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Title: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Simond on October 08, 2007, 12:24:53 PM
http://www.tentonhammer.com/node/13260

Quote
According to a post made on the Warhammer Online beta forums by Senior Producer Jeff Hickman, the developers will be closing down the beta servers on October 10, 2007, with plans to reopen the servers in early December 2007. Before we posted this news, we called the folks at EA Mythic to make sure we weren't breaching anything from the NDA. They gave us their blessing.

Warhammer Online fans....take a deep, deep breath. To me, this doesn't sound like anything that you need to concern yourselves with. In fact, I'd suggest the opposite and this may be just the little "break" that WAR needs to become a truly amazing game. That said, Jeff Hickman finished off his post to the beta community stating that the Realm versus Realm experience has been a totally fantastic experience and it'll only improve over this short break.

For those of you that were already in the beta, I'm sorry you couldn't continue to play the game that a whole host of people are looking forward to. The rest of us can now sit back and relax until early December, when it sounds like the next phase of the beta will roll out. Until then, let's give them EA Mythic team a round of applause for having the guts to do what they feel is necessary to create a fantastic game.

That's never a good sign.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: shiznitz on October 08, 2007, 12:31:06 PM
Finally someone gets it. They clearly need to rip out some of the guts and re-design. Better to recognize that now versus one month after launch.  The good spin is how many developers would have the chops to do this? None before now.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on October 08, 2007, 12:32:23 PM
Wow. I also can't imagine any scenario where it's not a bad sign. Even a major datacenter migration can be done in a week or two if you totally don't care about downtime.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: waylander on October 08, 2007, 12:40:09 PM
I expect another release delay based on this action.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Montague on October 08, 2007, 12:55:22 PM
You have gotta be fucking kidding me. I just plunked down $1200 on a new rig specifically for Warhammer.

To be honest, something smells rotten in Mythicland. Employees are being replaced/leaving left and right, and with Paul's highly entertaining rants promising everything but the fucking moon I was starting to feel it was too good to be true. That something rotten smells like EA, methinks.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: schild on October 08, 2007, 12:56:50 PM
This explains so much about the clan beta.

I don't owe anyone an apology anymore. But I would like some explanations.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nebu on October 08, 2007, 01:01:10 PM
I honestly don't know what to make of this, but anything that does come to mind isn't good. 


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on October 08, 2007, 01:08:23 PM
It's obviously not good. If the game needs another 6 months, you delay it for 6 months, but you keep the beta active. Stopping beta for 2 months implies a major retooling, to such an extent that neither functional nor gameplay QA during that period would be worth anything.

I've got to agree that they did an excellent job of flimflammery. Paul's videos combined with the total lack of NDA breaking really built up momentum. Which is now lost.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: naum on October 08, 2007, 01:09:20 PM
Sounds like a bout of some serious code surgery is about to be applied…


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Kaa on October 08, 2007, 01:23:49 PM
Well, the *good* thing is that they had the guts to do this before launch. Evidently the Blizzard's record of releasing very polished games "when they're done" is starting to sink in, finally. And, of course, there's the example of SWG on the opposite side...

Kaa


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on October 08, 2007, 01:24:04 PM
Quote
In fact, I'd suggest the opposite and this may be just the little "break" that WAR needs to become a truly amazing game.
Fucking Kool-Aide drinkers.

Could they have caved in to all the bitching about Instatized PvP?  Removing it would be a radical redesign this late.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Arthur_Parker on October 08, 2007, 01:25:13 PM
I was following WAR really closely, then it became more and more obvious that they were only shooting for WoW with slightly better PVP.  Don't get me wrong, WoW's a great game but I have zero desire to play it again, in the end I couldn't even be bothered to fill in the beta application, I just lost all interest.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Evildrider on October 08, 2007, 01:31:19 PM
I was following WAR really closely, then it became more and more obvious that they were only shooting for WoW with slightly better PVP.  Don't get me wrong, WoW's a great game but I have zero desire to play it again, in the end I couldn't even be bothered to fill in the beta application, I just lost all interest.

Unfortunately the popularity of WoW pretty much overshadows what other people want in MMO's.  It's success is almost like a nail in the coffin for upcoming MMO's that try to copy it.  I personally dislike WoW, it just wasn't fun for me.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: AcidCat on October 08, 2007, 01:34:33 PM
They clearly need to rip out some of the guts and re-design.

Well I can't say much because of the NDA of course.  :nda:

I guess I can say this is probably for the best. I hope they have some clear ideas for what to rework during this time.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: WayAbvPar on October 08, 2007, 01:35:42 PM
If not for the giant wallet of EA, I would be getting Wish vibes from this. Can anyone tell me (without violating the NDA) if there was a copious number of goats in the game?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Pendan on October 08, 2007, 01:37:13 PM
Just 4 days ago a guild mate got a beta invitation to Warhammer Online. Odd timing.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 08, 2007, 01:46:11 PM
If not for the giant wallet of EA, I would be getting Wish vibes from this. Can anyone tell me (without violating the NDA) if there was a copious number of goats in the game?

That's daft.

Mythic know how to turn out a straightforward dku.

If WAR ends up being just that, it would still sell enough to be successful thanks to EA marketing + the license.


Sounds to me like Mythic just want more time, and EA have passed along a bucket of cash to support it.

Best case, the 'more time' is because of some Damascene revelation that open field RvR is much more appropriate than sport PvP for this game, or that 2 is the wrong number of realms.

Most likely case, the polish isn't going in quick enough and they want to shine it some more.

Worst case, EA are pushing for a simpler diku to support consoles.


Also, a 2 month beta hiatus coming one year before launch doesn't sound like a big deal. It could reasonably be attributed to not wanting to burn beta testers out during a period where nothing is going to change.

tbh, I was amazed that the game had started beta so early. Over a year of beta sounds crazy. And nobody honestly believed that 'early 2008' crap did they?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 08, 2007, 01:50:19 PM
You have gotta be fucking kidding me. I just plunked down $1200 on a new rig specifically for Warhammer.


Seriously, YOU'RE DOING IT WRONG. Spend money on toys by all means, but don't spend money on toys now in order to play games which might suck next year.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Mrbloodworth on October 08, 2007, 01:53:46 PM
Good lord, i can now hear the WoW V.S War fights around the net growing louder, and louder... as trolls on both sides are now emboldened cry's of anger and rage scream out!!!

They didn't release this info publicly did they?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Modern Angel on October 08, 2007, 02:09:28 PM
No, this isn't good. Even if it ends up being good this is not good. You do not shut down betas after they've started. Ever. As said above that implies that the info you would be getting is not useful. Assuming they launch 08 it's way, way too late in the game for a drastic overhaul.

I knew Lum and Tweety had left. Has anyone else?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Lum on October 08, 2007, 02:17:06 PM
My leaving had zero to do with Warhammer; I was never on that project, and I left because someone offered me a position I couldn't turn down (lead design role) in a city I wanted to live in (Austin trumps Suburbia, Virginia). Given that I had lunch with Mark Jacobs this AGC and he didn't poison my food I suspect the parting was amiable.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 08, 2007, 02:19:20 PM
A trouble maker might point out that it was pretty close to the time EA assimilated Mythic though.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Lum on October 08, 2007, 02:20:33 PM
At the time I left the acquisition was at "rumor we gossiped about at lunch" level; it wasn't a done deal until after I was gone.

The thought that had I stayed I most likely would have had some role on UO fills me with schadenfreude, though.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Johny Cee on October 08, 2007, 02:21:14 PM
My leaving had zero to do with Warhammer; I was never on that project, and I left because someone offered me a position I couldn't turn down (lead design role) in a city I wanted to live in (Austin trumps Suburbia, Virginia). Given that I had lunch with Mark Jacobs this AGC and he didn't poison my food I suspect the parting was amiable.

You'd spent the last couple years building up an immunity to Iocaine powder, though, right?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Lum on October 08, 2007, 02:21:55 PM
Mark is a tricky one, he switches out his poisons.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: shiznitz on October 08, 2007, 02:22:13 PM
This is clearly an unplanned change in the development schedule, not that anyone has argued otherwise. The silence is also deafening. I wonder how many people left? Did Tweety see this coming?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Soukyan on October 08, 2007, 02:23:17 PM
No, this isn't good. Even if it ends up being good this is not good. You do not shut down betas after they've started. Ever. As said above that implies that the info you would be getting is not useful. Assuming they launch 08 it's way, way too late in the game for a drastic overhaul.

I knew Lum and Tweety had left. Has anyone else?

Walt (Copper) has long since gone, too hasn't he?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 08, 2007, 02:24:44 PM
Did Tweety see this coming?

What? A two month beta hiatus, or Mark Jacobs going about poisoning the programming staff?

Neither would be a good reason for a community rep to leave, in fact one of them would provide unique opportunities.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Soukyan on October 08, 2007, 02:27:07 PM
Did Tweety see this coming?

What? A two month beta hiatus, or Mark Jacobs going about poisoning the programming staff?

Neither would be a good reason for a community rep to leave, in fact one of them would provide unique opportunities.

Perhaps she just grew tired of the new community. Or perhaps she burned out on grown men who whine about games all day long. If you can't slap 'em, leave 'em. ;)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Kaa on October 08, 2007, 02:27:32 PM
I am pretty sure Tweety, just as Lum, was never involved with Warhammer.

Kaa


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on October 08, 2007, 02:28:13 PM
I am going to wait a few days for Mark to write up a state of the game before I start doomcasting.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Modern Angel on October 08, 2007, 02:28:42 PM
Yeah, don't get me wrong there. I'm not going to speculate on why people left or what's going on over there because it's pointless. I can draw my conclusion that it's probably not good. I was just wondering who had left besides Lum and Tweety. The specifics are and will remain a mystery until EA buys Mythic wholesale and shuts them down.  :lol:


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Rasix on October 08, 2007, 02:30:35 PM
I am pretty sure Tweety, just as Lum, was never involved with Warhammer.

Kaa


She didn't program shit.  But as of 2006's AGC she was the community manager. However, that opens up a different bag of worms.  I really didn't like the way they were talking about community.  Rubbed me the wrong way.  Seems like they were merely brand stewards, not a MMO dev team.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 08, 2007, 02:31:11 PM
I am pretty sure Tweety, just as Lum, was never involved with Warhammer.

Tweety was involved, she was seen at shows, and wrote the grab bag, and a whole load of junk on the herald wotsit, and generally did her thing in forums. She was doing more UO toward the end, which may explain something.



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: schild on October 08, 2007, 02:31:15 PM
News just came out that Ninty is a bigger publisher than EA. Me thinks EA wants to regain that crown.

It'd be devious and shitty, but I think there's a lot more going on behind the scenes than we'll ever know.

Unless I can get a mole.

EA's big, it shouldn't be hard to find someone with an axe to grind.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 08, 2007, 02:32:42 PM
The specifics are and will remain a mystery until EA buys Mythic wholesale

What? Again? Wouldn't they have to sell Mythic first?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Kaa on October 08, 2007, 02:40:12 PM
Tweety was involved, she was seen at shows, and wrote the grab bag, and a whole load of junk on the herald wotsit, and generally did her thing in forums. She was doing more UO toward the end, which may explain something.

Yep, I was wrong, Tweety was doing the whole "community" thing at Mythic till the Spring of 2007, so yeah, she did Warhammer as well.

Kaa


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Montague on October 08, 2007, 02:46:42 PM
Supposedly this is all part of the master plan, from the Warherald site:

"Greetings all!

Recently, all WAR Beta participants received a letter stating our plan to end this phase of the closed beta test this Wednesday, October 10th. We periodically close Beta, our last closure being in March of this year, to focus on major improvements and polish. The next phase of Beta will reopen in early December with plenty of new and improved content, art and systems for our beta-testers.We are very proud to have reached this point in development. Beta has been going very well and the testing community is extremely active. Excitement around the game continues to grow and the team is looking forward to enhancing many features already in the game as well as continuing to add new features to an already great game.

Based on player feedback, our own observations and our current schedule, we have set the following major development goals:

Improve open field skirmishes and battlefield objectives with major enhancements.

Provide players with even more options to customize their character both through their abilities and visual appearance.

Continue to enhance Public Quests and the PQ System.

Prepare the elves for their release into the world!

When the beta reopens, we look forward to welcoming back all of our current testers, as well as many new faces. Shortly after re-opening the doors, we will be inviting the first wave of guilds into the beta to really get things rolling.

Thank you!- The Warhammer: Age of Reckoning Team"



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Modern Angel on October 08, 2007, 02:52:07 PM
The specifics are and will remain a mystery until EA buys Mythic wholesale

What? Again? Wouldn't they have to sell Mythic first?

My half-assed quip was operating under the assumption that the guys at Mythic still owned some of their IP. Guess not.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 08, 2007, 02:54:16 PM
The reference to customisation is interesting.

Character specialisation in WAR appeared to be as limited as in WoW, it seemed a bit unambitious tbh, so more is probably good.

The line about PQs rather supports what I had heard on forums from people claiming to be in beta, ie. that quests, and PQs in particular were the usual crappy collect 10 'vexatious vulture vaginas' variety.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on October 08, 2007, 02:58:39 PM
Yep, that's bullshit I smell.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nebu on October 08, 2007, 02:59:52 PM
One of the things I really appreciated in DAoC was that you could recognize a player and their class on site.  There was just enough customization that you could often tell from a distance who you were going to fight (both by name and by class).  I think this really added to immersion and was one of the things sorely lacking in WoW pvp.  I do hope that WAR brings this to the table at release.  


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on October 08, 2007, 03:00:53 PM
Richard Duffek, the guy who replaced (kinda) Sonya, left last month.  So I am guessing this two months gives them time to fill out their CM staff and gives Mark Jacobs sometime to figure how not to alienate them.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: angry.bob on October 08, 2007, 03:03:58 PM
Unless I can get a mole.

Send FreshFruit. He's as shifty as the desert sands.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: schild on October 08, 2007, 03:05:03 PM
Unless I can get a mole.
Send FreshFruit. He's as shifty as the desert sands.
He's got ginger feet.

He's a man that's easy to love.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Rasix on October 08, 2007, 03:10:12 PM
So, what's the line now on a class/race going into the game a week before launch? 


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Merusk on October 08, 2007, 03:33:48 PM
To be honest, something smells rotten in Mythicland. Employees are being replaced/leaving left and right, and with Paul's highly entertaining rants promising everything but the fucking moon I was starting to feel it was too good to be true. That something rotten smells like EA, methinks.

Um... how about, "It's EA."   Folks falling-off the Mythic truck was something anticipated back when the announcement was first made.  If it wasn't because they'd formerly worked for EA and had the "never fucking again" chip on their shoulder, then it was because they'd heard the stories and knew more from friends/ colleagues than those of us outside 'dev world' will hear.  Not to mention attrition after a buy-out is normal in ANY industry, since things change no matter how "Hands off" the buyer is, and some folks would rather start fresh.

As for this little stick in the eye, most of you are looking at it much too rosy.  My suspicion is more on a "It's not WOW-Enough!"  than the "It's too WoW, change it!" side of things.   

Also, given that we're still lacking more concrete details on SEVERAL classes and elves only just got finished enough to announce (or else why delay it for 2 months.)  a delay should come as no surprise at all.   The shutdown part IS a fucking shocker, and I agree.  It can't be good news, no matter how many times they say, "Oh hay, there's no American forces here."


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Soln on October 08, 2007, 03:39:25 PM
Sounds like the end2end QA has not met "beta exit criteria".


This going Harry Potter?  Or just delayed further like TR?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Talonus on October 08, 2007, 03:40:27 PM
As for this little stick in the eye, most of you are looking at it much too rosy.  My suspicion is more on a "It's not WOW-Enough!"  than the "It's too WoW, change it!" side of things.

A long while ago Mythic claimed that EA would have little to no bearing on the game's design. EA butting in more would make sense as to why this is occurring. For a company with as much experience as Mythic it seems odd that they'd be disorganized to have to do a major overhaul this far into the beta cycle without something going on behind the scenes.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Merusk on October 08, 2007, 03:45:45 PM
As for this little stick in the eye, most of you are looking at it much too rosy.  My suspicion is more on a "It's not WOW-Enough!"  than the "It's too WoW, change it!" side of things.

A long while ago Mythic claimed that EA would have little to no bearing on the game's design. EA butting in more would make sense as to why this is occurring. For a company with as much experience as Mythic it seems odd that they'd be disorganized to have to do a major overhaul this far into the beta cycle without something going on behind the scenes.

Yeah.. one time my office hired this guy who said, "Fuck the company standards, I'm going to design this house the way I want to."   Want to guess what happened there, too?

When you're owned, you're owned.  Groan like a bitch about it, but you're still doing shit the way the guy who signs the checks wants it.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Lt.Dan on October 08, 2007, 03:59:25 PM
There's some sense in shutting down the beta before major changes.  MMO players are a bunch of whinging dicks with the memory of a goldfish.  Giving them a couple of months off to swim circles is a good chance to make changes and get some buzz going for an almost gold version of the game in the lead up to release.

Of course they could be spinning the shit out of it because it's cactus.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 08, 2007, 04:02:27 PM
Also, given that we're still lacking more concrete details on SEVERAL classes and elves only just got finished enough to announce (or else why delay it for 2 months.)  a delay should come as no surprise at all.

We pretty much know exactly what every class does, we've known it for a while. The two realms are just reskins of each other. Each side has the same 12 classes. As such you can spot the missing pairs to determine what the last 4 classes are. Sensible Elf nukers will be Squig Herders (pets), and tanks will be Black Orcs (cc-tank), for the naughty elves, the healer will be a warrior priest (paladin), and nuker will be an engineer (short range aoe).


But I agree that the delay shouldn't be a surprise, I just don't think shutting Beta down is that big a deal. Beta started waaaayyyy too early. At this rate people would have been playing beta far longer than many (most?) people would ever play live.

As for the WoW thing, meh, maybe, but the threat of consolification would be a much more horrible and likely fate. And I *know* EA would be interested in that.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on October 08, 2007, 04:12:11 PM
There's no such thing as "starting the beta too early", the longer the better. And there is no sense in shutting down the beta unless they're major changes. We're talking fundamental changes to either the backend or gameplay. Which wouldn't bode well anyway.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Signe on October 08, 2007, 04:19:43 PM
I wonder if they're still having that live chat on MMORPG.com?  It was announced a couple weeks ago.

Quote
WAR Dev Chat
 
Please join us on Tuesday, October 9th at 7pm EST for another MMORPG.com Live Dev Chat!
 

Do you have a question for the minds behind Warhammer Online? Now’s the time to ask them, face to virtual face! Please join us in the MMORPG.com Live Chatroom starting at 7pm EST on 10/9/07 to chat with the team that's working on WAR! Bring a question, bring a friend! After the chat, be sure to stick around for Warhammer Online and other MMORPG discussion.
 
Users can also connect via any IRC client, to server irc.forthegamers.org or irc.eu.forthegamers.org (Euro). The chat will take place in #mmorpg.
 
Learn more about Warhammer Online here.

Laura "Taera" Genender
Community Manager
MMORPG.com


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Modern Angel on October 08, 2007, 04:19:54 PM
There's no such thing as "starting the beta too early", the longer the better. And there is no sense in shutting down the beta unless they're major changes. We're talking fundamental changes to either the backend or gameplay. Which wouldn't bode well anyway.

Yes and it's too late in the development cycle for this game to make sweeping changes and have it turn out well. Delays are never a big deal. Shutting down a beta portends a lot more. I can't think of a single A class MMO which has shut down beta and told folks to come back in three months. Even assuming they did the exact same thing in March for the same reasons it still sucks because that was six months ago; sweeping changes and a massive version upgrade were absolutely expected.

it's seriously not the delays or even a message of 'oops, need to shift some stuff around!' Stopping a beta is just different.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Numtini on October 08, 2007, 04:21:21 PM
Well, the only other game I can think of that shut down beta was Wish. They made the intelligent decision to kill the whole game.

I am hoping this is to kill the instanced PVP and move on to more of a DAOC 2 RVR approach. Either way, it's pretty surprising and doesn't bode well for the original design.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: naum on October 08, 2007, 04:21:47 PM
Yes and it's too late in the development cycle for this game to make sweeping changes and have it turn out well. Delays are never a big deal. Shutting down a beta portends a lot more. I can't think of a single A class MMO which has shut down beta and told folks to come back in three months. Even assuming they did the exact same thing in March for the same reasons it still sucks because that was six months ago; sweeping changes and a massive version upgrade were absolutely expected.

I've seen this before on software development efforts… …and it screams "Deathmarch"…


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Trippy on October 08, 2007, 05:39:13 PM
Prepare the elves for their release into the world!
Elves aren't even in the game yet? :-o

There's no way this game is going to make their Q1 2008 release date unless they are willing to release it in a Vanguard-like state.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Talonus on October 08, 2007, 05:49:54 PM
Prepare the elves for their release into the world!
Elves aren't even in the game yet? :-o

There's no way this game is going to make their Q1 2008 release date unless they are willing to release it in a Vanguard-like state.


In Mythic's defense, Hibernia was a very late add to DAoC's beta too. Of course, that isn't a good sign either considering the number of problems Hibernia had at DAoC's release...


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Trippy on October 08, 2007, 06:00:47 PM
That's not a defense. They should've learned from DAoC. Even Blizzard did the same mistake with WoW where the Horde-side got short-shrifted because they did the Alliance side first.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Talonus on October 08, 2007, 06:10:25 PM
That's not a defense. They should've learned from DAoC. Even Blizzard did the same mistake with WoW where the Horde-side got short-shrifted because they did the Alliance side first.


I agree that it wasn't a great idea to implement everything so late, but balancing even basic content for two realms in earlier beta seemed troublesome enough. I can't see how they would have handled all three sides. I'm not saying it was exactly the best approach, but it isn't out of line for Mythic considering how they handled content in DAoC and it's expansion packs.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Margalis on October 08, 2007, 06:17:49 PM
For many MMOs "beta" serves no actual purpose and it doesn't matter when you start it. Not just MMOs really, that's true of plenty of regular software as well.

The problem with a real beta is that a real beta is done when you believe that you've fixed most of the major issues and have a good handle on the rest, which means beta is essentially downtime and takes place after the core development is over. Then you sit around and wait for feedback. It represents what you consider to be a good effort in need of outside feedback.

Most betas have so many huge issues and problems in them that most of what your testers will discover are known issues. (Or issues that should be known) That also discourages people from reporting bugs when it seems that plenty of bugs are totally obvious.

I suppose that typical MMO betas are ok at testing load and at testing hardware compatibility issues but that seems to be about it.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Merusk on October 08, 2007, 06:18:06 PM
Prepare the elves for their release into the world!
Elves aren't even in the game yet? :-o

There's no way this game is going to make their Q1 2008 release date unless they are willing to release it in a Vanguard-like state.


In Mythic's defense, Hibernia was a very late add to DAoC's beta too. Of course, that isn't a good sign either considering the number of problems Hibernia had at DAoC's release...

Problems doesn't even cover it.  It was horrible to be Hibernia at release. I kept trying to talk the wife into something else. Blah.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on October 08, 2007, 06:34:12 PM
The problem with a real beta is that a real beta is done when you believe that you've fixed most of the major issues and have a good handle on the rest, which means beta is essentially downtime and takes place after the core development is over. Then you sit around and wait for feedback. It represents what you consider to be a good effort in need of outside feedback.
You're absolutely correct in that MMOs don't have betas in a traditional sense, where the title is content-complete and it's all about the testing. But you're incorrect to say that they serve no purpose, that's silly and cynical and just wrong. At the very least they allow for performance profiling and stress testing, at the best they generate a wealth of data to mine to improve gameplay.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Righ on October 08, 2007, 06:44:58 PM
Problems doesn't even cover it.  It was horrible to be Hibernia at release.

It's not been a picnic in recent years either with Hibs losing out to Hearts more often than not in the Edinburgh derby.



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: AcidCat on October 08, 2007, 07:22:20 PM
There's no way this game is going to make their Q1 2008 release date unless they are willing to release it in a Vanguard-like state.

If the suits have learned anything at all from the Vanguard debacle, I'd imagine the game will get pushed back to around Q3.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Kaa on October 08, 2007, 07:25:50 PM
If the suits have learned anything at all from the Vanguard debacle, I'd imagine the game will get pushed back to around Q3.

The suits don't learn, that's why they're suits.

"But if we crack the whip harder and add some programmers, we can surely complete the game by Q1 and meet our financial projections!" X-)

Kaa


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: SnakeCharmer on October 08, 2007, 07:59:19 PM
Well, I guess the guys over at FunCom just got an early Christmas present.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: UnSub on October 08, 2007, 08:10:36 PM
Well, I guess the guys over at FunCom just got an early Christmas present.

Alternatively, they can announce a delay too, safe in the knowledge that their major competitor is in the same boat.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on October 08, 2007, 08:39:30 PM
WAR has been in beta for a long ass time and AoC is just starting this month. They're not in the same boat. I'm sure they're happy about it, though.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: UnSub on October 08, 2007, 08:48:44 PM
WAR has been in beta for a long ass time and AoC is just starting this month. They're not in the same boat. I'm sure they're happy about it, though.

If AoC felt pressured to get the beta underway in order to compete with WAR's beta, this was a nice gift. It could mean that the start of AoC beta could be delayed a bit longer if there were some critical issues to address.

AoC devs would be stupid not to spend at least 5 minutes thinking about what this delay means to their game's beta. Imo.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Falwell on October 08, 2007, 08:49:40 PM
Yeah this screams major retooling to me. I wouldn't be surprised in the least to see a major retooling of at least one core mechanic / system of the game come out of this.

As far as beta serving no purpose? I think you're a bit off on that one my good man. If the developers are smart, they can use a beta to gather a ridiculous amount of data. Player habits, hotspots, over clogged areas, balance issues, the list goes on.

Flagship is using a piece of software called "The Evil Eye" in the development of Hellgate. Go google that and check it out, it's interesting as hell. Every game company, MMO or no, should use some form of this application.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Darkgar on October 08, 2007, 09:21:23 PM
Just a hunch, and I have been watching the game's development a whole lot. Since early this year they have been double timing and outsourcing their art production assets. If the elves need to get their visual content worked up the pause may be an out-sourcing/scheduling issue.

I can say the art style has improved greatly since EA got involved, but if one of the factions aren't finished you'll probably see them delay launch until summer (kind of like LOTR:O did). Just one thought, optimizing the network-game core code may be another.

I would love to see an end to instanced PvP though, but I feel this game will end up sadly just another 'wow.clone()'.  It hurts cause I am a big fan of the Warhammer universe too.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: MarkJacobs on October 08, 2007, 10:11:47 PM
All,

   It's really simple.  We got lots and lots of data (some great, some good, some not so good) and we are going to act on what we got.  That's one reason we started beta as early as we did so we could gather that data now, not later, when we have a chance to fix/change/improve things.  As an FYI, the tools we are using now I would have killed for with DAoC, if we had then what we have now, a lot of dumb stuff would not have happened.  In terms of possible reasons (raised here) for the delay:

1) Making it more like WoW:  Nope, if anything the exact opposite is true.

2) That we are yanking out whole systems: Nope, we are adding new systems (as planned) and balancing the existing systems.  Here's a shocking bit of news, the game isn't balanced yet.  Thanks to the tools we have now, we are able to identify what is messed up and we can now fix it ahead of time, as opposed to the past.  Trying to fix these things while we have lots of beta testers running around is not conducive to getting a game out on schedule.

3) In terms of whether this move was EA-induced: Not a chance.  They have not been involved in the design of the game at all and still aren't so I can't blame them for this. 

4) That it was caused by lots of people fleeing Mythic: Umm, no.  Last I looked all the key members of the *Warhammer* team are still there and very few people have left that team to go elsewhere.  People come and go, probably at a higher rate than when we were independent but we are also a heck of a lot bigger than we were in those days.

5) That we are now on a death march: Hardly.  If you look at most of the great games that have been done by other developers, they usually are delayed or a date isn't announced as early as we did with WAR or DAoC.  If we were putting this game in "turnaround" mode, then it's time to play taps.  For now, we are simply taking a break from the beta testers so we can focus on the game with as few distractions (inaccurate or conflicting reports, build/debug/test time before a version goes to the players, etc.) as possible for the next couple of months.  This is a critical time in our development cycle and we want to make sure that we are doing it the right way.

In terms of the Elves, they are being put in but they weren't supposed to be playable at this point anyway.

The reactions have been kinda funny.  When we said we could do the game in about 2 years (we didn't even have a contract for WAR till the summer of '05), people said we should take more time, spend more money and do it right.  When other companies take extra time to do it right, lots of people jump up and down and say that shows that they really care about making a great game.  When we announced our delay last year so we could make the game even better than we originally planned (thanks to the level of competition from Blizzard and elsewhere), people said the game was doomed.  When we don't invest enough time and money into the test/iterate cycle for DAOC (since we didn't have any extra money to do so with that game), people said correctly that it caused problems and that next time we need to do it right.  Then, here we announce that we want to hold off on the next stage of beta, for among other reasons, because we want to fix what was broken before the next group of invites, some people again say it is a sign that we are doomed.  We can't win, no matter what we do it seems, when it comes to some peoples' perception.

In terms of beta serving no purpose, not in our case.  It's why I wanted it to start early even knowing that we would shut it down at some point (we've done this before, we just didn't talk about it).  It is precisely because we knew that the guilds and lots of other people were waiting for admittance that we even talked about this publicly. The beta has been going extremely well but that doesn't mean that everything is perfect.  We expected that the beta would point out both strengths and weaknesses of the design and now we are acting on what we've learned so far.  Since we have more than enough to keep us busy over the next two months, nothing would have been served by opening it up to lots of lots of new people, many of whom would say that exact same thing as the groups that have gone before them.   From a purely business perspective, that would make no sense at all.  I want people to be excited by what they see in the game and not to point out the same bugs/issues/etc. that the group before them did.  We also want our current crowd of testers to be able to come back in 2 months with fresh eyes to see all the things we've done in the interim.  One other thing to keep in mind is that the game has been pretty much up 24x7 since we began letting in people so we really do have a ridiculous amount of data and private and forum feedback to work with.  Most other games early on don't do that.

This last point may seem a little obvious or even self-serving but if we were really in trouble why wouldn't we simply say that beta is closed until further notice or until it's ready?  We chose 2 months precisely because we have a good handle now on what needs to be done and how long we need to get ready for a really major infusion of players.

Mark


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on October 08, 2007, 10:54:59 PM
I don't think anyone is concerned about the release date. Take all the time you need. At this stage, shutting down beta entirely is pretty unusual, that's all.

If you value beta purely as a promotional tool this makes sense, but since it's under full NDA that can't be it. And I'm surprised you QA builds before pushing them to production. Isn't that what beta's for?

My feeling is that the communitity is stagnating, major code and content pushes are in heavy development but not being staged for an extended period of time, and testers are posting incestuous 100+ page threads and /signed petitions and polls and whatnot bitching about mechanics, content, etc, that will take a couple of months to complete and/or fix and you just want to make a clean start of it without all that baggage.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Trippy on October 08, 2007, 11:04:30 PM
I don't think anyone is concerned about the release date. Take all the time you need. At this stage, shutting down beta entirely is pretty unusual, that's all.
Actually the stockholders are very interested in the release date since delaying the game beyond the publicly announced timeframe of Q1 2008 may affect EA's stock price.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on October 08, 2007, 11:07:29 PM
OK, anyone here.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 08, 2007, 11:22:13 PM
If shutting down beta was half the portent of doom some people seem to think, an evil Mythic would have just left it up for the hell of it.

And by the way, back when betas were something other than marketing tools, it was quite normal for them to go up and down like this.



I also doubt that WAR's release date will have any significant impact on EA stock pricing. EA's core business is Madden and console shit. If WAR hits a WoW-scale home run it will expand the areas seen as driving EA's value and profit, but till then I doubt the market gives a shit, or expects anything from WAR.

WAR might be shit, it might be a shallow WoW imitation, it might be gimped for the consoletards, it might be utterly innaccessible because of the inherent design problems with sport PvP, but a gap in beta doesn't tell us crap. And it will certainly get released in 2008ish.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Arthur_Parker on October 09, 2007, 12:14:24 AM
The way I see it is WAR is doomed to be a mainstream game because of the zone layout.  It might be very popular but, it just doesn't appeal to me, I can already forsee it's just going to be a meaningless light pvp ladder game, with zones switching upwards and downwards depending on who is winning.

Also I don't see how they can make a more engaging pvp ruleset on a specialised server (that was my real hope for WAR) working with the limits imposed in the main ruleset of light territory control, two set factions and no city building. 

Plus anyone who played AC2 knows that "balance" is one of the worst things you can impose on a game, it's like a vortex of negative fun.  Two factions means it's guaranteed there will be a lot talk about "balance".


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: squirrel on October 09, 2007, 01:13:31 AM
Mark is a tricky one, he switches out his poisons.

Heh. I've played a few of 'his' games, and I'm inclined to subscribe to this train of thought. Ignoring Mark's big post just above, I will say that Mythic/M.Jacobs are pretty good at shipping playable and profitable MMOG's. Admittedly I was a DAoC fan for a while (hi ToA, you suck ass), but even prior to that in around 2003 or 2004 I spoke to some Mythic folks at E3 and they 'got it' much more so than any other dev group there that I saw a presentation from or spoke to. I'm willing to give that group specifically a very rare benefit of doubt. If they need more time to make a better game and they take it - good! Isn't that what we always advocate here? And if they fuck it up I'm sure we'll hold their feet to the fire for it. Time will tell.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Simond on October 09, 2007, 02:28:01 AM
Tangent: What's with the "We want non-instanced PvP combat only" crowd anyway? That's an incredibly bad/stupid idea for a Red vs Blue PvP MMOG.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Trippy on October 09, 2007, 03:02:27 AM
Battles are more unpredictable that way. Some people think that's more fun/challengng. It's also more interesting at the strategic level if there are multiple battlefronts that are non-instanced that players can move between.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Arthur_Parker on October 09, 2007, 03:07:53 AM
Tangent: What's with the "We want non-instanced PvP combat only" crowd anyway? That's an incredibly bad/stupid idea for a Red vs Blue PvP MMOG.

Saying you don't personally find instanced pvp fun, is not the same as saying instanced pvp is unpopular.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Talonus on October 09, 2007, 03:25:36 AM
We can't win, no matter what we do it seems, when it comes to some peoples' perception.

Mark

Considering the MMO community, you can't win period.

I'd say the doom and gloom here came from the simple factor that it is abnormal to simply stop a beta. Abnormal things lead to speculation and speculation leads to talk about possibly bad things, rather than possibly good things. At least there seems to be a good reason behind the abnormal in this case.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Simond on October 09, 2007, 03:30:12 AM
Tangent: What's with the "We want non-instanced PvP combat only" crowd anyway? That's an incredibly bad/stupid idea for a Red vs Blue PvP MMOG.

Saying you don't personally find instanced pvp fun, is not the same as saying instanced pvp is unpopular.
I said "Red vs Blue MMOG" for a reason. Team based PvP with two teams will have an imbalance, that imbalance will get worse with time, and that will wreck any sort of non-instanced (or, to be more accurate, non-number-capped) PvP.

See: Tarren Mill.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: ShenMolo on October 09, 2007, 03:59:57 AM

The reactions have been kinda funny. 


Often useful, always cynical.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Trippy on October 09, 2007, 04:05:07 AM
Tangent: What's with the "We want non-instanced PvP combat only" crowd anyway? That's an incredibly bad/stupid idea for a Red vs Blue PvP MMOG.
Saying you don't personally find instanced pvp fun, is not the same as saying instanced pvp is unpopular.
I said "Red vs Blue MMOG" for a reason. Team based PvP with two teams will have an imbalance, that imbalance will get worse with time, and that will wreck any sort of non-instanced (or, to be more accurate, non-number-capped) PvP.

See: Tarren Mill.
I'd tell you to go read some of HRose's posts on this subject but that might make your head explode :-D


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Arthur_Parker on October 09, 2007, 04:17:18 AM
I said "Red vs Blue MMOG" for a reason. Team based PvP with two teams will have an imbalance, that imbalance will get worse with time, and that will wreck any sort of non-instanced (or, to be more accurate, non-number-capped) PvP.

See: Tarren Mill.

Yeah, you are saying Warhammer will be Red verus Blue, therefore not having instanced pvp is a bad idea.  I was pointing out that saying you don't like something, doesn't mean you have to offer a better solution, nor does it imply you think the current solution will be unpopular.

Edit to go further.  If instanced pvp is one of the main complaints from beta testers for not enjoying the game (I have no idea if it is or not) then the defense of, "it's the best solution we have" does not help a normal person enjoy the game more.  The devs need to come up with a something and not blame the players for not seeing the benefits of a system they don't enjoy.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Abelian75 on October 09, 2007, 05:43:15 AM
Plus anyone who played AC2 knows that "balance" is one of the worst things you can impose on a game, it's like a vortex of negative fun.  Two factions means it's guaranteed there will be a lot talk about "balance".

No.  This belief stems from misunderstanding what "balance" means.  For example, balancing a game with two factions does not mean that those two factions have to have parallel classes (though that is certainly one easy way to accomplish balance, it's just a wee bit boring).

The reason you balance a game is to ensure that the choices a player has to make (which class to play, which skills to develop, which equipment to use, etc.) are non-trivial.  That is, there is not one choice that is superior or equal to all the other possible choices in all situations.  If your game is full of dominating strategies, people will figure this out pretty darn quickly, and then the game will be over.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Arthur_Parker on October 09, 2007, 06:03:31 AM
People are lazy, it's easier to balance boring classes than interesting ones, so that's what normally happens.  When I see talk of balancing I take it as a bad sign and always will, AC2 was the most balanced game ever, right before they pulled the plug.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Calantus on October 09, 2007, 06:11:19 AM
Can I pop in and tell Kaa to stop signing his posts before I burst a brain vessel and fill with impotent rage?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Abelian75 on October 09, 2007, 06:14:16 AM
People are lazy, it's easier to balance boring classes than interesting ones, so that's what normally happens.  When I see talk of balancing I take it as a bad sign and always will, AC2 was the most balanced game ever, right before they pulled the plug.

That's fair I suppose.  Though I prefer to remain optimistic!


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: HRose on October 09, 2007, 06:31:19 AM
Last I looked all the key members of the *Warhammer* team are still there
Once again, this is false.

Your lead designer, or lead system designer (whatever) is probably worthy of being considered "key member"? Well, he quit.

At least one quit. And he was on Warhammer.

And that's he only bit we had. It's quite easy to state they are all there as no one knows who they are.

Quote
The reactions have been kinda funny.
Well, with your experience you should know that these reactions everywhere aren't funny, they are predictable.

If you planned these beta phases from the beginning, clearly stated the schedule, at least approximately. Then everyone would have known that it wasn't a sudden "emergency" move.

So, either this move was sudden (so justifying the speculation), or you handled it poorly because you fueled this speculation by not announcing your plans with beta when it was the time. Instead you publicized all those inscriptions to beta and have now a queue of 400k waiting players when you can't even hold the few you have already invited.

And you are surprised?

You just closed the servers, and now you can't be surprised by the reactions. You handled this poorly.

Besides, there's a difference between delaying a good game to improve it further, and delay it because it can't hold itself on its legs (I don't know if this is the case of Warhammer).

WoW's beta was good for that reason, 10 months before release and the game was already very playable and enjoyable. I was there and most of us, in February, thought the game was going to be released in June. It was so good and polished that we thought he was almost ready. But Blizzard delayed it.

That one was a positive delay. because there was no NDA, we could play the game, know it was solid, already fun. And yet they bought time.

So you can understand that a delay isn't always good. There's a delay that can be used to make a good game better, and there's another delay, that requires some honesty to admit, that is used when a game is still very immature and slipping off its schedule.

Even Vanguard was delayed. No, it wasn't a good sign.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tmp on October 09, 2007, 06:57:58 AM
The way I see it is WAR is doomed to be a mainstream game because of the zone layout.  It might be very popular but, it just doesn't appeal to me, I can already forsee it's just going to be a meaningless light pvp ladder game, with zones switching upwards and downwards depending on who is winning.
My only impression of WAR is, the guy showing it off to people at fanfest or whatever turned on dev speed hack 10 mins in the presentation, simply because times to get from place to place in single zone were quite unbearable. And even then it took half of eternity to move around.

But players won't have dev speed hack...


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nebu on October 09, 2007, 07:35:17 AM
1) Making it more like WoW:  Nope, if anything the exact opposite is true.

If true, this is the best news I've heard to date. 

You're going to get at least $50 out of me regardless.  I was a slave to DAoC for over 5 years and I'm willing to give WAR a try.  Whether or not it can manage to hold my interest is the question. 


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Simond on October 09, 2007, 07:37:38 AM
I said "Red vs Blue MMOG" for a reason. Team based PvP with two teams will have an imbalance, that imbalance will get worse with time, and that will wreck any sort of non-instanced (or, to be more accurate, non-number-capped) PvP.

See: Tarren Mill.

Yeah, you are saying Warhammer will be Red verus Blue, therefore not having instanced pvp is a bad idea.  I was pointing out that saying you don't like something, doesn't mean you have to offer a better solution, nor does it imply you think the current solution will be unpopular.

