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f13.net General Forums => Gaming => Topic started by: schild on September 04, 2013, 11:22:42 AM



Title: Magic: The Combattening - Hearthstone
Post by: schild on September 04, 2013, 11:22:42 AM
Don't ask what happened to the other thread.

Anyway, I got a key. It's not the worst thing ever. I'm on the fence about it because the ENTIRE game is combat math. However, it's a nice diversion that may have more depth in the longterm than I suspected.

I'm also trying to get some keys to giveaway.

ANYWAY: I guess I'm schild#1679


Title: Re: Hearthstone
Post by: Druzil on September 04, 2013, 11:31:52 AM
I watched quite a bit of this on twitch and it does look fun.  My only concern is that if I keep watching streams and public access is months away I'll be bored of it before I even get to play  :awesome_for_real:  I guess I could quit watching, it but man stream are addicting!

Also I think the arena format makes it more interesting than just constructed decks, so hopefully that will be playable without too much investment.


Title: Re: Hearthstone
Post by: sickrubik on September 04, 2013, 12:13:20 PM
I wouldn't mind giving it a shot, really.

The only big problem I have is that the UI seems... a bit much.


Title: Re: Hearthstone
Post by: Nebu on September 04, 2013, 12:25:31 PM
Were I not in two other betas, I'd be very interested in this.  I hope that we can get some updates in this thread.


Title: Re: Hearthstone
Post by: Lakov_Sanite on September 04, 2013, 12:31:02 PM
I would love a key.  Income ha been way too risky lately for any substantial games so a fun beta is what I need.


Title: Re: Hearthstone
Post by: schild on September 04, 2013, 12:32:51 PM
I will probably stream this later this week.


Title: Re: Hearthstone
Post by: schild on September 04, 2013, 12:43:11 PM
The worst part about Hearthstone is that they made lifegain a little relevant.

I'm sorry but winning competitive games is about killing the opponent, not delaying death. It teaches players bad habits for other games.


Title: Re: Hearthstone
Post by: Falconeer on September 04, 2013, 01:04:37 PM
Would love a key if it ever happened.


Title: Re: Hearthstone
Post by: Hutch on September 04, 2013, 01:18:47 PM
Don't ask what happened to the other thread.
Anyway, I got a key.

These two sentences are related, aren't they.

I signed up for the beta on battle.net months ago, like an obedient little zug-zug, and nothing. edit: keep your keys.

edit: grammars


Title: Re: Hearthstone
Post by: schild on September 04, 2013, 01:32:15 PM
I said don't ask, chuckles. THINK ABOUT WHAT THAT MIGHT DO TO ANY KEY CHANCE YOU MIGHT GET, OBEDIENT LITTLE ZUG-ZUG.


Title: Re: Hearthstone
Post by: K9 on September 04, 2013, 01:56:54 PM
Don't ask what happened to the other thread.

I almost did this morning  :awesome_for_real:

(http://25.media.tumblr.com/tumblr_m8cuifQ9Bq1r04hw7o1_500.gif)

The worst part about Hearthstone is that they made lifegain a little relevant.

I'm sorry but winning competitive games is about killing the opponent, not delaying death. It teaches players bad habits for other games.

But they need to recreate the authentic solo-Priest PvP experience from WoW, which mainly involved running around healing yourself like mad praying for something else to come along and kill your opponent.

Anyhow, grats on the key, I look forward to hearing your take on it!


Title: Re: Hearthstone
Post by: schild on September 04, 2013, 02:13:25 PM
Frostwolf Warlord shows a flaw in their static management of power/toughness. it says "Gets +1/+1 for each other friendly minion on the battlefield. Killed the other minions, it didn't lose any power or toughness. Meh.


Title: Re: Hearthstone
Post by: Ingmar on September 04, 2013, 02:58:28 PM
Can you put the Warcraft thing back in the title, because I got confused and excited at first and thought you got into some kind of beta for Stonehearth.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 04, 2013, 03:04:19 PM
Done-ish.


Title: Re: Hearthstone
Post by: MrHat on September 04, 2013, 03:47:06 PM
I will probably stream this later this week.

Let me know when you do.  I've been watching streams in the background a bit while working and it seems entertaining enough.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on September 04, 2013, 04:29:35 PM
European closed beta apparently started today, btw.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on September 04, 2013, 05:24:49 PM
I'm jealous, signed up for beta weeks ago.  Interested in your analysis.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Teleku on September 05, 2013, 12:40:08 AM
Interested in a key.  Need a fix until Hex comes along. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 05, 2013, 01:33:28 AM
No one actually needs to say the want  a key. Like, if I get some ill post. If I dont, I wont.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 05, 2013, 05:54:21 AM
I've played a good deal of this.

The best description I can come up with is it's like, an 8 year olds interpretation of Magic with cards still designed by professionals.

There's a good deal of balance in the set, but the arena is basically drafting for morons. Also, you're paying $2.00 and don't get to keep the cards you pick, so that blows.

There's 5 cards in a pack, so it's basically worse than YuGiOh in that regard. Also, there's no secondary market.

Finally, the whole thing is a little goofy in that while Blizzard will make money, they're leaving a shitload of money on the table. I can't bring myself to think this was probably intended to be INSIDE of World of Warcraft and then they decided to spin it outside of that as the popularity of WoW was beginning to wane. Also, due to the assbackwards logic of MBAs in gaming, I assume the Diablo 3 RMAH scared them away from doing that again, which would be a super unfortunate mistake.

It's basically half a game. It would be a full game if the concept of CCGs didn't exist the way it does.


Title: Re: Magic: The Combattening - Hearthstone
Post by: sickrubik on September 05, 2013, 08:04:06 AM
Is there currently any sort of trading system at least?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on September 05, 2013, 08:12:21 AM
No point in it if you don't keep the cards you're drafting.

Unless I misunderstood what Schild was saying there.  So can you purchase get packs separately from Drafts for like one on one play?


Title: Re: Magic: The Combattening - Hearthstone
Post by: sickrubik on September 05, 2013, 08:13:46 AM
I don't know much about Hearthstone's stuff, but I assumed that there would be both Draft and Constructed formats.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 05, 2013, 08:28:32 AM
The only constructed format right now is ranked play. It's... pretty anemic because the game is pretty anemic. I mean, it's like "fun" but not the same sort of brain-curdling adhesive fun that Magic is - but they can fix that maybe, over time, through depth of the card pool.

No, you don't get to keep the cards from the arena. You have to buy packs or craft cards to get cards. Or win packs.

There's no trading system nor does it look like there will be one. IN FACT, there's no in-game chat.


Title: Re: Magic: The Combattening - Hearthstone
Post by: K9 on September 05, 2013, 08:46:10 AM
No point in it if you don't keep the cards you're drafting.

Unless I misunderstood what Schild was saying there.  So can you purchase get packs separately from Drafts for like one on one play?

In the Arena mode you play until you've either lost three times, or won nine (might be nine games total, I'm not in beta so I can't say for sure). At the end you get five prizes that scale with the number of wins you achieved. The prizes are a mix of card packs, dust (used for creating cards), and gold. The cost to play arena is $2 or 150 gold, and I think the break-even point (given that a card pack costs 100gold I think), is only three wins, but I haven't seen enough Arena VODs that go to completion to be sure.

I guess they use this format because it allows them to keep the price of entry to arena low, which is more appealing. Since you need 12 packs to play, the fact that you're only paying ~1 packs cost as an entry fee means that it's less of a commitment to play I'm guessing. I'm not a TCG person, but I would consider playing arena for $2 for more appealing than $24, even if the overall gains per run were smaller.

You can also disenchant surplus cards and use the resultant dust to create other cards. I think you generally get 1/8th the dust value back by disenchanting; with costs of 40, 100, 400, and 1000 for crafting cards (I think?) depending on rarity.

My hunch is that they're aiming to make this more casual. Arena isn't supposed to be the same as what I understand draft to be. It's not supposed to be something where you commit and evening and a wedge of cash to play x players in a tournament, I think it's supposed to be much more drop-in drop-out.

I can't say how well it will continue with more cards, and I'll readily defer to schild's experience with card games here, but I suspect that despite the lack of trading, the crafting system is designed to make it possible for everyone to get every card, or at least every card they want. Certain evidence to the contrary, when it comes to multiplayer and e-sports Blizz has shown a tendency to favour some playfield levelling. Consider Starcraft where everyone has access to all the same units, or those WoW arena servers where you had access to every item in the game off the bat. These may be anecdotal, but I suspect the inherent lack of balance is one reason Blizzard has been a bit down on Diablo 3 PvP (complete guesswork and speculation all).


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 05, 2013, 08:57:59 AM
Crafting is actually 1/4.

At least at the top end. 400 for crafting a rare. 100 for disenchanting one. I think the 4:1 ratio goes through all rarities.

The crafting system (and the rate at which you gain gold) is abhorrently slow for a game with no actual economy. Like, Farmville slow.


Title: Re: Magic: The Combattening - Hearthstone
Post by: sickrubik on September 05, 2013, 08:59:12 AM
The only constructed format right now is ranked play. It's... pretty anemic because the game is pretty anemic. I mean, it's like "fun" but not the same sort of brain-curdling adhesive fun that Magic is - but they can fix that maybe, over time, through depth of the card pool.

No, you don't get to keep the cards from the arena. You have to buy packs or craft cards to get cards. Or win packs.

There's no trading system nor does it look like there will be one. IN FACT, there's no in-game chat.


I am positive I saw in-game chat in someone else's stream.

Okay, so at least we have constructed and packs, but not having a trading system is weird. Even if it's a simple "send this card to someone". Hurrrm.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on September 05, 2013, 08:59:26 AM
Some stuff can be fixed, like adding a more expensive draft mode in addition to arena but I'm with Schild in that my main concerns are card trading and the fact that you may as well be playing against a computer for the amount of actual human interaction.

Seriously, what's up with blizzard and wanting online games to have as little interaction with other people as possible?


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 05, 2013, 09:05:46 AM
You can chat with friends, you can not seem to chat with the opponent.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 05, 2013, 09:06:34 AM
Also, for those of you that are magic players. I basically built UR Counterburn and I'm something like 15-3. But have no counters. But it's not just burn.

Ok, it's just Delver.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 05, 2013, 09:15:09 AM
Make that 16-4. Turns out there are Overrun effects style effects. Did not know that.

WHICH BRINGS US TO ANOTHER PROBLEM. There's 9 different champions. Each with their own subset of cards. Like, unique to that champion. So, 1, you have way more information in this game than you would in Magic before the game even starts. And 2, it weakens the entire card pool by imposing obnoxious unnecessary limitations. Certainly made balance easier though, since they could literally match hero up against each hero instead of accounting for any sort of deck possible across a completely open card pool of 350.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on September 05, 2013, 09:32:25 AM
How do you feel about the smaller deck sizes and 2card limits?


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 05, 2013, 09:38:40 AM
30 cards decks + 30ish life is kind of stupid. Armor is a mechanic I do not like. The 2 card limits were also likely a development choice as it weakens decks.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 05, 2013, 12:28:16 PM
Just nuked like 80% of my cards to craft Archmage Leonidas, who is just plain bonkers. I gave Blizzard $50 of my American dollars (so full disclosure there). Anyway, uh

I didn't get it.

Not the best of situations in a beta where they take money.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 05, 2013, 12:35:17 PM
So, there's no uncommons in this game.

I just realized it. Packs have 1 Rare, which is actually uncommon. Epics are Rare. Legendaries are mythic, except their distribution is 1 in 100 instead of 1 in 8.

Without an internal economy, it's just going to be crap deck on top of crap deck.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on September 05, 2013, 12:40:56 PM
So, there's no uncommons in this game.

I just realized it. Packs have 1 Rare, which is actually uncommon. Epics are Rare. Legendaries are mythic, except their distribution is 1 in 100 instead of 1 in 8.

Without an internal economy, it's just going to be crap deck on top of crap deck. a ton of money flowing in from people who don't know any better.


Every complaint you've got so far, I see a "$" attached to. That's not good.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 05, 2013, 12:46:11 PM
It is very much more $ based than even Magic due to no trading.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ginaz on September 05, 2013, 12:59:29 PM
Just nuked like 80% of my cards to craft Archmage Leonidas, who is just plain bonkers. I gave Blizzard $50 of my American dollars (so full disclosure there). Anyway, uh

I didn't get it.

Not the best of situations in a beta where they take money.

I paid $10 and lucked out and got the archmage. :grin:


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 05, 2013, 01:33:00 PM
The amount of money they're leaving on the table is absurd. I would rather have paid $50, gotten like 50,000 bullshitfarmvilledust and built my own deck.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on September 05, 2013, 02:48:27 PM
The amount of money they're leaving on the table is absurd. I would rather have paid $50, gotten like 50,000 bullshitfarmvilledust and built my own deck.

God Schild, it's a BETA, you can't judge the product on what's in the BETA.

 :oh_i_see:

But seriously, I completely get what you're saying here and would also much rather drop $30 and build my own than $2 fifteen times for a chance at something good.

Quick question: don't you just disenchant the stuff you don't like and then build what you want?


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 05, 2013, 03:32:39 PM
Yes, but it takes 4 legendaries deconstructed to make 1 legendary. It takes 8 commons to make a common. The exchange rate is absurd. I thought it was static, it's not. It's shit.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on September 05, 2013, 07:37:19 PM
Do we know what the scaling rewards list is for arena play yet?


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 05, 2013, 07:59:22 PM
I know what it is for 4 wins. Glitterdustx3, 5-15 gold, and a pack. /shrug


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on September 06, 2013, 03:20:20 AM
Yeah, if you could get some keys to give out, that'd be great.

/Lumbergh


Title: Re: Magic: The Combattening - Hearthstone
Post by: Draegan on September 06, 2013, 09:10:11 AM
Why the hell would you drop a $50 on this? Why?


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 06, 2013, 09:13:13 AM
Well it was from selling some Magic cards, which I consider play money. Also, the only game related purchases I've made this year were like $20 in stuff on Steam and Hex. So, kind of whatever. Oh, and I didn't buy so much as a single pack or card from M14 (because LOLLLLL why would I)


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 06, 2013, 10:54:07 AM
There are a million reasons the Arena mode in Hearthstone basically blows. There's one reason it's good "deckbuilding is fun." Unfortunately, it doesn't even scratch the same itch as 7 Kingdoms (the board game).

I am so torn on this game. It feels like they want to snatch defeat from the jaws of victory. Just like, too many bad gamers making it or something, I don't know.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on September 06, 2013, 11:15:20 AM
Really sounds more like they are trying to be super careful.  I don't doubt they could give it a lot more depth but to me it seems like they realllllly want to make sure it's casual friendly, to a fault.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 06, 2013, 11:29:48 AM
Alas, CCGs are, by nature, "not casual."


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on September 06, 2013, 02:25:53 PM
So were MMOs until WoW.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 06, 2013, 09:57:02 PM
So were MMOs until WoW.

Sorry, but you think WoW somehow changed that? As far as I can tell, even the casual players became too hardcore to be called casual.

WoW's change was accessibility.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on September 06, 2013, 10:35:28 PM
I thought casual and accessibility went hand in hand.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 06, 2013, 10:55:45 PM
haha wut

No.


Title: Re: Magic: The Combattening - Hearthstone
Post by: K9 on September 07, 2013, 01:44:51 AM
Blizzard is in the business of making gateway drug games


Title: Re: Magic: The Combattening - Hearthstone
Post by: Dahlrek on September 18, 2013, 10:02:25 PM
There are a million reasons the Arena mode in Hearthstone basically blows.

I'm curious to hear those reasons. From where I sit it's pretty amazing, at least in terms of some things that are important to me. I'm thoroughly unimpressed with the actual card game itself, but Arena format seems great.

- It's cheap: Rather than three packs + a sub-pack fee (draft) or whatever they do for sealed these days, it's one pack + a sub-pack fee. For that price, you get 3-11 games, plus at least a pack and junk as a reward. That seems pretty comparable to drafting, except the buy-in is lower. I'll grant that the packs are a third of the size, so in terms of card gain I suppose it's just as expensive, but I feel that's more a problem with the size of packs.

- It's an interesting pseudo-draft deck-building process: I don't think this is a particularly compelling point, but I like that it's not just sealed, and I also like that I'm not actually drafting against anyone, so I can take as much time as I want and focus on making a good deck, and can ignore signalling, hate drafting and the other intricacies of real drafts in a shared card pool against your future opponents. For some people those features of drafting are actually very fun, so I can imagine this sealed variant isn't what they're looking for, but I like it.

- You don't keep the cards: Sorta dovetails from the prior point, but since you don't keep the cards (you see 18 packs worth of cards, and use 6 packs worth for the deck, no way they could let you keep them and keep it cheap), you don't need to think about rare drafting. The only decision to make is "what is best for my deck".

- The time commitment is minimal: This is the clincher. Single-game matches, played whenever you feel like it. For me this is so, so many orders of magnitude better than blocking out 3+ hours of my life for a draft or sealed tournament. At no point do I need to worry about investing more than 15 minutes. And if something does come up such that I absolutely have to quit immediately, it's a single loss, not dropping out of the draft/tournament entirely.

So: cheap, interesting, focused on deck building, and on my own schedule.

Now, I'm 110% gung-ho for Hex, so when I heard Blizzard was making a F2P online CCG, my first thought was "Shiiiiiit". Then I played constructed against AI and players, and I was no longer concerned. Then I played Arena, and I was back to "Shiiiiit". I really hope a format like this (low price per game, laser focus on limited deck building, and low time commitment) will exist in Hex, but I'm not aware of them planning one.

What about it do you dislike so much?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on September 25, 2013, 04:17:01 PM
Got into this, and the game is relatively interesting mechanically compared to the other CCGs available online pre-Hex, Magic Online notwithstanding. Card aqcuisition is obnoxious, though, the lack of trading is a huge black mark against this game. There are evident balance problems with the game as well, but that's to be expected from a first stab at a CCG. I think in particular going second is a little too good right now.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 25, 2013, 04:38:13 PM
The stuff you get for going second is because people going first were winning too much.

They don't know how to make a CCG :( or balance one :(


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on September 25, 2013, 04:40:16 PM
The first tweak that comes to mind is that The Coin should not count as playing a card, so you can't trigger combo off of it on turn 1. That right there might be enough to tone it down. I kind of feel like mulligans should be all or nothing too, or at least be done before the extra card.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on September 25, 2013, 04:43:12 PM
The first tweak that comes to mind is that The Coin should not count as playing a card, so you can't trigger combo off of it on turn 1. That right there might be enough to tone it down. I kind of feel like mulligans should be all or nothing too, or at least be done before the extra card.

Yup and yup.


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on September 26, 2013, 10:34:00 AM
They must be making progress; they're going to be performing a full account wipe "soon" to coincide with a new patch.



Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on October 08, 2013, 12:04:45 PM
Well shit...as I'm sitting here waiting for my Hex invite, I just got a Hearthstone invite.

Bliz trying to make a push or something?


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on October 08, 2013, 12:12:05 PM
It's funny because I just got another key in the mail (for Hearthstone).


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on October 08, 2013, 01:54:31 PM
Well if you're not using it, hook me up? Need smoething to do tonight instead of F5ing my inbox.


Title: Re: Magic: The Combattening - Hearthstone
Post by: K9 on October 08, 2013, 02:05:09 PM
I'd welcome a Hearthstone key if anyone has a spare one too that they don't want.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on October 08, 2013, 02:11:57 PM
NO, YOU CAN ALL WAIT (because I only have 1 key and frankly that's not enough to go around)


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on October 08, 2013, 03:07:04 PM
I wish I had a key, but it's going to take ages until this thing reaches Europe. Also the game seems simplistic enough that it'll probably be old and tired by the time it goes public. Which seems a likely consequence for many of these early beta shenanigans devs like to do.


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on October 08, 2013, 03:51:46 PM
Also the game seems simplistic enough that it'll probably be old and tired by the time it goes public. Which seems a likely consequence for many of these early beta shenanigans devs like to do.


This has been my initial impression.  There's strategy here, sure, but it's about as deep as a kiddie pool.  Would have much preferred a straight copy/paste of the actual WoW TCG.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on October 08, 2013, 04:38:09 PM
Blizzard taking something for hardcore nerds, streamlining it, making it more accessible and polishing it to a mirror finish?
But that never works!


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on October 08, 2013, 04:43:55 PM
That's not actually what has happened here. Luckton is overstating the lack of depth though - it's much better in that department than SolForge, for example. There's way too much failure in the quality of life stuff - chat, collection management, etc., - to call this polished to a mirror sheen.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on October 08, 2013, 11:46:29 PM
There's no mirror finish here. They shouldn't be dicking around with the window dressing so much.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Numtini on October 09, 2013, 04:25:01 PM
Lol just got an invite while watching Hex download.

Edit: followed by battlenet crashing.

Edit: Battlenet up this morning, authenticator keyfob out of sync with Bliz. This must be a sign from God not to play this.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on October 10, 2013, 06:29:58 AM
My keyfob was out of sync too. I did a quick CS chat online and got that sorted.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Numtini on October 10, 2013, 10:40:45 AM
I ended up removing it via the webform and uploading my drivers license, then adding it again.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Hoax on October 10, 2013, 01:24:57 PM
- it's much better in that department than SolForge, for example.

Are they paying mtgo players to shill for SolForge or something lately? I keep seeing people who are smarter about ccg's than me saying SolForge is a real game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on October 10, 2013, 01:49:34 PM
I have no idea. It's terrible, but it seems to fool some people into seeing depth that isn't there. The arguments in its favor are all about 'it's so great that you can't get mana screwed' and such, it gives me a headache talking to those people.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on October 10, 2013, 09:44:35 PM
Solforge could be automated. Easily. It's shit.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Maledict on October 11, 2013, 05:03:39 AM
 Sorry but that's crap.

Solforge is a good game, it has plenty of depth - it's just not in the normal place you expect to find it. There's a large amount of thinking and choices around what to level up and when.  There's a reason a lot of decent players are pushing it (and were involved in designing it).


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on October 11, 2013, 05:16:50 PM
Sorry but that's crap.

Solforge is a good game, it has plenty of depth - it's just not in the normal place you expect to find it. There's a large amount of thinking and choices around what to level up and when.  There's a reason a lot of decent players are pushing it (and were involved in designing it).
Ok, I'll bite, in what abnormal place is that depth found?


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on October 12, 2013, 03:58:05 AM
The customer's wallet?






 :why_so_serious:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Xilren's Twin on October 21, 2013, 05:23:02 AM
Yeah i just got in this friday, so spent some time in it while waiting for later hexing.  Seems ok as a game; my kids really seem to like it, but thus far, not much depth im seeing.
Now granted, WoW players have show much willingness to spend money on sparkle ponies and such, so while i am sure there will plenty of folks spending money on this I am not seeing any reason why I ever would.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on October 21, 2013, 07:52:26 PM
I'm another one who got into this last weekend and just got around to trying it out this evening.  It's slick and fast paced, but ultimately pretty boring from what I can tell.  I'm not sure if I'll play it anymore after the hour or so I spent so far.  I can see it being popular as a card game for people that don't play card games, essentially.  But I can't see them breaking into the TCG crowd much.


Title: Re: Magic: The Combattening - Hearthstone
Post by: lamaros on October 21, 2013, 08:06:39 PM
I got a beta key. I don't think I'll take it up though, so if anyone wants it let me know.


Title: Re: Magic: The Combattening - Hearthstone
Post by: rk47 on October 22, 2013, 01:15:58 AM
lamaros a friend of mine is bugging me all the time for a key, if you're willing to PM me the key, I can spare you some steam coupons in exchange.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on October 22, 2013, 02:43:33 AM
If anyone has a spare key I'd be grateful.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lucas on October 22, 2013, 03:02:20 AM
Got my EU (italian) beta key yesterday around 10pm CET . Time to put  my total incompetence at card games into practice  :grin:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Hutch on October 22, 2013, 09:15:56 AM
Does everyone start off as a Mage, or is your initial/tutorial deck selected randomly?

Anyway, I started off as a Mage. In the small sample size of games that I played, I observed that I did pretty well against other casters, and got stomped by any hunter or warrior that stepped to the plate. This was both in practice and play modes.

I tried a couple of different approaches to deck-building, but wasn't having as much success as I'd like. Granted that my Mage is only leveled to 11 or so, I accept that I haven't put a lot of effort (or money?) into discovering a winning strategy.

When I finally did unlock Hunter, I switched. My hunter is now level 8, I've leveled him up almost exclusively in Play mode, and I've lost maybe one or two games so far. My strategy is simple. Stack the deck with minions, especially beasts. Combo them whenever possible with cards that buff them, which is one of the strengths of the Hunter deck. Have minion-clearing cards like Multi-shot, Arcane Shot, and Explosive shot handy. Plink away at the opponent with steady shot (the Hero power) whenever I have 2 mana laying around.

So, at a low level, and anecdotally, the Hunter seems to be easier to win with than the Mage.

I've spent zero dollars on the game. I've bought three of the 100-gold packs so far; that's how much gold I've earned from the in-game questing system.

I haven't tried the Arena yet; if I'm reading things right, this is Hearthstone's version of drafting.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ragnoros on October 22, 2013, 01:08:22 PM
Does everyone start off as a Mage,
Yes

Anyway, I started off as a Mage. In the small sample size of games that I played, I observed that I did pretty well against other casters, and got stomped by any hunter or warrior that stepped to the plate. This was both in practice and play modes.
The game definitely has a bit of Rock, Paper, Scissors feel with champions. Warriors wreck my Mage too.

I tried a couple of different approaches to deck-building, but wasn't having as much success as I'd like. Granted that my Mage is only leveled to 11 or so, I accept that I haven't put a lot of effort (or money?) into discovering a winning strategy.
Pro-Tip: You stop getting new cards at level 10. After that it's just gold (read: foil) versions of the ones you already have.

Hunter, I switched. My hunter is now level 8, I've leveled him up almost exclusively in Play mode, and I've lost maybe one or two games so far.
Yeah, I won a LOT when I started playing. People are bad at cardgames. However card quality (read:cash) trumps skill majorly in this game. So expect to start getting trounced by ridiculous cards shortly.

I haven't tried the Arena yet; if I'm reading things right, this is Hearthstone's version of drafting.
Yup, sorta. You pay 150g, then build a deck by picking between 3 random cards, 30 times. It's kinda shit, especially given that the number of rare cards you get is random. Then you play until you lose three times or win nine times and get some prizes (a booster + 40-160ish gold depending on wins, plus potentially other cards/crafting dust).


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lucas on October 22, 2013, 02:06:00 PM
As a starting Mage, lost countless matches in a row against AI hunter and warrior, and finally managed to win my first match against the (AI) shaman on my second try. I'm so GOOD  :drill: :ye_gods:  . Currently at lv 7


Title: Re: Magic: The Combattening - Hearthstone
Post by: Xilren's Twin on October 23, 2013, 03:41:47 AM
I'll just post something i wrote about HS elsewhere.
Having played the beta for a few days, i can generally agree with others comments. Fun, fast paced, but missing much of the depth and complexity of Magic.
In greater detail, 30 card decks with any single card limited to 2 copies. You CAN run out of cards in a drawn out game, or if both players use a lot of draw spells, at which point you take 1 damage your first turn having no cards in library; 2 damage the next turn, 3 the following etc etc. In other words an empty library is not an auto win, but an escalating damage time bomb.
This means each deck more or less has to play an aggro role. No alternate win conditions, no mill, no graveyard manipulation, etc. You basically have aggro and mid-range aggro.

There are no actions you can take during your opponents turn - no instants. It's all summon creature, cast sorceries, summon equipment or use character ability. The only exception to this are Trap cards, which you play on your turn and if their conditions are met, they trigger when your opponent does something. Example, a trap that when your character is damaged, it does 2 damage to the whole opponents team. Or a trap that triggers when your opponent summons a creature, you get a copy of that creature. Lack of reactivity means less complexity. In magic terms, this means no counterspells, no mid combat tricks, no activated/triggered abilities on your opponents turn other than the few trap cards etc.

The other big issue is not unique to Hearthstone, but more pronounced due to no trade ability - the high rarity cards are way more powerful than common cards. To get them, you either need to grind a ton of matches to earn gold to buy packs of 5 cards that might have a rare or higher (i.e. win 3 matches to earn 10 gold - packs cost 100 gold), or you need to buy packs with real money.  Serious magic players don't buy packs to get the cards they want, they buy singles, or buy in bulk and trade. With HS, even though the game is technically free to play, it seems much more pay to win then even magic, and for less reason. With the small deck sizes, having 1-3 really powerful cards becomes much more noticeable and some of the folks i've played had much more than that.

The limited area is like a draft knock off where you don't keep the cards, and your winnings are pretty low. The crafting tool to turn extra copies of cards into crafting resources is very expensive, and only works on rare and above cards. There's a large character level grind related to the MMORPG which seems totally unneccesary here. etc.

TL;DR version - decent fun but very shallow and potentially dangerous to your wallet. Shore is Purty though...


Title: Re: Magic: The Combattening - Hearthstone
Post by: Fabricated on October 24, 2013, 03:25:48 PM
Got into the beta. Fun, but not exactly the deepest game out there. Probably would be pretty fun for a fuck-around game on a tablet.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on October 25, 2013, 05:12:08 PM
I'm another one who got into this last weekend and just got around to trying it out this evening.  It's slick and fast paced, but ultimately pretty boring from what I can tell.  I'm not sure if I'll play it anymore after the hour or so I spent so far.  I can see it being popular as a MMO for people that don't play MMOs, essentially.  But I can't see them breaking into the Everquest crowd much.
Serious Internet Critics, circa nine years ago, about another Blizzard product.  :grin:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on November 08, 2013, 04:27:11 PM
Question was asked at Blizzcon about trading.  The answer was "Never."

Basically he said, "It makes new players not know the value of a card, so we aren't going to do it.  That's why we have the crafting system."  (And this is in 'no way' linked to being able to sell more cards than if trading were there!   :awesome_for_real:)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on November 08, 2013, 04:45:58 PM
You stay classy Blizzard!


Title: Re: Magic: The Combattening - Hearthstone
Post by: K9 on November 08, 2013, 04:54:02 PM
Coming to Android and IOS next year. Cool cool.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Fabricated on November 09, 2013, 07:18:54 PM
Man, the 1/3 priest minion that lets you draw a card whenever a minion is healed is kinda fucking awesome if anyone is stupid enough to not immediately blow any burn/removal they have on it.

Also I guess there's no max hand size.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Der Helm on November 11, 2013, 12:06:02 AM
I am interested in a beta key as well. Just in case another one pops up.  :awesome_for_real:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on November 11, 2013, 03:17:57 AM
I am interested in a beta key as well. Just in case another one pops up.  :awesome_for_real:

Open beta is"soon" so more keys might not be distributed.

From watching some of the vs. matches on blizzcon, I'm not a fan of the game board or card design.  Mechanics seem interesting but I'd agree it's lacking the. Depth of magic because there doesn't seem to be a winning strategy beyond aggro & push.  Paladin decks were rocking shit.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Job601 on November 11, 2013, 07:29:06 AM
There is a max hand size; when you draw too many cards you automatically discard the new ones instead of getting to choose.  This game is definitely not as deep as magic, but I do think that most of the things it streamlines away are the least fun part of magic (not getting to play your spells, turn 1 combos, having your stuff destroyed before you get to use it, etc.)  A big part of what makes Hearthstone fun to play it that the UI is very fast and responsive; on your turn you can execute your strategy with tons of fast clicks and it feels great.  I guess this is what people call Blizzard polish, but I bet achieving that feeling is a big part of why the game doesn't have instants, so it's a game-design decision too.  Compared to magic, the card set feels pretty small, and they'll have to keep adding content to keep me interested.

If you play casually, the free to play model lets you earn 50 gold a day pretty quickly, enough to buy a pack every two days or play arena every three days.  If you do well in arena, you can go infinite and earn lots of gold, but you have to get lucky in deck construction to have a shot.

There are no draw-go style control decks, but there's a hunter deck that relies on early removal and combos you out, a priest deck that uses cheap removal and card draw to get to late game, and so on.  The variety of possible strategies is not as extreme as in magic, but it's there.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on November 15, 2013, 06:38:04 AM
I've been playing around with this, and I am a bit confused. Back in the days I played a lot of the original WoW TCG, and knowint Cryptozoic left to make its own game (Hex) I was expecting to find a very different card game here. Instead, this definitely feels like a Blizzarded version of the original Cryptozoic's WoW TCG, which is a good thing to me. Granted, there are differences, but there is double the amount in similarities.

I can see why it isn't as deep as the other big ones out there, especially with just one set of cards, but I have to say I am positively impressed especially cause it fels like I found a long lost friend.

No comment on the monetization system or lack of trading, as I haven't really touched those aspects yet.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Fabricated on November 15, 2013, 07:59:59 AM
I dunno if this will hold my interest long enough for me to do much playing it on PC since I have better games to play, but man it kinda makes me wish I had gotten an LTE enabled version of my new Nexus. I'd play the shit out of this on a tablet if I was on a plane or vacation when I had to kill time.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on November 20, 2013, 09:24:38 PM
Got the beta and liking it so far. How does buying packs work now? Will I get an equal amount of packs or whatever when the game comes out?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on November 21, 2013, 12:43:31 AM
As far as I know, yes. It is good because if you got shitty cards you will get a new chance at rares and stuff. It is bad because if you got awesome cards there's a chance you will get shitty ones instead with the wipe. But yes, I think all you have spent on packs will be refunded to you in the shapes of new packs. No idea about the money you spent on arena though...


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on November 21, 2013, 12:54:44 AM
They already did the wipe they planned on doing.  As of right now, barring some huge upset, whatever you have now will be carried over to Live, which already has half of the internet trolls trolling on other MMO betas about why they can't keep their beta characters "because Hearthstone is letting you keep your cards."  :uhrr:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Numtini on November 23, 2013, 07:38:08 AM
I'm pretty much the target audience and I love the game. It's accessible, not so much in being remedial, but that it doesn't feel like you're doomed to get beat down for six months while you're learning.

I'm not sure where it goes in six months though. Maybe the gold slows down, but it seems like if you catass for a while, you're going to have a ludicrous deck in very short order.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Quinton on November 24, 2013, 12:16:42 AM
I gave this another look this evening and lost a few hours to it (played Mage to lv 11 against AI, unlocked all classes, played a few random matches and an arena match (1 win / 3 losses).

While it is definitely less rich than magic it's still pretty fun and it plays quickly, which is nice.

Things that took me a bit to wrap my head around (compared to magic or other CCGs I've played):
- creature health does not regenerate at the beginning of your turn
- there is only one resource type, you gain one resource per turn until you have 10 total
- there's no blocking, just creatures with taunt which prevent creatures from attacking your character while they are on the board
- characters can wield weapons allowing them to directly attack creatures or other characters

The Arena mode (their equivalent to draft) seems like fun -- choose one of three randomly presented characters, then 30x choose one of three randomly presented cards, then you play as many games as you like against random opponents until you lose three (total) games or decide to retire.  Prizes are related to how many games you win (not sure if you get some consolation prize for 0 wins or if you just get NOTHING).  Entry is free for your first ever Arena match, otherwise $1.99 or 150 gold.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on November 24, 2013, 06:10:48 AM
My complaint with Arena mode is that you can't pick your own hero.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on November 25, 2013, 12:57:37 AM
Streaming arena now here:  twitch.tv/trias_e

Been playing way too much of this the past week or two.  Legit fun, but it's been a struggle to suck less. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: murdoc on November 25, 2013, 07:32:36 AM
I can see it being popular as a card game for people that don't play card games, essentially. 

I think this is where I sit -  I finally got some time with this on the weekend after being in Beta for awhile and I quite enjoyed it, but I am still terrible.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on November 25, 2013, 08:25:31 AM
I enjoyed watcing Trias_e this morning. Which made me realize something: this game, being simpler, lends itself pretty decently to live broadcasting and the likes. Not sure how exciting can be in an eSport format, but the lack of interrupts, complicated card texts and long matches make it easy for people to follow and participate.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on November 25, 2013, 08:39:36 AM
Well, 100,000 people watched their makeshift Hearthstone tournament at Blizzcon, which seems to be about 10x the number of people who watch your average Grand Prix event.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on November 25, 2013, 08:56:54 AM
You can probably find the tournament on a site for viewing, the HOTS stream was linked on Escapist so you can probably find the Hearthstone one there as well.   I watched it last weekend since the wife bought a ticket and the game was very quick-paced. 

It took a little for me to understand the rules, but the mana being pushed out each turn and units not regenerating or being able to block made for very quick games.  The only reason to hit the other guys cards was to feed your units abilities or wipe out the problem ones on his side.  Every other strike was against the Champion.


Title: Re: Magic: The Combattening - Hearthstone
Post by: murdoc on November 25, 2013, 09:02:12 AM
Watching Trias_e draft makes me realize even more that I have no clue wtf I am doing.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on November 25, 2013, 01:56:44 PM
Well, it's not drafting. It's making a sealed deck from a pool of 120 cards or something and you only get to pick 1 out of 3 at a time.

It's wonk as shit.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Drai on November 25, 2013, 02:31:22 PM
Yup - how the Arena determines the cards you get to choose from is puzzling.  Some pulls you will get 3-5 epics and 1-2 legendary choices, and other times just 1-2 epics.  I would hope there is some backend "overall deck power" calculation going on that ensures everyone gets a relatively even platform, but you sure as shit wouldn't know it when picking Arena decks.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on November 25, 2013, 02:46:41 PM
As far as I know, the only given is you will get 4 rare cards.  That's it, everything else is pure chance.  The amount of epics and legendaries you draft is totally random.  I've gone up against a guy with 3 legendaries in arena.  Ridiculous.  I think the chance of getting just 1 legendary in a 'draft' is 15% or so.

The fun thing about arena is that, since there are no card restrictions, you can have some pretty ridiculous decks yourself.  It is enjoyable to draft 4 swipes as a druid.  Well, not for the other player.

I don't mind the randomness, and good players have over 75% win rate, so it's not as if the randomness cannot be overcome to some extent by intelligent picks and play.

I think the real problem with the game right now is there just aren't enough cards (as in, we need more variety).  There's pretty much consensus in arena as to what cards are worth drafting and what aren't, although you also need to take into account your class, mana curve, and the rest of your deck when picking.  Some of the never-used cards could use a buff, more cards need to be introduced.  But they will be, and I think the game will continue to be enjoyable.  We'll see.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on November 25, 2013, 03:49:42 PM
Sounds cool and approachable. I like that.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on November 25, 2013, 06:51:23 PM


I think the real problem with the game right now is there just aren't enough cards (as in, we need more variety). 

The problem is that the mechanics of the game have pretty severely limited their design space for cards.  I mean, yes, they can do more with what they have.  But it's pretty much going to be variations on direct damage spells and creatures. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on November 26, 2013, 01:00:41 AM
Would you really be surprised if at some point down the road they introduced some kind of interrupt, or more interaction between players during each other turns, maybe starting with just a few cards before going full scale with a new card set?


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on November 26, 2013, 01:16:21 AM
Would you really be surprised if at some point down the road they introduced some kind of interrupt, or more interaction between players during each other turns, maybe starting with just a few cards before going full scale with a new card set?

Yes, actually, considering that they had the opportunity to copy/paste the WoW TCG as it was and instead decided to water it down to some kind of Parker Bros. version of the former. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on November 26, 2013, 01:41:40 AM
For sure, but in their minds that could be their own Blizzard way to introduce a few million people into something that would be otherwise too complicated, blasting it from huge to planetary. It's like: "OK, we need to take it down a notch to get everyone and their family hooked. Then, in two years, we'll give them interrupts."

I personally don't care. I just can see why they wanted to dumb down TCGs, and why they will have to complicate-it-up over time.


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on November 26, 2013, 04:55:20 AM
Hey, in a couple years, Hex might be playable too!   :why_so_serious:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Numtini on November 26, 2013, 05:06:43 AM
Well, it's not drafting. It's making a sealed deck from a pool of 120 cards or something and you only get to pick 1 out of 3 at a time.

It's wonk as shit.

It's drafting. You don't get access to the same cards every time. You're missing the most important thing about it too: you can play (and pay) arena even if you don't have time to play through a draft at that moment. Hex should very seriously consider copying it. Not to replace, but to add to the options. Or possibly as a replacement for phantom drafting.



Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on November 26, 2013, 05:39:37 AM
It's not drafting because it isn't a shared pool of cards is it? 


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on November 26, 2013, 02:33:44 PM


I think the real problem with the game right now is there just aren't enough cards (as in, we need more variety). 

The problem is that the mechanics of the game have pretty severely limited their design space for cards.  I mean, yes, they can do more with what they have.  But it's pretty much going to be variations on direct damage spells and creatures. 

I disagree that they have severely limited their design space.  There are plenty of things they can easily add.  Graveyard, multi-turn effects (like Overload), Regen mechanics, hand size stuff, mill stuff, and tons of creature mechanics.  The only things that are going to be lacking are lands and interrupts.  Also, since it is a computer only CCG, they can add many things that would be annoying as hell to keep track of in magic.

Really the only big thing they won't be adding is interrupts.  The main reason they won't add them is because they slows the game down immensely, since after each decision you have to sit and wait for your opponent to confirm whether or not they want to interrupt, which is terrible game design if you want a fast paced casual friendly game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Numtini on November 26, 2013, 02:57:12 PM
Secrets are auto-firing interrupts.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on November 26, 2013, 03:06:52 PM
They're also stupid.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on November 26, 2013, 05:51:43 PM
Put me down for "it's not drafting" too. Without having to worry about what I pass on to another player the experience is fundamentally different.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on November 26, 2013, 09:42:14 PM
Got to 8 wins in the arena on my....7th arena go? You get a lot of gold in this game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on November 27, 2013, 12:37:34 PM


I think the real problem with the game right now is there just aren't enough cards (as in, we need more variety). 

The problem is that the mechanics of the game have pretty severely limited their design space for cards.  I mean, yes, they can do more with what they have.  But it's pretty much going to be variations on direct damage spells and creatures. 

I disagree that they have severely limited their design space.  There are plenty of things they can easily add.  Graveyard, multi-turn effects (like Overload), Regen mechanics, hand size stuff, mill stuff, and tons of creature mechanics.  The only things that are going to be lacking are lands and interrupts.  Also, since it is a computer only CCG, they can add many things that would be annoying as hell to keep track of in magic.

Really the only big thing they won't be adding is interrupts.  The main reason they won't add them is because they slows the game down immensely, since after each decision you have to sit and wait for your opponent to confirm whether or not they want to interrupt, which is terrible game design if you want a fast paced casual friendly game.
One of the "development of Hearthstone" videos from Blizzcon had a section where they listed ideas that had been cut. Interrupts were one for them - both for the reason you said (slowing the game down), but also because in the developers' eyes they're simply not fun.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on December 03, 2013, 08:08:49 PM
The level of play at primetime is significantly worse than any other time of day/night.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on December 04, 2013, 02:40:07 AM
My priest deck needs lots of work.  The matchmaker gave me the same opponent twice in a row.  We split the series.  I've only spent $10 but I did get Doomhammer, just trying to create a good shaman deck to use it in.  This is a good game, but two copies of the same card in a 30 card deck seems awfully restrictive.  Like others said, it's fun but shallow. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Xilren's Twin on December 04, 2013, 03:53:56 AM
Well, it's not drafting. It's making a sealed deck from a pool of 120 cards or something and you only get to pick 1 out of 3 at a time. It's wonk as shit.

It's drafting. You don't get access to the same cards every time. You're missing the most important thing about it too: you can play (and pay) arena even if you don't have time to play through a draft at that moment. Hex should very seriously consider copying it. Not to replace, but to add to the options. Or possibly as a replacement for phantom drafting.

Yeah this isnt drafting at all.  Draft has a shared card pool from a known booster distribution, and fixed opponent set (the 7 other people you draft with) which play a huge part in the strategy and deck building part of draft.  Knowing when to hate draft a card that would be problematic for your deck, or just knowing what good cards you have passed informs the whole process.  Arena has none of this.  You can't even rely that you will get some fundamental cards for your character class.  Example, last arena i chose priest, and got 0 mind controls.  In playing my random opponents, i played 4 other priests ALL of whom had at least 1.  And of course my rares sucked that card set too.  It's fine for Hearthstone but its also a deliberate low complexity version of limited play - it IS a sealed hybrid.  I'd put it closest to the old MTGO league play with just a 1 session limiit.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Numtini on December 04, 2013, 08:20:10 AM
Quote
Yeah this isnt drafting at all.

Mea Culpa. I hadn't thought about the strategy of the draft itself and understand what you all mean. On the other hand, it's definitely not constructed. It's random.

Either way, it's new and it works very well.

I find this all a bit amusing as I was someone who vastly prefers the forced grouping and difficulty of earlier MMOs and I've never warmed to WoW. I'm now on the opposite side because I find HS vastly more fun than Hex or MTG mainly because of accessibility issues.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ice Cream Emperor on December 05, 2013, 04:36:01 PM

If Magic drafts cost $2, I sure as hell wouldn't play much Hearthstone.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ghambit on December 05, 2013, 06:09:58 PM
I just found an old beta invite from October.   :oh_i_see:
#installing


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on December 06, 2013, 02:50:48 AM
After a marathon day of playing I've gotten all my heroes up to at least level 10.  Spent $10 more and got a couple of purpz.  Every hero does have a unique flavor but I find I keep using the same neutral cards.  The Warlock has a lot of fun cards, but he's pretty fiddly.  My Druid deck is pitiful. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Xilren's Twin on December 06, 2013, 03:46:23 AM
I took the survey they emailed me about the game, and it seems clear from the amount of questions on the survey they are really positioning HS for the tablet/mobile market.  That and social media tie ins.  Take that for what it's worth.

Also, the one question on the survey that asked about what other features would you like to see added to HS, none of the choices were gameplay altering at all.  The closest one was "i wish i could reorder the cards in my hand".


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ghambit on December 06, 2013, 07:39:21 AM
The tech. men of industry with all the money have it in their heads that "mobile is everything."  I say this literally.  So...  get used to it.  Because we're at the point where if you've got a startup and need capital, you better have mobile capability.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Job601 on December 06, 2013, 08:43:38 AM
When this game comes out for iPhone and Android, it will destroy all of its competition.  It's light-years better than any of the other F2P card games in that space and it has a much more player-friendly business model, too.  Maybe if it does well it will show Wizards how much money they're leaving on the table by not allowing real, affordable drafting in Duels of the Planeswalkers.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ragnoros on December 06, 2013, 09:59:28 AM
When this game comes out for iPhone and Android, it will destroy all of its competition.  It's light-years better than any of the other F2P card games in that space and it has a much more player-friendly business model, too.
All signs point to yes. I can't believe they haven't announced a launch date for tablets yet. They are basically bleeding millions a day while they futz around. OHNOWAIT, Blizzard...

Maybe if it does well it will show Wizards how much money they're leaving on the table by not allowing real, affordable drafting in Duels of the Planeswalkers.
:rofl: Nope.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Numtini on December 06, 2013, 10:00:51 AM
When this game comes out for iPhone and Android, it will destroy all of its competition.  It's light-years better than any of the other F2P card games in that space and it has a much more player-friendly business model, too.  Maybe if it does well it will show Wizards how much money they're leaving on the table by not allowing real, affordable drafting in Duels of the Planeswalkers.

This.

Also, really, TCGs are, to me, the best option for getting a "real" game on a tablet. I don't think you lose anything in the translation, which you can't really say for many games.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on December 18, 2013, 04:36:20 PM
Another patch today - frozen mage nerfed by increasing mana cost of most of their freeze spells. Oh, and the arena bug is supposed to be fixed.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on December 18, 2013, 04:38:21 PM
This game vexes me.  I'm not aggressive enough by half at least. I try to do more than just throw shit out there for damage and it just doesn't work.  Charge and high damage creatures are the best route.  At least for those of us who haven't ground out a full set of cards.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Der Helm on December 26, 2013, 01:10:55 AM
Is there an NDA ? My key came in an email that was 100% Korean.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on December 26, 2013, 07:19:47 AM
No NDA.

Also, based on the lack of chatter.. no fun!  :awesome_for_real:


Title: Re: Magic: The Combattening - Hearthstone
Post by: koro on December 26, 2013, 07:50:10 AM
To be fair, this is pretty much the only community I've seen that isn't head over heels in love with Hearthstone.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on December 26, 2013, 08:05:29 AM
Didn't you get the memo? You're not supposed to admit to liking Blizzard games on this forum.  :grin:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on December 26, 2013, 08:09:54 AM
I'm practically a resident blizzard fanboy and I think hearthstone is boring.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on December 26, 2013, 08:15:55 AM
I "hate" Blizzard but I am really liking Hearthstone a lot. Granted, the lack of depth is blatant at the moment, and I really miss choices that go beyond deckbuilding to beat absolutely random decks, but it's perfect for very quick (5 to 10 minutes) card game fixes without feeling too inept for losing. Basically, I am liking this for all the reasons I usually dislike Blizzard games. But I feel it is a format that works for card games. Especially considering that if what you want is depth you are probably sticking to Magic anyway.

Small derail: has anyone tried Shadow Era? Opinions? Seems cool at a first glance.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on December 26, 2013, 09:10:20 AM
I played Shadow Era for a bit on the iPad. All of these games tend to do the same obnoxious thing though, which is change the combat style of Magic from defensive strategies to offense. It's another game where you can attack anything on the board instead of making the player on defense decide who to throw under the (attacking) bus. That said, Between Hearthstone and Shadow Era, I'd pick neither. While the mana accumulation method is different, the parts beyond that are nearly identical.

Quote
To be fair, this is pretty much the only community I've seen that isn't head over heels in love with Hearthstone.
Yes, it's the Titanic of online card games.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on December 26, 2013, 09:41:38 AM
My problem with it really is that there's only one playstyle.  Throw out monsters, aggro as hard and fast as you can and PRAY that you pull the right card out of your deck when you need it or your opponent doesn't.  2 max of each makes that tricky.

I've lost games to my son randomly throwing shit out because I didn't pull anything other than low-value cards after the first few turns, and my deck was balanced.  I beat another player with a total shit deck because he didn't get lucky enough to pull his azzrape monster until I'd had a removal for it.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on December 26, 2013, 09:55:40 AM
I was SUPER into this game for about a week but while it's very pretty and fun to play it lacks depth and I burned through it quickly.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on December 26, 2013, 11:29:00 AM
To be fair, this is pretty much the only community I've seen that isn't head over heels in love with Hearthstone.
It gets mixed feelings on /vg/, while the Hex community predictably hates it.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on December 26, 2013, 11:33:56 AM
Hex has basically ruined rational discussion on several forums about the game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on December 26, 2013, 11:37:09 AM
Maybe.  But if I wasn't part of the "Hex community" I'd be bored with the game as a member of the "Magic community." Goodness knows even with the money spent on Hex it pales in comparison to 20 years of on and off Magic. 

Hearthstone is just what you get when you remove most of the interesting interaction between players.  Hearthstone might as well be played against AI for all the difference playing against an actual person makes.  That's boring.



Title: Re: Magic: The Combattening - Hearthstone
Post by: tazelbain on December 26, 2013, 11:38:46 AM
What is there to discuss?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Kail on December 26, 2013, 01:53:07 PM
As someone who's not really interested in Hex, Hearthstone seems kind of boring, too.  I dunno, maybe I'm just cooled on card games in general, but there's this real sense of disconnect here that I don't get in a lot of other games.  I haven't played much of it, and only against the AI, so maybe this becomes clearer with time or something, but I'm never really sure what I should be doing or why or what kind of strategy there is in this game or if I just made a mistake or what's going on.  When I win, I don't know why, and when I lose, I'm not sure what I did wrong.

Which was kind of surprising for me, given that Blizzard has built it's business on being the company that takes inscrutable niche games and makes them immediately understandable to the retarded masses such as myself, but maybe I'm asking for too much, here.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on December 26, 2013, 06:04:07 PM
It's not just you. That's the feeling I've gotten, too, except my reasons for losing are clear.  I didn't get the right cards pulled. That's it.

The guaranteed ramp-up of mana means decking multiple 1 & 2 cost creatures is nearly useless.  Deck 3 & ups, 1 & 2 are for character abilities or weapons & buffs.  If you've got a class AOE deck it to clear the board.  Creatures without a battlecry are near useless.  Taunt only delays the inevitable go for creatures that deal damage instead.

After that it's pray you draw the right cards and be playing the right class.  There's a reason the 'champ' at Blizzcon played a Paladin deck, then a priest.  Shits overpowered.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on December 26, 2013, 07:10:39 PM
It's a fun game.  But I feel so constricted with 2 copies per card of a 30 card deck.  Hard to build really cool synergies.  It's simple, casual, colorful and fun.  But it just doesn't have the stickiness for me.  I played it tonight for the first time in 2-3 weeks.  It will settle into a game I love playing once a month.

The no-trade irks me still.  Makes it pay 2 win.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on December 27, 2013, 08:52:09 AM
Does anyone actually doubt they won't fine-tune it to make it a roaring success for the guy who doesn't want to deal with the MtG or HEX rules?


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on December 27, 2013, 09:01:30 AM
Does anyone actually doubt they won't fine-tune it to make it a roaring success for the guy who doesn't want to deal with the MtG or HEX rules?

No, but again, it's because of the fine-tuning (read: simplification of grander mechanics) that will keep me and others away.  If they copy/pasted the WoW TCG as it was from paper to digital I'd have some serious second-thoughts regarding my investment into HEX.  Since they didn't, who cares? 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on December 27, 2013, 09:14:52 AM
Even the most casual of fans do want "some" depth in their games, simply because constantly repeating the same formula will get tiresome.  MMO's do this by changing the scenery, the npc's and the(lol) storylines but a card game can never change that much so the gameplay needs to have a bit of diversity. 

Right now in hearthstone ten different matches are hard to tell apart regardless of which classes are being played.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on December 27, 2013, 10:32:16 AM
Even the most casual of fans do want "some" depth in their games, simply because constantly repeating the same formula will get tiresome.

I totally disagree with you on that premise.

How much true depth is there in a game like Candy Crush? Or Angry Birds? These are casual gamers, and they eat this shit up over and over again with very little true change to the overall formula.

My basic point is that if you invested in HEX, contemplated HEX, played MtG semi-seriously, or MTGO, you are not going to understand this market.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on December 27, 2013, 10:42:31 AM
How much true depth is there in a game like Candy Crush? Or Angry Birds? These are casual gamers, and they eat this shit up over and over again with very little true change to the overall formula.

A lot, actually, you should play them sometimes.  The rules are simple, yes, but it's what you can do with them that make them so addictive.  Hearthstone lacks the ability to do that because of the restrictions put on it.

Interrupts slow down gameplay, but you can limit them to quick actions at the start of your part of the phase and limit the "stack order" nonsense of MTG to only one interrupt and still have more depth and ability framework than Hearthstone has.   

All you can do to win in HS is throw out big creatures.  Guy with the biggest creature(s) out the most turns wins.  The end.  No milling your enemy or outlasting his deck or turning his assets (which are only creatures) against him.   

Unless they alter that rule set, that's all it's going to be and they have said they don't intend to do so.


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on December 27, 2013, 10:42:47 AM

How much true depth is there in a game like Candy Crush? Or Angry Birds? These are casual gamers, and they eat this shit up over and over again with very little true change to the overall formula.

My basic point is that if you invested in HEX, contemplated HEX, played MtG semi-seriously, or MTGO, you are not going to understand this market.

On a scale of 1 to 10, with 1 being "A monkey could code/enjoy this" and 10 being "superior master race shit", Candy Crush/Angry Birds hovers around 1-2, Hearthstone's around 5-6, and HEX/MtG would be up there at 9-10.

I understand the market quite well.  I just don't see the appeal of Hearthstone when compared to HEX when I want my TCG itch scratched.

As far as Candy Crush/Angry Birds go, like most casual games of that caliber, they see a grand success for a while, and if they tend the fire well with more content, bug fixes, etc, they carry on for a while.  But I agree with Lakov; even the most stalwart fans of these games get bored and move on until they add something new mechanic-wise.  Every mass-success casual game has evolved over time as it's popularity soared.  Maybe someday Hearthstone will evolve and add back in the stuff they stripped out from the original WoW TCG.  Until then, pass.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on December 27, 2013, 10:48:10 AM
I guess it doesn't shock me that the doom-casting/criticism and HEX/MtG player lines are going to cross.

We shit on a lot of things here because it's what we do. To me, simplifying the game seems to be the way to go, even if it does remove what purists think of as big strategic gameplay. I also think it will have massive appeal that HEX can't possibly match.


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on December 27, 2013, 10:57:42 AM
I guess it doesn't shock me that the doom-casting/criticism and HEX/MtG player lines are going to cross.

We shit on a lot of things here because it's what we do. To me, simplifying the game seems to be the way to go, even if it does remove what purists think of as big strategic gameplay. I also think it will have massive appeal that HEX can't possibly match.

I'm sure MtG pines for the popularity that Yu-Gi-Oh and Pokemon have.  Doesn't mean that they're all not successful, it means the market's big and diversified enough for all of them to co-exist.  HEX and Hearth will probably follow the same suit.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on December 27, 2013, 11:04:11 AM
Oh I agree they can absolutely co-exist, and that there is a market for both. I just roll my eyes a little when I see HEX/Mtg players try to tell me why Hearthstone isn't good.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Quinton on December 27, 2013, 11:33:45 AM
I think  Hearthstone clearly shows that streamlining the gameplay helps -- things move faster, there's less waiting, and that's fun.

My complaint is the same as many others: this really limits the gameplay, which at the end of the day makes it less interesting for me.

It'll be interesting to see if Blizzard figures out how to allow for more diverse tactics while still staying super streamlined or if Cryptozoic will bend (further) toward streamlineing their client.  I think there's got to be some middle ground between the extremes of choice and quick play... it's a question of who figures it out first.


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on December 27, 2013, 11:55:19 AM
I think Hex will have incredible appeal for casuals once they get PvE implemented per their vision.  Hearthstone is just simple combat 1v1.  HEX is bringing dungeons, raids, characters w/talents and gear, and more.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on December 27, 2013, 12:22:37 PM
I think Hex will have incredible appeal for casuals once they get PvE implemented per their vision.

I think the interface and pacing makes that tough, tbh. I watched an early video of HEX, and if they changed all the incessant turn button mashing it would certainly help.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on December 27, 2013, 12:41:21 PM
I think Hex will have incredible appeal for casuals once they get PvE implemented per their vision.

I think the interface and pacing makes that tough, tbh. I watched an early video of HEX, and if they changed all the incessant turn button mashing it would certainly help.

It is something they are working on trying to solve actually.  I think the best system is to allow people to auto pass certain cards on the table (right click card, pass priority when this triggers) and allow people to set their pass priority preferences in the options (which you can already do some).  Perhaps they should have LESS of it by default and have a tutorial for turning them on if people want the "full experience" as it were.

PvE will be a big draw in my opinion as well.  I think the idea of dungeons + collecting cards + gear/character progression seems like it might tap into that progress thing people seem to love.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on December 27, 2013, 01:32:48 PM
(on Hex: Magic Online lets you decide where the priority stops happen.

Hex would do wise to implement the exact same thing. Shame they put the steps in the middle of the goddamn playmat.)

(On Hearthstone: Game still sucks. Boy is it shiny right when you start playing.)


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on December 27, 2013, 03:02:45 PM
There's plenty of depth in Hearthstone.  It's easy to think that the game comes down to what you draw since there aren't many mechanics, but how you construct your deck and how you play your turns is by no means easy in HS.   I've played ~1000 games of Arena, and I don't feel like I'm very good yet.  Unless if you have an 75-80% winrate like top end players, the reason you are losing is not because you didn't draw the right cards, it's because you are drafting and playing poorly.  Even the top end players are still making plenty of mistakes as well.   From a long-time (but off-and-on, and not ever serious) player of MTG:  Hearthstone has been a great revelation to me.  It's taken out all of the shit you don't really need to have an interesting and difficult competitive card game.  HS still remains a great, interesting, and difficult game despite its streamlined nature.  Is it AS deep as MTG?  No.  Is it still plenty deep for 99% of the CCG playing population?  Yep.  It should only get better as well, assuming they don't fuck it up with future expansions.

I think most of the comments in this thread are pretty laughable.  Sorry I'm going to pick on one person here.

It's not just you. That's the feeling I've gotten, too, except my reasons for losing are clear.  I didn't get the right cards pulled. That's it.  

Nope.  It's usually because you played badly or constructed a poor deck.  Sometimes you can lose due to pure cards.  The two cases where this is often true are against super-agro decks where you don't draw AoE, and mage decks where they draw the perfect combo of iceblock/fireball/pyroblast fucking bullshit.  But usually, there are tons of reasons you could have lost:  Didn't correctly anticipate common class removal/AoE clear/commonly played cards with big impact on the game.  Didn't trade efficiently with your cards.  Didn't play aggressively enough when you were actually the 'beat-down' deck.  Didn't play defensively when you were the 'not-bead-down' deck.  Poorly constructed deck (either in constructed or arena).  Played your own removal/AoE cards at the wrong time.  There are many more things you could be doing wrong.  Remember, top end players have 75-80% winrate.  If you don't have that, most of the games you lose are due to your own poor play/deck construction.

Quote
The guaranteed ramp-up of mana means decking multiple 1 & 2 cost creatures is nearly useless.  Deck 3 & ups, 1 & 2 are for character abilities or weapons & buffs.  If you've got a class AOE deck it to clear the board.  Creatures without a battlecry are near useless.  Taunt only delays the inevitable go for creatures that deal damage instead.

The best Warlock and Rogue decks right now use a ton of 1 and 2 cost creatures.  There's also top end paladin and mage rush decks as well.  AoE is really important, yeah.  There are plenty of very useful creatures without battlecry, although many of the best neutrals are the battlecry buff minions (they nerfed SSC, but they need to nerf defender and dark iron as well IMO).  Taunt does kind of suck but can be good in some decks in the 4-6 mana spots.

Quote
After that it's pray you draw the right cards and be playing the right class.  There's a reason the 'champ' at Blizzcon played a Paladin deck, then a priest.  Shits overpowered.

Priest is currently considered one of the worst classes in the game, and Paladin is generally considered right now around 4th best behind mage, warlock, and rogue.  Mage being the most overpowered is pretty much accepted as fact currently.  Pyroblast and Fireball are stupid fucking cards.



Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on December 27, 2013, 05:22:56 PM
I couldn't get past your first paragraph. The entire premise of the arena is flawed. First of all, you aren't drafting. It's ALL hidden information. You're choosing the best of three cards for your deck, which doesn't remotely help with drafting because other players aren't choosing the other two. Add to that the card pool is entirely too random and other players are not playing decks balanced against yours by nature of how packs are opened in a traditional draft, all you're doing is participating in a game that's poorly designed from start to finish.

The top players in the arena have more luck than skill.

Edit: OK, a little more.

Quote
It's taken out all of the shit you don't really need to have an interesting and difficult competitive card game.

Wrong to the nth level. This game has less depth than pokemon and what that depth does (or should do) is separate the casuals from the competitive. This game is entirely for the former and not the latter. If you like it, that's fine, but that plants you firmly in the former group than the latter (which isn't a crime).


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on December 27, 2013, 07:41:09 PM
It sounds easy enough to change the draft method if they wanted to go that way.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on December 27, 2013, 09:42:29 PM
It's not. They would have to rebalance the entire set, which is an unbalanced mess right now.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on December 28, 2013, 01:17:16 AM
http://www.twitch.tv/ek0p/b/485865623

80% winrate after around 4000 arena games played.  It is close to impossible that that winrate is due to luck.  (although don't watch the stream, it's terrible.)

http://www.local.se/trumpstats_oldpatch.pl

Trump's stats pre-patch. 2100 games, 76% winrate (a winrate he has been very consistent at post-patch as well).  Also a stream worth watching, as Trump isn't obnoxious.

Quote
I couldn't get past your first paragraph. The entire premise of the arena is flawed. First of all, you aren't drafting. It's ALL hidden information. You're choosing the best of three cards for your deck, which doesn't remotely help with drafting because other players aren't choosing the other two. Add to that the card pool is entirely too random and other players are not playing decks balanced against yours by nature of how packs are opened in a traditional draft, all you're doing is participating in a game that's poorly designed from start to finish.

The top players in the arena have more luck than skill.

Edit: OK, a little more.


Perhaps it's because I was a poker player, but I really enjoy games where you have to do your best given randomness that may or may not be on your side (but WILL even out in the long run).  Second, arena is not all hidden information.  Players have a very small chance to have the option to draft legendaries or epics.  Players are highly likely to draft good class cards and neutrals that aren't legendaries and epics.  You can easily play around things in arena and guess the plays of your opponent (I'm a bad player and I do this all of the time).  Yeah, you'll lose to some random legendary bullshit now and then, and if that sort of thing pisses you off too much then arena is not for you.  However, considering how often the good streamers go 9+ wins (almost every run), these games decided by luck are fairly rare if you are a strong player.

Quote

Wrong to the nth level. This game has less depth than pokemon and what that depth does (or should do) is separate the casuals from the competitive. This game is entirely for the former and not the latter. If you like it, that's fine, but that plants you firmly in the former group than the latter (which isn't a crime).


I suppose it depends on your definition of depth.  Mechanics and card interactions are very simple, and given the small card pool, I've memorized every card in the game and its rarity.  In that sense, yeah, little depth.  But you can have a deep and interesting game from very few mechanics (chess).  Obviously, hearthstone aint chess, but still, it's hard to play well.   I'm constantly learning about how to actually play the game successfully.  Again, if you're not winning most of your games, you are playing or constructing your deck poorly (probably both).  To be honest, this is something I wouldn't have probably believed if I didn't watch the top streamers constantly get to 9 wins.  I think it's hard to realize this because Hearthstone is a game of inches in a way that MTG just isn't.

Is Hearthstone more casual friendly than MTG?  Of course.  Is there a lower skill cap?  Probably.  Is there still plenty there to sink your teeth into for serious players?  Yes.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on December 28, 2013, 02:29:27 AM
Wrong to the nth level. This game has less depth than pokemon and what that depth does (or should do) is separate the casuals from the competitive. This game is entirely for the former and not the latter. If you like it, that's fine, but that plants you firmly in the former group than the latter (which isn't a crime).
So why isn't everyone at Legend rank if player skill doesn't matter?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on December 28, 2013, 03:11:41 AM
Wrong to the nth level. This game has less depth than pokemon and what that depth does (or should do) is separate the casuals from the competitive. This game is entirely for the former and not the latter. If you like it, that's fine, but that plants you firmly in the former group than the latter (which isn't a crime).
So why isn't everyone at Legend rank if player skill doesn't matter?


Skill and knowledge matter. But the skill ceiling is very low when compared to something like Magic.  If you enjoy the game I don't care, but let's be realistic, there is just WAY LESS going on, way fewer decisions to make (in terms of deck building and actual gameplay) and less ways to interact with your opponent.   

But regardless, it's just boring to me because of such limited interactivity. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on December 28, 2013, 09:58:53 AM
Wrong to the nth level. This game has less depth than pokemon and what that depth does (or should do) is separate the casuals from the competitive. This game is entirely for the former and not the latter. If you like it, that's fine, but that plants you firmly in the former group than the latter (which isn't a crime).
So why isn't everyone at Legend rank if player skill doesn't matter?
Legend Rank does not account for losses. I hit Legend in my first sitdown with the game.

It's the equivalent of Planeswalker points. Which, if they couldn't qualify you for a Pro Tour, would be completely ignored in Magic. It's a metric of precisely nothing other than "how much you play."

Quote from: trias_e
I think it's hard to realize this because Hearthstone is a game of inches in a way that MTG just isn't.

Are you actually saying the margin for error in Hearthstone is lower than Magic? You clearly seem to like Hearthstone a good deal, which is bully for you. But it's still not a very good game in the pantheon of card games. No matter how much you write or how often some people get lucky, nothing is really going to change that. Worse yet, it doesn't actually equip the player with the skills needed to succeed in other card games because the actual set and gameplay itself is absurdly shallow. Combat math, along with the class system, makes for a very small decision tree compared to Magic. Or any other card game for that matter.

I will concede that there's "skill" involved in winning Hearthstone with regularity, but that level of skill is hilariously low. As a poker player, you should really see that immediately.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on December 28, 2013, 10:15:08 AM
Wrong to the nth level. This game has less depth than pokemon and what that depth does (or should do) is separate the casuals from the competitive. This game is entirely for the former and not the latter. If you like it, that's fine, but that plants you firmly in the former group than the latter (which isn't a crime).
So why isn't everyone at Legend rank if player skill doesn't matter?
Legend Rank does not account for losses. I hit Legend in my first sitdown with the game.
Apart from the bit where you need to be Rank 1 to start getting Legend ranks, you mean?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on December 28, 2013, 10:59:15 AM
I will concede that there's "skill" involved in winning Hearthstone with regularity, but that level of skill is hilariously low. As a poker player, you should really see that immediately.

That's sort of the point. I see the skill level involved in HEX or MtG as a hilarious waste of time for a ton of the market. I think the more the competitive players rail against this sort of thing as a bad game or poorly designed, the more I'm likely to put money back in ATVI and ride the stock again.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on December 28, 2013, 04:33:48 PM
I will concede that there's "skill" involved in winning Hearthstone with regularity, but that level of skill is hilariously low. As a poker player, you should really see that immediately.

That's sort of the point. I see the skill level involved in HEX or MtG as a hilarious waste of time for a ton of the market. I think the more the competitive players rail against this sort of thing as a bad game or poorly designed, the more I'm likely to put money back in ATVI and ride the stock again.

What you're missing is that depth contributes to the long-term stickiness of the game.  MtG has depth at all levels, and so you can play the game differently or get better at different facets as long as you play, even if you never go out of the kitchen table/occasional store event level of play.  Stream-lined games are great for a huge batch of new players but large portions of the player base will eventually get bored with it.  Then, the devs have to try to bolt on other systems/more complexity to keep the player base engaged to a game that was fundamentally designed to be stream-lined and simple, which will largely end with the game sliding downhill or becoming an unweildy mess.

That is the development path of literally every other CCG ever, besides MtG.  Generally what then happens is a huge wave of new customers familiar with CCG mechanics but looking for something more interesting transition into MtG. 

It is perfectly possible to play MtG at a "lower" complexity level for extended periods of time.  One of the core demographics that Wizards caters to is "Timmys", or players that like to play big creatures and/or spells with big effects.  A large portion of the MtG buying public are so-called kitchen table players, who will regularly buy a few boosters or a fat pack just for a couple of cards to plug into the deck they play with buddies on the weekend.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on December 28, 2013, 04:39:17 PM
I don't think this needs to be long term. It needs to rack up huge numbers early, operate for 3-5 years with diminishing results, and then replaced with something else or overhauled completely. If they do that right, it will still make more than enough to be worth doing.


Title: Re: Magic: The Combattening - Hearthstone
Post by: lamaros on December 29, 2013, 01:27:06 PM
Tldr: this game is fine but its not what a lot of people want in a game. Also schild hates it so much he misuses the word luck a lot.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Margalis on December 29, 2013, 02:06:38 PM
As I said in the older thread it's a Magic-style game filtered through Facebook. It's a good execution of that, but I don't think that's a good concept. As with most "streamlined" games the streamlining takes away more than it adds.

If it weren't a Blizzard games I suspect it would be like Card Hunter - somewhat popular for a week then never heard from again.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on December 29, 2013, 02:19:09 PM
Tldr: this game is fine but its not what a lot of people want in a game. Also schild hates it so much he misuses the word luck a lot.
I have no problem with the game. What I have a problem with is that people are for some reason thinking there's far more there than there is.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on December 29, 2013, 04:46:14 PM
If it weren't a Blizzard game

Are we really still doing this in this day and age?

 :why_so_serious:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ginaz on December 30, 2013, 12:10:55 AM
If it weren't a Blizzard game

Are we really still doing this in this day and age?

 :why_so_serious:

You'd be surprised how many people are playing JUST because its a Blizzard game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on December 30, 2013, 02:33:20 AM
There seems to be a certain aesthetic to Blizzard games that I and many others find appealing.  But WoW had 60 levels and two continents of content where HS has a small amount of cards.  So the Blizzard shiny only lasts so long. 

