Title: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Gets on August 18, 2009, 05:22:06 AM http://kotaku.com/5339695/eve-comes-to-consoles-with-online-shooter
Quote CCP have today taken the wraps off Dust 514, a "hybrid MMO/FPS" that not only brings the world of EVE Online to consoles, but somehow ties the game to the PC MMO as well. Apparently the game will "interact directly" with the PC title, allowing console gamers to manually fight out the battles for planets that are part of the larger MMO conflict. It will do this by combining FPS and RTS mechanics. The game is being worked on by CCP Shanghai, and there'll be more details announced during CCP's big fan get-together in Reykjavik, Iceland in October. Hoo daddy! I never know whether to be thrilled, scared pantsless or bracing for disappointment when CCP, in its global quest to dominate all things concerning internet spaceships, announces something as bold as this. I mean, how will console gamers supposed to adjust to daily downtime or "Click, Wait, Move" gameplay? Since planets are supposedly involved I'm rather curious to whether this should be in the Sov Revamp thread instead. Fanfest should be particularly interesting this year. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Yoru on August 18, 2009, 05:24:41 AM Non-Kotaku story: http://www.gamasutra.com/php-bin/news_index.php?story=24886
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: jason on August 18, 2009, 05:30:04 AM Without any real knowledge, I would guess the game is going to play like any other FPS/RTS game, with maps of 2/4/8/16/32 players doing normal FPS/RTS things, the outcome of which will affect resources, or prices, or some other aspects of the MMO in the system where the planet on which the map is set resides.
I doubt players of the MMO and the console game will really "interact directly" unless the FPS/RTS game is also made available for the PC, which is just going to fuel the keyboard+mouse vs controller fight. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Gets on August 18, 2009, 06:04:39 AM I trump you with this video and some German.
http://www.golem.de/0908/69136.html Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Sir T on August 18, 2009, 06:06:29 AM Wasn't this Serek Dmart's Big Idea for Battlecruiser 3whatever?
In any case... AMBULATION! WOOHOO.... Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Gets on August 18, 2009, 06:50:01 AM (http://www.rockpapershotgun.com/images/09/aug/dust.jpg)
brb making new avatar Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 18, 2009, 06:56:02 AM They really CAN'T be thinking about making this console only can they? Holy fuck, that would be a business fuck up of NGE proportions.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: lac on August 18, 2009, 07:15:19 AM Sov in the MMO influenced by console FPS? :ye_gods:
I'm starting to get very curious to see the big picture on sov mechanics after the overhaul. I hope their next MMO feature contains phrases like 'planetary flight' and 'nuking from orbit'. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: NiX on August 18, 2009, 07:19:26 AM Did you watch the video? It actually sounds like a pretty interesting idea. It will take a lot of balance though and I'm sure a lot of corps/alliances will take to have people with 360/PS3 so they can "contract" a special group of their best console shooter players.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Sir T on August 18, 2009, 07:22:39 AM Did you watch the video? It actually sounds like a pretty interesting idea. It will take a lot of balance though and I'm sure a lot of corps/alliances will take to have people with 360/PS3 so they can "contract" a special group of their best console shooter players. Remember when gaming was fun and not a second job? Well I guess we now need to have a third job to support our second job. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 18, 2009, 07:25:40 AM Awesome idea imo.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: IainC on August 18, 2009, 07:26:26 AM They really CAN'T be thinking about making this console only can they? Holy fuck, that would be a business fuck up of NGE proportions. Why do you say that? While it is technically feasible to make a cross platform MMO, I can see why they might not want to do that. I doubt they want to start competing with their main product so a console game seems like a reasonable plan. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: slog on August 18, 2009, 07:27:06 AM If there is a MMO company that is completely 100% NOT CAPABLE OF DEALING WITH LAG it's CCP. This is going to be a cluster if they bring in twitch.....
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 18, 2009, 07:31:50 AM They really CAN'T be thinking about making this console only can they? Holy fuck, that would be a business fuck up of NGE proportions. Why do you say that? While it is technically feasible to make a cross platform MMO, I can see why they might not want to do that. I doubt they want to start competing with their main product so a console game seems like a reasonable plan. Wait, you're saying that taking the biggest expansion to the Eve universe ever made and ripping it out of the hands of a fanatically loyal player base unless they own a console is a good idea? Because that's what it is. It may be a whole other MMO with completely different mechanics etc. but they've already stated it's going to affect sovereignty in the current game and you can bet your ass that it'll have a presence in the market as well. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Trigona on August 18, 2009, 07:35:48 AM If there is a MMO company that is completely 100% NOT CAPABLE OF DEALING WITH LAG it's CCP. This is going to be a cluster if they bring in twitch..... That's pretty harsh because although lag is a problem in low sec and with battles involving over 1000 people or when zillions of drones are used, Eve afaik is still the only game where 100s of people can fight often with minimal lag. I think this move by ccp is potential genius - it adds a delicious layer of complexity to an already complex game. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: slog on August 18, 2009, 07:40:02 AM If there is a MMO company that is completely 100% NOT CAPABLE OF DEALING WITH LAG it's CCP. This is going to be a cluster if they bring in twitch..... That's pretty harsh because although lag is a problem in low sec and with battles involving over 1000 people or when zillions of drones are used, Eve afaik is still the only game where 100s of people can fight often with minimal lag. I think this move by ccp is potential genius - it adds a delicious layer of complexity to an already complex game. It only works because it's a dice rolling system. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Sir T on August 18, 2009, 07:42:52 AM Its retardeness.
I mean what the fuck. If I want to maintain sov in eve I have to get a xbox now? and play an FPS on a concole??? Assuming I even like FPSs, and the game they come out is not utter dogshit? Its not "complexity," its bollox advertising mixed up with "hey buy an Xbox" I mean we have to force people to play an FPS 4 hours a day to maintain sov in our internet spaceship game?? It's ludicrous. EVE is already a niece game, expecting and forcing that small number of gamers to cross over to another game for yet more timesinking is nuts. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: IainC on August 18, 2009, 07:45:58 AM Wait, you're saying that taking the biggest expansion to the Eve universe ever made and ripping it out of the hands of a fanatically loyal player base unless they own a console is a good idea? Because that's what it is. It may be a whole other MMO with completely different mechanics etc. but they've already stated it's going to affect sovereignty in the current game and you can bet your ass that it'll have a presence in the market as well. I'd say it's a better plan than taking EvE players to a different PC platform game. Let's see how the interface with the MMO and sov works before proclaiming that the sky is falling. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: lac on August 18, 2009, 07:48:14 AM The hard part will be to make both worlds interact in a meaningful way without allowing one to become too dependent on the other. I wonder how they will put it off.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Mrbloodworth on August 18, 2009, 08:02:43 AM I'm willing to bet most Hardcore eve players cant hit the side of a barn. So, contracting the deed out to mercenary's (Console users) who specialize in such things (Halo/gears players ETC..) seems like a very eve thing to do.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 18, 2009, 08:18:17 AM Real FPS shooters use a mouse and keyboard though, console is just the arcade version.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: rand on August 18, 2009, 08:28:47 AM do console MMOs work at all, the lag would probably be horrendous
also yeah if this affects eve sov and doesn't have a PC version it'll be retarded Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: UnSub on August 18, 2009, 08:32:54 AM EVE is already a niece game Niche. And yeah, this could be a very EvE thing to do. Especially if they launch PS3 and Xbox 360 versions at the same time... Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 18, 2009, 08:35:26 AM Wait, you're saying that taking the biggest expansion to the Eve universe ever made and ripping it out of the hands of a fanatically loyal player base unless they own a console is a good idea? Because that's what it is. It may be a whole other MMO with completely different mechanics etc. but they've already stated it's going to affect sovereignty in the current game and you can bet your ass that it'll have a presence in the market as well. I'd say it's a better plan than taking EvE players to a different PC platform game. Let's see how the interface with the MMO and sov works before proclaiming that the sky is falling. So it's better to just not give them the option unless they already own or are willing to buy a 300+ dollar piece of hardware? Also, I'm not trying to bust your balls Iain, I'm just trying to get my head wrapped around this decision. The only way this move makes sense business wise is if they plan on pulling in a larger number of subscribers on the console over the PC for an FPS / MMO. I'm not sure that's wise thinking. Unless they DO plan to have a PC client as well and then that makes this topic a moot point and we can start bitching about control differences. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 18, 2009, 08:49:52 AM No possible way would CCP be stupid enough have the new game impact EVE in any meaningful way and limit it to console only. But then if its cross platform balancing gameplay between PC/console users is neigh fucking impossible. And no fucking update on WoD!?!
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 18, 2009, 08:55:10 AM As far as how much impact Dust will have on Eve, this is the best I've found, from Massively...
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: NiX on August 18, 2009, 08:58:02 AM You guys are a fantastic bunch of sensationalists. It's console only because I'm sure they don't want to split their current subscriber base and in the context of how he described the way it works, EVE players control where they fight. They become your pawns in tactical warfare. Plus, it probably has a lot to do with CCP wanting to enter the console market and by splitting it between PC and console, it would diminish that effort. All EVE players will bitch and it'll wash over, just like every other time they've done something you didn't like.
Oh yeah, one word: Shadowrun. CCP knows better than to try where even MS failed. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: tmp on August 18, 2009, 09:03:14 AM I'd say it's a better plan than taking EvE players to a different PC platform game. How exactly is this better?Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: IainC on August 18, 2009, 09:11:08 AM I think the point is that they are trying to bring in an altogether different demographic rather than risk splitting the playerbase they already have. That's just my guess of course, I don't know any more about CCP's business plan than you do. By aiming at the console FPS market they can bring on board players who would never be even remotely interested in EvE and involve them in the game without pulling too many people out of space to do some ground-pounding. I can certainly see the fear of diluting the space game unnecessarily and blunting their success so far.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 18, 2009, 09:16:02 AM How do you think having a completely different game on a different platform directly impacting the MMO will wash over? This is something a tad different than the alteration of a game mechanic. And how exactly would a game that does not have mutually exclusive gameplay split the user base in the first fucking place. I highly doubt they will be trying to charge a subscription for a console FPS, being as how the only people who would pay it are the MMO's users. And thats the only thing i could see impacting MMO subscriptions.
You are at least correct on a cross platform FPS's being a horrible idea, even tho that was a minor aspect of Shadowruns failure. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: tmp on August 18, 2009, 09:21:47 AM By aiming at the console FPS market they can bring on board players who would never be even remotely interested in EvE and involve them in the game without pulling too many people out of space to do some ground-pounding. Guess i just don't get how the bolded part benefits EvE in any way. I mean, people who have no interest in EvE would be just as happy to play the console shooter MMO that has no connection to EvE whatsoever, and it'd avoid the obvious drawback -- the EvE players wouldn't have to rely on these people to accomplish anything in their own game they're actually interested in playing.It makes just as much sense as turning the mining and production tasks from EvE into Bejeweled and Cooking Mama clones on iPhone, and then forcing EvE players to 'hire' these players just so they can have anything done in their game, too :uhrr: Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 18, 2009, 09:31:41 AM Release the Kraken! (http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1151387&page=1)
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: NiX on August 18, 2009, 09:39:01 AM How do you think having a completely different game on a different platform directly impacting the MMO will wash over? :uhrr: Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: tmp on August 18, 2009, 10:02:09 AM Thinking of it more, CCP dropped the ball mainly when it comes to selling the idea to their current players. The shooter part has been in development for 3 years, so they had 3 years to introduce the concept on the EvE side with enabling conquest of planet sectors carried out by NPC squads, which could be hired and armed by the EvE players to influence their odds to succeed. With such mechanics in place it'd likely be much easier to swallow an announcement of "guess what, now these NPCs on the ground don't actually have to be NPCs anymore".
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Comstar on August 18, 2009, 10:25:46 AM This is a fantastically stupid idea if they want to tie it to the 0.0 sov changes, which are supposed to happen in the next expansion.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Jayce on August 18, 2009, 11:05:58 AM A few things that come to mind:
The mercenary idea has never worked in EVE, as compelling as it sounds. All the mercenary-themed alliances dissolved or became married to their employers. Stront timing is the mechanic that levels the timezone playing field in current sov warfare. Will there be a similar mechanic in the ground game? Can FPS players be expected to care? Correct me if I'm wrong (been years since I played an FPS) but the main draw of an FPS is to be able to jump in, shoot some dudes for a half hour or so, then leave without consequence. If your brosefs or income are counting on you to be there at a certain time, that destroys that aspect of the attraction of an FPS. Consequences: In EVE lots of things are based around harsh consequences. If you die in the FPS do you get to instantly respawn or do you lose something? How do you get it back? Will there be..... farming? :ye_gods: If there is no consequence, how will objectives be decided? Keep throwing players at it till one side gets bored? What is the reach of Xbox/PS3 and their associated online services? Do as many Brazilians or Russians or Hungarians per capita have Xbox 360s as Americans or Brits? Will this be a sideways nerf to some countries where there is no console online service, or it costs more, or consoles are rarer? Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: schild on August 18, 2009, 11:07:27 AM Chinese FPS MMO?
I don't know about you, but I can't wait. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: NiX on August 18, 2009, 11:14:06 AM Huxley? Is that you!?
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Pax on August 18, 2009, 11:20:24 AM How will such mercs "respawn"?
Pod pilots are immortal demigods but how this translates to ground combat between mundanes I don't know... Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: lac on August 18, 2009, 11:26:44 AM If you die in the FPS you respawn in the MMO and vice versa. Just make sure you place your console near your pc.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Soln on August 18, 2009, 12:01:48 PM Wow. Brilliant. Seriously, good for them.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Pennilenko on August 18, 2009, 12:10:01 PM Im not afraid to say, that I have abandoned common sense and am definitely gonna get my hopes up on this one. This could make players like me serious assets to their corps. I love me some console fps. Shit my corp would have an every day ground enforcer.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on August 18, 2009, 12:52:02 PM My guess is they interact through the market.
ie. FPS success provides materials and loot for space manufacturing. Space manufacturing provides gear for FPS. I can't see any of it being set in 0.0, not because it would be such a problem if there was FPS in my EVE; but jesus christ CONSOLE FPS in my EVE? Get out. Quote do console MMOs work at all, the lag would probably be horrendous What the fuck are you talking about? Why in the name of all that is holy do you think network packets shot out of the ass of a console would travel any slower than those from a PC? Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Mrbloodworth on August 18, 2009, 12:57:27 PM This may be one way I would play eve, Eve space combat is a complete turn off for me. They should have added (twitch) fighters years ago, but nooooo.... Lag drones got that covered.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Thrawn on August 18, 2009, 01:15:55 PM Tying to two together just seems stupid to me because you know you won't be able to do stuff like bombard a planet from space or cut off supplies in a way that will effect the ground wars etc...
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 18, 2009, 01:38:56 PM My initial impression is that this will be introduced as an extension of factional warfare or something similar. I don't think it will correlate with 0.0 but who knows.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Mrbloodworth on August 18, 2009, 01:44:45 PM Tying to two together just seems stupid to me because you know you won't be able to do stuff like bombard a planet from space or cut off supplies in a way that will effect the ground wars etc... Space funds, and directs objectives of the ground. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Simond on August 18, 2009, 01:50:12 PM Why fight on the ground when you can just park half a dozen Apocs in orbit and glass anyone that looks at you funny?
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: schild on August 18, 2009, 03:15:37 PM By the way, my comment was a joke. This whole idea is ridiculous to me, in every possible way.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: ajax34i on August 18, 2009, 04:31:24 PM I don't think they want you to get a console and play a marine in order to hold SOV, although most alliances will probably do that. I think they want us to throw money at the planets, in the form of "if you conquer this planet in the name of Alliance X, they will pay you 3 billion ISKs" contracts.
EVE players will basically fund the wallets of the DUST players, as well as create missions and content for them. Take any system in 0.0, I don't think any planet in it will be available as a DUST battleground scenario until fleets clash and sov becomes contested, at which point the DUST players can queue up to fight in said planet battlegrounds, until a winner is determined. That's what I imagine they're trying to do. They don't want us to try to play DUST, they want us to throw money at planets so that DUST players get funded. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Thrawn on August 18, 2009, 05:12:36 PM I think the potential for the idea is huge, I think the reality will be a steaming pile.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 18, 2009, 06:00:20 PM I think the potential for the idea is huge, I think the reality will be a steaming pile. Yes and probably, but I hope not. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: palmer_eldritch on August 18, 2009, 06:44:58 PM He talks in that video about sovereignty currently being dictated by the number of player owned structures you own in a solar system, and goes on to say that Dust will become "one of those inputs" or something like that (not sure if "inputs" is the word he uses).
