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f13.net General Forums => Gaming => Topic started by: Fabricated on May 20, 2013, 10:47:37 AM



Title: Nextbox infinity anticipation station
Post by: Fabricated on May 20, 2013, 10:47:37 AM
Streaming from Xbox.com (http://www.xbox.com) May 21st, 10am PDT.

Time to get excited for buzzword bingo and the great videogame crash of 2015!

What 2 minutes of careless googling tells us so far:
-PC type architecture supposedly like the PS4
-Will be $499 or $299 with a 2 year Xbox Live contract (i.e. $540)
-Butts


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 20, 2013, 11:01:58 AM
-Butts

As in "I like big..."


Title: Re: Nextbox infinity anticipation station
Post by: Sky on May 20, 2013, 11:27:24 AM
(http://i.imgur.com/hDZpc86.jpg)


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 20, 2013, 11:56:48 AM
I have a feeling our witty rejoinders in this thread will be more entertaining than whatever comes out of the press conference.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 20, 2013, 12:17:25 PM
I think he actually just meant "- butts" and nothing else.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 20, 2013, 12:35:54 PM
I eagerly await "The social" gaming experience of the next gen.


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 20, 2013, 12:43:27 PM
Every time you die, the XBox 720 will Tweet that picture of your junk stolen from your phone.


Title: Re: Nextbox infinity anticipation station
Post by: UnSub on May 20, 2013, 07:16:08 PM
Every time you die, the XBox 720 will Tweet that picture of your junk stolen from your phone.

Included in the EXIF information of that photo will be your home address geo-location. This feature can not be disabled for "security reasons".


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 03:58:19 AM
I hope the Pizza Hut app shows up. It can be generation Y's /pizza.


Title: Re: Nextbox infinity anticipation station
Post by: apocrypha on May 21, 2013, 05:30:09 AM
If it does turn out to be called Xbox Infinity can we call it Xbox oO ?


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 05:59:02 AM
Whatever the name is, I'm guessing it'll have to be an "Xbox <word>" thing rather than a number. The WiiU's troubles with its name and brand confusion are kind of a warning not to make it too similar when you aren't going by a strict numbering scheme like the PS2-3-4.


Title: Re: Nextbox infinity anticipation station
Post by: Sky on May 21, 2013, 07:41:25 AM
Maybe they can use big cat breeds.


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 07:50:43 AM
Glad to see it's at least being streamed by the source:

http://www.xbox.com/en-US/hub/reveal

Won't have to deal with a live blog.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 08:18:59 AM
Maybe they can use big cat breeds.
I wish we had a real brand marketer here. I'm actually kinda interested in the psychology behind it.

That makes me curious now; what does everyone here call the Xbox 360 when they speak about it in their everyday lives?

The two I hear are just "Xbox" or "360". Most all of my friends and acquaintances call it the 360, but I hear media refer to it almost exclusively as "Xbox".


Title: Re: Nextbox infinity anticipation station
Post by: Phred on May 21, 2013, 09:50:07 AM
Whatever the name is, I'm guessing it'll have to be an "Xbox <word>" thing rather than a number. The WiiU's troubles with its name and brand confusion are kind of a warning not to make it too similar when you aren't going by a strict numbering scheme like the PS2-3-4.

XBox Millenium. It's worked for Microsoft before.



Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 09:50:57 AM
Whatever the name is, I'm guessing it'll have to be an "Xbox <word>" thing rather than a number. The WiiU's troubles with its name and brand confusion are kind of a warning not to make it too similar when you aren't going by a strict numbering scheme like the PS2-3-4.

XBox Millenium.

"The Next Xbox". :P


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 09:56:46 AM
But yeah, 4 minutes to go. Oh boy.

Beats doing actual work I guess.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 09:57:11 AM
link i guess plz

Found it.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 09:57:19 AM
I want to see what Future Shit looks like.


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 09:57:27 AM
http://www.xbox.com/en-US/hub/reveal


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 09:57:56 AM
They should've paid for the rights to the new Daft Punk album instead of this generic ambient crap.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:01:02 AM
already sucks


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:03:25 AM
Relationships with televisions!



Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:04:30 AM
Don Mattrick has the charisma of a pile of dead dogs.


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:04:51 AM
Seriously.

This is so bad.

Quietest crowd ever.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 10:05:25 AM
Everyone who had a beard in that opening montage shouldn't have one and everyone who should didn't.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:06:50 AM
Has Don gotten plastic surgery on his brows? Or is he just a goon?


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:07:10 AM
xbox one

really


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:08:06 AM
CLOUD POWERED

EVERYONE DRINK


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:08:28 AM
wwwwwwwwwwoooooooooooooooooooooooooooooooooo

a black box

WOOOOOOOOOOOOOO


THE FUTURE


WOOOOOOOOOOO

why am i watching this


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:08:33 AM
Hah.

All in One in separate pieces.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:09:13 AM
get ready everyone this is about to get shitty


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:09:32 AM
more excited about today's hex update


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:09:56 AM
YUP. They are incapable of making just a fucking game machine.

I hope Valve murders them.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 10:11:00 AM
AW YEAH, LISTENING TO DUBSTEP ON MY XBOX ONE


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:11:29 AM
YEA XBOX

GO HOME

YOU'RE DRUNK

YOU THINK YOU'RE A COMPUTER


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:12:01 AM
WHY ARE YOU CLAPPING WE CAN WATCH TV RIGHT NOW


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:12:08 AM
GOD FUCK DREW CAREY IS SKINNY


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:12:29 AM
lol alt-tab


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:12:53 AM
The xbox has become a shitty remote control

xbox - give me friends

xbox - pour me alcohol

xbox - im so alone


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:13:20 AM
BACK TO THE MOVIE? GOATSE.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:14:02 AM
so brave


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 10:14:12 AM
Fucking windows 8 panel shit, fuck that


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:14:20 AM
wait cell phone what whats happening


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:14:35 AM
CAN IT PLAY GAMES?


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 10:14:43 AM
I wonder how many millions they spent figuring out that home screen gesture.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:15:23 AM
WOW SKYPE

FUN

NOPE


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 10:15:52 AM
Have to justify their overpriced purchase somehow.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:16:12 AM
wow this is niche as fuck


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:16:33 AM
I would use the fantasy thing if I didn't have a smart phone and tablet.


Title: Re: Nextbox infinity anticipation station
Post by: murdoc on May 21, 2013, 10:16:55 AM
BUT DOES IT PLAY GAMES. WITH A CONTROLLER.

Political debates lol


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:17:24 AM
i wonder how many people were sitting at home thinking

MAN, i very badly need fantasy shit on my home console


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:17:55 AM
This tv integration shit has made sure i never get one of these

because it will fuck with google fiber

oh well

my life, what a tragedy


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:18:42 AM
a haiku

microsoft spent cash
to interact with tvs
but google fiber



Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 10:19:07 AM
WHAT GAMES?


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:19:26 AM
xbox take allison brie's clothes off

xbox stop posting my commands to facebook

xbox y u no play games


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:19:45 AM
Did he say at the beginning that they're going to announce game stuff at E3?


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 10:20:20 AM
Yes, my vision of the future is me yelling at my console all the time.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:20:25 AM
xbox turn into a first gen ps3 and play persona 2

oh


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:20:46 AM
A BLU-RAY DRIVE


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:20:55 AM
SONY WINS WE CAN ALL GO HOME

MICROSOFT IS PAYING SONY TO MAKE THIS THING


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 10:21:06 AM
Yep, it's a PC, and they're going to literally pay Sony for BluRay. lol


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:21:14 AM
So XBL is free for XB1 owners?

Also, how big is the power brick?


Title: Re: Nextbox infinity anticipation station
Post by: murdoc on May 21, 2013, 10:21:38 AM
I already yell at my tv enough, I don't need more.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:21:46 AM
more like power dick


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:22:38 AM
(https://dl.dropboxusercontent.com/u/39720/animated%20gifs/zmbrt.gif)


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:23:11 AM
lol


Title: Re: Nextbox infinity anticipation station
Post by: murdoc on May 21, 2013, 10:23:22 AM
NO NOT KINECT


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 10:23:27 AM
So does this fucking thing play games or what?


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:24:13 AM
WHAT FUCKING GAMEPLAY


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 10:24:29 AM
Wow integrated battery compartment. Revolutionary!


Title: Re: Nextbox infinity anticipation station
Post by: Miasma on May 21, 2013, 10:24:33 AM
Enitre xbox.com domain is giving me an "unavailable" error.


Title: Re: Nextbox infinity anticipation station
Post by: murdoc on May 21, 2013, 10:24:39 AM
DYNAMIC IMPULSE


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:24:43 AM
no replaceable batteries?  :uhrr:


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:25:11 AM
WHY WOULD I BUY THIS :(


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 10:25:19 AM
You will want to FUCK this controller.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:25:39 AM
the selling point thus far has been to make fantasy sports even more lazy

i dont even like sports


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:25:54 AM
LOOK AT ALL THE LIVEBLOGGERS THERE


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:26:17 AM
didn't my xbox do like 90% of this in 2003 with xbmc?


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:26:34 AM
actually modern warfare and fifa power xbox live

lol


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:26:41 AM
LOOK AT ALL THE LIVEBLOGGERS THERE

lol


"Xbox install steam"


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 10:26:46 AM
Could you at least demo some of the bullet points you are reading off of?


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:26:57 AM
CLOUD

EVERYONE DRINK


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 10:27:32 AM
THE CLOUD

DRINK!


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:27:41 AM
:( no one cares about achievements anymore unless they foil and full-art cards in hex


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:28:03 AM
worldwide multi data input center

y u no say cloud


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 10:28:07 AM
HOW ABOUT ONLINE DATING? DOES IT HAVE ONLINE DATING?


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:28:15 AM
What fucking game.

Good lord.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:28:45 AM
guys

EA

the greatest game creators

i am so confused

they know their crowd though


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 10:28:51 AM
(http://i.imgur.com/CKx2RWc.jpg)


Title: Re: Nextbox infinity anticipation station
Post by: murdoc on May 21, 2013, 10:28:58 AM
I CHANGED MY MIND DON'T TELL ME ABOUT GAMES EA


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:29:07 AM
I think we may not be the target anymore.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:29:19 AM
Look. Not to be an assbag, but I feel like at this point the head of EA sports should be a black dude. And not a british tart.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:30:01 AM
HERE WE GO

EA IGNITE

GET READY

FUCK YEA BONES AND SHIT AND BLOOD AND CRUSTY EYES WHOOOO


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:30:09 AM
LOL schild


Do all those live bloggers know that theres a great live stream for this?


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:30:36 AM
LIVING WORLDS

IN SPORTS

THE GRASS WILL GROW WHILE YOU'RE NOT PLAYING


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:31:02 AM
WHOOOOOOOOOOOOOOOOOOO turns are gonna take 45 minutes in Madden

they're gonna make blood bowl without fun

good job


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:31:10 AM
THAT'S NOT EVEN ENGLISH GET OUT


Title: Re: Nextbox infinity anticipation station
Post by: murdoc on May 21, 2013, 10:31:17 AM
Holy shit Messi looks real!


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:31:54 AM
lol


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:32:00 AM
this engine doesn't have enough polygons


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:32:19 AM
they didn't show any game :|


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 10:32:40 AM
(http://upload.wikimedia.org/wikipedia/commons/f/fa/Console_psx.jpg)


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:32:55 AM
also, as what i would consider a smart dude, i'm insulted that they're saying "human intelligence" coming out of a studio that is effectively the chinese sweatshop of gaming studios


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 10:33:06 AM
I too want to see the emotion when I punch a mans


Title: Re: Nextbox infinity anticipation station
Post by: murdoc on May 21, 2013, 10:33:40 AM
BUZZWORD BUZZWORD BUZZWORD XBOX DOES BUZZWORD CLOUD BUZZWORD KINECT



*cheer*


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:34:10 AM
XBOX exclusive FIFA?


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:34:34 AM
it uh

looks worse than the fake trailers from 7 years ago


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:34:54 AM
the only good thing about FIFA was the bugs that created great gifs


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:35:26 AM
woo


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:35:48 AM
PHIL 'THE FOREHEAD' SPENCER

GET'EM TIGER


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:36:23 AM
phil spencer should've come out and done this

(https://dl.dropboxusercontent.com/u/39720/animated%20gifs/tumblr_mlz0r3kmDl1s373hwo1_400.gif)


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 10:36:50 AM
If that's gameplay footage this is going to be "Uncanny Valley: The Game Generation".


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:36:55 AM
why are there so many words


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:37:19 AM
Not even uncanny valley

they went for style and it looks crap


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:38:03 AM
Is Forza still relevant other than liveries?

Like. I've never heard anyone talk about the game. Just how sweet their Mass Effect car was.


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 10:38:19 AM
He's driving the Batmobile?


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:38:26 AM
I like that they found the announcer for Ridge Racer for it.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:38:53 AM
Math Blaster would excite me more than this crap.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:39:06 AM
CLOUD-POWERED GAMES

DRINK


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:39:53 AM
i think everyone has gotten over remedy's mediocre writing at this point but ok


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:40:12 AM
i'd rather have quantum theory games


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:40:28 AM
WOW those graphics.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:40:39 AM
IT LOOKS SO REAL


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:40:54 AM
sigh


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:41:06 AM
TIME IS THE FIRE IN WHICH WE BURN


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:41:14 AM
NEXT, now without Nicolas Cage.


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 10:41:18 AM
That made no sense at all.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 10:41:27 AM
creepy child.


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:41:35 AM
lol FMV and prerendered video

/clap?


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:41:40 AM
Look, if you want to make shitty Indigo Prophecy, go ahead. But don't put the word Quantum in the title.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:42:09 AM
FIFTEEN

EXCLUSIVE

EIGHT OF WHICH ARE VIVA PINATA UNO THROUGH OCHO


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:42:26 AM
"The television screen is the most important blah blah"

That would be because he has a shitty monitor


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 10:42:30 AM
Take your fucking hand out of your pocket.


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 10:42:56 AM
OKAY THAT'S IT FOR THE GAMES.


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:43:06 AM
Heh.

You tell'em.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:43:09 AM
What does this woman have to do with games?


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:43:25 AM
please show farmville, hit all the stereotypes lady


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:43:46 AM
SERIOUSLY I CAN NOT STRESS HOW IMPORTANT IT IS THAT THEY ARE GETTING IN THE WAY OF GOOGLE FIBER


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 10:44:02 AM
I hate the word immerse whenever it's uttered by a worthless PR flack


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:44:25 AM
yes

i will stand around with my friends next to the xbox and talk about work


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:44:49 AM
The xbox did not have a single game as immersive as the original Maniac Mansion.

Surely they know this.


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:44:57 AM
y u no (http://static.tvtropes.org/pmwiki/pub/images/1vs100_9870.jpg)


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:45:07 AM
what an edgy shirt


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:45:31 AM
ok i actually have no reason to make fun of her clothing there's literally nothing she can say that will interest me


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:46:04 AM
scope, scale and ambition, merge, synergy, innovation

looking forward to the word cloud on this.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:46:08 AM
now while you're watching hannibal the xbox will actually kill your friend and you can eat them


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:46:14 AM
HALO HAS BECOME DEFIANT


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:46:23 AM
defiance? i don't know

that shitty trion game


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:46:41 AM
But unlike all of you here today "I'm fucking rich and this is stupid"

you tell'em spielberg


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:46:53 AM
great another falling skies


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 10:46:59 AM
:facepalm:


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:47:25 AM
Is he here just to remind how much fucking cash Microsoft has to waste?


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:47:32 AM
GUYS IT WON'T BE AS GOOD AS I LOVE BEES

PERIOD

btw if you haven't listened to I love Bees, you should


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:48:06 AM
LEAGUE OF LEGENDS?


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:48:11 AM
haha


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:48:15 AM
lol i'm kidding no one cares


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:48:29 AM
this is basically the ESPNBox


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:48:33 AM
Full haptic suits controllable by xbox players?


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:48:45 AM
GOD I MISS BILL GATES


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:49:15 AM
RedZone or fuck off.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:49:18 AM
don mattrick looks like he's wearing a skinsuit


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 10:49:57 AM
No All-22 No Point.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:50:08 AM
yea, the nfl looks for the best


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 10:50:09 AM
I too want to humiliate my friends


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:50:19 AM
only the best


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 21, 2013, 10:50:26 AM
Have they said how much this disaster costs yet?



Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:50:43 AM
I'm going to call my friends who have an xbox with skype and make fun of them for using skype on their xbox instead of picking up their phone


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:50:49 AM
Have they said how much this disaster costs yet?



Of course not.


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:51:16 AM
I'm going to call my friends who have an xbox with skype and make fun of them for using skype on their xbox instead of picking up their phone

Its as if they forgot about SMS completely?


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:51:24 AM
That was the single worst presentation I've ever seen for a console.

Ever.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 10:51:47 AM
oh my god is it actually over


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 10:51:55 AM
no games


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:52:05 AM
oh god

that was hilarious

long talk slow build up

"later this year"


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 10:52:14 AM
That was the single worst presentation I've ever seen for a console.

Ever.
Yes this is even worse than the PS4 announcement.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:52:45 AM
DUCKTALES BY CAPCOM


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 21, 2013, 10:53:09 AM
Isn't a reveal supposed to have games, or a price, or a picture of somebody's cock?


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:53:19 AM
EA Sports, a shitty movie game thing, and Call of Duty

their audience is literally 14-18 year olds with shitty taste


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:53:44 AM
Call of Duty Ghosts better just be a game chock full of terrorists


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:54:19 AM
INFINITY WARD

WHERE 98% OF THE STAFF IS COMPLETELY DIFFERENT


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:54:23 AM
Have they said how much this disaster costs yet?



Probably about Grand King level.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 10:54:39 AM
Xbox One Game.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:54:59 AM
Call of Duty: Splinter Cell 2


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:55:04 AM
hehe.

NextGen engine - cue keyboard/mouse.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:55:11 AM
Traffic and Syriana were fucking awful in hindsight


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:55:33 AM
Xbox One Game.

lol

that's going to go over a lot of peoples heads


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 21, 2013, 10:55:40 AM
Probably about Grand King level.

Heh, I'd rather get a nice computer for about 2x that with about 10x the power.


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 10:55:58 AM
DOG!

:oh_i_see:


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:56:01 AM
 no

I don't give a fuck about clippy the dog


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:56:27 AM
get it

clippy

because he ignores geometry

hahahaha

microsoft office


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 10:56:33 AM
Call of Duty: Rainbow Six


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 10:56:34 AM
CALL OF DUTY: THIS ONE HAS A DOG


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 21, 2013, 10:56:50 AM
MABARI HOUNDS?


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 10:57:23 AM
SLIDING! I'VE NEVER SEEN SLIDING IN A GAME BEFORE.


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:57:36 AM
Seriously.

Slide? Lean? Smoke? AI? Shaders?

Are they just saying things from the last 10 years now?


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 10:57:49 AM
Lean, that takes me back. You know when Rainbow Six did it literally nearly 2 decades ago


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:58:10 AM
is call of duty even used for esports or is it still Counterstrike?


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 10:58:13 AM
Call of Duty: Team Fortress Maps


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 21, 2013, 10:58:17 AM
Bonus points if they reference bunny-hopping.


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 10:58:20 AM
Lol dynamic maps.

Because competitive players love inconsistent layouts.

de_dust should never have succeeded.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:58:28 AM
Technically, Donkey Kong Jr had lean.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:59:07 AM
Wasn't there a competitive FPS game that came out like 6 years ago that had less than 400 polygons per level


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:59:20 AM
that had like wall running, sliding, and leaning and shit


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 10:59:55 AM
Pores are going to help me enjoy a game


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:00:07 AM
I THOUGHT THERE WAS NO DOG IN MODERN WARFARE 3


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:00:33 AM
arm hair

oh thank god

i was concerned


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 11:00:36 AM
pretty arms!!!


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 11:00:43 AM
GunZ?



Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:00:47 AM
fingernail crust

welcome to the future nerds


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:00:52 AM
Yea gunz!


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 11:01:32 AM
Great game.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:02:10 AM
They love making rooms where dirt fills up half of them to make an uneven surface


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:02:30 AM
Why did they make a new console to make a game that looks worse than MGS4?


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:02:47 AM
That was, quite seriously, the worst water i've seen in a game in YEARS


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:03:24 AM
:( looks like sub 30 fps


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:03:50 AM
ok scratch that

the fire is worse than the water

and "we are what we got" makes no sense


Title: Re: Nextbox infinity anticipation station
Post by: murdoc on May 21, 2013, 11:03:55 AM
I wouldn't even say this is a good looking Xbox 360 game.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:04:16 AM
Well that sucked.


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 11:04:51 AM
Sigh.


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 11:05:30 AM
Can't believe we have to sit through more shitty presentations (E3) to see what the fuck these consoles are going to play?



Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:05:43 AM
Xbox is basically white people being incompetent at this point.

(https://dl.dropboxusercontent.com/u/39720/animated%20gifs/Ag7DTzC.gif)


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 11:05:58 AM
Managed to actually not meet the incredibly low bar set by the PS4 presentation since it had no fucking games.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:06:22 AM
(https://dl.dropboxusercontent.com/u/39720/animated%20gifs/fJBRMl2.gif)


Title: Re: Nextbox infinity anticipation station
Post by: Nonentity on May 21, 2013, 11:06:31 AM
As far as an event that was being shown on TV for the mainstream, they hit the two things they needed to - NFL and Call of Duty.

They also showed all the 'here's what this shit does!' - I hope they have actual games at E3 (lol).


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:06:47 AM
(https://dl.dropboxusercontent.com/u/39720/animated%20gifs/MHjdrhG.gif)


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:07:11 AM
THEY DON'T NEED TO SHOW CALL OF DUTY AND MADDEN

THEY ONLY NEED TO SAY IT

THAT AUDIENCE IS ALREADY SALIVATING OVER THEIR TAX RETURN BUYING THEM AN XBOX NEAR YEAR

edit: also, IT'S A FORGONE CONCLUSION THEY'LL BE ON THE XBOX DAMN


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 11:07:59 AM
(http://i.imgur.com/PuGoP.gif)


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:08:27 AM
(https://dl.dropboxusercontent.com/u/39720/animated%20gifs/3bglyBB.gif)


Title: Re: Nextbox infinity anticipation station
Post by: murdoc on May 21, 2013, 11:08:41 AM
So, Sony's stock value went up during the Xbox presentation

http://money.cnn.com/quote/quote.html?symb=SNE



Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 21, 2013, 11:08:56 AM
This thread will either pay homage to the fact that we're old and out of touch, or that this XBOX will be a total clusterfuck.

And now...the waiting game.  :drill:


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:09:48 AM
The xbox will sell fine.

Just not to the fake audience that doesn't exist that they're pitching it too. There is literally nothing in that show that gamers have ever clamored for. It was really fucking weird.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 11:09:59 AM
Oh holy shit, they actually went and did it!

Quote
Wired asked Microsoft if installation would be mandatory. “On the new Xbox, all game discs are installed to the HDD to play,” the company responded in an emailed statement. Sounds mandatory to us.

What follows naturally from this is that each disc would have to be tied to a unique Xbox Live account, else you could take a single disc and pass it between everyone you know and copy the game over and over. Since this is clearly not going to happen, each disc must then only install for a single owner.

Microsoft did say that if a disc was used with a second account, that owner would be given the option to pay a fee and install the game from the disc, which would then mean that the new account would also own the game and could play it without the disc.


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 11:10:03 AM
dude, skype on TV is revolutionary:

(http://i.imgur.com/uAW9O.gif)


Title: Re: Nextbox infinity anticipation station
Post by: Teleku on May 21, 2013, 11:10:28 AM
Holy fuck I look away for a bit you guys blow this thread up.

So much snark!  Glad I didn't watch this shit.  Dear god....


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 11:11:02 AM
Oh holy shit, they actually went and did it!

Quote
Wired asked Microsoft if installation would be mandatory. “On the new Xbox, all game discs are installed to the HDD to play,” the company responded in an emailed statement. Sounds mandatory to us.

What follows naturally from this is that each disc would have to be tied to a unique Xbox Live account, else you could take a single disc and pass it between everyone you know and copy the game over and over. Since this is clearly not going to happen, each disc must then only install for a single owner.

Microsoft did say that if a disc was used with a second account, that owner would be given the option to pay a fee and install the game from the disc, which would then mean that the new account would also own the game and could play it without the disc.

Huh. So grabbing $10 of that used game sale?


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:11:20 AM
That old man isn't nearly as stupid as this guy:

(https://dl.dropboxusercontent.com/u/39720/animated%20gifs/d7lGARs.gif)


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:12:20 AM
This is legit how all that extra shit on the xbox makes me feel. All I want is a game, I get:

(https://dl.dropboxusercontent.com/u/39720/animated%20gifs/PdhZvLo.gif)

And call of fucking duty.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 21, 2013, 11:12:42 AM
Oh holy shit, they actually went and did it!

Quote
Wired asked Microsoft if installation would be mandatory. “On the new Xbox, all game discs are installed to the HDD to play,” the company responded in an emailed statement. Sounds mandatory to us.

What follows naturally from this is that each disc would have to be tied to a unique Xbox Live account, else you could take a single disc and pass it between everyone you know and copy the game over and over. Since this is clearly not going to happen, each disc must then only install for a single owner.

Microsoft did say that if a disc was used with a second account, that owner would be given the option to pay a fee and install the game from the disc, which would then mean that the new account would also own the game and could play it without the disc.

Yeah this is really distinguishing it from computers.  :oh_i_see:


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:13:55 AM
I was secretly hoping the Hex #13 update would happen while this show was going on so everyone in this thread would leave (including myself).


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 11:14:57 AM
This is legit how all that extra shit on the xbox makes me feel. All I want is a game, I get:

(https://dl.dropboxusercontent.com/u/39720/animated%20gifs/PdhZvLo.gif)

And call of fucking duty.

(http://i.minus.com/ibe77Yt4BHJ4jQ.gif)


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 21, 2013, 11:15:27 AM
It's going backwards. Steam shoots a game straight to my PC, the XBOX wants us to install disks to our box.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:17:31 AM
To be fair to Microsoft, Gamestop and other retailers probably pushed pretty hard to still have games on discs be available.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:18:15 AM
As an aside, Razer just announced this awesome fucking thing:

(http://assets.razerzone.com/eeimages/products/13055/razer-athrox-carousel.png)


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:19:08 AM
I mean, goddamn:



    10 tournament-grade Sanwa Denshi™ buttons
    Authentic Sanwa Denshi™ joystick with ball top
    Interchangeable top panel allows for custom artwork finishes
    Fully accessible internals and storage compartments for easy modding
    Honeycomb structure on the inside for easy screw mounting
    Storage compartments for alternative bat top joystick and more
    13 ft / 4 m detachable USB cable
    Screwdriver included for modding
    2.5mm audio jack for headset use (Xbox 360)



Title: Re: Nextbox infinity anticipation station
Post by: Margalis on May 21, 2013, 11:22:27 AM
The whole thrust of this is "Think watching TV is too hard? Well we have the answer!"

The fuck. First using a controller was too hard, now watching TV is too hard. "Hey guys, remember how TVii for Wii U lit the world on fire? Let's base our console around that. The primary feature is switching inputs!"

Lol. Finally I can watch TV on my TV!


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:22:47 AM
My email is fucking FLOODED with bullshit PR for the Xbox One now.

Fuck.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:24:33 AM
Crytek-Newsletter: Crytek’s CryENGINE® 3 Already Primed for Xbox One Development

Like, that's not even news.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:24:48 AM
I don't even remember signing up for Crytek PR.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 11:26:30 AM
Gaming is dead.


Title: Re: Nextbox infinity anticipation station
Post by: murdoc on May 21, 2013, 11:26:52 AM
Long live gaming


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:27:01 AM
long live hex


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on May 21, 2013, 11:27:07 AM
What's sad here is based on their last couple E3s this was super predictable but nobody wanted to believe it could be this bad.

They even said it was all about games and core gamers the other day - then they show this. It's like when MMO companies blab about how players want to be the singular hero and change the entire world through their actions, then just release a WoW clone.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 21, 2013, 11:28:45 AM
Still a better console than Wii U?   :why_so_serious:


Title: Re: Nextbox infinity anticipation station
Post by: luckton on May 21, 2013, 11:35:30 AM
Oh fuck, they dropped Blu-ray into the new thing?  Why don't you just drive over to Sony's HQ and offer salad tossing, fuckers?


Title: Re: Nextbox infinity anticipation station
Post by: luckton on May 21, 2013, 11:36:17 AM
The new XBox

(https://securecdn.disqus.com/uploads/mediaembed/images/498/8118/original.jpg)


Title: Re: Nextbox infinity anticipation station
Post by: Phred on May 21, 2013, 11:37:02 AM
Did they mention what kind of ram was in it?
Also shouldnt the above be a picture of a Beta machine?


Title: Re: Nextbox infinity anticipation station
Post by: Samwise on May 21, 2013, 11:37:10 AM
Oh fuck, they dropped Blu-ray into the new thing?  Why don't you just drive over to Sony's HQ and offer salad tossing, fuckers?

What else were they going to do, try to resurrect HD-DVD?   :awesome_for_real:


Title: Re: Nextbox infinity anticipation station
Post by: Shannow on May 21, 2013, 11:38:03 AM
So are the name and box look some sort of retro style marketing plan? wtf?


Title: Re: Nextbox infinity anticipation station
Post by: luckton on May 21, 2013, 11:38:15 AM
Oh fuck, they dropped Blu-ray into the new thing?  Why don't you just drive over to Sony's HQ and offer salad tossing, fuckers?

What else were they going to do, try to resurrect HD-DVD?   :awesome_for_real:

That, or some other custom storage.  Or, I dunno, go back to cartridges/SSDs?


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on May 21, 2013, 11:40:12 AM
Did they mention what kind of ram was in it?

It's DDR3. Were it 5 they would have said so.


Title: Re: Nextbox infinity anticipation station
Post by: Mithas on May 21, 2013, 11:41:23 AM
As an aside, Razer just announced this awesome fucking thing:

Seriously, who would buy that turd? I thought it was a joke. It looks like it belongs with the NES. Yes, the first one.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 11:48:05 AM
As an aside, Razer just announced this awesome fucking thing:

Seriously, who would buy that turd? I thought it was a joke. It looks like it belongs with the NES. Yes, the first one.
Wut


Title: Re: Nextbox infinity anticipation station
Post by: Samwise on May 21, 2013, 11:50:37 AM
Oh fuck, they dropped Blu-ray into the new thing?  Why don't you just drive over to Sony's HQ and offer salad tossing, fuckers?

What else were they going to do, try to resurrect HD-DVD?   :awesome_for_real:

That, or some other custom storage.  Or, I dunno, go back to cartridges/SSDs?

People expect their game console to be able to perform as a video player these days.  The days when it made sense to put movies on one type of media and games on another ended with the DVD.  Blu-Ray won the physical format war (and will probably be the last physical disc format before we all just move to streaming everything).


Title: Re: Nextbox infinity anticipation station
Post by: luckton on May 21, 2013, 11:56:33 AM
People expect their game console to be able to perform as a video player these days.  The days when it made sense to put movies on one type of media and games on another ended with the DVD.  Blu-Ray won the physical format war (and will probably be the last physical disc format before we all just move to streaming everything).

Oh I agree.  I'm just still lol'ing over the irony of MS essentially saying "we give up" and swear fealty to Sony.  I mean we're basically consolidating the consoles the same way computing has done, with Apple giving up PowerPC and switching to Intel.  The box may say "Mac", but we all know what's really inside.

So unless they're announcing that many of the XBox Gold stuff that Sony is, has, and will continue to offer for free is going free itself, why should I buy a Xbox One over a PS4?


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 21, 2013, 11:58:47 AM
You heard it hear first, the XBox ME!!!!!

Wait... XBox ONE? Seriously? Doesn't that make people think of the original XBox?


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 21, 2013, 11:59:02 AM
Why should I buy a Xbox One over a PS4?

Why should I buy either over a PC if I already have a TV and a blueray player in my computer room?


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 21, 2013, 12:01:07 PM
What kind of TV service does the average american have if you need an XBox  + Kinect + Voice Recognition to make things easier?

I thought we had that thing sorted when we invented the remote control.

I don't want a microsoft controlled camera in my living room. I don't want a microsoft controlled microphone in my living room, I don't need a >500 dollar device just do do the things my tv can do just fine if i add a $99 roku box to it and better.


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on May 21, 2013, 12:04:56 PM
A bunch of the MULTIMEDIA! stuff sounds useful to me, but I don't even have a blu-ray player yet so it isn't like it would be redundant hardware for me.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 21, 2013, 12:05:32 PM
You don't own a PS3?

Because that's MY blu-ray player.


Title: Re: Nextbox infinity anticipation station
Post by: 01101010 on May 21, 2013, 12:08:33 PM
Lean, that takes me back. You know when Rainbow Six did it literally nearly 2 decades ago

That will never work. They'll never get the balance right.


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on May 21, 2013, 12:09:43 PM
You don't own a PS3?

Because that's MY blu-ray player.

Nope. Never had enough of a reason to buy one.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 12:10:45 PM
Lookit that heatsink.

(http://i.imgur.com/UNbs6nz.jpg)


Title: Re: Nextbox infinity anticipation station
Post by: 01101010 on May 21, 2013, 12:13:47 PM
jesus... Is that a 120mm fan?  :ye_gods:


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 21, 2013, 12:19:34 PM
BTW is it some sort of retro trend that made MS design the XBOX to look like an eighties VCR or have they hust given up design-wise also?


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 12:21:40 PM
It's literally an HTPC designed with commodity parts. After the RROD thing with the 360 they were totally going to over-engineer the shit out of the Xbox One and make absolutely sure it wouldn't have similar issues.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 12:47:31 PM
lol

Quote
After a Microsoft-hosted London event around the Xbox One reveal, Xbox's UK marketing director Harvey Eagle has said that the console will not function without Kinect connected.

"Kinect does require to be connected to Xbox One in all cases, yes," he said. Asked whether the Xbox One will accommodate people who perhaps play in their bedroom rather than their living room, Eagle replied: "Yes, absolutely. We use the living room almost as a moniker - that's where we assume the best screen is in the house. But if you like to play in any other room in the house, the Xbox One will deliver the same quality of experience whatever the environment."

As anyone who's ever tried to play with Kinect in an enclosed area knows, the current technology simply doesn't support it - which means that Xbox One's new Kinect sensor must be significantly different if it will work in any room in the house.


Title: Re: Nextbox infinity anticipation station
Post by: koro on May 21, 2013, 12:50:54 PM
As an aside, Razer just announced this awesome fucking thing:

(http://assets.razerzone.com/eeimages/products/13055/razer-athrox-carousel.png)

(http://www.gamerdna.com/public/images/user_image/set59/image/59938/AOSkulahmyeyes.jpg?1225157443) ?


Title: Re: Nextbox infinity anticipation station
Post by: Sky on May 21, 2013, 01:04:17 PM
Looks like I picked the wrong day to stop checking this thread.

(http://stream1.gifsoup.com/view/893533/sniffing-glue-o.gif)


Title: Re: Nextbox infinity anticipation station
Post by: Bunk on May 21, 2013, 01:09:25 PM
Now we know how Schild broke 40k posts. Also, read this entire thread and learned nothing about new XBox.


Title: Re: Nextbox infinity anticipation station
Post by: koro on May 21, 2013, 01:17:17 PM
Quote
Xbox One: live TV available in US only at launch, requires separate device

Xbox One’s live TV fucntionality will only be available in the US at launch, a press release from Microsoft has confirmed.

In a release sent to VG247 this evening confirms that Live TV with Kinect navigation, Live TV with One Guide, Trending, and NFL on Xbox will only be available in North America at launch. The release added that Microsoft anticipates a global roll-out over time.

As shown in the Microsoft reveal stream, and confirmed in the release, “Live TV will require a supported receiver device with HDMI output,” which is sold separately.

 :oh_i_see:


Title: Re: Nextbox infinity anticipation station
Post by: Miasma on May 21, 2013, 01:18:20 PM
Kinect is mandatory?  That's idiotic.


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 01:22:54 PM
Damn that is one ugly box:

http://arstechnica.com/gaming/2013/05/our-first-up-close-look-at-the-xbox-one/


Title: Re: Nextbox infinity anticipation station
Post by: koro on May 21, 2013, 01:23:02 PM
Via the Penny-Arcade thread:

Quote
- As an aside, unless Kinect really is VASTLY superior, I had to disconnect it just to WATCH THIS CONFERENCE THROUGH THE XBOX. The very first time they demo'd the XBox One, my Kinect took it as a command and started going bonkers. Then, when the conference said XBOX HOME, my XBox did just that and went home. So I had to unplug it.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 21, 2013, 01:24:29 PM
I like where this is going.



Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 01:25:58 PM
The 360 was so sad it was being replaced it turned itself off.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 01:26:26 PM
Do not feel bad for this Xbox. It is an Xbox; It has no feelings. The new Xbox is much better.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 21, 2013, 01:26:58 PM
2013 the year of fail in gaming.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 21, 2013, 01:35:45 PM
lol

Quote
After a Microsoft-hosted London event around the Xbox One reveal, Xbox's UK marketing director Harvey Eagle has said that the console will not function without Kinect connected.

I notice no mention of this, but I'll leave the equation for you all to deduce.
 * Kinects have been reverse-hacked
 * Console requires one
 * Console requires always-on connection
 * Average Tech & Security Savvy of the US


Title: Re: Nextbox infinity anticipation station
Post by: Samwise on May 21, 2013, 01:47:32 PM
(http://i.imgur.com/YTF7bli.jpg)


Title: Re: Nextbox infinity anticipation station
Post by: 01101010 on May 21, 2013, 01:49:38 PM
A buddy on G+ is touting this as his robot jesus. I will await the crash and burn...


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 21, 2013, 01:49:59 PM
As usual with news reactions, those stock moves make zero sense.


Title: Re: Nextbox infinity anticipation station
Post by: KallDrexx on May 21, 2013, 01:50:22 PM
LOL, the list of revealed games (http://www.ign.com/wikis/xbox-one/List_of_Xbox_One_Games) is laughable.


Title: Re: Nextbox infinity anticipation station
Post by: Arthur_Parker on May 21, 2013, 02:03:18 PM
I don't know shit about this but the Guardian mentions it can detect your heartbeat.

I'm reading that as a step forwards with the ultimate goal of killing someone through the internet.


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 21, 2013, 02:07:39 PM
LOL, the list of revealed games (http://www.ign.com/wikis/xbox-one/List_of_Xbox_One_Games) is laughable.

Actually that list tells me that my PC is going to be just fine for gaming for the foreseeable future.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 21, 2013, 02:07:49 PM
I don't know shit about this but the Guardian mentions it can detect your heartbeat.

I'm reading that as a step forwards with the ultimate goal of killing someone through the internet.

Would you use this power for good or evil?


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 02:16:17 PM
I don't know shit about this but the Guardian mentions it can detect your heartbeat.

I'm reading that as a step forwards with the ultimate goal of killing someone through the internet.
Yes they mentioned in the presentation that the new Kinect can monitor your heartrate.


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on May 21, 2013, 02:20:23 PM
Ruling the living room is such an outdated concept. As a high-level concept it just strikes me as nonsense.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 21, 2013, 02:21:39 PM
Ruling the living room is such an outdated concept. As a high-level concept it just strikes me as nonsense.

These are panicking people at the top who realize there's been no real evolution of computing power in almost 5 years. They are shitting sizzle on you and not steak.

Can you shit sizzle? I'm going with it.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 02:22:39 PM
Summary of Call of Duty: Ghosts announcement: http://www.youtube.com/watch?v=y9K18CGEeiI


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 02:26:15 PM
(http://i.imgur.com/E6W0dtK.jpg)


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on May 21, 2013, 02:33:38 PM
there's been no real evolution of computing power in almost 5 years.

Uh, no. Moore's Law hasn't given up the ghost just yet.


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 21, 2013, 02:42:25 PM
These are panicking people at the top who realize there's been no real evolution of computing power software in almost 5 years.

FTFY

There's literally nothing about the XBox One that I've heard so far that makes it superior or even comparable to a PC, or even superior to a 360 with Kinetic. You can already do all of these things on THIS generation of console, only cheaper.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 02:48:17 PM
Now we know how Schild broke 40k posts. Also, read this entire thread and learned nothing about new XBox.
Watched the whole video, didn't learn anything either.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 02:48:35 PM
Also, I've been chainposting in every single E3 reveal for like a decade.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 21, 2013, 02:48:39 PM
Just like that.


Title: Re: Nextbox infinity anticipation station
Post by: 01101010 on May 21, 2013, 02:49:49 PM
These are panicking people at the top who realize there's been no real evolution of computing power software in almost 5 years.

FTFY

There's literally nothing about the XBox One that I've heard so far that makes it superior or even comparable to a PC, or even superior to a 360 with Kinetic. You can already do all of these things on THIS generation of console, only cheaper.

But it's the new hotness...

I don't know who these people are kidding thinking this is not an "always on" system. What the hell can you do without an internet hookup for it?


Title: Re: Nextbox infinity anticipation station
Post by: Rasix on May 21, 2013, 02:56:29 PM
A buddy on G+ is touting this as his robot jesus. I will await the crash and burn...

My moronic gamer* brother-in-law:

Quote
Wow Xbox swinging for the fences with an entertainment console not just a gaming console - guess they are learning - just like cell phones and iPods and cameras used to separate - the future is now Xbox One

* Basically any AAA shooter/action title is god and the best thing ever.


Title: Re: Nextbox infinity anticipation station
Post by: Hawkbit on May 21, 2013, 03:05:09 PM
Damn that is one ugly box:

http://arstechnica.com/gaming/2013/05/our-first-up-close-look-at-the-xbox-one/


I particularly like how they've managed to combine the aesthetics of a VCR player with the dust-collecting traps of a box fan.  That box is guaranteed to never be clean.


Title: Re: Nextbox infinity anticipation station
Post by: Teleku on May 21, 2013, 03:06:22 PM
Everything about this is shit.  Dear god.

Though I'm going to break from the pack and say I actually quite like the look of its physical design.


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 21, 2013, 03:08:08 PM
If by design you mean "Flat surfaces are the new shiney."


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on May 21, 2013, 03:09:08 PM
Though I'm going to break from the pack and say I actually quite like the look of its physical design.

It's a rectangular prism.


Title: Re: Nextbox infinity anticipation station
Post by: Sky on May 21, 2013, 03:09:12 PM
Are you people insane? This thing is so awesome.

Not to own or play games or media on.

It's the new trend in amateur porn, once all that sweet always-on footage from your bedroom and sofa makes its way to russia.

Fuck yeah!


Title: Re: Nextbox infinity anticipation station
Post by: Sky on May 21, 2013, 03:10:35 PM
And if you want to call your stupid box 'One', put in a cable card slot, ffs.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 03:13:43 PM
This is funny on many levels:
(http://i.imgur.com/uunReZK.png)


Title: Re: Nextbox infinity anticipation station
Post by: Bzalthek on May 21, 2013, 03:19:14 PM
So that's their pitch?  Seriously? "Watching TV is hard. Buy this!!"


Title: Re: Nextbox infinity anticipation station
Post by: Teleku on May 21, 2013, 03:20:27 PM
If by design you mean "Flat surfaces are the new shiney."
Sort of.  I'm tired of all the weirdly warped plastic shit that is suppose to be the future.  I seriously think this:

(http://cdn.arstechnica.net/wp-content/uploads/2013/05/xbox-one-980x653.jpeg)

Looks better than any of these:

(http://upload.wikimedia.org/wikipedia/commons/thumb/3/30/PS3-Consoles-Set.jpg/657px-PS3-Consoles-Set.jpg)

(http://upload.wikimedia.org/wikipedia/commons/thumb/0/03/Xbox-360-Consoles-Infobox.png/712px-Xbox-360-Consoles-Infobox.png)

But again, everything else about this is laughably bad.  Badly bad bad bad.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 21, 2013, 03:31:29 PM
Watching TV is hard, I have to, like, press buttons and stuff


Title: Re: Nextbox infinity anticipation station
Post by: Arthur_Parker on May 21, 2013, 03:32:44 PM
I don't understand the TV thing, what's different about it?  

I have network/internet on my 4 year old TV plus it takes an NTFS external HD that plays most things.  I missed being able to have lovefilm/netflix by one generation, in a couple of years everyone will start switching to OLED.

edit checked age of TV.


Title: Re: Nextbox infinity anticipation station
Post by: KallDrexx on May 21, 2013, 03:39:54 PM
Well this makes the idea of hooking a PC to TV as my core gaming system more reasonable.


Title: Re: Nextbox infinity anticipation station
Post by: Arthur_Parker on May 21, 2013, 04:03:04 PM
While I think of it, I read a good point about the new Ultra HD TV's, there's little to no content available yet but the pixel size is really going to help reading text on a TV screen.  So I can see a lot of potential for internet side bar content next to the broadcast image, I can't see the new generations of smart TV's leaving out hand gestures and voice activation if people start liking that crap.

So aside from games, in a couple of years why would anyone buy this instead of putting the money towards a new TV?


Title: Re: Nextbox infinity anticipation station
Post by: waffel on May 21, 2013, 04:08:32 PM
Who the hell is responsible for numbering at Microsoft?
Windows 3.1
Windows 95
Windows 98
Windows 2000
Windows 7
Windows 8

Xbox 360
Xbox 1


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 04:09:38 PM
Kotaku: If I’m playing a single player game, do I have to be online at least once per hour or something like that? Or can I go weeks and weeks?

Harrison: I believe it’s 24 hours.

Kotaku: I’d have to connect online once every day.

Harrison: Correct.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 21, 2013, 04:12:18 PM
Are you people insane? This thing is so awesome.

Not to own or play games or media on.

It's the new trend in amateur porn, once all that sweet always-on footage from your bedroom and sofa makes its way to russia.

Fuck yeah!

Sky's pickin' up what I'm layin' down.

Time to start collecting Xbox Live names of actual females so I can sell them to Russian hackers for future use.


Title: Re: Nextbox infinity anticipation station
Post by: Evildrider on May 21, 2013, 04:25:58 PM
(http://i.imgur.com/KTteljF.png)


Title: Re: Nextbox infinity anticipation station
Post by: Phred on May 21, 2013, 04:39:46 PM
Who the hell is responsible for numbering at Microsoft?


That's why I said they should go with XBox Millenium. It has a history that fits.


Title: Re: Nextbox infinity anticipation station
Post by: koro on May 21, 2013, 04:42:27 PM
So. That much-discussed "additional fee" for activating second-hand games?

$60.

http://kotaku.com/you-will-be-able-to-trade-xbox-one-games-online-micros-509140825

Quote
"But what if you want to bring a game disc to a friend's house and play there? You'll have to pay a fee—and not just some sort of activation fee, but the actual price of that game—in order to use a game's code on a friend's account. Think of it like a new game, Harrison says."

"The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One," he said. "They would then have to purchase the right to play that game through Xbox Live."

"They would be paying the same price we paid, or less?" we asked.

"Let’s assume it’s a new game, so the answer is yes, it will be the same price," Harrison said.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 21, 2013, 04:51:49 PM

The idea of EB and Gamestop getting their business model evaporated brings me great pleasure.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 21, 2013, 05:00:40 PM
Ahahahahahahahahah


Fucking awesome.


Title: Re: Nextbox infinity anticipation station
Post by: Lakov_Sanite on May 21, 2013, 05:09:44 PM
This is going to kill Xbox if the only games you can rent or buy used is ps4.  If Sony is smart though they'll just mirror this, take the Microsoft competition and kill GameStop completely.


Title: Re: Nextbox infinity anticipation station
Post by: Stormwaltz on May 21, 2013, 05:12:12 PM
Though I'm going to break from the pack and say I actually quite like the look of its physical design.

It's a rectangular prism.

It's a four-day simultaneous time cube.


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 21, 2013, 05:48:02 PM
Actual demo of the new Kinect 2 (sorry, Gizmodo, I know):

http://gizmodo.com/kinect-2-full-video-walkthrough-the-xbox-sees-you-like-509155673

I eagerly await the next gen in dancing games.