HS is quite fun to me but it's missing something.  It doesn't have that secret sauce that keeps you coming back.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on December 30, 2013, 03:32:26 AM
I don't think you can underestimate how valuable the fact that a lot of streamers play this, and a big part of that is that it is a Blizzard game.  High profile people got beta keys very early and (in a case that proves no NDA is good if your game is actually decent) streamed it right away.  It generates lots of buzz and lots of exposure.   Lots of LoL pros even started streaming it while waiting for their queue to pop.

I don't know how many people are playing this just because it's Blizzard or just because it is Warcraft, but the fact that Blizzard was able to essentially use popular Warcraft, Starcraft and Diablo streamers for what amounts to free advertising has, I suspect, made a pretty big difference in how the game has caught on.

I don't think there are as many Blizzard devotees as we did say, 5-10 years ago.  So in the sense that people aren't just freaking out over this because it is a Blizzard title then I agree that it probably isn't being played "because it is a Blizzard game."  But because of Blizzard's position in the industry I think the game has taken off a lot quicker than it would have if almost anyone else had released the same thing.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on December 30, 2013, 05:58:39 AM

Wrong to the nth level. This game has less depth than pokemon and what that depth does (or should do) is separate the casuals from the competitive. This game is entirely for the former and not the latter. If you like it, that's fine, but that plants you firmly in the former group than the latter (which isn't a crime).
So why isn't everyone at Legend rank if player skill doesn't matter?
Legend Rank does not account for losses. I hit Legend in my first sitdown with the game.

It's the equivalent of Planeswalker points. Which, if they couldn't qualify you for a Pro Tour, would be completely ignored in Magic. It's a metric of precisely nothing other than "how much you play."

Quote from: trias_e
I think it's hard to realize this because Hearthstone is a game of inches in a way that MTG just isn't.

Are you actually saying the margin for error in Hearthstone is lower than Magic? 

Sort of.  Hearthstone forces you to make correct tactical decisions every single turn, where MTG simply does not.   You lose games in Hearthstone because of a seemingly toss-up of what minion to play on turn 3, or because you traded in such a way to allow your board to get consecrated a little bit better on turn 4 (out of a game of 10+ turns).  Of course, what you remember is the topdeck failing after you've lost control of the game, but what went wrong happened earlier when you barely lost control of the board because of a small misplay or two.  Hearthstone is a tug-of-war in a way that MTG isn't. 

As far as training you for CCGs...the game is a genius distillation of CCG basics:  Everything comes down to getting value of your cards and keeping control of the board (except for mages which are fucking stupid).  Since mana is equalized and you can trade minions at will, the game is entirely about the fundamentals.  There are no sneaky interrupts, less cheesy combos (almost all combos are newbie traps in this game) and everything is equal every game from a mana perspective.  You simply must get more value out of your cards than your opponent on a turn-by-turn basis, especially in Arena.  You can't skip turns or not trade/deal with the possibility of trading (since your opponent can attack your minions).  Every single turn is a forced action on you.  It's not a strategically deep game, but tactically, it's difficult and consistently challenging.  It's a great training ground for other CCGs, not the opposite.  You get 2 for 1'd without taking significant board control or bringing your opponent to the brink of death?  You lose.  Value your cards next time.

If you're new, you literally stand no chance in arena.  There is no amount of luck in the universe that could come together to make you win 12 games.  If you're interested in playing Arena and not going 2-3 every time, but you've played enough to know the cards and the basics, this is a pretty decent guide:  http://ihearthu.com/vivafringes-guide-to-arena/


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on December 30, 2013, 07:38:49 AM

Sort of.  Hearthstone forces you to make correct tactical decisions every single turn, where MTG simply does not.   You lose games in Hearthstone because of a seemingly toss-up of what minion to play on turn 3, or because you traded in such a way to allow your board to get consecrated a little bit better on turn 4 (out of a game of 10+ turns).


So when you say "Seemingly a toss up" do you mean "actually a toss up."  Because if you really lose games all the time because you played the wrong minion on turn 3 and you really have no information to make the right decision, that is pretty much exactly the kind of luck-based thing people are talking about.

Quote
You simply must get more value out of your cards than your opponent on a turn-by-turn basis, especially in Arena.  You can't skip turns or not trade/deal with the possibility of trading (since your opponent can attack your minions).  Every single turn is a forced action on you.  

Again, I don't see how this contradicts the criticism that the game is mostly about just drawing and playing your best cards.  It seems like that is pretty much exactly what you said.

Given that you admit the game has little strategic depth I don't really see any thing you've said other than "I agree, but I like it anyway."  Which is fine, but don't pretend the game is something it isn't.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on December 30, 2013, 07:47:36 AM
Bearing in mind that I got bored quickly and haven't played the game in a couple months I should point out that I did in fact drop $50 on it so....good or bad they are going to make a lot of money initially.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on December 30, 2013, 09:06:49 AM
Last thing:

Those 'top players' all have full sets to pull from.  I do not.  I've lost to many cards I just don't have access to because my character is level 4 or 5 with 14/20 class cards and my neutral deck is maybe 25% complete, at best. It's like trying to play Magic using only a starter deck.  You're going to lose more than you win, it's set against you.

Bearing in mind that I got bored quickly and haven't played the game in a couple months I should point out that I did in fact drop $50 on it so....good or bad they are going to make a lot of money initially.

Yeah, same.  I figured, "Meh, it's pocket money."  But I've got a shitload of grinding to do for gold or a lot of money to spend for cards to be more competitive.  No thanks!


Title: Re: Magic: The Combattening - Hearthstone
Post by: Numtini on December 30, 2013, 11:05:55 AM
Quote
I don't think you can underestimate how valuable the fact that a lot of streamers play this, and a big part of that is that it is a Blizzard game.

I also think people vastly underestimate the power a game has just by virtue of being popular. I've never cared for WoW, but I've played an awful lot of it, up to and including raiding because friends played it, because it was ubiquitous, and because it has such a great third party support network to figure out WTF you're doing.

One of the best parts about HS to me is there's enough people playing that there are people worse than I am.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Margalis on December 30, 2013, 12:17:15 PM
Quote
Sort of.  Hearthstone forces you to make correct tactical decisions every single turn, where MTG simply does not.  

I have no idea how anyone could claim this. In Magic you basically make all the same tactical decisions you do in Hearthstone, plus plenty more that Hearthstone lacks.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on December 30, 2013, 12:34:22 PM
His definition of "tactics" appears to be centered around only the 'combat' phase attack mechanics.  If you use that metric then he's right.  You have to attack on every turn in HS where you do not in Magic.  There's no blocking, so not attacking means you just passed up the only opportunity to deal damage your turn and nothing more.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on December 30, 2013, 01:33:41 PM
I'm pretty sure the first time I talked about Hearthstone I said that it was basically just the combat math part of Magic, but even then they simplified it by letting you choose which creature you wanted to clock in the teeth and there were no instants to change the math during combat.

Trap cards, lol. Moar liek Crap cards. Yuk yuk yuk. Really, they're stupid.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Margalis on December 30, 2013, 04:27:43 PM
His definition of "tactics" appears to be centered around only the 'combat' phase attack mechanics.  If you use that metric then he's right.  You have to attack on every turn in HS where you do not in Magic.  There's no blocking, so not attacking means you just passed up the only opportunity to deal damage your turn and nothing more.

Choosing whether or not to attack in Magic is itself a tactic, and then there is blocking, instants, etc. I don't see how Hearthstone combat could possibly be more tactical, given that it's basically a strict subset.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on December 30, 2013, 06:11:28 PM
The problem, as I can see here, bar a few cards is that Hearthstone has rules, and the cards "follow" those rules. Whereas Magic cards exist to break the rules of Magic. This is how Hearthstone was designed, so this is what we're stuck with. Sorceries, stupid traps, and shitty combat.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on December 30, 2013, 08:22:24 PM
One big issue is the class constraints in hearthstone.  The only cards all classes get are monster cards so you simply cannot make say a "trap" warlock deck because you just don't get traps. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on December 30, 2013, 08:37:29 PM
Quote
One big issue is the class constraints in hearthstone.

This ranks as one of the dumbest ideas they had. I understand "why" they did it. They only had to make one very small set of cards and balance all of the other decks against that one. So, outside of minor variations, each class is basically the same and the actual cardcount of "playables" is shit tiny.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on December 31, 2013, 06:17:12 AM
Quote
One big issue is the class constraints in hearthstone.

This ranks as one of the dumbest ideas they had. I understand "why" they did it. They only had to make one very small set of cards and balance all of the other decks against that one. So, outside of minor variations, each class is basically the same and the actual cardcount of "playables" is shit tiny.

Basically, the mechanics have been streamlined down so much there are a few "strictly better" cards rather than a large swathe of cards that could be "situationally better".  The cards don't have that wide a variance in power, but the limited mechanics mean that if there is any difference one card will be strictly better than the other cards of that mana cost so should never be considered in deck design.

The lack of sideboards and one game matches also feed into this.  It gives generalist cards a big boost over situational cards, as a situational card is just less good in the majority of situations.  In MtG, there is a subset cards that will never be playable main deck in healthy formats (ie not dominated by one deck or archetype) but make great sideboard cards for situational use...  for instance recursive life gain in an aggro environment, or graveyard hate against decks that recur cards from the graveyard.

This is why MtG formats have a feeling of a whole life-cycle:  One deck begins to dominate the meta (aggro with burn as an example), so other decks begin to sideboard hate (recursive life gain), so the aggro deck either adapts with sideboard counter-picks or fades from the meta.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on December 31, 2013, 06:21:52 AM
Quote
One big issue is the class constraints in hearthstone.

This ranks as one of the dumbest ideas they had. I understand "why" they did it. They only had to make one very small set of cards and balance all of the other decks against that one. So, outside of minor variations, each class is basically the same and the actual cardcount of "playables" is shit tiny.

Basically, the mechanics have been streamlined down so much there are a few "strictly better" cards rather than a large swathe of cards that could be "situationally better".  The cards don't have that wide a variance in power, but the limited mechanics mean that if there is any difference one card will be strictly better than the other cards of that mana cost so should never be considered in deck design.

The lack of sideboards and one game matches also feed into this.  It gives generalist cards a big boost over situational cards, as a situational card is just less good in the majority of situations.  In MtG, there is a subset cards that will never be playable main deck in healthy formats (ie not dominated by one deck or archetype) but make great sideboard cards for situational use...  for instance recursive life gain in an aggro environment, or graveyard hate against decks that recur cards from the graveyard.

This is why MtG formats have a feeling of a whole life-cycle:  One deck begins to dominate the meta (aggro with burn as an example), so other decks begin to sideboard hate (recursive life gain), so the aggro deck either adapts with sideboard counter-picks or fades from the meta.
I mean, I know that. But people praising Hearthstone don't seem to.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on December 31, 2013, 06:43:23 AM
Sort of.  Hearthstone forces you to make correct tactical decisions every single turn, where MTG simply does not.   You lose games in Hearthstone because of a seemingly toss-up of what minion to play on turn 3, or because you traded in such a way to allow your board to get consecrated a little bit better on turn 4 (out of a game of 10+ turns).  Of course, what you remember is the topdeck failing after you've lost control of the game, but what went wrong happened earlier when you barely lost control of the board because of a small misplay or two.  Hearthstone is a tug-of-war in a way that MTG isn't. 

What you are describing is the aggro archetype in MtG.  MtG has three major (and a few minor) archetypes: Aggro, Control, and Combo.  Aggro plays out it's hand, tries to get damage to the head of the opponent and maintain board position, and finally gets the opponent within range of it's "reach" which is stuff like direct damage to the face or hasty (charge) high power attackers.

Basically Hearthstone mostly plays with one of the archetypes of MtG, aggro, with some aggro-control or mid-range beats type strategies.  It sacrifices long-term board/hand development on the altar of tempo.

You also should specify between Arena and constructed (what do they call it? Using the MtG term here) play.  Limited in MtG (comparable to Arena, you draft a deck from a limited card pool) plays out pretty similarly in emphasizing tempo, board control, having creatures on the field, and card advantage through combat trades.


Also, this play state is pretty much based around the fact that taunt sucks and minions don't heal, rather than the inherent design of the game.  If taunt mechanics get a reasonable boost, you are going to see stalled mid-game states and more emphasis on long-term board/hand development.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on December 31, 2013, 06:50:47 AM
I mean, I know that. But people praising Hearthstone don't seem to.

Yah, I know you know.  Just expanding out your statement with wall of text CCG mechanics explanation.   :oh_i_see:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on December 31, 2013, 07:17:26 AM
I mean, I know that. But people praising Hearthstone don't seem to.

They honestly don't care. They are just playing it. Those players will never be the type who read into mechanics, builds, etc.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on December 31, 2013, 09:18:23 AM
I remember when I could just play a game.  Those were the days.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ginaz on December 31, 2013, 09:44:09 AM
I mean, I know that. But people praising Hearthstone don't seem to.

They honestly don't care. They are just playing it. Those players will never be the type who read into mechanics, builds, etc.

It won't be around as long as Magic has been if thats the case.  I highly doubt 5, 10, 15 years from now people will still be playing HS.  Not that it matters much.  As I mentioned earlier, Blizzard is still going to make a fuck tonne of money no matter what.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on December 31, 2013, 12:41:22 PM
Under no circumstances do I believe Blizzards goal is for this to be around as long as magic, compete for magic players, or even worry that magic exists.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on December 31, 2013, 04:25:09 PM
Malakili, I used the word 'seemingly' for a reason.

Johnny Gee, I know CCG archetypes, and you're wrong about the dominant arena deck style in HS.

Just because you are playing every turn doesn't mean HS is an agro-game, and especially in arena, it's not.  Most arena decks in Hearthstone will be control, not aggro.  In constructed you will see a good mix of control, aggro, combo, and tempo (which is kind of control but in a lame way) decks.  

Some of the best cards in arena are frostbolt, fiery war axe, and wrath, and they aren't good because they hit the person in the face.  Both players have to spend their mana every turn in an effective way to effect the board, or rush the person, or gain tempo, whether in constructed or arena  (which is not to say that actually playing the board takes no skill:  It takes plenty, and is probably the #1 reason I'm still a 57% winrate player and not a 70%+ winrate player).  However, in arena, it's unlikely to get the cards you need to make a good rush or tempo deck, so you almost always have to pick for value and control.  Mages are disliked because they break the rules of HS control which is what makes the game interesting and fun to play.  Mages sit around, freeze all your shit and ice block to get a few turns, and then nuke your guy directly.  They don't play by the same rules as everyone else, and the game mages play is pretty lame (if HS was all mages I'd agree that it's a terrible and stupid game).  They are a badly designed class because that shit takes no skill.  I'm also not a fan of warlock agro, but at least you really only see that in constructed.  Control is beautiful in HS, and luckily, control is most of the game.

I would sort of agree that most cards in arena can be ranked as generally better than one another, but when actually drafting you will pick cards that are 'worse' fairly often, due to curve, class, or (admittedly rarely)synergy.

Quote
They honestly don't care. They are just playing it. Those players will never be the type who read into mechanics, builds, etc.

I mean, you can sit in your high tower and say whatever you want.  It's frustrating to read that, as it's entirely wrong, but believe whatever you want.  

Honestly, I'm the biggest dork for mechanics and builds that exists.  Shit, I theorycraft builds for games I don't even play all of the time.  Yet I love HS, and I read and watch more HS than I play, and have done so for 3 months pretty obsessively now.  I'm not saying this shit because I'm a casual donk who loves silly games.  It just turns out you don't need 10 years of wonky mechanics to make a good game!


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on December 31, 2013, 04:55:25 PM
Trias, I can tell you where Johnny is gonna stop reading.

Quote
Some of the best cards in arena are frostbolt, fiery war axe, and wrath, and they aren't good because they hit the person in the face.

Right there. You can't go from telling him you understand CCG archetypes and then assume he thinks all burn goes straight to the face.

We're all very shocked that removal is relevant in a game where the primary wincon is beating with dudes. Shocked.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on December 31, 2013, 05:00:41 PM
I really want to be nice about it, but we're going around in circles.

I'll break it alllllllll the way down for funsies:

If you're good at Magic, Hearthstone won't do it for you. It's ONE part of Magic (and they really couldn't even get that right) and the tournament structure isn't even remotely good and there's no secondary market.

If you're bad at Magic AND arbitrage, Hearthstone may be the game for you. The class system makes building ideal decks ridiculously easy if you're willing to toss money into a fire, and the average player is going to be terrible at card games (and, likely, combat math).


Title: Re: Magic: The Combattening - Hearthstone
Post by: Setanta on December 31, 2013, 06:34:30 PM
I enjoyed Hearthstone (full set of cards plus quite a few golds) but it got old very quickly. The limited card base was painful and the meta is quite limited. Combat needs work as the "fly past non-blockers" makes it a cheese speed race and to be honest, it gets old quick. I haven't touched it in over a week which is telling but then again, the Magic Planeswalkers (I have all of them) series doesn't do it for me after playing Hearthstone - Wizards could learn a lot from Blizzard about making a virtual card game look good.

Loved the deck construction but the fact that my most successful deck is/was murloc based is telling. Strangely, the deck was Druid/Murloc which I'd written off.

Then again, I like control decks in MTG and loved being ittitating with Millstone/Jesters caps or Humility/Prayer/Outpost/Cap decks (which pretty much sums up when I gave up on the physical MTG game).


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on January 01, 2014, 02:11:54 AM
I have a weird, hypotetical, tricky question.What would the game be like if Blizzard pushed out tomorrow an expansion, a completely new set of 200 cards?


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on January 01, 2014, 04:19:47 AM
I have a weird, hypotetical, tricky question.What would the game be like if Blizzard pushed out tomorrow an expansion, a completely new set of 200 cards?

200 cards of what?  The same minions/class-locked spells and abilities without any new mechanics or changes to game operation?  It'd be the same game as it is now, except people would have a larger card pool to choose from.  Being limited to 2 copies of a card and a 30 card max deck would bring more emphasis to choosing wisely, but I imagine that in a pool of 200 cards being dropped in, there a pretty good chance there's gonna be a duplicate or two.  Maybe it'll be a murloc instead of a raptor, but the tangible stats would remain.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ashamanchill on January 01, 2014, 04:31:36 AM
I don't get what all the hate is about. For those of you who are fans of the more complex CGs this is going to draw a lot of people to them. Anecdotally, two of my friends picked this up, played it til they got bored of it (cuz like you guys said, it's mighty simple), and are now looking towards other, deeper games. I directed them towards (what I knew of) Hex.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on January 01, 2014, 06:00:46 AM
You're confusing criticism of limitations and scope with hate.  I think the only thing people have hated on is the class system, which is legit.  There's no good reason for it and it only confuses the balancing more.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on January 01, 2014, 06:23:48 AM
I have a weird, hypotetical, tricky question.What would the game be like if Blizzard pushed out tomorrow an expansion, a completely new set of 200 cards?

200 cards of what?  The same minions/class-locked spells and abilities without any new mechanics or changes to game operation?  It'd be the same game as it is now, except people would have a larger card pool to choose from.  Being limited to 2 copies of a card and a 30 card max deck would bring more emphasis to choosing wisely, but I imagine that in a pool of 200 cards being dropped in, there a pretty good chance there's gonna be a duplicate or two.  Maybe it'll be a murloc instead of a raptor, but the tangible stats would remain.

That's the thing. Considering where the game is now, and, regardless of "success", the criticism about its lack of depth and lack of strategy, if they announced an expansion tomorrow where would you think they'd be going with it? Just more of the same? Or where to?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on January 01, 2014, 08:26:20 AM
If they announced an expansion tomorrow, I'd expect them to add the 200 cards by early 2015.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on January 01, 2014, 10:34:19 AM
An expansion would just fuck up the game.

I don't say that blindly. Right now, the game is clearly a card game for total casual card gamers. As I said, people who aren't good at Magic. People like that tend to get overwhelmed by choice. The number of bad players would increase and the number of good players would decrease as a result of choice paralysis. Right now, the only strategy in the game is to pick the actual best cards out of your limited pool. Decks are small enough and the number of good cards is small enough that right now there's a bit of wiggle room on the best deck. Combine that with the fact matches are one game without sideboards, it limits the scope of what they can print even more.

End of the day, it's too easily solvable a game and more cards would just make it even easier to solve if actual "good" card gamers are making picks on what should go in the tier 1 decks.

Top to bottom, the design blows.

The presentation is 100% of what is carrying the game. Good on Blizzard for being Blizzard in that regard.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on January 01, 2014, 12:05:59 PM
Malakili, I used the word 'seemingly' for a reason.

Johnny Gee, I know CCG archetypes, and you're wrong about the dominant arena deck style in HS.

Just because you are playing every turn doesn't mean HS is an agro-game, and especially in arena, it's not.  Most arena decks in Hearthstone will be control, not aggro.  In constructed you will see a good mix of control, aggro, combo, and tempo (which is kind of control but in a lame way) decks.  

Some of the best cards in arena are frostbolt, fiery war axe, and wrath, and they aren't good because they hit the person in the face.  Both players have to spend their mana every turn in an effective way to effect the board, or rush the person, or gain tempo, whether in constructed or arena  (which is not to say that actually playing the board takes no skill:  It takes plenty, and is probably the #1 reason I'm still a 57% winrate player and not a 70%+ winrate player).  However, in arena, it's unlikely to get the cards you need to make a good rush or tempo deck, so you almost always have to pick for value and control.  Mages are disliked because they break the rules of HS control which is what makes the game interesting and fun to play.  Mages sit around, freeze all your shit and ice block to get a few turns, and then nuke your guy directly.  They don't play by the same rules as everyone else, and the game mages play is pretty lame (if HS was all mages I'd agree that it's a terrible and stupid game).  They are a badly designed class because that shit takes no skill.  I'm also not a fan of warlock agro, but at least you really only see that in constructed.  Control is beautiful in HS, and luckily, control is most of the game.

I would sort of agree that most cards in arena can be ranked as generally better than one another, but when actually drafting you will pick cards that are 'worse' fairly often, due to curve, class, or (admittedly rarely)synergy.

1. It's Johny Cee.  With a C.
2. What is it with people trying to make a point based on things I never actually said?  I gave an example of aggro decks using a traditional staple (sligh or red deck wins) with spells being used for reach.  There are dozens of other traditional aggro decks.
3. I have not played the game, but have watched a fair amount of arena drafts (mostly Trump or Total Biscuit, so one good and one not very good player) and I'm interpreting that through the lens of having a shitload of MtG games played in most formats....  literally around 1,500 Limited events and thousands of constructed matches in various formats.

What you are describing as control or combo would be called aggro or aggro-control in MtG, or a "mid-range beats" style deck which is a slightly beefier aggro deck.  You are playing efficient creatures and putting damage on the opponent while controling his board with removal/favorable trades.  Even mage decks usually play an aggro-control game. 

Aggro doesn't just mean rush down or classic burn.  It means a concentration on the board state with the aim of constantly working towards a finish.  Traditional control and combo decks focus on advancing your card selection, your resources, denying your opponent resources, or your hand until you either take full control of the game or you combo out.  Are there still some combo and control strategies in HS?  Sure!  The druid has spells to increase his resources, there are damage combos, etc.  These strategies aren't powerful enough on their own to carry a deck, which means you still have to graft them on the aggro framework rather than make them the focus of your play.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on January 01, 2014, 12:21:16 PM
I have a weird, hypotetical, tricky question.What would the game be like if Blizzard pushed out tomorrow an expansion, a completely new set of 200 cards?

200 cards of what?  The same minions/class-locked spells and abilities without any new mechanics or changes to game operation?  It'd be the same game as it is now, except people would have a larger card pool to choose from.  Being limited to 2 copies of a card and a 30 card max deck would bring more emphasis to choosing wisely, but I imagine that in a pool of 200 cards being dropped in, there a pretty good chance there's gonna be a duplicate or two.  Maybe it'll be a murloc instead of a raptor, but the tangible stats would remain.

That's the thing. Considering where the game is now, and, regardless of "success", the criticism about its lack of depth and lack of strategy, if they announced an expansion tomorrow where would you think they'd be going with it? Just more of the same? Or where to?

HS has a streamlined and simple set of mechanics.  This makes it easy to understand and for new players to pick up.  The problem is those choices severely limit your design space for going in new directions or introducing novel strategies unless you throw out what your originally designed your card game for.

Creatures are limited to come into play effects (battlecry), leave play effects (deathrattle), and some triggered abilities (imp master, questing adventurer).  Activated abilities on creatures (tap this creature, do X like draw a card or create a minion) aren't in the game at all.  With the present mechanics, we have no idea how the game would actually handle that.  Creatures don't tap, so limit to one a turn?  How does summoning sickness work in? Etc.

It creates another layer of complexity and card choice (is this 3/5 with ability better than this 5/4 at the same resource cost?).  That's good for making a deeper game.  It's bad because HS is completely designed around intuitive and simple game play that people can quickly pick up.  Would it increase retention, or would it drive off casual players who find the basic mechanics changing?


Just adding a couple hundred cards in the existing set of mechanics wouldn't particularly do too much, as they have pretty well explored that design space.  This is the area where most other CCGs have fallen down as it just generally leads to card inflation as new sets are introduced into the limited mechanic pool.  MtG gets around this by constantly switching up mechanics with new sets and rotating older cards out. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on January 01, 2014, 04:50:12 PM
And making a point specifically about rotation, the fact that they've tied the cards to evergreen class abilities from the MMO means you're never going to see much in the way of a change in how the classes play. They can't get away with rotating a lot of the stuff in the game because they're married to the setting and the other game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on January 02, 2014, 03:58:24 AM
Apologies for getting your name wrong, Johnny Cee.  The main point of confusion/contention in the agro/control distinction is the 'putting damage on the opponent' bit, which is usually irrelevant in HS unless if you are actually playing an agro deck.  Agro usually means trying to damage at the expense of control of the board/resources/good trades.  By that metric, HS is definitely far more control than agro oriented in arena.  In HS you obviously must play more proactively every turn than in magic.  But your goal in doing so isn't to do damage to your opponent.  You play proactively, not because you need to damage to your opponent, but because you must make sure that you retain card and board advantage, (mainly due to the fact that mana is equal and minions are attackable).  That's the very definition of control, regardless of whether you are using minions or spells to do so.  HS isn't MTG. Playing a minion almost every turn has nothing to do with what agro means in HS.  Playing a minion every turn, the right minion, and playing them well over multiple turns is most often how you suffocate your opponent through card disadvantage and then defeat them through attrition.


Title: Re: Magic: The Combattening - Hearthstone
Post by: K9 on January 02, 2014, 06:51:05 AM
From my point of view outside of the bubble I have to agree with Malakili; Blizzard's biggest coup here is getting coverage of a game that to the best of my knowledge they view as an experimental side-project, not a major franchise. Pretty much every single SC2, DOTA, or LoL caster I follow on Youtube has put out one or more hearthstone videos; some are putting out a LOT of hearthstone content. You can't do anything but discover this game. In contrast trying to find Hex gameplay requires you to know about the game beforehand, it doesn't just fall into your lap.

That said, I think this is a bit of an apples to oranges comparison. The games are pitched at completely different markets. What I see Hearthstone doing best is opening up CCGs to people who are looking for something to play for 5-10 minutes at a time, on their mobile device, or while they cook supper, or while they wait for their DotA/LoL/SC2 queue to pop up. It's going to do really well there. Hex is going to cater well to people who want a game like Hex, but I don't see it opening up massive new playerbases in the way that Hearthstone will. But perhaps that's half the point.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Drai on January 02, 2014, 11:32:38 AM


That said, I think this is a bit of an apples to oranges comparison. The games are pitched at completely different markets. What I see Hearthstone doing best is opening up CCGs to people who are looking for something to play for 5-10 minutes at a time, on their mobile device, or while they cook supper, or while they wait for their DotA/LoL/SC2 queue to pop up. It's going to do really well there. Hex is going to cater well to people who want a game like Hex, but I don't see it opening up massive new playerbases in the way that Hearthstone will. But perhaps that's half the point.

This - totally apples to oranges here.  Of course Magic and Hearthstone are different; that's the point.  Just as some people would rather play Civ than some meticulous, statistical strategy game, there is a market for a more casual CCG.  I am in that market - I played the hell out of Magic for a few years when it first came out in 1994-96, but I don't have the time to invest in figuring out the quite likely thousands of cards now, nor is the game particularly fast to play.  With Hearthstone, K9 hit it on the head - I can crank out a game while making dinner (or commuting home once it hits tablets).  It scratches the itch without so much investment and overhead.  By definition it has to be a simpler game; that isn't a bad thing nor does it make a game just for people who suck at other CCGs.  Just different games for different people.



Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on January 02, 2014, 11:45:31 AM
The problem isn't just that it is simpler than Magic: The Gathering or, you know, the WoW TCG (which had the same classes but was awesome). The problem, at least for me, is that it is too random. The skill ceiling seems too low given the current card set, and I am under the impression that the higher win% rates are more related to being up to date with the -limited- meta than any particular skill.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Draegan on January 02, 2014, 12:48:51 PM
The same argument could be had about HOTS vs. Dota/LOL.


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on January 02, 2014, 01:25:05 PM
The same argument could be had about HOTS vs. Dota/LOL.

Sure, but in this case I'm willing to give HotS an honest effort after taking so much burn from LoL.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on January 02, 2014, 01:32:42 PM
The same argument could be had about HOTS vs. Dota/LOL.

Lower skill ceiling, sure. But it's the random element that bothers me about Hearthstone. And that's not gonna be that obvious in HotS since fingers tend to mix things up a little bit more than turn-based.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on January 02, 2014, 03:27:32 PM
The lack of trading also makes (constructed) HS much more pay to win than M:tG/Hex, which is a huge turn off for me.


Title: Re: Magic: The Combattening - Hearthstone
Post by: K9 on January 02, 2014, 03:42:21 PM
The problem isn't just that it is simpler than Magic: The Gathering or, you know, the WoW TCG (which had the same classes but was awesome). The problem, at least for me, is that it is too random. The skill ceiling seems too low given the current card set, and I am under the impression that the higher win% rates are more related to being up to date with the -limited- meta than any particular skill.


I wonder whether Clash of Clans or Sim City made more money in 2013?

The problem is that Hearthstone isn't for you; whether that requires a whole thread shitting on it (not pointing at you here btw) is debatable  :why_so_serious:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on January 19, 2014, 10:24:55 AM
So there's some clownshoes eSport show going on in Berlin that managed to hire both the Champion and vice-Champion from the BlizzCon tournament, Artosis and Kripparrian (http://www.youtube.com/watch?v=KviNnwH0EE4). Supposedly, they are two of the best Heartstone players "in the world" at the moment. What I like the most is that even though Kripp loves the game, he never misses a chance to say that luck plays a very big role in Heartstone. Not that anyone doubted that, but it's kind of relevant when one of the best players stresses it -and keeps repeating how casual of a game it is- every time he gets a chance, whether he just won or lost a big match.

Anyway, if you are into eSports, and Hearthstone, this video might interest you.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on January 20, 2014, 11:37:46 AM
"Best" at Hearthstone is like being a bully on the short bus for a blind school.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on January 20, 2014, 11:52:46 AM
Artosis spent 10 years playing Brood War.  I always got the impression his decision to "train" for Blizzcon and Hearthstone was basically just him realizing that he could figure the game out with a small amount of effort and then just beat everyone.

But since it actually seems to be attracting attention as an "eSport" I can't help but think he decided "screw it, I'm going to run with this."


Title: Re: Magic: The Combattening - Hearthstone
Post by: tazelbain on January 20, 2014, 12:00:50 PM
Backroom deal by Blizzard to manufacture some eSports cred?


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on January 20, 2014, 12:15:54 PM
 keep circlejerking wihile other people make shitons of money.

There's no backroom deal.  There's just a good game.  Blizzard happened to get one right.

I understand you are invested in this not being the case.  Sorry, it's the case.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on January 20, 2014, 12:35:11 PM
"Best" at Hearthstone is like being a bully on the short bus for a blind school.

Reminds me of brad mquaid laughing at WoW.  You're totally delusional. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Job601 on January 20, 2014, 12:44:05 PM
The skill ceiling for Hearthstone is clearly lower than MTG, but it's high enough that nobody at f13 is ever going to reach it.  That makes it a non-issue as far as I'm concerned.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on January 20, 2014, 12:52:37 PM
I understand Kripp is not the word of god, but are you deliberately choosing to ignore the part where one of the highest ranked players says RNG is a huge factor (not the only one of course) in this game? He even goes as far as saying that when certain classes face each other is basically a coin flip... how 'deep' is that exactly?


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on January 20, 2014, 01:08:23 PM
I understand Kripp is not the word of god, but are you deliberately choosing to ignore the part where one of the highest ranked players says RNG is a huge factor (not the only one of course) in this game? He even goes as far as saying that when certain classes face each other is basically a coin flip... how 'deep' is that exactly?

God knows RNG never has anything to do with card games.  Ever.

Most (all) of the decks you see in these decks are not viable at a this point. While I won't say it's *deep* because of this, I will say theres definitely changing metagame


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on January 20, 2014, 01:14:21 PM
Most (all) of the decks you see in these decks are not viable at a this point. While I won't say it's *deep* because of this, I will say theres definitely changing metagame


It's about as meta as Yugioh, and even that game is more engaging and strategic. 

When this guy (http://licentium.net/wiki/images/b/b9/Trap.jpg) shows up at the Hearthstone Grand Tournament, maybe they'll have something?


Title: Re: Magic: The Combattening - Hearthstone
Post by: KallDrexx on January 20, 2014, 01:15:37 PM
I know this is going to cause rage but it's a genuine question I have.

How is RNG *not* a big factor in MTG?  I mean, I admit my only experience with it is playing Magic 2014 with its premade decks, but while I can definitely point to times when I won or lost due to the strategy I employed  I can also point to a bunch of times I had terrible draws which caused me to lose, or perfectly time draws that allowed me to push through to a win.  

Is it just because MTG has more meta opportunities for deck building?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on January 20, 2014, 01:27:11 PM
It's a factor but it isn't the primary factor. It's important for games like that to HAVE random elements, because otherwise you get chess where the better player wins 99% of the time and people will just quit. The issue with Hearthstone is not that it has randomness, it's that the randomness is a bigger chunk of the outcome than it probably should be. There are a lot fewer places in Hearthstone for skill to make a difference in the outcome than in Magic.

EDIT: Randomness in Magic is more akin to randomness in poker. In Hearthstone it feels closer to Blood Bowl, and as much as I enjoy league play in BB it isn't really in the zone for a game that should be played competitively at an eSport level.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Job601 on January 20, 2014, 01:36:38 PM
The game can have a lot of variance for top players  even though there is also a lot of skill involved.  At professional magic tournaments where every player is very good the best decks and players win about 60% of the time; a well-set up deck will still lose to manascrew or bad draws a substantial percentage of the time.  Maybe there's a little more variance in Hearthstone, but I'm not convinced of that, and even if it's true there's plenty of room for there to be a skill ceiling the vast majority of players won't reach.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on January 20, 2014, 02:11:57 PM
 :popcorn:


Title: Re: Magic: The Combattening - Hearthstone
Post by: lamaros on January 20, 2014, 07:08:31 PM
Yeah I'm not convinced on the magic claims either.

Of course any game with random elements gets pushed towards them when skill is balanced, but I'm not convinced that magic has as many points for skill differentiation to make randomness not a significant factor across a few skill bands. (Based mostly off consistency in results for top players.)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on January 20, 2014, 09:57:22 PM
Every single place that Magic has player interaction is a place it distances itself from Hearthstone, IMO. And that's a lot of places.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Xilren's Twin on January 21, 2014, 05:16:57 AM
I know this is going to cause rage but it's a genuine question I have.
How is RNG *not* a big factor in MTG?  I mean, I admit my only experience with it is playing Magic 2014 with its premade decks, but while I can definitely point to times when I won or lost due to the strategy I employed  I can also point to a bunch of times I had terrible draws which caused me to lose, or perfectly time draws that allowed me to push through to a win.  
Is it just because MTG has more meta opportunities for deck building?

Just a  couple of comments.  Mtg and hearthstone share the structure in that to win you really need 3 things: a good deck, playskill, and luck.  Being a card game, of course luck plays a large role, but there is also no question that the best players leverage their deck choice/construction skills and playskill to try and minimize the impact luck has on their results.

While HS does eliminate one whole section of luck with their mana mechanic, it added a giant luck factor in the lack of a true best of 3 matches.  Yes, in HS or Magic almost anyone can win 1 game if their opponent has bad luck (mana flood/screw or just not drawing well), but it's much reduced when you have to repeat 2 more games vs the same player and deck.  The odds of having such bad luck 2-3 games in a row is much less and allows the deck construction and play skills to come to the fore.  Even in drafts/sealed, MtG has matches as opposed to single games (and of course sideboarding plays a big role as well).  So for that reason, i think the setup of MtG is actually less luck based than HS, but at the end of the day they arent trying to do the same thing from a game complexity standpoint.  Tomato tomatoe.

 


Title: Re: Magic: The Combattening - Hearthstone
Post by: KallDrexx on January 21, 2014, 05:25:28 AM
While HS does eliminate one whole section of luck with their mana mechanic, it added a giant luck factor in the lack of a true best of 3 matches.  Yes, in HS or Magic almost anyone can win 1 game if their opponent has bad luck (mana flood/screw or just not drawing well), but it's much reduced when you have to repeat 2 more games vs the same player and deck.  The odds of having such bad luck 2-3 games in a row is much less and allows the deck construction and play skills to come to the fore.  Even in drafts/sealed, MtG has matches as opposed to single games (and of course sideboarding plays a big role as well).  So for that reason, i think the setup of MtG is actually less luck based than HS, but at the end of the day they arent trying to do the same thing from a game complexity standpoint.  Tomato tomatoe.

That actually makes a lot of sense thanks.


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on January 21, 2014, 01:58:21 PM
For those that still haven't played and were too busy/lazy to sign up via Battle.net for inclusion into the closed beta that everyone eventually got into, the Open Beta just launched.  Enjoy?


Title: Re: Magic: The Combattening - Hearthstone
Post by: koro on January 21, 2014, 02:25:26 PM
I am so godawful at this I get curbstomped by the brain-dead AI.

But it's shockingly amusing.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on January 21, 2014, 04:36:12 PM
I am so godawful at this I get curbstomped by the brain-dead AI.

But it's shockingly amusing.
Handy tip I think I mentioned earlier in the thread: Once you're out of the tutorial, you can swap to a custom (i.e. not completely terrible) mage deck to unlock the rest of the classes.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on January 21, 2014, 05:15:16 PM
How does one get an invitation to this?


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on January 21, 2014, 05:18:05 PM
How does one get an invitation to this?
http://us.battle.net/hearthstone/en/


Title: Re: Magic: The Combattening - Hearthstone
Post by: koro on January 21, 2014, 05:45:02 PM
I am so godawful at this I get curbstomped by the brain-dead AI.

But it's shockingly amusing.
Handy tip I think I mentioned earlier in the thread: Once you're out of the tutorial, you can swap to a custom (i.e. not completely terrible) mage deck to unlock the rest of the classes.

I've got all the classes unlocked and Mage and Rogue up to 12-ish. I mostly just don't know how to build a proper custom deck with the cards I have available to me, and either I'm absolutely atrocious at this game, or Blizzard's card suggestions in the deck builder are shit.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on January 21, 2014, 06:01:27 PM
How does one get an invitation to this?
http://us.battle.net/hearthstone/en/

Ohh, derp.  Not sure how I missed the big "PLAY NOW" on the page.  Last page I looked at 2 days ago made it seem like this was invite only, closed beta still.  Heh.

edit: Double derp.  I guess it just went open beta.  :awesome_for_real:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on January 21, 2014, 06:32:42 PM
It's fun. I managed to not fuck up the tutorials or my play matches so far.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Mithas on January 21, 2014, 07:44:32 PM
I managed to get my mage deck to be decent. I was winning more than 50% of my matches, but after reading it seems like mages may be OP at this point. Now I don't feel so good about myself.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on January 22, 2014, 08:52:32 AM
I find myself liking the game a lot more than anticipated. The speed and simplicity of it will do well.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Hoax on January 22, 2014, 10:40:17 AM
I know one person out of 20-30 who still felt like that past a week or three of playing. Game gets really boring really fast. It will do well but it will be interesting to see how well with all the good will Blizz has lost over Diablo3 and WoW getting old.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on January 22, 2014, 10:57:53 AM
Motherfucking North American Fucking Bullshit.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on January 22, 2014, 03:59:39 PM
It would have taken you until next Satuday to patch anyway.


Title: Re: Magic: The Combattening - Hearthstone
Post by: K9 on January 22, 2014, 04:23:56 PM
I would have installed this, but battle.net is so secure I can't even log into my own account, authenticator and all...  :oh_i_see:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on January 22, 2014, 04:25:44 PM
I know one person out of 20-30 who still felt like that past a week or three of playing. Game gets really boring really fast.

I don't represent anybody but myself, but I would agree. Big crush for 10 days, haven't touched it in 3 weeks.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Severian on January 22, 2014, 05:38:18 PM
What's supposed to keep casual players engaged after the initial crush wanes is the lust for random interesting cards obtained via Daily Quests; a new pack of five cards every two days from a few wins a day.
For those who lose interest... it is what it is.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Quinton on January 22, 2014, 09:04:43 PM
The daily quests just feel way to grindy to me.  I really dislike the pressure "log in and do something every day" to get the resources you need to play or whatnot.  And yeah, count me as another who found it pretty shiny and polished but not deep enough to keep me engaged past a week.

I appreciate the polish and the quick play, but having played some MTGO over the past week (and it certainly has a whole mess of problems), stuff like being able to cast Act of Treason on the other guy's Serra Angel, attack him with it, and then use the Blood Bairn that he made can't-attack/can't-block with Pacifism sacrifice it while it was in my control is just massively more interesting.  I find I have more fun *losing* MTGO games than winning Hearthstone games.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on January 23, 2014, 12:53:50 AM
It would have taken you until next Satuday to patch anyway.

That's the annoying thing ;  I got BT Infinity installed this week.  This game took 5 minutes to install and Rift another 10.

And one I couldn't play and the other was pants.

 :why_so_serious:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rokal on January 23, 2014, 09:48:41 AM
The daily quests just feel way to grindy to me.  I really dislike the pressure "log in and do something every day" to get the resources you need to play or whatnot.  And yeah, count me as another who found it pretty shiny and polished but not deep enough to keep me engaged past a week.

You can let them stack up and often you'll be able to knock out 2-3 quests at once. You can also complete quests while playing arena, which is the only mode in the game with lasting appeal IMO. I like that they've taken a big part of what makes drafting fun (improvising a deck) and condensed it into a much shorter time span.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on January 23, 2014, 10:38:45 AM
Motherfucking North American Fucking Bullshit.
http://www.hearthpwn.com/blue-tracker/topic/4705-hearthstone-open-beta-is-here

Quote
The wait is over: The Hearthstone Open Beta Test is now live in Europe! If you haven’t joined in on all of the crazy card-slinging action yet, now is your chance! Pull up a chair and prepare to start casting powerful spells, summoning mighty minions, and dueling your friends in a fast-paced strategy card game for everyone.

It’s been a crazy past few months for all of us on the Hearthstone team. We announced Hearthstone at PAX East back in March, began the Closed Beta Test in August, had a blast at BlizzCon with the Innkeeper’s Invitational, and we were excited to announce Android and iPhone support. Now we’re ready to unleash the awesomeness of Hearthstone to you with Open Beta.

So what does this mean for you? If you didn’t get the chance to participate in the Hearthstone Closed Beta Test, you can now download the game. Just click here to download Hearthstone, or you can use the Play Free Now button at the top of playhearthstone.com. We have no plans to perform any more card wipes, so feel free to amass your collection and play against your friends.

Open Beta is still not a final release, and we will be closely monitoring many aspects of the game to ensure a positive play experience for everyone. Please be aware that if smoke starts curling out of our servers due to unexpectedly high demand for Hearthstone, we may have to temporarily disable Open Beta account activations until we’re ready to take on more players.

Download, play and enjoy Hearthstone now - we’ll see you in-game!


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on January 23, 2014, 12:03:34 PM
YAY.

Thanks man.  The wife gave me shit for getting her hopes up.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on January 23, 2014, 01:55:59 PM
I opened all the classes last night. Now to get the basic cards.

I don't really know how to build a deck so i'm not bothering with it yet.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tmon on January 24, 2014, 04:30:46 AM
I downloaded this a couple days ago and the first night "one more matched" my way into a fight with my wife.  But it didn't stick, by the second day I played about 8 matches and this morning I realized that  I was never going to buy anything and that grinding out quests so I could play more arena wasn't something I was going to do so I uninstalled.  The game was ok but it felt like I was playing some kind of Magic Tutorial that hadn't quite got to teaching you about instants and timing.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Druzil on January 24, 2014, 09:45:54 AM
I opened all the classes last night. Now to get the basic cards.

I don't really know how to build a deck so i'm not bothering with it yet.

Once you get all the basic cards you can google "Trumps basic rogue deck" (or whatever class) and he has some really solid decks you can use to get started.  You can win quite a few games with them until you have enough cards to start making real decks.  They don't hold up forever but they are miles ahead of the decks you start with.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rokal on January 24, 2014, 11:57:21 AM
I opened all the classes last night. Now to get the basic cards.

I don't really know how to build a deck so i'm not bothering with it yet.

There is a "suggest a card" button for the deck creation page. YMMV. Since you don't need to worry about mana, decks are only 30 cards, and the mechanics are way less complex than Magic, it's pretty simple to throw together something that doesn't completely suck.

A simple way to start would be to make sure your deck has a good mana/cost-curve (not all 7-energy cards, in other words), make sure you have at least a couple control cards (hex, polymorph, etc.), and then just pick cards that aren't awful. You can make something more specific down the road once you're comfortable and have more unlocked.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on January 24, 2014, 03:13:55 PM
It's so awesome when you decide to play arena and they give you absolutely no control cards at all.   I feel like I'm getting RNG'd in the rear.

This is an interesting diversion.  I don't think I'll ever get to the point where I want to be spend money, because a) it's really, really grindy and b) I'm pretty awful at card games (having never really played any).


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on January 24, 2014, 04:17:57 PM
It's so awesome when you decide to play arena and they give you absolutely no control cards at all.   I feel like I'm getting RNG'd in the rear.

This is an interesting diversion.  I don't think I'll ever get to the point where I want to be spend money, because a) it's really, really grindy and b) I'm pretty awful at card games (having never really played any).

I fucking hate arena so much.  Oh, give my mage maybe one blue teir card, give my opposing mage two pyroblasts?  Brilliant!


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on January 24, 2014, 04:47:16 PM
IT'S A SKILL GAME, LAKOV, GAWD.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on January 24, 2014, 05:10:37 PM
You can't help yourself, can you?  :awesome_for_real:


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on January 24, 2014, 05:15:28 PM
Nope.


Title: Re: Magic: The Combattening - Hearthstone
Post by: koro on January 24, 2014, 06:04:57 PM
Haven't played in a few days, but I built a decent starter Rogue deck and did my first actual Play game against another human. I get a Shaman.

Things go well, I try to keep pressure on him as best I can, but I keep drawing my high-mana cards early on, which allows him to get and keep a healing totem out, but I manage to mostly clear his board. At about turn ten or so, I'm at 25 life and he's about the same. I have a couple minions out, and he's just got the healing totem and four cards in his hand.

He calls a totem, gets the +2 attack to adjacent minions one.

Then he pulls out fucking Ysera and plops her down next to the totem to bring her to 8/12. I could throw my board at her and not kill her, so I go for his face and hope to get something to kill Ysera next turn.

His next turn, he pulls out a card that buffs Ysera by +5/+5, then drops a Windfury buff on her, and takes me from 25 to dead in a single move.

Welp!


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on January 24, 2014, 06:34:49 PM
Welp indeed!

I played my Mage against a Priest deck last night.  The Priest deck was full of Mind Control and other judo cards like that where he copied my cards, etc.  It was a gimmick deck though, and I slowly choked him out with my superior board control.

Haven't tried Arena; I like knowing what cards are in my deck and their purpose.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Venkman on January 24, 2014, 06:52:26 PM
This sounds like every description of every Magic encounter ever, except that the descriptions are shorter because the game is less complex :-)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on January 25, 2014, 05:54:46 AM
Yeah, it's basically Magic for Children.

Elena loves it.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on January 25, 2014, 07:41:43 AM
Handy arena card ranking spreadsheet: https://docs.google.com/spreadsheet/pub?key=0AifXEOqTcGcLdFVvWk1GRjVJTHJUaTVLcGViR1RRTFE&gid=7


Title: Re: Magic: The Combattening - Hearthstone
Post by: Job601 on January 25, 2014, 09:30:13 AM
It's Magic with 25% of the complexity but 90% of the fun.  Oh, and there's no $500 barrier to entry.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on January 25, 2014, 09:52:55 AM
This thing is going to make them hundreds of millions. I have no doubt now that I've seen it in action.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on January 25, 2014, 05:24:20 PM
It's Magic with 25% of the complexity but 90% of the fun.  Oh, and there's no $500 barrier to entry.

90% of the fun lol ok

Edit: I should elaborate. 10% of the fun I'd agree with. But the "fun" of deckbuilding isn't there because the card pool isn't even a little deep. The "fun" of competition isn't really there because you play a single game, no sideboard, no match. The "fun" of the economy and collecting aspect is completely lost on this game. The "fun" of doing things besides turning dudes sideways isn't there. The "fun" of tournaments isn't there because you can't fucking communicate with people. Good news for Blizzard though, 10% the fun of Magic is more than most companies ever achieve.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on January 26, 2014, 08:30:16 AM
You're not wrong about your assessment of the game. It just doesn't matter.

The market is there for this kind of simplified version.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on January 26, 2014, 08:36:48 AM
Yah, it'll kill. It already has pretty impressive streaming numbers. I just wonder if it lacks stickiness in its current form.

Not being able to communicate is a plus, IMO. I'd rather not be berated by some barely litterate teen.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on January 26, 2014, 08:37:19 AM
You're not wrong about your assessment of the game. It just doesn't matter.

The market is there for this kind of simplified version.
I never ever claimed it wasn't.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on January 26, 2014, 08:41:02 AM
I never ever claimed it wasn't.

That's fine, since we all agree it's going to be a smashing success, I don't think assessing the actual gameplay has much value other than questioning stickiness as Rasix pointed out.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on January 26, 2014, 09:09:09 AM
I never ever claimed it wasn't.

That's fine, since we all agree it's going to be a smashing success, I don't think assessing the actual gameplay has much value other than questioning stickiness as Rasix pointed out.

How does this make any sense at all?  We can't say "McDonald's sells shitty food" because it's popular?  There's a market for it doesn't have anything to do with its quality.  At least most of the people who eat McDonald's know it's shitty and do not argue that it's an exceptional restaurant.  A few people were making that argument about Hearthstone.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on January 26, 2014, 09:27:32 AM
I prefer calling The Titanic out in situations like this because it is a piece of shit movie from top to bottom, but ya know, McDonald's works too. Maybe even better since at least their french fries are delicious. But a man cannot live on french fries or mediocre combat phases alone.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on January 26, 2014, 09:43:02 AM
How does this make any sense at all?  We can't say "McDonald's sells shitty food" because it's popular?  There's a market for it doesn't have anything to do with its quality.  At least most of the people who eat McDonald's know it's shitty and do not argue that it's an exceptional restaurant.  A few people were making that argument about Hearthstone.

In either case it's usually laden with jealousy that what's "good" to some isn't popular. When it comes to food and entertainment, these arguments are subjective since not everyone wants complexity of flavor or entertainment. It happens often on this site.

At some point, and I've been guilty of this as well, you've made your point. We get it. It makes you look petty if you continue to rehash the same thing over and over in a game that we can agree will financially blow other games you like out of the water.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Mosesandstick on January 26, 2014, 09:48:50 AM
Tried this, had a bit of fun. The grind seems ridiculous, how do you try out different decks without the cards?


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on January 26, 2014, 09:53:38 AM
You don't. You spend money or grind.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Venkman on January 26, 2014, 11:13:47 AM
How does this make any sense at all?  We can't say "McDonald's sells shitty food" because it's popular?  There's a market for it doesn't have anything to do with its quality.  At least most of the people who eat McDonald's know it's shitty and do not argue that it's an exceptional restaurant.  A few people were making that argument about Hearthstone.

In either case it's usually laden with jealousy that what's "good" to some isn't popular.
...
It makes you look petty if you continue to rehash the same thing over and over in a game that we can agree will financially blow other games you like out of the water.

I agree with the first part, though I don't think people here are critiquing HS because they're butthurt a CCG wasn't for them. Instead I only see a lot of good analysis of the fundamentals of the game itself.

Whether HS is "good" or not is completely market dependent. We know that. But there's some universal elements of the game system that are weak or missing which will impact its success even in that market. I haven't play it to anywhere near the length of time of many of you, but the stickiness problem is easily noticable right away.

It's not enough to attract a lot of people. It already has. But you're only going to monetize a subset of them, and without some of the systems that have been proven to keep people interested (like those schild described a few posts back), you're going to lose the sheep that subset needs to have the feeling of their own relative value, and from which comes the kind of competitors that the subset continually buys deeper into a system to keep up with.

Granted, I don't think their operating costs are going to be very high for this game, especially compared to their other titles. And maybe this is the junior version of something players graduate to rather than being the thing they hope to be the success itself.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Job601 on January 26, 2014, 11:57:51 AM
I still think you guys are massively underrating the depth of decision-making in this game.  The times when there's a clear right choice are very few, and intuitions about what your opponent might have or might do are very relevant to your decisions about what to play when and how to attack.  This is just not a shitty game -- it's a game that takes the most interesting and fun part of MTG and gives you tons of it for free.  I'm not arguing that it's perfect or to everyone's taste, but I do think it's genuinely a very good game and that simplicity has enormous benefits even to experienced players and surprisingly low costs to the overall experience.  Schild reminds me of all the haters whining about how Magic has become focused on creature combat at the expense of Counterspell at two mana.

By the way, as people said above, the real game is arena, and you're only supposed to play constructed to finish quests or earn gold for arena (which also gets you constructed cards.)  If you do well enough in arena you can go infinite and never have to play constructed when you don't want to.  If you think playing Arena is grinding, then this game is not for you.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on January 26, 2014, 12:18:13 PM
Quote
it's a game that takes the most interesting and fun part of MTG

This is the fundamental difference of opinion.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on January 26, 2014, 12:47:38 PM
I'd say the most accessible part, which is where you get the money and get them hooked.

See all that shite Schild talks about ?  Most people don't give a fuck about that.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on January 26, 2014, 03:07:33 PM
You don't. You spend money or grind.
Alternate, less useless, suggestion: Play arena. As long as you get to 3-4 wins per run, it works out the same as just buying packs and the better you do the more you get.
And, you know, at least you're playing the game that way.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on January 26, 2014, 03:19:34 PM
Woo.

Just went 9-3 as a Paladin in Arena.  Had a bunch of small dudes combined with blessings.  If they leave 1-2 guys on the board, the paladin can just buff them up way way too high.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on January 26, 2014, 03:42:36 PM
See all that shite Schild talks about ?  Most people don't give a fuck about that.

Exactly.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on January 26, 2014, 09:37:55 PM
Holy shit.  Some legendary cards are beyond bullshit.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on January 26, 2014, 10:58:41 PM
Step 1:get ragnaros
step 2:win


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on January 27, 2014, 04:01:00 AM
Oooo - Link me that one ?

 :grin:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tebonas on January 27, 2014, 04:23:27 AM
http://hydra-media.cursecdn.com/hearthstone.gamepedia.com/8/82/Ragnaros_the_Firelord%28503%29_Gold.png (http://hydra-media.cursecdn.com/hearthstone.gamepedia.com/8/82/Ragnaros_the_Firelord%28503%29_Gold.png)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on January 27, 2014, 09:02:16 AM
Holy shit.  Some legendary cards are beyond bullshit.

Yeah you can tell by turn 3 when you are facing a paying player. And you can get ready to bend over.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on January 28, 2014, 12:46:05 PM
Handy arena card ranking spreadsheet: https://docs.google.com/spreadsheet/pub?key=0AifXEOqTcGcLdFVvWk1GRjVJTHJUaTVLcGViR1RRTFE&gid=7

Thanks for this.  Having a better run with some of those suggestions.  Still managed not to draw a single Consecrate for my Paladin run, which is problematic.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on January 29, 2014, 05:37:58 AM
Handy arena card ranking spreadsheet: https://docs.google.com/spreadsheet/pub?key=0AifXEOqTcGcLdFVvWk1GRjVJTHJUaTVLcGViR1RRTFE&gid=7

Thanks for this.  Having a better run with some of those suggestions.  Still managed not to draw a single Consecrate for my Paladin run, which is problematic.

Same, I've been consistently going 4-7 wins.

Except when, like you said, you get zero board clear spells as Paladin or Mage.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on January 29, 2014, 08:29:47 AM
Yep, that list is very helpful. I crafted a mage deck that isn't ass now.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on January 30, 2014, 07:07:20 AM
Having been playing a metric fuckton of arena lately I think one of the major problems is that since certain cards are weighted more heavily to appear you will always have some classes being better at deckbuilding.  The problem being you don't get to pick you class either so if you roll three bad classes as your choices well, tough titties.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rokal on January 30, 2014, 09:05:20 AM
I don't think there are any classes which are legitimately bad in arena.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on January 30, 2014, 09:44:57 AM
I don't think there are any classes which are legitimately bad in arena.

I do feel like Priest and Warlock benefit a TON from premade and the opposite of that is the arena.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rokal on January 30, 2014, 01:22:19 PM
Rogue was the class that I felt suffered the most in arena, as it can be hard to pull off the good rogue combo cards without A) drafting the actual combo cards and B) low-cost cards to combo off of that don't suck. That said, they're ranked as one of the "best" arena classes so who knows. I got destroyed by a rogue arena deck recently that started with Defias Ringleader using The Coin, netting them a 2/2 and a 2/1 on the first turn. Their momentum only picked up from there but it seemed like a really lucky deck to have built & hand to have started with.

Warlocks work well in arena imo: most of their class cards are removal or decent creature cards. Priests definitely work better in a constructed setting since it can be hard to stay alive long enough to really abuse your class power, or draft the creatures that will benefit from it, but they have lots of excellent/simple removal spells that make them a good fit for arena too.

There aren't any classes that I'm given in arena and instantly think to myself "well shit, guess this is going to be a bad run".


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on January 30, 2014, 03:14:28 PM
Its stupid that the Coin counts as a spell/played card, for that very reason.

Also boosts a couple dudes that get bonuses from cards played.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on January 30, 2014, 03:15:25 PM
Coin/Ringleader actually used to be worse, if you can believe it.

They really shouldn't count the coin as a spell, though.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on January 30, 2014, 03:16:28 PM
Or maaaaaaaaaaaaaaaaaaaaybe they should've designed a game where going 2nd didn't absolutely suck giant dick through a straw.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on January 30, 2014, 03:32:09 PM
Or maaaaaaaaaaaaaaaaaaaaybe they should've designed a game where going 2nd didn't absolutely suck giant dick through a straw.

What's the remedy though? Is it because of the way they have the mana working? I honestly have no prior experience to these types of card games.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on January 30, 2014, 03:50:58 PM
Or maaaaaaaaaaaaaaaaaaaaybe they should've designed a game where going 2nd didn't absolutely suck giant dick through a straw.
What's the remedy though? Is it because of the way they have the mana working? I honestly have no prior experience to these types of card games.
There really isn't a great remedy. The giant elephant in the room is that the game doesn't have instants. Or phases really. Not to mention it doesn't even have matches. Oh, and decks don't need land and the mana curve is perfect, always, and forever. So if you go second, well, enjoy it not mattering if you lose since you're not playing a best two of three where you'll go first the next game.

I feel a little bad for shitting on this game so often, but it's kinda a "sorry not sorry" situation. If I design a card game, it's certainly not going to be the shell of a single phase.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on January 30, 2014, 10:06:32 PM
The winrate difference between going first and second is 2%, so their system isn't that unbalanced.  The coin works as is quite well.  It definitely used to bother me that some decks/classes benefit from the coin much more, but I don't really mind it now.  It does add flavor to the game to have decks that want to go first, and decks that want to go second.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Hoax on January 31, 2014, 06:59:01 AM
That's not flavor when you can't choose to go first or second its picked for you by a coin flip RNG. I have no idea why the winner can't pick for themselves beyond that seems to be the design goal of Hearthstone. Almost no options.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on January 31, 2014, 09:15:38 AM
Playing some more it seems that Arena should determine your 90 choices first. Then present them in nine rounds of 10 by curve or whatever arithmetic they use to determine rarity/mana cost of choices.  Let you choose 3 at a time.

Or all 90 at once and have a restriction based on rarity or some shit.

My last three goes have had no board clears and no legendaries.  I'm getting smashed here.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on January 31, 2014, 02:32:06 PM
I just drew Ysera in arena.  :awesome_for_real: :awesome_for_real: :awesome_for_real: :awesome_for_real: :why_so_serious:  I didn't even think you could get Legendary cards in arena.  That seems like a mistake.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on January 31, 2014, 03:04:06 PM
I just drew Ysera in arena.  :awesome_for_real: :awesome_for_real: :awesome_for_real: :awesome_for_real: :why_so_serious:  I didn't even think you could get Legendary cards in arena.  That seems like a mistake.

You can get multiples.  Its nuts when it happens.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Bungee on January 31, 2014, 03:56:38 PM
I just drew Ysera in arena.  :awesome_for_real: :awesome_for_real: :awesome_for_real: :awesome_for_real: :why_so_serious:  I didn't even think you could get Legendary cards in arena.  That seems like a mistake.

You can get multiples.  Its nuts when it happens.

Yeah, just lost to Pagel (of course drawing cards every turn until I finally got it...) and Ysera.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Job601 on January 31, 2014, 06:27:40 PM
One of the nice things about Arena is that you're much more likely to get to play with Legendaries there than in constructed.  I'd say you get one every four or five drafts.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on February 01, 2014, 10:38:57 AM
It's been 10 days. I'm still enjoying this and playing it every day. The dailies make it fun to try different classes.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Setanta on February 01, 2014, 03:17:53 PM
I got through closed beta and then got bored. I'm not sure why as I loved the paper MTG and liked/hated Magic Online. I got a full set of cards together and about half the gold legendaries so maybe I OD'd on it but it just doesn't have depth and the fact that some classes can't remove a 1 or 2 drop that has additional skills until later in the game is painful. I rate it as the person that used to ritual out hypnotic spectre and hymn to tourach turn 1, strip your control card out of your hand and then drop necropotence 2 turns later. It's just not fun when you are on the receiving end.

Hunter in Arena sucked because the good stuff was beast related and half the time I wouldn't draft beast cards because generics would pop up. I hope they fixed that.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Venkman on February 01, 2014, 04:24:38 PM
I will say I like the Arena mode best. I suck at building decks and even when I learn a system, I suck at losing gracefully. Theorycrafting and emotional investment kinda go hand in hand with me :-) With Arena decks, I don't have a connection with some hours or days of decision making. Nice and casual.

Of course, that was before it asked me to pay money. That I don't see myself doing. Because that paths leads to theorycrafting, which leads to anger, which leades to hate...


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 02, 2014, 05:03:37 AM
Some people are apparently just really bloody good at forging decks with random cards.

The bastards.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Xilren's Twin on February 02, 2014, 06:00:02 AM
I got through closed beta and then got bored. I'm not sure why as I loved the paper MTG and liked/hated Magic Online.

You know, on reflection i think that one reason this game didn't stick for me was the complete absence of any social aspects.  The games are generally so short and not being able to communicate with your opponent really makes it almost feel like you are constantly playing an AI.  It got the point where when i lost a match i wasn't disappointed that i lost, i was disappointed that i had wasted my time (all 5-10 minutes of it).  And then i realized, playing it really feels like solo grinding mobs in an MMO.  "3 more wins to earn 50 gold" or "kill 10 rats" just feel the same if the moment to moment gameplay isnt that compelling.

By contrast, yesterday i took my son to the latest MtG paper pre-release and had a blast for 6 hours.  The games themselves were fun, but all the social stuff happening outside of the games was just as fun.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on February 02, 2014, 08:52:48 AM
Pretty much this.  With no chat lobbies or anything it's just a very empty game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on February 02, 2014, 09:58:27 AM
I think no chat lobbies is the strongest aspect of the game. There's nothing they could bring that would add to my enjoyment of the game, and 10x the things that would lessen it.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 02, 2014, 10:01:36 AM
Kinda on the fence on this one.  On the one hand, more interaction with decent players would be good.

On the other, I just finished a game with the Right Honourable 'OwnzUrAss' who made it clear, every time I made a mistake and he emoted 'Well Played', that I would have had a hard time with a chat client being on.

So, you know.  Fence sitting.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on February 02, 2014, 11:01:43 AM
No chat option sucks; for those of you who don't like dealing with internet assholes you could just turn it off and things would be functionally the same.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on February 02, 2014, 11:04:56 AM
Maybe add more chat bubbles but not voice.  I have no desire to hear from 'Beegpeenis'.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on February 02, 2014, 11:50:38 AM
Honestly what joy to you get from chatting with randoms? It's like talking in PUGs in WoW. I could do without it.

Sometimes I wonder if the people that want chat just want to critique somebody else or rub in their wins.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on February 02, 2014, 11:55:52 AM
I think with card games in particular a certain audience has the local game store experience very integrated into their love of the games, or even just the sitting around the kitchen table with your friend experience.  That's a big part of the appeal to table top games, and when they are ported over to a digital format it is really noticeable when that aspect is missing.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on February 02, 2014, 11:58:50 AM
Yeah I get sitting around with friends.

These aren't friends. This is the same pool of PUG assholes we've bitched about non-stop in the WoW forums. This is unwashed humanity with absolutely no barrier to entry.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on February 02, 2014, 12:01:41 PM
Maybe add more chat bubbles but not voice.  I have no desire to hear from 'Beegpeenis'.
Oh yea I meant text only.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Job601 on February 02, 2014, 12:27:07 PM
Lately I've been squelching everyone as soon as I get into games.  The chat is much more likely to make me feel bad than good.  You can friend people after playing them if you really have something you want to say.  Once I had a really close game against a Mage and I had to tell him that he should have shot his own Leper Gnome to get in for the last two damage on the turn before I won.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Kail on February 02, 2014, 01:01:37 PM
No chat option sucks; for those of you who don't like dealing with internet assholes you could just turn it off and things would be functionally the same.

I suspect it would cause more headaches than it would solve.  It would be like cross-faction chat in WoW, or "all" chat in LoL: 75% of the time it would be unused and pointless, 20% of the time you'd just be chatting with normal people, and 5% of the time it would be total assholes who generate CS calls and drive away customers.  That's not a feature that adds value.  Games like LoL and Dota have a reason to have chat, for their own team at least, but I don't see what it adds to Hearthstone.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on February 02, 2014, 01:16:23 PM
Yeah I get sitting around with friends.

These aren't friends. This is the same pool of PUG assholes we've bitched about non-stop in the WoW forums. This is unwashed humanity with absolutely no barrier to entry.

I'm not disagreeing with that, I'm just saying that for some of us that social experience is very connected to our experience of card games, so it is noticeable when you're just sitting there by yourself.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on February 02, 2014, 01:40:12 PM
I might as well be playing against a pc, that's not exactly fun for me the same way playing virtual chess against the computer is not fun. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 02, 2014, 09:06:38 PM
Just downloaded this and unlocked all the classes. Mage is kinda fun. I got some packs and opened them.

I haven't tried versus real people yet -- I take it arena is more random class/deck, whereas the standard 'play' is your custom built decks or a stock deck?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 03, 2014, 01:14:20 AM
Wife got Legendary Hogger in pretty much her second free pack.  And then proceeded to bend me over the card table and make me squeal.

He doesn't look that powerful on paper, but combined with the Priest healing, I found him to be a real fucking irritant.


Title: Re: Magic: The Combattening - Hearthstone
Post by: grebo on February 03, 2014, 09:34:27 AM
http://hearthstone.wikia.com/wiki/Hogger (http://hearthstone.wikia.com/wiki/Hogger)

That guy there?  Yea anything that makes free mobs is a top priority.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Severian on February 03, 2014, 09:55:16 AM
I haven't tried versus real people yet -- I take it arena is more random class/deck, whereas the standard 'play' is your custom built decks or a stock deck?

Arena is draft (or "draft"), you choose from one of three random preselected classes, then one of three cards in a series of selection rounds to fill your deck. You play other players (matched to your performance level, each round) with that deck until you lose a total of three matches, ending your run. You always get a deck reward, plus progressively better additional rewards like gold based on number of wins. That usually works out better than buying decks for 100 gold, if you can muster up at least 2-3 wins. Especially if the matches are simultaneously counting towards your daily quest(s).

Play is your constructed deck against a random opponent, matched against you by rank.

If anyone is struggling with deck construction early on, and don't have many cards beyond the basic ones, I would recommend googling "Trump's Basic classname Deck" for a solid build to start with.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Slayerik on February 03, 2014, 10:13:18 AM
So, yeah this game is pretty fun/addictive. Slayerik #1699 if anyone wants to roll sometime.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on February 03, 2014, 11:15:57 AM
Finished my first arena. Won 5 times and got 100 gold plus a pack, so not too shabby.

I can see the allure of arena for sure. It's more fun that just buying a pack outright and the downside is minimal.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on February 03, 2014, 02:08:53 PM
Hogger is a decent card
http://hearthstone.wikia.com/wiki/Hogger (http://hearthstone.wikia.com/wiki/Hogger)

That guy there?  Yea anything that makes free mobs is a top priority.

Hogger is decent, but in many games he is just an overpriced silver hand knight.  If you can keep him alive for multiple turns, you were likely winning anyways, so it's kind of a 'win more' card.  And 4 health as a 6 drop is usually pretty easy to deal with, even without board presence.  I will say that Hogger is a very nice top-deck late game though, and if you happen to have a taunt you can play it behind...look out.

The more OP legendaries that make free mobs also both happen to be 6 mana:  Cairne (Double Yeti for 6 mana, WTF), and Sylvanus (5/5 + random mind control on death). 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on February 03, 2014, 04:46:54 PM
Hogger's a good card, too bad I don't have him.  I run Imp Master http://hearthstone.wikia.com/wiki/Imp_Master (http://hearthstone.wikia.com/wiki/Imp_Master) on a couple of my decks.  Just make sure there's a Taunt mob out first.  She's good for the Priest deck because he can keep healing her and she can keep cranking out imps.  But Hogger is clearly better imo.  For six mana you get a 4/4 Hogger and a 2/2 Taunter in one turn.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 04, 2014, 01:18:27 AM
The trouble here is that you never really get to the overwhelming stage.  The limit on creatures on the board is a pain in the arse.  Brought out the Frostwolf chap and he's pretty much limited to being a 10/10, but having two of them before she cleared the board was funny.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on February 05, 2014, 04:48:05 PM
Power overwhelming: http://www.youtube.com/watch?v=WN0cfdT5_3E


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on February 05, 2014, 05:05:51 PM
What is that? Turn 16?

(http://i.imgur.com/LTwgSSX.jpg)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 05, 2014, 05:06:54 PM
FYI, I think I'm Morat20 on Hearthstone. I think.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on February 06, 2014, 08:35:14 AM
I can't seem to break the 4 win plateau in arena.  I get that far and just shit the bed.  All of my losses in my last run had severe misplays.  I was just playing too fast and made some dumb moves.  Used my swipes way too early, but my deck lacked any really good spells otherwise.  One loss I didn't clear a 4 damage minion and instead put out Onyxia because I was close to a win if I did that.  Then they fireballed me twice in a row and I hit zero with the minion attack.  :awesome_for_real:  It was a good deck too.  I had a knife juggler and a bunch of abilities that summoned minions.  Pity, I think I could have pulled 8 wins out of that one if I didn't fuck up so often or had a bit more low cost cards.

My win percentage for normal games seems to be hovering 70%+.  Some truly horrendous play.  I had one game where the other person was either high or letting their 6 year old play.  They did nothing but attack me directly and made no effort to clear the board.  It was really weird.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 06, 2014, 08:47:53 AM
Like most games these days, it really lacks for a replay option.