So that does sound like it affects 0.0 sovereignty. (edit - unless I just don't understand factional warfare, which is possible) I want to know more about how contracting people to fight for you actually works. It could mean that the alliances currently holding lots of space and wealth-generating moons have even more of an advantage, because they are rich (and presumably can pay more mercs). I am in one of those alliances so woo hoo! but objectively I can see that would be a bad idea. But it seems to me there are two possibilities, if we assume that Eve players and players of this FPS are generally different people. i) Alliances through their wealth or cunning are able to give their side in the ground war a major advantage, in which case playing the FPS would kind of suck for the opposing side. or ii) Alliances can make only a fairly limited difference to the ground war, in which case the FPS may be fun, but the outcome is effectively random from the point of view of the Eve player. Or maybe CCP will explain their plan more, and it will all make sense :headscratch: Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: ajax34i on August 18, 2009, 07:16:36 PM I'd speculate that yeah trying to take a planet in the middle of alliance space would suck, but if the player can queue for whatever they wish, they can always go to NPC-0.0, lowsec, or, heck, PVE it on a high-sec planet.
The thing is, EVE is partly about logistics, gathering cash, and building infrastructure, and they're describing the DUST game as purely FPS: you start with a pistol and you upgrade your gear by walking over guns and/or power-ups. No talk about being able to take that vehicle with you to your next mission, or anything belonging to anyone, so I don't know how they're going to make the two games work. Maybe it's the job of the orbitting fleet to drop gear and vehicles and "set up" the scenario so the ground players have toys to play with. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: dwindlehop on August 18, 2009, 07:23:21 PM It could mean that the alliances currently holding lots of space and wealth-generating moons have even more of an advantage, because they are rich (and presumably can pay more mercs). I am in one of those alliances so woo hoo! but objectively I can see that would be a bad idea. This is what bothers me about the little that has been announced so far. So instead of dropping 100B on caps, you drop 100B on mercs and now you get sov. Not a huge change from POS and cap spam.I figure each "district" on a planet is a 32v32 map or so and the number of districts in-play goes up and down with the number of online players. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Pezzle on August 18, 2009, 07:36:44 PM My hunch is the FPS, the MMO and ambulation will all hit in close proximity.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Meester on August 18, 2009, 08:11:07 PM /me builds up supply of small arms & planetry vehicles
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: patience on August 19, 2009, 12:18:16 AM Why fight on the ground when you can just park half a dozen Apocs in orbit and glass anyone that looks at you funny? Why doesn't the airforce dominate modern warfare? You need infantry to hold territory. You use airpower or in Eve's case orbital assets to blow shit up that you can afford to blow up. Geeze some of you are focusing on the FPS aspects a little too much. If the Gamasutra quote is accurate then CCPs goal is to make a second MMO on the console. In light of this objective their decisions make sense. The FPS genre is king in the console space and studies show a large portion of console users don't crossover to pc gaming compared to the other way around. Secondly in light of this point don't expect this game to have dinky rooms of 4-32 players but instead expect it to compete with MAG or even excel over Planetside and have 200-500 players. That said it would be asinine to have the console game be exclusive while being tied into a mechanic like SOV. Sure they intend to change it SOV but we all see a lot of potential here for CCP Shanghai to screw up and make the mechanic terrible for the MMO corps, the console mercs or even both at the same time. Frankly I'm looking forward to this a lot but I won't play the game if it is console exclusive. I already have one console and I'm not getting another when I want to upgrade my PC for Mechwarrior. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Nerf on August 19, 2009, 12:30:33 AM Don't be stupid, air power doesn't dominate modern warfare because we're concerned with things like collateral damage and civilian casualties. In a game, no one gives a fuck about that. Nuke everything, rinse, repeat.
Remember Hiroshima, Nagasaki? That's what air power means when you stop caring about anything but winning. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Margalis on August 19, 2009, 12:56:58 AM This sounds like a cool but likely terrible idea in practice.
Imagine if you are say a FFXI player and someone told you that the availability of Notorious Monsters was now going to be directly tied to people playing a Pokemon-style game on the DS. Or that you are a CounterStrike player and your map selection is going to be determined by people playing a trading card game. The second someone does everything right in EVE and still loses some territory because of what happened in the console FPS there is going to be bitching to high heaven. If the FPS has any real consequences then players of the main game are going to be annoyed at things outside of their control influencing the game. And adding this in years after the fact rather than at launch is a great way to piss off the existing player base. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Gets on August 19, 2009, 01:02:53 AM Let's not get sidetracked or everyone will start debating whether titans are more viable than mechas.
I figure each "district" on a planet is a 32v32 map or so and the number of districts in-play goes up and down with the number of online players. This is why I don't see DUST as an actual MMO since so many recent FPSs claim to be just that and are actually more than anything regular multiplayer experiences: Huxley, Global Agenda, Section 8, etc. No idea where the RTS part comes in. EvE Wars? The opinions on DUST have been very interesting to read. From EvE haters to spreadsheet lovers, from :awesome_for_real: to :heartbreak:, I don't recall CCP ever announcing anything that has resulted in such a huge spectrum of mixed feelings, and yet alll we have is a few slides, a Venn diagram* and a trailer likely done by the same people that did the one for Killzone. I personally don't own anything newer than a NES as far as consoles are concerned, but I still feel quite positive over the announcement. Because the main thing that has kept me playing EvE through it's various frustrations is the knowledge that it is always growing and expanding, not in the form of more shiney and rehashed treadmills, but with its entire virtual world horizon. If CCP knows anything it's making sure their fanbase has something to look forward to, even when the entertainment results from a horrible clusterfuck of implementation. Look at it this way; likely not a day has gone past since someone in the game has asked whether you can walk on planets. If they think a console FPS is the best way to find an answer to that question, then more power to them. Planets have been largely ignored in the game and it's very interesting to wonder how they will solve some of the issues. I'm tired of being able to fly though planets in the game, however if they implement orbital platforms and planetary defenses (a là Sword of the Stars planetary combat) at the grids of planets, with the defense power in the hands of whatever DUST army controls the surface, then I'd be impressed. Sadly I don't think it it will be much more than a player behind his 360/PS3 triggering a green light for someone behind his PC and vice verse. The second someone does everything right in EVE and still loses some territory because of what happened in the console FPS there is going to be bitching to high heaven. If the FPS has any real consequences then players of the main game are going to be annoyed at things outside of their control influencing the game. And adding this in years after the fact rather than at launch is a great way to piss off the existing player base. Good thing some of us are in uberguilds that play many genres and have reasonable communication across the community. :-P Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: sanctuary on August 19, 2009, 02:06:48 AM There's over 5000 star systems in Eve of which a fuck load are 0.0. Thats alot of systems for sov to be influenced by DUST. Sure not every system is contestable at any given moment but just yesterday there were 20 systems that changed sov. How practical is it that every sov change in 0.0 or FW be dependant in some way on DUST players?
Still I like the idea of an FPS in the EVE universe having some impact on EVE. I think it fits with CCP's single shard vision. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: TripleDES on August 19, 2009, 03:17:52 AM Hrm. I don't think it's a good idea to have a separate platform product with the potential of a multiple of amount of players (compared to EVE) to influence the same goddamn universe.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Jayce on August 19, 2009, 05:20:51 AM Don't be stupid, air power doesn't dominate modern warfare because we're concerned with things like collateral damage and civilian casualties. In a game, no one gives a fuck about that. Nuke everything, rinse, repeat. Remember Hiroshima, Nagasaki? That's what air power means when you stop caring about anything but winning. How's the military genius life treating you? He's right, air power is incapable (IRL) of taking land, by its intrinsic nature. Do you think that Enola Gay turned around, landed and accepted Japan's surrender? Ever hear of the Battle of Britain? The reason has nothing to do with avoiding or not avoiding collateral damage. Of course whether this will play out the same in Eve is questionable. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: patience on August 19, 2009, 06:59:43 AM Quote This is why I don't see DUST as an actual MMO since so many recent FPSs claim to be just that and are actually more than anything regular multiplayer experiences: Huxley, Global Agenda, Section 8, etc. No idea where the RTS part comes in. EvE Wars? Let's step back for a minute. At their most basic nature MMOs are about knowing you in exist in a gamespace that continues to run without you participating at the moment. By merely having Eve and Dust integrated with each other through SOV you already have an FPS game that is clearly more like an MMO than these other games which weren't even as ambitious as Planetside. I was really excited about seeing what CCP was going to do with their upcoming social networking site but now I'm even more intrigued at how they are going to implement things. Don't be stupid, air power doesn't dominate modern warfare because we're concerned with things like collateral damage and civilian casualties. In a game, no one gives a fuck about that. Nuke everything, rinse, repeat. Remember Hiroshima, Nagasaki? That's what air power means when you stop caring about anything but winning. Who's being stupid here? You repeated almost exactly what I said in different words just to try and look smart. Seriously don't talk anymore before the thread gets even more stupid. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 19, 2009, 08:30:18 AM This does strike me as of widespread enough interest that the thread should be in the main MMO section. Shoudn't someone start one there?
After all, this has to be a complete first in gaming: two games in the same persistent universe, each potentially influencing that universe in ways that affect players in the other game? Sounds potentially awesome. Or potentially dreadful, of course. But the fact is that it is extravagant and adventurous and is one of the few real steps in moving the genre forward I've read of in years. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: kildorn on August 19, 2009, 09:10:35 AM The idea of your various games in the same IP/timeframe interacting: neat.
The idea of Sov being determined by a separate game from the one you're playing: Terrible. If it winds up being fair 32v32 type maps, it also completely eliminates the idea of outplanning your opponent. You can bring 500 ships to beat down 50 defending a system or whatnot, but in the end how do you represent that in a way that makes the FPS meaningful, but doesn't completely remove the advantage the 500 fleet brought. Blarg, every time I think of a situation about this it just screams "dear god NO" Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: DLRiley on August 19, 2009, 09:23:59 AM If there is a MMO company that is completely 100% NOT CAPABLE OF DEALING WITH LAG it's CCP. This is going to be a cluster if they bring in twitch..... That's pretty harsh because although lag is a problem in low sec and with battles involving over 1000 people or when zillions of drones are used, Eve afaik is still the only game where 100s of people can fight often with minimal lag. I think this move by ccp is potential genius - it adds a delicious layer of complexity to an already complex game. this seems to add a delicious layer of fun to a pretty boring game. this is one of the few times i wish i can be bothered to really master console shooters. Wondering if the rts elements is simple, x amount of human players go here type decision making hmmm. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Malakili on August 19, 2009, 09:27:00 AM I can't see this possibly ending well for CCP. :ye_gods:
If they want to make a sci-fi shooter. Go for it. Don't fuck with EVE though, its doing well on its own. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: dwindlehop on August 19, 2009, 10:34:20 AM What I have grokked of the RTS elements from the limited announcement is that a Dust 514 commander will get to decide which heavy fortifications and armor to bring and where to move them. I wouldn't be surprised if a Dust commander could also issue waypoints and objectives like a Natural Selection commander. I would be very surprised if there was any resource management at all outside of the "Your pod pilot masters have seen fit to send a billion isk for this theater; don't spend it all in one place". So far more of Dawn of War 2 or Halo Wars than Starcraft 2 here.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: DLRiley on August 19, 2009, 10:55:30 AM Eww basically savage 2.....
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Dtrain on August 19, 2009, 11:54:25 AM What? Something new?!?!?!?! NOT ON *MY* INTERNETS!!!! :mob:
Seriously though, It's a very innovative idea. With innovation comes risk. I have my doubts that the console shooter will be worth playing, but I haven't made my mind up about it. I doubt CCP would handle the integration so poorly that it screws up the entire game. If it does suck, it will probably be in a way that is easily ignored within the context of the larger game, or quickly remedied. CCP isn't stupid - they're going to protect their cash cow. In any event, it will be interesting to see, and I'm sure a lot can be learned from the effort - hopefully for the betterment of MMOs, which I think we all recognize, could use a little innovation. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: patience on August 19, 2009, 12:05:00 PM I doubt CCP would handle the integration so poorly that it screws up the entire game. If it does suck, it will probably be in a way that is easily ignored within the context of the larger game, or quickly remedied. CCP isn't stupid - they're going to protect their cash cow. I'm just going to quote someone else who is more eloquent than myself. Quote from: DigitalCommunist Ok, 12 hours late but I'll chime in. Everything they are doing here is a good business move, and likely to be a financial success. Although its tempting to talk about the specifics of the game, they're not important. So instead, the part that actually affects us.. From the interview posted earlier: they admit to wanting to make EVE your one stop shop for sci-fi, regardless of what gameplay you prefer (RPG, RTS, FPS.. etc). Most people who followed CCP for a long time would know this. Its also what I vaguely referred to as EVE's "full potential" in the past, and what any decent long term vision for the game has to incorporate. Side note: The only reason EVE has this potential and other games don't is the single shard universe model and the fact that its easier to segment and detail a huge environment (space) than try to work in the reverse direction (Star Wars Galaxies: Jump to Lightspeed for example). This move is not about expanding EVE, its about expanding the EVE IP. A major difference that has far reaching implications for the players, which I'll try to explain. A: Expanding EVE means keeping it as one universe, and whether or not the game is accessible from different platforms (read: consoles, mobile phone) is utterly irrelevant. It means having a single account where you have the ability to go anywhere in the single universe powered by a single database, and do any of the various forms of gameplay genres. Some people would stick to their spaceship sims, others would hang out inside stations playing EVE RPG with their avatars, some would squat inside starbases directing ground units (RTS) and the rest would play the shooter portion on planets and inside orbital installations. B: Expanding the EVE IP means making additional games that fall under the same backstory and fiction. This is what we have with DUST; they're aiming for a halo effect where people start playing one game and eventually merge over to other "EVE universe" games. CCP wants EVE to be the next Star Wars or Star Trek, and its certainly possible despite starting on the other side of the game/movie divide. I definitely like the cutthroat and ruthless EVE universe more. However, I'll wager most people don't think the fiction behind this game is what makes it so good, and why people keep playing it. I'll even go as far as to say the fictional elements in EVE are utterly irrelevant to the MMO since they barely exist outside of a few gameplay mechanics and ingame news feeds. A or B? Why not both! The only hope players will hold onto is that B magically becomes A if CCP develop and integrate its' separate games enough to feel like one world. I don't see that ever happening, but this is the part where people can really say "fuck consoles". Even if CCP wanted to try it, they wouldn't be able to because of the platform restrictions in hardware, storage and patch verification. If DUST 514 was a PC-only shooter, things might be different but its not - and simply releasing for the PC does nothing, as its going to be bound by console development rules. Unlike EVE with patches every few months and hotfixes on a weekly basis, DUST players will be lucky to get one or two patches and DLC packs a year. Anything else, you goddamn ruiner? In short, A = building a really uber virtual world, and B = building a really uber intellectual property. B is a smarter business direction, since you can stay alive even when EVE tanks and all the code becomes obsoleted. Its also where the real money is at, and its the quicker/easier approach to giving players a similar experience. But as a long term fan of EVE the game, A is what I would rather have even if it means not seeing it for five years and having it suck for another three. Why? Its the only manner in which I see EVE holding decades-long continuity with constantly increasing relevance/playerbase/fun. Having a good rp universe is only relevant if CCP plan on telling the stories by launching more books, movies and tightly controlled/scripted games. tl;dr - Definitive proof that CCP is more interested in creating a sweet sci-fi IP and telling stories based on it, than creating sweet virtual worlds and letting us do it. The fact that this takes place in the EVE Universe and will have some level of integration does not make it a new chapter in EVE Online, or even an MMO to begin with. tl;dr2 - Why work hard and do one thing amazingly well, when you can work less, do lots of things decently and get way richer? Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Dtrain on August 19, 2009, 12:29:39 PM Since A and B are the new hotness, let me respond in kind: :tinfoil:
If confirmed cash cow A is threatened by 'potential not realized' cash cow B, CCP will take cash cow B out behind the barn and shoot it. Of course cow B is an uknown at this point, but I don't think that CCP has the next Halo on their hands here. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 19, 2009, 12:33:11 PM No but Halo isn't the best FPS shooter out there either, just the most popular and accessible.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Dtrain on August 19, 2009, 12:44:03 PM Not holding Halo up as an example of quality, which is entirely subjective, but as an example of popularity.