Title: Re: Nextbox infinity anticipation station
Post by: Phred on May 21, 2013, 05:51:59 PM
For those that missed today's presentation here it is in a nutshell.

http://www.youtube.com/watch?v=KbWgUO-Rqcw


Title: Re: Nextbox infinity anticipation station
Post by: Bzalthek on May 21, 2013, 05:53:41 PM
(https://dl.dropboxusercontent.com/u/10657011/extbox.png)
heh


Title: Re: Nextbox infinity anticipation station
Post by: SurfD on May 21, 2013, 05:54:43 PM
This is going to kill Xbox if the only games you can rent or buy used is ps4.  If Sony is smart though they'll just mirror this, take the Microsoft competition and kill GameStop completely.
Well, if this thing is as much a PC as it is believed, I give it a month tops before the hacking community figures out how to completely bypass the authentiaction system on it, allowing you to run some kind of "always connected" emulator that will let you install and play anything without ever having to verify it.

No easier way to get the pirate community in general to say "challenge accepted" then do something like try to completely kill used games trading.

I mean, fuck, I really hope they tie the game install to your online account and not the physical machine.  At least that way you could go to your buddies place,  log on to your account on his machine, and install the game again if you wanted to play it at his place.   The idea that I might have to physically take my system to my friends place to play my games when he has the same system is batshit stupid.


Title: Re: Nextbox infinity anticipation station
Post by: Rendakor on May 21, 2013, 06:04:42 PM
Tying it to your login would be too easily bypassed since the system only needs to authenticate once a day.


Title: Re: Nextbox infinity anticipation station
Post by: 01101010 on May 21, 2013, 06:21:20 PM
Who the hell is responsible for numbering at Microsoft?
Windows 3.1
Windows 95
Windows 98
Windows 2000
Windows 7
Windows 8

Xbox 360
Xbox 1

Dunno why this struck me funny, but I laughed way too hard at this.  :awesome_for_real:


Title: Re: Nextbox infinity anticipation station
Post by: Morat20 on May 21, 2013, 06:24:15 PM
Did I hear "Absolutely no backwards compatability whatso-fucking-ever" with 360?

Because, you know, that worked out GREAT with the PS3. And nothing says "replace your 360" like "None of your games will work, and also all that arcade shit you bought? GONE TOO FUCKER!".

Jesus Christ. It's like the year of shit-stupid in the games industry.

Next gen Xbox is some unholy hybrid of AppleTV and yelling at the automated complaint line, with a shitty games console tacked on as an afterthought.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 21, 2013, 07:03:19 PM
If Sony is smart they won't do the always online one-console game activation thing and completely fucking eat Microsoft's lunch along with drinking their milkshake. Publishers won't abandon or ignore the PS4.


Title: Re: Nextbox infinity anticipation station
Post by: Lakov_Sanite on May 21, 2013, 07:09:09 PM
This is going to kill Xbox if the only games you can rent or buy used is ps4.  If Sony is smart though they'll just mirror this, take the Microsoft competition and kill GameStop completely.
Well, if this thing is as much a PC as it is believed, I give it a month tops before the hacking community figures out how to completely bypass the authentiaction system on it, allowing you to run some kind of "always connected" emulator that will let you install and play anything without ever having to verify it.

No easier way to get the pirate community in general to say "challenge accepted" then do something like try to completely kill used games trading.

I mean, fuck, I really hope they tie the game install to your online account and not the physical machine.  At least that way you could go to your buddies place,  log on to your account on his machine, and install the game again if you wanted to play it at his place.   The idea that I might have to physically take my system to my friends place to play my games when he has the same system is batshit stupid.

I would bet money the full games won't be on the discs which means in addition to cracking the xbox you'll need to find the game online, plus you won't be able to use XBL.  Yes it will be pirated but it's going to be pain in the ass enough that people won't bother with it.


Title: Re: Nextbox infinity anticipation station
Post by: Soln on May 21, 2013, 07:49:31 PM
This will be awesome for Microsoft once they figure out how to disable the customer.  Worked for Win8.




Title: Re: Nextbox infinity anticipation station
Post by: Sky on May 21, 2013, 08:27:08 PM
While I think of it, I read a good point about the new Ultra HD TV's, there's little to no content available yet but the pixel size is really going to help reading text on a TV screen. 
Not necessary.

I think the 'make tv easier' will be in the same realm as 'pay the subscription to access Internet'. Now you'll pay for cable and then pay again to watch it over the xbox.

And still another tech company that thinks everyone has always on broadband, heh.

Further, I can't take my copy of Madden over to my stoner buddy's house to play on the weekend? Yeah, that'll be popular.

I didn't want to jump on the negative train, I swear. But what the fuck?


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 21, 2013, 08:38:51 PM
I can't wait to run steam on this.


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 21, 2013, 09:23:20 PM

The idea of EB and Gamestop getting their business model evaporated brings me great pleasure.

Yes, it is truly delicious. It also pretty much assures my cheap ass will not touch this fucking system with a ten foot pole. If I need a Blu-Ray player that plays games, I'll go buy a PS3. At least I won't feel the fucking I'm getting.

Or I'll just stick to my PC because it does all this, plays games at better resolution and I don't feel completely chained to some fucktard's idea of how I want to access my entertainment.


Title: Re: Nextbox infinity anticipation station
Post by: Arthur_Parker on May 22, 2013, 12:39:35 AM
While I think of it, I read a good point about the new Ultra HD TV's, there's little to no content available yet but the pixel size is really going to help reading text on a TV screen.  
Not necessary.

I think the 'make tv easier' will be in the same realm as 'pay the subscription to access Internet'. Now you'll pay for cable and then pay again to watch it over the xbox.

And still another tech company that thinks everyone has always on broadband, heh.

I thought it was already happening for free, in this country anyway, the modern TV remote control has an internet button.  Good point on broadband though, I switched to fibre a while back and I guess I started to take it for granted very quickly.

Edit, I guess with the BBC license fee, iplayer Sky/Virgin we are already paying extra.


Title: Re: Nextbox infinity anticipation station
Post by: luckton on May 22, 2013, 02:46:15 AM
The one thing I look forward to about the next Xbox:



Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 22, 2013, 05:10:11 AM
While I think of it, I read a good point about the new Ultra HD TV's, there's little to no content available yet but the pixel size is really going to help reading text on a TV screen.  
Not necessary.

I think the 'make tv easier' will be in the same realm as 'pay the subscription to access Internet'. Now you'll pay for cable and then pay again to watch it over the xbox.

And still another tech company that thinks everyone has always on broadband, heh.

I thought it was already happening for free, in this country anyway, the modern TV remote control has an internet button.  Good point on broadband though, I switched to fibre a while back and I guess I started to take it for granted very quickly.

Edit, I guess with the BBC license fee, iplayer Sky/Virgin we are already paying extra.

Digital and Broadband adoption in this country aren't stellar.  Latest FCC study I could find said 65% of homes in the US use broadband.  (http://hraunfoss.fcc.gov/edocs_public/attachmatch/DOC-296442A1.pdf) Which seemed way too high.  Then I read the details of what the FCC was counting as "broadband."

Quote
For the purposes of this report, home broadband users are those who said they used any one of the following technologies to access the internet from home: cable modem, a DSL-enabled
phone line, fixed wireless, satellite, a mobile broadband wireless connection for your computer or cell phone, fiber optic, T-1. In other words, home broadband users opt in to that classification through a survey question not by adhering to definition of broadband by speed that might be read to them.

So yeah, if you count smartphones, woo great penetration! Wonder of X-box 1 will let you use that 4g connection.  :oh_i_see:


So instead, let's use the Wiki Article, which uses the International Telecommunications Union's report, which lists the US at 27%  (http://en.wikipedia.org/wiki/List_of_countries_by_number_of_broadband_Internet_subscriptions)   
Quote
It refers to subscriptions to high-speed access to the public Internet (a TCP/IP connection), at downstream speeds equal to, or greater than, 256 kbit/s. This can include for example cable modem, DSL, fibre-to-the-home/building and other fixed (wired) broadband subscriptions. This total is measured irrespective of the method of payment. It excludes subscriptions that have access to data communications (including the Internet) via mobile cellular networks.[2]

Erk. Much less encouraging. I guess not enough poor & rural people bought consoles to matter?


Title: Re: Nextbox infinity anticipation station
Post by: Arthur_Parker on May 22, 2013, 05:33:26 AM
Things have really improved a lot over the last few years here, after switching to fibre I had to kick the wii off my network to get full n speeds, I was on 4meg down/75kbps upload till very recently.

(http://i.imgur.com/qSW54n7.jpg)


Title: Re: Nextbox infinity anticipation station
Post by: Morat20 on May 22, 2013, 05:41:48 AM
I hate you. Best I can get here is about 2/3rds that. :(

And that was roughly 5 times what I had before.

Out of curiosity, how is the rest of the world taking the Xbox One? The radio guys this morning seemed vaguely excited by the new Kinect stuff but that's about it. (And am I the only one basically just "Fuck this" at the no backwards compatability thing? Or has that been known and I'm late to the aw crap response?)


Title: Re: Nextbox infinity anticipation station
Post by: Arthur_Parker on May 22, 2013, 05:49:08 AM
T3 Xbox One Analysis (http://www.t3.com/news/xbox-one-analysis)

Quote
Stats are thrown at us about 80 per cent of 18-35-year-old watching telly with a phone or tablet in their hands, and how the average 87 hours a month of Xbox Live usage per Gold user is  not only 50/50 entertainment and gaming, but also equivalent to half of all television viewing in the US. Make no mistake, the rumours were true: Microsoft are gunning for the space under everyone's TV, not just gamers', the removal of those domestically divisive glowing green quadrants – anything illuminated is now a minimalist white hue – a clear appeasement to the non-core, more aesthetically fussy masses.

I'd be surprised if anyone in the mainstream press came right out and said it's stupid.  There'd be a backlash from fans and Microsoft for no real gain.

edit to add. In the UK, Sky ~ 10 million households  (http://corporate.sky.com/media/key_facts_and_figures), virgin ~ 4 million (http://www.guardian.co.uk/media/2012/oct/23/virgin-media-internet-subscribers-60000), BT Vision ~ 1 million, plus things like humax freesat.

I don't know much about Virgin but the Sky box has a downloadable library, movies, iplayer, itv player.  The UK market is stuffed full of TV media boxes already, I couldn't find a use for this new xbox if someone gave me one.

oh, it's meant to voice control everything. Xbox One will work with UK TV 'in a variety of ways' (http://crave.cnet.co.uk/gamesgear/xbox-one-will-work-with-uk-tv-in-a-variety-of-ways-50011289/)


Title: Re: Nextbox infinity anticipation station
Post by: Shannow on May 22, 2013, 06:22:31 AM
From my 12 year old:

Quote
This looks stupid I'm never going to get one

Out of the mouths of babes.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 22, 2013, 06:41:58 AM
Microsoft seriously has never gave up on that settop box fantasy have they?


Title: Re: Nextbox infinity anticipation station
Post by: Miasma on May 22, 2013, 06:47:54 AM
(And am I the only one basically just "Fuck this" at the no backwards compatability thing? Or has that been known and I'm late to the aw crap response?)
We knew they weren't going to stick with HD-DVD so it would be nigh impossible for it to be backwards compatible.  What would they do, add a second disc tray, try some sort of gimmick where the reading head uses two different lasers?  As soon as blu-ray won the format wars we knew the next xbox wouldn't be backwards compatible.

Best they could do is let you download old games and stick them on the hard drive, also not super likely.


Title: Re: Nextbox infinity anticipation station
Post by: luckton on May 22, 2013, 06:50:37 AM
Best they could do is let you download old games and stick them on the hard drive, also not super likely.

But that's exactly how the new Xbox is going to work.  You'll be able to download the game off the disc onto the Xbox hard drive.  That's where the whole argument about pre-owned games and charging a fee to download the game onto a different Xbox is coming from.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 22, 2013, 07:07:22 AM
(And am I the only one basically just "Fuck this" at the no backwards compatability thing? Or has that been known and I'm late to the aw crap response?)
We knew they weren't going to stick with HD-DVD so it would be nigh impossible for it to be backwards compatible.  What would they do, add a second disc tray, try some sort of gimmick where the reading head uses two different lasers?  As soon as blu-ray won the format wars we knew the next xbox wouldn't be backwards compatible.

Best they could do is let you download old games and stick them on the hard drive, also not super likely.

Except the Xbox doesn't use a HD-DVD drive. That was an external add-on. The box itself is a basic Dual-Layer DVD Drive and has no reason not to be able to run disks on the new system.   

A more likely reason would be something processor-based but I suspect there's no real reason there, either.


Title: Re: Nextbox infinity anticipation station
Post by: Mrbloodworth on May 22, 2013, 07:11:21 AM
The reason is so they can charge 19.99 so you can play games you already own when they "patch" them in the store.


Title: Re: Nextbox infinity anticipation station
Post by: Miasma on May 22, 2013, 07:30:50 AM
I think I might have early onset Alzheimers or something.  I thought the 360 lauched with hd-dvd.


Title: Re: Nextbox infinity anticipation station
Post by: waffel on May 22, 2013, 07:35:27 AM
Wouldn't the old games have to be updated to run on the new architecture of the new system? Pretty sure that would be a large undertaking and why it wasn't done.


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 22, 2013, 07:36:15 AM
I think I might have early onset Alzheimers or something.  I thought the 360 lauched with hd-dvd.

No, it was an add-on drive because Microsoft wasn't sure who would win the format war.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 22, 2013, 07:36:21 AM
I think I might have early onset Alzheimers or something.  I thought the 360 lauched with hd-dvd.
Nope. Wasn't ready in time. Everyone lolled. Sony won the HD war with zero effort.


Title: Re: Nextbox infinity anticipation station
Post by: koro on May 22, 2013, 10:53:27 AM
The reason they're claiming no backwards compatibility is due to changes in architecture, from whatever nVidia GPU they had powering the 360 to whatever they have going in the One, along with other changes, like with the CPU.

I don't know how much is bullshit though, as I'm not that technically inclined.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 22, 2013, 10:58:05 AM
I don't know how much is bullshit though, as I'm not that technically inclined.

Just assume 100%, and you'll usually be within about 10% or so.


Title: Re: Nextbox infinity anticipation station
Post by: Mrbloodworth on May 22, 2013, 11:31:32 AM
Wouldn't the old games have to be updated to run on the new architecture of the new system? Pretty sure that would be a large undertaking and why it wasn't done.

See: The Playstation store.


Title: Re: Nextbox infinity anticipation station
Post by: waffel on May 22, 2013, 12:52:17 PM
Any reason they can't slowly update 360 games to run on xbox One? They would just need to put them in the store, and use the old game's DVD to verify the purchase then allow you to download the updated game to the hard drive. A bonus is they could promote the games as Store-only and allow people that never purchased the classics to pay for the updated version.

Or maybe that makes too much sense...


Title: Re: Nextbox infinity anticipation station
Post by: Phred on May 22, 2013, 12:58:55 PM

A more likely reason would be something processor-based but I suspect there's no real reason there, either.

Isnt the 360 a power pc cpu? Wasn't it a huge headache for apple making the new intel macs emulate the old power pc based ones? Or is my memory fuzzy here.




Title: Re: Nextbox infinity anticipation station
Post by: Maledict on May 22, 2013, 01:23:32 PM
Seems like the entire machine is aimed to the USA and no-where else in the world. Definitely no appeal at all for me in Europe.


Title: Re: Nextbox infinity anticipation station
Post by: luckton on May 22, 2013, 01:47:02 PM
E3 is gonna be a hoot this year.  Sony's scrambling to get their new shit together, while MS seems to be on some level of zen that permits them to do whatever they want and just not care about "gaming".

And then there's Nintendo...


Title: Re: Nextbox infinity anticipation station
Post by: Evildrider on May 22, 2013, 02:06:06 PM
(http://i.minus.com/iBzvb2JSpQNRM.gif)


Title: Re: Nextbox infinity anticipation station
Post by: Phred on May 22, 2013, 02:18:53 PM
Any reason they can't slowly update 360 games to run on xbox One? They would just need to put them in the store, and use the old game's DVD to verify the purchase then allow you to download the updated game to the hard drive. A bonus is they could promote the games as Store-only and allow people that never purchased the classics to pay for the updated version.

Who do you think is going to do these upgrades? Microsoft? Every game company that has sold a game on the XBox? A bit impractical to expect Microsoft to update all those games. They'd have to beg the code from the original writers, pay a programmer to get familiar enough with it to port it to the new platform, etc. If you expect the game companies to port all their games for free maybe you've missed how many are hurting recently. I don't think you could make a business case for the cost vs goodwill here besides the game still works on the 360, it's not the game companies responsibility to make their game future proof.





Title: Re: Nextbox infinity anticipation station
Post by: Rendakor on May 22, 2013, 02:22:53 PM
I expect most of the popular old games to appear on the marketplace, but I'm pretty confident they'll charge for them (again).


Title: Re: Nextbox infinity anticipation station
Post by: Phred on May 22, 2013, 02:28:18 PM
I expect most of the popular old games to appear on the marketplace, but I'm pretty confident they'll charge for them (again).

Ya don't they reboot them as HD versions or something?


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 22, 2013, 02:37:21 PM
Nope. Wasn't ready in time. Everyone lolled. Sony won the HD war with zero effort.

Bluray had most of the industry behind it, including the MPEG partners, they had created a licensing organization and had a roadmap for increasing the capacity and adding features without breaking compatability over the next five years.

HD-DVD had Microsoft and Panasonic, an inferior video codec as default that wasn't supported by any hardware decoder chip and no plan moving forward beyond the initial announcement. It was pretty much dead from the start. If they had included it in the 360 it might have had a fighting chance but with the XBox using DVDs it was pretty much done.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 22, 2013, 03:18:54 PM
The 360 has  a 3-core IBM PowerPC processor,  ATI graphics and 512 MB GDDR3 memory. The XBox One has an AMD CPU, ATI GPU and 8 GB of GDDR3 memory. So no direct downwards compatibility they'd have to integrate an 360 into the new XBox to make that happen.

There are rumors of a redesigned 360 for $99 floating around though that supposedly has CPU, RAM and GPU on a single chip and will supposedly be announced at E3.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 22, 2013, 04:02:41 PM
Microsoft seriously has never gave up on that settop box fantasy have they?

It could also be because they are concerned about apple making inroads on the TV and this is a preemptive maneuver. And being a proprietary system that is powered by exclusive content you don't have much of an option but to accept that their corporate goals have precedence.

Also bragging about having multiple operating systems on a console is a good indication you are doing it wrong.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 22, 2013, 04:15:07 PM
They want to make app development more accessible to developers familiar with Windows who have no prior XBox os experience. Yet they need the lightweight OS for game developers already invested and trained in XBox development.

Also: The completely new feature of multitasking.


Title: Re: Nextbox infinity anticipation station
Post by: Sky on May 22, 2013, 07:56:36 PM
Bluray had most of the industry porn behind it, including the MPEG partners, they had created a licensing organization and had a roadmap for increasing the capacity and adding features without breaking compatability over the next five years.

HD-DVD had Microsoft and Panasonic, an inferior video codec as default that wasn't supported by any hardware decoder chip and no plan moving forward beyond the initial announcement. It was pretty much dead from the start. If they had included it in the 360 it might have had a fighting chance but with the XBox using DVDs it was pretty much done.



Title: Re: Nextbox infinity anticipation station
Post by: UnSub on May 22, 2013, 08:50:34 PM
Actually, I think the pr0n industry picked HD-DVD first. But that's not something I can search for right now. :grin:

Someone else made the point that this looks like MS' challenge to any potential AppleTV set-up. I'd agree with that thinking. Now all they need is an absolute ton of licence deals to get the content needed for such a push.

I'm waiting to see what the E3 presentation says about the XBone - this presentation wasn't for the hard core gaming market. So it isn't surprising that hard core gamers weren't impressed.


Title: Re: Nextbox infinity anticipation station
Post by: Maledict on May 22, 2013, 11:09:50 PM
If this is Microsofts potential challenge to Apple TV then its laughably embarrassing.

Seriously, why do they think this is how they should compete? Why do they keep making these similar, stupid mistakes?

And why on earth does their operating system take up 3 gig on an 8 gig machine?


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 22, 2013, 11:29:36 PM
Actually, I think the pr0n industry picked HD-DVD first. But that's not something I can search for right now. :grin:
That was because HD-DVD was readily available 3 months before blu-ray. By 2007 they were publishing on both platforms. By 2008 they dropped blu-ray.

Porn didn't have a horse in the race until it decided it was too expensive to support both. Besides the market penetration of cheaper blu-ray players, and the PS3, and blu-ray readers being available for PC made the decision for them. Hybrid players cost over $400 and HD-DVD readers were few and far between.

Porn didn't pick the winner, it just put the final nail in the coffin of HD-DVD (though, arguably, Microsoft did it themselves by rushing the 360 out the door without HD-DVD as the standard).


Title: Re: Nextbox infinity anticipation station
Post by: Azazel on May 22, 2013, 11:44:33 PM
Porn would also have simply gone with the flow of popularity this time. It wasn't a VHS/Betamax situation, and porn consumers already had DVD and various online options for their "needs", especially since DVD production at that time was cheap as dirt, while either of the hi-def options would cost a fair bit more.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 23, 2013, 12:05:56 AM
Also, hi-def porn is still terrifying.


Title: Re: Nextbox infinity anticipation station
Post by: apocrypha on May 23, 2013, 12:34:11 AM
(http://i.minus.com/iBzvb2JSpQNRM.gif)


Title: Re: Nextbox infinity anticipation station
Post by: apocrypha on May 23, 2013, 12:42:27 AM
Seriously, why do they think this is how they should compete? Why do they keep making these similar, stupid mistakes?

Because the problem that Microsoft sees is always "Why isn't our stuff in these lucrative markets?". Which is never the problem that us consumers see.

The Xbone hasn't been created to answer the question "How can we make an awesome gaming machine?" but "How can we make a machine that taps into as many markets as possible?".

Diversify or excel. Not both.


Title: Re: Nextbox infinity anticipation station
Post by: Azazel on May 23, 2013, 02:11:28 AM
When it comes to buying games, I've massively favoured towards the 360 over my Blu-Ray player PS3 this round, just as the PS2 won over my XBMC XBox 1 last time. This time, it looks like I won't even need to buy an Xbox 1.1. For this next wave, I'll stick with my PC, and maybe a SteamBox or possibly a PS4 if they don't also go full retard. Which means it's probably PC/Steambox.


Title: Re: Nextbox infinity anticipation station
Post by: Rendakor on May 23, 2013, 04:28:52 AM
(http://i.minus.com/iBzvb2JSpQNRM.gif)
Bloodworth from this page.


Title: Re: Nextbox infinity anticipation station
Post by: apocrypha on May 23, 2013, 04:50:12 AM
Bloodworth from this page.

Oops, sorry! Knew I'd seen it somewhere before... :why_so_serious:


Title: Re: Nextbox infinity anticipation station
Post by: satael on May 23, 2013, 04:57:01 AM
“The users consuming the content on a display device are monitored so that if the number of user-views licensed is exceeded, remedial action may be taken.” (http://www.extremetech.com/gaming/139706-microsofts-new-kinect-patent-goes-big-brother-will-spy-on-you-for-the-mpaa)  :why_so_serious:


Title: Re: Nextbox infinity anticipation station
Post by: luckton on May 23, 2013, 05:04:51 AM
“The users consuming the content on a display device are monitored so that if the number of user-views licensed is exceeded, remedial action may be taken.” (http://www.extremetech.com/gaming/139706-microsofts-new-kinect-patent-goes-big-brother-will-spy-on-you-for-the-mpaa)  :why_so_serious:

Please tell me this should be on the Onion.  If not, shut this thread down now.  We're done here.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 23, 2013, 05:07:56 AM
It's not, but as I posted on Lum's Facebook this is the "red light camera" for the FBI warnings about public showings.  The law is there and has been there forever, this is just a tool to enforce it.

My position remains it's dumb to have an always-on appliance with a camera controlled by an ever-changing TOU policy that the corp can change to "We are allowed to broadcast you naked" and brick your machine if you choose to say, "uh, no."


Title: Re: Nextbox infinity anticipation station
Post by: satael on May 23, 2013, 05:15:59 AM
“The users consuming the content on a display device are monitored so that if the number of user-views licensed is exceeded, remedial action may be taken.” (http://www.extremetech.com/gaming/139706-microsofts-new-kinect-patent-goes-big-brother-will-spy-on-you-for-the-mpaa)  :why_so_serious:

Please tell me this should be on the Onion.  If not, shut this thread down now.  We're done here.

It's not really Onion since United States Patent Application 094444 (http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PG01&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.html&r=1&f=G&l=50&s1=%2220120278904%22.PGNR.&OS=DN/20120278904&RS=DN/20120278904)

edit: and this isn't really anything new (patent filed 2 years ago) but the focus of xbox one on tv makes it if not necessarily relevant then atleast somewhat interesting


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 23, 2013, 05:21:38 AM
Have you guys seen the patents for ads where you have to stand up and say the brand name to the TV or physically interact with the ad to proceed? Yeah.

Also the more hardcore tech sites have gotten their hands on units and nailed down specs for the PS4 and as it turns out that while they both use basically the same architecture, the PS4's choice to pick GDDR5 RAM instead of DDR3+32MB of Integrated RAM as well as marginally higher spec GPU means that the PS4 is flat out better and it will take pretty much no effort on the part of devs to use it.

Basically, even if they don't do some extra optimization to take advantage of the PS4's extra shaders and wider memory bus provided the game's framerates aren't locked the PS4 will likely always pull higher/more stable FPS. Nice.


Title: Re: Nextbox infinity anticipation station
Post by: 01101010 on May 23, 2013, 05:46:04 AM
http://www.polygon.com/2013/5/23/4358396/xbox-one-and-ps4-are-a-generation-ahead-of-the-best-pc-says-ea-cto

Quote
The new console generation led by Microsoft's Xbox One and Sony's PlayStation 4 are ahead of the highest end PC on the market, according to EA CTO Rajat Teneja in a post written on LinkedIn.

Well I am convinced.  :why_so_serious:


Title: Re: Nextbox infinity anticipation station
Post by: Tebonas on May 23, 2013, 05:53:32 AM
Years ahead in User suppression technologies Digital Rights management capabilites, definitely.


Title: Re: Nextbox infinity anticipation station
Post by: KallDrexx on May 23, 2013, 05:59:57 AM
Have you guys seen the patents for ads where you have to stand up and say the brand name to the TV or physically interact with the ad to proceed? Yeah.

My company's videos have started having 30 second advertisements where you have to type in a random phrase in order to skip it.  I'ts *extremely* fucking annoying, more annoying when I'm trying to debug something.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 23, 2013, 06:55:35 AM
It's not, but as I posted on Lum's Facebook this is the "red light camera" for the FBI warnings about public showings.  The law is there and has been there forever, this is just a tool to enforce it.

My position remains it's dumb to have an always-on appliance with a camera controlled by an ever-changing TOU policy that the corp can change to "We are allowed to broadcast you naked" and brick your machine if you choose to say, "uh, no."

Treating your customers as potential criminals has never gone over well. It won't in this case either.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 23, 2013, 07:10:40 AM

No, the first HD porn was on HD-DVD. Even porn couldn't help it, it was that great of a fail


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 23, 2013, 07:25:12 AM
Why is a company that operates globally and makes most of its profits from global sales still so fucking US focused?

Most of the non-game features won't work outside of the US. The always on camera and microphone might even mean that they won't be able to sell it in some markets for legal reasons.

Their DRM breaks first sale and ownership laws in most of the EU and their camera, microphone and data collection reqs break privacy and data protection laws for example, while none of the TV and streaming features will work at launch (or if the 360 is any indication, ever).

This is a device that is essentially tailored completely to the US. The services are built for the US cable and broadcast landscape, the DRM and kinect user surveillance features are tailored to US privacy and copyright laws and nothing else.

Most of it will get shot down in other jurisdictions or simply won't be supported/work for years if ever outside the US.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 23, 2013, 07:32:32 AM
It's not, but as I posted on Lum's Facebook this is the "red light camera" for the FBI warnings about public showings.  The law is there and has been there forever, this is just a tool to enforce it.

My position remains it's dumb to have an always-on appliance with a camera controlled by an ever-changing TOU policy that the corp can change to "We are allowed to broadcast you naked" and brick your machine if you choose to say, "uh, no."

Treating your customers as potential criminals has never gone over well. It won't in this case either.

I am in complete agreement with you.  However, in the Digital age corporations apparently only see customers as 1) Criminals 2) Data to be sold to other corporations.

Our purchasing power and ability to vote with our wallets is reduced at the same time we're gutting government's ability to protect our rights, too.  Plus with every company willing to pile on this bandwagon and the high cost of entry to the market, your only real choice is to not buy these things.  

We've seen how restrained the population is on that front.  I'm the retarded outlier who gets mocked for not owning a smart phone because I don't want to be a data point for Google or Apple.

Ed: Oh, I'm also against innovation and tech because I want to own a physical product or digital copy instead of just having a digital library I can access 'via the cloud.'  AKA: I have no rights of resale, access if I piss off the corporate owner, or way to be recompensated for removal of my legally-purchased product.  It's not at all that the consequences of the above are that even ownership is a less-tangible concept, subject to who has the biggest legal fund. 


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 23, 2013, 07:38:01 AM
With XBox One or Google glass you'll potentially be a data point for those corporation even if you don't own any of those devices. You just need to know or hang out with people who do.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 23, 2013, 07:38:47 AM
Which, hey, I don't.  :awesome_for_real:


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 23, 2013, 07:52:32 AM
Today, yes. You might need to adjust your pool of people you hang out with in the future if those devices get popular.   :why_so_serious:


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 23, 2013, 08:00:00 AM
Our purchasing power and ability to vote with our wallets is reduced at the same time we're gutting government's ability to protect our rights, too.  Plus with every company willing to pile on this bandwagon and the high cost of entry to the market, your only real choice is to not buy these things.  

You are underestimating this. Many of these game companies are so currently tightly on margin that even a 5% sales drop would be crippling to their bottom line. There are exceptions, ATVI being one, but for EA, Sony, Squeenix, and the like? They have been losing money up until this 12 month period, and for the most part a 5% revenue shift would send them all into the red.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 23, 2013, 08:07:37 AM
Today, yes. You might need to adjust your pool of people you hang out with in the future if those devices get popular.   :why_so_serious:

Considering the reaction from the non-tech public - which is who I hang with if I hang - I'm not concerned.   Most folks seem to think the GG is a very dumb looking piece of hardware that will get in the way. XB1 isn't a concern.

Our purchasing power and ability to vote with our wallets is reduced at the same time we're gutting government's ability to protect our rights, too.  Plus with every company willing to pile on this bandwagon and the high cost of entry to the market, your only real choice is to not buy these things. 

You are underestimating this. Many of these game companies are so currently tightly on margin that even a 5% sales drop would be crippling to their bottom line. There are exceptions, ATVI being one, but for EA, Sony, Squeenix, and the like? They have been losing money up until this 12 month period, and for the most part a 5% revenue shift would send them all into the red.

No, I underestimate people's willingness to educate themselves and therefore boycott bad businesses. Not that these companies are hanging-on by a razor margin that makes dumb moves like this look good.


Title: Re: Nextbox infinity anticipation station
Post by: Sky on May 23, 2013, 09:09:21 AM
 Most folks seem to think the GG is a very dumb looking piece of hardware that will get in the way.
http://www.hulu.com/watch/486603


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 23, 2013, 09:56:23 AM
“The users consuming the content on a display device are monitored so that if the number of user-views licensed is exceeded, remedial action may be taken.” (http://www.extremetech.com/gaming/139706-microsofts-new-kinect-patent-goes-big-brother-will-spy-on-you-for-the-mpaa)  :why_so_serious:

Yep, that seals the deal. Fuck you, Microsoft. Only money you'll get from me is for Windows.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 23, 2013, 10:03:54 AM
No, I underestimate people's willingness to educate themselves and therefore boycott bad businesses. Not that these companies are hanging-on by a razor margin that makes dumb moves like this look good.

I don't even think you have to educate yourself about these decisions by MS. They are so out in the open that I don't think they can hide behind PR spin.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 23, 2013, 11:23:07 AM
Ben Kuchera everybody! (http://penny-arcade.com/report/article/the-death-of-used-games-and-control-of-the-second-hand-market-could-be-the)

I'm just kidding please don't click that link. It's a bad thing that I actually read anything he wrote.

Quote
This is good news for a few reasons. The first is that piracy will likely be reduced. If the system phones home every so often to check on your licenses, and there is no way to play a game without that title being authenticated and a license being active, piracy becomes harder. You'll never be able to stop pirates, not entirely, but if you can make the act of pirating games non-trivial the incidence of piracy will drop. This is a good thing for everyone except those who want to play games for free.

So piracy reduction, although not elimination, will likely be a solid byproduct of this system.

The next thing is that the used-game market all but disappears. GameStop may not be able to aggressively hawk used games for $5 less than the new price to customers under these new controls, which is great if you're a developer or publisher.

It needs to be made clear, if all the studio closings and constant lay-offs haven't made this explicit: The current economics of game development and sales are unsustainable. Games cost more to make, piracy is an issue, used-games are pushed over new, and players say the $60 cost is too high. Microsoft's initiatives with the Xbox One may solve many of these issues, even if we grumble about it. These changes ultimately make the industry healthier.
Games journalism folks.



Title: Re: Nextbox infinity anticipation station
Post by: Mithas on May 23, 2013, 11:28:25 AM
He is what is wrong with gaming. Not the publishers, not the manufacturers, not the designers. This dipshit is feeding the stupid decisions.


Title: Re: Nextbox infinity anticipation station
Post by: koro on May 23, 2013, 11:33:15 AM
Games journalism folks.

Games journalism indeed:

http://www.wired.com/gamelife/2013/05/xbox-one-gaming/

Quote
If it’s possible to create a superpowered game box, why hasn’t anyone been able to do it successfully for almost a decade? Why did Nintendo quit, why is Sony hemorrhaging cash and why is Microsoft putting all of its effort into pitching Xbox One as a TV-enhancement device? Ben Cousins thinks he’s figured it out: because the console is dead, a sentiment with which I would strongly agree.

All indications are that the math is not working out on this deal anymore, and has not for a long time. It’s looking more and more likely that what the gaming-only crowd wants is, as a financial matter, simply impossible. There may be no way to make money selling a bleeding-edge $500 games-only box with $60 games anymore. The expense of producing it all may be well out of whack with what players are willing to spend to get it.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 23, 2013, 11:35:03 AM
The amusing part is I told my parents-of-teenage-kids friends and they were appalled they wouldn't be able to trade-in games anymore.  They liked not having the games sitting around the house and that it gave the kids a way to recoup some of the cost of things they didn't want to play.  Almost as if there were a service being provided for a desired good.

 :awesome_for_real:


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on May 23, 2013, 11:41:55 AM
Games journalism folks.

Op/ed stuff isn't really journalism in the sense that most of us mean when we bitch about games journalism being terrible, I don't think. At least not for me. I expect op/ed stuff to be stupid everywhere.


Title: Re: Nextbox infinity anticipation station
Post by: Miasma on May 23, 2013, 11:45:17 AM
Ben Kuchera everybody! (http://penny-arcade.com/report/article/the-death-of-used-games-and-control-of-the-second-hand-market-could-be-the)

I'm just kidding please don't click that link. It's a bad thing that I actually read anything he wrote.

Quote
This is good news for a few reasons. The first is that piracy will likely be reduced. If the system phones home every so often to check on your licenses, and there is no way to play a game without that title being authenticated and a license being active, piracy becomes harder. You'll never be able to stop pirates, not entirely, but if you can make the act of pirating games non-trivial the incidence of piracy will drop. This is a good thing for everyone except those who want to play games for free.

So piracy reduction, although not elimination, will likely be a solid byproduct of this system.

The next thing is that the used-game market all but disappears. GameStop may not be able to aggressively hawk used games for $5 less than the new price to customers under these new controls, which is great if you're a developer or publisher.

It needs to be made clear, if all the studio closings and constant lay-offs haven't made this explicit: The current economics of game development and sales are unsustainable. Games cost more to make, piracy is an issue, used-games are pushed over new, and players say the $60 cost is too high. Microsoft's initiatives with the Xbox One may solve many of these issues, even if we grumble about it. These changes ultimately make the industry healthier.
Games journalism folks.
Did they ever manage to crack the ps3 or is that still not possible to pirate games on?


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 23, 2013, 11:54:14 AM
The PS3 has been cracked so wide open Sony literally can never close it for all devices manufactured in the entire lifetime of the system. All models. Chinese hackers got ahold of what is basically the universal content code, and another group released it publicly to prevent them from being the only people with it.

http://nakedsecurity.sophos.com/2012/10/25/sony-ps3-hacked-for-good-master-keys-revealed/


Title: Re: Nextbox infinity anticipation station
Post by: luckton on May 23, 2013, 11:57:24 AM
Thus why they had to give up their awesome-o core processor that was supposed to be future proof for the next, what, 20-30 years or some shit?   :why_so_serious:


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 23, 2013, 12:01:47 PM
It did take a while to crack, though. Sony is very experienced with this sort of stuff.


Title: Re: Nextbox infinity anticipation station
Post by: Phred on May 23, 2013, 12:19:28 PM
Thus why they had to give up their awesome-o core processor that was supposed to be future proof for the next, what, 20-30 years or some shit?   :why_so_serious:
Those 2 issues are not related.


Title: Re: Nextbox infinity anticipation station
Post by: Sky on May 23, 2013, 12:44:37 PM
I think Gabe Newell has already solved the problem of piracy. He gives demonstrations at least twice a year. And has DRM everyone likes (well, except sinij).


Title: Re: Nextbox infinity anticipation station
Post by: Soln on May 23, 2013, 12:58:06 PM
In the new grimdark present, any digital content you buy is not your sole property.  You're only renting it until you either try to 1) sell it, 2) share it, or 3) gift it as a legacy once you're dead.   I think this is honestly the case.  It's why I still buy physical books.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 23, 2013, 01:44:44 PM
That Patent application is scary stuff.


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on May 23, 2013, 02:11:19 PM
I should patent putting a Post-It note over the sensor.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 23, 2013, 02:15:47 PM
The whole box won't work if Kinect is disabled. So you either accept that MS will see you through the camera or you have a non-functioning console (or you simply won't buy such crap)


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 23, 2013, 02:35:39 PM
The whole box won't work if Kinect is disabled. So you either accept that MS will see you through the camera or you have a non-functioning console (or you simply won't buy such crap)

DING DING DING DING! WE HAVE A WINNAR LADIES AND GENTS!

Fuck this shit. From the Wii U to the PS4 to this fucking piece of shit can go fuck itself in the Kinect-hole. It's almost like Microsoft wants me to go buy a PC for games.  :why_so_serious:


Title: Re: Nextbox infinity anticipation station
Post by: koro on May 23, 2013, 02:40:54 PM
The whole box won't work if Kinect is disabled. So you either accept that MS will see you through the camera or you have a non-functioning console (or you simply won't buy such crap)

DING DING DING DING! WE HAVE A WINNAR LADIES AND GENTS!

Fuck this shit. From the Wii U to the PS4 to this fucking piece of shit can go fuck itself in the Kinect-hole. It's almost like Microsoft wants me to go buy a PC for games.  :why_so_serious:

Well, you won't be buying a PC for Microsoft's games (http://www.rockpapershotgun.com/2013/05/23/surprise-msoft-not-keen-on-porting-xbox-one-exclusives/).  :awesome_for_real:


Title: Re: Nextbox infinity anticipation station
Post by: Polysorbate80 on May 23, 2013, 02:42:11 PM
The whole box won't work if Kinect is disabled. So you either accept that MS will see you through the camera or you have a non-functioning console (or you simply won't buy such crap)

I envision splicing in some extra cable and parking the Kinect out in my chicken coop.  I wonder what it would make of that?


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on May 23, 2013, 02:45:42 PM
Or just put a cap over the fucking lens.


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 23, 2013, 02:54:31 PM
Well, you won't be buying a PC for Microsoft's games (http://www.rockpapershotgun.com/2013/05/23/surprise-msoft-not-keen-on-porting-xbox-one-exclusives/).  :awesome_for_real:

I am literally heartbroken.  :heartbreak:


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 23, 2013, 03:26:15 PM
So what's to stop me from taking a pic of my living room with me in it from my TV, hanging it in front of the camera like a carrot on a stick, and calling it a day?

Hell, we could manufacture the devices here on F13 and make millions.


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 23, 2013, 03:31:20 PM
So what's to stop me from taking a pic of my living room with me in it from my TV, hanging it in front of the camera like a carrot on a stick, and calling it a day?

Hell, we could manufacture the devices here on F13 and make millions.
Kinect 2 can distinguish between living things and inanimate objects. Seriously.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 23, 2013, 03:35:19 PM
Welp, fuck that system then. It's getting none of my money.

I really wanted a console this time.  :x


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 23, 2013, 04:06:47 PM
I wasn't being glib.

Microsoft has stated that the XBox One wil not work without Kinect. Certain people of the press have asked MS employees at the event if the Kinect camera can be disconnected or disabled and MS spokepersons have told them that the XBox One requires Kinect and simply will not be usable without.

It doesn't matter if you put a cap on the lens or a post-it or something else. You want an XBox One? You better like having a camera and microphone pointed at you at all times or you won't even be able to play games.

Ridiculous? Yes. Alas it's true.

Don't have a living room large enough or uncluttered enough for Kinect to work? Tough luck, you should probably work more to be able to afford a bigger house then.

That this will essentially hamper sales is just the ironic cherry on top of that fail cake.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 23, 2013, 04:14:05 PM
This essentially decides if I should buy an XBox One. Even if I wasn't bothered by the always on console with hi-def camera and mic I wouldn't be able to use the new XBox.

My living room isn't large enough for the old or new Kinect to work at all. So I would buy a console that would just refuse to work at all.

It's ridiculous because there's absolutely no reason whatsoever why you shouldn't be able to use the new XBox without Kinect but I probably won't buy a bigger apartment just so that I will be able to use a certain kind of game console.


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 23, 2013, 04:15:28 PM
They've said the Kinect 2 will work in small rooms like bedrooms. So you can "authenticate" on it fine if it's not in a living room, you just might have trouble using it as a motion controller.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 23, 2013, 04:33:17 PM
Well, you won't be buying a PC for Microsoft's games (http://www.rockpapershotgun.com/2013/05/23/surprise-msoft-not-keen-on-porting-xbox-one-exclusives/).  :awesome_for_real:

yes... when the "high-end" of ports to PC is a mobile game you know they actively want to avoid games on windows. Other than those which drive their agenda of turning it into a tablet OS.

It somewhat flies in the face of more cross-platform games now that libraries and middle-ware are more mature and they need the widest possible market to deal with escalating development costs for the big name titles. But I guess microsoft figures they are the ones wielding the whip and writing the contracts if you want it on the platform.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 23, 2013, 04:42:11 PM
What Microsoft US considers small might not be a small room in other parts of the world. Kinect 1 requires (according to the instruction manual) an 8 by 8 foot space in front of the console to accomodate two players and a 6 by 6 foot space for a single player.

Thats 1,8m by 1,8m of obstacle free space in front of the TV for a single player or 2,4m by 2,4m for a two player setup. This might be a medium sized room in the US. I don't know anybody over here who has rented or owns a house or apartment and has rooms that are large enough to accomodate a 2 by 2 m space in front of the TV that doesn't have any furniture in it. My whole living room is not much larger than what KInect requires as free uncluttered space.

A room large enough to accomodate for 8 by 8 feet of unencumbered space would be a fucking large room anywhere in the EU and would be a prohibitively expensive room in Japan etc.

They'd have to reduce the requirements by quite a margin to make it usable anywhere else than just US suburbia.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 23, 2013, 05:23:11 PM
To give you an impression, in Germany apartments/houses have on average 65 m^2 of space, thats 700 square feet. If I assume a five room arrangement (2 bedrooms, kitchen bath, living room) then the 64 sq ft. required by Kinect is more than half the area of a single room. It's ridiculous.

They'd have to reduce it to 2 by 2 or maybe 4 by 4 feet to have any chance of it working in many if not most EU households or probably anywhere where population density is high and you don't have a whole fucking continent for just 300 million people.

But that's just a single detail in a grander picture.

I simply don't get Microsofts approach to the new XBox. The whole TV angle is US only basically. Hell nearly all of the non-gaming features presented at the event are US-only or only make sense in the US.

How can this be for a device that heavily relies on global sales and global reach to have any chance to be successful?

It's probably great that I can update my fantasy football team while watching ESPN if somebody explained to me what a fantasy football team or ESPN was and why I should care. It's probably great for Americans that the XBox will work with cable boxes but over here we don't really use dedicated receiver boxes any more. My cable and satellite reception is built into my TV and has been for maybe ten years now because we use standards that all TV providers use.

I can plug an external hard drive into my TV and DVR the shit out of my programmes so why do I need an XBox for something my current and previous TVs already did?

It's great that I can use voice commands or gestures to operate my TV if it had worked anywhere at all ever oh and also if most TVs over here wouldn't already support that.

It seems to me that MS has solved a problem that even US citizens aren't having anymore and that would have been great ten or fifteen years ago. But today? With the internet and phones and tablets chewing off more and more of the viewing market and internet streaming services now being shipped on fucking everything including refrigerators and toasters who really cares anymore if a game console can somehow also display traditional TV?

What's the angle? The XBox is all 'traditional media, yo motherfuckers' long after the general public has already moved on or cared about any of that shit.

Everything about that thing is so nineties, including Skype. Hey the XBox can now video chat. If MS is that desperate that they have to include their failed purchase of Skype as main feature of a new console launch then what? Touting a feature that hasn't been new for a decade and even at its heyday wasn't that popular to begin with smells of 'we can't really think of anything sensational either'

Oh they've also fucked Indie developers again. Indie developers will only be able to publish on XBox live arcade as it was on the 360. Any other sales channel requires a publisher or has to go through Microsoft games.

At least that was something Sony has down with Vita and PS3/4 in that they opened up their system for small dev houses and indie developers which has the chance of giving them a real edge next cycle.

If you enjoy small indie games like Fez, Journey and so on you should probably buy a PS4.

So can anybody that's smarter than me explain MS's strategy to me? Is there any or is MS so mired in their own failed policies (like the conecept of a set top box) that corporate policy trumps actual product development and they just cram every failed technology or service in there as some sort of hail mary pass?


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 23, 2013, 05:29:00 PM

(beaten, but I agree.)

There's already articles confirming numerous features won't exist in Australia, and they haven't even got to releasing the details yet. Outside of the US it becomes much more just a game platform and I would hope the games do not mandate kinect control. Of course it also becomes a quite expensive games platform due to the extra crap you might well not want.

Another article stated they do have a house with rooms for what they consider "asian" and "euro" living rooms so I assume that means they at least consider it. But their focus is almost certainly the traditional large house, US style, living room.
 


Title: Re: Nextbox infinity anticipation station
Post by: Phred on May 23, 2013, 05:31:47 PM
The whole box won't work if Kinect is disabled. So you either accept that MS will see you through the camera or you have a non-functioning console (or you simply won't buy such crap)

Wonder what would happen if you put Vaseline on the lens or hung gauze over it. Just to muddy the reception a bit.


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 23, 2013, 05:34:47 PM
It's probably great for Americans that the XBox will work with cable boxes but over here we don't really use dedicated receiver boxes any more. My cable and satellite reception is built into my TV and has been for maybe ten years now because we use standards that all TV providers use.
It should work if your TV has an HDMI out. You would plug the output of your TV into the Xbox One and then plug the output of the Xbox One back into your TV and then you will get all the fancy Xbox One overlays you can't use on your TV. Though of course if you need to, like, change channels, you can't do it through the Xbox One, cause it's not really Media Center device like a PC with a TV tuner hooked up to it is.

BTW this is what Google TV does (pass through overlays) and it failed miserably.


Title: Re: Nextbox infinity anticipation station
Post by: Phred on May 23, 2013, 05:37:57 PM
Well, you won't be buying a PC for Microsoft's games (http://www.rockpapershotgun.com/2013/05/23/surprise-msoft-not-keen-on-porting-xbox-one-exclusives/).  :awesome_for_real:

I am literally heartbroken.  :heartbreak:

This is why I still hate Microsoft and mock those who tear up and put on the white armor whenever they see the dreaded M$. Microsoft has such a good thing going with their operating system business but they are willing to shit all over their customers to try to leverage themselves into a completely different market. Suck it up XBox owners it's what PC gamers have been living with for years. I just hope they can't bribe enough companies that might make games I want to play to make them XBox exclusive because MS themselves have pretty well ruined every game publisher they have bought to the point where I haven't purchased a MS branded game in over 10 years.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 23, 2013, 05:44:13 PM
Why should any TV have HDMI out? Its whole purpose is to display things that are coming in over several inputs. Why should my TV output its signal over HDMI just so that the XBox can process it and then input it again over another HDMI port?