I'd kill to see some of the games you chaps are playing and I think I would provide great hilarity to see mine.  Also, it'd be good to replay the games you've just done because, frankly, you don't believe the BULLSHIT you've just seen.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on February 06, 2014, 08:53:37 AM
You'd think it wouldn't be that hard to implement.  It's cards and they've done this sort of thing with a more complex dataset.  Hell, just a text log of a game would be immensely helpful.

If anything, this sort of experience shows that it's not ALL just getting rng-fucked, and I have a lot of room for improvement. Which makes sense, considering I've never really played a card game like this against people.   I think I probably caused this one Paladin to burst into laughter after my real epic misplay.  Game went down the tubes fast after that one.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on February 06, 2014, 08:58:29 AM
My first arena experience without knowing WTF i was doing, I won 5 games.

I have no idea what my win rate is, but it's higher on certain classes I like (Mage, Warrior, Priest)

EDIT: My last game was very interesting, me as Shaman against a lock with a good deck. I basically turtled him by playing mostly totems and taunts while he got frustrated and used his ability to pull cards. Finally he ran out of cards and I had cleared his board for the win.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 06, 2014, 09:00:54 AM
I keep drawing Schild in Arena.



Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on February 06, 2014, 09:12:11 AM
i don't get it


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on February 06, 2014, 09:26:01 AM
I feel like ranked play should always be best of 3 matches.  If you want a quick game casual is great for that.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on February 06, 2014, 09:52:00 AM
Correct, mostly.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 06, 2014, 10:18:33 AM
i don't get it

Thus far when I've played Arena, I've been beaten by high pro maniacs with high value nutjob cards.

It was kinda backhanded compliment.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on February 06, 2014, 10:21:18 AM
i don't get it

Thus far when I've played Arena, I've been beaten by high pro maniacs with high value nutjob cards.

It was kinda backhanded compliment.
Good news, you're only losing to due RNG.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 06, 2014, 10:44:50 AM
That IS good news !!

Oh wait.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Flood on February 06, 2014, 04:29:57 PM
I've been playing quite a bit.  I've spent maybe 13 bucks of real money on this, much to my shame.  Like 7 bucks on a pack of cards and the rest on arena games, because I really want to play arena but grinding the gold in regular play is painful and slow.  Also, I suck. 

I've been doing a lot of reading on Trumps site and various forums, looking at the tier ranking sheets that have been posted, trying to improve my play.  It must not be sinking in because 3 wins is all I can muster.  In regular play it seems everyone I face has spent some cash because I'm getting Nat Pagle on round 2, multiple instances of Ragnaros and the ever popular Unleash the Hounds spam.  I see an awful lot of Legendary cards out there.  In arena play I think it's just bad playing on my part.  I've got a fairly good handle on card value and closed deck building (uhhh I like to think) but I can't string together the 7-8 wins you need to "go infinite".  I can't seem to close out games.  Alot of times I'll have someone on the ropes then late in the game they card combo something together and ass me out.


Title: Re: Magic: The Combattening - Hearthstone
Post by: koro on February 06, 2014, 05:53:34 PM
If by "regular play" you mean unranked "Casual", then you're going to run into Legendary'd-out decks all the time, since ranks recently got reset and folks with expensive decks will putz around in Casual for dailies and to test out decks, and you'll often be matched up against them.

If you don't care about your rank that much, just go into ranked play and you'll actually get matched up against people with your level of card availability.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 06, 2014, 06:15:22 PM
I'm shit with some classes (Hunter, for some reason) -- mostly because I started with Mage and I don't think I'm adjusting my playstyle. I do stupid shit with some classes.

And of course in Arena it's never a class I've tried playing much, so trying to sort out a deck and strategies is just a crap shoot.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Flood on February 06, 2014, 07:35:44 PM
If by "regular play" you mean unranked "Casual", then you're going to run into Legendary'd-out decks all the time, since ranks recently got reset and folks with expensive decks will putz around in Casual for dailies and to test out decks, and you'll often be matched up against them.

If you don't care about your rank that much, just go into ranked play and you'll actually get matched up against people with your level of card availability.

Yes Casual.  Good to know, I'll try some ranked games.  Thanks!


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 07, 2014, 02:33:28 AM
Fortunately, it's not that bad yet on the EU.  Casual is still casual.

I suspect that will change.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on February 07, 2014, 11:04:10 AM
Gave this another go because "skill game." First arena run was RNG addled but still won 3 games. 2 Rares, lol. Second arena run, 4 epics, 2 rares? Why do people genuinely like this again?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on February 07, 2014, 11:21:36 AM
Because people who suck at card games can still win if they pull OP cards?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 07, 2014, 11:37:55 AM
Gave this another go because "skill game." First arena run was RNG addled but still won 3 games. 2 Rares, lol. Second arena run, 4 epics, 2 rares? Why do people genuinely like this again?

I think mostly because it's quite accesible and 'fun'.  Also, because it's not hugely complicated thus easy to pick up.

bazinga.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rokal on February 07, 2014, 12:23:43 PM
Gave this another go because "skill game." First arena run was RNG addled but still won 3 games. 2 Rares, lol. Second arena run, 4 epics, 2 rares? Why do people genuinely like this again?

How is this different from drafting in Magic, really? The pack you open could have a trash rare while everyone around you could open a bomb rare. The other players at your table could over-commit to red/black/green/blue and the third pack at the table could have a ton of awesome white cards for you alone. The format is naturally unfair in any TCG. Magic might be slightly more fair because you can influence the picks of the other people at your table, but your card pool is still extremely luck-based in Magic drafting or Hearthstone arena. It doesn't stop either format from being fun.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on February 07, 2014, 12:57:49 PM
Gave this another go because "skill game." First arena run was RNG addled but still won 3 games. 2 Rares, lol. Second arena run, 4 epics, 2 rares? Why do people genuinely like this again?

How is this different from drafting in Magic, really? The pack you open could have a trash rare while everyone around you could open a bomb rare. The other players at your table could over-commit to red/black/green/blue and the third pack at the table could have a ton of awesome white cards for you alone. The format is naturally unfair in any TCG. Magic might be slightly more fair because you can influence the picks of the other people at your table, but your card pool is still extremely luck-based in Magic drafting or Hearthstone arena. It doesn't stop either format from being fun.

The second part of your post throws the first part of your post out the window. In Magic, you're on basically even terrain. This system doesn't even make sense. There aren't pods. There isn't a "known" card pool. There isn't any influence. There isn't even a proper tier list of players because it's absurdly random.

This is the Zynga version of CCGs. Cardville.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on February 07, 2014, 01:14:34 PM
I think mostly because it's quite accesible and 'fun'.  Also, because it's not hugely complicated thus easy to pick up.

bazinga.

Right on both counts. I like cards but I don't have the time or inclinations to learn the nuances of Magic. This provides a nice distraction even if it is a coinflip most of the time.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on February 07, 2014, 01:20:09 PM
Gave this another go because "skill game." First arena run was RNG addled but still won 3 games. 2 Rares, lol. Second arena run, 4 epics, 2 rares? Why do people genuinely like this again?

How is this different from drafting in Magic, really? The pack you open could have a trash rare while everyone around you could open a bomb rare. The other players at your table could over-commit to red/black/green/blue and the third pack at the table could have a ton of awesome white cards for you alone. The format is naturally unfair in any TCG. Magic might be slightly more fair because you can influence the picks of the other people at your table, but your card pool is still extremely luck-based in Magic drafting or Hearthstone arena. It doesn't stop either format from being fun.

HS is way beyond Magic's level of randomness. Every player sees the same number of cards at the same rarities in limited play in most CCGs, including Magic (with the minor exception of occasional mythic rares in the rare slot). Hearthstone doesn't seed rarities in Arena which is baffling. In addition Magic sets are now very carefully designed for Limited play and it's actually quite rare that I've seen a pool that just flat out sucks in recent years. That is far from where Hearthstone is right now.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on February 07, 2014, 01:28:14 PM
On a side note: Magic draft pools haven't been luck-based since roughly Time Spiral.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Quinton on February 07, 2014, 01:33:51 PM
And, of course, Magic Draft/Sealed gives you some headroom above the 40 cards that are going into your deck to work with, gives you the ability to adjust for the 2nd or 3rd game in a match, and so on.  Yeah there are random factors but you are given a lot more in the way of tools to compensate for them.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rokal on February 07, 2014, 02:01:09 PM
The second part of your post throws the first part of your post out the window. In Magic, you're on basically even terrain. This system doesn't even make sense. There aren't pods. There isn't a "known" card pool. There isn't any influence. There isn't even a proper tier list of players because it's absurdly random.

This is the Zynga version of CCGs. Cardville.

You can influence the table in a Magic draft, but your card pool is still largely determined by luck. You may open shittier packs, and be passed cards in a shittier order than the rest of the table. You can overcome bad luck in what your potential card pool ends up being vs your opponents by building a better-balanced deck, having a better mana curve/land ratio, and by playing better. Same is true for Hearthstone Arena (well, minus land ratio). If the luck/RNG of Arena bugs you I don't understand why luck/RNG that is inherent to drafting in Magic doesn't also.

My biggest problem with Hearthstone is that the legendaries/rares seem completely out of balance with the rest of the cards in the game. It's not that other players I'm matched again might have more legendaries/rares than me, it's that those cards are disproportionately powerful compared to everything else. Magic does a better job of making cards with equal costs/purposes, but different rarities, have strengths and weaknesses so that there were plenty of situations where the common was the better card.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on February 07, 2014, 02:01:52 PM
I mean I'm still shocked people are comparing the two. They aren't the same at all and that's a good thing.

I get that people will try to pretend that HS is high level, and I'm sure you can shave the random factor out a bit similar to high level poker players, but at the end of the day you're subject to the draw.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Thrawn on February 07, 2014, 02:35:31 PM
If the luck/RNG of Arena bugs you I don't understand why luck/RNG that is inherent to drafting in Magic doesn't also.

It's already been explained a few times in various ways here...

In Magic drafting skill matters much more than luck, in Hearthstone arena luck matters more than skill once you aren't playing against terrible people anymore.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Severian on February 07, 2014, 02:58:39 PM
Bobby Kotick: "Hearthstone has potential to become Blizzard's fourth "mega" franchise, following World of WarCraft, StarCraft, and Diablo"

I agree with His Satanic Majesty, this will be a huge success.


P.S. Hearthstone is not Magic. It is known.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on February 07, 2014, 03:06:24 PM
Gave this another go because "skill game." First arena run was RNG addled but still won 3 games. 2 Rares, lol. Second arena run, 4 epics, 2 rares? Why do people genuinely like this again?

Same reason people like Dice in their boardgames.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on February 07, 2014, 03:41:47 PM
Gave this another go because "skill game." First arena run was RNG addled but still won 3 games. 2 Rares, lol. Second arena run, 4 epics, 2 rares? Why do people genuinely like this again?

Same reason people like Dice in their boardgames.
Buttheads like dice.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on February 07, 2014, 04:16:10 PM
On a side note: Magic draft pools haven't been luck-based since roughly Time Spiral.
All the cool kids quit playing MtG after Ice Age.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on February 07, 2014, 05:39:39 PM
Buttheads like dice.

It kills you that this is going to be successful, doesn't it.  :why_so_serious:


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on February 07, 2014, 06:04:53 PM
Not at all. Farmville was successful, why wouldn't a shiny, watered-down hilariously unbalanced card game be successful? Remember, I live in a world where juggalos and yugioh players are real things. And the latter is a very profitable card game.

On a side note: Magic draft pools haven't been luck-based since roughly Time Spiral.
All the cool kids quit playing MtG after Ice Age.


Wrong, they quit after Fallen Empires, came back for Ice Age / Necropotence and quit because of Chronicles a month later.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 08, 2014, 12:49:13 AM
Bobby Kotick: "Hearthstone has potential to become Blizzard's fourth "mega" franchise, following World of WarCraft, StarCraft, and Diablo"

I agree with His Satanic Majesty, this will be a huge success.


P.S. Hearthstone is not Magic. It is known.

Except some have already decided not to put any more money in that shitdicks pocket.

But I think this will be rather large nonetheless.  I'm not going to generalise from my own thoughts to the rest of the world like some.   :why_so_serious:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on February 08, 2014, 11:53:07 AM
ATVI stock jumped a ton this week, FYI. The company posted net revenues over $2.2 Billion in just the fourth quarter.

Soooooo, Kotick's not going anywhere. And as much as people may hate the guy, I'm impressed by the fact he's running one of the few actual businesses in the gaming industry, unlike the rest of these unwashed fuckups.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 08, 2014, 01:39:46 PM
What's that got to do with anything ?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on February 08, 2014, 03:21:06 PM
You referenced Kotick, and I'm pointing out that people that say they aren't putting money in that shitdicks pocket are either lying or aren't making a dent.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 08, 2014, 06:45:57 PM
I'd like to reiterate -- I suck at this game. Massively. Not sure why. My drafts on Arena never seem to work out (0-3 my last try), the decks I make end up sucking, so obviously I'm doing something wrong.

I cleared out the practice normal and expert, that wasn't too bad (well, Priest v Priest on expert sucked so much I switched to Hunter to kill the Priest), but against people?

I learned a few neat tricks (like silencing your own minions to get rid of negative traits, that sort of thing) but by and large I just get crushed in Arena and my win/loss in casual and ranked isn't worth writing home about.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on February 08, 2014, 08:40:18 PM
Did you try using that tier list?

Arena is about not drafting bad card and trap cards.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 08, 2014, 08:46:15 PM
Did you try using that tier list?

Arena is about not drafting bad card and trap cards.
Trap cards?

Eh, mostly it's half MtG reflexes when building decks (my brain still insists you can't attack and defend in the same turn, that you can pump health past thirty, etc) and drafting for the arena and part just not having a consistent feel for the classes I'm being offered.

Mage I understand. Priest I'm coming to understand. Hunter I'm still a bit iffy on how to focus it. So I keep getting like, none of those classes on Arena. And getting slammed on casual by people whose EVERY FREAKING MINION HAS TAUNT and I've got nothing for direct damage.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 09, 2014, 04:15:02 AM
You referenced Kotick, and I'm pointing out that people that say they aren't putting money in that shitdicks pocket are either lying or aren't making a dent.

It's like you didn't read the next line.  Premature Ejaculation there.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on February 09, 2014, 10:44:38 AM
Did you try using that tier list?

Arena is about not drafting bad card and trap cards.
Trap cards?

I meant cards that require some sort of synergy to really work well.  Just no way to plan for it.  You just have to pick the best card out of 3 for 15 goes, then fill out whats left in your curve.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 09, 2014, 10:59:13 AM
Ah, gotcha. I sorta crushed a guy today in casual as a druid with a similar thing. All my cards came up perfect.

Also got some sort of Legendary out of a pack. Something something Dragon that something something Dream.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Mosesandstick on February 09, 2014, 11:10:37 AM
Ysera? She's green.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on February 09, 2014, 02:39:27 PM
Ah, gotcha. I sorta crushed a guy today in casual as a druid with a similar thing. All my cards came up perfect.

Also got some sort of Legendary out of a pack. Something something Dragon that something something Dream.

Ysera is some serious bullshit.  Enjoy.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 09, 2014, 02:59:50 PM
Every time I've managed to play it, I've had it one-shotted it. It's pretty sad. :)

Stupid Power Word: Death and other insta-gib cards.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on February 09, 2014, 03:21:40 PM
The playerbase is pretty damn weak after open beta started.  Even bad drafts should go at least 3 wins generally speaking.  If you're constantly getting less than 3 wins, I highly, highly recommend watching Kripp or Trump stream some arena.  Trump has full runs nicely archived on his youtube channel.  Here's one with a bit more explanation than usual:  https://www.youtube.com/watch?v=zaz4pQkFpmg

Ysera is very good because, even if it gets 'insta-gibbed', you still get at least one card out of it.  Almost all of the good legendaries all give some effect the turn they are played (or when they die), because removal is quite likely.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 09, 2014, 03:33:33 PM
Ah, gotcha. I sorta crushed a guy today in casual as a druid with a similar thing. All my cards came up perfect.

Also got some sort of Legendary out of a pack. Something something Dragon that something something Dream.

Ysera is some serious bullshit.  Enjoy.

Yup.  I thought dream cards were just a fancy way of saying 'more cards' until I looked them up.  It's a massive bullshit fest. 

There's an 11-1 trump arena run with a Deathwing where he uses it twice tho - for the skilled players, it would seem legendary bullshit is mostly redundant.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 09, 2014, 03:42:56 PM
Alarm-o-botting Ysera out was hilarious. Just for the record. :)

Right now I'm basically filling up the basic decks. Don't like Warlock that much. Hunter's kind of fun, especially with a beast-heavy deck.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on February 09, 2014, 03:53:14 PM
The only thing better than alarm-o-botting ysera is alarm-o-botting deathwing (note alarm-o-bot does not trigger battlecry)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 09, 2014, 04:04:56 PM
That is a useful arena video. I can see at least some of the errors I'm making with card choices and deck design. The flow of the game is a bit different than I was building for.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on February 09, 2014, 05:59:03 PM
Well, with Ysera against folks with Hex, Poly or other removal, you have to try and bait it out earlier.  A turn six boulderfist ogre or even a turn 3/4 yeti might get one of them out of the way.  When I had my arena deck with Onyxia, she was taken care of in a turn most of the time.  :awesome_for_real:

Hunter might be a bit hard in arena if you go for a beast deck.  Your ability to do that is somewhat hampered by RNG.  However, hunters have some great value cards if you're able to pull them.

I've had various amounts of luck with just about every class in arena, save priest or warlock who I haven't played yet in that format.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 10, 2014, 01:53:50 AM
I find the trouble with Beast decks is removal.  Many, many, many of the beasts are just shittily fragile.  I've had a whole wall of beasts just consecrated or flamestruck out of existence.



Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on February 10, 2014, 07:39:30 AM
I tried Priest in Arena and died horribly. I got 1 win, but on the whole I don't think the deck holds up well.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 10, 2014, 08:51:21 AM
For those of you thinking of trying the 'priest can now damage instead of heal' don't bother.

It really doesn't work with the rest of his cards.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Mosesandstick on February 10, 2014, 12:58:54 PM
The first game I played that card I used the ability incorrectly, killed two of my minions and healed my opponents. And then I didn't know how to concede.

The second game I facerolled with it and velen :grin:


Title: Re: Magic: The Combattening - Hearthstone
Post by: cironian on February 10, 2014, 01:16:54 PM
Yeah, it pays to double check. Yesterday I played some minion with a healing battlecry who got charge by another minion on the field (or the other way around, not quite sure). Anyway, I targeted the enemy hero and healed him instead of attacking. :uhrr:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Job601 on February 10, 2014, 02:29:46 PM
Shadowform is tough to fit into decks, although when you get it going it's the best hero power in the game, but Auchenai Soul Priest is an amazing card that can really turn a game around.  The Soul Priest -> circle of healing combo is a 2 card 4 mana flamestrike.  Definitely a non-bo with Holy Nova, though.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on February 10, 2014, 02:54:27 PM
In arena for me it's still Mage and Pally > everybody else.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on February 10, 2014, 03:59:01 PM
Yeah Mage and Pally are definitely the best arena classes.  Or at least the easiest to do well with.  I'd also recommend not playing priest or warlock in arena, unless if you're a very good player.  You can see the general ranking here (although these stats have selection bias for better than average players):  http://www.arenamastery.com/sitewide.php (http://www.arenamastery.com/sitewide.php)

I do have to wonder how much of this is just that the 'worse' classes are easier to misplay.  For instance, taking a look at Trump's stats, his three best classes in the current patch are druid, priest, and warlock.  He still loses to mage and paladin the most, and crushes priest and warlock when he plays them.  It implies that other people are doing something wrong with those classes, and Trump is doing something right.  However, sample size is of course an issue. (only about 1k games played on the current patch)

http://local.se/trumpstats.pl


Title: Re: Magic: The Combattening - Hearthstone
Post by: Hoax on February 10, 2014, 04:25:22 PM
I tried Priest in Arena and died horribly. I got 1 win, but on the whole I don't think the deck holds up well.

Admittedly this was before they did the big rebalance which included making MC cost 10 instead of 8 but Priest was easily top tier arena. The priest ability is the best ability for the type of games almost every arena game is.

Basically you fuck up all combat math and force less than ideal trades thanks to your ability and you win everything that isn't a steamroll or the rare arena combo you out doing 15+ damage in a turn game.

Its hard for me to imagine they have changed enough cards that Priest ability plus the best creatures isn't still top tier.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on February 10, 2014, 04:56:50 PM
Priest ability is generally considered fairly bad or at least mediocre.  It is good if you are ahead on the board, but if you are behind, it's useless.  On the other hand, top tier abilities are Mage, Rogue, Druid:  They are always useful and can affect your opponents board directly.  There is so much removal in HS that an ability that is purely defensive just isn't useful often enough.

The stats don't lie:  Priest has the worst winrate in arena.  Although it is partially due to being more difficult to draft for and class cards, I don't think the hero ability is helping the matter much.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 11, 2014, 07:40:16 PM
So far 4-0 with a Mage in the arena. Fun is playing that legendary that puts a fireball in your hand and then zapping the only minion with a chance in hell of killing it with a 0 cost ice lance (because I've got one little minion that is -1 to spell cost).

Next turn? Enemy has 15 mana, I have fireball in my hand (3 mana to cast at the moment) and...9 mana. :)

Edited to add:

6-1 when I finally quit for the night. Stupid priest on the last one Mind Contolled two giant minions (one the "cast a spell, get a fireball one") in a row. On the bright side, he had 13 health and I had two fireballs in hand and 10 mana. Gotta suck to just mind control a 6/7 and a 5/7 legendary and then die anyways before you get to use either of them. (I frost bolted the first one. Pity freezing doesn't kill taunt).


Title: Re: Magic: The Combattening - Hearthstone
Post by: Slayerik on February 11, 2014, 09:37:22 PM
Best run I've had is a 7 win druid run. No legendaries or epics, not even a swipe. 4-5 wins are about my norm, I'm not sure if that's good or not. Hunter can be a lot of fun if you build it right.  It's all about Unleash the hounds in combo with the card draw/and or the +1 attack beast for one, even scavenging hyena works well with it. Doesn't cost all that much to play them all in one turn and really change the board. Also, you can play fast cards and help control the board with explosive trap, snipe, freezing trap.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 12, 2014, 06:12:47 AM
It helped that the game I played the absolute worst on, my opponent was just as bad. (My loss was to a rogue -- I simply kept drawing crap and they did not.)

I watched him do things like feed a 5/6 creature into my vaporize secret without using the 1/1 he had first, clear the board on mutual kills when he could have killed all of mine and still had a guy standing, etc.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 12, 2014, 06:29:20 AM
Sometimes things just go bad.

(http://s3.amazonaws.com/quotefully_production/photos/character/e1cc61f798dd11e0909212313b10052d_small)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Job601 on February 12, 2014, 10:00:51 AM
5 wins is what you can expect from an average deck (because you're playing against some decks that are worse than yours.)  If you're getting five wins you're guaranteed enough gold to make arena just as efficient as buying packs.  If you hit 7 wins, you're guaranteed enough gold to go infinite and immediately buy another arena entry.  After a bunch of washouts I just went 12-1 twice in a row, first with paladin, then with shaman.  No legendaries or good epics, just lots of good rares and commons and the luck to not be forced to pick any bad cards.  For Paladin I really like argent protector and will pick him over almost anything except efficient removal.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on February 12, 2014, 10:04:18 AM
You guys are making me feel bad about how awful I am at this.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Azuredream on February 12, 2014, 10:25:13 AM
You're not the only one who sucks. I've done arena three times, netting 1 win, 5 wins, and 0 wins.


Title: Re: Magic: The Combattening - Hearthstone
Post by: proudft on February 12, 2014, 11:09:36 AM
I did better before I saw those tier lists.  Won five games on my first outing, haven't broken three since.

I swear everyone just picks all the Taunt enemies.  It's pretty annoying.



Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 12, 2014, 02:26:36 PM
Is Post Beta planning to reset this ?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on February 12, 2014, 03:09:21 PM
I can tell if a deck in arena is going to suck by about the 20th card. I hate it when that happens. But all I have to get is 2-3 wins to make back the value. At worst I've lost 15g I think overall value.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on February 12, 2014, 03:40:40 PM
Even if you 0-3, you still get a pack.  Just means you wasted 50 gold in the process.

My last run should have gone farther, but I had 2 matches where I was just not drawing anything and couldn't pull a fireball/flamestrike/poly all game despite having multiple of each.  Sometimes they RNG really reams you despite having a decent deck.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on February 12, 2014, 03:43:02 PM
I can tell if a deck in arena is going to suck by about the 20th card. I hate it when that happens. But all I have to get is 2-3 wins to make back the value. At worst I've lost 15g I think overall value.

Sorrrrt of. You can't resell any of those cards so to me the break-even point is a lot closer to 'I got enough gold to flat out pay for the next Arena run'.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on February 12, 2014, 05:26:47 PM
Since the value of a pack is 100 gold, I look at break even of those plus 50. Granted it's not the same as break even gold, but to do that you have to be winning 6 games each time.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 12, 2014, 05:42:29 PM
You're not the only one who sucks. I've done arena three times, netting 1 win, 5 wins, and 0 wins.
I think my first Arena outing was 2 wins, my second was 1 win, and my third was none. :)


Title: Re: Magic: The Combattening - Hearthstone
Post by: proudft on February 12, 2014, 11:06:26 PM
Welcome to team Peaked Early.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rokal on February 13, 2014, 10:01:20 AM
Even if you go 0-3 you get some dust for crafting so it's not straight-up loss of 50g.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on February 13, 2014, 12:30:09 PM
Giving this another shot in Arena using the spreadsheet, and doing much better. Although I got 0 cards above rare.  :oh_i_see:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on February 13, 2014, 03:01:39 PM
Giving this another shot in Arena using the spreadsheet, and doing much better. Although I got 0 cards above rare.  :oh_i_see:

It doesn't matter as much if you get a good class you like. I've lost more on classes I don't like with more rares and above, and won more on classes I like with less.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on February 13, 2014, 03:02:45 PM
I was doing alright, went 3-2 as a mage (which I'm most familiar when) and then the game crashed on me like 4 times. I gave up and went back to Hex.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on February 13, 2014, 03:12:32 PM
Weird.  I've never had the game crash.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on February 13, 2014, 03:55:19 PM
I'm about to go 0-3 with a Druid deck that has Ysera and Cairn :(


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on February 13, 2014, 06:07:10 PM
I got some kind of connection error at the finding opponent screen, then it crashed to desktop. Repeatedly.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 14, 2014, 02:54:58 AM
That's odd.  I've only ever seen small graphical glitches, like floating cards and minions.  It's been quite a stable beta for us.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 14, 2014, 09:56:11 AM
Arena, hunter with the worst freaking draw ever. It's 2-0 and I expect 3-0. I just got fistfulls of nothing. Every decent creature was 4+ mana, I had crap from 0-3 in terms of decent minions. Virtually no beasts at all.

Ugh.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on February 14, 2014, 10:04:52 AM
That's odd.  I've only ever seen small graphical glitches, like floating cards and minions.  It's been quite a stable beta for us.


Floating card is the most annoying I've encountered. It happens a ton. It's very silly watching that thing float there over somebody's card so I can't tell what to attack.  :oh_i_see:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 14, 2014, 12:04:17 PM
So I had a wee level 4 lock and I thought, fuck it, I'm gonna make a wee deck.

He's now level 12 with 3 levels of Rating and this wee deck hasn't been beaten.  I have to stress that the lock was only 4 and had hardly any 'lock cards, but I threw it together with some of the other nicer cards I'd won with other classes.

I don't get it.  I don't consider myself a stupid bloke, but when I craft gratuitously, my decks suck and this thing I put in 'for funsies' is fucking rocking epic folk.

Odd game.

Still fun.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on February 14, 2014, 12:13:05 PM
On my lock deck, I don't actually use a lot of the lock cards from leveling up.  It does pretty well.

My hunter deck is doing pretty well at low-level ranked.  It's probably something like 8-2.  Luckily unleash the hounds, savannah highmane, and other hunter cards are really cheap to craft.  Works great with the vulture, knife juggler and bonus-on-death cards.

My last arena run, however, had no cards over 6 mana, and I didn't draw a single consecrate or any of the high value power cards (yeti, shield master, harvest golem, etc).  It did.. poorly. Sword of the divine and 2 BoK's at least made it interesting.







Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 14, 2014, 06:49:18 PM
Two arenas -- 1 win apiece. Not a good run. With one I just had shit cards, the other was just me sucking -- although I could have drafted better, because at the end I knew I had a serious minion and mana cost imbalance and I still didn't draft to fix it.

I started leveling Shaman (I figured it might help if I had some experience with all the classes) and I can't for the life of me work out the Shaman playstyle. Totems just clutter up your minion space, and some of them are nice but others aren't so great. I don't see how they really fit in.

I mean I get how you can have a field of shit 0-2s and then Bloodlust them or something and do serious damage, but it felt like a weenie deck where half your cards couldn't do anything but soak damage 90% of the time. I don't even know what sort of minions to fill the deck with -- taunts? High damage?

And then there's the spells and overload....I get the mechanics, but Shaman just plays...weird. I'm missing something.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on February 14, 2014, 10:34:12 PM
Shaman isn't too different from other classes.  One thing about Shaman is that most of their combo cards require you to have board control, so its imperative that you maintain board control at all costs.  They are kind of the opposite of mage, where you can let the opponent develop their board because you have such strong tools to deal with it.  Luckily, Shaman has some great tools to accomplish their goals.  Fire Elemental might be the best card in the game:  Take it over anything else.  Stormforged Axe, Rockbiter Weapon, Hex, Lightning Bolt, and Lightning Storm (if you're lucky enough to draft it) are all absolutely great cards as well.  I would recommend only drafting one bloodlust, and probably only one flametongue totem (debatable).  The minion that gives windfury is pretty good, but the actual windfury card generally isn't worth a spot in your deck.  Generally speaking with Shaman your goal should be to remove everything from their board every turn no matter what, hopefully slowly building up board presence in the process.  Then end games either via suffocation or via combo.  

For some general drafting ideas (mana curve, what type of cards are good), here's a 12 win priest deck:

https://dl.dropboxusercontent.com/u/585853/Hearthstone_Screenshot_2.14.2014.23.27.35.png
https://dl.dropboxusercontent.com/u/585853/Hearthstone_Screenshot_2.14.2014.23.27.37.png




Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 15, 2014, 08:49:58 AM
For the record:

Fuck Murloc decks. Fuck murloc decks packed full of goddamn legendaries.  Especially at rank "I suck" on ranked list. How on earth is a guy with a themed freaking deck and legendaries ranked that low?  EVERY card he played was a murloc or a legendary. I spent my entire time squashing his multiple buffing murlocs.

I guess he just bought his way there. Too much for my "crappy Shaman who still doesn't have half his stupid Shaman cards".

Shaman doesn't seem to have a lot in terms of "clearing the field" either.

I'm playing ranked because casual still seems full of mis-labeled players.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 15, 2014, 11:06:59 AM
Dude.  This is a game where you can pay for cards.

Of course you're gonna find this.  Retard probably dropped a wallet-full to get there.  Bloody stupid it is too.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rokal on February 15, 2014, 11:47:24 AM
For the record:

Fuck Murloc decks. Fuck murloc decks packed full of goddamn legendaries.  Especially at rank "I suck" on ranked list. How on earth is a guy with a themed freaking deck and legendaries ranked that low?  EVERY card he played was a murloc or a legendary. I spent my entire time squashing his multiple buffing murlocs.

I guess he just bought his way there. Too much for my "crappy Shaman who still doesn't have half his stupid Shaman cards".

Shaman doesn't seem to have a lot in terms of "clearing the field" either.

I'm playing ranked because casual still seems full of mis-labeled players.

You can pick up some good shaman removal via crafting for a reasonable amount of dust. Lightning Storm and Forked Lightning in particular can be really helpful.

Murloc decks are cheesy, but if you focus on keeping board control early they'll play out their hand and lose. They only really succeed when they manage they keep board control from the very beginning.

If you lose to one you can always console yourself by remembering that they probably spent $100+ to build their cheesy one-trick-pony deck.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Job601 on February 15, 2014, 04:55:56 PM
I discovered by accident that you get the legendary Murloc for free if you acquire all the other murlocs.  Haven't gotten around to building a murloc deck yet.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 16, 2014, 06:38:02 AM
You should all read the achievements.  There's a lot of gold to be had for pretty much doing fuck all.  And gold is Arena, is decks, is fun.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 16, 2014, 07:41:47 AM
You should all read the achievements.  There's a lot of gold to be had for pretty much doing fuck all.  And gold is Arena, is decks, is fun.

Strangely, you can't see what achievements you  have yet --- although i did get 100 gold yesterday for finally unlocking all the basic cards.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 16, 2014, 08:24:22 AM
Yeah, you get a shitload for beating all the computer AI's (but who does that, right ?)

Trouble is, because it's all hidden, you have fuck all idea which one's you've done and which you haven't, so you have to plough through it all again.



Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on February 16, 2014, 11:23:56 AM
God, rank 20 game and some asshole has pretty much all gold cards and pulls out a Ragnaros on turn 8.   :oh_i_see:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 16, 2014, 12:14:18 PM
God, rank 20 game and some asshole has pretty much all gold cards and pulls out a Ragnaros on turn 8.   :oh_i_see:
I just went 3-2 in the Arena, but had the absolute fun of Mind Control teching two legendaries in both games I won.

Of the three games I lost, one was a total blowout against a Shaman. He had board control from the beginning and nothing I could do could stop him. The other two loses were fairly close, so not so horrible a shut-out. Never had board control for more than a turn in the last one, so it was still a pretty good beat-down.

Didn't have enough 2 point 2/3s or 3/2s to really hit the early game. And no flamestrikes, only one fireball, and I don't think I ever drew my legendary any of the five games. Wait, once -- as the initial draft so I tossed it. 7 points in hand is pointless at the beginning.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 16, 2014, 12:32:27 PM
The random nature of this game is very strange at times.

Utterly shit deck, flew through 4-0.

Then the wife decides to sit and cheer me on and I get humped 4-3.

Got some nice stuff, but I lost to shit I shouldn't and won when I shouldn't too.

Crazy.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 16, 2014, 12:37:29 PM
I'm really fucking pissy with that damn priest inner fire bullshit.

Two games in a row against a priest and I see that stupid 1/3 cleric (you know, heal a minion, draw a card) manage to survive a round, then get the "double health" and then "make health equal to attack" card played on it.

It's turn four and I've got a 6/6 minion sitting there that I can't kill, and he happily uses it to pick off minions than heals. I'm playing a paladin. What have I got to do 6 damage? Nada. At least a mage could fireball it.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 16, 2014, 01:38:18 PM
I hit my first game-breaking bug. I drew flamestrike and it got "stuck" onto the next card drawn. ALWAYS the next card drawn. I couldn't cast it. I rather needed to -- in fact, quite sure I could have easily won the game, but I couldn't.

Even when I had it showing "flamestrike" I'd go to cast it and it'd be the other card in my hand.

Really sucked.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on February 16, 2014, 01:58:32 PM
The random nature of this game is very strange at times.

Utterly shit deck, flew through 4-0.

Then the wife decides to sit and cheer me on and I get humped 4-3.

Got some nice stuff, but I lost to shit I shouldn't and won when I shouldn't too.

Crazy.
That's one of the reasons I want a replay system - I've had matches where I've lost where I could have won and seeing if it was just RNG messing with me or if I screwed up earlier in the game would be useful.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 16, 2014, 02:17:46 PM
I think there's something to the theory that a lot of the bad luck is multiple small, avoidable mistakes that add up over a game. From mistakes drafting to mistakes playing.


Title: Re: Magic: The Combattening - Hearthstone
Post by: cironian on February 16, 2014, 02:18:20 PM
It's turn four and I've got a 6/6 minion sitting there that I can't kill, and he happily uses it to pick off minions than heals. I'm playing a paladin. What have I got to do 6 damage? Nada. At least a mage could fireball it.

At turn four Blessing of Might, Blessing of Kings are options. Or Equality. Or Humility to buy yourself some time. Sure, you might not have any of those on hand, but with that many options you can't say that Paladins are terribly suited for this kind of situation in general.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 16, 2014, 02:24:56 PM
Oh, I had options. Just, you know, not in my hand. :)  Or in some cases in my deck.

I'm beginning to see the real benefit of the 'draw a card' minions. Cult Master, when you get him rolling, is insane. So is whatever that 'take damage' guy is.

Also, knife juggler can be hilarious. :)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on February 16, 2014, 03:21:20 PM
I lost an arena game because on our second set of turns I pulled a mad bomber that tossed all 3 barrels at me. Then my opponents pulled out a mad bomber that sent all 3 barrels at me. He also had a unit sitting there as well, and my mad bomber.

I'm not sure what the odds of that are, but it just laughed as I knew I was totally fucked.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on February 16, 2014, 07:02:45 PM
The random nature of this game is very strange at times.

Utterly shit deck, flew through 4-0.

Then the wife decides to sit and cheer me on and I get humped 4-3.

Got some nice stuff, but I lost to shit I shouldn't and won when I shouldn't too.

Crazy.

The magic players here have been yelling about the randomness of this thing for 10 fucking pages.

What do you expect?

It's not a skillgame.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on February 16, 2014, 07:12:56 PM
We tuned you out nine pages ago.  :why_so_serious:


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on February 16, 2014, 07:20:22 PM
Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 16, 2014, 08:04:26 PM
I dunno, there's some skill there. I've been beating people because they make errors. The rankings have more people making dumb (ie, errors I can spot) ones, but even in Arena I've seen guys do things like trade badly (letting me go 2-1 instead of an even trade) or play cards in a bad order, that sort of thing.

I have come to love Priest, though. :) There's something hilarious about having 10 cards, all the time, and just instantly nullifying anything your opponent does. :)


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on February 16, 2014, 08:26:15 PM
I think I've finally stumbled upon the problem. Since I've been playing card games at a competitive level since I before I knew what a vagina was, I consider "not making stupid mistakes" part of playing a game competitively. I don't consider "being skilled" to mean "can play correctly without fucking up." I consider being skilled to be able to see the things a a low-level competitor can not see. To make the better decision, not just the right or minimally correct decision.

Hearthstone, due to how unbelievably simplified it is (which will let it make a shitload of money in the short term and get a fuckload of players), doesn't have "better" decisions as far as I can tell. It just has right and wrong decisions based on what's on the board. As for what the opponent could play, who the fuck knows. You're not drafting against them in the arena. It's a fucking crapshoot. Maybe they got epics, maybe they didn't. You don't know. No one knows. It's an incredibly poor competitive environment. Unless it's supposed to be a slot machine. In which case, yea, I stand behind it being the Farmville of CCGs.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Quinton on February 16, 2014, 08:34:41 PM
Unless it's supposed to be a slot machine. In which case, yea, I stand behind it being the Farmville of CCGs.

You know, considering their "finding you an opponent" animation in Arena...


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on February 16, 2014, 08:40:45 PM
I don't see why hearthstone can't add complexity over time through expansions. It's not unheard of for card games to get more advanced with time.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 16, 2014, 09:04:05 PM
I don't see why hearthstone can't add complexity over time through expansions. It's not unheard of for card games to get more advanced with time.
Obviously if it's not as convoluted as a MtG which, I might add, they still can't get working online right -- it's just a dice roll. :)

I admit, I miss having to choose between defense and offense (it was a bit of a struggle to remember that there was no downside to attacking. At all), but it's got a decent foundation. Deck building is important as hell, for one, as is efficient and correct play.

It's not MtG and it's obviously not a three or four year old game with multiple expansions, but the sneering of "it's luck" reminds me a little bit of the sneering at WoW's "cartoon graphics".

MtG is pretty intimidating to a lot of people. Lord knows, I wouldn't really want to try picking it up again after 10 years away from it (other than occasionally screwing with the online thingy).

What's it missing that other card games have? The offense/defense choice (they've just got taunt as a forced defense), card interactions are a bit more limited but not entirely absent (deathrattle/battlecry is pretty easy to understand, although it's really obvious when someone knows what they're doing and when they don't). So what's missing? Depth of cards? Is it the smaller decks and faster games?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on February 16, 2014, 10:49:17 PM

What's it missing that other card games have? The offense/defense choice (they've just got taunt as a forced defense), card interactions are a bit more limited but not entirely absent (deathrattle/battlecry is pretty easy to understand, although it's really obvious when someone knows what they're doing and when they don't). So what's missing? Depth of cards? Is it the smaller decks and faster games?


The number one thing it's missing as far as I am concerned is instant speed spells/abilities and a "stack" of some kind.

This is exacerbated by the lack of blocking. In my mind the sort of most basic possible Magic interaction - I attack, you block, but aha! I have a "Giant Growth" and my creature is not more powerful - demonstrates the essence of the whole game. Even the most basic aggro decks tend to play some of these sorts of "combat tricks." It only gets more complicated and interesting from there.  The fact that Hearthstone lacks these two things is a total dealbreaker.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Quinton on February 16, 2014, 11:23:22 PM
I'm not sure what they could add later that would increase the depth significantly but not break the super-streamlined gameplay.  The downside (beyond complexity) to MTG style "you can interrupt/respond to the other player's actions" is that you need to given the other player a chance to do this, which means either they have to hit a key or click a button to say "nope, not doing anything" (like MTG with stops enabled) or have a little timer countdown 5-10s every time they might want to jump in (like in DOTP).  Either way will obviously slow the game down a bunch.

For all the additional waiting, the much less polished state of the client, the rather daunting learning curve, etc, I've found MTGO to be far more interesting than Hearthstone because of the richer gameplay and more complex interactions.

Even sealed and draft feel more interesting in MTG -- instead of 30 "pick 1 of 3" choices you end up with 90 random cards in sealed or 45 drafted cards and from this you assemble a 40 card deck (which will probably have 16-18 lands), so once again the random element is tempered by choices you make building your deck from your limited pool.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on February 16, 2014, 11:32:32 PM
The entire basis of the game in combat. That the combat nearly universally favors the attacker, since blockers aren't chosen by their controller, represents a complete lack of understanding on the designers parts for how to make a fun AND complex, but still easy to understand, game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 17, 2014, 02:22:54 AM
For my part, I understand what you're saying (I play Magic myself, or used to).  I'm merely reiterating what's been said for 10 pages now that I'm actually seeing it in action.

That said, there's currently NO Hex information on these boards that I can see and I've started watching the Hex videos that have been on lately and, holy fuck will that shutdown the casual player.

Any chance you can do us a state of the game Schild, or is there some super-seekrit embargo ?


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on February 17, 2014, 02:41:12 AM
Heh, no, we moved all the Hex bullshit to a private forum. The state of the game is "it's still an Alpha." It's getting there.

I'd say its well on its way to being about a million times better than Magic Online, but we both know that's probably the lowest bar in online gaming to surpass. Given that Magic is the most popular game in the world and it's growing bonkers fast, I don't really see how Hex will shut down a casual player. Wizards and gaming stores have always said their Magic bread and butter is, in fact, casuals.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 17, 2014, 02:47:52 AM
Well, I think the fact that it's actually a MMO/Single player will help, but what I really meant by the casual crowd are those not to interested in complexity in the ruleset.  The video I watched took about ten minutes for the chap to play his cards and attack and it really, really, really seemed to have a lot of steps and clicks to go through.

Magic is great for that, as everyone says here, but presenting it in a computer fashion tends to be offputting.

I may look at the slowpoke backers stuff.  May.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Sophismata on February 17, 2014, 03:05:54 AM
The key to Hex will be in getting the single player right. In the single player environment, you can control the more complex elements of play, like priority, because you can read the player's hand and customise waits accordingly without being worried that the AI will guess what's in the player's hand.

You get single player done correctly, and it will gate the multiplayer experience.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 17, 2014, 03:15:29 AM
I would tend to agree.

In the case of Hearthstone, I'm not sure that they'll be able to merge the more complicated game that people want.  I suspect the easiest thing to do would be to have a Hearthstone:Advanced wherein the rules and cards become more complex.  As people are suggesting, I can't really see them building something more complex on this foundation of quicksand.



Title: Re: Magic: The Combattening - Hearthstone
Post by: Xilren's Twin on February 17, 2014, 06:06:15 AM
The key to Hex will be in getting the single player right. In the single player environment, you can control the more complex elements of play, like priority, because you can read the player's hand and customise waits accordingly without being worried that the AI will guess what's in the player's hand.
You get single player done correctly, and it will gate the multiplayer experience.

That's definitely part of it.  The other appeal of Hex from a "casual" player standpoint is the cost.  They are many people who like the complexity of Magic but only play casually because they dont like how much they would have to pay to acquire the cards they need to play against serious players.  Even drafting can seem steep if you have to pay $15 a draft (MODO pricing).  The free to play nature of both HS and Hex will be a huge draw for people who feel priced out.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 17, 2014, 06:51:22 AM
Yes.  I was taken a little aback when I was reading about Hex last night (first time I'd looked in a while) and they were stating it was going to be completely free to play with in game currency you could get for cards.

That pretty much changed it for me as a 'I might do this game' to 'I'm going to do this game.'

Hearthstone is kinda the same, but it would be worse if it had a cost attached to it because it's so .... ephemeral.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Quinton on February 17, 2014, 08:41:21 AM
MTGO's pricing is pretty offputting, even if you forgive them their clunky client.  Parity with the cardboard game means pretty steep pricing compared to all-digital and f2p+inapp type products.  Also, they still lack something as simple as an auction house, instead depending on their super clunky person-to-person trading and bots, leading to buying/selling cards being a huge pain in the ass -- you have to find a bot or person with the cards you want, trade for them, the only "currency" is event tickets which sell for $1, and the game itself cannot track partial tickets so you have to trust the bot or other player to remember that it owes you change / you have a credit.  Since running bots is nontrivial and requires leaving a computer on, it's not something players do casually which means there's no convenient way to list things for sale.  The resulting economy is a mess and strongly favors the bot traders over the average players and I suspect seriously artificially inflates prices of cards.

HEX is making good progress but is still quite alpha (has stability issues, does not have the entire first set implemented, etc).  It's what got me playing MTGO -- poking at the alpha made me want to play a magic-like ccg, but client incompleteness/instability got in the way of finishing games and hearthstone was a massive disappointment.  I suspect by the time HEX hits beta and reasonable stability I'll be playing it instead of MTGO.

For all the Magic bashing, the MTGO beta client is significantly more stable than HEX, their deckbuilder is massively more responsive, I have not yet had a game or tournament fail to complete, etc, etc.  On the other hand, given the rate HEX is improving and how many things are still broken about MTGO, I fully expect it to surpass MTGO in basic playability before long.  I do wish they'd fix basic things like "support resolutions > 1920x1080", "make list scrolling responsive", and "use fonts that are readable" sooner rather than later.

I do think Magic has somewhat better card name / art / flavor than HEX at the moment, but WotC has been doing that for 20 years and they have it down to a science.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on February 17, 2014, 09:10:09 AM
Cryptozoic has been doing card art/flavor/names for like 7 or 8 years, but Hex is more in the vein of WoW TCG in that department, so I can forgive some of their complex and/or stupid names because I know where they got that bad habit. Especially since all I see is a rules box and casting cost when I'm really playing.


Title: Re: Magic: The Combattening - Hearthstone
Post by: tazelbain on February 17, 2014, 09:20:17 AM
Ya, given how much money Wizards is leaving on the table, there is room for someone to swoop in and clean house. The game itself pretty damn good, but the platform is shit. I feels like its taking forever with their 2-steps back, 3 steps forward development process. I use to be confident that Hex could swoop in an eat MTGO lunch, but with Hex moving so slow and Hearthstone eating the casual market, its not so clear.


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on February 17, 2014, 09:21:08 AM
Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did.

Sig worthy.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on February 17, 2014, 10:30:15 AM
Ya, given how much money Wizards is leaving on the table, there is room for someone to swoop in and clean house. The game itself pretty damn good, but the platform is shit. I feels like its taking forever with their 2-steps back, 3 steps forward development process. I use to be confident that Hex could swoop in an eat MTGO lunch, but with Hex moving so slow and Hearthstone eating the casual market, its not so clear.
I don't know why you have said that now in the private forum and the public forum. What part of this Hex development cycle strikes you as slow?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Quinton on February 17, 2014, 10:47:35 AM
Given that MTGO was originally released in 2002, comparing where they've gotten to with where HEX is in alpha does not make me think HEX development is terribly slow by comparison.  I think it'd be a mistake for CZO to chase the casual CCG market -- a place where a bunch of smaller shops are trying to compete with Blizzard -- instead of focusing on the more serious TCG market where MTGO is the only game in town and, to date, has improved at what could be called a glacial pace at best.  I'm not convinced that casual CCGs are going to be bigger (monetarily) than the more hardcore ones, but even if they are, it seems like there's plenty of money to be had in the more serious business TCG market.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on February 17, 2014, 11:15:32 AM
Magic is bigger than every other card game put together, multiple times over. The casual gaming market doesn't really exist comparatively. Hearthstone is going to carve out a niche, but being popular has never automatically meant something is good.


Title: Re: Magic: The Combattening - Hearthstone
Post by: tazelbain on February 17, 2014, 11:51:16 AM
It took 4 months to make games stable by adding card dancing. Sealed has been out 25 days with barely any discernible progress. The gem interface is still broken after 4 months in?  Not that stuff is insurmountable but Hex looks at least 2 years away from where Hearthstone is today and be serious player in the TCG.  That's lead time for competitors and lots of streams highlighting your unstable platform.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Kitsune on February 17, 2014, 12:28:33 PM
Hex's client is shit compared to Hearthstone's in the polish and stability categories, there's not much question.  Hex doesn't have as much room on the screen for useless bells and whistles, since it needs the room for actual cards instead of the stripped-down monster icons that Hearthstone can get away with, but even as a minimalist interface Hex's client is not great.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 17, 2014, 01:51:51 PM
I don't really think it's fair to compare the two in, well, any category.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on February 17, 2014, 03:51:20 PM
I may look at the slowpoke backers stuff.  May.

FYI the slacker backer stuff closes on April 1st.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Sophismata on February 17, 2014, 06:03:04 PM
I don't really think it's fair to compare the two in, well, any category.
I don't know how big the HEX team is, but given that their design is 99% cribbed from an existing game, progress seems pretty slow to me. I work in enterprise software, not video games, but pure software development isn't hard. Particularly if all the major content is pretty much finalised.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 17, 2014, 07:24:10 PM
Hearthstone tip: Those "draw a card" abilities are rather important. I can't help but notice the guys out of cards lose to the guys with cards, pretty regularly.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on February 17, 2014, 07:51:04 PM
Hearthstone tip: Those "draw a card" abilities are rather important. I can't help but notice the guys out of cards lose to the guys with cards, pretty regularly.

It's why I like constructed warlock decks, much more oppurtunity to fill your deck with cards that combo off eachother than the random "draw a cards" but warlock arena is all kinds of terribad.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Numtini on February 18, 2014, 04:22:08 AM
The only functional part I can see is individual games with decks made from all available cards. The builder is in a remedial state. Tournaments still don't work past the first round. There's no auction house, no guilds, no system for purchasing decks, no PVE, not all the cards are in, the client doesn't support the card backs and mats promised to pledges. This is nine months after the kickstarter and four months after the alpha.

All this for a game that implied it was close to a full featured beta originally listed as starting last September. That included Cory assuring people that when they said that the game wouldn't be complete at launch, they didn't mean the features mentioned in the kickstarter, but new features they were planning down the road and a few of the stretch goals.

The other thing I can't get past is this is not an MMO or full immersive RPG or shooter. It's cards on a screen.

And if it takes months of alpha testing to get cards working right, how exactly are they going to add new decks?

As to Hearthstone's complexity, they can add and change that. Get ten million people playing and then when they want more complexity add it once they're addicted.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 18, 2014, 06:29:25 AM
Hearthstone tip: Those "draw a card" abilities are rather important. I can't help but notice the guys out of cards lose to the guys with cards, pretty regularly.

It's why I like constructed warlock decks, much more oppurtunity to fill your deck with cards that combo off eachother than the random "draw a cards" but warlock arena is all kinds of terribad.
My last pass through the arena every crushing victory I had corresponded to having "lots of cards in my hand" whereas my crushing defeats all boiled down to "That guy had like 8 cards and his hand and I had none which made me screwed despite having 28 health to his 7".


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 18, 2014, 06:30:52 AM
The trouble with Warlock decks like that is if the other guy can just hold you back juuuuust enough, you end up killing yourself.

I have a really good Lock deck that burns through cards and this has happened to me a couple of times.  Never really that funny, alas.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Severian on February 20, 2014, 11:32:07 AM
Hearthstone tip: Those "draw a card" abilities are rather important. I can't help but notice the guys out of cards lose to the guys with cards, pretty regularly.

Agreed, card draw is huge. Gameplay is all about getting better trades, control, synergies, etc at any given time than your opponent, and having more options always puts you in a better position to execute. Hero powers that might allow you to defer using a card, even if the power is inferior to another possible play, can be almost as good as a draw. As is a willingness to ride out some damage or loss of control to preserve your cards for when they'll be more effective/decisive. My best Arena run came with a Shaman deck which taught me a little of that.

That approach is causing me to take a lot of time on my turns weighing options, and I'm finding Arena pretty tense :/


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on February 20, 2014, 11:43:16 AM
I still chuckle when I fireball one of my enraging cards just to piss them off and up their attack. Synergy cloud dovetail!


Title: Re: Magic: The Combattening - Hearthstone
Post by: Hawkbit on February 20, 2014, 01:07:12 PM
Before I go getting into this, am I able to play directly against friends?  I want to set up a deck for me and my kid to play against each other when we want.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Slayerik on February 20, 2014, 01:11:31 PM
So, finally rockin out Arena pretty well. Had my best (9 wins) with a rogue, basically loaded up eviserates, Defias, SI agents, backstabs, +2 attack dwarfs (and the 1 cost guy) and some cheap stuff to help combo. Cold blood can work well too. Very fast and fun deck. The next one I made was the opposite, 8 win druid slow deck that just hammered things if you let it get the mana. I have a 5 win Shaman run going now, but I'm sure I'll fail before the 7 win, 150+ gold payout.

Made a horrible rush priest arena deck. Managed 4 wins, but not recommended!


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 20, 2014, 01:36:52 PM
Before I go getting into this, am I able to play directly against friends?  I want to set up a deck for me and my kid to play against each other when we want.

Yes.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on February 20, 2014, 02:33:52 PM
So, finally rockin out Arena pretty well. Had my best (9 wins) with a rogue, basically loaded up eviserates, Defias, SI agents, backstabs, +2 attack dwarfs (and the 1 cost guy) and some cheap stuff to help combo. Cold blood can work well too. Very fast and fun deck. The next one I made was the opposite, 8 win druid slow deck that just hammered things if you let it get the mana. I have a 5 win Shaman run going now, but I'm sure I'll fail before the 7 win, 150+ gold payout.

Made a horrible rush priest arena deck. Managed 4 wins, but not recommended!

Oh man, congrats.

My last two runs were a 1-3 Paladin and a 2-3 Rogue deck.

That was after a 10-3 Shaman run.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on February 20, 2014, 02:56:16 PM
Card draw is nice, but if you find yourself down 5 cards (and he didn't get some crazy draw with cult master or starving buzzard or something), you're probably not getting enough out of your cards.  You don't really need any card draw if your deck has strong cards which are likely to 2 for 1 your opponent.  You really only need card draw if you have a very low curve or a weak deck that is going to get behind on cards.  On the note of card draw, cult master, azure drake, and loot hoarder are really good cards.  

Rogue is absolutely devastating when you get 2+ backstabs and 2+ eviscerates.  It also really sucks when you get no backstabs but a bunch of combo cards :(.   Rush, priest, and arena are not words I have ever heard put together, so 4 wins is probably pretty good for it.

This is the most aggressive deck I've made in arena in a while:
https://dl.dropboxusercontent.com/u/585853/Hearthstone_Screenshot_2.21.2014.07.33.33.png  
https://dl.dropboxusercontent.com/u/585853/Hearthstone_Screenshot_2.21.2014.07.33.35.png  

It's super fun and can really put out some surprising burst damage.  I love Warrior in arena, one of my best classes and also in my opinion one of the most fun to play.  Some picks I made late were coldlight oracle, battle rage, and warsong commander.  Not great cards in general, but given how low curve my deck was, they made perfect sense, and they've definitely helped me take games.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on February 20, 2014, 04:02:55 PM
(http://i.imgur.com/natfh0J.png)

I didn't get enough card draw, but wasn't really given any options.

Currently a very slow 1-0 (played a paladin that went to maybe round 18 or so).

Figured you can't have too many fireballs, and never got a flamestrike option or even +magic options so I was left with Blizzard for clear/control.

Edit: 4-3 was final. I could've done with a few more minions.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 20, 2014, 05:32:38 PM
My last mage run went 3-2.

I think I'm loading up on too many spells. Of the three losses, two were because I just didn't have the minions. The two wins, I drew a good ration of spells to minions.

And yes, zapping your own minions for the enrage or to force a card draw are hilarious.

Whatever that stealthed 0/1 "give a random minion +1 health card is, that's a bitch and a half. I've had more than one game where two of those have been dumped out and just stayed stealthed and serious fucked me.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on February 20, 2014, 11:07:31 PM
Blood imp.  Really sucks when you have no method to clear it. 

Heh, on my current arena warrior deck, I think I'd only be able to clear it with cleave.  I didn't bother picking up a whirlwilnd. This deck is weird.  I has nearly zero taunt, tons of charge and just gets them to lethal really fast.  It's working well.  Now that I've said that, I'll drop the next 3.  Probably to druids.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Hawkbit on February 21, 2014, 10:49:19 PM
My kid and I only started playing yesterday.  It works for us.  She's 3 of 5 and I'm 3 of 3 in Play.  We're noobs, but it's fun.  I know it's not as deep as most other TCGs.  However, it might be a good stepping stone for us to jump into Magic in the next year or two.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on February 22, 2014, 03:41:32 PM
I figured out what I was doing wrong with my mage play.

I wasn't taking full advantage of freeze, basically killing units that are frozen the same round I froze them rather than spreading the damage around a bit and using AOE after to kill everything.

Edit: Had an amazing draw in the arena today, just a near perfect set of Mage cards, pairs of all the useful spells (frostbolt, fireball, flamestrike, pyroblast and plenty of good 1 and 4 draws. Ended up with my first 12 win run.



Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on February 22, 2014, 05:22:13 PM
2 Pyroblasts.  EEEP.  Had a good run with a pyroblast/Rag deck.  Rag is such bullshit, but it always seems when I play him that someone has a cloning or mind control ability. 

I'm getting better results.  Usually go 5-6 wins now.  Except for my shaman draw, where I did an 0-3 and was glad when it was over.  My shaman draws are total shit, and I can't seem to figure out how to play them in arena.  Warrior/mage/druid are all solid. Paladin/hunter are OK.  Rogue/priest/shaman are pretty much my personal shit tier. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 22, 2014, 05:40:22 PM
My shaman is just total shit everywhere, but somehow they seem to curbstomp me with ridiculous ease. It's BAD when you keep praying for firestorm or whatever that "nuke the enemy world for 4 points" card because you can't get a goddamn break. I'm trading 2-1 and still can't keep minions on the field.

I did Mage in area again -- another 3-2. I'm beginning to wonder if I'm making my mana curve too steep in the middle. I thought I had plenty of 2 and 3 point minions, but every game I lost had me draw (and discard, and then draw AGAIN) a handful of 4+ cards and the two games I won had me start with two or so 2 or 3 mana cost ones.

I mean, the games I won were absolute runaways, and two of the games I lost were close (and one was a shaman curbstomping me, but I keep thinking if I'm THAT screwed by an opening draw three times, then I'm drafting wrong.

It's especially annoying because my ranked mage is doing well, despite basically being "Basic mage plus handful of expert cards I happen to have" -- I seem to have a solid win/loss record. (Then again, does Arena match you against random people or people who suck as much as you do?)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Severian on February 23, 2014, 01:31:53 PM
(Then again, does Arena match you against random people or people who suck as much as you do?)

I have a strong impression that it reconsiders the matchmaking each round, based on your current record.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on February 23, 2014, 01:42:31 PM
Correct. It's the smart way to run things; it makes 0-3 stompings much less likely to happen (unless you have a really bad deck), which in turn encourages you that "Hey, even that awful deck went 2-3/3-3/etc. - if I try again, maybe I'll get a better draught!"


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 23, 2014, 01:46:32 PM
Correct. It's the smart way to run things; it makes 0-3 stompings much less likely to happen (unless you have a really bad deck), which in turn encourages you that "Hey, even that awful deck went 2-3/3-3/etc. - if I try again, maybe I'll get a better draught!"
I went 4-2 with a Warlock today. I barely beat a Shaman who had somehow managed to make a murloc deck. I'm not kidding, I hadn't drawn Hellfire I'd have been slaughtered by a field full of Murlocs with at least three buffs on them.

I gotta remember that Hellfire ISN'T Flamestrike -- twice today I've dropped a minion then hellfired, because I'm used to mages. And, you know, lost the minion. :)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Slayerik on February 23, 2014, 07:01:40 PM
(http://i288.photobucket.com/albums/ll177/edog420420/Hearthstone_Screenshot_2232014213702_zps59167f46.png) (http://s288.photobucket.com/user/edog420420/media/Hearthstone_Screenshot_2232014213702_zps59167f46.png.html)

(http://i288.photobucket.com/albums/ll177/edog420420/Hearthstone_Screenshot_2232014214450_zpsb73b9509.png) (http://s288.photobucket.com/user/edog420420/media/Hearthstone_Screenshot_2232014214450_zpsb73b9509.png.html)

Went 12-1 . Paid about 500 gold. Nothing amazing, just a solid ass deck with answers. I really like having a couple +spell damage guys for the lightnings. Rockbiter is amazing, and you cant see it but I had 2 azure drakes, a silver hand knight, a sunwalker, and 2 fire elementals. Seemed like having good 3 drops was key to the success. Anyway, pretty pumped :)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on February 24, 2014, 02:40:07 AM
Well done Slayer!  Did you use a spreadsheet for your draft? 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Slayerik on February 24, 2014, 08:12:33 AM
Nope, but I used Antigravity's tier list for a while until I felt I knew what cards were best for the classes.

https://docs.google.com/spreadsheet/pub?key=0AifXEOqTcGcLdFVvWk1GRjVJTHJUaTVLcGViR1RRTFE&gid=20



Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on February 24, 2014, 10:00:02 AM
I know they say paladin is top tier but my highest runs are always shaman decks.  6-8 wins usually if I get decent draws.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Hawkbit on February 27, 2014, 11:54:06 AM
Are there plans to be able to gift packs?  I know they squashed trading.  However, it's a big pita to put a payment method on my kid's account, buy her some cards, then remove the payment. 

She actually handed me my ass twice last night.  I stopped going easy on her and then she started dropping the hammer.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on February 27, 2014, 11:59:08 AM
Are there plans to be able to gift packs?  I know they squashed trading.  However, it's a big pita to put a payment method on my kid's account, buy her some cards, then remove the payment. 

She actually handed me my ass twice last night.  I stopped going easy on her and then she started dropping the hammer.

How old is your kiddo?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Hawkbit on February 27, 2014, 12:02:01 PM
Almost 9.  She's pretty bright, though. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on February 27, 2014, 12:04:24 PM
It's not a complicated game.  With the right cards, Elena will MURDER you.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on February 28, 2014, 12:57:01 PM
For the record, the Rogue card "Headcrack" is a bullshit card.

That is all.

And then I went 0-3 in Arena with a paladin. Jesus what an awful game. Well over half my cards were under 4 mana (heck, 40% were three or less) and the first two games? Drew NOTHING under 4. Initial or replacement.

I had nothing to pick off minions except other minions, nothing to draw cards, only had one taunt at all even offered to me. No heals, no conscreation... The second I lost board control I was screwed because minions was basically ALL I had.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on February 28, 2014, 09:35:27 PM
For the record, the Rogue card "Headcrack" is a bullshit card.

That is all.

And then I went 0-3 in Arena with a paladin. Jesus what an awful game. Well over half my cards were under 4 mana (heck, 40% were three or less) and the first two games? Drew NOTHING under 4. Initial or replacement.

I had nothing to pick off minions except other minions, nothing to draw cards, only had one taunt at all even offered to me. No heals, no conscreation... The second I lost board control I was screwed because minions was basically ALL I had.
You might've been playing against children. I've heard they're brutal in Hearthstone.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on March 01, 2014, 01:15:38 AM
lol


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on March 01, 2014, 07:21:40 AM
For the record, the Rogue card "Headcrack" is a bullshit card.

That is all.

And then I went 0-3 in Arena with a paladin. Jesus what an awful game. Well over half my cards were under 4 mana (heck, 40% were three or less) and the first two games? Drew NOTHING under 4. Initial or replacement.

I had nothing to pick off minions except other minions, nothing to draw cards, only had one taunt at all even offered to me. No heals, no conscreation... The second I lost board control I was screwed because minions was basically ALL I had.
You might've been playing against children. I've heard they're brutal in Hearthstone.
Given how thoroughly my son trashes me in some games, it would not surprise me at all. :)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on March 01, 2014, 03:50:58 PM
And I'm thinking I'm calling it "done" in Arena.

I obviously just suck too much for words. 0-3, 1-3, 0-3....I can't seem to win a game anymore. I seem to do worse when I'm actually consulting card rankings than if I just pick randomly.

Good mana curve, bad mana curve, it doesn't matter. It all ends with me getting stomped into the ground. I'm guessing the common denominator here is "me".


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on March 01, 2014, 03:58:38 PM
I'm guessing the common denominator here is "me".
Typically I'd be all for calling someone out in this sort of situation like that, but in this case I'm just going to go with "No, it's not you, it's Hearthstone."


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on March 01, 2014, 04:17:49 PM
I'm guessing the common denominator here is "me".
Typically I'd be all for calling someone out in this sort of situation like that, but in this case I'm just going to go with "No, it's not you, it's Hearthstone."
Maybe. I'm sort of on the fence about that, because I really think "it's just bad luck"  is sorta a biased explanation.

I do a lot better with decks I construct myself, but I was (before the latest ranking wipe) just hovering around 17 or 18, so I wasn't exactly good (although some of that was I'd flip between classes, rather than sticking with my 'best' class because casual play is so freaking hit or miss that I'd rather just lose rank than have casual match me up with a guy with a ridiculous legendary murloc deck).

*shrug*. Mostly I win if I get momentum going in Arena, but the random deck draws mean I rarely have ANY "fuck the board" cards. A custom deck I can at least make sure I have a lot of "fuck you" cards (flamestrikes, hexes, whatever) to make them waste cards and give me some breathing space, but Arena? I dunno, it just doesn't seem to work out. I get offered lots of shit cards, or cards great in conjunction with another card, but that doesn't do a hole lot of good.

I think Arena might be better if they just gave you 90 cards and let you pick 30 from that, rather than 3 at a time for 30 tries.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on March 01, 2014, 04:33:23 PM
Morat, it is bad luck.

It's more luck-based than skill-based. Had you had a run of wins it would not necessarily be because you were better than all of your opponents.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on March 02, 2014, 01:37:13 AM
Morat, try watching some of the decent arena streamers for tips and analyse their plays as you go. A good way to do that is pausing at the start of a turn, decide what you'd play in that turn, see what they actually do, and then work out why they were different.

Trump's pretty good for that as he tends to explain/think out load as he goes.

Schild's wrong, by the way. If the game boiled down to just RNG then even the top players would trend to 50% win-rates over time instead of the 70-80% they have. Just throwing hands up in the air and going "it's all luck!" doesn't really help anyone; of course chance is a part of it, but it's not the only part.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Job601 on March 02, 2014, 08:21:02 AM
It's more important to not take bad cards in arena than to get really good ones.  You'll do better with a team of solid value guys than you will with a deck of leper gnomes and flamestrikes.  Of course, the decks that are lucky enough to have both are the best.  It's harder to come back from a bad position in general in Hearthstone than in other similar games, so winning the early game and controlling the board are really important.

It's just not true that there are not difficult decisions in Hearthstone.  If you don't think they're there, it's because you're not good enough to see them, not because the game's luck-based.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on March 02, 2014, 08:39:25 AM
I see this like poker. It has a lot of luck involved, but the better players can minimize that luck through their strategy and risk management.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on March 02, 2014, 09:24:40 AM
I'd like to reiterate that headcrack is a total bullshit card. Three points of damage, three mana, returns to hand as long as it's a combo. OVER AND OVER and there's no way to stop it. Except run the rogue out of cards.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on March 02, 2014, 10:36:00 AM
Schild's wrong, by the way. If the game boiled down to just RNG then even the top players would trend to 50% win-rates over time instead of the 70-80% they have. Just throwing hands up in the air and going "it's all luck!" doesn't really help anyone; of course chance is a part of it, but it's not the only part.

No, I'm not wrong. I said a few pages back that you need to not make egregious play errors. But even then, you can still get trounced in this game. The top players having a 70-80% win rate says more about the intelligence of the player base than it does the top players as this is far more luck-based than well, Magic.

I'm sorry if saying the game is way more luck-based than it should be offends people that like it, except that I'm not sorry and it is.

Edit: Basically this, and I feel dirty for using a meme to make a point.

(http://i.imgur.com/MBpUt4d.jpg)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on March 02, 2014, 12:16:08 PM
Schild's wrong, by the way. If the game boiled down to just RNG then even the top players would trend to 50% win-rates over time instead of the 70-80% they have. Just throwing hands up in the air and going "it's all luck!" doesn't really help anyone; of course chance is a part of it, but it's not the only part.

No, I'm not wrong. I said a few pages back that you need to not make egregious play errors. But even then, you can still get trounced in this game. The top players having a 70-80% win rate says more about the intelligence of the player base than it does the top players as this is far more luck-based than well, Magic.
I'm not saying that luck doesn't play a part but you can't really just handwave off "help me play better" with "It'd all just RNG. Deal with it" when you yourself admit that skill (or "the intelligence of the player base", if you prefer) is a factor. Yes, there will ultimately be a skill level which boils down to "whoever drew the best cards wins" (or "who got lucky on the random effect cards" or whatever) but that's not exactly exclusive to Hearthstone - and if Morat (sorry, Morat but you're a good example) is struggling to reach break-even point in the arena then there's probably more factors in play than just bad luck.

It might be bad card selection, or sub-optimal plays, or what have you but consistently missing the 50% win rate level over multiple arena runs cannot just be the RNG screwing him again and again.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on March 02, 2014, 12:54:38 PM
It might be bad card selection, or sub-optimal plays, or what have you but consistently missing the 50% win rate level over multiple arena runs cannot just be the RNG screwing him again and again.
I agree. Of course, they just reset the rankings again so who knows it that effects Arena. I just know I've gone from from generally doing 2-3 at worst (and generally 4-3 or 5-3) on average to 1-3s and 0-3s and I know my skill didn't collapse, and if anything I'm choosing better cards since I've, you know, started putting in the effort and using spreadsheets and the like.

I still think I'd prefer to choose 30 cards from 90 rather than 1 from 3 30 times in a row.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on March 03, 2014, 08:48:30 AM
It might be bad card selection, or sub-optimal plays, or what have you but consistently missing the 50% win rate level over multiple arena runs cannot just be the RNG screwing him again and again.
I agree. Of course, they just reset the rankings again so who knows it that effects Arena. I just know I've gone from from generally doing 2-3 at worst (and generally 4-3 or 5-3) on average to 1-3s and 0-3s and I know my skill didn't collapse, and if anything I'm choosing better cards since I've, you know, started putting in the effort and using spreadsheets and the like.

I still think I'd prefer to choose 30 cards from 90 rather than 1 from 3 30 times in a row.

I'm with you.  I was consistently running 5-8 wins.  Now I've had a bunch of 0-3 2-3 runs.



Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on March 03, 2014, 08:53:52 AM
Just got my second shaman arena deck in a row with 0 board clears.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on March 03, 2014, 08:56:14 AM
Just got my second shaman arena deck in a row with 0 board clears.