Point being that this has the potential to be a very small tempest in a very small teacup. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Simond on August 19, 2009, 12:44:57 PM Don't be stupid, air power doesn't dominate modern warfare because we're concerned with things like collateral damage and civilian casualties. In a game, no one gives a fuck about that. Nuke everything, rinse, repeat. Remember Hiroshima, Nagasaki? That's what air power means when you stop caring about anything but winning. How's the military genius life treating you? He's right, air power is incapable (IRL) of taking land, by its intrinsic nature. Do you think that Enola Gay turned around, landed and accepted Japan's surrender? Ever hear of the Battle of Britain? The reason has nothing to do with avoiding or not avoiding collateral damage. Of course whether this will play out the same in Eve is questionable. Naturally that makes for a shitty game but hey, we were talking in-game fluff not design. :grin: Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: tazelbain on August 19, 2009, 12:48:44 PM Who frickin' cares about the EvE IP? I doubt even EvE roleplayers like it.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Typhon on August 19, 2009, 01:02:12 PM [...]The first, last and only response to ground combat should be "Kill everything, wait a couple of decades for the pollution to die down, then re-terraform what's left".[...] Unless want you want is onthe planet, say for instance, an extremely valuable and heretofore un-relocatable life form that creates this spice, AND THE SPICE MUST FUCKING FLOW!!! Oh wait, that's Dune. Ok, so maybe it's just tech or people that you want and you don't want to just eradicate them all. Most of the combat in Eve seeming to be financially driven, the scorched earth policy might not be so financial attractive to your shareholders. WHO MIGHT MAKE YOU LIVE OUT THE REST OF YOUR LIFE IN A PAIN AMPLIFIER!!!1!. (sorry, all better now) Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 19, 2009, 02:01:36 PM A lot of people who play FPS want meaningful combat and purpose to their gameplay, most shooters are based on K/D ratio and killboards but lack any depth except hurrah I teabagged you. It appears difficult to create an MMO that's strategically involving and at the same time incorporate combat elements to appease the FPS gamers all under the same umbrella. To try and tie them in so they both feel part of the same universe and have purpose is a bold move and one I would champion if they can pull it off.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: palmer_eldritch on August 19, 2009, 02:22:54 PM Quote from: DigitalCommunist A: Expanding EVE means keeping it as one universe, and whether or not the game is accessible from different platforms (read: consoles, mobile phone) is utterly irrelevant. It means having a single account where you have the ability to go anywhere in the single universe powered by a single database, and do any of the various forms of gameplay genres. Some people would stick to their spaceship sims, others would hang out inside stations playing EVE RPG with their avatars, some would squat inside starbases directing ground units (RTS) and the rest would play the shooter portion on planets and inside orbital installations. B: Expanding the EVE IP means making additional games that fall under the same backstory and fiction. This is what we have with DUST; they're aiming for a halo effect where people start playing one game and eventually merge over to other "EVE universe" games. CCP wants EVE to be the next Star Wars or Star Trek, and its certainly possible despite starting on the other side of the game/movie divide. I definitely like the cutthroat and ruthless EVE universe more. But they're not doing either of those. They seem to be doing something in between. Dust is not just an additional game with the same backstory and fiction. What happens in Dust will have a major effect on the Eve universe, as it will affect sovereignty, or so CCP seem to be saying. For those who don't play Eve, now that this thread has been moved to the MMO board, sovereignty is the be-all and end-all of Eve for the significant minority of players who play in zero security space. The big "war" thread on the F13 Eve forums is basically a discussion of who has sovereignty, and the battles which take place as alliances try to gain and retain sovereignty - to own space so they can build stuff and do stuff in it. What we seem to be gettign here is two separate games, with - I would guess - two distinct communities, who will interact in ways we don't really know yet, but which seem significant. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 19, 2009, 02:27:10 PM Except the only people who gives a shit about interacting with EVE are currently playing the game. Having some fucks on another platform dictating how/where/when you play is not a good selling point. So either the interaction is purely superficial and does not have a large impact on the game play, and if thats the case why fucking bother with the hassle. Or it does have a large impact, which is unappealing to console users, and infuriating to the MMO user base.
The FPS success will not be based on its interaction with EVE. It might succeed in spite of it but not because of it. Its also shitting where you sleep, which is never a good idea. And all of the really awesome possibilities with the concept (real time interaction with ground forces,logistics,Boarding parties synced up with real ships in EVE etc) is not going to fucking happen. ESPECIALLY not with it being console based. The concept is bold innovative and exceptionally difficult to make work. Tossing in the element of cross platform interaction is :uhrr: of epic proportions. Excluding a PC version is even worse. I still think it will be folded into EVE somehow. I just dont see the alternative happening. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 19, 2009, 03:41:12 PM Who frickin' cares about the EvE IP? I doubt even EvE roleplayers like it. I dunno.. I think that the Eve IP has a unique element: as a long-term player of the game (especially one who plays in 0.0 and who has been part of, then later funded and run big, world-changing invasions) I feel part of that IP, or more correctly to have contributed to it. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Hawkbit on August 19, 2009, 03:43:13 PM This whole thing made me think of the Battlezone remake someone did in the late 90s. Ship FPS with basic RTS stuff. Not a bad game, just needed a bit more time and support. I could see a game like that fitting right into EVE's world.
I'm not seeing the hate, especially since we don't know anything about it yet. It would be pretty cool to have resources in EVE only capturable if the DUST part of your corp owned that area. Let the sky fall, imo. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Engels on August 19, 2009, 03:45:52 PM For me, this is on up there with making the new IL-2 sturmovik game PS3 only. The core audience are probably only PC-only. I suspect that CCP got some exclusive MS deal with lots of dev money if they pushed it out only on XBox.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 19, 2009, 03:59:01 PM I'm not seeing the hate, especially since we don't know anything about it yet. We know it wont be available on EVE's native platform. What the fuck else does one need to know? Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: tazelbain on August 19, 2009, 04:04:13 PM Who frickin' cares about the EvE IP? I doubt even EvE roleplayers like it. I dunno.. I think that the Eve IP has a unique element: as a long-term player of the game (especially one who plays in 0.0 and who has been part of, then later funded and run big, world-changing invasions) I feel part of that IP, or more correctly to have contributed to it. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Tige on August 19, 2009, 04:35:03 PM A lot of people who play FPS want meaningful combat and purpose to their gameplay, most shooters are based on K/D ratio and killboards but lack any depth except hurrah I teabagged you. It appears difficult to create an MMO that's strategically involving and at the same time incorporate combat elements to appease the FPS gamers all under the same umbrella. To try and tie them in so they both feel part of the same universe and have purpose is a bold move and one I would champion if they can pull it off. What I wouldn't pay for a fps with gigantic maps that require use of tactics. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 19, 2009, 05:01:01 PM What I wouldn't pay for a fps with gigantic maps that require use of tactics. Not sure if you are being facetious here? I have played some FPS that make good use of tactics, ETQW uses deployables like radars and Battlefield from what I have heard can be quite tactical. As far as gigantic how gigantic are we talking? But what I was saying was attaching a game of this ilk so that it can make a tangible difference to a persistent game world would be much sought after by fans of the genre. I mean bragging rights in an FPS shooter usually boil down to your K/D ratio or your shot accuracy, but to say you helped in the battle of X system to gain control of sov and you were a hired merc or some such (I don't know how it's gonna fuckin work either) and become part of a decent backstory would pretty much be the pinnacle of that type of gaming experience. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Tige on August 19, 2009, 05:38:26 PM Not sure if you are being facetious here? I have played some FPS that make good use of tactics, ETQW uses deployables like radars and Battlefield from what I have heard can be quite tactical. As far as gigantic how gigantic are we talking? But what I was saying was attaching a game of this ilk so that it can make a tangible difference to a persistent game world would be much sought after by fans of the genre.[/quote] Not being sarcastic at all. I agree with you. As far as the size of the maps, they need to be big enough to have more than one funnel or chokepoint. Definitely bigger as not to be able to target your opponents as soon as you spawn or zone in. Even with scopes or deployable sensors. Re-rail.... I think CCP will pull it off. They caught hell for the first year after the release of EVE then people saw they had something good, not for everybody, but good. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: tmp on August 19, 2009, 06:09:36 PM Most of the combat in Eve seeming to be financially driven, the scorched earth policy might not be so financial attractive to your shareholders. Pretty much. Nuke the whole established infrastructure flat and then spend billions and years to rebuild it, or pay a fraction of that to have ground teams take that stuff over in fraction of time, too. Hard decision...Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: patience on August 19, 2009, 06:14:03 PM And you're not quite grasping the consequences of "Exterminatus!" - 'Oh, they still refuse to surrender? Deploy the Rorquals and start dropping compressed slabs of metal from 100Km up. Don't stop until there's nothing with vertebrae left anywhere on the planet'. There's plenty of planets in EVE, plus terraforming tech. The first, last and only response to ground combat should be "Kill everything, wait a couple of decades for the pollution to die down, then re-terraform what's left". Naturally that makes for a shitty game but hey, we were talking in-game fluff not design. :grin: Oh yes Exterminatus worked really well for the Germans didn't it? Read some military history before the ghosts or grandparents of the British find this post and laugh at you. Crushing air dominance without ground support doesn't work at securing the win. Besides as others have mentioned including myself you can't afford to blow up everything. Who frickin' cares about the EvE IP? I doubt even EvE roleplayers like it. They don't only because CCP has continually fucked up in their efforts to cater to that community. They want to like Eve and appreciate the backstory but they are less than thrilled with how well that backstory has been integrated into the core game among other problems. Except the only people who gives a shit about interacting with EVE are currently playing the game. Because the gameplay appeals to them. Duh. This is why people in other industries broaden the appeal of their products by promoting their IP in other markets. CCP is going to be in a bind though if they fail to make a game that attracts this broader market they are trying to get into. Hopefully they are successful to the point they start branching out into Smartphones so I can get my Eve Offline fix :) Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Sir T on August 19, 2009, 06:18:44 PM Well CCP has done it usual strategy for anything controvertial. Lock all the threads on it, move the "discussion" to one thread on one of the least trafficked parts of the official forums. And in a week or so they will lock it without any comment and do whatever they feel like. Que the vultures.
Sorry guys, this is going to suck ass. Who frickin' cares about the EvE IP? I doubt even EvE roleplayers like it. They don't only because CCP has continually fucked up in their efforts to cater to that community. They want to like Eve and appreciate the backstory but they are less than thrilled with how well that backstory has been integrated into the core game among other problems. I know people in the eve roleplaying community. This statement is 100% true. They even told CCP that the Gallante would be hammered in the recent faction warfare upgrade but CCP ignored them, again, and they have been proven right, again. CCP has fucked up nearly everything they have implemented off their own bat. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 19, 2009, 07:39:05 PM The lore and setting for EVE is awesome, its not really present in the game. I think theres even novels and PnP stuff out now?
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: UnSub on August 19, 2009, 07:40:33 PM I think it is a good move - gets players who would probably never touch EvE playing in the EvE universe.
Plus it is creating (and will create) the only thing EvE is good for: drama. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Hawkbit on August 19, 2009, 07:56:26 PM Plus it is creating (and will create) the only thing EvE is good for: drama. Pretty sure we're full up after only three pages. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: UnSub on August 19, 2009, 08:06:20 PM Plus it is creating (and will create) the only thing EvE is good for: drama. Pretty sure we're full up after only three pages. Are you kidding? DUST offers the chance for YEARS worth of drama. All the "I took the system but my opponent paid off all the mercenaries" and "Goonswarm has all the best consoletards" and the like. It'll be awesome. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Goumindong on August 19, 2009, 08:39:15 PM Oh yes Exterminatus worked really well for the Germans didn't it? Read some military history before the ghosts or grandparents of the British find this post and laugh at you. Crushing air dominance without ground support doesn't work at securing the win. Besides as others have mentioned including myself you can't afford to blow up everything. Eve is not earth, you can absolutely afford to just blow everything up. Its one of the core tenets in the lore and its a logical conclusion when you're dealing with populations which are neither tied to planets, and are spread across a galaxy of 5,000 systems with multiple planets each. There is no MAD in play here that prevents blowing things up from being profitable. There is no technological limitation that would prevent them from doing it. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: patience on August 19, 2009, 09:03:35 PM Eve is not earth, you can absolutely afford to just blow everything up. Its one of the core tenets in the lore And in that lore they never needed or used soldiers... You are right that in Eve MAD scenario doesn't exist but I wasn't referring to MAD at all. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Hoax on August 19, 2009, 09:38:22 PM This is amazing because its amazing in just how daring CCP is willing to be who the fuck looks at this idea and says, oh yeah lets do this. Crazy. I'm not sure why they didn't branch into rts instead of fps but w/e the balls they show makes me love them so damn much.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: schild on August 19, 2009, 09:45:55 PM This is amazing because its amazing in just how daring CCP is willing to be who the fuck looks at this idea and says, oh yeah lets do this. Crazy. I'm not sure why they didn't branch into rts instead of fps but w/e the balls they show makes me love them so damn much. I'm not sure those are balls you're seeing. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 19, 2009, 10:07:20 PM The major reason people are pissed in the Eve community is that it's, apparently, consoles only. I don't think there's a snowball's chance in hell of that holding and I think they'll announce a PC version at Fanfest. IF they do that, CCP is gonna pick up a lot of steam with this bad boy, and rightfully so.
Question on consoles as I'm WAY out of the loop. Do console games have to specifically support a mouse or does the hardware force integration where it can? Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 19, 2009, 10:13:38 PM I'm not sure why they didn't branch into rts instead of fps but w/e the balls they show makes me love them so damn much. You missed the memo its a RTS/FPS hybrid. But ya they do have balls, I am sorely disappointed there was no update on WoD. :heartbreak: Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Comstar on August 20, 2009, 01:30:53 AM A lot of the complaining would disappear if it was PC rather than Console only.
As is, the only way I can see it working is if the console players interact with the PC players like NPCs via a market screen. We buy them planets to fight over, they buy our guns/tanks/ammo. The planet fights themselves don't effect sov in space and sov in space dosn't effect planet sov. Seeing as CCP has no experience in a FPS, much less a console game, and it took them 5 YEARS of post-launch to get the game to a useful state, and the one big CCP has done, of 1000+ player battles ,don't count for a console FPS, I can see the game being a clusterfuck for everyone. Going to create a lot of Drama though, which is always a good thing to watch. From a distance. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 20, 2009, 02:54:02 AM I couldn't read the whiny Goonfleet thread on this, but I will say this: there is only one alliance in Eve which can draw on a larger base of console players than it has of Eve players, without necessarily having to shift a single one away from playing Eve to do so. In case some of you want to work it out for yourselves I'll not spell it out, but it rhymes with Poonfleet.
And now, the awful derail: Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 20, 2009, 03:29:04 AM Quote Take one teensy little interceptor (and remove the wierd non-Newtonian speed limiter that the Eve client fits to it). Give it a good run-up, point it at a planet and start accelerating. My ares can go from zero to 4km/s in a second, so using s=0.5*a*(t^2) a mere 450,000 km is enough for your interceptor to be doing relativistic velocities by the time it hits the planet 75 seconds later. It asks questions of the eve physics engine (where is the energy stored which is being translated into planet-shattering speed?) but it works. See? That.. That shit right there is why we can't have nice things, because you all fell for Endie's trap. Endie lures you into moving this to the general MMO forum so that he can pour out his Eve spreadsheet disease to the general populace when we already had him PERFECTLY QUARANTEENED in the Eve forums! He's unchained now, unleashed, primal and savage. They'll be no escaping his Excel infection and you should all make amends with your deity of choice with all haste. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: IainC on August 20, 2009, 04:05:08 AM I bought 30k M3 of Enriched Uranium over the past few days with a 4100 isk buy order. That was pretty sweet getting a 19.61% discount off the modal selling price.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 20, 2009, 04:57:08 AM I couldn't read the whiny Goonfleet thread on this, but I will say this: there is only one alliance in Eve which can draw on a larger base of console players than it has of Eve players, without necessarily having to shift a single one away from playing Eve to do so. In case some of you want to work it out for yourselves I'll not spell it out, but it rhymes with Poonfleet. Because nobody reads the last post on page three, but everyone reads the first post on page four :angryfist:. Also, that derail was Traveller, not Eve. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: patience on August 20, 2009, 05:14:24 AM A lot of the complaining would disappear if it was PC rather than Console only. As is, the only way I can see it working is if the console players interact with the PC players like NPCs via a market screen. CCP is not boring. They know and have frequently implied as much that their game is fueled by Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: IainC on August 20, 2009, 05:53:31 AM But how much of that interaction and politics can be ported over to a console? Part of the reason for why it works so well for the PC game is that the tools are right there anyway. You're online with your windowed eve clients and you can be on IRC, Jabber, eve-o forums, scrapheapchallenge, goonfleet.com and teamspeak all at the same time. The immediacy is lost when you have to go from your console to the PC to participate in that side of the game. The depth of the experience simply isn't present on the console yet, integrated VOIP or not.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Fordel on August 20, 2009, 07:22:07 AM I couldn't read the whiny Goonfleet thread on this, but I will say this: there is only one alliance in Eve which can draw on a larger base of console players than it has of Eve players, without necessarily having to shift a single one away from playing Eve to do so. In case some of you want to work it out for yourselves I'll not spell it out, but it rhymes with Poonfleet. What would you call the ground forces? GoonTroop? Would their avatar's be a bunch of ants instead of bees? -edit- GoonPlatoon! Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 20, 2009, 07:31:27 AM Yeah, I bet GoonPlatoon shall rise again. For real this time.
And I'm surprised people think that the interaction between Xbox and MMO will be so tricky. Given that Shadowrun seemed to handle console and pc players interacting in real time, I am surprised that people think that the interaction likely here (shared database, chat, some resource transfer dialogues) will be that much worse. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Typhon on August 20, 2009, 10:21:06 AM Pure speculation alert! I think the "interaction" will be limited to public (or private, if you know what crew you want to hire and don't mind losing the bargaining power) contracts placed by EVE player factions for DUST squads to respond to.