We heard you like TV so we put TV into your TV so that you can TV while you TV maybe?


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 23, 2013, 05:49:54 PM
Why should any TV have HDMI out? Its whole purpose is to display things that are coming in over several inputs. Why should my TV output its signal over HDMI just so that the XBox can process it and then input it again over another HDMI port?

We heard you like TV so we put TV into your TV so that you can TV while you TV maybe?
That's a good question. I know there are high-end AV receivers that can matrix between multiple HDMI video inputs but looking at some of the higher end TVs I don't see any that have HDMI out for video. So I guess that won't work. So for somebody like you it's just a game/media console with no TV, which is probably for the best.




Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 23, 2013, 05:53:16 PM
It's probably great for Americans that the XBox will work with cable boxes but over here we don't really use dedicated receiver boxes any more. My cable and satellite reception is built into my TV and has been for maybe ten years now because we use standards that all TV providers use.

Time Warner, one of the biggest cable providers here, requires a set-top cable box for Digital Cable channels, regardless of your TVs capabilities.  So.. yeah, American problem.


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 23, 2013, 06:00:03 PM
That's not true, you can use a CableCARD with Time Warner Cable service.

I use a CableCARD with my Comcast service to record digital channels on my PC.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 23, 2013, 06:27:33 PM
What's cable card? Is that some kind of interface card for PC?

How it usually works in the EU: Digital broadcasting is standardized and uses DVB (digital video broadcast) for cable, satellite and terrestrial distribution. The content encryption is also standardized. So while some cable TV providers still require you to buy their own boxes (for inexplicable reasons) most give you the option of just getting the chip card handling the decryption for their service.

You can then just use any TV or receiver that supports encrypted programming and simply put the smart card in there. Most mid to high end TVs come with built in support for digital and HD programming for cable, satellite and terrestrial and also support content encryption. Programming guides are also standard since its a feature of the DVB standard and so broadcasters can and do stream program guide info with their programming.

My TV supports:

Tuners for cable, satellite and terrestrial TV both analogue and digital and HD
Dual tuner setup so that you can record one program while you watch another
support for encrypted programming
Program guide feature
DVR feature if you plug in an USB flash drive or hard disc
internet connected via ethernet or wifi with youtube support
Can be remote controlled over WIFI or LAN with a smartphone app.

It will also work with any cable provider or TV subscription service anywhere in the EU. Thats a market including 22 different countries.

That TV is not even high end, it cost maybe $800 to $900 when I bought it two years ago.

So what problem is the XBox One actually solving for me?


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 23, 2013, 06:45:53 PM
What's cable card? Is that some kind of interface card for PC?
No, it's a standard here in the US for viewing and recording digital cable (http://en.wikipedia.org/wiki/CableCARD) programming. Normally you would plug the card into a TV that supports one so you can watch cable without needing a set top box. I have this card (http://cetoncorp.com/products/infinitv-4-pcie/) for my PC so I plug the CableCARD in there and can watch and record digital cable programming through Windows Media Center.

Quote
So what problem is the XBox One actually solving for me?
Fantasy football overlays, duh!


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 23, 2013, 06:53:32 PM
Don't worry, Jeff, it isn't just the Euros that don't need the XBone. Most of us Americans don't need that shit either.


Title: Re: Nextbox infinity anticipation station
Post by: Chimpy on May 23, 2013, 06:53:40 PM
I think the initial sales of the box by the non-gaming nerd public will probably still be decent. But I forsee a TON of returns because of the whole Kinect etc shit being unfeasible for people. Queue "refurbished XboxONE!" sales on Newegg etc within a month of the release date.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 23, 2013, 07:14:15 PM
Don't worry, Jeff, it isn't just the Euros that don't need the XBone. Most of us Americans don't need that shit either.

I know, man! I just try to make sense of the whole presentation.

Sony got ( somewhat justified) called out for not showing hardware but what they presented was solid. Switch to off the shelf hardware to make for easier development. Explicitely stating that it's a game console first but no media center or set top box. Offering the best performance setup for games. Focusing on indie developers, tighter integration with PS Vita etc.

The focus is to offer the best gaming experience and to open up the platform to as many potential developers as possible. Also to set up eventual download or internet distribution of games with preloading, downloading and background downloading built in.

One might disagree with Sony's focus or how well it will sell but at least it seems like they have a strategy and that they are comitted to it. A big improvement from the PS3 days.

They were even able to announce more games than MS and developers seem to like the capabilities of the PS4.

I still don't get what MS wants to achieve with the Xone. It feels like it was designed by commitee as if every department of Microsoft had the opportunity to integrate its pet project into the new device.

Kinect is an abject failure? Doesn't matter, make it mandatory for the next console and people have to love and use it.
We don't know what do do with Skype so let's make it the default audio and voice chat etc.

It's like MS bundled all of the unloved tech into a single device just so that people have to use them when they want to game.

The XBox One has achived critical mass by integrating all of the second rate Microsoft technologies nobodiy loved. It's the suckolarity.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 23, 2013, 07:30:18 PM
Ah, cable card is basically a proprietary US only version of a conditional access module with common interface.(http://en.wikipedia.org/wiki/Conditional_access_module)

Then why does the XBox not simply add a cable tuner and cable card slot and act as a a cable box? Any third rate assembled-in-china receiver I can buy over here in the German equivalent of best buy for $50 has a common interface slot that can accept any kind of conditional access module.

Shouldn't be a problem for MS if they so desperately want to add TV capabilities. The best thing? Would probably work in most other parts of the world as well.


Title: Re: Nextbox infinity anticipation station
Post by: bhodi on May 23, 2013, 07:39:09 PM
The Xbone is going to fail and fail hard, for all the reasons stated. Plus, ipad and casual games have been eating the fuck out of console marketshares for the last few years with no end in sight.

I feel like microsoft has really lost it's way, and they're trying to force a product on an indifferent market. I'm sure there will be plenty of buzz at release, and you'll get the standard lines of people waiting outside to grab one, but I expect things to turn sour very quickly.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 23, 2013, 07:57:54 PM
Where does that leave us though?

PC gaming is essentially dead even considering Steam and suffers from rampant piracy.
The Wii U bombed hard.
Handheld gaming has essentially always been Nintendo only.
AAA titles need a potentially large number of sales to be profitable and can't reliably attract those kinds of sales even on the current gen with a combined installed base of probably 120 million.

The two remaining next gen offerings potentially bomb as hard as the Wii U but at least need years to get to any sort of installed base current AAA titles need.
There are no triple A titles on iPad/iPhone or Android.

So what's next? If even titles selling 4 million+ copies are considered failures because costs have exploded this generation how can any studio justify the risk of going for the next gen with a vastly smaller installed base?

MS sold 70 million xboxes over its 8 year cycle and you now need to motivate 8% to 10% of that installed base to buy your game to turn a profit. With development costs for the next gen probably being higher how will a studio be sble to recoup those costs?

Is it really a great idea to focus on consoles if Samsung and Apple sell more potential gaming devices per year than MS sold in nearly a decade?

What's next in gaming?


Title: Re: Nextbox infinity anticipation station
Post by: Morat20 on May 23, 2013, 07:58:48 PM
Microsoft would have been better off simply upgrading the 360, keeping the setup compatable enough to port the libraries of 360 stuff, and selling better integration of netflix and hulu with a smarter, better kinect control system. Basically not gone for "game changing" and more "Xbox 360 2.0". Keep the console market, keep the price cheaper, don't rock the boat.

The better, smarter Kinect that wasn't so goddamn intrusive and without the 'always on' big brother vibe, with an Xbox marketed as a console with a bunch of "And we've really taken steps to make Neflix, HBO and everyone else that wants in work even better!" and just let game makers and stuff decide what to tie in and how, and they'd have had a lower price point and fewer pissed off potential buyers.

They're not going to get the TV market or the social media users -- they're gonna see "game console" and ignore it. And the gamers are seeing a lot more price for a bunch of new shit that just pisses them off.


As for cablecards -- Time Warner doesn't like to advertise those (or at least didn't) and the only reason they -- or any other cable company -- offers them in the US is because Federal law requires it. Don't remember when, but I think it was either an FTC ruling or a Congressional law passed 15 or so years ago, around when DVR's started showing up.

Cable companies were trying to throw their weight around, make DVR's accessible only through their own hardware. (IE: If you had cable, you used the cable company's shitty DVR, not Tivo or whatever).


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 23, 2013, 07:59:02 PM
It will fail or succeed like all other consoles. On how much "must have" content microsoft can buy or pressure into being console exclusive. They just take that for granted. And with microsoft having huge amounts of cash from their desktop monopoly, the big game companies like EA being terrified of open competition on the PC and a lot of gaming consumers buying what they are told they probably are not to worried. And then once you've bought the box they can convince you to subscribe to all their services and discard other smart-TV boxes.

A lot of it is going to depend on how good and how exclusive the game releases announcements are.

Of course it would amuse me infinitely if the removal of the discount represented by used games (not to mention pirates), a smaller and less keen installed base and massively increasing costs cause them to bleed money. Especially since they're going to have to pay to fight for TV content. But it's always risky to over-estimate the sophistication of the average console gamer.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 23, 2013, 08:03:47 PM
Where does that leave us though?

PC gaming is essentially dead even considering Steam and suffers from rampant piracy.

Not really, there's quite a lot of energy on the steam side, it's growing new IP rather than focusing on glossier retreads and steam has proven that reasonable prices and convenient DRM is very viable and diminishes piracy. Consoles self-destructing would be very positive boost, as would a steam-box making buying a gaming PC for the living room much simpler. Even if much of the growth is on mobile those games can easily cross over to PC.

But big retail, microsoft, and the big game companies really don't want this. So they'll do all they can to retard it. I mean that's basically the essence of this machine.

Whether or not the insane budgets of triple-A titles can continue to grow is certainly an interesting question, and that will be decided on this box, but really I'm not sure I'd be sad about that.


Title: Re: Nextbox infinity anticipation station
Post by: Lakov_Sanite on May 23, 2013, 08:13:28 PM
How well is microsofts tablet doing?


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 23, 2013, 08:20:10 PM
MS is simply no longer in the position to get significant amounts of exclusive content.

Mostly because traditional media is also struggling and can no longer afford to limit its visibility or accessibility by getting into exclusive deals.

They can no longer afford to not be on all major platforms especially when the platforms they'd lose attract vastly more potential customers than the one they'd sign an exclusivity deal for.

MS would need to pay serious money to offset even the potential sales on PS3/4 let alone iOS/Android.

Take Tomb Raider or Dead Space for example, those games had been released for 360, PS 3 and PC and even that wasn't sufficient to attract enough sales.

Content providers and game devs basically need every set of eyeballs they can get to offset the loss from their crashing traditional business model.

Also MS is bleeding insane amounts of cash because the PC sector is going under and is severely affecting sales of Windows licenses, the only business unit apart from office that makes MS any kind of serious money.

This will preclude most kinds of exclusive deals so the XBone will have to succeed by its own merits.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 23, 2013, 08:28:54 PM
How well is microsofts tablet doing?

Incredibly badly apparently, though they'll never release numbers to confirm that.


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 23, 2013, 08:48:56 PM
No one in this thread is buying this piece crap. Why are we still talking about it?


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 23, 2013, 09:07:37 PM
Ah, cable card is basically a proprietary US only version of a conditional access module with common interface.(http://en.wikipedia.org/wiki/Conditional_access_module)

Then why does the XBox not simply add a cable tuner and cable card slot and act as a a cable box? Any third rate assembled-in-china receiver I can buy over here in the German equivalent of best buy for $50 has a common interface slot that can accept any kind of conditional access module.

Shouldn't be a problem for MS if they so desperately want to add TV capabilities. The best thing? Would probably work in most other parts of the world as well.
They may offer one as an add-on. Unfortunately setting up a CableCARD can be somewhat painful. Normally a cable company technician has to set it up. I did it myself on my PC but I had to spend a bunch of time on the phone with tech support cause it wouldn't initialize properly. MS may be wary of those kinds of issues and they probably prefer to just use an existing (working) cable connection rather than try to setup a new one through the Xbox One even though you would get much better functionality.


Title: Re: Nextbox infinity anticipation station
Post by: Father mike on May 23, 2013, 09:29:35 PM
I just guessing here, so if this if ridiculous, I'm sure somebody will pounce on me.

If you look at the Win 8 interface and at XB-One's Kinect reliance, I think they are trying to create a 'Minority Report' style interface for the living room.   If the TV part works and is accepted, then boost it out with more PC integration (stream your PC media, e-mail, etc.) Didn't they make a really big deal out of web-surfing and Skype?

They're scared of the rise of tablets and smartphones (neither of which they've gotten any traction with).  The crowd here skews heavily to owning a computer for work and play, but how many folks do you know who only turn on their home PC once a week (?month?) now that they're really comfortable with their tablet?  This is the market they're shooting for.  Buy your kids a console, use it as a future-cool TV remote, and then let folks know that they can answer their gmail on it (with keyboard peripheral!), and it will look consumer-awesome.

Sony won the Blu-ray/HD-DVD format war by getting the Blu-ray into the living room in a console.  Maybe MS is trying to get MS-Home rolled out the same way?

 


Title: Re: Nextbox infinity anticipation station
Post by: bhodi on May 23, 2013, 09:37:43 PM
They don't need it, because people already have their tablet to do that. It's also much more convenient if someone else in the room is already watching TV or doing something else. They're trying to bring in an inferior product. You can do every social media thing they're trying to integrate, and do it better already - on an iPad.


Title: Re: Nextbox infinity anticipation station
Post by: Pennilenko on May 23, 2013, 10:06:36 PM
They don't need it, because people already have their tablet to do that. It's also much more convenient if someone else in the room is already watching TV or doing something else. They're trying to bring in an inferior product. You can do every social media thing they're trying to integrate, and do it better already - on an iPad.

Hell, most people already do it better with just their phones.


Title: Re: Nextbox infinity anticipation station
Post by: UnSub on May 23, 2013, 11:59:21 PM
Microsoft would have been better off simply upgrading the 360, keeping the setup compatable enough to port the libraries of 360 stuff, and selling better integration of netflix and hulu with a smarter, better kinect control system. Basically not gone for "game changing" and more "Xbox 360 2.0". Keep the console market, keep the price cheaper, don't rock the boat.

Personally, I think that way would have lain death for the Xbox. There would still be the outcry, but more that MS wasn't innovating and why should people upgrade? Plus if AppleTV+Siri (or similar) does launch, it leaves the 'only good for games' consoles a long way behind.

I'm not saying the direction they went was great - and I still want to see the E3 information to get a fuller picture about what is actually on offer - but more of the same isn't generally a great strategy in fields that can move as rapidly as tech-based entertainment.

Where does that leave us though?

PC gaming is essentially dead even considering Steam and suffers from rampant piracy.
The Wii U bombed hard.
Handheld gaming has essentially always been Nintendo only.
AAA titles need a potentially large number of sales to be profitable and can't reliably attract those kinds of sales even on the current gen with a combined installed base of probably 120 million.

The two remaining next gen offerings potentially bomb as hard as the Wii U but at least need years to get to any sort of installed base current AAA titles need.
There are no triple A titles on iPad/iPhone or Android.

Is it really a great idea to focus on consoles if Samsung and Apple sell more potential gaming devices per year than MS sold in nearly a decade?

What's next in gaming?

Valve seems to be the only company who truly benefits from PC gaming (well, Mojang and its ilk too, but I mean from a publisher / distributor position). Controlling the platform that others sell through and taking a cut of every sale is a winning strategy (see: Apple). I'm interested to see how the rumoured Steambox actually does, also the attempt to make Linux a gaming platform.

There's a very good chance that tablet / mobile / social gaming ends up hacking the gaming industry into small pieces with low cost, short play session / procedurally generated titles. It becomes very hard to make a decent income out of being a game developer unless you are in the top 5% and, with a few exceptions, the industry ends up dominated by enthusiast developers who are happy to sell a few thousand units. Free gaming becomes so ubiquitous that games are expected to be free.

Someone else has mentioned they see gaming going down the path of the P'n'P RPG market, where lots of people are creating things, the quality is good but only the very few (often riding on established IPs) are making money. Same with the music industry - with it being easier than ever to get something out, there's lots of artists out there trying to capture an audience that is used to paying no more than $1 a song plus know they can get it for free any time they want, leading to the majority of artists making paying-the-mortgage money having established careers and / or corporate backing. The number of working musicians in the US has reputedly halved in the past 10 years (http://thetrichordist.com/2013/05/21/45-fewer-professional-working-musicians-since-2002/).

So I can see a future where there are more games than ever, but the majority of game creators are ever worse off if they want a financial return off their work.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 24, 2013, 01:54:03 AM
Valve seems to be the only company who truly benefits from PC gaming (well, Mojang and its ilk too, but I mean from a publisher / distributor position).

Lots of producers gain from steam. It's not too hard to find games that have carved themselves nice little markets due to the market access steam enables. Would killing floor, magica or recettear have got shelf space in EB? hell no, not ever. Nor does valve really own the channel that much since they don't mandate channel exclusives. They are doing well because they've shown there was un-serviced demand.

I suspect mobile / tablet gaming has killed (with EA's help) a lot of the casual desktop games. So things like the popcap games and facebook games are aimed at people who probably are moving to tablet, mobile or smart TV. But I don't think that's the gaming market most of us care about.

Linux is a hedging strategy. It's existence forces microsoft to at least pretend to support windows gaming because it's a possible alternative. And that's even before the steam box exists.

The games market will change. I could see the increased access of something like steam, a lessening of interest in overly expensive and restricted consoles, a more diverse range of hardware platforms and ever increasing development costs becoming unsustainable. But I'm not entirely sure that's a bad thing. A more diverse market is a more interesting market.


Title: Re: Nextbox infinity anticipation station
Post by: DeathInABottle on May 24, 2013, 06:28:32 AM
The UK knows what's up (http://mynintendonews.com/2013/05/24/wii-u-sales-rank-on-amazon-uk-jumps-875-percent-after-xbox-one-reveal/).


Title: Re: Nextbox infinity anticipation station
Post by: Miasma on May 24, 2013, 06:43:35 AM
The UK knows what's up (http://mynintendonews.com/2013/05/24/wii-u-sales-rank-on-amazon-uk-jumps-875-percent-after-xbox-one-reveal/).
I can't get over how bad that box looks.  It's clear they didn't want it to look like a console but even in comparison to pvr/dvd/cable boxes it looks terrible.  It would be an eyesore in anyone's living room.

No one in this thread is buying this piece crap. Why are we still talking about it?
I basically only get my video game news from here, are other websites and groups also stunned at how bad this device is?


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 24, 2013, 06:46:35 AM
The trainwrecks always generate more comments than the hits.  That's why we're still jawing on.


Title: Re: Nextbox infinity anticipation station
Post by: Teugeus on May 24, 2013, 08:32:21 AM
Well, this is.........different. (http://www.eurogamer.net/articles/2013-05-24-this-is-how-xbox-one-game-trade-ins-will-work-apparently)


Title: Re: Nextbox infinity anticipation station
Post by: satael on May 24, 2013, 08:46:08 AM
Well, this is.........different. (http://www.eurogamer.net/articles/2013-05-24-this-is-how-xbox-one-game-trade-ins-will-work-apparently)
"Update: You, the shopper, won't have to pay the activation fee for a used Xbox One game - the shop will. Therefore, the price you see on a second-hand Xbox One game in a shop is the price you'll pay to be able to play it."

You buy a used game and it's somehow guaranteed to be activated? Is it somehow in the TOS or something that the shops can't sell games that are not (re)activated?  :psyduck:


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 24, 2013, 08:53:52 AM
That update makes no sense. All of the costs of a second hand sale will of course be paid for by the customers of gamestop and co. Either because the one trading in a game gets less money for the trade in or because the buyer of the used games has to pay more. EB/Gamestop won't reduce its own margins if they don't absolutely have to.

Also try and explain the process of trading in or buying a used XBone game to the usual Gamestop customer. It sounds pretty convoluted


Title: Re: Nextbox infinity anticipation station
Post by: Teugeus on May 24, 2013, 09:00:42 AM
And this is......something (http://bit.ly/18o5fNj), I'm lost for words.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 24, 2013, 09:07:08 AM
And this is......something (http://bit.ly/18o5fNj), I'm lost for words.

This is the device that keeps on giving. It's like a hater's paradise for Microsoft. The fact some PR dipshit actually came up with the phrase, "Television viewing tends to be a passive experience for a viewer, without many opportunities for the viewer to engage or have interactive experiences with the presented content."

Um, TV viewing is supposed to be passive. That's the point of it. I want to be entertained, not grinding foozles with my eyeballs you fucking hacks.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 24, 2013, 09:09:35 AM
Only 3 more ad clicks and you enable the mute function, Paelos. Why quit now?!


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 24, 2013, 09:33:36 AM
Don't. Give. Them. Ideas.


Title: Re: Nextbox infinity anticipation station
Post by: 01101010 on May 24, 2013, 09:36:02 AM
And this is......something (http://bit.ly/18o5fNj), I'm lost for words.

So TV is becoming an ACTUAL Skinner Box. How delightful.

As for the trade-in, ummm, thing... yeah, I find this piece interesting:
Quote
The game will be registered as traded in and will be wiped from your Xbox Live account.

How do they know who's account to wipe? Maybe I am misunderstanding this line, but if I take a game into one of these cesspool shops, how do they know to wipe my account rather than someone else who owns the game? Or is there going to be some pre-voodoo you have to do before you take your shit to a shop to turn in? Jesus... this is such a convoluted chaotic maw, I am not sure how it will even be functional. Of course, that might be the goal.


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 24, 2013, 09:37:00 AM
Then why does the XBox not simply add a cable tuner and cable card slot and act as a a cable box?

Because then they would have to pay licensing fees with our shittastic cable providers, who ALSO want to keep a piece of the set top box market that is utterly unnecessary other than as an excuse to charge a $5 per month fee for the box.

You really don't get how fucked up our telecommunications/Internet/cellphone/entertainment delivery/cable/broadcast system is. It's a goddamn nightmare, mostly because of monopolistic companies making it harder for competitors to come in and do things better for cheaper.


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 24, 2013, 09:41:12 AM
I feel like microsoft has really lost it's way, and they're trying to force a product on an indifferent market.

See Windows 8. This is Microsoft's new corporate strategy. You WILL like what we give you, goddamnit.


Title: Re: Nextbox infinity anticipation station
Post by: murdoc on May 24, 2013, 09:42:49 AM
I think this will be the first console generation I completely skip since... forever? I can't remember ever being so uninterested in console gaming.


Title: Re: Nextbox infinity anticipation station
Post by: KallDrexx on May 24, 2013, 09:49:50 AM
\
How do they know who's account to wipe? Maybe I am misunderstanding this line, but if I take a game into one of these cesspool shops, how do they know to wipe my account rather than someone else who owns the game? Or is there going to be some pre-voodoo you have to do before you take your shit to a shop to turn in? Jesus... this is such a convoluted chaotic maw, I am not sure how it will even be functional. Of course, that might be the goal.

Each disc will most likely be digitally keyed.  So when you put a game in the drive it takes that key and registers it to yoru XBL account.  This has been 99% confirmed, the only real confusion is where that key is (is it a cd-key type of thing or is it digitally on the disc).

So when you bring the disc to a used game retailer, they will use that key to make it so your XBL account no longer has access to that game.  That's also why you can't lend games to friends without them paying an activation fee.


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 24, 2013, 09:50:18 AM
As for the trade-in, ummm, thing... yeah, I find this piece interesting:
Quote
The game will be registered as traded in and will be wiped from your Xbox Live account.

How do they know who's account to wipe? Maybe I am misunderstanding this line, but if I take a game into one of these cesspool shops, how do they know to wipe my account rather than someone else who owns the game? Or is there going to be some pre-voodoo you have to do before you take your shit to a shop to turn in? Jesus... this is such a convoluted chaotic maw, I am not sure how it will even be functional. Of course, that might be the goal.

From what I've heard, every game you play on the Bone requires you to install it to the hard drive, which being connected to the Internet, is activated for your XBox Live account. Your copy is then uniquely associated with your Live account. When you trade it in, the used seller scans the disc and it disables the activation on your Live account which disables the ability for you to play it locally since the Bone has to phone home to the Internet once every 24 hours. This is why they want an "always-on" Internet connection.

Does that mean if you trade in a game with your Bone disabled from the Internet that you can contain to play the single-player on your hard drive without the disc? Don't know. Maybe they still require you to have the disc in the drive when you play.

God, the more I discuss this thing, the more infuriatingly stupid it all sounds. It's like Microsoft took all the paranoid nerdrage fantasies from the last 15 years and made a console based on them.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 24, 2013, 09:58:43 AM
The best part about piracy concerns is that they have all these estimates on how much they lose to piracy, yet no estimate data that these pirates would convert themselves to customers, or how many customers they lose by treating paying people like criminals.

It's the classic Darth Vader fallacy. The harder you squeeze, the more customers slip through your fingers.


Title: Re: Nextbox infinity anticipation station
Post by: Alterity on May 24, 2013, 10:02:02 AM
Does that mean if you trade in a game with your Bone disabled from the Internet that you can contain to play the single-player on your hard drive without the disc? Don't know. Maybe they still require you to have the disc in the drive when you play.

I think two scenarios would play out.  1) You can still play for 24 more hours if you left your xbone unplugged before you went and traded it in.  After the 24 hours is up, I would assume you will have to re-sync your console with the Live Servers.  2) As soon as the retailer flags your account, it also flags your xbone to re-sync thus forcing you to get onto Live.  Either way, it's stupid.

I am more concerned with Gamefly as I only actually buy a few titles a year.  For some reason I can see another "subscription" service becoming an option for people who play used games.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 24, 2013, 10:09:12 AM
\
How do they know who's account to wipe? Maybe I am misunderstanding this line, but if I take a game into one of these cesspool shops, how do they know to wipe my account rather than someone else who owns the game? Or is there going to be some pre-voodoo you have to do before you take your shit to a shop to turn in? Jesus... this is such a convoluted chaotic maw, I am not sure how it will even be functional. Of course, that might be the goal.

Each disc will most likely be digitally keyed.  So when you put a game in the drive it takes that key and registers it to yoru XBL account.  This has been 99% confirmed, the only real confusion is where that key is (is it a cd-key type of thing or is it digitally on the disc).

So when you bring the disc to a used game retailer, they will use that key to make it so your XBL account no longer has access to that game.  That's also why you can't lend games to friends without them paying an activation fee.

Also note that combined with your Xbox profile, Kinect always scanning for the # of people in a room and new TV achieves this lets them more effectively target ads at you. They now know you're an 38 year old father of 2 into action games, Sherlock and reruns of Seinfeld.  Here's a product aimed RIGHT AT YOU!  It's a fucking consumer data goldmine if people actually buy it.

Which makes it even funnier.  You pay for the privilege of MS harvesting your data and selling it, a double add to their bottom line.


Title: Re: Nextbox infinity anticipation station
Post by: Samwise on May 24, 2013, 10:15:53 AM
This is why I still hate Microsoft and mock those who tear up and put on the white armor whenever they see the dreaded M$.

Even if Microsoft were literally Satan, typing M$ would still be fucking stupid.


Title: Re: Nextbox infinity anticipation station
Post by: Pennilenko on May 24, 2013, 10:25:10 AM
This is why I still hate Microsoft and mock those who tear up and put on the white armor whenever they see the dreaded M$.

Even if Microsoft were literally Satan, typing M$ would still be fucking stupid.

Microsatan


Title: Re: Nextbox infinity anticipation station
Post by: 01101010 on May 24, 2013, 10:34:29 AM
Does that mean if you trade in a game with your Bone disabled from the Internet that you can contain to play the single-player on your hard drive without the disc? Don't know. Maybe they still require you to have the disc in the drive when you play.

I think two scenarios would play out.  1) You can still play for 24 more hours if you left your xbone unplugged before you went and traded it in.  After the 24 hours is up, I would assume you will have to re-sync your console with the Live Servers.  2) As soon as the retailer flags your account, it also flags your xbone to re-sync thus forcing you to get onto Live.  Either way, it's stupid.

I am more concerned with Gamefly as I only actually buy a few titles a year.  For some reason I can see another "subscription" service becoming an option for people who play used games.

So I gather it goes by the physical disc's serial number tied to your console - because no way in hell I would give anyone at a Gamestop or the like my account information, Xbox or otherwise. That would make me nervous.


Title: Re: Nextbox infinity anticipation station
Post by: Alterity on May 24, 2013, 10:38:23 AM
No you wouldn't have to give your account information to anyone, that'd be a huge security concern obviously.  From what I was reading there are digital keys that are either installed on your console or attached to your gamertag when you first play the game.

The more I think about Scenario 2 I laid out, it wouldn't work because they are saying you are able to take games you own to a friends house, log into your account, and play with them with no fee.  So there's someway that digital game key is being attached to your gamertag.

Quote
Wired: So as another example, if I took my disc and went to a friend’s house, would I be able to play that game on his machine?

Harrison: Yes, you can. You can take your game around to your friend’s house just as you would today — that’s assuming you have a physical disc — and what we’re doing with the new Live technology is that… with the disc, it’s just a repository for “the bits”. You can put that disc into his drive, you can play the game while you’re there, and then you go home and take that disc with you. But actually, “the bits” are still on his drive. If your friend decides that he really likes to play that game, then he can go buy it instantly, and it doesn’t need to download again. It’s already there. Once he’s paid for it, it’s immediately there.


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 24, 2013, 11:35:12 AM
Which means the friend who has it on their hard drive and activates it is getting a new digital key assigned to their hardware while the key from the disc stays with the original account.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 24, 2013, 11:38:48 AM
It also means: More Marketing DATA!

Yes, I am a one-note bastard on this.


Title: Re: Nextbox infinity anticipation station
Post by: Morat20 on May 24, 2013, 11:52:01 AM
Just a note: Just because a company patents something, it doesn't mean they plan to use it. It just means they want to lock down the concept in case they want to use it, and so they can charge anyone who does.


Title: Re: Nextbox infinity anticipation station
Post by: Sky on May 24, 2013, 12:44:24 PM
This is why I still hate Microsoft and mock those who tear up and put on the white armor whenever they see the dreaded M$.

Even if Microsoft were literally Satan, typing M$ would still be fucking stupid.

Microsatan
Mi¢ro$atan


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 24, 2013, 01:06:43 PM
Hade$oft.


Title: Re: Nextbox infinity anticipation station
Post by: Modern Angel on May 24, 2013, 01:57:26 PM
Just a note: Just because a company patents something, it doesn't mean they plan to use it. It just means they want to lock down the concept in case they want to use it, and so they can charge anyone who does.

Except that there's a PR dude talking about how rad TV achievements are.


Title: Re: Nextbox infinity anticipation station
Post by: eldaec on May 24, 2013, 03:11:21 PM
Well, this is.........different. (http://www.eurogamer.net/articles/2013-05-24-this-is-how-xbox-one-game-trade-ins-will-work-apparently)
"Update: You, the shopper, won't have to pay the activation fee for a used Xbox One game - the shop will. Therefore, the price you see on a second-hand Xbox One game in a shop is the price you'll pay to be able to play it."

You buy a used game and it's somehow guaranteed to be activated? Is it somehow in the TOS or something that the shops can't sell games that are not (re)activated?  :psyduck:

I think they are saying the only people who can move a game off of your xbox account to another are registered retailers.

This is going to get stuck in the courts in europe for months.

Some countries over here, right of first sale is still an actual thing.



Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 24, 2013, 03:24:27 PM
That seems entirely logical. The key to own the game is largely disconnected from the physical media. They're fine with you letting your friend install from the media but he'll be buying his own license (at full price) or you can sell your license and media to a reseller with microsoft getting their cut / making it less rewarding. It also means the reseller and consumer won't have to deal with "has this key been activated" and the payment to microsoft will be hidden since it will just be a part of the shop price.

They can also make the addition of a new key to your system a trigger for the box needing to call home.

Win for everyone... well, as long as you are microsoft or a big game company, and that's all that matters.

Incidentally it was this sort of activity that earned them the moniker micro$oft a long time ago. They are a terrible tech company but really good at cutting deals where they get a healthy slice of the trade.


Title: Re: Nextbox infinity anticipation station
Post by: Teugeus on May 24, 2013, 03:25:31 PM
Bare in mind they did also say that you would be able to trade games digitally online somehow (even if you bought them on a disc), something that has been tried before, albeit unsuccessfully, with other media.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 24, 2013, 03:42:29 PM
Microsoft has all the pieces. The license for the game is tied to your account. Your account is tied to your other games, your xbox and possibly even your biometrics (thanks to the kinect) so you won't want to transfer. Like an MMO the install media means nothing, it's whether or not it has a valid activation key attached to it that gives it value.

I would think online transfer of the license would be trivial, especially if it's microsoft running the online shop. And apparently even gamestop will have to process re-sales (and maybe even sales) through microsofts services, so they never risk losing control of the license.

On further thought I think this is inevitable. How are the producers going to support huge budgets for glossy, but often short, triple-A games? This is a large part of the answer. And Sony will toe the line or face loss of access to big name titles. In theory it might even allow for the price of games to be re-considered or sales extended, though in practice I expect them to just leave it as is and take the profit.


Title: Re: Nextbox infinity anticipation station
Post by: Sky on May 24, 2013, 08:53:12 PM
This is going to get stuck in the courts in europe for months.
Probably just make region-blocked content, so something enabled for europe would conform to EU law.


Title: Re: Nextbox infinity anticipation station
Post by: Phred on May 24, 2013, 10:46:16 PM
This is why I still hate Microsoft and mock those who tear up and put on the white armor whenever they see the dreaded M$.

Even if Microsoft were literally Satan, typing M$ would still be fucking stupid.

How do you keep that armor so shiny and white?


Title: Re: Nextbox infinity anticipation station
Post by: KallDrexx on May 25, 2013, 06:35:24 AM
That seems entirely logical. The key to own the game is largely disconnected from the physical media. They're fine with you letting your friend install from the media but he'll be buying his own license (at full price) or you can sell your license and media to a reseller with microsoft getting their cut / making it less rewarding. It also means the reseller and consumer won't have to deal with "has this key been activated" and the payment to microsoft will be hidden since it will just be a part of the shop price.

You know, that's an interesting point.  Right now right of first sale doesn't hurt software because the key is largely detached from the physical media (usually on a piece of paper you get with the media).

However, a lot of reports indicate that the key could be on the media itself (embedded digitally or rfid type of system) and if that's the case, then does that bring right of first stale back as a legitimate argument?


Title: Re: Nextbox infinity anticipation station
Post by: rattran on May 25, 2013, 06:51:38 AM
This is why I still hate Microsoft and mock those who tear up and put on the white armor whenever they see the dreaded M$.

Even if Microsoft were literally Satan, typing M$ would still be fucking stupid.

How do you keep that armor so shiny and white?


I'm much more reasonable than Samwise, so I'll just point out that you're being a cock.


Title: Re: Nextbox infinity anticipation station
Post by: Phred on May 25, 2013, 09:07:28 AM


I'm much more reasonable than Samwise, so I'll just point out that you're being a cock.

I appreciate that. It just baffles me the need to leap to the defence of a multi-billion dollar company.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 25, 2013, 09:12:09 AM
However, a lot of reports indicate that the key could be on the media itself (embedded digitally or rfid type of system) and if that's the case, then does that bring right of first stale back as a legitimate argument?

I wouldn't think so. Mostly because they argue the software is a license and not a product already. But also because I doubt the "right to play" will be integrated in the disk itself. The only thing the disk needs to do is securely communicate it's identity to microsoft so they can see it's state in their database.


Title: Re: Nextbox infinity anticipation station
Post by: eldaec on May 25, 2013, 09:22:32 AM


I'm much more reasonable than Samwise, so I'll just point out that you're being a cock.

I appreciate that. It just baffles me the need to leap to the defence of a multi-billion dollar company.

Who is defending Microsoft? I only see people telling other posters to stop being a juvenile cock.


Title: Re: Nextbox infinity anticipation station
Post by: Teleku on May 25, 2013, 10:07:24 AM


I'm much more reasonable than Samwise, so I'll just point out that you're being a cock.

I appreciate that. It just baffles me the need to leap to the defence of a multi-billion dollar company.
Making fun of people typing M$ is in no way defending the company in the slightest.  Its making fun of people typing out one of the most incredibly overplayed, juvenile, nails down chalk board cringingly bad 'insults' on the internet.  Even if I was running a Mac fan site I'd make typing that a ban offence.


Title: Re: Nextbox infinity anticipation station
Post by: Bzalthek on May 25, 2013, 11:42:49 AM
I did find the trying to double down with a white knight claim pretty funny though.


Title: Re: Nextbox infinity anticipation station
Post by: Sky on May 25, 2013, 01:39:57 PM
It just baffles me the need to leap to the defence of a multi-billion dollar company.
Do you put it in your coffee?


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on May 25, 2013, 02:01:46 PM


I'm much more reasonable than Samwise, so I'll just point out that you're being a cock.

I appreciate that. It just baffles me the need to leap to the defence of a multi-billion dollar company.

They're leaping to the defense of the English language. (Speaking of which, your second sentence could use a little work.)


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 25, 2013, 05:38:15 PM


I'm much more reasonable than Samwise, so I'll just point out that you're being a cock.

I appreciate that. It just baffles me the need to leap to the defence of a multi-billion dollar company.

No one is leaping to Microsoft's defense. They just feel the use of dollar signs for the S looks really fucking stupid and juvenile. Like screaming "SELLOUT!" while wearing clothes bought at Old Navy.


Title: Re: Nextbox infinity anticipation station
Post by: Pennilenko on May 25, 2013, 07:47:49 PM
I appreciate that. It just baffles me the need to leap to the defence of a multi-billion dollar company.

(https://dl.dropboxusercontent.com/u/868747/Grammar_Police_by_Rysis.jpg)


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 25, 2013, 08:07:25 PM
Does the used games market even exist if they stop selling crap on disks?

Because I see that market as dying anyway as we go digital download only. The key at that point will be how stupid they are about DRM on their own box.


Title: Re: Nextbox infinity anticipation station
Post by: Sky on May 25, 2013, 08:30:43 PM
Yes, the poor and rural shouldn't play video games.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 25, 2013, 08:49:03 PM
Yes, the poor and rural shouldn't play video games.

You're thinking today. I'm saying what if we look 5-10 years down the road in terms of broadband adoption? Where is the market then?


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 25, 2013, 08:50:13 PM
The same as today.

Just like 5-10 years ago when people were expecting broadband to have more than a 29% adoption rate today.

ed: Hell, if anything the adoption of 4g and smartphones/ tablets eating the PC market alive means there will probably be even less wired broadband penetration in 5 years. 


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 25, 2013, 08:54:56 PM
So your point is we're still using console disks in 10 years?


Title: Re: Nextbox infinity anticipation station
Post by: Morat20 on May 25, 2013, 08:56:04 PM
Yes, the poor and rural shouldn't play video games.

You're thinking today. I'm saying what if we look 5-10 years down the road in terms of broadband adoption? Where is the market then?
Not much better than today. Because broadband in the US is basically being strangled at the root level. The providers are TV, phone, and cable people --- all of whom want to give you the slowest possible speed at the most they can squeeze out of your ass, and all of them drooling over Netflix, Google, and YouTube, all basically feeling they SHOULD be able to dip their wick in those revenues.

I forget how big a chunk of those who actually CAN get broadband have only one provider. I've got two here in Houston -- I can go with Comcast or ATT. Not exactly highly competitive. (In fact, until ATT got U-verse up and running, Comcast's internet was right up there with Comcast's pre-U-verse cable -- shitty fucking overpriced service on crappy hardware that died every six months).


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 25, 2013, 09:48:40 PM
So your point is we're still using console disks in 10 years?

Some sort of physical medium, yes.   Unless:
1) There's a TVA-like federal push to get broadband in to rural locations
2) There's a revolution in the wireless market so you're not paying-per-bit
3) You're choosing to ignore the poor and rural US markets

While 3 is the most likely of the scenarios to happen, digital-only content also fucks places that are not the US. Australia, for one, has a data cap on even wired connections. I'm sure they're thrilled at the idea of a console patching when it feels like it in addition to only being able to download their games.


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 25, 2013, 10:06:06 PM
To pile onto that point, the broadband market is SO strangled right now in the US, it's dying in its crib. And the ones killing it are the assholes who stand to make the most out of it long-term if it grows but can't see past the short term benefits of their monopoly positions as to allow it to happen. They are too concerned about next quarter to bother spending money to upgrade their infrastructure, but then want to bitch at the government for not spending government money to upgrade the infrastructure (or pay them to do it). Comcast, ATT, Time-Warner Cable, Cox, all the big players are killing their own markets and ignoring the places where it's difficult to run a line.


Title: Re: Nextbox infinity anticipation station
Post by: Sky on May 25, 2013, 10:09:53 PM
Discs? Doubtful. Optical is dead. Long live flash memory.

The new macs dumped optical drives, I panicked for all of 3 seconds after opening the first one. Then I just used disc images for all the optical media and the last few things I bought came on flash drives.

And I live in a place with acceptable broadband and I can afford it. But I remember not having access to broadband at all and being homeless. So it puts a certain perspective on these kinds of discussions. Not to mention one of my primary job functions it to serve people without access to broadband or computers.

edit to counterpoint Haemmy for a sec: In fairness to Time Warner (the fuck did I just say), they're starting to make a serious push into the rural areas around here. My mother finally got cable last year for the first time, after they swore up and down for years that it wasn't feasible to do so.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 25, 2013, 11:48:14 PM
Does the used games market even exist if they stop selling crap on disks?

The used game market is living on borrowed time mostly because the producers  and platforms want that money.

They might keep disks around for a bit as an alternative to download for those who are bandwidth starved, but you'll still need internet to actually register and be able to play it.


Title: Re: Nextbox infinity anticipation station
Post by: UnSub on May 26, 2013, 12:17:59 AM
Yes, the poor and rural shouldn't play video games.

They aren't the target market though. They probably don't even have iPads.


Title: Re: Nextbox infinity anticipation station
Post by: Flinky on May 26, 2013, 02:31:58 AM
Australia, for one, has a data cap on even wired connections. I'm sure they're thrilled at the idea of a console patching when it feels like it in addition to only being able to download their games.

You remembered us!  :heart:


Title: Re: Nextbox infinity anticipation station
Post by: Maledict on May 26, 2013, 04:07:25 AM
From what everyone is saying here it sounds like Microsoft have created a console purely for the American market but that it needs a European level of broadband infrastructure to run.

Seems like a good idea?


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 26, 2013, 07:54:42 AM
Well there is another issue. Just as game publishers want the used game market to disappear (or at least to get all of the money made by used game sales) broadband providers want a huge piece of the revenue Google and Co. make with their broadband infrastructure.

So they intentionally limit your bandwidth or put a data cap on your connection so that they then can sell you additional bandwidth or force you or the internet companies to pay for managed services (additional fee so that certain services don't come off your data allowance)

Germany's biggest broadband provider for example just introduced a 75 GB data cap on all broadband connections. Go over and your internet gets either throttled to 384 kBit/s or you have to pay an additional fee for a few gigabytes more. Since it's the largest IP doing that most of the others will surely follow eventually.

This will become more common because all providers are envious of the money Google, Amazon and Co. make and they want a piece of the action.

If this gets more common than even a great internet connection (I have a 50/10 MBit/s connection for example) will not automatically mean that you can download games. The 75 GB cap is probably just a single Blu Ray game before my monthly allowance is up.

No, if you want to sell games even in broadband country, there will probably need to be discs or flash storage of some kind involved for the foreseeable future.

Most broadband contracts around the world already include caps as part of the fine print even if they are not enforced right now. It may just be a passage like "we reserve the right to throttle you if you excessively use your internet connection" but I'm positive that even some of you who think they have unlimited internet have such a clause hiding somewhere in your contract.

The equipment with which IPs could enforce bandwidth caps across the board has been available for some time now and it sells like hot cakes. IPs don't want to just be "dumb pipes" and in their quest to either extort more money out of Microsoft, Google, Apple, Amazon and Co. or their customers (pay a fee and XBox live will not be deducted off of your monthly data allowance e.g.) shit like this will become more common, even in places where you nominally have great internet.

If I were Sony or MS I wouldn't bet on discs vanishing any time soon.

[edit: typos and grammar]


Title: Re: Nextbox infinity anticipation station
Post by: Teugeus on May 26, 2013, 10:13:26 AM
It's a bit like a cable provider saying you have a limit on the number of shows you can watch a month. Imagine if someone tried that, the outrage that would cause. Why is internet usage any different ?


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 26, 2013, 10:28:07 AM
Because it made sense when bandwith was costly due to limited pipes and having to ship across copper cable phone lines.  Now it's seen as the standard so nobody questions it.


Title: Re: Nextbox infinity anticipation station
Post by: eldaec on May 26, 2013, 10:31:15 AM
In the UK at least, broadband is split into 3 main categories (excluding shit fly by night borderline scam artists):

Mainstream telcos with large legacy market share - generally have fair use provisions combining limits and throttling.

Media firms bundling TV and broadband - offer unlimited for cheap because their TV offering demands it, but because your circuit is shared with other people who use it for TV, contention fucks you in the rear, especially in prime time.

Smaller old school ISPs offering limited or unlimited. But you pay 30%-50% extra for unlimited.



Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 26, 2013, 10:56:52 AM
Also, most people don't have a solid grasp on data caps and what they mean..

German Telekom markets it as a fairness measure. Those who "use" more should pay more. Many customers believe that. Many comments were along the lines of "great, now all of the leechers and downloaders of pirated content finally have to pay their fair share".

That's because no one really knows that a 75 GB cap will affect the majority of customers because otherwise the Telekoms wouldn't have set the limit there. If you use the internet for more than just email and facebook you'll probably end up above the 75 GB limit regularly.

Most people don't see that though because bandwidth is too much of an abstract concept.

It also has a precedent in mobile internet use. All smartphone contracts have a data cap and the providers make a lot of money with people who go over (send a text to this number to buy an additional GB of Data for the low price of $7.99)

So most people think it won't affect them and they've also been conditioned by their phone contracts that this is how it usually works.


Title: Re: Nextbox infinity anticipation station
Post by: eldaec on May 26, 2013, 12:59:37 PM
75 GB will only affect normal people if they use it for TV.

If consoles move to downloads they'll be an issue too, but still probably not as much as the TV guys who are getting through over 2GB an hour.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 26, 2013, 01:12:16 PM
I think you might underestimate the amount of traffic even normal webbrowsing now generates. Reloading facebook or HuffPost HP is 10 to 12 mb per pop.

I might agree if you really don't use any streaming service. So just mail + web. rowsing. Also the 75 GB is for both up- and downstream.



Title: Re: Nextbox infinity anticipation station
Post by: schild on May 26, 2013, 01:22:41 PM
Reloading facebook or HuffPost HP is 10 to 12 mb per pop.

wut


Title: Re: Nextbox infinity anticipation station
Post by: Sophismata on May 26, 2013, 01:38:14 PM
I think you might underestimate the amount of traffic even normal webbrowsing now generates. Reloading facebook or HuffPost HP is 10 to 12 mb per pop.

I might agree if you really don't use any streaming service. So just mail + web. rowsing. Also the 75 GB is for both up- and downstream.

I am staying with my sister at the moment, who is sick. I am tethering my phone for internet. I have used 2.5GB this month, the majority of which was from downloading games on Steam (unlike my internet at home, my phone's data plan does not include Steam content for free).

I also use my phone's data for work, as well, and 95% of my job involves doing things on the internet (mostly with SaS).


I don't know how "regular browsing" would go anywhere NEAR a 75GB cap.


Title: Re: Nextbox infinity anticipation station
Post by: Mrbloodworth on May 26, 2013, 01:51:02 PM
Reloading facebook or HuffPost HP is 10 to 12 mb per pop.

wut

Look at all the scripts that are not on that domain.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 26, 2013, 02:02:12 PM
Reloading facebook or HuffPost HP is 10 to 12 mb per pop.

wut

After the discussion about data caps got serious I started measuring my landline internet traffic.

The home pages of major news sites or portals are serious bandwidth hogs. Why do you suppose they offer a bandwidth optimized mobile sites in the first place?

With normal internet usage which for me means normal video and audio streaming use, regular software and app updates, mail, chat and web browsing online gaming and the occasional video or game download (legal sources) meant that I was always way above the 75 GB limit. I don't even use my internet to pirate stuff just legal usage.

I won't argue that there will be a significant number of people that won't run over the limit today. That limit won't change though two or five years down the line if mobile internet is any indication.