Edit to go further.  If instanced pvp is one of the main complaints from beta testers for not enjoying the game (I have no idea if it is or not) then the defense of, "it's the best solution we have" does not help a normal person enjoy the game more.  The devs need to come up with a something and not blame the players for not seeing the benefits of a system they don't enjoy.
Having non-instanced battleground in a two-team game will generate far more complaints about balance and lack of fun from the playerbase as a whole than keeping instances in and hearing the gripes from the ex-DAoC players.

Seriously, did you miss the time between WoW's launch and AV being added or something? On 95%+ of all servers, PvP consisted of the Alliance zerging TM/Crossroads with numbers 2:1 in their favour, and the Horde having no chance at all to defend for any significant length of time (and this was back when shaman was one of the alpha classes, most paladins were retadins, and Horde racials were at their most powerful).

Logging in a character on losing_side and finding all your NPCs slaughted, no allied PCs in the same zone and you have no way to change things is Not Fun. Hell, even logging in a character on winning_side and finding that your team massacred the nearby enemy outpost by steamrolling it under, leaving you with nothing to do, isn't particularly fun either.

Given that, with the best will in the world, most servers will have a population bias to one side or the other anyway, there needs to be some sort of population limit...and the easiest way to do that is instanced battlegrounds. You could do something with world PvP like AC Portal Storms, or NPC reinforcements for the less populated sides, or whatever, but that's just window dressing in the end.

(Tangent: Yes, I fully expect the World PvP zone in the WotLK WoW expansion to be a cataclysmic failure on the majority of all servers, for the same reasons mentioned above).


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: LC on October 09, 2007, 07:55:34 AM
...

Mark

Some of your statements seem to be proven false already. I know of someone who got into beta less than 48 hours before the shutdown was announced. Boy was he pissed when he found out he couldn't finish downloading before the beta was shut down. Why were people being let into beta so close to the "planned" shutdown?

I prefer rumors, and hearsay myself. Do you know how many times I have been lied to by suits in my life?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Signe on October 09, 2007, 07:56:46 AM
I believe Mark Jacobs!  I very disappointed in the lack of drama involved, however.  I was hoping for a wee bit of doom and, maybe, some violence.  Someone running off with someone else's husband would have been awesome.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Arthur_Parker on October 09, 2007, 08:03:16 AM
Having non-instanced battleground in a two-team game will generate far more complaints about balance and lack of fun from the playerbase as a whole than keeping instances in and hearing the gripes from the ex-DAoC players.

Seriously, did you miss the time between WoW's launch and AV being added or something? On 95%+ of all servers, PvP consisted of the Alliance zerging TM/Crossroads with numbers 2:1 in their favour, and the Horde having no chance at all to defend for any significant length of time (and this was back when shaman was one of the alpha classes, most paladins were retadins, and Horde racials were at their most powerful).

Logging in a character on losing_side and finding all your NPCs slaughted, no allied PCs in the same zone and you have no way to change things is Not Fun. Hell, even logging in a character on winning_side and finding that your team massacred the nearby enemy outpost by steamrolling it under, leaving you with nothing to do, isn't particularly fun either.

Given that, with the best will in the world, most servers will have a population bias to one side or the other anyway, there needs to be some sort of population limit...and the easiest way to do that is instanced battlegrounds. You could do something with world PvP like AC Portal Storms, or NPC reinforcements for the less populated sides, or whatever, but that's just window dressing in the end.

(Tangent: Yes, I fully expect the World PvP zone in the WotLK WoW expansion to be a cataclysmic failure on the majority of all servers, for the same reasons mentioned above).

You are still missing the point, you started the derail by saying "What's with the "We want non-instanced PvP combat only" crowd anyway?"

Some people don't like instanced pvp and they won't like it any more after you explain in great detail why it's great solution to other problems.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on October 09, 2007, 08:15:56 AM
I am glad that they aren't backpedaling on design, that would call for some serious doomcasting. So 2 months to finish up the elves, and 3 monthes of beta to balance RvR and final polish. Sounds a bit short but not implausible.

Tactics:  WAR already has a system for loading up only a subset of your tactics for battle.  Why not let us unlock all the tactics (and morales)?

This pop balance problem really irks me, I hope they take drastic measures, like hard locks.



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Simond on October 09, 2007, 08:22:22 AM
This pop balance problem really irks me, I hope they take drastic measures, like hard locks.
Do you honestly think that "No, you can't join the zerg. Go be cannon fodder with the rest of the losers" will work? You already got people who don't want numberically even fights in battlegrounds - what on earth makes you think that character caps will fly?

And that's not even going in to the "I just want to meet up with my friends and play" issue, of course.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Righ on October 09, 2007, 08:22:35 AM
I know of someone who got into beta less than 48 hours before the shutdown was announced. Boy was he pissed when he found out he couldn't finish downloading before the beta was shut down.

LOL @ your friend's shitty Internet. Other than that,  :nda:  :-D


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: LC on October 09, 2007, 08:29:55 AM
You are still missing the point, you started the derail by saying "What's with the "We want non-instanced PvP combat only" crowd anyway?"

Some people don't like instanced pvp and they won't like it any more after you explain in great detail why it's great solution to other problems.

All MMOs with instanced pvp, dunge instancing need to just die now. At the very least they should no longer be called MMOs. How about "LMO" or "Limited Multiplayer Online (game)".


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: LC on October 09, 2007, 08:31:59 AM
I know of someone who got into beta less than 48 hours before the shutdown was announced. Boy was he pissed when he found out he couldn't finish downloading before the beta was shut down.

LOL @ your friend's shitty Internet. Other than that,  :nda:  :-D

He has a daily bandwidth cap. He has to spread the download over several days. Blame third world countries and their poor broadband offerings.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on October 09, 2007, 08:40:46 AM
This pop balance problem really irks me, I hope they take drastic measures, like hard locks.
Do you honestly think that "No, you can't join the zerg. Go be cannon fodder with the rest of the losers" will work? You already got people who don't want numberically even fights in battlegrounds - what on earth makes you think that character caps will fly?

And that's not even going in to the "I just want to meet up with my friends and play" issue, of course.
a) there would be a lot less cannon fodder with hard locks
b) the people who don't like insta-PvP is not because they don't like fair fights.
c) if they are in from the very beginning, people accept server queues which have exactly the same issues.
d) wouldn't have to tight locks, like one team shouldn't have more than 120% than the other
f) the zerg causes more people to quit than server locks, IMHO.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: AcidCat on October 09, 2007, 08:46:12 AM
My preference for non-instanced pvp basically comes down to the fact that it actually matters to the game world - it feels like it has a point. Instanced pvp like WoW's battlegrounds never felt like they mattered, because they didn't, they were just little imaginary pockets that didn't affect the "real" gameworld at all. That makes all the difference for me.



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: 5150 on October 09, 2007, 09:00:37 AM
I was kind of surprised to see the lack of fingers pointing at GW themselves as the possible reason for the delay....

Given how burned they got by the original developer of WOL and how protective of their IP they are it wouldn't surprise me in the slightest if GW had taken an look and said "NEEDS MORE ORKS/ELVES/rip-offs-from-other-content-sources NOW!!!!!" and [temp.] derailed the dev train.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: UnSub on October 09, 2007, 09:02:40 AM
You are still missing the point, you started the derail by saying "What's with the "We want non-instanced PvP combat only" crowd anyway?"

Some people don't like instanced pvp and they won't like it any more after you explain in great detail why it's great solution to other problems.

All MMOs with instanced pvp, dunge instancing need to just die now. At the very least they should no longer be called MMOs. How about "LMO" or "Limited Multiplayer Online (game)".

All MMOs with no instancing need to just die now. At the very least they should no longer be called MMOs. How about "MEPWCFWR" or "Massive E-Peen Waving Contests Filled With Retards (game)".

See what I did there?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Kaa on October 09, 2007, 09:15:16 AM
Can I pop in and tell Kaa to stop signing his posts before I burst a brain vessel and fill with impotent rage?

That sounds like fun. Go right ahead  8-)

Kaa


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: HaemishM on October 09, 2007, 09:26:55 AM
I believe Mark Jacobs!  I very disappointed in the lack of drama involved, however.  I was hoping for a wee bit of doom and, maybe, some violence.  Someone running off with someone else's husband would have been awesome.

No, this isn't Shadowbane. I hope.

Shutting down beta for 2 months... not really that surprising. 2 months is a bit longer than I would have expected, but in early betas, Shadowbane closed down for weeks between builds. Not to mention that every time a character wipe was announced in SB beta, the servers emptied. No one would play, because all their efforts would be for naught. I'm sure the overhaul would bring a character wipe, so why not just shut the whole thing down since you won't get any good, NEW feedback in that time anyway? Save money on bandwidth.

The main reason I'm not really buying into the doom and gloom? With most shitty delayed MMOG's like Vanguard, there were NDA-leaks which pointed towards shittiness for months ahead of time. For Warhammer? I've seen none. Sometimes, no news is good news.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: waylander on October 09, 2007, 09:47:58 AM
All,

   It's really simple.  We got lots and lots of data (some great, some good, some not so good) and we are going to act on what we got.  That's one reason we started beta as early as we did so we could gather that data now, not later, when we have a chance to fix/change/improve things.  As an FYI, the tools we are using now I would have killed for with DAoC, if we had then what we have now, a lot of dumb stuff would not have happened.  In terms of possible reasons (raised here) for the delay:

1) Making it more like WoW:  Nope, if anything the exact opposite is true.

2) That we are yanking out whole systems: Nope, we are adding new systems (as planned) and balancing the existing systems.  Here's a shocking bit of news, the game isn't balanced yet.  Thanks to the tools we have now, we are able to identify what is messed up and we can now fix it ahead of time, as opposed to the past.  Trying to fix these things while we have lots of beta testers running around is not conducive to getting a game out on schedule.

3) In terms of whether this move was EA-induced: Not a chance.  They have not been involved in the design of the game at all and still aren't so I can't blame them for this. 

4) That it was caused by lots of people fleeing Mythic: Umm, no.  Last I looked all the key members of the *Warhammer* team are still there and very few people have left that team to go elsewhere.  People come and go, probably at a higher rate than when we were independent but we are also a heck of a lot bigger than we were in those days.

5) That we are now on a death march: Hardly.  If you look at most of the great games that have been done by other developers, they usually are delayed or a date isn't announced as early as we did with WAR or DAoC.  If we were putting this game in "turnaround" mode, then it's time to play taps.  For now, we are simply taking a break from the beta testers so we can focus on the game with as few distractions (inaccurate or conflicting reports, build/debug/test time before a version goes to the players, etc.) as possible for the next couple of months.  This is a critical time in our development cycle and we want to make sure that we are doing it the right way.

In terms of the Elves, they are being put in but they weren't supposed to be playable at this point anyway.

The reactions have been kinda funny.  When we said we could do the game in about 2 years (we didn't even have a contract for WAR till the summer of '05), people said we should take more time, spend more money and do it right.  When other companies take extra time to do it right, lots of people jump up and down and say that shows that they really care about making a great game.  When we announced our delay last year so we could make the game even better than we originally planned (thanks to the level of competition from Blizzard and elsewhere), people said the game was doomed.  When we don't invest enough time and money into the test/iterate cycle for DAOC (since we didn't have any extra money to do so with that game), people said correctly that it caused problems and that next time we need to do it right.  Then, here we announce that we want to hold off on the next stage of beta, for among other reasons, because we want to fix what was broken before the next group of invites, some people again say it is a sign that we are doomed.  We can't win, no matter what we do it seems, when it comes to some peoples' perception.

In terms of beta serving no purpose, not in our case.  It's why I wanted it to start early even knowing that we would shut it down at some point (we've done this before, we just didn't talk about it).  It is precisely because we knew that the guilds and lots of other people were waiting for admittance that we even talked about this publicly. The beta has been going extremely well but that doesn't mean that everything is perfect.  We expected that the beta would point out both strengths and weaknesses of the design and now we are acting on what we've learned so far.  Since we have more than enough to keep us busy over the next two months, nothing would have been served by opening it up to lots of lots of new people, many of whom would say that exact same thing as the groups that have gone before them.   From a purely business perspective, that would make no sense at all.  I want people to be excited by what they see in the game and not to point out the same bugs/issues/etc. that the group before them did.  We also want our current crowd of testers to be able to come back in 2 months with fresh eyes to see all the things we've done in the interim.  One other thing to keep in mind is that the game has been pretty much up 24x7 since we began letting in people so we really do have a ridiculous amount of data and private and forum feedback to work with.  Most other games early on don't do that.

This last point may seem a little obvious or even self-serving but if we were really in trouble why wouldn't we simply say that beta is closed until further notice or until it's ready?  We chose 2 months precisely because we have a good handle now on what needs to be done and how long we need to get ready for a really major infusion of players.

Mark


Good to hear. As one of the guilds selected for beta I get peppered every day with "when are we getting a beta invite?".  At least this announcement saves me some grief through the holidays, but I do hope that when this is all done you guys start inviting some groups into the closed test.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: dr_dre on October 09, 2007, 10:15:07 AM
Mark Any possibilty you could enlighten us with some details regarding the not-wow crafting you talked about.



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Signe on October 09, 2007, 10:20:28 AM
Mark's post has been re-posted on MMORPG.com.  (not me!)  Prepare for incoming!  DUCK!   :lol:

PS  What Ras said.  More shiny crafting talk will distract us from the doom.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: BigBlack on October 09, 2007, 10:33:17 AM
Props to Mark for the concise and to-the-point explanation.

That said, if I were from Mythic, TBH I'm not sure why I'd still post here.  Yes, we talk about MMOs a lot, and Mythic is making a MMO.  But are we really their audience?  A significant chunk of the posters here, if not a majority (myself probably included) will probably dislike WAR entirely independent of whether or not it succeeds at what it aims to do -- simply because what it aims to do (large and small-team structured PvP in a familiar, DIKU-ish shell) is something we're not looking for at the moment.  I wouldn't describe us as 'jaded', because that term has too many positive connotations.  Our tastes are just (again, averaging here across the posters I see) different.  I imagine WAR will be released as an at-the-very-least-good game that's simply 'not for us'.  Given the fact that we're a tough crowd and not even really in the market for what they're selling, I'm impressed so many red names will still play ball with us.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: WayAbvPar on October 09, 2007, 10:37:19 AM
Props to Mark for the concise and to-the-point explanation.

That said, if I were from Mythic, TBH I'm not sure why I'd still post here.  Yes, we talk about MMOs a lot, and Mythic is making a MMO.  But are we really their audience?  A significant chunk of the posters here, if not a majority (myself probably included) will probably dislike WAR entirely independent of whether or not it succeeds at what it aims to do -- simply because what it aims to do (large and small-team structured PvP in a familiar, DIKU-ish shell) is something we're not looking for at the moment.  I wouldn't describe us as 'jaded', because that term has too many positive connotations.  Our tastes are just (again, averaging here across the posters I see) different.  I imagine WAR will be released as an at-the-very-least-good game that's simply 'not for us'.  Given the fact that we're a tough crowd and not even really in the market for what they're selling, I'm impressed so many red names will still play ball with us.

I don't know if I agree. Sure, we may be looking for the NEXT GREAT GAME, but A LOT of people here buy and play most major MMOGs for at least the free month. Then we spend the next 3 years bitching about it  :-D


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: dr_dre on October 09, 2007, 10:41:27 AM
Then we spend the next 3 years bitching about it  :-D

well this thread already has a high amusement factor :)

could be better  but still.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on October 09, 2007, 10:44:39 AM
Lots of devs have been lurking at ltm/wto/snd/f13/whatever since 1999 or so, and many registered anonymous handles to post without repercussion. They're part of the community, so they participate, even though the diaspora has several orders of magnitude less significance than LtM and many of the posters are burnt-out husks of men who hate all MMOs equally and don't grasp the irony of obsessively posting on a MMO-centric site.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Righ on October 09, 2007, 11:15:00 AM
even though the diaspora has several orders of magnitude less significance than LtM

You do a good impersonation of yourself. While its pleasant that some of the former LtM crowd grace us with their esteemed wit and joie de vivre, I think that the much greater number of respondents on f13 who were not a part of LtM number among them as many people of equal or greater significance in contemporary gaming circles. However, carry on, even after six years the circle jerk never gets old.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 09, 2007, 11:16:34 AM
Tangent: What's with the "We want non-instanced PvP combat only" crowd anyway? That's an incredibly bad/stupid idea for a Red vs Blue PvP MMOG.

There are lots of threads on this board that retread the argument, but in short...


Sport PvP with fixed team numbers encourages organised teams to exclude new players.

Like in GW, regular even-sided instances are predictable and fair enough that they will almost always be won by the most organised side.

The battlefront system means the realms are competing in a zero sum game. It would appear that by entering an instance your group 'antes up' battlefront points, so if your group is not better than the average opposition, your realm is better off if you stay the hell out of pvp.




Open field RvR is more inclusive, the realm can only benefit when new players go RvR. This gives elder players a direct incentive to include newer players. The opposite effect of sport pvp.

Asymmetric battles give newer players an occasional chance to win, and give losers an opportunity to gain a moral victory by performing well against odds.

Plus open field RvR allows players of all abilities to take part in the key realm war events. Wheras sport pvp works on the basis of limited seating



None of this is comparable with WoW.

WoW has a low-impact sideshow at Alterac Valley, it is not the achiever end game. Achiever elders do not dominate AV in WoW because they are too busy dominating the raiding scene (which at least has the benefit of being more inclusive than sport pvp)

The more relevant comparison is Guild Wars. Guild Wars has many fine qualities, but it does not build realm community, and it is not even a little bit accessible to players who arrive guildless.



...there, no WAR thread is complete without it.

Ultimately my real irritation with sport PvP in WAR is that Open RvR worked in DAoC, and nobody else has tried it since. As such, it is annoying to see Mythic take the same GW/WoW route as everyone else, espeicially with an IP that is so perfectly suited to open field RvR.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on October 09, 2007, 11:23:06 AM
Sorry, did I hurt your feelings?

The diaspora is less significant largely because it's dispersed, not so much the cult of personality around Lum. Also online gaming is a dramatically larger and more public industry, there are a shitton more people writing rants, publishing cost dropped due to blogs, the industry grew up so information is disseminated in a more professional manner, scandals and major bugs/exploits/rollbacks are few and far between, more players understand how MMO game mechanics actually work, and finally yes, many posters here are jaded husks all about the #hate.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 09, 2007, 11:27:08 AM
The diaspora is less significant largely because it's dispersed, not so much the cult of personality around Lum.

Oh for christssakes nobody cares. And you'll set Hrose off in a minute.

(http://tbn0.google.com/images?q=tbn:qWZZhHsOTwPH7M:http://home.avvanta.com/~rgphoto/2004/beret.jpeg)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: LC on October 09, 2007, 11:28:00 AM
Mark's post has been re-posted on MMORPG.com.  (not me!)  Prepare for incoming!  DUCK!   :lol:

PS  What Ras said.  More shiny crafting talk will distract us from the doom.

I thought MMORPG.COM was just a collection of press releases.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Morfiend on October 09, 2007, 11:43:38 AM
Props to Mark for the concise and to-the-point explanation.

That said, if I were from Mythic, TBH I'm not sure why I'd still post here.  Yes, we talk about MMOs a lot, and Mythic is making a MMO.  But are we really their audience?  A significant chunk of the posters here, if not a majority (myself probably included) will probably dislike WAR entirely independent of whether or not it succeeds at what it aims to do -- simply because what it aims to do (large and small-team structured PvP in a familiar, DIKU-ish shell) is something we're not looking for at the moment.  I wouldn't describe us as 'jaded', because that term has too many positive connotations.  Our tastes are just (again, averaging here across the posters I see) different.  I imagine WAR will be released as an at-the-very-least-good game that's simply 'not for us'.  Given the fact that we're a tough crowd and not even really in the market for what they're selling, I'm impressed so many red names will still play ball with us.

I don't know if I agree. Sure, we may be looking for the NEXT GREAT GAME, but A LOT of people here buy and play most major MMOGs for at least the free month. Then we spend the next 3 years bitching about it  :-D

I agree with WAP. I think a lot of us will play most "big name" MMOs that come out. I think the majority of people here played DAoC, SWG, WoW, EQ2. etc. Some people may not stick with them for long, but if you look at the MMOG sub-forums, some are still quite active.

As to why a dev would post here, since Waterthread and before, there have been a large number of devs who read and post. I cant put words in their mouth, but I like to think part of that is that we dont have "dev-envy" here, and are not afraid to speak our minds and give real feedback or intelligent discussion.

I think its nice that Mark would post those replay that he did. Now, is that other than PR spin? Only time will tell. I dont think any one expected him to come out and say "We are fucked, our game sucks, come back in two months for Warhammer: NGE". I do think it is telling though that he would answer the critics, as some times silence can be louder than words and all that.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Lum on October 09, 2007, 11:47:53 AM
Game devs aren't some bizarre different species from humans, they tend to be just as opinionated and cranky as people in less quirky industries.

I remember reading a flame on the DAOC VN boards from someone who went on about how the latest patch was "proof Mythic just didn't care" and "clearly showed a bias against realm X" and "slap in the face" and "final nail in the coffin" and so on. The thing was, this was a poster that I knew as a long time UO developer who got to enjoy many of the same insightful commentary himself. So I immediately IM'd him. "Dude. You *so* know better than that." "Yeah, yeah, I know."


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: dr_dre on October 09, 2007, 12:04:32 PM


*removed by moderator*
* soz about this my mistake .. i just shouldnt believe what others say :)  Drea *


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on October 09, 2007, 12:11:06 PM
Quote from: eldaec
WoW has a low-impact sideshow at Alterac Valley, it is not the achiever end game. Achiever elders do not dominate AV in WoW because they are too busy dominating the raiding scene (which at least has the benefit of being more inclusive than sport pvp)
I don't necessarily agree with this. I find that the impact ubers have on BGs are much greater on paper than in practice. Now, Arenas have their issues of course. But BGs are even more inclusive even than Raiding because:

  • It's easier to join a PUG at all because there's no setup work. Now imagine trying to go from level 70 to joining a Karazhan raid.
  • The matches are over quick enough any newbie/learning mistakes you made have minimum impact
  • Raids are a win/loss game for the individual. You either got a drop on a raid or you did not get a drop on a raid (for the most part), for however long you spent on that raid in that session. BGs meanwhile, you always gain some money in that economy.

BGs aren't all rosey of course :) And yea they can be dominated by the top-tier players. But at least in my experience, this doesn't happen in practice so often as to cut out folks who aren't in that category.

Quote
Ultimately my real irritation with sport PvP in WAR is that Open RvR worked in DAoC, and nobody else has tried it since.
Here I agree. But I question the relevance. If this thread was another generic-fantasy DIKU, this would matter. As part of a big IP though... I don't know DAoC was successful enough to really drive iteration. Kinda like UO>SWG vs EQ1>WoW.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Simond on October 09, 2007, 12:20:05 PM
Tangent: What's with the "We want non-instanced PvP combat only" crowd anyway? That's an incredibly bad/stupid idea for a Red vs Blue PvP MMOG.

There are lots of threads on this board that retread the argument, but in short...


Sport PvP with fixed team numbers encourages organised teams to exclude new players.

Like in GW, regular even-sided instances are predictable and fair enough that they will almost always be won by the most organised side.

The battlefront system means the realms are competing in a zero sum game. It would appear that by entering an instance your group 'antes up' battlefront points, so if your group is not better than the average opposition, your realm is better off if you stay the hell out of pvp.




Open field RvR is more inclusive, the realm can only benefit when new players go RvR. This gives elder players a direct incentive to include newer players. The opposite effect of sport pvp.

Asymmetric battles give newer players an occasional chance to win, and give losers an opportunity to gain a moral victory by performing well against odds.

Plus open field RvR allows players of all abilities to take part in the key realm war events. Wheras sport pvp works on the basis of limited seating



None of this is comparable with WoW.

WoW has a low-impact sideshow at Alterac Valley, it is not the achiever end game. Achiever elders do not dominate AV in WoW because they are too busy dominating the raiding scene (which at least has the benefit of being more inclusive than sport pvp)

The more relevant comparison is GW. GW has many fine qualities, but it does not build realm community, and it is not even a little bit accessible to players who arrive guildless.
Two copper and a moral victory will buy my old EQ character a muffin from the Qeynos bakery.  :-P
Also, I'd say that WoW is a better comparison because WAR is to WoW as DAoC was to EQ. If you're looking for a GW comparions...WoW's arena seasons are pretty close.

Quote
Ultimately my real irritation with sport PvP in WAR is that Open RvR worked in DAoC, and nobody else has tried it since. As such, it is annoying to see Mythic take the same GW/WoW route as everyone else, espeicially with an IP that is so perfectly suited to open field RvR.
DAoC had three teams, which should have alleviated the zerg somewhat...at least, if one of the two less populated teams PvE content hadn't been thrown together a month before live. :)

As for 'Sport PvP' vs 'Open Realm PvP' - well, it's all internet cops and robbers anyway, innit? DAoC's frontiers, etc. were the prototypes for the WoW battlegrounds, IMO. There's no fundamental difference between "Zone into WoW BG, acheive goals, kill enemies" and "Zone into DAoC frontier, achieve goals, kill enemies" other than WoW's BGs enforce a level(ish) playing field.

If you want really meaningful (in the context of the game) PvP? You should be playing EVE (or, egads, Shadowbane!)  :-D


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: HRose on October 09, 2007, 12:55:10 PM
DAoC's frontiers, etc. were the prototypes for the WoW battlegrounds, IMO. There's no fundamental difference between "Zone into WoW BG, acheive goals, kill enemies" and "Zone into DAoC frontier, achieve goals, kill enemies" other than WoW's BGs enforce a level(ish) playing field.
True and false.

True because, originally, WoW's BGs like Alterac Valley were supposed to be persistent. One instance only. In fact they added some quests to give players something to do when no one was around.

False because of the same problem. It's not instancing itself the problem. The difference between DAoC and WoW is that DAoC has persistence.

DAoC has BGs too, but they are persistent. If you conquer the central keep and the enemy doesn't take it back, the day after you still control it.

The key is: persistence. Instances are bad for PvP because they usually annihilate world persistence.

In DAoC you can fight for territory. This makes feel the war "true" and worth an investment of time. It's immersive, you feel like contributing to a greater goal aside feeding your character points to spend on power-ups. It builds the sense of realm. And that sense of realm and cooperation is the one difference that make people keep fond memories about DAoC.

The moment you use instancing you lose the persistence of the objectives. So the meaning of the war.

If there's instancing, conquering a tower or controlling territory is meaningless, because you log-out/log-in and the zone is reset.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Arthur_Parker on October 09, 2007, 01:03:44 PM
The main reason I'm not really buying into the doom and gloom? With most shitty delayed MMOG's like Vanguard, there were NDA-leaks which pointed towards shittiness for months ahead of time. For Warhammer? I've seen none. Sometimes, no news is good news.

With the IP they have and the lessons taught by WoW, I think it would be surprising if Mythic made a bad game.  I just suspect they will play it too safe and end up with a game too swallow to appeal to the pvp market long term.  It's normal not to pay too much attention to the vocal pvp crowd, but WAR is being marketed as a pvp game.  I'd love to see the beta boards to see if the hardcore are ripping it for being too "carebear", but yeah, it is strange not to see many negative leaks.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on October 09, 2007, 01:23:10 PM
The negative leaks are starting as of today, now that they can't immediately kick anyone out of beta. I saw a couple at various sites.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: WayAbvPar on October 09, 2007, 01:36:16 PM
The negative leaks are starting as of today, now that they can't immediately kick anyone out of beta. I saw a couple at various sites.

Let's keep any leaks, positive or negative, off F13. For the children.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on October 09, 2007, 01:38:28 PM
The moment you use instancing you lose the persistence of the objectives. So the meaning of the war.
I agree with this, although I'd say that instancing itself is not the culprit. Rather, it's the design choice to reset the instance. But that's largely semantics.

The one thing I'd like to know though, and only folks behind real NDAs could probably answer, is just how many people were in DAoC RvR? Enough to make a whole game around? Or enough to point to and say that there's a heck of a lot more people who like Sport PvP than the immersive style? It's not really a simple question because outside of the even more immersive SB and Eve, few modern MMORPGs have really tackled persistent-world/impacting PvP. But I just look at how many folks are capable of dabbling with the separate advancement ladder of Sport PvP in WoW versus the numbers DAoC ever had and see a disconnect.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: HaemishM on October 09, 2007, 02:00:15 PM
Dave Rickey could tell you numbers about the DAoC RVR usage. According to posts he made years ago when he worked at Mythic, the numbers on who used it versus who didn't were in favor of the ones who used it.

Also, the only worry I have about WAR is that they will expend too much focus on the PVE game.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Mrbloodworth on October 09, 2007, 02:09:25 PM
Props to Mark for the concise and to-the-point explanation.

Some stuff

I don't know if I agree. Sure, we may be looking for the NEXT GREAT GAME, but A LOT of people here buy and play most major MMOGs for at least the free month. Then we spend the next 3 years bitching about it  :-D


 :tantrum:


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Montague on October 09, 2007, 02:13:26 PM

The reactions have been kinda funny.  When we said we could do the game in about 2 years (we didn't even have a contract for WAR till the summer of '05), people said we should take more time, spend more money and do it right.  When other companies take extra time to do it right, lots of people jump up and down and say that shows that they really care about making a great game.  When we announced our delay last year so we could make the game even better than we originally planned (thanks to the level of competition from Blizzard and elsewhere), people said the game was doomed.  When we don't invest enough time and money into the test/iterate cycle for DAOC (since we didn't have any extra money to do so with that game), people said correctly that it caused problems and that next time we need to do it right.  Then, here we announce that we want to hold off on the next stage of beta, for among other reasons, because we want to fix what was broken before the next group of invites, some people again say it is a sign that we are doomed.  We can't win, no matter what we do it seems, when it comes to some peoples' perception.


Yep. The only thing worse would be if nobody cared.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 09, 2007, 02:30:15 PM
The one thing I'd like to know though, and only folks behind real NDAs could probably answer, is just how many people were in DAoC RvR?

Everyone who reached the end game of DAoC was RvRing. Everyone.

When the game was brand new, everyone went RvR from level 20 up.

If you didn't like RvR, you quit DAoC. There was no other end game at all until ToA. Nobody was playing DAoC for ToA.

If you didn't reach the end game, you quit DAoC. In my time in game, I knew plenty of people who burnt out and left before RvR, but nobody who was playing for pve alts.

Despite this, and no marketing, and no competant EU offering, subscriptions slotted in a little below Everquest, but above Asheron's Call. And WoW has zero innovation over EQ or AC, it just has more polish. So if WoW subs is what happens when you do EQ properly (big if), there is no particular reason DAoC done properly couldn't have a million or more subs.

If any PvP oreinted game can make million plus western subs, then there is no earthly reason why a daoc style rvr game couldn't.


Quote
But I just look at how many folks are capable of dabbling with the separate advancement ladder of Sport PvP in WoW versus the numbers DAoC ever had and see a disconnect.

I have no issue with having Sport PvP as a WoW style dabbling activity. It's fast, it can be fun.

The problem is when you make an achiever end game liek Guild Wars, and the core system driving zero-sum realm objectives.


And comparing WoW numbers vs anything else is ridiculous. WoW and Everquest are fundamentally the same game bar marketing and polish. WoW demonstrates that it is insane to suggest that the pve diku is dead since Everquest subs were only at "rubbish" DAoC levels.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: MarkJacobs on October 09, 2007, 02:42:57 PM
All,

   Just an FYI, Jeff's letter is under NDA.  The site that did posted it originally, TenTonHammer, did so in error and has since taken it down.  There's nothing earth-shattering in the letter  but it was a letter than was sent out to the beta community and not to the general public (that's why we posted a different letter on the Herald) and I've posted here and WA site.  Any other site that is posting it is breaking our NDA as nobody at Mythic has declared it non-NDA breaking.  As a general rule, all communication between beta testers and the company/product that they are testing is always considered confidential.

   As to some of the questions/comments:

1) I post here occasionally (but lurk all the time), cuz I like this place, always have.   There are a lot of bright people here and even though there are some that I would happily never hear from again (and the opposite is also true), I'm still here.

2) As to a lack of trauma and drama, sorry it couldn't have been more interesting.  We're a pretty boring place when it comes to that sort of stuff.  However, I'm sure I can still stir things up every now and then.  Let's wait till we get closer to launch, I'm sure I can light a fire and pour some gasoline on it for everyone's amusement. :)

3) GW had nothing to do with this delay.  They've been great partners and I truly love working with them.  They've been honorable, straightforward and everything I could have hoped for when we chose to work together.  This doesn't mean we have always seen eye-to-eye on everything (I would have been shocked if we had) but our discussions have never resulted in blood, tears or worse, lawyers.  They've lived up to their word and bond 100% and that is one reason why I am so focused on getting out a great game and not simply getting out a game, they deserve it. 

4) I've said it before and I'll say it again, I hate 100% instanced games and I think that 100% non-instanced games are also flawed (but not as badly).  What we are trying to do is have some of the best of both for WAR. 

5) As to Scott and my supply of poisons, nah, I like Scott, always have and always will.  We might not agree on everything but I respect his intelligence even when we disagree.  He was a part of the reason DAoC succeeded and I'll always thank him for that. 

6) As to crafting, I would love to talk about it but it's still too early.  It's a neat system, mostly evolutionary but with a couple of really cool twists.  I do promise though that I will come back here if people want to chat about it once I start talking about it publicly.  I'll reiterate though that it is not carpal-tunnel inducing, you will not have to make stack after stack of useless stuff just to advance.  That is not fun for 90+% (if not higher) of the people who play these games and I don't want that kind of system in WAR. 

Mark





Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 09, 2007, 02:45:02 PM
Quote
5) As to Scott and my supply of poisons, nah, I like Scott, always have and always will.  We might not agree on everything but I respect his intelligence even when we disagree.  He was a part of the reason DAoC succeeded and I'll always thank him for that.

That's exactly what I'd say if I were poisoning Lum too.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on October 09, 2007, 02:56:07 PM


Quote
   Just an FYI, Jeff's letter is under NDA.  The site that did posted it originally, TenTonHammer, did so in error and has since taken it down.  There's nothing earth-shattering in the letter  but it was a letter than was sent out to the beta community and not to the general public (that's why we posted a different letter on the Herald) and I've posted here and WA site.  Any other site that is posting it is breaking our NDA as nobody at Mythic has declared it non-NDA breaking.  As a general rule, all communication between beta testers and the company/product that they are testing is always considered confidential.

LOL, if make us look competent, hide it under NDA.  If it makes us look like clueless marketeers, release it to the public. Interesting plan.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Montague on October 09, 2007, 03:00:51 PM
6) As to crafting, I would love to talk about it but it's still too early.  It's a neat system, mostly evolutionary but with a couple of really cool twists.  I do promise though that I will come back here if people want to chat about it once I start talking about it publicly.  I'll reiterate though that it is not carpal-tunnel inducing, you will not have to make stack after stack of useless stuff just to advance.  That is not fun for 90+% (if not higher) of the people who play these games and I don't want that kind of system in WAR. 

Mark


A fun crafting system that doesn't feel like you're being cockstabbed sounds awesome.

Unfortunately if the gear isn't top tier the crafters will complain and nobody will bother. If it is top tier the catasses will whine about easy epics. If you have to PVE to get materials people will bitch about having to PVE in a PVP game. If you have to PVP to get materials people will bitch they can just get rewards from PVPing, why bother with crafting items?

Gotta love MMO's.

 


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: MarkJacobs on October 09, 2007, 03:09:24 PM
Taz,

   I wish that there was a plan there.  We write those kind of letters up all the time and send them to the testers.  This is the first time that anyone has, to our knowledge, posted one of those letters publicly.  I was kinda caught between a rock and a hard place when TTH posted the letter.  If we let it go, then we can expect more of that kind of stuff in the future.  If we don't let it go, then we look paranoid or worse.  Our post to the Herald, and some of the things we've been saying on the beta boards, was in reaction to the letter getting posted. 

Mark


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: MarkJacobs on October 09, 2007, 03:10:38 PM
Montague,

   LOL.  Welcome to my world.

Mark


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: dr_dre on October 09, 2007, 03:31:35 PM
again soz for putting the letter here.. i shouldnt beleive what other say before getting it from the source itself.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on October 09, 2007, 03:32:10 PM
I agree with this, although I'd say that instancing itself is not the culprit. Rather, it's the design choice to reset the instance. But that's largely semantics.
Sports games reset all the time and people still care.  The issue to me is if or not people care about the game surrounding instances.  But if people are sabotaging games as frequently as they do in WoW AV or GW, it is going to be pretty pointless.  Of course, then there is the problem that eldaec describes when people care too much.  I don't think something like this can be armchaired until it gets in the hands of the enemy.  But one thing is true there will be a ton people looking for a cheep path to achievement.  Harsh steps are needed to be punish/discourage Leechers and Saboteurs from the get-go.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: HRose on October 09, 2007, 03:49:02 PM
Dave Rickey could tell you numbers about the DAoC RVR usage.
Dave Rickey would also tell you how to properly schedule beta phases ;)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: SnakeCharmer on October 09, 2007, 05:06:58 PM
again soz for putting the letter here.. i shouldnt beleive what other say before getting it from the source itself.

What?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on October 09, 2007, 05:36:00 PM
Quote from: eldaec
And WoW has zero innovation over EQ or AC, it just has more polish
Personally, AC and EQ1 are pretty different. And WoW didn't copy EQ1 as much as it took many of the most popular features from the DIKU side of the genre and rolled them into one game. This has been discussed ad nauseum, but at EQ1's height, they didn't have stuff that WoW ripped off from the likes of DAoC and CoX, for merely a few examples.

I think this is worth noting because of what you said in that post about DAoC RvR. You quit if you didn't RvR and you RvR'ed when you hit the endgame. What percentage of the playerbase did that before the days of new capped players every 24 hours? The pace of advancement was more akin to EQ1 than it is to WoW. And what players weren't lost to that were lost to the downsides of persistent RvR (backing the wrong side, playing the wrong class, playing at the wrong time, not having a lot of time, etc and so on). Compare that to WoW where, sure, PvP is just another ladder, but at least it's accessible. And I'm openly wondering if that accessibility is intrinsically tied to the concept of sport PvP that makes it fundamentally more viable for a larger audience.

PvE is all about personal achievement. You may need friends to help occasionally, and you're there for them as well, but even after community, you're there to grow characters. It's not about owning the world, kicking other players out, waving your e-peen over others who are less fortunate. All that shit's been tried in other games and we know their comparative level of appeal. So if you've got a highly polished PvE game about achievement that unlocks further achievement potential, what sort of PvP is appropriate for it?

Further, in a game with no ongoing story, what sort of "immersion" is appropriate? That's what I never understood about the original persistent vision for AV in WoW. It seemed anathema to the premise of the game. You're not there to move along a story. You're not there to affect the outcome of a timeline. From a story standpoint, WoW is more about witnessing a single chapter in one of the books than actively partaking in the rolling storyline. RPG it is not and they seem to make no bones about it. So Sport PvP seems appropriate to the lack of immersiveness of WoW.

I'm sorta all over the place there, but this all is connected somehow. I swear it! :)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Sjofn on October 09, 2007, 05:39:48 PM
The only people I've spoken to that don't want instanced PvP in WAR are the people who played the "winning" realm (generally Albion, but I know Mid and Hib were the winners on a few servers). I played Midgard on a realm where we were incredibly underpopulated compared to the other two realms. Moral victories? Sure, once in a while that would make you feel a little better, but generally speaking, knowing the other realms could come and take every single one of your towers and there was not a single damn thing you can do about it because the guard spam is informing you that there are more people hitting your keeps than your entire realm has on /who? That sucked, and I am really not interested in experiencing that again.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Modern Angel on October 09, 2007, 06:04:49 PM
Quote from: eldaec
And WoW has zero innovation over EQ or AC, it just has more polish
Personally, AC and EQ1 are pretty different. And WoW didn't copy EQ1 as much as it took many of the most popular features from the DIKU side of the genre and rolled them into one game. This has been discussed ad nauseum, but at EQ1's height, they didn't have stuff that WoW ripped off from the likes of DAoC and CoX, for merely a few examples.

I think this is worth noting because of what you said in that post about DAoC RvR. You quit if you didn't RvR and you RvR'ed when you hit the endgame. What percentage of the playerbase did that before the days of new capped players every 24 hours? The pace of advancement was more akin to EQ1 than it is to WoW. And what players weren't lost to that were lost to the downsides of persistent RvR (backing the wrong side, playing the wrong class, playing at the wrong time, not having a lot of time, etc and so on). Compare that to WoW where, sure, PvP is just another ladder, but at least it's accessible. And I'm openly wondering if that accessibility is intrinsically tied to the concept of sport PvP that makes it fundamentally more viable for a larger audience.

PvE is all about personal achievement. You may need friends to help occasionally, and you're there for them as well, but even after community, you're there to grow characters. It's not about owning the world, kicking other players out, waving your e-peen over others who are less fortunate. All that shit's been tried in other games and we know their comparative level of appeal. So if you've got a highly polished PvE game about achievement that unlocks further achievement potential, what sort of PvP is appropriate for it?



Further, in a game with no ongoing story, what sort of "immersion" is appropriate? That's what I never understood about the original persistent vision for AV in WoW. It seemed anathema to the premise of the game. You're not there to move along a story. You're not there to affect the outcome of a timeline. From a story standpoint, WoW is more about witnessing a single chapter in one of the books than actively partaking in the rolling storyline. RPG it is not and they seem to make no bones about it. So Sport PvP seems appropriate to the lack of immersiveness of WoW.