I would imagine that the DUST player also has access to computer generated contracts as well. I would hope that the scorched-earth-policy could still be undertaken by the EVE players, but that non-scorched planets were significantly more values such that EVE players would be willing to take the risk and shell out the cash to employ DUST squads. Otherwise, it just seems all kind of broken. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 20, 2009, 10:57:48 AM Yeah, I bet GoonPlatoon shall rise again. For real this time. And I'm surprised people think that the interaction between Xbox and MMO will be so tricky. Given that Shadowrun seemed to handle console and pc players interacting in real time, I am surprised that people think that the interaction likely here (shared database, chat, some resource transfer dialogues) will be that much worse. Well ignoring that the GFWL initiative was developed with that interaction specifically in mind, it was still pretty awful. But its moot because I highly doubt it would be real time interaction in the first place. Beyond maybe a contract list that gets updated every so often and chat (maybe). Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on August 21, 2009, 04:43:55 AM Pure speculation alert! I think the "interaction" will be limited to public (or private, if you know what crew you want to hire and don't mind losing the bargaining power) contracts placed by EVE player factions for DUST squads to respond to. Problem is that FPSes don't last as long as MMOGs, hell, consoles don't last as long as EVE. Give it six months after launch, and the only people playing will be direct offshoots of EVE alliances. The dream that any strategically relevant DUST assignments will come from public contracts will remain forever a dream, because the various iterations of GoonPlatoon and AsscakesPlatoon will greatly outgun RandomScrubPlatoon; plus organised teams will take great delight in gaming any opportunity they have to be seeded on the opposition team. Talk of small alliances hiring mercenaries is pointless, because the wealth of small alliances is trivial compared to that of the 0.0 power blocks. And it is hard to see why the theoretical majority of empire Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Fordel on August 21, 2009, 04:49:38 AM Maybe one of the big reveals is that this new FPS will be included with EVE on PCs?
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: NiX on August 21, 2009, 06:41:20 AM Maybe one of the big reveals is that this new FPS will be included with EVE on PCs? What big reveal? Though I'd highly doubt that's one of them. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Fordel on August 21, 2009, 06:49:01 AM Didn't the presenter have a big grin when someone asked him "what about the PC?", or am I just imagining shit again?
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 21, 2009, 07:25:47 AM Problem is that FPSes don't last as long as MMOGs, hell, consoles don't last as long as EVE. Give it six months after launch, and the only people playing will be direct offshoots of EVE alliances. I don't buy this. If you can get people still playing Planetside and even bloody WWIIOL (which was really never good) after all these years then the fact that Dust 514 is, in its own right, an MMO suggests that it will maintain stickiness outside moonlighting pod pilots. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: patience on August 21, 2009, 09:10:23 AM Didn't the presenter have a big grin when someone asked him "what about the PC?", or am I just imagining shit again? That shit was the shit eating grin the CEO was making whenever he was asked about a pc version. Still don't get your hopes up. Problem is that FPSes don't last as long as MMOGs, hell, consoles don't last as long as EVE. Give it six months after launch, and the only people playing will be direct offshoots of EVE alliances. I don't buy this. If you can get people still playing Planetside and even bloody WWIIOL (which was really never good) after all these years then the fact that Dust 514 is, in its own right, an MMO suggests that it will maintain stickiness outside moonlighting pod pilots. Don't even need to look at PC MMOs. Final Fantasy was very profitable for Square Enix and Phantasy Star Online according to some people was able to retain the majority of players from the Dreamcast after moving to the ps2. MMOs are social spaces traditional games don't try to emulate and even then MMOs have by and large failed to realize their potential to compete with social networking sites. CCP realizes this and will capitalize on the shortsightedness of their peers. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 21, 2009, 10:23:24 AM I agree with Endie, I play ETQW a fair amount and even though the company who took over there have all but brushed it aside the servers are nearly always full. This is 2-3 years on with little or no updates.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 21, 2009, 12:32:07 PM Didn't the presenter have a big grin when someone asked him "what about the PC?", or am I just imagining shit again? You are correct, and it wouldn't surprise me. Console exclusive is too absurd to be true. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: NiX on August 21, 2009, 12:37:59 PM I wouldn't read into it, even if it is true.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 21, 2009, 12:46:54 PM Im not getting my hopes up, but at least it was ambiguous instead of a negative.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Typhon on August 21, 2009, 04:54:54 PM Console exclusive for six months, then "port" to PC (that's a guess). Console maker is happy cause he has an exclusive, CCP is happy cause they are making in-roads into the console market with their IP and they've made the EVE game richer (ideally more valuable), PC folks... will buy ports if they have good word of mouth, EVE players will buy anything to get an advantage in the war.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 21, 2009, 06:26:04 PM Problem with that idea has already been said, mouse+keyboard>controller
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Venkman on August 21, 2009, 09:01:41 PM Ground-based FPS to co-exist on a PC and a console? I don't think so. This'll probably be only for consoles with some eventually-devolved impact on the EVE PC game. Like periodic XML data exports to populate some vague leaderboard that shows Corp/Alliance "advancement" while the EVE players continue their economic warfare. There'll be crossover people, as there's probably enough EVE players that also own consoles. But even if every Eve player buys the FPS version, that's not a big enough audience by half to justify the expense of an action shooter.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: schild on August 21, 2009, 09:03:55 PM Ground-based FPS to co-exist on a PC and a console? I don't think so. This'll probably be only for consoles with some eventually-devolved impact on the EVE PC game. Like periodic XML data exports to populate some vague leaderboard that shows Corp/Alliance "advancement" while the EVE players continue their economic warfare. There'll be crossover people, as there's probably enough EVE players that also own consoles. But even if every Eve player buys the FPS version, that's not a big enough audience by half to justify the expense of an action shooter. How much money do you think they wasted on trying to figure out avatars and Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Venkman on August 21, 2009, 09:12:16 PM Knowing them, probably around exactly how much they had :-)
In all seriousness, they don't seem the type to secure funding, rush through that on hookers and blow, then buy some Maya Personal Learning Editions only then to realize none of what they do is going to work in engine. Or in other words, they seem pretty smart. Making stuff walk around a level so it can have social interaction is a bit easier than making an FPS that allows for both console and PC players to co-exist in a well-balanced game. Given how much precedent there is for that... Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 21, 2009, 10:53:20 PM Problem with that idea has already been said, mouse+keyboard>controller And that problem can be mostly rectified, albeit entirely at the expense of the PC player. Shadowrun, while a complete shit game from top to bottom, managed to do this to a fairly successful extent. Or, bundle the console version with a low grade keyboard and mouse and keep the retail price as reasonable as possible. True, it does negate part of the reason for putting it on the console in the first place, but I think it's a far better option than neglecting an entire platorm. An entire platform whose major business has been FPS games for decades and the home platform of the base product. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 22, 2009, 05:47:38 AM Ground-based FPS to co-exist on a PC and a console? I don't think so. This'll probably be only for consoles with some eventually-devolved impact on the EVE PC game. Like periodic XML data exports to populate some vague leaderboard that shows Corp/Alliance "advancement" while the EVE players continue their economic warfare. There'll be crossover people, as there's probably enough EVE players that also own consoles. But even if every Eve player buys the FPS version, that's not a big enough audience by half to justify the expense of an action shooter. How much money do you think they wasted on trying to figure out avatars and Darniaq - as people keep saying, already done: Shadowrun. Schild, the ambulation was due out about 7 or 8 months ago. It looks to me like they worked out the potential for this new approach and decided not to announce until they'd done feasability work. I very much doubt if they reckon they've wasted a penny, as a result. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 22, 2009, 06:15:01 AM As people keep saying Endie Shadowrun=pile of steaming piss :grin:
I've not played it or know much about it to be honest, but unless the console players are given mouse and keyboards the hypothetical PC port people are discussing would eventually drive a nail in the console version, so it wouldn't be good business savvy to produce one. That's why I can't see it happening. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on August 22, 2009, 06:20:05 AM I've not played it or know much about it to be honest, but unless the console players are given mouse and keyboards the hypothetical PC port people are discussing would eventually drive a nail in the console version, so it wouldn't be good business savvy to produce one. Personally, I'd be completely happy with this state of affairs. If CCP want to staple planetside onto EVE, and I can play both from a PC (so I have access to comms, forums, and all the out of game tools you use to play EVE), then I'm all over that shit. If console players also want to join in without them getting auto-aim to compensate for having picked the wrong gaming platform, then good for them. But, like you, I doubt anything this sensible will happen. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 22, 2009, 06:25:33 AM As people keep saying Endie Shadowrun=pile of steaming piss :grin: I've not played it or know much about it to be honest, but unless the console players are given mouse and keyboards the hypothetical PC port people are discussing would eventually drive a nail in the console version, so it wouldn't be good business savvy to produce one. That's why I can't see it happening. The point about Shadowrun isn't that it was a good game - I detested it, personally - but that it proved that console and keyboard players, and in this context just as importantly XBox Live and PC gamers, could be happily integrated. And yet there are still people on this page saying that can't happen. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on August 22, 2009, 07:03:30 AM They were integrated, but not happily.
PC players had to put up with console auto-aim, and having treacle poured over the movement system so that the console controllers could keep up. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Pennilenko on August 22, 2009, 07:06:19 AM EVE players will buy anything to get an advantage in the war. I think the quoted line is what CCP is banking on. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 22, 2009, 07:55:39 AM As people keep saying Endie Shadowrun=pile of steaming piss :grin: I've not played it or know much about it to be honest, but unless the console players are given mouse and keyboards the hypothetical PC port people are discussing would eventually drive a nail in the console version, so it wouldn't be good business savvy to produce one. That's why I can't see it happening. The point about Shadowrun isn't that it was a good game - I detested it, personally - but that it proved that console and keyboard players, and in this context just as importantly XBox Live and PC gamers, could be happily integrated. And yet there are still people on this page saying that can't happen. Good point about Xbox live. When this sees light of day, the 360 is the virtually guaranteed console and I could easily see it going exclusive. CCP has been in bed with MS for quite some time now, working with them to integrate HPC into their server cluster etc. CCP HPC Case Study (http://www.microsoft.com/windowsserver/compare/CaseStudyDetails.mspx?recid=250) Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on August 22, 2009, 07:57:39 AM XBox live doesn't have sufficient global coverage.
To pick one example entirely at random, you can't get it in Russia. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 22, 2009, 08:21:18 AM The point about Shadowrun isn't that it was a good game - I detested it, personally - but that it proved that console and keyboard players, and in this context just as importantly XBox Live and PC gamers, could be happily integrated. And yet there are still people on this page saying that can't happen. I don't think anyone is doubting that they can be integrated, but that PC users still had a huge advantage. The things done to make it less advantageous, hurt the gameplay. Sticky aim and a cone of fire to mitigate the advantage of accuracy is shit for a PC player. And even then console players were at an extreme disadvantage. I think Shadowrun and Universe at War ended the entire GFWL goal of cross-platform play. They are if anything a good example of why it doesn't work, even when it works. That PC players were expected to pay a subscription fee for multi-player support didn't help its popularity. Anyway, didn't they announce both Xbox and PS3 as target platforms? Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Hellinar on August 22, 2009, 09:31:13 AM As people keep saying Endie Shadowrun=pile of steaming piss :grin: I've not played it or know much about it to be honest, but unless the console players are given mouse and keyboards the hypothetical PC port people are discussing would eventually drive a nail in the console version, so it wouldn't be good business savvy to produce one. That's why I can't see it happening. Why would console and PC players have to fight in the same sectors? With a ton of battlegrounds on each planet, the server could allocate exclusive battlegrounds proportional to the numbers of each type of player logged in. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on August 22, 2009, 12:00:46 PM As people keep saying Endie Shadowrun=pile of steaming piss :grin: I've not played it or know much about it to be honest, but unless the console players are given mouse and keyboards the hypothetical PC port people are discussing would eventually drive a nail in the console version, so it wouldn't be good business savvy to produce one. That's why I can't see it happening. Why would console and PC players have to fight in the same sectors? With a ton of battlegrounds on each planet, the server could allocate exclusive battlegrounds proportional to the numbers of each type of player logged in. Jesus Christ, you want to try coordinating alliances between EVE, dust_pc and dust_console? And you want to not be able to defend against scrub_alliance_001 because you have too many PC or console players logged in? If the game is playable by both console and PC players, they are almost certain to be shooting each other - the only question whether there will be a PC version, and if so, to what degree the PC players will be artificially handicapped. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: TripleDES on August 22, 2009, 04:47:38 PM Where's the video with Hilmar's shit eating grin?
Also, calling it that next Fanfest announces it having been merged into Ambulation. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Venkman on August 22, 2009, 06:12:37 PM The point about Shadowrun isn't that it was a good game - I detested it, personally - but that it proved that console and keyboard players, and in this context just as importantly XBox Live and PC gamers, could be happily integrated. And yet there are still people on this page saying that can't happen. I know about Shadowrun. I remember all the gaga about it before it launched and the resounding meh after. It neither inspired derivation nor was a runaway success, and closed in less than a year. So people are using that as an example of how Console and PC FPS players can co-exist? Anything can happen. But the core problem (controller vs keyboard mouse) isn't going to go away unless you make PC users use a 360 controller (conceivable), make the console owners buy a keyboard (less so), or gimp the levels to LCD the whole experience. And all the while the central question still needs to be asked: why? If the world "needed" console and PC FPS gamers to coexist, this would have been tried and tried and tried well before 2007. So a smarter solution is to compartmentalize the players into their respective systems. Not that my idea was good, but having different gamers playing different games that contribute to a central meta experience is not only easier and more viable, it's actually core EVE. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 22, 2009, 06:42:43 PM Even with all the huge obstacles to having cross-platform play, it makes more sense than locking out the PC to the largest expansion of EVE. The idea is absurd, its so monumentally fucking retarded we are trying to figure out how PS3/Xbox/PC players are going to battle against each other with everyone interacting with EVE (NEVER going to happen). To accept the alternative is to be driven mad by the durrr. Am I mistaken that ps3 was also mentioned?
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on August 23, 2009, 02:41:23 AM Anything can happen. But the core problem (controller vs keyboard mouse) isn't going to go away unless you make PC users use a 360 controller (conceivable), make the console owners buy a keyboard (less so), or gimp the levels to LCD the whole experience. Or just let console players die over and over and over again because of their innappropriate control scheme until they man up and buy a fucking PC. EVE is a harsh world. Quote Am I mistaken that ps3 was also mentioned? If it is console only, it has to be ps3, otherwise they lock out Russia, which means locking out subscribers that control about 30% of space. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Comstar on August 23, 2009, 04:21:16 AM If it is console only, it has to be ps3, otherwise they lock out Russia, which means locking out subscribers that control about 30% of space. I read somewhere that Poland had the same problem, but you could get around it by stating your home address as somewhere that does. Apparently the Polish Embassy in London is very popular. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: schild on August 23, 2009, 05:19:34 AM Quote I remember all the gaga about it before it launched and the resounding meh after. More like gaga until it was revealed to be an FPS. The meh came LONG before release. Just like an Eve skinned FPS from China should be getting. I mean, really. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Sparky on August 23, 2009, 04:01:28 PM This will end in tears without a PC port. Unless they figure EVE is nearing the end of it's lifespan anyway so a quickly dating FPS feature won't matter so much.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 24, 2009, 05:35:27 AM This will end in tears without a PC port. All the way through this thread people are saying this sort of thing. I'm intrigued as to why. Console shooter sales dwarf PC sales. Boxed (dunno about digital downloads) Call of Duty 4 on the XBox was out-selling the PC format by almost 10:1 over the first quarter, and Fallout was something like 5:1 (http://www.tweakguides.com/Piracy_5.html). Maybe those are extreme cases but aren't consoles more important than PCs for shooters? Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: patience on August 24, 2009, 05:44:57 AM Does Nintendo outsell 3rd parties?
