2008, 11:19:17 AM Will this be included in the Sony All Access Pass, as I still maintain a EQ II subscription? From POTBS website: (http://www.burningsea.com/pages/page.php?pageKey=news/article&article_id=10349) Quote Will Pirates be on Station Access Pass? Yes. For one price you can play EQ, EQ2, Pirates, and everything else SOE has to offer. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Soukyan on January 08, 2008, 11:22:20 AM Will this be included in the Sony All Access Pass, as I still maintain a EQ II subscription? From POTBS website: (http://www.burningsea.com/pages/page.php?pageKey=news/article&article_id=10349) Quote Will Pirates be on Station Access Pass? Yes. For one price you can play EQ, EQ2, Pirates, and everything else SOE has to offer. That makes it more compelling for sure. I am on the fence about dropping $50 on it. Of course, it is currently a toss-up between playing PotBS and TR, so either way, I'm dropping some cash. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Sky on January 08, 2008, 11:27:28 AM It's on the Station Pass? Is it good? I've got the Pass mostly for my characters in EQ2.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Ixxit on January 08, 2008, 11:43:33 AM Thanks, I wonder if we are going to see another price increase like there was when Vanguard got added.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: schild on January 08, 2008, 12:44:10 PM Quote Retail Purchase/Digital Download of Pirates of the Burning Sea: $49.99 1 month subscription: $14.99 3 month subscription: $41.99 6 month subscription: $77.99 12 month subscription: $143 Why is that last one not lifetime? Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Soukyan on January 08, 2008, 01:06:18 PM Quote Retail Purchase/Digital Download of Pirates of the Burning Sea: $49.99 1 month subscription: $14.99 3 month subscription: $41.99 6 month subscription: $77.99 12 month subscription: $143 Why is that last one not lifetime? Because it's SOE and not Turbine. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: cmlancas on January 08, 2008, 01:06:55 PM Because then they would have to give you a refund. :awesome_for_real: FIFY Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: cloudy97 on January 11, 2008, 02:22:14 AM I may be slow, but I'd like to understand the game a bit better. Is this, despite the 18-century setting,comparable to EVE with a some vital differences? Maybe it's more a Earth and Beyond?
1) Is the PvP a voluntary RvR instead of EVE's (forced PvP) alliance vs alliance? How does it affect the atmosphere and community? I'm not too interested in sailing and pirates per se, but EVE Online is just a bit too cold and harsh for me. 2) Class and levelbased, instead of the skillbased EVE. After reaching level 50 in PotBS it's just economy and items, I guess? Is level 50 a reason to reroll or is it the desired level (like WoW's "the game starts at level 60"?) 3) Avatar space, I can't say the swashbuckling I tried is well done. Laggy graphics (for me) and I can't target the captain easily. I haven't seen any exploring on land yet, are there any? Crafting and economy seem like the stuff I miss from Tabula Rasa. Sea battles have been slow but actually quite interesting. I'm not impressed by the look of the Open Sea (travelling) and that battles are instanced. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Mantees on January 11, 2008, 02:58:16 AM Quote I may be slow, but I'd like to understand the game a bit better. Is this, despite the 18-century setting,comparable to EVE with a some vital differences? Maybe it's more a Earth and Beyond? In short, the game has been compared to EVE mostly because of the player driven economy system, and because when you get sink you loose something. But the game is not hardcore as EVE is. It is much more casual player friendly, you don't need to screw your life to play it successfully and usually you don't really loose that much if you are sunk :pedobear: 1) It is mostly voluntary PvP. You are never forced to enter the radius of a contended port. People usually take it easy and are relaxed. I think that because of game mechanics no one will ever care if devs all plays british or french or pirates Basically, if you stay out of a port while it is contended, you cannot be engaged in PvP. The only possibility for involuntary PvP that I can see, is if you logout in a port, and when come back to the game that port is contended. 2) I would say that "the game starts at level 50". But leveling will not give you higher attributes or other huge advantages in PvP. The most important thing levels do is giving you access to heavier ships. Small ships can easily escape from heavier ones, so at level 20 you will not be ganked by 50s. 3) There is no exploring on lands, just instanced missions. Often different missions will share the same map I am really enjoying the game. As I already said it shares some great features and ideas with EVE but without requiring the same commitment to do whatever you want. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: DarkSign on January 11, 2008, 05:16:15 AM Quote Retail Purchase/Digital Download of Pirates of the Burning Sea: $49.99 1 month subscription: $14.99 3 month subscription: $41.99 6 month subscription: $77.99 12 month subscription: $143 Why is that last one not lifetime? Because it's SOE and not Turbine. Or Flagship Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Modern Angel on January 11, 2008, 05:27:47 AM Quote I may be slow, but I'd like to understand the game a bit better. Is this, despite the 18-century setting,comparable to EVE with a some vital differences? Maybe it's more a Earth and Beyond? In short, the game has been compared to EVE mostly because of the player driven economy system, and because when you get sink you loose something. But the game is not hardcore as EVE is. It is much more casual player friendly, you don't need to screw your life to play it successfully and usually you don't really loose that much if you are sunk :pedobear: 1) It is mostly voluntary PvP. You are never forced to enter the radius of a contended port. People usually take it easy and are relaxed. I think that because of game mechanics no one will ever care if devs all plays british or french or pirates Basically, if you stay out of a port while it is contended, you cannot be engaged in PvP. The only possibility for involuntary PvP that I can see, is if you logout in a port, and when come back to the game that port is contended. 2) I would say that "the game starts at level 50". But leveling will not give you higher attributes or other huge advantages in PvP. The most important thing levels do is giving you access to heavier ships. Small ships can easily escape from heavier ones, so at level 20 you will not be ganked by 50s. 3) There is no exploring on lands, just instanced missions. Often different missions will share the same map I am really enjoying the game. As I already said it shares some great features and ideas with EVE but without requiring the same commitment to do whatever you want. And it should be noted that you can game those levels hard. We set up groups of six people, all between 13-19 and took on groups of 2-3 26s. Also took out a single 32. It wasn't hard if you were smart. It was pretty refreshing. Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Soukyan on January 11, 2008, 09:53:12 AM Quote Retail Purchase/Digital Download of Pirates of the Burning Sea: $49.99 1 month subscription: $14.99 3 month subscription: $41.99 6 month subscription: $77.99 12 month subscription: $143 Why is that last one not lifetime? Because it's SOE and not Turbine. Or Flagship Oh, did Hellgate: London do a lifetime subscription? Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: WayAbvPar on January 11, 2008, 09:54:15 AM That is easily my favorite part of the game. Player skill actually makes a difference in combat.
Title: Re: Pirates of the Burning Sea- OPEN BETA! Post by: Triforcer on January 12, 2008, 04:18:51 PM Call me when they 1) Make all of the open seas (except for a few safe starting ports) PvP, or 2) figure out that PvP zones erupt once every two weeks and three ships participate.
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