I'm sorta all over the place there, but this all is connected somehow. I swear it! :)

I know where you're going, darniaq. WoW is a game and it's self consciously so. Everything is tweaked to some super plastic level of balance. You can feel it when you're questing, how you nudge into the next zone at precisely the right moment. Guild Wars, while less 'perfect', is the same sort of thing: game first, second and third, world distant last. Sports pvp fits perfectly into both because they're the same sort of experience. You die, you rez, you go do it again for a fleeting honor that never ever changes anything or, at best, changes it for a few days.

When I bitch about sports pvp that's what I'm actually bitching about. It's not that I despise battleground pvp but more (maybe, I think, perhaps) that I'm tired of the sort of game that indicates. It's not war. I want war. I don't want touch football anymore. And other people do and that is perfectly fine. If the world can be changed by the pvp then that means it's fluid and not static.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: KyanMehwulfe on October 09, 2007, 06:54:52 PM
The only people I've spoken to that don't want instanced PvP in WAR are the people who played the "winning" realm (generally Albion, but I know Mid and Hib were the winners on a few servers). I played Midgard on a realm where we were incredibly underpopulated compared to the other two realms. Moral victories? Sure, once in a while that would make you feel a little better, but generally speaking, knowing the other realms could come and take every single one of your towers and there was not a single damn thing you can do about it because the guard spam is informing you that there are more people hitting your keeps than your entire realm has on /who? That sucked, and I am really not interested in experiencing that again.

Aye, it's a sort of Utopian feature. Everyone loves the premise of non instancing on paper, when we're armcharing game design months before release or such. But at 6AM when you cannot find anyone to fight or when you're getting star bashed by an overwhelming zerg, it's a different story -- one that rarely gets cited in said design discussion. Which isn't to say it's the only possible solution [or part of a solution], and I'll certainly always be one of the first to support experimenting with ways to make as much non-instancing work as possible, but nonetheless it's something too often looked at as if its a perfect painting.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Drogo on October 09, 2007, 08:04:00 PM
Instanced PvP may solve many of the problems of world PvP, but for many people it is still not as fun as world PvP. I am still looking forward to AoC more than WAR right now simply because of world PvP. I have a slim hope that one of them will produce a fun PvP game, but the cynic in me thinks I will continue to read about MMOs far more than I play them in 2008.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Threash on October 09, 2007, 08:14:39 PM
To me all world pvp means is "ganking people as they quest or run to instances" and is the most worthless/boring/annoying pvp there is.  If im not fighting even teams that are ready to fight back then its not worth it, and the best way to get that is instances.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: KyanMehwulfe on October 09, 2007, 08:23:13 PM
Instanced PvP may solve many of the problems of world PvP, but for many people it is still not as fun as world PvP.

For sure, I can relate. I should of clarified that by "it's a different story", I meant "sometimes". There are certainly many examples of where being at the weak end of the spectrum can still be quite enjoyable simply because of the world persistent nature of it. Some of my best memories from WoW's [brief] world PvP periods were being vastly outnumbered at Tarren Mill, yet making heroic or at least admirable last stands in the town before we finally were fully overrun.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Drogo on October 09, 2007, 08:26:50 PM
To me all world pvp means is "ganking people as they quest or run to instances" and is the most worthless/boring/annoying pvp there is.  If im not fighting even teams that are ready to fight back then its not worth it, and the best way to get that is instances.

I enjoyed the Hillsbrad battles far more than I enjoyed playing in BGs. If you added actual meaning to taking over TM or SS then the game would have been perfect for me without any honor system, BGs or personal rewards for PvPing. Some people like to test their skill in evenly matched and prepared arenas, but I like to have fun in wild melees where I have no idea what will happen next. To each their own.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Threash on October 09, 2007, 09:01:53 PM
To me all world pvp means is "ganking people as they quest or run to instances" and is the most worthless/boring/annoying pvp there is.  If im not fighting even teams that are ready to fight back then its not worth it, and the best way to get that is instances.

I enjoyed the Hillsbrad battles far more than I enjoyed playing in BGs.

Me too, but the only difference between that and a bg is that occacionally tm turned into a zerg fest when one side way outnumbered the other.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on October 09, 2007, 09:09:21 PM
Quote from: Modern Angel
It's not that I despise battleground pvp but more (maybe, I think, perhaps) that I'm tired of the sort of game that indicates. It's not war. I want war.
I'm sorta in the same boat. I like that I can partake in PvP even on my crazy schedule. But I much prefer the concept of open war, ala Eve, ala SB, because I like how communities form from that.

The problem is how open war has been bootstrapped onto games that require a lot of setup just to enter the battle, and how setup means time, both cumulatively and per session. I think Eve is most forgiving as there's relevant roles even for the small ships. And SB became forgiving in the same way DAoC eventually did: the entire community is there to help your side grind out soft/hard-cap characters anyway, so just find ye an XP gravytrain. But both of those emerged from players solving the problem time itself caused.

Ideally I'd find a worldy PvP game with a SWG-style commerce back end supported by minigames to engage people who like to harvest stuff and build shit I use. Then I go off into battle using some light FPS type engine where my skill determines what I hit and my gear regulates by how much. Sorta like PS but with a point. Sorta like SWG with a working combat engine. Sorta like FPS was trying to be. Sorta like TR was theoretically going to be. Sorta like a whole bunch of promises never realized... but I can still dream :)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: BigBlack on October 09, 2007, 11:07:39 PM
I think the problem is that hardcoded 'sides' in PvP just aren't interesting.  The games that have had an interesting PvP atmosphere - UO, AC1, Shadowbane, and EVE, IMHO - all allowed you to form your own sides and fight over scarce resources as you saw fit.  They provided the rules, stood back, and let human nature do the rest.  DAoC tried this too, but it was too little, too late, and the game rules just weren't as conducive to it.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Drogo on October 09, 2007, 11:08:21 PM
To me all world pvp means is "ganking people as they quest or run to instances" and is the most worthless/boring/annoying pvp there is.  If im not fighting even teams that are ready to fight back then its not worth it, and the best way to get that is instances.

I enjoyed the Hillsbrad battles far more than I enjoyed playing in BGs.

Me too, but the only difference between that and a bg is that occacionally tm turned into a zerg fest when one side way outnumbered the other.

See I do not see how your two posts support the same idea. Your first post reduces world PvP to ganking, which is not fun for most people and is not what most world PvP advocates are asking for. Your second post admits how fun world PvP can be when large groups contest for territory against each other, but just laments that it can be lopsided. I am not arguing that world PvP is not lopsided, it almost always is and there is no easy fix for it without instancing. My point is that it is still a lot more fun for some people to have world PvP, even if it is lopsided and they are on the losing side, than it does to have instanced PvP.

It comes down to you seeing BGs and world PvP being the same, and preferring BGs because the are supposed to be evenly matched and somewhat fair. I prefer world PvP because it is not evenly matched and you never know what you are going to get. I like the randomness and anarchy of a wild melee, while you prefer to fight by a fair code of conduct. Your view may give you more even battles, but I still fall back on the belief that my battles are a lot more fun to me. I tend to think that given enough time and thought that developers should be able to come up with a way to make a game that is fun without forcing all of the PvP into instances.

edit: Fixed a typo and took out a lot of unnecessary examples of PvP


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Drogo on October 09, 2007, 11:35:50 PM
I think the problem is that hardcoded 'sides' in PvP just aren't interesting.  The games that have had an interesting PvP atmosphere - UO, AC1, Shadowbane, and EVE, IMHO - all allowed you to form your own sides and fight over scarce resources as you saw fit.  They provided the rules, stood back, and let human nature do the rest.  DAoC tried this too, but it was too little, too late, and the game rules just weren't as conducive to it.

I agree that a good way to solve side imbalances in world PvP is to let the players group up by themselves. Guild vs. Guild is always more interesting than one faction against another. I have rarely wanted to kill another guild member in most MMOs I  have played, but I have never played a faction game when I did not want to kill at least a dozen members of my same faction. Forget about roleplaying or being true to the lore. In PvP games, let the PvPers create their own sides and sort it out themselves. Some restrictions need to be made to provide a safe haven for beaten guilds to rebuild and something should be done to limit the size of guilds so that one guild cannot outnumber the rest of the server, but otherwise it would be great to just give the PvPers the tools and let sort out their own diplomacy like in EvE.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: HRose on October 10, 2007, 12:23:35 AM
Territorial control:

Two hardcoded factions, territories to conquer and control Risk-like and resources to collect (through NPCs, like an RTS).

Then you let players detach from the hardcoded faction and make their guild-driven one. But everyone fights in the same world at the same rules.

This is exactly how Eve-Online should have worked, the four empires being NPC driven factions and the players factions fighting on the same world. It was their plan with the Factional Warfare too and now they don't have the balls to do it and continue to delay it because they are too scared of its consequences (so they'll nerf it to a gimmick and then release it).

Players need hardcoded factions so that the world is kept accessible and doesn't become just a niche of elitists. But you can still let the players do their own thing if there's the desire to do so.

The hardcoded faction should be like a military career. The empire gives you all you need to fight and you participate to the battle. But if you want you can tell them to fuck up and fight your own war.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Sjofn on October 10, 2007, 12:53:53 AM
Aye, it's a sort of Utopian feature. Everyone loves the premise of non instancing on paper, when we're armcharing game design months before release or such. But at 6AM when you cannot find anyone to fight or when you're getting star bashed by an overwhelming zerg, it's a different story -- one that rarely gets cited in said design discussion. Which isn't to say it's the only possible solution [or part of a solution], and I'll certainly always be one of the first to support experimenting with ways to make as much non-instancing work as possible, but nonetheless it's something too often looked at as if its a perfect painting.

Oh, for sure, if some game makes it work and there isn't a side that the other ones all kick around because they're too small to effectively fight back (three realms was supposed to result in the two "weaker" ones ganging up on the third, and that did sometimes happen, but just as often the two bigger realms would just kick the crap out of us, because hey, we still gave precious RPs and were too stubborn to stop fighting a losing battle), I think that game would be hugely sucessful. I'm also sympathetic to the argument that instanced battlegrounds don't feel connected to the world at all, because they don't matter (this is completely and utterly true in WoW, and I would never argue otherwise). I do like my PvP to have some meaning ... but not too much, if that makes sense. That's probably left-over feeling of crabbiness from how utterly screwed my realm was in DAoC, though.

I guess my ideal PvP game would be DAoC's RvR without the suck (the population imbalance, the really horrible grind that made it so I couldn't REALLY try different classes in RvR without hating my life, the populate imbalance, the lack of things to do as a melee class while you waited for the keep doors to fall because trebuchets were heavy as hell, the goddamn spell interupt system, the population imbalance ...). I like having to go TO the PvP if I want to PvP, but I don't necessarily need it to be instanced.

WoW has turned me into a big ol' carebear, though, which I guess is a good thing, since all the games I look forward to either wind up sucking, being delayed for an eternity (and may still suck!), or suck just enough that my husband would rather play WoW, and I'd rather play WoW with him than a game I prefer without him.  :heart:


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 10, 2007, 01:10:12 AM
To me all world pvp means is "ganking people as they quest or run to instances" and is the most worthless/boring/annoying pvp there is.  If im not fighting even teams that are ready to fight back then its not worth it, and the best way to get that is instances.

It is important to be clear that this is a problem that exists only in WoW.

It has been fixed elsewhere before and after WoW by having safe areas for pve grinding. Even EVE and UO solved this particular problem.



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Simond on October 10, 2007, 01:59:59 AM
If you have PvE safe spots then ultimately all of your PvP areas are glorified battlegrounds as your opponents can quit fighting at any time and run back to Empire/Trammel/whatever.

The only difference is that battlegrounds reset (allowing everyone a chance to fight in them) whereas PvP areas will stay zerged under. Persistance isn't a good thing in and of itself - just having "persistant world PvP!!!111" in a game means that, on the whole, the strongest side gets stronger, and the weaker sides gets weaker.

Example: In one of the TBC zones for WoW, there's a city capturable by PvP in the middle of one of the PvE zones. Whoo, world PvP instead of that fake BG stuff, right?

Wrong. On normal servers, Alliance controls it 95%+ of the time. On PvP servers, Horde controls it 95%+ of the time. "Might makes right" doesn't make for fun games...and WoW has 9 million+ subs because it's a fun game most of the time to most of its players.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Merusk on October 10, 2007, 04:16:21 AM
It's usually more than 95% of the time on my server.  The only time Horde gets Halaa is when someone convinces the zone to let it fall.   "That way we can play with bombing runs for a few minutes, and get tokens for the takeover."

The towers in Terokkar are the same way.  Horde gets them for one cycle out of the weekend.. that one beetween Friday night and Saturday morning.  Better run your instances then, Hordies, because you're never getting Spirit Shards any other time.

World pvp of this nature means you'd better like being the underdog, or enjoy rerolling.  "World" and "immersion" are opposed to "fun" and "long-term subscribers."


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Arthur_Parker on October 10, 2007, 04:41:54 AM
Example: In one of the TBC zones for WoW, there's a city capturable by PvP in the middle of one of the PvE zones. Whoo, world PvP instead of that fake BG stuff, right?

Wrong. On normal servers, Alliance controls it 95%+ of the time. On PvP servers, Horde controls it 95%+ of the time. "Might makes right" doesn't make for fun games...and WoW has 9 million+ subs because it's a fun game most of the time to most of its players.

This is a classic example of the problem Mythic have trying to develop a more involving pvp game than WoW while retaining WoW's sense of fun gameplay.  The WoW example you have given doesn't actually mean anything because there is no real world affecting pvp gameplay left in WoW.   Therefore you are either trapped into guessing what WoW players want and trying to invent a better WoW (good luck with that) or doing something different and appealing to as many players as possible.  WoW players find WoW's pvp acceptable, if they didn't they won't be WoW players.

To go back a few pages, you listed (the pre-honour system) Tarren Mill as a bad thing, there's no doubt a awful lot of people hated Tarren Mill.  But I do know at least one person (me) who thought it was the best zone in the game, I played Horde, maybe I would have been bored on the Alliance side.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Simond on October 10, 2007, 05:39:02 AM
This is a classic example of the problem Mythic have trying to develop a more involving pvp game than WoW while retaining WoW's sense of fun gameplay.
So you're admitting that world PvP isn't fun to most people?  :-P
Quote
The WoW example you have given doesn't actually mean anything because there is no real world affecting pvp gameplay left in WoW.
Apart from the part where whoever controls Halaa gets all the rewards, quests & faction items from Halaa, you mean? It's exactly what the 'World PvP' people are asking for - whoever wins the fight controls the city until the other team can take it back. Or, more accurately, until the underdogs either capture it at ohgod o'clock in the morning or (as above) the dominant side let the underdogs win so that the zerg can farm some pvp tokens when they steamroller it back in fifteen minutes.

It's a failure, as are the Spirit Towers in Terrokar, as were the towers in EPL, as the new open PvP zone in WotLK will be. The two sides will be unbalanced, the more numerous side will win all the time, the losing side will not find this fun.

Quote
To go back a few pages, you listed (the pre-honour system) Tarren Mill as a bad thing, there's no doubt a awful lot of people hated Tarren Mill.  But I do know at least one person (me) who thought it was the best zone in the game, I played Horde, maybe I would have been bored on the Alliance side.
It was fun for most people for about a week, then it was just an honour grind mechanism after that. Note how quickly the TM fights stopped dead after WSG/AV/AB opened.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Arthur_Parker on October 10, 2007, 06:55:04 AM
So you're admitting that world PvP isn't fun to most people?  :-P

Sure world pvp isn't popular as yet, just as when EQ was around pvp wasn't popular.

Apart from the part where whoever controls Halaa gets all the rewards, quests & faction items from Halaa, you mean? It's exactly what the 'World PvP' people are asking for - whoever wins the fight controls the city until the other team can take it back. Or, more accurately, until the underdogs either capture it at ohgod o'clock in the morning or (as above) the dominant side let the underdogs win so that the zerg can farm some pvp tokens when they steamroller it back in fifteen minutes.

It's a failure, as are the Spirit Towers in Terrokar, as were the towers in EPL, as the new open PvP zone in WotLK will be. The two sides will be unbalanced, the more numerous side will win all the time, the losing side will not find this fun.

It doesn't mean anything for designing a new game, even if the system wasn't broken.

Quote
It was fun for most people for about a week, then it was just an honour grind mechanism after that. Note how quickly the TM fights stopped dead after WSG/AV/AB opened.

I was referring to pre honour system, which was pre battleground. 

And again unless WAR is being aimed exclusively at WoW players, what WoW players like or dislike shouldn't dictate the WAR design, as it's the most popular game, it should only steer it.  DAoC succeeded because it ignored EQ and made pvp a central part of the game, if DAoC was a purely PVE clone of EQ it wouldn't have been as successful.  WoW succeeded because it ignored one of the central parts of DAoC and EQ (grind keeps subs) and made a fun game instead.  If WAR pays too much attention to how pvp is implemented in WoW it will make the same mistakes.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Numtini on October 10, 2007, 07:11:32 AM
On hardcoding side vs. dynamic, the problem with dynamic sides is that the single biggest innovation that DAOC brought to the table for mainstreaming PVP was that players can't talk to (insult, disparage, threaten sexual assault, engage in misogynist homophobic hate-speech, etc) one another.

Open alliances work in Eve because perhaps 5% of the WOW playerbase is intelligent enough and has the patience to play Eve. That cuts out 95% of the trash talkers. I never heard the kind of stupidity in Eve that I heard in UO, SB, or L2. That makes Eve very special, but it also limits its growth. Eve will never have two million players.

If you want to fix balance issues, how about neutrals? 2 red races, 2 blue races, and 4 neutral races (2 start blue, 2 start red). Or just separating race and side? What if on a server where the Albions were dominating (not mine LOL, we were perpetual losers), the Avalonians sign a treaty with Hibernia and begin to fight for them. The devs can pull the trigger on that one. And it makes the whole world semi-dynamic.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Simond on October 10, 2007, 08:06:42 AM
So you're admitting that world PvP isn't fun to most people?  :-P

Sure world pvp isn't popular as yet, just as when EQ was around pvp wasn't popular.
And EQ had very limited PvP because UO had few limits to PvP. Origin thought world PvP was a good idea right up until about a month after EQ launched.  :-D

Quote
Apart from the part where whoever controls Halaa gets all the rewards, quests & faction items from Halaa, you mean? It's exactly what the 'World PvP' people are asking for - whoever wins the fight controls the city until the other team can take it back. Or, more accurately, until the underdogs either capture it at ohgod o'clock in the morning or (as above) the dominant side let the underdogs win so that the zerg can farm some pvp tokens when they steamroller it back in fifteen minutes.

It's a failure, as are the Spirit Towers in Terrokar, as were the towers in EPL, as the new open PvP zone in WotLK will be. The two sides will be unbalanced, the more numerous side will win all the time, the losing side will not find this fun.

It doesn't mean anything for designing a new game, even if the system wasn't broken.
No, sorry, you don't get to handwave that away as a problem with WoW's mechanics. WAR : WoW :: DAoC : EQ, except there was more difference between EQ (with its very limited PvP) and DAoC. WAR is a diku-derived game with two sides consisting of (pretty much) mirrored classes.

If WAR has world PvP, whichever team has more people on its side will win. If this imbalance is permanent, that side will win all the time. If there's no reset button, that will lead to stasis and upset customers. That's not an artefact of WoW's particular design, it's common sense.
Quote
Quote
It was fun for most people for about a week, then it was just an honour grind mechanism after that. Note how quickly the TM fights stopped dead after WSG/AV/AB opened.

I was referring to pre honour system, which was pre battleground. 

And again unless WAR is being aimed exclusively at WoW players, what WoW players like or dislike shouldn't dictate the WAR design, as it's the most popular game, it should only steer it.
*cough*EA*cough*
Quote
  DAoC succeeded because it ignored EQ and made pvp a central part of the game, if DAoC was a purely PVE clone of EQ it wouldn't have been as successful.  WoW succeeded because it ignored one of the central parts of DAoC and EQ (grind keeps subs) and made a fun game instead.  If WAR pays too much attention to how pvp is implemented in WoW it will make the same mistakes.
DAoC, at its peak, had less subscribers than the Verant/Sigil-designed EQ. What does that tell you?

And like you said, WoW succeeded because it was (on the whole) a fun game. On the whole, most people don't want world PvP with consequences. On the whole, that means most people don't think world PvP (with consequences) is fun.

Therefore, if you want a massively successful game, you have limited or no world pvp that has notable consequences. Duels? Sure. Random ganks that set you back five or ten minutes if you're caught out? Fine. Rolling melées that go on for an hour then just peter out without anything permanently happening? OK.

Massive battles that result in your side permanently losing territory? Not so hot.


Of course, this only applies when 'your side' is immutable, and there's nothing else to do. If you can retreat to PvE-land and move on, or it's guild-based/soft-coded teams/etc, or whatever...less of an issue. But a game with two hard-coded teams and where world PvP has far-reaching consequences?

Really bad idea.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Kaa on October 10, 2007, 08:16:48 AM
Ah, I see we gathered around this particular dead horse again :D

The basic issue is that people like to win and don't like to lose. Unfortunately and despite best efforts of kindergarten teachers, when someone wins someone must lose, too. Keeping losers content is the trick.

Oh, and by the way, in sports PvP the competition is not other MMORGs -- the competition is BF1942, Counterstrike, Unreal...

Kaa


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on October 10, 2007, 08:34:01 AM
Quote from: Arthur_Parker
DAoC succeeded because it ignored EQ and made pvp a central part of the game
How long did it take for DAoC to go from Launch to the beloved RvR people remember so fondly?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Dash on October 10, 2007, 08:57:44 AM
Mark good luck to you and your team I sincerely hope you pull off something I'll enjoy playing.  You pretty much have my box money regardless at this point, but I'm scarred by Vanguard and hearing some negative NDA leaks so I'm concerned and expectations are low.  Take that for what it's worth.

As to the persistent world PvP vrs instanced, good discussion.  DAoC frontier was phenomenal when the game first opened.  Just dipping your toes in the frontier world was very exciting.  Our guild took the first keep for the Hibs on Bors... booyah.  No siege weapons either.  Fostered great realm vrs realm identity and we had an excellent friendly rivalry with the Midgard players, who were completely OP with their chain stuns by the way and yes I'm still bitter. ;)

Later on it devolved into elite groups and zergs and your class sucks ... I lost interest.  Many friends simply feared PvP all together and rarely ventured out.   I think WoW solved a lot of the PvP fear or at least mainstreamed it a bit.  It seems like WAR is providing PvP in both open world and instanced.  Will be interesting to see which is preferred.  I'm guessing it will depend on population balance.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: HaemishM on October 10, 2007, 09:18:13 AM
Compare that to WoW where, sure, PvP is just another ladder, but at least it's accessible. And I'm openly wondering if that accessibility is intrinsically tied to the concept of sport PvP that makes it fundamentally more viable for a larger audience.

The answer to your question is YES.

I don't understand why this is such a hard concept to grasp for people. Sports PVP is popular because anyone can do it, anytime, with or without a guild, and feel mostly like they can compete. They don't get assraped doing other things (like questing, crafting, mining, yiffing). They make the choice to be involved in PVP, they can do it in little chunks without huge social attachments required and the level disparity is mostly flat.

WoW proved it. Guild Wars success added further proof. If you want mass market PVP, Sport PVP is the way to go. That's not to say it's the only way to do PVP or the best way, and surely WAR doesn't need to remake either game's PVP to have success. No one should need WoW level's of subscriptions to be successful if their business plan is solid. They just need to focus on the audience they are building for and make the game great for that audience.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Sairon on October 10, 2007, 10:37:59 AM
It's a large jump to say that WoW proved instanced PvP, when I played the instanced PvP in WoW was looked down upon by PvP veterans and was mostly just seen as another PvE grind for loot. Have you seen how for example AV is played? That can hardly be called PvP. Haven't actually played GW but I'm under the impression that it's a lot like the match making seen in WoW. Now that's like your average RTS, FPS, which sure has its advantages. But I think it's the easy way out and simply neglecting the whole point of MMOs, the persistent world. Non instanced PvP have a lot larger potential imo, even if it's easier to fuck up.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Ningauble on October 10, 2007, 10:47:56 AM
>>Sports PVP is popular because anyone can do it, anytime, with or without a guild, and feel mostly like they can compete.

This is true for the Battlegrounds, but not completely true for the Arena, in WoW.  Coordinating play times for even a 2v2 arena team is a hassle for me, if there was some way to participate in the Arena with Pug's I would prefer it over the current system.  BG's are quite pug friendly though, but WAR better have a much broader spectrum of BG experiences than WoW has or it will get old very fast.  I have like 55k HK's on a PvE server because prior to TBC, that was about the only way to get decent gear without raiding.  I enjoyed the BG's a ton at first, but 3 years down the road they are all the same thing over and over and over now.  Maybe I am strange, but I don't feel that same repetitive feeling in DaoC, even to this day, and I have been playing that game for twice as long.

The concept of in-game teams determined by choosing sides and collaborative objectives really appealed to me with camelot, I hope that they don't throw that away, even though after about 3-4 years people got sick of it and the "elite" players became more interested in creating their own sports-pvp type scenario and had more respect for their "elite" opponents than the other members of their realm.  Still, at least nominal interest in the communal objectives lasted alot longer in camelot than it did in EQ, and I feel almost no sense of community at all in WoW.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Merusk on October 10, 2007, 11:03:16 AM
"Community" of that sort in MMOs is for fuckers without friends, or people who want to enforce their way of seeing/ doing things across a wide swath.   Screw that, it's a game and a hobby, I don't need some council of asshats deciding how I should be doing things.  I'm much happier without "server community" in WoW than I ever was with it in EQ.  Micro-communities, AKA "guilds" and "friends lists" FTW.

That's been troubling me for years, glad I finally said it.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: BigBlack on October 10, 2007, 11:11:30 AM
One issue regarding Halaa in WoW, for instance, is that the fundamental game rules have to be there for these things to work well.  In MMOs where players have more defensive and escape capabilities that allow them to survive a bunch of people chasing after them (i.e. being able to physically dodge projectiles, being able to portal around a lot), control of areas is a lot more fluid, and guerrilla tactics become a lot more effective.

In games with mezzes, roots, and stuns, with projectiles that you can't physically dodge, zerging becomes a lot more effective.

From my experience, this has a huge effect on the quality of PvP.  I see no reason to opt for a PvP system that allows the many to easily capture and defeat the few when they encounter them.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: HaemishM on October 10, 2007, 11:19:10 AM
It's a large jump to say that WoW proved instanced PvP, when I played the instanced PvP in WoW was looked down upon by PvP veterans and was mostly just seen as another PvE grind for loot.

PVP vets are NOT the main audience. They are a niche. See Shadowbane for an example of a game that catered to them. They are not the mainstream. Sport PVP is for the mainstream. World PVP is not.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Kaa on October 10, 2007, 11:30:46 AM
In games with mezzes, roots, and stuns, with projectiles that you can't physically dodge, zerging becomes a lot more effective.

Well, not really. Mezzes, roots, and stuns (aka CC) is vital if a smaller group is to have the capability to defeat superior numbers.

As to WoW, it's heavily class-dependent. A coordinated group of rogues and druids can cause major havoc even in the face of overwhelming odds.

Halaa on my server, by the way, is usually not a big deal. Whoever wants it and can assemble a dozen people can usually take it easily enough. Nobody bothers to defend it unless they're completely bored.

Kaa


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Threash on October 10, 2007, 11:33:09 AM
Halaa was only a big deal while people wanted the rewards, once the population outgrew them it simply became a matter of whoever felt like taking it could do it, solo even.  Another world pvp failure.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Ningauble on October 10, 2007, 11:35:25 AM
"Community" of that sort in MMOs is for fuckers without friends, or people who want to enforce their way of seeing/ doing things across a wide swath. 

Strange that I have the exact opposite reaction, and would rather compete alongside or against a much wider array of people, and I find that the "elite" guilds revel in the fact that they became arbitrators of who has access to end-game content and who doesn't.  At any rate the guild-oriented social structures are so ingrained into the culture of these games now that regardless of how the devs implement it they will exist, the question is will there be an alternative for people who don't want to or can't coordinate their play schedule around a tight-knit guild.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Khaldun on October 10, 2007, 11:51:05 AM
I love the idea of world PvP but it only makes sense in the context of a world-centered MMO rather than a character-centered one, an issue I know I harp on a lot. If the world is dynamic and linear in its dynamism (e.g., things change in response to player actions, and those changes don't automatically revert to some default state every time the server reboots or over a time cycle), then it's not such a big deal if another realm is more powerful than your realm, etcetera--because even that's going to produce some kind of interesting dynamic change in the world. I don't mind being the Rebellion as long as interesting new kinds of stories or actions open to me as the member of a small and embattled faction. If on the other hand, it's character-based, then logging in as the member of a small, embattled faction is like constantly revisiting a 4th grade playground to have your face shoved into the sandbox repeatedly by the local bullies. Nothing happens to the world: it only happens to you.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nebu on October 10, 2007, 11:58:17 AM
World-centered pvp offers a few advantages over sport pvp to the casual player. 

1) The ability to overcome small group dominance with numbers.

2) A playground where the goals are constantly shifting.  In DAoC you would get very different pvp experiences nightly.  Keep takes to relic raids, skirmishes to tower capture, etc. 

3) Ability to solo, group, or zerg all with meaningful roles and outcomes.

People "like" sport pvp because it's what they're used to in fps games and WoW.  I think world pvp could become mainstream if the incentives were properly created to make it fun for all playstyles.  This is the area where Mythic fell short in DAoC, but I think they weren't far off.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 10, 2007, 12:07:47 PM
If you have PvE safe spots then ultimately all of your PvP areas are glorified battlegrounds as your opponents can quit fighting at any time and run back to Empire/Trammel/whatever.

I think you are misunderstanding the key feeatures of DAoC style RvR and why it is different from Guild Wars style sport instances. Apologies if you do understand and played DAoC.

DAoC RvR:

Large world area with scattered PvP objectives.
You fight over towers, keeps, resource points, choke points, relics kept in keeps, realm goals involve holding these objectives.
You fight or run away from whomever you come across in the process.
Ultimately the game is about an enormous bundle of cats trying to herd themselves toward some useful realm goal.
System is inherently inclusive in that the realm is always better off if you include more of the realm in any organised effort.
System is inherently more time consuming to play, but harder for uber teams to dominate.


Guild Wars Sport PvP:

Small instances with (usually pre-made) teams for fixed numbers.
Each instance is won or lost, and realm objectives involve stacking up wins, while avoiding losses.
You fight the specific team you matched against, having any level of intelligent team matching tends to be highly dependent on a large population to pick from. Something you don't really have in WAR since Mythic like to keep populations at around 2000 for community building reasons.
System is inherently exclusive, because players use up a resource by entering (spaces on team) and ante up realm victory points, meaning noob players entering the system actively drive the realm objectives backward.
System is inherently quicker and easier to start playing, but when it is the key achiever end game (like in Guild Wars and WAR, but not WoW) it is also much more likely to be dominated by uber teams.


The key last two points are why I'm all in favour of including sport pvp, but why I think the idea of making it the core RvR system is a bad one.


DAoC-style open RvR really doesn't play anything like Guild Wars or WoW instances.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 10, 2007, 12:14:41 PM
"Community" of that sort in MMOs is for fuckers without friends, or people who want to enforce their way of seeing/ doing things across a wide swath.   Screw that, it's a game and a hobby, I don't need some council of asshats deciding how I should be doing things.  I'm much happier without "server community" in WoW than I ever was with it in EQ.  Micro-communities, AKA "guilds" and "friends lists" FTW.

That's been troubling me for years, glad I finally said it.

While I have sympathy for that view in general, when talking about RvR systems, and in a thread like this, people need to give disclosure on whether they actually played DAoC to the end game before they say it.

DAoC actually acheived a sense of realm level community.

Almost no other MMOG I have ever come across has even tried to do so. (ATitD is the only one I can think of right now)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nebu on October 10, 2007, 12:18:00 PM
It doesn't change the fact that DAoC-style RvR was still niche while GW and WoW-style pvp is more mainstream. 

I'm not sure what it would take to make RvR mainstream, but perhaps i's just not possible.  I prefer RvR to sport PvP, but it's easy to see that I'm in the minority.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Sairon on October 10, 2007, 12:19:50 PM
It's a large jump to say that WoW proved instanced PvP, when I played the instanced PvP in WoW was looked down upon by PvP veterans and was mostly just seen as another PvE grind for loot.

PVP vets are NOT the main audience. They are a niche. See Shadowbane for an example of a game that catered to them. They are not the mainstream. Sport PVP is for the mainstream. World PVP is not.

Niche perhaps, but loyal. iirc DAoC is still alive and kicking after all these years and it's not because of the causal PvP gamers. Also, there's no reason for why it would be impossible to create a world PvP environment where the causals can have fun to, perhaps not getting access to all the content but that have never been the case in any MMO ever anyway.

Labeling Shadowbane as a failure because it tried to do world PvP right is a bad example, that game failed mainly because of other things.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Fordel on October 10, 2007, 12:21:47 PM
It doesn't change the fact that DAoC-style RvR was still niche while GW and WoW-style pvp is more mainstream. 

I'm not sure what it would take to make RvR mainstream, but perhaps i's just not possible.  I prefer RvR to sport PvP, but it's easy to see that I'm in the minority.


It would take people figuring out why X realm ends up with more people, or better people or more dedicated people etc... Once you solve that (no idea how, it is obviously not a simple problem) you have to make sure all your sides are mechanically balanced (another not so simple thing) and that no one side is artificially, no matter how small, given an advantage. Then you have to ensure the side that wins doesn't always win and the side that losses doesn't always lose. In a way, you must reward failure and damn success, but not so much as to get people going "this is fucking stupid".

So yea, probably a dreamworld.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Sairon on October 10, 2007, 12:24:00 PM
It doesn't change the fact that DAoC-style RvR was still niche while GW and WoW-style pvp is more mainstream. 

I'm not sure what it would take to make RvR mainstream, but perhaps i's just not possible.  I prefer RvR to sport PvP, but it's easy to see that I'm in the minority.

If WoW would've had RvR instead of sport PvP it would be considered "mainstream". I think it's mostly a misconception created because of the fact that there's been no good MMO who has tried doing world PvP right for a very very long time. Not so long ago DAoC was one of the major games and it's pretty much centered around RvR.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Kaa on October 10, 2007, 12:26:51 PM
In the context of RvR did anyone try to do forced balancing?

What I have in mind is the situation when the game evaluates the strength of the sides in an RvR subzone (something along the lines of numbers x levels x gear) and then starts spawning NPC guards friendly to the underdogs. If reinforcements arrive and you're not underdogs any more, the guards despawn.

Kaa


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nebu on October 10, 2007, 12:28:32 PM
If WoW would've had RvR instead of sport PvP it would be considered "mainstream". I think it's mostly a misconception created because of the fact that there's been no good MMO who has tried doing world PvP right for a very very long time. Not so long ago DAoC was one of the major games and it's pretty much centered around RvR.

RvR doesn't fit with the feel of WoW.  I consider RvR a much more "sandbox" approach to pvp which is about as far from the more directed, linear feel of WoW as one could get.  Maybe I'm wrong, but the mainstream likes to be pointed in the direction of what's next.  DAoC (in its current form) is very much about getting a toon to 50 and geared in a couple of days so that you can spend months in the sandbox.  Though some days there's a fine line between an RvR sandbox and the sandbox my cats use. 

I may be giving Mythic too much credit, but one of the greatest aspects was that it was easy to join the losing realm if you enjoyed playing the underdog.  Having 3 realms to choose from gave the game a large amount of replay value.  In the latter days of the game, the price of rerolling in a new realm became so small for an established guild that it offered players the option to play in whatever realm tickled their fancy.  I guess that this draws a finer line between RvR and sport PvP since the barrier to entry became so small that hopping realms made the PvP experience more changeable.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Arthur_Parker on October 10, 2007, 12:32:21 PM
And EQ had very limited PvP because UO had few limits to PvP. Origin thought world PvP was a good idea right up until about a month after EQ launched.  :-D

I'm not interested in having an argument for the sake of arguing and the nested quotes my eyes, so sorry I'm not going to reply to all that.  I'm not championing world pvp, I'm pointing out the flaws in instanced pvp compared to world pvp.  In short, I think there's a middle ground between ganksville world pvp and instanced pvp and I suspect it's going to involve the old form of instancing, different server rulesets.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Sairon on October 10, 2007, 12:35:44 PM
If WoW would've had RvR instead of sport PvP it would be considered "mainstream". I think it's mostly a misconception created because of the fact that there's been no good MMO who has tried doing world PvP right for a very very long time. Not so long ago DAoC was one of the major games and it's pretty much centered around RvR.

RvR doesn't fit with the feel of WoW.  I consider RvR a much more "sandbox" approach to pvp which is about as far from the more directed, linear feel of WoW as one could get.  Maybe I'm wrong, but the mainstream likes to be pointed in the direction of what's next.  DAoC (in its current form) is very much about getting a toon to 50 and geared in a couple of days so that you can spend months in the sandbox.  Though some days there's a fine line between an RvR sandbox and the sandbox my cats use. 

I may be giving Mythic too much credit, but one of the greatest aspects was that it was easy to join the losing realm if you enjoyed playing the underdog.  Having 3 realms to choose from gave the game a large amount of replay value.  In the latter days of the game, the price of rerolling in a new realm became so small for an established guild that it offered players the option to play in whatever realm tickled their fancy.  I guess that this draws a finer line between RvR and sport PvP since the barrier to entry became so small that hopping realms made the PvP experience more changeable.

Before battlegrounds arrived there was the infamous tarren mill fights, and while they were laggy as hell due to WoW not really being designed for world PvP, a lot of people did find it a lot of fun even without any rewards. I agree that DAoC style RvR wouldn't fit in that nicely with the game, but I think there could've been room for an intresting world PvP lite system.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Arthur_Parker on October 10, 2007, 12:36:08 PM
Quote from: Arthur_Parker
DAoC succeeded because it ignored EQ and made pvp a central part of the game
How long did it take for DAoC to go from Launch to the beloved RvR people remember so fondly?

I hated the grind in DAoC and quit after the exp nerf, so I don't remember the RVR that fondly.  I was referring to the fact that DAoC was different enough from EQ in listed features to make it a success in terms of initial box sales.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: HRose on October 10, 2007, 02:02:23 PM
It doesn't change the fact that DAoC-style RvR was still niche while GW and WoW-style pvp is more mainstream. 
The exact opposite.

DaoC's RvR (minus the grind) is far, far more accessible than GW PvP.

GW is more selective and exclusive. While in open world PvP everyone is integrated.

The difference is that one is mostly ignored, while the other has seen thousands of iterations. Just fewer risks because most of the work was done already.

It's not that one has more potential, it's just that big companies just don't want to take risks, so it's far easier to stick with the beaten path and don't try anything else. It's the one reason why games are so derivative, and it's not because anything else is going to work.

And till no one tries you can't say which one works best.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Bunk on October 10, 2007, 02:29:24 PM
I'll weigh in on the side of world pvp as my preference, as that debate seems to be what this thread has evolved in to. I understand the advantages of both, and don't have a problem with the plan to implement both in the same game. Generally though, I suck at pvp even if I do enjoy it, and that makes "sport pvp" pretty much a waste of my time.

I'm loath to drag AC1 Darktide in to the discussion, because of all of it's negative connotations, but it did have some things that worked. As someone above mentioned, open pvp areas work better when you are not dealing with stuns, roots, and everyone having the same run speed. It was effective to have little guerilla groups make hit and run attacks on enemy guildtowns in AC. In WoW, you're going to get rooted and run down as soon as you meet any real resistance.

Now we're not likely to get what we had in AC or UO pvp, because looting is gone the way of the dodo, and crowd control has been ingrained in to the diku mold now. So, how will it work?

Here's my armchair design for you all to pick apart:
 - multiple persistant zones that are open pvp, but are not required zones for those that wish to carebear or level
 - multiple targets or resources in each zone that offer a tangible benefit to those holding them
 - as one side holds a given target for an amount of time, progressively increase the pve resistance to that occupation, giving the losing side a better chance of being able to reclaim it. For example: lets say the Orcs take The Fort becuase they outnumber the elves 2 to 1. The Orcs will hold the fort a while due to numbers. Over a course of days, the nearby spawns of elf patrols will keep increasing and getting tougher, maybe they elf players can even direct some of these spawns at the fort at times. Eventually, the Elves should be able to take the fort, and despite having smaller numbers will be able to hold it a while due to the tougher elf spawns helping them. If the balance swings to far, the elf spawns will start dropping off and the Orc resistance spawns will start appearing to swing the balance again.

I have no idea if that would work, be fun, or be remotely tunable - but I felt like throwing it out there.





Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 10, 2007, 02:38:30 PM
It doesn't change the fact that DAoC-style RvR was still niche while GW and WoW-style pvp is more mainstream. 

I agree that noone can ignore the fact that sport pvp is easier to market, and in that sense is more mainstream.

I'm not convinced that it will retain your typical WoW graduate though.

It might well dig out it's own Guild Wars type demographic. But that wouldn't be any more mainstream than DAoC 2 would be able to retain.

Quote from: Darniaq
How long did it take for DAoC to go from Launch to the beloved RvR people remember so fondly?