I was loving the randomness of the Arena, to the tune of a cup of coffee a day ($2/per).  But with my recent spat of 'bad luck', I'm back to every few days knocking some quests/ranked and hopefully getting gold.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on March 03, 2014, 11:50:39 AM
The difference you guys are arguing in 2 simple lines:

Hearthstone: Card access > luck > matchup > skill
Magic: Card access > skill = matchup > luck

All the things are a factor in both games, but Hearthstone is just not complicated enough for skill to be a big enough factor to outweigh luck. So yes, better players will win more often than bad ones, because it's still a minor factor, but all those other things tend to have more impact on any given game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on March 03, 2014, 12:16:26 PM
I don't think hearthstone would be hard to fix however.  Arena building needs work but simply adding more cards with maybe an extra rule or two would go a long way to adding more skill to decks.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on March 03, 2014, 12:40:20 PM
Blockers.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Slayerik on March 03, 2014, 12:44:32 PM
I think sometimes people get too heavy on spreadsheets and stuff when drafting. What I have been doing is trying to take my first good rare/epic/legendary and building a deck around it. If you just take a bunch of good cards, many times your deck will be lacking in speed, card draw, removal, whatever. Have a concept for your deck....speed, Mid-game, or late game control. Build around the concept when you can.

I think the main thing to look at in cards is' can I kill 2 cards for one', or summon something that requires 2 cards to get rid of. Chillwind Yeti is a great card, usually causing a 2 for 1 trade. But you also need to look at your deck and see if you have 14 other 4 cost dudes. My general rule is:

Board clear > direct removal > card advantage > ass kickers > card draw > tricks > Taunters >

I was in a position where I could take Bloodsail raiders (comes into play +attack = your weapon attack) and the dread corsairs early, but I hadnt drawn any weapons up to that point. I took a risk that paid off, as two truesilvers and a lights justice came, and won we a couple matches....had they not, I woulda been pretty screwed. Risk/reward stuff

Maybe your mulliganing is bad... The only time I keep anything over 4 is if it is truly a game changer. Other than that you want 1-3 drops so you can maintain control early, most the time.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Trippy on March 03, 2014, 12:55:07 PM
I don't think hearthstone would be hard to fix however.  Arena building needs work but simply adding more cards with maybe an extra rule or two would go a long way to adding more skill to decks.
Combat would have to fundamentally change.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on March 03, 2014, 01:00:46 PM
One change they could make tomorrow that would have a large positive impact is everyone seeing the same assortment of rarities in every Arena draft.

Another easy one would be, draft 40 cards, build with 30.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rokal on March 03, 2014, 01:37:02 PM
I'd love to see both of those ideas implemented.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on March 03, 2014, 02:56:52 PM
That would hamper a child's ability to win. Adding more decisions to the tree adds more complexity than you think.

What they could do is nothing. Stick with what they have. Make a shitload of money in the short term, having made a better gateway drug to Magic than Yugioh or Pokemon. Because let's be honest, the bar was pretty fucking low on the entry level for CCGs.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on March 03, 2014, 03:00:27 PM
High enough that some have never bothered until now.   :|  I still don't think I'll ever try Magic unless my son gets into it.  Hex is a possibility if it's ever close to what they promised.

I could continue to play this casually (without spending money) for some time. I haven't much lately due to some bad arena runs and Diablo 3 being interesting again.   


Title: Re: Magic: The Combattening - Hearthstone
Post by: Fordel on March 03, 2014, 03:04:17 PM
The best thing about Yugioh is getting to say AND YOU'VE FALLEN FOR MY TRAP CARD BWHAHAHAHAHA.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on March 03, 2014, 03:08:26 PM
The best thing about Yugioh is getting to say AND YOU'VE FALLEN FOR MY TRAP CARD BWHAHAHAHAHA.
People say that in every game.

Source: I've said it and have never actually played YuGiOh despite knowing how. My old eyes can't read the text on cards.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Fordel on March 03, 2014, 03:16:09 PM
You need a 8 year old nephew then! Then you'll get to play all the Yugioh you could ever want.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on March 03, 2014, 03:18:54 PM
I'm a terrible uncle, when my nephews wanted to play stuff like that I said "Call me when you learn how to play magic."


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on March 03, 2014, 03:30:45 PM
I'm just waiting for Hearthstone to reveal they are going to do cooperative arena raids against bosses.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on March 03, 2014, 03:54:02 PM
SHUT YOUR WHORE MOUTH!   :ye_gods:



Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on March 03, 2014, 07:17:47 PM
Yugioh was pretty fun back in the day and by fun I mean constructing trap decks solely to piss off opponents and occasionally winning.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Kitsune on March 06, 2014, 12:57:14 AM
https://www.youtube.com/watch?v=kvX1QeySUJ0


Title: Re: Magic: The Combattening - Hearthstone
Post by: Xilren's Twin on March 06, 2014, 03:36:01 AM
I'm just waiting for Hearthstone to reveal they are going to do cooperative arena raids against bosses.

If they do, they would only be copying a planned feature of Hex  :awesome_for_real:
(the entire pve side of Hex is designed to appeal to the WoW players of the world, complete with dungeons, raids, rare equipment, character leveling, etc)
(Course, they could not do the pve side of their game at all and it wouldn't matter to me)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on March 06, 2014, 06:24:56 AM
If they do, they would only be copying a feature from their own WoW card game. Which, incidentally, happened to be developed from Cryptozoic too  :awesome_for_real:

If anything, Blizzard and Cryptozoic share the paternity of that.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on March 06, 2014, 08:58:19 AM
That was my point. The pvp is fine of this game, but the killer application would be to tie it back to WoW with cards that unlocked vanity items in your account, and have those come off raid bosses. Arena draft the cards, and get to boss hunting with your Hearthstone LFR.


Title: Re: Magic: The Combattening - Hearthstone
Post by: calapine on March 06, 2014, 09:01:01 AM
That was my point. The pvp is fine of this game, but the killer application would be to tie it back to WoW with cards that unlocked vanity items in your account, and have those come off raid bosses. Arena draft the cards, and get to boss hunting with your Hearthstone LFR.

More hardcore would be Hearthstone cards coming from WoW Raiding!  :-P


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on March 06, 2014, 09:25:29 AM
Wow raiding stopped being hardcore a while ago, now it's just a chore.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on March 08, 2014, 09:51:35 PM
 I just played a mage deck where they played 4 blizzards.  Who knows how many they actually had.  WTF.

edit: actually might have been 5.  I fucking lost count.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on March 09, 2014, 07:56:04 AM
I just played a mage deck where they played 4 blizzards.  Who knows how many they actually had.  WTF.

edit: actually might have been 5.  I fucking lost count.

Is it a bug or a cheat? You can only have 3 of a card, max unless they changed that.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on March 09, 2014, 08:43:54 AM
It's actually 2 max in any constructed deck (1 for legendaries). In arena, you can bypass that limitation if the RNG gods smile upon you.  It can make for some total bullshit.  Still, I could have won that, but when I put out a Senjin Shieldmasta to buy me another round, he pulled out a Black Knight.  I wish there was an emote for "your deck is bullshit" or "ohh, the humanity".


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on March 09, 2014, 10:39:24 AM
I wish there was an emote for "your deck is bullshit" or "ohh, the humanity".

"Skill Game"


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on March 09, 2014, 01:09:02 PM
. In arena, you can bypass that limitation if the RNG gods smile upon you

 :uhrr:


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on March 09, 2014, 01:27:47 PM
. In arena, you can bypass that limitation if the RNG gods smile upon you
:uhrr:
It's the same in Magic. But in Magic it's fine. Here it's absurd.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on March 09, 2014, 01:41:47 PM
I'll ad that to the "Things I did not know about Magic and was artificially hamstringing myself with" pile.  Fuck.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Teleku on March 09, 2014, 04:58:19 PM
. In arena, you can bypass that limitation if the RNG gods smile upon you
:uhrr:
It's the same in Magic. But in Magic it's fine. Here it's absurd.
Wait, I thought in sealed deck/drafting, you were still limited to 4 of any one card in magic?


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on March 09, 2014, 05:02:08 PM
Nope. As many as you can get. When I won a Rise of the Eldrazi grand prix trial, I had 5 staggershocks and Olivia Voldaren. (lol)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Trippy on March 09, 2014, 05:06:11 PM
The deck construction rules are different in limited vs constructed.

http://en.wikipedia.org/wiki/Magic:_The_Gathering_formats#Sanctioned_Limited


Title: Re: Magic: The Combattening - Hearthstone
Post by: Teleku on March 10, 2014, 04:41:58 AM
Huh, wow.  I mean, I don't think I ever pulled 5 or more of one card that I'd actually want 5 or more of in my deck during a sealed tournament.  But I always built my decks under the assumption normal rules applied.

(http://076dd0a50e0c1255009e-bd4b8aabaca29897bc751dfaf75b290c.r40.cf1.rackcdn.com/images/files/000/006/085/original/original.0)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Thrawn on March 10, 2014, 07:34:13 AM
Huh, wow.  I mean, I don't think I ever pulled 5 or more of one card that I'd actually want 5 or more of in my deck during a sealed tournament.  But I always built my decks under the assumption normal rules applied.

(http://076dd0a50e0c1255009e-bd4b8aabaca29897bc751dfaf75b290c.r40.cf1.rackcdn.com/images/files/000/006/085/original/original.0)

Another big change is you can really go nuts with side boarding in limited.  You could play a completely different deck with more cards in it every round if you could change it quick enough.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on March 10, 2014, 11:36:09 AM
Nope. As many as you can get. When I won a Rise of the Eldrazi grand prix trial, I had 5 staggershocks and Olivia Voldaren. (lol)

Well yeah if you get to play with an Innistrad card that might be an advantage.  :why_so_serious:

(I assume you mean Drana)


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on March 10, 2014, 12:02:38 PM
Nope. As many as you can get. When I won a Rise of the Eldrazi grand prix trial, I had 5 staggershocks and Olivia Voldaren. (lol)

Well yeah if you get to play with an Innistrad card that might be an advantage.  :why_so_serious:

(I assume you mean Drana)
HAHAHAHAHAHAHAHA OH MY BRAIN

I meant Brimstone Volley and it was an Innistrad GPT. Jesus christ, I feel like I had a stroke.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on March 12, 2014, 12:46:10 PM
There really need to be a "hurry the fuck up and play your cards" emote.   :oh_i_see:

Game is officially live.  Whatever that means now.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on March 12, 2014, 01:02:31 PM
It means the legendary nerfs begin.

 :grin:

I don't know.  Part of me wants a hurry up emote.  Part of me giggles when they start trying to move during the dynamite timer and clearly fuck it up.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on March 12, 2014, 02:10:28 PM
My first legendary was nozdormu.....FML


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on March 12, 2014, 02:30:41 PM
I want the timer to be faster. There is no reason a turn in this game should take more than 20s.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Teleku on March 12, 2014, 03:47:33 PM
Agreed.  They need to hurry this shit up.  If you let the dynamite timer run out 3 times in one game it should be an auto loss.  Also an insta-ban for your account.  Fuuuuuuuuu


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on March 12, 2014, 06:06:40 PM
I guarantee that's a strategy for some people to bore you into quitting. Which is honestly griefing and Blizzard needs to put a stop to it.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on March 13, 2014, 07:57:48 PM
I want the timer to be faster. There is no reason a turn in this game should take more than 20s.

You have to think of the late game when big plays are being calculated.  I generally play extremely quickly, but I still have run down the clock on the swing turn when you are figuring out what your best plays are against a full board/can I kill him this turn?/can I survive this?/what are my most advantageous trades.

I've never run into too many people that just delay in the hopes of a forfeit.


Then again, barely played the last couple weeks.  Burned out very, very fast on this and have no desire to grind up the gold for another arena run.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on March 14, 2014, 06:28:18 AM
Yeah, I'll burn the wick once a game roughly.  The timer for one turn isn't bad, but there needs to be a rolling counter so it can't happen on multiple turns.



Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on March 14, 2014, 07:47:44 AM
I don't mind the timer being longer on later turns. There's no reason it should be longer than 15s on turn 1 or 2.


Title: Re: Magic: The Combattening - Hearthstone
Post by: koro on March 14, 2014, 05:30:00 PM
The timer for one turn isn't bad, but there needs to be a rolling counter so it can't happen on multiple turns.

I thought the game already had something to counter this in the form of the next turn you take being shorter if you ran the timer out during your previous turn?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on March 14, 2014, 07:20:57 PM
Only if it completely runs out without you doing anything.  If you made a last second timer move that went through, you get a brand new timer.  Some paladin today afk'd for the rest of the game at around turn 3 or 4. I couldn't draw a high damage minion to save my life.  It took around 5 turns to finish him off, each having to wait for the fuse to burn.  After 2 non-plays it should just end the game.

I had a warlock demonfire his Knife Juggler in an arena game today.  Poor fella rage quit 3 turns later.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on March 14, 2014, 11:56:49 PM
Knife Juggler being "good" is a great example of why Heartstone is a mess.


Title: Re: Magic: The Combattening - Hearthstone
Post by: 90Proof on March 15, 2014, 07:48:11 AM
/bandwagon trias_e on

I like this game.  Ranked 16th today, I have been pushing through with Reynad's constructed decks.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ragnoros on March 15, 2014, 12:04:16 PM
As predicted by other minds here, I loved this for about a month, got bored, and have not logged in for over two now. Unless casuals stick around longer (typically, not their defining trait) they are going to need to liven this up with some new cards asap, because things got stale quick running 3/2's into each other all day.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Margalis on March 15, 2014, 12:30:25 PM
Introducing new cards would be hard as what cards can do is pretty limited compared to Magic. As it is even Magic has a lot of reprints, functional reprints, cards that are basically the same, etc.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on March 15, 2014, 03:26:12 PM
Introducing new cards would be hard as what cards can do is pretty limited compared to Magic. As it is even Magic has a lot of reprints, functional reprints, cards that are basically the same, etc.

Couldn't they introduce new mechanics as a block of cards?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on March 15, 2014, 03:40:50 PM
/bandwagon trias_e on

I like this game.  Ranked 16th today, I have been pushing through with Reynad's constructed decks.


Funny because I tried once again and got my ass kicked with two of his decks.  That's the joy of random draws. 5 games 2 wins, all losses were by turn 4 and I had no chance.

Ed: Fuck that guy's hunter deck w/ all the taunts. Destroys his warrior deck which was the only one I could build. I played 4 more games before I got the last of my 3 wins because every. single. deck (no joke) was the same fucking hunter deck.  Thanks match finder.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on March 17, 2014, 11:36:29 AM
Introducing new cards would be hard as what cards can do is pretty limited compared to Magic. As it is even Magic has a lot of reprints, functional reprints, cards that are basically the same, etc.

Couldn't they introduce new mechanics as a block of cards?

See what Schild and I were saying earlier.  They have limited design space to keep it easy and streamlined, unless they want to completely change how the game is played.  They could add graveyard mechanics or activated abilities for creatures (tap to do X) or whatever, but that isn't in the game now, isn't supported in the interface, and who knows how difficult it is to code into the system they have now.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on March 17, 2014, 11:57:27 AM
The main obvious route for expansion they have is adding the WoW classes that aren't in there - Death Knight, Monk. Other than that between the narrow mechanical space and the fact that they've at least for now shackled themselves to WoW flavor-wise they're working with a very limited set of options. Certainly they can add more weapons, neutral monsters, and the like, they've got plenty of those left. New mechanics are a bigger problem, and even with spells they don't have a ton left that they didn't already make into cards.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on March 17, 2014, 12:10:07 PM
The game already has too many classes. Classes were a fucking dreadful design mistake. Especially if their goal was "KISS," which it was. It both decreased possible depth in design and decreased the overall card pool an insane amount.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on March 17, 2014, 09:48:32 PM
The main obvious route for expansion they have is adding the WoW classes that aren't in there - Death Knight, Monk. Other than that between the narrow mechanical space and the fact that they've at least for now shackled themselves to WoW flavor-wise they're working with a very limited set of options. Certainly they can add more weapons, neutral monsters, and the like, they've got plenty of those left. New mechanics are a bigger problem, and even with spells they don't have a ton left that they didn't already make into cards.

The problem is that they could add the bolded, and it wouldn't matter because they would be on the same power curve and do the same thing as what is in the client now.  There isn't a way to print something new without it being functionally the same or play functionally the same as what is currently in game, unless they do one of two things:

1.  Bleed mechanics between classes.  Give priests weapons, for instance.  This would be bad because it homogenizes the game.
2.  Ramp up the power/cost on new minions/spells.  This is what has happened to most CCGs not named MtG over the years, as they give in to power inflation to sell new cards and piss off many of their current users.


Just about the only broad design space I can think of that Blizzard can explore is tribal (see Murloc design and abilities), and I guess they could make secrets not worthless (but they are reactive so they are starting at a heavy disadvantage) and taunt not be a bad mechanic.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Margalis on March 18, 2014, 03:12:12 AM
Even Magic has a lot of reprints, functional reprints, "fixed" versions of existing cards, color-shifted cards and cards that fill basically the same role as existing cards.

You can play with numbers and abilities to make new cards, but making them feel new and distinct is a different matter, especially if you aren't rotating out old cards. In magic you can create a 2/2 for 2 guy with a minor special ability and in the next set have a different 2/2 for 2 guy with a different minor special ability and it can feel distinct because the old card is gone, but if both were to overlap at the same time they would probably feel indistinct and crappy.

I don't know how the Hearthstone player base would react to cards rotating out. I suspect not well.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on March 19, 2014, 07:53:41 AM
The things with cards rotating out is that there should at least still be some format where the cards are playable.  If a bunch of cards simply become obsolete because they are literally unplayable, I think people will be rightly upset.  Magic players would be upset too.  The real question is, then, how would Hearthstone players like having multiple formats to play and keep track of.  I don't know the answer to that.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Hutch on March 19, 2014, 08:16:07 AM
Well I found out that you can get a mount in Warcraft, just for winning 3 games in Play mode in Hearthstone!
So I let the client update. Since I haven't played since Oct/Nov, I looked over my level 8 Hunter deck to make sure I was still happy with it, then dialed up a game.

I just overran this poor Warlock that I got matched up with. He conceded at 24-1. It was beautiful. I love it when the deck works exactly the way it was designed to work. Lots of minions, buffing each other, with the occasional Shot card to clear the other guy's minions.

We'll see if the next two wins come this easy. Probably not. But I couldn't resist a little gloating  :why_so_serious:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on March 19, 2014, 09:40:26 AM
I got the mount. I guess if they ever fix this xpac price to normal levels I might see it one day in WoW.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Hutch on March 19, 2014, 09:59:29 AM
Good thing it's a ground mount, amirite.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on March 19, 2014, 12:54:54 PM
Good thing it's a ground mount, amirite.


 :why_so_serious:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on March 20, 2014, 12:57:00 PM
I got the mount. I guess if they ever fix this xpac price to normal levels I might see it one day in WoW.
http://economics.about.com/od/helpforeconomicsstudents/f/inflation.htm


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on March 20, 2014, 07:44:48 PM
I got the mount. I guess if they ever fix this xpac price to normal levels I might see it one day in WoW.
http://economics.about.com/od/helpforeconomicsstudents/f/inflation.htm

http://www.urbandictionary.com/define.php?term=troll


Title: Re: Magic: The Combattening - Hearthstone
Post by: tazelbain on March 21, 2014, 07:20:49 AM
EDIT: Wrong thread


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on March 22, 2014, 04:01:03 PM
(http://i.imgur.com/STd0xiA.png)

That's gotten me to Rank 10 pretty easily. 

I lose though if it goes to 9-10 mana and they start getting fat taunters out, but usually the game is over before then.  Just too many combo abuses.


Title: Re: Magic: The Combattening - Hearthstone
Post by: pxib on March 28, 2014, 11:33:12 AM
I've been playing for about a month now, and the RNG is not my friend. Every time I think "Oh hey, 150 gold... I'll try the arena." it's functionally a matter of me throwing my money away.

I've done it six times (seven, counting the free one at the beginning). I have won a total of ONE game. I've read up on which cards to pick, which classes to choose, what to do... no good. Doing fine with constructed decks, arena is a way that I can pay 150 to get a deck that would have cost me 100 and 25 gold.

Great.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on March 28, 2014, 06:12:08 PM
I went like 7-2 today and then 0-3. 7-2 with a Rogue, a class I rarely play -- and then 0-3 with the Warlock, a class I play often (and win often with).

Then to get the taste of RNG out of my mouth, I went and watched a video of a guy learning why having two Alarm-o-Bots in his hand is a recipe for sadness, as they kept summoning each other instead of the single other minion in his hand -- Ysera.  (I think he might have drawn the second Alarm-o-bot right before the one in play triggered).



Title: Re: Magic: The Combattening - Hearthstone
Post by: 90Proof on March 31, 2014, 07:15:57 PM
Rank 18   :|

/*mumble* sour grapes

*mumble*/


Title: Re: Magic: The Combattening - Hearthstone
Post by: Setanta on April 03, 2014, 12:43:19 PM
Aussie release of this on  the iPad yesterday. Well worth the download as your cards and decks are account bound so you just pick up from where you last played on the PC. The only thing I don't like is the drag to attack/cast a spell on a target. Other than that, it's great.


Title: Re: Magic: The Combattening - Hearthstone
Post by: murdoc on April 03, 2014, 02:27:35 PM
Canadian iTunes has it as well.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on April 03, 2014, 02:33:31 PM
Aussie release of this on  the iPad yesterday. Well worth the download as your cards and decks are account bound so you just pick up from where you last played on the PC. The only thing I don't like is the drag to attack/cast a spell on a target. Other than that, it's great.

What's the install size on your ipad?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Setanta on April 04, 2014, 12:22:23 AM
480 meg file size on the iPad


Title: Re: Magic: The Combattening - Hearthstone
Post by: Numtini on April 10, 2014, 07:09:56 AM
If anyone wants the ipad version, it's as easy as changing your itunes address to a Canadian one, installing, then changing it back.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Numtini on April 11, 2014, 07:30:44 AM
They're going to be doing single player PVE (http://us.battle.net/hearthstone/en/blog/13665269) and expanding the deck with reward cards. It'll require gold to "buy" the various modules.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on April 11, 2014, 07:41:26 AM
I'm just waiting for Hearthstone to reveal they are going to do cooperative arena raids against bosses.

Getting closer. With PvE it's just a matter of time, now.


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on April 11, 2014, 08:50:02 AM
The time is now.  PvE is coming in the form of Naxxramus, with 30 new cards to boot.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on April 11, 2014, 09:20:18 AM
Looks cool tho.

http://us.battle.net/hearthstone/en/blog/13665269/beware-the-curse-of-naxxramas-4-11-2014 (http://us.battle.net/hearthstone/en/blog/13665269/beware-the-curse-of-naxxramas-4-11-2014)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on April 12, 2014, 12:36:35 PM
Goddamnit, that looks cool.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Soln on April 12, 2014, 10:29:46 PM
Should I be ashamed for losing some practice matches as I climb through the tutorial I.e. trying to unlock all the classes?  I can't tell if it's me or the vanilla starter decks and Blizzq wants me to buy stuff to drill through the intro.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on April 12, 2014, 11:10:23 PM
No, not really.  They decks they give you are shit, and Hearthstone still has a strong RNG aspect to it. You'll lose to even the shittiest AI if you get cold decked.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on April 13, 2014, 09:05:44 AM
Grabbed this for the iPad. This was pretty clearly their intention from the beginning. Doesn't excuse the randomness of the game, but it's really quite gorgeous and tailored specifically for that experience. Even explains the lack of chat.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on April 13, 2014, 11:37:35 AM
Is it coming to Android at any point?


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on April 13, 2014, 12:32:39 PM
Is it coming to Android at any point?
Summer


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on April 13, 2014, 03:25:29 PM
Finally my purchase of a Kindle Fire HDX looks like a shrewd move!


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on April 13, 2014, 07:23:49 PM
Is it coming to Android at any point?
Summer
Cool, thanks. Although if it doesn't come out before Hex's Android version it's a moot point.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on April 13, 2014, 08:23:06 PM
I'm sure it will.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Numtini on April 14, 2014, 04:39:38 AM
That's a new one. I got put in a queue today. Did the ipad roll to the US?


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on April 14, 2014, 10:52:44 AM
Finally my purchase of a Kindle Fire HDX looks like a shrewd move!

Doesn't the Amazon App store get stuff months behind Google's?   :awesome_for_real:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Trippy on April 14, 2014, 11:17:36 AM
If at all. Amazon's app store is about 1/5 the size of Google Play.



Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 16, 2014, 06:45:25 AM
Played this for about two days now. Basic, bland mechanics, too much randomness, not even remotely balanced, has a pretty bad playtime vs. gold curve even for a FtP game and you only encounter 'cookie-cutter' brain afk builds. Also no sealed-deck modes.

It's as if Blizzard looked at all of the tactical and collectible/trading card games that have come out over the last 20 years and ignored all of them.

I can't imagine playing this for any length of time.


Title: Re: Magic: The Combattening - Hearthstone
Post by: HaemishM on April 16, 2014, 09:02:28 AM
I tried this myself. It does seem very shallow. And the overabundance of voiced actions that I have to wait on is really irritating.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 16, 2014, 12:43:22 PM
forgot to add something: the matchmaking in this game is just hilariously broken. I'd  have expected a bit betters from a AAA game dev than just matching players that are close in rank. The matchmaking doesn't take deck strength into account at all for example. As a newbie you'll get your ass handed to you countless times because the matchmaking algorithm is pairing you up with players who have vastly better decks than you.

If you have experience with deck building games it won't matter as much because there seem to be a lot of HS players with lots of disposable income but no skill (if you are competent you will reach rank 15 easily even against players with lots of epic and even legendary cards) but players new to the genre will get face stomped and probably not have a great time.



Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 16, 2014, 12:59:23 PM
IMHO it's pretty much a disappointment as a game and as a cash-sink. As a deck building game it lacks so many things that are staples to the genre. It seemingly ignored most of the developments and evolution in that particular genre and feels half-baked at best. It has huge balancing issues, it features a shitload of cards but has nearly no variety. Rushing seems to be the best strategy to win always.

It even fails as a pay to win game. It lacks the addictive quality, it doesn't draw you in in the same way other games do. It takes to long to deliver the initial successes and gives you to little free gold to spend on card packs. If you excessively play you'll' earn 400 gold over two or three days, which are worth 4 card packs or two trips to the arena. By that time most casual players will already have lost interest. Most pay to win games give you more and easier successes at first and make you hit the wall later.

You can feel that Blizzard has no clue how the deck building genre works and how the pay to win genre works and that they didn't have the intention to make a real pay to win game anyway. This game is just a half baked mess of mediocre ideas. Fails as a cash grab and as a real game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on April 16, 2014, 06:55:30 PM
Theme decks are way the fuck too pricey. They're fun, if annoying to face (goddamn Murloc decks) -- but nobody without serious OCD playstyle or a ton of cash is going to have one.

I can't seem to get a good balance going on cards -- half my draws are just shit, always. Even with vetted decks other people have designed, it seems like the game boils down to "Is my draw a handful of shit" followed by "and did I get more shit when I discarded".

I love starting games having seen all of my 5+ mana cards on my draw and re-draw.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on April 16, 2014, 07:16:50 PM
Yeah you can have essentially an unwinnable game if you're picked first and pull nothing but 4+ cards. That is if your opponent doesn't have the same thing and/or is a functional player. I don't even worry about those anymore. If it hasn't turned by turn 2, I just concede and start over. There's no reason I can see to play out those matches and waste your time.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on April 18, 2014, 12:24:00 AM
The ipad release has flooded the arena with noobs.  I'm winning 7-8 games with bad decks (I have an 8 win warlock deck right now that has 3 total spells and no card over 6 mana) and 3-5 with decks that have no business winning one.  Casual and ranked are still flooded with pay-to-win.  

I played some guy today that was taking so long between turns that I finished a set of D3 bounties during the game.  Game ended up going to the point where I pulled the very last card of the deck (a dread infernal) with 6 HP left and he couldn't clear it.  Felt good as the guy was lucking out hard, pulling out flamestrikes as his only card when I had tons of minions on the board.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 18, 2014, 04:38:57 AM
Arena is a crapshoot anyway. Waste 150 Gold on the prospect of your RNG being better than those of your opponents at drawing random cards.  I've recently had to do arena with a Mage setup that didn't give me any of the decent class cards. No fireball, no frost bolt, no arcane intellect, no arcane missiles etc.

On the other hand the 2x per deck limit doesn't seem to be in effect either so I lost one game due to a 20/20 enemy minion being boosted by lots of 0  - 3 mana buff cards.

I either lose 0/3 or have insane winning streaks because I face stomp anyone due to an insanely broken deck that wouldn't be possible in constructed mode.

I'd rather spend that money on card packs to be honest.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Soln on April 18, 2014, 11:17:33 PM
How do you grind cards without spending monies?  Also, is the only way to get crazy cards (i.e. Knife Juggler) by boosters etc?  Pretty uneven experience so far.  Surprised, since Blizz usually seemed so polished.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on April 19, 2014, 12:26:58 AM
Quests.  You get gold and either play arena (costs 150), which is a guaranteed pack + scaling bonus based on how well you've done.  Or you pay 100 gold for individual boosters if you don't like arena.  You can also craft cards after disenchanting extra cards or cards you don't like (this isn't very efficient).

I have a fair numbers good cards without ever paying money to Blizzard. But, I mostly play sporadically.  I let my quests build up and then finish them.  Won gold is used to play arena.  I'll play ranked or casual to complete quests, although you can complete them in your arena matches as well.  

Of course, I do only have 1 legendary, but a fair number of epics/rares (including Knife Juggler, Pyroclasm, Gorehowl, etc).  The card grind is a bit brutal if you don't want to pay any money.  That's primarily why I don't play much ranked. My decks are outclassed in a majority of my losses.



Title: Re: Magic: The Combattening - Hearthstone
Post by: koro on April 19, 2014, 02:47:12 AM
Trump (https://www.youtube.com/user/TrumpSC) on Youtube has been doing a series of decks using brand new accounts on a different server and taking them as high as he can get them completely F2P. He's taken a free Mage to Legendary, and he's been posting his Shaman run lately too. It's a good lesson on effective play in ranked, and gives an idea of how it's possible to progress as a total F2Per.

That said, it's a bit harder to emulate his success on your own, as he's one of the top five or ten players in the world, so what takes him about 70-80 games would probably take most people hundreds more.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 20, 2014, 03:19:36 PM
I've played his Mage deck for the last two days. I've also watched a few of his streams.

I get why he chose Mage. Firstly it seems to be his favorite class and secondly Mage is now underrepresented in ranked at 6 and above.

It's workable but pretty tedious. If you have a good draw you can win against pretty much anything. I've won against a hunter with two hounds combos, granted he wasn't playing perfectly but nonetheless. If you have a bad start or bad draws though you'll pretty much lose against everybody and you'll lose badly against hunters and locks.

You can even see it in his own YouTube videos, he has really bad losing streaks where he loses six or more games in a row just by bad draws. I'm far from a good player so it hits me harder and sooner. It took me 40 games to get from 16 to 13 because you'll lose often if you can't execute the deck perfectly. The deck will leave you starved for cards, so if you lose control of the board early most classes outdraw you and kill you by turn six or seven.

Compare it to for example the 'starving buzzard,' 'unleash the hounds' and 'timber wolf' combo of the hunter that gives you 5 minions on the board attack and four cards drawn on average for five mana with just class cards and you realize just how tedious it is by comparison.

So yes you can FtP it to legendary if you are one of the best players in the world and/or are willing to invest weeks into playing the hundreds of matches and if you enjoy often losing against mediocre players that invested more money into their decks than you. (most legendaries are just ridiculously overpowered)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 20, 2014, 03:23:52 PM
Also due to the fact that balancing is just broken at the moment you'll pretty much encounter Warlocks and Hunters two out of three times in ranked play pretty much all of them playing varieties of the same deck.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on April 20, 2014, 03:30:04 PM
I'm gobsmacked the game has balance issues.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on April 20, 2014, 04:55:11 PM
I find this game...frustrating as fuck, actually. I mean, there's fun there -- but I literally get pissed off at my draw, or my opponents, or the bullshit combos.

Not because I'm losing but because I feel starved of options. A bad draw fucks you from the get go. A random card can save your ass or kill it.

In M:TG, I had games with bad draws or lucky combos or "hey, I have the sole card that fucks your six card strategy in my hand, bitch" moments -- but never so fucking often. I play with verified decks, admittedly I'm still mostly on 'free' decks with the occasional expert or rare thrown in, but it's not like I've got a totally pointless deck.

It just...frustrates me to keep drawing shit. Over and over. Too few cards on the draw, too few cards in the deck is what it is. If they jumped to a 40 size deck and added another card or two to the draw, that might actually help. It's just too easy to draw four completely ass useless cards unless your deck's an early rush deck. And even then, you can get create starved with all your "fuck you" spell combos in your hand and only like one creature to execute it one.

You need more cards in your hand at the start. Which means you need more cards in the deck. Which really means you need to buff the two card limit too.

Edited to add: I find myself literally hating arena. I haven't done better than 2-3 in weeks. I can't seem to get anything going, and it's not like I have particularly shitty decks.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 20, 2014, 06:13:50 PM
Frustrating is exactly the right word for it.

I've played over a hundred games right now and this game makes me angry as fuck. If you had a bad draw or once the opponent is ahead in cards there's no way out of losing except by an extremely lucky draw or if your deck massively outclasses your opponent's.

I've lost games by turn 4 where I was only able to play two cards against my opponent's seven there are truly ridiculous combos that leave you with no recourse except losing. It's in fact nothing like other card games.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on April 20, 2014, 08:33:46 PM
It's almost like people are figuring out on their own the stuff Schild and I were talking about 12 pages ago!


Again, great streamlining of mechanics to make it easy to jump in and have fun....  but then you start figuring out the way the streamlining is fucking you over.  There is a world of difference between best of 3, where you get a chance to adjust your play/mulliganing strategy and pull cards from your sideboard, and a single game match where oftentimes you either don't know what the opponent is playing or you have to make an educated guess based on the meta when deciding what to toss/keep.

In MtG, it's not uncommon to get stomped game one and you just play a delaying game to see what your opponent's deck is running to make better choices for the next games in what you need in your starting hand and what you need to bring in from your sideboard, and how to adjust your playstyle to your opponent's deck. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Soln on April 20, 2014, 09:21:44 PM
This game is awful.  I have maybe 10 hrs in it.  No more. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on April 21, 2014, 06:33:16 AM
I actually think that they need to rethink the game. It's horribly unbalanced and treating it like a competitive PvP game is a mistake for the reasons listed. It's too RNG, the constant mana generation removes gameplay strategy, and the drafts aren't really drafts in arena.

However, if they rethought it as a PvE cooperative game? Sort of like they are doing with the Naxx thing as a starting point? I think it's much better.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Slayerik on April 21, 2014, 08:01:03 AM
I'm up to rank 9 now, I decided to make a murloc hunter deck with no unleash the hounds/starving buzzard. It seems just the threat of those cards will sometimes slow down your opponent from filling the board up. Which is good for me, cause I'm throwing everything I got at em. I understand the complaints about the game, and I'm pretty tired of facing warlocks and hunters. So I adjusted my deck some for the meta and it's working out pretty well. Proper mulligans are probably the number one place to improve. Know the decks you will be facing, keep a game changer card even if it may be a little pricey.

Anyway, still having fun. I've probably dropped about 50 bucks in 3-4 months, and don't feel bad about it at all.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on April 21, 2014, 08:07:09 AM
MY WORK WILL NOT BE DONE UNTIL EVERYONE AGREES WITH MY COMPLETELY ACCURATE ASSESSMENT AFTER 5 MINUTES OF PLAYING THE GAME


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 21, 2014, 11:35:23 AM
By the way Trump has noted his stats (https://sites.google.com/site/trumpdecks/freetoplay#freemage) for reaching legendary rank with the free to play mage deck. They are quite interesting. Quote: "Trump made it to Legendary after 7 days, 197 wins, and about 55 hours of game time.".

His shaman deck took him 183 wins to reach the same rank btw.

You need 95 stars to get to legendary from rank 25. You gain two stars if you are on a 'winning streak' until rank 5 (each consecutive win after the second won game) and you'll only ever lose one star but only below rank 20. So the minimum amount of games you need to win to reach legendary is 59. The minimum amount of games you need to play to reach legendary without streaking about 120. (lose one game for every two you win until you hit rank 5) or an 80% win percentage.

This would put him at about a 60% win percentage which is rather close to the 'spread' for one of the top ten hearthstone players even if he purposefully gimped his own deck to prove a point. Even worse on average he takes only six or seven minutes to play a game start to finish (I casually checked a few of his youtube videos for the ranks 10 to 1 so take it with a grain of salt). So the 55 hours total would amount to roughly 450 played games. Which would put his win ratio at 45% to 50% and implies a significant variance that put him into winning and losing streaks because the only way he would be able to reach legendary with that ratio is by having huge swings between winning streaks and losing streaks. (If you win and lose 3 consecutive games you average 1 star, if you win and lose 5 consecutive games you average 3 stars).

This shows that he is a skilled player because he managed to barely beat the spread with a 'basic' deck but it also shows just how stacked the game is in favor of players with expensive decks and just how much luck factors into it. He basically only barely managed to outperform a 'coin toss'.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 21, 2014, 12:05:22 PM
After catching up on the thread I tend to agree with Schild (typing that feels dirty ;) ), Johnny Cee and others.

It will make Blizzard millions for sure and it is quite addicting for a few days and I won't feel angry if people like the game but mechanically speaking it is too limited. Unfortunately I can't think of any remedy that wouldn't make the game more complex or that wouldn't require introducing new mechanics and reworking the current system.

My biggest issue with the game is that the basic mechanics and game design choices make 'rushing' the only viable option. Yes people on HS message boards might group decks into aggro, control and other categories but they are essentially pretty much all rushing decks with various amounts of 'control' spells mixed in. Even a 'mid game' or 'control' deck focuses on the first five or six turns of the game. By the time you reach turn 10 or after one of you will be pretty much dead man walking. This might be a 'long' game for HS but as far as I'm concerned it's pretty much a rushing game if the game is decided after at most ten or eleven turns were made. This is because if every game only lasts ten moves you'll never be able to beat a bad draw or a bad beat before everything is over. You can't make up the starting advantage in such a short time. Especially because you can't act in any form on your opponent's turn except for a few 'secrets'.

Limiting cards to only 2 per deck and the deck to be only 30 cards compounds to that. If you can't make a move in the first two or three rounds you'll always play catch up to the other player unless your deck pretty much outclasses your opponent's or he is an idiot.

Focusing the game on the first ten to twelve turns means that you are slave to the RNG. A standard 'control' deck has a 'gaussian' distribution with the most cards at 4 mana. This means that you'll have to reach turn 6 or 7 to have a decent hand and a decent set of options. By that time you'll be hopelessly behind since there's no way to stop a 'rushing' deck than to make it 0 -3 heavy and stack removal for the early game. This also means that if you draw high cards on the initial draw and on the mulligan you'll be at a huge disadvantage against 'rushers'.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 21, 2014, 12:19:21 PM
Basically if the opponent has the board and/or card advantage at turn 4 you'll very likely lose because while you play catch up he'll be able to combo you to death. This puts decks like hunter or lock to a natural advantage.

To change the game, true 'control' decks or other strategies need to be more viable which pretty much means that you'll have to either make initial games last longer on average than ten turns or to at least make it 'best of three' to average out the RNG influence more.

You'd basically have to make the game a little 'slower' by changing a few class cards. You'd also have to introduce new mechanics. Right now if you are at an disadvantage and you can't 'outdraw' your opponent you'll be at a disadvantage until you lose the game because you spend your turn catching up and he'll spend his turn giving you a new problem to deal with.

As a mage the only way I can beat a Zoo-Lock or a hunter is to hope that I either never lose control of the board or that I'll draw flamestrike which means that I'll have to draw the card and to survive until turn 7. Because I'll not be able to prevent either class to build up a huge minion advantage in the early game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on April 21, 2014, 12:21:22 PM
Hunters are complete bullshit right now.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 21, 2014, 12:26:00 PM
Yes they are.


Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on April 21, 2014, 01:22:15 PM
I've been having good success against them with Mage.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on April 21, 2014, 01:27:57 PM
Turn 7 flamestrike. WEEEEEEE.   :awesome_for_real:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 21, 2014, 03:22:48 PM
Nice, just when you think there's nothing that can enrage you, you are proven wrong.

- cards with the caption 'do x when a minion does y' can be cast on your opponent's minions. I found this out the hard way when a paladin cast two blessings of wisdom (draw a card when this minion attacks) on my minions while I controlled the board basically making me draw cards for him. This shouldn't be possible.

- dispel and silence remove enrage, taunt and most battle cry effects making taunt even more of a useless mechanic as it already is

- freezing and other incapacitating effects as a mechanic are useless because they don't prevent your opponent from using hero powers or most minions from using their powers. They only prevent from attacking. So there's basically nothing you can do to prevent a hunter from using his 'deal two damage to an enemy hero' power.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rokal on April 21, 2014, 03:27:55 PM
I don't know if it would be possible to write a post that was more wrong than that one Jeff Kelly.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 21, 2014, 03:38:17 PM
Oh and hunters are completely broken.

- change a minion's health to 1: 0 mana
- when your hero gets attacked deal 2 damage to all enemy units: 2 mana
- deal 3 damage, when a beast is out deal 5 damage: 3 mana
- remove all enemy stealth effects and all enemy secrets: 1 mana
- destroy an enemy minion: 3 mana
- for each enemy minion summon 1 1/1 hound with charge: 2 mana
- deal two damage: 1 mana
- deal 5 damage to one enemy and 2 to adjacent: 5 mana
- look at the top three cards of your deck select one, discard others: 1 mana
- all other beasts have +1 attack: 1 mana

Etc.

Plus hero power: deal two damage to enemy hero: 2 mana. Can't be blocked by anything


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 21, 2014, 03:39:03 PM
I'm wrong all the time, you'll have to narrow it down for me.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on April 21, 2014, 03:43:39 PM
The thing about it that struck me is that removing interactions like the Blessing of Wisdom thing you describe, and stuff like silence, will make the game even less interactive and interesting than it already is. The game doesn't need *more* streamlining.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 21, 2014, 03:46:48 PM
that doesn't make it less broken.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on April 21, 2014, 03:52:02 PM
I don't think either of those interactions/effects are broken - frustrating to deal with, maybe, but not broken. BoW being able to be used as *very* soft removal, that's not a particularly big deal I don't think.

As for silence, it's a mechanic that rides herd on other things to stop them from becoming broken themselves, there's nothing broken about the mechanic inherently. It's sort of the opposite of broken.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 21, 2014, 03:56:50 PM
take blessing of wisdom for example: it's a 1 mana card which already is great value since you get at least one card out of it. playing it on an enemy minion will give you one card plus it will pretty much mean that your opponent has to kill or sacrifice that minion to not give you even more equity.

It's bad enough when such an effect is on a minion your opponent played because you'll have to remove it from play but when he can play it on your cards it's even worse because you'll now have to counter your own minion.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on April 21, 2014, 04:03:40 PM
You could always silence it.  :awesome_for_real:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 21, 2014, 04:05:30 PM
Well I disagree, but not on a 'this single card/mechanic is broken' level so not sure how to express what bugs me.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on April 21, 2014, 04:09:25 PM
I had a hunter think he had me over a barrell on my mage with about 5 health left. He had 3 things on the board, but I had one beserker, and a flamestrike.

He kept "well played" spamming me over and over thinking he had it in the bag, even though he had like 11 health. I turned it on him at the last turn by pulling a healing card on one of my draw a card draws, healing, shooting my zerker with a fireball, and beating him.

That felt good. I hate well played spammers, but I leave it on for those moments.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on April 21, 2014, 04:14:56 PM
take blessing of wisdom for example: it's a 1 mana card which already is great value since you get at least one card out of it. playing it on an enemy minion will give you one card plus it will pretty much mean that your opponent has to kill or sacrifice that minion to not give you even more equity.

Er - how is the paladin forcing you to attack with the minion and thus give you cards? I'm not saying it isn't a strong play, but you're describing it like you're obligated to attack with this creature, where you aren't, in most circumstances. You can make it be a simple 1 for 1, granted a pretty efficient one.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on April 21, 2014, 04:15:27 PM
Quote
He kept "well played" spamming me over and over thinking he had it in the bag, even though he had like 11 health. I turned it on him at the last turn by pulling a healing card on one of my draw a card draws, healing, shooting my zerker with a fireball, and beating him.

Don't you play Poker? How the fuck are you enjoying Hearthstone? Or are you just playing it for the nut draw and hoping for that every game?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 21, 2014, 04:31:37 PM
not being able to attack is a pretty great debuff.

If I use the minion normally my opponent gets a card each time I attack. If I debuff the blessing away I just wasted a debuff on a 1 mana card. If I sacrifice my minion he traded one of my minions and got a card out of it for 1 mana. If I don't use the minion he just disabled one of my minions.

Basically it makes me contribute to the enemy's card advantage or spend my own mana to prevent it potentially wasting a minion on a less effective play.  played this way makes the card to strong for the cost.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on April 21, 2014, 04:36:44 PM
Quote
He kept "well played" spamming me over and over thinking he had it in the bag, even though he had like 11 health. I turned it on him at the last turn by pulling a healing card on one of my draw a card draws, healing, shooting my zerker with a fireball, and beating him.

Don't you play Poker? How the fuck are you enjoying Hearthstone? Or are you just playing it for the nut draw and hoping for that every game?

I do play poker. I don't really treat this game like that at all. It's more just a 30m session while I'm watching baseball. I play ranked, but I don't take this seriously.

I'm mostly just playing it because I like collecting the different cards in packs.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on April 21, 2014, 04:38:11 PM
Not being able to attack makes it essentially a 1 for 1. 1 for 1 trades are like the backbone of every card game ever. Yes, it's a tempo advantage because he probably paid less for his BoW than you did for your creature, but again, that's not unusual in a removal spell. Plus you still have the capability to throw it at him or a minion if you're desperate or the card draw can't help him much. It's hardly broken. If BoW is broken, how much more broken is a card that just kills the minion without giving you an option for how to deal with it?


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on April 21, 2014, 04:43:42 PM
so broken

2/10 'dies to doom blade'


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 21, 2014, 04:52:05 PM
How is it a one on one trade? One card for one card? If the value of the cards in question isn't equal it can't be one to one.

And yes a 'kill a minion' class card that not even everyone potentially has access to and only costs 3 mana is even more broken. It all ties back into the discussion started by Schild and J Cee that's why I really don't want to argue about individual cards. They simply amplify what's wrong with the fundamentals of the game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on April 21, 2014, 05:01:59 PM
Yes, that's what a 1 for 1 trade means.

Some concepts I suggest you review, they will make you a better player of any game like this, even Hearthstone:

http://en.wikipedia.org/wiki/Card_advantage
http://en.wikipedia.org/wiki/Tempo_(Magic:_The_Gathering)

Trading 1 card for 1 card is almost never broken. There's really no 'but the cards aren't equal in value!' A card is a card, and if you have bad cards in your deck you should get rid of them. You'll get a lot farther treating a card as a card rather than thinking 'ugh he used his crappy blessing to negate my awesome giant creature!'

I will say that apparently what might be broken about BoW is the fact that it leaves the creature sitting around on the board afterwards means that it lets the defending player hurt themselves by making bad decisions about how to deal with it.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 21, 2014, 05:07:45 PM
So now we're essentially at the 'you're a noob so don't qq' stage of the argument? Nice.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on April 21, 2014, 05:13:52 PM
Sometimes - not nearly as often as its invoked but sometimes - that's a valid argument.

This mechanic has been in every card game of this sort, ever.  Your complaint boils down to; "It's not fair that the other player can put cards that grants advantage to him on my cards."  M:TG has this, Jihad had it, Star Wars CCG had it.  

In this specific instance it's a clever use of a mechanic others might never have thought of.  It certainly threw you off game enough to stick this much of a hair up your ass about it.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on April 21, 2014, 05:14:13 PM
So now we're essentially at the 'you're a noob so don't qq' stage of the argument? Nice.

No? I was not being sarcastic, those concepts will be an enormous help to you as a player. The way you're thinking about card 'value' is something that is going to hold you back.

But anyway, think through the situations that you get with BoW:

    I put it on your creature, you never attack with it. Assuming the creature has no other effects, we've traded a card for a card. I get a minor advantage in mana spent depending on how expensive your creature was.

    I put it on your creature, you attack me and I draw a card. You just gave me a 2 for 1 at the cost of a little damage to me.

    I put it on your creature, you attack and trade with one of my creatures, I draw a card. We're even on that exchange; you lose 1 card, I lose 2 cards and draw another one. 2 for 2.

    I put it on your creature, you use a card to kill the effect and get to go back to using your creature. 1 for 1, your silence-type card for my BoW.

    I put it on your creature, you for some reason use a card to kill your own creature. 2 for 1, don't do that.

Most of these are 1 for 1 trades, a card for a card or two cards for two cards. They're not hurting you nearly as badly as you think, unless you make one of the choices that gives your opponent a 2 for 1 or better trade.

EDIT: We're also setting aside that it's only of value for me to put it on your creature if it is one you'd want to attack with anyway. I can't use it to stop a taunter, I can't use it to stop guys who buff other creatures or your spell power, etc., etc. It's a pretty narrow bit of 'removal' to use it that way.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 21, 2014, 05:32:08 PM
It's patronizing but whatever. It was a mistake by me to discuss it on the level of individual cards anyway.

If HS gave me nearly as much to deal with that kind of situations as MtG or Jihad I wouldn't complain. It doesn't though. The limited deck makes tempo and card advantage so important and yet the game gives you so few ways to regain it or defend it against an aggro deck.

If that makes my complaints seem 'newbish' then so be it. To me though the game feels very limited while others feel like you have lots of options at your disposal. I'm not forced to play though but I'd really like a decent tablet-ready deck building game with depth. HS doesn't feel like it.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on April 21, 2014, 07:15:52 PM
No, this is patronizing. You've spent a lot of time saying the game is good and that I'm wrong because there are players with above a 50% win rate.

But honestly, the game is bad and that player wouldn't last in a skill-based environment. I've never heard of the fucker, therefore he's literally nobody. Also, now that this has really gotten up your ass, it's pretty clear you're not skilled enough to argue with me about card games.

THAT'S PATRONIZING.

Now, you should have just said "man, a bunch of REALLY FUCKING VETERAN ccg players are telling me this game is too random, they might be right."

We are.

Edit: I think I just confused you with someone else. My apologies if I did, but my points stand... in a vacuum to people defending the game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on April 21, 2014, 07:16:46 PM
I'm still standing by my opinion that the game is vastly superior on an ipad because you can play it while taking a shit. It's honestly the only "full' ccg to play on the toilet, so massive props to them for that.

Until Hex comes out so I can Poopdraft.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Slayerik on April 21, 2014, 07:34:24 PM
So now we're essentially at the 'you're a noob so don't qq' stage of the argument? Nice.

No? I was not being sarcastic, those concepts will be an enormous help to you as a player. The way you're thinking about card 'value' is something that is going to hold you back.

But anyway, think through the situations that you get with BoW:

    I put it on your creature, you never attack with it. Assuming the creature has no other effects, we've traded a card for a card. I get a minor advantage in mana spent depending on how expensive your creature was.

    I put it on your creature, you attack me and I draw a card. You just gave me a 2 for 1 at the cost of a little damage to me.

    I put it on your creature, you attack and trade with one of my creatures, I draw a card. We're even on that exchange; you lose 1 card, I lose 2 cards and draw another one. 2 for 2.

    I put it on your creature, you use a card to kill the effect and get to go back to using your creature. 1 for 1, your silence-type card for my BoW.

    I put it on your creature, you for some reason use a card to kill your own creature. 2 for 1, don't do that.

Most of these are 1 for 1 trades, a card for a card or two cards for two cards. They're not hurting you nearly as badly as you think, unless you make one of the choices that gives your opponent a 2 for 1 or better trade.

EDIT: We're also setting aside that it's only of value for me to put it on your creature if it is one you'd want to attack with anyway. I can't use it to stop a taunter, I can't use it to stop guys who buff other creatures or your spell power, etc., etc. It's a pretty narrow bit of 'removal' to use it that way.


Also, it doesn't stop a 5/5 from finishing you off. Having a card is no good when you are dead.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Slayerik on April 21, 2014, 07:42:44 PM
I just find it funny that if you like this game, you're doing it wrong. The arena is pretty great. All the crying about not getting legendaries and having to go against them is weak. Many of my best decks never even had one. Since there is no skill, why have I been able to increase my average wins in arena? Pure luck?

I like Magic, I like Hex, I like Hearthstone. The poker draw argument you kinda lost me on, cause you know that in every one of these games you are hoping for that perfect, or very strong, starting hand. Tell me in MtG you haven't had a draw where you pretty much knew you were fucked....Anyway, all these games are fun to me so I'm just going to keep playing them. 'Too random', 'too luck based', 'too pay to win' or whatever.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Slayerik on April 21, 2014, 08:11:11 PM
Oh and hunters are completely broken.

- change a minion's health to 1: 0 mana   - Paladin (equality, change all minions health to 1) - 2 mana
- when your hero gets attacked deal 2 damage to all enemy units: 2 mana   - paladin 2 damage to all enemy (without them having to attack your HERO) 4 mana
- deal 3 damage, when a beast is out deal 5 damage: 3 mana       - Paladin Hammer of Wrath 4 mana, 3 damage AND a card
- remove all enemy stealth effects and all enemy secrets: 1 mana    - limited in effectiveness
- destroy an enemy minion: 3 mana  - Mage - polymorph - 4 mana and you can choose  , or shaman Hex for 3
- for each enemy minion summon 1 1/1 hound with charge: 2 mana   - This cards broke
- deal two damage: 1 mana   - Priest, holy smite - same card
- deal 5 damage to one enemy and 2 to adjacent: 5 mana     Druid, swipe - 4 mana for 4 to one, and 1 to all others
- look at the top three cards of your deck select one, discard others: 1 mana  - eh
- all other beasts have +1 attack: 1 mana    - limited to beasts

Etc.

Plus hero power: deal two damage to enemy hero: 2 mana. Can't be blocked by anything   - this ability does not effect the board. Sure, it's a good ability but won't save your ass or finish something off like a mage fireblast


Not saying hunters aren't annoying as shit right now, but the real brokeness is the Unleash the hounds/starving buzzard. The traps are annoying as hell in conjunction with the Eaglehorn bow, cause it turns that 2 damage a turn into 5 or 7 if traps keep popping off. You might think about making a priest deck or something to counter it.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on April 21, 2014, 08:52:01 PM
I just find it funny that if you like this game, you're doing it wrong. The arena is pretty great. All the crying about not getting legendaries and having to go against them is weak. Many of my best decks never even had one. Since there is no skill, why have I been able to increase my average wins in arena? Pure luck?

Randomness of legendaries isn't what the veteran CCG players are referring to as the reason why Arena is bad.  Arena is bad because you aren't drafting against other people with the same card set (as in an MtG draft where you open a pack and then pass everything but the card you take to the next player), you just get a selection of one of three random cards.  Everyone you play against has done the same.  Good card choice and knowledge of building a proper curve will still matter, but you aren't playing against people that have the same base potential deck power since you aren't drafting from the same card pool. 

For instance, an MtG draft I might choose the Blue rare as my first pick and look to go into blue.  I get passed a few packs and see that either the Blue in these packs is substandard, or someone else is cutting the draft of Blue ahead of me, so I start switching into another color.  In Arena, if I choose a Warrior, if I don't get offered any weapons or my class specific cards are pretty weak I'm in serious fucking trouble and there isn't anything I can do to ameliorate this.  Also, an MtG draft gives me information on what is potentially in my opponents decks because I looked at and passed many of those cards.  Finally, an MtG draft tends to self-correct the power available in the card pool....  if a color is very strong, more people are going to draft it and thus prevent one person from accumulating all of those cards.  Or hate drafting....  plenty of times I will pick a powerful card in a color I'm not in if the cards I'm passed are weak for my colors... better to deny that resource from my enemies than to pick up another medicore or terrible card I might use.


Skill matters, but there is far more randomness than is typically the case in competitive game, CCG or otherwise.

Quote
I like Magic, I like Hex, I like Hearthstone. The poker draw argument you kinda lost me on, cause you know that in every one of these games you are hoping for that perfect, or very strong, starting hand. Tell me in MtG you haven't had a draw where you pretty much knew you were fucked....Anyway, all these games are fun to me so I'm just going to keep playing them. 'Too random', 'too luck based', 'too pay to win' or whatever.

In Magic, that doesn't happen as much because you can mulligan multiple times (losing 1 card from hand size every mulligan) and matches are best of three, so even if I have the worst opening hands I still have a chance to come back in games 2 and 3.  In Hearthstone, you make a guess based on your opponent's class and the prevailing metagame about what to keep in your opening hand.  If you guess very wrong, you are fucked.  No second chances.  And because in general the game is much faster, delaying in the hope of drawing into answers isn't an option because if you are fucked in the opening hand there is a good chance that you are too far behind to come back.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on April 21, 2014, 09:02:17 PM
Also, one of the reasons the game design of this frustrates me:

Wizards has published articles about card design, set designs, design philosophies, design mistakes, and design successes for YEARS.  It's all available to the public on their website. If you are building a CCG from scratch, why the fuck aren't you forcing everyone involved to sit down and comb through that shit?  There are plenty of places you can deviate and go your own way in the course of designing your game, but most of this stuff is a solved problem that is intimately documented right there for public access.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on April 22, 2014, 02:35:22 AM
Streaming some of my constructed pally deck which has had some success.  Fuck truesilver, consecrate, and equality.  We don't need those OP cards.

twitch.tv/trias_e


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 22, 2014, 04:01:03 AM
Schild, are you confusing me with someone else? I even publicly stated that I agree with you and Johnny Cee.

Slayerik, yes other classes have similar cards but only one or two, not a whole set of seven or eight like hunter.

The problem with the current meta is that Warlocks circumvent their class card disadvantages (discard a card) that should balance their hero power by stacking up on cheap neutrals and rushing you to death while still maintaining card advantage. That's basically what a Zoolock is.

The majority of hunter class cards is less than 5 mana. The buzzard, UtH and timber wolf combo gives you minions with charge, on average 9 attack and three cards drawn and cheap cards like multishot or exploding trap help you to manage the board.

As an opponent to hunter you can't have too many minions on the board or the UtH combos kill you. Few minions on the board means though, that your opponent can easily manage your board. Defending against Zoolock means that you'll have to survive the initial rush and if you do you're likely out of cards and have to resort to top decking with maybe ten to fifteen health lost while he still has a good hand.

In a game where card advantage is so important the Warlock's hero ability is simply too powerful and the hunter class cards have awesome synergy, UtH forces your opponent to a certain strategy and your other cards help to make sure he can't execute that strategy.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on April 22, 2014, 04:22:53 AM
Schild, I quoted the stats of that particular player btw because in my opinion it shows just how much 'luck' and card draw factors into the game. One of the arguably best players in the world right now barely averages a 50+% win rate against a pool of - on average - worse players. If skill had a bigger impact he should be able to beat the spread by a much wider margin.

The number of hours and games played also shows that he had losing and winning streaks which means that the variance is also significant. That he managed to reach legendary shows that he is a skilled player. How he managed it shows how important the draw is if you're barely able to stay ahead against a pool of players whose skill and deck power is on a Gaussian distribution.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on April 22, 2014, 05:46:40 AM
Not saying hunters aren't annoying as shit right now, but the real brokeness is the Unleash the hounds/starving buzzard. The traps are annoying as hell in conjunction with the Eaglehorn bow, cause it turns that 2 damage a turn into 5 or 7 if traps keep popping off. You might think about making a priest deck or something to counter it.
As someone whose last hunter Arena run involved fucking over a guy with two starving buzzards, a dire wolf, and two unleash the hounds....yes. It is bullshit. I walked away from that with a clear board and something like a pair of 10/10s and a clear board. The dire wolf was dead, though.

But I effectively had something like six 2/1 charges (as long as I played the ones near the dire wolf) and I cleared out everyone he had to mega-buff my buzzards. And then he died the next round when they attacked.

And that's bullshit. I also tend to find the fucking priest inner fire combo to be bullshit to, as I've sat there and had a 0/4 turn into something fucking stupid like a 18/18 and insta-kill me despite having half health. The only way to stop that shit is to never let a creature survive.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Job601 on April 22, 2014, 07:41:15 AM
In my experience it's become much easier to win in Arena since the iPad release.  The average player skill level has clearly tumbled and I'm running into a lot more people hitting me in the head with weapons instead of clearing the board, etc.  Two 12 win runs in a row!


Title: Re: Magic: The Combattening - Hearthstone
Post by: Slayerik on April 22, 2014, 08:56:31 AM
Yeah, i have a 10 win going and some of the decisions people have made just make me go....wha?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on April 23, 2014, 07:08:47 AM
There really isn't any matchmaking going on, besides "these players are looking for a game?  Match them up!"  Any time you have a new influx of people (like beginning of Open Beta or a release) is a great time to play Arena.  I can't see how this is a good thing that you immediately throw your new sheep to the wolves....

Really need to have at least a couple of tiers of matchmaking so your noobs aren't getting fed to the guys that are grinding out their Arena matches for gold/packs.  Bump up your Arena rewards so that it's worth it for the players in the higher tiers to play there and not game the system.


Title: Re: Magic: The Combattening - Hearthstone
Post by: HaemishM on April 23, 2014, 02:22:36 PM
Hunter really is horribly fucking broken right now.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on April 23, 2014, 02:25:54 PM
Hunter really is horribly fucking broken right now.

So very much. I'm just stomping people with it, and lock.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Setanta on April 23, 2014, 05:50:08 PM
I've stopped playing due to the cardset feeling terribly out of place. The game balance just feels wrong and there's no real room to break past the meta - I still think the card base is too limited. I'm actually looking forward to seeing what the expansion can do to re-kindle my interest - then again, I bought the Talisman digital remake and am enjoying it - so I'm sick in the head. Actually, I am - I played this to get a full base set together and was a third of the way through gold cards when I asked myself why the hell I was playing when I'd stopped having fun.


Title: Re: Magic: The Combattening - Hearthstone
Post by: HaemishM on April 25, 2014, 12:54:04 PM
Is the matchmaker as horribly broken as I think it is? Does it not take into account the level of your deck? Because I seem to see a shitload of decks with a lot more rares than I have but at the same ranked level.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on April 25, 2014, 01:04:11 PM
Has it ever taken deck into account ?  I didn't think so.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on April 25, 2014, 01:09:33 PM
I'm rank 18 or something in ranked play. I think I've played a total of 15-20 games this season so far. I literally play my dailies in ranked and move on with my day.

Twice I got put against rank 25 people. Once against a rank 24. I'm sure they were like, the fuck? They both lost badly because they were using new decks, but that matchmaking system is literally a dice roll.


Title: Re: Magic: The Combattening - Hearthstone
Post by: HaemishM on April 25, 2014, 02:22:05 PM
Has it ever taken deck into account ?  I didn't think so.

I have no idea if it does but it certainly should. There's a shitton of difference between a level 2 deck and someone with an assload of uncommons and rares that has nothing to do with how many matches in a row you've won (which seems to be the only determining factor in rank).


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on April 25, 2014, 02:39:28 PM
Matchmaking is based on win-loss ratio. So if you're up against a deck full of legendaries and you've got commons they're a really bad player.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on April 25, 2014, 02:59:07 PM
Has it ever taken deck into account ?  I didn't think so.

I have no idea if it does but it certainly should. There's a shitton of difference between a level 2 deck and someone with an assload of uncommons and rares that has nothing to do with how many matches in a row you've won (which seems to be the only determining factor in rank).

Mate, I don't disagree.  Finding yourself in the first round of a new season against 15 fucking legendarys and a strapon is no fun.


Title: Re: Magic: The Combattening - Hearthstone
Post by: SurfD on April 26, 2014, 05:24:33 AM
I dont know if I just suck at random deck building or if i need to do more research into what each class synergises well with, but Arena is seriously kicking my ass.   I seem to get crap draws while building the deck and crap draws while playing opponents.  I think my record winning streak in an arena session is 2 wins.......  Nothing sucks ass more then being one card off of having a kickass game finishing combo and never drawing the card you need either while building the deck or playing a match.....


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on April 26, 2014, 08:50:03 AM
I dont know if I just suck at random deck building or if i need to do more research into what each class synergises well with, but Arena is seriously kicking my ass.   I seem to get crap draws while building the deck and crap draws while playing opponents.  I think my record winning streak in an arena session is 2 wins.......  Nothing sucks ass more then being one card off of having a kickass game finishing combo and never drawing the card you need either while building the deck or playing a match.....
I've come to the conclusion that if you're not even or winning at turn four, you've lost. I started building early-rush leaning arena decks and my win ratio ticked up. I'm still not doing GREAT, but it broke the 1-3 and 2-3 streaks I had been doing. Was something like 5-3 last time, and two of the losses were...very close, rather than face stomps.


Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on April 26, 2014, 11:04:31 AM
My arena record is 8 wins.  I usually only get 3.  I can't get past rank 13.

Fun game though.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on April 26, 2014, 11:25:06 AM
My arena record is 8 wins.  I usually only get 3.  I can't get past rank 13.

Fun game though.
I get to about rank 16 or so, and then the face-rolling begins. It doesn't help that I get bored and switch between classes. So I'll hit rank 16 with a mage deck I'm really good with and like and fits me, and then switch to a rogue because I want more experience with that class....

And the rogue deck and my skill with it aren't nearly as good.


Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on April 26, 2014, 12:46:23 PM
It's tough because unless you buy a lot of cards, you only have so much dust to craft the cards you need but dont have.  Certainly not enough to deck out each class.



Title: Re: Magic: The Combattening - Hearthstone
Post by: SurfD on April 26, 2014, 07:32:43 PM
My arena record is 8 wins.  I usually only get 3.  I can't get past rank 13.

Fun game though.
i am more talking Arena here though, not Ranked.   Arena seems to kick my ass in the deck building department because I will get a draw of Warrior for example, and my first few cards will make me think "I should try to build a weapon deck" while I do my draft picks, then half way through the deck draft, the RNG Gods will completely fuck me over an not give me any more cards to help with a Weapon deck.  Then I just end up with a medeocre deck with weapons that I probably wont ever draw during play.....


Title: Re: Magic: The Combattening - Hearthstone
Post by: Slayerik on April 28, 2014, 09:22:49 AM
In arena, you really need to get the trade king cards. Harvest Golems, Dark iron Dwarfs, Stampeding Kodo, Defender of Argus, are all basically amazing in limited. Acidic swamp Ooze is your friend. Good single target removal, such as Hex, poly, lightning bolt are all priority picks. Of course, any board clear like consecration or swipe is a no brainer. Weapons are almost always a good pick.

Here are cards I draft on sight, because they are just that good- and this is the rough order of best champs IMO:

Shaman: Fire Elemental!!! Rockbiter weapons all day,  I like to have 2 sources of windfury, be it the creature or the spell. Flametongue totem, hex, Bloodlust (1 only), lightning bolt, LIGHTNING STORM, Doomhammer

Mage: Blizzard, flamestrike (2-3 max), Water elementals all day, frostbolts and fireballs(as many as possible), polys. If you happen to get a doomsayer, grab frost nova. Pulled this off a few times for total reset and victory.

Paladin: Argent Protector (trade king), Aldor Peacekeeper (fuck your Venture Co), Truesilver Champion(amazing), Sword of Justice, Consecration, Equality, holy wrath has been surprisingly good to me, hammer of wrath is good
--------------------------------------

Rogue: Sprint (1 only), Defias Bandits, SI Agents, shadowstep, sap, backstab, eviserate, assassin blade (1 only usually), 1 assassinate - Build fast and go after them

Druid: Ancients (the 2 card 5/5 is great), Swipes, Keeper of the Grove, 1-2 ironbarks, Force of nature (with either soul of forest or savage roar - roar preferably), starfire, wrath, power of the wild

--------------------------------------

Hunter: Explosive, freezing traps, explosive shot, unleash hounds/buzzards, either bow, multi-shot (1), deadly shot, animal companion (as many as you can)

Priest: Cabal Shadow priest, shadow madness, Inner fire, divine spirit, lightspawn, holy nova, thoughtsteal, creatures with a lot of ass like Gurubashi or the 1/7 taunter, Northshire clerics (as many as you can get), injured blademaster, all power words (abusive sergeant can be a good pick to make an enemy minon 5+ power)

----------------------------------------

Warlock: Draft zoolock, good cheap neutrals and go to the head.

-----------------------------------------

Warrior: I hate warrior in arena. I can't break 6 wins ever.


Title: Re: Magic: The Combattening - Hearthstone
Post by: HaemishM on May 01, 2014, 02:22:45 PM
Man, fuck this ranked matchmaker in its earhole. I've just run up against 2 decks with at least 2 legendaries in the first 6 turns, and I have not one legendary. Hell, one paladin deck was almost all fucking legendary gold cards, one after the other.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on May 02, 2014, 05:15:23 AM
Matchmaking in ranked only considers rank, you'll always get matched to a player with similar rank, regardless of deck strength. Matchmaking in casual is different according to Blizzard and should consider at least win/loss ratio but it seems not very good as well.
Matchmaking in arena only considers win/loss in that particular arena run.

Players know this and since you don't get any rewards except the 10 gold per three wins in ranked people now essentially resort to griefing tactics. High ranked players deliberately tank their ranking so that they can "farm" rank 20 for gold. They steamroll rank 20 players until they reach the gold per day cap (100 gold or 30 wins). When they rise in rank they concede as many matches as are necessary to get back down to rank 20. They are mostly playing against newcomers and people that aren't as skilled or have worse decks at rank 20 so matches are short.

This is essentially griefing/ganking low level players and probably turns quite a few newcomers away from hearthstone as well. Right now Blizzard doesn't seem to do anything against it though.

They do this to farm gold for arena runs or to save up for the Naxxramas expansion and because ranked play doesn't offer any additional rewards except legendary card back anyway.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 02, 2014, 06:41:01 AM
I'm saving up all my gold for the Naxx stuff.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on May 02, 2014, 06:49:25 AM
Matchmaking in ranked only considers rank, you'll always get matched to a player with similar rank, regardless of deck strength. Matchmaking in casual is different according to Blizzard and should consider at least win/loss ratio but it seems not very good as well.
Matchmaking in arena only considers win/loss in that particular arena run.

Players know this and since you don't get any rewards except the 10 gold per three wins in ranked people now essentially resort to griefing tactics. High ranked players deliberately tank their ranking so that they can "farm" rank 20 for gold. They steamroll rank 20 players until they reach the gold per day cap (100 gold or 30 wins). When they rise in rank they concede as many matches as are necessary to get back down to rank 20. They are mostly playing against newcomers and people that aren't as skilled or have worse decks at rank 20 so matches are short.

This is essentially griefing/ganking low level players and probably turns quite a few newcomers away from hearthstone as well. Right now Blizzard doesn't seem to do anything against it though.

They do this to farm gold for arena runs or to save up for the Naxxramas expansion and because ranked play doesn't offer any additional rewards except legendary card back anyway.

Um, do you have any proof at all that this is a thing because the amount of games you'd need to play  to both get at rank 20 and also win 30 games a day at that rank seems fairly counter productive. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: cironian on May 02, 2014, 07:38:15 AM
Conceding games until your rank drops should not take much time at all compared to how long a real game goes. Certainly the much higher win chance against people way below your actual rank would outweigh it.

Also, some people just want to watch noobs burn. :why_so_serious:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on May 02, 2014, 08:01:22 AM
If it's really that widespread then you'd probably end up fighting other noob killers at rank 20 often enough that it would slow you win ratio down.  I'm not saying people don't do it but I am saying legendaries don't exactly denote skill, just the amount you cash in.  Now I agree the "skill" it takes to play hearthstone is way lower than other card games but having great cards won't automatically get you to rank 1. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Numtini on May 02, 2014, 09:06:58 AM
Quote
Man, fuck this ranked matchmaker in its earhole. I've just run up against 2 decks with at least 2 legendaries in the first 6 turns, and I have not one legendary. Hell, one paladin deck was almost all fucking legendary gold cards, one after the other.