Current gen PS3 bluray titles already use dual layer discs that's 45 GB of data you'd need to download, a full 22 episode HD series runs at 25 to 30 GB and so on.

You can't really compare it to mobile use because sites optimize for mobile clients and people adapt their online usage for the limitations.

lastly, that limit is per contract, not per user. Are you married and maybe have children? Then you share that limit with other people.

It will become a problem and our telecom companies expect that they can blackmail companies like Google or Apple to sign deals that will give them ome of the profits. If that fails they will surcharge their customers by offering online gaming pscks or audio streaming packs or video packs for additional monthly fees.

It might not be a problem for many people today but since more and more services require internet and download or streaming access plus cloud services are on the cusp of replacing more and more traditional services it will become a problem sooner rather than later.

Just look at the "not everybody has great internet, even in the US" discussion the XBox event started off


Title: Re: Nextbox infinity anticipation station
Post by: KallDrexx on May 26, 2013, 03:08:29 PM
Horray for COD pushing the next gen technology (http://www.youtube.com/watch?v=TMYso30L9zI)  :awesome_for_real:


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 26, 2013, 03:11:43 PM
Reloading facebook or HuffPost HP is 10 to 12 mb per pop.

wut

After the discussion about data caps got serious I started measuring my landline internet traffic.

<snip>

I actually have no clue how much those sites take to load, but Facebook from cursory glance takes less than 1MB on load. Of course, I use well over 1TB a month, so the idea of a bandwidth cap makes me want to get stabby.

That said, I'm getting Google Fiber next year so.... yea.


Title: Re: Nextbox infinity anticipation station
Post by: Teugeus on May 26, 2013, 03:17:40 PM
Horray for COD pushing the next gen technology (http://www.youtube.com/watch?v=TMYso30L9zI)  :awesome_for_real:

I remember guffawing when I heard that statement during the conference. And the fact that, because the new COD is being released on 360/PS3, all their talk of being next-gen is a complete fallacy.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 26, 2013, 03:24:13 PM

This is a secondary issue. The xbox model of having the rights being outside of the media means they can provide more ways of copying the game. Installing from a friends disk, install disks being distributed cheaply for those who don't have the internet grunt, or even using external storage to transfer if the box allows that.

At one point WoW had a box of install media at a lot of album and electronics shops, 2$ a copy and a 14 day trial, which they can do because owning the disk doesn't give you access to the game. That's a product of what permissions your account has, just like this system will be,


Title: Re: Nextbox infinity anticipation station
Post by: Goreschach on May 26, 2013, 03:31:16 PM


After the discussion about data caps got serious I started measuring my landline internet traffic.

The home pages of major news sites or portals are serious bandwidth hogs. Why do you suppose they offer a bandwidth optimized mobile sites in the first place?

With normal internet usage which for me means normal video and audio streaming use, regular software and app updates, mail, chat and web browsing online gaming and the occasional video or game download (legal sources) meant that I was always way above the 75 GB limit. I don't even use my internet to pirate stuff just legal usage.

I won't argue that there will be a significant number of people that won't run over the limit today. That limit won't change though two or five years down the line if mobile internet is any indication.

Current gen PS3 bluray titles already use dual layer discs that's 45 GB of data you'd need to download, a full 22 episode HD series runs at 25 to 30 GB and so on.


If you were always way above a 75 GB limit, you were either reading something incorrectly, had something incorrectly configured, or your computer was compromised and being used as a bot. Hell, just look at what you said. You'd need to be downloading more than 2-3 hd tv series per day to hit those kinds of numbers.

Best guess? You're misconstruing the difference between GB and Gb. Even then, you'd have to be streaming a shit ton of stuff to go over that.


Title: Re: Nextbox infinity anticipation station
Post by: 01101010 on May 26, 2013, 03:32:46 PM
http://www.polygon.com/2013/5/24/4362680/xbox-one-games-will-require-regular-authentication-checks-used-games

So a friend of mine was chatting about this article, and I have to ask about this part:

Quote
The Xbox One will automatically authenticate a game using an encryption code built into a game's disc, when it is installed on the machine. That authentication on the console's hard drive tied to the game is then verified regularly through an internet connection.

When a person sells the game or it is installed and played on another system, the game is deauthenticated on the original machine until the disc is brought back and used to re-authenticate the installation.

So you will NEED a physical disc to authenticate - how does that work if your buddy shares with you the disc on your machine and you really like the game and want to purchase it right there...will I have to wait to get a physical disc if my buddy takes his home and puts it back on his machine? or am I reading this wrong?  :uhrr:


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 26, 2013, 04:19:56 PM


After the discussion about data caps got serious I started measuring my landline internet traffic.

The home pages of major news sites or portals are serious bandwidth hogs. Why do you suppose they offer a bandwidth optimized mobile sites in the first place?

With normal internet usage which for me means normal video and audio streaming use, regular software and app updates, mail, chat and web browsing online gaming and the occasional video or game download (legal sources) meant that I was always way above the 75 GB limit. I don't even use my internet to pirate stuff just legal usage.

I won't argue that there will be a significant number of people that won't run over the limit today. That limit won't change though two or five years down the line if mobile internet is any indication.

Current gen PS3 bluray titles already use dual layer discs that's 45 GB of data you'd need to download, a full 22 episode HD series runs at 25 to 30 GB and so on.


If you were always way above a 75 GB limit, you were either reading something incorrectly, had something incorrectly configured, or your computer was compromised and being used as a bot. Hell, just look at what you said. You'd need to be downloading more than 2-3 hd tv series per day to hit those kinds of numbers.

Best guess? You're misconstruing the difference between GB and Gb. Even then, you'd have to be streaming a shit ton of stuff to go over that.

Gigabyte of course. Upper Case B is always Byte if you adhere to SI Units or to be even more accurate GiB. Measured on my router box so overhead is included (since it will also count against the cap)

One one-hour HD episode on iTunes is 4 Gigabyte. 5 if you also download the sd version. So one season of Lost and you are well over the 75 Gigabyte PER MONTH (if that wasn't clear already) limit.

Generally speaking you'll have 1 Gigabyte per hour of HD video (depends on quality setting and codec of course). Call of Duty MW 3 would be 24 Gigabyte, Diablo 3 or WoW around 12 etc.

75 Gigabyte would be 75 hours worth of HD programming on Netflix or at the average 4 hours a day Americans watch TV close to 20 days, that is if you don't do anything else.

With my 50 MBit/s down 10 MBit/s  up VDSL connection I could theoretically burn through that 75 Gigabyte in 12 Minutes and would then be on 384 kBit/s for the remaining 99.97% of the month.

A dual layer BluRay holds 50 GB so a sophisticated XBox One Game as download would eat up two-thirds of your monthly allowance in a space of just ten minutes.

To get to Flickr's new storage limit of 1TB for example would take me 10 months.

Updating Windows plus all of your iOS apps will eat 5  GB per month. Then there is dropbox, gmail, all of the cloud or Software as Service stuff, the data used for online gaming, podcasts flickr or instagram etc.

That's the kind of user that our IT giants create with their cloud strategies and streaming services. and if usage caps get more common then all of those steategies will fail.

If I had to bet my success on my next gen console offering I wouldn't dare to assume that all potential 75 million potential customers have access to fast, reliable and unadulterated internet.

Sony doesn't at least.


Title: Re: Nextbox infinity anticipation station
Post by: Goreschach on May 26, 2013, 04:38:53 PM


After the discussion about data caps got serious I started measuring my landline internet traffic.

The home pages of major news sites or portals are serious bandwidth hogs. Why do you suppose they offer a bandwidth optimized mobile sites in the first place?

With normal internet usage which for me means normal video and audio streaming use, regular software and app updates, mail, chat and web browsing online gaming and the occasional video or game download (legal sources) meant that I was always way above the 75 GB limit. I don't even use my internet to pirate stuff just legal usage.

I won't argue that there will be a significant number of people that won't run over the limit today. That limit won't change though two or five years down the line if mobile internet is any indication.

Current gen PS3 bluray titles already use dual layer discs that's 45 GB of data you'd need to download, a full 22 episode HD series runs at 25 to 30 GB and so on.


If you were always way above a 75 GB limit, you were either reading something incorrectly, had something incorrectly configured, or your computer was compromised and being used as a bot. Hell, just look at what you said. You'd need to be downloading more than 2-3 hd tv series per day to hit those kinds of numbers.

Best guess? You're misconstruing the difference between GB and Gb. Even then, you'd have to be streaming a shit ton of stuff to go over that.


One one-hour HD episode on iTunes is 4 Gigabyte. 5 if you also download the sd version. So one season of Lost and you are well over the 75 Gigabyte PER MONTH (if that wasn't clear already) limit.


Nevermind then. When you said 'today' I figured you were talking daily.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 26, 2013, 05:04:20 PM
So you will NEED a physical disc to authenticate - how does that work if your buddy shares with you the disc on your machine and you really like the game and want to purchase it right there...will I have to wait to get a physical disc if my buddy takes his home and puts it back on his machine? or am I reading this wrong?  :uhrr:

I think the article is just confused. Microsoft will have worked out the details in depth, because it will have to have been integrated into the hardware, but they might not be keen on giving too much information. DRM is not really a selling point.

I would be amazingly surprised if it is anything other than an encrypted serial number on the disk. The process of recovering that identifier, communicating it to microsoft and installing a authorization key on the box (which is re-confirmed every so often) will be the focus. The actual "rights" to play the game will ultimately be determined by the permissions on your xbox account which microsoft stores and secures.

So given that all the other stories are possible. Because how you sell the system is much more flexible, and probably partly up to the distributor.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 26, 2013, 05:17:07 PM
I'm 100% sure that the disc is just there so that not everybody needs to download every game. I expect it to be like steam. There will be some kind of key, either in the box, on the disc or delivered by other means (email e.g.) that actually unlocks the encrypted image.

I think the confusion stems from MS talking about physical discs but I'd be pretty astonished if they weren't just so you won't have to download >50 GB for every game.

I seriously hope, now that capacity is no longer an issue, that they'll

a. offer the box eith decent storage
b always deliver the original language track like on the ps3.
c don't require proprietary discs.

If I'd buy one (not saying that I will just if) I'd probably swap the HD with an SSD if possible.


Title: Re: Nextbox infinity anticipation station
Post by: bhodi on May 26, 2013, 05:45:38 PM
(http://i.minus.com/iGpVCeVzdBTUf.gif)

I'm still a little shocked that it's only 8gb and reserves 3gb for the OS. 3gb? That's a crazy amount.


Title: Re: Nextbox infinity anticipation station
Post by: UnSub on May 26, 2013, 06:49:44 PM
So you will NEED a physical disc to authenticate - how does that work if your buddy shares with you the disc on your machine and you really like the game and want to purchase it right there...will I have to wait to get a physical disc if my buddy takes his home and puts it back on his machine? or am I reading this wrong?  :uhrr:

I'm pretty sure that you'll be able to buy an unlock key from the Xbox Live store.


Title: Re: Nextbox infinity anticipation station
Post by: Teugeus on May 27, 2013, 12:42:28 AM
I'm 100% sure that the disc is just there so that not everybody needs to download every game. I expect it to be like steam. There will be some kind of key, either in the box, on the disc or delivered by other means (email e.g.) that actually unlocks the encrypted image.

I think the confusion stems from MS talking about physical discs but I'd be pretty astonished if they weren't just so you won't have to download >50 GB for every game.

I seriously hope, now that capacity is no longer an issue, that they'll

a. offer the box eith decent storage
b always deliver the original language track like on the ps3.
c don't require proprietary discs.

If I'd buy one (not saying that I will just if) I'd probably swap the HD with an SSD if possible.

I'm pretty sure they confirmed that the Xbox One will come with a non-user upgradeable 500GB HDD. Which sounds ludicrous imo, the PS3 is current gen and Sony let you put any HDD in there so how does it make sense to limit your options in the next-gen. The only counter argument they gave is that you could expand it with USB 3.0 external drive but that will never be as fast as even just having an internal 1TB traditional HDD.

Not shipping every X360 with a HDD was a mistake on M$s part but this seems like 2 steps forward, one step back. Source (http://www.engadget.com/2013/05/21/xbox-one-hard-drive/)


Title: Re: Nextbox infinity anticipation station
Post by: Azazel on May 27, 2013, 01:05:06 AM
I'm pretty sure they confirmed that the Xbox One will come with a non-user upgradeable 500GB HDD. Which sounds ludicrous imo, the PS3 is current gen and Sony let you put any HDD in there so how does it make sense to limit your options in the next-gen. The only counter argument they gave is that you could expand it with USB 3.0 external drive but that will never be as fast as even just having an internal 1TB traditional HDD.

Not shipping every X360 with a HDD was a mistake on M$s part but this seems like 2 steps forward, one step back. Source (http://www.engadget.com/2013/05/21/xbox-one-hard-drive/)

Even with the redesigned 360, MS has their own propetry HDD system. They don't want us to buy a HDD/SSD of the shelf. They want us to buy their massively-marked-up MS-(re)branded ones.
...
Not to deride pissing on a shit console. But I'm finding much of this conversation amusing but moot. I mean, who of us is likely to buy this steaming piece of shit and put it inside our house?


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 27, 2013, 01:47:07 AM
Probably not many of us. Don't underestimate the influence said console may have, even on gamers who buy other systems.

With consoles selling significantly more copies of games than PC and dev houses needing to develop for all popular systems to recoup costs how the XBox turns out may have a huge influence on your gaming experience even if you don't buy it.

The 360 is the lead dev platform this gen and it influences everything from which genre you see most of to how levels are designed to how games and services are sold and marketed.

If the One is popular enough you might need to buy a kinect for your PC to play popular titles for example.

As it stands I think that Sony has an edge eith next gen if they don't screw up their launch.

Maybe I'm totally underestimating the importance of the set top aspect though and the XBox kills with the TV features and such.


Title: Re: Nextbox infinity anticipation station
Post by: luckton on May 27, 2013, 02:20:22 AM
So, used games aside, how would GameFly/RedBox rentals work?   :grin:


Title: Re: Nextbox infinity anticipation station
Post by: apocrypha on May 27, 2013, 03:38:43 AM
Xbone will be region locked (http://www.digitaltrends.com/gaming/microsoft-answers-the-question-of-xbox-one-region-locks/).
Quote
“Similar to the movie and music industry, games must meet country-specific regulatory guidelines before they are cleared for sale,” A rep from Microsoft confirmed to Digital Trends. “We will continue to work with our partners to follow these guidelines with Xbox One.”
So no game imports, and anyone who moves between countries, e.g. armed forces personnel, won't be able to buy games locally. I don't remember ever seeing such a constant stream of negative publicity over a console before.


Not shipping every X360 with a HDD was a mistake on M$s part but this seems like 2 steps forward, one step back.
See what you've done Phred? Now the newbies think this shit is clever.  :oh_i_see:


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 27, 2013, 04:57:48 AM

Did anyone expect it *not* to be region locked?


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 27, 2013, 06:43:35 AM

Did anyone expect it *not* to be region locked?


Nope. This is already well into "show us your papers" territory.


Title: Re: Nextbox infinity anticipation station
Post by: KallDrexx on May 27, 2013, 07:14:07 AM
So, used games aside, how would GameFly/RedBox rentals work?   :grin:

Doubtful they will still exist.


Title: Re: Nextbox infinity anticipation station
Post by: Quinton on May 27, 2013, 07:20:04 AM
Probably not many of us. Don't underestimate the influence said console may have, even on gamers who buy other systems.

With consoles selling significantly more copies of games than PC and dev houses needing to develop for all popular systems to recoup costs how the XBox turns out may have a huge influence on your gaming experience even if you don't buy it.

The 360 is the lead dev platform this gen and it influences everything from which genre you see most of to how levels are designed to how games and services are sold and marketed.

I think the most notable thing about xboxone and ps4 is how incredibly similar they both are, architecturally, to modern mid-power PCs.  Though they're going with a few more less powerful cores, it all mostly works out in the wash.  The line is blurrier than it's ever been before between console and PC gaming as this generation of high end consoles are pretty much just smaller, more integrated, more cost optimized stock PC platforms.  A lot of opportunity for disruption here, say from Valve and the PC OEMs who are looking for new markets to enter.

If the One is popular enough you might need to buy a kinect for your PC to play popular titles for example.

I cannot imagine the kinect having anywhere near the impact on PC games that game controllers have had in the past on console to PC ports.  It's gimmicky and I'm pretty doubtful that you're going to see any significant number of titles revolving around it.  

Maybe I'm totally underestimating the importance of the set top aspect though and the XBox kills with the TV features and such.

Depends if people can't get their TV fix from cable or any of the many competing services and devices.

If anything, Microsoft doubling down on their bro-tacular "TV, TV, Call of Duty, TV, Sports, TV, Halo!" content approach and indications that they're backing off rather than expanding their support for smaller / indie titles makes me think that xboxone is far from an obvious success.

Not, mind you, that I have a ton of faith in Sony turning things around.  Mostly that I think the big guys are no longer building hardware that's significantly differentiating from platforms anybody can build with commodity parts, but they're still relying on previous era platform-lockin to control things.


Title: Re: Nextbox infinity anticipation station
Post by: eldaec on May 27, 2013, 07:44:26 AM
Who knows, might give steam box the window it needs.

We can dream.


Title: Re: Nextbox infinity anticipation station
Post by: Morat20 on May 27, 2013, 07:53:13 AM
I'm pretty sure they confirmed that the Xbox One will come with a non-user upgradeable 500GB HDD. Which sounds ludicrous imo, the PS3 is current gen and Sony let you put any HDD in there so how does it make sense to limit your options in the next-gen. The only counter argument they gave is that you could expand it with USB 3.0 external drive but that will never be as fast as even just having an internal 1TB traditional HDD.

Not shipping every X360 with a HDD was a mistake on M$s part but this seems like 2 steps forward, one step back. Source (http://www.engadget.com/2013/05/21/xbox-one-hard-drive/)
No, that seems like a great idea. Obviously we get so much free cloud storage that we'll never need more than 500gb over the lifetime of the console. No way Microsoft will come out with a terabyte version two years later and a 4 tb version two years after that and expect everyone to buy a new console!


Title: Re: Nextbox infinity anticipation station
Post by: Teugeus on May 27, 2013, 08:47:22 AM
No, that seems like a great idea. Obviously we get so much free cloud storage that we'll never need more than 500gb over the lifetime of the console. No way Microsoft will come out with a terabyte version two years later and a 4 tb version two years after that and expect everyone to buy a new console!

It is a brilliant idea. They're in fact taking a page out of Apple's book whereby only a qualified Apple technician can do simple things like upgrade the HDD of your computer otherwise you void your warranty. Genius. At least it makes sense when space is at a premium and making parts modular/user accessible would be a hindrance to the form factor, but the Xbox One looks huge.


Title: Re: Nextbox infinity anticipation station
Post by: Amarr HM on May 27, 2013, 08:48:10 AM
Horray for COD pushing the next gen technology (http://www.youtube.com/watch?v=TMYso30L9zI)  :awesome_for_real:

That's priceless.



Title: Re: Nextbox infinity anticipation station
Post by: Morat20 on May 27, 2013, 09:14:03 AM
It is a brilliant idea. They're in fact taking a page out of Apple's book whereby only a qualified Apple technician can do simple things like upgrade the HDD of your computer otherwise you void your warranty. Genius. At least it makes sense when space is at a premium and making parts modular/user accessible would be a hindrance to the form factor, but the Xbox One looks huge.
Requiring your own hardware and your own stupid transfer cable bullshit was bad enough -- but at least you could add extra space later. Not having an upgradeable hard drive is fucking stupid, especially with their move to a digital model.

Unless, of course, they're expecting to sell you cloud storage and lots of it.


Title: Re: Nextbox infinity anticipation station
Post by: Selby on May 27, 2013, 10:14:35 AM
It is a brilliant idea. They're in fact taking a page out of Apple's book whereby only a qualified Apple technician can do simple things like upgrade the HDD of your computer otherwise you void your warranty. Genius.
In all fairness IBM pioneered that back in the 1960's and 1970's, same with AT&T "owning" the equipment for your phone that you just rented from them for $14.99/month.  Nothing really is new...


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 27, 2013, 11:10:25 AM
If the One is popular enough you might need to buy a kinect for your PC to play popular titles for example.

That would be the inspiration for a Redmond road trip stabby fun time vacation.


Title: Re: Nextbox infinity anticipation station
Post by: KallDrexx on May 27, 2013, 02:13:25 PM
As much as I thought the Kinect was a waste (my roommate bought one for his 360 and I played it for a few days), I must admit that the technology in the new kinect is pretty sweet (http://arstechnica.com/gaming/2013/05/video-watch-us-flail-in-front-of-the-xbox-ones-new-kinect).


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on May 27, 2013, 05:05:08 PM
Kinect is bad and is going to stay bad for the foreseeable future. It has so many problems on so many different levels from conceptual to technical. No cross-platform games are going to use it for more than 5 voice commands or wave your arm to throw grenade, so the impact on PC gaming will be minimal.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 27, 2013, 06:26:48 PM

Apparently microsoft believes the magic cloud (http://www.oxm.co.uk/54748/xbox-one-specs-are-boosted-by-the-equivalent-of-three-xbox-ones-in-the-cloud/) will triple the power of the xbox1. Which is either self-delusion, advertising based on the public having no real idea of what it means or a good justification for the console needing a beefy internet connection.

"We're provisioning for developers for every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud," he said. "We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate."

I also look forward to seeing if quantum break is a modern re-discovery of the FMV game... it sounds suspiciously like it.


Title: Re: Nextbox infinity anticipation station
Post by: Chimpy on May 27, 2013, 06:31:52 PM
It will be much easier for Microsoft to provision processor cycles and RAM in their Azure cloud for XBox One games than it will be for them to sell more than a small amount of the consoles (comparative to the Xbox and XBox360 platforms).


Title: Re: Nextbox infinity anticipation station
Post by: Quinton on May 27, 2013, 10:37:39 PM
Kinect is bad and is going to stay bad for the foreseeable future. It has so many problems on so many different levels from conceptual to technical. No cross-platform games are going to use it for more than 5 voice commands or wave your arm to throw grenade, so the impact on PC gaming will be minimal.

I used to believe you couldn't get worse than touchscreens for horrible lack-of-tactile-feedback input devices.  Then they built Kinect.  I'm not sure the problem of fine manipulation without any tactile feedback is solveable, but if it is, there's still much work to be done..

Voice is interesting in some cases (say good enough hotword recognition for simple squadmate commands), but for most cases it's going to augment, not replace other input, and it can be accomplished with a standard mic or headset on a PC either way.


Title: Re: Nextbox infinity anticipation station
Post by: Quinton on May 27, 2013, 10:40:22 PM
The idea that cloud computing is going to magically improve local gaming is pretty absurd.  There just isn't that much processing that makes sense offloading to the cloud where latencies are utterly enormous (even over a fast internet connection -- something not everyone has) compared to latencies to other cores on the same box.  Software developers have enough problems making effective use of local multiprocessing resources (where capabilities are symmetric, bandwidth is high, and latency is low)...


Title: Re: Nextbox infinity anticipation station
Post by: Lantyssa on May 28, 2013, 07:48:43 AM
What are you talking about?  It worked fine for SimCity...


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 28, 2013, 09:41:01 AM
Why do companies still insist to push control schemes on us that are awkward or don't work most of the time?

Voice commands have never worked for anything more complex than turn on or turn off.

Siri and Google voice were  marketed as breakthough technologies and both are basically just punchlines now, the Kinect demo managed to control and switch off the XBoxes of people at home watching.

The whole Kinect presentation on stage was faked to not fuck up any demos (the presenter used a clicker device hidden in a suit pocket) and we don't even know if the new Kinect actually works as advertised until people had a chance to get their hands on one at E3 or after.

Even if it works it will probably be awkward to use and people will stop using it after the novelty factor has worn off or adter they have gotten annoyed by how crappy it functions. Just like they did with Siri, Google voice, the Wii and everything else.

I expect the new XBox One Kinect + Voice control scheme to work as crappy and awkwardly as previous incarnations with the added benefit of not being able to deactivate it. Expect legions of animated gifs and tumblr blogs making fun of it for the next years.

So why keep pushing those technologies on the public?


Title: Re: Nextbox infinity anticipation station
Post by: Sky on May 28, 2013, 09:55:32 AM
Executives like magic.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 28, 2013, 10:09:13 AM
Because the current thought is that this is the way innovation lies.  "Freeing-up" people from having to learn new tools/ interface modes for something more natural.  Human instinct is to touch something or talk to it to interact, not to use a secondary tool and interact in an abstracted fashion.

Tactile screens get marked-up and smudged as any tablet user can tell you, which becomes an annoyance in itself, so the next school of thought was motion control. Of course, motion control ignores the fact that you have no tactile feedback, which is why you want to touch it in the first place.

As to why they keep pushing it: You never know what the public will want.  We don't even know most of the time, so you push a new idea, see how it's adopted and go from there.  The problem we're in a hyper-consumer-economic-slump society. We're distracted by a ton of gadgets but have little disposable income to try something kitschy and see how it catches-on. So big companies have to make these gambits on big products instead of little ones, hoping the public will swallow it as 'innovation' instead of rejecting it entirely.


Title: Re: Nextbox infinity anticipation station
Post by: KallDrexx on May 28, 2013, 10:14:38 AM
*shrug*

I have heard good feedback about the voice commands in mass effect 3 from people who use them on a regular basis.  Mostly that it helps the flow of the game so you don't have to constantly pause to issue commands. 


Title: Re: Nextbox infinity anticipation station
Post by: luckton on May 28, 2013, 10:18:56 AM
Word is that MS PR is claiming today that the One "can" be turned off all the way (you know, short of unplugging the bitch), the kinect sensor can be disabled, and you can modify a lot of privacy settings.  Details are still forthcoming  :oh_i_see:


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on May 28, 2013, 11:18:49 AM
Google voice ... basically just punchlines now

When you say shit like this it really throws into question whether anything you're saying has any merit at all. Google Voice is incredibly useful.

Perhaps you mean Voice Search, and not Google Voice, but Voice Search works extremely well for me at least.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 28, 2013, 11:51:57 AM
Damn, I meant the voice command and voice recognition features not the voice over ip and telephony thing, forgot for a minute that Google Voice was an entirely different app.

Sorry but since Google Voice is - and probably never will be - available in my country I forgot that it even is a thing.

Yeah Google Voice would be incredibly useful if they ever decided to launch it outside the US. I meant the voice recognition, voice command and similar features which work all the time 60% of the time.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 28, 2013, 12:01:30 PM
BTW just to proactively prevent further comments, technically Google Voice is already available in Germany but only with a small subset of the features available for US users.


Title: Re: Nextbox infinity anticipation station
Post by: 01101010 on May 28, 2013, 12:35:52 PM
Google voice ... basically just punchlines now

When you say shit like this it really throws into question whether anything you're saying has any merit at all. Google Voice is incredibly useful.

Perhaps you mean Voice Search, and not Google Voice, but Voice Search works extremely well for me at least.

Google Now voice search is incredibly useful for me, esp for scheduling appointments and checking stuff out. However, my friend in Louisiana can't use it because it has no clue what she is saying half the time. Accents don't really work out too well...right Chekov?  :why_so_serious:

Google Voice I used to use for free texting. Loved the use on either the smartphone app or the browser on my desktop. However, it was rather restricted. No MMS and the calling was rather spotty.


Title: Re: Nextbox infinity anticipation station
Post by: luckton on May 28, 2013, 12:39:43 PM
Voice has incoming MMS support now.  The photo/vid gets sent to your Gmail inbox  :grin:


Title: Re: Nextbox infinity anticipation station
Post by: naum on May 28, 2013, 12:44:15 PM
Next Generation (http://hypercritical.co/2013/05/28/next-generation)

Quote
Last generation, Nintendo did something crazy—and it worked. This generation, everyone is taking big risks.

Nintendo tried to play the same hand that it won with in the last round, but now finds itself stranded with previous-generation hardware in a next-generation market. Like Apple in the 90s, Nintendo is a sentimental favorite. But it took more than just the iMac and the iPod to transform Apple. The Wii U still has the potential to be an excellent platform for Nintendo’s beloved first-party games, and a low-cost alternative to the PS4 and Xbox One. Nintendo should milk it for all it’s worth, and get busy on the next great thing.

Sony is betting that the market for game consoles made by and for hardcore gamers has not yet peaked. If it’s right, Sony is well-positioned to dominate this generation. If it’s wrong, the PS4 could be Sony’s Spruce Goose: the ne plus ultra of game consoles, remembered in equal parts as a technical marvel and a cautionary tale.

Finally, there’s Microsoft, offering us a brief glimpse of the boundless hunger that once defined the company. But as Microsoft knows all too well, the living room is littered with the bones of past suitors.

I applaud the technical prowess of the Xbox One’s software, particularly the focus on responsiveness. The demonstrated performance when switching between live TV, gaming, and other apps puts all previous efforts at “smart” TV interfaces to shame.

That said, I seriously question the public’s appetite for displaying any additional content alongside a TV show or movie. The “second screen” experience is already well established, and it happens with a device that’s in your hand or on your lap. Grabbing one third of a large, communal TV screen to look up an actor on IMDB isn’t just unappealing and cumbersome, it’s downright rude.

There are other contexts where the Xbox One’s unique abilities might shine: jumping in and out of a game to check a sports score, for example, or quickly hitting the web to watch an extended version of an interview after finishing an episode of The Daily Show. Yes, I can see that.

But will it be enough to crown the Xbox One the king of the living room? As with all TV-connected devices, content is the key. The Xbox One has games, live TV, and video streaming services covered, but it appears to lack any form of time-shifting functionality. Given how much popular content remains locked up in broadcast and cable TV packages, there’s no way any box without DVR-like functionality can ever be the One True Interface to “watching television.”

Luckily for all three companies, things change quickly in this industry. If a critical mass of programming becomes available on streaming services a few years down the road, the Xbox One could finally fulfill its destiny.

On the other hand, Microsoft’s new focus could be a giant turn-off to gamers who were expecting an “Xbox 720,” not a Kinect-powered “media center.” However brief and anecdotal it may be, a Wii U sales spike accompanying the Xbox One announcement has to have Microsoft at least a bit worried. If the gamers who bought the Xbox 360 don’t show up in the expected numbers to buy the Xbox One, I have a hard time believing this monstrous, sensor-festooned device will pull a Wii and capture the imaginations—and dollars—of non-gamers on a grand scale.

No matter what happens, I don't envision a future where the market is evenly divided between these three very different products. Game on.


Title: Re: Nextbox infinity anticipation station
Post by: Samwise on May 28, 2013, 01:13:38 PM
Voice has incoming MMS support now.  The photo/vid gets sent to your Gmail inbox  :grin:

Whaaaat?  When did that happen?


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on May 28, 2013, 01:15:34 PM
Google Now voice search is incredibly useful for me, esp for scheduling appointments and checking stuff out

Yep. I use it several times a day, and my estimate of its success rate at understanding me is around 95% or so. It really is quite rare for it to choke on something I say to it. I do have to turn the radio down (oh no) if I'm talking to it in the car.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 28, 2013, 01:23:02 PM
Voice recognition technology is a great thing if it can catch up to the speed of human speech consistently. It's getting a lot closer. It will revolutionize the way we interact with text/interfaces instead of typing.

That still can't replace the touch aspect, or control from a sensory pad. The idea of Kinect is still foreign to me because I don't want to flail around like a moron to game.


Title: Re: Nextbox infinity anticipation station
Post by: luckton on May 28, 2013, 01:24:29 PM
Voice has incoming MMS support now.  The photo/vid gets sent to your Gmail inbox  :grin:

Whaaaat?  When did that happen?

Sometime in the last few months.  On my phone right now....too lazy to find the news post about it.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 28, 2013, 01:45:28 PM
Maybe it's a cultural thing as well. Are any of you comfortable with talking to your device in public or while other people are present? In Germany for example people are still weirded out by people talking on the phone in public.

The biggest concern I've heard from people (well apart from the 'this probably won't work anyway') is that they don't want to talk to their phones especially in public because "that's just weird".

Also since it's being developed by US companies maybe speech recognition works best with english.

I'm not getting a 95% success rate with any technology when I'm talking to my iPhone or Android device in German, most of my friends and acquaintances don't either and we're mostly talking in 'proper German'. I can't even imagine how this would work with a person talking in a German dialect or accent.

Not even die hard technophiles I know use voice recog. any more because it just rarely works as advertised.
YMMV obviously but after a decade of 'now voice recognition works, promise' claims and the state it's still in, people remain skeptical.

I've remained a fan of the Star Trek TNG like 'computer, earl grey hot' Interface and I'd be happy if it actually works this time. I'm skeptical though since even five digit professional voice command suites as e.g. used by phone hotlines still mostly tell you that they are sorry but they couldn't understand what you just said.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 28, 2013, 01:49:26 PM
Voice integration with phones is one of the hardest adoption things imo, simply because there are so many times where you want to text so other people don't know what you're saying. Also, if you're going to the trouble of talking to the phone, why not just use the call function.  :uhrr:


Title: Re: Nextbox infinity anticipation station
Post by: luckton on May 28, 2013, 01:52:51 PM
The answer is Google Glass, obviously.


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 28, 2013, 02:13:49 PM
I've had great success lately with voice search.

A huge YMMV though.

That article indicates one of my biggest peeves about XB1 which is why would I slide in a distraction onto my beautiful 16:9 1080p screen to look up an actor when I can do that on my phone, using less commands and less movement.  It seriously makes no sense.


Title: Re: Nextbox infinity anticipation station
Post by: KallDrexx on May 28, 2013, 03:04:50 PM
Maybe it's a cultural thing as well. Are any of you comfortable with talking to your device in public or while other people are present? In Germany for example people are still weirded out by people talking on the phone in public.

Isn't this thread about the XBox one?  Being wierded out by giving voice commands to your phone in public (which I am a part of) is completely different than giving voice commands to a device in your living room. 


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 28, 2013, 04:21:54 PM
I don't really want to talk to my TV. I'm crazy enough yelling during football and baseball games. I'm sure it wouldn't know how to go fuck itself.


Title: Re: Nextbox infinity anticipation station
Post by: Lantyssa on May 28, 2013, 04:26:05 PM
I'm not getting a 95% success rate with any technology when I'm talking to my iPhone or Android device in German, most of my friends and acquaintances don't either and we're mostly talking in 'proper German'. I can't even imagine how this would work with a person talking in a German dialect or accent.
Eleven.


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on May 28, 2013, 04:28:40 PM
I don't really want to talk to my TV. I'm crazy enough yelling during football and baseball games. I'm sure it wouldn't know how to go fuck itself.

Maybe you can configure it to go on Twitter and say mean things about Ed Hochuli?


Title: Re: Nextbox infinity anticipation station
Post by: Azazel on May 28, 2013, 05:42:23 PM
Voice recognition technology is a great thing if it can catch up to the speed of human speech consistently. It's getting a lot closer. It will revolutionize the way we interact with text/interfaces instead of typing.

It'll be pretty interesting to see if this kind of technology can start to consistently recognise accents beyond "middle America". "English" really runs a gamut of regional accents within a single nation like the US, let alone the UK and Ireland, or adding in us Aussies, Kiwis, South Africans or people who speak English as a second language with an Asian or European accent...


Title: Re: Nextbox infinity anticipation station
Post by: Morat20 on May 28, 2013, 06:00:13 PM
Voice interfaces: Useful if people can be trained to do it subvocally. Otherwise? Never gonna catch on.

I work in a cubicle. The LAST thing anyone wants is everyone talking to their damn computers. (And that's assuming your computer is smart enough to ignore any voice that isn't yours). Hello to slow, loud, distracting interfaces for everyone!

Gesture based stuff? That's got possibilities. But people are still social. We're not all living alone in pods. We gather in groups, and your primary interface is never going to be vocal. Because it interrupts everyone else.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 28, 2013, 08:53:31 PM
If there's voice interfaces, I can't work while talking on the phone.  That's a killer right there. No more productive time during conference calls, where I always hear at least 2 other folks typing away as well.


Title: Re: Nextbox infinity anticipation station
Post by: UnSub on May 28, 2013, 09:18:36 PM
Why do companies still insist to push control schemes on us that are awkward or don't work most of the time?

Because some catch on and become the standard. I remember all the bitching around controllers moving away from d-pads and to dual analogue sticks right up to the point people got familiar with analogue sticks.


Title: Re: Nextbox infinity anticipation station
Post by: Cyrrex on May 28, 2013, 11:05:24 PM
Down with Analogue sticks!

Seriously, one of the above posts just made me realize enough to ask this question:  does this thing have no DVR type functions?  Can it record or even pause a broadcast?  If not, then it cannot succeed at what they want it to accomplish.


Title: Re: Nextbox infinity anticipation station
Post by: Velorath on May 28, 2013, 11:06:51 PM
Pretty sure they said no DVR functions.


Title: Re: Nextbox infinity anticipation station
Post by: eldaec on May 28, 2013, 11:52:53 PM
It would need a bigger hard drive for that.


Title: Re: Nextbox infinity anticipation station
Post by: Cyrrex on May 29, 2013, 12:45:16 AM
The obvious rhetorical question is then "who they hell do they expect to use this thing?"  Actual gamers are going to be pissed and IMO, gravitate towards Sony this time around.  Non-gamers simply won't buy it.  This isn't the Wii, where they will pull in people who were never gamers, because it provides zero incentive for them to do so.

I have never been so turned off by a console release.  I am a huge graphics nerd who always gets a boner over next gen consoles, but not this one.  Because as pretty as the COD demos might turn out to be (I have no idea, I haven't seen one) you can be damn sure that the PS4 is going to share most of the same library, and might even be more powerful anyway.  Besides, I tend to think the Sony exclusives are much better than the xbox exclusives.  PS4 for me.


Title: Re: Nextbox infinity anticipation station
Post by: Phred on May 29, 2013, 01:31:17 AM

See what you've done Phred? Now the newbies think this shit is clever.  :oh_i_see:

I'm sure ya'll will chase them off soon enough.


Title: Re: Nextbox infinity anticipation station
Post by: Sophismata on May 29, 2013, 02:56:55 AM
Why do companies still insist to push control schemes on us that are awkward or don't work most of the time?

Because some catch on and become the standard. I remember all the bitching around controllers moving away from d-pads and to dual analogue sticks right up to the point people got familiar with analogue sticks.

The key difference is that analogue controls aren't awkward, and actually work.


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 29, 2013, 06:57:35 AM
Pretty sure they said no DVR functions.

It would have been plastered all over if there was one.



Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 29, 2013, 07:31:49 AM
The obvious rhetorical question is then "who they hell do they expect to use this thing?" 

I think the only people who would see a reason to buy this are the marketing executives and business projection consultants who put together the feature list for it. There is literally nothing about what the consumer wants in this box AT ALL. These are the same fuckheads who think "it's got SOCIALS in it, they'll eat it up!"


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 29, 2013, 08:15:00 AM
So, I've read a bunch of articles on the Xbone. I feel like the most important part is that cities with Google Fiber don't want to shove an Xbox between their google box and the router. Which they'd have to do. Which is stupid. Mind you, not everyone has Google Fiber. But in the next 5 years, I assume many cities will. Given they announced Austin and then, almost immediately, Provo - it would seem like they're speeding things up.

I mean, hell, they GIVE you a Nexus 7 with Fiber.

Which I'll use for Hex.

har


Title: Re: Nextbox infinity anticipation station
Post by: 01101010 on May 29, 2013, 09:06:13 AM
The obvious rhetorical question is then "who they hell do they expect to use this thing?" 

I think the only people who would see a reason to buy this are the marketing executives and business projection consultants who put together the feature list for it. There is literally nothing about what the consumer wants in this box AT ALL. These are the same fuckheads who think "it's got SOCIALS in it, they'll eat it up!"

I would go so far as to say that current console kids are twitchy for the next gen item, regardless of what it actually is. They see next gen and immediately have to have. I have a couple of guys on my G+ circle who are completely enamored by this upcoming gaming PC and strike back at everything I find frightening or just lacking about this system. These are the same people who also grab up every piece of new tech on the market when it comes out even if they just bought the last iteration a few months ago. Case in point, a buddy who grabbed up a Note II just last Fall and is already basically standing in line for the Note III. This is also a guy with a Nexus 7 and Samsung Chromebook purchased day of release. To these people, new tech is some kinda of real life achievement score. That is what these consumers want...


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 29, 2013, 11:16:53 AM
Pretty sure they said no DVR functions.
It would have been plastered all over if there was one.
Xbox One is using HDMI passthrough to do its overlays. It's not taking in a raw cable signal, manipulating it, and sending it to a TV. Hence the lack of DVR functionality. There are rumors there will be a TV tuner add-on but unless that happens the TV functionality is actually quite limited, despite spending most of the presentation touting it, since it's not controlling your TV or cable box directly.


Title: Re: Nextbox infinity anticipation station
Post by: MisterNoisy on May 29, 2013, 11:24:03 AM
Xbox One is using HDMI passthrough to do its overlays. It's not taking in a raw cable signal, manipulating it, and sending it to a TV. Hence the lack of DVR functionality. There are rumors there will be a TV tuner add-on but unless that happens the TV functionality is actually quite limited, despite spending most of the presentation touting it, since it's not controlling your TV or cable box directly.

I'd assumed that they'll be using an IR blaster to control TVs/cable receivers, which is pretty meh, but the only workable solution for the tons of devices that can't accept commands through HDMI.


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 29, 2013, 12:13:24 PM
Pretty sure they said no DVR functions.
It would have been plastered all over if there was one.
Xbox One is using HDMI passthrough to do its overlays. It's not taking in a raw cable signal, manipulating it, and sending it to a TV. Hence the lack of DVR functionality. There are rumors there will be a TV tuner add-on but unless that happens the TV functionality is actually quite limited, despite spending most of the presentation touting it, since it's not controlling your TV or cable box directly.


Cable box -> Xbox -> TV?


Title: Re: Nextbox infinity anticipation station
Post by: Bzalthek on May 29, 2013, 12:34:00 PM
Really, other than clownshoe fanboys, are people really going to buy this shit? 


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 29, 2013, 12:43:38 PM
Really, other than clownshoe fanboys, are people really going to buy this shit? 

Nope.


Title: Re: Nextbox infinity anticipation station
Post by: jakonovski on May 29, 2013, 01:08:16 PM
As an European, I find it incredibly funny that most of the features of the Xbone don't work in Europe. Hell, even Kinect voice commands are disabled by edict.



Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 29, 2013, 01:12:01 PM
Pretty sure they said no DVR functions.
It would have been plastered all over if there was one.
Xbox One is using HDMI passthrough to do its overlays. It's not taking in a raw cable signal, manipulating it, and sending it to a TV. Hence the lack of DVR functionality. There are rumors there will be a TV tuner add-on but unless that happens the TV functionality is actually quite limited, despite spending most of the presentation touting it, since it's not controlling your TV or cable box directly.
Cable box -> Xbox -> TV?
Yes.
 


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 29, 2013, 01:53:41 PM
Pretty sure they said no DVR functions.
It would have been plastered all over if there was one.
Xbox One is using HDMI passthrough to do its overlays. It's not taking in a raw cable signal, manipulating it, and sending it to a TV. Hence the lack of DVR functionality. There are rumors there will be a TV tuner add-on but unless that happens the TV functionality is actually quite limited, despite spending most of the presentation touting it, since it's not controlling your TV or cable box directly.
Cable box -> Xbox -> TV?
Yes.
 

How come it can't capture the input then?


Title: Re: Nextbox infinity anticipation station
Post by: Yegolev on May 29, 2013, 02:00:55 PM
As an European, I find it incredibly funny that most of the features of the Xbone don't work in Europe. Hell, even Kinect voice commands are disabled by edict.

Voice commands should also be disabled in the southern US since the fucking thing can't understand me.


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 29, 2013, 02:14:34 PM
Pretty sure they said no DVR functions.
It would have been plastered all over if there was one.
Xbox One is using HDMI passthrough to do its overlays. It's not taking in a raw cable signal, manipulating it, and sending it to a TV. Hence the lack of DVR functionality. There are rumors there will be a TV tuner add-on but unless that happens the TV functionality is actually quite limited, despite spending most of the presentation touting it, since it's not controlling your TV or cable box directly.
Cable box -> Xbox -> TV?
Yes.
How come it can't capture the input then?
Cause the HDMI output coming from the cable box is using HDCP and can't be copied (recorded) without bypassing the HDCP which is illegal for MS to do.

To record the video the cable coax has to be plugged into a CableCARD that is connected to the Xbox One. The CableCARD is then "authorized" to decrypt and record whatever programming the user is authorized for.


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 29, 2013, 02:50:35 PM
So in other words using the Bone for any TV features other than useless fucking overlays and social media is impossible without paying either the cable company or Microsoft or BOTH for a dongley dongle thingy?


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 29, 2013, 03:09:08 PM
So in other words using the Bone for any TV features other than useless fucking overlays and social media is impossible without paying either the cable company or Microsoft or BOTH for a dongley dongle thingy?
Based on my understanding of how the Xbox One works, that's correct. It's possible Microsoft has something arranged with the major cable providers that hasn't been announced that would reduce or eliminate this cost. E.g. if you have an Xbox Live Gold subscription or if you agree to have even *more* ads displayed it'll cost you less or nothing. Also note that my example above only works with cable TV signals. AT&T U-Verse and satellite TV have their own technologies for doing this crap so assuming MS is going to provide some sort of DVR capability I'm not sure it'll work with those other technologies.


Title: Re: Nextbox infinity anticipation station
Post by: Teleku on May 29, 2013, 03:14:25 PM
As an European, I find it incredibly funny that most of the features of the Xbone don't work in Europe. Hell, even Kinect voice commands are disabled by edict.

Voice commands should also be disabled in the southern US since the fucking thing can't understand me.
No, voice commands should always be forced on in the south, just as punishment.


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on May 29, 2013, 03:53:32 PM
Really, other than clownshoe fanboys, are people really going to buy this shit? 

It does depend on the games to some degree but the combination of hardware, policies and priorities is fucking dire.


Title: Re: Nextbox infinity anticipation station
Post by: eldaec on May 29, 2013, 04:03:11 PM
So in other words using the Bone for any TV features other than useless fucking overlays and social media is impossible without paying either the cable company or Microsoft or BOTH for a dongley dongle thingy?
Based on my understanding of how the Xbox One works, that's correct. It's possible Microsoft has something arranged with the major cable providers that hasn't been announced that would reduce or eliminate this cost. E.g. if you have an Xbox Live Gold subscription or if you agree to have even *more* ads displayed it'll cost you less or nothing. Also note that my example above only works with cable TV signals. AT&T U-Verse and satellite TV have their own technologies for doing this crap so assuming MS is going to provide some sort of DVR capability I'm not sure it'll work with those other technologies.


And given that all those companies also want control of your ability to record and watch television, I can't imagine why they'd want to give the Bone control.

For instance I know my Sky box locks my recordings if I unsubscribe from the channel they were recorded from. Some movies get auto deleted when rights expire. I don't for one moment believe that Sky would willingly allow someone else to be in charge of fucking over my timeshifting capability.


Really, other than clownshoe fanboys, are people really going to buy this shit? 

It does depend on the games to some degree but the combination of hardware, policies and priorities is fucking dire.

Oh I don't doubt that there are still millions of people desperate to play bad FPSes and EA sports titles with new roster data.


Title: Re: Nextbox infinity anticipation station
Post by: Rendakor on May 29, 2013, 04:10:06 PM
What sort of exclusives does the Xbox even have anymore? The latest Gears game wasn't anything special, and I'm not sure Halo has a big draw these days either since Bungie isn't on it. Aside from Kinect stuff, that leaves what, Forza? I guess some people might buy it out of shear brand loyalty/fanboi-ism, but I don't see any reason why you'd buy an XBone instead of a PS4.


Title: Re: Nextbox infinity anticipation station
Post by: WayAbvPar on May 29, 2013, 04:12:29 PM
And given that all those companies also want control of your ability to record and watch television, I can't imagine why they'd want to give the Bone control.

For instance I know my Sky box locks my recordings if I unsubscribe from the channel they were recorded from. Some movies get auto deleted when rights expire. I don't for one moment believe that Sky would willingly allow someone else to be in charge of fucking over my timeshifting capability.


That is fucking diabolical.