Well, right at launch everyone *really* loved rvr, becuase you didn't have to be level 50, and nobody knew wtf to do, so the opposition was likely to do random shit and give you opportunities to win.

Once the servers matured daoc had a real problem in how much grind you had to do to get to 50, that wasn't a fault in RvR per se, but must have lost Mythic a lot of subs from people who didn't have the patience to pve in order to get back the RvR game they had been playing when everyone was level 20.



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on October 10, 2007, 03:59:17 PM
Quote from: Sairon
It's a large jump to say that WoW proved instanced PvP, when I played the instanced PvP in WoW was looked down upon by PvP veterans and was mostly just seen as another PvE grind for loot
How many people doing PvP in WoW were part of the "we want world PvP" crowd that preceded them?. WoW allowed more people to dabble in more engaging fights than anything that came before it, due mostly to the purpose of PvP in those earlier games. This is connected to the major growth games in this genre, the casualizing of it.

As has been said though, Arena PvP in WoW is different from BG PvP. But Arenas are the major leagues to BGs minor. And that's two of four completely realized endgames in WoW, rare for the genre. WoW does not have staying power because of just one thing.

And GW is different.

Quote
If WoW would've had RvR instead of sport PvP it would be considered "mainstream".
I think that's backwards. WoW didn't do RvR because they wanted to try to go more mainstream. Blizzard is first and foremost a bunch of gamers making the best playable game they can make.

Quote from: Nebu
2) A playground where the goals are constantly shifting.  In DAoC you would get very different pvp experiences nightly.  Keep takes to relic raids, skirmishes to tower capture, etc.

3) Ability to solo, group, or zerg all with meaningful roles and outcomes.
Both in WoW BGs as well. The only difference is that lack of persistence. But that's also the advantage. You may lose this fight but you might win the next one. How long did dominant forces in older-era DAoC servers remain such? And how much could players actually win on a personal level if they were never part of the winning team? In WoW, even the losers win.

Quote from: Hrose
And till no one tries you can't say which one works best.
Or you could say no one is trying because they think they know what works best already :)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: AcidCat on October 10, 2007, 04:59:53 PM
I think any world pvp game should have 3 factions, which tends to be more upredictable and less likely to produce one uberfaction that dominates. I think this is a good choice that PlanetSide made.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nnyan on October 10, 2007, 05:02:19 PM
While I can understand why anything that is not typical may be cause for concern to some people it seems that these people are not currently in the beta.  Everyone that I know that is in the beta (myself included) thinks that this is a good thing and are not worried at all.

@MarkJacobs  Thank you for your post and don't listen to the very vocal haters/doom and gloomers (who are in a minority).  Based on the early beta stage of WAR it's doing fine, and I can't wait to see the next stage of beta 2!


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: schild on October 10, 2007, 05:24:50 PM
While I can understand why anything that is not typical may be cause for concern to some people it seems that these people are not currently in the beta.  Everyone that I know that is in the beta (myself included) thinks that this is a good thing and are not worried at all.

@MarkJacobs  Thank you for your post and don't listen to the very vocal haters/doom and gloomers (who are in a minority).  Based on the early beta stage of WAR it's doing fine, and I can't wait to see the next stage of beta 2!

Please don't stalk devs to kiss ass.

It's fucking shameful.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Typhon on October 10, 2007, 05:31:25 PM
I played DAOC in the most successful PvP Midgard guild on our server.  If you weren't in a big guild your contribution was what our guild told you your contribution was in any engagement of any significance.  Being told what to do, whether you like it or not, is too much like a job for most casual people to tolerate.  The alternative, in world RvR, is to suck as an "R" (which means losing all the time).

So, barring someone coming up with some ingenious new type of gameplay there are a couple of choices
  • take orders and win (and put up with the egos of the leaders of big guilds who get confused about how important they are)
  • run around like chuckle-heads and lose
  • play sport PvP

Of course the same rules apply to sport PvP as well, but now that WoW has segregated ordered-sport-PvP from casual-sport-PvP everyone will attempt to adopt the same model because if you aren't catering to the casuals, you hat isn't made from money.

For the record, I had alot of fun in DAOC while it lasted.  Also for the record, I don't think I'll ever join a big guild again - games should not be like jobs and I won't kiss some petty tyrants ass to go on this PvP raid or that one.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: AcidCat on October 10, 2007, 07:45:26 PM
Everyone that I know that is in the beta (myself included) thinks that this is a good thing and are not worried at all.

Well, I would counter that by saying that people I know who are in the beta do think it is a good thing, but are still quite worried about what the final product will be like.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nebu on October 10, 2007, 09:05:35 PM
I would say that people both of you know in the beta should respect the NDA that they agreed to. 


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: BigBlack on October 10, 2007, 09:15:58 PM
In games with mezzes, roots, and stuns, with projectiles that you can't physically dodge, zerging becomes a lot more effective.

Well, not really. Mezzes, roots, and stuns (aka CC) is vital if a smaller group is to have the capability to defeat superior numbers.

Well, not necessarily.  In a game where player skill plays a big factor, and where there's an emphasis on defensive capabilities, a smaller group should be able to fight effectively through attrition -- take out one or two guys from the attacking force, and then retreat before they can inflict losses on you.  The key is making it far easier to attack an aggressive player than to attack is a fleeing player.

Also, it's pretty hard to add twitch skill into the mix when you have a skill that freezes someone into place.  For what it's worth, I'm not a fan of allowing many AOEs in a PvP environment for this same reason.  Or having distinct, separate classes to where you need to have an interlocking 'team' with distinct roles like CC, nuker, tanker, etc.  I think those sort of systems work better in PvE.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Kaa on October 10, 2007, 10:25:39 PM
Well, not necessarily.  In a game where player skill plays a big factor, and where there's an emphasis on defensive capabilities, a smaller group should be able to fight effectively through attrition -- take out one or two guys from the attacking force, and then retreat before they can inflict losses on you.  The key is making it far easier to attack an aggressive player than to attack is a fleeing player.

I don't really think so. The larger group can inflict attrition losses quicker and easier through focus fire. Even if it's hard to catch/attack a fleeing player, once your smaller group stops for any offence, it becomes vulnerable.

Also, it's pretty hard to add twitch skill into the mix when you have a skill that freezes someone into place.  For what it's worth, I'm not a fan of allowing many AOEs in a PvP environment for this same reason.  Or having distinct, separate classes to where you need to have an interlocking 'team' with distinct roles like CC, nuker, tanker, etc.  I think those sort of systems work better in PvE.

Skill is not the same as twitch. I play Unreal Tournament for twitch and I play MMORGs for slower pace of fighting and tactics. If you want to rely on twitch skill and don't want classes to specialize and depend on each other, I suspect you're looking for an FPS.

Kaa


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 10, 2007, 11:31:42 PM
As has been said though, Arena PvP in WoW is different from BG PvP. But Arenas are the major leagues to BGs minor. And that's two of four completely realized endgames in WoW, rare for the genre. WoW does not have staying power because of just one thing.

I agree completely, and contend that by making sport pvp the 'real' end game and primary realm war driver in WAR, Mythic are making their sport pvp into arenas or guild wars, not WoW BGs.

Sport PvP for dabbling is absolutely an accessible way to allow people to play quick and dirty pvp without the cat herding overhead of real RvR.

It's only when Sport PvP is the achiever end game, that the exclusivity problems kick in.

My only concern here is that Mythic have open RvR as the low impact area to mess around in, sport pvp as the primary achiever/end game system. It should be the other way around.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 10, 2007, 11:39:03 PM
I think any world pvp game should have 3 factions, which tends to be more upredictable and less likely to produce one uberfaction that dominates. I think this is a good choice that PlanetSide made.

I tend to agree, and find it bizarre that most WAR forums seem delighted about the 2 realm thing for balance reasons.

WAR seems to solved the balance problem the same way as WoW. As far as I can tell, the 2 realms have the same 12 classes copy/pasted with alternate art. (not in beta, so it might just be that the descriptions sound identical).


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Megrim on October 11, 2007, 01:19:30 AM
Well, not necessarily.  In a game where player skill plays a big factor, and where there's an emphasis on defensive capabilities, a smaller group should be able to fight effectively through attrition -- take out one or two guys from the attacking force, and then retreat before they can inflict losses on you.  The key is making it far easier to attack an aggressive player than to attack is a fleeing player.

I don't really think so. The larger group can inflict attrition losses quicker and easier through focus fire. Even if it's hard to catch/attack a fleeing player, once your smaller group stops for any offence, it becomes vulnerable.

Also, it's pretty hard to add twitch skill into the mix when you have a skill that freezes someone into place.  For what it's worth, I'm not a fan of allowing many AOEs in a PvP environment for this same reason.  Or having distinct, separate classes to where you need to have an interlocking 'team' with distinct roles like CC, nuker, tanker, etc.  I think those sort of systems work better in PvE.

Skill is not the same as twitch. I play Unreal Tournament for twitch and I play MMORGs for slower pace of fighting and tactics. If you want to rely on twitch skill and don't want classes to specialize and depend on each other, I suspect you're looking for an FPS.

Kaa


hahahahahahahahahahahahahahahahahahahahahahahahahahahahaha

oh lawd


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: HRose on October 11, 2007, 02:00:50 AM
- as one side holds a given target for an amount of time, progressively increase the pve resistance to that occupation, giving the losing side a better chance of being able to reclaim it.
No need for PvE.

Using PvE to balance PvP is a bad idea because players don't want to engage one to enjoy the other. In general they prefer that PvP is under their control more than a spawn system (Wish had a similar idea, btw).

You can balance territory control by using the mechanic of the rubber band. My old idea for DAoC is that defense resources are a fixed number. The more territory you control, the more you have to spread thin these resources, so showing vulnerabilities.

In DAoC you upgrade keep levels. In my idea keep levels are a pool of points that you distribute on your number of keeps. The more the keeps, the weaker they have to be.

So the more territory you control, the harder will be to defend it. Giving the losing faction a progressive advantage as they can "hit and run" till you have to retreat.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Typhon on October 11, 2007, 04:31:55 AM
(this has been said a bunch before, but is worth repeating every so often)

This seems to be a good looking game, can the engine support hundreds of folks in the same area at the same time without becoming a slide-show for a significant portion of the userbase?  There are reasons for instanced pvp beyond taste and balanced sides.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on October 11, 2007, 08:10:57 AM
Quote from: Hrose
Using PvE to balance PvP is a bad idea because players don't want to engage one to enjoy the other.
I agree with this except that NPCs can be used to offset population imbalances. Without forcing players to choose sides (or providing FPS-like team balancing per session or server), there's a better chance of uneven numbers than not in world PvP. I would prefer a system where all factions have the exact same level of completeness, are balanced, are interesting theme-wise, and are equally fun. But when even companies with bottomless pits of cash and infinite development timelines can't pull it off, I'm not sure anyone can. Someday someone might, but until them you need to design for the imbalance rather than hoping it doesn't happen.

You also need to consider the various roles on the Player Pyramid (or whatever categorization method you'd like). This adds a dimension of complexity I know you've considered in the past, but the bigger challenges are not in thinking the system through, it's actually in the execution of in it surviving first contact with players :)

Quote from: eldaec
I agree completely, and contend that by making sport pvp the 'real' end game and primary realm war driver in WAR, Mythic are making their sport pvp into arenas or guild wars, not WoW BGs
I imagine this can be answered even from the public info. And you guys are following WAR much more closely than I am. But to me, the WAR PvP felt more like BGs because there's a series of objectives to achieve (a combo of CTF and control points, depending). WoW Arenas meanwhile are just team deathmatch battles that last until done afaik. There's nothing more to them than the separate (and third) economy they add to WoW.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: HRose on October 11, 2007, 10:14:27 AM
I agree with this except that NPCs can be used to offset population imbalances.
This is coherent with my idea, just on a wider scale.

When I say you have a fixed pool of points to use on your defense and that you have to spread the more territories you control I imply even the strength of the guards. But it's a way to control world dominance, not to control faction unbalance.

The idea that you can compensate the lack of players through NPC is extremely weak and a wrong way to solve the problem. It isn't going to work.

There are instead plenty of ways to keep the factions even. For example in my idea I split PvE from PvP. You don't PvE within the PvP conquest world. You PvE somewhere else. That way the PvE content is unbound from PvP factions. So there's no bias, every player is equal for PvE and you don't lose half the game after you pick your faction. PvE world and characters aren't aware of your PvP faction. To their eyes you are a complete stranger.

Another way is to make hardcoded PvP factions permeable. Think for example EQ2 betray quests. Through a method of careful rules (I still have server travel and complex rules) you can make sure that characters bound to a PvP realm are kept even between opposite faction. Numbers will never be perfect without forbidding someone to enter and play, but through a careful binding system you can make sure that thing can balance themselves as close as possible to perfection.

That said, there's a third way and it's about designing the game for asymmetrical warfare. So that your current goals are tailored for your numbers. This is why I wanted player-driven factions. They are destined to be smaller, but it doesn't mean that the game can't be as fun, if not more.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: HRose on October 11, 2007, 10:24:08 AM
By the way, you could also use shade-of-grey factions if that feature is critical.

In America's Army the opposite team is always the "terrorist". Everyone is the good US Army fighting evil, even if the evil is made of players. It doen't matter who you join, the point is just to keep the teams even.

You don't need a PvP world where the factions are strictly distinct in Evil and Good. You can have less defined factions, that you can join, betray. Like medieval kingdoms. There's no definite "good" and no matter what race/class, you could always join whatever faction (through a system that keeps numbers balanced).

You could actually easily build a game with 6-10 factions pitted against each other in a medieval world. They just need to be an envelope for the players so that they distinguish each other.

The realm identity in DAoC isn't made by the bland lore. It is made simply because you have an excuse and stick to it.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nebu on October 11, 2007, 10:24:13 AM
NPC's to offset population imbalance isn't viable.  NPC's become a nuisance in PvP and act as little more than annoying speedbumps during the flow of RvR or PvP.  Until such a time where AI becomes even a mild challenge (beyond just jacking up damage or hps), this will remain the case.  

The way to maintain a balance in PvP or RvR games is to offer attractive incentives for playing for the underdog.   


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Kaa on October 11, 2007, 10:29:35 AM
You don't need a PvP world where the factions are strictly distinct in Evil and Good. You can have less defined factions, that you can join, betray. Like medieval kingdoms. There's no definite "good" and no matter what race/class, you could always join whatever faction (through a system that keeps numbers balanced).

You STILL need a mechanism to prevent the snowballing of the winning faction. People like to win and don't like to lose. All munchkins will flock to whoever is dominating thus perpetuating the dominance. I don't see an easy way to keep things balanced.

Kaa


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: HRose on October 11, 2007, 10:36:14 AM
You STILL need a mechanism to prevent the snowballing of the winning faction. People like to win and don't like to lose. All munchkins will flock to whoever is dominating thus perpetuating the dominance. I don't see an easy way to keep things balanced.
1- The mechanism in my idea exists (three of them, actually) and was explained before. The fixed pool of points so that the more territories you conquer, the harder it is to maintain them. Basically: the more you expand the more you show your side to the enemy, so become more vulnerable.

2- Betraying a faction isn't a 2 minute thing. It should require work like in EQ2 it requires work. You aren't going to do it overnight. So switching factions on the fly shouldn't be a working strat.

That said I was thinking how to make betray quests fun instead of just a long grind.

I had this idea of quests that let you disguise your character and join an enemy group, giving those players the illusion (through the UI) that you are someone on their side. Then let you betray them at the worse moment. It would be cool :)

P.S.
Thought some more about betraying. Think if you could also change some letters of your name while disguising to protect your identity (people can only remember you from your name) and think if instead of a button that would suddenly switch you back you could continue sabotaging your party till you kept a warning bar under a set level (throw some heals and a few smites as well). It would fuel suspects.

Think if you were in a Albion group roaming through enemy territory, then bump into a fight. And then you discover that your breton cleric isn't a breton cleric, but a disguised vicious troll who's now smiting your ass.

You lost in one sec your healer and got one more enemy.

"Oh, noes!" ;)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Kaa on October 11, 2007, 10:53:16 AM
The fixed pool of points so that the more territories you conquer, the harder it is to maintain them. Basically: the more you expand the more you show your side to the enemy, so become more vulnerable.

That will help with territory control, but not with battles. The dominating side will just show up, stomp the defenders into the ground, and then retreat leaving the territory. Rinse and repeat.

The problem is not preventing territory capture -- that's easy. The problem is preventing one side from farming the other one.

Kaa


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: HRose on October 11, 2007, 11:00:45 AM
That will help with territory control, but not with battles. The dominating side will just show up, stomp the defenders into the ground, and then retreat leaving the territory. Rinse and repeat.

The problem is not preventing territory capture -- that's easy. The problem is preventing one side from farming the other one.
Part of my old complaint.

My game idea is about territorial control and conquest. You don't gain points from killcount, but by completing control objectives. In medieval world it didn't matter how many enemies you slaughtered, but who got the control of the tower.

Of course the game should offer the incentives so that the players desire more territory and don't just sit back. The reward should be where the game is.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on October 11, 2007, 11:12:47 AM
Quote from: Hrose
Another way is to make hardcoded PvP factions permeable

I agree with being able to switch sides. As I mentioned earlier, a good reference would be the team balancing that goes on in FPS games. People aren't there (mostly) to pick sides in an immersive theme/lore-based fight. They're there to have a good time and get better at the game with friends. Even worldy-MMOs could have this, where the system suggests you switch sides based on how you are spec'd, or quest choices you have made in the past, or how often you've personally volunteered to switch sides. All within reason of course. Instantiated momentary Arena-like PvP could let you get away with switching sides between rounds. Any sort of persistence though, there needs to be some qualifiers.

But the whole idea of completely separating PvE and PvP seems at odds with the idea of relevant world PvP in the same game. It's what WoW currently does, where once there was one game (open PvP while you tried to PvE), then two (PvE plus BGs), now three (PvE, BGs, now Arenas). I don't consider "world PvP" much more than a cool side activity for the occasional, but some could argue that as being a fourth.

To me, the idea of PvE and PvP within the same game world in some level-less type system is the most approachable. The thing that kills it now is either that the system is broken/buggy, or winners are determined first by time-invested.

Maybe that's just the way it is. Either the levels can't matter in PvP combat, or they just need to go away entirely for a new game experience with some long-term reward indicator and a different way to unlock abilities. Back to player skill driving what they hit and items or learned abilities driving the amount and type of damage. And the rewards are driven by what you've achieved, not by how many players you killed. Here I'd like some more borrowing from FPS titles, and only because it's on my mind, Team Fortress 2. You're awarded "Points" that place you on a ladder, but you're also awarded points in like 16 other categories. Some method to derive unlocked abilities/gear from those categories would be much better than an arbitrary level that forces developers to further segregate the playerbase (DAoC, WoW, etc).


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: BigBlack on October 11, 2007, 11:58:46 AM
There are a variety of ways to prevent the winning side from snowballing.  Make it so that the rewards gained from the greater success you'll achieve with a higher number of players don't scale as quickly as your team's population does, so letting in new players, to some degree, can mean heightened internal competition for resources.  Also, make it so that one guy's incompetence can have adverse consequences for his own side.  Then, stand back and let human nature do the rest.

AC1 PvP had good examples of all of this.

You had pressures in favor of the growth of a 'team' (guilds):

-Better PvP firepower
-Better control of leveling spots and other important areas
-Better XP production (in a roundabout way that's too complicated to explain)
-Everyone has their friend that they want to let in, and individual patrons had an XP incentive to recruit vassals

And then you had pressures against it:

-People get mad at each other, tempers flare, and demand one another be KOS'ed
-Leveling spots get overcrowded
-People want to see what it's like to run their own faction, and form break-away splinter groups with their friends; everyone imagines they'd make a great king, and eventually a lot of them tried it out, breaking away and taking over a small town somewhere with some friends
-If left unchecked, population growth got out of control, with moles, thieves, con-men, and other generally untrustworthy folks sneaking into the allegiance and weakening it from within
-General desire to maintain a sense of community with those in your guild - ties into point 1 and point 3
-Financial incentive of having people to kill - the "Why be in this guild with all these scrubs when I could be pwning them and taking their stuff?  And I already know the location of their hunting grounds, secret hideout spots, etc..." effect.

The end result was a remarkably good equilibrium, for a while.  One guild snowballed a bit with the "I want to be in a winning guild" types, to the point where they were maybe 1/3rd of the server, but the game rules were such that they had strategic disadvantages stemming from that and about 10x the internal problems anyone else did.

From what I hear, Shadowbane and Eve have similar dynamics.



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: CharlieMopps on October 11, 2007, 12:14:48 PM
You STILL need a mechanism to prevent the snowballing of the winning faction. People like to win and don't like to lose. All munchkins will flock to whoever is dominating thus perpetuating the dominance. I don't see an easy way to keep things balanced.

There is a very easy way to do this in a Sci-Fi based mmo... Many many books on the subject...

There was an ancient galactic war that resulted in the extinction of all sides. In their last breaths one of the dieing races created semi-self-aware robots/lizardmen/virus to patrol the galaxy and prevent such a war from ever happening again. They lie in wait for the day when a race becomes powerful enough to awaken them.

So, once a guild/corp/kinship/whatever, gets strong enough, they become targets for mobs that normally remain dormant. Suddenly the deathstar shows up and starts blowing the hell outa your ships. That sort of thing.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on October 11, 2007, 12:17:52 PM
That'd be pretty cool, and interesting to watch be balanced. What happens when the dominant group beats the robots? :)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: AcidCat on October 11, 2007, 12:59:05 PM
You STILL need a mechanism to prevent the snowballing of the winning faction. People like to win and don't like to lose. All munchkins will flock to whoever is dominating thus perpetuating the dominance. I don't see an easy way to keep things balanced.

Kaa


I think you could implement some kind of damage bonuses to the underdog side ... scaling to how outnumbered they are in any given battle. Maybe even special abilities that are only usable when you are outnumbered significantly? Some kind of "desperation" meter that gives you a big glowy cool power or something - cool enough that you'd almost want to be outnumbered to be able to use those powers.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Arthur_Parker on October 11, 2007, 01:05:55 PM
I think you could implement some kind of damage bonuses to the underdog side ... scaling to how outnumbered they are in any given battle. Maybe even special abilities that are only usable when you are outnumbered significantly? Some kind of "desperation" meter that gives you a big glowy cool power or something - cool enough that you'd almost want to be outnumbered to be able to use those powers.

I prefer the idea of a few zones that are normally closed that you can retreat to for extra resources.  Sorta like, we lost our 2nd major city, yeah that sucks, but you remember the lost mine of Xrytd?  Well we just found the entrance.  Lets go find some ancient weapons and kick those arseholes out of our city.  Once the city is reclaimed, the mine has a cave in, whatever.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: HRose on October 11, 2007, 01:49:21 PM
Maybe even special abilities that are only usable when you are outnumbered significantly? Some kind of "desperation" meter that gives you a big glowy cool power or something - cool enough that you'd almost want to be outnumbered to be able to use those powers.
http://forums.f13.net/index.php?topic=9692.msg287909#msg287909 ;)

You could also let players awaken some kind of gods when the situation is extremely critical, like a last defense at a capital city.

I prefer the idea of a few zones that are normally closed that you can retreat to for extra resources.  Sorta like, we lost our 2nd major city, yeah that sucks, but you remember the lost mine of Xrytd?  Well we just found the entrance.  Lets go find some ancient weapons and kick those arseholes out of our city.  Once the city is reclaimed, the mine has a cave in, whatever.
I had an almost similar idea too.

Instead of hidden resources I was planning just sealed tunnels that allowed you to sneak right into enemy territory to use hit & run tactics right from within.

So similar in some ways.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 11, 2007, 02:15:31 PM
In a sport pvp system with a definite visible victory for one realm (before reset), and where winning means you take over more zones, you still need a mechanism to prevent everyone joining the winning realm.

I grant you it becomes more critical on open rvr, and I always had the advantage of a reasonably balanced server when I played daoc.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: malus on October 11, 2007, 04:13:47 PM
I would really hate to think the only PVP i had to look forward to was the same instances over and over and over.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: malus on October 11, 2007, 04:22:32 PM
(this has been said a bunch before, but is worth repeating every so often)

This seems to be a good looking game, can the engine support hundreds of folks in the same area at the same time without becoming a sideshow for a significant portion of the userbase?  There are reasons for instanced pvp beyond taste and balanced sides.


Ive seen relic raids consist of up to 500 people.  I don't remember lag being unbearable.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: CharlieMopps on October 11, 2007, 07:42:03 PM
All,

   It's really simple.  We got lots and lots of data (some great, some good, some not so good) and we are going to act on what we got.  That's one reason we started beta as early as we did so we could gather that data now, not later, when we have a chance to fix/change/improve things.  As an FYI, the tools we are using now I would have killed for with DAoC, if we had then what we have now, a lot of dumb stuff would not have happened.  In terms of possible reasons (raised here) for the delay:

1) Making it more like WoW:  Nope, if anything the exact opposite is true.

2) That we are yanking out whole systems: Nope, we are adding new systems (as planned) and balancing the existing systems.  Here's a shocking bit of news, the game isn't balanced yet.  Thanks to the tools we have now, we are able to identify what is messed up and we can now fix it ahead of time, as opposed to the past.  Trying to fix these things while we have lots of beta testers running around is not conducive to getting a game out on schedule.

3) In terms of whether this move was EA-induced: Not a chance.  They have not been involved in the design of the game at all and still aren't so I can't blame them for this. 

4) That it was caused by lots of people fleeing Mythic: Umm, no.  Last I looked all the key members of the *Warhammer* team are still there and very few people have left that team to go elsewhere.  People come and go, probably at a higher rate than when we were independent but we are also a heck of a lot bigger than we were in those days.

5) That we are now on a death march: Hardly.  If you look at most of the great games that have been done by other developers, they usually are delayed or a date isn't announced as early as we did with WAR or DAoC.  If we were putting this game in "turnaround" mode, then it's time to play taps.  For now, we are simply taking a break from the beta testers so we can focus on the game with as few distractions (inaccurate or conflicting reports, build/debug/test time before a version goes to the players, etc.) as possible for the next couple of months.  This is a critical time in our development cycle and we want to make sure that we are doing it the right way.

In terms of the Elves, they are being put in but they weren't supposed to be playable at this point anyway.

The reactions have been kinda funny.  When we said we could do the game in about 2 years (we didn't even have a contract for WAR till the summer of '05), people said we should take more time, spend more money and do it right.  When other companies take extra time to do it right, lots of people jump up and down and say that shows that they really care about making a great game.  When we announced our delay last year so we could make the game even better than we originally planned (thanks to the level of competition from Blizzard and elsewhere), people said the game was doomed.  When we don't invest enough time and money into the test/iterate cycle for DAOC (since we didn't have any extra money to do so with that game), people said correctly that it caused problems and that next time we need to do it right.  Then, here we announce that we want to hold off on the next stage of beta, for among other reasons, because we want to fix what was broken before the next group of invites, some people again say it is a sign that we are doomed.  We can't win, no matter what we do it seems, when it comes to some peoples' perception.

In terms of beta serving no purpose, not in our case.  It's why I wanted it to start early even knowing that we would shut it down at some point (we've done this before, we just didn't talk about it).  It is precisely because we knew that the guilds and lots of other people were waiting for admittance that we even talked about this publicly. The beta has been going extremely well but that doesn't mean that everything is perfect.  We expected that the beta would point out both strengths and weaknesses of the design and now we are acting on what we've learned so far.  Since we have more than enough to keep us busy over the next two months, nothing would have been served by opening it up to lots of lots of new people, many of whom would say that exact same thing as the groups that have gone before them.   From a purely business perspective, that would make no sense at all.  I want people to be excited by what they see in the game and not to point out the same bugs/issues/etc. that the group before them did.  We also want our current crowd of testers to be able to come back in 2 months with fresh eyes to see all the things we've done in the interim.  One other thing to keep in mind is that the game has been pretty much up 24x7 since we began letting in people so we really do have a ridiculous amount of data and private and forum feedback to work with.  Most other games early on don't do that.

This last point may seem a little obvious or even self-serving but if we were really in trouble why wouldn't we simply say that beta is closed until further notice or until it's ready?  We chose 2 months precisely because we have a good handle now on what needs to be done and how long we need to get ready for a really major infusion of players.

Mark


Buahahahahaha...


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: CharlieMopps on October 11, 2007, 07:47:27 PM
That'd be pretty cool, and interesting to watch be balanced. What happens when the dominant group beats the robots? :)

In this series (I think it's about 6 books long) they do defeat them, and wish they hadn't:
http://www.amazon.com/Revelation-Space-Gollancz-Alastair-Reynolds/dp/0752889087/ref=sr_1_2/104-5336120-4329520?ie=UTF8&s=books&qid=1192157135&sr=1-2

It's sort of like nature, if you kill one pest, it's replaced by another.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Soln on October 11, 2007, 08:26:19 PM
You know, all in all, I still have a soft spot (former cyst from Emain) for Mythic.  I genuinely hope that the same week this decision is suddenly announced and EA buying Bioware/Pandemic is revealed aren't connected in any way at all.  That would be bad.  Capital B. :tinfoil:


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Typhon on October 12, 2007, 08:59:20 AM
(this has been said a bunch before, but is worth repeating every so often)

This seems to be a good looking game, can the engine support hundreds of folks in the same area at the same time without becoming a sideshow for a significant portion of the userbase?  There are reasons for instanced pvp beyond taste and balanced sides.


Ive seen relic raids consist of up to 500 people.  I don't remember lag being unbearable.

Maybe they updated the engine or newer machines don't have the problems we used to have.   SOP for relic raids used to be - stick on the group leader, point camera straight down, stare at chat window till the group leader said, "we're here".  People that didn't do that and lagged off got bitched out.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 12, 2007, 09:20:54 AM
Depended entirely on your machine.

There didn't seem to be any netcode issues (and I don't imagine looking down wouldn't have fixed them if there were), but you needed either a top end machine, or to be willing to turn down graphics settings for the really big raids.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: BigBlack on October 12, 2007, 10:41:18 AM
Turning down graphics is the big one.  Many people I know who are regular PvPers set their graphics settings to absolute minimum if they think they might be fighting a large battle anytime soon.

Tangential note:  One surprisingly important feature for a PvP oriented game is the ability to adjust graphics settings quickly without having to reload the game.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: waylander on October 12, 2007, 12:03:11 PM
I'm not so sure what to say about Mark's reply about not making it like WoW. There are plenty of videos and other types of information out there now to make a good guestimate about the current state of the game.  I had our long time WoW guys looking at the public info available, and their consistent comment was that it looked a lot like a reskinned WoW.

I get the feeling that long time WoW players are going to try the game, but if the early game feels like too much of a clone or there's nothing fun PVP wise then they are just going to go back to the game where they've spent 3+ years developing their characters.

I certainly can't speak for everyone, but it certainly seems that a lot of people will make their decisions about this game very early so the new player zones really need to scream "We are different!".


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on October 12, 2007, 12:13:13 PM
There were a couple of videos showing the first 5 levels greenskin play, and it looked and played exactly like WoW. Get a quest to kill 5 dwarfs, hand in. Get a quest to click on 5 barrels which spawned 5 dwarfs to kill, hand in. Get a quest to collect 5 stinky mushrooms, 5 smelly mushrooms, and 5 odoriferous mushrooms, hand in. Get a quest to collect axes off 5 dead orks, hand in. Etc. Same shit.

Maybe that's what they're retooling?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Salamok on October 12, 2007, 12:29:02 PM
There were a couple of videos showing the first 5 levels greenskin play, and it looked and played exactly like WoW. Get a quest to kill 5 dwarfs, hand in. Get a quest to click on 5 barrels which spawned 5 dwarfs to kill, hand in. Get a quest to collect 5 stinky mushrooms, 5 smelly mushrooms, and 5 odoriferous mushrooms, hand in. Get a quest to collect axes off 5 dead orks, hand in. Etc. Same shit.

Maybe that's what they're retooling?

I'm more interested in an interesting spectrum of semi-balanced classes and a reaction based combat system than what the quests from level 1 to 5 look like. 


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on October 12, 2007, 12:46:21 PM
The classes appear to be MMO archetypical except for the DPS/healer hybrids, and the combat system looks pretty diku standard.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: CharlieMopps on October 12, 2007, 01:15:14 PM
There were a couple of videos showing the first 5 levels greenskin play, and it looked and played exactly like WoW. Get a quest to kill 5 dwarfs, hand in. Get a quest to click on 5 barrels which spawned 5 dwarfs to kill, hand in. Get a quest to collect 5 stinky mushrooms, 5 smelly mushrooms, and 5 odoriferous mushrooms, hand in. Get a quest to collect axes off 5 dead orks, hand in. Etc. Same shit.

Maybe that's what they're retooling?

Dude, that's what EVERY quest based game is about. The way you make a better MMO is by making the "Kill 5 dwarves" part more fun. This idea that they are suddenly not have objective based game content is just silly.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Salamok on October 12, 2007, 01:19:27 PM
There were a couple of videos showing the first 5 levels greenskin play, and it looked and played exactly like WoW. Get a quest to kill 5 dwarfs, hand in. Get a quest to click on 5 barrels which spawned 5 dwarfs to kill, hand in. Get a quest to collect 5 stinky mushrooms, 5 smelly mushrooms, and 5 odoriferous mushrooms, hand in. Get a quest to collect axes off 5 dead orks, hand in. Etc. Same shit.

Maybe that's what they're retooling?

Dude, that's what EVERY quest based game is about. The way you make a better MMO is by making the "Kill 5 dwarves" part more fun. This idea that they are suddenly not have objective based game content is just silly.

You are so retarded it is obvious that they are shutting down beta to rewrite all the level 1 to 5 quests.

edit: after all you do spend at least .001% of your total time played going through that experience.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 12, 2007, 02:22:35 PM
The classes appear to be MMO archetypical except for the DPS/healer hybrids, and the combat system looks pretty diku standard.

The 3 healer classes each side have are pure healer/buffer, smite cleric, and paladin. Not really that earth shattering.

The only newish thing I can see so far is that they appear to have moved primary crowd control to the tanks, both by turning on collision detection, and by making one of the three tanks the only class that explictly mentions cc in its key roles.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on October 12, 2007, 02:23:57 PM
This idea that they are suddenly not have objective based game content is just silly.
Thanks, but that's not what I meant. Objectives are fine, but they should have meaning and be part of some overreaching story or zone-wide plotline. Instead of "kill 5 dwarfs":

- take a message scroll to our scouts on that hill
- when you hand them the message, a little scripted event fires where a drunken dwarf runs up, sees the scouts, says "By Bruno's beard, I must tell the vanguard!" and runs away
- Then you have to chase him down, as he runs towards a signal tower. If you kill him before he gets there, you get a reward off his corpse, as well as another scroll talking about the upcoming dwarf offensive, and a second tree of quests opens up about gathering military intelligence to aid the local war effort. This tree is clandestine, so you don't get a great deal of faction, but the rewards are great.
- If you don't kill him before he gets to the tower (if you're a melee class and you can't catch him, say), a different quest tree opens up, where the dwarf vanguard sends in cannon, you have to sabotage them, poison their beer, etc. You don't get the rewards of the other tree (which are more focused on ranged classes) but you get more local faction and rewards more focused upon melee classes.
- If you know what you're doing, you can take whichever tree you want. Melee classes can still catch the dwarf, they just need to have a net ready. Etc.

That's how objective-based quests should play in a next-gen MMO. Not "kill 5 dwarfs". Quests should be immersed in the game world, they should advance a real story, and they should respond to your actions and strengths.

Oh yeah, and saying that the newbie experience isn't worth developer time and shouldn't be cool? Think about that for a moment, Salamok. Yeah, that's pretty stupid.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 12, 2007, 02:37:53 PM
- take a message scroll to our scouts on that hill
- when you hand them the message, a little scripted event fires where a drunken dwarf runs up, sees the scouts, says "By Bruno's beard, I must tell the vanguard!" and runs away
- Then you have to chase him down, as he runs towards a signal tower. If you kill him before he gets there, you get a reward off his corpse, as well as another scroll talking about the upcoming dwarf offensive, and a second tree of quests opens up about gathering military intelligence to aid the local war effort. This tree is clandestine, so you don't get a great deal of faction, but the rewards are great.
- If you don't kill him before he gets to the tower (if you're a melee class and you can't catch him, say), a different quest tree opens up, where the dwarf vanguard sends in cannon, you have to sabotage them, poison their beer, etc. You don't get the rewards of the other tree (which are more focused on ranged classes) but you get more local faction and rewards more focused upon melee classes.
- If you know what you're doing, you can take whichever tree you want. Melee classes can still catch the dwarf, they just need to have a net ready. Etc.

Yeah, ok, but this is what an actual MMOG player sees in your quest....

- fedex to hill
- click through text
- look up on internet where to kill dwarf for maximum xp quest chain
- kill dwarf
- demonstrate that this is your second MMOG by complaining to people who don't care that this is just like WoW

By all accounts the kill 5 dwarf quests you are complaining about already have the plot stuff like in your post.

Making it look different to a MMOG player will only work if the underlying play mechanics are different. People go nuts for shit that gives out temporary powers in CoH for exactly that reason.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Salamok on October 12, 2007, 02:39:11 PM
This idea that they are suddenly not have objective based game content is just silly.
...
...
Oh yeah, and saying that the newbie experience isn't worth developer time and shouldn't be cool? Think about that for a moment, Salamok. Yeah, that's pretty stupid.


I never said that, I said it wasn't worth shutting beta down for 2 months just to retool level 5 quests.  


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on October 12, 2007, 02:42:49 PM
Neither chain is superior, they give out different rewards in both items and notoriety. Adding scripted events and actual choices that have an impact on their own gameplay serves to immerse the player in the game. It would feel like they had an impact on the world.

The kill 5 dwarf quests I saw did not have anything like this, no. The newbie chain was kill 5 dwarfs, collect 5 axes, tip over 5 barrels, all in the same area, all boilerplate. Then once they finished that area, go to the mines and collect 5 stinky mushrooms, kill 5 caveslugs, etc. Very thinly veiled boilerplate MMO garbage.

Sorry if I misread your post Salamok. From what I've heard, the rest of the game is pretty much the same thing, but not being in the beta, I only had the 1-5 game to talk about.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 12, 2007, 02:54:27 PM
Your description didn't have anything that wasn't in EQ or DAoC quests back in the day, if you could be bothered to read that text that appears and not just click on the word in [brackets].


The only thing that stops quests in big budget single player RPGs being anything different is better writing, better animation, scripted triggers that change the environment, and more one off graphical effects.


I don't mean to sound dismissive of better writing and more shiny. Entertain me dammit.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on October 12, 2007, 03:03:25 PM
Get 5 of X doesn't bother me. It's the pointlessness why you are doing it.  Multi-steping it and putting pages of dialog is not going change that.  On the other hand, if a town was like a pet plant.  In order to grow town/plant, you feed it by completing "get 5 of X" quests for stuff in the area.  I'd eat those quests up.  Same silly quests, but with an in-game purpose.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on October 12, 2007, 03:21:01 PM
Pages of dialog alone doesn't excuse boilerplate quests. Neither does wrapping a storyline around them. LOTRO showed us that-- the lore helps but the gameplay still matters. Scripted events, special powers, branching paths, well written lore, voice acting, high production values, special effects, all of these things serve to conceal the fact that yeah, you're still just killing 5 dwarfs. But as you keep adding layers to the boilerplate quest at some point it smells fresh and new. Maybe it's still everquest in its heart, but that very simple core mechanic is hidden by so many layers of, well, "cool stuff" that even seriously burned out MMO players like many of us don't mind.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: AcidCat on October 12, 2007, 03:48:33 PM
after all you do spend at least .001% of your total time played going through that experience.

These days an MMO that neglects its newbie experience is completely sabotaging itself. You can't just offer up something completely generic with vague promises that the fun starts later. As we all know the bar for quality in an MMO has been raised, and there is an awful lot of choice out there for what to play now and in the next year. A newbie experience that does not have some kind of hook is going to sink your game, period. If your quests are a bit generic, you have to compensate with something else. For example if your combat is really fun right away, I don't think many players will mind the "go fetch/kill X" - but if you have generic quests in a generic world with generic combat ... well good luck. Only the hardcore will maintain enough interest to get past the newbie experience, everyone else thinks "I've played this before and this is boring" and finds another game.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on October 12, 2007, 03:58:35 PM
Quote
The only thing that stops quests in big budget single player RPGs being anything different is better writing, better animation, scripted triggers that change the environment, and more one off graphical effects.
And the combat and movement system.

I want a PvP game that throws me at PvP right away, not making me work through PvE first. And yes, we know why that's hard in a stats-based DIKU. But it's a dream :)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: CharlieMopps on October 12, 2007, 04:30:04 PM
There were a couple of videos showing the first 5 levels greenskin play, and it looked and played exactly like WoW. Get a quest to kill 5 dwarfs, hand in. Get a quest to click on 5 barrels which spawned 5 dwarfs to kill, hand in. Get a quest to collect 5 stinky mushrooms, 5 smelly mushrooms, and 5 odoriferous mushrooms, hand in. Get a quest to collect axes off 5 dead orks, hand in. Etc. Same shit.

Maybe that's what they're retooling?

Dude, that's what EVERY quest based game is about. The way you make a better MMO is by making the "Kill 5 dwarves" part more fun. This idea that they are suddenly not have objective based game content is just silly.