I saw something that it's the new "season" which I think means all the ranks reset, so the first few days you will get smote until the hardcore players advance.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 02, 2014, 10:06:32 AM
Seasons are a month now I believe.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on May 02, 2014, 11:14:40 AM
http://us.battle.net/hearthstone/en/forum/topic/12090659496

Is a representative thread where also a few rank 20 farmers comment. Most threads on that topic get locked by customer support.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on May 02, 2014, 11:44:55 AM
http://us.battle.net/hearthstone/en/forum/topic/12090659496

Is a representative thread where also a few rank 20 farmers comment. Most threads on that topic get locked by customer support.

That thread has a couple people saying they do it, a few saying you should try and and a vast majority saying it's a dumb waste of time.  So basically, exactly what I was expecting.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 02, 2014, 12:32:55 PM
I agree with one point of that thread, there's no real bonus for playing or finishing at a higher rank, other than a rollover to next season. Which is sort of stupid. There should be some gold attached to rankings.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rasix on May 07, 2014, 04:48:56 PM
Quote
Man, fuck this ranked matchmaker in its earhole. I've just run up against 2 decks with at least 2 legendaries in the first 6 turns, and I have not one legendary. Hell, one paladin deck was almost all fucking legendary gold cards, one after the other.

I saw something that it's the new "season" which I think means all the ranks reset, so the first few days you will get smote until the hardcore players advance.

Apparently they're advancing pretty slowly.  I'm running into decks stacked with legendaries at only rank 19.  That's what I get for not playing arena.  :oh_i_see:  


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on May 08, 2014, 05:26:50 AM
Well they don't really have any incentive to advance in ranked mode. The only incentive would be to reach legendary but that will only net you a differend card back and nothing else.

People tend to farm for gold by winning at any rank until they have played all daily quests and reached the gold cap that day (100 gold or 30 wins) and then they either save it up for the Naxxramas expansion or spend it on arena runs.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on May 08, 2014, 04:33:13 PM
I'm done with ranked play until Blizzard gets their thumbs out of their asses. Sick of finding decks with multiple legendaries slumming at level 19 or 20.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on May 08, 2014, 04:51:43 PM
Why wouldn't they be there, though? Ranking is based on results, not what you're playing, and you can certainly lose with legendaries.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on May 08, 2014, 05:30:53 PM
I'm done with ranked play until Blizzard gets their thumbs out of their asses. Sick of finding decks with multiple legendaries slumming at level 19 or 20.
Flat-out "Good in almost all decks" Legendaries: Cairne, Leeeeeeeeeeeroy.

Good but situational: Bloodmage Thalnos, Black Knight, Raggy, probably a couple more I'm forgetting.

Gimmicky: Most of the rest, varying from "Good but even more situational" (hello class legendaries and dragons) via "Used to be awesome but got nerfed" and "Yeah, it might work but you'll need to build a deck around it" to "Even if you do build a deck around it, it's probably not going to be very good" (Hi, Illidan!) and "Silly but fun" (ETC, Nozdormu)

Pretty much terrible: All of the gnomes.

To be honest, I'd rather have a Yeti in most cases.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on May 08, 2014, 05:45:49 PM
These were expert/rare decks with thoroughly thought out legendary placement.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on May 08, 2014, 07:06:37 PM
No deck "full of legendaries" is well thought out.  Look at all the top decks and you'll likely see two legendaries at most with many containing none.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on May 08, 2014, 08:32:27 PM
No deck "full of legendaries" is well thought out.  Look at all the top decks and you'll likely see two legendaries at most with many containing none.
It was mostly rares and experts, although I kept running into games where they'd drop two legendaries inside of maybe three turns.

But from their cards? They'd either dropped a ton of cash or been playing since beta, and their playstyle and decks fit. They weren't making casual mistakes or shoving in cards that didn't work.

They didn't buy their decks, and they weren't rank 19 because that's just how bad or good they were.

I get better, more accurately matched opponents in casual than I do in ranked play. Something is fucked up.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on May 08, 2014, 08:51:33 PM
You have two problems, the first is that HS is a pay to win game, as are ALL card games when it comes down to it.  You will always be at a disadvantage to the people who collect the rare and powerful cards.  Forcing the matchmaking system to put you against similar value decks in any kind of ladder play is ridiculous in any gaming format. 

HOWEVER

HS is very shallow when it comes to player skills so cards trump skill almost any given day which is definitely not how a good card game should be.  With much worse cards you should be at a disadvantage but in HS it's an almost insurmountable one.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on May 08, 2014, 11:16:52 PM
You have two problems, the first is that HS is a pay to win game, as are ALL card games when it comes down to it.  You will always be at a disadvantage to the people who collect the rare and powerful cards.  Forcing the matchmaking system to put you against similar value decks in any kind of ladder play is ridiculous in any gaming format. 

Card games aren't pay to win, unless ridiculously poorly designed.  In general, depending on the prevailing meta, there is a barrier to entry based on card value....  but that barrier can be anywhere between reasonable and crazy, and once you are over the barrier card value doesn't matter.  At various times, for instance, the MtG meta has been low cost decks, a mix, or a bunch of ridiculously priced decks.  One of the most broken decks of all time, Ravager, only required 8 value rares for many builds.

Going back to one of Schild's points, card cost isn't a problem if you can trade.  Plenty of players are competitive in MtG while spending relatively little on the game because they have the ability to trade into the current first tier decks.  The great circle of life in MTG is Spikes (competitive players) trading to Timmies ("fun" players, play big monsters types) and Johnnies (build decks around cool interactions), where relatively everyone is better off because they get the cards they want without shelling out the supposed market price to a store or online retailer.

Without trading, HS just has the system where you break down a card for half the dust cost to create it which further freezes out more casual players.  If you could trade that shiny in demand Legendary that slots into a deck you will never play for the rares/experts that make up the majority of a good deck you would play, you would be far better off than with the only option being break it down for half its dust cost.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 09, 2014, 06:52:39 AM
Yes, I'd say the largest problem with HS is there's no trading.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 09, 2014, 08:47:29 AM
That would help you make decks, sure. But the largest problem with HS is that the game design promotes luck over skill. No amount of trading or a singles store would help that.


Title: Re: Magic: The Combattening - Hearthstone
Post by: HaemishM on May 09, 2014, 08:54:33 AM
Not just luck, but the surrounding meta stuff around it is just so fucking shallow. Everyone has to have the same amount of cards. There is only one way to block damage (taunt) with critters. The matchmaking is woefully bad, in that it doesn't take all the important factors into consideration (or if it does, it does so VERY BADLY). The draft mode (arena) is a bit of a joke. There is no trading.

If MtG had a decent online game or if Hex was out and well done, I'd not be playing this game. As it is, it's a decent time waster with a lot of frustrating and badly-thought out mechanics.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 09, 2014, 09:20:22 AM
Uh, you always want to play with the minimum number of cards required. So, that's not really "shallow." Being able to play with more cards in Magic is a terrible rule.


Title: Re: Magic: The Combattening - Hearthstone
Post by: HaemishM on May 09, 2014, 09:26:06 AM
I get that the smaller decks are more efficient, but it also means the variety of decks you face is going to suffer. I remember when Legends came out, I built like 150 card decks just because. It helped that we weren't playing 1v1 Magic in my group, we'd do these big 5-7 player games that to me were a whole lot more fun than 1v1 tourney style.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on May 09, 2014, 10:47:30 AM
Lack of deck variety is a card design issue, not a 'let people build worse decks if they want' issue.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 09, 2014, 11:01:35 AM
Blizzard reported 10M users of Hearthstone as of middle March. It's done pretty well for a F2P designed by a small team inside Blizzard.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on May 09, 2014, 03:02:15 PM
I'm already getting pretty sick of the game. And it boils down to "Shit draws" and "Shit choices".

If 70% of my goddamn deck is under 4 mana, why do I keep drawing 5+ mana cards? And then tossing them and drawing more?

It's not fun to draw a hand, toss and redraw and know I've lost unless my opponent is a moron. It's doubly shitting to basically have the game decided by turn three or four.

Assholes slumming at the bottom of the ranks or fuckers who don't end turn until the last second are just the obnoxious cherry on top.

Edited to add: Seriously, where's the "HURRY THE FUCK UP FUCKER YOU'RE OUT OF MANA AND HAVE ONE GODDAMN CREATURE. FIGURE IT OUT" emote.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on May 09, 2014, 03:15:46 PM
Assholes slumming at the bottom of the ranks or fuckers who don't end turn until the last second are just the obnoxious cherry on top.

Edited to add: Seriously, where's the "HURRY THE FUCK UP FUCKER YOU'RE OUT OF MANA AND HAVE ONE GODDAMN CREATURE. FIGURE IT OUT" emote.

If I had to take a wild guess, this is less "people being assholes" and more "people playing at work" or other versions of people screwing around and playing the game from where they aren't supposed to.  Used to see this sometimes on MODO, asked a guy why he was taking so long in a nice way, said he was playing from work and had to hide the game.  This was in a draft, by the way, so basically he was fucking over his chance to win packs so he could (badly) draft from work.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on May 10, 2014, 03:38:05 AM
In HS it's also a griefing strategy to get players to forfeit out of impatience and boredom. As long as you do something by the time the counter runs out it will reset and run the same amount of time next turn.

Since games are short chances are good that players will quit when they are made to wait.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on May 10, 2014, 04:00:56 AM
Also if it's Miracle Rogue they're probably doing about a dozen recalculations of "What if?" plays to figure out whether they can start rolling yet or not.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Venkman on May 10, 2014, 07:31:35 AM
It's also far more pronounced an issue on PC than mobile.

On PC we're used to realtime or it's too slow. We're used to tuning out the world to focus on the game we're playing (consoles tool).

On mobile everyone assumes we're splitting attention. The most successful mobile games are specifically the opposite of PC titles in that they don't require laser focus for hours on end. Just a high quantity of momentary check ins.

I've been enjoying the iPad version a lot. It's also already hit the Top Grossing chart, beating out a few titles that have been there almost since Apple launched the Top Grossing chart :-)

All in all, good for Blizzard to try and experiment like this (a new type of game for them and a new type of development process) and be successful at it.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on May 10, 2014, 08:00:23 AM
The arena RNG is ridiculous.

After three times in a row not getting a single relevant class card and losing 0:3 every time I now have a Mage deck with.

3 fireball
3 frost bolt
flame strike
hogger
Ysera
and  whole lot of other supporting cards.

I'll probably still lose 0:3 though  :grin:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on May 10, 2014, 09:40:56 AM
Also if it's Miracle Rogue they're probably doing about a dozen recalculations of "What if?" plays to figure out whether they can start rolling yet or not.
Dare I ask what a Miracle Rogue is?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on May 10, 2014, 10:15:51 AM
One of the versions of this sort of deck: http://www.hearthpwn.com/decks/44113-burstdown-miracle-rogue


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on May 10, 2014, 01:52:25 PM
My arena run ended 3:3. It's simply ridiculous just how huge the swings are. I've curbstomped three players by turn 4 and I've been curbstomped by three other players with even more luck than me also by turn 4 or 5. Basically if my initial draw and mulligan were bad and my opponent's weren't I lost and vice versa. I never once lost because of a bad play and I never turned things around because of a good play. By turn 2 it was a foregone conclusion unless my opponent made an error (which they didn't)

I've now played HS on and off for a few weeks and I still maintain my original opinion. It's too limited in mechanics and scope and therefore too much reliant on luck. The classes are also not really on par and some classes are much better designed than others.

I usually play mage and usually the free to play deck that Trump made but I also use a net deck that's decent. I usually lose the same amount of games I win and I end up pretty much stuck at rank 17 this month. I also made a hunter and warlock netdeck to do the daily quests and it is much easier to win with those classes even when you get a bad draw. I won games with hunter that I would have badly lost with both mage and paladin or warrior decks.

Incidentally I quite like the hunter and warlock decks, those classes feel most like they 'flow'. So I'd be unhappy if they nerf them,I'd be much happier if the other classes had a similar flow to them. I can also see why people hate to play against them so much now. With my mage decks I pretty much know by turn 4 if I have lost or not because once you are behind you'll never catch up. Not so with the hunter and warlock decks I've played.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on May 10, 2014, 02:10:39 PM
I could imagine that the way the game is working right now will drive casual players away from the game after the initial hype has worn off because the potential to get reamed is huge. Especially when you are likely to get matched against much more expensive decks and experienced players in both casual and ranked. Blizzard will need the causal player base though, they are the only ones that likely pay money. The semi-pros and 'in it since beta' players likely won't but they will drive new players away if Blizzard doesn't change things.

Maybe someone has realized that already and that is why they implement PvE with Naxxramas.

Regardless of them changing anything they need to improve their crappy matchmaking. Hearthstone needs an ELO type system that matches you against people of similar strength and that cannot be as easily manipulated as the current matchmaking in casual and ranked. Only if no player of similar strength is available should you get matched to players that are outclassed by you or that you outclass.

They should also reduce the influence randomness has on the game. That's why other games play best of three, have side-boards and other mechanics.

Because right now the game is focused entirely too much on turn 1 - 5. 80% of my games are over before I'm half way through my deck of 30 cards. Probably more than 60 percent are over by turn 6.

Depending on class and deck type you can very likely not have anything to play until turn 3 or 4. Which means that you've already lost.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 10, 2014, 02:54:20 PM
It doesn't matter how many words you write, my initial description was accurate:

Quote
The best description I can come up with is it's like, an 8 year olds interpretation of Magic with cards still designed by professionals.


Title: Re: Magic: The Combattening - Hearthstone
Post by: HaemishM on May 10, 2014, 07:18:40 PM
I don't say this often, but you aren't wrong.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 10, 2014, 07:52:16 PM
Of course I'm not fucking wrong, I know card games.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on May 10, 2014, 08:01:36 PM
It doesn't matter how many words you write, my initial description was accurate:

Quote
The best description I can come up with is it's like, an 8 year olds interpretation of Magic with cards still designed by professionals.

Are you still confusing me with someone else? Because I never said you weren't


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 10, 2014, 08:14:10 PM
No, I was just tl;dr all your jibber-jabber.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on May 11, 2014, 05:12:39 AM
Ah, OK, carry on then.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on May 11, 2014, 06:19:19 AM
He also does a fine line in pitying the fool.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Typhon on May 11, 2014, 06:26:41 AM
It was schild's other post that was accurate: this game is decent for playing on a tablet while sitting on the crapper.

A little something to distract while, ahem, 'multi-tasking'.  But also something that you'd want to limit, which allows you to avoid physical or psychological harm.


Edit: you know, even that is too harsh.  If you like the idea of card games like this, but have never actually played one, this isn't a bad first pass.  It's a decent gateway card game if you've never played anything deeper before (I'm actually using it this way to prep a friend for when Hex goes open beta).


Title: Re: Magic: The Combattening - Hearthstone
Post by: ezrast on May 11, 2014, 06:49:29 AM
Yeah, I basically used arena as a Baby's First Card Valuation program prior to Hex being available since I don't have experience with limited formats. It seems passable for that purpose.

Not that it's helped me win any Hex drafts.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 11, 2014, 07:16:42 AM
While Schild is right that the game is simplistic and lacking skill, i stand by my assessment that it will be very successful given the small cost and revenue generated.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on May 11, 2014, 07:51:09 AM
In other news, 'Unleash the Hounds' has been nerfed.  It now costs three mana to play instead of two. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on May 11, 2014, 07:58:55 AM
It shows that Blizzard doesn't really know what makes Hunter good if they chose that as a change


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on May 11, 2014, 08:43:55 AM
Is that a quest-earned card or one that comes from boosters? I haven't played this shit in forever but if Blizzard is nerfing cards that people spent real dollars on...


Title: Re: Magic: The Combattening - Hearthstone
Post by: ezrast on May 11, 2014, 08:56:22 AM
But they're not destroying real dollar value when they do it, since there's no trade outside of illicit channels like selling your b.net account. It's no different than nerfing a League of Legends champion or MechWarrior Online weapon that people have spent money on.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on May 11, 2014, 09:06:26 AM
Does that happen? I'm not being sarcastic, I don't play a lot of f2p games so I wasn't sure it was a thing. CZE promising not to nerf cards in Hex was very important to me.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on May 11, 2014, 09:59:59 AM
It shows that Blizzard doesn't really know what makes Hunter good if they chose that as a change

That's the problem really.  Hunters aren't good at all.  They have a couple "must have" cards that make for good combos but any hunter deck without those cards is doomed.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 11, 2014, 10:02:22 AM
Lol they changed an active card.

Making a shitload of money or not, this is a ccg made with the mentality of a social gaming company. Gross.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on May 11, 2014, 11:34:57 AM
Yeah. That's a cardinal sin in a real ccg.  You fix it in the next set with a counter card.  You don't monkey with card mechanics like its a damn MMO.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 11, 2014, 05:51:25 PM
It shows that Blizzard doesn't really know what makes Hunter good if they chose that as a change

They don't.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 11, 2014, 06:05:57 PM
If Wizards had a single human being in management or higher that played Magic competitively, this butt of a game would've at least had trading, and some semblance of cohesive design.

They clearly don't because it clearly doesn't.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on May 11, 2014, 06:09:28 PM
They've done it several times - this isn't even the first nerf for this card. If this is like the prior times you can dust it for full value instead of half for a week or whatever. Still pretty annoying I would think.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on May 12, 2014, 05:40:45 AM
If Wizards had a single human being in management or higher that played Magic competitively, this butt of a game would've at least had trading, and some semblance of cohesive design.

They clearly don't because it clearly doesn't.

Did you mean Blizzard ?


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 12, 2014, 07:09:34 AM
Yes, I meant Blizzard.

Sorry, there's leakage through the internets from how much the new Modo client blows ass.


Title: Re: Magic: The Combattening - Hearthstone
Post by: HaemishM on May 12, 2014, 09:09:03 AM
So when is that Hex open beta coming? (Real question)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on May 12, 2014, 09:25:32 AM
Probably a month or two. They've said they'll give beta keys to streamers, so I emailed them for some. Will hook up f13ers if they deliver.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Maledict on May 12, 2014, 11:11:42 AM
Mark Rosewater didn't even reply to my email years ago about how bad Magic Online was, and he was replying to *everything* at the time.

I honestly have no idea why they continue with such a pile of terrible fail. I can only presume they make so much from the hardcore playing it that they don't ant to invest at all to open up their market more (and maybe continued worry over cannibalising their physical market).

When Decipher released an online version of their Lord of the Rings game, despite being a tiny company with a small outsourced developer, their software knocked the socks off Wizards. Seriously, something that bad can't happen by accident.


Title: Re: Magic: The Combattening - Hearthstone
Post by: HaemishM on May 12, 2014, 11:20:24 AM
All the CCG style games I've played online have all had decent interfaces - but then I haven't played Magic Online. So basically it looks like ANYONE can make a better interface than Wizards. Shit, Hearthstone is kind of terrible in the interface department (in the "fuck it, we don't need features" department of overly simplified interfaces) but it sounds a whole lot better than Magic Online.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on May 12, 2014, 11:30:38 AM
The really fucked up thing is that v3 of MTGO is ugly as shit but at least playable, and they've managed to make v4 worse in basically every way except it looks a little nicer.


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on May 13, 2014, 01:54:01 AM
http://www.hearthpwn.com/news/480-possible-naxx-pricing-structure-leak

Leaked gold prices for Naxx wings.  Prices decrease by 100g for each objective completed in the previous wing, but if you wanted to buy the entire thing outright...


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 13, 2014, 07:24:21 AM
I don't think those prices are right. It's been stated other places that the first and last wings are free.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on May 14, 2014, 04:43:18 PM
So when is that Hex open beta coming? (Real question)
They may have just hit a snag. (http://www.scribd.com/doc/224144304/Wizards-of-the-Coast-v-Cryptozoic-Entertainment-et-al)


Title: Re: Magic: The Combattening - Hearthstone
Post by: KallDrexx on May 14, 2014, 04:55:48 PM
Apparently WOTC has patents (http://www.google.com/patents/US5662332) covering quite a lot of mechanics, including the act of tapping.  I don't know enough about Hex to know if they violate any of them but on the outset it doesn't seem good.

*edit* I'd be surprised if Blizzard isn't violating these either though.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 14, 2014, 05:01:47 PM
Everyone violates them. Wizards has done an inconsistent job protecting their assets. They're more evil about it on paper than online, but until Hex, no company came close to scaring the fuck out of Hasbro and their online arm (and MODO is a fucking cash machine).

The complaint is hilarious though and looks as though they had an 8 year old proofread it. Though it may have been one of the MODO engineers.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on May 14, 2014, 05:18:53 PM
It really is extraordinarily sloppy.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on May 14, 2014, 05:26:13 PM
So when is that Hex open beta coming? (Real question)
They may have just hit a snag. (http://www.scribd.com/doc/224144304/Wizards-of-the-Coast-v-Cryptozoic-Entertainment-et-al)

Who let someone put all this marketing stuff in a civil complaint?


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 14, 2014, 05:28:59 PM
So when is that Hex open beta coming? (Real question)
They may have just hit a snag. (http://www.scribd.com/doc/224144304/Wizards-of-the-Coast-v-Cryptozoic-Entertainment-et-al)
Who let someone put all this marketing stuff in a civil complaint?
I'm a big fan of them not even using Magic online as a comparison because it's a butt ugly piece of poopass. Whereas they used the ONE platform for Magic that doesn't print money, ipad Duels.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on May 14, 2014, 05:32:18 PM
So when is that Hex open beta coming? (Real question)
They may have just hit a snag. (http://www.scribd.com/doc/224144304/Wizards-of-the-Coast-v-Cryptozoic-Entertainment-et-al)
Who let someone put all this marketing stuff in a civil complaint?
I'm a big fan of them not even using Magic online as a comparison because it's a butt ugly piece of poopass. Whereas they used the ONE platform for Magic that doesn't print money, ipad Duels.

"Magic is played using elaborately illustrated cards that transport players into an imaginary realm in which they do battle with one another."

"Cryptozoic copied the cards, plot, elements, circumstances, play sequence, and flow of Magic."  Dat flow.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 14, 2014, 05:34:46 PM
I've never seen a court case won on esoteric art house definitions, but we'll see.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on May 14, 2014, 05:51:17 PM
That is a very sad lawsuit.  It's a sign of weakness from wizards if nothing else.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 14, 2014, 05:57:16 PM
Well they got a shitshow lawfirm to draft up a complaint about a shitshow product (MODO) and failed to produce a single relevant piece of data as to what Hex is infringing on (MODO), when the only thing Wizards cares about is said product. If the judge is a gamer, this is going to get thrown out on the basis that even Hasbro is ashamed of MODO and knows they deserve whatever comes their way (ianal but i play one on tv) (in the 90s) (ok, i lied, the 80s).


Title: Re: Magic: The Combattening - Hearthstone
Post by: Maledict on May 15, 2014, 02:11:05 AM
From my understanding you can't copyright game mechanics anyway, so whilst Hex clearly is taking a whole host of its basic mechanics from Magic (far more so than any other CCG from what I have seen) that's not a reason for copyright theft.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lucas on May 15, 2014, 02:23:51 AM
A quick tech question while we're on the HEX subject: I downloaded the client from their web page in the event I get to play closed or open beta, but when I open the launcher it always says: "could not resolve host: origin.dl.hex.gameforge.com; unrecoverable error in call to nameserver". How can I fix that?  (feel free to answer via PM so we don't derail too much)


Title: Re: Magic: The Combattening - Hearthstone
Post by: SurfD on May 15, 2014, 05:48:59 AM
From my understanding you can't copyright game mechanics anyway, so whilst Hex clearly is taking a whole host of its basic mechanics from Magic (far more so than any other CCG from what I have seen) that's not a reason for copyright theft.
Not sure.  Didn't wizards successfully sue some other card game company into dropping the use of the term + action of "tapping" a card (turning it sideways to indicate it had been "activated") a while back?

Not exactly familiar with how Hex plays, but if it plays like almost a carbon copy of Magic, they could have a problem.  At least Hearthstone can get away with the distinction that there is no "land management" element for your mana gains, it simply has a steadily increasing mana flow, and they dont have "tapping" or anything similar.

Might depend on what exactly Wizzards is trying to nail Hex for.  I cant really see them winning on grounds of "game flow" or any of that nonsense, since pretty much every single CCG type game out there revolves around alternating turns and early / mid / late resource flows as core game elements.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on May 15, 2014, 06:02:12 AM
Yes, I distinctly remember them doing a 'tapping' thing and winning.  But that's a bit more....reasonable.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on May 15, 2014, 06:03:34 AM
The term tapping can be challenged, but a card doing something, and then not being able to do another thing until your next turn can't be, as I understand it.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 15, 2014, 07:33:32 AM
I'd imagine Wizards is pretty chuffed they couldn't copyright the term "priority" along with "tap[ping" because priority is the single biggest thing that separates Magic from other CCGs. And Hex grabbed the priority structure wholesale.


Title: Re: Magic: The Combattening - Hearthstone
Post by: HaemishM on May 15, 2014, 09:53:09 AM
So when is that Hex open beta coming? (Real question)
They may have just hit a snag. (http://www.scribd.com/doc/224144304/Wizards-of-the-Coast-v-Cryptozoic-Entertainment-et-al)

That took WAY longer than it should have. Somebody's law department must have just woke up last week.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on May 15, 2014, 09:54:49 AM
I expect they waited until Hex monetized. No point in suing them into oblivion if they were just going to bankrupt the old fashioned way.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on May 16, 2014, 11:42:57 AM
That is a very sad lawsuit.  It's a sign of weakness from wizards if nothing else.
Haha what.


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on May 19, 2014, 02:05:43 AM
Since I have so little opportunity to play MtG (hate hate hate the online, wish I never spent any money there), I decided to get into Hearthstone. Helps that the SO is also playing.

Anyway, seems fun but indeed rather shallow. Made a Warrior deck, and winning casual games because of cantrips of all things, which is funny. I wanted to play murlocs but with the starting card pool 1 health minions don't seem to have a hope to survive, like ever, so big dudes it is.

I only got one arena run in, and it seems incredibly luck based. It's some weird combination of the bad aspects of sealed and draft both. Got to 3 wins, and the last game was hilarious: I was against another mage who had basically nothing but burn, removal and card draw. He first played one of them mana drakes that grow when you cast spells, and for the rest of the game nothing of mine stood on the table even for one turn.

edit: is there a way to see your win percentage somehow?


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on May 19, 2014, 12:38:46 PM
I'm monologuing again, but: what is the point of not having all of your basic cards in the beginning? You can't buy them with real money, so the only point of it is to make your first games suck as much as possible. Or to make you grind against the computer, which is basically the height of tedium, complete with constant slowdowns.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 19, 2014, 01:02:04 PM
Game is bad, dude. That's all there is to it.


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on May 19, 2014, 01:29:13 PM
Soooo maybe about 50 more conceded mp matches and I get all the basic Warlock cards. No gold for any of that ofc. They really want you to play the computer for hours on end.

That is to say, I'm out.


Title: Re: Magic: The Combattening - Hearthstone
Post by: HaemishM on May 19, 2014, 02:30:52 PM
They do seem to want you to play a lot of games, but there doesn't really seem any reason to make you do so. For everything they did right with this game, there are about 30 things they did wrong for... reasons.


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on May 19, 2014, 02:44:02 PM
The whole computer thing worked for your first class that you used to unlock the other classes. You got the cards while basically tutorializing. But after that? It's just pointless tedium. No challenge and you don't learn anything. Or you can be thrown in against people who have all the cards. Which just doesn't work at all because you get next to nothing for losing.

The whole setup might have been tolerable when everyone was new to the game in beta, but now it's just broken. People always say how a game should be fun from the start and you shouldn't be made to slog through boring stuff. I'm pretty tolerant as far as that goes, but Hearthstone has hammered home the point of that argument. It really is astonishingly stupid.







Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on May 19, 2014, 03:27:38 PM
Eh, I'm still having fun.  Got a sweet druid deck that is moving up through the rankings, have won 10 in a row with it but the last game was razor close.  I jump on, do the quests and log for the day.  Get a few free packs.  Life is good.

My major complaint right now, is 'what's the point'?  But as a casual gamer, this shit is right in my wheelhouse.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on May 20, 2014, 01:13:29 AM
You are the target market.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 20, 2014, 08:08:57 AM
I play it for a week at a time, then don't touch it. Then pick up the cards again for dailies.

It's not a bad game. I've never spent a dollar on it though.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on May 20, 2014, 08:52:52 AM
You are not.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 20, 2014, 09:40:44 AM
You are not.


Nope, but I like it all the same.


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on May 20, 2014, 01:20:17 PM
I lied a bit, because I continued playing. Built a passable Priest deck from the starter cards after leveling in the one arena I had gold for. Basically it's life gain/card draw that can either finish with a giant burn (well more like 2-4 burns) or just dudes with double digit health. If it doesn't fizzle out in the beginning I can pretty reliably get to a full hand of 10 (do they actually spell that out anywhere, I just randomly found out). Helps that I got Malygos from a pack.

I would classify the above as pretty close to an actual control deck.

edit: sorry Schild, for not rage quitting yet. It's still not a good game, terribly unbalanced and sensitive to your starting hand.



Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on May 22, 2014, 04:24:49 AM
Welp, I hit the wall of paying players slamming down multiple legendaries (rank 18ish) and the glacial pace of gold acquisition pretty much means this one's done for real now. A quick calculation gives 2 hours of daily grinding (at an impossible 100% win rate) to get enough for an arena, and then it's almost a month, on average, to get a legendary. Major catass required.

I briefly considered just paying to get a deck, but to get a good selection of legendaries we're talking hundreds of euros, which is ridiculous for a shallow small time game like this. So I am forced to conclude that this is just another abusive cell phone p2w game, only with a Blizzard branded veneer.



Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on May 22, 2014, 02:22:28 PM
My druid deck has hit the wall at rank 15.  Lost like four games in a row last night.  Some was due to poor play but I also knew the competition would get fiercer.  I really haven't put a ton of money into the game yet so I'm not unhappy with my budget decks performance.  I enjoy doing the quests to get free packs especially. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: proudft on May 22, 2014, 04:15:09 PM
A quick calculation gives 2 hours of daily grinding (at an impossible 100% win rate) to get enough for an arena, and then it's almost a month, on average, to get a legendary. Major catass required.

I haven't noticed it being that bad.  But I do stack up my quests, gathering two or three over a couple days, and cross my fingers I can do more than one at a time.  I get enough for an arena run about every other day I play for reals, and then wait to do THAT when I have some quests.  But I find the game fun even just playing random ranked or unranked games.  I'm lingering around 18 ranking and I have very few cards, but it amuses me well enough when I play it.

I never played Magic, that might be helping.


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on May 23, 2014, 01:00:11 AM
I was actually way optimistic in my calculations.

A daily is worth 40 gold, so you have to get 110 gold to get an arena going. 10 gold every 3 wins means you need 33 wins. Ten minutes per match at an impossible 100% win rate means 330 minutes. You can of course play less and stack quests, but that sort of gaming is just not for me because a major part of the thrill is in constantly optimizing your deck. I was sorely tempted by the idea of just paying for arenas, but the price is just too damn high. I could fund a new casual M:tG deck every month instead, which is like a million times more appealing, even if I only get to play a few times per month.

 



Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on May 23, 2014, 02:11:27 AM
Not trying to insult anybody here, really, I don't mean to be a jerk and I am not thinking of anyone specifically. But while I had genuine fun in Hearthstone for two weeks a while ago, after trying 7 seconds of Hex yesterday I feel bad for those two weeks because it almost feels like as long as they keep dumbing down things and make them big juicy and colourful many of us will eventually fall for it. It's bimbofication, the "market" (not just the gaming marker) is luring us hard into becoming mindless idiots, easier to lead around with pretty blinking lights.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on May 23, 2014, 03:07:30 AM
Some people want that.  I'll repeat ;  you are not the market.

You chaps keep dividing 'Gamers' into subsets of 'hardcore and Casuals' not realizing that the initial set of 'gamers' you're thinking about ISN'T as small as you think it is.

There's a metric fuckton of people out there who are Gamers solely because they're playing fucking Candy Crush like rampantly addicted lemmings.  These are the people who will take a wee gander at Hearthstone and like it.

That may lead others on to harder drugs, like Magic or Hex, and that's cool, but mostly it will not.

You're talking about 'bimboification' of a market that you were in as a young man and thinking with some kind of fucking mental elite view that it's a bad thing, when it's been happening for DECADES.

Hell, as a lifelong PC Gamer, I find the Wii to be abhorrent, but Elena likes it just fine.  The wife loves the Facebook games.  So do many milliions of others and kids.  Hearthstone is getting those lower end gamers (which are present in high numbers) into the card space.

Which is fine.

You've moved 'back', if you like, to your comfort zone with Hex, reminding you as it does of 'better' times with more complicated play and endless variations and reminding you that you're a smarter gamer with lots more time and that's great.

But don't think the market enjoying Hearthstone gives two fucks about your opinion about how much cleverer you are and how dumb they are.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on May 23, 2014, 03:31:03 AM
You're talking about 'bimboification' of a market that you were in as a young man and thinking with some kind of fucking mental elite

Well, my criticism to modern society is on a much wider scale than gaming, but I'll use your quote to make some sort of a twisted pun to remind you that when I was a young man I was actually playing Elite. We were constantly challenged, by everything around us, and that was useful exercise for the brain.
Useless anecdote: My son is twenty years old now and he seems to be able to see what I am talking about since we have the same interests except they are phased by those 20 years. He couldn't see my point five or ten years ago, but now he can and he's getting angry at the hard-to-dodge mental spoonfeeding (not-just-in-games) everyone and especially children are exposed to now.

Anyway, sorry for the elitist derail. It was never meant to say "you are stupid if you play this game".


Quote
But don't think the market enjoying Hearthstone gives two fucks about your opinion about how much cleverer you are and how dumb they are.

Seriously? Awww you are mean for bursting my bubble! :oh_i_see:


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on May 23, 2014, 03:38:24 AM
Flawed and oversimplified mechanics are not the terrible parts of Hearthstone. I could live with a silly unbalanced card game by itself. However I find it downright unethical how free players are a product sold to the high paying whales, so they can use their card collection against people who for the most part don't stand a chance. Hearthstone the game is pretty much fully sacrificed to the gods of predatory in game transactions.

That Blizzard made a beeline to abusive business practices, makes me lose a lot of respect for them.  


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on May 23, 2014, 03:39:53 AM
But that's like pointing out that people played Battlechess because the pieces eat each other.  The game was still the same.

The reason I'm loving the look of Elite:Dangerous is because it takes my imagination as a kid and puts it on the screen.  I didn't see sticks and lines.  I saw what Braben is showing us NOW.

If it's the same game, I honestly do not give a fuck;  I'll play the shite out of it because I played the shite out of it as a kid.  The fact that it's actually got a lot of new features is awesome, but secondary to me.

It would be the same if someone released LoM ;  you know, that wargame that people took the piss out of me for because Chess was actually more complicated ?  Of course it fucking was, but it didn't stop me riding up to Ushgarak and cutting that cunts icy head off.

And really, if you're not intending to call people stupid, 'Mindless Idiots' is a good phrase to avoid.

 :grin:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on May 23, 2014, 04:15:34 AM
Not trying to insult anybody here, really, I don't mean to be a jerk and I am not thinking of anyone specifically. But while I had genuine fun in Hearthstone for two weeks a while ago, after trying 7 seconds of Hex yesterday I feel bad for those two weeks because it almost feels like as long as they keep dumbing down things and make them big juicy and colourful many of us will eventually fall for it. It's bimbofication, the "market" (not just the gaming marker) is luring us hard into becoming mindless idiots, easier to lead around with pretty blinking lights.

So you think the game companies are putting out dumb games and that's all there is so we buy and play dumb games?  Supply causes demand?  While Wildstar and even TESO have increased the difficulty of their games?  Or did you just want to come in here and take a shot at HS?  Go ahead, Blizzard will wipe away their tears with $100 bills.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on May 23, 2014, 04:26:33 AM
Flawed and oversimplified mechanics are not the terrible parts of Hearthstone. I could live with a silly unbalanced card game by itself. However I find it downright unethical how free players are a product sold to the high paying whales, so they can use their card collection against people who for the most part don't stand a chance. Hearthstone the game is pretty much fully sacrificed to the gods of predatory in game transactions.

That Blizzard made a beeline to abusive business practices, makes me lose a lot of respect for them.  


But they don't have any matchmaking technology, like that other great company that hosts those StarCraft games !!

 :oh_i_see:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Maledict on May 23, 2014, 04:45:39 AM
Not trying to insult anybody here, really, I don't mean to be a jerk and I am not thinking of anyone specifically. But while I had genuine fun in Hearthstone for two weeks a while ago, after trying 7 seconds of Hex yesterday I feel bad for those two weeks because it almost feels like as long as they keep dumbing down things and make them big juicy and colourful many of us will eventually fall for it. It's bimbofication, the "market" (not just the gaming marker) is luring us hard into becoming mindless idiots, easier to lead around with pretty blinking lights.

For the love of god, this is ridiculous.

I think every generation has said the same. It is totally untrue.

There is always a market for easy to access, simple leisure pastimes. That it exists or is catered too doesn't harm the harder difficulty stuff - look at the success of Europa Universalis, Civ 5, Hex, Dark Souls, Wildstar, Day Z. The complex market still exists, is still catered for, and is growing every year.

Hell, draughts has been played for centuries and look how easy to access that is!


Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on May 23, 2014, 05:30:15 AM
You guys all just sound like bad hearthstone players.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 23, 2014, 07:00:08 AM
Ironwood's spot on. The game is already immensely popular, and the people that want to go whack off to how awesome they are can do that in the HEX forum.

The market can bear both of these games. I honestly think some people just get upset that the more complicated game isn't the more popular one.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 23, 2014, 10:12:13 AM
You guys all just sound like bad hearthstone players.
I'm an excellent Hearthstone player.

The problem isn't that it's dumbed down and simplified. I'm fine with that. There's certainly no problem with the polish, as its the most polished CCG ever. The problem isn't that people like it (even though those people are wrong to like it). The problem is that it's poorly designed. As I said, it's the Farmville of CCGs. Cardville.

Quote
I honestly think some people just get upset that the more complicated game isn't the more popular one.

Literally no one cares about this.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Fordel on May 23, 2014, 10:16:20 AM
Is it more popular then MTG? I didn't think it got to that point yet.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 23, 2014, 10:22:02 AM
Is it more popular then MTG? I didn't think it got to that point yet.

Not even remotely. But even if it were, there's no secondary market to actually support the volume necessary for meaningful constructed play. Basically, comparing it to MTG is a waste of time.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Fordel on May 23, 2014, 10:23:09 AM
That's what I thought. MTG is basically legion and forever  :why_so_serious:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Slayerik on May 23, 2014, 10:24:03 AM
Hex is great. Hearthstone is great in its own right. I seem to get to about rank 9-10 and decide I'm done grinding, as my w/l evens out and my progress slows. I have never looked up another deck, but I know good card advantage and deck building from years of Magic. I have a couple very competitive Magic playing friends, and see some of the top players in HS are actual competitive MtG players. There is some nuance and skill involved in this game, and if you think otherwise you are kidding yourself or haven't played against good players. There are constant decision points in these games, some of these are obvious but many are not. Card knowledge, knowing not to dump your hand before the Mage's 7th turn and shit...could lose you the game if you don't get those guys out, but could lose you the game to hold back in fear of that Flamestrike you just KNOW he has. You have your finisher and the mana to play him, but you haven't put out anything that forced a poly yet. Do you gamble?

You have to construct your deck knowing you will face these points in games. If I play my pally vrs a Mage or Shaman, you won't see me drop Mr. Big Dick Tirion Fordring until I've forced a Hex or Poly.  I just won't. If he's drawn into 2, well...luck got me this time. There's quite a bit under the shallow surface that many will wave off as RNG or getting 'beat by Legendaries' - when you just don't know the game well enough to build a proper deck or make the proper play against your opponent. As much as you guys hate hunters, you probably play a shaman deck and still use that 2 leftover mana to make a totem. Most the time, I won't. It helps his combo. Fuck his combo. Getting a 0/2 healing totem isn't worth the extra card he's going to get from the extra 2/1 haste dog he'll proper fuck you with.

Anyway, the game isn't Magic. But it sure as shit isn't checkers.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 23, 2014, 10:34:59 AM
Actually, comparatively it is checkers. Of course card gamers are going to be better at any card game than non-card gamers, which Hearthstone is chock the fuck full of. The barrier for getting ranked well in Hearthstone is "don't misplay." Hearthstone punishes the ever loving shit out of misplays as it's such a swingy game. People who play lots of card games will make less misplays. Those people doing well doesn't mean Hearthstone is good. Doesn't mean the design is good either.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on May 23, 2014, 10:47:04 AM
Checkers, being a solved game with no random factors at all, is pretty much a non sequitur in this discussion.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Draegan on May 23, 2014, 10:49:14 AM
People get pissy when you call their game shit/simple/easy. News at 11.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 23, 2014, 10:52:22 AM
Checkers, being a solved game with no random factors at all, is pretty much a non sequitur in this discussion.

No it isn't. If we presume it's a relative thing, and Checkers is to Hearthstone as Chess is to Magic. If you remove from Chess the instants, enchantments, proper phasing, deck balancing, resource distribution, artifacts, etc and leave behind nothing but the combat phase and sorceries - you end up with Checkers.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on May 23, 2014, 10:53:16 AM
That's not it at all.

If you want to say it's not good, that's fine.  There are many, many reasons it's not good.  Especially since it's such an 'immature' game.

But this was slightly beyond that, don't you think ?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 23, 2014, 10:54:39 AM
The fact Schild keeps wandering into the thread pretty much discounts what he says about not caring.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on May 23, 2014, 11:03:29 AM
Checkers, being a solved game with no random factors at all, is pretty much a non sequitur in this discussion.

No it isn't. If we presume it's a relative thing, and Checkers is to Hearthstone as Chess is to Magic. If you remove from Chess the instants, enchantments, proper phasing, deck balancing, resource distribution, artifacts, etc and leave behind nothing but the combat phase and sorceries - you end up with Checkers.

Ehhh. In both chess and checkers, the better player will win more or less every time. It's just easier to be good at checkers. The stripped-down mechanics of Hearthstone have basically the opposite effect - it's harder for good players to differentiate themselves because the outcomes are too random. If I was going to make a comparison it would be 5 card draw vs. Texas Hold 'Em or something like that.

It's a hard balance to strike; for a competitive card game to have legs, the game should be random enough that the worse player can steal enough wins to keep them interested, but un-random enough that the better player can see enough sustained success over time to make it worth it to stay invested.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 23, 2014, 11:15:45 AM
The fact Schild keeps wandering into the thread pretty much discounts what he says about not caring.

Nah, its more indicative of how often people post in the thread, and the fact they wasted a great client on something so shitty. Blizzard COULD have crushed Magic and Hex online and become the defacto ccg esport. Instead they made this shit.


Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on May 23, 2014, 11:47:28 AM
You guys all just sound like bad hearthstone players.
I'm an excellent Hearthstone player.



I challenge you to a duel, holmes.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on May 23, 2014, 11:48:08 AM
You'd have to play each other 40 times to get a sample size big enough to care about.


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on May 23, 2014, 11:50:31 AM
You guys are missing the point in that HS is a p2w phone game. Design is driven by the need to maximize returns from the whale/free player interaction. Gameplay just has to work enough to cross some skinner box threshold.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 23, 2014, 12:04:25 PM
You guys are missing the point in that HS is a p2w phone game. Design is driven by the need to maximize returns from the whale/free player interaction. Gameplay just has to work enough to cross some skinner box threshold.

I think it does that just fine. If anything, the only tweaks they need to make to it are balancing class cards better, and implementing PvE. I honestly think the PvE portion of this thing would be the killer application, rather than the PvP which is average.


Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on May 23, 2014, 12:11:08 PM
You guys are missing the point in that HS is a p2w phone game. Design is driven by the need to maximize returns from the whale/free player interaction. Gameplay just has to work enough to cross some skinner box threshold.

How much money do you think Schild has put into Magic?  Or just the average 'good' player?  Don't be mad because you can't crack rank 20 bud!


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on May 23, 2014, 12:22:24 PM
I think it does that just fine. If anything, the only tweaks they need to make to it are balancing class cards better, and implementing PvE. I honestly think the PvE portion of this thing would be the killer application, rather than the PvP which is average.

Decent PVE would make it into an entirely different thing. The pics showing Naxxramas pricing make me really suspicious however, as the cost for unlocking everything in Naxx was about 100 bucks IIRC. There were ways to make it cheaper of course, but that kind of a price tag has no business being anywhere near a casual game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 23, 2014, 01:10:52 PM
Again I'll point out that those price tags were wrong. They've already stated the last wing would be free, and those supposed prices had it costing money.

I don't think we know what it will cost, but I don't think it will be that high.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Hoax on May 23, 2014, 02:31:39 PM
This game isn't Checkers or Tic-Tac-Toe, I'd say its closer to say Monopoly. But what Hearthstone reminds me most of is pop "music". Music and it makes a shitton of money but deep down we all know that music that is mass produced with lyrics written by someone other than the singer and computers and focus groups determining the sound and massive marketing teams behind every thing the "artist" does just isn't quite real music. That's Hearthstone. Its a video game, its a ccg, but its not a real video game or a real ccg its just some fake pop version of those things.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on May 23, 2014, 02:35:16 PM
Sure, if you like.

Because Pop Music's done so very badly over the years.   :why_so_serious:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Soln on May 23, 2014, 07:41:27 PM
So, all hate and love aside, why is this game so random?  I bet there was a fair amount of effort to keep a working RNG going.  But why did they bother?  Why not put that monies into a tighter design for balance like other CCGs?   I guess I don't understand the design.  Feels like they choose to emulate Powerball over MODO and it's so far working out for them.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on May 24, 2014, 01:40:08 AM
Because Chaos Orb was funny.


Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on May 24, 2014, 07:52:02 AM
So, all hate and love aside, why is this game so random?  I bet there was a fair amount of effort to keep a working RNG going.  But why did they bother?  Why not put that monies into a tighter design for balance like other CCGs?   I guess I don't understand the design.  Feels like they choose to emulate Powerball over MODO and it's so far working out for them.

Would you also agree that Poker is flawed game design because it also includes RNG?  You guys sound like scared babies on the EQVault forums when WoW first started taking over.  Oh my god, wow is for carebear babies who don't love inverting their own penises and fucking their inverted penises with a  1:1 scaled replica of McQuaids  schlong.



Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 24, 2014, 09:28:45 AM
So, all hate and love aside, why is this game so random?  I bet there was a fair amount of effort to keep a working RNG going.  But why did they bother?  Why not put that monies into a tighter design for balance like other CCGs?   I guess I don't understand the design.  Feels like they choose to emulate Powerball over MODO and it's so far working out for them.
Would you also agree that Poker is flawed game design because it also includes RNG?  You guys sound like scared babies on the EQVault forums when WoW first started taking over.  Oh my god, wow is for carebear babies who don't love inverting their own penises and fucking their inverted penises with a  1:1 scaled replica of McQuaids  schlong.
Not even a remotely sane comparison, nice try though.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on May 24, 2014, 11:52:22 AM
I'm taking the bait.

Poker is not a CCG/deck building game. If you wanted to use a very flawed analogy then it would be more akin to a draft mode game where not all the cards are used.

Only a few cards of the whole deck are dealt and all players at the table have very much incomplete information about the hands of the other players. Also a card you have can't be held by any other player. Also cards are reshuffled after each round so you won't get any info from cards already played.

If you could build a deck of poker cards to play with that only you were allowed to draw from, the analogy would make slightly more sense.

Also randomness is not necessarily bad. In fact it's often quite beneficial. Randomness shouldn't be the determining factor in games though. It should be a factor important enough to keep you on your toes but not so dominant as to decide games. Or more importantly it should play no role in the long run. (Which it probably also doesn't for HS)

Poker has mechanisms to offset the randomness. Betting and the psychological game at the table. It doesn't matter if I actually have great cards as long as everyone at the table believes that I do. That's because all players have to deal with incomplete info that also won't be revealed at the end of a round. Even pro players regularly fold with better cards against players that represent a hand they don't have.

A good CCG also has mechanisms to curb the effects of randomness each round. HS doesn't. It will only even out over the long run.


Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on May 24, 2014, 07:38:43 PM
So, all hate and love aside, why is this game so random?  I bet there was a fair amount of effort to keep a working RNG going.  But why did they bother?  Why not put that monies into a tighter design for balance like other CCGs?   I guess I don't understand the design.  Feels like they choose to emulate Powerball over MODO and it's so far working out for them.
Would you also agree that Poker is flawed game design because it also includes RNG?  You guys sound like scared babies on the EQVault forums when WoW first started taking over.  Oh my god, wow is for carebear babies who don't love inverting their own penises and fucking their inverted penises with a  1:1 scaled replica of McQuaids  schlong.
Not even a remotely sane comparison, nice try though.

Wrong. That guy was ripping hearthstone bc it's too "random" ergo it must have bad game design. 

You guys really sound so sad it's pathetic.  It's really the UO/Trammel fight all over again, just more pathetic because it's over cards instead of virtual worlds.



Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 24, 2014, 07:50:20 PM
It is overly random as a result of bad game design though. The problem here is you know fuckall about card games and you're typing things. Stop doing that.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Hoax on May 24, 2014, 11:03:00 PM
I'm not even sure what Duse's point is. Is he saying Hearthstone is not a bad game as Schild and others contend? Or is he saying its "sad and pathetic" that people who are playing Hearthstone a bunch are crying about how its so random and RNG and p2w because they keep losing horribly at Hearthstone?

I honestly haven't figured that one out.

Or is Duse just a fanboi of this shit game and he's getting all mad about it not being appreciated enough?


 :uhrr: Duse is just trolling. Why didn't I think of that? :facepalm:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on May 25, 2014, 08:11:27 AM
Or is duse just trolling as usual?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on May 25, 2014, 10:51:25 AM
Or is duse just trolling as usual?


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 25, 2014, 12:08:36 PM
Trolling is intelligent. Or at least, should be. He's not trolling, he's just upset he likes a shitty game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on May 25, 2014, 02:21:38 PM
It is overly random as a result of bad game design though. The problem here is you know fuckall about card games and you're typing things. Stop doing that.

The real problem is you're a huge Magic fanboy and that's cool, but it's weird and sad when you spend 7 pages bashing a game that is basically a derivative of Magic in almost every way because it's not leet enough.

All you have to do is read Penny Arcade or spend 30 seconds Googling to find a player named Trump who has attained Legendary status with multiple "free" or basic decks.  So I would say that you're wrong about the game being "overly" random except that it doesn't even matter.  We're talking about CCG's, everything is random, so your opinion of what is overly random is subjective and colored by your shit-tinted Magic glasses.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Teleku on May 25, 2014, 02:59:35 PM
Jesus Christ Duse.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Margalis on May 25, 2014, 05:21:17 PM
HS is fundamentally pretty dull from the standpoint of the mechanics and how those are expressed as individual cards. Chess to checkers is a good analogy. Checkers is a competitive game so being good at it is still relative to other people, but at the same time it's definitely an easier game, or at least a simpler one.

What makes HS popular is the total package of presentation, the Blizzard name and Warcraft ties, fancy FX, the different game modes, grinding for better cards, etc, that sit on top of an adequate set of rules and cards. Whereas Magic has shitty presentation, no ties to popular lore, shitty FX, no grinding, etc, but a much more robust core game.

The best thing I can say about the design of the core game is that the Magic system of passing priority doesn't work well in an online environment where each pass has to be explicit. Hearthstone is designed for quicker / smoother online games. If it were a physical game people would come up with a term like "Ameritrash" for it and nobody would play it.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 25, 2014, 06:41:24 PM
It is overly random as a result of bad game design though. The problem here is you know fuckall about card games and you're typing things. Stop doing that.

The real problem is you're a huge Magic fanboy and that's cool, but it's weird and sad when you spend 7 pages bashing a game that is basically a derivative of Magic in almost every way because it's not leet enough.

All you have to do is read Penny Arcade or spend 30 seconds Googling to find a player named Trump who has attained Legendary status with multiple "free" or basic decks.  So I would say that you're wrong about the game being "overly" random except that it doesn't even matter.  We're talking about CCG's, everything is random, so your opinion of what is overly random is subjective and colored by your shit-tinted Magic glasses.

(https://dl.dropboxusercontent.com/u/39720/animated%20gifs/wjO3dGv.gif)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on May 25, 2014, 07:52:32 PM
It is overly random as a result of bad game design though. The problem here is you know fuckall about card games and you're typing things. Stop doing that.

The real problem is you're a huge Magic fanboy and that's cool, but it's weird and sad when you spend 7 pages bashing a game that is basically a derivative of Magic in almost every way because it's not leet enough.

All you have to do is read Penny Arcade or spend 30 seconds Googling to find a player named Trump who has attained Legendary status with multiple "free" or basic decks.  So I would say that you're wrong about the game being "overly" random except that it doesn't even matter.  We're talking about CCG's, everything is random, so your opinion of what is overly random is subjective and colored by your shit-tinted Magic glasses.

I know it's pointless to respond since it's just trolling, but...

Did you actually read any of schild's posts?  Or mine?  We'd love this to be a great game, since we like CCGs.  Schild and I have both said there is some fun to be had playing HS, and that it's polished as hell.

The problem is that the game design ignored a shitload of learned lessons in the field of CCGs, their design choices have reduced the game to be overly reliant on RNG and grindy elements, and the shallowness of the mechanics (and limited space to introduce new mechanics) means that the game won't have much stickiness.  If we seem overly critical it's because Blizzard did some things so well and then fell down so badly on others.

Schild's opinion of CCGs should be weighted differently from your average joe's as he has actually done work in the field of designing CCGs.  The rose-tinted glasses comment is particularly inane when you consider that he is generally the loudest voice in promoting new CCG-style games (Hex, etc.)

I had fun with HS for maybe 2 or 3 weeks, and then I hit the grind wall.  Grinding out gold on dailies so that I can run an Arena just isn't something I want to spend my leisure time on, and the lack of trading/sale of owned cards means I can't convert my card winnings from previous Arena runs into gold to run new Arena matches so I just said goodbye.

Any CCG will primarily get compared to MtG because it is the gold standard for CCGs, just like any new MMO will have to bear the scrutiny of comparison to WoW.  As a community, we regularly jump on MMOs for ignoring the lessons learned from WoW, and it is no different here.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 25, 2014, 08:13:20 PM
It's double awful here because they took what they learned when making WoW - "streamline, streamline, streamline" - and took it to an illogical extreme. Just, ugh.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on May 25, 2014, 09:17:46 PM
It's double awful here because they took what they learned when making WoW - "streamline, streamline, streamline" - and took it to an illogical extreme. Just, ugh.
I'm kinda falling down on where they can change HS to 'fix' it. Secrets is about the best interrupt mechanism you can get (actual interrupts would require either massively extending the time players have to wait as each card is played, or forcing some sort of quick reaction from other players. Which is kinda against the whole design).

Maybe some sort of guard/attack mechanism beyond taunt?

Arena, I think, could do with a total overhaul to card selection. The whole fake draft doesn't work when you're not sharing a draft pool. Maybe offer 90 or 120 cards in the proper distribution of commons/experts/rare/legendaries and then build from there?

I think extending the deck to 40 cards and adding one or two cards to the draw might help, as well as adding a better mulligan mechanism.

I think roughly 50% of my non-Arena problem is shit hands with shit replacements, leaving me with (theoretically) balanced decks that I STILL keep drawing late-game hands on. The other 50% is the fact that the game is over on turn 3 or 4, pretty much. Which would be FINE if the game actually ended there, but instead drags on several more turns before the inevitable happens.

Sure, maybe 10% of the time someone gets lucky with JUST the right card to reverse it, but not often enough to be fun.

I guess what it boils down to is I shouldn't have to build a rush deck SOLELY so that most of my draws are viable, and even then it seems the game is still decided about 30% of the way through.



Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on May 26, 2014, 01:35:46 AM
Again I'll point out that those price tags were wrong. They've already stated the last wing would be free, and those supposed prices had it costing money.

I don't think we know what it will cost, but I don't think it will be that high.

I stand corrected. The cynical part of me wants to say that Blizz changed their plans after this trial balloon (intentional or not) went down in flames. But we shall see!

In the meantime, I'm still tempted to buy my way into a few arenas. I have no idea why. I guess it's because I never get to play limited formats against strangers in MtG.



Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on May 26, 2014, 08:24:42 AM
Or you could come post in the Hex Beta Key thread, then spend your money on a CCG that doesn't suck.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 26, 2014, 12:48:56 PM
Or you could come post in the Hex Beta Key thread, then spend your money on a CCG that doesn't suck.

Or lose everything in a lawsuit. I mean if we're making broad statements, we might as well go full disclosure.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 26, 2014, 12:51:19 PM
Or you could come post in the Hex Beta Key thread, then spend your money on a CCG that doesn't suck.

Or lose everything in a lawsuit. I mean if we're making broad statements, we might as well go full disclosure.
It's not a very broad statement. Hex doesn't suck, so much so that someone is suing them. Hearthstone is terrible and is purely a money sink since there's no secondary economy.

It is, in fact, a very specific statement.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 26, 2014, 02:01:22 PM
I think Hex sucks. I think Magic sucks. So do many people in the world. Because sucks is a broad subjective opinion of fun, or because many people don't like traditional card games.

This thread seems to try to be making opinions into facts. But I'm not going to wander into HEX threads anymore for a couple of reasons. One, you hid them behind a private wall, and two I don't care if you find it fun or not. I don't feel the need to tell you why I think Hex sucks if you like it and I don't.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 26, 2014, 02:04:10 PM
I think Hex sucks. I think Magic sucks. So do many people in the world. Because sucks is a broad subjective opinion of fun, or because many people don't like traditional card games.

This thread seems to try to be making opinions into facts. But I'm not going to wander into HEX threads anymore for a couple of reasons. One, you hid them behind a private wall, and two I don't care if you find it fun or not. I don't feel the need to tell you why I think something sucks if you like it and I don't.

(https://dl.dropboxusercontent.com/u/39720/animated%20gifs/dCTVwBC.gif)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 26, 2014, 02:06:13 PM
Sort of making my point. I mean at what point would a normal poster be told "we get it, STFU" by the mods? My guess is long before the 20th page of a game you don't really give a shit about anymore.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 26, 2014, 02:11:50 PM
No, at the point where you can't tell the difference between "the design is flawed and problematic" and "this game is bad because opinion."

No one ever argued it wouldn't make a shitload of money and a bunch of simpletons wouldn't love it. It's a nice distraction and maybe the height of "taking-a-shit-gaming." But it's awful. It's not even an opinion. The game is very, very poorly designed and structured. It's unfixable without adding a shitload of complexity because they stripped it down too far.

The idea of "a design is complete when there's nothing left to take away" was a hurdle they probably passed halfway through development and they were probably like "TOO LATE NOW, CAN'T TURN BACK, JUST, LIKE, MAKE IT A COMBAT PHASE WITH TERRIBLE SORCERIES." Also "let's listen to all the people who say mana is a flawed idea - the wisdom of the masses can't be wrong."

They are wrong. The people that like it are wrong. The people that designed it are bad designers.

The people that coded it though, wizards.


Title: Re: Magic: The Combattening - Hearthstone
Post by: naum on May 26, 2014, 02:13:05 PM
I love this forum.  :popcorn:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on May 26, 2014, 02:16:51 PM
I'm going to go ahead and admit that I adore these new K gifs that Schild has.

Cracking me up every time.  Fun, irreverent and hugely offensive to people who think they have valid views.

Well done young man.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on May 26, 2014, 03:05:51 PM
Paelos, I didn't intend that as a broad statement to everyone, just to jakonovski who was about to waste money on a game he doesn't seem to be enjoying.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on May 26, 2014, 03:17:12 PM
I still really enjoy the game and have played a probably embarassing amount of it since October.  I've never been so happy to enjoy a terrible game!   :heart:

I think where Hearthstone's design is successful is that it's designed as a computer game.  Resolution and the stack make sense on a desk playing face to face, but are poor design for a computer game.   Yeah, there's no doubt that Hearthstone loses much complexity from removing it, but on the other hand they don't translate well into the medium at all.  Perhaps there's some middle-ground solution that's not 'click pass after every action your opponent makes', but it's not obvious to me what that solution is.

Regardless of whether or not mana is a flawed idea or not, do you really think the mana crystal system in Hearthstone is poor design?  I haven't heard that one complained about before.  

Hearthstone has its share of good randomness and bad.  First of all, a general defense of randomness:  If cards are deterministic, players have perfect information as to what will occur, meaning there is only one level of analysis necessary. With RNG added to decision making, players have a more difficult task: They have to weigh events by their probability along with the outcomes of those events. As long as there is decision making involved with the RNG, and the RNG is not too severe, the game will become more difficult to play with RNG introduced. This leads to what may seem like a paradox: You can increase the variance in a game while also increasing its skill cap.

Bad cards are shit like Nat Pagle (flip a coin to draw a card) and the old Tinkmaster Overspark (turn a minion into 1/1 or 5/5 by flipping a coin).  Luckily, both of those cards have been changed.  Ragnaros is also kinda bad (as it also leads to coin flip situations).  Unfortunately, it's still around.  In general, cards that always end up flipping coins for significant effects are shitty cards.

Most of the good ones in HS are 'deal damage to a random creature' cards.    One of my favorites that I consider to be 'good randomness' is Avenging Wrath:  Deal 8 damage to random targets. I like it because it can result in so many different board states, and when to use it is often a difficult decision.  If there are 0 minions on the board, it's just 8 damage to the face.  If there's one minion on the board with 8 health, then it can result in 9 different board states weighted by probability.  The more minions you put on the board, the more board states can result from playing the card.  It's really neat.  Of course, sometimes it's obvious that you should play Avenging Wrath despite all this, but often you have to make pretty tough decisions that are made much more complex by the random nature of the card.  A somewhat similar card is knife juggler (when you play a minion, deal 1 damage at random to an enemy).  Often players will have to decide if it's worth it to make a suboptimal minion choices for the chance of getting additional damage where you need it on the board.  Because it's prbabilistic, it makes the decision making much more difficult than if you could simply direct the damage where you wanted.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Margalis on May 26, 2014, 03:17:50 PM
It's a well-designed game for doing what it sets out to do, but what it sets out to do is not to be a well-designed game.

In many ways it's sort of the summation of modern game design, especially mobile/social gaming - build a lot of "stickiness" on top of an uninspiring core. Like all these social games where you wave your mouse around or click on stuff to get resources to fly to the top of the screen and make a pleasing sound effect - there's no actual gameplay there at all beyond "you get X resources every Y minutes." But it's dressed to the nines.

Quote
I think where Hearthstone's design is successful is that it's designed as a computer game.  Resolution and the stack make sense on a desk playing face to face, but are poor design for a computer game.   Yeah, there's no doubt that Hearthstone loses much complexity from removing it, but on the other hand they don't translate well into the medium at all.  Perhaps there's some middle-ground solution that's not 'click pass after every action your opponent makes', but it's not obvious to me what that solution is.

I agree, as I said before the priority passing in Magic doesn't work well in a computer game where it has to be explicitly clicked-through. That said, Hearthstone removed that but replaced it with nothing. The game is non-interactive in the drafting phase and not very interactive in the actual play either.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 26, 2014, 04:08:08 PM
Quote
If cards are deterministic, players have perfect information as to what will occur, meaning there is only one level of analysis necessary.

Yes, the level of analysis necessary is "you're going to need to be making better choices than the opponent taking into consideration past, present, and future game states." Most people can't do this, it's what separates the good from the bad in a balanced strategy game.

Quote
With RNG added to decision making, players have a more difficult task: They have to weigh events by their probability along with the outcomes of those events.

NO. THEY HAVE TO MAKE THE RIGHT DECISION AND STILL HOPE FOR THE BEST.

Fuck me, did I just respond to a joke post?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Margalis on May 26, 2014, 04:18:00 PM
Any card game with a shuffled deck already has a bunch of randomness in it, and requires players to evaluate expected value, think about "outs" etc. Adding randomness on top of that feels weird to me.

I suspect the motivation is that when players lose they can think to themselves "I could have won if only I had gotten luckier." It allows players to rationalize losses, and to sometimes get lucky wins. So I think the motivation is probably less good game design than good monetization / stickiness design.


Title: Re: Magic: The Combattening - Hearthstone
Post by: lamaros on May 26, 2014, 04:27:30 PM
Also to take some of the skill out, so newbies or those who aren't very good win more than they should. That's a significant role it plays in many games, to take skill gaps from 10-0 wins to 7-3 or 6-4 and thus keep those who 'aren't good' playing.

In terms of making a game that more people want to play I think it certainly plays a role in 'good' game design. Many classics and favourites are so because the randomness makes them appeal to a wider audience. Losing all the time isn't especially fun, you see.

I think Hex sucks. I think Magic sucks. So do many people in the world. Because sucks is a broad subjective opinion of fun, or because many people don't like traditional card games.

Did you just call Magic a traditional card game? Did you just mean to write 'card game'. Because nothing about a TCG fits those terms otherwise.

Quote
This thread seems to try to be making opinions into facts. But I'm not going to wander into HEX threads anymore for a couple of reasons. One, you hid them behind a private wall, and two I don't care if you find it fun or not. I don't feel the need to tell you why I think Hex sucks if you like it and I don't.

Obviously, you have to keep your powder dry so you can keep posting about how kickstarter sucks instead. One man can only have so many personal projects.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Hoax on May 26, 2014, 04:33:00 PM
It's a well-designed game for doing what it sets out to do, but what it sets out to do is not to be a well-designed game.

In many ways it's sort of the summation of modern game design, especially mobile/social gaming - build a lot of "stickiness" on top of an uninspiring core. Like all these social games where you wave your mouse around or click on stuff to get resources to fly to the top of the screen and make a pleasing sound effect - there's no actual gameplay there at all beyond "you get X resources every Y minutes." But it's dressed to the nines.

Exactly this. Hearthstone is not as far removed from Cow Clicker as some people in this thread desperately want it to be.

But for whatever reason every couple of pages someone like Paelos needs to remind all the posters -who have all said as much themselves several times in thread mind you- that Hearthstone will/is raking in cash.

Guess what? So did fucking Cow Clicker. So does Justin Bieber and Arianna Grande and One Direction and Selena Gomez's songs. Do you have anything more useful to say than "Hearthstone is making money" or "I like Hearthstone so its good"? Because if you don't...

Just shut up. Enjoy the game. Post about the game if you want to. But stop saying the game must be a good game. Its not a good game. Stupid games that aren't very good are just fine sometimes.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Soln on May 26, 2014, 04:44:34 PM
So, all hate and love aside, why is this game so random?  I bet there was a fair amount of effort to keep a working RNG going.  But why did they bother?  Why not put that monies into a tighter design for balance like other CCGs?   I guess I don't understand the design.  Feels like they choose to emulate Powerball over MODO and it's so far working out for them.
Would you also agree that Poker is flawed game design because it also includes RNG?  You guys sound like scared babies on the EQVault forums when WoW first started taking over.  Oh my god, wow is for carebear babies who don't love inverting their own penises and fucking their inverted penises with a  1:1 scaled replica of McQuaids  schlong.
Not even a remotely sane comparison, nice try though.

Wrong. That guy was ripping hearthstone bc it's too "random" ergo it must have bad game design. 

You guys really sound so sad it's pathetic.  It's really the UO/Trammel fight all over again, just more pathetic because it's over cards instead of virtual worlds.



Making things seem random in software is hard.   To keep a CCG going with some balance of random I expect it's hard.  That's it.  Back to your fight.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on May 26, 2014, 04:48:38 PM
Quote
If cards are deterministic, players have perfect information as to what will occur, meaning there is only one level of analysis necessary.

Yes, the level of analysis necessary is "you're going to need to be making better choices than the opponent taking into consideration past, present, and future game states." Most people can't do this, it's what separates the good from the bad in a balanced strategy game.

Quote
With RNG added to decision making, players have a more difficult task: They have to weigh events by their probability along with the outcomes of those events.

NO. THEY HAVE TO MAKE THE RIGHT DECISION AND STILL HOPE FOR THE BEST.

Fuck me, did I just respond to a joke post?


Of course they have to make the right decision and hope for the best.  My point is, it's more difficult to make the right decision, assuming that the randomness isn't something stupidly simple like 'flip a coin'.  This is trivial, and if you aren't getting it, you're misunderstanding fundamentally.  Decision making based on probabilistic outcomes is more difficult than decision making based on deterministic outcomes, at least if it does lead to legitimate decision making.  For example, Nat Pagle is bad not just because it flips a coin, but also because it doesn't even change the board state.  There's basically no decision making to be made with Nat Pagle.  With Avenging Wrath?  Difficult decision making as how to play it (and all of your cards around it), and much more difficult than if it were 'choose to distribute 8 damage at will to enemies'.  

Of course, that doesn't mean it's always a good idea to add randomness.  There's significant downsides to too much randomness.  Go too far and you have a game that is difficult to play 'optimally' but basically a coin flip between players.  But, the more basic point here is that through randomness, one can increase the skill-cap of the game while at the same time making it more likely that a weaker player will win (increasing variance). This phenomenon basically explains the more interesting forms of poker in a nutshell.

Speaking of poker, it's generally recognized that pot limit omaha is more difficult to play than NLH.  It also has far more variance (weaker players win much more frequently in the short-run than in NLH).

Also, for evidence of this, check out backgammon.  A game which thrives on randomness, but has an insanely-high skill cap.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 26, 2014, 05:34:36 PM
Quote
My point is, it's more difficult to make the right decision, assuming that the randomness isn't something stupidly simple like 'flip a coin'.

No, it's not more difficult to make the right decision. That's what you're missing. You believe randomness is changing the dimensions of the actual decision making. The right decision is still completely fucking obvious in any given play (at least, to me) and can still backfire. That should not happen, ever, and a shitload of Hearthstones cards promote that behavior.

Don't compare Hearthstone to poker. Once you show your hand, one card can't magically turn into another card and fuck up your game plan. There isn't the equivalent of a shaman and using his power can either win or lose the game for you. That is just a thing that does not exist in good card games (or should not be played, if it does). There are entire essays on Magic cards out there where they talk about the very, very few "random result" style cards and how much they totally fuck things up and how Magic - as a committee designed game - no longer makes cards like that, or provides cards where even the downside is really an upside in most cases.

You're doing a great job of internalizing horrific design as an increase in depth, which is totally cool with me. But it's absolutely insane to think that making the right decision should have the possibility of completely fucking up the entire game for you.

Anyway, the vast majority of poker is a skill game. I stopped playing because bad beats are worse in Poker than any other game. And on that note, bad beats can happen in every game. But they never happen because you played a perfect game. I can play a game of Hearthstone to absolute pristine perfection and still lose - which is just about the most damning thing one can say about any skill-based game. If the game fucks you on draw. that's fine. If you fuck up playing, that's fine. But if the game gives you mediocre to excellent draws and you play perfectly and mathematically you should win the game - and then you don't? Well, you're probably playing Hearthstone because I can't think of another game where that happens (note: I don't know how to play YuGiOh or Pokemon or any of that crap, but games that target children are generally total shit).

Edit: Scratch that last bit, I know the fundamentals of Pokemon and the core concept behind YuGiOh and that both games, particularly the latter, are absolutely riddled with power creep - which is an entire set of problems all to itself.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Margalis on May 26, 2014, 05:43:57 PM
Poker is a bad analogy in many ways. A single hand of poker is very short, after which state resets. It also has psychology, betting patterns, etc. If you have to compare to poker the best comparison is probably to a single-elim head's-up tournament.

I am personally not of fan of games that amount to bare optimization problems. If you have a card that does 8 damage distributed randomly yes, it is more complicated in some ways, but in an optimization-problem busy-work sort of way - deriving the EV means going through the permutations, which to me is not interesting or satisfying.

What's more interesting to me than "how will these 8 points of damage be distributed" is "if every enemy takes 2 points of damage how can I play the rest of my cards to take advantage of that, and is my deck constructed such that doing 2 points of damage to every enemy right now gives me the best chance to win?" The interesting part is in how the individual well-understood pieces interact.



Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 26, 2014, 05:48:51 PM
That's ALSO a concern. Going from "If I do A, B, C, and D with X card what's the next best thing to do" is far better for player-happiness than "if X randomly does A, B, C, and D I can maybe possibly use this other card to do something, or this other card, or I guess if I draw something and he doesn't or uhhhhhh, ya know, fuckit."