How many more rhetorical questions can be asked? Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 24, 2009, 05:49:18 AM All the way through this thread people are saying this sort of thing. I'm intrigued as to why. Maybe they don't own a PS3 or Xbox :grin: I personally think they would be better off without a PC port of this. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Malakili on August 24, 2009, 06:02:05 AM I personally think they would be better off without Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: NiX on August 24, 2009, 09:07:52 AM Does Nintendo outsell 3rd parties? How many more rhetorical questions can be asked? Don't be stupid. You could have easily reconsidered his question as "relevant" and the answer is, for the most part, Yes. The Halo/CoD4 crowd alone probably makes this worthwhile for CCP. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Surlyboi on August 24, 2009, 10:53:14 AM I was talking to a friend about this and considering we could get a bunch of our friends that don't have the patience for EVE but do play COD4/5, etc at least a couple of hours a day to log in and fight our battles for us. The fact that we could supply them with extra kit is just bonus.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 24, 2009, 11:54:36 AM I was talking to a friend about this and considering we could get a bunch of our friends that don't have the patience for EVE but do play COD4/5, etc at least a couple of hours a day to log in and fight our battles for us. The fact that we could supply them with extra kit is just bonus. Yeah, I have a bunch of friends with whom I play on Xbox Live every week. "Live Thursdays" have been going on since early 2003 and while none of them play Eve (nor would they), they all ask questions about it and would certainly join in an FPS/MMO hybrid based in the universe if it was good in its own right. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 24, 2009, 11:58:38 AM I think that's the most important thing here is not if it's a good idea, just if it's a good a game in itself. Cause that will be the dealbreaker on this one, making it too invasive to the PC element might be an issue too.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 24, 2009, 12:21:18 PM Well that, and the fact that there has been no mention of Berzerkers. Berzerkers, no matter the game or the genre, make everything better. Much like cheese, gravy, or bacon.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: ghost on August 24, 2009, 04:52:31 PM Hopefully CCP is going to integrate the two games so that you have to lock some planets down in the console/FPS version in order to gain control of systems. Then you would have to plan your attacks very well and have great coordination. Oooh, then they could make it where you have to have a certain number of missions completed to gain control, in tier 1-5. Wait, didn't somebody do this and fuck it up?
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: NiX on August 24, 2009, 05:10:45 PM Hopefully CCP is going to integrate the two games so that you have to lock some planets down in the console/FPS version in order to gain control of systems. Then you would have to plan your attacks very well and have great coordination. Oooh, then they could make it where you have to have a certain number of missions completed to gain control, in tier 1-5. Wait, didn't somebody do this and fuck it up? (http://dl.getdropbox.com/u/41161/Images/fry.jpg) Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on August 24, 2009, 05:21:43 PM This will end in tears without a PC port. All the way through this thread people are saying this sort of thing. I'm intrigued as to why. Because if the two groups are segregated, noone will be happy with the influence of the other group on their game. Also, one of these two games will die first, and without players easily able to move between the two, people will get annoyed when they can't get the other community to do stuff. I have no doubt that selling this on a console will shift more boxes and I'm equally sure that a form of junior planetside done right on a console could be a huge success; but I'm not convinced EVE skinned planetside coded by CCP is going to be that game. I don't see why I'd expect CCP to be good at making an FPS and the EVE ip has no draw whatsoever outside of people who play EVE. EVE players would subscribe the fuck out it on a PC, but console types are going to get bored and start playing CoD 17 or whatever. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Venkman on August 24, 2009, 08:44:55 PM I think you're mostly right. I personally think it's a great idea, something not really tried in this exact form before. So there's that for innovation anyway. And CCP is just stubborn enough to see this through, in some form.
My only beef has been with this idea that console FPSers and PC FPSers can co-exist in the same maps. I'll happily be wrong the day someone makes it work and it's successful and people actually like it without a long series of apologies. But until then, yes FPS gamers on all platforms will buy into the same franchise. But no, they won't expect the devices to co-mingle. If they want cross-platform at all, I'd work out PS3 vs X360 before worrying about PC vs console. At least the former does have those box sales to rely on. Though cross-console is a LOT less likely happen for business reasons than any technical/UI complexity between any one console and a PC. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: ajax34i on August 24, 2009, 08:54:35 PM Well, they could give
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 24, 2009, 09:43:46 PM Post-keynote video interview (http://www.youtube.com/watch?v=lZ0eCVV1l3U&feature=related) with The Hilmar himself. The initial introduction is in German but the rest of the interview is in English. Yes, the question is asked whether there will be a PC version, and it's a complete dodge.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Rendakor on August 25, 2009, 01:13:28 AM So many PC FPS purists on this board who don't realize they're a minority...
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Surlyboi on August 25, 2009, 03:36:27 AM Minority or not, they're still better players.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 25, 2009, 04:58:59 AM So many PC FPS purists on this board who don't realize they're a minority... This is pretty much what i was trying to say, as inoffensively as I could, with stats showing the huge disparity. Between 1998 and 2006, PC game software sales halved from 1.8 billion to 970 million dollars. Over the same period, console games software sales almost doubled from 3.7 billion to 6.5 billion dollars. Even if that trend has suddenly stalled for some inexplicable reason then that's almost seven times more money in consoles than in PC games. PC Games don't even register on the US top ten charts, desipte the fact that to appear would only require the top PC game to sell a quarter of the units of the top console title - http://uk.gamespot.com/news/6213502.html Only in PCphilic regional markets like the UK does the occasional PC blockbuster (Sims 3) creep in at the bottom end of the chart - http://forum.pcvsconsole.com/viewthread.php?tid=17755&page=20 Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: IainC on August 25, 2009, 05:49:09 AM So many PC FPS purists on this board who don't realize they're a minority... This is pretty much what i was trying to say, as inoffensively as I could, with stats showing the huge disparity. Between 1998 and 2006, PC game software sales halved from 1.8 billion to 970 million dollars. Over the same period, console games software sales almost doubled from 3.7 billion to 6.5 billion dollars. Even if that trend has suddenly stalled for some inexplicable reason then that's almost seven times more money in consoles than in PC games. PC Games don't even register on the US top ten charts, desipte the fact that to appear would only require the top PC game to sell a quarter of the units of the top console title - http://uk.gamespot.com/news/6213502.html Only in PCphilic regional markets like the UK does the occasional PC blockbuster (Sims 3) creep in at the bottom end of the chart - http://forum.pcvsconsole.com/viewthread.php?tid=17755&page=20 The communications director for Infinity Ward was surprised by those numbers too (http://www.fourzerotwo.com/2008/01/12/week-in-review-servers-servers-servers/): Quote On another PC related note, we pulled some disturbing numbers this past week about the amount of PC players currently playing Multiplayer (which was fantastic). What wasn’t fantastic was the percentage of those numbers who were playing on stolen copies of the game on stolen / cracked CD keys of pirated copies (and that was only people playing online). Not sure if I can share the exact numbers or percentage of PC players with you, but I’ll check and see; if I can I’ll update with them. As the amount of people who pirate PC games is astounding. It blows me away at the amount of people willing to steal games (or anything) simply because it’s not physical or it’s on the safety of the internet to do. As was the Titan Quest dev (http://www.quartertothree.com/game-talk/showthread.php?t=42663): Quote Two, the numbers on piracy are really astonishing. The research I’ve seen pegs the piracy rate at between 70-85% on PC in the US, 90%+ in Europe, off the charts in Asia. I didn’t believe it at first. It seemed way too high. Then I saw that Bioshock was selling 5 to 1 on console vs. PC. And Call of Duty 4 was selling 10 to 1. These are hardcore games, shooters, classic PC audience stuff. Given the difference in install base, I can’t believe that there’s that big of a difference in who played these games, but I guess there can be in who actually payed for them. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 25, 2009, 06:37:12 AM Piracy isn't nearly as big of a concern in MMO's simply because of their account structure. Cloned servers are out there for most titles of course, but good luck trying to clone Tranquility. If they do plan on seriously connecting this with Eve, I'd wager they plan on Dust being single sever as well.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Rendakor on August 25, 2009, 10:06:49 AM Minority or not, they're still better players. Because clearly game developers should cater to those players who are better at games, rather than those who are more numerous. :oh_i_see:Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Surlyboi on August 25, 2009, 10:33:27 AM Never said that. Just said they were better. The rest is projection on your part. :awesome_for_real:
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 25, 2009, 10:53:27 AM Yeh that's what I took from your post Surly and I agree.
Though in reference to Rendakor CCP never before catered to the mainstream audience, they were happy enough to be part of a background scene (in MMOG terms) with enough dedicated subscribers to keep things ticking over. Since ambulation has been mentioned, and now this, it's obvious they are trying to broaden their scope which could in some peoples eyes be the ruin of the game. There's a reason a lot of Eve players abhor the likes of WoW and I'm sure vice versa. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: NiX on August 25, 2009, 10:55:56 AM It's a company, you can't seriously expect them to be content with niche numbers for the rest of their existence. That's just stupid. Assuming they produce a quality game and market it accordingly, this could mean a lot of good things for CCP and even EVE. Especially if they keep expanding the universe through other mediums. EVE players are just pissy that it's not THEIR universe anymore, now they have to share it with the filthy console FPS crowd.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Dtrain on August 25, 2009, 11:47:06 AM I still see nothing to indicate that the worst case scenario is nothing more than:
-Console game flops -Lack of console participation ruins the fun in EVE for a week or two -CCP is collectively sad and heartbroken, but not retarded so... -Game impact from the console title is scaled back to 'little to none' It's a risk - I personally feel the game is doomed, Lords of Everquest style, but hopefully they come up with a winner. And if not, there's always plan B. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 25, 2009, 11:56:43 AM It's a company, you can't seriously expect them to be content with niche numbers for the rest of their existence. Oh I don't and this was the way I felt about ambulation, it's their business if they want to branch out to the wider audience. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: tazelbain on August 25, 2009, 11:59:27 AM Hey, what happen to that anyway?
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Bzalthek on August 25, 2009, 12:02:15 PM I still see nothing to indicate that the worst case scenario is nothing more than: -Console game flops -Lack of console participation ruins the fun in EVE for a week or two -CCP is collectively sad and heartbroken, but not retarded so... -Game impact from the console title is scaled back to 'little to none' It's a risk - I personally feel the game is doomed, Lords of Everquest style, but hopefully they come up with a winner. And if not, there's always plan B. I agree. It's not like Dust is going to be permanently affixed to the MMO come hell of high water. If the FPS flops, it's not going to drag down EVE, they'll just change shit again. Some people are going to be pissed for a while until they do, and some people are going to be pissed anyway because gamers are, almost by definition, pissy people. Such is life. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: NiX on August 25, 2009, 12:46:43 PM Just to quell those who say it's not fair because if their DUST team sucks, they lose the planet: It takes more than one DUST vs DUST fight to capture a planet, so the whole "What if my team sucks?" thing won't determine your loss from the beginning.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Surlyboi on August 25, 2009, 01:04:07 PM And hell, depending on how the dynamics of EVE effect the ground game, the "my team sucks" argument my sometimes be rendered moot via the "peace through superior firepower" doctrine. In my days playing Planetside, some seemingly lost facility defenses were saved by a couple of well-timed orbital strikes.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on August 25, 2009, 03:36:57 PM So many PC FPS purists on this board who don't realize they're a minority... Don't be stupid. Everyone here understands that there are more consoles than gaming PCs. But it is only relevant if your primary goal is to make money for CCP. Mine isn't. Just to quell those who say it's not fair because if their DUST team sucks, they lose the planet: It takes more than one DUST vs DUST fight to capture a planet, so the whole "What if my team sucks?" thing won't determine your loss from the beginning. This is also kind of beside the point, in a sov situation you can be certain that everyone fighting will be aligned to the major alliances (the merc contract thing is BS), if your team sucks, it is because your alliance is sucks, and you are probably losing in space anyhow. To me, this whole set up seems like a bad idea because the primary audience (EVE players) is being at worst locked out of the game, and at best unnecessarily irritated by them having to fuck around with consoles, and the secondary audience (not EVE players) would rather play CoD. Maybe I'm being pessimistic, but I'm expecting a below average FPS, that is only interesting because it stuck on the side of EVE. Despite that, let me play it on a PC, without shadowrun-esque control handicapping, and then as far as I'm concerned the console people can do whatever the hell they want. I still see nothing to indicate that the worst case scenario is nothing more than: -Console game flops -Lack of console participation ruins the fun in EVE for a week or two -CCP is collectively sad and heartbroken, but not retarded so... -Game impact from the console title is scaled back to 'little to none' It's a risk - I personally feel the game is doomed, Lords of Everquest style, but hopefully they come up with a winner. And if not, there's always plan B. But this is true ofc. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: patience on August 25, 2009, 04:01:06 PM now they have to share it with the mouth breathing 12 year old console FPS crowd. Fixed to represent the current idiocy I'm seeing on the Eve O forums. I think it's unfair to say the Eve IP has no cachet among gamers outside of those who play the MMO. Whenever an Eve thread comes up elsewhere there are a handful of people saying they tried getting into the game because the world and politics attracted them but the gameplay sucked. That tells me the IP does hold sway among people. But the MMO is a huge barrier because that's the primary way to experience the IP. If Dust 514 is a competent shooter like S.T.A.L.K.E.R. or The Conduit it will do a lot to make the IP more accessible. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Rendakor on August 25, 2009, 04:22:26 PM Surly, my comment wasn't directed specifically at you; rather at the general sense that ignoring PC gamers would somehow hurt this title.
eldaec, you should realize that CCP's goal is to make more money, not make you happy. If they make it PC exclusive, they limit their market. If they make the console and PC versions not interact, that creates all sorts of silly scenarios: "squad A can't defend against squad B's attack because one is on Xbox and the other is on PC :uhrr:". If you allow them to interact without handicap, the minority gets an advantage over the majority, which is just as retarded. None of those three make sense from a business standpoint. Dust is not being released as Eve-fanservice only. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Surlyboi on August 25, 2009, 04:36:45 PM Surly, my comment wasn't directed specifically at you; rather at the general sense that ignoring PC gamers would somehow hurt this title. On that, we're in complete agreement. This game will rise or fall based on it's quality as a shooter. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: NiX on August 25, 2009, 05:05:26 PM He did mention RTS elements, maybe that's the reason for the shit eating grin. PC people can directly command the kiddies with bonuses to following orders.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: DLRiley on August 25, 2009, 05:11:39 PM Oh geez no one at CCP ever played Savage 2...
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 25, 2009, 05:48:04 PM Surly, my comment wasn't directed specifically at you; rather at the general sense that ignoring PC gamers would somehow hurt this title. You dont think a wider audience for a FPS/RTS/MMO might exist on the PC? Trying to talk about this title as is if it has Halo potential is a bit stupid. Nothing beyond the "FPS" will increase this games chance at console success. The other features guarantee limited console appeal. If they are going for the monies why include design choices that nobody on a console gives a fuck about? At least on the PC its guaranteed the EVE fanbase and they can easily impose a subscription fee. Ignoring the complete inexperience of the Shanghai based studio. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: ajax34i on August 25, 2009, 06:10:34 PM I know I'm in a minority as a PC games player, and those piracy numbers were quoted here before (in another thread) I think. Even if DUST flops, it will still probably double or triple CCP's subscriber count. And no, the money they gain isn't going to go into EVE, much. It's an old game, 2003-2009, 6 years; CCP is going to want to develop new games. EVE servers are gonna close down eventually, which is a possibility that this DUST announcement reminded EVE players of. That, and the fact that we've wasted those 6 years of our lives.
EDIT: anyway, given that the competition in the FPS genre is stiff, and given CCP's track record with patches and ability to debug, I think it is going to flop. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Venkman on August 25, 2009, 08:20:19 PM So many PC FPS purists on this board who don't realize they're a minority... You misunderstand. We know full well we're the minority. But ignoring the one platform upon which Eve exists for the one market it serves makes a big assumption about the power of the EVE "brand" outside of the socioeconomic uniserver PC game. How many console gamers are going to think "DUST" any more than a generic sci-fi shooter in an age of ODST? Heck, how many console gamers even know what Eve is except in some passing mention by some guy who knew a guy on a forum? It looks great, and there's a lot of promise. But with all the studios closing, or being bought and ripped apart, the harsh reality is that this industry isn't any more recession proof than any other. So it's going to take a lot more than "from the makers of Eve" to really get anyone but the existing and lapsed Eve players to give a shit. And how many of the core fans are looking to go groundside with a skill-based action shooter? Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: DayDream on August 25, 2009, 08:41:28 PM PC players as minority of paying single-box-FPS customers, sure. But PC players are the majority of MMO players, and the majority of EVE players. I think the biggest marketing bonus CCP is going to get for Dust514 is an easier time with game news sites, and that's it.