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on May 29, 2013, 04:16:32 PM
What sort of exclusives does the Xbox even have anymore? The latest Gears game wasn't anything special, and I'm not sure Halo has a big draw these days either since Bungie isn't on it. Aside from Kinect stuff, that leaves what, Forza? I guess some people might buy it out of shear brand loyalty/fanboi-ism, but I don't see any reason why you'd buy an XBone instead of a PS4.

Because you want a console, and you want it from a company with a clean security record?

I'm not likely to buy either console in an overall sense, but I'm more likely to buy a new Xbox than a PS4 because I don't trust Sony from an IT perspective.


Title: Re: Nextbox infinity anticipation station
Post by: eldaec on May 29, 2013, 04:22:55 PM
And given that all those companies also want control of your ability to record and watch television, I can't imagine why they'd want to give the Bone control.

For instance I know my Sky box locks my recordings if I unsubscribe from the channel they were recorded from. Some movies get auto deleted when rights expire. I don't for one moment believe that Sky would willingly allow someone else to be in charge of fucking over my timeshifting capability.


That is fucking diabolical.

You know Sky basically the UK arm of Fox, right?


Title: Re: Nextbox infinity anticipation station
Post by: eldaec on May 29, 2013, 04:30:08 PM
I don't see any reason why you'd buy an XBone instead of a PS4.

Don't buy either.

(https://dl.dropboxusercontent.com/u/85841906/Naamloos-2_bewerkt-1.png)

Isn't it time you joined the Glorious PC Gaming Master Race?


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 29, 2013, 05:53:10 PM
Probably no. I'd consider it, if PC gaming worked more like console gaming.

I like the 'slouching on the couch while playing games on a huge TV' model too much.

After what everyone has presented so far maybe Valve has the right idea with the rumored steam box?


Title: Re: Nextbox infinity anticipation station
Post by: KallDrexx on May 29, 2013, 06:28:09 PM
Probably no. I'd consider it, if PC gaming worked more like console gaming.

I like the 'slouching on the couch while playing games on a huge TV' model too much.

After what everyone has presented so far maybe Valve has the right idea with the rumored steam box?

I just bought a gaming PC with the sole purpose of couch gaming on my TV.


Title: Re: Nextbox infinity anticipation station
Post by: Yegolev on May 29, 2013, 06:34:24 PM
As an European, I find it incredibly funny that most of the features of the Xbone don't work in Europe. Hell, even Kinect voice commands are disabled by edict.

Voice commands should also be disabled in the southern US since the fucking thing can't understand me.
No, voice commands should always be forced on in the south, just as punishment.

PUNISHMENT FOR WHAT

I was thinking today of how my grandmother would rhyme "peaches" with "britches".


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 29, 2013, 06:58:43 PM
Probably no. I'd consider it, if PC gaming worked more like console gaming.

I like the 'slouching on the couch while playing games on a huge TV' model too much.

After what everyone has presented so far maybe Valve has the right idea with the rumored steam box?

Dell x51 (http://configure.us.dell.com/dellstore/print_summary_details_popup.aspx?~lt=print&c=us&cs=19&fb=1&l=en&model_id=alienware-x51&oc=dpcwxy2&s=dhs&vw=icon&leadtime=6/6/2013&showleadtime=True)



Title: Re: Nextbox infinity anticipation station
Post by: rattran on May 29, 2013, 07:00:29 PM
If people from the south would learn to speak English, everything would work better.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 29, 2013, 07:17:30 PM
As an European, I find it incredibly funny that most of the features of the Xbone don't work in Europe. Hell, even Kinect voice commands are disabled by edict.

Voice commands should also be disabled in the southern US since the fucking thing can't understand me.
No, voice commands should always be forced on in the south, just as punishment.

PUNISHMENT FOR WHAT

I was thinking today of how my grandmother would rhyme "peaches" with "britches".

My mom spent many years of my youth explaining to Northerners she needed a PIN to write with after they gave her odd looks to the request without the explanation.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 29, 2013, 07:33:55 PM
If people from the south would learn to speak English, everything would work better.

Go ta heyll Yankee Devil  :grin:


Title: Re: Nextbox infinity anticipation station
Post by: Quinton on May 29, 2013, 08:09:29 PM
Probably no. I'd consider it, if PC gaming worked more like console gaming.

I like the 'slouching on the couch while playing games on a huge TV' model too much.

After what everyone has presented so far maybe Valve has the right idea with the rumored steam box?

Dell x51 (http://configure.us.dell.com/dellstore/print_summary_details_popup.aspx?~lt=print&c=us&cs=19&fb=1&l=en&model_id=alienware-x51&oc=dpcwxy2&s=dhs&vw=icon&leadtime=6/6/2013&showleadtime=True)


I wonder how noisy the next one up (with the GTX660 instead of the really low-spec GTX645) is.  Unless there are some really amazing games for PS4, I think something like this may end up being a lot more appealing to me for living room gaming.


Title: Re: Nextbox infinity anticipation station
Post by: Rendakor on May 29, 2013, 09:13:47 PM
I don't see any reason why you'd buy an XBone instead of a PS4.

Don't buy either.

(https://dl.dropboxusercontent.com/u/85841906/Naamloos-2_bewerkt-1.png)

Isn't it time you joined the Glorious PC Gaming Master Race?
I play everything I can on my PC, but certain game genres (like JRPGs) only come out on consoles.


Title: Re: Nextbox infinity anticipation station
Post by: Sophismata on May 29, 2013, 10:19:30 PM
Has there actually been a good JRPG in the last 4 years?


Title: Re: Nextbox infinity anticipation station
Post by: koro on May 29, 2013, 11:33:33 PM
Probably no. I'd consider it, if PC gaming worked more like console gaming.

I like the 'slouching on the couch while playing games on a huge TV' model too much.

After what everyone has presented so far maybe Valve has the right idea with the rumored steam box?

Dell x51 (http://configure.us.dell.com/dellstore/print_summary_details_popup.aspx?~lt=print&c=us&cs=19&fb=1&l=en&model_id=alienware-x51&oc=dpcwxy2&s=dhs&vw=icon&leadtime=6/6/2013&showleadtime=True)


Somewhat off-topic, but I glanced over that X51 and something stuck out at me: 250 watt power supply. Isn't that a bit low for pretty much any system nowadays, or am I missing something?


Title: Re: Nextbox infinity anticipation station
Post by: Trippy on May 29, 2013, 11:37:19 PM
Yes it is. A Digital Storm Bolt or a Falcon Northwest Tiki are better choices.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 30, 2013, 12:58:22 AM
A lot of the PC components have much lower power requirements these days. And if it has few drives or an SSD, mid range graphics card and chip (or SOC) 250 is possibly enough. Though dell do have a bit of a reputation for being parsimonious.

There are pretty much only two things a console can do that a PC can't be made to do. Be very cheap due to single-spec integrated design and economies of scale (which is what steam box is aiming at) and run platform exclusives. And if most of the JRPG's are going to come out on the PS4, and it's basically a PC, there's a better chance than before of getting a PC port.


Title: Re: Nextbox infinity anticipation station
Post by: Sophismata on May 30, 2013, 01:01:53 AM
There are pretty much only two things a console can do that a PC can't be made to do. Be very cheap due to single-spec integrated design and economies of scale (which is what steam box is aiming at) and run platform exclusives. And if most of the JRPG's are going to come out on the PS4, and it's basically a PC, there's a better chance than before of getting a PC port.

Three things, the third is "just work" without having to install drivers or muck around in the BIOS :)


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 30, 2013, 01:16:09 AM

That's basically a side effect of having a single and stable spec and being conservative with vetting new drivers. It's not like these things won't be running similar drivers to PC's.

If you bought the alien-ware you'd probably get about the same reliability, though I don't like them much... I like being able to spec my own and upgrade bits when I want.


Title: Re: Nextbox infinity anticipation station
Post by: Quinton on May 30, 2013, 01:17:49 AM
The "just work" part has become less of an issue in recent years.  My gaming PC running Win7 + Steam + NVIDIA drivers pretty much just works.  As did the previous iteration using WinXP + Steam + NVIDIA drivers.  Nowadays the update process for my PS3 is usually more annoying than for my PC -- and definitely slower and involves more reboots.  I can leave my PC suspended and it wakes up in a second, gets on the network in another couple seconds and I can play games.  The PS3 is not terribly fast to boot and the update process is slow and clunky.

I haven't bought a PC game on physical media for years, and Steam beats the pants off of PSN store for painless install and play.  And I can log into my steam account on a PC at a friend's place and play any game I own completely painlessly.  The diversity of small shop and indie titles for PC just keeps growing.  None of the major console vendors have figured out how to be anywhere nearly as open as Steam (which is not perfect), and of course on a PC I can install games directly from a developer's website if their stuff isn't on Steam.

Really the only likely draw of a PS4 would be if there were some exclusive titles that were really compelling.  I found this to be less true of PS3 than PS2 and wonder if PS4 might finally be the Sony console I don't bother buying.  There's never been an xbox-centric title sufficiently interesting for me to buy any generation of xbox so far, and the last Nintendo console I owned was the Gamecube and I only played 3-4 games on that thing.


Title: Re: Nextbox infinity anticipation station
Post by: jakonovski on May 30, 2013, 01:51:26 AM
Has there actually been a good JRPG in the last 4 years?

Only on iOS/Android.


Title: Re: Nextbox infinity anticipation station
Post by: Velorath on May 30, 2013, 02:29:02 AM
The "just work" part has become less of an issue in recent years.  My gaming PC running Win7 + Steam + NVIDIA drivers pretty much just works.  As did the previous iteration using WinXP + Steam + NVIDIA drivers.  Nowadays the update process for my PS3 is usually more annoying than for my PC -- and definitely slower and involves more reboots.  I can leave my PC suspended and it wakes up in a second, gets on the network in another couple seconds and I can play games.  The PS3 is not terribly fast to boot and the update process is slow and clunky.

Pretty much. I haven't had mess with drivers much in the past few years. I haven't had to mess with BIOS since I built this computer. Meanwhile with my "just working" consoles, I've had a PS3 and a 360 outright die. I was trying to watch Arrested Development on Netflix on my PS3 the other night and PSN was disconnecting every 10 minutes. Meanwhile on my computer and iphone it was working fine. And lets not forget that 24 day PSN outage a couple years back. You've got long installations and day 1 patches just like on the PC. My dad and my sister have both had 360's brick in the middle of updates that required looking up extremely non-intuitive steps to fix. It's been a long time now since this shit "just worked".


Title: Re: Nextbox infinity anticipation station
Post by: Rendakor on May 30, 2013, 04:23:20 AM
Has there actually been a good JRPG in the last 4 years?
Tales of Graces and Xenoblade just from last year. I'm also enough of a weeaboo that I can get a lot of fun out of a mediocre JRPG. YMMV.
Only on iOS/Android.
What good JRPGs are there for Android? I need things to play on my tablet.


Title: Re: Nextbox infinity anticipation station
Post by: jakonovski on May 30, 2013, 05:45:42 AM
Chaos Rings series, Zenonia series, Chrono Trigger and various Final Fantasy remakes. There's also some The World Ends With You thing.

On the non-jrpg front you should get Waking Mars. It's like whoah.


Title: Re: Nextbox infinity anticipation station
Post by: Sky on May 30, 2013, 06:39:13 AM
Probably no. I'd consider it, if PC gaming worked more like console gaming.

I like the 'slouching on the couch while playing games on a huge TV' model too much.
:oh_i_see: Since 2003, bitch.

As far as the south's dialects: I'm the only family member north of the Mason-Dixon that can understand my Aunt Hazel from Mississippi. Her accent is so awesome, but I feel bad for people without an ear for it. Sometimes I annoy my mother by calling her and talking like Aunt Hazel (SHE'S LOUD, TOO). She makes great pickles. Her mom never wore shoes.

Oh, the XBone. Besides rabid fanboys, the clueless masses will also probably buy it in droves. As much as it needs to fail, it's doubtful it will. Tough to turn a battleship.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 30, 2013, 06:46:16 AM
Mentioned this to my boss, who's kid owns consoles. His comment about the XBone?

"Sounds like it's cool. I've only heard good things from the people that know about this stuff."

 :facepalm:

So yeah, this will set sales records.


Title: Re: Nextbox infinity anticipation station
Post by: Pennilenko on May 30, 2013, 06:46:55 AM
I am fucking disappointing in humans. I take an entry level pc essentials style class that I can't test out of on Wednesday nights. There is 20 people in the class not including me. Every single one of them including an aging IT instructor were going apeshit over wanting an XBoxone right now. Every single one of them is going to be waiting in line to purchase them as soon as they drop. I was fucking disgusted.


Title: Re: Nextbox infinity anticipation station
Post by: jakonovski on May 30, 2013, 06:56:46 AM
XBone will win in America because it's basically the Console of America. But like I said before it's astonishingly useless elsewhere, IMO almost ensuring Sony victory.


Title: Re: Nextbox infinity anticipation station
Post by: Cyrrex on May 30, 2013, 06:58:02 AM
But....I don't get it.  What is it about the thing that they just have to have?  

My prediction (and honestly, it depends a huge amount on what Sony ultimately ends up putting out there) is that it will have massive initial adoption, because apparently there are just gazillions of idiots out there...and then a nosedive unlike anything we have ever seen in the console market.  Once people realize how much of a giant cockstab this whole thing is.



Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 30, 2013, 07:04:42 AM
No shit, the shit they talked about in the presentation excited them. They liked the idea of the box acting as your cable box and controlling the TV.


Title: Re: Nextbox infinity anticipation station
Post by: Cyrrex on May 30, 2013, 07:13:52 AM
No shit, the shit they talked about in the presentation excited them. They liked the idea of the box acting as your cable box and controlling the TV.

I just struggle to imagine a scenario where someone would routinely do that.  You will already have a machine in your living room that does a far better job at controlling the TV without any silly extra costs, dongles or anything else...plus with the ability to record. 

Maybe I am getting too old for this shit, but I can't help but believe that the only thing the market really wants is a kick ass next generation gaming machine at the end of the day.  Some of the bells and whistles are fine (e.g. Netflix and similar), but we're well beyond the line here.  I am really hoping Sony eats their lunch. 


Title: Re: Nextbox infinity anticipation station
Post by: Sophismata on May 30, 2013, 07:25:40 AM
Has there actually been a good JRPG in the last 4 years?
Tales of Graces and Xenoblade just from last year. I'm also enough of a weeaboo that I can get a lot of fun out of a mediocre JRPG. YMMV.

I used to love all of them, but then something broke inside me and now I find fault with everything :(


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 30, 2013, 07:41:24 AM
I think people who buy the Xbone will be sorry they bought one. I'd want to get numbers on the returns policy for the system, or what the sales number look like 3 months post-release.


Title: Re: Nextbox infinity anticipation station
Post by: Rasix on May 30, 2013, 07:41:28 AM
Has there actually been a good JRPG in the last 4 years?

Only on iOS/Android.

<derail>
I wouldn't consider any of them I've played on IOS good (outside of already released games like Final Fantasy, Chrono Trigger, Cthulu Saves the World, etc). That Zenonia crap is particularly awful.  Any you recommend?

edit: Ohh, you answered this.  Looks like the only unique game that I haven't tried is Chaos Rings.  The FF ports and other Square releases are usually fine, but their pricing is fucking crazy. I can deal with a $9 IOS game, but $16 crosses a line I'm unwilling to cross at the moment.


Title: Re: Nextbox infinity anticipation station
Post by: jakonovski on May 30, 2013, 07:59:28 AM
What I'd actually recommend are completely different games. Waking Mars and Dark Meadow are the two best things I've played lately. Can't wait to try Horn.





Title: Re: Nextbox infinity anticipation station
Post by: KallDrexx on May 30, 2013, 08:23:44 AM
Let's be honest, what would the console have to have to get people excited? 

I'm really not sure of what hardcore gaming features that a modern console can have that really would have blown people away. 


Title: Re: Nextbox infinity anticipation station
Post by: 01101010 on May 30, 2013, 08:27:17 AM
Let's be honest, what would the console have to have to get people excited? 

I'm really not sure of what hardcore gaming features that a modern console can have that really would have blown people away. 

The words: NEXT GEN.


Title: Re: Nextbox infinity anticipation station
Post by: KallDrexx on May 30, 2013, 08:38:32 AM
Those words have no meaning.  We are already very nearing the limit of what graphics you can have for a reasonably budgeted game.  So what would be considered next gen other than graphical capabilities that most games can't afford to take advantage of.


Title: Re: Nextbox infinity anticipation station
Post by: jakonovski on May 30, 2013, 08:40:36 AM
One thing that popped to my mind is, what happens if all the stuff about no used games and subsidized consoles is true. That's a shitload more running expenses just to play the same games you used to before. Like 100% more. That will reflect in sales numbers. And that's not even taking into account the possibility of a price hike to $70 or whatever.






Title: Re: Nextbox infinity anticipation station
Post by: 01101010 on May 30, 2013, 08:45:48 AM
Those words have no meaning.  We are already very nearing the limit of what graphics you can have for a reasonably budgeted game.  So what would be considered next gen other than graphical capabilities that most games can't afford to take advantage of.

Like I said before, the target audience doesn't care about that. It is about having the Next Gen console to play with and tell their friends about. It is next gen - that label, those words... that is all they care about now, not the meaning behind it.


Title: Re: Nextbox infinity anticipation station
Post by: apocrypha on May 30, 2013, 09:31:55 AM
Here (http://www.wired.com/gamelife/2013/05/nyu-used-games-study/)'s an article about a study trying to predict what could happen to the games market if used game sales were eliminated completely, based on research in Japan. The study authors suggest that without anything else changing, removing used game sales from the market would lead to a 10% drop in profit per game sold. If new game prices were reduced by about 1/3rd at the same time then they predict that profit per game sold would increase by 19%.

As the Wired article says, the reality is likely to be somewhere in-between those two options, and I seriously doubt anyone is likely to reduce new game prices. I suspect the myth that every used game sale equals a lost new game sale will dominate the marketing minds and the resulting decrease in sales will be blamed on piracy or bad weather or wizards or something.


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 30, 2013, 09:34:57 AM
The target audience WILL care about all the things like no used games and shit when they have to buy every single game for $70 and those games aren't a significant upgrade from the shit they were playing this gen. This console is one huge stinking shitpile of fail waiting to happen. God help Microsoft if they have manufacturing issues like they did with the initial run of 360's.


Title: Re: Nextbox infinity anticipation station
Post by: 01101010 on May 30, 2013, 10:01:40 AM
The target audience WILL care about all the things like no used games and shit when they have to buy every single game for $70 and those games aren't a significant upgrade from the shit they were playing this gen. This console is one huge stinking shitpile of fail waiting to happen. God help Microsoft if they have manufacturing issues like they did with the initial run of 360's.

They'll find excuses. My G+ "friend" is handwaving away every criticism of the console as PC gamers hating on the next gen consoles. If a shortcoming is pointed out, he simply links some Microsoft shill or some 'hands-on' article to make his counter argument. This is how they operate...


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 30, 2013, 10:15:14 AM
Denial doesn't translate in to dollars, nor do fanboys and haters convince the consumer market about a purchase.

If they did, then the Wii would have been the WORST selling console of the last gen, not the best.

Let the fanboys and haters have their circle-jerks and live in the real world. Trying to discuss with either is only worth doing if you happen to like having arguments that will never resolve.


Title: Re: Nextbox infinity anticipation station
Post by: 01101010 on May 30, 2013, 10:23:04 AM
Yeah well at least he has come around to the always-on thing and the problematic used games situation...


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 30, 2013, 10:26:20 AM
The good news is that both are publically traded companies, and they have to own up to investors. They can't hide behind doubletalk in an earnings call. They can only show the numbers, and in the case of microsoft the investors are very interested in how things with this Xbone will go after the Windows 8 fiasco.


Title: Re: Nextbox infinity anticipation station
Post by: KallDrexx on May 30, 2013, 10:31:32 AM
The good news is that both are publically traded companies, and they have to own up to investors. They can't hide behind doubletalk in an earnings call. They can only show the numbers, and in the case of microsoft the investors are very interested in how things with this Xbone will go after the Windows 8 fiasco.

Not really, XBox is such a minor part of Microsoft's revenue.  Also, you can't call Windows 8 a fiasco when talking about investors since, well, the stock has only gone up in the past year.

Let the fanboys and haters have their circle-jerks and live in the real world. Trying to discuss with either is only worth doing if you happen to like having arguments that will never resolve.

While the fanboys and haters on these forums have our own circle-jerks here.....


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on May 30, 2013, 10:43:03 AM
Pretty much. I haven't had mess with drivers much in the past few years. I haven't had to mess with BIOS since I built this computer. Meanwhile with my "just working" consoles, I've had a PS3 and a 360 outright die. I was trying to watch Arrested Development on Netflix on my PS3 the other night and PSN was disconnecting every 10 minutes. Meanwhile on my computer and iphone it was working fine. And lets not forget that 24 day PSN outage a couple years back. You've got long installations and day 1 patches just like on the PC. My dad and my sister have both had 360's brick in the middle of updates that required looking up extremely non-intuitive steps to fix. It's been a long time now since this shit "just worked".

This is IMO a huge problem with console gaming, one of the fundamental value propositions has slowly been eroded.

These days playing a console game means some combination of long installs, having to perform research on which version to buy from which retailer, updating firmware, manually entering long codes using a controller, waiting significant amounts of time for bootup process as well starting a game, etc.

Any one or two of these things is not terrible but together it's a death by a thousand cuts. Meanwhile with Steam you can preload games, buy digitally, etc, so the gap has been closing from both sides.
---

As far as sales predictions: high initial sales, probably moderate sales after that. The real issue is going to be a couple years down the road when all the features like TV crap and voice are either widely recognized as garbage or rolled into competing devices. MS is putting out hardware that is supposed to last for 5+ years in a market that can iterate yearly.


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on May 30, 2013, 10:44:35 AM
The Kinect 2 does seem to me to be a very impressive, very cool piece of hardware.  I just wish it wasn't connected to an always on, always watching, always judging conglomerate.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 30, 2013, 10:47:54 AM
Let the fanboys and haters have their circle-jerks and live in the real world. Trying to discuss with either is only worth doing if you happen to like having arguments that will never resolve.

While the fanboys and haters on these forums have our own circle-jerks here.....

I wasn't implying this forum was immune from the same difficulty, only that you have to ignore those individuals as a gestalt philosophy.


Title: Re: Nextbox infinity anticipation station
Post by: jakonovski on May 30, 2013, 11:16:48 AM
This is what they all want (an actual Sony patent):

(http://i.imgur.com/qS2GuMw.jpg)


Title: Re: Nextbox infinity anticipation station
Post by: eldaec on May 30, 2013, 11:29:13 AM
Sales are going to depend on how well CoD and EA Sports titles are marketed. They'll have nothing to do with things in this thread.

If Microsoft didn't have delusions of TV related grandeur the story here would simply be 'XBone hardware specs not great when compared to a PC, and has terrible drm'. Which is all jolly good, but the former was true of the 360 and most consumers don't really understand the latter.

What may eat the consoles lunch is the tablet/phone market stealing the casual space. If iOS and android can be made to beam images to the TV screen in a reliable and consumer friendly manner, then you don't need a console for party, casual, indie, or anything except GPU intensive gaming.

Whether or not the XBone is terrible (it is, but so was the last gen) won't decide its fate.


Title: Re: Nextbox infinity anticipation station
Post by: Soulflame on May 30, 2013, 12:09:47 PM
Has there actually been a good JRPG in the last 4 years?
Xenoblade Chronicles.


Title: Re: Nextbox infinity anticipation station
Post by: Rasix on May 30, 2013, 12:12:53 PM
Resonance of Fate and Persona 4 weren't bad either.  Although, I can see some people not liking either with their various quirks and deviations from core JRPG mechanics.  Xenoblade Chronicles is pretty outstanding.  Just really fucking long, especially if you're a completionist.


Title: Re: Nextbox infinity anticipation station
Post by: Simond on May 30, 2013, 12:14:28 PM
Denial doesn't translate in to dollars, nor do fanboys and haters convince the consumer market about a purchase.

If they did, then the Wii would have been the WORST selling console of the last gen, not the best.

Let the fanboys and haters have their circle-jerks and live in the real world. Trying to discuss with either is only worth doing if you happen to like having arguments that will never resolve.
Wii sold lots of console boxes but the software sales died on their arse. That's no way to run a profitable business.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 30, 2013, 12:38:32 PM
Not really, XBox is such a minor part of Microsoft's revenue.  Also, you can't call Windows 8 a fiasco when talking about investors since, well, the stock has only gone up in the past year.

Yeah, I can. The sales have been markedly bad in all reports, and the investors are reacting to the announcement of the gaming console, and the overall moment of the market. The entire Dow Jones is up over 2000 points since January.

http://www.theregister.co.uk/2013/05/14/ms_windows8_sales/

There's some good information on the product. The market is reflecting that info plus some horizon info. It's a blue chip stock, but the returns on 8 have been nowhere near the projections.

EDIT: http://www.forbes.com/sites/haydnshaughnessy/2013/05/30/how-the-xbox-reveal-affected-microsofts-flagging-reputation/

Also there's a Forbes article on MS and the reveal.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on May 30, 2013, 12:43:14 PM
Denial doesn't translate in to dollars, nor do fanboys and haters convince the consumer market about a purchase.

If they did, then the Wii would have been the WORST selling console of the last gen, not the best.

Let the fanboys and haters have their circle-jerks and live in the real world. Trying to discuss with either is only worth doing if you happen to like having arguments that will never resolve.
Wii sold lots of console boxes but the software sales died on their arse. That's no way to run a profitable business.
Not for 3rd party devs, no.  Nintendo-property games sold fine.  The parents I know who own one say their kids still play it, as do my own kids and they buy the 'stupid' games like Mario Party, Mario <sport> etc.
http://en.wikipedia.org/wiki/List_of_best-selling_Wii_video_games

Respectable numbers on all those games, outselling the 'big' games on the 360 in many cases.

Then there's also the circular problem of; Hardcore gamers refused to buy/ use the Wii, so hardcore games didn't sell well on it, so 3rd party games weren't developed for it, so hardcore gamers had nothing to play on it.


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on May 30, 2013, 02:20:19 PM
The difference between the Wii and the Bone is that Nintendo sold the Wii at a profit. The Bone will almost surely be a loss on every hardware sale for the first few years, at best break even. There's also the problem that Microsoft doesn't really have much in the way of first-party software developers even if you count Halo/Forza. They are pretty much going to have to rely on 3rd party software and Live subs, because they will likely have to pay out the ass for all the TV/Movie/Music/Entertainment they want to put on the console.


Title: Re: Nextbox infinity anticipation station
Post by: Rendakor on May 30, 2013, 02:29:18 PM
Chaos Rings series, Zenonia series, Chrono Trigger and various Final Fantasy remakes. There's also some The World Ends With You thing.

On the non-jrpg front you should get Waking Mars. It's like whoah.

Thanks, haven't heard of Chaos Rings and I've been meaning to try Zenonia but keep hearing mixed things. TWEWY is iOS exclusive, and I don't have much interest in ports regardless.


Title: Re: Nextbox infinity anticipation station
Post by: Severian on May 30, 2013, 02:38:52 PM
This is what they all want (an actual Sony patent):

(http://i.imgur.com/qS2GuMw.jpg)

Horrifying. The UK's Black Mirror (new dystopian sci-fi/Twilight Zone series) had an episode called 15 Million Merits (http://www.youtube.com/watch?v=buhQ_864GoI) showing where we're headed. The future begins now.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 30, 2013, 02:40:09 PM
Setting up  a slim line PC in the living room is not the same thing.

I don't want Mouse/Keyboard Interface not even to start games, how would this even work when I'm sitzing on the couch without a table nearby.

A console is more than just an underpowered PC. The whole control and usability scheme is designed for the living room and to be used without mouse/keyboard.

I've tried a few times to set up a PC as console replacement but it never clicked for me.

- not all games can be played with a controller or they support controllers but still need the keyboard or mouse.
- Need to select the right graphics card/driver combo to get native 1:1 pixel ratio1080p output without overscan
- not all games support TV resolutions like 720p or 1080p
- audio over HDMI from a PC is still a major hassle
- if you want it to be reasonably low noise it gets either expensive or is a hassle to build yourself

and a few other issues.

All this just to play games that are for the most part slightly better looking 360 ports anyway.

If I wanted to play Civ or any other mouse/keyboard game I'd still probably rather play it at my desk than in the living room anyway.

For me to consider it it would pretty much have to be 'boot, insert game, play, without using mouse or keyboard ever' without the fan noises driving me nuts or costing triple or four times what a PS 4 costs.

That's why I think that a steam box might be a game changer if done right.

You could potentially get more than the XBone offers. (It's Linux so you could probably extend it to be media center or DVR) with a UI concept that's hopefully better suited for couch gaming.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 30, 2013, 02:56:46 PM

That's pretty much the point of steam "big picture" mode as I understand it. Which would also be them testing the steambox UI in advance of the hardware.

If they could get some of the PC manufacturers on board I think the steam box could be a very interesting challenge. But the PC manufacturers are used to being followers which is why microsoft keeps laughing as it burns them.

If used games are destroyed, EB collapses (and games sales go through normal big retailers) I'd be so happy. In Australia it's pretty much them pushing distributors to keep steam games expensive here to protect their retail margins. They offer nothing of value to PC gamers. Not enthusiasm for the platform, range of games, support or good prices.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 30, 2013, 03:01:02 PM
The picture of guy yelling McDonalds like a puppet at his TV makes me  :why_so_serious:

Ah, the fact that people will actually pay for that privilege is outstanding.


Title: Re: Nextbox infinity anticipation station
Post by: 01101010 on May 30, 2013, 03:52:45 PM
Setting up  a slim line PC in the living room is not the same thing.

I don't want Mouse/Keyboard Interface not even to start games, how would this even work when I'm sitzing on the couch without a table nearby.

A console is more than just an underpowered PC. The whole control and usability scheme is designed for the living room and to be used without mouse/keyboard.

I've tried a few times to set up a PC as console replacement but it never clicked for me.

- not all games can be played with a controller or they support controllers but still need the keyboard or mouse.
- Need to select the right graphics card/driver combo to get native 1:1 pixel ratio1080p output without overscan
- not all games support TV resolutions like 720p or 1080p
- audio over HDMI from a PC is still a major hassle
- if you want it to be reasonably low noise it gets either expensive or is a hassle to build yourself

and a few other issues.

All this just to play games that are for the most part slightly better looking 360 ports anyway.

If I wanted to play Civ or any other mouse/keyboard game I'd still probably rather play it at my desk than in the living room anyway.

For me to consider it it would pretty much have to be 'boot, insert game, play, without using mouse or keyboard ever' without the fan noises driving me nuts or costing triple or four times what a PS 4 costs.

That's why I think that a steam box might be a game changer if done right.

You could potentially get more than the XBone offers. (It's Linux so you could probably extend it to be media center or DVR) with a UI concept that's hopefully better suited for couch gaming.


Exactly what we need... more inactivity to cater to the sedentary lifestyle. Obesity was never a problem in America when people had to get the fuck up and crank the UHF dial.  :why_so_serious:

 :why_so_serious: <-- in case you missed it.


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on May 30, 2013, 04:16:13 PM
The good news is that both are publically traded companies, and they have to own up to investors. They can't hide behind doubletalk in an earnings call. They can only show the numbers, and in the case of microsoft the investors are very interested in how things with this Xbone will go after the Windows 8 fiasco.

For the quarter ended March 31, 2013, Microsoft generated revenue of $20.5 billion. Entertainment and Devices was ~2.5 billion, but that includes Windows Phone and Skype, not just Xbox. From what I know Skype is pretty big, like almost 500 million a quarter big. Windows Phone is small in an overall market sense but their growth is like 120% year over year. So Xbox revenue is already somewhere south of 2 billion per quarter right now. The new one, even if it 'fails', will not fail hard enough to be significant.


Title: Re: Nextbox infinity anticipation station
Post by: Morat20 on May 30, 2013, 05:17:07 PM
I think the higher price -- weren't they talking like 499 or 599 -- is gonna be a problem for sales. Now they're also pushing that 2-year live contract model, but people are moving away from that in phones. People aren't that fond of contracts, but it'd still help sales. (People will gladly pay 300 over two years rather than 200 up front, in general).

But still, sticker shock is gonna be a problem -- and I don't think MS's gee-whiz kinect is gonna be nearly the draw a good blu-ray player was for the PS3.

As for Windows 8 -- honestly, it's like the people doing the designing and marketing just assume you replace hardware whenever you need. That it is, effectively, free. They're flabbergasted that the entire business world hasn't moved to surface, deciding to stick with keyboards and mice and the hardware they have.

Windows 8 could be Jesus 2.0 on tablets -- but 90% of the people using it are using hardware they were running windows 7 on, and none of them want to touch their damn monitor to work. They just want to click on Word or Excel or whatever they do for a living, and start using that.


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on May 30, 2013, 05:30:52 PM
They're flabbergasted that the entire business world hasn't moved to surface

[citation needed]

Worth noting: Windows division revenue up 23% in Q1 of this year (which is Q3 in Microsoft calendar land.) That would be the quarter after Windows 8 released. Doesn't seem like it is being rejected en masse to me.


Title: Re: Nextbox infinity anticipation station
Post by: Morat20 on May 30, 2013, 06:08:38 PM
I'm going more by their grudging 8.1 release and their general post-8 PR, which boiled down to "It's great with tablets" and "Surface is great" without actually addressing the fact that the complaints were, by and large, by people using desktops who weren't power-users capable of locating (or often lacking even the permissions) to turn on desktop mode properly.

It's not "OMG, no start button". It's "I've been using Windows for 20 years and you give me defaults that are utterly unlike anything I've use, and optimized for a touchscreen. On my desktop."

Honest to god, desktop seemed an afterthought with Windows 8 which was just fucking weird. The default UI  makes no sense for a keyboard-mouse-monitor combination, like everyone they sell to commercially (and a giant chunk of their home users) sit down to. If that was the default only for tablets, that'd have been different.

I think the goal was to leverage their desktop dominance into tablets, by basically getting their current userbase used to the tablet-style interface, so when they got their next tablet, Windows would be a familiar choice and thus more competitive.



Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 30, 2013, 06:10:07 PM
Numbers can be made to say whatever you need them to say (http://www.guardian.co.uk/technology/2013/apr/19/microsoft-microsoft-surface-pc-sales).

That said Microsoft stills holds an effective monopoly on the corporate desktop, and those aren't going anywhere soon, so they'd have to be even worse than they are to post a loss in any realistic time-frame.

I think the goal was to leverage their desktop dominance into tablets, by basically getting their current userbase used to the tablet-style interface, so when they got their next tablet, Windows would be a familiar choice and thus more competitive.

Of course it was, that's always been their business model. "Embrace, extend, extinguish". Though it also helps them protect their corporate stronghold from the ipad becoming a dominant business tool I guess.



Title: Re: Nextbox infinity anticipation station
Post by: Venkman on May 30, 2013, 06:12:09 PM
Still tied to PC sales, and companies that turn over every two years. Average consumers don't actively choose their OS. They inherit one when they buy a new computer and don't rip it out to put in a good one :-)

I'm curious to see how X1 (or whatever) does against PS4. Still a lot of time to clean up their rather inconsistent messaging on DRM and stuff. And whatever one does the other will counter with.

I don't think this generation will go like the beginning of the last one though. It won't be because of the tired PC vs console argument either. That's all done. Instead (and as I'm sure it was said somewhere here too), it's because people are buying more games per week on their smartphone than they'll normally buy per year on their consoles. The price points, play occasions, and net that captures self-styled "non gamers" who'll play Collapse Blast with the same obsession we'll play Tomb Raider all continue to point to what Nintendo started learning with the 3DS: a post dedicated-gaming-device world.

MS has wanted to be a settop box since WebTV. But not they need to be. This means they're not just up against PS4 anymore but now also Apple TV (especially when they get serious about games beyond Airplay mirroring), Roku, Boxee, if Ouya ever matters, if Bluestack proves there's a market, if Steambox becomes a real thing, when Google tries again, when Amazon turns it's eye on TVs, oh and it's not like the cable companies are just gonna roll over, etc.

Same battle for the same TV, but with a much wider array of competitors, and no longer in a world where one device means one thing.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 30, 2013, 06:27:01 PM
Ingmar, of course Windows sales are decent. You can't get anything else really. The instant a new Windows comes out you can't buy a new PC with a previous license anymore or you need to pay an additional fee. MS always offers rebates for PC vendors, but only on the current release. For example: I wanted to buy a laptop for my Dad to replace his 5 year old one after Win 8 came out. The same Lenovo model I chose would have cost $100 more with Windows 7 instead of Windows 8, just because MS no longer offers rebates on 7.

People need new PCs, people replace their old ones and they will certainly buy Windows 8 as OS if the previous incarnation means that their PCs cost $100 more. This was always the case and that means that even an OS like Windows ME or Vista had decent sales after launch. THat doesn't mean however that both were successes or that people or businesses liked them. Whenever I see just how many corporate PCs (even those bought this year) still run Windows XP I get why MS is desperate or why MS generally lost the faith of Wall Street.

Every business Unit that is not Windows or Office is losing money or barely breaking even. Both Office and Windows lose sales year over year and no OS after XP as gotten any serious traction in business (where MS makes the majority of its profits). Also tablet sales have already surpassed laptop sales and will (projected) surpass desktop sales this year, phone sales are huge, MS has no serious presence in either of those markets. Hardware progress has slowed, PCs last longer so software cycles get longer etc.

I get that - even though it might not be a huge profit center - MS tries to break out of the OS and Office mold and that the X Box One is sort of a 'Hail Mary'. A 'halo device' in the hopes of MS executives in the same vein the iPod and iPhone was for Apple. If it fails then MS has shown again that even with their big coffers of money and huge number of employees they can't break out of their legacy business model. The OS and Office market has only one way to go - down. MS knows it, the banks and investors know it. Up to now people still wait and see if MS can overcome that and they still have the revenues and money to potentially do it. No effort by MS in the last twenty years however proved to be a success story so the patience inside and outside of MS wears thin. You can see it by waning investor confidence and huge employee attrition.

MS desperately needs a breakout success.

[edited to please our benevolent overlord. The Schild loves us and we love him. All Hail Schild  :why_so_serious:]


Title: Re: Nextbox infinity anticipation station
Post by: schild on May 30, 2013, 06:29:56 PM
That is one of the hardest to read posts I've ever seen. It looks like a zebra. Goddamn.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 30, 2013, 06:36:13 PM
Apple TV (especially when they get serious about games beyond Airplay mirroring), Roku, Boxee, if Ouya ever matters,

No they have it essentially right. Turnover is so huge with phones and tablets (but not set top boxes) that you probably couldn't keep up with state of the art gaming (on phones and tablets) even with a $99 box where there is no huge financial effort to replace them every year

Serious games need more screen real estate and better control schemes though than phones can offer so maybe a low latency 'put your favorite phone or tablet game on the big screen when you're home' solution is the better concept.

Sony's inclusion of the internet game streaming service for legacy games is ingenious because it ends any concerns about 'backwards compatibility' once and for all if done right.

You might even be able to push games on devices that might not be able to run them if left to their own hardware capabilities. So you might even be able to profit from the short replacement and hardware cycles even with a device that naturally only gets refreshed once every five years (as TV connected devices generally are)

How often do you replace your DVR, your VCR, DVD or BluRay player? How often do you replace your phone? People buying a new XBox expect to use it for the forseeable future.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 30, 2013, 06:38:43 PM
For the quarter ended March 31, 2013, Microsoft generated revenue of $20.5 billion. Entertainment and Devices was ~2.5 billion, but that includes Windows Phone and Skype, not just Xbox. From what I know Skype is pretty big, like almost 500 million a quarter big. Windows Phone is small in an overall market sense but their growth is like 120% year over year. So Xbox revenue is already somewhere south of 2 billion per quarter right now. The new one, even if it 'fails', will not fail hard enough to be significant.

Sink the company? No that would be ludicrous to expect. But with blue chip stocks it's about meeting expectations, and you don't want to have two releases in a row be a huge meh or less in the marketplace. That starts a trend in the wrong direction, shifts EPS, divvys, etc.

Nothing sinks MS without some serious changes in options on an OS. They just don't make as much money. However, the Xbox is a completely different beast.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 30, 2013, 06:38:59 PM
That is one of the hardest to read posts I've ever seen. It looks like a zebra. Goddamn.

Thank you for your detailed and well presented critique of my writing and presentation style. Your comments will be greatly appreciated once you actually write them down.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on May 30, 2013, 06:44:08 PM
p.s laying out a post to look well is hard when you write it on a mobile phone screen. Automatic line breaks in the editor make the paragraphs look different than on a huge LCD screen. Let's see if I can edit that thing to look better


Title: Re: Nextbox infinity anticipation station
Post by: Quinton on May 30, 2013, 06:45:37 PM
I don't think this generation will go like the beginning of the last one though. It won't be because of the tired PC vs console argument either. That's all done. Instead (and as I'm sure it was said somewhere here too), it's because people are buying more games per week on their smartphone than they'll normally buy per year on their consoles. The price points, play occasions, and net that captures self-styled "non gamers" who'll play Collapse Blast with the same obsession we'll play Tomb Raider all continue to point to what Nintendo started learning with the 3DS: a post dedicated-gaming-device world.

MS has wanted to be a settop box since WebTV. But not they need to be. This means they're not just up against PS4 anymore but now also Apple TV (especially when they get serious about games beyond Airplay mirroring), Roku, Boxee, if Ouya ever matters, if Bluestack proves there's a market, if Steambox becomes a real thing, when Google tries again, when Amazon turns it's eye on TVs, oh and it's not like the cable companies are just gonna roll over, etc.

Same battle for the same TV, but with a much wider array of competitors, and no longer in a world where one device means one thing.

I don't think the market for non-casual gaming is going away -- there's stuff offered by the console and PC gaming titles that just does not exist in the casual space and cannot (except as after the fact ports) due to the economics of it and/or the lack of useful control surfaces, ect.

But the casual gaming space certainly is going to continue to grow and looks to be a huge audience willing to spend money in $1-5 chunks rather than putting down $40-60 at a time.  This wider audience is price sensitive and is not going to invest $500-700 in a dedicated box in their living room.  Not in a world where $100 gets an AppleTV or Ouya or Roku or whatnot.  You don't need a platform anywhere near as powerful or expensive as X1 or PS4 to watch streaming video (from the cloud or your tablet or phone) or to play casual games.

The X1 feels like Microsoft doubling down on their core xbox demographic (teen to college males, "bro-gamers" as a friend classifies them, into console-ized shooters, sports titles, etc).  I don't see either the content or the price reaching out to the larger casual audience.


Title: Re: Nextbox infinity anticipation station
Post by: Morat20 on May 30, 2013, 08:01:30 PM
The casual space also grows because people often have twenty or thirty minutes of down time at irregular intervals all day.

And your smartphone? Always there, in your pocket. Ready. Available.


Title: Re: Nextbox infinity anticipation station
Post by: Quinton on May 30, 2013, 08:55:18 PM
I'd imagine even in the living room, there's a large audience for more bite-sized gaming maybe sandwiched in between some TV shows, enjoyed in 10-30minute chunks.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 30, 2013, 11:26:12 PM

Especially since you can game on a tablet with dominating the TV and living room.

Mobile gaming is pretty much the "game and watch" of this generation. But it's almost totally parallel to traditional gaming.


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on May 31, 2013, 01:23:00 AM
Every business Unit that is not Windows or Office is losing money or barely breaking even.

 :headscratch:

I don't know where you're getting this from. Exactly one of their divisions posted a loss for Q3 or for the fiscal YTD; that is the Online Services division which is Bing/MSN. Every other division is at a net positive, and most of them are making a lot of money. Entertainment and Devices made a mere 342 million in net income last quarter, which is the weakest showing out of the rest of them by a large margin. The other divisions are in the billions in profit. This is all publicly available information.

I think you guys are maybe not aware of just how much money Microsoft is making on the stuff you never touch - not desktop OSes or Office, but Server, SQL, SharePoint, Exchange, Lync, etc. They are breaking out of their legacy business model, it is just on the back end with SaaS stuff like 365 and Azure.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 31, 2013, 04:26:04 AM
Yes, having a monopoly position is amazingly profitable. Doesn't change the fact that most of their product releases have been "meh" and the market judges them on expectations of growth and inability to compete with more dynamic challenges.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 31, 2013, 07:30:48 AM
I think you guys are maybe not aware of just how much money Microsoft is making on the stuff you never touch - not desktop OSes or Office, but Server, SQL, SharePoint, Exchange, Lync, etc. They are breaking out of their legacy business model, it is just on the back end with SaaS stuff like 365 and Azure.

I'm very aware, it's the reason they can continue to produce income position to their shareholders on a regular basis.

Nothing in the next 5 years is going to upset that applecart. Anybody that suggests otherwise is a fool. However, they would be fools if they believe they can just roll out crap forever and hope for the best. They are in the Blizzard position of their market. The only thing that hurts them is their own arrogance.


Title: Re: Nextbox infinity anticipation station
Post by: Sky on May 31, 2013, 08:19:21 AM
- not all games can be played with a controller or they support controllers but still need the keyboard or mouse.
- Need to select the right graphics card/driver combo to get native 1:1 pixel ratio1080p output without overscan
- not all games support TV resolutions like 720p or 1080p
- audio over HDMI from a PC is still a major hassle
- if you want it to be reasonably low noise it gets either expensive or is a hassle to build yourself

and a few other issues.
:oh_i_see:
- I've been using a keyboard, mouse, AND controller since 2003.
- Modern gpus will correct for overscan with 1:1 pixels.
- The overwhelming majority support 720 and 1080p.
- Why have an HDTV but not 5.1 audio? Most 5.1 systems have digital inputs, use that.
- If putting together a pc with modern parts is a hassle, yes buy a console

and a few other solutions.

I do like that spending an hour putting together a pc is a hassle but you think inserting a disc every time you play a game is a good thing.
I'd imagine even in the living room, there's a large audience for more bite-sized gaming maybe sandwiched in between some TV shows, enjoyed in 10-30minute chunks.
Yep, I do that pretty often. Just hit the input button on the remote and then I can hit PiP to see if I want to go back to cable.

I earn my greef tittle.


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on May 31, 2013, 11:05:20 AM
most of their product releases have been "meh"

[citation needed]


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on May 31, 2013, 04:27:58 PM
most of their product releases have been "meh"

[citation needed]

Get back to me when microsoft makes it onto the list of exciting tech companies.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on May 31, 2013, 05:54:01 PM
I can tell you they are on the list of companies I hold stock in because it gets you paid.

I don't give a shit about exciting.


Title: Re: Nextbox infinity anticipation station
Post by: Venkman on May 31, 2013, 06:15:27 PM
I don't think the market for non-casual gaming is going away -- there's stuff offered by the console and PC gaming titles that just does not exist in the casual space and cannot (except as after the fact ports) due to the economics of it and/or the lack of useful control surfaces, ect.
Oh it won't go away. There'll always be room for LPs hard cover books core video games. But we see the machine that feeds that beast continue to contract. The price to develop is outpacing the increasing volume of sales because the core gamers are aging out and the younger ones are not replacing them one for one. 3.4mm units sold for Tomb Raider is a failure. That many units. For that franchise.

You could counter this simply by saying "summer block buster movies continue to do fine" and maybe you'll be right. But the requirements to sit on ones ass and do nothing for 90-120 minutes while explosions are thrown at you hasn't changed in 30 years, whereas console generations have ever escalating requirements needed to adopt new video game consoles and games for them. No, that's not really true. But that's the interpretation by aging-out gamers.

Meanwhile, smartphone games have reset back to the 80s what "gaming" can be, for people who don't consider themselves gamers, and who as a group are very much larger.

Core gamers aren't moving to tablets. They're adopting them in addition to core games. But the newer gamers (kids, non-gamer teens and adults) aren't complementing their tablets with consoles.

That's the future Apple is already in and Microsoft has finally started waking up to (and which is leaving Nintendo behind and which hasn't yet penetrated Sony's unique reality bubble). Hence them fumbling their always-on statements. They want to be a cable box that plays games. But they can't say that to gamers who don't want to be treated like the demographer dreams that is the TV viewing audience a Kinect camera will look at all the time.

And Xbox is still a "game" device, not a "settop" device. I'm curious if they'll be able to get non-gamers interested.


Title: Re: Nextbox infinity anticipation station
Post by: Quinton on May 31, 2013, 07:06:40 PM
I dunno.  I still think that there's more to the future of gaming than casual mobile stuff.