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on May 26, 2014, 06:13:45 PM
Also to take some of the skill out, so newbies or those who aren't very good win more than they should. That's a significant role it plays in many games, to take skill gaps from 10-0 wins to 7-3 or 6-4 and thus keep those who 'aren't good' playing.
They have that -- their matchmaking system (both casual and ranked). It's a very SHITTY implementation of it, so it's just annoying now.



Title: Re: Magic: The Combattening - Hearthstone
Post by: SurfD on May 26, 2014, 07:10:47 PM
I had fun with HS for maybe 2 or 3 weeks, and then I hit the grind wall.  Grinding out gold on dailies so that I can run an Arena just isn't something I want to spend my leisure time on, and the lack of trading/sale of owned cards means I can't convert my card winnings from previous Arena runs into gold to run new Arena matches so I just said goodbye.
I thought their Disenchant / craft mechanic was supposed to be the "fix" for the lack of trading.  You cant convert your unwanted winnings into gold for more arena, but you can convert anything you dont want into dust to make cards that you do want.  problem is, they really need a better way to earn gold.  Maybe giving you a few random quests (kill x minions, cast x spells) but also a pool of quests to pick specific ones from, so you dont end up with "win 5 priest / shaman games", when you dont actually have a priest / shaman deck that is worth shit.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on May 26, 2014, 09:07:58 PM
I had fun with HS for maybe 2 or 3 weeks, and then I hit the grind wall.  Grinding out gold on dailies so that I can run an Arena just isn't something I want to spend my leisure time on, and the lack of trading/sale of owned cards means I can't convert my card winnings from previous Arena runs into gold to run new Arena matches so I just said goodbye.
I thought their Disenchant / craft mechanic was supposed to be the "fix" for the lack of trading.  You cant convert your unwanted winnings into gold for more arena, but you can convert anything you dont want into dust to make cards that you do want.  problem is, they really need a better way to earn gold.  Maybe giving you a few random quests (kill x minions, cast x spells) but also a pool of quests to pick specific ones from, so you dont end up with "win 5 priest / shaman games", when you dont actually have a priest / shaman deck that is worth shit.

Crafting was sold as the fix for trading, but it actually does nothing of the sort.  Playing MtG, you can draft pretty much nonstop with a bit of skill plus plucking out any "money" cards that get passed to you in draft since you keep your drafted cards, and you can turn around and sell your cards at the prevailing market rate for packs/tix for your next draft.  In HS, you don't keep your drafted cards and just get gold and some packs that you can only disenchant for half value.  If you have a couple bad pools (as compared to your opponents, who aren't using the same draft pool so it is far more likely you get shafted when you have a weak pool) it burns through your stockpiled gold and leaves you at the stage where you must either grind a bunch of games you don't want to play or shell out cash.

That's the point where the mobile game comparison comes in.  You need to do a few hours of busywork you probably won't enjoy in winning quest games, wait to refresh one quest a day to get a quest for a class you actually have a deck for, or spend gold to play Arena again. 


On constructed card availability/deck building, or "why crafting is bad, part 2":

The larger the market, the lower the average price of cards will be until it approaches equilibrium for supply/demand.  By disabling trading, there is no market so the actual resource cost of cards (in time, dollars, whatever) will be at its highest.  If I see a cool deck I want to try from a recent tournament, in MtG I can go to the trade channels or online resellers and buy/trade for cards at the market price (which is determined by the global supply/demand).  In HS, I'm locked into trying to come up with dust to craft missing cards, which forces you into disenchanting cards for half value! 

I used to play a fair amount of Constructed MODO, and I could do that with about 80% of cards from winnings from Limited events (drafts, Sealed) supplemented by selling excess rares and buying/trading for missing pieces.  Basically, I'm totally funding my Constructed "fun" from the byproducts of the fun I had Drafting.  This is a game that is famous for supposedly having a high barrier to entry.

Basically, the HS system forces you to cannabalize your resources (cards/dust) at a 50% discount to get the cards you want to play with now....  and then when the meta shifts or you get tired of that shiny new deck you are forced to discount your own resources again to shift your available cards to a new deck.

Unless you are playing Arena (finishing in the money) at a very high level, throwing real dollars at the screen, or are content with a months long grind of dailies to Arena runs, you are far more hamstrung in what Constructed decks you can actually build in HS.


Title: Re: Magic: The Combattening - Hearthstone
Post by: lamaros on May 26, 2014, 09:22:06 PM
Also to take some of the skill out, so newbies or those who aren't very good win more than they should. That's a significant role it plays in many games, to take skill gaps from 10-0 wins to 7-3 or 6-4 and thus keep those who 'aren't good' playing.
They have that -- their matchmaking system (both casual and ranked). It's a very SHITTY implementation of it, so it's just annoying now.

That's a similar but different thing. Being told by the system that you aren't good enough to play with the big kids isn't the same as getting to play with them and winning despite being crap.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 26, 2014, 09:34:06 PM
I don't even want to talk about how shitty the matchmaking is, particularly for the arena, or the crafting. God, fuck the crafting. What a terrible fucking system.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on May 26, 2014, 11:22:36 PM
Look at other devs. Look for example at Carcasonne for the iPad, one of my favorite board game adaptions ever. They managed to integrate an ELO system into their online matchmaking,like in chess or other 'competitive' board games. Golf has the handicap system etc.

Most of those systems have a much better and more meaningful way to match players with similar 'skill' or to offset the skill difference. They also make it transparent . hstone's matchmaking is nothing like that.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Zetor on May 27, 2014, 12:52:15 AM
FWIW I think that Hearthstone is similar in complexity to the Arcomage minigame from the Might&Magic series. And hey, Arcomage was pretty fun! I just wouldn't spend money (or much time) on it, is all.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ginaz on May 27, 2014, 02:25:50 AM
I stopped playing around Christmas time but up until then I had some fun with it from time to time.  However, for me, it only has slightly more stickyness than a decent mobile game.  And really that's what it is.  A beefed up mobile game with the Blizzard polish and the Warcraft IP.  If it wasn't for those two things, it would have been relegated to the place where mobile games go to wither and die.  It's a fun little time waster that you can play on the go or, as Schild does, on the toilet while taking a shit. :uhrr:  I can't say I'm surprised at how successful it is, it is Blizzard+WoW after all, but I am surprised at how seriously people are taking it as a CCG and E-sport.  Even that Kripparrian guy, who has won some high profile games and tournaments, has said HS is very luck based, with the RNG playing a big factor on who wins and loses.  But hey, what does he know, he's only just better and more knowledgeable wrt HS than probably everyone posting here. :oh_i_see:


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on May 27, 2014, 03:34:53 AM
Paelos, I didn't intend that as a broad statement to everyone, just to jakonovski who was about to waste money on a game he doesn't seem to be enjoying.

Tbh I do enjoy feeling superior to all the other players. I don't think  I'll spend any money either way.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 27, 2014, 06:48:43 AM
Paelos, I didn't intend that as a broad statement to everyone, just to jakonovski who was about to waste money on a game he doesn't seem to be enjoying.

Tbh I do enjoy feeling superior to all the other players. I don't think  I'll spend any money either way.

I think the biggest failing of the game is it doesn't give enough incentives to actually use real money.


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on May 27, 2014, 07:19:52 AM
Paelos, I didn't intend that as a broad statement to everyone, just to jakonovski who was about to waste money on a game he doesn't seem to be enjoying.

Tbh I do enjoy feeling superior to all the other players. I don't think  I'll spend any money either way.

I think the biggest failing of the game is it doesn't give enough incentives to actually use real money.

It doesn't even have any cosmetic stuff, it's weird. Baby Murloc summoner for 10 or even 20 bucks, they'd have my money in a flash.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Big Gulp on May 27, 2014, 08:01:02 AM
Just shut up. Enjoy the game. Post about the game if you want to. But stop saying the game must be a good game. Its not a good game. Stupid games that aren't very good are just fine sometimes.

I think what a lot of you card vets are purposefully ignoring is that a lot of us don't necessarily want something with all the doodads and bells and whistles of Hex or Magic.  This is stripped down, basic, and fast.  The only time I have for gaming any more is in 5-10 minute chunks, and for that, this game scratches that itch admirably.  If you want to go all TCG neck beardy that's your prerogative.  Doesn't make Hearthstone a bad game, though.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Job601 on May 27, 2014, 08:02:29 AM
This thread has really improved on this page to the point that people are actually analyzing the game instead of just complaining about it, so good on you guys for that.  In M:tG terms, Hearthstone is pitched very strongly at Timmies and much less so to Spikes and Johnnies.  That doesn't make it a bad design if it does what it sets out to do.  We should be able to talk about the audience for this game in terms which don't implicitly insult them.

The distinction between randomness on the cards and randomness in the draw helps me understand why some people dislike this game so much.  It's definitely a feel-bad moment when your mad bomber hits you three times and misses your opponents 3 x/1 creatures.  That said, games of MTG in which you don't get to play your cards are no fun either.  The two don't seem that different to me; I can make the right play statistically and get screwed either way.  The extent to which an experienced CCG player like Schild dislikes one so much more than the other seems like a bias based on what's good strategy in Magic, not an obvious general design principle.  These kinds of cards can make competitive players feel bad because they feel like they're out of control, but a lot of players really like them, and Hearthstone has reduced variance in other ways.

As for Kripparian, he may be correct at very high levels of play, but that doesn't necessarily mean that the game is too random for the vast majority of players whose mistakes will hurt them much more than bad luck over time.


Title: Re: Magic: The Combattening - Hearthstone
Post by: lamaros on May 27, 2014, 08:16:26 AM
There's a difference between 'what am I going to be able to do based on luck' (card draw, booster pack contents) and 'what is actually going to happen when I do this' based in luck.

If you played poker and after everyone played their hand you spun a big wheel to determine what cards are wild would it be fun? I'm ok with 'this is what happened, now to do the best I can' and not as keen on 'make hard choices and then say fuck it and flip a coin anyway!'

And yes, to some extent that feeling of agency is an illusion - but it feels better and gives me a relationship with a game that lets me try and better myself, and measure that skill more easily and satisfyingly.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on May 27, 2014, 08:25:55 AM
Why people can't accept sometimes that they like bad games and that's OK? When you happen to dance to a shitty tune (if you do) you still know it's bad. When you giggle at a shitty comedy you still know it's shitty, and it's OK that you enjoy it, you have your reasons, but that doesn't change the fact that you can see why it is shitty, obvious, badly acted, overly reliant on unwitty references, tropes or other bad old jokes. It is all fine, but why can't people ever admit they like a bad game, and it always has to turn into factions when it comes to games? Why everyone is always so defensive about their tastes in games?

Bad games, like bad songs or bad comics or bad shows, are NOT strictly the ones that don't make money or the ones that YOU are not playing. This is the very basic concept of "pop" culture. We all buy into it at times.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 27, 2014, 08:35:29 AM
My biggest issue with the game as it stands is that they made classes. That's probably the worst flaw since the cards locked to those classes can be ridiculously overpowered in a pvp setting.

That and there's no real reason to spend money on the game in my mind.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 27, 2014, 08:42:02 AM
Why people can't accept sometimes that they like bad games and that's OK? When you happen to dance to a shitty tune (if you do) you still know it's bad. When you giggle at a shitty comedy you still know it's shitty, and it's OK that you enjoy it, you have your reasons, but that doesn't change the fact that you can see why it is shitty, obvious, badly acted, overly reliant on unwitty references, tropes or other bad old jokes. It is all fine, but why can't people ever admit they like a bad game, and it always has to turn into factions when it comes to games? Why everyone is always so defensive about their tastes in games?

Bad games, like bad songs or bad comics or bad shows, are NOT strictly the ones that don't make money or the ones that YOU are not playing. This is the very basic concept of "pop" culture. We all buy into it at times.

I don't really care if it's bad or not. I'm playing it because it's an easy time-waster.

Analyzing this watered down version of a TCG is a waste of time. I don't think it's a masterpiece, but I do have fun playing it, and I still think PvE is a place this game would shine far beyond the shitty PvP class-based stuff they started with.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 27, 2014, 09:41:12 AM
Just shut up. Enjoy the game. Post about the game if you want to. But stop saying the game must be a good game. Its not a good game. Stupid games that aren't very good are just fine sometimes.

I think what a lot of you card vets are purposefully ignoring is that a lot of us don't necessarily want something with all the doodads and bells and whistles of Hex or Magic.  This is stripped down, basic, and fast.  The only time I have for gaming any more is in 5-10 minute chunks, and for that, this game scratches that itch admirably.  If you want to go all TCG neck beardy that's your prerogative.  Doesn't make Hearthstone a bad game, though.

No no, we all get that. We just think even with it being stripped down it didn't have to be so goddamn shitty. I really can't stress how poorly designed even a lot of the "good" cards are.

This thing will go down as the Titanic of TCGs. Probably make as much money as any of them (besides Magic). Probably be more popular than all the rest put together. Polished as much as is possible. But really, it's a piece of shit that only people with an overactive vagina will ever watch again.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 27, 2014, 11:19:46 AM
(https://dl.dropboxusercontent.com/u/39720/hex/buh/hearthstone_00.png)

Random game against a nobody, unprovoked busts that out. True that, homes.


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on May 27, 2014, 02:26:59 PM
Ha, had a couple games that really emphasise Hearthstone. Both at rank 19, first was against a Shaman. I got a slowish start. He lucked out a few good totems, played a pile of rares and then buffed his stuff beyond the range of any of my Warrior's mass removal. I know of one Warrior card that could've done anything, Brawl, and it's an Epic.

Second game, same rank, a Rogue with nothing. It was the same thing as before except in reverse, only I didn't even have to draw anything special.

The matchmaking means nothing when your deck is not a factor.

edit: that said, the third game, against a Mage, came down to the wire. The only reason I won was because the opponent didn't stay out of Mortal Strike range even though he had a choice. But then again even that was lucky for me, as I only have one copy.





Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on May 27, 2014, 06:25:24 PM
Schild probably posts in Nintendo forums how Mario Kart is a terrible game for numbskulls, and only True Smart Guys play Asetto Corsa.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 27, 2014, 07:58:13 PM
That's neither clever nor insulting. I don't even know what that is, other than poor form.

Edit: I had to look up what Asetto Corsa was. I get what you were saying now. Very good, another completely incorrect comparison. If you keep typing, maybe you'll stumble upon a good one on accident. Go for volume, not accuracy.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on May 28, 2014, 02:49:19 AM
Ha, had a couple games that really emphasise Hearthstone. Both at rank 19, first was against a Shaman. I got a slowish start. He lucked out a few good totems, played a pile of rares and then buffed his stuff beyond the range of any of my Warrior's mass removal. I know of one Warrior card that could've done anything, Brawl, and it's an Epic.

Second game, same rank, a Rogue with nothing. It was the same thing as before except in reverse, only I didn't even have to draw anything special.

The matchmaking means nothing when your deck is not a factor.

edit: that said, the third game, against a Mage, came down to the wire. The only reason I won was because the opponent didn't stay out of Mortal Strike range even though he had a choice. But then again even that was lucky for me, as I only have one copy.


Haven't tried Warrior ranked yet, been wondering.  My druid deck went 10-0 up thru the rankings, but then I hit a wall and lost about five games in a row with it!  It had no epics, just three blues.  But that's OK, it really started me thinking competitively and being very critical of my deck design.  Turns out about half of my cards were just shite picks.  Even running a mage net deck straight from Trump's website doesn't guarantee a win, you need to think about and react to the gameboard.  Especially since you can attack minions as well instead of always going for the other player.



Title: Re: Magic: The Combattening - Hearthstone
Post by: HaemishM on May 28, 2014, 02:16:12 PM
The matchmaking means nothing when your deck is not a factor.

This. While there are certainly a lot of things wrong with the game (distilled combat, no blocking phase and lack of interrupts), the matchmaking is what takes the game from too simplistic in its design to just badly designed period. The gap in power between a deck filled with epics and legendaries and one that isn't, even with the randomness of the draws is just too great NOT to take it into account when matchmaking. Rather than a slow difficulty curve as your deck gets kitted out better when you win, it's a constant whiplash of facing outmatched decks and being the deck that's outmatched. One-offs are fine that way (though annoying) but in systems with rankings and progression, it's just inexcusable. It also kills any real hope of being a good eSport/competitive scene.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on May 28, 2014, 08:22:13 PM
This. While there are certainly a lot of things wrong with the game (distilled combat, no blocking phase and lack of interrupts), the matchmaking is what takes the game from too simplistic in its design to just badly designed period. The gap in power between a deck filled with epics and legendaries and one that isn't, even with the randomness of the draws is just too great NOT to take it into account when matchmaking. Rather than a slow difficulty curve as your deck gets kitted out better when you win, it's a constant whiplash of facing outmatched decks and being the deck that's outmatched. One-offs are fine that way (though annoying) but in systems with rankings and progression, it's just inexcusable. It also kills any real hope of being a good eSport/competitive scene.
To me, the issue here is not awful matchmaking but lack of trading. When you're playing a CCG at the competitive level, you're doing so with full playsets of everything. Getting to that point in HS takes either a very long time or a lot of cash, because you're limited to buying packs or crafting (trading at a big loss).


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on May 29, 2014, 02:59:21 AM
Arenas are pretty dumb. Drew no epics or legendaries, ran against 5 decks that all had multiple epics. Was only able to win a couple because the opponents were clueless. But in terms of sheer card power, I had no chance. Because limited a la Blizzard means random cards. The utter lack of ccg knowledge exhibited by the developers is fascinating in this game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on May 29, 2014, 04:53:27 AM
Thing is, HS isn't really a card game when it comes down to it.  There is no solid state either digitally physically, stats can be changed or balanced, no trading and no real value to individual pieces.  You can collect sure but you can also collect pokemon.  I mean, it's fun to play and all when I have a little time at work but if you changed the graphics from rectangles to little figurines you would just call it a turn based combat game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Margalis on May 29, 2014, 10:42:48 AM
Arenas are pretty dumb. Drew no epics or legendaries, ran against 5 decks that all had multiple epics. Was only able to win a couple because the opponents were clueless. But in terms of sheer card power, I had no chance. Because limited a la Blizzard means random cards. The utter lack of ccg knowledge exhibited by the developers is fascinating in this game.

It's not lack of knowledge it's different design goals.

Their draft is non-interactive by design. It means you don't have to wait on other people while drafting or for matchmaking. (During the draft portion at least)

Again, this would be terrible design for a physical game. For an online game? I can see why they did it. I don't particularly like it, but I understand the choice that was made. It's not great game design but it's good product design.


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on May 29, 2014, 10:51:52 AM
They could've made an effort to balance the draft pool. Instead it's now all about getting the epics and legendaries. It wouldn't be so bad if spot removal of big creatures wasn't so hard to come by, especially in relation to how easy it is to remove smaller dudes.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 29, 2014, 11:01:09 AM
I don't think it's that hard for them to do arena where you get 1 legendary, 2 epics, 5 rares, and the rest are common draws. In fact, I know it's easy because it would standardize the decks to a degree. Yes, you'd get some people who gets screwed by getting a "bad" legendary, but the rest of your deck should easily make up for that.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on May 29, 2014, 02:13:48 PM
They could've made an effort to balance the draft pool. Instead it's now all about getting the epics and legendaries. It wouldn't be so bad if spot removal of big creatures wasn't so hard to come by, especially in relation to how easy it is to remove smaller dudes.

The distribution of epics/legendaries isn't as backbreaking as the RNG occasionally screwing you over on basic necessary class-specific cards.  Like the Mage with no Flamestike/Polymorph, or the Warrior with no weapons, or the squirt gun that shoots jelly. 

Epics/legendaries are usually higher casting cost.  Limited formats generally favor aggressive strategies, and the weak taunt system means that aggressive strategies are even more favored.  It kind of sounds like you aren't weighing early game as highly as you should in Arena.  In other words, legendaries don't matter if you already have your opponent on the ropes.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 29, 2014, 02:22:24 PM
Games are basically over by Turn 3-4. That seems to be my experience.


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on May 29, 2014, 02:29:47 PM

The distribution of epics/legendaries isn't as backbreaking as the RNG occasionally screwing you over on basic necessary class-specific cards.  Like the Mage with no Flamestike/Polymorph, or the Warrior with no weapons, or the squirt gun that shoots jelly.  

Epics/legendaries are usually higher casting cost.  Limited formats generally favor aggressive strategies, and the weak taunt system means that aggressive strategies are even more favored.  It kind of sounds like you aren't weighing early game as highly as you should in Arena.  In other words, legendaries don't matter if you already have your opponent on the ropes.

I feel I am, but it's not like effective early drops come up in consistent numbers either. Plus you need support cards to buff them and/or remove threats, a bunch of weenies get plain murdered by mid range creatures.


Title: Re: Magic: The Combattening - Hearthstone
Post by: naum on May 30, 2014, 08:13:53 AM
I know I'm way late to the party, but I just gave this a go. I haven't played human opponents yet, just went through the practice decks, and defeated all the classes. Hopefully, if I get some time tonight or this weekend, will give the online play v. other humans a trial next.

I had wanted to play this but hitherto, reading all the descriptions of gameplay and cards, it just seemed so flat, uninspiring, unexciting, etc., compared to MtG.

It definitely is a subpar game, compared to MtG, but at least Blizzard crafted a decent UX experience (Is this really so hard to do, WotC?).

I'll probably bore of this quickly, as I suspect my willingness to fork over money to play will stay at zero or close to zero. I don't even know if it takes a lot of money investment to have fun with this, or even if you do, will the experience be rewarding enough? How much money have others here dumped into this?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 30, 2014, 08:18:33 AM
I have two decks that I've collected cards for that work, my druid and mage decks. The rest of them are basically shit or I haven't figured out how to compose the deck.


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on May 30, 2014, 08:45:59 AM
I haven't paid for anything, I have five decks of mostly starter cards (Warrior, Warlock, Priest, Mage, Druid). You can get a decently playable deck just by getting to level 10, which can be done against the computer pretty fast. That part is boring however. Then you can start doing dailies and win games. I suggest going to ranked straight away, nothing to lose by playing there. I'm currently rank 16 with very little in the way of rare/epic/legendary cards.

One thing I did was to use arenas to level my low level summoners. Cuts down on the pointless boredom. Also never buy packs, go to arena. It's designed to mostly pay itself back, as you're guaranteed a pack and the more you win, the more gold you get.






Title: Re: Magic: The Combattening - Hearthstone
Post by: eldaec on May 30, 2014, 10:21:38 AM
Wait, this game is a tcg with dailies?

What kind of mind even thinks of that?


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on May 30, 2014, 10:49:41 AM
A f2p p2w mind.  :why_so_serious:

It's hilarious though, the dailies too are wildly imbalanced. Some, like the one where you have to play 30 critters of manacost 2 or lower, can take ages unless you make a gimp deck that does nothing else. Or then you can have two wins as class X, which can be over in a few minutes.



Title: Re: Magic: The Combattening - Hearthstone
Post by: eldaec on May 30, 2014, 10:54:17 AM
My mind, blown it is.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on May 30, 2014, 02:21:14 PM
My mind, blown it is.

Unlike Hex, you can get free packs if you complete quests.  If you played every day for a month you'd earn about 15-20 packs. This number is only an estimate.  You then 'disenchant' any extra copies over two and use that 'dust' to select and craft the cards you want.  Theoretically you could eventually get the entire set for free.  The big downside is that you can't trade, only buy or craft.

I've spent just shy of $100 and have a very good collection but certainly not all of them.  I'm hesitant to spend money on Hex because I'm not sure it's going to be around in six months. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on May 30, 2014, 03:38:34 PM
Poker is a bad analogy in many ways. A single hand of poker is very short, after which state resets. It also has psychology, betting patterns, etc. If you have to compare to poker the best comparison is probably to a single-elim head's-up tournament.

I am personally not of fan of games that amount to bare optimization problems. If you have a card that does 8 damage distributed randomly yes, it is more complicated in some ways, but in an optimization-problem busy-work sort of way - deriving the EV means going through the permutations, which to me is not interesting or satisfying.

What's more interesting to me than "how will these 8 points of damage be distributed" is "if every enemy takes 2 points of damage how can I play the rest of my cards to take advantage of that, and is my deck constructed such that doing 2 points of damage to every enemy right now gives me the best chance to win?" The interesting part is in how the individual well-understood pieces interact.


Just because there's randomness to a card doesn't mean that you have a 'bare optimization problem'.   It just means you have to look at probabilistic outcomes instead of deterministic ones.  No matter what, the 'interesting' part that you listed above is always an essential part of the process.  The question is not 'How will these 8 points of damage be distributed', but rather 'Given the potential outcomes of how the damage will be distributed, how can I play the rest of my cards to take advantage of that, and is my deck construed such that...etc'.   You have to do the same analysis:  You just have to do it for multiple possible scenarios. 

Secondly, the 'optimization' problem is too difficult for cards with many different potential results.  No one sits there and calculates EV.  Possible events are grouped into categories, then the categories are planned for.  Being good at it is much more of an art than a science (for human beings, at least).

Now, I'm not going to tell you that you Should like this sort of card.  Obviously there's psychology at play:  It sucks when your random card gives you a shitty result.   But your portrayal of the scenario as 'bare optimization' isn't fair.  Randomness cards add another dimension to decision making, but they do so at a cost (higher variance, less reliability).  This is why I hate cards that are basically 'flip a coin':  They don't add much difficulty to the decision making and greatly increase variance (and these are generally the kind that are argued against in those magic articles).  I like cards that have lots of small random effects, because both variance is reduced and skill in decision making is increased.  Note that these kind of cards only really work in a computer game like Hearthstone, they are just too much of a pain in the ass to deal with on a physical board.

One thing that gets me is that, fundamentally, drawing cards at random results in the same type of decision making based on randomness that I'm talking above.  When determining the best play in any given turn, one has to think about the probability of what you will draw.  There will be many situations where you can get 'fucked' because 9/10 of your deck called for one play, but 1/10 of your deck called for another (and you draw part of the 1/10).  You can play perfectly and get punished for it:  That's just the nature of card games.  I think we are just 'used to' the randomness of cards, so it's easier for people to accept it as part of the game.

I would like to add that, while I do enjoy the game, I agree with much of the criticism here:  Stupid matchmaking system based on the stupid rank system, no legitimate draft (although I do enjoy arena, there should be the option for a real draft if you want it),  some terribly designed cards (although mostly not the ones with random elements with a few exceptions, but rather shit like Leeroy Jenkins and Harrison Jones), and a really poor start to the game for new players.




Title: Re: Magic: The Combattening - Hearthstone
Post by: Margalis on May 30, 2014, 04:20:36 PM
Just because there's randomness to a card doesn't mean that you have a 'bare optimization problem'.   

One thing about these sorts of added complexities is that they often end up making the game less complex in the end. It's pretty common for games to have elaborate systems that seem to have a million variables and possibilities but there's actually one or two dominant strategies. It's like playing Tekken with King - you have like 20 different chain throws and nobody uses any of them because T-Bone is better than them all. It's often harder to balance systems where there are a lot of individual parts and where the parts are themselves all complicated, vs a system where the interaction between parts is the focus but each part is well-understood.

Quote
One thing that gets me is that, fundamentally, drawing cards at random results in the same type of decision making based on randomness that I'm talking above.  When determining the best play in any given turn, one has to think about the probability of what you will draw. 

This is true, but typically in these games you try to construct a deck that maximizes your chances of drawing what you need.

I get what you are saying in theory. Let's say I play this card that does randomly distributed 8 points of damage. I have to think about "ok, what if this kills the creature I wanted it to kill, what am I going to draw next. What if it does some damage to all creatures but kills none of them? Then what are my chances of drawing X and Y?" And in theory you can construct your deck such that if either outcome occurs you can draw something that helps, or construct it so that it does really well in most circumstances but fails in one that you just write off. Maybe you do some elaborate math and figure out that if you put this card together in your deck with a card that does 1 point of damage to everything then the usefulness of both cards increases dramatically.

But in practice this sort of stuff often collapses under it's own weight - it's hard to evaluate and hard to design around, and often ends up leading to degenerate strategies.


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on May 31, 2014, 02:53:38 AM
Today I tried my Druid deck with one non-common, a singular Starfall. Matched up against a Paladin, he casually removed everything I had, then slapped down Tirion and Ragnaros. It's funny, I don't think I can even begin to deal with Tirion as a Druid without getting more packs for silence creatures.



Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on May 31, 2014, 04:56:52 PM
Arena with a mage. Like EVERY Arena run I win the first two, then get face rolled for two or three. Their matchmaking is really atrocious.

So I run into a freaking Paladin. I am not kidding, this fucker plays FIVE humility cards on me (Changes attack to 1) over the course of the game. Five cards. A sixth of his damn deck was humility.

I died, too. Had him at 1 fucking point and I died. How? He had that fucking "Change the health of all minions to one" card and zipped through my defense on the last turn.

Seriously, five copies of humility. Their RNG is fucked.


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on June 01, 2014, 01:54:45 AM
My last arena offered me 4 Mirror Entities, but I only chose two. No Polymorphs or Fireballs anywhere. Luckily it was still a good deck.

edit: just went 7-3 and then 1-3. It's like this game's been actively designed to not only remove skill, but to also introduce wild swings of luck.


Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on June 01, 2014, 04:48:52 AM
Arena with a mage. Like EVERY Arena run I win the first two, then get face rolled for two or three. Their matchmaking is really atrocious.



In Arena, every time you win, you then face people who have the same wins.  So at two wins, you're facing other people with two wins.  That's why you always lose then.  Because you're a baddie.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on June 01, 2014, 06:34:17 AM
I've been assured by TOP players here that the reason they can't win arenas is that the game is too random.  Can't be their skills which are, in fact, leet.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on June 01, 2014, 07:03:38 AM
Just because the game is incredibly random doesn't mean you can't make bad plays, so bad players will still lose often. It means you can make good plays and sometimes still lose, which is fucking stupid.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on June 01, 2014, 07:40:28 AM
Top player win rates are atrocious for people who can be considered the best in the world at this game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on June 01, 2014, 08:15:20 AM
Top players at HS have an average win rate of 60 percent in ranked play

If randomness wasn't an issue it should be higher


Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on June 01, 2014, 08:27:55 AM
Top players at HS have an average win rate of 60 percent in ranked play

If randomness wasn't an issue it should be higher

That doesn't have anything to do with the fact that they're playing other top rated players of the same rank as them I'm sure.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on June 01, 2014, 09:01:43 AM
Arena with a mage. Like EVERY Arena run I win the first two, then get face rolled for two or three. Their matchmaking is really atrocious.



In Arena, every time you win, you then face people who have the same wins.  So at two wins, you're facing other people with two wins.  That's why you always lose then.  Because you're a baddie.
I'd bet it balances every two games, actually. Because it really has been two easy wins, two "Why am I even here" games, then an iffy game. Over and over.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 01, 2014, 09:08:29 AM
The implication that 40% of the players are top tier at any given time is hilarious. Ive gone on ridiculous win streaks in large (6+ round) big prize magic tournaments an absurd number of times and can count on two hands the number of times I've played the actual cream. No one is playing the top 1% of players 40% of the time. In the formats provided by Hearthstone (the shittiest sealed format ever and constructed) if randomness was minimized in card design, we'd see winrates of 80-85%. Not that theres even a pairing system that makes sense in Hearthstone that would yield worthwhile win results.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on June 01, 2014, 09:10:06 AM
Arena with a mage. Like EVERY Arena run I win the first two, then get face rolled for two or three. Their matchmaking is really atrocious.



In Arena, every time you win, you then face people who have the same wins.  So at two wins, you're facing other people with two wins.  That's why you always lose then.  Because you're a baddie.
I'd bet it balances every two games, actually. Because it really has been two easy wins, two "Why am I even here" games, then an iffy game. Over and over.
I haven't played enough to be sure, but I believe you're always facing someone with the exact same record as you in arena. So your iffy game is another person who is 2-2.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 01, 2014, 09:12:38 AM
Iffy matches or not, without standard card distribution in their arena, skill is tossed out the window. I dont even know why this game has bad rares. Youll never play them in constructed, and in the arena they only serve to fuck potential since you choose 30 cards without building an actual deck and press go.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on June 01, 2014, 10:54:47 AM
Iffy matches or not, without standard card distribution in their arena, skill is tossed out the window. I dont even know why this game has bad rares. Youll never play them in constructed, and in the arena they only serve to fuck potential since you choose 30 cards without building an actual deck and press go.
I would play a lot more arena if they offered me 90 cards and had me pick 30. Even if it was the exact same 90, crap rares and all. Just do all the random number generating and give me my choices.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on June 01, 2014, 12:08:37 PM
I gave up on arena a long time ago. It's nowhere near fair or fun to me.


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on June 01, 2014, 12:10:49 PM
I gave up on arena a long time ago. It's nowhere near fair or fun to me.

Agreed on the fairness, and more and more on the fun too. But how do you get cards without arena, if you don't mind me asking?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on June 01, 2014, 01:21:50 PM
Complete quests with your constructed decks. Once you earn 100 gold, go to the shop and spend that 100 gold on a pack.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 01, 2014, 01:34:34 PM
Iffy matches or not, without standard card distribution in their arena, skill is tossed out the window. I dont even know why this game has bad rares. Youll never play them in constructed, and in the arena they only serve to fuck potential since you choose 30 cards without building an actual deck and press go.
I would play a lot more arena if they offered me 90 cards and had me pick 30. Even if it was the exact same 90, crap rares and all. Just do all the random number generating and give me my choices.
A large number of my complaints would go away if:

1. You kept the cards you drafted.
2. All arena runs were 2 legendary/mythic, 4 rare, 8 uncommon, 16 common.
3. If the majority of rares and mythics weren't total dank no one would want in a game WITH trading.

Fuck, they just really couldn't have made it worse without actively trying to do so.


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on June 01, 2014, 01:42:45 PM
Complete quests with your constructed decks. Once you earn 100 gold, go to the shop and spend that 100 gold on a pack.

Well derp, I obviously meant the slow pace of card acquisition. With arena you at least get to play with all the cards (to varying degrees), but straight f2p constructed is an exercise in outing the same underpowered pile of commons over and over. Grinding, in other words.



Title: Re: Magic: The Combattening - Hearthstone
Post by: lac on June 01, 2014, 02:01:15 PM
They wanted MtG for dummies and make a buck out of it and that's what they did. This game is racking up players everywhere and those players seem to be spending. I've got candy crush colleagues who've spend a hundred bucks on this game just to be "in it". Blizz is doing this right, they took the heroin that is MtG, cooked it down to casual size and are serving it to a demographic that's still discovering casual gaming and take in-game purchases for granted.
It's obvious it's strongly luck based but as a business model that's a strength, up to a point, because it encourages casual players to buy more cards in order to become stronger players even if that sounds a bit counter-intuitive. If it was purely skill based there wouldn't be any point in buying more cards, buying needs to give you an advantage. It's their bottom line and, as they've done before, they've executed this one quite well.

As to card acquisition you can actually get quite far with a well constructed noob deck. When I first checked this game out I made the decks suggested in the icy veins guide (http://hearthstone.icy-veins.com/beginner-guide) and it took me to rank 14-15 without much trouble. If you play casually it's nice to add those 5 cards you get every 2 days through quests to your repertoire and work from there. It's a simple game that's fun during lunchbreak. They did well.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on June 01, 2014, 02:32:06 PM
Complete quests with your constructed decks. Once you earn 100 gold, go to the shop and spend that 100 gold on a pack.

Well derp, I obviously meant the slow pace of card acquisition. With arena you at least get to play with all the cards (to varying degrees), but straight f2p constructed is an exercise in outing the same underpowered pile of commons over and over. Grinding, in other words.

I don't play that often. I just play for dailies and however long my winning streak lasts on ranked after dailies.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on June 01, 2014, 04:26:49 PM
To put it another way that's right about where very good Blood Bowl players tend to land when you leave out the joke teams and such. I love Blood Bowl but I'm pretty sure it doesn't hit the randomness sweet spot for competitive games.


Title: Re: Magic: The Combattening - Hearthstone
Post by: lamaros on June 01, 2014, 04:29:38 PM
To put it another way that's right about where very good Blood Bowl players tend to land when you leave out the joke teams and such. I love Blood Bowl but I'm pretty sure it doesn't hit the randomness sweet spot for competitive games.

Surely BB is higher than 60% for the better players. Surely!

Also I still don't get the whole 'dailies' thing (I get it, it's for addicts). What a bizzare gaming feature that is.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on June 01, 2014, 06:03:56 PM
Dailies feel more like a facebook game hook here: log in everyday or YOU'LL MISS OUT ON STUFF! I hated them in WoW, I hate them in HS and I hate them in HotS.


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on June 02, 2014, 10:48:37 AM
Got the 300 gold reward for 100 wins, did 3 arenas and went 1-9. It was really astonishing, I could see my losses like a million miles away and think of the cards that could've helped, but were never offered in the draft. Funnily, I got my Warrior's weapon destroyed 5 times in 4 matches, but when I drew Harrison Ford in a later draft, I faced not a single deck that used weapons.

I liken this game to buying lottery tickets now, my Mtg experience lets me play pretty much flawlessly and then I just see what I topdeck.

edit: found this. http://hearthstonetracker.com/



Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 02, 2014, 12:20:28 PM
Someone should make that for Hex because mining stats from a slot machine seems worthless.


Title: Re: Magic: The Combattening - Hearthstone
Post by: naum on June 02, 2014, 02:35:04 PM
I finally jumped in, got to play quite a bit over the weekend, as I was doing laundry and waiting for folks to come look at/repair my roof (and who never showed up ;().

Put together a clone of that basic Warlock "zoo" deck -- rose up to 5 ranks or so, and have only lost twice, also with half-dozen or more wins in casual/unranked play.

Tried the arena, and I must really suck cause I went 1-3, though 2 of those losses were really close, and one was a paladin that I must have killed 3X but he kept pulling Heal+6, it seemed half-dozen times, plus all the other heals from minion plays that have heal battlecry effect. I didn't say any rares or legendary cards in the random card trios presented to me, and only one of my opponents seemed to have more than a few killer cards like that.

Completed quests, bought a few packs, though maybe I should have saved gold for arena play as I still don't plan on spending real coin on this. I want to like Arena, but that pick one from three seems like a horrible mechanism for a balanced competition. At least playing MtG sealed decks or drafting or league play (back when it existed), you could craft  a deck from the limited cards, and go with the best of what you got dealt. But here, in this mode, you're at multiple mercies -- the RNG can screw you 2 ways: early on, you lock in to certain cards, but you don't get enough combo cards to make them work; you just don't get enough powerful cards comparatively. Perhaps I'm overthinking it.

Some other observations:

* MtG it not by a long stretch :(, but it not as drab as my initial reflections from reading game descriptions here.

* Grindy to get all the heroes to level 10 (there's a few classes I haven't done this with yet).

* The mana mechanism is a curious choice -- the +1 progression that totally correlates to criticisms here that makes for games to be over by 3-4 turns -- not all games, but I'd estimate most are settled by that point. Later game, it's all about who has more cards in hand, and if you fall behind, you're not rectifying it. And once you dip below 10 HP, it's over for just any of the hero classes, except for paladin.

* OTOH, the extra card, mana +1 coin does balance out advantage of going 1st.

* Not that much of a card library is there? How many cards are there? A couple hundred?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on June 02, 2014, 05:32:22 PM
I'm not starting to figure out if I'll lose on the draw 9 time out of 10. I'm almost to the point where I'll just forfeit early but I haven't gotten that jaded just yet.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on June 03, 2014, 05:08:35 AM
That doesn't have anything to do with the fact that they're playing other top rated players of the same rank as them I'm sure.

Let me put it another way. In almost all other competitive type card games you wouldn't be considered a "Top Player" with such a win/loss ratio. If you consider that the number is an average over hundreds or thousands of games then in some types of games you would also be broke (Poker for example) because you don't win often enough to counter the losing streaks you encounter due to the innate randomness of the game.

If you consider that each of the top players starts of at Rank 25 every month and will encounter lots and lots of weaker opponents in arena and ranked until they hit maybe rank 5 that ratio should be higher. In other types of games it's a lot higher.

It's indicative of randomness playing a significant part in how your games go, more than in other type of games. It's also indicative that even 'good' players have problems dealing with the effect randomness has on the game. It points to randomness having to much of an effect on the outcome. An effect good players can still deal with most of the time but nevertheless significant. In most poker variants the better player will win significantly more often against the weaker player regardless of the randomness, in Magic the better player will win significantly more often than the weaker player regardless of randomness and so on. In HS even great players seem to barely beat the EV of a coin toss.

Many consider randomness to be a 'necessary evil' of game design. Designing games without the element of randomness is hard and even well designed games like Chess tend to often end in a draw type situation when the skill of all players is close to each other. A game of "Diplomacy!" for example can go on forever. Such games also often have their own problems with 'rote' or 'tried and true' strategies that you pretty much have to follow.

Randomness shouldn't be the dominant game mechanic though. It's a great way to randomize encounters, to make sure that you can't perfectly execute your strategy every time and that you need to react to changes and swings of the game you hadn't predicted before. If it's dominant though your game is only slightly better than most casino games or roling dice.


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on June 03, 2014, 06:57:28 AM
My favorite card so far has to be Bane of Doom. 2 damage to target creature, if it dies then summon random demon. Which can be anything from 0/1 to 6/6. Skillz!



Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on June 03, 2014, 08:40:24 AM
That doesn't have anything to do with the fact that they're playing other top rated players of the same rank as them I'm sure.

Let me put it another way. In almost all other competitive type card games you wouldn't be considered a "Top Player" with such a win/loss ratio. If you consider that the number is an average over hundreds or thousands of games then in some types of games you would also be broke (Poker for example) because you don't win often enough to counter the losing streaks you encounter due to the innate randomness of the game.

If you consider that each of the top players starts of at Rank 25 every month and will encounter lots and lots of weaker opponents in arena and ranked until they hit maybe rank 5 that ratio should be higher. In other types of games it's a lot higher.

It's indicative of randomness playing a significant part in how your games go, more than in other type of games. It's also indicative that even 'good' players have problems dealing with the effect randomness has on the game. It points to randomness having to much of an effect on the outcome. An effect good players can still deal with most of the time but nevertheless significant. In most poker variants the better player will win significantly more often against the weaker player regardless of the randomness, in Magic the better player will win significantly more often than the weaker player regardless of randomness and so on. In HS even great players seem to barely beat the EV of a coin toss.

Many consider randomness to be a 'necessary evil' of game design. Designing games without the element of randomness is hard and even well designed games like Chess tend to often end in a draw type situation when the skill of all players is close to each other. A game of "Diplomacy!" for example can go on forever. Such games also often have their own problems with 'rote' or 'tried and true' strategies that you pretty much have to follow.

Randomness shouldn't be the dominant game mechanic though. It's a great way to randomize encounters, to make sure that you can't perfectly execute your strategy every time and that you need to react to changes and swings of the game you hadn't predicted before. If it's dominant though your game is only slightly better than most casino games or roling dice.

I guess I doubt your initial premise.  It's a fact that top players in Arena have around 70-75%% win rates.  I haven't seen any numbers for top players in constructed ranked play, but I would presume it's higher than that.  I guess it depends on when you measure.  If you measure from rank 25 to Legendary, it's probably a higher win rate as you feast on scrubs on your way down.  But I mean at some point a top player is going to hit Legendary rank and then be facing all Legendary ranked players, so I don't know how high the win rate is supposed to be if you're a top player facing other top players.  Presumably two top players of equal skill would have 50% win rates.  


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on June 03, 2014, 11:28:29 AM
This season's card back is amazing:
(http://i.minus.com/ibhoZuIclWv6zs.png)


Title: Re: Magic: The Combattening - Hearthstone
Post by: ezrast on June 03, 2014, 12:46:46 PM
Shit, that makes me want to reinstall.

Almost.


Title: Re: Magic: The Combattening - Hearthstone
Post by: naum on June 03, 2014, 02:38:08 PM
Pony up reddit, who's spent the most real world money on Hearthstone? (http://www.reddit.com/r/hearthstone/comments/275by1/pony_up_reddit_whos_spent_the_most_real_world/)

Quote
http://www.twitch.tv/lifecoach1981/c/4314111

Dude opens up 400 packs in 10 different languages in a ~2.5 hour video.


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on June 03, 2014, 02:44:09 PM
That sweet sweet gambling addict money.

*shudder*


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 03, 2014, 02:47:43 PM
I haven't changed the first deck I made since I played the game in beta after that wipe. I'll play every season just to get the card backs on the offchance I ever sell my Blizzard account. Incremental value, whoooo. Anyway.

(https://dl.dropboxusercontent.com/u/39720/games/hearthstone/jank.png)

Have fun. Game sucks.


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on June 03, 2014, 02:53:20 PM
Man I ain't got like any of those cards in there. Was the game significantly more giving in the beta (creating yet another class of privileged players), or did you actually spend money?



Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 03, 2014, 02:55:16 PM
I spent $50 when the Hex alpha got delayed so I could see what Hearthstone was all about. Obviously haven't spent a dime since, but I'm generally willing to give Blizzard that sort of automagic $50 shelf value on anything they make to see what's up.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on June 03, 2014, 03:24:05 PM
The Black Temple card backs look great.  Not very hard to get the backs either.  Also, the last two legendaries I got were both Cenarius  :ye_gods:.  But one melted down to 400pts which lets you craft an epic so not a total loss.

Lastly, if every game you play is 'decided by turn 3 or 4' you or your opponent is a scrub.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on June 03, 2014, 06:31:47 PM
http://hearthstats.net/apr

TL;DR  "This game is a coin toss"  :awesome_for_real:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on June 03, 2014, 08:58:12 PM
Those are stats I would think Blizzard would work their ass off to hide.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Hoax on June 03, 2014, 09:26:30 PM
Why? They will say it proves they have fucking amazing class balance. Look at that, their class vs class winrates prove how amazing their balance is! All hail Blizz! Best devs!


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 03, 2014, 09:26:39 PM
Those are stats I would think Blizzard would work their ass off to hide.

Why? Your average reader probably looks at it and says "seems fair."

There's a saying, "A person is smart, people are dumb." No, a person is dumb too.

Also I just quoted Men in Black. Sooooooooooooooooooooo. I think they know their target audience. Wallets with mouths - of course, you can't chat in game, so your champion or whatever doesn't have a mouth, but he is certainly indicative of you being a wallet.

Edit: Hoax basically just said what I said sans MiB stuff, so I'm leaving this up.


Title: Re: Magic: The Combattening - Hearthstone
Post by: lamaros on June 03, 2014, 10:10:22 PM
Those are stats I would think Blizzard would work their ass off to hide.

Why? I'm not sure I get what you're reading into this? Priest sucks?


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on June 04, 2014, 05:52:56 AM
Welp, that Hearthstone Tracker I posted about earlier is pretty much useless. It misses about half of the games you play. I also noticed it hasn't been updated since March.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on June 04, 2014, 07:06:28 AM
Perhaps just looking at the classes is a bad way of doing it, but I'd expect a skill game to have better than a coinflip across all games.


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on June 04, 2014, 07:07:59 AM
It means either coinflip or perfect balancing. The latter is of course a complete fantasy.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on June 04, 2014, 07:12:48 AM
Not the brightest bulbs in the bunch, are you guys?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on June 04, 2014, 07:23:30 AM
Not the brightest bulbs in the bunch, are you guys?

I get that there are winners and losers in every game and if tracked perfectly it would be 50%. This isn't looking at the total data. This is just looking at self-selected data from my understanding. If it is total data, then it doesn't really tell us much of anything other than certain classes suck.

EDIT: What I'd really want to see if the stats on players by rank in casual games. Or the top players in general. Or a breakdown of win % by cash spent.


Title: Re: Magic: The Combattening - Hearthstone
Post by: lamaros on June 04, 2014, 07:33:53 AM
Not the brightest bulbs in the bunch, are you guys?

I get that there are winners and losers in every game and if tracked perfectly it would be 50%. This isn't looking at the total data. This is just looking at self-selected data from my understanding. If it is total data, then it doesn't really tell us much of anything other than certain classes suck.

EDIT: What I'd really want to see if the stats on players by rank in casual games. Or the top players in general. Or a breakdown of win % by cash spent.

Your edit points might actually mean something. But the data there is indeed just taken from a broad bunch of players indeed. Thus meaning crap all.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Margalis on June 04, 2014, 02:24:53 PM
I played a bunch of this last night. It's very dull.

It's basically magic if the only spell was Grizzly Bears. In terms of gameplay it's no better than one of 50 TCGs you can find on Kongregate. It has nice presentation (I actually hate the presentation, I find it extremely affected and annoying, but I can see how Blizzard superfans would like it) and a bunch of meters to fill up, but the actual playing of the game is very bland.

The pacing is also glacial in terms of gold gain and XP and such. I'm already done. There's no way I'm winning 3 games for 10 gold when arena costs what, 150 or so to enter?

It's basically modern game design in a nutshell - slick presentation and a bunch of progress-quest stuff on top of a weak core game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on June 04, 2014, 04:39:34 PM
Man, maybe I'm finally ready to quit this thing. It just seems there's no point without paying that money.

Ragnaros (most often), King Krush, Leeroy, double Ice Block followed by Pyroblast (fucked up there myself tho, didn't foresee that eventuality when setting up), all in topdeck mode against me when I had lethal with card advantage. No chance to interact, just luck made possible with money.
 



Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on June 04, 2014, 05:49:18 PM
Look at the win rates differently.  Each "class" in hearthstone has its own cards and is its own playstyle, can you imagine any card game where eight different style decks all perform equally well?  It's like some kind of balance nirvana unless....your deck doesn't really matter at all.


Title: Re: Magic: The Combattening - Hearthstone
Post by: lamaros on June 04, 2014, 06:23:51 PM
Look at the win rates differently.  Each "class" in hearthstone has its own cards and is its own playstyle, can you imagine any card game where eight different style decks all perform equally well?  It's like some kind of balance nirvana unless....your deck doesn't really matter at all.

I'm sorry, what? That's not even what the stats say, let alone what it would necessarily mean if they did say that.

How do you explain Preist being poorer across the board? How do you explain Warlock being much better in constructed? These are both signs that cards matter in some regard.

If you were able to break it down further by the rank of players contributing to this then maybe we would see some interesting things and could make claims, but there's not much to go on here one way or the other.





Title: Re: Magic: The Combattening - Hearthstone
Post by: Margalis on June 04, 2014, 06:34:55 PM
Balancing on that level isn't hard. If one class isn't doing well just buff some of their cards - done.


Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on June 04, 2014, 06:35:47 PM
Look at the win rates differently.  Each "class" in hearthstone has its own cards and is its own playstyle, can you imagine any card game where eight different style decks all perform equally well?  It's like some kind of balance nirvana unless....your deck doesn't really matter at all.


LOL, this thread is full of newb tears.  I love it.  It's a true fact that only THE BEST players think your class and deck don't matter at all.  There are so many problems with this " statistical analysis" it's desperately laughable.  The funny thing is it's all based off of some completely undefined subjective standard for how much variance there should be in a game.  No one knows what it is, no one knows the difference between it and some other game that meets this test, and how they relate to Hearthstone.  Nobody even has any good Hearthstone stats.  One guy who stinks at Hearthstone pulled 60% out of his ass with no sources and we decided to go with that.  

I mean guys, c'mon.  We get it, you're all terrible Hearthstone players.  Let's move on ok?  Might as well argue how Tetris is a bad game for babies because it's so random and all you do is fit shapes into similar shaped holes.  


Title: Re: Magic: The Combattening - Hearthstone
Post by: tazelbain on June 04, 2014, 08:38:06 PM
Troll harder.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 04, 2014, 10:24:07 PM
I mean guys, c'mon.  We get it, you're all terrible Hearthstone players.  Let's move on ok?  Might as well argue how Tetris is a bad game for babies because it's so random and all you do is fit shapes into similar shaped holes.

Me: I tell you you're likely bad but are probably doing pretty well at Hearthstone due to its faults, and as both a stellar CCG player and experienced designer I am completely confident in my assessment due to your white-knighting of this shallow pile of bits.
You: You say "then play me in Hearthstone."
Me: I say "No, it's not a test of skill, it's a test of dice rolling."
You: "You just don't want to lose."
Me: Having no problem with loss, I remind you this has nothing to do with winning or losing, but rather, playing a game that's actually well-designed and favors those who are skillfull.
You: Continues trolling
Me: Still correct, just being trolled by an amateur.
You: Butthurt you like a shitty game, but cover it up with further weak trolling.

We done here?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Margalis on June 04, 2014, 10:55:10 PM
Whether or not the game is too random it's definitely pay to win. I don't have a single rare card, for any class. Meanwhile nearly all my losses come from the opponent busting out a rare.

In Magic a lot of the best decks rely on rare cards, but in Magic you can't play for hours and not get a single rare.

Arena is the the closest thing the game has to a skill-based mode, even though it's not as skill-based as a traditional draft mode. But it costs a ridiculous amount to enter. In the end it's exactly the "pay or the game is incredibly tedious" Facebook-style game I had it pegged as from the first screenshot. Really not worth playing other than as a dumb time-waster, but even then I don't see how it's any better than just busting out Flappy Bird or something.


Title: Re: Magic: The Combattening - Hearthstone
Post by: naum on June 04, 2014, 11:51:38 PM
I didn't believe I'd like this, but it's been enjoyable thus far.

It's not MtG, more like Mtg Lite. With Blizzard flair. It's not a total "dice roll" RNG affair, as the more skilled player is going to win 70%+. And the games are short, 5-10 minutes (depending on how nimble your opponent is). The take that it's MtG sola "grizzly bears" might ring true for the basic cards, but it's deeper than that, with "expert" cards added in. No, it's not MtG :(

I actually bought a few decks too, though no crazy amount (40 packs for ~$50), like I linked to in a previous post. Only because I started looking at decks on Hearthpwn and decided to seed the collection a little bit. Figured I'd already spent a considerable amount of play time in F2P (and had already earned enough gold from quests and "play" mode wins for half-dozen packs, plus all the Arena entries to date), so what was the cost of an old-school, non-Steam sale game seemed OK, even if I bore of this soon.

Have just started, and Arena has been brutal to me -- went 0-3 again today (previously went 1-3 and 1-3). Last random hero I selected was Rogue, and I had no idea how to play it -- 2 of the matches were close, but I just flubbed it, even after looking at the icy veins spreadsheet. OTOH, I used the free cards (using Warlock Free "Token" Zoo deck) to ride a 10+ game winning streak in ranked mode. After I updated the deck with a few rares and epics, I've been losing some, though still winning more than losing. In Arena, I just haven't figured out how to do the "pick 1 card from the 3 random cards presented 30X" properly.  I'm not that good (yet) by any stretch, yet I've smacked down a few players loaded with orange and purple cards (yesterday one dude plunked down both Leeroy Jenkins, which I erased immediately, and Harrison Jones) with a deck solely comprised of free cards.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on June 05, 2014, 02:51:19 AM
naum, you started the same way I did.  The warlock deck was a great starter for me and I too beat some decks with epics and legendaries with it.  Also, I've never been a guy to do WoW dallies religiously, but I stay up to date on my HS quests.  Why not?  Every 100pts is a free pack.  I've amassed a decent collection now, have almost all of the non-orange neutral cards.   Crafting the Faceless Manipulator was a great idea, he's really messed some shit up.  My favorite was when I copied Garrosh. :)

They say Naxx will have a mechanism to let us get more legendaries, so that's good.  I'd love to play with some of the dragons or Cairne. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on June 05, 2014, 04:23:17 AM
I mean guys, c'mon.  We get it, you're all terrible Hearthstone players.  Let's move on ok?  Might as well argue how Tetris is a bad game for babies because it's so random and all you do is fit shapes into similar shaped holes.

Me: I tell you you're likely bad but are probably doing pretty well at Hearthstone due to its faults, and as both a stellar CCG player and experienced designer I am completely confident in my assessment due to your white-knighting of this shallow pile of bits.
You: You say "then play me in Hearthstone."
Me: I say "No, it's not a test of skill, it's a test of dice rolling."
You: "You just don't want to lose."
Me: Having no problem with loss, I remind you this has nothing to do with winning or losing, but rather, playing a game that's actually well-designed and favors those who are skillfull.
You: Continues trolling
Me: Still correct, just being trolled by an amateur.
You: Butthurt you like a shitty game, but cover it up with further weak trolling.

We done here?


Your 'objective criticism' of the game is something a tard would come up with.  I didn't want to call you out earlier but the inferences you drew from those 'stats' were words indistinguishable from what a dumb person would say.

It's pretty obvious the game requires skill to play at a high level.  There are more random effects in HS vs. MtG, that's also obvious.  As such a stellar player and professional designer, you must realize this stems from HS being built from the ground up as a PC game.  You can't really have effects like "discard two random cards upon play" in MtG.  It would turn into a weird shell game.  

Funny that I'm supposedly trolling you in this thread for defending a ultra-popular game in a thread about the game from a guy who has spent 30 pages bashing it.  lol.




Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on June 05, 2014, 04:47:47 AM
 You can't really have effects like "discard two random cards upon play" in MtG.

(http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=159086&type=card)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on June 05, 2014, 06:47:06 AM
This thread delivers.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on June 05, 2014, 06:56:27 AM
I think my highest rank now is 15, but I can't remember. At some point after Naxx I'm actually going to play it more than 2-3 times a week to see how things go.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 05, 2014, 07:57:58 AM
I mean guys, c'mon.  We get it, you're all terrible Hearthstone players.  Let's move on ok?  Might as well argue how Tetris is a bad game for babies because it's so random and all you do is fit shapes into similar shaped holes.

Me: I tell you you're likely bad but are probably doing pretty well at Hearthstone due to its faults, and as both a stellar CCG player and experienced designer I am completely confident in my assessment due to your white-knighting of this shallow pile of bits.
You: You say "then play me in Hearthstone."
Me: I say "No, it's not a test of skill, it's a test of dice rolling."
You: "You just don't want to lose."
Me: Having no problem with loss, I remind you this has nothing to do with winning or losing, but rather, playing a game that's actually well-designed and favors those who are skillfull.
You: Continues trolling
Me: Still correct, just being trolled by an amateur.
You: Butthurt you like a shitty game, but cover it up with further weak trolling.

We done here?


Your 'objective criticism' of the game is something a tard would come up with.  I didn't want to call you out earlier but the inferences you drew from those 'stats' were words indistinguishable from what a dumb person would say.

It's pretty obvious the game requires skill to play at a high level.  There are more random effects in HS vs. MtG, that's also obvious.  As such a stellar player and professional designer, you must realize this stems from HS being built from the ground up as a PC game.  You can't really have effects like "discard two random cards upon play" in MtG.  It would turn into a weird shell game.  

Funny that I'm supposedly trolling you in this thread for defending a ultra-popular game in a thread about the game from a guy who has spent 30 pages bashing it.  lol.
As linked above, yea, Balduvian Horde, exists, but I'm going to say it more clearly:

There's nothing done in Hearthstone that can't be done in Magic. It is not pushing the envelope the tiniest of bits due to it being designed as a PC game. If it wasn't a step backwards in every conceivable way, I might agree with you. But not only is it not taking advantage of being digital only, Blizzard completely misidentified the complex parts that make Magic what it is. It is the soulless empty husk of Magic, rather than being something new, something better.

Anyway, tons of random card effects and shit like that exists in Magic, but people don't play them, because they're fucking awful. Except Hymn to Tourach, which is goddamn amazing, but that card afaik doesn't exist in Hearthstone.

Edit: Even Gelbin Mekkatorque could be done in Magic since he picks his "awesome invention" from a pool of 3 shitty ones and 1 good ones. They would just print all the possible results on the card.

Edit: This will help: http://gatherer.wizards.com/Pages/Search/Default.aspx?text=+[random]

Edit 2: One more: It's possible 5 years from now when Hearthstone has 3000 more cards, that I'll concede I've been wrong this whole time and the "design window" for something with only shitty sorceries and creatures is larger than I think, but I'm pretty sure I'm not wrong and they really did fuck up the entire base design.


Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on June 05, 2014, 08:52:16 AM
I mean guys, c'mon.  We get it, you're all terrible Hearthstone players.  Let's move on ok?  Might as well argue how Tetris is a bad game for babies because it's so random and all you do is fit shapes into similar shaped holes.

Me: I tell you you're likely bad but are probably doing pretty well at Hearthstone due to its faults, and as both a stellar CCG player and experienced designer I am completely confident in my assessment due to your white-knighting of this shallow pile of bits.
You: You say "then play me in Hearthstone."
Me: I say "No, it's not a test of skill, it's a test of dice rolling."
You: "You just don't want to lose."
Me: Having no problem with loss, I remind you this has nothing to do with winning or losing, but rather, playing a game that's actually well-designed and favors those who are skillfull.
You: Continues trolling
Me: Still correct, just being trolled by an amateur.
You: Butthurt you like a shitty game, but cover it up with further weak trolling.

We done here?


Your 'objective criticism' of the game is something a tard would come up with.  I didn't want to call you out earlier but the inferences you drew from those 'stats' were words indistinguishable from what a dumb person would say.

It's pretty obvious the game requires skill to play at a high level.  There are more random effects in HS vs. MtG, that's also obvious.  As such a stellar player and professional designer, you must realize this stems from HS being built from the ground up as a PC game.  You can't really have effects like "discard two random cards upon play" in MtG.  It would turn into a weird shell game.  

Funny that I'm supposedly trolling you in this thread for defending a ultra-popular game in a thread about the game from a guy who has spent 30 pages bashing it.  lol.
As linked above, yea, Balduvian Horde, exists, but I'm going to say it more clearly:

There's nothing done in Hearthstone that can't be done in Magic. It is not pushing the envelope the tiniest of bits due to it being designed as a PC game. If it wasn't a step backwards in every conceivable way, I might agree with you. But not only is it not taking advantage of being digital only, Blizzard completely misidentified the complex parts that make Magic what it is. It is the soulless empty husk of Magic, rather than being something new, something better.

Anyway, tons of random card effects and shit like that exists in Magic, but people don't play them, because they're fucking awful. Except Hymn to Tourach, which is goddamn amazing, but that card afaik doesn't exist in Hearthstone.

Edit: Even Gelbin Mekkatorque could be done in Magic since he picks his "awesome invention" from a pool of 3 shitty ones and 1 good ones. They would just print all the possible results on the card.

Edit: This will help: http://gatherer.wizards.com/Pages/Search/Default.aspx?text=+[random]

Edit 2: One more: It's possible 5 years from now when Hearthstone has 3000 more cards, that I'll concede I've been wrong this whole time and the "design window" for something with only shitty sorceries and creatures is larger than I think, but I'm pretty sure I'm not wrong and they really did fuck up the entire base design.

Fair enough.  Well let me ask you this: How many cards were in the first run of Magic?  300?  And was it considered balanced at that time?  I feel like comparing Magic to hearthstone is like comparing WoW to any new MMO.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 05, 2014, 09:49:25 AM
I errrr, uh. Wait, what?

First of all, every new MMOG is compared to WoW, fairly, since they could've learned everything they needed to from what WoW did. WoW is the gold standard for MMOGs.

Magic is the gold standard for CCGs. Blizzard, being lauded for their ability to streamline and learn from other peoples MISTAKES (of which Magic has thousands and thousands of articles describing not only how they design but what they've learned over the last 20 years), really did an amazing fucking job of IGNORING EVERYTHING.

Revised, the first widely available set of Magic, was 305 cards. It wasn't until Ice Age came out that they printed a card that was entirely broken. Necropotence (arguably Brainstorm as well, but it wasn't as good back then). That is to say, the sets back then were weak, but mostly balanced. They were not made for drafting, but then, Hearthstone was designed with ZERO drafting concerns in mind. By 2000, Wizards basically knew what the fuck was up and started designing around drafting AND constructed in tandem.

Basically, Blizzard tried to reinvent the wheel. Great for a cash grab, 8 steps back for a CCG.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Hoax on June 05, 2014, 10:00:36 AM
Wait wasn't Timewalk and Stasis in/before Revised? Lotus? The rest of power nine. Channel? Wheel of Fortune? Was Armageddon in revised or just Wrath of God?

ROFL Demonic Tutor??? That was in Revised I'm 95% sure. I remember playing with 2-3 of them and not realizing how stupid that was because I was in 5th grade so all I ever searched for was big dumb bomby creatures like Sengir Vampire (  :awesome_for_real: ).

What's awesome about remembering the ancient days of mtg was nobody knew how to be abusive yet. I remember fully functional adults playing decks where their big reveal was cockatrice or lure with the assassin that killed tapped cards. Or a dude I played in my first mtg tournament that had a all blue deck that was like 115 cards because stasis or something. Shit early mtg was basically pre-internet. You couldn't even netdeck. My mind boggles.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 05, 2014, 10:26:57 AM
Timewalk wasn't in Revised. Stasis was but was nearly unusable. Channel / Fireball was no longer a thing because of no black lotus / moxen. Wheel of Fortune had no amazing way to be abused. Armageddon was fine because mana recovery wasn't yet a thing.

What was Demonic Tutor tutoring up? A hypnotic specter? Sure, have at it.

It wasn't that overpowered cards DIDN'T exist. They always exist. It's that it was balanced at that point, at least to a certain degree. Point being, this was TWENTY YEARS AGO. There was what? One other card game in 94-95 and it was also designed by Richard Garfield?

Edit: I used revised as the starting point because it was the first set that was printed enough to be easily obtainable. And completely replaced all the previous sets for what flawed legality existed back then.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on June 05, 2014, 11:06:20 AM
http://hearthstone.gamepedia.com/Curse_of_Naxxramas (http://hearthstone.gamepedia.com/Curse_of_Naxxramas)

Have some cards.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Hoax on June 05, 2014, 02:38:06 PM
All I need to know is if there will be WoW items given away for doing HS things because every time that happens I am forced to play this shit game for my mom so she can get the WoW items.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on June 05, 2014, 02:41:12 PM
Lulz.

At this point I'm not even sure why they'd bother. WoW is so far behind this year, Hearthstone is their interim cash cow. Wow should be giving you Hearthstone things.


Title: Re: Magic: The Combattening - Hearthstone
Post by: eldaec on June 05, 2014, 03:13:49 PM
 You can't really have effects like "discard two random cards upon play" in MtG.

(http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=159086&type=card)

At least when I was last playing magic (5 years agoish), they had pretty much decided to stop doing shit like that.

They stopped printing many random cards when they realized that card draw gives the game plenty of randomness, and it doesn't usually play better with more.


Title: Re: Magic: The Combattening - Hearthstone
Post by: naum on June 05, 2014, 03:32:12 PM
Lulz.

At this point I'm not even sure why they'd bother. WoW is so far behind this year, Hearthstone is their interim cash cow. Wow should be giving you Hearthstone things.

~10M+ Hearthstone accounts (http://www.pocketgamer.biz/news/59012/hearthstone-helps-offset-sagging-profits-at-activision-blizzard-as-digital-business-booms/), as of a few months ago.

WoW subscribers now sagging, but I believe around ~7M (at one point, was 10M+?).

Diablo 3 sold around ~3M expansions (not sure how many of the original release were sold).

I think the estimates on total global MtG players (paper cards) was 5-6M.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on June 05, 2014, 03:41:20 PM
The 6 million comes from Hasbro statements around 2004. I believe they've grown fairly significantly since then at least in sales, but as far as I know there's no credible estimate available for the current player population.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on June 05, 2014, 03:43:28 PM
That Shade of Naxxaramas is going to be a PITA if it gets dropped early. A few turns after it's played, you can't even flamestrike it.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 05, 2014, 03:44:23 PM
The secondary market is many magnitudes bigger than what Wizards does. There will never be a proper number as the secondary market is more gray than black as far as markets go, but is still an untraceable cash pit.


Title: Re: Magic: The Combattening - Hearthstone
Post by: eldaec on June 05, 2014, 11:17:43 PM
Is there a regional breakdown on the 10M?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on June 06, 2014, 05:24:50 AM
Who cares, it's accounts created. In any game we've ignored that number as it's meaningless vs. active players, which drive revenue.  Seems like it's doing just fine there as its picking up the deep slack of WoW.

If it's a valid point of discussion, we've got a world of other games that've been dismissed here on that basis.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on June 06, 2014, 06:55:22 AM
I don't care how many accounts are created. I care about online account averages for a day.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on June 06, 2014, 11:30:57 AM
http://www.hearthpwn.com/blue-tracker/topic/7082-the-word-random-in-card-text

"Wording on cards isn't THAT important..."


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 06, 2014, 11:40:04 AM
Hey Ben Brody, I feel like you can go fuck yourself, you hack.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on June 07, 2014, 03:28:31 AM
Meanwhile, being more constructive*:

(http://i.imgur.com/uxpww99.png)

(http://i.imgur.com/GqDZ8EI.png)

They're not great, but they're a decent start if you're new.


*dohohohoho~


Title: Re: Magic: The Combattening - Hearthstone
Post by: Maledict on June 07, 2014, 06:22:53 AM
http://www.hearthpwn.com/blue-tracker/topic/7082-the-word-random-in-card-text

"Wording on cards isn't THAT important..."

This is actually quite scary. one of the biggest games designers in the world is fundamentally unable to understand one of the most basic and required parts of a CCG.

Wizards have been posting about this for 10 years now, their website is practically a *bible* on how to make a CCG and yet here you have a complete moron posting that "how a card feels" is most important to them.



Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on June 07, 2014, 06:39:41 AM
Quote
These cards are simple, basic-set cards, and for some reason the word “random” just feels better on these cards. 'Feel' is really important to how we write cards. Consistency is important, but somewhat less so in a digital game where the computer handles the rules for you.

 :ye_gods:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ragnoros on June 07, 2014, 10:42:32 AM
Wizards have been posting about this for 10 years now, their website is practically a *bible* on how to make a CCG.

They really do write some amazing articles. Someone should go through, sort through all that content, and make it into an actual book sometime.

Edit: Closed my quotes...


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on June 07, 2014, 10:58:47 AM
In that designer's defense, the actual game handles the mechanics. Card wording is infinitely more important when human players are actively interpreting the rules -- since that interpretation is how the mechanics get implemented.

I'm all in favor of a somewhat less ad hoc system of card information there, but frankly as long as they're not making paper cards and it's just electronic play, then it really doesn't matter than much.

I really don't like the 'the player will figure it out the first time they play it if they misunderstood bit', although it is pretty accurate.


Title: Re: Magic: The Combattening - Hearthstone
Post by: HaemishM on June 07, 2014, 11:01:26 AM
It may be more important when humans are meant to interpret and adjudicate the rules but when you are trying to formulate a strategy or just decide if now is the right time to play this card or that, wording is a fuckload more important than "feel." Wording is how you make plans - feel is what you use when you don't give a fuck about the results. Feel is the ultimate YOLO!!!! shout just before you jump out of an airplane with a knapsack on your back instead of a fucking parachute.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Hoax on June 07, 2014, 12:21:55 PM
In that designer's defense, the actual game handles the mechanics. Card wording is infinitely more important when human players are actively interpreting the rules -- since that interpretation is how the mechanics get implemented.

I'm all in favor of a somewhat less ad hoc system of card information there, but frankly as long as they're not making paper cards and it's just electronic play, then it really doesn't matter than much.

I really don't like the 'the player will figure it out the first time they play it if they misunderstood bit', although it is pretty accurate.

That is retarded. I've played Hearthstone. By far the worst thing was not knowing how cards would interact or work because the cards don't actually tell you shit is inconsistent as hell.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 07, 2014, 12:23:03 PM
A game only handles mechanics AFTER you do a thing.

So, yea, cards need to be seriously fucking clear.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on June 07, 2014, 03:52:21 PM
It may be more important when humans are meant to interpret and adjudicate the rules but when you are trying to formulate a strategy or just decide if now is the right time to play this card or that, wording is a fuckload more important than "feel." Wording is how you make plans - feel is what you use when you don't give a fuck about the results. Feel is the ultimate YOLO!!!! shout just before you jump out of an airplane with a knapsack on your back instead of a fucking parachute.
I only skimmed the random bit, didn't go any further.

I've never actually gotten confused by a card that was random and didn't appear to be random on the text. (In short, so far the random/not random has been clear).

I find weird mechanics like, well -- ever had a stealthed minion with taunt? That's fun to arrange. (it won't taunt until it's unstealthed, actually).