Mixing PC and console audiences may indeed get CCP more boxes sold when the door opens. And that may be all that they care about. But that could easily turn into a poor business decision when console heavyweights get torn apart by faster PC players. On the other hand, I wouldn't put it past CCP to change the design balance enough to make console players competitive at middling levels. Either way CCP goes about including PC players in the Dust universe, I agree the game itself will make or break based on it's own merits. I guess the interesting option to me personally, is how tying it into the eve universe might alleviate Planetside's problem of futility. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 25, 2009, 09:58:43 PM So many PC FPS purists on this board who don't realize they're a minority... You misunderstand. We know full well we're the minority. But ignoring the one platform upon which Eve exists for the one market it serves makes a big assumption about the power of the EVE "brand" outside of the socioeconomic uniserver PC game. This is the biggie. I'd wager that your average console player knows little to nothing of the Eve universe simply because it is such a core PC experience and is the antithesis to most console games in general. CCP is going to have to go BIG on marketing as launch nears. A few banners on the MMO sites and a few articles on the typical gaming sites accomplishes jack shit. We're talking TV ads, console marketplace ads, magazine and newspaper articles, the full meal deal. Far north of what even Warhammer and AoC pumped out marketing wise. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 26, 2009, 04:00:21 AM So many PC FPS purists on this board who don't realize they're a minority... You misunderstand. We know full well we're the minority. But ignoring the one platform upon which Eve exists for the one market it serves makes a big assumption about the power of the EVE "brand" outside of the socioeconomic uniserver PC game. This is the biggie. I'd wager that your average console player knows little to nothing of the Eve universe simply because it is such a core PC experience and is the antithesis to most console games in general. CCP is going to have to go BIG on marketing as launch nears. A few banners on the MMO sites and a few articles on the typical gaming sites accomplishes jack shit. We're talking TV ads, console marketplace ads, magazine and newspaper articles, the full meal deal. Far north of what even Warhammer and AoC pumped out marketing wise. If they bring it to market then journalists will fall over themselves to write about it. The average FPS is, to this day, little more than a mod of CS or Quake with some graphical upgrades. To a lazy journo something with a hook as big as Dust's will be a welcome delight. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 26, 2009, 05:31:24 AM True, I'm interested to see if the console crowd will be as fired up about the persistence and interdependence as the press are however. Which just takes us back to the game needing very, very good shooter mechanics if it hopes to float. Essentially, we just performed an internet Chinese fire drill. Good stuff.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: patience on August 26, 2009, 06:04:24 AM So many PC FPS purists on this board who don't realize they're a minority... You misunderstand. We know full well we're the minority. But ignoring the one platform upon which Eve exists for the one market it serves makes a big assumption about the power of the EVE "brand" outside of the socioeconomic uniserver PC game. This is the biggie. I'd wager that your average console player knows little to nothing of the Eve universe simply because it is such a core PC experience and is the antithesis to most console games in general. CCP is going to have to go BIG on marketing as launch nears. A few banners on the MMO sites and a few articles on the typical gaming sites accomplishes jack shit. We're talking TV ads, console marketplace ads, magazine and newspaper articles, the full meal deal. Far north of what even Warhammer and AoC pumped out marketing wise. If they bring it to market then journalists will fall over themselves to write about it. The average FPS is, to this day, little more than a mod of CS or Quake with some graphical upgrades. To a lazy journo something with a hook as big as Dust's will be a welcome delight. Game journalists are not enough but they are good at creating a core fanbase. CCP is required to spend money on mass media adds to really draw attention to DUST. Frankly I hope they are willing to spend that money because I want to see what their marketing team can do with a large budget and I'm confident they can deliver. Whoever are those people working in that department are brilliant and have made some very clever ads in the last four years. If I was millionaire and wanted a marketing team I would poach some of their members. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Venkman on August 26, 2009, 06:19:21 AM Eve already has a core. That's the problem. It's both too small and enamored with a game that is completely not what DUST is.
Then add what little we know about the actual game play of DUST besides footage that makes me think that's what Huxley should have been. It looks awesome, but whatever draw the Eve brand has through robust marketing is only going to get people to show up once. If it's another one of Endie's CS knockoffs, that's not enough to set it apart from the other CS knockoffs. Having said that, I'm still excited for what this could be. CCP is a great combination of visionary, stubborn, and (mostly) realistic about the strength of their property. But being known for precisely one thing has its drawbacks :-) Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 26, 2009, 06:22:59 AM Having said that, I'm still excited for what this could be. CCP is a great combination of visionary, stubborn, and (mostly) realistic about the strength of their property. But being known for precisely one thing has its drawbacks :-) Oh without a doubt. I fail to see how MMO players couldn't be excited about this. Even if FPS games aren't your bag, or Eve for that matter, this is still a big step towards very, very grand scale MMO's. That alone should have people's interest. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 26, 2009, 06:31:07 AM Having said that, I'm still excited for what this could be. CCP is a great combination of visionary, stubborn, and (mostly) realistic about the strength of their property. But being known for precisely one thing has its drawbacks :-) Absolutely. Everyone (including me) has been bitching about MMOs being staid and stuck in a decade-old rut. Here we have one of the proven innovators in the genre announcing that for three years they've secretly been developing a twitch, non-diku MMO that ties into their existing product with each impacting the other to some extent. I don't really see why anyone interested in the MMO genre wouldn't want to see that sort of risk-taking behaviour. It certainly puts the hype about the same-old-same-old disaster which was Vanguard into sharp contrast. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Engels on August 26, 2009, 07:44:28 AM makes me think that's what Huxley should have been. So we probably won't see it till we've signed intergalactic trading treaties and entered the first Jupiter-Earth War IRL. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: UnSub on August 26, 2009, 08:10:59 AM If they bring it to market then journalists will fall over themselves to write about it. The average FPS is, to this day, little more than a mod of CS or Quake with some graphical upgrades. To a lazy journo something with a hook as big as Dust's will be a welcome delight. I see something Planetside-esque on consoles as being exactly the kind of thing console journalists could get excited about. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 26, 2009, 12:52:19 PM announcing that for three years they've secretly been developing a twitch, non-diku MMO that ties into their existing product with each impacting the other to some extent. Holy shit, whats the name of the non-diku twitch MMO? Or are we just throwing the MMO label around for kicks? This game could be counterstrike with a leaderboard that updates into EVE, lets not go projecting grandness onto stupid. Who could possibly have a problem with innovation! Taking "risks" with design and platform for no observable justification beyond the mythic "console EVE fans" is not deserving of anything but disdain. Stupid is not revolutionary, the "console" factor does nothing but exclude the only people who who have any idea what EVE or CCP is and bring a set of restrictions that hinder every single design goal we have heard. Please stop with the, WHO HAS PROBLEMS WITH PROGRESS ITS A NEW DAWN OF INNOVATION WITH CONSOLE FPS/RTS HURF BLURF. The premise is stupid, the execution nearly impossible to make work and even if perfectly executed it still wont be bringing in a wide audience. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: schild on August 26, 2009, 01:01:42 PM Absolutely. Everyone (including me) has been bitching about MMOs being staid and stuck in a decade-old rut. Here we have one of the proven innovators in the genre announcing that for three years they've secretly been developing a twitch, non-diku MMO that ties into their existing product with each impacting the other to some extent. I don't really see why anyone interested in the MMO genre wouldn't want to see that sort of risk-taking behaviour. It certainly puts the hype about the same-old-same-old disaster which was Vanguard into sharp contrast. Oh bugger off. Gryeyes nailed it, but even more so, like I said: They had enough trouble with walking. I'm 100% sure I'd rather them be putting Shanghai to work on the White Wolf MMOG than some nebulous fps game.Edit: Also, I have even less faith in the Chinese than I do in CCP to make a game that succeeds on merits instead of faults. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 26, 2009, 01:04:31 PM announcing that for three years they've secretly been developing a twitch, non-diku MMO that ties into their existing product with each impacting the other to some extent. Holy shit, whats the name of the non-diku twitch MMO? Or are we just throwing the MMO label around for kicks? This game could be counterstrike with a leaderboard that updates into EVE, lets not go projecting grandness onto stupid. Who could possibly have a problem with innovation! Taking "risks" with design and platform for no observable justification beyond the mythic "console EVE fans" is not deserving of anything but disdain. Stupid is not revolutionary, the "console" factor does nothing but exclude the only people who who have any idea what EVE or CCP is and bring a set of restrictions that hinder every single design goal we have heard. Please stop with the, WHO HAS PROBLEMS WITH PROGRESS ITS A NEW DAWN OF INNOVATION WITH CONSOLE FPS/RTS HURF BLURF. The premise is stupid, the execution nearly impossible to make work and even if perfectly executed it still wont be bringing in a wide audience. Please stop with the "this is the end of the universe liquidate your ISK while you still have time" blurf. You've offered no justification for it so far. I, like most people, am just saying "this is a great idea if it works, I hope it works, but it'll be tricky." And it is posited as multiplayer in a massive and persistent universe. As explained it is way more MMO than Guild Wars, for instance. tl;dr fly away little troll. Oh bugger off. Gryeyes nailed it, but even more so, like I said: They had enough trouble with walking. I'm 100% sure I'd rather them be putting Shanghai to work on the White Wolf MMOG than some nebulous fps game. As others have pointed out recently, it is as well that you have the keys to f13, as your unconstructive shitting up of threads wouldn't always be tolerated elsewhere. When i tried to discuss your last piece of blank trolling on ambulation you just ignored it so you could try again now. Edit: I read that again and it's not even close to grammatical. You used to be a great fucking poster, too. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: schild on August 26, 2009, 01:11:04 PM Surely you mean "grammatically correct." You can't have something just be grammatical. It's either correct or incorrect. Thanks for the compliment though, I never considered myself a great poster.
My unconstructive shitting up of threads is tolerated in lots of places. I can't imagine the blind faith standard you wave so highly would be tolerated for most other companies either. But whatever, CCP instills confidence in those who think they're playing a game rather than playing a community. I don't know how it works, but good for them; they ended up with way more accounts than they could ever imagine. By the way, the only place we differ is with this: Quote "this is a great idea if it works, I hope it works, but it'll be tricky." And I'm saying it's a great idea and it won't work, so prove me wrong, CCP. I dare you. You're like the guys who think Bioware Austin is Bioware Edmonton. Also, trolling implies a nebulous amount of subterfuge to actually be trolling. I'm OPENLY antagonistic toward their terrible design, GUI, and ability to actually craft a meaningful game. There's nothing trolly about it, except the fact you think I'm insulting YOU. Edit: Found your ambulation post, didn't even see it before: Quote Schild, the ambulation was due out about 7 or 8 months ago. It looks to me like they worked out the potential for this new approach and decided not to announce until they'd done feasability work. I very much doubt if they reckon they've wasted a penny, as a result. That is complete and utter bollocks and something only a fanboy would say. They're having CCP Shanghai (whatever :roll: ) make this particular game. That says about a million things, none of which instill any sort of hope for this project to be fun, let alone playable or released (ever). I'm very much convinced the ambulation thing was scratched because: 1. It was stupid. 2. It was a waste of money. 3. It didn't add a damned thing to the game. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 26, 2009, 01:24:00 PM Now you explain it in terms superior to - and very different in meaning from - that of the person who you claimed had "nailed it" We're probably not even that far away from each other on optimism re the outcome. But I think it is important somebody out there tries.
I think that Shanghai are making this game because CCP crashed and burned on their attempt to penetrate the Chinese market and so don't have the use for them they thought they would; because they don't have spare development capacity in their Iceland or US teams (the latter of which post-dates the beginning of development, anyway); and because they think it is cheap. I'm just looking at it with a project management hat on. I look at ambulation as fairly "meh" and if i was scheduling their work I'd rob it of resources. I don't think they've done that. They certainly claim not to have done so. But I can think of plenty of reasons to delay it, and my own supposition is that the same engine is being used in ambulation, this shooter and the putative White Wolf game, and that the resulting demands upon the design are greater than they thought as a result. Re your thread-shitting: sure, some boards would tolerate it. Others wouldn't. My point was only that it's self-indulgent of someone who can do a shitload better. And grammatical sentences are those which observe the rules of grammar. It's a common enough usage vOv. That's not a full answer to a big reply, sorry, but I have to go eat chilli. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 26, 2009, 01:33:26 PM Please stop with the "this is the end of the universe liquidate your ISK while you still have time" blurf. You've offered no justification for it so far. I, like most people, am just saying "this is a great idea if it works, I hope it works, but it'll be tricky." Its not screaming that the sky is falling by pointing out the obvious and extreme problems with the limited information we so far have. The inherent technical limitations with a consoles ability to interact with EVE (Most of the planet would be excluded with XBOX for example), the fact the ENTIRE fucking EVE/CCP fanbase is PC centric and will be exlcuded and that none of the design highlights will broaden its console popularity, in fact they assure a niche console product. Seems more than enough justification for something beyond cries of "Good fer dem!" And "Its a good idea if it works hurr hurr". Its you who have failed to support why in any fucking way beyond "Halo sells good, CCP would be fools to pass this up!" this is a smart idea. Good for them! They have posited a concept that excludes their established fan base for a platform extremely ill suited for the intended game. Those innovative geniuses! Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: schild on August 26, 2009, 01:33:33 PM Quote And grammatical sentences are those which observe the rules of grammar. Grammatically correct sentences do, sure, and mine almost nearly always are - as were the ones in the post previous. But like I said: You're running on faith, which strikes me as naive and is indicated by the fact that you were only "meh" with the ambulation. I'm not even playing the game and I know how intensely stupid that was to work on (even with spare cycles) instead of say, rejigging the entire GUI ten times over. Note: Every single board I've ever been on tolerates my thread shitting. Why? Because I'm at least open and up front with it and I make no attempt to tangle things up in a mess of nonsense. In fact, I'd like to think of my thread shitting as even more indicative of the state of something simply because, well, I'm more informed than... what? Maybe 99% of the gamers out there? 99.9%? Being informed is my job and I threadshit with a bat labeled Truth & Justice. Of course, I could've just responded and said "This means nothing from someone who willingly posts at an SA sub-board and actively maintains a membership with one." But that's too easy, even if it's correct and too the point. So, out of curiosity, do you have your expectations set low enough so that when this inevitably turns out to be a terrible game you won't be let down? Just wondering. Edit: Oh, right, more importantly - this: Quote But I think it is important somebody out there tries. I agree. But more than that, I like it when companies stick with what they know. I'd rather CCP move into another setting and try to implement all they've learned in making Eve rather than jumping into a different genre and screwing up old ideas in completely new ways. For example, I don't mind SOE making EQ Next. Yea, it's boring, but hey, at least they "get EQ." Theoretically, at least. Honestly, I don't think we'll see a meaningful persistent online FPS from anyone that isn't from Epic or Valve (though, I don't know what Romero/Slipg8 is working on yet, maybe I'll find out at AGDC). I guess we'll see persistent MAG is, but even that's only 256v256 and I'm not sure it's consistent. Mostly though, it ain't gonna be CCP and I think they're chasing a dream instead of trying to create a reality. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 26, 2009, 01:59:29 PM Good for them! They have posited a concept that excludes their established fan base for a platform extremely ill suited for the intended game. Those innovative geniuses! They already have their existing fanbase. The way to make a growth star instead of a cash cow is to appeal to a new market. Yes, they'd be dumb to alienate their existing market to do so, but so far the only evidence of that is contained in shrill doomcasting from forum posters. It might happen, but there is no evidence. Schild, posting on SA and an SA-related board doesn't render one incapable of holding reasoned and informed opinions, nor does it prevent one being capable of articulating them. So that burn really doesn't hold up, any more than the reverse does. Yes, those communities are capabale of equal parochialism to yours and say the same of f13 on occasion. They are just as wrong as you are. I post in a few other places too. Perhaps i should submit a list to you so that you can make sweeping generalisations about their posting quality at the same time? Quote So, out of curiosity, do you have your expectations set low enough so that when this inevitably turns out to be a terrible game you won't be let down? Just wondering. I am the least likely person to be let down here by Dust not shipping, I imagine. I am an FPS weakling and get motion sickness if I play most (not all, strangely) FPSes for protracted periods. I have a huge number of skill points invested in my characters in Eve and can affect the gameworld more now than I could if I had to interact with Dust players to achieve the same goals. My disappointment will be detached and on two layers: one is that I want somebody to move this moribund genre forwards somehow; the other is that I'd put up with the queasiness to be able to play a game that's not Eve with some folks from f13 (I've done some Xbox Live stuff but timezones are hugely different). Regarding the final bit, CCP knew nothing about developing an internet spaceship game when they started. It sucked at first then it developed into something some people liked. If they want to expand their customer base, it has to be in another direction. "Stick to the knitting" is fine advice but it's not always true, especially where niche companies are involved. The odds are against success - as with almost all MMOs, I suppose - but all i am saying is that I really hope they succeed and I am glad they are trying. If they cancel in a year I'll not be surprised, but i will be disappointed that I have to wait even longer for someone else to try. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: schild on August 26, 2009, 02:14:38 PM Quote Regarding the final bit, CCP knew nothing about developing an internet spaceship game when they started. Correct, they didn't - and it succeeded in SPITE of itself. And to date, it's still a game where the drama created by the players is still better than anything that has ever actually happened in game as a result of CCPs actions. Lightning ain't gonna strike twice, especially not with an FPS where gameplay matters 1,000x more. Actually, I'd say, for breaking even, the odds aren't against success anymore with a properly funded and marketed MMOG. Of course, breaking even isn't considered a "success" by normal market standards, but that's really a discussion for a different time. This is about CCP, and like I said, they're dreaming again. I wish they weren't. Edit: Clarity. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 26, 2009, 02:27:33 PM I don't think there's much that we disagree on, here.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 26, 2009, 02:38:26 PM They already have their existing fanbase. The way to make a growth star instead of a cash cow is to appeal to a new market. Yes, they'd be dumb to alienate their existing market to do so, but so far the only evidence of that is contained in shrill doomcasting from forum posters. It might happen, but there is no evidence. Are you fucking high? Console exclusivity is not fucking evidence alienating their existing fanbase? They seem to feel alienated by my casual observation. Not releasing this game as a PC centric title IS alienating their existing market...period. The only people who give a fuck about interacting with EVE are the people who play the fucking game. The only people who have the vaguest notion of what EVE/CCP is are PC centric gamers. Creating a console based RTS/MMO/FPS hybrid is likewise moronic as an explanation of "branching out". You couldn't ask for a more inherently niche console FPS, meaningful interaction (dependence) with a MMO you have never heard of is not really a bonus for those looking to play a console FPS. Interaction with console fucks who dont pay a monthly subscription likewise is pretty unappealing to EVE players. Despite what you seem to think, one does not need to appeal to console users to appeal to a new demographic. EVE's niche player base has fucking nothing to do with it being a PC based game. Every "feature" in DUST is a hindrance to appealing to a broader market, the only people who perceive the stated design goals as positives are those already involved in EVE. It offers fucking NOTHING to generic FPS console gamer #114. Innovation is dandy but the only way this is even remotely possible involves massive concessions being made for the platform. Playing to a platforms weaknesses combined with drug induced levels of innovation is not a recipe for success. Its not trolling to notice the koolaid is brown and tastes like shit. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 26, 2009, 02:40:45 PM I assume that most software houses, when they decide to develop a new game, do not think "lordy me we can't develop that for the PS3! Our Wii users will have their noses put right out of joint!"