Perhaps AAA 10s-of-millions-of-dollars titles are in peril, and thus $500+ consoles that support such things also are having a rough time ahead, but the nature of today's hardware platforms and tools is such that a small team can build something compelling (that even has actual gameplay!) and doesn't need to sell millions of copies to survive.

I think the extremely restrictive distribution model of classic console may not survive this contraction or realignment of core gamers, but I suspect there will always be audiences looking more than casual experiences that are barely more interactive than movies, and pervasive, less expensive platforms with more open distribution models (hell, even Apple's AppStore looks frickin' wide open by comparison with the traditional console model), are going to allow non-casual gaming to continue to evolve and grow.

One of the other reasons for casual gaming on mobile as opposed to deeper content is that the touchscreen as a control surface has a lot of limitations.  Put the same hardware platform that drives your smartphone or tablet in an inexpensive box connected to your TV and you can use a variety of controllers with it and gameplay that is not practical when you're on-the-go becomes possible again.


Title: Re: Nextbox infinity anticipation station
Post by: Sky on May 31, 2013, 08:17:40 PM
Few of my favorite games were AAA tens of millions of dollars. As long as there are developers out there with the sense to still make a decent living catering to the core pc gaming crowd that has been around for decades, I'm ok. I mean, I'm not interested in mobile gaming, barely interested in consoles, and probably won't die for another 40 years. That's a lot of games.

It's one reason I decided to start backing a few video games on KS. I know it's one of the whipping boys around here, but small, niche, crowd-funded games could make life really interesting for certain gaming niches. If half of them turn out well, I'll be excited. It's something new and different and removes the publishing nonsense, at least from a development cycle concern to a release concern. Is it a chance to lose money? Of course. But for all the people bitching about EA, I'm the one putting my money on an alternate horse.

Quinton, why have a separate box rather than a dock with HDMI out and a powered USB hub for controllers? Use the computing power you already carry. Double it as a charger, use bluetooth for conversations, etc.


Title: Re: Nextbox infinity anticipation station
Post by: jakonovski on June 01, 2013, 03:09:44 AM
This  might be old news, but MS confirms that there will be used sales at retail. All this time demonizing Gamestop, it was the consumers the industry truly saw as the enemy.

http://edition.cnn.com/2013/05/31/tech/gaming-gadgets/sony-microsoft-drm/index.html?cid=sf_twitter


Title: Re: Nextbox infinity anticipation station
Post by: Sophismata on June 01, 2013, 04:51:15 AM
This  might be old news, but MS confirms that there will be used sales at retail. All this time demonizing Gamestop, it was the consumers the industry truly saw as the enemy.

http://edition.cnn.com/2013/05/31/tech/gaming-gadgets/sony-microsoft-drm/index.html?cid=sf_twitter

The number of times I've heard that software would work fine if the users didn't keep breaking it, or that the trains would run on time if the customers didn't keep catching them, amuses me.


Title: Re: Nextbox infinity anticipation station
Post by: KallDrexx on June 01, 2013, 04:51:25 AM
I think the future growth in gaming is going to be smaller (not "causal") indie games.  For the most part they are able to scale their scope and budgets to much more realistic levels, and Kickstarter is doing a lot to help in this regard.  Sony does see this, which is why they have become EXTREMELY friendly to indies in the past year or two (you can develop for the Vita for free now, and even use C# and Monogame if you don't want to use c++).

Microsoft has tried to say they'll be indie friendly with the XB1, but all indications show that XBLIG is gone for good (and it wasn't executed right so most people aren't too sad about it) so we'll have to see when they actually release details.


Title: Re: Nextbox infinity anticipation station
Post by: KallDrexx on June 01, 2013, 05:55:18 AM
(http://i.imgur.com/m6IrxaK.png)


Title: Re: Nextbox infinity anticipation station
Post by: Quinton on June 01, 2013, 06:16:28 AM
I think the future growth in gaming is going to be smaller (not "causal") indie games.  For the most part they are able to scale their scope and budgets to much more realistic levels, and Kickstarter is doing a lot to help in this regard.  Sony does see this, which is why they have become EXTREMELY friendly to indies in the past year or two (you can develop for the Vita for free now, and even use C# and Monogame if you don't want to use c++).

I hope they do something like that for PS4.  *That* might actually get me more interested in the PS4.

Is the publishing model for Vita games any more streamlined?  When I last looked the flow chart for develop/submit/review/approve/publish looked pretty insane.

I'm pretty convinced a tiered publishing model where anyone can publish to the basic tier with near-zero hassle, but that tier is not shown to users by default and they get a curated experience could work well.  Users opt in to exploring the long tail of indie stuff if they like, and user feedback could help bring basic tier games to the attention of reviewers who could kick off the process for review/approval into the curated store that all users see.


Title: Re: Nextbox infinity anticipation station
Post by: KallDrexx on June 01, 2013, 08:09:49 AM
I hope they do something like that for PS4.  *That* might actually get me more interested in the PS4.

Is the publishing model for Vita games any more streamlined?  When I last looked the flow chart for develop/submit/review/approve/publish looked pretty insane.

I'm pretty convinced a tiered publishing model where anyone can publish to the basic tier with near-zero hassle, but that tier is not shown to users by default and they get a curated experience could work well.  Users opt in to exploring the long tail of indie stuff if they like, and user feedback could help bring basic tier games to the attention of reviewers who could kick off the process for review/approval into the curated store that all users see.

Not sure how well they've streamlined it, as I don't have a vita so I haven't looked that deeply into it.


Title: Re: Nextbox infinity anticipation station
Post by: Venkman on June 01, 2013, 12:22:27 PM
This  might be old news, but MS confirms that there will be used sales at retail. All this time demonizing Gamestop, it was the consumers the industry truly saw as the enemy.

http://edition.cnn.com/2013/05/31/tech/gaming-gadgets/sony-microsoft-drm/index.html?cid=sf_twitter
It's not that the consumers are the enemy. It's more that large companies have specific ways in which they want to reveal info. Why bother answering any consumer questions between their announcement and the big investment they'll make for E3 when all this conversation about confusion on point A or B generates online conversations about X1? They'd only need to do that if they're in damage-control mode. They're not there yet.

There's a lot of angst about the plans, but it's less negative PR than cynical doomcasting of unknowns. This means there's still reason, even for the core gamers, to tune into E3, watch for public MS statements and all the other little tricks pulled in vast PR machines that complement all the direct marketing done between now and launch.

I dunno.  I still think that there's more to the future of gaming than casual mobile stuff.
Well, there's "casual" to a core gamer, and then there's "game" to the casual gamer. I agree each device is better suited to certain styles of games. As much as they keep trying first and third person shooters on iOS, I just don't see it working out well.

But then, I also don't know if core gamers are a big enough market to need to attract them to mobile/tablet. Not when self-styled non-gamers are willing to spend so much money buying the very things IGE and Yantis used to cause many arguments about in core gamer circles. If the industry can get a gamer to spend $5 on gems in a cartoony mobile game that cost $1mm to make, why spend $20mm for better graphics?

Quote
(hell, even Apple's AppStore looks frickin' wide open by comparison with the traditional console model)
I'd say the breadth and quantity of titles is more that making and shipping an X360 or PS3 game requires a much larger pipeline and vaster marketing resources to be quality and be noticed than it does to bang out an iOS game and then, when successful, going through the almost-feature-phone-days-like porting process.

But I agree the traditional model of few large ass games on a dedicated device are in decline. There aren't as many core gamers spending as much as they used to in this way.


Title: Re: Nextbox infinity anticipation station
Post by: Sophismata on June 01, 2013, 06:49:11 PM
There aren't as many core gamers spending as much as they used to in this way.

Definitely. I spent way more money on games when I didn't have a salary then I do now. But there hasn't been a "AAA" game that's appealed to me in years, with the exceptions of Diablo 3, which sucked, and XCOM:EU, which I regretted (it's also kind of bad).


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on June 01, 2013, 07:12:12 PM

A lot of the AAA games have become on-rails, set-piece, special effect extravaganzas... and that's not what I want out of gaming.

Though I'm also beginning to wonder if fatigue is an element. When games were rare and novel getting a new title was a thrill. Now I look at my steam back-log and my enthusiasm flags.


Title: Re: Nextbox infinity anticipation station
Post by: KallDrexx on June 02, 2013, 06:56:22 AM

A lot of the AAA games have become on-rails, set-piece, special effect extravaganzas... and that's not what I want out of gaming.

Though I'm also beginning to wonder if fatigue is an element. When games were rare and novel getting a new title was a thrill. Now I look at my steam back-log and my enthusiasm flags.


Nah it's not fatigue.  I'm playing Metro: Last Light right now (came free with my graphics card).  I haven't played first person shooters in probably 3-4 years due to not having a PC to game with, and holy hell first person shooters have become ridiculously on rails in my absence.  It makes me sad :(.

Definitely. I spent way more money on games when I didn't have a salary then I do now. But there hasn't been a "AAA" game that's appealed to me in years, with the exceptions of Diablo 3, which sucked, and XCOM:EU, which I regretted (it's also kind of bad).

You are literally the first person I have seen who has said that the new XCOM was bad. 


Title: Re: Nextbox infinity anticipation station
Post by: Pennilenko on June 02, 2013, 07:28:50 AM
XCOM is horrible. It takes wild amounts of nostalgia and not looking at it too deep to make it enjoyable.


Title: Re: Nextbox infinity anticipation station
Post by: Tebonas on June 02, 2013, 07:49:49 AM
Wrong thread for that, but you are competely wrong.

Did it have faults that came to the forefront after you played the shit out of it? Sure. It is even possible to don't like it. But calling it a bad game?

That is an indefensible position if you don't start by redefining the word bad.


Title: Re: Nextbox infinity anticipation station
Post by: Sky on June 02, 2013, 08:46:23 AM
You are literally the first person I have seen who has said that the new XCOM was bad. 
Welcome to f13.


Title: Re: Nextbox infinity anticipation station
Post by: jakonovski on June 02, 2013, 09:39:14 AM
Heh.


Title: Re: Nextbox infinity anticipation station
Post by: eldaec on June 02, 2013, 12:45:11 PM
XCOM is horrible. It takes wild amounts of nostalgia and not looking at it too deep to make it enjoyable.

Are you sure you aren't confusing star trek with xcom?


Title: Re: Nextbox infinity anticipation station
Post by: Pennilenko on June 02, 2013, 12:51:38 PM
I'm sure. However, the disclaimer is that, that is just my opinion, and not a statement of fact. I don't expect everybody to agree with me, even though I know there at least some that do.


Title: Re: Nextbox infinity anticipation station
Post by: CmdrSlack on June 02, 2013, 01:07:22 PM
I am oddly intrigued by the improved Kinect. I use my Xbox for video streaming, games, and for the Your Shape fitness series. The improved Kinect is actually useful for my family. Better ability to track movement and better voice recognition is actually a desirable feature.


Title: Re: Nextbox infinity anticipation station
Post by: Selby on June 02, 2013, 01:23:27 PM
Though I'm also beginning to wonder if fatigue is an element. When games were rare and novel getting a new title was a thrill. Now I look at my steam back-log and my enthusiasm flags.
I still don't know if it's lack of good games coming out or fatigue as well for me.  The last "new" console game I bought that I got hundreds of hours out of was Dragon Quest 7.  I bought 8 and while it was prettier and had some nifty concepts, it was finished MUCH faster and with less effort than I remember older games taking.  Modern games just don't seem to hold my interest too much due to the rails and insane amount of cut-scenes and video - which I felt was novel for Resident Evil 1 & 2 when they were doing it then, but seems ridiculously heavy on newer games that I've seen people play.

This console... I just don't see anything exciting here.  But then I didn't see anything in the Xbox 360 either but my ex just had to have one...


Title: Re: Nextbox infinity anticipation station
Post by: Morat20 on June 02, 2013, 05:27:36 PM
I got a couple of PC/Xbox stuff on Xbox that I got hundreds of hours out of -- Dragon Age: Origins, Skyrim, Mass Effects 1, 2 and 3......

Well, okay, so it's like three publishers max there....


Title: Re: Nextbox infinity anticipation station
Post by: Soulflame on June 02, 2013, 10:37:14 PM
That's two publishers, isn't it?  Or did Mass Effect 1 go out before EA bought them?


Title: Re: Nextbox infinity anticipation station
Post by: rk47 on June 02, 2013, 10:47:35 PM
XCOM is horrible. It takes wild amounts of nostalgia and not looking at it too deep to make it enjoyable.

Are you sure you aren't confusing star trek with xcom?

Sorry, the whole 'Let's simplify movement points into phases' sucked.
Jagged Alliance 2 had it perfected with climbing, crouching, lying prone, destructible terrains and did not feel like constrained campaign where you had to pick mission A, B or C. And that console UI - thanks for the port, now get the fuck out and never rape XCOM again.



Title: Re: Nextbox infinity anticipation station
Post by: Rasix on June 02, 2013, 11:58:06 PM

I still don't know if it's lack of good games coming out or fatigue as well for me.  The last "new" console game I bought that I got hundreds of hours out of was Dragon Quest 7.  I bought 8 and while it was prettier and had some nifty concepts, it was finished MUCH faster and with less effort than I remember older games taking.  

(https://dl.dropboxusercontent.com/u/82533/lionking-ehhh.gif)
(https://dl.dropboxusercontent.com/u/82533/5rNXq50.gif)

Weirdos. 


Title: Re: Nextbox infinity anticipation station
Post by: Sophismata on June 03, 2013, 03:29:46 AM
The primary issue I had with XCOM was that there was no depth to the tactical game. You couldn't flank, you couldn't scout or ambush, all you really did was overwatch -> advance. I didn't find it challenging; I found it tedious, and I put the game down after about 6 hours played.

XCOM followed Mass Effect and Dragon Age in having a very badly tuned combat system for any difficulty other than normal, and having normal being so much of a cakewalk that the game is utterly boring.

Fortunately, I was able to derive enjoyment from other aspects of Mass Effect 2 (but Dragon Age 1 and Mass Effect 1, not so much).


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 03, 2013, 04:52:40 AM
I disagree as far as Mass Effect 2 is concerned. Hardcore and Insanity modes are challenging yet balanced and while the powers might trivialize some encounters this depends on your selected class and choice of squad mates.

Unfortunately they threw out most of it for ME 3.

That being said let's get BTT people.


Title: Re: Nextbox infinity anticipation station
Post by: Sophismata on June 03, 2013, 05:01:17 AM
That being said let's get BTT people.

Just a shame that the topic isn't as worthwhile as a Mass Effect 2 discussion :drill:


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 03, 2013, 05:50:48 AM
If I had to list the games I spent the most playing this generation it would be:

World of Warcraft (more time than I care to admit, even to myself) which I've played since the first invitational US Beta
Fallout 3 (more than 200 hours played over at least three playthroughs)
Fallout New Vegas (more than 200 hours played over at least three playthroughs)
Uncharted Series (Each game twice)
Mass Effect Series (probably close to 500 hours if I count all playthroughs of all three parts, yes I'm a fanboy)
Rock Band Series (don't know the exact count)
Guitar Hero Series (don't know the exact count)
Red Dead Redemption

plus a lot of other titles like X-Com, Heavy Rain, MGS 4 etc

With the exception of WoW all of those were console titles which made my purchase of this generations consoles pretty much a bargain if you count amount of money per hour of entertainment.

Nevertheless I also feel fatigue setting in. For example I still haven't even started Skyrim. I have the disc here and had it since release but every time I try it it reminds me that I basically have played that game at least five times already. It might be the best incarnation of the type of game Bethesda does but it's mechanically so similar to the Fallout series or Oblivion that it feels like I'm playing a reskinned and modded version of another game. The shooter formula is now so entrenched and polished that even games from different franchises feel like iterations on the same theme, there's only so much you can do with the 'cover-based first or third person shooter' formula before it becomes repetitive.

A lot of releases last years have just been like that: the same game just bigger more polished and with a multiplayer mode of varying quality while some studios were already in 'waiting till the next gen is announced' mode. If it weren't for the indie scene and some reissues of classics I wouldn't have bought a single game (except X-Com) in 2012.

I'm scared that this trend will continue on the next gen consoles. If GTA V and CoD 4 are any indication of a larger trend we will continue to see 'the game, just bigger and with better graphics' going forward. Eight more years of cover-based shooters with tacked on multiplayer or single-player campaigns is not something I'm looking forward to.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on June 03, 2013, 05:56:01 AM
It will continue.  Stakes are too high for AAA innovation, all we'll get is further 'refinement' and homogenization.


Title: Re: Nextbox infinity anticipation station
Post by: Azazel on June 03, 2013, 06:02:33 AM
Nah it's not fatigue.  I'm playing Metro: Last Light right now (came free with my graphics card).  I haven't played first person shooters in probably 3-4 years due to not having a PC to game with, and holy hell first person shooters have become ridiculously on rails in my absence.  It makes me sad :(.

If you want something closer to free-roam (not quite a sandbox, but as close as most FPS will get without being Fallout 3+) try Far Cry 3. Lots of freedom, either way.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on June 03, 2013, 06:36:44 AM
It will continue.  Stakes are too high for AAA innovation, all we'll get is further 'refinement' and homogenization.

I sort of disagree. Again, I've stated before the reason I believe that we've had so much homogenization and iteration over the last 5 years is because the economy went into the shitter in the last 5 years. You don't and can't take risks in that environment because the money simply isn't there. However, as the money from lenders and equity is coming off the sidelines now, you have companies that are more willing to take a risk, especially if they have free cash flows from operations.

I don't think many gaming companies who make the AAA stuff can afford to ride current IPs for the next console or the next 5 years. They have to adapt to an expanding marketplace. They will have to create new franchises. The last big push for franchise creation was 5 years ago.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on June 03, 2013, 06:47:31 AM
I see where you're coming from, and time will tell.  If the consoles themselves flop (which is beginning to look like might happen) then it could just be more of the last 5 years and suddenly we're back in the early/ mid 80's.


Title: Re: Nextbox infinity anticipation station
Post by: Goreschach on June 03, 2013, 07:05:49 AM
For the next several years, the AAA market is going to continue to homogenize as production costs continue to skyrocket. The increased hardware assets of the next gen consoles will do nothing but exacerbate this problem, as all those gigs of ram and compute units require multiple times current texture data/polygon complexity/level brushes/wangdoodles. More major publishers/developers will fold and/or get bought out as the % of market capture required to turn a profit increases as the hardcore gamer market continues to not increase.

We'll see plenty of innovation and market shifting, but it'll all take place in the sub-AAA space.


Title: Re: Nextbox infinity anticipation station
Post by: Bunk on June 03, 2013, 07:48:45 AM
You would not be able to tell what this thread was even about from the last ten pages (welcome to F13). I'll take a stab at going back on topic.


So I started thinking about this new XBox, and the bizarre marketing behind the reveal (TV! TV! TV!), trying to figure out how this was supposed to appeal to me. What is the number one thing that keeps me from playing a given 360 game at any given moment? I'm too damn lazy to get my ass off the couch to change the disc.

This sounds silly but it's true. If I get a new 360 game that I want to play, I'll go put it in the machine (its likely there already) and sit down in front of the TV to play it. If it's not a new game - it sits there getting dusty. The only games I ever play "spontaneously" on my 360 are the ones I've DL'd from Live.

Now, let's picture the XBone. Assuming it interfaces with my TV in an actual useful manner - as in it's just as easy, or easier, to control through the XBox as it would be using the regular remote - then there's a good chance I'll keep it on by default. So assuming that they get that part right, the XBox will be there, readily available, when I'm watching TV. My show ends, I flip to the guide and see there's nothing on for a while that I want to see. If I can now quickly flip over to any game in my XBox library and start playing it - no having to power the machine up, no having to look for discs - I can see my "spontaneous" play time going up dramatically.

It will all come down to how smooth the whole experience is. I'm not convinced that they will pull it off. The 360 is how many years old and still has bizarre interface issues - try finding your active downloads without hitting the XBox button and using the old dashboard. Kinect didn't exactly change that. Yes, it's slightly quicker for me to say "Xbox, Recent, Play" than it is for me to power up the controller - but I still need that controller powered up to play the game anyways. 

I need to see more on how its all going to connect together. Are there actually going to be TV features that I give a shit about? Hint - anything to due with Social Media is not a plus to me. If it lets me pull up the IMDB page for a movie I'm watching in an overlay? Ok, maybe that peaks my interest. Make it a smooth, seamless experience, and maybe, just maybe, I can see this device appealing to my innate laziness enough to get me interested.

All that being said though, both consoles I've bought in the past ten years have been almost entirely for one big game at the time (GTA VC, and Mass Effect).

I'll probably just get a Steambox. Unless ME4 ends up an XBone exclusive.


Title: Re: Nextbox infinity anticipation station
Post by: Goreschach on June 03, 2013, 09:36:08 AM
So I started thinking about this new XBox, and the bizarre marketing behind the reveal (TV! TV! TV!), trying to figure out how this was supposed to appeal to me. What is the number one thing that keeps me from playing a given 360 game at any given moment? I'm too damn lazy to get my ass off the couch to change the disc.

This sounds silly but it's true. If I get a new 360 game that I want to play, I'll go put it in the machine (its likely there already) and sit down in front of the TV to play it. If it's not a new game - it sits there getting dusty. The only games I ever play "spontaneously" on my 360 are the ones I've DL'd from Live.

Now, let's picture the XBone. Assuming it interfaces with my TV in an actual useful manner - as in it's just as easy, or easier, to control through the XBox as it would be using the regular remote - then there's a good chance I'll keep it on by default. So assuming that they get that part right, the XBox will be there, readily available, when I'm watching TV. My show ends, I flip to the guide and see there's nothing on for a while that I want to see. If I can now quickly flip over to any game in my XBox library and start playing it - no having to power the machine up, no having to look for discs - I can see my "spontaneous" play time going up dramatically.

I've been thinking this is probably the reason they have 3 gigs of the ram partitioned for OS use. That's way excessive for typical usage, so I'm guessing they have some kind of funny app cache thing going on. Like keeping your tv, game, and net environment loaded so you can switch between them instantly. Either that, or just significant pre-caching are really the only reasons you'd ever need a console OS to have 3 gigs available.


Title: Re: Nextbox infinity anticipation station
Post by: Simond on June 03, 2013, 12:14:36 PM
If I had to list the games I spent the most playing this generation it would be:

World of Warcraft (more time than I care to admit, even to myself) which I've played since the first invitational US Beta
Fallout 3 (more than 200 hours played over at least three playthroughs)
Fallout New Vegas (more than 200 hours played over at least three playthroughs)
...
Mass Effect Series (probably close to 500 hours if I count all playthroughs of all three parts, yes I'm a fanboy)
...

With the exception of WoW all of those were console titles
Um.


Title: Re: Nextbox infinity anticipation station
Post by: Bunk on June 03, 2013, 02:27:08 PM
Clearly he means available to play on console. I'm an avid PC gamer but I played all three Mass Effects on the 360 because I felt it suited the games better.


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on June 03, 2013, 04:57:31 PM
If I had to list the games I spent the most playing this generation it would be:

World of Warcraft (more time than I care to admit, even to myself) which I've played since the first invitational US Beta
Fallout 3 (more than 200 hours played over at least three playthroughs)
Fallout New Vegas (more than 200 hours played over at least three playthroughs)
Uncharted Series (Each game twice)
Mass Effect Series (probably close to 500 hours if I count all playthroughs of all three parts, yes I'm a fanboy)
Rock Band Series (don't know the exact count)
Guitar Hero Series (don't know the exact count)
Red Dead Redemption

...

Nevertheless I also feel fatigue setting in.

Your list genuinely makes me sad. It's a classic list of games gamers are supposed to like - event games. Well-produced cinematic experience non-games. (Minus the guitar games)

How can you play through each Uncharted twice? The game has 3 pillars (platforming, puzzle solving and combat) and 2 of those 3 pillars are trivial.

Do you have any personal taste? That might sound insulting, but it's my pet theory that the internet age has basically destroyed personal taste in many people. Your list is a list of generically good games. Is there any type of game or genre that you like beyond "well-produced mass market game"?

I think these days a lot of people get caught up in the hype, being part of the zeitgeist, and playing all the "big" titles. Which is why games need to crack the top 4 or so of NPDs to be relevant - everyone is playing the same narrow range of stuff without exhibiting much personal preference.

Big titles do a lot of things well but being mechanically interesting or feeling fresh aren't two of them.

Edit: When I was in college I was really deep into a few musical genres, as were my friends. Then I started noticing that people a few years younger than me didn't seem to have any musical preference, they simply liked the most popular acts regardless of genre. So while they didn't like world music they liked Dave Matthews, they didn't like rap/R&B but they liked Jay Z, they didn't like pop but they liked whoever was big in pop at that time. (The Spice Girls? lol)

They basically liked the upper strata of all genres as defined by sales. But mass market products make certain concessions almost by definition. IMO these kinds of people pleasers are not deeply satisfying and tend to run together after a while. Games like Red Dead, Mass Effect and Uncharted may appear to be three very different games, but they end up feeling largely the same, in the same way that top of the charts Country, Pop and R&B tend to run together despite ostensibly being wildly different genres.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on June 03, 2013, 05:10:45 PM
If I had to list my games this generation it would be:

WoW
D3
Just Cause 2
Saints Row 3
Assassins Creed 1&2
Anno
Blood Bowl
Dragon Age Origins
Skyrim
Mount and Blade Warband
Tropico 4


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on June 03, 2013, 05:12:36 PM
If I had to list the games I spent the most playing this generation it would be:

World of Warcraft (more time than I care to admit, even to myself) which I've played since the first invitational US Beta
Fallout 3 (more than 200 hours played over at least three playthroughs)
Fallout New Vegas (more than 200 hours played over at least three playthroughs)
Uncharted Series (Each game twice)
Mass Effect Series (probably close to 500 hours if I count all playthroughs of all three parts, yes I'm a fanboy)
Rock Band Series (don't know the exact count)
Guitar Hero Series (don't know the exact count)
Red Dead Redemption

...

Nevertheless I also feel fatigue setting in.

Your list genuinely makes me sad. It's a classic list of games gamers are supposed to like - event games. Well-produced cinematic experience non-games. (Minus the guitar games)

How can you play through each Uncharted twice? The game has 3 pillars (platforming, puzzle solving and combat) and 2 of those 3 pillars are trivial.

Do you have any personal taste? That might sound insulting, but it's my pet theory that the internet age has basically destroyed personal taste in many people. Your list is a list of generically good games. Is there any type of game or genre that you like beyond "well-produced mass market game"?

I think these days a lot of people get caught up in the hype, being part of the zeitgeist, and playing all the "big" titles. Which is why games need to crack the top 4 or so of NPDs to be relevant - everyone is playing the same narrow range of stuff without exhibiting much personal preference.

Big titles do a lot of things well but being mechanically interesting or feeling fresh aren't two of them.
Excuse me, I only play artisan bespoke games.


Title: Re: Nextbox infinity anticipation station
Post by: Rendakor on June 03, 2013, 05:16:13 PM
Should we just start a "Top 10 Games of This Generation" thread?


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on June 03, 2013, 05:24:31 PM
If I had to list my games this generation it would be:

WoW
D3
Just Cause 2
Saints Row 3
Assassins Creed 1&2
Anno
Blood Bowl
Dragon Age Origins
Skyrim
Mount and Blade Warband
Tropico 4


None of those games can be played like this:

(http://gifs8.com/wp-content/uploads/2012/09/img4492.gif)

/xboxone


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on June 03, 2013, 05:24:46 PM
Should we just start a "Top 10 Games of This Generation" thread?

No. That is exactly the opposite of what I am talking about.

Rather than playing the consensus best games IMO people are much better served playing the best games for them.

If someone who only watched summer blockbusters complained that movies were all sort of samey I think it would be fair to point out that that is at least in part due to what they've chosen to watch.

I don't think Earth Defense Force is ever going to appear on a "Top 10 Games of This Generation" list but for me it's certainly much more fun than a lot of the games that would. Because it tickles my personal fancy.


Title: Re: Nextbox infinity anticipation station
Post by: Rendakor on June 03, 2013, 05:28:22 PM
Well, I meant for us to list (and discuss?) our personal favorites. Suffice to say that I agree with you, and generally don't enjoy AAA games.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on June 03, 2013, 05:34:08 PM
There definitely is a "block-buster" effect. Where a game can put out luscious trailers thanks to immense amounts of money having been spent, spend even more on huge amounts of advertising in very public spaces as well as game culture, and build a degree of consensus that this is a game that you "have got to get" and which people will rush to buy. It's also why successful franchises are seen as so valuable because they are much easier to sell than an unknown title.

And this isn't really that tied to whether it is that good a game. Indeed the amount of money spent means it is probably going to be short (but oh so flashy!) and the need for cinematic set-pieces and maximum market penetration means it has to be idiot proof. It could even be true that EA's business model only makes sense applied in this way.

And I expect the xbox to be fine with this. Microsoft want the "block-buster" audience as well, ideally with exclusive titles.

... thankfully mobile games can be readily ported to PC and the platform is already generating a very nice culture of indies and independents so I'm fine with xbox having the "callowfdooty", halo and EA sports games. I do hope valve can package up a nice  "steambox" to give the consoles some competition, and I think they are potentially vulnerable,


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 03, 2013, 05:34:15 PM
Do you have any personal taste? That might sound insulting

That's because it is.

I won't list all of the games I have ever played since I got my first Atari VCS 2600 in 1982 just to prove my gamer cred to you. If you think you know me and my tastes just from a single post on a gaming related thread and can throw around assumptions (most of which you not unsurprisingly got wrong) then I can't help you except to recommend to you to never go full hipster.

Gaming might be some sort of e-peen measuring contest to you where only the people that know all of the obscure boutique and indie games count and anything mass market has to be sneered at (do you also accuse successful bands of being sellouts?) but I won't engage in that discussion. I might have an answer for you but I see no need to defend myself and my tastes to some bloke on the internet. I'm too old for that crap.


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on June 03, 2013, 05:49:55 PM
I won't list all of the games I have ever played since I got my first Atari VCS 2600 in 1982 just to prove my gamer cred to you. If you think you know me and my tastes just from a single post on a gaming related thread and can throw around assumptions (most of which you not unsurprisingly got wrong) then I can't help you except to recommend to you to never go full hipster.

Gaming might be some sort of e-peen measuring contest to you where only the people that know all of the obscure boutique and indie games count and anything mass market has to be sneered at (do you also accuse successful bands of being sellouts?) but I won't engage in that discussion. I might have an answer for you but I see no need to defend myself and my tastes to some bloke on the internet. I'm too old for that crap.

Uh...you are taking this about 10,000 times more seriously than it should be taken.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 03, 2013, 05:58:15 PM
Nice one. You get to accuse me of having no taste, period, and of blowing things out of proportion once I call you out on it.


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on June 03, 2013, 06:04:57 PM
If I had to list my games this generation it would be:

WoW
D3
Just Cause 2
Saints Row 3
Assassins Creed 1&2
Anno
Blood Bowl
Dragon Age Origins
Skyrim
Mount and Blade Warband
Tropico 4


None of those games can be played like this:

(http://gifs8.com/wp-content/uploads/2012/09/img4492.gif)

/xboxone

Sounds like someone has never seen Cyanide's Blood Bowl interface. I'm pretty sure Kinect would be at least as accurate.

EDIT:

Also, whoever called XCOM a AAA game upthread gets a  :uhrr:. Unless we're dividing games into exactly two categories, AAA and plucky indie titles, XCOM falls in between.


Title: Re: Nextbox infinity anticipation station
Post by: taolurker on June 03, 2013, 06:08:13 PM
Well this 100 pages of speculation about the next console (plus console wars), should be fun.

(http://i44.photobucket.com/albums/f27/taolurker/Popcorn-02-Stephen-Colbert.gif)

I think a top games thread is a pretty good idea, but also don't mind the derail, IF IT'S NORMAL. This last page = not normal.



Title: Re: Nextbox infinity anticipation station
Post by: Margalis on June 03, 2013, 06:15:34 PM
Also, whoever called XCOM a AAA game upthread gets a  :uhrr:. Unless we're dividing games into exactly two categories, AAA and plucky indie titles, XCOM falls in between.

In terms of budget it's most likely low compared to AAA shooters but high compared to games in its genre. It also has an increased emphasis on production value and a decreased emphasis on gameplay systems. And was positioned as an event game of sorts - a tactics game for people who maybe aren't into tactics games.

I agree that it's not really AAA in the same sense as a big shooter, but it's about as close to AAA as that kind of game gets. You aren't going to make a $50 million tactics game with a $100 million marketing budget.


Title: Re: Nextbox infinity anticipation station
Post by: Azazel on June 03, 2013, 06:19:46 PM
If I had to list the games I spent the most playing this generation it would be:

World of Warcraft (more time than I care to admit, even to myself) which I've played since the first invitational US Beta
Fallout 3 (more than 200 hours played over at least three playthroughs)
Fallout New Vegas (more than 200 hours played over at least three playthroughs)
Uncharted Series (Each game twice)
Mass Effect Series (probably close to 500 hours if I count all playthroughs of all three parts, yes I'm a fanboy)
Rock Band Series (don't know the exact count)
Guitar Hero Series (don't know the exact count)
Red Dead Redemption

...

Nevertheless I also feel fatigue setting in.

Your list genuinely makes me sad. It's a classic list of games gamers are supposed to like - event games. Well-produced cinematic experience non-games. (Minus the guitar games)
...

Do you have any personal taste? That might sound insulting, but it's my pet theory that the internet age has basically destroyed personal taste in many people. Your list is a list of generically good games. Is there any type of game or genre that you like beyond "well-produced mass market game"?

There's a clear reveal of personal taste in there. You can read it through the absences, if you like. No Call of Duty/Battlefield. No Madden/FIFA/MLB/NBA/WWE. But then again, how (or why) is liking Mass Effect more than HOMM an inherently bad thing? Or liking Uncharted more than Darksiders, or even Call of Duty more than The Darkness?



Title: Re: Nextbox infinity anticipation station
Post by: Lakov_Sanite on June 03, 2013, 06:21:48 PM
Quote
- event games. Well-produced cinematic experience non-games

How does this fit FO3,FO:NV or Skyrim at all?


Title: Re: Nextbox infinity anticipation station
Post by: Velorath on June 03, 2013, 06:42:53 PM

I think a top games thread is a pretty good idea, but also don't mind the derail, IF IT'S NORMAL. This last page = not normal.


I always thought it would be nice to revisit the Top 20 thread (http://forums.f13.net/index.php?topic=11500.0) sometime after the current gen ends to see how our tastes have changed, and whether or not anything from the current gen left enough of a long term impression to make it onto the list.


Title: Re: Nextbox infinity anticipation station
Post by: Rendakor on June 03, 2013, 06:45:37 PM
That's the thread I was thinking of when I suggested another one.


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on June 03, 2013, 06:45:51 PM
There's a clear reveal of personal taste in there. You can read it through the absences, if you like. No Call of Duty/Battlefield. No Madden/FIFA/MLB/NBA/WWE. But then again, how (or why) is liking Mass Effect more than HOMM an inherently bad thing? Or liking Uncharted more than Darksiders, or even Call of Duty more than The Darkness?

It's not bad, but as Jeff himself observed high-budget event games tend to feel rather samey.

This is what he said:

Quote
Nevertheless I also feel fatigue setting in. For example I still haven't even started Skyrim. I have the disc here and had it since release but every time I try it it reminds me that I basically have played that game at least five times already. It might be the best incarnation of the type of game Bethesda does but it's mechanically so similar to the Fallout series or Oblivion that it feels like I'm playing a reskinned and modded version of another game. The shooter formula is now so entrenched and polished that even games from different franchises feel like iterations on the same theme, there's only so much you can do with the 'cover-based first or third person shooter' formula before it becomes repetitive.

A lot of releases last years have just been like that: the same game just bigger more polished and with a multiplayer mode of varying quality while some studios were already in 'waiting till the next gen is announced' mode. If it weren't for the indie scene and some reissues of classics I wouldn't have bought a single game (except X-Com) in 2012.

I'm scared that this trend will continue on the next gen consoles. If GTA V and CoD 4 are any indication of a larger trend we will continue to see 'the game, just bigger and with better graphics' going forward. Eight more years of cover-based shooters with tacked on multiplayer or single-player campaigns is not something I'm looking forward to.

But at the same time the games he has spent the most time playing are these reskins, cover-based shooters with tacked on multiplayer, sequels with increased polish (and often simplified mechanics), etc.

If those are the games you buy and those are the game you play the most those are the games publishers are going to keep putting out. Let's move this beyond Jeff - there is a downturn in demand for $60 games, and many people site fatigue with the samey AAA franchises as a factor. Yet many of those same people won't buy anything that isn't one of those franchises.

We seem to be in a weird place where people don't want to pay $60 for any game without a large hype cycle while claiming boredom with those same games.

Now it's possible that $60 is just not the right price point and that the perceived cost of a $60 game has gone up, making consumers extremely risk-averse. But for $60 games publishers are going to make what people buy.


Title: Re: Nextbox infinity anticipation station
Post by: Velorath on June 03, 2013, 07:05:26 PM
Well to be fair Jeff said in that same post that he also bought indie games, he just didn't list any. Also a list of the games you've put the most hours into isn't necessarily a list of your favorite games. I thought Journey was a great game but it only takes a few hours to play through and it's not something even most of its fans are going to play over and over again.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on June 03, 2013, 07:15:19 PM
There's a clear reveal of personal taste in there. You can read it through the absences, if you like. No Call of Duty/Battlefield. No Madden/FIFA/MLB/NBA/WWE. But then again, how (or why) is liking Mass Effect more than HOMM an inherently bad thing? Or liking Uncharted more than Darksiders, or even Call of Duty more than The Darkness?

It's not bad, but as Jeff himself observed high-budget event games tend to feel rather samey.

This is what he said:

Quote
Nevertheless I also feel fatigue setting in. For example I still haven't even started Skyrim. I have the disc here and had it since release but every time I try it it reminds me that I basically have played that game at least five times already. It might be the best incarnation of the type of game Bethesda does but it's mechanically so similar to the Fallout series or Oblivion that it feels like I'm playing a reskinned and modded version of another game. The shooter formula is now so entrenched and polished that even games from different franchises feel like iterations on the same theme, there's only so much you can do with the 'cover-based first or third person shooter' formula before it becomes repetitive.

A lot of releases last years have just been like that: the same game just bigger more polished and with a multiplayer mode of varying quality while some studios were already in 'waiting till the next gen is announced' mode. If it weren't for the indie scene and some reissues of classics I wouldn't have bought a single game (except X-Com) in 2012.

I'm scared that this trend will continue on the next gen consoles. If GTA V and CoD 4 are any indication of a larger trend we will continue to see 'the game, just bigger and with better graphics' going forward. Eight more years of cover-based shooters with tacked on multiplayer or single-player campaigns is not something I'm looking forward to.

But at the same time the games he has spent the most time playing are these reskins, cover-based shooters with tacked on multiplayer, sequels with increased polish (and often simplified mechanics), etc.

If those are the games you buy and those are the game you play the most those are the games publishers are going to keep putting out. Let's move this beyond Jeff - there is a downturn in demand for $60 games, and many people site fatigue with the samey AAA franchises as a factor. Yet many of those same people won't buy anything that isn't one of those franchises.

We seem to be in a weird place where people don't want to pay $60 for any game without a large hype cycle while claiming boredom with those same games.

Now it's possible that $60 is just not the right price point and that the perceived cost of a $60 game has gone up, making consumers extremely risk-averse. But for $60 games publishers are going to make what people buy.
I dunno, Red Dead Redemption was pretty fucking good there chief, as was New Vegas.

If you want to know what bores me to tears, it's indie puzzle games.


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on June 03, 2013, 07:18:51 PM
Quote
Well to be fair Jeff said in that same post that he also bought indie games, he just didn't list any. Also a list of the games you've put the most hours into isn't necessarily a list of your favorite games.

That's true, which is why I tried to move to a more general discussion of buying habits with $60 games. I didn't intend to single Jeff out as much as I did, I wanted to use it as a launching point for my erosion of personal preference with regards to buying habits theory.

The current state of $60 games (especially "core" games) is as follows:

1. There is very little sales depth - sales are very front and top loaded. If you aren't in the top 5 NPDs on month of release you are fucked, and if you are in the top 5 you probably won't be the next month.

2. Similar to PC games during the WoW/Sims era the charts are dominated by a few familiar titles - COD, sports, etc. Debut titles often chart well under evergreen games.

3. There is a general sense of fatigue with what is selling well, and titles that sold well in the past are more frequently slumping. (Think Gears/God of War)

4. But at the same time that slack is not being taken up by other titles. Sales are down across the board, and if you look at sales vs install base they are awful. Most people who bought consoles just aren't buying games any more.

I think it is in many ways very similar to the "PC gaming is dead" days where WoW and Sims expansion packs along with some Tycoon games were the only things that were more than a sales blip.

Quote from: Fabricated
I dunno, Red Dead Redemption was pretty fucking good there chief, as was New Vegas.

If you want to know what bores me to tears, it's indie puzzle games.

Again, it's less about quality than what Jeff himself observed as games of a certain type running together. Ostensibly RDR is an old west game - a genre that has very few entrants. But I would argue that the old west is mostly a different skin rather than a different game design.

And why the false dichotomy between indie / artsy games and blockbusters? I play very few indie games. Especially puzzle games which I generally can't stand. (I don't even really like Tetris!)

My taste is very squarely what I would consider "normal" games - as in the games that were standard from the NES to PS2 era. Games where you fight dudes and jump around on platforms and dodge bullets and all that jazz. These days those types of games seem to have split and become either gameplay-lite cinematic games or low-fi "retro" indie games.

IMO the indie/AAA divide is very unhealthy, both for the industry and for me personally, given that almost every game I like is squarely between those two extremes. I find both ends annoying in their own way. And it doesn't make for a healthy marketplace.


Title: Re: Nextbox infinity anticipation station
Post by: Rendakor on June 03, 2013, 07:36:35 PM
Doesn't this sales downturn always happen at the end of a console generation?

That aside, the AAA game is a catch-22; a game won't sell if it isn't heavily marketed, but big publishers are reluctant to invest that kind of money on a new IP. Speaking of which, few companies make stand-alone games anymore; it's all franchise bait so the first game usually has a shitty cliffhanger ending.


Title: Re: Nextbox infinity anticipation station
Post by: Velorath on June 03, 2013, 07:45:26 PM

My taste is very squarely what I would consider "normal" games - as in the games that were standard from the NES to PS2 era. Games where you fight dudes and jump around on platforms and dodge bullets and all that jazz. These days those types of games seem to have split and become either gameplay-lite cinematic games or low-fi "retro" indie games.

IMO the indie/AAA divide is very unhealthy, both for the industry and for me personally, given that almost every game I like is squarely between those two extremes. I find both ends annoying in their own way. And it doesn't make for a healthy marketplace.

Could you maybe give some examples of what you consider "normal" games? I'm having trouble thinking of much that falls into the middle ground between that AAA/indie divide, particularly when it comes to games I would consider my favorites. As far as my personal preferences go, Rocksmith is the only one I can think of off the top of my head. Maybe Dead Island which was pretty janky but I had a lot of fun with.


Title: Re: Nextbox infinity anticipation station
Post by: Pennilenko on June 03, 2013, 08:10:18 PM
If you want to know what bores me to tears, it's indie puzzle games.

I'm glad you had the guts to say this here. I feel the same way.


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on June 03, 2013, 08:11:54 PM
Could you maybe give some examples of what you consider "normal" games? I'm having trouble thinking of much that falls into the middle ground between that AAA/indie divide, particularly when it comes to games I would consider my favorites. As far as my personal preferences go, Rocksmith is the only one I can think of off the top of my head. Maybe Dead Island which was pretty janky but I had a lot of fun with.

Games like Bayonetta, No More Heroes, handheld-style Castlevania games, Metroid Prime, Resident Evil pre-5, Mario Galaxy, Sin and Punishment, Muramasa, Dark Souls. That's not the only kind of game I like but that's the sort of stuff I mean by "normal." Games that are gameplay-centric and don't have many pretensions to be much other than fun games, at least not at the expense of the core gameplay. (I notice I didn't mention any western games beyond Prime - in theory I would like a game like Gears, although I don't in part because I don't like cover systems or the stop-and-pop gameplay style. I loved Unreal Tournament though!)

Dead Island is a pretty good example of that kind of game, though I didn't particularly care for it. The parts I liked least were the concessions to modern game design like the dull quest-based progression and the arrow that tells you where to go.

I like games with an emphasis on mechanics, some degree of challenge, control fidelity, a one-to-one mapping between input and actions, etc. Those aren't the only kinds of games I like, but that's what I'm talking about here.

A lot of modern games sacrifice these things in favor of better animations and helping the player along. For example in the new Batman games if I press attack what move I do is largely determined for me based on what animation will look best. In a game like Infamous if I jump somewhere the game tries to predict where I wanted to land and attempts to adjust my jump arc and animation to get me there. Whereas what I prefer is give me total control and if I miss a ledge and land in a pool of lava I die. Give me the power and responsibility - I don't want they player-character to be awesome unless I make them awesome.

If in Batman I could choose my moves precisely based on input I would have probably loved it to death. (Horrible plot notwithstanding - talking second one here) I really do not like the feeling that my input is a loose suggestion of what should happen.

To me what the character can do should be very precisely defined and map exactly to inputs, even at the expense of things like animation fidelity. That's the foundation of a "gamey" game - extending outward from the core rules of what you can do as a player. That also extends to things like prioritizing environmental readability over aesthetics.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on June 03, 2013, 08:44:09 PM
I got into an argument recently with a buddy of mine about what he considered good games. When I finally isolated why he liked what he liked, and why I hated what he liked, it was because of this reason:

- He enjoyed games with good stories, regardless of the game's mechanics.
- I couldn't really give a shit about the story if the mechanics are good.

Flailing around in front of my TV to play the most recent cutscene-centric game doesn't sound like something I'm paying for.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 04, 2013, 02:55:40 AM
OK a real answer.

In my opinion it's a matter of bias if you claim that only "blockbuster, middle of the road" AAA games sort of "blend into each other". I found it interesting that games from different AAA franchises sort of became the same even though they started out with their unique point of view, but that phenomenon is not limited to AAA shooters. You can compare games like Mass Effect 1 to Mass Effect 2 and see that they are totally different games, the latter being more in line with what everybody else is doing. The same trend can be seen in other type of games though too.

Look at the self-proclaimed Indie sector (if you have a publisher and a team of fifty people you are no longer Indie IMHO) and you see the same. Well there are more experiments or avant garde type games, like 'Journey' or 'passport please' or 'don't starve' but I feel those games get too much leeway (except maybe Journey which is brilliant) for being 'different', if they didn't offer an entirely weird or different style of play more people would criticize their shortcomings because many of them sacrifice either story or gameplay to be 'different' and for me 'weird' or 'fresh' or 'thought-provoking' is no substitute for either story or gameplay.

The majority of 'indie' titles are what I'd like to call 'metroidvania' style affairs. Shadow complex was a great game but it's just an interpretation on the theme from super metroid. Super Meat Boy or 'Splosion man or Bastion are great also but even though they might be brilliant they also don't add anything new except being 'retro' (for certain values of retro).

Let's look at your list for a moment. You mention a few Nintendo games on there, a company that has perfected the art of selling you games that are slight variations on the same theme at full price. I grew up playing insane amounts of for example Zelda, Mario, Castelvania or Super Probotector but twenty years later I want more than just what amounts to basically the same game with updated graphics.

So you have that weird bifurcation of gaming. On the one hand you have the huge budget AAA titles that are basically 'Sports', 'Driving', 'first person rail shooter', 'third person rail shooter' and 'Mario' from different companies all working for one of the two remaining big publishers. On the other you have the whole 'indie' scene, that's really just as commercial as the triple AAA titles just with smaller teams and smaller budgets, that is looking backwards in time to find inspiration from gaming concepts that themselves are twenty years old. I mean the biggest news items of 2012 were four Kickstarter campaigns that promised you a new 'Lucas Arts style graphics adventure', Wasteland 2, a 'generic fantasy Baldur's gate type game' and 'something, something, Planescape Torment'

The one side caters to the large crowds that want a 'gaming experience' more than a 'gaming challenge' (gameplay-centric vs. story-centric is a false dichotomy in my opinion) and there are a lot of great games coming from that side (say what you will Uncharted 2, Red Dead Redemption or Fallout New Vegas are brilliant games), the other cater to 'challenge-seekers' and nostagics that want to experience the difficulty level and style of game from previous generations of consoles and maybe favour gameplay over story or state of the art presentation. If it weren't exceptionally hard with a huge learning curve 'Dark Souls' would be a rather bland game as would be Super Meat Boy. Two-Thirds of the 3DS lineup are just reissues or basically level packs to Zelda, Castlevania, Mario and Co. and as much as I liked 'A Link to the Past' or 'Super Mario World', I don't want to play essentially the same game twenty years later on another platform.