Which does bring up one thing I'm curious about: Rogue combos -- does using the hero special ability (equipping the dagger) count as an action towards a combo?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on June 07, 2014, 05:54:51 PM
No.



Title: Re: Magic: The Combattening - Hearthstone
Post by: HaemishM on June 07, 2014, 05:56:36 PM
Combo is a good thing to bring up about the shitty design. I think I'd gotten to level 10 with my rogue deck before I ever even heard of combos and it wasn't explained very well. You'd think somewhere in that basic rogue deck that you get before hitting level 10 you'd get one rogue card with combo. I don't think you do but I could be wrong. I just remember playing with the deck for a while without hearing the term and since that's a big part of the rogue deck's strength, it should be much earlier in the deck's lifespan.


Title: Re: Magic: The Combattening - Hearthstone
Post by: eldaec on June 08, 2014, 03:06:11 AM
Quote
you learn that it is random after playing it

Woah.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on June 08, 2014, 04:33:25 AM
Combo is a good thing to bring up about the shitty design. I think I'd gotten to level 10 with my rogue deck before I ever even heard of combos and it wasn't explained very well. You'd think somewhere in that basic rogue deck that you get before hitting level 10 you'd get one rogue card with combo. I don't think you do but I could be wrong. I just remember playing with the deck for a while without hearing the term and since that's a big part of the rogue deck's strength, it should be much earlier in the deck's lifespan.

I don't have a lot of luck playing ranked with Rogue but it's a fun class.  The combos are a cool idea and lets me play my preferred style, of chaining card plays for a strong effect.  Trump talks about value and there's good value in some Rogue cards. Defias Ringleader is a 2 cost 2/2 but if played as a Combo, also spawns a 2/1 minion.  SI: 7 Agent is a 3 cost 3/3 but the Combo allows him to do 2 damage anywhere.  Surgical. 

The current flavor is Miracle Rogue, which I can't really pull off due to missing some key cards.  But I've been beaten by it and it is some serious burst damage.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 08, 2014, 09:10:02 AM
You can really tell that they didn't learn much from Wizards simply by the fact combos weren't called Synergize. It's not a fighting game. It's a CCG.  :geezer:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Job601 on June 08, 2014, 09:53:51 AM
You can really tell that they didn't learn much from Wizards simply by the fact combos weren't called Synergize. It's not a fighting game. It's a CCG.  :geezer:

It might have to do with Rogues from WoW and their combo point system.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 08, 2014, 09:55:52 AM
You can really tell that they didn't learn much from Wizards simply by the fact combos weren't called Synergize. It's not a fighting game. It's a CCG.  :geezer:
It might have to do with Rogues from WoW and their combo point system.
I feel like they should disregard bullshit from WoW because this is a goddamn CCG.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Simond on June 08, 2014, 12:26:00 PM
You mean like the classes, the spells, the hero abilities, the weapons, and the creatures?  :facepalm:


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 08, 2014, 12:52:16 PM
You mean like the classes, the spells, the hero abilities, the weapons, and the creatures?  :facepalm:

Actually, yes, that was their first design mistake.


Title: Re: Magic: The Combattening - Hearthstone
Post by: ezrast on June 08, 2014, 07:10:14 PM
People talking about value is what bothers me most, for some reason. Good cards are efficient and that efficiency generates card/board advantage. I have no idea what "value" is.

edit: Also my favorite part of that article is "The word I use for the rules of how a card is written is 'templating'." as if the term is something that he personally came up with in the shower one day.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 08, 2014, 07:58:41 PM
Value is an abstract concept that has no place in Hearthstone. For one, the card pool isn't deep enough that you're mechanically doing things "for value." Second, it's a sort of tertiary trading/secondary market term.

It's not a term I expected to hear outside of competitive Magic (both in the market/trading and in play). I did, however, use it in Hex verbally when i put 7 Scrap Welders into a deck. For value. Also, I lost. I should mention the term "for value" is often used when you do things you really shouldn't be doing.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on June 08, 2014, 09:17:24 PM
Wizards have been posting about this for 10 years now, their website is practically a *bible* on how to make a CCG.

They really do write some amazing articles. Someone should go through, sort through all that content, and make it into an actual book sometime.

Edit: Closed my quotes...

I've said it before, but...

Of any type of game, CCGs are the most "solved" problem owing to the fact that WotC basically publishes everything related to how to successfully design a CCG.  Which is a big reason why Schild and I are facepalming some of these design decisions.

For instance, there are probably dozens if not hundreds of articles on templating of cards and standardization of card text so that card text tells the player just what the card will do, and the downfalls of early templating/text in confusing players. 

People talking about value is what bothers me most, for some reason. Good cards are efficient and that efficiency generates card/board advantage. I have no idea what "value" is.

When I think of "value"?  Knowing my opponent has direct removal, instead of playing a bomb make a more mediocre creature and use excess mana to advance board state to draw out the removal and set the stage for the finisher.  Or protecting a couple early creatures when playing against a deck with limited removal options and forcing them to expend a valuable removal spell for my mediocre guy, that will protect my heftier beatsticks or finishers.

Yah, you might even generate card disadvantage (or develop your board more slowly) from keeping that mediocre critter online and swinging, but if it drains one of your opponents guaranteed answers so that they can't respond to your plays the next 1-3 turns you've generated value.

In HS, it could be trading creatures a little disadvantageously to keep a flametongue out and buffing creatures that otherwise would be useless plays.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on June 09, 2014, 12:41:31 AM
You mean like the classes, the spells, the hero abilities, the weapons, and the creatures?  :facepalm:

Actually, yes, that was their first design mistake.

But we do agree that it wasn't such a bad idea when it was handled by Cryptozoic, don't we?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on June 09, 2014, 02:50:37 AM
Maybe I misunderstood, but I thought Trump was talking value in that, for instance, a Leper Gnome costs 1 mana and is a 2/1 and the longer he stays on the board and does damage the higher his value.  If he attacks twice and is then killed he does 6 points of damage for 1 mana, that's good value.

I don't have all the card lingo down, I quit playing Magic twenty years ago.


Title: Re: Magic: The Combattening - Hearthstone
Post by: eldaec on June 09, 2014, 03:36:35 AM
You mean like the classes, the spells, the hero abilities, the weapons, and the creatures?  :facepalm:

Actually, yes, that was their first design mistake.

But we do agree that it wasn't such a bad idea when it was handled by Cryptozoic, don't we?

Hero abilities are the single most dumb design decision in hex.

Weapons in hex only apply in pve - which I doubt will ever be implemented.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on June 09, 2014, 03:39:59 AM
I mean, Cryptozoic used that for the WoW TCG back then and clearly they liked the mechanic (unlike the "quests" and the "emergency" mana) since they decided to recycle it in Hex. The WoW TCG wasn't M:tG, but it was good.


Title: Re: Magic: The Combattening - Hearthstone
Post by: eldaec on June 09, 2014, 04:08:51 AM
I mean, Cryptozoic used that for the WoW TCG back then and clearly they liked the mechanic (unlike the "quests" and the "emergency" mana) since they decided to recycle it in Hex. The WoW TCG wasn't M:tG, but it was good.

Main reason they don't ruin hex is that they aren't very strong.

I certainly think CZE like the concept. But hey, sometimes people are wrong what are you going to do.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Sophismata on June 11, 2014, 09:40:05 PM
I mean, Cryptozoic used that for the WoW TCG back then and clearly they liked the mechanic (unlike the "quests" and the "emergency" mana) since they decided to recycle it in Hex. The WoW TCG wasn't M:tG, but it was good.
I thought Upper Deck designed and (initially) published the WoW TCG. Cryptozoic bought the rights or something after several years. Upper Deck also did the VS TCG (which I thought had some solid mechanics and decent design).


Title: Re: Magic: The Combattening - Hearthstone
Post by: Maven on June 11, 2014, 10:07:45 PM
Correct. UDE did the first... 9 sets? Crypto took over when the partnership fell apart -- IIRC it was their initial flagship product and part of the justification for forming. Employees of UDE transferred over to Crypto for continuity / talent acquisition and to keep the game going.

Ben Brode (Brody? Seriously schild, are you six? Ben may not be perfect but he's a good guy, show a little respect) formerly worked on the Blizzard end of the UDE partnership in the Creative Development department before transferring over as one of the initial designers on the Hearthstone project. Ben's had a long, successful career at Blizzard -- one of the few members of its pre-WoW QA staff to move up into development.

Relying too much on feel for a non-emotional component of a game does seem like a basic design error. Ben's a TCG fanatic, one of the core faithful, surprised that this is an issue. That post seems to be conciliatory while justifying and explaining why they did it in the first place (in order to show their position).


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 11, 2014, 10:10:29 PM
You mean like the classes, the spells, the hero abilities, the weapons, and the creatures?  :facepalm:

Actually, yes, that was their first design mistake.

But we do agree that it wasn't such a bad idea when it was handled by Cryptozoic, don't we?
Wut? I'm confused.

Blizzard has to design cards that are exclusive to certain heroes. In fact, from the looks of things, the vast majority of the set's cards are split between the heroes. Particularly the good commons/uncommons.

None of the cards in Hex are tied to a hero. Sure, there's synergy. But I've made BR Decks with a blu...SAPPHIRE hero and splashed SAPPHIRE to enable him.

One structure limits the design space, the other expands it. I'm not sure, based on my previous comments about Hearthstone, that I have to explain which was limited and which was expanded.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 11, 2014, 10:16:40 PM
Ben Brode (Brody? Seriously schild, are you six? Ben may not be perfect but he's a good guy, show a little respect)

I misspelled his name and had no clue I did as such. Fuck you for thinking otherwise. I don't go around typing Micro$oft, why would I start being juvenile about names here?

Carrying on...

Quote
Ben's had a long, successful career at Blizzard -- one of the few members of its pre-WoW QA staff to move up into development.

Relying too much on feel for a non-emotional component of a game does seem like a basic design error. Ben's a TCG fanatic, one of the core faithful, surprised that this is an issue. That post seems to be conciliatory while justifying and explaining why they did it in the first place (in order to show their position).

When you have to explain away a core design decision, there's a problem. Being a TCG fanatic does not actually qualify you as a game designer, nor does being QA (exhibit A: 90% of gaming QA, who is trained incredibly poorly). There's some great excuses and mistakes that can be made in a lot of genres. Really, every single fucking one of them except TCGs. Mark Rosewater, Richard Garfield, Aaron Forsythe, and a host of other people over at Wizards have gone out of their way to make sure you can't make core design mistakes when developing a TCG by writing down nearly every mistake for every set including the ones that existed before blogs. Not only at the set level, but through every step of the process.

There's also the obvious issue of institutionalization at Blizzard. Yes, Blizzard is basically Shawshank. With a cult. So, basically, a less profitable and arguably worse-dressed Apple. But that's another can of worms. One that is being matched by the sort of bland vanilla shitshow that is Heroes of the Storm.

Edit: I accidentally a 'y.'


Title: Re: Magic: The Combattening - Hearthstone
Post by: Maven on June 11, 2014, 11:30:56 PM
Yeah fuck me when it seemed to go along with your overall general tone of aggressive mockery.

Carrying on...

When you have to explain away a core design decision, there's a problem. Being a TCG fanatic does not actually qualify you as a game designer, nor does being QA (exhibit A: 90% of gaming QA, who is trained incredibly poorly). There's some great excuses and mistakes that can be made in a lot of genres. Really, every single fucking one of them except TCGs. Mark Rosewater, Richard Garfield, Aaron Forsythe, and a host of other people over at Wizards have gone out of their way to make sure you can't make core design mistakes when developing a TCG by writing down nearly every mistake for every set including the ones that existed before blogs. Not only at the set level, but through every step of the process.

There's also the obvious issue of institutionalization at Blizzard. Yes, Blizzard is basically Shawshank. With a cult. So, basically, a less profitable and arguably worse-dressed Apple. But that's another can of worms. One that is being matched by the sort of bland vanilla shitshow that is Heroes of the Storm.

Edit: I accidentally a 'y.'

OK, so benefit of the doubt based on personal experience with the man fails in the face of heartless, superior logic about why he's a hack and should never have been given the opportunity in the first place. Blizzard doesn't have *any* talented TCG designers, so they deliver a subpar product, mechanics-wise.

What *does* qualify someone to be games designer, anyway? (Besides the point, right?)

Blizzard does have some *severe* problems, all I see from them is that they've opted to take safe routes to preserve its position and the lifestyle of its employees, which will lead to its eventual irrelevance and decline in the games industry. I don't see them recruiting fresh, young talent to take the company in new direction. They're going to milk their formula until it kills them or leadership changes.

What I'm failing to understand is the vitriol. Do you just hate seeing incompetence? Are you writing how you feel, or are all the shits and fucks your idea of wit? (Honestly.)


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 11, 2014, 11:56:29 PM
Quote
OK, so benefit of the doubt based on personal experience with the man fails in the face of heartless, superior logic about why he's a hack and should never have been given the opportunity in the first place. Blizzard doesn't have *any* talented TCG designers, so they deliver a subpar product, mechanics-wise.

I never actually said any of that. Or said that was the reason they delivered a sub-par product. They did deliver a sub-par TCG missing a lot of the key components and mechanics that fly in the face of a lot of known fixed-mistakes of the genre, but I don't think it has anything to do with someone being given a chance or Blizzard not having *any* talented TCG designers. They're a huge company. Also, heartless? Why should this discussion have any heart at all? That's a little silly. None of this has anything to do with emotion and it shouldn't even enter the equation.

Quote
What *does* qualify someone to be games designer, anyway? (Besides the point, right?)

Well, yea. I was merely stating that what you said had nothing to do with being a good designer. I don't even know how he ended up being a designer, tbh (http://www.mobygames.com/developer/sheet/view/developerId,103667/). Nothing there says "this is a man who could design a good TCG." Sometimes at companies though, demos and designs get made when it's untasked, and that may be what happened here with Team 5. No great way to tell really, and the whole truth never comes out of gaming companies.

Quote
Blizzard does have some *severe* problems, all I see is that they've opted to take safe routes to preserve its position and the lifestyle of its employees, which will lead to its eventual irrelevance and decline in the games industry. I don't see them recruiting fresh, young talent to take the company in new direction.

What I'm failing to understand is the vitriol. Do you just hate seeing incompetence? Are you writing how you feel, or are all the shits and fucks your idea of witty discussion?

Do you work at Blizzard? Do you know anything about the "lifestyle" of employees there. Because it ranges from underpaid and absolutely abysmal to typical gaming executive at a monolith.

At no point in this thread did I say the game isn't "safe" and wouldn't make a shitload of money (not that you were contesting the latter). It will. That's something Blizzard does REALLY well. Make money, that is. They also tend to polish and streamline very well. They did wayyyyy too much streamlining with Hearthstone.

And yes, I fucking hate incompetence. If there's ONE thing I've been consistent about over the last 11 years, it's my hatred for incompetence. That hatred gets doubled down in the most well-documented genre in the entire industry.

P.S. I didn't quote it, but I'm pretty consistent with my mockery and I don't take the low-brow route of fucking with peoples names unless there's something comedic that can come out of it. Besides, I don't even know what sort of joke you were implying with "Brody." It's a pretty common name.

P.P.S. I'm sorry for breaking up your post like that.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 12, 2014, 12:03:20 AM
Also, yes, I curse a lot. I haven't actually called it cursing since the late 80s though. I'm pretty sure at this point they're just "words."


Title: Re: Magic: The Combattening - Hearthstone
Post by: Maven on June 12, 2014, 12:37:53 AM
Working at Blizz: Yeah, I did. I gave you this handle over Facebook. The pay's low compared to other industries unless you're in a development position, with a mess of perks. I'm not even taking game master or technical support into consideration, they probably have it a lot worse than QA did. When I think of their lifestyle, Orange County + Family + Steady, Predictable Income comes to mind.

Sorry for putting some words in your mouth -- but some of that is just my own words expressing my views on the company.

Obviously, being a TCG fanatic and a member of QA doesn't involve any *guarantee* of talent in design (on that same note, I don't see how poor training for QA provides support for your statements). The Ben I knew was all about card games, if he lacked the talent to actually create them at a professional level, it's disappointing but depressingly typical of wanna-be developers in QA (or maybe just wanna-be developers, period).

His transition to production then design from QA gave the impression that he had some sort of marketable skill set the company was able to utilize. Blizzard has a lot of koolaid running in its blood, but on the surface it appeared to be a meritocracy.

However, when it comes to TCGs, I don't think they had any serious, experienced designers when they set out to make Hearthstone. None of the initial assortment of team members came from outside of the company nor had any previously worked for any TCG company, only other games at Blizzard (details fuzzy). Ben was perhaps the most experienced simply working alongside UDE for several years. The team initially applied Blizzard methodology to the game creation.

I'm tired, overcaffeinated and have to start an 8-hour work shift at a job I despise shortly. So, take everything with that in mind. I don't have much to say on the game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on June 12, 2014, 01:15:23 AM
'Fanatics' are usually (with some exceptions) bad at creating things they are fanatical about. They lack the distance to their creation necessary to make a great product. I've seen this often enough to think that there is a pattern. Someone is very passionate about RPGs, TCGs or any other sort of game, is seriously nerding out about them and when he/she finally makes his/her own game it usually sucks or is some sort of wish-fulfillment.

So 'TCG-fanatic' isn't really any sort of qualification.

This goes both ways btw. Yes Wizards is the benchmark but treating their words like scripture (and yes the word bible was mentioned repeatedly) will lead to designers treating them like holy people and subsequently dogmatize Wizard's way of making card games.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 12, 2014, 01:19:21 AM
I'll leave it at this:

Blizzard has enough money to steal any experienced TCG designer they wanted. From any company. Except Maro, I'm pretty sure he's unbuyable. Wizards has a notoriously shitty worklife and Crypto people are probably just mercenaries. Not to mention the hundreds of board game designers that make dick for money.

But they weren't making a TCG. They were making Farmville: The Gathering.

Edit:
Quote
This goes both ways btw. Yes Wizards is the benchmark but treating their words like scripture (and yes the word bible was mentioned repeatedly) will lead to designers treating them like holy people and subsequently dogmatize Wizard's way of making card games.

Their articles on the successes and failures in designing their Magic basically are scripture. I think there are some flaws in a couple of the things they do, but the design stuff (the processes, the overall intention, etc) is best in class impeccable. I've never once brought up things like how they do lore, their playtesting, and a few other bits from inside Wizards hallowed walls because it's worst-in-class awful. ESPECIALLY the Future Future League. Wizards simply doesn't pay enough to entice the right people to do that work properly.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on June 12, 2014, 09:55:36 AM
Piling on hearthstone, because.

http://i.imgur.com/Ho1LVjs.jpg

Flametongue for shamans and tundra rhino for hunters neglected to make list but man....paladins.....


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on June 12, 2014, 10:20:08 AM
What's that, all class specific creatures?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on June 12, 2014, 10:47:16 AM
Ben Brode playing tough guy against my then 11 13 years old son back in 2007. (Gee, he had all the cards  :awesome_for_real: )

(https://dl.dropboxusercontent.com/u/3584773/Ben%20Brode.jpg)


EDIT: Math.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on June 12, 2014, 11:15:41 AM
Was that at a tournament?

Moments like that should make you reevaluate your life if you're the 20-something guy playing an 11 year old.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on June 12, 2014, 11:25:10 AM
Heehee, no just an exhibition. I mean, it was a "Tournament" (Darkmoon Faire), but Brode was there only to draw sketches and play quick matches. I think there was a little gift for those who could beat him, but it wasn't easy since he literally had all the cards (https://www.youtube.com/watch?v=xjQizLbhUCs).

By the way, there were 128 people in that tournament. I came DEAD LAST. 128th. My son was 80th I think. Achievement unlocked?


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 12, 2014, 12:15:02 PM
Was that at a tournament?

Moments like that should make you reevaluate your life if you're the 20-something guy playing an 11 year old.

Not really. Moments like that make me wish I could design a game that appealed to adults and kids and then sell the fuck out of it and abuse both the kids and the dad's wallets.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Trippy on June 12, 2014, 12:23:40 PM
You mean like Hearthstone? :awesome_for_real:


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 12, 2014, 12:25:57 PM
No secondary economy to abuse. You need to be able to print money.

See: Modern Masters, Vintage Masters.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Hoax on June 12, 2014, 12:43:40 PM
Wait wait wait.

Falc you have a teenage son?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on June 12, 2014, 02:19:13 PM
Was a teenager. He'll turn 20 in two months :awesome_for_real:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on June 12, 2014, 02:23:15 PM
Then why is he not playing Blood Bowl with us!


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on June 12, 2014, 02:27:05 PM
Haha cause he's not half the gamer I am. He's into playing the drums now, and goldsmithing. And activism.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on June 12, 2014, 02:38:15 PM
Haha cause he's not half the gamer I am. He's into playing the drums now, and goldsmithing. And activism.

You have failed as a parent.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 12, 2014, 03:13:59 PM
Goldsmithing and activism?

You raised a 1920s jew. How weird.


Title: Re: Magic: The Combattening - Hearthstone
Post by: naum on June 18, 2014, 01:42:00 PM
MTG players (or former): Your thoughts on Hearthstone? (http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/12214-mtg-players-or-former-your-thoughts-on-hearthstone)

A few snippets…

Quote
…Hearthstone has some significant advantages over Magic. The biggest one is cost. Good standard decks in Magic cost upwards of $200 (excluding Red Deck Wins, which is about $120). If you want to play modern it's more like $500-800, and legacy decks can cost $2000+. What's more, standard is constantly, well, going out of standard. So every year if you want to play standard, you have to drop another $200. This is a prohibitive sum of money for most people, and it stops the majority of players from being deckbuilders. Why build a $200 deck that might not work? Of course Magic is so dominated by netdecking.

Quote
Honestly, if Hearthstone were a physical card game, I would play it. both Hearthstone and M:tG are incredible games, but when it comes to which has the better experience in a digital setting, my money will always be on Hearthstone, since the powers in charge of the M:tG Online client seem to be convinced that there is no competition out there, and have become lazy with their improvements because of it.

Quote
Hearthstone is a better video game, but Magic is a better game.

Quote
I would argue that as of right now, MtG is the better card game. It stands to reason, it's been around for years. Over 20 years I think? There are thousands of cards, probably tens of thousands, so the things you can do with it are damn near infinite.

That being said, MtG has never and probably will never come out with a virtual platform that can compare with Hearthstone. HS was built and designed from the ground up to be a computer card game. HS can do things that MtG simply can't, such as all the various RNG aspects like copying random cards from your opponents deck. HS will introduce adventure modes and ultimately, it is my belief that HS will become just as good a card game as MtG if not superior given time.

Quote
What I like about HS is that you can bust out a few games very quickly, and the turns go fast.  In MTG the turns can sometimes take a long time due to the instants and other things you can do in response to player actions.  Another thing I enjoy about HS is not getting "mana screwed" as can sometimes happen in MTG if you get a bad shuffle and don't draw enough land even though your deck is balanced.  I like the animations and the golden cards too. Things I find questionable are hero powers, which seem hard to balance, and the fact that only some classes have secrets.… …Things I miss from MTG are many, but most of all I miss the ability to trade cards.



Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on June 18, 2014, 02:19:15 PM
I think the last point is the best one.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on June 18, 2014, 02:23:01 PM
#1 Is that true?  $200 for a Magic deck each year?  Fuck that shit.  That's just fleecing the rubes.

#2 Agree, though I haven't touched the Magic client in some years.  I hear from others it's clunky.

#3 Agree.  HS is great fun, but it doesn't have the depth of Magic.  Deckbuilding back in the day was really fun in Magic. Plus it has insane collectibility.

#4 Kind of agree.  I don't see Magic ever improving while HS will keep iterating.  But Magic has YEARS still left in the tank.  It's been quite popular for longer than DND was really hot.

#5 Agree.  Mana screwed in Magic always annoyed while lack of trading in HS is really disappointing.  Such an obvious cash grab.  But I'll be playing HS for a long time to come while I won't even sit at a Magic table.  HS is quick fun and lets me complete quests to get free cards every 2-3 days.  Plus adding PVE.  


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 18, 2014, 02:37:40 PM
The majority of players for any game are incredibly stupid. Magic amplifies that by requiring far above average intelligence to play correctly following all the rules let alone actively trying to win the game as well.

Getting opinions from a Hearthstone board about Magic vs Hearthstone is scraping the absolute bottom of the barrel.

Edit: Also, $200 is on the massive low end. Your good decks are gonna run more than $400-$500 just in upkeep over a single season. This is because, again, your average Magic player doesn't understand the concept of supply and demand and is far too stupid to actually brew properly.

Edit 2: Hell, to add: In the Hex forum I commented that when you build a deck you should build as if you have 4x of every card available. That's the only way to even begin brewing properly. Card substitutions due to card availability are basically inexcusable when you're brewing. Anyway, again, those quotes mean nothing and come from the fish I wish played Magic constantly. The people who padded my ranking. Then again, those people are precisely the target audience Blizzard could hope for.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 18, 2014, 02:54:01 PM
I'm super super bored, so I'm just gonna break this down 1 by 1:

1) Just flat out wrong. His costs are wrong and this is impossible to gauge against Hearthstone. What's the Legendary drop rate? What's the likelihood of getting what you want? With no secondary market, who knows how much a Hearthstone deck will actually cost. Crafting a lot of those cards is damn near prohibitive and trying to build a constructed deck by playing for free is a shithole nightmare in Hearthstone.

2) Known information. Hearthstone is also about 900x more simple as far as logic goes. Blizzard can build a better client than a publishing house - also water is wet.

3) This is a logical fallacy. Duels of the Planeswalkers is Magic and Magic is better than Hearthstone. Ergo, Magic is also the best video game. And if you're going to compare Hearthstone as a game, you should probably compare it to the most shallow form of Magic as well - which is still better and far more complex than Hearthstone.

4) This person calls out randomness as a good thing. Clearly he got kicked in the head when he was small. Also, Hearthstone will never be the game Magic is because they limited the design way too much by streamlining the gameplay itself. Hearthstone could be played by fucking e-mail. It's just, yea, they rolled too deep on the minimalistic game design. That said: Counterpoint - Hex.

5) These are the complains of a bad player and should be regarded as such. It takes all my power to tolerate people on f13 complaining about mana screw and time to play (you know what the fuck you're getting into with ccgs!), but I won't tolerate it from elsewhere. This person is a moron.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on June 18, 2014, 03:05:26 PM
Basically anyone who ever uses the word "netdecking" can be instantly ignored.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 18, 2014, 03:08:25 PM
I don't know if I'd take it that far. Netdecking is, basically, a thing among most players.

It is, however, an instant sign that a player probably shouldn't be playing at any competitive level.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on June 18, 2014, 03:28:08 PM
5) These are the complains of a bad player and should be regarded as such. It takes all my power to tolerate people on f13 complaining about mana screw and time to play (you know what the fuck you're getting into with ccgs!), but I won't tolerate it from elsewhere. This person is a moron.

To expand on schild's comments without the vitriol.

Does mana screw happen? Yes.  Does it happen very often if you have:
A. A deck with an appropriate mana base to support your cards
B. You are able to mulligan semi-competently (ie, don't be greedy/unrealistic)

No.  Mana screw is generally the cry of the not very good to downright bad when you are dropping cards right on your mana curve and crushing them.  In general, mana screw is a freak event if you aren't playing a pile of untested cards (a "pile" is a perjorative term in MtG, as in you threw shit together and your deck is terrible) and you are able to mulligan.

In this case, being able to mulligan means not keeping a hand that is obviously either mana flood or mana screw (5 or more lands, less than 3).  Your deck or your opening hand can change that, for instance, if you have a bunch of 1 or 2 drops and 2 lands in opener?  Go for it.  Fast aggro?  2 lands is probably great.


Complaining about netdecking generally means the complainer isn't very good.  Limited card pool and limited amount of effective strategies means that there are only going to be 2-5 competitive decks in your top tiers (usually a couple dominant, and a couple tier 2).  As much fun as I've had brewing rogue strategies (schild and I came really close to breaking the Mirrodin/Kamigawa format with a rogue deck using our Goryo's strategy), the fact is any format is going to have a few top tier strategies and that's that. 

Complaining about netdecking is complaining that the sky is blue or grass is green.  Even in the old pre-internet days, the local pool generally settled on what the dominant deck types were..... sure, not as efficient or fine tuned, but it doesn't take a genius to figure out what has synergy and what strategies work.  The internet just means we don't have to sit around and wait as long.

Even with the internet, it can take a few months to shake out the top decks.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on June 18, 2014, 04:49:54 PM
I don't know if I'd take it that far. Netdecking is, basically, a thing among most players.

It is, however, an instant sign that a player probably shouldn't be playing at any competitive level.

To be more clear, I should have said anyone who complains about netdecking.


Title: Re: Magic: The Combattening - Hearthstone
Post by: lamaros on June 18, 2014, 05:08:09 PM
5) These are the complains of a bad player and should be regarded as such. It takes all my power to tolerate people on f13 complaining about mana screw and time to play (you know what the fuck you're getting into with ccgs!), but I won't tolerate it from elsewhere. This person is a moron.

To expand on schild's comments without the vitriol.

Does mana screw happen? Yes.  Does it happen very often if you have:
A. A deck with an appropriate mana base to support your cards
B. You are able to mulligan semi-competently (ie, don't be greedy/unrealistic)

No.  Mana screw is generally the cry of the not very good to downright bad when you are dropping cards right on your mana curve and crushing them.  In general, mana screw is a freak event if you aren't playing a pile of untested cards (a "pile" is a perjorative term in MtG, as in you threw shit together and your deck is terrible) and you are able to mulligan.

In this case, being able to mulligan means not keeping a hand that is obviously either mana flood or mana screw (5 or more lands, less than 3).  Your deck or your opening hand can change that, for instance, if you have a bunch of 1 or 2 drops and 2 lands in opener?  Go for it.  Fast aggro?  2 lands is probably great.

Lets be honest, manascrew and flood is a thing that happens - even when you aren't an idiot - because cards. It is complaining about it as a significant impediment to your skill long term that is obviously idiotic.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on June 18, 2014, 07:40:20 PM
Lets be honest, manascrew and flood is a thing that happens - even when you aren't an idiot - because cards. It is complaining about it as a significant impediment to your skill long term that is obviously idiotic.

That's what I said.   

If you do the math, though, the chances of getting mana screwed/flooded with a proper amount of land in your deck plus the ability to mulligan is pretty small.  It happens to inexperienced and not good players far more often due to bad deck construction, poor mulliganing skills, and also for paper cards bad shuffling mechanics (ie, they shove all their cards back into their deck after a game, then don't shuffle enough to randomize it, so they end up with streaky amounts of land/spells).

Crying manascrew is generally an indication that someone has weak deck-building skill and wants to blame outside forces rather than themselves for their loss.


The MODO equivalent is complaining about the shuffler, which you see every so often on forums.  Usually someone posts test results proving the shuffler is sufficiently random as to make no difference, but people continue to complain about the shuffler.



Title: Re: Magic: The Combattening - Hearthstone
Post by: ezrast on June 18, 2014, 07:42:41 PM
I failed to hit my mana curve in Hearthstone every bit as frequently as I do in Magic or Hex. 3-card hands will do that.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Margalis on June 18, 2014, 08:32:22 PM
I failed to hit my mana curve in Hearthstone every bit as frequently as I do in Magic or Hex. 3-card hands will do that.

I played a fair bit of HS recently before uninstalling. I think HS may actually be worse when it comes to being draw-dependent. You start with a relatively low number of cards in hand and there are very few card cycling / filtering / tutoring abilities.

One of the reasons the Druid "ramp" deck is popular and does well is that it doesn't matter that much what you draw - it has very little curve. It just has a bunch of expensive stuff and a way to get to them. It's one of the best decks and it's literally just "play a bunch of generically good creatures."

The game is very combo-reliant - the fact that the opponent can't do anything on your turn means any combo you setup will work 100%. One of the side-effects of this is that stuff that happens on your turn in very valuable, so stuff like Charge is retardedly good.

There are a bunch of neutral cards that are either useless or only good for one class (so they might as well not be neutral) and neutral cards that are good for every class. Oh look, another Azure Drake!

Some stuff just makes no sense. Priest has expensive conditional removal - what? If removal is going to be conditional it needs to be cheap, so that trading favorably makes up for times when your cards in hand are dead. Shadow Word: Pain and Shadow Word: Death even together can't deal with attack 4 creatures (who oh by the way are the most popular creatures!) and Shadow Word: Pain costs the same or more than many of the creatures it kills. The game has no instants so you can't do nothing on turn 2, use it in reaction then cast something on turn 3.

There's very little "tech" (narrow cards that serve a specific function vs other deck types - Harrison Jones for example) because the range of what you can do and when you can do it is so small. There's no counterspell, no land destruction, no color-hate, no discard - very few vectors from which to attack a problem.

Overall to me it feels very shallow and repetitive.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Falconeer on June 19, 2014, 05:32:09 AM
I am not really qualified to chime in here, but in regards to "mana screw", I really liked how in the WoW TCG you could just play any card face down to generate 1 mana/resource and circumvent the bad luck (but at a price).


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on June 19, 2014, 05:34:27 AM

 poor mulliganing skills,


 :headscratch:


Title: Re: Magic: The Combattening - Hearthstone
Post by: jakonovski on June 19, 2014, 05:56:22 AM
Regarding mana screw, it's a game mechanic in its own right (or rather, land cards are). Hearthstone removed it and thus nobody can leverage mana density to build weenie decks. For example. It's been like 10 years since I've really thought about this stuff so please excuse any wrong terminology and such.




Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 19, 2014, 07:21:18 AM

 poor mulliganing skills,

:headscratch:
To mulligan properly is one of the most important things in competitive CCGs. So much so that almost every Magic writer has talked about it, from the dev team on down.

http://www.channelfireball.com/articles/in-development-a-mulligan-is-worth-three-cards/
http://archive.wizards.com/Magic/magazine/article.aspx?x=mtgcom/daily/mr112b
http://www.starcitygames.com/magic/fundamentals/5509_The_Art_Of_The_Mulligan.html
http://magic.tcgplayer.com/db/article.asp?ID=10702
http://magic.tcgplayer.com/db/article.asp?ID=11855

That's not even all the articles from one page of a shitty google search.

Edit: For example, once I start streaming, you'll see that I'm in the LSV camp of mulliganing, which is Camp Greed is More Fun. It's a Jewish camp in upstate New York.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on June 19, 2014, 07:22:08 AM

 poor mulliganing skills,


 :headscratch:
Are you unfamiliar with the term mulligan, or what constitutes bad mulliganing?

Fake edit: beaten by schild.


Title: Re: Magic: The Combattening - Hearthstone
Post by: naum on June 19, 2014, 07:30:38 AM
Dreamhack Summer 2014 Decklist (http://www.hearthpwn.com/forums/hearthstone-general/tournaments/12586-dreamhack-summer-2014-decklists)

From a tournament held last weekend.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on June 19, 2014, 08:21:58 AM

 poor mulliganing skills,

:headscratch:
To mulligan properly is one of the most important things in competitive CCGs. So much so that almost every Magic writer has talked about it, from the dev team on down.

http://www.channelfireball.com/articles/in-development-a-mulligan-is-worth-three-cards/
http://archive.wizards.com/Magic/magazine/article.aspx?x=mtgcom/daily/mr112b
http://www.starcitygames.com/magic/fundamentals/5509_The_Art_Of_The_Mulligan.html
http://magic.tcgplayer.com/db/article.asp?ID=10702
http://magic.tcgplayer.com/db/article.asp?ID=11855

That's not even all the articles from one page of a shitty google search.

Edit: For example, once I start streaming, you'll see that I'm in the LSV camp of mulliganing, which is Camp Greed is More Fun. It's a Jewish camp in upstate New York.

I would say that most of my losses in Hearthstone are 80% bad mulligan and 20% bad draw (retrospectively).

How this game doesn't have replays is beyond me.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 19, 2014, 08:25:16 AM
Most of your losses in Hearthstone are due to mulliganing? Really?

Statistically improbable.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on June 19, 2014, 09:09:32 AM
Not unfamiliar with the term or the importance.  Just seemed an odd way to refer to it.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on June 19, 2014, 09:39:29 AM
I would say that most of my losses in Hearthstone are 80% bad mulligan and 20% bad draw (retrospectively).

How this game doesn't have replays is beyond me.

Well, it's far more likely that your losses are actually due to poor deck construction (curve too greedy, not enough early answers for common early plays, etc.) or poor decisions with your mulligans (too greedy) rather than RNG screwing you.  Yes, RNG will screw you occasionally.  But lots of bad early hands/re-picks is an indicator that you need to adjust your curve, tighten up your deck for the prevalent meta (not just copy-paste a deck from a tourney 2 months ago) and take an honest look at your decision making when you choose what cards to repick.

Go look at a long video of a bunch of games by a pro, like a Trump Arena run.  How often is he screwed by his opening hand and first few draws?  Is it significantly less than your observed rates?  If so, then it might be time to sit down and evaluate exactly what your curve generally looks like, or how safe/greedy you are with your repicks.

Not unfamiliar with the term or the importance.  Just seemed an odd way to refer to it.

The phrasing was awkward but I'm generally trying to avoid "player is bad" pejoratives while keeping my gist more general.  Good mulliganing (tossing a hand with acceptable cards because you are aware that your matchup with an opponents deck is weak and requires specific answers, for instance) is also far different from adequate mulliganing (not getting mana screwed/flooded).


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on June 19, 2014, 10:20:35 AM
https://www.youtube.com/watch?v=Jj4nJ1YEAp4&feature=kp


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on June 19, 2014, 05:32:18 PM
Back to hearthstone: That goddamn Priest inner-fire shit where they pop out a 20/20 minion with two fucking cards + whatever that creature is that's "attack is the same as health" is fucking bullshit.

between that and the fucking clerics, I hate playing priest decks.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on June 19, 2014, 06:19:23 PM
FYI, if I'm not mistaken, Priests are one of the least played classes.  The nerf to Mind Control ran everyone off but their Naxx card might bring some back.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on June 19, 2014, 06:34:36 PM
FYI, if I'm not mistaken, Priests are one of the least played classes.  The nerf to Mind Control ran everyone off but their Naxx card might bring some back.
Oh yeah, hard to play or bad, I'm not sure which. Lord knows, I don't like playing them. But they can be annoying as hell to face if they get lucky draws.

On the other hand, if you have a lot of 4 attack creatures, they're kinda screwed...:)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on June 21, 2014, 10:02:28 AM
OK have to share this bizarre end.  I'm playing the Hunter and have 7 health left.  My Paladin enemy has 2 health left but has two minions, including a taunter in play.  I have one card, Explosive Trap.  I play it.  The pally then summons two more minions and buffs his Windfury Harpy to 7 attack.  I'm screwed.  So I say "Well played" as a desperate psych out.  He freezes.  He doesn't attack, content with his total board control of two taunters and two other minions.  Pass.

I shoot him with my Hunter hero ability.  :grin:

Game.

randycoveredinspooge.jpg


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on June 21, 2014, 10:39:20 AM
So you beat a fucking idiot ?

I don't get it.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on June 21, 2014, 10:39:39 AM
It's the small victories, Ironwood.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on June 21, 2014, 10:47:35 AM
I'll drink to that.


Title: Re: Magic: The Combattening - Hearthstone
Post by: ezrast on June 22, 2014, 06:49:02 AM
Explosive Trap would give you the win anyway, no? (not that your opponent would have known what trap you had out)

I found this (http://ihearthu.com/30-bizarre-hearthstone-rules/) while trying to make sure that was true. At least the cards all feel good.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Slayerik on July 03, 2014, 10:58:38 AM
Here's a value Paladin deck (low legendary count anyway) I made and has been stomping peeps pretty well. The concept is pretty simple, do enough damage so that you can finish on turn 8 with a Double attacked Ravenholdt Assassin. If you don't have Leeroy/Blood Knights, I would probably replace with maybe Divine Favor or Hammer of Wrath. Without the Blood Knights, I'd probably pull the Divine shield dudes for Harvest golems/ another thrallmar farseer / Acidic Swamp Ooze / Equality

(1) Blessing of Might  x 2
(1) Argent Squire x 2
(1) Leper Gnome x 2
(2) Argent Protector x 2
(2) Faerie Dragon x 2
(2) Ironbeak Owl x 1
(2) Knife Juggler x 2
(3) Aldor Peacekeeper x 1
(3) Blood Knight x 2
(3) Scarlet Crusader x 2
(3) Thrallmar Farseer x 1
(4) Truesilver Champion x 2
(4) Blessing of Kings x 2
(4) Consecration x 2
(4) Leeroy
(5) Blessed Champion x 2
(7) Ravenholdt Assassin x 2

Been pretty fun. Got my Ravenholdt up to 28/5 once. Dude didn't see that loss coming....The standard COMBO produces a stealthed 14/5 turn 8 swinging. That combo with a blessing of might casted first makes a 20/5.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on July 07, 2014, 05:46:16 PM
No card draw!?  Playing a combo deck like that without card draw has to be just maddeningly inconsistent.  I'd definitely swap the farseer out for a divine favor at least.  Two loot hoarders might not be a bad idea either, but I'm not sure what you'd drop for them.

I've tried to play a similar deck (although mine used stranglethorn tiger instead of ravenholt), but I gave up on it due to the inconsistency.

Having Faerie Dragon and all of those buffs makes me sad.  How about Amani Berserker instead (it goes great with BoK, and you can shield with argent protector after it enrages).  Also, I think Abusive Sergeant would be better than Leper Gnome.  It can help your combo but also can help keep you in the game early as well.  Finally, consider an arcane golem?  It goes nicely with all of these buffs, and gives the deck a little more consistency with drawing a charge.


Title: Re: Magic: The Combattening - Hearthstone
Post by: trias_e on July 07, 2014, 06:07:08 PM
Speaking of semi-budget paladin decks, here's a tempo pally I played to rank 2 last season:

Tempo Pally
  • 2 x Blessing of Kings (http://www.hearthpwn.com/cards/29-blessing-of-kings)
  • 2 x Blood Knight (http://www.hearthpwn.com/cards/75-blood-knight)
  • 2 x Blessing of Wisdom (http://www.hearthpwn.com/cards/100-blessing-of-wisdom)
  • 1 x Worgen Infiltrator (http://www.hearthpwn.com/cards/112-worgen-infiltrator)
  • 2 x Avenging Wrath (http://www.hearthpwn.com/cards/142-avenging-wrath)
  • 2 x Argent Protector (http://www.hearthpwn.com/cards/191-argent-protector)
  • 2 x Consecration (http://www.hearthpwn.com/cards/260-consecration)
  • 2 x Truesilver Champion (http://www.hearthpwn.com/cards/293-truesilver-champion)
  • 2 x Elven Archer (http://www.hearthpwn.com/cards/356-elven-archer)
  • 1 x King Mukla (http://www.hearthpwn.com/cards/373-king-mukla)
  • 2 x Equality (http://www.hearthpwn.com/cards/383-equality)
  • 2 x Knife Juggler (http://www.hearthpwn.com/cards/422-knife-juggler)
  • 1 x Argent Commander (http://www.hearthpwn.com/cards/463-argent-commander)
  • 2 x Argent Squire (http://www.hearthpwn.com/cards/473-argent-squire)
  • 1 x Hand of Protection (http://www.hearthpwn.com/cards/499-hand-of-protection)
  • 2 x Abusive Sergeant (http://www.hearthpwn.com/cards/577-abusive-sergeant)
  • 2 x Divine Favor (http://www.hearthpwn.com/cards/581-divine-favor)
I actually replaced the argent commander with a Cairne, but that makes it a bit less budget.  The deck plays differently depending on draw and matchup (duh), but in general it tries to maintain board controll, draw a lot of cards, and finish people off with avenging wrath.  It's terrible against rogue, but amazing against other paladin decks and handlocks.  Average against most everything else.  I think it's a lot of fun to play, and surprisingly consistent despite relying on what people might consider 'gimmicks'.  Two blood knights keep the deck competitive against zoo (just pray you dont draw divine favor, although mukla+divine favor still can draw you a few).  Can often squeak out wins against agro since we are capable of getting damage out on the board quickly.  And equality/cons/avenging (and especially cairne if you have it) let the deck stay alive and kicking past turn 10 against control.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ragnoros on July 08, 2014, 05:39:23 PM
Naxx pricing is up. Five wings, 700g or $7 each. Alternately, $5 each if you buy a bundle of whatever you haven't unlocked all at once. Get the first one for free if you login within a month of launch.


Should be good for a laff, and I'm sitting on 2200g so I can buy em if the fun is there.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on July 08, 2014, 07:25:44 PM
So basically $20 for the last four wings.  Awesome, that's cheaper than I was expecting.  Really looking forward to playing this!


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on July 09, 2014, 08:39:50 AM
Time to start daily humping again in anticipation. I think I'm up to 1800g.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Slayerik on July 09, 2014, 08:16:46 PM
No card draw!?  Playing a combo deck like that without card draw has to be just maddeningly inconsistent.  I'd definitely swap the farseer out for a divine favor at least.  Two loot hoarders might not be a bad idea either, but I'm not sure what you'd drop for them.

I've tried to play a similar deck (although mine used stranglethorn tiger instead of ravenholt), but I gave up on it due to the inconsistency.

Having Faerie Dragon and all of those buffs makes me sad.  How about Amani Berserker instead (it goes great with BoK, and you can shield with argent protector after it enrages).  Also, I think Abusive Sergeant would be better than Leper Gnome.  It can help your combo but also can help keep you in the game early as well.  Finally, consider an arcane golem?  It goes nicely with all of these buffs, and gives the deck a little more consistency with drawing a charge.

Funny you said that, this was something I kinda just threw together and with playing it basically your concerns are the weak spots. Faerie Dragon is just nice sometimes at the two spot. Really pisses off rogues and mages. I thought leper gnome is good for it's purpose, I just wanted something to help get them down some health. The turn 8 swing for 14 isn't worth a whole lot if they are still at 25. The deck isn't great, for sure, but it's pretty fun.

Divine Favor is probably the answer. You can dump your hand pretty quick with this deck. Spot on analysis, though.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on July 20, 2014, 03:47:58 AM
And the release date for Curse of Naxxramas is....two days from now!  Bit of a surprise, but hell yeah!


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on July 22, 2014, 12:02:51 PM
Second boss is some serious bullshit.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on July 22, 2014, 12:09:19 PM
Second boss is some serious bullshit.

Use the skillz, luke.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on July 22, 2014, 12:17:34 PM
I wish, but I haven't played this since Jesus left Galston, so I probably lack the cards for Skillz.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on July 22, 2014, 01:44:54 PM
Zoolock decks ruin the second and third boss.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on July 22, 2014, 04:50:24 PM
Second boss is some serious bullshit.

Use the skillz, luke.

Oh look it's THAT guy.  :oh_i_see:

Took my current Mage deck and beat the first boss with a timely Flame Strike.  Lost to the second boss then beat her.  Last boss was easy.  Went and did the Druid and Rogue class challenges.

Fun stuff. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on July 23, 2014, 03:59:26 AM
I understand why they are gating this content because it is over incredibly quickly but it seems a bit weird in a card game to gate what is essentially set2.


Title: Re: Magic: The Combattening - Hearthstone
Post by: lac on July 23, 2014, 05:35:57 AM
It's set 1.1 in their mind. They make a distinction between adventures, like naxx, and expansions, which are supposed to be the new sets.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Thrawn on July 23, 2014, 05:39:07 AM
Use the skillz, luke.
Oh look it's THAT guy.  :oh_i_see:

He had someone on the Hex forums trying to say that Hearthstone is as complicated and skill intensive as Magic if not more   So I'm guessing he's still ready to go.  :why_so_serious:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on July 23, 2014, 07:16:29 AM
I sometimes interact with mental people too.

 :awesome_for_real:


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on July 23, 2014, 09:11:36 AM
Heroic is a fun puzzle to figure out.
All in all the first week of the expansion was a nice 2hr distraction.


Title: Re: Magic: The Combattening - Hearthstone
Post by: lac on July 23, 2014, 12:34:05 PM
2 hours would put you above the curve. It was meant to be about 4 hours of content for a proficient player. It's a buck an hour game if they can help it. While, obviously, a lot of casual players don't quite spend that kind of money. It's still less then what you can expect competitive card buyers or arena players to spend in their first few weeks.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ginaz on July 24, 2014, 09:27:33 AM
I don't get this "expansion".  It's just playing games against an AI with a different skin and a few new cards.  :headscratch:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on July 24, 2014, 09:56:31 AM
No, it sounds like you get it. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: lac on July 24, 2014, 10:22:40 AM
The best part is where you get to pay to play the next wing.

Still having fun though.


Title: Re: Magic: The Combattening - Hearthstone
Post by: naum on July 24, 2014, 12:17:12 PM
Hearthstone for Magic Players (http://www.channelfireball.com/articles/pvs-playhouse-hearthstone-for-magic-players/)



Title: Re: Magic: The Combattening - Hearthstone
Post by: eldaec on July 24, 2014, 12:45:44 PM
That article includes the phrase "many of the famous Hearthstone players".

I am really old and out of touch but.....


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on July 24, 2014, 12:51:37 PM
Famous for Hearthstone means, "has streamed" maybe?

I don't know why PVDDR would write about Hearthstone unless someone is paying him to do so.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rokal on July 24, 2014, 01:09:12 PM
I don't get this "expansion".  It's just playing games against an AI with a different skin and a few new cards.  :headscratch:

New AI has unique cards, character powers, and behavior. There are also the challenge modes to beat the AI with a pre-made decks which are okay. Not nearly as fun as something like puzzles in MTG: DOTP, but then DOTP dropped puzzles in the 2015 version anyway.

It's alright as a free content update, and it may have even been a reasonable amount of new PvE content if we were judging all the wings at once. If you're spending gold on the wings it's a reasonable value too, as you are guaranteed to get new cards which are generally pretty OP. If you were paying $5-7 per wing, it would feel like  a pretty terrible value but then TCGs have a long history of fleecing customers.

Compared to something like a MTG expansion, it's pretty disappointing. There are hardly any new cards (30 total) and they don't do enough to change-up what decks are strong/popular.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on July 24, 2014, 01:14:52 PM
Quote
There are hardly any new cards (30 total)

This makes sense since the design space is about 10% of Magic.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on July 24, 2014, 01:47:32 PM
It should be mentioned that every wing can be unlocked for 700 in game gold which does not take all that long to accrue, especially since each new wing takes a week to unlock.  It's a lack luster expansion for the time it took to come out but the cost is not unreasonable and other games should take note of the accessibility.


Title: Re: Magic: The Combattening - Hearthstone
Post by: naum on July 24, 2014, 01:58:01 PM
That article includes the phrase "many of the famous Hearthstone players".

I am really old and out of touch but.....

Scoff, you may, but the game already is one of the more popular ones (is in top 3 on twitch.tv, and even was in #1 slot the other day). I believe it has more active players than the previous king of CCGs, at least in digital form and probably overall too -- it's 2X or greater showing up in Google Trends, Tumblr, etc.…


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ginaz on July 24, 2014, 02:41:01 PM
That article includes the phrase "many of the famous Hearthstone players".

I am really old and out of touch but.....

Scoff, you may, but the game already is one of the more popular ones (is in top 3 on twitch.tv, and even was in #1 slot the other day). I believe it has more active players than the previous king of CCGs, at least in digital form and probably overall too -- it's 2X or greater showing up in Google Trends, Tumblr, etc.…

Which is just further evidence that Magic shit the bed when it comes to their online offerings.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on July 24, 2014, 02:42:24 PM
Which is Hex's business plan; make a Magic clone with a slightly more tolerable UI.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Job601 on July 24, 2014, 03:49:34 PM
Famous for Hearthstone means, "has streamed" maybe?

I don't know why PVDDR would write about Hearthstone unless someone is paying him to do so.

From his article:  "It’s simpler than Magic, but it has a lot of overlap in terms of how it’s played and what skills are necessary to win—many of the famous Hearthstone players have played competitive Magic at some point. It’s also quite fun and, from my experience, way more complex than people give it credit for; it turns out there is a lot of room for a game to be simpler than Magic and still not be simple at all."  Pretty much what some of us have been saying this whole threat, from a player in the MTG hall of fame.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Slayerik on July 25, 2014, 05:36:14 AM
Famous for Hearthstone means, "has streamed" maybe?

I don't know why PVDDR would write about Hearthstone unless someone is paying him to do so.

From his article:  "It’s simpler than Magic, but it has a lot of overlap in terms of how it’s played and what skills are necessary to win—many of the famous Hearthstone players have played competitive Magic at some point. It’s also quite fun and, from my experience, way more complex than people give it credit for; it turns out there is a lot of room for a game to be simpler than Magic and still not be simple at all."  Pretty much what some of us have been saying this whole threat, from a player in the MTG hall of fame.


Take cover.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on July 25, 2014, 06:47:15 AM
I still haven't tried it yet. Been playing too much SWTOR (never thought I'd say that).

I'll load it up today and give it a whirl.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on July 25, 2014, 10:18:44 AM
Famous for Hearthstone means, "has streamed" maybe?

I don't know why PVDDR would write about Hearthstone unless someone is paying him to do so.
From his article:  "It’s simpler than Magic, but it has a lot of overlap in terms of how it’s played and what skills are necessary to win—many of the famous Hearthstone players have played competitive Magic at some point. It’s also quite fun and, from my experience, way more complex than people give it credit for; it turns out there is a lot of room for a game to be simpler than Magic and still not be simple at all."  Pretty much what some of us have been saying this whole threat, from a player in the MTG hall of fame.

Famous for Hearthstone means, "has streamed" maybe?

I don't know why PVDDR would write about Hearthstone unless someone is paying him to do so.

Edit: Hex brought in Magic pros for the same sort of commentary during their Kickstarter. I'm sure they were compensated in some way. I'm not saying this is one-sided, but rather, going to become more common given Magic's popularity.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on July 25, 2014, 08:54:46 PM
Heroic is a fun puzzle to figure out.
All in all the first week of the expansion was a nice 2hr distraction.
Yes. I've banged my head against the first boss a few times. Honestly, I'm not sure I've got the cards to beat him. You can't burn him down -- he can summon a 4/4 for two mana every turn. He's got those goddamn "battlecry cards cost more mana" cards.

I'm trying to huddle behind taunts and let him make shit trades, but I can't seem to survive long enough to gain control. Seriously, he can throw a 4/4 at me every turn for 2 mana, plus whatever other bullshit he's got. It's not like I can make even trades with that.

Edited: Finally beat the first boss with a hunter deck. Basically just sat there behind grizzlies, hammering any creatures he popped up until I could kill him with whatever that +2/+2 for every dead beast thing could kill him. (The two starving buzzards to keep my hands full of removal cards helped). Strangely, never actually got to cast Unleash the Hounds -- I kept him down to one creature or so the entire time.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on July 26, 2014, 05:53:31 PM
Ended up beating all three Heroic bosses with Hunter decks. And no reward, which is kinda dumb.

I find it more annoying than challenging, mostly because the opponent had no class/card number restrictions so it was a really cheesy fight. It wasn't "tough", you just had to build a deck around a very stupid opponent using (to you) illegal card combinations and numbers with an OP class ability.

Yay for building three of the stupidest hunter decks ever to live, as they would be obliterated by even a shit player in a real game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on July 26, 2014, 05:58:18 PM
This is NOT an attack against Hearthstone. I'm saying this because the same is going to go for Hex.

What the fuck did you expect?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on July 26, 2014, 06:59:17 PM
This is NOT an attack against Hearthstone. I'm saying this because the same is going to go for Hex.

What the fuck did you expect?
Don't know. Smarter AI? Not basically a Civ I AI type of thing (you know, rampant cheating basically). I'm watching Hex at the moment. Hearthstone's just for...fucking around, really. It's been free so far. :)


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on July 26, 2014, 07:05:08 PM
Even the Hex AI will just be rampant cheating, overpowered cards and effects, and stupidity.

It'll be years before we can rationally expect otherwise.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on July 27, 2014, 08:34:43 AM
Yup, quite right.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on July 27, 2014, 10:15:34 AM
Yay for building three of the stupidest hunter decks ever to live, as they would be obliterated by even a shit player in a real game.
Welcome to the same pve vs pvp schism that has resided in mmos since their inception.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on July 28, 2014, 03:37:52 AM
Played around a little bit with the expansion.

It's very very dull. Three not very smart bosses that only get by with rampant cheating and 'game mechanics'. Also 'half-assed' doesn't even begin to describe the way they integrated the expansion into the game. If this is the best they could come up with after a year then I don't even want to know what else they've got in store.

Couldn't even be bothered to finish the bosses on normal.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on July 28, 2014, 04:56:47 AM
Could we stop calling pve stuff in a card game "cheating" please? If you want each boss to be virtually identical to playing against other players then the whole concept of pve is pointless.  That said yes it's a disappointment in terms of length.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on July 28, 2014, 05:30:21 AM
Basically all of the Naxxramas bosses act exactly as stupid as all of the other computer opponents in Hearthstone. The only 'challenge' involved is countering their ridiculously overpowered hero abilities. I consider that to be lazy and uninspired gameplay and I also consider it to be cheating in the same sense that all computer AI is basically cheating to stand any sort of chance against a human opponent.

Without that one ability all of those opponents would be no more challenging than the basic or expert AI in the tutorial mode.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on July 28, 2014, 05:31:59 AM
It's not even on the same level as the classic 'boss fights'


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on July 28, 2014, 05:41:37 AM
The only difference in boss fights in a single player game or even an mmo is:

More hp
Stronger attacks
New mechanics

Hearthstone npc bosses fit all that criteria, what do you really want out of pve here?  Super hard AI?  If you want super hard AI that uses the same mechanics as other players just, fight other players.  Each heroic boss fight is a little puzzle to solve and it's entertaining but very, very brief.

I believe this wouldn't be an issue if there were something to do besides "fight three guys, then fight them again"  the fights themselves aren't offensive, it's just that is all there is.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Jeff Kelly on July 28, 2014, 06:05:31 AM
I'd disagree on new mechanics. For me a new hero ability is not a new mechanic per se. Although a boss technically has more HP, stronger attacks and new mechanics I'd argue that a great boss also has 'variety' and challenges you also by making you rethink your own strategies and the game mechanics you use.

Maybe it's just that the concept of a 'boss fight' doesn't really seem to work in a CCG setting, or at least in HS. I agree with your conclusion though. It feels like there's really not that much do do besides those three bosses and this adds to the problems I have with it.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Slayerik on July 28, 2014, 01:19:57 PM
Combination of Mind Control tech, 1 cost and 3 cost life gain guys, and the Murloc 2/1 that makes a 1/1 really hurt the horribly bad AI for heroic Maexxna. Then I had blizzard/FS for board clear. Other than that, my good pally deck one-shot every other encounter in there. Even so, it was good for an hour of entertainment.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on July 30, 2014, 11:35:18 AM
This is the best video I've seen of Hearthstone: https://www.youtube.com/watch?v=8V7aA0RHK-Q


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on July 30, 2014, 12:18:11 PM
This is the best video I've seen of Hearthstone: https://www.youtube.com/watch?v=8V7aA0RHK-Q

100% accurate.


Title: Re: Magic: The Combattening - Hearthstone
Post by: HaemishM on July 30, 2014, 12:28:01 PM
I thought I knew the rules to Poker. I had no fucking idea what was going on in that video other than wanting to punch everyone at the table bar the dealer.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Kitsune on July 30, 2014, 12:42:41 PM
It's shitty fake poker which is inexplicably popular of late.  The players are dealt two cards, no discarding, what you get is what you get.  Then the dealer puts down four cards and whoever makes the best hand out of what they have and what goes on the table wins.  Both players had a fantastic hand (as texas hold-em goes), both threw in all their money, then realized that the other guy had the other two aces, which pretty much screwed them both out of a possible 3 or 4 of a kind and left them with weaker hands than they thought they had.    Then guy number one lucked out and wound up with a flush.  The end.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on July 30, 2014, 01:13:01 PM
I prefer a 5 card draw game to most other kinds of poker at this point.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on July 30, 2014, 07:38:56 PM
It's shitty fake poker which is inexplicably popular of late.  The players are dealt two cards, no discarding, what you get is what you get.  Then the dealer puts down four cards and whoever makes the best hand out of what they have and what goes on the table wins.  Both players had a fantastic hand (as texas hold-em goes), both threw in all their money, then realized that the other guy had the other two aces, which pretty much screwed them both out of a possible 3 or 4 of a kind and left them with weaker hands than they thought they had.    Then guy number one lucked out and wound up with a flush.  The end.
The dealer plays 5 cards, not 4, but otherwise yes.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Teleku on July 31, 2014, 07:57:11 AM
It's shitty fake poker which is inexplicably popular of late.  The players are dealt two cards, no discarding, what you get is what you get.  Then the dealer puts down four cards and whoever makes the best hand out of what they have and what goes on the table wins.  Both players had a fantastic hand (as texas hold-em goes), both threw in all their money, then realized that the other guy had the other two aces, which pretty much screwed them both out of a possible 3 or 4 of a kind and left them with weaker hands than they thought they had.    Then guy number one lucked out and wound up with a flush.  The end.
....Isn't that basically like playing a game of War, but with money?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on July 31, 2014, 08:59:24 AM
Basically, yea. The whole game is about betting, bluffing, folding, etc. There is no effort involved in making good hands, it's 100% luck unlike say 5-card draw or even Blackjack.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on July 31, 2014, 09:21:59 AM
If I follow you then it's a lower-level of math and a higher level of social engineering. You're not worried about the next 2-3 hands and what % of card draws might happen on the next pull, only what chance a draw had on the first play.

It's "This hand had this % to happen" and then trying to make your opponent believe that lady luck favored you the most.  I can see the attraction.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Kitsune on July 31, 2014, 10:28:51 AM
The dealer plays 5 cards, not 4, but otherwise yes.

Oop, five, yeah.  Regardless, I'm not a fan.  The fact that the player has no control over their hand irks the hell out of me.  And this comes from someone who actually likes three-card poker at the Vegas tables.


Title: Re: Magic: The Combattening - Hearthstone
Post by: MrHat on July 31, 2014, 03:49:09 PM
I don't mind the added difficulty of having silly boss attacks with 99 hp.  I think that's a fun puzzle to play on my iPad.

What I think is stupid is the AI using Faceless Manipulator to turn into a Spore.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Margalis on July 31, 2014, 05:04:46 PM
I thought I knew the rules to Poker. I had no fucking idea what was going on in that video other than wanting to punch everyone at the table bar the dealer.

The only really consistent rules of poker are the hand rankings. (Full house beats flush, flush beats straight, etc) How you form hands depends a lot.

My favorite kind of poker is 7 card stud hi/lo.


Title: Re: Magic: The Combattening - Hearthstone
Post by: eldaec on August 01, 2014, 12:34:18 AM
If I follow you then it's a lower-level of math and a higher level of social engineering. You're not worried about the next 2-3 hands and what % of card draws might happen on the next pull, only what chance a draw had on the first play.

It's "This hand had this % to happen" and then trying to make your opponent believe that lady luck favored you the most.  I can see the attraction.

In practice I don't think 5 card is a higher level of maths, simply because the odds of most good hands are so much lower, and because you have less information about what opponents could have.

But I'm terrible at poker and for me all poker is really just about patience, because you have wait so damn long for something to happen, and forcing something interesting to happen usually means you lose immediately.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on August 01, 2014, 06:33:00 AM
Texas Hold'em is basically all math, with a small amount reads and calculated risks. There are hands you should always play, hands you should never play, and then a few hands in between you can play if the entry is low. That's basically the whole game.

Other forms of poker are much more about reading your opponent because the math isn't in front of you. That's why I like them more.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on August 01, 2014, 06:54:20 AM
Hold'em is popular mainly because ESPN figured out a way to film it in an interesting way for television. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on August 01, 2014, 07:54:51 AM
Also Shana Hiatt.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on August 01, 2014, 10:25:52 AM
Texas Hold'em is basically all math, with a small amount reads and calculated risks. There are hands you should always play, hands you should never play, and then a few hands in between you can play if the entry is low. That's basically the whole game.

Other forms of poker are much more about reading your opponent because the math isn't in front of you. That's why I like them more.

Yeah Hold'em is exactly what I had in mind, particularly since that's all the tournaments I've seen ads for the last 10+ years have been.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rokal on August 01, 2014, 03:01:53 PM
I would post about the new wing of Naxx but the purchase screen has been broken/stalled on my account and thousands of others for 3 days now.


Title: Re: Magic: The Combattening - Hearthstone
Post by: lamaros on August 01, 2014, 03:57:39 PM
I thought I knew the rules to Poker. I had no fucking idea what was going on in that video other than wanting to punch everyone at the table bar the dealer.

The only really consistent rules of poker are the hand rankings. (Full house beats flush, flush beats straight, etc) How you form hands depends a lot.

My favorite kind of poker is 7 card stud hi/lo.

We always used to play Manila, where the ranks are actually different.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Setanta on August 01, 2014, 07:01:07 PM
I would post about the new wing of Naxx but the purchase screen has been broken/stalled on my account and thousands of others for 3 days now.

Not much to write home about it - I completed the bosses and challenges in just over an hour. The hunter challenge was all about the RNG except that his deck always dropped a Death Charger on turn 1. The mage was more fun as you had to think it through a little more.

I can't be bothered with the heroics - no reward


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ginaz on August 01, 2014, 08:34:59 PM
I would post about the new wing of Naxx but the purchase screen has been broken/stalled on my account and thousands of others for 3 days now.

Not much to write home about it - I completed the bosses and challenges in just over an hour. The hunter challenge was all about the RNG except that his deck always dropped a Death Charger on turn 1. The mage was more fun as you had to think it through a little more.

I can't be bothered with the heroics - no reward

It was a bit of a let down.  I hadn't played for months and used a random Hunter deck I cobbled together without really knowing if it was good or not and proceeded to easily one shot all the bosses except for the first one.  First boss went down second time around.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on August 02, 2014, 06:14:20 AM
Why is anyone surprised that the PVE content isn't challenging? Creating good AI for CCGs is hard.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Job601 on August 02, 2014, 12:33:19 PM
The bosses on heroic are legitimately tough, in this wing more so than the first one.  I needed fifteen or twenty tries to beat Noth even after netdecking.  The other two were much easier.  Priest is very good in this wing, which is funny because they're so under-powered in constructed right now.  The AI's amusingly terrible, of course, but the heroic bosses are really well-tuned to be difficult but not impossible.


Title: Re: Magic: The Combattening - Hearthstone
Post by: SurfD on August 14, 2014, 12:33:07 AM
Sometimes you have to wonder if they even bother to test some of their stuff internally at all.

New cards from beating Thaddeus are Stalagg (7/4 for 5 mana) and Feugen (4/7 for 5 mana), with deathrattles that if the other one has died during the match, summon 11/11 Thaddeus.   Interesting quirk:  If you play both and they die to an aoe at the same time, they BOTH read and actvate eachothers DeathRattle (as the Deathrattle check resolves after they are both considerd to have died).   Resulting in generating two 11/11 Thaddeus.  For even more fun, Have a Baron Rivendare on the field.  You have now traded 2 5 mana creatures for FOUR 11/11 monstrosities......

Which is even more fun as a warlock, because with spells like Hellfire and Shadowbolt you can kill them yourself to set the trade up if you want. (far as i know, Warlock is one of the only classes with an AOE ability that hits friendly minions as well as enemy)


Title: Re: Magic: The Combattening - Hearthstone
Post by: naum on August 14, 2014, 10:36:41 AM
Which is even more fun as a warlock, because with spells like Hellfire and Shadowbolt you can kill them yourself to set the trade up if you want. (far as i know, Warlock is one of the only classes with an AOE ability that hits friendly minions as well as enemy)

Priest, with Circle of Healing and Auchenai Soulpriest on the board.

Paladin, with Equality and Wild Pyromancer on the board.

I think one of the pros that spoke out about how Warlock might need nerfed, as new cards with better value are added, makes Warlock even stronger (all variants of zoo, handlock, etc.).


Title: Re: Magic: The Combattening - Hearthstone
Post by: SurfD on August 14, 2014, 11:24:12 PM
Paladin would work for 2x thaddeus.  Wouldnt work for 4 unless you also put a Divine Protection on Rivendare so the 1damage tick from Wild Pyro wouldnt kill him also.  Warlock can pull off the quad spawn easiest i think, as they need the least amount of setup.

Too bad Betrayal only works on enemy minions, would be an interesting way for Rogues to self pop the combo as well if it did.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Setanta on August 21, 2014, 01:39:26 PM
Fucking paladin challenge. 30 attempts at it and the RNG gods have screwed me over every time.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on August 21, 2014, 03:06:08 PM
Despite a lot of internet moaning, I managed that one 3rd time.  You just spew out everything as quick as you can.  It's not easy and, frankly, it's an utter bullshit deck they give you, but it's not as hard as all that if the luck smiles down.


Title: Re: Magic: The Combattening - Hearthstone
Post by: naum on September 15, 2014, 11:23:53 AM
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10626565_781459911896779_1384434902736611668_n.png?oh=cc048de74f1b0f904ca8cc02a5cdd5a0&oe=54CBE488&__gda__=1419277872_f3885118ec41ae5e6094f5de702c643f)


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on November 08, 2014, 08:58:44 AM
Expansion announced: Goblins vs Gnomes

http://us.battle.net/hearthstone/en/blog/16515629/goblins-vs-gnomes%E2%84%A2-explosive-new-cards-to-debut-this-december-11-7-2014

Not gonna lie..will definitely play this more when they ever get the Android version out. At least tablet edition is gonna be out before year's end.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Setanta on November 10, 2014, 12:46:46 AM
It's great on the iPad, as soon as it comes out for Android I'll ditch the Crapple


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on November 10, 2014, 03:04:43 AM
Works like a charm on the Surface too.

Obviously.


Title: Re: Magic: The Combattening - Hearthstone
Post by: naum on November 12, 2014, 10:19:38 AM
MtG champion Stanislav Cifka says Hearthstone is more exciting and complex and less RNG than Magic (http://www.gosugamers.net/hearthstone/features/4039-mtg-champion-stanislav-cifka-says-hearthstone-is-more-exciting-and-complex-and-less-rng-than-magic)

Quote
“From my point of view, Hearthstone is more complex than Magic. You have more choices. Let’s say you’re playing Handlock and you can cast five different spells and at the same time attack five different creatures, it makes it more difficult. In Magic, the deckbuilding is more complex because you have more cards to choose from but playing HS is more difficult, or at least for me. Maybe I’m not that experienced yet.”



“In MtG, you lose every fifth or tenth game by getting mana screwed or mana flooded (having too few lands to cast your spells or having too many lands and not enough spells to cast). It doesn’t happen in Hearthstone, that’s why the game is so good.“



“Hearthstone is more exciting for the viewers than Magic. In Magic, you can get into a situation where both players play lands three turns in a row and nothing happens. In Hearthstone, every turn something happens – a card is played or hero power is activated. Even control match-ups are more dynamic, you don’t get the “land, go” for ten turns in a row and that’s more interesting for the audience.”


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on November 12, 2014, 11:00:10 AM
Welp, here we go again.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ginaz on November 12, 2014, 02:03:43 PM
Waiting for a wild Schild to appear. :grin:


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on November 12, 2014, 02:19:01 PM
I dont know what you all know about Cifka, but it makes absolutely perfect sense for him to say that. He played one of the most oppressive, least RNG addled decks in Magic. Eggs. Dude was basically the emobidment of sloth in ccg form.

That said, he's wrong. But not because he is an idiot. He's quite smart, but the randomness found in each game is wildly different. Dude clearly doesn't like decision trees though, which is weird since hes a chess player.


Title: Re: Magic: The Combattening - Hearthstone
Post by: lamaros on November 12, 2014, 03:17:46 PM
The thought of your upcoming holiday must be calming you.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on November 12, 2014, 08:45:53 PM
Its not. Italy, while Im there, is home to one of the most impressive magic tournaments ever.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ingmar on November 12, 2014, 09:15:09 PM
He's probably right about the audience thing, at least for an audience of laypersons, but I don't really buy the rest.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on November 13, 2014, 06:23:21 AM
He calls Hearthstone more complex, but in his next two statements completely obliterate the idea. "Magic deckbuilding is more complex", and, "I'm a Hearthstone noob."  Why even use that quote in an article unless you're really trying hard to paint a positive picture?  Oh, right, games journalism and that site is covered in Blizzard ads.  :awesome_for_real:

You can't mention losing every 5th or 10th game to mana screw if you don't also mention the average times you lose in Hearthstone because your opponent pulls his, "I Win" card while you've got fuckall.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on November 13, 2014, 01:34:57 PM
"I lost because my opponent was lucky" seems to piss off bad players less than "I lost because I was unlucky."