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: schild on August 26, 2009, 02:54:00 PM I assume that most software houses, when they decide to develop a new game, do not think "lordy me we can't develop that for the PS3! Our Wii users will have their noses put right out of joint!" I'm sure Gryeyes won't even realize it, but that's a wicked strawman you just put down bedding for.Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 26, 2009, 03:10:03 PM The problems with that post are only vaguely related to it being a strawman.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on August 26, 2009, 03:16:53 PM Please stop with the "this is the end of the universe liquidate your ISK while you still have time" blurf. Come on, nobody is even going there. The problem people are pointing out is this being a wasted opportunity and an unnecessary distraction which (if console exclusive) is likely to irritate the existing player base for no good reason. You can do better than this BS. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 26, 2009, 03:20:02 PM Surely you mean "grammatically correct." You can't have something just be grammatical. It's either correct or incorrect. Thanks for the compliment though, I never considered myself a great poster. Wrong on both counts, grammatical is perfectly fine when used as an adjective & I always thought you were a pretty good poster too. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Ookii on August 26, 2009, 03:24:17 PM It's not possible to win an argument with schild, especially if you're right.
I'm surprised people still don't realize this. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 26, 2009, 03:35:16 PM A lot of the other stuff he said made sense to me & I know little enough about Shanghai computer game publishers to differ vOv
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 26, 2009, 03:41:16 PM Fanfest in four weeks. Either we'll have the announcement of a PC version, or a real life Atlantis. Both prospects promise fun.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 26, 2009, 03:42:00 PM Please stop with the "this is the end of the universe liquidate your ISK while you still have time" blurf. Come on, nobody is even going there. Read this thread. Read Gryeyes' posts, which sound like those of RandomList on Kugut. And that alleged strawman was just paraphrasing the first two lines of the preceding Gryeyes post. Developing a PC-only RTS of Call of Duty, for instance, while dumb (because the big money is in console games if you must be exclusive) does not "alienate" 360 users. If he just doesn't understand "alienate" and meant "exclude" then that's cool. But "alienate"? Nah, that's what I'm happy to mock. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: schild on August 26, 2009, 03:52:17 PM It's not possible to win an argument with schild, especially if you're right. Congratulations on finding the MMORPG forum, now get the fuck out.I'm surprised people still don't realize this. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 26, 2009, 04:14:32 PM Read this thread. Read Gryeyes' posts, which sound like those of RandomList on Kugut. And that alleged strawman was just paraphrasing the first two lines of the preceding Gryeyes post. Developing a PC-only RTS of Call of Duty, for instance, while dumb (because the big money is in console games if you must be exclusive) does not "alienate" 360 users. If he just doesn't understand "alienate" and meant "exclude" then that's cool. But "alienate"? Nah, that's what I'm happy to mock. Yes moron, releasing a console exclusive expansion to a PC based niche MMO, that still meaningfully interacts with its parent product, is relevant to your CoH example. :uhrr: You asked for "substantiation" and i have provided it, yet you continue to string together non sequitur/strawman bullshit in a failing attempt to "defend" something. Its not working out so well, you should probably stop trying. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 26, 2009, 04:40:30 PM I wish I could say I was intentionally trolling you because even a skim read (all I can be bothered with to be honest) reveals some pretty spit-flecked-neckbeard posting there, ol' gyreyes.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Typhon on August 26, 2009, 04:46:58 PM I agree with Endie, releaseing (initially) only for consoles is smart, regardless of whether it alienates the userbase.
1) If the EVE userbase wanted to be playing an FPS, they wouldn't be playing EVE 2) If you release an expansion that takes people away from the game they are already enjoying, you are shooting yourself in the foot by dividing your playerbase. (e.g. DAOC with ToA expansion, Star Wars with NGE). So, yes, not releasing this for PC/current EVE players is smart because it doesn't fuck up their current game - whether or not they are smart enough to realize that is beside the point. 3) As mentioned, the console market is huge. If you're going to try to expand your repetoire and cilentele, why would you choose to expand in an area that has already proven mulitple times to have failed (e.g. Planetside) Linking it to the EVE universe is risky, mostly for DUST. But it does add an element that no other pay-per-play FPS game has offered - battles matter. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: tazelbain on August 26, 2009, 04:54:29 PM As things stand, I am inclined to believe that it will make more sense once we get all the details. Right now it looks like a huge mistake.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 26, 2009, 05:44:37 PM I wish I could say I was intentionally trolling I wish you were intentionally trolling also, at least there would be some justification for half the nonsense you have posted in this thread. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 26, 2009, 06:24:21 PM What's wrong with you, why do you turn every little verbal spat into an angry little neckbearding fuckfest?
The most nonsensical thing I can think of here is arguing vehemently about a game we know nothing of. To add to that you quite obviously know fuckall about Eve otherwise you'd realise a large proportion of the playerbase couldn't give two fucks about sovereignty. The ones that do care likely either already own or will buy an x-box/PS3 for this. The ones that care but don't make the purchase might even enjoy the fact that the fucked up sov system has been improved in a positive way. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: UnSub on August 26, 2009, 07:26:18 PM If CCP had announced a PC RTS / FPS that directly impacted on EvE, there would still be complaints because EvE isn't an FPS / RTS game and doesn't attract (in the main) those kind of players. But where else does EvE go? It's already one big universe so making it bigger isn't really worth spending the time on.
Going to consoles is potentially a good move. There will be EvE players who have consoles so there will be some cross-over. It opens the door to a new potential audience. But yeah, it's CCP, who tend to do the right thing ... eventually. And a CCP offshoot at that. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: DLRiley on August 26, 2009, 07:31:58 PM Unlike MMo's Console games have to be good on their own merit. I expect this to end in tears.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: tmp on August 26, 2009, 09:45:28 PM A random thought re: the "can't have PC people play console FPS, unfair input advantage zomg" ... wouldn't limiting both console and PC version just to gamepad control address at least large chunk of that?
I mean, it's not ideal from the viewpoint of a strict PC junkie, but it does somewhat equalize the field and the cost of controller is way less than cost of whole another gaming platform... Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 27, 2009, 01:43:48 AM To add to that you quite obviously know fuckall about Eve otherwise you'd realise a large proportion of the playerbase couldn't give two fucks about sovereignty. The ones that do care likely either already own or will buy an x-box/PS3 for this. The ones that care but don't make the purchase might even enjoy the fact that the fucked up sov system has been improved in a positive way. What the fuck is that supposed to mean!?!? Ignoring the fact im not the one insistent on making the debate hyper personal because I dont like my cockfaggery being called out. Quote If CCP had announced a PC RTS / FPS that directly impacted on EvE, there would still be complaints because EvE isn't an FPS / RTS game and doesn't attract (in the main) those kind of players. But where else does EvE go? A vast majority of the negative reaction that i have seen has been about the console exclusivity (something i doubt) and its interaction with EVE. Remove either one of those factors and the whining is reduced to being unable to play the game. Certainly everyone Ive noticed bitching in this thread wouldn't be, or at least not nearly as much. The picture so far painted makes no sense, hopefully that will change. If CCP really must expand the EVE franchise how about starting with a console FPS, without all the additional nonsensical baggage (MMO/RTS cross platform blah blah stupid). Sure people will be pissy that they wont have access to the game. But its not nearly as stupid as releasing an expansion to a MMO that is not available to the native platform/fanbase. Im still amazed people are trying to spin that as anything but a disastrous choice. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 27, 2009, 02:17:51 AM Question as, again, I'm so out of the know on consoles it's ridiculous.
Is it technically feasible to force a PC app to only allow, say, an Xbox 360 controller for certain inputs (which TMP brought up?) Could they set it up so that the keyboard would be used only for chat, menus etc? If so, how secure would that be? Secure as in, could it be easily circumvented through cheats etc? EDIT: The more I think about this, the more this becomes a serious possibility (assuming it's technically achievable.) Console guys have to buy the boxed game and of course already have the controller. PC guys are forced to buy a controller, but CCP gives them the software as a free update to offset the cost and maintain their motto of "no paid expansions." It creates a level playing field, the barrier of entry for the PC player is minimal, and there becomes no need to address the control difference problem between platforms as there won't be one whatsoever. EDIT 2: Fuck, they don't even have to allow keyboards when using the Dust client. They integrate Eve voice to the PC Dust client and add the normal quick group commands found in most FPS games today. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on August 27, 2009, 02:48:10 AM But is that really any better than the shadowrun solution?
Also if they allow a keyboard for chat, you're forcing the console players to have a keyboard anyway, so you might as well allow normal FPS style keyboard/mouse control on both platforms and then everyone is happy. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 27, 2009, 02:49:59 AM But is that really any better than the shadowrun solution? Also if they allow a keyboard for chat, you're forcing the console players to have a keyboard anyway, so you might as well allow normal FPS style keyboard/mouse control on both platforms and then everyone is happy. It is simply because you take all inequity of the control scheme out of the equation. Perceived, real, or otherwise. In effect, CCP could just turn your PC into a console simply by making the Dust client only accept commands from an Xbox controller or whatnot. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 27, 2009, 02:51:33 AM Just about everyone (obvious splenetic exception aside) here actually seems to be of the opinion that it's theoretically a good thing that they're experimenting, but everything will rest upon how well it is implemented and whether it is a good game, and that if it is a bad game or the link to Eve is badly implemented then it will suffer. Kinda a truism, but given how little we know at the moment, that is pretty much all we can say.
Falwell: I suppose that the problems would be that (a) the joy of PCs is that you can work around anything. The driver would probably be hacked around on launch day; and (b) that being seen as deliberately crippling PC users would probably cut sales on the platform, without making it cheaper to develop for. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on August 27, 2009, 03:22:28 AM But is that really any better than the shadowrun solution? Also if they allow a keyboard for chat, you're forcing the console players to have a keyboard anyway, so you might as well allow normal FPS style keyboard/mouse control on both platforms and then everyone is happy. It is simply because you take all inequity of the control scheme out of the equation. Perceived, real, or otherwise. In effect, CCP could just turn your PC into a console simply by making the Dust client only accept commands from an Xbox controller or whatnot. In Shadowrun the problem wasn't so much that the control system was perceived to be unfair, just simply that the control system sucked monkey balls, and controllers will always have the same issue in FPS games. Even if the all-controllers approach could be improved by PC players using hacks to emulate a controller from a mouse, you would only be able to emulate within the limits of what a controller can make your guy do in game, so it would have the same treacle-control problems that shadowrun had. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 27, 2009, 05:56:36 AM Falwell: I suppose that the problems would be that (a) the joy of PCs is that you can work around anything. The driver would probably be hacked around on launch day; and (b) that being seen as deliberately crippling PC users would probably cut sales on the platform, without making it cheaper to develop for. On the first point, that's going to happen no matter what control scheme they come up with for a PC client but, of course, that's correct. The second MUST happen for a PC client to become a reality. Period. It's a sacrifice that PC players WILL make in some form if they want a PC version. There really is no way around it. So, the options are either come up with a brand new control scheme from scratch or, use one that has been established for decades in the gaming industry that is familiar to ALL gamers, not just console guys. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 27, 2009, 05:59:06 AM What the fuck is that supposed to mean!?!? Ignoring the fact im not the one insistent on making the debate hyper personal because I dont like my cockfaggery being called out. It means you're an idiot and also completely wrong about anyone feeling alienated by this game cause only like 5% of the Eve player base care vehemently about sov to ragequit over this. One of those elite hardcore geopolitical strategists is disagreeing with you right here itt. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 27, 2009, 08:16:46 AM I am in fact a mouth breathing retard. You don't have to beat around the bush about it, just spit it out next time. I cant even think of a possible scenario that has the potential to alienate their core base. EXPANSION TO NICHE MMO THAT IS NOT AVAILABLE IN ITS NATIVE FORMAT. DAT 5% CAREZ BOUTS DIZ STUFF DIS GUY INE OF DEMZ! :ye_gods: Quote In Shadowrun the problem wasn't so much that the control system was perceived to be unfair No it was extremely unfair even with the allowances given to the console users and the intentionally bad control scheme. The almost nonexistent PC playerbase made the issue moot in the train wreck that was SR. The lack of parity was almost instantly noticeable. Any task that involves moving a reticle will be faster and more accurate with a mouse, the only thing you can do to combat this is lessen the importance of accuracy and speed, which tends to suck. But once again "forced" controller for PC is veering into the "This idea is so fucking stupid that we must create slightly less stupid explanations". I still place my vote with "PC version but the game has an absolutely minimal interaction with EVE". Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 27, 2009, 08:27:33 AM I am in fact a mouth breathing retard. fify Dust is a niche FPS shooter attached to an mmo at least get your facts straight on one thing. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 27, 2009, 08:30:42 AM I still place my vote with "PC version but the game has an absolutely minimal interaction with EVE". This is fucking obvious you idiot savant that's what I'm fucking saying to you hahahahaha, god you're so fucking dumb it's unbelievable. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 27, 2009, 08:58:16 AM Even if he isn't listening it does seem to raise a good point here that noone has mentioned. Sov in Eve is currently controlled by a very small proportion of the playerbase & the way in which sov is controlled is extremely grindy and has been a major complaint for a long time, even the people who have mastered the art pretty much hate it at this stage.