You might argue that it's better to look back at things that worked than to just offer what may basically just be an interactive movie and I'd agree if those developers hadn't limited themselves in similar ways the big studios did. When I have the whole gaming history as inspiration why are most smaller titles either platformers or hack-and-slays/shoot-em-ups? Where's the updated Elite? Where's the updated turn-based strategy game, the updated X-Wing or Wing Commander-style game, the updated Paradroid or M.U.L.E. or Populous?. Why does it have to be '8 bit style' retro graphics all the time? I was pretty happy when 'Legend of Grimrock' came out just because it was a different genre of retro game even though it also just updated a twenty year old concept and then I became sad because I realized that I was basically fawning over a 'Dungeon Master 2.5' when I could just replay the original on an Amiga emulator without missing much (except better graphics).

Finally if I'm interested in those types of games then I don't really need an XBox One or PS4. Bastion runs on an iPad or Android device. Dark Souls offers not that much more or new than Demon Souls and there's absolutely no reason it has to run on a PS3 etc. Monster Hunter or even an updated Pokemon game doesn't need a WiiU or PS Vita. I could just buy an Ouya or AppleTV for $99 and most games would still work so they don't really drive those console sales in the way a new Call of Duty does.

Yes I'm a jaded old fuck and I know it but I think that it's a fallacy to on the one hand dismiss all of the AAA titles for being 'story-driven' and not 'gameplay-driven' when some of them are in fact brilliant games and on the other hand championing smaller 'gameplay-driven' games that don't drive innovation either because they focus on familiar gameplay and presentation inspired by titles from gaming history and don't think about how they could offer a new twist to bring it into the new generation.

That's why most of the games I listed tend to be more story-driven than gameplay-driven. Even though Mass Effect, Uncharted or Red Dead Redemption offer a pretty similar type of gameplay they at least have stories that are different enough from each other and the story is a significant enough part of the game that it at least makes the fact that I'm playing essentially the same game over and over again more bearable.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 04, 2013, 03:04:59 AM
The fact that games that are sowmehat innovative need a public beta and hugely promoted Kickstarter campaign to just reach a five digit number of sales(FTL for example)  is sad but it's a consequence of one fraction of gamers just looking for the next blockbuster game and the other being content with getting another variation of a platformer or hack-and-slay-type game.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 04, 2013, 03:31:07 AM
I remembered the X-Com discussion a few pages back.

I get why people might not like the new X-Com. It is a streamlined and stripped down version of a turn based strategy game. It doesn't offer the depth of the old XCom or Jagged Alliance (I still own both game series and replay them from time to time) and for me that was the deal breaker that kept me from replaying the campaign on a different difficulty level.

On anything other than normal it becomes 'move one guy while everyone else is on overwatch' and any mistake or bad roll on the RNG and you're done and can start again that's because you don't have the strategic or tactical depth on a mission or with research or base development and so have to play extremely defensively to survive.

Yet it was refreshing to see something other than the umpteenth shooter and most people liked it enough to wish that it was successful so that you'd at least see more games from a genre you didn't get anything new for a decade.

That's the sad state of gaming we're currently in. We celebrate the release of a 'dumbed down' version, a decent if average reinterpretation of the original game, just because it finally is something different than the endless stream of 'me-too' games we usually get.

edit: grammar is hard


Title: Re: Nextbox infinity anticipation station
Post by: jakonovski on June 04, 2013, 03:56:10 AM
I'm thinking the industry is also plain running out of people who know to design anything except shooters (excluding sports and driving franchises naturally). High churn and burnout rates, as well as an entire generation who's played nothing but shooters coming to working age. AAA will never get healthy again.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 04, 2013, 04:17:53 AM
Do you have any personal taste? That might sound insulting, but it's my pet theory that the internet age has basically destroyed personal taste in many people. Your list is a list of generically good games. Is there any type of game or genre that you like beyond "well-produced mass market game"?

Is there anything else these days, really?

After you explained what you were trying to say I at least think that you deserve an answer.

The real answer is that it's easy to replay a game if the time between replays is long enough. For example I played Fallout NV when it came out in 2009 and again when the last DLC hit in 2011. I replayed Uncharted when Uncharted 2 came out and I replayed Mass Effect to get the story from the POV of both a renegade and paragon character. At least with those games the story is deep and fleshed out enough that you can replay those games without being too bored. I never feel the need to replay any type of gameplay-driven game, I finished it and starting again quickly becomes too repetitive for me although I have played Bastion a few times to see what changed.

I'm also not a big fan of the recent trend of 'New Game +' which is just code for 'the same game only much, much harder'. Well I would probably if the average game mechanic would be deep enough to let you overcome the difficulty with real skill, meaning something other than just being faster or quicker at handling a joypad. So even though I just dissed Dark Souls I can at least respect that kind of game, it's not my type of game but at least hard in that game doesn't mean 'we spawn an insane amount of opponents and you need to hit every button precisely and with only milliseconds to react'. If you master your character and the game you could theoretically play the game with a Level 1 toon and that's something I respect because it rewards skill and not just quick reflexes.

Taste is such a subjective matter though that I feel that listing games would just be a way of me being defensive about what I play but to answer your question:

A 'gameplay-centric' game I like needs to be one where 'challenging' doesn't mean 'twitch'. I'm 37 and literally too old for some games that require the reflexes of a twelve-year old. I never much liked real-time 'strategy' games for the same reason (the quicker person usually wins). I do want a challenge though which puts me in a very weird position as far as games are concerned because so many platformers and hack-and-slays confuse 'challenging' with 'you have to react very very quickly to hordes of enemies'. I've tried to play Parodius or R-Type on an emulator and although I've finished those games on the hardest difficulty all those years ago I'm now no longer quick enough.

It's also the fact that most of the type of games I like are no longer made. I'd probably pay an unreasonable price for another X-Wing or turn based strategy game but I don't really care for the hundredth platformer or 'Legend of Mariovania World'. If I have to choose a current game though I tend to favour story over gameplay because a great story can dteract you from repetitive gameplay while a boring gameplay-focused game has nothing else to motivate you. I've started out as a books and pen and paper RPG guy so I like my entertainment to be story focused.

So to make a long story short what type of entertainment I spend money on has shifted away from current gen games to other types of entertainment really. That's because it became harder and harder to find something I was truly excited about. Hotline Miami for example is interesting but it feels too much like a game I could have played twenty years ago on my Amiga to keep my interest. Xcom was decent but just reminds me that we once had a lot of those games but they were tactically and strategically deeper and more challenging. So instead of playing the 2012 version of that game I revisit my GOG version of the originals.

I tend to spend more on games I never had the chance of playing when they came out instead of '8 bit retro graphics nostalgia' type new games. I have for example recently played Chrono Trigger, I'm currently playing KOTOR on my iPad and I have ordered an Ouya to have something that I can play my emulated games on (there's already a MAME port for it and you can get most home computer emulators for it too). I've downloaded Planescape: Torment and Temple of elemental Evil from GOG and there are loads and loads of games from the last twenty years I've had no chance of playing yet and many of those get reissued on modern platforms so that I'm not really too concerned about whether or not the next gen of consoles will be a success or not.

I probably spend more money on board games right now than computer games though. There's a lot of interesting stuff going on there and for me a great and strategically deep board game is a better multiplayer experience than repeatedly shooting somebody in the face at COD multiplayer.


Title: Re: Nextbox infinity anticipation station
Post by: eldaec on June 04, 2013, 04:26:58 AM
Wait,

I think a few posts ago someone described the original xcom as "decent but average".

 :oh_i_see:


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 04, 2013, 04:36:10 AM
Bring on the heat I can take it. :D

In my humble opinion it's a decent game but it's limited tactical and strategic depth makes the game very repetitive after a while and makes you as a player very susceptible to its randomness.

A wrong move that uncovers aliens at the wrong time or an overwatch interrupt where everybody misses or they hit the wrong guy and you are done not only for the mission but probably for the game. This makes playing the game on anything other tha normal not fun because it's the wrong kind of 'challenging'.

edit: damn. I meant that the 2012 XCom was decent but average not the original. Stupid english language for being just my second language and being grammatically different in subtle ways from German.


Title: Re: Nextbox infinity anticipation station
Post by: jakonovski on June 04, 2013, 04:48:07 AM
Fuck XCom, it was a boardgamey travesty with horrible balancing.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on June 04, 2013, 04:55:42 AM
To give the industry some credit the 15 minutes EA spent trying to do new IPs/ideas didn't turn out to be all that profitable (Mirror's Edge for example). Gamers are part of the problem.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 04, 2013, 05:13:07 AM
It's a multidimensional problem.

- Price: In my opinion a lot of smaller games would fare better if they were offered at a significantly lower price point than the usual. Look at steam or the success of Playstation +. Sixty dollars is still a lot of money to burn on a game you don't know and have to play to see if you like it, especially in the current economy. COD is like Wendy's or Burger King, it might not be the best food but you know exactly what you get while the local diner could be hit or miss.

- Competition: People have a lot more entertainment options, music, board games, TV and movies etc.

- back catalog: You could probably base your gaming entertainment around the PS2 and Nintendo 64 and you'd still not run out of games to play for a few years. Blockbusters and fan favorites from previous generations are reissued on current gen platforms so a GTA V not only competes with a COD4 but also with a GTA3, Vice City and San Andreas a lot of gamers haven't played yet.

- the sad state of game reviews: Any industry publication will tell you two years in advance about a new GTA or COD (the previews about GTA V started in 2011, more than two years from release which is ridiculous) but you'll probably see less about games with a smaller (or no) marketing budget. Also big budget AAA titles tend to have higher review scores than smaller games.




Title: Re: Nextbox infinity anticipation station
Post by: jakonovski on June 04, 2013, 05:19:56 AM
To give the industry some credit the 15 minutes EA spent trying to do new IPs/ideas didn't turn out to be all that profitable (Mirror's Edge for example). Gamers are part of the problem.

On the other hand, in the last five months EA released four shooters, none of which were a success (DS3, Crysis3, Army of Two, Fuse).


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on June 04, 2013, 05:33:44 AM
XCom seems much less boardgamey to me than most tactics games. The rules of boardgames are all explicit but in X-Com stuff like how exactly cover and flanking and LOS works is a mystery even to people who have played the game a lot.

Jeff, I don't disagree with much of what you said. I would however say that AAA games are mostly becoming the same game, whereas indie games cluster around some currently in vogue game types but aren't unifying into a single game. (Maybe they are grouping into 5 different games though)

Again, I'm not a big fan of indie games in general. I'm generally opposed to trying to recapture the past, and most "retro" indie games are just worse versions of old games - no Metroidvania is actually better than Super Metroid or Castlevania: SOTN, nor do most of them even try to be. Mostly they seem content to be a somewhat worse version. I'm extremely tired of the word soup of retro, 8-bit, 16-bit, procedural, Metroidvania, puzzle-platformer, rogue-like - these terms have become a new dialect of marketing speak. "It's a 16-bit styled puzzle platforming rogue-like with procedurally generated music!"

I draw a distinction between trying to recapture the feeling of an old game (or any piece of media) vs trying to literally re-create it. The former is a very worthwhile endeavor while the latter is not. Many indie games do the former. I've always thought that instead of trying to directly invoke or reference something you should be striving to become the thing other people invoke and reference.

I also agree that indie games tend to get reviewed on a very generous curve. It seems that reviewers are often rooting for the little guys to succeed and factor that into reviews. You also have the phenomenon of outlets simply not reviewing indie games they don't like instead of giving them mediocre scores, which has the effect of making most of what is written about any of them positive. And you have things like the IGF which consists of a group of friends taking turns giving each other awards. It's very hard to take indie game reviews seriously when there is a pervasive "A for effort" attitude on display.

Quote from: jakonovski
On the other hand, in the last five months EA released four shooters, none of which were a success (DS3, Crysis3, Army of Two, Fuse).

The downside of everyone trying to be the best COD / Gears is that only one of them is going to be that while everything else is going to be directly comparable and worse.

This is extremely evident in a game like Halo 4. Halo was not as big as COD eventually got but it had a solid place as the best Halo-style game on the market. With Halo 4 they moved from being the best Halo-style game towards being the 5th best COD-style game. The end result is that people who liked Halo for Halo aren't playing Halo 4 much and people who like COD just play COD.

One thing I think many publishers don't think about enough is the difference between sales that wouldn't otherwise be made vs sales that cut up an existing pie. A game like Fuse is at best going to supersede purchases of another similar game. It doesn't represent any sort of market expansion. Whereas a game like Animal Crossing or even something like Dead Space 1 isn't necessarily an either/or proposition with a competing game. If I want a AAA horror game and Dead Space and Resident Evil turn into action games there's nothing left for me to buy in that space, that just becomes a type of game I no longer purchase. Whereas once they become action games were they not to exist I would probably just buy Fuse instead.

It's like a restaurant that serves only main courses.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 04, 2013, 06:00:01 AM
You made an interesting point.

I really dislike the current industry trend in which reviewers try to find anything positive in every game.

As a gamer I want to know if I would enjoy playing the game. I hate that most reviews today list everything that 'sort of' worked or tell me that they got 'what the developers were trying to do' even if the result was mediocre. Or worse what the Giant Bomb people often do in their reviews: the 'developers and designers are under a lot of pressure from publishers and customers today so we totally get why this game didn't turn out as planned' review. A style of review where even a fail like the rushed ending to ME 3 or a creative mess like Bioshock Infinite gets some sympathy because the poor developers neeeded to ship something and ran out of time.

When was the last time anyone of you has heard 'this game is bad' or 'this game is unoriginal' in a review?



Title: Re: Nextbox infinity anticipation station
Post by: Paelos on June 04, 2013, 07:40:36 AM
I'm sure some reviewers have said it before their editor got a hold of it.

On the front end, everything gets a pass. On the back end, the players polarize into haters and fanboys. It's the meta-game of gaming.


Title: Re: Nextbox infinity anticipation station
Post by: Azazel on June 04, 2013, 08:00:42 AM
To give the industry some credit the 15 minutes EA spent trying to do new IPs/ideas didn't turn out to be all that profitable (Mirror's Edge for example). Gamers are part of the problem.

On the other hand, in the last five months EA released four shooters, none of which were a success (DS3, Crysis3, Army of Two, Fuse).

I never even heard of Fuse, but I see it released like a week ago. Not too early to call it a failure yet? (and what's DS3? - Dead Space 3?)


Title: Re: Nextbox infinity anticipation station
Post by: jakonovski on June 04, 2013, 08:23:28 AM
To give the industry some credit the 15 minutes EA spent trying to do new IPs/ideas didn't turn out to be all that profitable (Mirror's Edge for example). Gamers are part of the problem.

On the other hand, in the last five months EA released four shooters, none of which were a success (DS3, Crysis3, Army of Two, Fuse).

I never even heard of Fuse, but I see it released like a week ago. Not too early to call it a failure yet? (and what's DS3? - Dead Space 3?)

Anything's possible of course, but it was #37 on the UK charts on its first week, which means <2k sales.

And yes, Dead Space 3.


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on June 04, 2013, 08:58:43 AM
Do you have any personal taste? That might sound insulting, but it's my pet theory that the internet age has basically destroyed personal taste in many people.

snipped other really arrogant douchey stuff

Your beret is showing. Fuck me that was a really obnoxious set of paragraphs about how other people's tastes are so terrible. While your thoughts may have some merit in relation to the truly BAD taste most people have in well... everything, you still sound condescending as fuck. People like what they like, even if it is utter shit.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on June 04, 2013, 09:15:41 AM
You know what I'm tired of? Platformers getting passed off as some awesome piece of indie gaming. That's even worse than not innovating. That's getting in a fucking time machine and trying to sell me a game I mastered when I was 8.


Title: Re: Nextbox infinity anticipation station
Post by: Lakov_Sanite on June 04, 2013, 09:26:07 AM
It's one step forward and two steps back.  I get that indie games want to bring back "classic gaming" but why make them look and play like shit? Maybe it's retro and hip but all I ever wanted was a super pretty and artstic new version of castlevania:sotn or metroid.  Can you imagine how much fun a 2d platformer could be with cutscenes, several hours added and more depth?

Trine is a great step, its a gorgeous game and fun to play but it's pretty short and the depth is definitely lacking.  Unfortunately not many want to go further in that direction and all we get is pixels, pixels everywhere.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on June 04, 2013, 09:29:34 AM
While platformers certainly aren't innovation, it's nice to see them still get some love in the indy space. Like TBS, 4x and adventure games which aren't likely to ever see a resurgence in AAA space again.

They "look like shit" because art is expensive and sprite art even more so since it's a dead format.  So you get flash animation, which always looks fucking awful, or 3d iso rendered in 2d. Which is also awful.


Title: Re: Nextbox infinity anticipation station
Post by: Bzalthek on June 04, 2013, 09:31:33 AM
All I can say is QWOP is the pinnacle of indie gaming.


Title: Re: Nextbox infinity anticipation station
Post by: Nonentity on June 04, 2013, 09:32:35 AM
Or worse what the Giant Bomb people often do in their reviews: the 'developers and designers are under a lot of pressure from publishers and customers today so we totally get why this game didn't turn out as planned' review. A style of review where even a fail like the rushed ending to ME 3 or a creative mess like Bioshock Infinite gets some sympathy because the poor developers neeeded to ship something and ran out of time.

I'm having a hard time remembering a time when a Giant Bomb review did that. Harp on other reviews if you want, but if anything GB is more heading in the right direction than most other mainstream review outlets (with a few exceptions, like Edge and the like) in that they focus on getting out reviews from a handful of individual people who you can at least know their personal review style and adjust your expectations accordingly.

Regardless of the ending of ME3, I enjoyed playing the shit out of it, and I didn't really care either way about the ending. For me, if a game is enjoyable all the way through but has a bad ending, that doesn't necessarily impact my overall feelings towards the game. Stories in games are bad, yo.


Title: Re: Nextbox infinity anticipation station
Post by: Lakov_Sanite on June 04, 2013, 09:36:50 AM
I understand art assets are expensive and maybe I'm never going to get that out of indie games. It's just a sad world where I can be very interested in a genre but the only people making it are ones with not enough money to make them well.  


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on June 04, 2013, 09:38:53 AM
I feel like slaughtering some sacred cows today.

New XCom is more fun than old X-Com. Civ V is better than Civ IV (but not better than Alpha Centauri.) The gameplay in every Mass Effect game is superior to its predecessor in the series. New Vegas is the best Fallout game. Skyrim is the first Elder Scrolls game to be playable out of the box, and is by far the best in the series.


Title: Re: Nextbox infinity anticipation station
Post by: koro on June 04, 2013, 09:43:03 AM
All I can say is QWOP is the pinnacle of indie gaming.

www.youtube.com/watch?v=gfHCUM_OBCc


Title: Re: Nextbox infinity anticipation station
Post by: Nonentity on June 04, 2013, 09:48:09 AM
I feel like slaughtering some sacred cows today.

New XCom is more fun than old X-Com. Civ V is better than Civ IV (but not better than Alpha Centauri.) The gameplay in every Mass Effect game is superior to its predecessor in the series. New Vegas is the best Fallout game. Skyrim is the first Elder Scrolls game to be playable out of the box, and is by far the best in the series.

Never REALLY played the old X-Com and I can't stand Fallout games, but you're right.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on June 04, 2013, 09:50:48 AM
The original XCOM was a classic from the days of DOS gaming when apparently everyone who played games was secretly autistic.


Title: Re: Nextbox infinity anticipation station
Post by: jakonovski on June 04, 2013, 09:53:24 AM
I feel like slaughtering some sacred cows today.

New XCom is more fun than old X-Com. Civ V is better than Civ IV (but not better than Alpha Centauri.) The gameplay in every Mass Effect game is superior to its predecessor in the series. New Vegas is the best Fallout game. Skyrim is the first Elder Scrolls game to be playable out of the box, and is by far the best in the series.

I must repel the assault!

You all know where I stand on the new XCom.

Can't say about Civ, they all started to blur in my eyes after 2. I do like 5 though, it flows.  

Mass Effect gameplay was horrible in every game, but I suppose you're right. It was really all about being the Shep and experiencing the story, and this is where it all went downhill.
 
New Vegas is indeed the best Fallout game. I love Obsidian.

Skyrim is right up there with Morrowind. What makes Morrowind special however is that it had ridiculously abusable game mechanics. Can't make boots to jump across the continent in Skyrim.



Title: Re: Nextbox infinity anticipation station
Post by: Sky on June 04, 2013, 09:58:13 AM
I spy wit my widdle eye....two Psychos.

I also agree with Ingmar, with a *Civ IV FFH2 > Civ V imo.


Title: Re: Nextbox infinity anticipation station
Post by: Sky on June 04, 2013, 09:59:45 AM
The original XCOM was a classic from the days of DOS gaming when apparently everyone who played games was secretly autistic.
:drill:


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on June 04, 2013, 10:09:01 AM
The original XCOM was a classic from the days of DOS gaming when apparently everyone who played games was secretly autistic.

Secretly?


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on June 04, 2013, 10:50:13 AM
(http://24.media.tumblr.com/bf1629d288c6af6de9acda7b5de398d6/tumblr_mn65z18adS1r3kmkso2_r1_400.gif) (http://25.media.tumblr.com/c4151c62acc8006f4a39623d98c8bb59/tumblr_mj98l4oKZK1qasthro1_500.gif)

When is E3 so the on-stage hilarity can begin anew?


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on June 04, 2013, 10:58:33 AM
And no cows were slaughtered on that day.  Other than not having played ME3 you're not wrong on any of those, Ingmar.

Original X-Com is loved for the nostalgia and because it was a rare gem at the time.  It suffered from some pretty big flaws, just like the new one. (Though it had some nicer bits I wish the new one had *cough blaster bombs and better map randomization*)


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on June 04, 2013, 11:05:01 AM
The original XCOM was a classic from the days of DOS gaming when apparently everyone who played games was secretly autistic.
:drill:
The original XCOM was a classic from the days of DOS gaming when apparently everyone who played games was secretly autistic.

Secretly?
Okay yeah you kinda had to be to play nearly anything DOS-era. Myself included; I was (and still am) a big fan of adventure games and my favorites were Sierra's where you had to click on every pixel on the screen lest you miss this one item that you need to beat the game but isn't used until 9 hours later after you've saved a bunch past the point of no return.


Title: Re: Nextbox infinity anticipation station
Post by: Lakov_Sanite on June 04, 2013, 11:07:56 AM
Fuck you Gabriel Knight. Fuuuuuuuuck youuuuuuuuuu.


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on June 04, 2013, 11:09:57 AM
Talk about killing sacred cows - I'm about 15-20 hours into my first time playing Baldur's Gate and I haven't touched it in weeks because I want to play something else. I can see the classic nature of the game and it's accomplishments, but holy fuck the lack of modern day conveniences for gameplay is REALLY ANNOYING. It also reminds me how much of a cockpunch games (especially RPG's) used to be.


Title: Re: Nextbox infinity anticipation station
Post by: jakonovski on June 04, 2013, 11:15:33 AM
Okay yeah you kinda had to be to play nearly anything DOS-era. Myself included; I was (and still am) a big fan of adventure games and my favorites were Sierra's where you had to click on every pixel on the screen lest you miss this one item that you need to beat the game but isn't used until 9 hours later after you've saved a bunch past the point of no return.

13 yo. me was stuck for weeks on the monkey wrench puzzle in Monkey Island 2. And people wondered how I learned English so fast.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on June 04, 2013, 11:58:33 AM
Talk about killing sacred cows - I'm about 15-20 hours into my first time playing Baldur's Gate and I haven't touched it in weeks because I want to play something else. I can see the classic nature of the game and it's accomplishments, but holy fuck the lack of modern day conveniences for gameplay is REALLY ANNOYING. It also reminds me how much of a cockpunch games (especially RPG's) used to be.

Yeah I made it 5 hours in that game before declaring it one of those rose-colored things people like. The mechanics of the game drove me nuts.


Title: Re: Nextbox infinity anticipation station
Post by: Miasma on June 04, 2013, 12:13:38 PM
You must gather your party before venturing forth.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on June 04, 2013, 12:17:27 PM
I enjoyed the Radicalthons of it, much like I enjoy the Dwarf Fortress ones. However, I don't want to play it myself.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on June 04, 2013, 12:30:06 PM
Yeah, if you didn't grow-up playing older RPGs, don't go back and play them.  You don't have the time and patience for it because of modern tastes.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on June 04, 2013, 12:30:46 PM
My favorite part is that anyone who isn't a fighter can die in one hit until damn near the end of the game even on normal where everyone gets max HP rolls.


Title: Re: Nextbox infinity anticipation station
Post by: Phred on June 04, 2013, 12:40:01 PM
To give the industry some credit the 15 minutes EA spent trying to do new IPs/ideas didn't turn out to be all that profitable (Mirror's Edge for example). Gamers are part of the problem.

I tend to go along with a critique I saw on youtube where the author said the game suffered from obvious marketing influences late in the game. How it was clearly designed to be a sand box then marketing forced them to slip in the stupid combat sequences. So it looks like even when they try to do new ip/ideas the old thinking is given too much weight.


Ah found it. http://www.youtube.com/watch?v=OaY4W_2NIEM

I really like this guy's videos. No obnoxious personality traits or grating voice or poor deliver to much up the message.




Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on June 04, 2013, 01:02:21 PM
Yeah, if you didn't grow-up playing older RPGs, don't go back and play them.  You don't have the time and patience for it because of modern tastes.

I did grow up playing those games... but RPG's have moved WAY past Baldur's Gate. For that matter, they've moved well the fuck past AD&D or I should say, the bastardized version of AD&D that was being used on BG1. And what's funnier is that on sandboxy/open world games, I often find myself losing interest without some directed bit of handholding. I don't need linear, YOU MUST FOLLOW THIS PATH FOR THE FUN, MONSTERS HERE sign leading me along by the nose, but I think that was one of the things about Mass Effect 1 that I liked. Outside of the bookend opening and ending thirds, you get to decide which order you play the parts in. Yes, the end result is the same so it's not open-ended but I like a bit more directed experience. My almost 40+ hours of Skyrim are spread across 6-months difference because I'll play it hard for a few weeks then OOOOH SHINEY and play something else for months.

As for indie games... I'm continually amazed at the indie game scene. There are a few clever jewels hidden amongst a veritable sea of 8-bit WE LOVED MARIO fanfics. I didn't play Mario much when it was on the NES, why the fuck would I pay to play it now? I often find it hard to go back to lower graphics standards - I'm absolutely spoiled by the shiney. The game doesn't HAVE to have ultra shiney to be good, but a game has to be really good to make me put up with fucking 8-bit graphics. I didn't ride the Minecraft wave because I just didn't get it. It's TOO sandboxy for me and too 8-bit. All the me-too's trying to get some of that sweet Minecraft money can go fuck off.

If Portal had been 2D sprites, I wouldn't have played it, nor would I have loved it as much. Call me shallow or tasteless if you wish, but them's the facts.


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on June 04, 2013, 01:12:46 PM
Your beret is showing. Fuck me that was a really obnoxious set of paragraphs about how other people's tastes are so terrible. While your thoughts may have some merit in relation to the truly BAD taste most people have in well... everything, you still sound condescending as fuck. People like what they like, even if it is utter shit.

You forgot to call me a hipster. 5/10.


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on June 04, 2013, 01:20:13 PM
I tend to go along with a critique I saw on youtube where the author said the game suffered from obvious marketing influences late in the game. How it was clearly designed to be a sand box then marketing forced them to slip in the stupid combat sequences. So it looks like even when they try to do new ip/ideas the old thinking is given too much weight.

The weakest part of Mirror's Edge is the gunplay, which was presumably kept to make it more mainstream. Not only is it bad and goes against the spirit of the game but it also put the game in a space where it was compared unfavorably to straight-up shooters.

Dead Space was a decent success until they ran it into the ground by trying to make it more actiony. So out of the two new IPs EA put out as their big new IP push both to some degree were victims of old thinking.


Title: Re: Nextbox infinity anticipation station
Post by: Fordel on June 04, 2013, 01:36:16 PM
Where's my indie Link of the past ripoff or whatever :(

-edit-
No, its TO the past?

Isn't it?



I don't remember now!  :ye_gods:



-edit 2-

The Legend of Zelda: A Link to the Past


MYSTERY SOLVED!


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on June 04, 2013, 01:42:52 PM
Your beret is showing. Fuck me that was a really obnoxious set of paragraphs about how other people's tastes are so terrible. While your thoughts may have some merit in relation to the truly BAD taste most people have in well... everything, you still sound condescending as fuck. People like what they like, even if it is utter shit.

You forgot to call me a hipster. 5/10.

You'd have been a hipster if you favored 8-bit indie games instead of the big budgie ones. No, you were just being a condescending douche of the regular variety.


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on June 04, 2013, 01:43:20 PM
Where's my indie Link of the past ripoff or whatever :(

You mean Binding of Isaac?

As far as indie games having bad graphics, I've of mixed opinion on it. Good art is time consuming and costly, so I certainly understand not having good art. However I think the go-to solution of creating "retro 8-bit" graphics is often flawed for a couple reasons, not the least of which is that the sprite art usually simply isn't as good as it was in that era. Anyone can make sprite art but good sprite art takes a lot of talent to create. I would be much more receptive to retro-styled games if their graphics were at least on par with what they were aping.

8-bit games had very small staffs, if you are making an indie game with an 8-bit aesthetic there's no resource reason why your graphics shouldn't be as good as actual 8-bit games. And actual sprite-based games had all sorts of restrictions on sprite sizes, counts and palettes that modern games don't have, so in theory you should be able to do better.


Title: Re: Nextbox infinity anticipation station
Post by: Fordel on June 04, 2013, 01:47:54 PM
I'm totally sincere, do those kinds of games exist? There's like 500,000 hardcore plat formers and shit, but I can't seem to find an old school Zelda style game. The nearest was Bastion combat wise, but it's still not really a Zelda game.


Binding of Isaac, never heard of it, doesn't look like what I am talking about from the steam video though.


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on June 04, 2013, 02:00:15 PM
Binding of Isaac is basically a randomly generated Zelda 1/3 dungeon, down to mimicking stuff like the look of the walls, doors and screen transitioning effect. It's just a dungeon though, there's no broader game.

"Indie puzzle platformer with a novel art style" certainly does seem to make up the vast bulk of indie games. You have to wonder if they are actually copying old platforming games or if at this point they are more copying each other. The indie scene is definitely prone to the same sort of me-too-ism that plagues big publishers.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 04, 2013, 02:00:54 PM
Talk about killing sacred cows - I'm about 15-20 hours into my first time playing Baldur's Gate and I haven't touched it in weeks because I want to play something else. I can see the classic nature of the game and it's accomplishments, but holy fuck the lack of modern day conveniences for gameplay is REALLY ANNOYING. It also reminds me how much of a cockpunch games (especially RPG's) used to be.

Do you want to know the best thing? I know this because Chris Avellone or Josh Sawyer told this in an interview. Baldurs Gate or Icewind Dale remember how often you have saved/reloaded before as fight and each time you reload MAKE THAT FIGHT HARDER THAN BEFORE.

The feeling that old school rpg developers hated their customers and fans - pretty much true. I have a failed Icewind Dale 2 save where I leterally couldn't finish a particular fight because of that.


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on June 04, 2013, 02:02:15 PM
That so totally makes sense. I'm running through Firewind Dungeon just getting overrun with pockets of fucking kobolds to the point where I'm saving after every fight. Turn a corner - FIREBALL WIZARD OGRE DEAD.

I haven't played since.


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on June 04, 2013, 02:04:03 PM
Firewine Bridge is really the only stupid area like that. It's IMO the biggest 'wtf' in the series. Tiny cramped area, infinite respawns, whyyyyyyyy?


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on June 04, 2013, 02:04:50 PM
So are you telling me it's completely skippable?


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on June 04, 2013, 02:07:05 PM
Yeah, it isn't involved with the main plot at all. If you really want to you can figure out where the respawn points are and park people at them (the kobolds will only respawn if you can't see the place where they'd appear) but there's honestly not much point to it anyway. You just miss out on a little side quest xp from some things. It certainly won't make you miss hitting the level cap or anything.


Title: Re: Nextbox infinity anticipation station
Post by: Fordel on June 04, 2013, 02:51:47 PM
Talk about killing sacred cows - I'm about 15-20 hours into my first time playing Baldur's Gate and I haven't touched it in weeks because I want to play something else. I can see the classic nature of the game and it's accomplishments, but holy fuck the lack of modern day conveniences for gameplay is REALLY ANNOYING. It also reminds me how much of a cockpunch games (especially RPG's) used to be.

Do you want to know the best thing? I know this because Chris Avellone or Josh Sawyer told this in an interview. Baldurs Gate or Icewind Dale remember how often you have saved/reloaded before as fight and each time you reload MAKE THAT FIGHT HARDER THAN BEFORE.

The feeling that old school rpg developers hated their customers and fans - pretty much true. I have a failed Icewind Dale 2 save where I leterally couldn't finish a particular fight because of that.


They are the DM's that think its them vs. the party  :why_so_serious:


Title: Re: Nextbox infinity anticipation station
Post by: Rendakor on June 04, 2013, 02:53:32 PM
I had a DM like that for many, many years.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on June 04, 2013, 03:07:19 PM

Some of these "retro" games aren't really competing with the old classics since those predate a lot of the gamers. But I think it's mostly about art resources.

I think a more important way to view it is that if there is going to be innovation it won't happen on the Xbox. The target market, vendor interest, retail interest and publishing model are all based on big hit games and a broad demographic. And that demographic is easily seduced by the shiny. The model of steam / greenlight allows a lot more possibility for strange things to bubble up. Or if it is good enough, like a minecraft, just having an open platform is enough. Certainly looks like there's enough attempts at something different to me with gunpoint, kerbal space program, a player generated TF2 expansion, a player generated horror mod, FTL and prison architect on the featured games page.

Most games are identical if you look on them from a thousand feet up. You push the button and things move on screen. Having enjoyable mechanics done well with a new twist, story or content to consume isn't really a tragedy.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 04, 2013, 03:13:01 PM
I agree even though greenlight is pretty much considered to be a failure by developers


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on June 04, 2013, 03:14:42 PM
I agree even though greenlight is pretty much considered to be a failure by developers

[citation needed]

I need an emote for that.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on June 04, 2013, 03:24:38 PM
You shouldn't, because it's meaningless. It makes sense in a formal literature of which "my belief is that developers think" is not.

Gabe has pretty much said Greenlight is flawed, but better than the system they had previously. The difference is the intent, they want a system where games with interesting qualities or a motivated community can make it into broad distribution. And his comments on making the store-front available so gaming communities can have their own store fronts and acceptance guidelines is a very interesting approach.

The focus in xbox-land? "Callowfdooty". A proprietary platform demands block-busters to sell millions of their TV controller.



Title: Re: Nextbox infinity anticipation station
Post by: koro on June 04, 2013, 04:35:40 PM
http://www.youtube.com/watch?v=ifa9Q7ATfVA

Here, have an Xbone UI preview.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 04, 2013, 04:51:13 PM
The title caption reads Wired but the video feels like an infomercial. The reporter guy is even setting up the PR people and giving then cues to base their PR on  :headscratch:


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on June 04, 2013, 05:01:16 PM
[citation needed]

I need an emote for that.

Uh...basically all developers hate Greenlight, there is a ton of negative writing about it everywhere. It's horrible.

It's a bad concept executed poorly, and far worse than what Sony and Nintendo offer. I could go into detail but it's easy to find critiques all over the place. The "strength" of Greenlight is that PC development is easy and cheap and that getting onto Steam is a big deal. The actual system itself is atrocious.

Quote
The focus in xbox-land? "Callowfdooty". A proprietary platform demands block-busters to sell millions of their TV controller.

Anyone can make an XBox game with XNA and self-publish it. It's trivially easy to get on Xbox vs on Steam.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on June 04, 2013, 05:07:52 PM
Might be actually helpful to link something when you mention that it's everywhere.


Title: Re: Nextbox infinity anticipation station
Post by: 01101010 on June 04, 2013, 05:10:17 PM
If I see another god damn article discussing the hand controller I am going to open my 6-demon bag. Seriously... just stop it.


Title: Re: Nextbox infinity anticipation station
Post by: MrHat on June 04, 2013, 05:13:53 PM
http://www.youtube.com/watch?v=ifa9Q7ATfVA

Here, have an Xbone UI preview.

Gotta love that exclusive NFL contract and the blurred NFL footage.


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on June 04, 2013, 05:23:45 PM
Quote
Might be actually helpful to link something when you mention that it's everywhere.

Gamasutra alone averages about one negative Greenlight piece a week, not counting unpromoted member blogs.

Why would developers like Greenlight? They system has no transparency, is fickle and impenetrable, is more closed than literally any other platform and rewards pandering and large marketing pushes over game quality. As a developer it's a complete crap-shoot. You put your game up, it doesn't have zombies in it, it fails and that's it. it doesn't help that every week there is a story about how a game that failed Greenlight gets on Steam anyway, a game that has a publisher still having to go through Greenlight, a game that bypasses the process for no discernible reason, etc.

Getting onto Steam is great for developers but the process is awful.

Edit: I don't understand why anyone would think that developers like Greenlight. Just because it's Valve?


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on June 04, 2013, 05:26:23 PM
Anyone can make an XBox game with XNA and self-publish it. It's trivially easy to get on Xbox vs on Steam.

My understanding is that XNA is being discontinued and there is no self-publishing on the xbox one.

But even if you can't get your game on steam they do not own the PC platform as microsoft does the xbox one.


Title: Re: Nextbox infinity anticipation station
Post by: Sky on June 04, 2013, 05:40:59 PM
Gotta love that exclusive NFL contract and the blurred NFL footage.
The first rule of Madden is we don't talk about the exclusive contract. *sits in the corner weeping*

I'm pretty sure that's part of why I sat the last console generation out. Can we have 2k now?


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on June 04, 2013, 05:59:42 PM
Quote
Might be actually helpful to link something when you mention that it's everywhere.

Gamasutra alone averages about one negative Greenlight piece a week, not counting unpromoted member blogs.

http://www.escapistmagazine.com/news/view/123973-Indie-Devs-Arent-Happy-With-Steam-Greenlight

See what I did there? I posted a link to something on point. That was really tough to do.  :oh_i_see:


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on June 04, 2013, 06:00:17 PM
I assume people here are intelligent enough to use google. I honestly haven't seen anything positive about Greenlight past the first two weeks or so it was available. The consensus is that it's just not a good system.

Edit: It seemed to me that for anyone who has followed what developers think of Greenlight at all this shouldn't require citation. Perhaps my perspective is skewed because I am a developer, know other developers and read development-centric stuff. The reaction to Greenlight has been overwhelmingly negative past the initial honeymoon period.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on June 04, 2013, 06:01:17 PM
 :facepalm:


Title: Re: Nextbox infinity anticipation station
Post by: UnSub on June 04, 2013, 06:33:12 PM
The irony of getting on Greenlight is that you need an existing fan base to vote for your indie game.

Newell's also mentioned dumping Valve-covered curation and just throwing it out to the market to decide (http://www.gamasutra.com/view/news/186168/). So even Valve isn't a fan of Greenlight.



Title: Re: Nextbox infinity anticipation station
Post by: Rendakor on June 04, 2013, 06:44:25 PM
Ingmar's just been on a "Citation Needed" kick lately.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on June 04, 2013, 07:05:36 PM
The irony of getting on Greenlight is that you need an existing fan base to vote for your indie game.

Newell's also mentioned dumping Valve-covered curation and just throwing it out to the market to decide (http://www.gamasutra.com/view/news/186168/). So even Valve isn't a fan of Greenlight.

Which makes sense because most of the time there's lots of stress but no money in it. Getting gaming communities to decide which niche games are interesting, even if only within their community, would be win-win for valve. And they can look at the titles selling enough volume to be worth hosting on a "main" store.



Title: Re: Nextbox infinity anticipation station
Post by: Soulflame on June 04, 2013, 08:27:10 PM
I'm totally sincere, do those kinds of games exist? There's like 500,000 hardcore plat formers and shit, but I can't seem to find an old school Zelda style game. The nearest was Bastion combat wise, but it's still not really a Zelda game.


Binding of Isaac, never heard of it, doesn't look like what I am talking about from the steam video though.

Darksiders probably comes closest, but that's not indie.


Title: Re: Nextbox infinity anticipation station
Post by: Rendakor on June 04, 2013, 08:44:50 PM
3d dot Game Heroes.


Title: Re: Nextbox infinity anticipation station
Post by: rk47 on June 04, 2013, 08:48:39 PM
I assume people here are intelligent enough to use google. I honestly haven't seen anything positive about Greenlight past the first two weeks or so it was available. The consensus is that it's just not a good system.

Edit: It seemed to me that for anyone who has followed what developers think of Greenlight at all this shouldn't require citation. Perhaps my perspective is skewed because I am a developer, know other developers and read development-centric stuff. The reaction to Greenlight has been overwhelmingly negative past the initial honeymoon period.

Greenlight greenlit Agarest.
I can now die knowing I played it on PC. Single-handed.


Title: Re: Nextbox infinity anticipation station
Post by: Rendakor on June 04, 2013, 08:50:48 PM
Is that the original Agarest?


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on June 04, 2013, 09:02:39 PM
Never heard of it, but interesting... It would be really amusing if the PS4 won this round by being a bit more open to indies and co-operating with the PC market over going the exclusives route. They certainly don't have the money to compete with microsoft if it comes down to having to buy exclusive content.

I note their steam page says the company is now a "steam publisher" which I assume means the rest of their catalogue can skip the greenlight process if they want to port them.

Is that the original Agarest?

It looks like it is.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 05, 2013, 04:51:18 AM
The two biggest gripes with Greenlight were

1. The 'mob-mentality' and intransparent voting process by the community. Voter fraud was prevalent where developers created dummy accounts to promote their owm games over others. Vocal members of the community downvoted games for petty or silly reasons (too anime, too casual etc.) and it's still a big unresolved issue just how to design the community process in a way that doesn't allow developers to hijack it and disincentivises petty voting or mob mentality.

Even Gabe himself conceded that "Greenlight is a bad example of the election process". Valve is pretty slow to fix any of the inherent problems probably because they don't know how yet. This creates huge problems for devs though that want to promote their creation on steam and have to live with a broken voting system for now.

Gabe even said that in it's current form it would be "pretty easy to do away with Greenlight entirely because it creates a bottleneck'

2. The curation and support procerss by Valve. Greenlight is only open to developers without a publisher but how exactly a 'greenlighted' game gets on Steam and how the curation process by Valve works is not clearly communicated. This leads to crap like hundreds of fake submissions and copycats (see the World War Z debacle) that they tried to curb with the introduction of a $100 developer fee and also leads to crap like recently with Paranautical Activity by Code Avarice that was rejected from Steam.

The game dev had created a Greenlight page months before it got picked up by Adult Swim and Valve now blocks him on the grounds that 'indie developers aren't allowed to bypass the Grenlight process by getting a publsher'.

Theer is s recent Reddit post by the developer of 'Vox' that describes in detail the problems and issues with Greenlight and that it is 'pretty much a huge popularity contest' that you only win if you already have a huge fanbase (his words). Greenlight was also a topic on this years GDC.

All of the issues and the fact that they haven't been fixed pretty much since Greenlight's inception have led a lot of indie developers to abandon the platform.


Title: Re: Nextbox infinity anticipation station
Post by: Merusk on June 05, 2013, 05:05:01 AM
So the complaint is you have to have a marketing department to get things greenlit?  Seems sensible, though if you're just shoveling games on to the platform hoping to get noticed you'd have better luck on iOS and Android wouldn't you?

The "you can't bypass by getting a publisher" thing is totally bullshit. "Oh your game was good enough someone wants to publish it? Well we're not going to put it up on steam..."   :uhrr:


Title: Re: Nextbox infinity anticipation station
Post by: Lantyssa on June 05, 2013, 05:43:51 AM
Ingmar's just been on a "Citation Needed" kick lately.
[Citation Needed]


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on June 05, 2013, 06:03:24 AM
Lookit that responsiveness:

(http://i.minus.com/ibqdrfIUSn00AV.gif)

Also I guess they've had to underclock the APU by 100-200mhz compared to the PS4 due to heat issues. I hope the PS4 has some good industrial design because the XBONE was designed to have a big ugly ass case so they could cram a huge HSF into it and they're STILL having issues.

http://www.stfuandplay.com/story/content/microsoft-under-clocking-xbox-one-by-100-200mhz#.Ua626JyfiHt


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 05, 2013, 06:24:55 AM
I like the phrasing in the news item. Underclocking: No big deal. At least you won't see a RROD (we assume). Nothing to see here..

Do they have any competent people left at all? Designing a case with good airflow and efficient thermal management ain't witchcraft.

You have to invest a little bit more into your case design than just 'generic injection molded box' though.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on June 05, 2013, 06:46:22 AM
The "you can't bypass by getting a publisher" thing is totally bullshit. "Oh your game was good enough someone wants to publish it? Well we're not going to put it up on steam..."   :uhrr:

To an extent. From listening to an interview with the developer it sounded like the publisher (Adult swim) had basically worked out that offering titles the chance to skip the greenlight process was a good low-effort money-maker. Which of course doesn't excuse greenlight from creating those sort of conflicts.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 05, 2013, 06:57:57 AM
XBox go home.

Doesn't matter how often I read/hear it it's still funny. The fact that during the whole product development process nobody with decision making powers opted to phrase it differently speaks volumes about MS's corporate culture.

That phrase alone will power several years worth of bad jokes and memes


Title: Re: Nextbox infinity anticipation station
Post by: Miasma on June 05, 2013, 07:19:31 AM
Lookit that responsiveness:

(http://i.minus.com/ibqdrfIUSn00AV.gif)

Also I guess they've had to underclock the APU by 100-200mhz compared to the PS4 due to heat issues. I hope the PS4 has some good industrial design because the XBONE was designed to have a big ugly ass case so they could cram a huge HSF into it and they're STILL having issues.

http://www.stfuandplay.com/story/content/microsoft-under-clocking-xbox-one-by-100-200mhz#.Ua626JyfiHt
For a shill piece it was pretty badly edited and performed but that gif is misleading.  The tv starts at the home page and the time it's doing nothing she's saying "xbox snap live tv" (http://www.youtube.com/watch?feature=player_detailpage&v=ifa9Q7ATfVA#t=66s).

My favorite line: "You don't have to remember the channel anymore, you can just say xbox channel 13".


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on June 05, 2013, 07:31:01 AM
Also some speculation on NeoGAF is that Microsoft is having yield problems due to needing eSRAM?

But it's NeoGaf. Don't read or post on NeoGAF.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 05, 2013, 08:03:15 AM
That would surprise me. Every microcontroller for embedded systems comes with embedded SRAM and when you get to the ARM Cortex M models it's not that rare to get 4 or more MB of eSRAM.

Having one or several cores with a certain amount of SRAM on die that can then be extended with SDRAM over an external bus interface is pretty much standard in embedded systems so I'd assume that the foundries won't have any issues with yield since they should have a lot of experience with that setup even at the sub 20 nm scale. TSMC and other big foundries pretty much live on embedded because it's orders of magnitude more business than desktop processors.

I'd be curious to see the cost calculation for the XBox One system-on-chip. SRAM is expensive because it uses three transistors for every bit where SDRAM only uses one transistor and one capacitor so the manufacturing process is more expensive and SRAM needs a larger area per bit than SDRAM so you need a larger die which also drives up cost.

They say that using GDDR3 memory and 32 (?) Megs of eSRAM is cheaper than going with GDDR5 memory but knowing how much SRAM costs per Meg I can hardly believe it.


Title: Re: Nextbox infinity anticipation station
Post by: Phred on June 05, 2013, 08:46:42 AM
Vocal members of the community downvoted games for petty or silly reasons (too anime, too casual etc.) and it's still a big unresolved issue just how to design the community process in a way that doesn't allow developers to hijack it and disincentivises petty voting or mob mentality.


For such a great game designer it's kind of perplexing how greenlight shipped as is. You complain about people's reasons for voting yet read the question asked on the vote.

Quote

If that isn't asking for a value judgement what is?