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on November 13, 2014, 01:39:15 PM
"I lost because my opponent was lucky" seems to piss off bad players less than "I lost because I was unlucky."

People like being able to do things.  Some people just have a total mental block over occasionally not being able to play a card they like in a game like Magic.  Even if playing the card would still lose them the game, they just like having played the card.


Title: Re: Magic: The Combattening - Hearthstone
Post by: KallDrexx on November 14, 2014, 09:58:03 PM
Started playing this.  Enjoying it but doubt I'll stay for long. 

While I'm new at this it really feels like the game is 90% about battlefield control.  If you let your opponent get 1-2 more minions on the field before you (on similar turn #s) then you just end up behind unless you are lucky enough to have drawn a card that'll let you clear.  Once you get behind it's pretty difficult to come back around.  That pretty sums up every game I've won or loss, maybe it's different in ranked though.

Arena seems like the real fun of the game, but it's stupid expensive unless you get lucky and win enough games to win back your entry fee (or are fine with waiting every 2-3 days to quest enough gold for it, assuming you don't use that gold for a deck). 

Except for a very few matches, it feels like it's just luck of the draw if I win or not (not even the random effect cards but just luck of the draw), which means I feel very reluctant to spend any money on it cause it's hard to see that spending $10 and getting 7 decks would really help much at all.  The slow gold amount means I feel like I'd need to spend at the $50 tier to really feel like I can put a decent synergetic deck together (and after playing Magic 2014 it's a bit hard to see if you can build really interesting synergetic decks), and even then I have a hard time feeling like it'll help.  And then even if I spend a bunch of money there's not much purpose if the real fun is arena (which won't use those cards anyway), which I'm not convinced yet is worth the money.

It's just seems way too focused on sucking money out of you on a constant basis for not much rewards.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on November 14, 2014, 10:38:55 PM
Obligatory: have you tried Hex? :why_so_serious:


Title: Re: Magic: The Combattening - Hearthstone
Post by: KallDrexx on November 15, 2014, 07:31:47 AM
On a serious note, no but I'm not sure I'd like it.  From everyone's description it'll be much more of a money sink and I do really think that Blizzard got the game flow right for my purposes.  I like how I can hop on for 15 minutes and even against people who take long to decide I can still get 2-3 games.  From everything I've read about Hex (i.e. it's like Magic) I doubt it's that easy to hop on and play that effectively.  2-3 games in 15 minutes usually means I can get at least one win in.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tmon on November 15, 2014, 07:44:14 AM
On a serious note, no but I'm not sure I'd like it.  From everyone's description it'll be much more of a money sink and I do really think that Blizzard got the game flow right for my purposes.  I like how I can hop on for 15 minutes and even against people who take long to decide I can still get 2-3 games.  From everything I've read about Hex (i.e. it's like Magic) I doubt it's that easy to hop on and play that effectively.  2-3 games in 15 minutes usually means I can get at least one win in.

That is hard to do in hex unless you play the AI, which is kind of pointless as there are no rewards and it is brain dead.  The new 3 match mini-tournaments may come close to that but I haven't tried those yet.  The thing that magic and hex have over hearthstone for me is that I don't just have to sit on my hands while the other player has his turn.  Granted, I may not have cards or actions available to do so every turn but it is always a possibility.


Title: Re: Magic: The Combattening - Hearthstone
Post by: naum on November 15, 2014, 10:29:02 AM
Except for a very few matches, it feels like it's just luck of the draw if I win or not (not even the random effect cards but just luck of the draw), which means I feel very reluctant to spend any money on it cause it's hard to see that spending $10 and getting 7 decks would really help much at all.  The slow gold amount means I feel like I'd need to spend at the $50 tier to really feel like I can put a decent synergetic deck together (and after playing Magic 2014 it's a bit hard to see if you can build really interesting synergetic decks), and even then I have a hard time feeling like it'll help.  And then even if I spend a bunch of money there's not much purpose if the real fun is arena (which won't use those cards anyway), which I'm not convinced yet is worth the money.

RNG plays a role, but there is still skill, dependent upon deck type you are playing.

If I was just starting out today in Hearthstone, I wouldn't buy cards but would pay $20 for the Naxx expansion -- without those cards, you are at a disadvantage, lots of good cards, and for many classes, you can put together a competitive deck without rares and legendaries from original set. And as you earn gold, you can spend on packs to fill out collection.


Title: Re: Magic: The Combattening - Hearthstone
Post by: KallDrexx on November 15, 2014, 11:06:15 AM
Oh, there are actual cards you can get from the expansion?  From the in game options it looked like it was just random PvE you could do.


Title: Re: Magic: The Combattening - Hearthstone
Post by: naum on November 15, 2014, 01:13:03 PM
Oh, there are actual cards you can get from the expansion?  From the in game options it looked like it was just random PvE you could do.

Yes, you "unlock" them by beating the various wings.

And there is, for most classes, a really good class card too, won, once you beat the challenge for a particular class (and in those, you use preconstructed decks to do so).

Some of the Naxx cards are quite good, compared to the basic set -- i.e., Sludge Belcher, Undertaker, Loatheb, Kelthuzad, etc. And others can be quite OP in the right deck (Nerubian Egg, Mad Scientist, Dark Cultist, etc.).


Title: Re: Magic: The Combattening - Hearthstone
Post by: naum on December 09, 2014, 08:49:38 AM
Why Hearthstone succeeded online where Magic: The Gathering failed (http://www.theverge.com/2014/12/8/7348851/goblins-vs-gnomes-hearthstone-magic-the-gathering)

Quote
…you might say Magic: the Gathering is the Microsoft of collectible card games: a relentlessly profitable behemoth who seems to have missed the boat on the latest industry shifts. A company that can't bear the idea of not charging for its core product, hobbled by debts to older form factors and a community of power-users it doesn't want to anger. That leaves a massive opportunity for a new challenger willing to wipe the slate clean and start from scratch. Enter Hearthstone.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Teleku on December 09, 2014, 08:54:49 AM
If Hearthstone had the same interface that MTGO did, it would have done even worst.  MTGO (which actually still makes a decent hunk of cash) 'failed' because of its terribad client, end of story.  That may be the most pointless article ever written.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on December 09, 2014, 09:11:07 AM
Modo accounts for 30% of magics revenue. It did not fail. It just fucking sucks. So does Hearthstone, but thats just because it's not a good game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on December 10, 2014, 07:43:42 PM
Why Hearthstone succeeded online where Magic: The Gathering failed (http://www.theverge.com/2014/12/8/7348851/goblins-vs-gnomes-hearthstone-magic-the-gathering)

Quote
…you might say Magic: the Gathering is the Microsoft of collectible card games: a relentlessly profitable behemoth who seems to have missed the boat on the latest industry shifts. A company that can't bear the idea of not charging for its core product, hobbled by debts to older form factors and a community of power-users it doesn't want to anger. That leaves a massive opportunity for a new challenger willing to wipe the slate clean and start from scratch. Enter Hearthstone.

Ugh.

As Schild said, MODO makes huge money.  It does this in a way that doesn't cannibalize the rest of the brand, and since digital sets are redeemable into paper cards, actually directly supports the paper brand development.  It wasn't intended as a mass appeal online game.  You can't even argue that paper is a dinosaur, as their year over year growth is great and their sales are great.

The most important thing it misses is that MTG isn't the only product line, and not the only CCG.  They do a shitload of demographic targeting, and their products help wean consumers from one line to the next.  Pokemon(until 2002)/Harry Potter/whatever gets kids used to CCG concepts and turns them into MtG players.

The article is essentially taking Wizards to task for not going all in in an attempt to convert directly to all digital when they had no experience as a software developer.  And the great stuff the author finds in HS, that both schild and I have pointed out, like streamlining and simplifying are great for a new product....  but give HS two or three expansions.  The card count will have bloated, mechanics will get more complex to keep interest, card power will creep...  and all those things the author loves about the game now will be gone.


A better article would be shitting on Wizards for the mediocre Duels of the Planeswalkers.  That is the direct analogue to HS, and HS is what Duels should be:  a limited, fun but kind of shallow format that is optimized for digital limitations and quick play.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on December 11, 2014, 03:36:58 PM
What kind of huge money are we talking about here? Links plox


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on December 11, 2014, 08:32:12 PM
What kind of huge money are we talking about here? Links plox

On MtG revenue:  http://www.fool.com/investing/general/2014/04/05/magic-the-gathering-hasbros-key-to-growth.aspx

This year was flat in MtG growth, but games (especially MtG) are one of Hasbro's big revenue growth areas (182% revenue growth in 5 years).  Schild posted the 34% figure, and I'm sure he got that from somewhere.  Anecdotally, I did some rough calculations on pre-release/release events firing and that was bringing in $40k-50k/hour... though obviously release events are far more popular than regular events and a limited time.

What people miss is that MODO cards are redeemable for paper cards, so its intimately tied into the paper world and a part of the paper market.  Yah, shit is expensive for a digital product...  but it holds value like nothing else in the digital realm.  I sold my draft account for $4,000 directly to a trader.  Could have doubled or tripled that if I took the time to part it out, assuming I didn't get fucked over too much selling and I could get a decent price for tix to dollars.  The fun value of MtG whenever I wanted was worth the price, and when I couldn't play anymore (fiance moved in, disappearing for 3 hours at a stretch to draft wouldn't cut it) I had a pretty good cash out.

Wizards has been amazing at curating their product.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Johny Cee on December 14, 2014, 04:35:45 PM
Probably boring, but just to break down some of the MtG (physical) model:

Wizards provides prize support and some organizational support to store-owners/others registered with the company to run tourneys.  For instance, your local store will be registered with Wizards to run official MtG events usually including Release events, Friday Night Magic, and full tourneys (usually on weekends).  Prize support for this is usually things like fancy life counters, foil cards, deck boxes and the like.  Official judges are certified by Wizards (think there is a test), and judges get foil promo cards based on number of events judged.

What that means is that your local store owner has the tools and easy prizes provided to them to run regular events.  Usually the pot is sweetened by the stores with the entry fees with booster packs.  It leads to people regularly showing up at the store to play in local tourneys, and they usually end up spending money on packs and what not while they are there.

I know nothing about bigger events.


Basically, as you can see from revenue growth, Wizards is really pretty good at developing and growing the physical brick and mortar end of their business.  Where I get  :mob: is that you see these articles basically saying that Wizards is fucking up by not going all-in trying to switch to the software/digital model while their physical model has been successful and constantly expanding for them.  Wizards isn't a software developer.  Their areas of expertise are game design and the distribution/support of the physical scene.

The current MtG digital angle is two-pronged:  Duels of the Planeswalkers and MODO.  Duels is basically neutered MtG meant to appeal broadly.  Somewhat successful, but the last couple iterations have had mediocre to bad reviews.  MODO is a complementary strategy to physical MtG, in that it seems alot of it is older people who can't make it to stores as much anymore, and pros/wanna bes/serious players who use to constantly practice and get better.

I really have yet to see a convincing argument for why this approach needs to be changed.  There is some amount of people that say they would play a cheaper, more limited and shinier digital product... but is it worth it to risk your entire business model to chase one demographic that already has alot of potential options?

HS is basically an indictment of the medocrity of Duels, and Wizards inability to port Duels to a freemium model game that can be expanded to mobile platforms.  And yes, Wizards did fuck this up, and they could and should have tried harder to get a streamlined app out there.  Shit, they still could.  But in general people are going after MODO for "failing" when it actually, for what they want it to do in both revenues and supporting the physical game, is working perfectly.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on December 14, 2014, 04:53:43 PM
Hex has basically proven a Magic-inspired (or just Magic) CCG doesn't need to be freemium in any capacity. Blizzard does what Blizzard does and made a game for mouthbreathers. I love Diablo, but it's basically a screensaver for my brain. When I want to play a game less thought-intensive than Ascension when I'm on the toilet, I play Hearthstone.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Hawkbit on April 15, 2015, 12:35:38 AM
This just launched on phones.

Hard to pass this up for a time-waster on the bus ride to work.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on April 15, 2015, 04:19:30 AM
Blackrock Mtn has two wings open and more on the way so great time to hop back in and check out the new cards.  Going to hold off on putting this on my phone.  I won't get anything done at work.


Title: Re: Magic: The Combattening - Hearthstone
Post by: naum on May 06, 2015, 01:34:12 PM
Blizzard tweeted out that player base is now 30M+.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 06, 2015, 01:37:40 PM
The Titanic of games. Everyone loves it. Shouldn't. Makes a fuckload of money.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on May 06, 2015, 06:22:34 PM
The Titanic of games. Everyone loves it. Shouldn't. Makes a fuckload of money.

Best review NA. Belongs on the front page.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 06, 2015, 08:20:21 PM
The Titanic of games. Everyone loves it. Shouldn't. Makes a fuckload of money.


Which we all knew it would. For several pages. Despite the criticisms.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on May 06, 2015, 08:21:52 PM
I feel the same way about this as a Magic player as I do about Call of Duty as a Counter Strike player. It's just still shocking to me how many people prefer a way shittier game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 06, 2015, 08:23:14 PM
We literally went round and round on this almost 2 years ago. It was always going to be a bigger success than more complicated games. Always.

EDIT: Correction, about 1.5 years ago.

This thing is going to make them hundreds of millions. I have no doubt now that I've seen it in action.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Soln on May 06, 2015, 08:40:16 PM
People like mayonnaise sandwiches. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 06, 2015, 08:40:56 PM
People like mayonnaise sandwiches.  
Those aren't people. They're semi-intelligent fat.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 07, 2015, 06:20:25 AM
I love when something that the nerds hate does really really well financially. It brings out the best in the haters.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on May 07, 2015, 08:16:46 AM
We literally went round and round on this almost 2 years ago. It was always going to be a bigger success than more complicated games. Always.


And it was always going to be worse than those games too. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 07, 2015, 10:02:02 AM
To you. Your version of fun is not for mass consumption


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on May 07, 2015, 10:08:47 AM
To you. Your version of fun is not for mass consumption

No shit. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on May 07, 2015, 10:09:31 AM
I'm always amazed when people get so upset over matters of taste.  It's like trying to argue GM vs. Toyota; it doesn't matter unless you invested in the wrong one.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 07, 2015, 10:49:58 AM
I'm always amazed when people get so upset over matters of taste.  It's like trying to argue GM vs. Toyota; it doesn't matter unless you invested in the wrong one.

ATVI stock is up 5%. It's up almost 100% over the lows in the Vivendi buyout.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 07, 2015, 12:32:15 PM
I love when something that the nerds hate does really really well financially. It brings out the best in the haters.
Eh. I don't think anyone here is upset Hearthstone does well financially. I don't think anyone gives a fuck or expected otherwise. But I do know people would've been happier if they'd maybe made more of a game and less of an unbelievably slow slot machine.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on May 07, 2015, 05:24:38 PM
Is anyone having success with the new dragon themed cards?  I just built a pally deck and crafted Ysera to try them out.  Deck's fun, but slooow.

30 million players, wow.  I wonder which Blizzard game brings them the most income.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ironwood on May 08, 2015, 02:50:56 AM
I feel the same way about this as a Magic player as I do about Call of Duty as a Counter Strike player. It's just still shocking to me how many people prefer a way shittier cheaper game.

This shocks you ?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Fabricated on May 08, 2015, 05:50:32 AM
Counterstrike is a beast of its own and the skill requirements are daunting for people who would rather just play a standard teamDM game like CoD.

Some of my coworkers like to play Munchkin over lunch when we're stuck in the office and Hearthstone kinda reminds me of it. Like, I'm playing it and enjoying it a bit, but man it's obviously a pretty bad game. Worse ways to kill a lunch hour however.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on May 08, 2015, 07:12:56 AM
Sometimes you want to just pull up a simpler game and fuck around, I don't see how people miss that kind of appeal.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 08, 2015, 07:18:08 AM
Sometimes you want to just pull up a simpler game and fuck around, I don't see how people miss that kind of appeal.

Replace sometimes with most of the time for the average person.

That's why these things do well. The mass population of gamers do not want to be challenged. They do not want a learning curve. They want ding-gratz, regular rewards, neat polish, and quick gaming sessions they can pick up and put down.

There's an entirely different subsect of gaming that's rebelling against the mass market, and there's money to be made there as well. Just not nearly as much.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on May 08, 2015, 07:23:17 AM
You're trying to explain to pro golfers that 5 strokes on the par 3 is about average and doesn't ruin your day.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on May 08, 2015, 07:25:08 AM
Sometimes you want to just pull up a simpler game and fuck around, I don't see how people miss that kind of appeal.

That's what Diablo 3 is for. But the difference is that Diablo 3 is actually engaging to play. Hearthstone can't even keep my attention for the 10 minutes I'm supposed to be fucking around with it.  

Yes, before someone feels the need to point it out again, I realize that is how I feel about it, not objective fact.  Last time I checked most of what we talk about on this forum are opinions about video games.

I also realize that apparently lots of people are playing Hearthstone on mobile devices. Mobile games just aren't a thing for me because there is basically 0 overlap for me between when I only have access to a mobile device and I actually have time to play a game.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 08, 2015, 07:34:54 AM
Opinions are great. Saying why you think a game sucks or is boring or is too easy or doesn't appeal to you or has mechanics you hate? That's all fine.

What drives me crazy is the attitude that some people get that goes like this, "This game sucks, and people shouldn't like it. There are so many better games out there."

My response to that is usually A - Who the fuck are you to tell people how to have fun? and B - Haha it will probably make 10x the profit of your nut-crusher game you think is great.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Druzil on May 08, 2015, 07:44:33 AM
Is anyone having success with the new dragon themed cards?  I just built a pally deck and crafted Ysera to try them out.  Deck's fun, but slooow.

30 million players, wow.  I wonder which Blizzard game brings them the most income.

I've tried Dragons in my control Paladin & Oil Rogue decks and both were ok but not great.  Hungry Dragon is not as good of a card as I expected it to be, Blackwing Tech on the other hand is amazing when it works out and still decent when it doesn't.  Blackwing Corrupter is great but having to put the other cards like Hungry Dragon & Twillight Drake in makes me not want to play him.  I've heard some people have had success running it in Handlock so I may try that soon.  I haven't tried Volcanic Drake yet.

I've gotten 3 Warrior quests the last couple days so I've been playing a bit of Patron Warrior and plays so much different than any other deck (plus I really don't play warrior much).  It really took me a few games to get a handle on some of the combos and partial combos you can do.  Sometimes you have to make weird plays because the deck is so combo dependent if you don't draw into the right cards early on the plays are not really not obvious.  Also I saw double ooze and Harrison Jones like 3 times in the last 2 days so I may move to a non weapon for a day or two.


Title: Re: Magic: The Combattening - Hearthstone
Post by: ezrast on May 08, 2015, 08:50:29 AM
That's why these things do well. The mass population of gamers do not want to be challenged. They do not want a learning curve. They want ding-gratz, regular rewards, neat polish, and quick gaming sessions they can pick up and put down.
Just to throw this out there, Hearthstone does not actually have noticeable ding-gratz or regular rewards, which is one of the most frustrating things about it aside from the relentless RNG. Constructed rewards are basically nonexistent and arena is only very slightly better than just buying packs outright unless you're a significantly above-average player. I leveled up my shaman the other day and unlocked a foil Magma Rager. Whoop-de-goddamn-doo.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 08, 2015, 09:12:23 AM
True, but Hearthstone does have levels on the heroes, quests that offer gold, and the addiction/RNG of buying packs.

There is a slow crawl of rewards, but it's pretty standard with the dailies.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 08, 2015, 12:05:25 PM
As someone who just made a thread praising a fucking non-interactive slot machine, I feel pretty qualified to say "Hearthstone is bland trash and people shouldn't be playing it, but I understand why they are playing it."

And that reason is that they're bad at card games.

Which is fine, I'm not judging them for that. We all knew this would be a success. Let's move on, thx.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on May 08, 2015, 12:34:01 PM
Is anyone having success with the new dragon themed cards?  I just built a pally deck and crafted Ysera to try them out.  Deck's fun, but slooow.

30 million players, wow.  I wonder which Blizzard game brings them the most income.

I've tried Dragons in my control Paladin & Oil Rogue decks and both were ok but not great.  Hungry Dragon is not as good of a card as I expected it to be, Blackwing Tech on the other hand is amazing when it works out and still decent when it doesn't.  Blackwing Corrupter is great but having to put the other cards like Hungry Dragon & Twillight Drake in makes me not want to play him.  I've heard some people have had success running it in Handlock so I may try that soon.  I haven't tried Volcanic Drake yet.

I've gotten 3 Warrior quests the last couple days so I've been playing a bit of Patron Warrior and plays so much different than any other deck (plus I really don't play warrior much).  It really took me a few games to get a handle on some of the combos and partial combos you can do.  Sometimes you have to make weird plays because the deck is so combo dependent if you don't draw into the right cards early on the plays are not really not obvious.  Also I saw double ooze and Harrison Jones like 3 times in the last 2 days so I may move to a non weapon for a day or two.

Patron Warriors are pretty popular right now, my friend has one that fired a little too late to help.  Dragonkin Sorc doing good in my Priest deck, BW Tech and BW Corruptor are good cards.  Volcanic Drake would be good in a Warlock deck with Demonwrath or Hellfire played first. Or after any AoE board wipe I guess. Otherwise I'm down on it.  Hungry Dragon is still on the fence for me.  Drak Crusher and Chromaggus look really good but I've not messed with them yet.  Nefarian is a poor man's Ysera, which I just crafted.   Ysera also immune to BGH and immune to SW: Pain & Death. Plus she has cool-ass Dream cards.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Druzil on May 08, 2015, 01:19:44 PM
Yeah I love Ysera.  Turn 5 Dragon Consort into Turn 6 Ysera is just fun.  Even if she gets silenced you still get the 4/12 and the dream card.

I'm not sure where I'd put Volcanic Drake in any of my Warlock decks, I'll have to play around with it.  Voidcaller is just way too strong and if you are building around voidcaller then I don't know if you have room for Drake.  Imp Gang boss is great though, that card is a pain ass to remove.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 08, 2015, 01:26:47 PM
As someone who just made a thread praising a fucking non-interactive slot machine, I feel pretty qualified to say "Hearthstone is bland trash and people shouldn't be playing it, but I understand why they are playing it."

And that reason is that they're bad at card games.

Which is fine, I'm not judging them for that. We all knew this would be a success. Let's move on, thx.

You could basically replace bad at card games with "skills"

Average gamers are bad at any skills now. We opened up the pool to the masses and the shallow end where people won't drown is REALLY crowded.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ginaz on May 08, 2015, 06:47:41 PM
As someone who just made a thread praising a fucking non-interactive slot machine, I feel pretty qualified to say "Hearthstone is bland trash and people shouldn't be playing it, but I understand why they are playing it."

And that reason is that they're bad at card games.

Which is fine, I'm not judging them for that. We all knew this would be a success. Let's move on, thx.

You could basically replace bad at card games with "skills"

Average gamers are bad at any skills now. We opened up the pool to the masses and the shallow end where people won't drown is REALLY crowded.

Pretty much.  I consider myself good but not great playing World of Tanks yet compared to about 2/3 of the player base, I'm Mohamed Ali, Micheal Jordon, Wayne Gretzky and Joe Montana all rolled into one.  A cat hitting random keys could do better than a lot of people.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on July 23, 2015, 05:14:20 AM
New expansion announced!  The Grand Tourney.  Adds pirate, ogre, dragon and new 'inspire' keyword cards and more.  Personally I'm excited about more pirate and murloc cards.  I had a pirate rogue deck but it didn't work; not enough pirate cards.  I have a shaman murloc rush deck that can actually win a few games.  The new 'inspire' keyword activates after your hero uses his power. 

Some are griping about the quick release after Goblins and Gnomes but I'm happy with it.

http://us.battle.net/hearthstone/en/expansions-adventures/the-grand-tournament/ (http://us.battle.net/hearthstone/en/expansions-adventures/the-grand-tournament/)


Title: Re: Magic: The Combattening - Hearthstone
Post by: K9 on November 06, 2015, 03:50:13 PM
So apparently Hearthstone is having some balance issues? (http://kotaku.com/hearthstone-is-having-serious-balance-issues-1740811714) Which may or may not be the result of a poor design philosophy (https://www.reddit.com/r/hearthstone/comments/3r1vr4/curious_design_card_advantage_in_hearthstone/)?

Is anyone still playing this or following the 'pro' scene. Would be curious and slightly scary if this game tanked so soon.

Either way, Blizzard properties aren't looking so hot right now.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on November 06, 2015, 04:57:22 PM
Hearthstone was built to have balance issues. It was never balanced.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on November 06, 2015, 05:50:02 PM
So apparently Hearthstone is having some balance issues? (http://kotaku.com/hearthstone-is-having-serious-balance-issues-1740811714) Which may or may not be the result of a poor design philosophy (https://www.reddit.com/r/hearthstone/comments/3r1vr4/curious_design_card_advantage_in_hearthstone/)?

Is anyone still playing this or following the 'pro' scene. Would be curious and slightly scary if this game tanked so soon.

Either way, Blizzard properties aren't looking so hot right now.

Haven't played it for a few weeks, but that's because I moved and got a new job and now Fallout 4 is coming out.  If I re-start HS, I'll submerge into it again.  I don't see it 'tanking', what else is out there?  Magic is old and busted and Hex has dozens of fans.


Title: Re: Magic: The Combattening - Hearthstone
Post by: ezrast on November 06, 2015, 07:40:52 PM
So apparently Hearthstone is having some balance issues? (http://kotaku.com/hearthstone-is-having-serious-balance-issues-1740811714) Which may or may not be the result of a poor design philosophy (https://www.reddit.com/r/hearthstone/comments/3r1vr4/curious_design_card_advantage_in_hearthstone/)?

Is anyone still playing this or following the 'pro' scene. Would be curious and slightly scary if this game tanked so soon.

Either way, Blizzard properties aren't looking so hot right now.
Nothing new. Today it's secret paladin, yesterday it was patron warrior, pre-TGT it was still patron warrior, pre-BRM it was mech mage, pre-Undertaker nerf it was undertaker hunter, pre-GvG it was zoo warlock or something.

The meta is definitely healthier at some times than at others, but most of the time the game moves fast enough that the dominant deck is whichever dumb aggro deck can shit out the most sticky creatures in the first few turns of the game. Patron warrior was a notable anomaly, but for the most part control and combo decks are fucked unless they can walk back the game's power level, which probably means phasing out sets, which their playerbase will never be ready for.

Blizzard's attempts at balance are generally incomprehensible. Rogues have received shit for cards for the last two expansions and are completely absent on ladder. Shamans have received great cards for the last two expansions but are still completely absent on ladder. Secret paladin is the #1 deck but somehow nobody is playing the dedicated anti-secret cards Kezan Mystic or Flare. Ben Brode released a video when they nerfed Warsong Commander (and therefore patron warrior) into oblivion, and his justification was literally "new players don't know the card is awful now, and that's all we care about."

Still haven't found anything better to do while I wait for the train though. :/


Title: Re: Magic: The Combattening - Hearthstone
Post by: Merusk on November 06, 2015, 08:17:10 PM
Hearthstone was built to have balance issues. It was never balanced.

Didn't we say this from the start? Yes, we did.

Didn't people say it wasn't a problem? Yes, they did.

 :why_so_serious:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Maledict on November 07, 2015, 03:30:30 AM
So apparently Hearthstone is having some balance issues? (http://kotaku.com/hearthstone-is-having-serious-balance-issues-1740811714) Which may or may not be the result of a poor design philosophy (https://www.reddit.com/r/hearthstone/comments/3r1vr4/curious_design_card_advantage_in_hearthstone/)?

Is anyone still playing this or following the 'pro' scene. Would be curious and slightly scary if this game tanked so soon.

Either way, Blizzard properties aren't looking so hot right now.

I have to say, that second article on card advantage is utter garbage of the highest sort. The author literally doesn't know what they are talking about.

That's not to say Hearthstone isn't fundamentally flawed - it is. but that guy doesn't understand why. Of all the cards he links as being problems, almost all of them are because they are badly costed not because of some design flaw. Divine Inspiration is the only "broken in design" card he lists, and that sort of effect is dumb and can;t really ever be costed well in a game like hearthstone. All the other cards are literally cards that can and do exist in MTG - card advantage isn't just about "spells" being able to take creatures out efficiently.


Title: Re: Magic: The Combattening - Hearthstone
Post by: koro on November 07, 2015, 05:23:37 AM
So apparently Hearthstone is having some balance issues? (http://kotaku.com/hearthstone-is-having-serious-balance-issues-1740811714) Which may or may not be the result of a poor design philosophy (https://www.reddit.com/r/hearthstone/comments/3r1vr4/curious_design_card_advantage_in_hearthstone/)?

Is anyone still playing this or following the 'pro' scene. Would be curious and slightly scary if this game tanked so soon.

Either way, Blizzard properties aren't looking so hot right now.
Nothing new. Today it's secret paladin, yesterday it was patron warrior, pre-TGT it was still patron warrior, pre-BRM it was mech mage, pre-Undertaker nerf it was undertaker hunter, pre-GvG it was zoo warlock or something.

The meta is definitely healthier at some times than at others, but most of the time the game moves fast enough that the dominant deck is whichever dumb aggro deck can shit out the most sticky creatures in the first few turns of the game. Patron warrior was a notable anomaly, but for the most part control and combo decks are fucked unless they can walk back the game's power level, which probably means phasing out sets, which their playerbase will never be ready for.

Blizzard's attempts at balance are generally incomprehensible. Rogues have received shit for cards for the last two expansions and are completely absent on ladder. Shamans have received great cards for the last two expansions but are still completely absent on ladder. Secret paladin is the #1 deck but somehow nobody is playing the dedicated anti-secret cards Kezan Mystic or Flare. Ben Brode released a video when they nerfed Warsong Commander (and therefore patron warrior) into oblivion, and his justification was literally "new players don't know the card is awful now, and that's all we care about."

Still haven't found anything better to do while I wait for the train though. :/

As an aside, patron warrior is still a thing that exists, but it's moved from being the ultimate combo deck capable of taking an empty board on your side and then clearing the opponent's board and then insta-killing any opponent with anything less than 60 health in a single turn to being a fairly effective midrange deck.

But right now the meta isn't nearly as bad as people whine about, because secrets paladin is is a far cry from the nearly-unbeatable monsters like pre-nerf patron or the old undertaker hunter. It's annoying, but far from insurmountable.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on November 07, 2015, 05:28:23 AM
Exactly.  Like ezrast said up-thread, FOTM come and go.  Balanced game? Nah. Fun game?  Oh yes.


Title: Re: Magic: The Combattening - Hearthstone
Post by: koro on November 07, 2015, 05:36:53 AM
And we also have a new expansion coming out Tuesday, which looks interesting if only for the fact that it gives Warriors a goddamn decent Common card for arena.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Tannhauser on November 07, 2015, 06:27:53 AM
Why did you say that?  I had no idea an adventure was coming out!  (They pull me back in)

Of the explorers, Reno's ability is a hail mary, I like Brann's, and the murlocs's is random (which I can take or leave, but he's a great card for my murloc deck).  Druids get more much needed beasts and one is also great for spell damage druids.  The new Discover keyword is...ok. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: ezrast on November 07, 2015, 02:37:05 PM
Discover would be great if it tutored from your deck instead of the general card pool. That would grant combo, and to a lesser extent control, a lot of the consistency they need to eke out wins over rush decks if they were able to restrict their deckbuilding a bit, which is an interesting tradeoff. Just putting random shit into your hand is yet another aggro-centric mechanic. Snore.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on February 02, 2016, 10:02:32 AM
I don't even play this, but I saw this today: http://us.battle.net/hearthstone/en/blog/19995505

Quote
The New Standard
Standard is a new format in Play mode that allows players to go head-to-head using only the most recently released Hearthstone cards. You’ll play Standard using a deck built solely from a pool of cards that were released in the current and previous calendar year, along with a core foundation of the Basic and Classic card sets (which will always be valid for Standard). You’ll be matched against other players who are also using Standard decks.

Well, at least they are learning something from Wizards of the coast.  :why_so_serious:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Lakov_Sanite on February 02, 2016, 12:44:57 PM
Wow, if I had any thought of going back this just killed it.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Druzil on February 02, 2016, 01:21:29 PM
Wow... I don't know how I feel about this.   This kills off a number of decks and there are LOTS of viable decks right now outside of legend ranks.  They better be real careful about what cards are available in standard format or it's going to get real stale real fast.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on February 02, 2016, 01:28:45 PM
Way too late to make this a meaningful competitive game that needs an economy they don't have. They should have stuck to unbalanced shithole mess.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on February 02, 2016, 02:51:08 PM
They're just trying to avoid infinite power creep.


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on March 11, 2016, 01:20:39 PM
http://us.battle.net/hearthstone/en/expansions-adventures/whispers-of-the-old-gods/

Finally, the hentai expansion arrives.  :grin:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Azuredream on March 11, 2016, 02:15:28 PM
I just want new cards. It's been a while since LoE and it gets pretty tiresome playing against the same decks all the time.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Margalis on March 11, 2016, 05:39:22 PM
Lovcraft in Hearthstone is an odd fit. Hearthstone is full of goofy bullshit.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Rendakor on March 11, 2016, 06:35:10 PM
They've had Lovecraftian stuff since WC3 at least.


Title: Re: Magic: The Combattening - Hearthstone
Post by: luckton on March 15, 2016, 08:50:58 AM
They introduced a new alternative Paladin hero: Lady Liandra. She doesn't cost cash/gold to get though. All you have to do is level a WoW character to 20, which can be done for free using a trial account. Presumably most people here already have a lvl 60+ sitting on their account somewhere, but it's good to see Bliz trying to stoke the WoW fires by getting one of their player bases to play something they may yet to delve into.


Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on March 20, 2016, 03:11:19 PM
This game still rules.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Sophismata on April 04, 2016, 09:36:17 PM
This game still rules.
I was hoping the new formats would let them fix things; sadly though, the new cards revealed so far are pretty lacklustre. The game desperately needs real deck synergies and interesting effects to prevent it being a play-on-curve snorefest (now with RNG!). It's just so boring compared to existing CCG's.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on April 11, 2016, 11:45:26 AM
Trying again, how do I get back into this before the new xpac hits? I've got cards from Naxx, but not from anything after that. Is there an easy way to get quests done where I won't get my ass handed to me on my pitiful decks? Do older decks still work? Should I be doing ranked or casual? Etc.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Azuredream on April 11, 2016, 12:05:36 PM
Any deck from that time is not going to be nearly good enough to win consistently against the current meta decks. That said, at sufficiently high ranks you're not going to be facing those decks so I won't say you can't have success with an older deck. Make sure to check that it wasn't nerfed though. Undertaker was nerfed, as was Starving Buzzard, Gadgetzan Auctioneer, and Leeroy Jenkins. The new Standard format means you can completely ignore the Goblins vs Gnomes expansion. That still leaves League of Explorers and Blackrock Mountain, which cost a mountain of gold (or $) to unlock. There's also The Grand Tournament expansion, which has some useful cards as well. Depending on your classic card pool it might be best to just buy those packs. It's going to be hard to make a good deck you can play while leaving out GvG because there are a shit-ton of good cards from that expansion. It might just be better to wait until Standard hits.

Unless you're good at Arena you'll probably want to stay away from it because the pack reward is random, which means you could get a useless GvG pack. Not to mention the difficulty of getting to high wins without knowing most of the card pool. As for Casual vs Ranked, I am not 100% positive but I think there is some kind of hidden MMR in Casual that determines who you play against. So Casual is probably a better mode to play up until you start playing people with good decks that stomp you, then you should probably try Ranked. The rank 20-17 is generally not filled with high level players but once you start getting to 15+ you'll start seeing nothing but meta decks.

The most generic advice I can give without knowing what classic cards you have is to go to a site like hearthhead and find a cheap deck to play.

Oh, I forgot to mention Tavern Brawl, which is a new mode they added. In Tavern Brawl you either play with a premade deck (Your deck is nothing but Webspinners, e.g.) or make your own under special rules (whenever your minions die, you get a banana, e.g.) depending on the week. It changes every time although they recycle old Brawls sometimes. The first time you win in Tavern Brawl you get a free classic pack. So you should definitely do that if nothing else, if you plan on playing again.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on April 11, 2016, 12:19:16 PM
OK sounds like good advice, and that I'm mostly fucked until the new stuff comes out!  :awesome_for_real:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Druzil on April 12, 2016, 07:58:36 AM
I have to disagree on casual mode, you should be playing ranked.  There's no rewards at the end of the month for casual mode but for ranked you get at least one pack plus usually some golden cards which you can keep or turn into a decent amount of dust.  Also casual doesn't net you anything, people play the same decks in both modes.   If anything there are more meta decks in casual from people that are just trying to get quests done without losing rank.  I agree on tavern Brawl, it's a free pack.

I would concentrate on the standard set and open a few TGT packs for getting as many commons/rares as you can.  It's possible that if the meta slows down in the new set that Inspire can be a good mechanic.  Other than that, just bank gold as your going to want to open Old Gods packs for commons/rares or eventually buy League of Explorers.   Unless you are really into Dragon Priest or Warrior, Blackrock Mountain should be your last focus as it has the worst overall cards of all the playable sets.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on April 12, 2016, 10:25:28 AM
My favorites are Mage, Pally, and Druid really. I like Warlock too to a degree. I hate Priest, Rogue, Warrior, and Hunter.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Sophismata on April 12, 2016, 10:10:03 PM
BRM and LoE have large numbers of relevant cards. At the moment the TGT expansion contains very few relevant cards, so if you're going to spend money or gold, prioritise those two adventures. The weekly Brawl is a great way to do quests on a mostly even footing, and will match you via MMR with players of similar skill (not that that means a huge amount in this game :P).

Paladin can create a fairly cheap and very effective aggro deck, they currently dominate the Ranked ladder with a secrets deck, as well.

Warlock can create a cheap and effective zoo deck.

The primary Druid decks are relatively expensive, but you can try "egg Druid" which is basically a zoo / aggro variant. It's pretty cheap, too.


Look up those three decks and you'll find example deck lists. They are all strong enough to take you past rank 10. You didn't mention Shaman, but there is an extremely effective Shaman aggro deck available, too. It uses mostly cheap LoE, BRM, Classic and TGT cards. You will need LoE and 2 copies of Doomhammer to field it, though.


Edit: The reason I didn't mention mage is that its cheap tempo deck uses a lot of GvG cards, which you don't have and won't be able to use in two weeks.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on April 13, 2016, 10:17:49 AM
For the time being I'm crafting decks based on Arena rankings and doing fine winning at the ranked levels. I'm at 18 atm. The brawls are easy for classes I hate.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Kail on April 30, 2016, 04:07:28 PM
Stupid question, but do you have to do anything to start getting unlocks in this game?  I think I'm entitled to a few things (card backs etc.) from playing other games, and the launcher says I SHOULD be getting free packs for this Lovecraft epansion, but so far nada.  I haven't played the game hardly at all, I think I have one character to level 10 and that's it, so if there's some threshold or action I need to take to get this stuff I'm not seeing it or how to access it or anything.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 02, 2016, 06:30:26 AM
Not sure on the unlocks, but have you unlocked all the classes? You might need to do that before you can get the other rewards.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 02, 2016, 06:40:57 AM
I will say this though, the new expansion completely changed the game. If you have good Old God Cards you can dominate right now. If you don't, you likely get bent over and lose. There's almost nothing out there in standard that I've found which competes with the new xpac.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Azuredream on May 02, 2016, 07:15:20 AM
That's only to be expected. They released a lot of really good cards, but helpfully a lot of them are commons, like the warlock Councilman and the shaman 4 mana 7/7 faceless. Zoo is still a cheap deck barring the Sea Giants and so is Shaman barring the Doomhammers. A C'Thun deck without the legendary 7 mana double taunt is pretty gimp though. I'm also seeing some aggro paladin with the new 3/3 divine shield giver and aggro warrior with all the pirates and weapons and I don't think those are too expensive. The heaviest decks are the ones with N'Zoth like N'Zoth paladin which needs Tirion, N'Zoth, Cairne, etc. I've been running a gadgetzan rogue list with the new rogue legendary Xaril and cold blood/conceal. I think I am something like 15-0 against priest which just can't do anything to stop you from comboing them.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 02, 2016, 07:41:14 AM
7/7 faceless is broken as fuck. That's begging for a nerf.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Sophismata on May 03, 2016, 05:48:19 PM
7/7 faceless is broken as fuck. That's begging for a nerf.
Blizzard do not believe in nerfs or bans for their digital card game :P.

It's actually not that bad, once you learn to expect it. Removal is a lot more common in this expansion due to the loss of deathrattle minions and strong midrange plays.



That's only to be expected. They released a lot of really good cards, but helpfully a lot of them are commons, like the warlock Councilman and the shaman 4 mana 7/7 faceless. Zoo is still a cheap deck barring the Sea Giants and so is Shaman barring the Doomhammers. A C'Thun deck without the legendary 7 mana double taunt is pretty gimp though. I'm also seeing some aggro paladin with the new 3/3 divine shield giver and aggro warrior with all the pirates and weapons and I don't think those are too expensive. The heaviest decks are the ones with N'Zoth like N'Zoth paladin which needs Tirion, N'Zoth, Cairne, etc. I've been running a gadgetzan rogue list with the new rogue legendary Xaril and cold blood/conceal. I think I am something like 15-0 against priest which just can't do anything to stop you from comboing them.
It's not so much that they released good cards, IMO, more that all the great cards from GvG and Naxx have left Standard. The options now are mostly mediocre in comparison.

However, with the removal of the old staples, there's a lot more space for deck and card variance. Unfortunately, the gameplay has been homogenised into the style of game Blizzard initially wanted — long curve games with few surprise endings. Combo decks are mostly gone except for Miracle Rogue and Freeze Mage, but Freeze mage has been hit pretty hard by the loss of Naxx.

As far as cheap decks go, Aggro Shaman and Divine Shield Paladin are great and both can go to legend, although the loss of Crackle leaves a void in Aggro Shaman that the 7/7 minion doesn't properly fill. N'Zoth Paladin is strong but expensive, N'Zoth rogue is also strong and expensive, Druid can build a solid C'Thun deck but you really want that emperor card.



Stupid question, but do you have to do anything to start getting unlocks in this game?  I think I'm entitled to a few things (card backs etc.) from playing other games, and the launcher says I SHOULD be getting free packs for this Lovecraft epansion, but so far nada.  I haven't played the game hardly at all, I think I have one character to level 10 and that's it, so if there's some threshold or action I need to take to get this stuff I'm not seeing it or how to access it or anything.

It's a good question. When you first play the game you should get some free Classic cards to start with, and then more Classic cards (or maybe gold) once you complete some hidden achievements (http://"http://www.hearthhead.com/achievements") the game has. You should automatically get the Old Gods achievement with 3 free packs just for logging in, but it may require you to complete some others first - namely the unlock all classes one. Getting all classes to level 10 will also unlock all the basic cards for you, so there are a few initial milestones you want to achieve:

Crushed Them All!
Defeat every Expert AI Hero.

Got the Basics!
Collect every card in the Basic Set.

Ready to Go!
Unlock every Class.


Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on May 03, 2016, 06:54:39 PM
If you're a newb at hearthstone and/or terrible but want to ease into the game, just concentrate on completing your daily quests.

Remember, you can cancel one quest per day and receive a new one, so use that fact to  your advantage.  If you only have a viable mage and hunter deck, and a shaman/pally quest drops, cancel it.  You can only carry a max of 3 quests at once.

Also, every 4 days or so a new Tavern Brawl will pop.  Do this for a free pack.  That in combination with doing your daily every day will net you at least 4 packs a week for a modicum of effort.  If you aren't very good or don't have a ton of time, I would recommend just buying the packs outright for 100 gold versus spending 150 for a potentially disastrous arena run, but do whatever appeals to you.

Always buy the newest expansion packs.  Try to netdeck/brainstorm 2 viable decks to assist in quest completion.  

After about 3 months of this you'll have most of the cards you need.  Save your dust to craft the more irreplaceable cards of a meta deck.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 05, 2016, 10:53:38 AM
Remember, you can cancel one quest per day and receive a new one, so use that fact to  your advantage.

Holy shit, I didn't know this. HUGE help.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Nebu on May 05, 2016, 11:49:01 AM
I used to do my dailies religiously... to the point that I had 3k gold saved up to buy packs of the new expansion.  Sadly, this expansion really took the fun out of the game for me.  The power creep seems real.  I often have to spend an hour+ just to complete some simple quest dailies. I don't have enough new cards to make my decks competitive.  Lately I've been using brawl and arena to complete them.   


Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on May 05, 2016, 02:20:03 PM
I used to do my dailies religiously... to the point that I had 3k gold saved up to buy packs of the new expansion.  Sadly, this expansion really took the fun out of the game for me.  The power creep seems real.  I often have to spend an hour+ just to complete some simple quest dailies. I don't have enough new cards to make my decks competitive.  Lately I've been using brawl and arena to complete them.   

You can complete the quests in brawl and arena like you said, but also you can still play the wild format. 

I agree the C'Thun decks aren't fun, but I don't think they're unbeatable.  As far as power creep GvG was probably the worst imo.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Nebu on May 05, 2016, 02:22:35 PM
I agree the C'Thun decks aren't fun, but I don't think they're unbeatable.  As far as power creep GvG was probably the worst imo.

I agree with both of these statements.  C'Thun isn't unbeatable, but it does take me more games to get my wins than it used to... and I'm annoyed.

*goes outside to yell at clouds*


Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on May 05, 2016, 02:26:14 PM
I guess the bigger issue is how how the C'Thun decks aren't fun.  The game has changed to such a degree that I might be out.  I was trying to think of why that is.  I suppose because when every class has a C'Thun deck, it homogenizes the game.  If only one class ran a C'Thun deck, it would be cool.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Azuredream on May 05, 2016, 03:42:57 PM
I think you'll see less and less C'Thun decks as time goes by. Warrior/Druid are the two I think will stick around, and maaaybe priest but all the other classes (Rogue, Warlock) aren't nearly as consistent.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Druzil on May 05, 2016, 08:55:28 PM
I've had good luck with a Warlock C'tun / Zoo deck.  Maybe it was just because it was the first week.  This week I played a bit of C'thun druid which is ok but just gets wrecked by Patron.   Also did some divine shield aggro paladin which is a ton of fun.   I think I'm going to try out Rogue and Shaman next.   Maybe Craft N'Zoth since he seems like he might be playable.   

I opened up 2 Y'Shaarj in back to back packs.  The first one was exciting the second one felt real bad  :grin:  I still think they need to bump the legend disenchant value to 800 dust.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Nebu on May 06, 2016, 06:34:15 AM
There's only one thing I like about this new expansion.  It seems to have helped shamen.  They needed some love.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 06, 2016, 12:30:58 PM
I'm very annoyed by this expansion. It has also made my normal daily quest moves take freaking forever mostly because everyone's running the same crap and those that spent the money have all the cards right now.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Nebu on May 06, 2016, 12:34:15 PM
I'm very annoyed by this expansion. It has also made my normal daily quest moves take freaking forever mostly because everyone's running the same crap and those that spent the money have all the cards right now.

This is how I feel.  I figure that I have 3 options: buy cards, lose enough games to tank my MMR and make winning easier, or quit.

I'm done... for now.   


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 06, 2016, 01:37:35 PM
The game did a good job before this of not being pay to win. And after a few months as things even out maybe it will get better, but man in the interim it's no fun getting matched up with completely full decks on somebody else.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on May 07, 2016, 07:33:58 PM
So, if I got bored halfway through Naxx and stopped playing ---- anything I need to know going back in?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Nebu on May 07, 2016, 07:35:03 PM
So, if I got bored halfway through Naxx and stopped playing ---- anything I need to know going back in?

Yes.  Power creep is real.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on May 07, 2016, 07:45:24 PM
So, if I got bored halfway through Naxx and stopped playing ---- anything I need to know going back in?

Yes.  Power creep is real.
So...toodle along losing a lot, slowly acquiring cards?

Maybe I can go back to Magic: The Gathering. I'm sure I can use my cards from 1995, right? :)


Title: Re: Magic: The Combattening - Hearthstone
Post by: Malakili on May 07, 2016, 08:05:45 PM
You can probably sell your cards from 1995, if nothing else.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Nebu on May 07, 2016, 08:28:11 PM
So...toodle along losing a lot, slowly acquiring cards?

That's what I was doing for a while.  Then I got tired of it taking forever to win 2 games and took a break.  Your mileage may vary. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Sophismata on May 08, 2016, 02:42:50 PM
There's not a lot of power creep, though. In fact, all the most powerful cards have left rotation. The main issue is that because that's happened, if you don't have cards from the new set there will be massive holes in your deck.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Nebu on May 08, 2016, 03:25:16 PM
There's not a lot of power creep, though. In fact, all the most powerful cards have left rotation. The main issue is that because that's happened, if you don't have cards from the new set there will be massive holes in your deck.

Here's the test of your statement:  Put together a deck of old, standard cards and see how high you can get in ranked.  I promise you that your 2/3 gator won't cut it against the 2 drop mobs in the expansion.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Sophismata on May 08, 2016, 05:58:28 PM
There's not a lot of power creep, though. In fact, all the most powerful cards have left rotation. The main issue is that because that's happened, if you don't have cards from the new set there will be massive holes in your deck.

Here's the test of your statement:  Put together a deck of old, standard cards and see how high you can get in ranked.  I promise you that your 2/3 gator won't cut it against the 2 drop mobs in the expansion.

Well, currently the most used generic 2-drops (outside C'Thun decks) are the Juggler and Toad which aren't from WotoG. Then Warlock will use Peddler, which is from LoE, and Shaman will Totem Golem (TGT) and maybe the new WotoG 2-drop depending on how aggressive the deck is.

As far as expansions in general go, absolutely you want cards from them. But it's not specific to WotoG, and WotoG cards in general have much less power than the Naxx and GvG cards which just left rotation.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on May 08, 2016, 06:08:44 PM
Very frustrating, yep. :)

Not that I had a ton of good cards before. I wonder if it's worth it to finish the Naxx stuff I haven't done?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Soln on May 08, 2016, 06:58:16 PM
So, what do new players do?  Duse had some good advice, but really is the best advice spend monies to get by (let alone be competitive)?   Asking because I'm effectively new.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Sophismata on May 08, 2016, 09:38:12 PM
So, what do new players do?  Duse had some good advice, but really is the best advice spend monies to get by (let alone be competitive)?   Asking because I'm effectively new.

First up, what are you looking for? You can be competitive without spending any money, but it will take a little bit of time to create a competitive deck from scratch. If you don't mind playing Arena, it's an even better choice - you'll earn gold and cards from playing and if you do well enough it's self-sustaining (you get paid the entry fee back in rewards). If you're just looking to have fun, you can play casual games, tavern brawls and the adventures with mostly basic cards until you get more.

In my opinion, the most fun aspects of Hearthstone are the adventures. Sadly the Naxx adventure is no longer available, but Black Rock Mountain and League of Explorers are both available. If you have to choose one, LoE's cards will be usable in Standard play for longer, and BRM will be closed off sooner (ie all the fun content will be lost). You can buy just the first wing of any adventure though and Blizzard have said that you'll always be able to buy the remaining wings.


Edit:

If you're looking to get into the game and compete on the ladder (which does offer prizes and can be a lot of fun), it's very possible. The recent change makes it easier, not harder, to be competitive since you no longer have to worry about the GvG expansion or the Naxx adventure when building a competitive deck. Sadly the best cards are interspersed across BRM, LoE and WotoG (with a handful of TGT cards being viable), so you will want to unlock all the adventures for access to their guaranteed legendaries and mostly solid class cards.

In general, Aggro decks are cheap because they use mostly commons and rares, and control decks are expensive due to a large number of epics and legendaries. Cheap Tier 1 decks include Shaman Aggro and Warlock Zoo — the Shaman deck absolutely requires 2 Doomhammers (epic cards), but the Warlock Zoo deck is very flexible and can run a large number of commons. I've been successful enough to take an Aggro Warrior running nothing but commons (+ 1 rare) to rank 7-8, but that was before the TGT expansion (by which point I had enough cards to make more reasonable decks).


So, how do you make money and earn cards?

1. Play casually. Most of your income comes from quests and they are only spawned once / day. Reroll your 40gold quests unless you want to maximise efficiency and keep multiple quests for the same class up so you can complete them quickly.

2. Play arena. There's a wealth of resources available (streams, tier lists, etc) if you don't want to just dive in, but arena will both teach you about the game and reward you for doing well (morse than ladder does). As you play, you'll build up a collection of gold, dust and cards that can help give you a kickstart into competitive ladder play.

3. Play the weekly Brawl. It'll normally let you win games with classes you don't want to play in arena or classes you don't have cards for in ladder, so you get quest money. It will also flat out give you a pack for winning any game.


Your first goal should be the adventures, preferably LoE since it has a lot of strong cards. The adventures are actually fun to play so win/win. Sadly, they'll set you back 2800gold. If you're playing the game during travel or once every few days your quests will earn you plenty of gold. If you're spamming the game you'll probably burn out on it (it lacks depth) so I don't recommend doing that.

Once the adventures are done, have a look at something like tempostorm to find a solid, cheap and competitive deck. It doesn't have to be tier 1, tiers are only really relevant at the higher levels of play, but it should be fun and not use too many epics or legendaries. Work out how many cards you're missing, and craft them (disenchant gold cards to do this, since they provide a lot of dust).


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on May 09, 2016, 06:15:06 PM
I just finished a game (lost badly) against a Shaman that is best called "Fucking bullshit". Wait, two games. WTF is Grim Patron and who decided that was a good idea?


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 09, 2016, 06:57:40 PM
I just finished a game (lost badly) against a Shaman that is best called "Fucking bullshit". Wait, two games. WTF is Grim Patron and who decided that was a good idea?

Looked up Grim Patron.

lol


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on May 09, 2016, 07:31:25 PM
I just finished a game (lost badly) against a Shaman that is best called "Fucking bullshit". Wait, two games. WTF is Grim Patron and who decided that was a good idea?

Looked up Grim Patron.

lol
If you saw it and thought "This is exploitable as fuck" then yes, you are right. I'm sure there are plenty of ways to deal with it (I can think of several I have, just from the basic cards.

But if you don't have one of those handy, especially if you're a Shaman with the healing totem. He was hitting his own guys to keep spawning more of them, which then got healed back up. It was...annoying.

I'm not sure how I feel about this C'thon guy either.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 09, 2016, 08:05:23 PM
It's obviously exploitable. Like, with zero knowledge of the game's mechanics it looks exploitable. Not that I have zero knowledge, I'm just saying it's a busted design from the top down and the bottom up.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Sophismata on May 09, 2016, 08:05:39 PM
Patron Warrior was the must fun and creative and "real" deck that Hearthstone ever produced, and they killed it. It continues to limp along like an extraordinarily dangerous zombie but it will never be what it once was.

As to how you deal with Grim Patron — 3 or more damage. The only class that's dangerous with Patron is Warrior, where you'll probably need a 3 damage board clear.


Title: Re: Magic: The Combattening - Hearthstone
Post by: schild on May 09, 2016, 08:06:57 PM
Patron Warrior was the must fun and creative and "real" deck that Hearthstone ever produced, and they killed it. It continues to limp along like an extraordinarily dangerous zombie but it will never be what it once was.

As to how you deal with Grim Patron — 3 or more damage. The only class that's dangerous with Patron is Warrior, where you'll probably need a 3 damage board clear.
Mage can't ping it for 1?


Title: Re: Magic: The Combattening - Hearthstone
Post by: Sophismata on May 09, 2016, 08:10:02 PM
They can but it's easy to deal with two patrons. Warrior is the class that will, for 0 mana, turn a 3/3 into a 5/2 and a 3/3, and then for 1 mana you'll have a 5/1, 3/2, and two 3/3's on the board.

And that is now that Death's Bite (a weapon with a built-in whirlwind effect) is gone. It used to be turn 4 they'd play a 4/2 weapon, turn five they attack again for 4 damage and now there are also 4 patrons on the board.

Patron is too expensive unless you can really exploit its ability. A Mage needs 7 mana to drop a 3/2 and a 3/3 and by that point in the game their opponent should have an easy way to deal with it.


Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on May 10, 2016, 09:22:47 PM
The saddest/funniest thing about hearthstone is that whenever you're winning, there is a 25% chance the other person will, seeing the writing on the wall, begin attempting to grief you by maxing their turns out until the timer runs dry and spamming "thank you" or "wow." 

I assume this pisses off a lot of people considering how widespread it is, so here's my (probably) obvious tip:  just flip the script.  After an excruciating turn of waiting for you, the inevitable winner, things usually start to sink in, and they gg, and quit the game.

It's a very weird bit of human psychology.  These people would be perfectly happy otherwise wasting their time for even the chance of inconveniencing you, but once they see you're playing their game, they do the math, sort of seem to understand that they are going to get short shrift on the trolling index.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Sophismata on May 11, 2016, 12:27:37 AM
Wow, I've only ever run into one player who deliberately roped like that. I climb the ladder every season, too, so I play fairly often.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Zetor on May 11, 2016, 04:20:20 AM
Deliberate roping and other types of psychological asshattery are just Sirlin-esque "Play to Win" stuff, so they probably feel like tactical geniuses even if they are just roping before you inevitably kill them on the next turn.

Quoth http://hearthstoneplayers.com/playing-to-win-part-two-ropes-mulligans/
Quote
OBJECTIVE: I’m going to argue that you should Rope every single turn of the game.

Why? Because roping every turn can improve your win percentage. It does this through three basic mechanisms:
1. Playing slowly may annoy your opponent (particularly if the opponent is trying to play a ‘Wins-per-Hour’ strategy). Your slow play may annoy your opponent enough that they instantly concede or misplay due to frustration.
2. The more time you spend thinking, the more likely it is that you will make strong moves and avoid misplays.
3. Varied ‘Play Speed’ gives free information to the opponent: By roping each turn you deny your opponent access to this sort of information.


Title: Re: Magic: The Combattening - Hearthstone
Post by: dusematic on May 11, 2016, 04:46:00 AM
Interesting.  But also, anecdotally there is an extremely high chance that if you start counter roping the then they quit.  The vast majority of times someone ropes me it's quite they're losing and I'm climbing the ladder. You don't get a lot of roping at rank 3.


Title: Re: Magic: The Combattening - Hearthstone
Post by: koro on May 11, 2016, 05:14:21 AM
I find it kind of amusing that you all are crying foul over Patron Warrior nowadays, when the deck is simply a strong but balanced deck in today's meta.

A year ago, Patron Warriors could put out over 60 damage in a single turn with only a small handful of cards; literally the only way to beat them would be to not only be able to kill them before turn 7, but also for them to have monumentally bad draw.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 11, 2016, 06:19:39 AM
I find it kind of amusing that you all are crying foul over Patron Warrior nowadays, when the deck is simply a strong but balanced deck in today's meta.

A year ago, Patron Warriors could put out over 60 damage in a single turn with only a small handful of cards; literally the only way to beat them would be to not only be able to kill them before turn 7, but also for them to have monumentally bad draw.

Where or not it's "balanced" in your mind doesn't make it a good card. Granted it's not as bad as it used to be, but it's still a cheese card. The other one that really annoys me right now is the Twin Emperors. It's absurdly powerful and has the added craziness of coupling it with Brann makes it silly.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on May 11, 2016, 07:03:23 AM
I find it kind of amusing that you all are crying foul over Patron Warrior nowadays, when the deck is simply a strong but balanced deck in today's meta.

A year ago, Patron Warriors could put out over 60 damage in a single turn with only a small handful of cards; literally the only way to beat them would be to not only be able to kill them before turn 7, but also for them to have monumentally bad draw.
I'm only whining because I have just the common cards, by and large (And not a whole lot of any of the great ones) and I'd never seen it before. So it was....an annoying thing to face.



Title: Re: Magic: The Combattening - Hearthstone
Post by: Sophismata on May 11, 2016, 03:03:12 PM
Deliberate roping and other types of psychological asshattery are just Sirlin-esque "Play to Win" stuff, so they probably feel like tactical geniuses even if they are just roping before you inevitably kill them on the next turn.

Quoth http://hearthstoneplayers.com/playing-to-win-part-two-ropes-mulligans/
What that article fails to mention is that ultimately climbing the ladder is dependant on your wins over time, and roping is detrimental to that. Getting a 70% win rate with a fast deck playing maybe 10 games in an hour is way better than a 80% win rate with 2 games an hour.

Otherwise, I'd agree (but it's still a dick move though). The game should have chess clocks.


I find it kind of amusing that you all are crying foul over Patron Warrior nowadays, when the deck is simply a strong but balanced deck in today's meta.

A year ago, Patron Warriors could put out over 60 damage in a single turn with only a small handful of cards; literally the only way to beat them would be to not only be able to kill them before turn 7, but also for them to have monumentally bad draw.
Back when Patron was actually fun and interesting. It was never overpowered (in fact its average winrate was <50%), it was just incredibly consistent in a game which desperately tries to reduce consistency with the majority of its mechanics. The only deck where pretty much every card synergised with every other card - it was like playing a M:tG deck.


Where or not it's "balanced" in your mind doesn't make it a good card. Granted it's not as bad as it used to be, but it's still a cheese card. The other one that really annoys me right now is the Twin Emperors. It's absurdly powerful and has the added craziness of coupling it with Brann makes it silly.
Seriously, there're a ton of ways to deal with Patrons. The Twin Emperors though are as bad as Dr Boom — auto-include 7-drop in any C'Thun deck. Most of their power comes from exploiting the battle cry though, so you can have turn 10 plays of Bran + 3 Emperors. Or a Rogue can bounce them with Shadowcasters.

You need to anticipate them appearing in any C'Thun deck and keep in mind that in general no deck is going to have a good match up against every other deck. So you might just be weak against C'Thun stall, but that's OK if you're strong against other deck archetypes.

What class do you prefer to play? Druid is the class that struggles to deal with Emperors the most.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Azuredream on May 11, 2016, 05:46:59 PM
Its win rate was only low because it was hard to play, though. If you played that deck optimally your win rate was definitely not <50%. The entire meta was basically 'Patron and the decks that don't automatically lose to Patron.'

Right now I'm trying to find a good counter to shamans since at least half my games are against them. I've been trying Priest which I feel on paper should be a good answer but my win rate is still probably about 50%, or roughly the same as if I just played Miracle Rogue or Tempo Mage. I've been running two flamestrikes in my Tempo Mage and actually think it's really damn good. Unless you draw both immediately it's pretty much never a card you're sad to draw, and nobody ever plays around the second flamestrike.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on May 11, 2016, 07:55:58 PM
So, tried Tavern Brawl.  This week is: Pick two cards, and your whole deck is filled with those two cards.

I needed mage victories for my daily. So I picked mage, picked Undertaker, and picked Leper Gnome.

I felt better about that Grim Patron thing after watching some poor schmuck realize that playing minions just gave my suicide gnomes something to attack. I'm honestly not sure what their deck was, they just played one minion (one of the "reduce spellcasting cost" ones). I suspect they had fireballs or something as the other, but died just way too quickly.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Setanta on May 12, 2016, 01:14:08 AM
Rogue, cannon and 1 drop 2/1 pirate that gets charge when weapon is equipped :)

I saw a fun rogue mech deck  that I wouldn't have minded trying


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on May 12, 2016, 09:54:48 AM
What class do you prefer to play? Druid is the class that struggles to deal with Emperors the most.

I like Mage, Lock, or Pally mostly. I just don't have a ton of the good cards yet.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Abagadro on May 12, 2016, 09:02:27 PM
Heh,been using a sick combo for the current 2 card brawl. Winning 90 percent of the time in 4 turns.  Murloc Tidecaller and Grimscale Oracle. Can have a 9 attack minion in 3 turns along with a bunch of others. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: Druzil on May 13, 2016, 01:29:08 PM
Innervate + Y'Shaarj is pretty fun.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on May 13, 2016, 06:40:19 PM
There seems to be an interesting one involving 0 cost cards and the 1 cost "evolve" card. (Which I don't have).

Very random though.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Abagadro on May 13, 2016, 11:06:44 PM
Meta caught up with my combo a bit so win rate has dropped down to 50 percent or so. An annoying one I am running into now is one that basically makes you draw all your cards within the first 2-3 turns.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Setanta on May 14, 2016, 02:39:40 AM
I was trying a druid Angry Chicken combo with Yshaarj just for shits and giggles - I did get a 16 damage chicken at one stage but it loses to the turn 4 killers especially mech

Freeze and Murloc card drawer is fun as a mage - especially when the opponent is playing murloc boosters and you loch his board up


Title: Re: Magic: The Combattening - Hearthstone
Post by: Setanta on May 14, 2016, 02:43:41 AM
Oh snap!

https://www.youtube.com/watch?v=bFcITSZIZ_0&feature=youtu.be


Title: Re: Magic: The Combattening - Hearthstone
Post by: Druzil on May 14, 2016, 01:21:17 PM
That's a pretty good combo.  I ran a few games of Brave Archer + Arcane shot which is really entertaining.  Gets countered by decks like wild pyro + pw:s or decks that run argent squire.  It does well against slightly slower combos like shaman evolve.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on May 14, 2016, 05:42:09 PM
That's a pretty good combo.  I ran a few games of Brave Archer + Arcane shot which is really entertaining.  Gets countered by decks like wild pyro + pw:s or decks that run argent squire.  It does well against slightly slower combos like shaman evolve.
I was amusing myself with Mana Worm and arcane missile. It seemed to be rather effective. Mostly I needed to cast 40 spells today, so I swapped to a combo with a spell. (I find the Innervate/Oracle combo boring to play).


Title: Re: Magic: The Combattening - Hearthstone
Post by: Soln on May 14, 2016, 06:11:20 PM
Oh snap!

https://www.youtube.com/watch?v=bFcITSZIZ_0&feature=youtu.be

Wow this game is broken  :awesome_for_real:


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on May 14, 2016, 08:11:05 PM
Oh snap!

https://www.youtube.com/watch?v=bFcITSZIZ_0&feature=youtu.be

Wow this game is broken  :awesome_for_real:
It's this week's Tavern Brawl. Pick two cards, they fill your deck with them. It's your ENTIRE deck. Those two cards. 15 of each.

(The regular rules are no more than two of any one card in a deck). The entire point is to come up with broken crap like that.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Sophismata on May 23, 2016, 04:17:55 PM
What class do you prefer to play? Druid is the class that struggles to deal with Emperors the most.

I like Mage, Lock, or Pally mostly. I just don't have a ton of the good cards yet.

I was going to write up something manually, but here's a post from reddit pointing out a bunch of competitive budget decks.

Aggro Pally and Lock Zoo are your go-to options, as Tempo mage requires a card from Blackrock Mountain.

https://www.reddit.com/r/hearthstone/comments/4knv3o/9_low_budget_decks_for_the_new_meta/


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on June 03, 2016, 08:58:44 AM
Apparently I suddenly lost all ability to play this game. Been trying to do a "3 wins with warrior" quest. I've lost 12 matches in a row. Half tavern brawl, half casual.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Job601 on June 03, 2016, 01:05:16 PM
Pirate warrior is insane and relatively cheap to build.

http://www.icy-veins.com/hearthstone/legendary-pirate-warrior-aggro-rush-standard-deck


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ragnoros on June 03, 2016, 02:29:22 PM
Join the dark side. Play Patron/One Turn Kill Warior. (It's really cheap too.)

http://www.hearthpwn.com/decks/529774-legend-lokshadow-aggressive-otk-warrior


Title: Re: Magic: The Combattening - Hearthstone
Post by: Morat20 on June 03, 2016, 03:36:17 PM
Yeah, the classic warrior deck (which was what I was using) just doesn't fit my style. Warrior as a whole doesn't, so a lot of it was just crappy play on my part.

I think this week's Tavern Brawl is either shit for warriors or the RNG is fucked. I'd either get hands with no minions, or hands with all high value (5+) minions, even mulliganing aggressively, no matter what I paired with. Didn't have that problem with the classic warrior deck.

Both of those decks look fairly interesting.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Sophismata on June 05, 2016, 05:31:56 PM
I think this week's Tavern Brawl is either shit for warriors or the RNG is fucked. I'd either get hands with no minions, or hands with all high value (5+) minions, even mulliganing aggressively, no matter what I paired with. Didn't have that problem with the classic warrior deck.
Tavern brawl is random as fuck. Don't read too much into it.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Paelos on June 06, 2016, 10:06:38 AM
I quit playing a couple of weeks ago. Just wasn't having fun in this particular expansion. I'll probably wait to get back into it when they announce a new adventure. I like those the best.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Druzil on June 06, 2016, 10:41:17 AM
Pirate warrior is insane and relatively cheap to build.

http://www.icy-veins.com/hearthstone/legendary-pirate-warrior-aggro-rush-standard-deck

I need to play a few games to get my monthly card back, this looks fun enough to give a try.  I've been debating crafting Greenskin for awhile now but he's hard to justify clicking the button on.   I may try a few without him and see how it goes.


Title: Re: Magic: The Combattening - Hearthstone
Post by: naum on June 07, 2016, 05:06:29 PM
You don't need Greenskin for a Pirate deck. (I do have him in my collection though.) -- You probably would be better off with Leeroy Jenkins and/or that other charge legendary Sky Cap'n Kragg but even he not necessary. Just weapons, charge minions, Upgrade, etc.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ragnoros on October 20, 2016, 08:06:11 PM
Anyone still playing this regularly? I've got a 80g play a friend quest I'm loathe to abandon, but my friend list is rather sparse. Post or PM your BattleTag and if I see you on we can play a game for that sweet gold.

Edit: Ray#1555


Title: Re: Magic: The Combattening - Hearthstone
Post by: ezrast on October 21, 2016, 12:02:16 AM
ezrast#1975; I'll probably be around sometime this weekend.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Druzil on October 21, 2016, 06:59:54 AM
druz#1376;  I have a busy weekend but I'll probably make it on in the evenings. 


Title: Re: Magic: The Combattening - Hearthstone
Post by: naum on October 21, 2016, 09:08:44 AM
Nauminous#1764


Title: Re: Magic: The Combattening - Hearthstone
Post by: Ragnoros on October 29, 2016, 10:28:16 AM
Ground (Grinded?) my way up to rank five this season for my highest finish ever and a sweet Golden Epic come end of the month. Still wanna try hitting legend someday, but don't think there's enough time left in the month to make the climb, unless I wanted to dedicate my weekend to it, which I don't.

Played inarguably the best deck in the format, Midrange Shaman. Being used to playing tier 2-3 decks normally in Magic due to monetary constraints, the change in power and win rate by switching to the best deck in the room was astounding.  I went from my usual finish around rank 14-15 to rank 9-ish in essentially one long win-streak. While Hearthstone may not be on the caliber of Magic or Hex for depth of strategy, the fact I could build a tier 1 deck -- or at least the parts I was missing -- for like $20 in dust was very refreshing, versus the hundreds, or thousands, other TCGs often cost. If you haven't played the best deck in the room before, and are a competitive type, I highly recommend giving it a go!

We should get an announcement at Blizzcon for the next expansion, which hopefully has enough power to shake up the all shaman all the time meta.

Decklist in spoiler for the curious.


Title: Re: Magic: The Combattening - Hearthstone
Post by: Druzil on October 29, 2016, 05:43:04 PM
Congrats on rank 5!  If they ever go to a 2 month reset cycle I'll make a run at legend but I like to play too many games to only play hearthstone all month  :grin:

I think the all shaman thing is overblown.  I mean sure there's a few good shaman decks right now but in the past there's been times where there's been all druids and control warriors in the rank 7+ range.  Then we had the all patron days and the all zoo days and the all miracle rogue days and the all freeze mage days.   There's always going to be a few top decks and it hasn't been shaman since early beta, so it's nice to have some fun shaman decks to play.  Warrior has had at least one top level deck for every expansion I can think of... and control warrior is still pretty good.