You are so retarded it is obvious that they are shutting down beta to rewrite all the level 1 to 5 quests.

edit: after all you do spend at least .001% of your total time played going through that experience.

er... excuse me... but what the fucking hell are you talking about?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: bhodi on October 13, 2007, 06:54:29 AM
er... excuse me... but what the fucking hell are you talking about?
Apparently, he's not familiar with the 'first 20 minutes' theory. He's trying to say levels 1-5 are unimportant.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Murgos on October 14, 2007, 08:16:22 AM
Although it's true that you will spend 100x as much time at level 20 as at level 1 you will NEVER get to level 20 if level 1 is not immediately fun.

Hence, level 1 should be as polished, entertaining and just all around amazing as you can make it.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: CharlieMopps on October 14, 2007, 08:59:33 AM
er... excuse me... but what the fucking hell are you talking about?
Apparently, he's not familiar with the 'first 20 minutes' theory. He's trying to say levels 1-5 are unimportant.

I see... I know plenty of games I decided sucked before I was 20 minutes into them. lol


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: waylander on October 15, 2007, 10:26:54 AM
Get 5 of X doesn't bother me. It's the pointlessness why you are doing it.  Multi-steping it and putting pages of dialog is not going change that.  On the other hand, if a town was like a pet plant.  In order to grow town/plant, you feed it by completing "get 5 of X" quests for stuff in the area.  I'd eat those quests up.  Same silly quests, but with an in-game purpose.

AC2 forced players to do things and get resources to build their cities, called it player driven content, and it basically backfired on them.

I would rather have a city, and have player actions affect the productivity and/or quality of items sold or produced in that city. Then I'd feel like I was doing something if I got a quest like that.  But otherwise I agree that putting lipstick on a pig doesn't help, and in the end its still a pig.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Salamok on October 15, 2007, 12:02:50 PM
er... excuse me... but what the fucking hell are you talking about?
Apparently, he's not familiar with the 'first 20 minutes' theory. He's trying to say levels 1-5 are unimportant.

I see... I know plenty of games I decided sucked before I was 20 minutes into them. lol

Exactly and that judgement probably relied way more on how the UI looked, how captivating the game world felt as a whole and what you learned when figuring out how to make your little toon kill shit. 

My point wasn't that the 1st 20 minutes don't matter, my point was that QUESTS that occur in the 1st 20 minutes don't need to be some world shaking scripted event.  A prime example of this is in Everquest where your 1st retarded quest is taking a piece of paper to your class trainer.  This isn't a "omgz how awesome is this game type of quest" but it does point out to you that yes here is the class trainer and he is important to the game.  It also tries to prevent a bunch of level 5's running around with zero class skills saying this game is teh suck because they didn't even know class skills existed. 



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: bhodi on October 15, 2007, 12:30:54 PM
My point wasn't that the 1st 20 minutes don't matter, my point was that QUESTS that occur in the 1st 20 minutes don't need to be some world shaking scripted event.  A prime example of this is in Everquest where your 1st retarded quest is taking a piece of paper to your class trainer.  This isn't a "omgz how awesome is this game type of quest" but it does point out to you that yes here is the class trainer and he is important to the game.  It also tries to prevent a bunch of level 5's running around with zero class skills saying this game is teh suck because they didn't even know class skills existed. 
And I STILL don't agree. You've only got one chance to make a great first impression, and the amount of effort devs put into the first few quests is a good indicator of where the rest of the game is headed. If you pop in, get a welcome box, and are handed a sword and pointed at a "Monsters! -->" sign, that's a bit different than WoW's alliance dwarf/gnome begining that starts you in Dun Morough,  immediately embroiled in local wildlife incursion. Look at the entrance to WoW's Outlands, getting dumped right in the middle of a warzone.

It's a great way to introduce the local color of the game world and, while game mechanic introduction is necessary to new players, it should be heavily laced with interesting dialog and quests. If the devs don't put any more effort than "Welcome, fresh meat, go kill 10 wildlife_name and come back, and then take this note to your class trainer so we can teach you how to train", there is NO indication that the "fun" is ever going to be more than that.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on October 15, 2007, 01:05:22 PM
Imagine EQ1 launching today with updated graphics but otherwise how it existed in, say, Luclin era. Now compare it to your first experience in, say, CoX, LoTRO or Alliance-side WoW.

There is no comparison.

The "first 20 minutes" are not what the UI looks like, how well the graphics play on your PC, how easy and intuitive the UI is ("intuitive" being entirely measured by focusing either on off-the-street player or veteran-MMO-player), nor what first quest/line is. It's all of these things together. They don't just capture you into the game. They theoretically give you insights into what you can expect later.

Until the level cap.

But that's a story you don't want to tell anyone anyway :)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on October 15, 2007, 01:16:48 PM
Yep, it's the full experience. WoW raised the bar; its popularity means that many consumers trying out your new MMO are already experienced in the genre. If your newbie experience isn't significantly superior to WoW's, say goodbye to retention.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Salamok on October 15, 2007, 01:31:07 PM
My point wasn't that the 1st 20 minutes don't matter, my point was that QUESTS that occur in the 1st 20 minutes don't need to be some world shaking scripted event.  A prime example of this is in Everquest where your 1st retarded quest is taking a piece of paper to your class trainer.  This isn't a "omgz how awesome is this game type of quest" but it does point out to you that yes here is the class trainer and he is important to the game.  It also tries to prevent a bunch of level 5's running around with zero class skills saying this game is teh suck because they didn't even know class skills existed. 
And I STILL don't agree. You've only got one chance to make a great first impression, and the amount of effort devs put into the first few quests is a good indicator of where the rest of the game is headed. If you pop in, get a welcome box, and are handed a sword and pointed at a "Monsters! -->" sign, that's a bit different than WoW's alliance dwarf/gnome begining that starts you in Dun Morough,  immediately embroiled in local wildlife incursion. Look at the entrance to WoW's Outlands, getting dumped right in the middle of a warzone.

It's a great way to introduce the local color of the game world and, while game mechanic introduction is necessary to new players, it should be heavily laced with interesting dialog and quests. If the devs don't put any more effort than "Welcome, fresh meat, go kill 10 wildlife_name and come back, and then take this note to your class trainer so we can teach you how to train", there is NO indication that the "fun" is ever going to be more than that.

Comparing the starting experience in TBC where you have to at least be level 58 to even go through it isn't really a valid comparison to a new game dealing with level 1 players who don't know up from down.  

Another WoW example, there can be no doubt that alliance has far more of the early level polish that you deem as so necessary than horde does, yet horde has no problems attracting players and many people (myself included) prefer the horde side.  

The things I remember from my 1st time leveling 1-5 in WoW are:


#1 - Man this world is bright and colorful, It makes EQ look downright gloomy and depressing.

#2 - Combat rocks compared to EQ!  More buttons to smash +  mobs going down faster + no time spent medding/healing = more fun than EQ.

#3 - Digging the big yellow marks telling me what NPCs to talk to but damn this slow ass scrolling text, give me the quest already!

#4- Sweet I can scroll the camera out and not see the inside of my skull or back of my eyeballs.  Oh nm I didn't fully appreciate that until I left WoW and started playing VG beta which brought on a few EQ flashbacks.



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Abelian75 on October 15, 2007, 01:53:45 PM
...horde has no problems attracting players...

Um.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Salamok on October 15, 2007, 02:16:43 PM
...horde has no problems attracting players...

Um.

The numbers I have used to arrive at my conclusions have been adjusted to account for the mob of retarded (but loyal) fans of the paladin class.  These are the players that will choose the paladin class prior to reading a single lick of game related material, I'm not sure they were even aware that there was an alliance/horde choice at the beginning of the game until TBC came out.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 15, 2007, 02:45:13 PM
My point wasn't that the 1st 20 minutes don't matter, my point was that QUESTS that occur in the 1st 20 minutes don't need to be some world shaking scripted event.  A prime example of this is in Everquest where your 1st retarded quest is taking a piece of paper to your class trainer.  This isn't a "omgz how awesome is this game type of quest" but it does point out to you that yes here is the class trainer and he is important to the game.  It also tries to prevent a bunch of level 5's running around with zero class skills saying this game is teh suck because they didn't even know class skills existed. 

Computer games, MMOGs or otherwise, need to be more like Bond films.

By which, I mean one of the key, set piece OMFGWTFWASTHAT moments, should occur in the first 3 minutes.


Games should have teasers.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Salamok on October 15, 2007, 02:51:26 PM
My point wasn't that the 1st 20 minutes don't matter, my point was that QUESTS that occur in the 1st 20 minutes don't need to be some world shaking scripted event.  A prime example of this is in Everquest where your 1st retarded quest is taking a piece of paper to your class trainer.  This isn't a "omgz how awesome is this game type of quest" but it does point out to you that yes here is the class trainer and he is important to the game.  It also tries to prevent a bunch of level 5's running around with zero class skills saying this game is teh suck because they didn't even know class skills existed. 

Computer games, MMOGs or otherwise, need to be more like Bond films.

By which, I mean one of the key, set piece OMFGWTFWASTHAT moments, should occur in the first 3 minutes.


Games should have teasers.

I agree totally, I just think that the "OMFGWTFWASTHAT moment" shouldn't be couched in a level 5 quest that never gets repeated.   


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on October 15, 2007, 02:53:58 PM
CoH's travel powers were like that, although not in the first 20mins.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on October 15, 2007, 03:04:19 PM
The entire game should consist of OMFGWTFWASTHAT moments interspersed with tons of exploration, meaningful decisions, and lore.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Salamok on October 15, 2007, 03:13:43 PM
The entire game should consist of OMFGWTFWASTHAT moments interspersed with tons of exploration, meaningful decisions, and lore.

If you make combat an OMFGWTFWASTHAT experience then this job just became a lot less daunting.



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Musashi on October 15, 2007, 03:46:49 PM
CoH's travel powers were like that, although not in the first 20mins.

The hook there was character creation.  I probably spent my first two hours in that game deciding what kind of hero I wanted by fucking around with it.  By that time, it didn't really matter what the game play was.  I was already over the 20 minute rule.  I know why other games don't do this robust a character creation process.  But I also think they're dumb.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 15, 2007, 04:23:51 PM
I know why other games don't do this robust a character creation process.

Is it because clicking on 'elf' is just as exciting?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: UnSub on October 15, 2007, 07:25:14 PM
CoH's travel powers were like that, although not in the first 20mins.

The hook there was character creation.  I probably spent my first two hours in that game deciding what kind of hero I wanted by fucking around with it.  By that time, it didn't really matter what the game play was.  I was already over the 20 minute rule.  I know why other games don't do this robust a character creation process.  But I also think they're dumb.

Probably the biggest reason is that CoH took a risk in breaking the connection of abilities = appearance. Your character can start out looking like they've got the best armour and weapons (tll I11, anyway) but your appearance doesn't change what you can do. Most MMOs rely on players equipping loot to change the appearance of their character models so don't bother with much in the way in customisation - an orc is an orc is an orc.

However, CoH proved their system works and is a huge draw. I'm hopeful that MMOs moving forward will think about what this means to their character creation system and perhaps hybridise it to some extent - that you can select your appearance / weapons from the start, but then attach items to / level up your weapons and armour that still sees loot as being important.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Trippy on October 15, 2007, 07:32:59 PM
However, CoH proved their system works
Yes.

Quote
and is a huge draw.
No.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: UnSub on October 15, 2007, 07:45:52 PM
However, CoH proved their system works
Yes.

Quote
and is a huge draw.
No.


I think the people who keep making alt after alt after alt would disagree.

Ok, maybe 'draw' was the wrong world. Substitute 'hugely beneficial for retention' and 'a major talking point' and 'an innovation that all MMORPGs should consider best practise' instead.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on October 15, 2007, 08:08:44 PM
Stickiness is the word you're looking for :)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on October 15, 2007, 08:15:26 PM
Of course, YMMV.  The character creation was neat, but travel powers was jaw-dropping to me.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Kirth on October 16, 2007, 05:12:04 AM
Neither chain is superior, they give out different rewards in both items and notoriety. Adding scripted events and actual choices that have an impact on their own gameplay serves to immerse the player in the game. It would feel like they had an impact on the world.

The kill 5 dwarf quests I saw did not have anything like this, no. The newbie chain was kill 5 dwarfs, collect 5 axes, tip over 5 barrels, all in the same area, all boilerplate. Then once they finished that area, go to the mines and collect 5 stinky mushrooms, kill 5 caveslugs, etc. Very thinly veiled boilerplate MMO garbage.

Sorry if I misread your post Salamok. From what I've heard, the rest of the game is pretty much the same thing, but not being in the beta, I only had the 1-5 game to talk about.

I terms of where you are in the game at level one , i.e. a foot solider starting out. I think I'd rather have the kill x , collect x type stuff rather then the scripted encounters. I don't want to engage a quest only to see 5-50 people at various stages in the script. The Public Quest system sound interesting, Like WoW dailies but with a shared goal.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nebu on October 16, 2007, 07:42:47 AM
I definately prefer to play in a game world where I can tell who is who by looking at the toon itself and not the name above its head.  Some games have it, some don't.  This is one of the shortcomings of WoW for me.  Too little customization and too many people looking identical at the endgame.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: shiznitz on October 16, 2007, 08:46:42 AM
The problem is I don't even know if I would like to be able to customize the look of my character in a fantasy MMORPG right off the bat. What is loot had ZERO appearance impact in EQ1/2 unless you chose to show the look of your equipped gear? Is it ok to allow a level 1 warrior to start the game in cool spiked plate? I don't see why not, but that doesn't mean everyone else agrees. Would you allow mages to appear armored even if they are wearing robes? EQ2 now has two equipment slots: one for stats and one for looks. People love this since the gear one finds tends to not match at all.

I just don't know how to handle it. Superheroes are one things since the powers are usually independent of the outfit. The best way to probably approach it in a fantasy game is have a few archetypes limit the initial costume options, i.e. no metal armor for mages and no robes for fighters, but offer a lot of flexibility in between.  What about a skill-based system where there are no classes? In the end, the more customization allowed early, the more value players will place on small appearance changes later in the game.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on October 16, 2007, 10:44:42 AM
EQ2 is getting this right, where what you wear for use is different from what you were for look. I'm quite honestly surprised it took so long for a game to come around to this. But it also feels like a hack.

Designers spend a LOT of time making this stuff look good. And nobody sets out to make an ugly character. But the games require it sometimes because it's all about the stats. So rather than having stat decisions drive the ugly, change how armor is designed.

You can broaden the style consideration so that more pieces work together. You can make it so that each piece of an entire set doesn't require the same level of investment. You could make the Robe and Helmet hard to get but the Shoulders, Gloves and Boots BOE world drops and crafted stuff. Why can't "the best" be a combination of multiple paths rather than the same forsaken raid over and over and over. Why should only the 4-hour-a-nighter look good.

And integrate the EQ2 "what you look like" system, as a separate element, with clothing that can only be crafted.

Someone is going to ask if this is worth the effort. I say most people accept that they can't always be pretty but definitely would want to look better if given the choice. CoX proves this in spades. Imagine where that game would be without the customization.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Salamok on October 16, 2007, 11:34:31 AM
And integrate the EQ2 "what you look like" system, as a separate element, with clothing that can only be crafted.

Um if I was raiding endlessly I think I would like my shinies to show, if you want to wear your home spun vest with the intricate embrodery go for it but don't shit in my cheerios.

Personally I think a better approach is user customizable colors (armor die) combined with a greater variety of armor models and maybe some user customization available to the model itself.  In PvP I don't want to engage something that looks like a tank and turns out to be a squishy either. 

Also, part of the reward of the shinies is also so your character doesn't look like you just rolled him yesterday.



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Chenghiz on October 16, 2007, 05:23:09 PM
Quote
Personally I think a better approach is user customizable colors (armor die) combined with a greater variety of armor models and maybe some user customization available to the model itself.  In PvP I don't want to engage something that looks like a tank and turns out to be a squishy either.

This sounds great but honestly I really really don't want to see what 5000 other people think is cool. There's enough gear choice in a game like WoW for a player to be unique to a degree without looking generic, without sacrificing the information (class, spec, gear level) someone else gains just by looking at them. And honestly I like what I've done to mold how my character looks. It's not just a matter of showing off my shiny purplez, it's a matter of showing the result of the process of playing rather than the result of what my ultimate idea of cool is. It has meaning within the game in multiple ways.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: WindupAtheist on October 16, 2007, 05:31:36 PM
There's enough gear choice in a game like WoW for a player to be unique to a degree without looking generic

What?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on October 16, 2007, 05:43:00 PM
Everything you said supports the notion of player choice. I'm not advocating non-raiders get the same stat benefits from gear. I'm just saying that the ability to have a coordinated outfit that looks good and unique should not be restricted to those with the most time investment, who buy and large aren't raiding for their look anyway.

e-peen!=look.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Chenghiz on October 16, 2007, 06:22:39 PM
I was really addressing Salamok more than you, Darniaq. I agree with you. And WUA, what I said wouldn't be true if people could get the most optimal whatever there is for their character. In a lot of cases there is such an item, but the differential lies in the fact that whether or not a players gets it is dependent on whether they have access to that content, and whether it happens to drop for them. Additionally even at 70 there is a wide range of gear available in WoW to someone at any level of content access that is viable.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on October 16, 2007, 07:54:45 PM
Hehe and I was writing that post TO Salamok. Looks like I missed "few more posts written since yuo started replying" thingy :)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 16, 2007, 11:43:58 PM
Again, we're mostly talking about a WoW problem that has been solved before and after WoW.

CoX do it by having costume entirely unrelated to gear. (though they are introducing more and more unlockable parts, giving you more opportunities to show off how awesome you are with costume parts - but still not relating it to effectiveness in battle)

DAoC and many other games did it by allowing you to change the colour of each individual piece, so shape = driven by gear, colour = driven by player. I'd like more opportunities to add symbols and shapes to gear, but other than that, this system seems to work pretty well.

Quote
There's enough gear choice in a game like WoW for a player to be unique to a degree without looking generic

Ahem, I disagree with what you said.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Chenghiz on October 17, 2007, 12:36:20 AM
Quote
There's enough gear choice in a game like WoW for a player to be unique to a degree without looking generic

Ahem, I disagree with what you said.

You make a convincing point.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Merusk on October 17, 2007, 03:34:44 AM
Quote
There's enough gear choice in a game like WoW for a player to be unique to a degree without looking generic

Ahem, I disagree with what you said.

If you're min/ maxing and doing the top-end Raiding/ PvP thing you're correct.  Chances are you'll look similar to every other member of your class doing the same thing.   If you're content to just level-up slowly and use effective (but not "DA BEST") gear while doing so, or when grinding at L70, then you're incorrect.

My priest looks very different from every other priest - regardless of spec- in her dps gear.  In healing stuff, yeah, she's Generic_Female_Human_0054.

But then you're just hating on MMOs in the entirety lately, and have almost gotten to the "worthless post" point.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: WindupAtheist on October 17, 2007, 04:09:48 AM
Even if you're not in the best uber gear, you still just look like whatever the best gear is you've managed to get.  I don't just want to have slightly different shoulder pads and thus be "unique", I want to be able to look how I want to look.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Salamok on October 17, 2007, 08:59:20 AM
lets agree to disagree. 

I want to be able to judge another players ability (by ability I mean game experience not fashion sense) by looking at them.  This helps me in PvP and to a lesser degree when forming a PuG.

You seem to want to see a bunch of fops running around putting on a fashion show. 

UO sort of had this problem solved with dyes and the ability to endlessly layer clothing.  Of course due to the paranoid PvP environment everyone just went for a true black cloak that hid all teh shinies that were fairly prone to getting stolen.





Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: shiznitz on October 17, 2007, 09:46:34 AM
What I really like about the EQ2 system is that even though berserkers are plate tanks, I can dress him in leather (red leather to be exact) that has a more berserker look to it. I have a few red plate items from raiding that I also keep visible (by not equipping anything in the corresponding appearance slot.)

There has also been a good unintended consequence from the appearance system. Some of the trash loot items have interesting looks. This used to be sold to a NPC for 3-6g. Now, players can sell it to other players for 25g+ because level 70s don't want to farm level 30 mobs to accumulate a full set of purple/black/red chainmail while level 30 players are stumbling upon the stuff (useless as actual gear) in the course of there normal gaming.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Merusk on October 17, 2007, 09:49:19 AM
lets agree to disagree. 

I want to be able to judge another players ability (by ability I mean game experience not fashion sense) by looking at them.  This helps me in PvP and to a lesser degree when forming a PuG.

You seem to want to see a bunch of fops running around putting on a fashion show. 

Which would be why he still is playing UO.

Item-centric games will have some degree of 'sameness' to them. It's just a given.  You can alleviate that with Dyes - if you develop your textures for them, or (I imagine) do some fancy color layering in your game engine so you can make that Black item look propery white. Eq1 didn't do this, and black items turned an ugly grey if you tried to dye them.

 Blizzard doesn't do either, and doesn't want to.  They've said as much on that because they feel it compromises the overall style of the game.  I can't argue there, and it's not a big deal if you're approaching it from a 'game' standpoint.  I don't bitch that I can't have neon purple armor in BG2, or that I can't have my Kratos avatar running around in a clown outfit either.

If you're looking at things as a World, yeah I can see why it matters.  However, I still stand by my "virtual worlds suck, no thx" stance there.   Still, those of you looking for that might want to start praying that Simutronics gets off their butt and actually comes out with Hero's Journey sometime.  They promised this to be one of their features.

Even if you're not in the best uber gear, you still just look like whatever the best gear is you've managed to get.  I don't just want to have slightly different shoulder pads and thus be "unique", I want to be able to look how I want to look.

And you can, so long as you don't care too much about color.  I don't wear the 'best i've got' for my DPS crap on my priest.  No point, I can kill stuff naked provided I've got enough mana pots, so I wear what I think looks good.  I did the same thing on my hunter until I ran out of bank space.  Blood Knight greens (level 63 gear) FTW.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Bunk on October 17, 2007, 11:10:10 AM
I equip my WoW characters based on what looks cool on them. As a general result, no one will group with me. I'm positive that that is the only reason...

There are a lot of different factors in what attracts people to MMoGs, and customizing your character is only a small part of it. The proliferation of things like costume contests in CoX, the viability of Tailors in SWG in the days where clothes were only cosmetic, and the insane Neon Retards in UO are all proof that there is a large demographic out there that want thier characters to look unique.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: BigBlack on October 17, 2007, 12:14:28 PM
Quote
Item-centric games will have some degree of 'sameness' to them. It's just a given.

I think this cuts to the heart of it.  It does seem like the two sides here are sort of talking past each other -- probably because they want to play fundamentally different games.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Xanthippe on October 17, 2007, 03:05:11 PM
I love finding outfits to wear.  It's funny too, because in real life I basically wear tshirts and jeans, not put together outfits.  But in games?  I want to wear what I want to wear.

I really wish there was an option to re-tailor goods into an outfit that suits me.

With regard to what kind of gear someone wears in pvp - I'd rather not know from their gear.  More fun that way.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on October 17, 2007, 03:54:28 PM
Not sure anyone who's played WoW for any period of time would think even the world drops have a "generic" look them :)

At the same time, uniqueness is not going to come for those in the same gear with a simple color shift, particularly with all the foozles and gleamies and whatnot that comes in later levels.

As Merusk said, there's going to some sameness in an item-centric game. Even UO had it. But the graphics were so rudimentary that even just a color shift changed it radically.

Sameness isn't just based on items. It's based on choice. How many UOers ran around with an orc helm or deer antlers? Not everyone needs an SL-amount of options handed to them at every turn. In fact, there's been some studies that show having too many choices is a turn off. Sameness is also based on actions. I don't care what clickies and foozles you're wearing, chances are the role you chose as a class or for an encounter are going to be the primary identifier of your avatar.

For DIKUs, EQ2's system is a good compromise.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Fordel on October 17, 2007, 03:57:57 PM
I don't buy the thing about the look of loot showing what spec/abilities a class has in WoW.


All the PvP shoulders for each spec/set of gear look exactly the same. Show me the visual difference between say, Healing priest Arena Shoulders and Shadow Priest Arena shoulders.

Or Feral, Balance or Resto shoulders on a druid.


The only place where having a visual recognition of what a class spec/talents are in WoW, is the one place where everyone is exactly the same and it is impossible to tell what spec a class is from looking at their armor.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Phunked on October 17, 2007, 06:28:31 PM
The fact is  in WoW you are your gear. I'm a MT for an Illidan guild. I can assure you of this: I am not a better tank now than I was 6 months ago.

No really. Aside from doing the fights once and being like "oh, so that's what [insert unique boss skill] looks like. I guess I should use [some class ability] now" I haven't really gotten any better. I use the same theorycraft and skill rotation - it's changed a couple times when Blizzard buffed/nerfed/screwed over part of my gear or spec but I don't consider my reaction to this as me getting better. Seriously, even in PvP, the strategies aren't unique, original or have very sophisticated counters. There isn't even any real test of reaction time. Global cooldown limits how fast you can act and if you can't figure out what skill to use in 1.5 seconds, given that you have like 5 options, I question how you are capable of making the money required to pay for the damn game. Take any 2 people with the capacity to attend a university/college/whatever the fuck you call it in America and they can figure out the right stuff to do in damn near any situation. The fact of the matter is, the game is easy and the only limit on your progression is your gear. Hell, the gear limits how much you can do of anything. And given the razor thin margins on which you're doing (progression) content, a competent raid team either has the right stat total to do the fight or they do not.

With so much focus on gear, no wonder everyone looks the damn same end game. Yes there are alternate items to use. But once you have access to everything that same min/max attitude that LET you kill the bosses will now drive you to use the best possible set up for whatever situation. Because if you aren't doing it, you aren't progressing. I don't like this, because I don't want to look exactly the same as my offtank, the warriors in the other guilds on the server and literally every -single- other warrior in T6. For my warlock alt, if I had a choice in the matter I' still be wearing a hat I got from a level 30 something class quest. It looked badass. But since I don't want to suck ass I'm stuck in tier 5, which looks like some 12 year old's anime goth fantasy. I mean really, these people look like they have fireballs exploding out of their eyeballs every time they blink. Everyone is running around with weapons the size of planetary fragments and shooting fireworks every second. The only way to separate yourself now is to use an item that has 20x the polygon count of the rest of your model. If at some point someone could fix this issue, I'd stop complaining.

Until then, fuck you Blizzard.




Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on October 17, 2007, 07:22:34 PM
So what you're saying is that you don't like games where advancement is governed by time /played. I agree. Player skill is the way to go.

It's not like that there's no skill involved at the raid level, though. Each boss is a puzzle to be solved. Not necessarily a difficult puzzle by any means, but at the very peak of the raid progression, before tactics are spoiled in forums and spoiler movies with german metal soundtracks, clever subtitles, and detailed diagrams posted to filefront, there's actual gameplay to be found for raid leaders at the top of the game. Problem is that only applies to a vanishingly small percentage of total players.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on October 17, 2007, 08:44:09 PM
Jeez, a complaint about raids being repetitive and DIKUs being about gear?

What year is this?

:)

I agree Raids require skill. After you figure it out though, it requires less skill from the folks that follow :)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Triforcer on October 17, 2007, 08:49:55 PM
So what you're saying is that you don't like games where advancement is governed by time /played. I agree. Player skill is the way to go.

Umm, no.  Chess is bad for the bottom line because unskilled people will never succeed.  Half the people will always be below average.  Measuring advancement by time played is a quid pro quo with the untalented: put in the time and your lack of twitch ability and/or IQ points doesn't matter.     


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Merusk on October 18, 2007, 03:33:56 AM
Jeez, a complaint about raids being repetitive and DIKUs being about gear?

What year is this?

:)

I agree Raids require skill. After you figure it out though, it requires less skill from the folks that follow :)

From his post in the WoW board, Phunked is simply burnt-out and placing all the blame for it on one particular game, without the realization that playing it like he did is what burns you out.  :-D


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on October 18, 2007, 06:29:15 AM
That makes sense. We all did it with our first MMO. I just find it funny that it can still happen here. :)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Phunked on October 18, 2007, 07:17:53 AM
Fourth MMO. I'm burned out because for the last 2 years with my guild, I and everyone else have had 90% raid attendance . Top 5 of every boss kill since BWL or something. And we're currently bored (I know, I know, bleeding edge guild beats game and quits from lack of stuff to do. Story at 11).

The reason I'm burned out is that whereas pre TBC raid content was somewhat challenging technically (read 4 Horsemen) current raid content was completely cleared in 4 months. Thats 60-hi2u dead Illidan in 6 months. And all this was done for a miniscule gear advantage (especially given the new loot being added in the recent patch). There isn't a carrot anymore. We actually caught up and ate it.

Which is really depressing since other games -still- have mechanics that promote motivation to keep going. For example DAoC is still somewhat fun.

Without repeatable entertaining content and everyone looking the same, my motivation to keep playing any game is... what exactly? At the same time, after I beat HL2:2, I still have untold hours of TF2 to keep me occupied. See the difference? ($40 CAD for 200+ hours of pew pew or $400 CAD over 2 years for.....)

Hopefully WAR will at least have PvP that doesn't suck. Or something. Yes the scripted encounters are a fun puzzle the first time. But the puzzle is sufficiently easy, and there are so few of them that the game runs out of content, and not even for the bleeding edge. We were a month ahead in progression of the closest guild on our server, and they and one other have already gotten to Illidan, killed him and had 50% of their raiders quit. MMOs are supposed to be enormous timesinks. That's WHY I play them. A timesink is only good when it you know, sinks your time.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Salamok on October 18, 2007, 07:24:35 AM
The only place where having a visual recognition of what a class spec/talents are in WoW, is the one place where everyone is exactly the same and it is impossible to tell what spec a class is from looking at their armor.

My point wasn't to find out their spec but to find out their class.  I do not want a 2nd paper doll of "visual outfits" where a warrior can dress up to look like a priest but still gain all the benefits of his nonvisual tier5 plate.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Phunked on October 18, 2007, 07:56:45 AM
The only place where having a visual recognition of what a class spec/talents are in WoW, is the one place where everyone is exactly the same and it is impossible to tell what spec a class is from looking at their armor.

My point wasn't to find out their spec but to find out their class.  I do not want a 2nd paper doll of "visual outfits" where a warrior can dress up to look like a priest but still gain all the benefits of his nonvisual tier5 plate.

The server sends class information back to the client. It is relatively easy (and completely legal) to use a mod to reveal this, whether by coloring the nameplate or using an icon or whatever. Although some people object to mods, this could easily be made a part of the default UI -  a small icon near the portrait indicating the class.

Although I do agree, I'd rather not be fighting people who look like priests but hit like warriors.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: AcidCat on October 18, 2007, 08:05:10 AM
Although I do agree, I'd rather not be fighting people who look like priests but hit like warriors.

This reminds me of the dev commentary for TF2 where they talk about how important it was to see an enemy and instantly know what class it is, I totally agree, having appearances that don't match capabilities would be a big turnoff for me in any pvp mmo.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: shiznitz on October 18, 2007, 08:10:08 AM
Although I do agree, I'd rather not be fighting people who look like priests but hit like warriors.

This reminds me of the dev commentary for TF2 where they talk about how important it was to see an enemy and instantly know what class it is, I totally agree, having appearances that don't match capabilities would be a big turnoff for me in any pvp mmo.

I call bullshit. Yes, it is nice to be able to tell with a look but only because that is what you are used to. It also makes it easier for PKs to pick their marks because class X will usually beat class Y so class X will look for class Y to the exclusion of all others. If one cannot tell the target's abilities, it makes the attacker - who ALWAYS has the advantage - less comfortable. This would be a good thing. 

Bottom line, if the game is good, you won't care.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Numtini on October 18, 2007, 08:11:04 AM
If all you need is the ability to disginguish classes, stick a big icon on top of them.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Phunked on October 18, 2007, 08:29:34 AM
Although I do agree, I'd rather not be fighting people who look like priests but hit like warriors.

This reminds me of the dev commentary for TF2 where they talk about how important it was to see an enemy and instantly know what class it is, I totally agree, having appearances that don't match capabilities would be a big turnoff for me in any pvp mmo.

I call bullshit. Yes, it is nice to be able to tell with a look but only because that is what you are used to. It also makes it easier for PKs to pick their marks because class X will usually beat class Y so class X will look for class Y to the exclusion of all others. If one cannot tell the target's abilities, it makes the attacker - who ALWAYS has the advantage - less comfortable. This would be a good thing. 

Bottom line, if the game is good, you won't care.

Would kill the immersion factor hardcore.

See a guy in robes, you're thinking caster.

Guy in robes pulls out a giant, world exploding, firework shooting hammer with spinners and beats your face in.

Am I the only one who would see that as somehow a problem?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: bhodi on October 18, 2007, 08:31:55 AM
That would be great. It's time to see how quick you can think on your feet.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: shiznitz on October 18, 2007, 08:37:42 AM

Would kill the immersion factor hardcore.

See a guy in robes, you're thinking caster.

Guy in robes pulls out a giant, world exploding, firework shooting hammer with spinners and beats your face in.

Am I the only one who would see that as somehow a problem?

I read that as "I don't want to get wtfpwned by my victim." Poor you. I thought it was all about skill?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Phunked on October 18, 2007, 08:56:29 AM

Would kill the immersion factor hardcore.

See a guy in robes, you're thinking caster.

Guy in robes pulls out a giant, world exploding, firework shooting hammer with spinners and beats your face in.

Am I the only one who would see that as somehow a problem?

I read that as "I don't want to get wtfpwned by my victim." Poor you. I thought it was all about skill?

I'm sorry, do you think that if you look like a priest but are actually a warrior you won't get owned?

Or is this some form of reverse ganking?

I'd adapt either way, I just think it'd be a poor method of making a fantasy MMO based on class distinctions. Would make for some interesting stuff though. Couldn't pre-target the healer, since everyone would like a healer.

You know what'd be awesome though? Is that if every class had a fighting chance against any other class, assuming you didn't suck ass at it.

This system would probably just homogenize the entire player base into wearing "generic armor A" to avoid giving anything away. In outdoor PvP in WoW you can already do this by using noggenfogger or some such. However these items are not usable in arena. Why? Because if they were, every serious arena team would make them required. What the hell is the point of making unique and interesting item models if everyone uses a generic camouflage system to hide them all the time?

By the way, what game are you basing this PK avoiding strategy on? I'm going to guess UO. Get ganked much?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Salamok on October 18, 2007, 09:07:27 AM
You know what'd be awesome though? Is that if every class had a fighting chance against any other class, assuming you didn't suck ass at it.

Why even have classes.  I love the rock paper scissors dynamic of class balance and if that isn't the way the classes are going to be balanced then the only reason I can see for having classes at all is to placate the die hard paladin fanatics.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Mrbloodworth on October 18, 2007, 09:36:44 AM
Although I do agree, I'd rather not be fighting people who look like priests but hit like warriors.

This reminds me of the dev commentary for TF2 where they talk about how important it was to see an enemy and instantly know what class it is, I totally agree, having appearances that don't match capabilities would be a big turnoff for me in any pvp mmo.

Something i think planetside excelled at.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: shiznitz on October 18, 2007, 09:37:36 AM

I'm sorry, do you think that if you look like a priest but are actually a warrior you won't get owned?

Or is this some form of reverse ganking?

I'd adapt either way, I just think it'd be a poor method of making a fantasy MMO based on class distinctions. Would make for some interesting stuff though. Couldn't pre-target the healer, since everyone would like a healer.

You know what'd be awesome though? Is that if every class had a fighting chance against any other class, assuming you didn't suck ass at it.

This system would probably just homogenize the entire player base into wearing "generic armor A" to avoid giving anything away. In outdoor PvP in WoW you can already do this by using noggenfogger or some such. However these items are not usable in arena. Why? Because if they were, every serious arena team would make them required. What the hell is the point of making unique and interesting item models if everyone uses a generic camouflage system to hide them all the time?

By the way, what game are you basing this PK avoiding strategy on? I'm going to guess UO. Get ganked much?

That post is better. How players costume their characters is irrelevant to whether or not the PvP is fun. You seem to agree. That was not apparent in the previous post.  

Yes, the only free-for-all PvP game I have played is UO and I got ganked occasionally and did some myself pre-emptively. Poison kryss ftw!

Your point about "generic" becoming the fashion is a fair one, but I believe vanity would outweigh that by a large factor for most players. The point is to give players the choice to look however they want to look and not force them to look a certain way to be competitive, i.e. the best gear you have is the gear everyone sees.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: WayAbvPar on October 18, 2007, 09:41:48 AM
Although I do agree, I'd rather not be fighting people who look like priests but hit like warriors.

This reminds me of the dev commentary for TF2 where they talk about how important it was to see an enemy and instantly know what class it is, I totally agree, having appearances that don't match capabilities would be a big turnoff for me in any pvp mmo.

I call bullshit. Yes, it is nice to be able to tell with a look but only because that is what you are used to. It also makes it easier for PKs to pick their marks because class X will usually beat class Y so class X will look for class Y to the exclusion of all others. If one cannot tell the target's abilities, it makes the attacker - who ALWAYS has the advantage - less comfortable. This would be a good thing. 

Bottom line, if the game is good, you won't care.

I like it. I loved that I could dress in any number of ways in UO and still be effective with my character. Even just having robes that cover armor would be a start.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Mrbloodworth on October 18, 2007, 09:42:49 AM
Although I do agree, I'd rather not be fighting people who look like priests but hit like warriors.

This reminds me of the dev commentary for TF2 where they talk about how important it was to see an enemy and instantly know what class it is, I totally agree, having appearances that don't match capabilities would be a big turnoff for me in any pvp mmo.

I call bullshit. Yes, it is nice to be able to tell with a look but only because that is what you are used to. It also makes it easier for PKs to pick their marks because class X will usually beat class Y so class X will look for class Y to the exclusion of all others. If one cannot tell the target's abilities, it makes the attacker - who ALWAYS has the advantage - less comfortable. This would be a good thing. 

Bottom line, if the game is good, you won't care.

I like it. I loved that I could dress in any number of ways in UO and still be effective with my character. Even just having robes that cover armor would be a start.

SWG Precu. Clothing didn't matter, and wearing armor hurt things as well as helped. It was wonderful.

/runs


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: bhodi on October 18, 2007, 09:53:28 AM
This reminds me of the dev commentary for TF2 where they talk about how important it was to see an enemy and instantly know what class it is, I totally agree, having appearances that don't match capabilities would be a big turnoff for me in any pvp mmo.

Something i think planetside excelled at.

Wait, what? It was impossible to judge what the capabilities of your opponent in planetside was. You could be specc'd and react in any number of different ways; What
armor they were wearing told you little about what weapons they had or what their reaction was.

You could be facing an engineer in heavy armor, equipped with nothing but ACEs and a pistol, or you could have a soldier who preferred light armor because of the mobility. With the medium armor, they could be carrying literally any weapon, could be specc'd for and have the jackhammer, MCG, lancer -- all behaving very differently and requiring different tactics. Even with infiltrator, they could be a melee type, a grenade type, an ACE type, or just a guy who's trying to sneak in to hack a vehicle.

In fact, the only thing you could quantify on sight was the power armor and vehicles.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Stephen Zepp on October 18, 2007, 10:04:08 AM
This reminds me of the dev commentary for TF2 where they talk about how important it was to see an enemy and instantly know what class it is, I totally agree, having appearances that don't match capabilities would be a big turnoff for me in any pvp mmo.

Something i think planetside excelled at.

Wait, what? It was impossible to judge what the capabilities of your opponent in planetside was. You could be specc'd and react in any number of different ways; What
armor they were wearing told you little about what weapons they had or what their reaction was.

You could be facing an engineer in heavy armor, equipped with nothing but ACEs and a pistol, or you could have a soldier who preferred light armor because of the mobility. With the medium armor, they could be carrying literally any weapon, could be specc'd for and have the jackhammer, MCG, lancer -- all behaving very differently and requiring different tactics. Even with infiltrator, they could be a melee type, a grenade type, an ACE type, or just a guy who's trying to sneak in to hack a vehicle.

In fact, the only thing you could quantify on sight was the power armor and vehicles.

Actually not true (although it did take pretty solid visual recognition skills)--weapons especially didn't disappear when not equipped--they were strapped to your back. You could visually recognize all of the armor levels, and of course if you had the recognition skills and game knowledge, make decent estimations of what their "non-visual" skills were based on the gradiation of color schemes for battle ranks.

It wasn't easy, but you could absolutely know what a character was about based on his gear. Of course, sometimes you didn't get enough time to actually do anything about it--but sometimes you did. As a max for example, I could tell a decimator as soon as I walked around a corner, and as an NC max, that meant I immediately stopped firing, hit my shield, and started backing away.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: AcidCat on October 18, 2007, 10:28:54 AM
Something i think planetside excelled at.

Very true, each side was visibly (and audibly) distinct. (and as Zepp points out above, weapon loadout was usually fairly obvious too, each weapon had a distinct look and sound, as well as of course the different ranks of armor)

And like I've said before I think the 3 faction pvp is the way to go.

Bah, PlanetSide did so many things right, I wish it would have been a bigger success ... we might have actually seen a sequel in the works.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: bhodi on October 18, 2007, 10:54:21 AM
I was never close enough to figure out what was on a guy's back when he was running towards me or crouched on a hill. What was in his hand, occasionally, but by then generally it was too late.