Title: Re: Nextbox infinity anticipation station
Post by: Margalis on June 05, 2013, 10:42:51 AM
So the complaint is you have to have a marketing department to get things greenlit?  Seems sensible, though if you're just shoveling games on to the platform hoping to get noticed you'd have better luck on iOS and Android wouldn't you?

The problem is you need a marketing department before you have a game.

Typically the way greenlighting works is you make a pitch, it gets greenlit, you make the thing, then you market it. The way this works is you market the game first, then make it. You need a big marketing push before you actually do the work, and it also leads to pandering stuff like throwing in voxel graphics, zombies and promises you may or may not deliver on, because that's what the Greenlight audience eats up.

It basically takes all the bad stuff about focus-testing and doubles down on it - snap judgements based on superficial readings. It also is strongly biased towards games people know they want (AKA iterations on successful products) rather than games they don't know they want. (But still want)

I would also point to game like EvoLand - it has a premise that could be interesting but is by all accounts a pretty boring game. I also have trouble believing it has sold well. Why did that game succeed in Greenlight and reach Steam? It's not particularly good nor popular. I would assume because they either over-promised on a neat concept or effectively rallied an existing community.

If you look at the games that have made it through Greenlight and are being sold today it looks like a random collection of games with no regard to quality or popularity. If someone told me the names were picked out of a hat I would believe it.


Title: Re: Nextbox infinity anticipation station
Post by: koro on June 05, 2013, 11:13:01 AM
(http://i.imgur.com/MONpr7N.jpg)

This is going to be interesting.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on June 05, 2013, 11:24:37 AM
(https://lh4.googleusercontent.com/-_J6OBOMGfPM/T85-ML5R8qI/AAAAAAAABGA/FzdEuS3tsvo/s446/So%2520It%2520Begins.jpg)


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on June 05, 2013, 11:46:17 AM
There were numerous rumors that MS was way behind on XB1 development, evidence of a hastily arranged PR plan, a conference that showed almost nothing and was puzzlingly short, this canceling of a Q&A event, the underwhelming video of the system in action for real...either MS is struggling or they are doing their best to make everyone think that. They just don't seem prepared on any level.


Title: Re: Nextbox infinity anticipation station
Post by: Quinton on June 05, 2013, 12:00:30 PM
That would surprise me. Every microcontroller for embedded systems comes with embedded SRAM and when you get to the ARM Cortex M models it's not that rare to get 4 or more MB of eSRAM.

It's extremely rare to see Cortex M0/M3/M4 MCUs with more than 128-256KB of SRAM.  More than 512KB is virtually impossible to find.   Embedded memory and flash add significant cost to MCUs.

Even much larger SoCs which use SRAM for low power modes (avoiding the need to take external SDRAM out of self-refresh) or high performance graphics/video memory rarely have more than 1MB available on die.  Larger CPU/GPU caches tend to be a better investment for all that die area.

EDIT:  Just did a quick survey on digikey and it's actually more restrictive than that.  I'd say >128KB is where things really drop off fast in this space.
M0/M0+/M3/M4/M4F MCUs -> 40289 parts listed
limit to 128K+ SRAM -> 541 parts listed
132K+ -> 202 parts
200K+ -> 18 parts
264K ->  7 parts
1.3MB -> 1 part


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 05, 2013, 12:05:43 PM
Microsoft has stated for a few years now that they had plans to extend the lifecycle of this gen's console to ten years. The Kinect was explicitely created to give the XBox a second wind and to prolong the life of the 360 for a few years longer.

MS took the success of the Wii and iOS as a sign that graphics no longer was king and they thought they could capitalize on that by introducing an accessory that shifts the focus away from quicker, higher, farther.

They also got signals from EA and other big publishers that they also didn't necessarily want a new conole either. The publishers feared that they wouldn't be able to quickly get to a level of adoption of the new console that would allow them to continue with their buiness model that needed 5 million+ customers. Especially since the new gen likely makes development even more expensive.

Then the Kinect failed, the novelty factor of the Wii had reached its end and the WiiU tanked and Sony actually developed a strategy that worked and started developing the next Playstation.

It wouldn't surprise me if Microsoft needed to scramble and quickly ome up with something to not being left empty handed. Sony's dev kits had been going around for some time when MS approached devs.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 05, 2013, 01:21:16 PM
That would surprise me. Every microcontroller for embedded systems comes with embedded SRAM and when you get to the ARM Cortex M models it's not that rare to get 4 or more MB of eSRAM.

It's extremely rare to see Cortex M0/M3/M4 MCUs with more than 128-256KB of SRAM.  More than 512KB is virtually impossible to find.   Embedded memory and flash add significant cost to MCUs.

Even much larger SoCs which use SRAM for low power modes (avoiding the need to take external SDRAM out of self-refresh) or high performance graphics/video memory rarely have more than 1MB available on die.  Larger CPU/GPU caches tend to be a better investment for all that die area.

L1 and L2 cache memories are usually real (6T)-SRAM, the only difference being that L1 is usually on-die and L2 can be both on or off die. Even if it's designed as an SOC I'd consider it to be on die since it's cut from the same wafer anyway.

For example: Intel's Sandy Bridge CPUs use 6T-SRAM for the L1 and L2 cache and 8T-SRAM for the up to 8 MB of L3 Cache.

If you need ultra low current consumption and low voltage/power you use 8T-SRAM because 6T-SRAM suffers from noise at low voltages and can no longer be reliably read out.

You could use 1T-SRAM which is slower but significantly cheaper due to the smaller area per bit (which reduces die size and therefore cost of manufacturing) and some architectures with really large L3 caches (like IBMs Power7) do that.

If I look at current DSP platforms like Analog Devices' SHARC then it's not that unusual to find 5 MBit or more of on-die 6T- or 8T-SRAM (for less than $20 at 1k units), The Cortex A8 (my mistake I shouldn't have said Cortex M) supports up to 4 MiB of on-die SRAM and for example Renesas's V850 core can have up to 3072 kB of on-die SRAM. Even the newer Cortex M4 cores already go up to 1 MB or 1.5 MB.

Depends on your application though if you're willing to pay the price for it.

You can also buy SRAM chips up to GBIt capacity in 6T- and 8T-variants if you want to extend your capacity with external mem.

So I'd assume that the large foundries have the process down even at 18 micron or 13 micron so yield shouldn't be an issue even if you put 32 MB of SRAM on your die.

As far as cost is concerned I can't really imagine that a solution with 8 GB of GDDR3 SDRAM and 32 MB of 6T-SRAM (which is basically a Cache anyway) is more cost effective than Sony's 8 GB of GDDR5 memory.

The aforementioned V850 with 3072 kB of SRAM will probably be around $10 to $15 at 1M units so I don't even want to know what a three-core X86-64 CPU with 32 megs of 6T- or 8T-SRAM would likely cost. (Look at the prices of server-grade or extreme edition CPUs if you want an impression)

So the 32 MB of embedded SRAM are most likely 1T-SRAM (sometimes incorrectly called eDRAM) which should have even less problems with yield. Foundries already make millions of  CPUs with 32 MB or more of L3 cache in 1T-SRAM technology.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 05, 2013, 05:36:20 PM
I read the linked NEOgaf thread (which might have cost me a few IQ points) and if the rumors turn out to be true it is as follows:

Both Sony and MS use a pretty similar CPU and GPU, ATI/AMD based.

Microsofts vision was always the XBox as set top box and media center. Their approach required a certain performance and memory baseline. They were also very late to the game.

At the time the design of the Xbone was planned MS already knew they needed 8 Gig of RAM to do all of the Kinect and TV! TV! SPORTS! SPORTS! features (3 Gig just for the OS, remember) but GDDR5 RAM was too expensive and not widely available so using 8 GB of GDDR5 was considered to be too expensive but they couldn't make do with 4 or 2, they needed 8. Making Kinect part of the base system didn't help things since the Kinect is also eating up a significant part of the budget.

So they decided to use GDDR3 mem which is significantly slower. The rumors that Sony would use GDDR5 memory caught them on the wrong foot and so they needed something to at least get to closer to the PS4's performance. So they decided to integrate a giant 32 MB SRAM cache on the die which could boost performance quite a bit. Devs would have to put in more work than on the PS4 but not that much that it wasn't feasible (so not a PS3 situation)

They don't use 1T-SRAM though like I thought but 6T-SRAM (real SRAM) 6T SRAM uses 6 transistors per bit and so takes up more space than SDRAM per bit (4 times as much, SDRAM is only 20% the area of SRAM per bit). They also use a 45 micron process instead of 32 or 22 micron one so the SRAM alone is HUGE.

At 45 nm one MBit of 6T-SRAM is .52 mm^2 so the 32 MB/256 MBit of eSRAM on the Xbone alone is 133.12 mm^2. That is an area  with an edge length of 11.5 mm (.5 in * .5 in) Combined with the 3 core AMD CPU and GPU this leads to a huge ass die. If they had used quad-density 1T-SRAM which offers similar if slightly less performance it would have been 20% of the size instead.

So they get fewer dies out of each waver but the number of defects per waver remains the same. So they have on average more dies they can't use. This significantly lowers the yield. They had hoped that by the time the XBox comes out process technology had evolved to allow them to shrink the die to 32 or 22  nm effectively increasing the number of chips per wafer.

They can't scrap the SRAM because then the Box would offer crappy gaming performance not much better than the WiiU and they can't move to GDDR5 memory because they would have to completely scrap the board design and start over from scratch. So they apparently decided to reduce the clock speed of the GPU/SRAM. Reducing the clock speed or deactivating parts of the core improves yield because you might be able to use chips that might not have worked at the original speed because of defects.

Rumor has it that they will reduce clock speed of the GPU by 200 MHz to increase yield which would reduce the lower gamming performance of the XBone even further and might even lead to games no longer being able to run at 1080p. GPU and SRAM are so tightly connected that the decrease in clock speed will also affect the SRAM (it runs at the same clock as the GPU) and so the whole system performance will be significantly affected.

The alternative would have been to scarp the current box and do a respin but that would have delayed the XBone by six months a delay they can't afford when Sony comes out this year.

Sony on the other hand never wanted to do anything but a game console so they started with a straightforward design but only 2 GB of GDDR5 betting on the chips getting cheaper as more graphics cards use them. They are now at a price point where they can offer 8 GB of GDDR5 Ram even though that didn't seem possible half a year ago. This also caught MS completely by surprise.

If the rumor is true and the reduction in clock speed is coming then the PS4 will probably be twice as powerful as the XBone as far as raw computing and graphics power is concerned.

The same source also claimed that the XBone OS is pretty much in an alpha state right now and that MS is delayed on OS, games and certain other elements of the XBone which might have led to the uneven presentation


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on June 05, 2013, 05:43:51 PM

The comments from the lady in the video quoted above more or less admitted they are way behind on the software side. "My team is working round the clock and we've come a long way and will be even better by launch" is quite an admission that they are hitting time pressures.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 05, 2013, 05:47:36 PM
to put it in perspective, the 32 MB eSRAM is 1.6 billion transistors.


Title: Re: Nextbox infinity anticipation station
Post by: Venkman on June 05, 2013, 05:51:22 PM
The whole thing feels rushed. I realize why, but they should be past that. The core video game business of the mid-2000s is not coming back and the WiiU, PS4 and X1 are all kinda diverging in what their core foci are. So if X1 delays by a year, that's not the same kind of impact it would have been six years ago. Developers would have more time to polish their PS4 ports (and as usual there'll be way more ports than exclusives), Microsoft can maybe go through the necessary rearchitecting, they can really clean up their confusing message to continue driving to the business they want to be in (settop box) while doing enough to continue to attract the core users, and conventional wisdom says Nintendo is out of the fight this round.

Yes this is all pie in sky. I'm sure their internal interia is much more focused on splitting the core gamer dollar hoping to continue to keep their share than to risk a lot of people converting from X360 to PS4 instead. Unfortunately for them, the gamers will go to whichever platform has the better games (which sounds like it might be PS4 at this point) and the rest of the people will either be convinced the X1 is their new settop box, or they'll sit out.

E3 will be fun. I suspect they realize now that's make or break for them.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 05, 2013, 06:00:37 PM
That would be true if MS was concerned about Sony or Nintendo. They could ride out another year in that case. The Xbone IMHO wasn't designed to compete aginst Sony but to beat Apple to the punch.

If the rumored AppleTV launches and proves to be even 20% as successful as iPhone/iPad then MS is finished. They try to beat a product rumor to launch.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on June 05, 2013, 06:05:29 PM
They're using relatively standard PC components and still managing to find ways to fail if true. Low yield is also going to make the platform much less profitable which will encourage them to draw more revenue from other sources like used game sales.

In terms of timing it might be they were more focused on their alternate goal of dominating the living room and pretty much assumed Sony was a spent force. Allowing them to be blind-sided in terms of time and capability.

Meanwhile AMD seems to have ambitions of making multi-platform (http://www.pcadvisor.co.uk/news/desktop-pc/3450872/amd-hopes-to-bridge-gap-between-xbox-playstation-and-pcs/?) gaming painless. Which makes a lot of sense for them given they are busy fighting Nvidia on the PC space. I could also see Nvidia be pretty keen on making a steambox, though AMD probably wouldn't mind selling more chips either.


Title: Re: Nextbox infinity anticipation station
Post by: 01101010 on June 05, 2013, 06:25:23 PM
Incoming miracle patch 30 days after release!  :why_so_serious:

 :oh_i_see:


Title: Re: Nextbox infinity anticipation station
Post by: Morat20 on June 05, 2013, 06:44:31 PM
STILL not seeing a reason to buy this. Or the PS4. I might buy a new regular Xbox soon, though. My cd drive on mine is failing, and apparently there's some stupid hardware lock on the damn thing for reasons unknown.

So I can either send it to MS to be refurbished, get out a soldering iron and move some chips, or buy a new Xbox...


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on June 05, 2013, 07:10:29 PM

Another opportunity to laugh at EA's Chief Technology Officer (http://www.escapistmagazine.com/news/view/124288-EA-Exec-Xbox-One-and-PS4-Are-A-Generation-Ahead-Of-PC) though.

Quote
"Both the Xbox One and PlayStation 4 have adopted electronics and an integrated systems-on-a -chip (soc) architecture that unleashes magnitudes more compute and graphics power than the current generation of consoles," he wrote. "These architectures are a generation ahead of the highest end PC on the market and their unique design of the hardware, the underlying operating system and the live service layer create one of the most compelling platforms to reimagine game mechanics."


Title: Re: Nextbox infinity anticipation station
Post by: Cyrrex on June 06, 2013, 12:12:16 AM

Another opportunity to laugh at EA's Chief Technology Officer (http://www.escapistmagazine.com/news/view/124288-EA-Exec-Xbox-One-and-PS4-Are-A-Generation-Ahead-Of-PC) though.

Quote
"Both the Xbox One and PlayStation 4 have adopted electronics and an integrated systems-on-a -chip (soc) architecture that unleashes magnitudes more compute and graphics power than the current generation of consoles," he wrote. "These architectures are a generation ahead of the highest end PC on the market and their unique design of the hardware, the underlying operating system and the live service layer create one of the most compelling platforms to reimagine game mechanics."


Is there any basis in reality for this claim that these machines will be faster than a high end PC?  I haven't paid much attention to the specs or attempted to do any comparisions at all, but I automatically assume bullshit.  Has there ever been a console that isn't using last year's technology cast-offs?  And even in the unlikely event that they are in fact using cutting edge top end stuff (which they just cannot be at these price ranges...), they will be last-year's tech by the time they go to market.  Last-year's mid range tech, unless I am much mistaken.  You'll be able to by video cards that cost more than the whole fucking console.

So what the fuck?  I am not being rhetorical - just what they fuck is behind this?


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on June 06, 2013, 12:25:10 AM
They will be faster dollar for dollar but not in absolute terms.


Title: Re: Nextbox infinity anticipation station
Post by: Tebonas on June 06, 2013, 12:50:14 AM
So would be an old PC I buy at a flea market. Thats not really a glowing endorsement.


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on June 06, 2013, 01:15:02 AM
Is there any basis in reality for this claim that these machines will be faster than a high end PC? 

It doesn't say it will be faster. Low end chips from one generation are not necessarily faster than high end chips from the previous generation. Intel's fastest chip is the i7-3900 AFAIK, and will still be faster than the Haswell chips. The improvements are instead in chip size, heat, etc.


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on June 06, 2013, 01:18:58 AM
Is there any basis in reality for this claim that these machines will be faster than a high end PC?

None what-so-ever. The only way you could make that claim is a complete and total ignorance of the PC market.

... but then he is from EA.


Title: Re: Nextbox infinity anticipation station
Post by: Cyrrex on June 06, 2013, 01:23:45 AM
They will be faster dollar for dollar but not in absolute terms.

And I am totally fine with that.  I don't mind that the console is slower, I just can't stomach the exaggerated claims.

Is there any basis in reality for this claim that these machines will be faster than a high end PC? 

It doesn't say it will be faster. Low end chips from one generation are not necessarily faster than high end chips from the previous generation. Intel's fastest chip is the i7-3900 AFAIK, and will still be faster than the Haswell chips. The improvements are instead in chip size, heat, etc.

I figured that the truth was something like this.  I know why they say it, but it is still deliberately misleading. 


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 06, 2013, 03:33:33 AM
Both the PS 4 and the XBox One use a System-On-Chip (SOC) solution that integrates both the CPU and the GPU on a single die.

Both use an 8 core AMD Jaguar CPU and an DirectX 11.1 compatible GPU based on AMD's/ATI's Graphics Core Next (GCN) design. They both went with AMD because AMD extensively redesigned both their CPU and GPU cores to make integration on a single die easier. You can basically 'pick and mix' cores and both CPU and GPU cores are able to access the same L1 and L2 caches and the same memory over a unified memory architecture and optimized bus.

The biggest change concerns the GPU which is more flexible. You no longer have dedicated circuits for geometry, tesselation, floating point and other functions but general purpose computing units that can do all of those functions. So a computing unit can be flexibly used to compute geometry, physics, OpenCL functions etc. The unified cache and memory architecture of the PS4 (and to a lesser extent Xbone) is optimized to allow parallel execution of both CPU and GPU computing and parallel access of the caches and the unified memory by both the GPU and CPU. Even better the architecture allows for parallel exceution of both rendering and general purpose computing operations on the GPU side so for example physics calculation and graphics operations can run in parallel.

The PS 4 uses 8 jaguar cores for the CPU and 18 computing units with 1152 shader cores for the GPU that both use 8 GB of GDDR5 memory via a unified memory architecture. The GPU is clocked at 800 MHz. The GDDR5 memory has a maximum transfer rate of 176 GB/s. This means that the PS4 has a theoretical performance of 1.86 TFlops/s. This means that the PS4 is close to a Geforce GTX 680 in raw performance.

The XBox One also uses 8 Jaguar cores for the CPU but only has 12 compute units with 768 shader cores. The XBox is also only using GDDR3 memory with a theoretical throughput of 68 GB/s. The raw computing power of the XBox one is at 1.2 TFlops so the PS4 has 50% more raw GPU power than the XBox One but the significantly slower GDDR3 memory further hampers the theoretical performance (if the GPU has to wait for memory reads it can't do anything). That's why MS chose to include the 32 MB of eSRAM to buffer the slow memory access times to the GDDR3 memory.

This will only help though if the SRAM runs at the same clock speed as the GPU cores (single cycle reads). In that case reads from the SRAM would have a maximum throughput of 192 GB/s. In real world performance the XBox One will probably be closer to a Geforce GTX 650.

If the rumors are true and they need to underclock the SRAM by 100 or 200 MHz then this will reduce the speed of the SRAM and therefore the theoretical bandwidth and this will also reduce the performance of the GPU. In that case the XBox One's theoretical GPU power would be at 800 to 900 GFlop/s or half that of the PS4. This means that the Xbone would be in the same class as current $100 graphics cards and it would also mean that the Xbone will not be able to render games at 1080p native (performance and memory bandwidth are not sufficient to push 1080p textures). Even if they could increase yields in the future, XBox developers would be stuck with that performance to be compatible with all of the boxes sold till then.
This would also put the Xbone's performance at only three times that of the 360 (the 500 MHz Xenos in the 360 can achieve 240 GFlop/s)

This means that the PS4 will have a significant performance advantage over the XBone over the entire lifetime of the next gen consoles. This will make PS4 exclusive titles pretty interesting when they can tap all of that performance but will also probably mean that PS4 titles will look or perform better than XBox One titles.


Title: Re: Nextbox infinity anticipation station
Post by: Phred on June 06, 2013, 09:22:10 AM
What most of the self styled pc experts seem to miss from their analyses is the cost overhead of shipping all graphics operations across the PCIe bus. While faster than what it replaced, this bus still introduces a huge lag into graphics. Now, imagine if you will, shared graphics memory where both the processor and the gpu can perform operations on graphics without having to pass it back and forth across the bus. As you may know most graphics eventually comes down to pointing the display circuitry at a display buffer to be drawn onscreen. Imagine to switch buffers all you have to do is pass a pointer to where to start. This is why I think the new console's are going to not just be "a thrift shop PC"


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on June 06, 2013, 09:42:39 AM
Since the architectures are so similar I'm thinking that the PS4's performance advantage will actually be quite noticeable on all crossplatform titles without really any work required from the developers.


Title: Re: Nextbox infinity anticipation station
Post by: Quinton on June 06, 2013, 09:45:16 AM
Scanout is really not the bottleneck.  Having the CPU complex and GPU complex on a local/faster fabric is nice, but modern GPUs have significant amounts of local memory, large caches, and efficient DMA mechanisms.  I'm not convinced that these consoles are going to see a significant performance advantage here.


Title: Re: Nextbox infinity anticipation station
Post by: Cyrrex on June 06, 2013, 10:29:50 AM
Since the architectures are so similar I'm thinking that the PS4's performance advantage will actually be quite noticeable on all crossplatform titles without really any work required from the developers.

For me, this is the money statement of this whole thread.   Because if true, then the Boner is dead fucking meat.  All that extra bullshit won't matter at all.  I know the Wii broke that rule last generation, but I think Sony and MS are more of an apples to apples comparison, despite what MS claims to be attempting.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on June 06, 2013, 10:56:38 AM
The Wii broke that rule for a while and then people stopped buying games for it, and people stopped MAKING games for it. The Wii was also not positioned as being an analog to the PS3 or 360 but rather targeted a whole different audience.

I dunno if texture popin or framerate differences will really make gamers break for one or the other in single player games (I highly doubt most devs will care to use higher-res/quality assets for PS4 versions), but for CALL-O-DOOTY and any competitive online title if the more hardcore gamer crowd has to choose between 30fps and no AA and AA+60fps, they'll go with the latter I imagine; provided Sony can get PSN feeling as good/integrated as Xbox Live anyway.


Title: Re: Nextbox infinity anticipation station
Post by: Fordel on June 06, 2013, 11:35:58 AM
That's a pretty big IF to be fair. Sony's online history is  :why_so_serious:


Title: Re: Nextbox infinity anticipation station
Post by: Goreschach on June 06, 2013, 11:41:51 AM
Since the architectures are so similar I'm thinking that the PS4's performance advantage will actually be quite noticeable on all crossplatform titles without really any work required from the developers.

For me, this is the money statement of this whole thread.   Because if true, then the Boner is dead fucking meat.  All that extra bullshit won't matter at all.  I know the Wii broke that rule last generation, but I think Sony and MS are more of an apples to apples comparison, despite what MS claims to be attempting.

Think about how much more powerful modern PC's are than the 360 and PS3. Several times, at least, even for a moderate gaming rig. How much better are games on pc? Not very. You get better textures, more shader power for cosmetic effects, and better load times. That's pretty much it.

Well, and a real input device.

Developers are struggling to sell enough copies on the current generation to recoup their development costs. Absolutely nobody is going to cut half their potential market just to target PS4 simply for the 'benefit' of creating even more expensive game assets.


Title: Re: Nextbox infinity anticipation station
Post by: Arinon on June 06, 2013, 12:07:39 PM
Think about how much more powerful modern PC's are than the 360 and PS3. Several times, at least, even for a moderate gaming rig. How much better are games on pc? Not very. You get better textures, more shader power for cosmetic effects, and better load times. That's pretty much it.
This probably has more to do with consoles being a static platform you can really optimize for while PCs are a random assembly of parts with god-knows-what other software/drivers getting in the way.  That, and lack of incentive to make PC shit stand out, due to us all being dirty pirates.


Title: Re: Nextbox infinity anticipation station
Post by: Goreschach on June 06, 2013, 12:30:06 PM
Back in the 8 bit days, sure. But nobody is sitting around banging out assembly on modern consoles. Development has been homogenizing, and this current generation is going to seal the deal.


Title: Re: Nextbox infinity anticipation station
Post by: eldaec on June 06, 2013, 12:34:48 PM
How much better is civ 5 than the equivalent on a console?

How much better is deus ex than deus ex 2?

PC flexibility and customer base is inherently niche but you don't measure how much 'better' it is by looking at shader output any more than you compare an Aston Martin with a Chevy by looking at top speed.


Title: Re: Nextbox infinity anticipation station
Post by: Goreschach on June 06, 2013, 12:40:26 PM
Discussion was in the context of PS4 having more shader cores than XBOne, so I'm not really sure what your point is.


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on June 06, 2013, 01:59:29 PM
Think about how much more powerful modern PC's are than the 360 and PS3. Several times, at least, even for a moderate gaming rig. How much better are games on pc? Not very. You get better textures, more shader power for cosmetic effects, and better load times. That's pretty much it.

Right now PC games are still Direct X 9 centric, in part because the consoles use what is basically Direct X 9, and in part because PC games these days sell better if they work on lower end hardware. Stuff like higher-res textures and higher frame rates and resolution are an easy way to harness more power and memory without making fundamental engine changes.

Once the new consoles hit at least some engines will use DX 11 as the baseline. So instead of seeing games that just have higher res we'll see games that use new techniques. Consoles serve as the baseline for technical features.


Title: Re: Nextbox infinity anticipation station
Post by: Venkman on June 06, 2013, 04:02:14 PM
That would be true if MS was concerned about Sony or Nintendo. They could ride out another year in that case. The Xbone IMHO wasn't designed to compete aginst Sony but to beat Apple to the punch.product rumor to launch.

MS's competition is not Apple's ephemeral TV product. In part because I still don't understand why people think Apple is making a TV product. They already have one, it works very well, very few people care, and Apple hasn't been interested in marketing it. But all the pieces are in place:

  • Apps on your TV? Check.
  • Apps you control with your other iOS devices? Check.
  • Apps you can stream from those devices to the TV? Check.
  • Anytime/anywhere video viewing that you can bounce between multiple TVs and your iOS devices at whim? Check.

The only thing it can't do is the one janky-ass thing all IR blasters since the first Slingbox have been trying to get consumers to give a shit about: control your cable box. And it can't because Apple specifically chooses not to. And there's lots of reasons they choose not to that all roll back to the same roadblock: cable providers. Consumers don't buy cable boxes. They buy cable from the one company in the area that offers it and get whatever crappy cable box that company wants to give them. No choice here and Apple TV is not going to solve that unless they get into some massive strategic partnership with Comcast or Time Warner ala launch-era AT&T.

So yes, Microsoft thinks their competition is Sony and Nintendo. They don't want to lose the audience they grew for 10 years to Sony. They hope they can turn those people into enhanced TV viewers and advertiser wet dreams. But make no mistake, their strategy hinges on the gamers first.

I just wish they didn't think that, because it puts them into a series of milestones that don't look like they'll be able to hit well.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 06, 2013, 04:47:43 PM
Apple's strategy is to convince broadcasters that they don't necessarily need a cable provider either, that they profit from unbundling themselves from the cable packages.

You don't need Comcast when you could just deliver your content via an HBO, ABC or CBS app. Look at HBO go or the MLB or NBA apps.

The XBone only integrates cable boxes to train their customers to use the XBox for all entertainment purposes and to make them  forget they even own a cable box, but make no mistake, sooner or later when they have secured direct support by the networks, they'll kick the cable companies to the curb.

You watch TV via XBox, your program guide is provided by MS, you won't even use your cable box remote or need to remember channel numbers and you can seamlessly switch from cable to netflix and games.

If it works then most users will have forgotten they even own a cable box after they have used the XBone for some time.

If I were Time Warner or Comcast I'd be very concerned about my future right now. Apple and MS have different approaches but the goal is clear. Kill the cable companies by bringing the networks over to their app platforms with content delivery over IP networks.

In Germany I can already watch most channels via HTML stream, IP multicasting or dedicated apps for iOS and Android. At that point it's easy to make both the XBox or an Apple device to function as the cable box. This is bad news for the cable companies.

They only exist because they provide access to the viewers once that no longer matters they are dead because the cable companies are despised by both the networks and the viewers and both treat them as a (still) necessary evil.


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on June 06, 2013, 05:34:49 PM
Think about how much more powerful modern PC's are than the 360 and PS3. Several times, at least, even for a moderate gaming rig. How much better are games on pc? Not very. You get better textures, more shader power for cosmetic effects, and better load times. That's pretty much it.

Well, and a real input device.

Developers are struggling to sell enough copies on the current generation to recoup their development costs. Absolutely nobody is going to cut half their potential market just to target PS4 simply for the 'benefit' of creating even more expensive game assets.
You missed the point: The XBONE and PS4 are using literally the exact same APU, but the XBONE cheaped out on shaders/processing units/RAM. Devs won't have to do anything different to their PS4 ports. Even the biggest middlewared-to-shit push-button compiled shovelware game will pull higher/more steady FPS and have less texture/terrain popin, for free.


Title: Re: Nextbox infinity anticipation station
Post by: Goreschach on June 06, 2013, 06:03:21 PM
Think about how much more powerful modern PC's are than the 360 and PS3. Several times, at least, even for a moderate gaming rig. How much better are games on pc? Not very. You get better textures, more shader power for cosmetic effects, and better load times. That's pretty much it.

Well, and a real input device.

Developers are struggling to sell enough copies on the current generation to recoup their development costs. Absolutely nobody is going to cut half their potential market just to target PS4 simply for the 'benefit' of creating even more expensive game assets.
You missed the point: The XBONE and PS4 are using literally the exact same APU, but the XBONE cheaped out on shaders/processing units/RAM. Devs won't have to do anything different to their PS4 ports. Even the biggest middlewared-to-shit push-button compiled shovelware game will pull higher/more steady FPS and have less texture/terrain popin, for free.

Your assuming that there will be framerate and popin problems implies that the game would have been designed for PS4 specifications. This is incorrect. Developers in the next generation will have too many problems just staying profitable to ignore or hamstring half their potential market by doing this. Because of the ease of porting games for the upcoming generation, the xbone specifications will be the target for virtually all AAA releases, excluding first party developers and paid exclusives. The ps4 will get exactly what PC's get now: some better textures and shader effects. That's it. Doing otherwise would simply be cost prohibitive.


Title: Re: Nextbox infinity anticipation station
Post by: Goreschach on June 06, 2013, 06:11:07 PM
Actually, you know what? I'll go one further.

We're in the age where AAA games that sell in the low millions are now considered failures. Given the overwhelmingly negative response to both the xbone and ps4, I'm going to go ahead and predict that for the next half decade or so, the install rate on both next gen consoles is going to be too low to support modern AAA development budgets.

I'll go ahead and be the first to call it: for the next 5 years or so, the majority of AAA games will be cross-generational ports.


Title: Re: Nextbox infinity anticipation station
Post by: jth on June 06, 2013, 07:14:36 PM
They released some new information about the resale restrictions, it's looking even worse now.

http://news.xbox.com/2013/06/license (http://news.xbox.com/2013/06/license)

Quote
Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.
(...)
In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers.  Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.

Emphasis mine.

Unless Sony decides to go with similar restrictions, I don't see a very bright future for XBone. Even without this it was looking to be the first console in a long long time that I'll skip buying, now it's certain. Also, with these plans they will certainly run into some problems with consumer laws in Europe.

*edit* In fact there's already EU legislation in effect saying that resale of digital goods must be allowed. No-one has taken Steam to court about it yet, but once that happens, will be interesting to see how that ends up.



Title: Re: Nextbox infinity anticipation station
Post by: Hawkbit on June 06, 2013, 08:25:06 PM
http://www.forbes.com/sites/markrogowsky/2013/06/06/microsofts-shortsighted-approach-might-have-already-killed-xbox-one/

Ouch.  That's a rough headline.


Title: Re: Nextbox infinity anticipation station
Post by: Paelos on June 06, 2013, 09:10:08 PM
I love Forbes lately. I really do.


Title: Re: Nextbox infinity anticipation station
Post by: Cyrrex on June 06, 2013, 10:12:39 PM
They released some new information about the resale restrictions, it's looking even worse now.

http://news.xbox.com/2013/06/license (http://news.xbox.com/2013/06/license)

Quote
Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.
(...)
In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers.  Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.

Emphasis mine.

Unless Sony decides to go with similar restrictions, I don't see a very bright future for XBone. Even without this it was looking to be the first console in a long long time that I'll skip buying, now it's certain. Also, with these plans they will certainly run into some problems with consumer laws in Europe.

*edit* In fact there's already EU legislation in effect saying that resale of digital goods must be allowed. No-one has taken Steam to court about it yet, but once that happens, will be interesting to see how that ends up.



Has Sony really said anything yet about how they are going to handle used games this time around?  Really, Microsoft is handing them yet another massive advantage here, probably the biggest one of all.  They would be beyond foolish not to take it.


Title: Re: Nextbox infinity anticipation station
Post by: Hawkbit on June 07, 2013, 12:44:02 AM
No, they haven't.  However, if Sony is able to continue along their current path of simply providing both new and used game sales, but improving PSN sales ala Steam sales, then they may win this console war outright.

It doesn't matter at this point that Sony hasn't been clear, it only matters that Microsoft is taking this much of a beating about the new system.   


Title: Re: Nextbox infinity anticipation station
Post by: Cyrrex on June 07, 2013, 01:25:28 AM
Another thing that I just remembered:  Sony has this "Playstation Plus" thing that doesn't seem to get a lot of mention anywhere, but I have bought it for a year and am actually really goddamn impressed by it.  For less than the price of a single new game, you get a number of games each month (including a Vita game or two) that gets added to your account for download, and while you are a subscriber you can DL and play any of the games released in the period you have been a subscriber.  The games are obviously of an older nature, but I have been quite pleased with the stuff they have released so far, such as (off the top of my head):

For Vita:  Uncharted Golden Abyss, the Metal Gear HD collection, a Rayman game that the kid might like.  Bunch of weird Japanese/indie stuff.

For PS3:  Mortal Kombat, which we played the shit out of.  Infamous 2 which my oldest loves.  Hitman Absolution, which the oldest also loves.  Okami HD, which is kinda cool.  ICO and Shadow of the Collosus HD, which I have always been curious about.  Demon Souls - I have it already, but still.  A silly Formula 1/Mario Kart ripoff that is worth a laugh or two.  A few other weird ones that look moderately interesting...they seem to like the obscure Indie stuff, too.

Anyway, I have already got my money out of it after having it for only two months, and the kids are playing the shit out of it.  And they never played on the Playstation at all until now.

I guess my point is, this is a legitimately cool service that I think Sony could push more.  


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on June 07, 2013, 02:29:52 AM
Plus is a great value, especially compared to Live Gold.


Title: Re: Nextbox infinity anticipation station
Post by: Cyrrex on June 07, 2013, 02:36:40 AM
Do you actually get anything for Gold, other than the ability to go online?  I honestly don't know, because I couldn't dream of actually giving them money for the privilege of playing multiplayer games.


Title: Re: Nextbox infinity anticipation station
Post by: Margalis on June 07, 2013, 03:16:49 AM
You get demos earlier and Netflix.

Lol.


Title: Re: Nextbox infinity anticipation station
Post by: Cyrrex on June 07, 2013, 03:27:44 AM

You get demos earlier and Netflix.

Lol.

Wut.  I have literally....fuck, maybe 15?...different devices in my home now through which I can use Netflix for free.  I am sure most of them are more convenient, too.

Come to think of it, I guess Playstation Plus comes with some feature where you can try new games for an hour.  I doubt it is for all new games, haven't tried it myself.


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 07, 2013, 03:48:58 AM
It's not so much what you get when you buy Gold, it's more that MS purposefully kept a lot of Live features restricted to Gold accounts.

Party chat, Kinect Video chat, Online Multiplayer, XBox Music, Cloud Storage, Skype, Twitter, Facebook, Video streaming via Netflix and Co. Most of them are not really critical but if you want to use online multiplayer you have to buy Gold


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 07, 2013, 05:34:51 AM
*edit* In fact there's already EU legislation in effect saying that resale of digital goods must be allowed. No-one has taken Steam to court about it yet, but once that happens, will be interesting to see how that ends up.

I can transfer Steam games to other accounts and Steam's TOS allow for the sale/regifting of games so nobody has to take Steam to court for anything.


Title: Re: Nextbox infinity anticipation station
Post by: jth on June 07, 2013, 07:55:59 AM
*edit* In fact there's already EU legislation in effect saying that resale of digital goods must be allowed. No-one has taken Steam to court about it yet, but once that happens, will be interesting to see how that ends up.

I can transfer Steam games to other accounts and Steam's TOS allow for the sale/regifting of games so nobody has to take Steam to court for anything.
If you can resell or transfer "used" Steam games, I would be really interested to know how that can be done.


Title: Re: Nextbox infinity anticipation station
Post by: KallDrexx on June 07, 2013, 08:46:40 AM
Has Sony really said anything yet about how they are going to handle used games this time around?  Really, Microsoft is handing them yet another massive advantage here, probably the biggest one of all.  They would be beyond foolish not to take it.

I don't think Sony has the clout or infrastructure to support the draconian used game system Microsoft is implementing for the XB1.  There are quite a lot of pieces that need to be in place for Microsoft's system that I doubt Sony would have focused on (including the online once every 24 hours system, which I believe Sony has already stated won't be required).


Title: Re: Nextbox infinity anticipation station
Post by: HaemishM on June 07, 2013, 09:39:42 AM
I'm pretty sure when push comes to shove, Microsoft won't have the infrastructure to make the used games registry thing work either. They'll say that will but I predict Sim City levels of rolling dumpster fire failure on this thing.


Title: Re: Nextbox infinity anticipation station
Post by: Ingmar on June 07, 2013, 10:54:35 AM
I'm pretty sure when push comes to shove, Microsoft won't have the infrastructure to make the used games registry thing work either. They'll say that will but I predict Sim City levels of rolling dumpster fire failure on this thing.

This is like the last thing you have to worry about with MS, IMO. There may be failure but it won't be due to insuffiicent infrastructure. We're talking about the people who run Office 365 here, they are not newbies in the 'how does this cloud shit work' space.


Title: Re: Nextbox infinity anticipation station
Post by: jakonovski on June 07, 2013, 11:39:38 AM
Funny, the Bone with its resale restrictions is now explicitly against EU law. I wonder if this elephant in the room will finally be dealt with.


Title: Re: Nextbox infinity anticipation station
Post by: Sky on June 07, 2013, 12:47:59 PM
We're talking about the people who run Office 365 here, they are not newbies in the 'how does this cloud shit work' space.
I've got to install that chrome extension that changes 'cloud' to 'butt'.

I've started mentally changing it anyway. It makes professional digests hi-larious.


Title: Re: Nextbox infinity anticipation station
Post by: KallDrexx on June 07, 2013, 01:53:58 PM
This is like the last thing you have to worry about with MS, IMO. There may be failure but it won't be due to insuffiicent infrastructure. We're talking about the people who run Office 365 here, they are not newbies in the 'how does this cloud shit work' space.

Lol, on the flip side our company uses Office 365 and it's caused endless headaches and issues.


Title: Re: Nextbox infinity anticipation station
Post by: Morat20 on June 07, 2013, 02:11:57 PM
I don't even use the cloud storage with Xbox. It's only 500 meg -- aren't Skyrim saves alone like a meg or two?


Title: Re: Nextbox infinity anticipation station
Post by: Kageru on June 07, 2013, 11:23:58 PM

Sony will almost certainly end up providing similar functionality if they want to get triple A titles at release. But much better to remain silent and let Micrisoft break ground and take the heat. Nor do I think Microsoft will have an issue making it work. it's what they do, it's not really that heavy a process and there's money to be made from making it work.

Of course if they do have to retreat in the face of consumer revolt it can probably be disabled easily in software


Title: Re: Nextbox infinity anticipation station
Post by: apocrypha on June 08, 2013, 01:14:20 AM
Made me laugh:

(http://i.imgur.com/YCZoX5U.jpg)


Title: Re: Nextbox infinity anticipation station
Post by: jakonovski on June 08, 2013, 01:24:36 AM

Sony will almost certainly end up providing similar functionality if they want to get triple A titles at release. But much better to remain silent and let Micrisoft break ground and take the heat. Nor do I think Microsoft will have an issue making it work. it's what they do, it's not really that heavy a process and there's money to be made from making it work.

Of course if they do have to retreat in the face of consumer revolt it can probably be disabled easily in software

I'm not so sure about publishers pulling support. They can barely make titles profitable as it is, there's no way they could survive limiting themselves to one console.


Title: Re: Nextbox infinity anticipation station
Post by: Ironwood on June 08, 2013, 02:05:30 AM
This is like the last thing you have to worry about with MS, IMO. There may be failure but it won't be due to insuffiicent infrastructure. We're talking about the people who run Office 365 here, they are not newbies in the 'how does this cloud shit work' space.

Lol, on the flip side our company uses Office 365 and it's caused endless headaches and issues.

Then you've done it wrong.


Title: Re: Nextbox infinity anticipation station
Post by: Phred on June 08, 2013, 05:43:38 AM

Sony will almost certainly end up providing similar functionality if they want to get triple A titles at release. But much better to remain silent and let Micrisoft break ground and take the heat. Nor do I think Microsoft will have an issue making it work. it's what they do, it's not really that heavy a process and there's money to be made from making it work.

Of course if they do have to retreat in the face of consumer revolt it can probably be disabled easily in software

I'm not so sure about publishers pulling support. They can barely make titles profitable as it is, there's no way they could survive limiting themselves to one console.

I think Sony's best option at this point is to throw the whole think on the Publishers. Sony, unlike Microsoft, doesn't lock their customers into a walled garden so there's nothing stopping the publishers from setting up their own servers to handle this crap. No need for Sony to have to pay or even care about registering games to their consoles, let the publisher's deal with it and the associated bad press. I bet Microsoft wishes they could do that right about now.




Title: Re: Nextbox infinity anticipation station
Post by: Lantyssa on June 08, 2013, 07:41:23 AM
I'm not so sure about publishers pulling support. They can barely make titles profitable as it is, there's no way they could survive limiting themselves to one console.
If the numbers of people who buy consoles are the same, they're just skewed to one or the other, then it becomes even better for them.  They can focus all their resources on making the one better and not lose much in the way of sales for the other.

Look at the PC software market compared to the Mac, for example.


Title: Re: Nextbox infinity anticipation station
Post by: eldaec on June 09, 2013, 10:18:04 AM
BBC piece on it...
http://www.bbc.co.uk/news/technology-22812743

What I really enjoyied was...


Quote
Microsoft explained on Thursday that while the console did not have to be online to play, it did need to connect at least once every 24 hours.

The company said: "You can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library.

"Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies."

"If your console doesn't work because you can't get online, don't worry you can still do something completely unrelated such as watching television! Or walking the dog! Or snorting coke!"


Title: Re: Nextbox infinity anticipation station
Post by: Pennilenko on June 09, 2013, 10:21:52 AM
"If your console doesn't work because you can't get online, don't worry you can still do something completely unrelated such as watching television! Or walking the dog! Or snorting coke!"

But, I don't need an XBone to do those things...oh snap.


Title: Re: Nextbox infinity anticipation station
Post by: Arthur_Parker on June 09, 2013, 10:56:11 AM
This has all been really entertaining but with the amount of money they will be throwing at this, I think it's worth remembering they will just make all the crazy shit optional if it doesn't sell.


Title: Re: Nextbox infinity anticipation station
Post by: ezrast on June 09, 2013, 10:04:55 PM
I doubt they can turn off the DRM after contracts with publishers are signed.


Title: Re: Nextbox infinity anticipation station
Post by: Soulflame on June 09, 2013, 10:33:16 PM
It's likely the always on DRM is going to stick for this generation.  We'll see how customers respond to it.

And if Gamestop survives.


Title: Re: Nextbox infinity anticipation station
Post by: Pennilenko on June 09, 2013, 10:40:12 PM
And if Gamestop survives.
A buddy who works on the corporate side of things says that there is talk of potential legal battles.


Title: Re: Nextbox infinity anticipation station
Post by: Soln on June 09, 2013, 11:27:57 PM
This is interesting timing for always-on + DRM + surveillance-in-yr-crib.  I wonder how it will sell?


Title: Re: Nextbox infinity anticipation station
Post by: Fabricated on June 10, 2013, 07:58:14 AM
This is interesting timing for always-on + DRM + surveillance-in-yr-crib.  I wonder how it will sell?
Considering Microsoft seems to be having yield problems, it gets a new CoD game first, and is the descendant of the bro console of choice we'll get to see people beating eachother up in release lines and Microsoft proudly proclaiming that the XBONE has "Sold out worldwide!" due to a mix of hype and slow production.


Title: Re: Nextbox infinity anticipation station
Post by: Soulflame on June 10, 2013, 08:06:17 AM
This is interesting timing for always-on + DRM + surveillance-in-yr-crib.  I wonder how it will sell?

It will sell very very well.  All it will take is one solid title, and even the naysayers here will quietly buy one.


Title: Re: Nextbox infinity anticipation station
Post by: Pennilenko on June 10, 2013, 08:28:11 AM
Considering Microsoft seems to be having yield problems, it gets a new CoD game first, and is the descendant of the bro console of choice we'll get to see people beating eachother up in release lines and Microsoft proudly proclaiming that the XBONE has "Sold out worldwide!" due to a mix of hype and slow production.

This is exactly what is going to happen.


Title: Re: Nextbox infinity anticipation station
Post by: Miasma on June 10, 2013, 08:49:10 AM
"We are sold out worldwide!"*

*Worldwide refers to North America (minus mexico).


Title: Re: Nextbox infinity anticipation station
Post by: Jeff Kelly on June 10, 2013, 09:00:59 AM
The saying usually goes that 'if you're not the customer, you're the product' usually referring to goods or services that cost you nothing but need money to run.

So after seeing the patents about 'detection of number of people via camera', 'interaction with device to continue after commercials' plus DRM etc. why is it now that even after you've forked over $400 for a console, $60 per game, $60 - 90 per month for a broadband internet connection, $50 per years for xbox live gold and $60 -90 for cable plus pay tv per month that MS and it's associates still consider you to be the product and not the customer?

Do you know what already pisses me off royally? That 50% of the tiles on my XBoxbasically show commercials for games and streaming services even though I still pay for Live Gold.

All I hear is the whinging of MS, the game publishers, the content producers and everybody else that we have the audacity of not paying them all the money they want from us. This is usually dressed in phrases like 'not profitable', 'unsustainable business model' or 'rampant piracy'

Yet all the can think of is finding ways of squeezing more money out of us.

Nobody goes after ISPs or cable providers for overcharging customers or providing services that are basically no longer necessary when you can do everything over the net.
Nobody talks about whether or not the huge game budgets are actually justified or may just be bloat or if it might be possible to make interesting games for less
Nobody thinks about joining the used sales market and competing with Gamestop instead of killing them and the used game market.

I could go on for hours.

All they can think about is doing everything they way they are used to, don't rock the boat, don't change the status quo and pressure or force anybody back into their business model while charging them even more for less and less service.

So people essentially say 'we've given you enough money already, we can't, don't and won't spend any more' and all the publishers can say to that is 'if that is the case then we give up and can no longer make anything for you but let's just see how much more money we can squeeze out of you by making everything just a little bit worse for you'

Yeah, capitalism, I know. Capitalism once meant competition though which meant that companies actually competed against each other nstead of partnering up to all go after the customer.

Can't they just go after each other for a change?


Title: Re: Nextbox infinity anticipation station
Post by: eldaec on June 10, 2013, 09:22:26 AM
You're all a bunch of goddamn hippies.


Title: Re: Nextbox infinity anticipation station
Post by: schild on June 10, 2013, 09:37:37 AM
did i just turn on the microsoft press conference to see MGS5?

If something isn't an exclusive, why even show it?


Title: Re: Nextbox infinity anticipation station
Post by: schild on June 10, 2013, 09:37:57 AM
also oh christ it's red dead redemption with solid snake. fuckitall


Title: Re: Nextbox infinity anticipation station
Post by: schild on June 10, 2013, 09:39:01 AM
see e3 thread for details