I, too, wish for planetside part 2. Done right. With infinite respecs (or maybe double the points given) to mesh with a squad on a moment's notice. The most fun I had in that game was the 7 day trial where you could respec.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Mrbloodworth on October 18, 2007, 11:04:04 AM
This reminds me of the dev commentary for TF2 where they talk about how important it was to see an enemy and instantly know what class it is, I totally agree, having appearances that don't match capabilities would be a big turnoff for me in any pvp mmo.

Something i think planetside excelled at.

Wait, what? It was impossible to judge what the capabilities of your opponent in planetside was. You could be specc'd and react in any number of different ways; What
armor they were wearing told you little about what weapons they had or what their reaction was.

You could be facing an engineer in heavy armor, equipped with nothing but ACEs and a pistol, or you could have a soldier who preferred light armor because of the mobility. With the medium armor, they could be carrying literally any weapon, could be specc'd for and have the jackhammer, MCG, lancer -- all behaving very differently and requiring different tactics. Even with infiltrator, they could be a melee type, a grenade type, an ACE type, or just a guy who's trying to sneak in to hack a vehicle.

In fact, the only thing you could quantify on sight was the power armor and vehicles.

I dont like using the word "Power" when refering to abilitys and rank in planetside, becouse thats not really the case, so ill try not to use it here.

First, Each empire is color coded. There are 3 groups of two, each empire has two colors, primary and secondary.

With in each empire, each Ranks changes the over all mix of the teo colors, gaining rank would make the secondary color become more prominent. This includes MAX amour.

Each empires armor (or avatar) also has a unique silhouette, this also includes MAX units.

Every player (Depending on amour) has two back slots for rifles, and two holsters for pistols or equipment, They always appear on that player (As Stephen said). Only exception is something carried in the backpack.

Carrying this theme even farther to vehicles, each empires Specific vehicles, had a unique silhouette, and color. The exception here, is common pool vehicles..in this case, color is the differentiating feature.

Comand rand also followed this pattern, as you gain ranks in Command, you gain attachments, all the way up to a backpack.

This is also carried on to Bases, and towers...

Also, Battle rank 23+ is all about differentiating look. You can immediately tell that a all black, no helmet, maybe a hat and glasses has more battle experoiance (Not referring to the XP bar, but Time played) then another, and will be a high threat. Very rarely do you see someone who isn't actively seeking those ranks attain it, unless they have just played forever and a day..Its somewhat rare, as the push to 25 is long.

I could go on, and this dosn't even include sound.

Now, none of this has anything to do with power, or skill (as in gun +1)..Because PS doesn't work this way.. But you can gather from the things above, Empire, and Battle experience, potential threat, just at a glance...


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on October 18, 2007, 01:13:23 PM
I actually like the idea of a robe caster pulling out that world-exploding fire hitting hammer. Ya get a light flavor of that in WoW right now with the Engineering class. "Say hello to my little friend" type thing with the Rocket Launcher, or that flame throwing totem (love that thing, expensive to make if your Mining is stuck at 250 because you hate the idea of visiting Un'guro again :) ).

I agree that this could be a problem, but only in the context of games where fights are arbitrarily determined by rock-paper-scissors. I hate that noise, and thankfully it's not the case in normal pitched PvP. But then, my idea of normal does not include Arenas. Separate topic.

Quote from: Phunked
Without repeatable entertaining content and everyone looking the same, my motivation to keep playing any game is... what exactly?
Sorry I had you pegged wrong Phunked. Glad this topic went deeper.

What you don't seem to like of WoW is the type of repeatable game they (Raid, tag-team PvP, objective-based PvP). That is fairly typical of the genre. Every game offers something at the end to keep people who don't want to leave winnings or friends behind. But then that's why most friends travel in groups between games if they can.

I'm biased. WoW PvP is fun, but it's not engaging enough in how I like my PvP. I the above arbitrary rules are a turnoff. I prefer TF2 and COD2 (for different reasons, obviously)

But 2 solid years in any game is good. Who's going to be playing Bioshock in two years over a similar number of hours? Great game, limited run. Time to take a break. Your whole guild should take 4 weeks off, bounce around other stuff. Sometimes it reminds what you liked about what you left. Other times it helps broaden your scope.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Kaa on October 18, 2007, 01:22:01 PM
I actually like the idea of a robe caster pulling out that world-exploding fire hitting hammer.

I know a guy who used to hang out in Thidranki with his Lurikeen warrior dressed in something caster-y. :D

Kaa


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Salamok on October 18, 2007, 01:29:42 PM
then there was diablo 1 where your caster could wear full plate.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: BigBlack on October 18, 2007, 05:06:25 PM
Again, Phunked, I basically like what you like.  But the type of game you and I like is only nominally similar to the type of experience WoW is trying to provide.  If WoW succeeded at providing that experience, in a broad way, it would fail the people who are actually its target audience.  I'm being overly broad, I know, but I think this is accurate in a general sense.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Phunked on October 18, 2007, 07:03:37 PM
I agree, if it was what I wanted, it would be much less of a commercial success.

It'd also be (arguably) more fun and a better game.

Also, my guild is pretty much taking the rest of the year off (the new raid instance, Zul Aman is tuned to be easier than the current end game, and the next end game raid won't be around for at least 2 months), and screwing around. The difference is, some of us might never come back.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Righ on October 18, 2007, 09:21:39 PM
Being able to look different in an MMOG is a worthwhile feature, particularly when you stick the letters RP into the acronym. Its not especially immersive to have everybody running around in near identical gear, looking the same and having a floating name above their heads as the only means of identity. That said, my biggest problem with the WoW format is not visual customization, but attribute/skill customization. Every level 70 Orc warrior has the same base attributes, the same skills, and if they raid, will end up in the same attribute modifying gear. Talents are a fairly small morsel by RPG standards. Choosing how to build a character is part of the 'explorer' thing that appeals in these games - looking up gear on a web site and repeating the required content until /random works out for me, not so much.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Chenghiz on October 18, 2007, 11:29:44 PM
The reason I'm burned out is that whereas pre TBC raid content was somewhat challenging technically (read 4 Horsemen) current raid content was completely cleared in 4 months. Thats 60-hi2u dead Illidan in 6 months. And all this was done for a miniscule gear advantage (especially given the new loot being added in the recent patch). There isn't a carrot anymore. We actually caught up and ate it.

Maybe this should be a separate WoW thread for this but I totally disagree with your statement. The new content was consumed so much faster because people who raid are better now than they were when they were starting 1.0 content. It's a lot harder for Blizzard to come up with something that's challenging for raiders now because they know all the gimmicks and have beaten them to death.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Simond on October 19, 2007, 02:47:01 AM
Fourth MMO. I'm burned out because for the last 2 years with my guild, I and everyone else have had 90% raid attendance . Top 5 of every boss kill since BWL or something. And we're currently bored (I know, I know, bleeding edge guild beats game and quits from lack of stuff to do. Story at 11).

The reason I'm burned out is that whereas pre TBC raid content was somewhat challenging technically (read 4 Horsemen) current raid content was completely cleared in 4 months. Thats 60-hi2u dead Illidan in 6 months. And all this was done for a miniscule gear advantage (especially given the new loot being added in the recent patch). There isn't a carrot anymore. We actually caught up and ate it.

Which is really depressing since other games -still- have mechanics that promote motivation to keep going. For example DAoC is still somewhat fun.

Without repeatable entertaining content and everyone looking the same, my motivation to keep playing any game is... what exactly? At the same time, after I beat HL2:2, I still have untold hours of TF2 to keep me occupied. See the difference? ($40 CAD for 200+ hours of pew pew or $400 CAD over 2 years for.....)

Hopefully WAR will at least have PvP that doesn't suck. Or something. Yes the scripted encounters are a fun puzzle the first time. But the puzzle is sufficiently easy, and there are so few of them that the game runs out of content, and not even for the bleeding edge. We were a month ahead in progression of the closest guild on our server, and they and one other have already gotten to Illidan, killed him and had 50% of their raiders quit. MMOs are supposed to be enormous timesinks. That's WHY I play them. A timesink is only good when it you know, sinks your time.
IIRC, according to WoWjutsu the percentage of players that have killed Illidan is still under one percent. The problem with the raiding end-game in TBC isn't "There isn't enough of it", it's "There's too much of it which isn't accessable to most raiders". There's a brick wall somewhere in-between the early raids and BT/Hyjal, and it's keeping most of the ~20-25% of the playerbase that actively raids away from the TBC end-bosses.

The various Tempest Keep (etc.) changes in 2.3 will help, and I suspect that BT and/or Hyjal will also be tuned downwards in 2.4, when the Sunwell goes live.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Kirth on October 19, 2007, 04:26:17 AM
Fourth MMO. I'm burned out because for the last 2 years with my guild, I and everyone else have had 90% raid attendance . Top 5 of every boss kill since BWL or something. And we're currently bored (I know, I know, bleeding edge guild beats game and quits from lack of stuff to do. Story at 11).

The reason I'm burned out is that whereas pre TBC raid content was somewhat challenging technically (read 4 Horsemen) current raid content was completely cleared in 4 months. Thats 60-hi2u dead Illidan in 6 months. And all this was done for a miniscule gear advantage (especially given the new loot being added in the recent patch). There isn't a carrot anymore. We actually caught up and ate it.

Which is really depressing since other games -still- have mechanics that promote motivation to keep going. For example DAoC is still somewhat fun.

Without repeatable entertaining content and everyone looking the same, my motivation to keep playing any game is... what exactly? At the same time, after I beat HL2:2, I still have untold hours of TF2 to keep me occupied. See the difference? ($40 CAD for 200+ hours of pew pew or $400 CAD over 2 years for.....)

Hopefully WAR will at least have PvP that doesn't suck. Or something. Yes the scripted encounters are a fun puzzle the first time. But the puzzle is sufficiently easy, and there are so few of them that the game runs out of content, and not even for the bleeding edge. We were a month ahead in progression of the closest guild on our server, and they and one other have already gotten to Illidan, killed him and had 50% of their raiders quit. MMOs are supposed to be enormous timesinks. That's WHY I play them. A timesink is only good when it you know, sinks your time.
IIRC, according to WoWjutsu the percentage of players that have killed Illidan is still under one percent. The problem with the raiding end-game in TBC isn't "There isn't enough of it", it's "There's too much of it which isn't accessable to most raiders". There's a brick wall somewhere in-between the early raids and BT/Hyjal, and it's keeping most of the ~20-25% of the playerbase that actively raids away from the TBC end-bosses.

The various Tempest Keep (etc.) changes in 2.3 will help, and I suspect that BT and/or Hyjal will also be tuned downwards in 2.4, when the Sunwell goes live.

They put a gateway fight in, its KT. There have been various numbers thrown around about how many guilds are stuck at that one fight. I think  sometimes about how they balance accessibility with the feeling of accomplishing something. 2.0 Gruul, Hyrdoss, Magtheridon were all entirely too hard for their position in progression where they were as the 2.1 Black Temple was too easy, in both cases people were defeating the content but in both cases they retuned it. They had a long keying process for SSC/TK entry and then removed it. I'll put money that theres a memo somewhere in Blizz headquarters with a bell graph and approximate time-lines on when to open each raiding tier to the masses.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Phunked on October 19, 2007, 06:35:07 AM
Fourth MMO. I'm burned out because for the last 2 years with my guild, I and everyone else have had 90% raid attendance . Top 5 of every boss kill since BWL or something. And we're currently bored (I know, I know, bleeding edge guild beats game and quits from lack of stuff to do. Story at 11).

The reason I'm burned out is that whereas pre TBC raid content was somewhat challenging technically (read 4 Horsemen) current raid content was completely cleared in 4 months. Thats 60-hi2u dead Illidan in 6 months. And all this was done for a miniscule gear advantage (especially given the new loot being added in the recent patch). There isn't a carrot anymore. We actually caught up and ate it.

Which is really depressing since other games -still- have mechanics that promote motivation to keep going. For example DAoC is still somewhat fun.

Without repeatable entertaining content and everyone looking the same, my motivation to keep playing any game is... what exactly? At the same time, after I beat HL2:2, I still have untold hours of TF2 to keep me occupied. See the difference? ($40 CAD for 200+ hours of pew pew or $400 CAD over 2 years for.....)

Hopefully WAR will at least have PvP that doesn't suck. Or something. Yes the scripted encounters are a fun puzzle the first time. But the puzzle is sufficiently easy, and there are so few of them that the game runs out of content, and not even for the bleeding edge. We were a month ahead in progression of the closest guild on our server, and they and one other have already gotten to Illidan, killed him and had 50% of their raiders quit. MMOs are supposed to be enormous timesinks. That's WHY I play them. A timesink is only good when it you know, sinks your time.
IIRC, according to WoWjutsu the percentage of players that have killed Illidan is still under one percent. The problem with the raiding end-game in TBC isn't "There isn't enough of it", it's "There's too much of it which isn't accessable to most raiders". There's a brick wall somewhere in-between the early raids and BT/Hyjal, and it's keeping most of the ~20-25% of the playerbase that actively raids away from the TBC end-bosses.

The various Tempest Keep (etc.) changes in 2.3 will help, and I suspect that BT and/or Hyjal will also be tuned downwards in 2.4, when the Sunwell goes live.

They put a gateway fight in, its KT. There have been various numbers thrown around about how many guilds are stuck at that one fight. I think  sometimes about how they balance accessibility with the feeling of accomplishing something. 2.0 Gruul, Hyrdoss, Magtheridon were all entirely too hard for their position in progression where they were as the 2.1 Black Temple was too easy, in both cases people were defeating the content but in both cases they retuned it. They had a long keying process for SSC/TK entry and then removed it. I'll put money that theres a memo somewhere in Blizz headquarters with a bell graph and approximate time-lines on when to open each raiding tier to the masses.

Going to quote and reply to both of you.

First of all, I'd argue that for the bleeding edge guilds, around the time of the end of AQ40, things like ideal DPS rotations, min/maxing of gear and situational awareness were already pretty well set in stone. Even still, Naxx was a difficult instance because almost every fight had the complexity of Vashj/Kael/Illidan. Yes they had gimmicks. But these were all multifaceted gimmicks. I know that it's starting to sound like a broken record, but Naxx really was their best raid instance ever. It didn't even have that much trash. Yes, I know holy shit Batman. But I digress. The difference between the hardcore and the casual raider is the fact that in the hardcore raid guild, your 25 core people all show up for every raid. Casual guilds rotate people in and out much more. The percentage of people who killed Kel'Thuzad was probably even lower than the 1% who killed Illidan. Most of the semi-casual raiding guilds were around the Twin Emps in AQ40 by then. The reason that these fights usually cockblock these guilds is because you need to have everyone learn their part and do it. Let me compare two t4 level bosses.

Gruul: simple. DPS him hard, heal the tank and the OT and when he shatters move from people. Not very hard to pick it up, even if you've never been there before.

Mag: somewhat more complicated. First, kill the channelers in order, while controlling infernals and interrupting heals/volleys. Then click cubes (all 5 at the same time), don't click too early or too late, as well as avoiding the fire patches, the rocks and the 30% transition.

For Mag, your cube clickers will need a couple runs of practice. For some guilds, by the time their cube clickers will have learned what to do, their night is over. The next time they come back, they might have 2-3 new clickers and the process starts all over again.  This, in my opinion, is what is preventing casual progress. This is more of an issue in 25 man raids than in 40 man raids, because now each of your raiders is "worth" more than previously. 1/40 can slack off and just tag along for a while. 1/25 makes it a lot harder, especially on enrage timer bosses.

In regards to nerfing/unnerfing/"tuning" content, the way Blizzard has almost always done it is to overtune a particular boss when they didn't want people killing him/her. Classic example: Gruul pre-nerf. At that time, the kara gear was worse than current blue sets. And gruul was substantially less forgiving with shatter. In fact, for almost every single guild, it was next to impossible and not worthwhile. When they finished optimizing SSC and TK, they "fixed" gruul. Similarly, Vashj was not killable (without soulstoning the raid) before BT and Hyjal were ready for testing. No wonder she respawned immediately after the world fist Nihilium kill. She was never intended to die. Similar precedents exist: C'Thun, 4 Horsemen, Rag, etc.

I'll return again to the notion that everyone already knows the gimmicks and that we're going to plow through it because we've seen it before. The Kael'thas fight has no "new" gimmick besides maybe the gravity lapse, which is essentially spreading out in 3-D. However the level of complexity in that fight is largely above and beyond every Hyjal boss (including Archimonde) and every Black Temple boss except maybe Reliquary of Souls and Illidan  himself. This is why people claim that the first couple of bosses in BT/Hyjal are "reward loot". This is largely because, compared to Kael, they're very straight forward. This isn't an issue in "we've seen the gimmick before" (although, yes, we have) but more that there isn't much more to it than the one-dimensional aspect.  I'm not saying that every boss should have 129 phases and 43 different transitions, but could they at least come up with something more creative than "this boss will place a large burning thing of fire/death/ice/whatever on the ground. Your raid must move. At some point, a large amount of damage will be done to your raid from some pulsing AoE or whatever. Healers must heal. Also, we have a chain lightning of death. Spread out"  Move, heal raid, spread out. Oh and, has an enrage timer.

Again, maybe this is my problem with scripted PvE. You can only script so much. But I'm really hoping that at some point, someone makes something new.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Righ on October 19, 2007, 07:55:52 AM
The new content was consumed so much faster because people who raid are better now than they were when they were starting 1.0 content.

Did you manage to keep a straight face while typing that?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Kaa on October 19, 2007, 08:42:38 AM
It's a lot harder for Blizzard to come up with something that's challenging for raiders now because they know all the gimmicks and have beaten them to death.

That's a path very well trodden by EQ...

Kaa


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Vinadil on October 19, 2007, 08:53:21 AM
I wonder how a "Competitive" dungeon raid would look... especially on a mostly PVE world like WoW.  Just off the top of my head I am thinking of a Raid that you enter much like the Arenas, IE you zone in and it matches your raid with another.  The "point" is to be the first one through the content.  If you kill a boss before the other side then their's just disappears.  Basically that would allow each boss to be a new "Match", and losing one boss might actually give you the advantage for the next depending on the dungeon. 

Perhaps the drops would be different/better, or Blizz could just create a new Faction of UberRaiders Competition and give prizes there.  But, it would create something New that would add a form of Competition vs. other real humans.  That is why Raiding dies to me.  I can only get excited about beating the NPC people once.  After that it is something I do while watching TV or feeding my kid her bottle.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Kaa on October 19, 2007, 09:06:33 AM
The "point" is to be the first one through the content.

Speedrunning? :-)

Nah, a proper competitive raid would be the boss in a room in the middle and the two competing raids, fully PvP enabled, dropped into corridors on the opposite sides of the boss so that you are forced to have a three-way fight. That's likely to be fun :D

Kaa


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Simond on October 19, 2007, 09:15:13 AM
Tangent: This thread truly has everything - started off with the Next Big Thing being delayed & generalized EA-hate, moved on to World PVP vs Battleground PvP vs PvE (with a side order of worldy game vs gamey world), and we're now doing Hardcore Raiders vs 'Casual' Raiders vs small groups.

Next up: Web2.0 flash MUSHs as the future vs Diku+ v4 as the future. :-D


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Mrbloodworth on October 19, 2007, 09:19:05 AM
Tangent: This thread truly has everything - started off with the Next Big Thing being delayed & generalized EA-hate, moved on to World PVP vs Battleground PvP vs PvE (with a side order of worldy game vs gamey world), and we're now doing Hardcore Raiders vs 'Casual' Raiders vs small groups.

Next up: Web2.0 flash MUSHs as the future vs Diku+ v4 as the future. :-D

And now Pie.

(http://www.pippahunnechurch.com/humblepie2.gif) (http://www.pippahunnechurch.com/humble_pie_recipe.php)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Salamok on October 19, 2007, 09:24:20 AM
I wonder how a "Competitive" dungeon raid would look... especially on a mostly PVE world like WoW.  Just off the top of my head I am thinking of a Raid that you enter much like the Arenas, IE you zone in and it matches your raid with another.  The "point" is to be the first one through the content.  If you kill a boss before the other side then their's just disappears.  Basically that would allow each boss to be a new "Match", and losing one boss might actually give you the advantage for the next depending on the dungeon. 

I'm thinking Emperor in EQ.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Mrbloodworth on October 19, 2007, 09:27:59 AM
I wonder how a "Competitive" dungeon raid would look... especially on a mostly PVE world like WoW.  Just off the top of my head I am thinking of a Raid that you enter much like the Arenas, IE you zone in and it matches your raid with another.  The "point" is to be the first one through the content.  If you kill a boss before the other side then their's just disappears.  Basically that would allow each boss to be a new "Match", and losing one boss might actually give you the advantage for the next depending on the dungeon. 

I'm thinking Emperor in EQ.

I am thinking PvMP in LOTRO. No matching, but there are PvE and PvP goals and targets all in one. LOTRO rainds only support 24 people max, but the PvMP has no such restrictions, and i was in a battle larger than that the other night, ill say about 30 each side i think, all fighting MOBs that were guarding the capture point, of course, i was helping the MOBS, as i was using my spider. I know its not quite the same, but its close.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on October 19, 2007, 04:01:29 PM
I'm thinking Darkness Falls in DAoC which, iirc, did exactly this. Semi-competitive PvP with those token things you collected to buy stuff. WoW AV is something like this except is has a specific end condition.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on October 19, 2007, 04:11:31 PM
I'm thinking Darkness Falls in DAoC which, iirc, did exactly this. Semi-competitive PvP with those token things you collected to buy stuff. WoW AV is something like this except is has a specific end condition.

Darkness Falls was high level PvE, but only one realm had access to it at a time, determined by realm pvp achievements (holding keeps).

The only pvp that went on down there was players who hung around after a control change (only the realm controlling the DF portals could enter DF, but players could stay down there after a change until they died and released)


It was a neat mechanic, though in post-shrouded-isles-Daoc the dungeon just turned into a mining operation.

Kill mobs, get tokens, sell tokens to crafters for cash.

Crafters bought armour with tokens, salavaged armour for materials, then the material is sold to npcs for cash or used in crafting real gear.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on October 19, 2007, 05:16:47 PM
Right, yea, thanks for jogging the memory. On my server (whatever it was) I think Albion had it 90% of the time. I'll tell ya, since DAoC, I hadn't really seen a game so impacted by arbitrarily split factions, until WoW.

No matter how wonderful something looks on paper, you either have the resources to do all sides equally good, or you really shouldn't enforce an unrecoverable split. It took years for WoW to achieve some sort of parity, and they had a bottomless pit of cash and time to draw from, relatively.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Chenghiz on October 20, 2007, 03:08:24 AM
The new content was consumed so much faster because people who raid are better now than they were when they were starting 1.0 content.

Did you manage to keep a straight face while typing that?

If you are having trouble understanding what I meant, read down a bit. It's a perfectly justifiable statement.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on November 01, 2007, 03:47:06 PM
Quote from: MJ
In addition, we’ll be making changes to the RvR (open field RvR FTW!) and Server Rule Set Systems. These changes bring WAR a step closer to fulfilling the promise that “War is Everywhere” while ensuring a great play experience for those that do not choose to engage in RvR 24x7. This is another example of how EA Mythic talks to the community, listens to what they have to say, and takes action. We will continue this process over the next three quarters as we continue to develop, expand and improve WAR.
So open PvP servers?  RvR focused servers?

EDIT: Also WAR release pushed to Q2  :angryfist:


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Montague on November 01, 2007, 04:28:27 PM
Quote from: MJ
In addition, we’ll be making changes to the RvR (open field RvR FTW!) and Server Rule Set Systems. These changes bring WAR a step closer to fulfilling the promise that “War is Everywhere” while ensuring a great play experience for those that do not choose to engage in RvR 24x7. This is another example of how EA Mythic talks to the community, listens to what they have to say, and takes action. We will continue this process over the next three quarters as we continue to develop, expand and improve WAR.
So open PvP servers?  RvR focused servers?

EDIT: Also WAR release pushed to Q2  :angryfist:

Not surprising considering how long they are shutting down beta. While Mark has said they were always planning on shutting it down, I don't think they were planning on changing as much as they are.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Arthur_Parker on November 02, 2007, 12:13:27 AM
Different server rulesets is how you please everyone all the time.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on November 02, 2007, 04:51:49 AM
It's also how you automatically increase your dev team size as you chase multiple bugs specific to different rulesets. I'm not against different ruleset servers per se. It's worked in the past and could here. It just isn't something you flip a switch on though.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Mrbloodworth on November 02, 2007, 05:55:59 AM
It's also how you automatically increase your dev team size as you chase multiple bugs specific to different rulesets.

QFT, you effectively have a different client for each rule set.

Interview with Mark Jacobs and CEO John Riccitiello. (http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/1546/gameID/239) ( <---MMORPG.com Site Warning.)

Quote
CEO John Riccitiello:

“Frankly, this is a pretty straightforward situation, and I want to emphasize to the team at Mythic: No, we are not having you be part of our re-structuring. That's not the plan. We are investing in the growth of that studio. Warhammer's [push-back story] is a simple one: they missed part of a milestone. Mark [Jacobs, EA Mythic VP] came forward and said that it would affect quality if he held the March date. We made the decision with the big investment we've got behind it and frankly the talent and inspiration of the team to invest behind quality. We gave them a little bit more time, a little bit more money and we think we're going to have a little bit more of a hit on our hands. So… simple. So, you're safe Mark.”


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: dr_dre on November 02, 2007, 08:52:08 AM
AOC ,tcos will be happy to hear that warhammer has been rescheduled again.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: shiznitz on November 02, 2007, 08:53:05 AM
We all knew the beta postponement was more than just responding to feedback. As always, the real story never comes out upfront.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on November 02, 2007, 08:58:42 AM
"They missed part of a milestone" is at least a lot more straightforward than most executives will generally say in public.

Quote
Also WAR release pushed to Q2

Was anyone seriously expecting it in Q1?


Right now I'd say....

Q2: possible but unlikely.
Q3: Most probable.
Q4: Wouldn't be a surprise.
2009: Unlikely.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: shiznitz on November 02, 2007, 09:24:12 AM
My point is that if EA is going to eventually admit the real reason for the delay in a public conference call and that reason isn't a big deal, then why not lead with it? As it played out, no experienced MMOG fan believed the "feedback" excuse and then Bioware/Pandemic happened making that excuse look even more feeble. If Mythic/EA had led with "missed a milestone" then there would have been a lot less speculation about WAR getting shelved completely following the Bioware announcement. People wouldn't have connected the two events at all since missing a milestone is purely a production issue, thus game specific, and not a corporate development issue which is how it appeared.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on November 02, 2007, 09:26:04 AM
We all knew the beta postponement was more than just responding to feedback. As always, the real story never comes out upfront.
Open RvR isn't that extreme of a rule set.  As long as we don't see Open PvP or PvE servers, I think we are okay.  I was expecting a server that had all the same rules as Core but victory points were weighted toward Field RvR instead.
Was anyone seriously expecting it in Q1?
I was until the beta pause.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: garthilk on November 02, 2007, 09:35:20 AM
Well,

The reality is, in this market you can't afford to launch like Vanguard, Hellgate, and some of the other wonderful attempts at success. Taking the time is no real big suprise. As for the changes to RvR, Mark did a great job of highlighting some of the changes in this interview (http://www.warhammeralliance.com/articles/showentry.php?e=32). (Self Promotion Warning). Personally, I think it's a step in the right direction and the options appeal to a larger base of customers. Then again, just my opinion. Anyway, a link to his post (http://www.warhammeralliance.com/forums/showthread.php?p=536815#536815) on the forums as well.

I mean with the pause in testing, for the most part this was no suprise. For a developer to put something on hold like this costs a lot of money. Which is why I belive the annoucement came at a time when quaterly earnings were discussed. Just like the last delay. Obviously we're talking about a huge company with corperate earnings issues. Anytime you adjust those earnings with shareholders, timing is everything.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on November 02, 2007, 12:58:35 PM
Reading that interview, it suggests that Naughty realm and Sensible realm characters all walk about the same pve zones, like in wow......


......well that sucks.

They may have multiple rulesets to help deal with it, but I really don't understand what was wrong with the DAoC solution, where everyone has pve areas that the other realm simply can't get to other than through occaisional special mechanics.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on November 02, 2007, 01:00:00 PM
If Mythic/EA had led with "missed a milestone" then there would have been a lot less speculation about WAR getting shelved completely following the Bioware announcement.

No.

People would have said exactly the same thing. People are like that. It's not as if they were listening to what Mythic said anyway.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on November 02, 2007, 01:28:19 PM
Reading that interview, it suggests that Naughty realm and Sensible realm characters all walk about the same pve zones, like in wow......


......well that sucks.

They may have multiple rulesets to help deal with it, but I really don't understand what was wrong with the DAoC solution, where everyone has pve areas that the other realm simply can't get to other than through occaisional special mechanics.
Hehehe, they told us about that in the first podcast.  I just don't get the obsession with seeing unattackable enemy.  The game has rules; just in the same way I can't go up and chop a tree down with my sword.  I think the reason why they don't want to do walls again is because they, not only wall off players, but they wall off the landscape which makes the world feel smaller than it actually is.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Merusk on November 02, 2007, 02:20:02 PM
I think the reason why they don't want to do walls again is because they, not only wall off players, but they wall off the landscape which makes the world feel smaller than it actually is.

I'd go with this.  One of the largest complaints I recall about DAoC (prior to the xp-nerf and subsequent other bitterness) was that you only ever saw 1/3 of the  content.  (hell, even though the other realms were simply color shifts of models in most cases, it was enough to get some folks ire up.)  Not to mention, 2-3 realms means you create 2-3X the content.. even with color shifts.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on November 02, 2007, 02:43:21 PM
Also in the later tiers, PvE areas are not contiguous.  This is based on one of the example maps they used when explaining the tiers.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Arthur_Parker on November 02, 2007, 03:12:11 PM
It's also how you automatically increase your dev team size as you chase multiple bugs specific to different rulesets. I'm not against different ruleset servers per se. It's worked in the past and could here. It just isn't something you flip a switch on though.

It's two or three different games for the price of just over one.  As I said earlier they made it difficult for themselves with the zone layout.  If you intend to have different rulesets it's a lot easier to plan for them at the start.

The switch comment sounds right but ignores the fact that even a simple change can have a dramatic effect on gameplay. The FBI stated something like 50,000 people were playing on that fan hosted Lineage 2 server with adjusted exp rates.  AC1 Darktide was the same as the other AC servers in the early years except for the pvp switch being constantly on.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on November 02, 2007, 06:05:54 PM
Quote from: Arthur_Parker
It's two or three different games for the price of just over one.
Only until you launch, and only if the codebase is solid and never changes. After launch, and due to reality, you are supporting two to three different games. By not having infinite resources, at least one of those rulesets is not going to get supported like the other two. You can do that if you have a huge budget and team, but even then it's only worth it if you can prove the system will be used.

Quote from: shiznitz
My point is that if EA is going to eventually admit the real reason for the delay in a public conference call and that reason isn't a big deal, then why not lead with it?
Because unconfirmed rumours die eventually. Stated facts do not, and they stick to careers like glue.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Johny Cee on November 02, 2007, 08:58:29 PM
Quote from: Arthur_Parker
It's two or three different games for the price of just over one.
Only until you launch, and only if the codebase is solid and never changes. After launch, and due to reality, you are supporting two to three different games. By not having infinite resources, at least one of those rulesets is not going to get supported like the other two. You can do that if you have a huge budget and team, but even then it's only worth it if you can prove the system will be used.

?

DAoC has multiple rule sets,  which barely require any additional support or dev time.  You just make it clear to the player base that it's a couple of minor rules differences and the bulk of dev time goes to the core rule set, and they have to lump it.

The open PvP servers were hugely popular for a while.  A PvE server and PvP server are still around.  The classic servers are as populated as the core rule set servers.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on November 03, 2007, 04:22:50 AM
The only difference they are talking about so far is that the flagging system is turned off, or it isn't.

I'm not suggesting that this is zero overhead, but it really doesn't seem like a big deal.

Quote
he FBI stated something like 50,000 people were playing on that fan hosted Lineage 2 server with adjusted exp rates.

However, the FBI was either speculating or regurgitating NCSoft BS for dramatic effect and never really had a clue what they were talking about.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on November 03, 2007, 07:27:25 AM
We're not talking about a game that's been around for so long everything's become efficient.

I grant that years down the road once everything's become well established, including your understanding of the playerbase you ended up with, it's not as huge a deal to flip a few flags. But that's once you know stuff about your game and playerbase that Mythic currently is still learing.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: JWIV on November 03, 2007, 07:45:39 AM
I was never close enough to figure out what was on a guy's back when he was running towards me or crouched on a hill. What was in his hand, occasionally, but by then generally it was too late.

I, too, wish for planetside part 2. Done right. With infinite respecs (or maybe double the points given) to mesh with a squad on a moment's notice. The most fun I had in that game was the 7 day trial where you could respec.

You and me both.   Killing crazy alien worshipers and fascist dogs was never so much fun or rewarding.   I haven't played the game in years and I still get pissed off about the Terran and Vanu hard-on for Cyssor. 


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Killga on November 04, 2007, 03:00:49 AM
I wonder how much GW had to do with the delay/suspension of beta - after all they canned the 1st attempt on WH online because they didnt like the direction it took...

The reason for my suspicion is that if anything Mythic has had a fabulous track record of sticking to deadlines (and not shying away to shove largely untested stuff down their customers throat if one remembers the ToA expansion to DAoC) and EA is well known for pushing out half-finished stuff anyway...


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Trippy on November 04, 2007, 03:30:23 AM
Huh?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: schild on November 04, 2007, 03:32:23 AM
He's trying to say it's Games Workshop's fault.

Interesting angle, though completely and totally wrong.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Killga on November 04, 2007, 04:17:05 AM
I was trying to say that if Games Workshop saw a reason to intervene they would likely not shy away from it, and it was the first thing that came to my mind with regards to the the delay/suspension of beta...

I take your word that my suspicion is mistaken, although as a long-time WH follower and disillusioned EA/Mythic customer that doesnt make me feel any better...





Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on November 04, 2007, 04:21:09 AM
I was trying to say that if Games Workshop saw a reason to intervene they would likely not shy away from it, and it was the first thing that came to my mind with regards to the the delay/suspension of beta...

I take your word that my suspicion is mistaken, although as a long-time WH follower and disillusioned EA/Mythic customer that doesnt make me feel any better...

I'm not sure how many other Games Workshop licensed games you've played. But based on their almost universal shittiness, I think we can safely say that GW would never intervene based on anything other than getting precious about matching the IP lore.


PS. They didn't can the first the WH online. Climax ran out of money.

PPS. ToA worked fine on release. The problem was design, not execution.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Killga on November 04, 2007, 04:59:12 AM
Thanx for the clarification - it seems I put too much faith in GW then...  :-P

[/quote]
PPS. ToA worked fine on release. The problem was design, not execution.
[/quote]

If the design is poorly thought through and widely untested then it is NOT "working fine" as legions of former Mythic customers will attest...


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Dash on November 04, 2007, 06:33:28 AM
I have to admit, I'm not an RP type or hardcore PvPer, but to say that "War is everywhere" and then see opposing faction but not kill them is kind of silly.  I mean, I'll get over it but they certainly should brainstorm on how to minimize it if they're looking to foment a feeling of Realm vrs Realm.

It really was exciting in DAoC to catch a glimpse of the enemy. 

Only thing I can think of is to have enemy players disguise themselves to fool people ala the spy in TF2.  You'd have to make it so they couldnt initiate an attack, but could be attacked and "uncloaked" then respond, if it were a PvE area.

That's obviously imperfect but hopefully they come yup with something.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tmp on November 04, 2007, 07:44:27 AM
If Mythic/EA had led with "missed a milestone" then there would have been a lot less speculation about WAR getting shelved completely following the Bioware announcement. People wouldn't have connected the two events at all since missing a milestone is purely a production issue, thus game specific, and not a corporate development issue which is how it appeared.
Testers reporting game to be mediocre shit is also game-specific production issue and that's pretty much what they admitted to. Didn't stop people from making their own theories about it.

And that it doesn't stop other developers from shipping their abominations early? Welp, maybe not everyone wants to end up like another Auto Assault or Tabula Rasa.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on November 04, 2007, 08:49:55 AM
Thanx for the clarification - it seems I put too much faith in GW then...  :-P

PPS. ToA worked fine on release. The problem was design, not execution.
[/quote]

If the design is poorly thought through and widely untested then it is NOT "working fine" as legions of former Mythic customers will attest...
[/quote]

Yes, yes, to paraphrase you more directly then....

ToA wasn't half-finished or largely untested on release, it was just shit.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: BigBlack on November 04, 2007, 11:23:08 AM
Seeing enemies I can't kill = I will never subscribe.

As it stands, this is Sporthammer, not Warhammer.  And if I were a sport-PvPer, I can't imagine why I'd choose this one over (correct me if I'm forgetting any that offer Sport PvP):

WoW
CoH
DAoC (Which, with Keep Sieges, Relic Raids, battlegrounds, and not peace-bearing with the other faction, may actually have more "war" in it than WAR will! :awesome_for_real: )
Guild Wars
Fury
Puzzle Pirates
DDO
LoTRO
EQ2(?)

Fuck, if I'm going to play Sport PvP, I can't think of any game I'd rather be in than CoH, if only because you get to be someone *interesting*, and they've scripted some really complex PvP encounters over the years.

Yes, I get they're banking on the IP a bit, and that I'm supposed to enjoy fighting 'in the Warhammer universe'.  Gee, mister, you mean I'm not just a troll, I'm one of the trolls that I used to see the husky kids with DragonBall t-shirts playing with during middle school lunch period instead of talking to girls? PLEASE TO BE SIGNING UP

Remind me again how that's nearly as awesome as playing as my own custom-made superhero?

And CoH still couldn't hold my sub for more than 4 or 5 months.

Christ, this game is such a massive abortion.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Ratman_tf on November 04, 2007, 03:37:57 PM
All PvP games are sportish unless one comes out where killing a character also kills the player in real life.

Hardcore mode, man.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on November 04, 2007, 03:56:54 PM
As it stands, this is Sporthammer, not Warhammer.  And if I were a sport-PvPer, I can't imagine why I'd choose this one over (correct me if I'm forgetting any that offer Sport PvP):

To be fair, WAR might just be better executed sport pvp than these games.

In a crowded market, I rather doubt it, but there you go.


I do agree with you about CoH mind you. CoH pvp is underrated.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Fordel on November 04, 2007, 04:05:37 PM
My experience with CoH PvP was everyone being able to escape everyone else at nearly all times, or 20:1 odds finally killing someone, or being transported into guards if you were asleep at the wheel and strayed to near the enemy base area.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on November 04, 2007, 04:11:05 PM
My experience with CoH PvP was everyone being able to escape everyone else at nearly all times, or 20:1 odds finally killing someone, or being transported into guards if you were asleep at the wheel and strayed to near the enemy base area.

You can almost always escape in CoH if you don't commit to the fight and you just try to escape.

I'm not sure that's a bad thing.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Fordel on November 04, 2007, 04:15:33 PM
I am  :-P


I forgot to mention everyone can stealth too, that makes it EXTRA fun!



It's like everyone is a DaoC minstrel with permanent speed of sound.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sinij on November 05, 2007, 12:10:06 AM
At the time I left the acquisition was at "rumor we gossiped about at lunch" level; it wasn't a done deal until after I was gone.

The thought that had I stayed I most likely would have had some role on UO fills me with schadenfreude, though.

I think UO had enough damage done to it without your input.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on November 05, 2007, 10:59:31 AM
It's like everyone is a DaoC minstrel with permanent speed of sound.

If everyone has permanent speed of sound, then nobody does. It's Zen.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: shiznitz on November 05, 2007, 11:40:27 AM
It's like everyone is a DaoC minstrel with permanent speed of sound.

If everyone has permanent speed of sound, then nobody does. It's Zen.

It's retard Zen. Speed of sound is an absolute, not a relative, distance/time measure no matter if one is discussing MACH1 or a spell in an MMOG.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nebu on November 05, 2007, 11:54:32 AM
I'm sorry, but PvP in CoH is terrible.  I had fun with it for about a day, but quickly came to realize that most people will only stay and fight if a) they have numbers on their side or b) they see that they are winning.  Other than that, it becomes a chase-fest.  I had a similar experience in EQ2 early on when everyone was playing stealthers.  I guess this is why I stuck with DAoC, shadowbane, EvE, and Planetside for PvP.  Those titles realize that iPvP needs to be well-considered rather than just slapped onto a pve framework. 


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on November 05, 2007, 11:55:50 AM
Seeing enemies I can't kill = I will never subscribe.
Once you accept no perma-death, it's all just mechanics.
Quote
As it stands, this is Sporthammer, not Warhammer.  And if I were a sport-PvPer, I can't imagine why I'd choose this one over (correct me if I'm forgetting any that offer Sport PvP):
Which is ironic because the core Warhammer is sport pvp.

Quote
Puzzle Pirates
On the island blockade level, you can bring any number of ships of any number of players that your alliance can muster.

Quote
Christ, this game is such a massive abortion.

It's a good thing that people like you and sinji hate WAR.  That means EA Mythic is heading the correct direction.  Sorry, but you'll have to wait a while longer for Kicked in the Jimmy Online 2.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: shiznitz on November 05, 2007, 12:09:28 PM
Don't you mean "Let Me Kick You in the Jimmy Online 2.0"?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on November 05, 2007, 02:55:42 PM
Quote
As it stands, this is Sporthammer, not Warhammer.  And if I were a sport-PvPer, I can't imagine why I'd choose this one over (correct me if I'm forgetting any that offer Sport PvP):
Which is ironic because the core Warhammer is sport pvp.

Eh?

I grant you this game won't be at all like WHFRPG which it is supposedly based on, but eh? what?



Coming back to the thing about seeing enemies you can't kill, this all comes around to the realm community thing again.

Seeing the enemy army is a big deal in DAoC, the game keeps the enemy army as a direct and ever present threat to your realm. It also helps dehumanise the other lot and adds atmosphere to the realm war. I continue to be amazed at how keen they are to chuck out everything that went right in DAoC. People keep turning up and saying how niche or unpopular DAoC2 would be, but the thing is, the DAoC concept can pretty much be slotted right in without taking a risk and removing any of the supposedly 'mainstream' stuff.

Making Sport-PvP as a quick and fun sideshow for people without much time, LIKE IN WoW, would be a good idea. It's not incompatible with differentiation through RvR as the elder game. Or with taking positive steps to build realm community. And as discussed before, when it isn't the achiever end game it doesn't have the same uber domination problem.

Similarly, if they want to allow everyone to visit all the pve content (and I can understand why they would) but wanted to keep the DAoC style separation of the realms, then this would be a fine occaision to apply a little instance-sauce for the greater good.

I see no issue with a high level Orc instance quest to visit an instanced copy of Dwarf_starting_area_01 to kill all the trainers.

On the other hand, having them stroll through the same area, killing the same mobs, possibly getting (the same) quests from the same neutral NPCs, right alongside Dwarfs but without fighting, diminishes the realm identity and flavour of both player's experience for no benefit I can see.

I might have missed something, but if you have opposing realm players in the same zone, but unable to talk or fight, what advantage could that have over just instancing them off into alternate copies of the same area?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on November 05, 2007, 03:34:37 PM
1) Fantasy Battles definitely were sport pvp.
2) WAR appears to have no relation to WHFRPG other they are both based on the same lore.
3) Between the two properties, I am sure more fans identify to Warhammer with FB than FRPG.
4) Ergo, Sport PvP is not out of character for Warhammer.

Quote
Similarly, if they want to allow everyone to visit all the  pve content (and I can understand why they would) but wanted to keep the DAoC style separation of the realms, then this would be a fine occaision to apply a little instance-sauce for the greater good.
Another thing CoH did really well and I would love to see it.



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Trouble on November 05, 2007, 03:52:07 PM
Uhg no more sport pvp please. I want to take castles and crazy shit, I don't want to win a fuckin arena battle and move up one rung on the ladder.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: BigBlack on November 05, 2007, 04:11:57 PM
I'm sorry, but PvP in CoH is terrible.  I had fun with it for about a day, but quickly came to realize that most people will only stay and fight if a) they have numbers on their side or b) they see that they are winning.  Other than that, it becomes a chase-fest.  I had a similar experience in EQ2 early on when everyone was playing stealthers.  I guess this is why I stuck with DAoC, shadowbane, EvE, and Planetside for PvP.  Those titles realize that iPvP needs to be well-considered rather than just slapped onto a pve framework. 

Part of good PvP that's not sport-PvP, IMHO, is giving an advantage to those who'd rather escape combat than stay and fight.  It gives an advantage to guerrilla tactics, makes the idea of consequences for death more palatable (because if you're dying at a level where you might lose something of actual value, it's usually because in some way you chose to throw your lot in and give it a shot), and encourages the development of "hideaways" where you can retreat to, and makes the knowledge of where your enemies are retreating to a social good to be bargained over, sought out, or betrayed -- adding to the game's politics.

All told, I prefer a PvP game with relatively fewer actual deaths, and deaths that can be meaningful, to ones where either your side overwhelms them or they overwhelm you.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Count Nerfedalot on November 05, 2007, 04:44:13 PM
Quote
As it stands, this is Sporthammer, not Warhammer.  And if I were a sport-PvPer, I can't imagine why I'd choose this one over (correct me if I'm forgetting any that offer Sport PvP):
Which is ironic because the core Warhammer is sport pvp.

Eh?

I grant you this game won't be at all like WHFRPG which it is supposedly based on, but eh? what?


Since folks here have discussed and debated and everyone has finally come to a consensus agreement on the definition of MMO, let's turn our attention to a new term that needs defining, for the sake of humanity and whatnot.

Sport PvP

What distinguishing characteristics define some style of PvP as sport versus, uhm, not sport? 

I get the implication that at least some folks consider sport pvp to include table top gaming.  As in, two or more players sitting down with presumably balanced starting positions, some sort of common rules/framework defining the contest, a definite ending, and then a world reset for the next match.  At least those are the more obvious characteristics that I can find between WoW pvp and a tabletop game.  I deliberately left out anything to do with character persistence, because, while I never got too involved with WFB, I did play some Battletech tabletop, and there was some degree of character development and persistence there.

I'm not really clear what others mean by the term, except that whatever it is it's not for them.  From the long list of pvp games/styles BigBlack gives as examples of sport pvp, it seems like anything short of the ability to attack anyone you want anytime anywhere is sport.  So I'm really curious as to what his definition of it is.

For myself, the term conjures up images of even contests, competition ladders, well-defined rules and even referees to enforce the rules.  All of which sound rather odd in the context of a role-playing game.  I can see why "hardcore" pvp'ers would turn their nose up at it, when what they seem to want is a world where all is uncertain, you survive by being meaner or cleverer than everyone else, and where pvp has lasting consequences.  I can also see why the vast majority of people who so far have proven willing to invest both money and months of playtime into building characters in online games don't want anything to do with that kind of hardcore pvp.

So is that all it is?  Is "sport pvp" just a derogatory term for anything that isn't hard-core open pvp?  Or is there some scenario where a game's pvp would be interesting to the hardcore (not sport) and still be palatable to enough non-hardcore to be financially attractive for developers?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on November 05, 2007, 06:12:31 PM
> Is "sport pvp" just a derogatory term for anything that isn't hard-core open pvp?
Exactly.  I think they got tired of people laughing at them every time they uttered "meaningful pvp."


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Margalis on November 05, 2007, 06:28:36 PM
"Sport PVP" is a good term, it connotes structure and no lasting consequences.

When did this term become popular? I've been using it for a couple of years.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Numtini on November 05, 2007, 07:07:09 PM
I think of sport pvp as pvp completely removed from the "world" and set up as a "game" with a beginning, end, and some kind of scoring. Effectively a FPS played with your MMO characters. To me, MMOs are about two things massive and persistant. Sport pvp is neither. Basically WOW.

DAOC was derided as "carebear" by a lot of the PKs because you couldn't make derogatory comments to other players or camp the newbie zone with your max levels, but it was massive, open field, and persistant. Even the battlegrounds, while level limited, were persistant and open other than the level limits. Both are to me in a different category than sport pvp.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: KyanMehwulfe on November 06, 2007, 01:32:16 AM
When did this term become popular? I've been using it for a couple of years.
Anecdotaly, the largest influx I saw was when Arenas were introduced to WoW last winter and from the already instance-bitter Battleground (namely AV since Warsong was sometimes refered to this way already) or world PvP crowd. I'm sure I've seen it sparsely for years, though little comes to mind, but it became a bit of a catch phrase and caught steam culminating Blizzard's transition from world PvP to instanced war PvP to - the catalyst - instanced 'sport PvP'.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: HaemishM on November 06, 2007, 09:28:32 AM
It was my idea (http://forums.f13.net/index.php?topic=1688.0).


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on November 06, 2007, 10:41:03 AM
Listening to the latest interview with Josh, they want PvP to be accessible from the beginning. Walling it off would make it less so.



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Draegan on November 06, 2007, 11:05:07 AM
If you take a look at that one podcast where they explained how the tiers work, I get the feeling the whole world will be just a series of large battle grounds you play through.  Doesn't even seem the tiers for different races are even attached.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on November 06, 2007, 11:51:55 AM
Sport PvP, at least in the way I've been taking it, is a self contained pvp match with a clearly defined start and finish, and a clearly defined winning team, where teams are fixed at the start, with fixed numbers on each side (generally even numbers), and usually some form of point scoring determines the winner. Once a sport pvp match starts, it can't be interfered with from outside, so it is typically held in an instance.

Sport PvP is good term because it is about a face off between two teams where you try to make things as 'fair' as possible so that the most organised guild wins. Every. Single. Time. I'm crossing into editorial there.

In short, it is the Guild Wars mechanic.

Quote
"Sport PVP" is a good term, it connotes structure and no lasting consequences.

Not what I've been meaning in this case.

WAR Sport PvP Scenarios do have lasting consequences.

This is the problem.

I'm arguing that using Sport PvP matches as the primary achiever end game and realm war driver is a bad decision. It is too susceptible to domination by uber guilds, and weak players entering can actively disadvantage their own realm.

I think Sport PvP is an excellent mechanic to use outside of the primary achiever end game and where it does not impact realm goals, because it provides just enough simple structure and immediate fun for people to play who are not seeking long term game reward.

I'm not saying Sport PvP isn't hardcore. I'm saying it is *too* hardcore, and as such, you have to avoid over-rewarding it.



If people disagree with me on what Sport pvp is I don't really mind what we call 'the-guild-wars-mechanic' instead.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: amiable on November 06, 2007, 12:20:39 PM
Couldn't you mitigate the "sport PvP having adverse consequences on the World" by either:

1.  Seperating Queues into PUG v PUG and Guild v Guild?
2.  Introducing a ranking system so that awesome teams rolling newbs will not earn many realm points?

#1 would be particularily useful as it avoids the annoyance of roll groups for both sides.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: HaemishM on November 06, 2007, 12:35:28 PM
I'm arguing that using Sport PvP matches as the primary achiever end game and realm war driver is a bad decision. It is too susceptible to domination by uber guilds, and weak players entering can actively disadvantage their own realm.

You do realize that no matter what type of PVP there is, the "uber guilds" who can organize best win no matter how many roadblocks you throw in their way, right? Over time, they will win many more than they lose.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on November 06, 2007, 12:38:14 PM

If people disagree with me on what Sport pvp is I don't really mind what we call 'the-guild-wars-mechanic' instead.
We can call it Posh PvP.  :rimshot:

Quote
I'm not saying Sport PvP isn't hardcore. I'm saying it is *too* hardcore, and as such, you have to avoid over-rewarding it.
Until we know how Victory points are awarded,  I don't see how we can argue about this.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on November 06, 2007, 02:37:59 PM
You do realize that no matter what type of PVP there is, the "uber guilds" who can organize best win no matter how many roadblocks you throw in their way, right? Over time, they will win many more than they lose.

Yes, over time, of course, and they probably should.

But fair, organised, predictable battles suit them best and reduce variability, to the detriment of others. That doesn't mean a system can't be included which...
1) Better includes newbie players with the realm objectives.
2) Allows non-ubers to win some of the time.
3) Provides enough randomness to keep things feeling new.

And Mythic have such a system already...

Quote
Until we know how Victory points are awarded,  I don't see how we can argue about this.

Sure, what we know so far is that you win a scenario you get VPs, and the bulk of the VPs are attached to scenarios.

We also know you accumulate n VPs to push the battlefront around, and that pushing the battlefront around is intended as the end game.


Things might not work as intended, YMMV, but any mechanism that presents Sport-PvP/Posh-PvP as its primary achiever end game is going to have the same problem. It's not so much the detail of how the points go out, but the nature of the battlefront being a zero-sum game (back for me = forward for you) and being the achiever endgame while also being an inherently exclusive playstyle.


Quote
Couldn't you mitigate the "sport PvP having adverse consequences on the World" by either:

1.  Seperating Queues into PUG v PUG and Guild v Guild?
2.  Introducing a ranking system so that awesome teams rolling newbs will not earn many realm points?

Only real way to keep PUG v PUG pure is to reduce the stake/reward. Otherwise people will start doing stupid shit like rushing the queues and dropping out of guilds to look like a mixed group.

Any low-stakes sport pvp doesn't have the uber problem because the ubers will want to dominate the uber endgame instead. That's why low stakes sport pvp works well in the likes of WoW. I'm sure it would work fine in WAR too.

It's only making the high-stakes game about Sport-pvp that I think is a wasted opportunity.



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: BigBlack on November 06, 2007, 02:55:21 PM
I'm arguing that using Sport PvP matches as the primary achiever end game and realm war driver is a bad decision. It is too susceptible to domination by uber guilds, and weak players entering can actively disadvantage their own realm.

You do realize that no matter what type of PVP there is, the "uber guilds" who can organize best win no matter how many roadblocks you throw in their way, right? Over time, they will win many more than they lose.

The best worldy PvP creates an ecosystem where there's room for a wide variety of groups -- not just uber guilds -- to co-exist, but still enough scarcity to spur them to conflict.  You tend not to have outright 'winners' and 'losers', but a large number of groups trying to forge a life for themselves in the world, with varying degrees of success.  There are probably work-arounds for sport-PvP as well.  It's a balancing act.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on November 06, 2007, 03:11:27 PM

Sure, what we know so far is that you win a scenario you get VPs, and the bulk of the VPs are attached to scenarios.

We also know you accumulate n VPs to push the battlefront around, and that pushing the battlefront around is intended as the end game.
I don't think we are going to see such a straight forward implementation. 

[
Only real way to keep PUG v PUG pure is to reduce the stake/reward. Otherwise people will start doing stupid shit like rushing the queues and dropping out of guilds to look like a mixed group.

Actually zero-sum would make that tactic, moot as far as vp since it pretty much guarantees a lose that would cancel the easy win you were trying to set up.  It would probably work renowned, tho.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on November 06, 2007, 06:03:32 PM
Separate the ubers and the PUGs. Think WoW BGs vs Arenas. It works. The people complaining about this split aren't the type to be made happy anyway.

I like the concept of immersive server-spanning socioeconomic-compelled PvP. Unfortunately, the only two games to really get it right were either broken enough to piss off the core (SB) or just esoteric enough to never grow to enviable numbers (Eve, which mostly works because everyone is on one uniserver big enough to house sub-societies). Neither inspires companies to rip off their ideas, so the companies take the safer routes.

Further, "Approachable PvP for Casuals" and Levels do not mix without copious compartmentalization into sub-groups. SB was a good example. The only time people bothered fighting below the soft cap was to piss off someone else or because they stumbled across a grind group. That's not success. That's people adopting a behavior to make up for what lacks in the rules.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Johny Cee on November 06, 2007, 07:46:54 PM
Separate the ubers and the PUGs. Think WoW BGs vs Arenas. It works. The people complaining about this split aren't the type to be made happy anyway.

I like the concept of immersive server-spanning socioeconomic-compelled PvP. Unfortunately, the only two games to really get it right were either broken enough to piss off the core (SB) or just esoteric enough to never grow to enviable numbers (Eve, which mostly works because everyone is on one uniserver big enough to house sub-societies). Neither inspires companies to rip off their ideas, so the companies take the safer routes.

Further, "Approachable PvP for Casuals" and Levels do not mix without copious compartmentalization into sub-groups. SB was a good example. The only time people bothered fighting below the soft cap was to piss off someone else or because they stumbled across a grind group. That's not success. That's people adopting a behavior to make up for what lacks in the rules.

Umm.  Didn't DAoC rvr accomplish the same thing?  Casuals were your footsoldiers and cannon fodder,  while the rvr guilds, gank guilds, and serious non-aligned players did the things that required coordination?

What eldaec and others are screaming about is that Mythic had a system that worked for both casual and hardcore,  but the early PR seems to be moving away from it.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Merusk on November 06, 2007, 08:43:28 PM
Umm.  Didn't DAoC rvr accomplish the same thing?  Casuals were your footsoldiers and cannon fodder,  while the rvr guilds, gank guilds, and serious non-aligned players did the things that required coordination?

What eldaec and others are screaming about is that Mythic had a system that worked for both casual and hardcore,  but the early PR seems to be moving away from it.

Because, as they constantly ignore or pooh-pooh, realm population imbalance always caused problems and was one of the biggest gripes I recall the majority having about the game. (After the bitching about group xp nerf)   The system didn't work unless you were on the winning side, or had the desire to find a server where your preferred side was larger/ winning and reroll.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Johny Cee on November 06, 2007, 09:21:32 PM
Umm.  Didn't DAoC rvr accomplish the same thing?  Casuals were your footsoldiers and cannon fodder,  while the rvr guilds, gank guilds, and serious non-aligned players did the things that required coordination?

What eldaec and others are screaming about is that Mythic had a system that worked for both casual and hardcore,  but the early PR seems to be moving away from it.

Because, as they constantly ignore or pooh-pooh, realm population imbalance always caused problems and was one of the biggest gripes I recall the majority having about the game. (After the bitching about group xp nerf)   The system didn't work unless you were on the winning side, or had the desire to find a server where your preferred side was larger/ winning and reroll.

On most servers,  population imbalance wasn't the problem people make it out to be in the long run.  Most servers,  you had shifts in who was winning based more on morale,  but those could take months.  It was pretty common to see a realm go on the upswing after a big love patch, or take a header after a nerf patch,  when the line troops would slow down RvRing or just hit the battlegrounds waiting for the dust to settle.

There were a few servers with an inordinate imbalance that was basically a lock,  but I'd say they were as common as servers where population was close enough that you had a pretty constant three horse race.


Population/side imbalance is just as much a problem with the other games Darniaq mentioned, though. 

Wasn't a large part of SB's downfall the rise of the uber-guillds/alliances that stamped out all competition?  (Leaving aside sb.exe)

And Eve,  the whole 0.0 game seems to revolve around numbers and the major players,  with the smaller orgs just playing a game of whose boot do I lick.  The size of the play field mitigates this a great deal,  but....


Why does Mythic seem to be reinventing the wheel,  when they could be working at the pop imbalance problem with their old system?  Some combination of xp gain bonuses, queuing, npc balancing, supply lines, pop cap on zones...  establish systems and work at the problem.  Mythic made a good honest effort at it,  but by the time they tried implementing solutions it was far too late.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Ratman_tf on November 06, 2007, 09:52:55 PM
Umm.  Didn't DAoC rvr accomplish the same thing?  Casuals were your footsoldiers and cannon fodder,  while the rvr guilds, gank guilds, and serious non-aligned players did the things that required coordination?

Not really. RvRing at anything below the level cap was an exercise in frustration. Most everyone I knew didn't even step into the frontier until they hit max level.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on November 07, 2007, 01:07:47 AM
Umm.  Didn't DAoC rvr accomplish the same thing?  Casuals were your footsoldiers and cannon fodder,  while the rvr guilds, gank guilds, and serious non-aligned players did the things that required coordination?

Not really. RvRing at anything below the level cap was an exercise in frustration. Most everyone I knew didn't even step into the frontier until they hit max level.

This aspect of Daoc did indeed suck once we got outside the first 9 months of the game.

But the problem was the "play average pve grind for 20 days /played, then you can join the real game" design. It really didn't matter if the 'real game' was RvR or something else - you couldn't get to it without an almighty grind.

It was fixed in late daoc with RvR BGs from level 1 with decent xp, and trivialisation of the pve grind.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on November 07, 2007, 01:15:49 AM
Also I really don't understand why people appear to be suggesting that fixed sides RvR in geographically locked areas of the world, plays anything like open pvp / Guild v Guild games such as EVE or SB.

DAoC had an open pvp server - it sucked and nobody played there.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: croaker69 on November 07, 2007, 06:16:59 AM
If Mythic had just added a frontier pop cap similar to the Planetside continent lock system (before New Frontiers obviously) it would have solved alot of problems.  Maybe have it unlocked or doubled for the home team to mitigate getting double-teamed in Emain (yeah I was Hib from release).


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on November 07, 2007, 08:10:11 AM
But the problem was the "play average pve grind for 20 days /played, then you can join the real game" design. It really didn't matter if the 'real game' was RvR or something else - you couldn't get to it without an almighty grind.

Yes.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Vinadil on November 07, 2007, 08:14:35 AM
Also I really don't understand why people appear to be suggesting that fixed sides RvR in geographically locked areas of the world, plays anything like open pvp / Guild v Guild games such as EVE or SB.

DAoC had an open pvp server - it sucked and nobody played there.

Eh, they had 2 at one time... and my time on Mordred kept me playing months after I would have otherwise quit.  We were definitely in the minority, but the guilds who moved to those servers were generally the ones that had already conquered their "normal" server and grown bored.  I suppose those types of guilds are the minority in gamers... so they might be better served not caring about them, if they want a huge game.  But, EVE shows that they tend to be a very loyal group once they find a home they like.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Johny Cee on November 07, 2007, 10:53:46 AM
If Mythic had just added a frontier pop cap similar to the Planetside continent lock system (before New Frontiers obviously) it would have solved alot of problems.  Maybe have it unlocked or doubled for the home team to mitigate getting double-teamed in Emain (yeah I was Hib from release).

A straight pop cap is problematic.  It eliminates the casuals and PUGers from using numbers to counter Gank Groups/Premade Groups.  I'd love to see some kind of handicaping system that varies numbers allowed into battle by a rating system based on past performance.... 


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on November 07, 2007, 12:52:29 PM
I think having the Red Sox playing some Little League team for the same rewards is the wrong way to go for sport PvP. And if you're going for a world-y PvP game, you'll end up with everyone aligned in way or pocket areas where newbies hang while the big kids go off and have the real war.

I don't think anyone has the stomach to do a truly multi-year effort on how to do massive persistent PvP right, and I can't blame them. For one, there's no guarantee it's possible. For another, there's no guarantee people will like it.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: BigBlack on November 12, 2007, 12:29:33 PM
Which is why if I had to put stock in anything right now, I'd put it in MetaPlace.  I may not come up with anything great, and neither may a lot of other people, but given the tools they're talking about, fan-made labor-of-love world-PvP seems reasonable.  It might take a few years after the tools come out, but they can get there eventually and incrementally.  There wasn't a gigantic market demand for a 'modern remake' of Ultima V, either, but with the right tools and a dedicated enough team, J. and friends pulled it off.

What I really don't understand is why few games are willing to consider bastard-child full-PvP servers.  EQ2 started one.  Why not WoW?  You'd think Blizzard would at least be interested in seeing if the idea would take off or not.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on November 12, 2007, 12:38:00 PM
Effort, in my opinion. Open PvP in UO is very different from levels-decide-all PvP in a DIKU. So WoW open-PvP servers would be very empty after the first three months. You'd have this core community that loves it, but a steadily declining number of targets to prey on, and then that many less people to group/raid with at the end. Without extra effort made by Blizzard, you'd find some seriously bad balance problems that wouldn't be worth their time addressing because of the percent of people playing on the server. So you'd have a constantly pissed-off core community or one devoid of anything but three classes, meaning an inability to access certain content.

In my opinion, it's sort of a lose-lose.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: BigBlack on November 12, 2007, 02:15:16 PM
I know, WoW's rules aren't really suited to it, but at the same time that hasn't stopped DAoC, EQ, or EQ2 from setting up special servers.  If you don't spend much dev time on the full-PvP servers, as those games seem not to, it doesn't seem to be a lose-lose.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nebu on November 12, 2007, 02:30:28 PM
Players love new servers with a fresh race to the endgame and a clean economy.  I think even small changes in the rules would be enough to populate a new server.  This worked well for DAoC at a time when subs were dropping off at a staggering rate.  The "Classic rules set" servers revived the game for many people for nearly an additional year.  Of course WoW doesn't need reviving, so there's not much reason to do this... yet.  Maybe someday.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on November 12, 2007, 03:07:38 PM
They only really love new/fresh until they realize the people who beat them to "dominating roles" (always perceived) on old servers beat them on the new ones too :-)

I think DAoC or EQ1 doing special rules servers is different from WoW, mostly because of scale. WoW has a lot of work supporting the game in as many territories as they do and then in supporting their partners in other ones. SOE had only themselves and DAoC themselves and only one other partner, with a mere 200k-300k at peak. But aside from that, Blizzard doesn't have as much willingness as the earlier companies did to sacrifice playability, content completeness and bugs all to give some small percentage of players something new to talk about for a few months.

This is big business now, and unless they hired people to support special-rules variants, whatever they do for those types of servers takes away from the core game. And they cannot afford to rest on their laurels at this point. Their skyrocket growth faze is done. Everyone's now waiting to SirBruce the inevitable Press Release that announces something less than their highest reported number, or removes the number altogether in favor of "millions". You can see their conservatism in Wrath of the Lich King already, though I'm not complaining. Burning Crusade was sorta kitchen-sink for features.

Basically, that's a lot of words to say that I can't see how making any special rules server would really be worth it for them.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nebu on November 12, 2007, 03:16:03 PM
Basically, that's a lot of words to say that I can't see how making any special rules server would really be worth it for them.

I agree with you completely.  They have no reason to make a new server type so why bother to invest the resources.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Xanthippe on November 12, 2007, 05:51:19 PM
Here's something I cannot figure out about WoW though.

What's stopping them from having a new "classic rules" AV in addition to the other AV?  Classic AV was very different from AV Lite.

Seems like most of the work's already been done.

I bet people would play it.  I don't know how many, though.  I would.  Not constantly, but it would be nice to be able to have the choice.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: schild on November 12, 2007, 06:16:57 PM
Eh?

How is that worth it? They have 10M subscribers. They wouldn't get 100,000 more because of it. Seems like a waste of time & money.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: shiznitz on November 13, 2007, 09:04:12 AM
Eh?

How is that worth it? They have 10M subscribers. They wouldn't get 100,000 more because of it. Seems like a waste of time & money.

It's all about retention after a few years. It used to be all about retention after 1 year but WoW and EvE broke that rule.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Rendakor on November 13, 2007, 09:16:01 AM
Blizz will worry about retention when subs fall, not before.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Ratman_tf on November 13, 2007, 09:56:59 AM
Blizz will worry about retention when subs fall, not before.

Captain Obvious!

WoW could fall down to one of their niche subscriber populations (PvP, alt-itus-ers, etc...) and still be doing as well, or better than any of the competition.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: geldonyetich2 on November 13, 2007, 12:30:07 PM
Blizzard could decide their game is free and run it for centuries and still be doing well.  The money hats they can build with their millions of subscribers defy mortal comprehension.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: slog on November 13, 2007, 01:07:30 PM
Blizz will worry about retention when subs fall, not before.

Captain Obvious!

WoW could fall down to one of their niche subscriber populations (PvP, alt-itus-ers, etc...) and still be doing as well, or better than any of the competition.

You are fooling yourself if you don't think that Blizzard is highly focused on retention. 


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Vinadil on November 13, 2007, 02:03:29 PM
They seem to be going the route of "get a friend to come back and get a free month" rather than the "let's build new rulesets for our servers" routine right now.  I guess it is working well enough.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Ratman_tf on November 13, 2007, 02:21:00 PM
Blizz will worry about retention when subs fall, not before.

Captain Obvious!

WoW could fall down to one of their niche subscriber populations (PvP, alt-itus-ers, etc...) and still be doing as well, or better than any of the competition.

You are fooling yourself if you don't think that Blizzard is highly focused on retention. 

Yeah. The crying orc peon when I cancelled my account last month was a dead giveaway.  :wink:


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on November 13, 2007, 08:44:28 PM
Everyone's focused on retention. And other things. Blizzard right now seems focused on retaining so they can attract back with expansions. The pace they seem to want to do them feels like an annual re-attraction. And if they can keep it interesting and with good quality, they can prevent a lot of first-time MMOers from getting too invested in other games to never come back. Considering the slate of games coming, there's one, maybe two on the outside they have to really be worried about. The rest are older titles for veterans.

Quote from: Xanthippe
What's stopping them from having a new "classic rules" AV in addition to the other AV?  Classic AV was very different from AV Lite.

Again, related to any sort of special-rules, what would be the point? So the same problems that compelled them to the various forms AV has taken re-emerge but please the 80 people worldwide that like it just that much? They couldn't just do AV-old. They'd need to adjust the Honor point payouts within, and the reward at the end. And they'd have to do a pass through AV-old to adjust it for the current post-raiding 70 crowd. And they'd need to create some method to key people to access it. And then they'd have to fix some of the bugs that went away when the redesigned it.

I'm not saying you're not thinking this through Xanthippe. But I do think a lot of people who say "just give us what we had" don't realize how many other systems have changed since the "had" existed. When the amount of work to deliver that is factored against the amount of work that could otherwise go towards retaining everyone anyway (including the 80 who'd like AV-old for a month or so), it just doesn't add up.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on November 30, 2007, 11:53:59 AM
November newsletter is out, nothing of note except in the Paul-talking-about-Sorcerors (dark elf nukers) bit.

It seems sorcerers 'thing' is that they use actual Warhammer magic, by which I mean magic which is just likely to blow you up as to blow the other guy up. I'd be pleasantly surprised if they can make that (a) meaningful and (b) stop the whining about it in a MMOG.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nebu on November 30, 2007, 12:18:28 PM
It seems sorcerers 'thing' is that they use actual Warhammer magic, by which I mean magic which is just likely to blow you up as to blow the other guy up. I'd be pleasantly surprised if they can make that (a) meaningful and (b) stop the whining about it in a MMOG.

No and No.  Players by and large want to hit one button and watch their opponent die.  If Mythic makes this kind of a mechanic where you have no idea who your magic is going to hurt, people will scream bloody murder.  Players like predictibility.  Even in their slot machines. 


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Yoshimaru on November 30, 2007, 01:52:51 PM
For those of you who were wondering...

Quote from: Newsletter
Speaking of the new year, you’ll be happy to know that we’ll be *finally* inviting a few thousand guild members (from specific guilds chosen in our Guild Beta contest) into the Beta in early ’08. They will be helping us test the newly implemented “Living Guild” features. Believe it when we say that guilds won’t just be a glorified chat channel in our game. They will have their own personality that the guild members can craft as they play WAR, and some significant new ideas make them a vital part of our game.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nebu on November 30, 2007, 02:15:13 PM
This site is for critical thinkers rather than marketing whores.  This leaves me doubtful that we'll get any invitation to beta unless it's VERY late in the testing cycle.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Merusk on November 30, 2007, 02:23:04 PM
It seems sorcerers 'thing' is that they use actual Warhammer magic, by which I mean magic which is just likely to blow you up as to blow the other guy up. I'd be pleasantly surprised if they can make that (a) meaningful and (b) stop the whining about it in a MMOG.

No and No.  Players by and large want to hit one button and watch their opponent die.  If Mythic makes this kind of a mechanic where you have no idea who your magic is going to hurt, people will scream bloody murder.  Players like predictibility.  Even in their slot machines. 

I'd agree to that.

It's one thing to have a contingent or a few units in your massive miniature battle blow themselves up based on an unlucky roll.  When it's your only unit and you die to the whimsy of the RNG, you're going to be pissed.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Morfiend on November 30, 2007, 03:26:55 PM
Just got this in my mail box. I like the trophies idea, also being able to specialize is fantastic. If they do it well (like wow) then the amount of preceived classes really goes up.

Quote
We’re almost ready to re-open the WAR Beta, and I know that our Beta Community has been gnashing their teeth in anticipation. Guess what? They should be giddy with excitement because we’ll have an amazing amount of new features and enhancements in the game for them to test, as well as brand new Elf content for them to experience.

Before getting into content specifics, I wanted to share a quick word about our testing process as we’ll be doing things a little differently in this next phase of Beta II. Instead of bringing up the Beta server and leaving it up 24/7 for free play, we’ll be moving forward with a series of focused Beta events set around a specific concept or two. These events will last anywhere from 3-10 days and will enable us to gather specific, detailed feedback from our Beta Community in regards to specific features and locations. We’ll be bringing the server down between each event for a day or two in order to prepare for the next focused event. This will also give us time to process the feedback we receive and incorporate it in future events.
When Beta reopens, players will be treated to what we’re calling our “Dark Elf Sneak Peek”. During the first weekend, the Beta Community will be able to play through the Dark Elf starting and Tier 1 areas with two new careers. We are going to ease players back into the Beta to spend some quality time with the Dark Elves, as well as with many newly updated UI elements, such as the Tome of Knowledge. We are looking forward to hearing the community’s thoughts on these areas of the game.
Much of the testing over the next three months will be focused on RvR and the enhancements we are implementing to this system. The team has been diligently working on the Open Field RvR experience while the beta has been closed and they are anxious to debut the expanded Battlefield Objectives with ... wait for it ... new RvR Keeps.
While we aren’t ready to publicly discuss Keeps and their siege mechanics in great detail at this time, anyone that has taken part in a Keep battle in Dark Age of Camelot® will have an idea of what we have in store for WAR (though it should be noted that this new Keeps system will differ from the one found in DAoC). The addition of Keeps will bring focus and meaning to Open Field RvR and beta participants should be able to experience this new system in its early stages by the end of the year.

Player Careers have also received a lot of love and attention these past couple of months. One of the biggest issues raised during the beta was the perceived lack of differentiation between characters of the same career and same level. Why should every level 30 Warrior Priest look and play the same way?
We are actually approaching this issue from two different angles:
First, we’re introducing the concept of Career Mastery to better differentiate character abilities. This new system allows a player to customize their character’s skills to suit their desired play style. It allows an archetype career (Tank, Ranged DPS, etc.) to stay true to its role, while giving the player the flexibility to pursue specialized skills to make their character more unique. To learn more about Career Mastery, please read this week’s Beta Update posted on the WAR Herald.

Second, we are implementing our Trophy system which will allow players to visually differentiation their characters from others of the same career. This system has always been planned and is now being introduced into the game for the first time. In a nutshell, players are awarded visual bits, or Trophies, that they are then allowed to place on their character in pre-determined slots (the number of slots is determined by a characters level). Over the course of the game, you’ll literally be able to earn hundreds of these Trophies, way more than you’ll be able to equip at any one time, and display them in thousands of unique combinations.

This combination of the Trophy and Career Mastery systems, combined with our player creation options, numerous available armor sets, armor tinting system, and weapon variety will ensure that no two players will ever look the same on the field of battle in WAR.
One final system to discuss and that is Public Quests. PQs are an exciting aspect of the PvE side of WAR, and they are something new and completely unique to our game. They have been very well received in beta, but we’ve been tweaking and enhancing them to make them even more engaging and fun. One of the biggest changes to PQs are the way we divvy up loot. We’ve implemented a new and improved loot system and we’ll be very interested to hear what the testers think of it.
With all of these new additions and exciting new Elf content, we’re certainly going to be keeping the Beta Community busy well into the new year.
Speaking of the new year, you’ll be happy to know that we’ll be *finally* inviting a few thousand guild members (from specific guilds chosen in our Guild Beta contest) into the Beta in early ’08. They will be helping us test the newly implemented “Living Guild” features. Believe it when we say that guilds won’t just be a glorified chat channel in our game. They will have their own personality that the guild members can craft as they play WAR, and some significant new ideas make them a vital part of our game.
That is all for now from the Beta. For those of you still waiting to get in, keep checking your inboxes because we’ll continually be bringing new participants into the game as we ramp up our testing efforts in the new year.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on November 30, 2007, 03:37:19 PM
Ya, when I found out they are falling back to Keeps my interest in RvR faded.  Keeps are a mechanic that encourage people to hide from each other not fight each other.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: geldonyetich2 on November 30, 2007, 03:43:54 PM
That actually sounds pretty good.  I guess it goes to show that there's nothing like a dose of stark raving terror (http://www.destructoid.com/restructuring-layoffs-forthcoming-at-ea-mythic-studios-50896.phtml) to get them (http://www.mythicentertainment.com/) to suddenly work really hard at innovating enough to establish some worth.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Draegan on November 30, 2007, 04:39:46 PM
Ive been in BETA for a long time now.  I can't wait to see what the reopening beta brings.  However I can't state anything else. :nda:


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Johny Cee on November 30, 2007, 04:42:05 PM
Ya, when I found out they are falling back to Keeps my interest in RvR faded.  Keeps are a mechanic that encourage people to hide from each other not fight each other.

Depends how keeps are implemented,  and how tough it is to take/defend.

All open field means gank groups run riot.  Casuals and PUGs get together in the zerg,  and you're then forced to jump in the zerg if you don't have an A++ quality group or risk getting run down by a premade group or a zerg.  In Old Frontiers,  it wasn't uncommon to sit around your portal keep or border keep for extended periods of time waiting to put together a group.  Usually while spamming "Looking for <bottleneck necessary class> for rvr!"

I'd love to see a PvP adapted Tabula Rasa approach,  where control points/keeps or NPCs aren't godly but provide a decent buffer for the solo or small group player.  Even throw in timed/scripted npc assaults balanced by server populations,  so small groups can piggy back on the npc activity.


Of course,  the dominance of premade groups of dedicated players over many times their number is another problem feeding into the fun of open field combat that goes back to the high level of skill and profession specialization in DAoC.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Typhon on December 01, 2007, 06:08:25 AM
I also think they need to do something about targeted fire.  I'm thinking of "formations", which should apply some benefits/penalities.  (I'm not saying that the group needs to stay in a certain formation, I'm suggesting something more like warrior stances for RvR groups)

For instance, the "Shield" formation could take each incoming attack on a single character in the formation and distribute a portion of that damage to the rest of the formation (maybe with a penalty to the damage).  It would have a penalty of reducing the damage output of everyone in the formation (by, say, 10%).

Another formation could be "Lance", where the lance leader (not necessarily the group leader) does 50% (or whatever) more damage, but he sparkles (making it clear which person is the lance leader).  The idea here is that you make the tank the lance leader so that enemy troops have to be more careful about which target they choose (i.e., "don't always go straight for the healer class, cause that tank will rip us up").

Another coud be "Quick March", where the formation movement speed is increased with a penality of reduce armor.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on December 01, 2007, 06:32:56 AM
Or collision detection and line of sight rules.

Which wouldn't result in developers having to pre-design each strategy and counter.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on December 01, 2007, 06:36:11 AM
Keeps are a mechanic that encourage people to hide from each other not fight each other.

Not in daoc they weren't.

Keeps and towers were the simplest way to find the other lot.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nija on December 01, 2007, 05:58:25 PM
They should just take out targetting completely. Swing your sword, hit a guy in front of you. Cast a spell, it goes where your crosshair points.

Further, are there any M&B mods that add magic?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: cmlancas on December 01, 2007, 07:09:10 PM
They should just take out targetting completely. Swing your sword, hit a guy in front of you. Cast a spell, it goes where your crosshair points.

Further, are there any M&B mods that add magic?

Diablo is on another thread, if you'd like to discuss it. Personally, i think it is fucking stupid that general_mob_1 can dodge my huge burst of fire I produced while twenty yards away.

I don't think I'd be against the melee part though.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Lt.Dan on December 02, 2007, 12:02:26 AM
Fark I thought I'd come in here and check out the latest on WAR.  What do I find?  Fucking more WoW rimjobs and useless WoW speculation-wankerery.

I hate you guys almost as much as I hate the blackhole that is WoW.

Edit : engrish


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: AngryGumball on December 02, 2007, 02:31:04 AM
can't we get a new thread with the reopening of beta. so avoid the splash of junk in this thread by now? let alone with outdated info?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on December 02, 2007, 03:26:56 AM
Rumour has it there is a button you can press on the thread index to do that.

But tbh, with so little new info, I've never felt it worthwhile. You'd get people saying how great it is that Mythic want to copy WoW in any thread, and there isn't anything that is out of date in this one. But if you want a new thread, go for your life.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Simond on December 02, 2007, 07:46:07 AM
Fark I thought I'd come in here and check out the latest on WAR.  What do I find?  Fucking more WoW rimjobs and useless WoW speculation-wankerery.

I hate you guys almost as much as I hate the blackhole that is WoW.

Edit : engrish
If you hate WoW, why are you looking forward to WAR?  :grin:


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nija on December 02, 2007, 08:22:14 AM
My guess as to what the beta re-opening will look like:

They'll let in some new people who haven't played yet.

They'll only enable a handful of classes for testing in the Dark Elf area.

Since these new people don't know that every class is copied a couple times, they'll think the game is brilliant for 3-6 weeks.

Rest of the classes/races get enabled, a bunch of characters go stale, bad vibes start recirculating, after 3-6 weeks of "omg this game is good what were you guys talking about"


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Kirth on December 03, 2007, 04:13:04 AM
Quote
Instead of bringing up the Beta server and leaving it up 24/7 for free play, we’ll be moving forward with a series of focused Beta events set around a specific concept or two. These events will last anywhere from 3-10 days and will enable us to gather specific, detailed feedback from our Beta Community in regards to specific features and locations. We’ll be bringing the server down between each event for a day or two in order to prepare for the next focused event. This will also give us time to process the feedback we receive and incorporate it in future events


This is interesting. Looks like they are doing something right, rather then just letting people run wild and hope to get some useful feedback they are forcing testers to actually test what they want. 


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: dr_dre on December 03, 2007, 04:45:34 AM
The info they got from beta was to widely spread to be able to filter out the meaning/helpfull stuff.

This will certainly help to focus on what is wrong with area's and then copy it over the whole game with slight deviations on the topic.
Hence Im hoping this wont be a game where lvl 1-20 is the same as 21-40 etc :(

ah well maybe my view will change the moment they let me in aswell :)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on December 05, 2007, 08:36:57 AM
Keeps are a mechanic that encourage people to hide from each other not fight each other.

Not in daoc they weren't.

Keeps and towers were the simplest way to find the other lot.
Sure people could find each other but they weren't fighting each other.
Quote
All open field means gank groups run riot.  Casuals and PUGs get together in the zerg,  and you're then forced to jump in the zerg if you don't have an A++ quality group or risk getting run down by a premade group or a zerg.  In Old Frontiers,  it wasn't uncommon to sit around your portal keep or border keep for extended periods of time waiting to put together a group.  Usually while spamming "Looking for <bottleneck necessary class> for rvr!"
Of course there needs to be control and objectives to give focus to RvR.  But when you put walls around them you shift the focus to amassing troops to attack or defend aka. standing around.

http://gw.gamewikis.org/wiki/Fort_Aspenwood

Fort Aspenwood is a better model for how sieges should be structured.  Granted it is a battleground, so it would have to be significantly modified.  But the key point is that siege warfare is set up to be a back and forth process and players active during the whole thing.

I could armchair a whole system of how this would work in Open Field RvR, but does anyone care?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Mrbloodworth on December 05, 2007, 08:54:52 AM
Warhammer online Podcast #13 (http://www.warhammeronline.com/english/media/podcast/)

They talk about why they stopped beta, and what they are changing and whatnot becouse of player feedback.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: BigBlack on December 05, 2007, 10:16:50 AM
Brief summary for those with no audio access at the moment? :)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Rasix on December 05, 2007, 10:19:44 AM
Warhammer online Podcast #13 (http://www.warhammeronline.com/english/media/podcast/)

They talk about why they stopped beta, and what they are changing and whatnot becouse of player feedback.

I don't know quite what to think of that. Part of me wants to be optimistic.  But really, this seems like a lot to try and pull off without pushing the game out to 2009. 

Quote
Brief summary for those with no audio access at the moment? :)

Two additions:

1. Talent trees for professions.
2. Adding persistent keeps, forts, and seige weaponry to open RVR.

Main crux being; OK we're listening to you and trying to make this game better.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on December 05, 2007, 11:20:01 AM
Listening to people the people who want WAR to be DAoC2 is as big of mistake as listening to people who want WAR to have Open PvP.  Both groups are hardcore in their own way and are trying to pull the game away from mainstream appeal.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Mrbloodworth on December 05, 2007, 11:21:59 AM
Listening to people the people who want WAR to be DAoC2 is as big of mistake as listening to people who want WAR to have Open PvP.  Both groups are hardcore in their own way and are trying to pull the game away from mainstream appeal.

Not sure how you got to that conclusion, i enjoyed the podcast and what it talked about..


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: shiznitz on December 05, 2007, 11:31:12 AM
Listening to people the people who want WAR to be DAoC2 is as big of mistake as listening to people who want WAR to have Open PvP.  Both groups are hardcore in their own way and are trying to pull the game away from mainstream appeal.

It is clear to me that Mythic has alread conceded internally that WAR will not likely be a 1 million+ subscriber game so they are already working the "retention" angle in beta. I find it fascinating.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nebu on December 05, 2007, 11:31:51 AM
Listening to the playerbase  = good (maybe !?!)

Listening to the most vocal 5% of the playerbase = bad

Being able to differentiate between the two = priceless



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Merusk on December 05, 2007, 02:00:23 PM
Companies that have been able to differentiate between the two, to date? = 0.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on December 05, 2007, 05:44:52 PM
Listening to people the people who want WAR to be DAoC2 is as big of mistake as listening to people who want WAR to have Open PvP.  Both groups are hardcore in their own way and are trying to pull the game away from mainstream appeal.

Not sure how you got to that conclusion, i enjoyed the podcast and what it talked about..

Did you notice the section where they literally dragged items that where labeled under DAoC and put them under WAR RvR.

"Meh. We have run out ideas and time, so we're just going to copy-n-paste the keep code from Camelot and hope EA doesn't gut us." is what Josh really is saying.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Johny Cee on December 05, 2007, 06:46:52 PM
Listening to people the people who want WAR to be DAoC2 is as big of mistake as listening to people who want WAR to have Open PvP.  Both groups are hardcore in their own way and are trying to pull the game away from mainstream appeal.

Not sure how you got to that conclusion, i enjoyed the podcast and what it talked about..

Did you notice the section where they literally dragged items that where labeled under DAoC and put them under WAR RvR.

"Meh. We have run out ideas and time, so we're just going to copy-n-paste the keep code from Camelot and hope EA doesn't gut us." is what Josh really is saying.

The RvR system in DAoC was the one thing that was almost universally praised,  even by people cancelling.  That was good enough to make DAoC the arguably second largest MMO at it's peak with subscriptions north of 300k,  depending on how you count the Euros. 

Most former DAoC subscribers would give WAR at least a month if Mythic can roll out a "fixed" DAoC v2 RvR system with the major systemic changes that were blocked by the original's Realm/Class missteps (basing dynamics around aoe CC, necessary classes that are painful to play, the interrupt system, overwhelming importance of healing) and necessary min/max group class selection problems.

Learn from WoW:  Don't do new shit just because it's new.  You just get new borked systems you're balancing for years.  Adapt and polish the shit out of the successful bits and then add in the new systems where you have problems.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Drogo on December 05, 2007, 07:34:11 PM
I like the direction that WAR seems to be heading in. My biggest gripe with WAR was that most of the PvP was going to be focused in instances just like WoW. WoW might have nine million subscribers, but I do not play it anymore because there is no world PvP, just a bunch of instanced BGs and Arenas. If WAR did the exact same thing why would people leave WoW to play WAR? Focusing on keeps, forts and seige engines is what is going to draw players to the game. They might not get nine million players, but realistically they were not going to do that anyway. If they can do world PvP well, they have a good chance of being number two in the MMO market and that would be great compared to all the other disappointing games that have come out since WoW was released.

In my opinion this is a good move by the developers and my interest in WAR took a major swing upward. A polished, fun PvP game, even if it is just DAOC v2.0, is a pretty good bet to make money, certainly more money than trying to make WoW v2.0 right now.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Fordel on December 05, 2007, 11:20:28 PM
The only reason I had any interest in WAR to begin with was because I hoped it would end up as DaoC 2. So Cool beans.  :-)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Kirth on December 06, 2007, 04:09:11 AM
I'm actuality coming at it from the other end, I played the table top game and never touched DoAC. I'm interested with what this game could become, I'm not a huge pvper but I've enjoyed it when done right (AC, WoW before honor, Planetside) I hope it will be something like these and not a endless string of alteric valleys.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nevermore on December 06, 2007, 05:56:17 AM
DAoC RvR with better class balance and no fucking buffbots?  That's pretty much the only formula that would even get WAR a second look from me.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Hoax on December 06, 2007, 10:32:17 AM
better class balance, no buffbots, something interesting about the combat (beyond autoattack + hotkey), world pvp, no ctf w/out score keep/relic system ala daoc and I'll actually stay playing WAR beyond the free month.

Lets be real, almost all of us are dropping the $50 to try the fucking thing.  This is a huge, very cool IP and we haven't had a MMO worthy of being tagged AAA in forfuckingever.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Merusk on December 06, 2007, 11:17:43 AM
Lets be real, almost all of us are dropping the $50 to try the fucking thing.  This is a huge, very cool IP and we haven't had a MMO worthy of being tagged AAA in forfuckingever.

Nah. My policy is, no beta time, no forking over of the cash for a month or two at a minimum.  It's saved me lots so far.  I will, however, enjoy reading what the rest of you are saying.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on December 06, 2007, 12:16:48 PM
Quote
Will the keeps be attackable without siege? Yes, players will be able to break open the keep doors, battle the guards, fight their way to the keep lord, and try to capture the keep.

Will Keeps change in appearance based upon which race controls them? In future patches (pre-launch), the appearance of the keep will change to reflect that the enemy realm has captured it. At this time, we are not planning to entirely replace the keep with a new structure with different geometry. So, an Empire keep captured by Destruction will still look like an Empire keep, but it will change to look like it's been under siege and show some signs of its new owners.

Will there be NPC guards and a captain to kill rather than a "run up and click the flag" we see in other games? There will definitely be more to capturing the keep than just interacting with an object or entering an area. There will be guards and a "lord", with the numbers of guards present based on factors players from both realms can affect. More details will be released closer to Beta re-opening.

Will there be non-typical types of keeps? (i.e. ships, trains, mountains) At this point, we aren't planning on using anything that deviates too far from a "keep" style structure.

Will keeps have multiple levels and if so, will they use ladders or stairs? The keeps will have several floors of combat space. Both the keeps and the outer walls will use stairs or ramps, with no ladders to be found.

Will Battlefield Objectives play a part in the keep system? Yes, there will be connections between the BOs and the keeps. Sorry folks, this is another one that we have to say "more details to follow later".

-RvR Team

 :ye_gods:  The finest Player vs. Door action money can buy.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Draegan on December 06, 2007, 12:21:13 PM
Well the beta is coming back soon.  The podcast said December.  I look forward to getting back in and seeing what the improved.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Chinchilla on December 06, 2007, 02:52:00 PM
Lets be real, almost all of us are dropping the $50 to try the fucking thing.  This is a huge, very cool IP and we haven't had a MMO worthy of being tagged AAA in forfuckingever.

Nah. My policy is, no beta time, no forking over of the cash for a month or two at a minimum.  It's saved me lots so far.  I will, however, enjoy reading what the rest of you are saying.

I agree w/ this statement.  No beta than I will wait until you get those free trail offers.  I haven't heard or read a single new or fascinating thing yet about any of the recent games coming out.  Its only major draw is that its Warhammer, but I can still wait just fine.

I didn't make it past the first 1 month free w/ WoW and its now just a coaster in my house.

Especially after Mythic's wonderful POS expansion that killed DAoC for me... ToA.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Merusk on December 07, 2007, 08:38:48 AM
Will there be NPC guards and a captain to kill rather than a "run up and click the flag" we see in other games? There will definitely be more to capturing the keep than just interacting with an object or entering an area. There will be guards and a "lord", with the numbers of guards present based on factors players from both realms can affect. More details will be released closer to Beta re-opening.-RvR Team

 :ye_gods:  The finest Player vs. Door action money can buy.
[/quote]

Yeah, I'm very amused by the "we want a PvE encounter for the capture" nature of this question.  The flags are flags in WoW's BG becasue.. well..  PLAYERS are the "boss mob"  Once they're dead (or distracted, or CC'd) clicky clicky.   Seems much more PvPish than "Oh well the captian is still up we can run off on our merry way and not worry about defending."


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nevermore on December 07, 2007, 09:03:52 AM
Quote
Will there be NPC guards and a captain to kill rather than a "run up and click the flag" we see in other games? There will definitely be more to capturing the keep than just interacting with an object or entering an area. There will be guards and a "lord", with the numbers of guards present based on factors players from both realms can affect. More details will be released closer to Beta re-opening.-RvR Team

 :ye_gods:  The finest Player vs. Door action money can buy.

Yeah, I'm very amused by the "we want a PvE encounter for the capture" nature of this question.  The flags are flags in WoW's BG becasue.. well..  PLAYERS are the "boss mob"  Once they're dead (or distracted, or CC'd) clicky clicky.   Seems much more PvPish than "Oh well the captian is still up we can run off on our merry way and not worry about defending."

It's an almost direct cut and paste of DAoC keeps.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Hoax on December 07, 2007, 10:03:17 AM
I still think all you DAOC fanbois are going to be in for a rude awakening when you encounter "RvR" without your rosey glasses.

DAOC's pvp "system" isn't shit to be excited about.  Never has been.  My biggest pet peeve on this sub-board is the people who insist on holding up "RvR" as some kind of great accomplishment in persistent world pvp.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Xanthippe on December 07, 2007, 12:09:48 PM
The only reason I had any interest in WAR to begin with was because I hoped it would end up as DaoC 2. So Cool beans.  :-)

DAOC's RvR was very fun.  The rest of the game, not so much.

If WAR has similar pvp in it, I'm on it.  If not, I'm likely not playing.  I like largescale battles rather than dueling.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nebu on December 07, 2007, 12:11:13 PM
I still think all you DAOC fanbois are going to be in for a rude awakening when you encounter "RvR" without your rosey glasses.

DAOC's pvp "system" isn't shit to be excited about.  Never has been.  My biggest pet peeve on this sub-board is the people who insist on holding up "RvR" as some kind of great accomplishment in persistent world pvp.

It's still better than any other mmog pvp system to date... with the possible exception being EvE.  That being the case I'd be happy if WAR were little more than DAoC 2 since there's NOTHING ELSE WORTH PLAYING IN MMO PVP RIGHT NOW!


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Ratman_tf on December 07, 2007, 12:26:11 PM
DAOC RvR needed timers for keeps and relics. The thing about RvR that burned me out was the keep flipping during low population times.

There was no territory to hold, if even for a short while. Flip-flop ping-pong.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Johny Cee on December 07, 2007, 02:01:16 PM
I still think all you DAOC fanbois are going to be in for a rude awakening when you encounter "RvR" without your rosey glasses.

DAOC's pvp "system" isn't shit to be excited about.  Never has been.  My biggest pet peeve on this sub-board is the people who insist on holding up "RvR" as some kind of great accomplishment in persistent world pvp.

Name a system that did a better job of serving casuals, semi-serious players, and hardcores with single, small group, large group and zerg sized pvp action.  As Nebu said,  Eve is really the only other MMO in the same league.

And both have significant systemic flaws.

The only other game system that comes close to offering the same amount of flexibility and utility to varied playstyles is Magic Online,  and their big problem is on the technical end (hi2u Magic 3.0 and server stability issues),  with a side of pricing issues.



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on December 07, 2007, 02:05:03 PM
Since it looks like Camelot keeps are inevitable now.  I hope that that they aren't worth VP but serve as forward bases for supplies, respawn areas and guild vanity.  Nice to have, but not mandatory.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Hoax on December 07, 2007, 03:49:45 PM
I still think all you DAOC fanbois are going to be in for a rude awakening when you encounter "RvR" without your rosey glasses.

DAOC's pvp "system" isn't shit to be excited about.  Never has been.  My biggest pet peeve on this sub-board is the people who insist on holding up "RvR" as some kind of great accomplishment in persistent world pvp.

Name a system that did a better job of serving casuals, semi-serious players, and hardcores with single, small group, large group and zerg sized pvp action.  As Nebu said,  Eve is really the only other MMO in the same league.

And both have significant systemic flaws.

The only other game system that comes close to offering the same amount of flexibility and utility to varied playstyles is Magic Online,  and their big problem is on the technical end (hi2u Magic 3.0 and server stability issues),  with a side of pricing issues.

Remember when EQ1 was immpressive because Diku was new and MMO's were new and all the new car smell masked the fact that the car was made out of futuristic fecal matter pressboard?  Your "DAOC has great pvp" theories are kind of like that, but less good.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Typhon on December 07, 2007, 04:16:42 PM
You're just talking out your ass.  DAOC RvR was very good.  If they find some way to combine the open field RvR with battlegrounds (DAOC battleground, not WoW battlegrounds) - say like mountain passes or islands that give strategic value, it will be very cool.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tmp on December 07, 2007, 05:18:41 PM
The info they got from beta was to widely spread to be able to filter out the meaning/helpfull stuff.
Wasn't it that very beta feedback that supposedly made them shut the previous beta and go back to drawing board? So it'd seem it was quite filterable, meaningful and helpful for them. At least to point where they decided to take it seriously.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: HRose on December 07, 2007, 08:57:19 PM
Two additions:

1. Talent trees for professions.
2. Adding persistent keeps, forts, and seige weaponry to open RVR.
So they are patching WoW and DAoC into the soulless turd? ;)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: IainC on December 08, 2007, 06:20:32 AM
Two additions:

1. Talent trees for professions.
2. Adding persistent keeps, forts, and seige weaponry to open RVR.
So they are patching WoW and DAoC into the soulless turd? ;)
Clearly. As everyone knows, skill point based advancement systems were entirely unknown before WoW came along and revolutionised the genre with its truly ground-breaking advances in games design.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Draegan on December 08, 2007, 06:43:36 AM
Everyone knows Tolkien stole Blizzards idea for a Fantasy Theme book.

Bastard.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nevermore on December 08, 2007, 07:30:02 AM
That explains the giant yellow exclamation point over Gandalf's head.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Hutch on December 08, 2007, 07:40:55 AM
It's a giant yellow ring, wreathed in flame.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Murgos on December 08, 2007, 07:52:51 AM
You're just talking out your ass.  DAOC RvR was very good.

my·o·pi·a (mī-ō'pē-ə) pronunciation
n.

   1. A visual defect in which distant objects appear blurred because their images are focused in front of the retina rather than on it; nearsightedness. Also called short sight.
   2. Lack of discernment or long-range perspective in thinking or planning: “For Lorca, New York is a symbol of spiritual myopia” (Edwin Honig).


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: NiX on December 08, 2007, 01:52:49 PM
DAoC RvR was good, but it had glaring flaws in the system. I despise PVP and prefer to just grind until I get bored and move on. I actually got into a casual group of people who would run the RvR battlegrounds and try to take keeps. It actually had some fun to it. Then they did the whole /level shit and most of the lower end BGs died a horrible death.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on December 09, 2007, 01:29:28 PM
Yeah, I'm very amused by the "we want a PvE encounter for the capture" nature of this question.  The flags are flags in WoW's BG becasue.. well..  PLAYERS are the "boss mob"  Once they're dead (or distracted, or CC'd) clicky clicky.   Seems much more PvPish than "Oh well the captian is still up we can run off on our merry way and not worry about defending."

In practice DAoC lords were trivial assuming you had (pvp) control of the room. They were just an way to demonstrate to the system that you really did control the room and they can hand over the keep now. They were never a raid encounter or anything crazy. Keep lords were just a shiny version of clicky clicky.

I doubt WAR will be any different. If your team is strong enough and organised enough to beat the living, it'll always be strong and organised enough to beat the npcs.


Quote from: Hoax
My biggest pet peeve on this sub-board is the people who insist on holding up "RvR" as some kind of great accomplishment in persistent world pvp.

I don't think anyone who played daoc properly ever claimed that it was world pvp in the sense that EvE or SB are world pvp.

RvR != WoW BGs
RvR != Guild Wars
RvR != EVE
RvR != sb.exe

RvR is just a different PvP configuration that's never been revisited since DAoC, and remains the only serious attempt ever to make a casual friendly game with an endgame pvp focus. So, if, like the WAR team, you are trying to make another casual friendly game with an endgame pvp focus, it would seem to make more sense to build on the only thing that ever made a serious attempt to be a casual friendly game with an endgame pvp focus (which your team have initimate knowledge of), rather than just repeating Guild Wars.

I think RvR was a genuine accomplishment, but not a world pvp accomplishment in anything like the sense most people seem to mean when they say world pvp.

Quote from: IainC
Clearly. As everyone knows, skill point based advancement systems were entirely unknown before WoW came along and revolutionised the genre with its truly ground-breaking advances in games design.

However, HRose is correct to say that WoW is the reason WAR now has the skill point tree mechanic.

I dislike it as much as anyone when HRose has a point, but I suspect this is one of those times.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: IainC on December 09, 2007, 01:44:52 PM
Quote from: IainC
Clearly. As everyone knows, skill point based advancement systems were entirely unknown before WoW came along and revolutionised the genre with its truly ground-breaking advances in games design.

However, HRose is correct to say that WoW is the reason WAR now has the skill point tree mechanic.

I dislike it as much as anyone when HRose has a point, but I suspect this is one of those times.

In that case why then wasn't the mechanic in from the start? WoW and the talent system was around before WAR was designed after all. Is it perhaps more likely that the design was changed in response to beta feedback and not because someone logged into their WoW account and was blown away by the innovation?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tmp on December 09, 2007, 01:50:22 PM
However, HRose is correct to say that WoW is the reason WAR now has the skill point tree mechanic.

I dislike it as much as anyone when HRose has a point, but I suspect this is one of those times.
Someone on fohguild forum pointed out DAoC had realm point ability trees. IOW, they'd seem to copy the mechanics of their old game together with other aspects like the keeps. Yes, WoW also has similar character development but it doesn't necessarily mean it influenced their decision.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: geldonyetich2 on December 09, 2007, 02:08:00 PM
In never bothered with the RvR in DAOC because I've enough experience with online multiplayer games to know that the concept of a battlefield with different action and no population restrictions is ultimately fated to be a popularity contest.  It doesn't really matter how good of a player you are, it's mostly about seeing if Camelot can field the most players.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nebu on December 09, 2007, 02:15:38 PM
In never bothered with the RvR in DAOC because I've enough experience with online multiplayer games to know that the concept of a battlefield with different action and no population restrictions is ultimately fated to be a popularity contest.  It doesn't really matter how good of a player you are, it's mostly about seeing if Camelot can field the most players.

Your logic statement is flawed.  There were MANY times that the better players won in large scale battles.  Yes, numbers help... but the victor was often determined by both organization and skill.

What many people fail to understand is that in pre-ToA and classic server DAoC, gear meant less to success than it does in say WoW or many other MMO's.  This coupled to the fact that you could play the PvP game so many different ways is what made the game interesting to me.  Was it a "great" game, NO.  It had its flaws to be certain.  I just happen to find it the best MMO pvp experience to date.  That's why it ate my cash for over 5 years. 


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: geldonyetich2 on December 09, 2007, 02:28:43 PM
Perhaps I should have tried RvR.  Just because I've never played MMO PvP where skill > popularity doesn't mean that one couldn't be designed and, from the sounds of things, was implemented in DAOC.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Simond on December 09, 2007, 03:55:40 PM
In never bothered with the RvR in DAOC because I've enough experience with online multiplayer games to know that the concept of a battlefield with different action and no population restrictions is ultimately fated to be a popularity contest.  It doesn't really matter how good of a player you are, it's mostly about seeing if Camelot can field the most players.

Your logic statement is flawed.  There were MANY times that the better players won in large scale battles.  Yes, numbers help... but the victor was often determined by both organization and skill.
Read: Who could field the most AOE CC and/or stealthers at once.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Dash on December 09, 2007, 04:27:00 PM
Two additions:

1. Talent trees for professions.
2. Adding persistent keeps, forts, and seige weaponry to open RVR.
So they are patching WoW and DAoC into the soulless turd? ;)
Clearly. As everyone knows, skill point based advancement systems were entirely unknown before WoW came along and revolutionised the genre with its truly ground-breaking advances in games design.

No sense denying it.  It's leaked out that WAR uses WASD for movement, just like you know who.  This is just more proof.

On a serious note, yay keeps.  I'm excited they're in but I'm concerned about the balance between them and scenarios.  Hopefully a good system can be put in place.  I wonder if they have an idea to help with Zerg and population imbalance in open world to go along with keeps. 



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: schild on December 09, 2007, 04:33:02 PM
WASD should be standard in everything. It doesn't mean a goddamn thing. I'm not defending them, I'm just pointing out how stupid that was to even mention.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on December 09, 2007, 04:59:10 PM
ESDF 4 life!


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Dash on December 09, 2007, 05:21:29 PM
WASD should be standard in everything. It doesn't mean a goddamn thing. I'm not defending them, I'm just pointing out how stupid that was to even mention.

 :oh_i_see:  Whatever, I bet the R key is mapped to "reply" just like WoW.  I bet they have life bar and mana bar just like WoW.  They call their warrior classes "tanks" just like WoW.  Damage classes are "DPS" sound familiar???  They even market as an MMORPG!  HELLO!

(see what I did there?)



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on December 09, 2007, 05:47:58 PM
Replace WAR with DAoC and WoW with EQ1. Rockin' like it's Summer 2001! "DAoC uses / commands just like EQ1"


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Johny Cee on December 09, 2007, 09:07:00 PM
ESDF 4 life!

ESDF is subpar compared to RDFG.  RDFG lets you set hotkeys on all sides,  while also giving you the bump on the F key if you need to go up to the numbers with your left hand.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Johny Cee on December 09, 2007, 09:13:36 PM
Quote from: IainC
Clearly. As everyone knows, skill point based advancement systems were entirely unknown before WoW came along and revolutionised the genre with its truly ground-breaking advances in games design.

However, HRose is correct to say that WoW is the reason WAR now has the skill point tree mechanic.

I dislike it as much as anyone when HRose has a point, but I suspect this is one of those times.

The video sounded more like Mythic was retreading the spec lines from DAoC,  which are an interesting idea in theory that failed in implementation for years.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: geldonyetich2 on December 09, 2007, 09:14:14 PM
I usually stick with whatever the developers give me, which usually means WASD.  Trouble with that is I've noticed that certain combinations of movement and other keys tend to cause keyboard conflicts.  :P


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Draegan on December 10, 2007, 06:11:16 AM
I refuse to play a click-to-move MMO.  WASD is the best since you can hit tab quickly!



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Fordel on December 10, 2007, 08:23:27 AM
ESDF 4 life!

ESDF is subpar compared to RDFG.  RDFG lets you set hotkeys on all sides,  while also giving you the bump on the F key if you need to go up to the numbers with your left hand.


RDFG is one letter to close to the center of the keyboard for me, very uncomfortable. I also prefer having the F bump on my index finger.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Nebu on December 10, 2007, 08:32:04 AM
Don't forget about having Q and E for strafing.  It just feels natural, especially after having been trained to play that way for so many years. 


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: SnakeCharmer on December 10, 2007, 08:37:58 AM
WASD is the best since you can hit tab quickly!

Right click to move is my preference.  Simple.  Easy.  Neat.



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Johny Cee on December 10, 2007, 09:18:14 AM
In never bothered with the RvR in DAOC because I've enough experience with online multiplayer games to know that the concept of a battlefield with different action and no population restrictions is ultimately fated to be a popularity contest.  It doesn't really matter how good of a player you are, it's mostly about seeing if Camelot can field the most players.

Your logic statement is flawed.  There were MANY times that the better players won in large scale battles.  Yes, numbers help... but the victor was often determined by both organization and skill.
Read: Who could field the most AOE CC and/or stealthers at once.

Stealth was irrelevant in large fights.  AOE CC was virtually irrelevant,  because there was always some joker spamming a weak AOE damage skill that basically gave all your enemies free CC immunity.

Whichever side was better at herding cats generally won.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Ratman_tf on December 10, 2007, 09:22:27 AM
Whichever side was better at herding cats generally won.

 :cry:


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Fordel on December 10, 2007, 10:24:51 AM

Stealth was irrelevant in large fights.  AOE CC was virtually irrelevant,  because there was always some joker spamming a weak AOE damage skill that basically gave all your enemies free CC immunity.

Whichever side was better at herding cats generally won.



Now when said AoE CC was AoE Stun.  :ye_gods: (which got nerfed soon enough at least)

Stealth *could* play a impact, it just usually required WAY more effort then the average buff boted stealther wanted to commit to.

Herding cats was certainly one of the biggest factors, but there really was a point on many realms/servers when population trumped everything else entirely.

It doesn't matter how good you are when you are literally outnumbered 10:1. I still fondly recall having the number of Albs attacking a keep being greater then the total population of my entire realm online (let alone the number of 50's online), on a Saturday night.  :awesome_for_real:

You would be killing those bastards by the dozen, it didn't make a lick of difference outside of padding your personal RealmPoint ranking.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: murdoc on December 10, 2007, 10:36:19 AM


Stealth was irrelevant in large fights.  AOE CC was virtually irrelevant,  because there was always some joker spamming a weak AOE damage skill that basically gave all your enemies free CC immunity.

Whichever side was better at herding cats generally won.


Oh man, you would get a big Mezz off, then all of a sudden the big blue hammers from a Thane would fill the screen and I'd throw my mouse yet again.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Soukyan on December 10, 2007, 11:02:39 AM

Stealth was irrelevant in large fights.  AOE CC was virtually irrelevant,  because there was always some joker spamming a weak AOE damage skill that basically gave all your enemies free CC immunity.

Whichever side was better at herding cats generally won.



Now when said AoE CC was AoE Stun.  :ye_gods: (which got nerfed soon enough at least)

Stealth *could* play a impact, it just usually required WAY more effort then the average buff boted stealther wanted to commit to.

Herding cats was certainly one of the biggest factors, but there really was a point on many realms/servers when population trumped everything else entirely.

It doesn't matter how good you are when you are literally outnumbered 10:1. I still fondly recall having the number of Albs attacking a keep being greater then the total population of my entire realm online (let alone the number of 50's online), on a Saturday night.  :awesome_for_real:

You would be killing those bastards by the dozen, it didn't make a lick of difference outside of padding your personal RealmPoint ranking.

Actually, being outnumbered with a good RvR group just meant more RPs for you. I played on Midgard/Palomides and we had a regular RvR group that really rocked. We could win most battles up to and including 3:1 scenarios, more if we were defending a fort. Of course, if we encountered the "regular" groups from other realms, the battles were always much tougher, but I had a blast and we did well, so while vast numbers could technically always win, I still loved RvR. Hell, I often longed for the nights when all three realms managed to field 80-100 players each because huge three-way battles were fun for me (I played a Healer). In any case, the herding cats bit is right. If you could manage the people, you could win the day.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: eldaec on December 11, 2007, 01:25:47 PM
ESDF 4 life!

ESDF is subpar compared to RDFG.  RDFG lets you set hotkeys on all sides,  while also giving you the bump on the F key if you need to go up to the numbers with your left hand.

Fuck this, I'm moving over to IJKL. That makes me 4 steps cooler than all of you.



And herding cats, as everyone said, is the thing.

In team PvP it's always the thing.

CS : Mostly about herding cats.
EvE : CATS IN SPACE, being herded.
TF2 : Cat herding with style.
DAoC : More Cat herding
Guild Wars : Hardcore instanced cat herding
Alterac Vally : Casual instanced cat herding
Real life team sports : Most important single thing is still cat herding.

People whinge about balance, gear, population, and so called essential classes. They mostly miss the point.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: geldonyetich2 on December 11, 2007, 01:44:34 PM
Well, that matches my impression of MMO PvP.

I will qualify it in cases where there's a small number of players involved.  Guild Wars doesn't really belong on that list because it's 8 on 8 controlled matches.  That's the good stuff - that's PvP that qualifies more as a game than cat herding.  However, in any scenario where you have unlimited players from either side, it's at least partly a popularity contest.  I'm not going to say that good tactics and gameplay won't help in this scenarios, but they tend to get drowned by the fundamental fact that one side has a genuine population advantage which simply isn't fair in terms of establishing balanced gameplay.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Murgos on December 11, 2007, 01:45:18 PM
And herding cats, as everyone said, is the thing.

In team PvP it's always the thing.

CS : Mostly about herding cats.
EvE : CATS IN SPACE, being herded.
TF2 : Cat herding with style.
DAoC : More Cat herding
Guild Wars : Hardcore instanced cat herding
Alterac Vally : Casual instanced cat herding
Real life team sports : Most important single thing is still cat herding.

People whinge about balance, gear, population, and so called essential classes. They mostly miss the point.  Cats.

FIFY.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Johny Cee on December 11, 2007, 02:12:07 PM
Well, that matches my impression of MMO PvP.

I will qualify it in cases where there's a small number of players involved.  Guild Wars doesn't really belong on that list because it's 8 on 8 controlled matches.  That's the good stuff - that's PvP that qualifies more as a game than cat herding. 

Cat herding is organization,  and getting the other players to follow an overall organization/strategy.  With a regular premade group (or group of regular players),  you just don't have to worry about hashing out primary, secondary, and tertiary roles because you follow previous strategies,  and can rely on general map/board/group strategies.

The people who don't have these learned heuristics are generally booted or kicked from your side.

Quote
However, in any scenario where you have unlimited players from either side, it's at least partly a popularity contest.  I'm not going to say that good tactics and gameplay won't help in this scenarios, but they tend to get drowned by the fundamental fact that one side has a genuine population advantage which simply isn't fair in terms of establishing balanced gameplay.

1. You contradict yourself.

2. Why is pop difference unfair,  but number of skilled players on a side fair?  In other words,  why is jumping someone 3 to 1 in UO/DAoC/Eve  unfair,  but team stacking in TF2 fine?  Bringing more numbers is the easiest way for casuals to compete with the serious players.

It's no fun to get run over by a zerg.  It's also no fun for your PUG to constantly get run over by the RR12 Alb gank group,  when you can't even field 2 healers.

Edit:  I bring up TF2 because of a couple nights on Team Red where you're staring down a Team Blue with Freshfruit, Mkvenner, Schild, Strazos, Nerf, Samwise, etc.  while you have 6 teammates who need to wear a football helmet to navigate their bedrooms.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: tazelbain on December 11, 2007, 02:55:04 PM
Never saw a herd cats problem with GW.  There were definitely twitch and hardcore issues.

The fundential issue of zerging is the simplicity of objectives.  When the players have one objective to affect the war ( or five objectives that can be done sequentially) then piling people on that objective is really the only choice.  Putting npcs and big doors around the objective doesn't change that.  It's strategically shallow, the equivalent of FPS Deathmatches.  Just as FPS players have moved on to more sophisticated matches, RvR needs to move on to more complex, over-lapping, semi-random objectives.  Players must be forced to make hard choices about which objectives pursue.  Objectives that require co-ordination between multiple groups should be common.  Some objectives should be unknown until other objectives are complete to force the players to re-evaluate plans.  The battlefield should change frequently so last nights optimal plan is not so today.  The conditions on the battlefield should influence the tactics used by the players, but players be given opportunity to influence those conditions.  Basically Mythic should be adding depth to RvR until even hardcore guilds shouting its "too deep" like Fury's tactical game.




Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Johny Cee on December 11, 2007, 03:41:20 PM
Never saw a herd cats problem with GW.  There were definitely twitch and hardcore issues.

The fundential issue of zerging is the simplicity of objectives.  When the players have one objective to affect the war ( or five objectives that can be done sequentially) then piling people on that objective is really the only choice.  Putting npcs and big doors around the objective doesn't change that.  It's strategically shallow, the equivalent of FPS Deathmatches.  Just as FPS players have moved on to more sophisticated matches, RvR needs to move on to more complex, over-lapping, semi-random objectives.  Players must be forced to make hard choices about which objectives pursue.  Objectives that require co-ordination between multiple groups should be common.  Some objectives should be unknown until other objectives are complete to force the players to re-evaluate plans.  The battlefield should change frequently so last nights optimal plan is not so today.  The conditions on the battlefield should influence the tactics used by the players, but players be given opportunity to influence those conditions.  Basically Mythic should be adding depth to RvR until even hardcore guilds shouting its "too deep" like Fury's tactical game.

I agree with this.  Well said.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: NiX on December 11, 2007, 03:58:47 PM
Don't forget about having Q and E for strafing.  It just feels natural, especially after having been trained to play that way for so many years. 
I thought I was the only one who did that.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Trippy on December 12, 2007, 01:21:44 AM
ESDF 4 life!
ESDF is subpar compared to RDFG.  RDFG lets you set hotkeys on all sides,  while also giving you the bump on the F key if you need to go up to the numbers with your left hand.
Fuck this, I'm moving over to IJKL. That makes me 4 steps cooler than all of you.
Or HJKL if you are a Unix nerd.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: KallDrexx on December 12, 2007, 03:06:21 AM
whats the unix connection ?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Murgos on December 12, 2007, 06:34:44 AM
whats the unix connection ?

http://www.lagmonster.org/docs/vi.html


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Trippy on December 12, 2007, 07:17:59 PM
Those are also the keystrokes to move your character around in the Rogue/Hack/Nethack/derivative games.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: geldonyetich2 on December 12, 2007, 07:29:41 PM
It's no fun to get run over by a zerg.  It's also no fun for your PUG to constantly get run over by the RR12 Alb gank group,  when you can't even field 2 healers.

Edit:  I bring up TF2 because of a couple nights on Team Red where you're staring down a Team Blue with Freshfruit, Mkvenner, Schild, Strazos, Nerf, Samwise, etc.  while you have 6 teammates who need to wear a football helmet to navigate their bedrooms.

These are good points, I was really speaking on more of a perspective of there being a downside to not regulating the populations on PvP.  If you've got a really nice team together you're hard to beat, but even a great team can be flooded by sheer excessive numbers of opponents, and lose through what's really no fault of their own.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: dr_dre on December 13, 2007, 12:07:09 AM
I never understood why anyone would be happy using the wasd or rdfg or ijkl kinda keys when u got the normal Cursor-keys doing its job very nicely.
No mistyping to a key that is next to it.
No aching fingers due to the wrong placement of the keys.

pls explain why the wasd kinda keys are more used then the cursor keys are are made for movement.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Speedbrusher on December 13, 2007, 12:18:34 AM
pls explain why the wasd kinda keys are more used then the cursor keys are are made for movement.
From an mmo point of view, it's easier to reach the number- and F keys, using wasd than with the arrow keys.

Also, you get a few other available keys nearby, you can use for left and right strafing, targeting etc. :)



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Xuri on December 13, 2007, 01:59:04 AM
Also, wasd gives easy access to the most important key in any and every MMO<insert favourite letters> worth mentioning:

SPACE  (the jump key)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Count Nerfedalot on December 13, 2007, 05:24:41 AM
WASD leaves the right hand free to use the mouse.   :oh_i_see:


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Venkman on December 13, 2007, 06:28:09 AM
The roots of WASD are I believe due to the dawn of FPS games. It wasn't just WASD. It was those keys plus mouselook plus the row of number keys above it to quickly access weapons. These are all staples now of modern 3D MMOs, even appearing in EQ1 when they added the ability to activate spell gems with ALT+# combo.

Arrow keys work fine too, but are far away from the row of hotkeys most now use to activate abilities. Yes, some folks use arrow keys and the mouse to activate those hotkeys. I'd bet they don't PvP much though :-)


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Modern Angel on December 13, 2007, 06:49:30 AM
The roots of WASD are I believe due to the dawn of FPS games. It wasn't just WASD. It was those keys plus mouselook plus the row of number keys above it to quickly access weapons. These are all staples now of modern 3D MMOs, even appearing in EQ1 when they added the ability to activate spell gems with ALT+# combo.

Arrow keys work fine too, but are far away from the row of hotkeys most now use to activate abilities. Yes, some folks use arrow keys and the mouse to activate those hotkeys. I'd bet they don't PvP much though :-)

And for that matter, get rid of Q and E for strafing. Put strafe at A and D. If you turn in pvp or a raid with A or D rather than mouse you just fucked up. Q and E open up more options for needed keys.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Kirth on December 13, 2007, 07:07:00 AM
Less ergo-gaming optimal keyboard hand-eye coordination talk more WAR talk. Anyone get a recent beta invite? I'm still hold on to hope and with my beefed up system and updated dxdiag.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Draegan on December 13, 2007, 07:43:00 AM
BETA is reopening soon.  Not sure if giving a date is breaking the NDA.   :nda:


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Soukyan on December 13, 2007, 07:58:51 AM
BETA is reopening soon.  Not sure if giving a date is breaking the NDA.   :nda:

You don't have to give me the date, just give me your account.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: UnSub on December 13, 2007, 05:16:29 PM
BETA is reopening soon.  Not sure if giving a date is breaking the NDA.   :nda:

You don't have to give me the date, just give me your account.

I second that attitude.

... although this year I beta'd G&H, Exteel and Fury. Fear my touch of death!  :awesome_for_real:


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on December 14, 2007, 08:43:12 AM
Sweet.

If anyone manages to get an extra WAR key, and EA allows you to hand it off to a friend, I happen to have a fresh unused AoC key. If they don't allow it, forget I said anything.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Soukyan on December 14, 2007, 09:13:24 AM
Sweet.

If anyone manages to get an extra WAR key, and EA allows you to hand it off to a friend, I happen to have a fresh unused AoC key. If they don't allow it, forget I said anything.

Dear god! What is with you people just sitting on beta accounts. If you aren't going to test it, give it to me. Really. Seriously.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Mrbloodworth on December 14, 2007, 09:16:11 AM
Sweet.

If anyone manages to get an extra WAR key, and EA allows you to hand it off to a friend, I happen to have a fresh unused AoC key. If they don't allow it, forget I said anything.

/em stabs the eggplant and takes the key.



Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on December 14, 2007, 10:20:10 AM
The trick, you see, is to sign up with a gazillion email accounts. Although that hasn't worked for WAR.

This account was actually earmarked for my friend when he gets back from his honeymoon, but hell, I already gave him a dyson vacuum cleaner.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Kirth on December 14, 2007, 10:23:14 AM
but hell, I already gave him a dyson vacuum cleaner.

That gift sucks... :grin:

I for one would never lord a beta key over anyone or attempt to trade it for something but would be a good tester and hard worker.

this working mythic?


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on December 14, 2007, 10:28:05 AM
It could suck the paint off your car! The damn thing looks like ED-209 from robocop. Very cool.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Soukyan on December 14, 2007, 11:25:31 AM
The trick, you see, is to sign up with a gazillion email accounts. Although that hasn't worked for WAR.

This account was actually earmarked for my friend when he gets back from his honeymoon, but hell, I already gave him a dyson vacuum cleaner.

Recently bought a Miele vacuum. Very impressive. In any case, if your friend is satisfied with the vacuum, then keep me in mind for that account.  :geezer:


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on December 14, 2007, 01:36:43 PM
I actually already got a taker! Don't worry, I get the feeling the gates will be opened pretty soon.


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: Soukyan on December 14, 2007, 01:38:03 PM
I actually already got a taker!

 :sad_red_panda:


Title: Re: Mythic-EA shuts down Warhammer beta, tells players to come back later
Post by: sam, an eggplant on December 14, 2007, 01:38:47 PM
Is that a sad panda?

Awesome.