The majority of the player base reside in hi sec/low sec space and have little or no interaction with 0.0 sovereignty & one of the major problems CCP had was convincing this glut of people to venture into 0.0. I think at one stage they did a datasearch and only 30% of the player base had even been to 0.0 and 10% seemed to permanently reside there. Proof of this was Factional warfare was introduced as an attempt at getting people to shift over. So even if Dust does effect sov in a massive way it's touching such a small proportion of the playerbase in a direct manner that it's unlikely to even make a noticeable dent in the playerbase if it's shit. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: IainC on August 27, 2009, 09:05:13 AM I think the number of people who care about sov is probably larger than the number of people directly affected by it. A lot of peeveepee corps aspire to 0.0 or may dabble with it on a casual basis as renters. I would also be prepared to bet that if the mechanism for invading and defending territory was more fun that more people would want to get involved. As it is, due to the POS mechanic, a lot of smaller corps can't realistically participate even if they'd like to.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: patience on August 27, 2009, 10:56:40 AM If CCP really must expand the EVE franchise how about starting with a console FPS, without all the additional nonsensical baggage (MMO/RTS cross platform blah blah stupid). 1. CCP can't make compelling storylines worth crap. They seemed to even imply it when asked if DUST will have singleplayer. 2. Knowing this CCP's other alternative is to make a very good multiplayer FPS with the possibility of making it highly moddable. Since they punted this job to Shanghai (let's face it the FPS that have come out of China have been weak) the chances of it being really good are questionable (gotten this rating for at least putting out a video that looked like something that blows away everything devs from that country produced.) and CCP probably isn't interested in spending the effort to give players mod control through a console. 3. So CCP is falling back on the one thing they are known for providing, drama. It's definitely a selling point that shouldn't be discounted. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 27, 2009, 11:32:22 AM I think the number of people who care about sov is probably larger than the number of people directly affected by it. I mean I don't know what gaming platform propaganda is considered to be, but that's apparently what won the great war. I would imagine the majority of the playerbase should feel more alienated by that considering half of them probably don't even use of forums (sensible bunch). I agree with your other points though smaller corps finding it harder and harder to get a look in, I can't see that changing a huge amount but this might spark more widespread interest in 0.0 if takes away a lot of the grind of maintaining sov. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: UnsGub on August 27, 2009, 01:35:12 PM I think the number of people who care about sov is probably larger than the number of people directly affected by it. I though pretty much every player in Eve is effected by SOV. Moon mining and SOV go hand in hand. Moon resources ties directly into the T2 market and most players buy T2 items as soon as they can train to use them. SOV conflicts direct effect mineral prices which in turn directly effect everyone playing. Did trit loose 25% of it value due to end of the big war or loot drop changes? I do not know but could believe it was the end of big war about SOV. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: IainC on August 27, 2009, 01:43:28 PM I though pretty much every player in Eve is effected by SOV. Moon mining and SOV go hand in hand. Moon resources ties directly into the T2 market and most players buy T2 items as soon as they can train to use them. SOV conflicts direct effect mineral prices which in turn directly effect everyone playing. Did trit loose 25% of it value due to end of the big war or loot drop changes? I do not know but could believe it was the end of big war about SOV. Trit dropped in price when CCP stopped seeding shuttles on NPC vendors. Obviously sov has an effect on who owns moons and thus who's selling moon materials however your average Empire producer, much less your average Empire mission runner/low-sec pirate couldn't really care less who is selling that stuff as long as somebody is. I buy about 250 mill of moon materials every week and I don't care enough to check who's selling them to me or where they come from. The moon is going to get mined whether AAA, Goons, TRI or whoever own it and those materials will end up on the market regardless. Even if there's a really big war raging and more materials are being funnelled into war production within the alliance, there's enough volume from other areas to pick up the slack. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 27, 2009, 02:14:25 PM I though pretty much every player in Eve is effected by SOV. Moon mining and SOV go hand in hand. Moon resources ties directly into the T2 market and most players buy T2 items as soon as they can train to use them. SOV conflicts direct effect mineral prices which in turn directly effect everyone playing. Did trit loose 25% of it value due to end of the big war or loot drop changes? I do not know but could believe it was the end of big war about SOV. You are completely correct in this, but slightly missing the point. As an isolated example the people fitting T2 items in Empire etc. couldn't care less who holds sov or how it is gained as long as they are getting their items at the right price. Sov is only a means to an end, it doesn't really matter who controls it except to the people who control it. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on August 27, 2009, 02:34:21 PM I think the number of people who care about sov is probably larger than the number of people directly affected by it. I though pretty much every player in Eve is effected by SOV. Moon mining and SOV go hand in hand. Moon resources ties directly into the T2 market and most players buy T2 items as soon as they can train to use them. SOV conflicts direct effect mineral prices which in turn directly effect everyone playing. Did trit loose 25% of it value due to end of the big war or loot drop changes? I do not know but could believe it was the end of big war about SOV. The people tangentially affected like that don't care who holds sov. Edit: ha Amarr nobody reads the bottom post on page 7 Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 27, 2009, 03:11:53 PM This is fucking obvious you idiot savant that's what I'm fucking saying to you hahahahaha, god you're so fucking dumb it's unbelievable. :awesome_for_real: Three posts in a row, dont hurt yourself with the stupid now. You know a sizable portion of this thread is people explaining why a PC version would actually hurt the game, combined with the mountain of difficulty having PC/Console versions interacting with each other. Maybe "obvious" does not mean what you think it does? Quote The people tangentially affected like that don't care who holds sov. You'll notice people tend to give a shit about things regardless if they are "directly effected" them or not. Of course this tangent is completely irrelevant to the truism of not "Shitting where you sleep" being a wise course of action. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 27, 2009, 03:37:42 PM Three posts in a row, dont hurt yourself with the stupid now. You're right I shouldn't bother responding to your content lite posts. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Venkman on August 29, 2009, 06:21:40 AM Going to a console FPS is all about the stretchability of the brand, not trying to appeal to the current audience (which is not numerous enough, and has a proven interest in not leaving the world to do something else). If this idea fails, it won't be due to technical limitations nor which console this appears on nor whether Shanghai is the right developer nor for any reason at all related to Ambulation. All of that can be solved, some quite easily.
Failure will be because the "Eve" brand means dickall to anyone outside of one tiny pocket of the MMO space. High brand awareness needs high affinity to be a success, and the latter Eve does not have. And no matter how much marketing put behind it, you'll never outspend those with a vested interested in continuing their specifically-FPS franchises. tl;dr: if it's a fundamentally bad idea, no technical solution nor any amount of faith will solve it. Oh, so yea, I guess it is like Ambulation. :grin: None of this is saying anything new. But I thought it worth repeating after the yelling of the last few pages. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on August 29, 2009, 07:23:51 AM Personally, I think if they really must introduce console players into eve, they should be doing it through something other than an FPS.
Some kind of third person no-aiming-required action rpg thing, PoP meets Batman meets Spy vs Spy or whatever. There are plenty of genres that work just fine within the limitations of a console, and where you can also keep the PC players who bring a built in market from EVE, thereby guaranteeing that everyone would be able to regard the project as a success no matter what happens on the console. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Bzalthek on August 29, 2009, 07:42:36 AM I don't think they want the PC audience to touch this game unless they're of the hardcore mentality where they'd buy a console just to give their EVE corp and advantage. EVE's existence is propped up almost completely on the dramatic interaction of other players. They don't want to dilute this pool of players by providing them another gaming option.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 29, 2009, 08:12:52 AM Failure will be because the "Eve" brand means dickall to anyone outside of one tiny pocket of the MMO space. High brand awareness needs high affinity to be a success, and the latter Eve does not have. And no matter how much marketing put behind it, you'll never outspend those with a vested interested in continuing their specifically-FPS franchises. Not only the brand but the mindset and gameplay of Eve is currently based a lot around strict timeframes, this is something I can't see translatiing well to a pick up and play environment. Even if they work around this how to induct console players to play round the clock on shitty backwater systems in Eve? There's thousands of planets in shitty systems that needs sov maintained does this mean thousands of mini FPS servers? I can't see this working for many reasons but interested to see their approach. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 29, 2009, 12:49:18 PM I don't think they want the PC audience to touch this game unless they're of the hardcore mentality where they'd buy a console just to give their EVE corp and advantage. EVE's existence is propped up almost completely on the dramatic interaction of other players. They don't want to dilute this pool of players by providing them another gaming option. Which also leads to, what I believe is, one of CCP's big misunderstandings. People outside of Eve are into the drama stories, NOT the IP itself. Tears are bringing the interest, not backstory, setting or lore. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: patience on August 29, 2009, 01:09:10 PM I don't think they want the PC audience to touch this game unless they're of the hardcore mentality where they'd buy a console just to give their EVE corp and advantage. EVE's existence is propped up almost completely on the dramatic interaction of other players. They don't want to dilute this pool of players by providing them another gaming option. Which also leads to, what I believe is, one of CCP's big misunderstandings. People outside of Eve are into the drama stories, NOT the IP itself. Tears are bringing the interest, not backstory, setting or lore. I doubt that. CCP's CEO have said they are trying to use DUST to make the Eve IP bigger. That declaration has to already assume the Eve IP isn't strong by itself. Besides many of the fans understand Eve is about drama. It's doubtful the game creators are oblivious to perception even if they themselves for some stupid (which they hardly are) reason don't believe that. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Venkman on August 29, 2009, 04:38:36 PM There's a lot of ways to grow a brand. But you usually find an adjacent space with an audience that has some tangential interest and give them the game they associate with your brand.
Suppose for example that Sins of the Solar Empire was branded Eve but otherwise developed the way it was. It probably wouldn't have sold many more units than Sins did, but that sort of extension makes sense. Or, at least, a lot more sense than going to a completely different demographic on a completely different medium with a completely different game as your first step. A parallel here is Halo to Halo Wars, but at least that attempt was on the same platform. Still though, I'd like DUST to be successful. Eve is a universe I'm interested in, but the Eve sim is not something I'm interested in playing. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: DLRiley on August 29, 2009, 06:04:26 PM Isn't the EvE sim basically the EvE universe? I reckon that if you find the EvE universe interesting you probably aren't the type to touch a console fps with a 12 inch pole.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on August 29, 2009, 06:10:39 PM 12 inches wouldn't be a very impressive pole.
You need better metaphors. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 29, 2009, 07:10:32 PM Small poles aside, why would liking the EVE universe preclude playing FPS's? :uhrr:
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 30, 2009, 02:46:15 AM Yet another interview (http://www.youtube.com/watch?v=0fTR9xK6iJo) with Hilmar post GDC presentation. Looks like there's a good possibility it'll be playable at fanfest.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: patience on August 30, 2009, 04:15:48 AM Small poles aside, why would liking the EVE universe preclude playing FPS's? :uhrr: Seriously. I hate debating points like these because it implies people are one dimensional creatures instead of beings that specialize in their roles and tastes, but still have the capacity and inclination to experiment in new directions; because they have the ability to think and choose instead of acting solely on gut instinct or preprogrammed commands. Sure you may know CCP as a developer of spreadsheet gameplay enhanced by drama but that doesn't mean they should be held to your expectations they should only make the same type of game you are used to them making. Sure players of Eve play it because they like the way the mechanics in that game work but that doesn't in of itself they are uninterested in other forms of gaming. If you looked at my console and handheld library as a kid you would think I only played platformers but my library was vastly different on the pc and I spent a lot of time at arcades as well where half the games I played was different from my pc games and none of them were like my console games. It's a terrible assumption to believe people don't find other things interesting or they can't become capable at new roles. At least CCP is staying within game development instead of trying something really out of their known field like building nuclear powerplants. * :why_so_serious:@ myself* Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on August 30, 2009, 04:36:20 AM Yet another interview (http://www.youtube.com/watch?v=0fTR9xK6iJo) with Hilmar post GDC presentation. Looks like there's a good possibility it'll be playable at fanfest. Looks a lot like traditional console fps autoaim based nonsense. :cry: Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: schild on August 30, 2009, 04:46:53 AM 1. That wasn't even gameplay. That was either scripted or straight up CGI.
2. This now strikes me as an engine for propelling their social networking site into some sort of mmog status. I don't know what, or why, I think he said Cosmos, but ask me if I care. 3. COULD THE NEXT INTERVIEW ZOOM IN ON HIS FACE MORE, PLEASE. Ugh. It was like MTV Grind except instead of asses it was chapped lips. (No, I'm not trying to insult the guy, more whoever decided to do the camerawork). Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on August 30, 2009, 04:54:53 AM I'm pretty sure it was scripted but using the real engine.
The way the player was moving/turning/strafing/aiming like he was trapped in a jar of molasses felt just right for controller fps. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: schild on August 30, 2009, 05:09:51 AM The way the player was moving/turning/strafing/aiming like he was trapped in a jar of molasses felt just right for controller fps. I disagree with what you said. Not about the second part, console FPSs feel like molasses, yes. Rather, the video looked way too good for any current console game; lighting, shadows, etc were spot on. Rather, there was no player and there was never a player and I'm erring towards target video/render.Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 30, 2009, 05:32:22 AM Was real pretty whatever it was.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: UnSub on August 30, 2009, 06:25:56 AM Or, at least, a lot more sense than going to a completely different demographic on a completely different medium with a completely different game as your first step. A parallel here is Halo to Halo Wars, but at least that attempt was on the same platform. Broadly when it comes to growing a brand, you can go the product line extension - Halo to Halo 2, maybe Halo Wars (or Coke to Diet Coke - same category, new product) - or a brand extension - in this case, EvE to DUST (such as Dunhills releasing aftershave where its main category is in cigarettes - new category, new product). Although it is a stretch for EvE to move towards a console FPS, it might not be a big issue. As I said before, if it is a success it opens up a new audience to EvE that is otherwise closed to it. The PlanetSide-on-consoles route could be very popular and I'm sure about 0.002 seconds after closed beta launches someone will have cracked the console version to work on a PC. It'll come down to the implementation. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Venkman on August 30, 2009, 07:58:16 AM Well, yea, success always retroactively justifies the decision making process. But Halo to Halo 2 is a lot different from Halo to Halo Wars. And even that isn't as far a stretch as Eve PC space sim to Eve console FPS.
The other factor here is that so far there's been nothing shown nor said that specifically says DUST is MMO in scale, just that it links to one. Of course it's possible I missed something. But I don't see Planetside here. I see co-op and competitive FPS, something appropriate to the console platforms. Whatever persistence results from battles will exist in whatever meta connection they make to the core Eve game. 1. That wasn't even gameplay. That was either scripted or straight up CGI. Wasn't that the same video from last week? The game play footage was exactly the same. Scripted probably, I don't think it was CGI. It looked awesome, but not in some realm of unbelievably, if we're talking PS3 anyway. Couldn't a buff PC running DX10 pull that off too? Otherwise, yea, we don't need to be THAT close for a good interview. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: patience on August 30, 2009, 08:45:04 AM But I don't see Planetside here. I see co-op and competitive FPS, something appropriate to the console platforms. Whatever persistence results from battles will exist in whatever meta connection they make to the core Eve game. Well initially I thought DUST was going to be small scale battles like 32 players max but in an interview he said the rooms they are going for would range from 16-256 players. (well after watching that youtube clip I see that it is supposed to be less than 255, bah) So at the very least they are getting close to the large sizes PS offered while at the same time offer more intimate sessions for people who want to get away from feeling like a cog in the war machine. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: tmp on August 30, 2009, 09:32:50 AM Rather, the video looked way too good for any current console game; lighting, shadows, etc were spot on. I think most of these shadows were baked in the textures. Don't know really, it didn't look that much different quality-wise from what Mass Effect 2 people are showing. If there's one thing CCP is really strong at it's their... taste i guess, when it comes to setting up lighting, textures and other gfx stuff to achieve some really good overall effect. So could see this video as something they'd actually make without having to resort to renders.Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Count Nerfedalot on August 30, 2009, 11:35:49 AM I'm still curious about how sovereignty plays out. The earlier debates about boots vs flyboys was the wrong analogy anyway. This is naval island warfare, where blockade, interdiction, and long-term starvation are the keys to having control change hands. Yes, you need boots on the ground to take or hold it, but controlling space should allow you to deny the opposition any benefit from their ground holdings, at which point the ground war simply becomes a mopping up operation after the real war has been won or lost at sea. And almost unnecessary to boot if you are willing to wait long enough to starve the ground forces out. Some more interesting questions in that light include:
Is there the possibility for interdicting an invasion force, or a supply run? If the space powers can supply goodies to the grunts, shouldn't those space powers be able to contest each other's ability to deliver said goodies? How is it even possible to land an invading force if the defenders control the space around the planet? Can you destroy a troop ship thus possibly winning a ground war before it starts? If side A holds a planet but side B controls space, how can side A possibly get any benefit from the resources of the planet? If it's automagical teleportation of resources to the market, that's crap. If there are blockade runners (and thus the need for blockades) that could be pretty cool. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on August 30, 2009, 02:55:10 PM Given what we know of EVE lore and CCP design philosophy; my guess is that on order to take control of an installation on a planet, the fleets will have to shoot at a shield for 15 minutes then drop a pod onto the surface.
X hours later the dust players on the attacking side can clone jump to the pod and start the FPS instance. (X being a number adjustable by the defending team choosing how much strontium goes in a fuel bay and calculated from that by some arcane formula only understood by 3 people, 2 of whom are dead, and the third of whom is in Epsilon squad.) Defenders can clone jump in any time they like. Yes, through control of space you could restrict how much benefit an alliance gets from the ground (for instance blockading to stop industrial product being shipped out), but in practice complete denial would be as difficult as locking an alliance out of an NPC station or out of a station they still own. It is theoretically possible, but only practical in extreme circumstances where the blockading alliance has extreme motivation to log on - you'd be talking about something on a par with the siege of PR-8CA. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on August 30, 2009, 03:41:01 PM Any idea or mechanic that means the console gamers are reliant on Eve players to do something means waiting around for the FPS players which will suck for them, this is assuming Dust players are tied to an alliance/corp. If it's just a bunch of guys fighting arbitrarily for which ever side they choose as they logon it will suck for the Eve players as they have little control over the battle once they do their bit. Even if this was a PC only port this would an issue the fact it's console you have a larger number of people at your disposal but only if the game is as good as the other FPS's out there. Might be too many ifs and buts in there.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Venkman on August 30, 2009, 05:19:57 PM All of what has just been said is why I don't think there'll be nearly as direct a connection between the two different playerbases.
But I don't see Planetside here. I see co-op and competitive FPS, something appropriate to the console platforms. Whatever persistence results from battles will exist in whatever meta connection they make to the core Eve game. Well initially I thought DUST was going to be small scale battles like 32 players max but in an interview he said the rooms they are going for would range from 16-256 players. (well after watching that youtube clip I see that it is supposed to be less than 255, bah) So at the very least they are getting close to the large sizes PS offered while at the same time offer more intimate sessions for people who want to get away from feeling like a cog in the war machine. Interesting. Thanks for clarifying. Yea, sure, technically PS could have larger battles than that. But 99% of the genre is not going to expect nearly that range anyway. And I'd guess almost no console player will (whoever's left in EQOA notwithstanding). This is now the thing I'm most curious about. Getting that many people in an FPS without gimping the UI to below acceptable levels for those FPS players is still so elusive most companies don't even try. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Engels on August 30, 2009, 05:47:03 PM From the interview:
Quote I don't think it makes a lot of sense to be interacting in realtime while you are fighting on the planet and flying in space Is he's just CYA for the fact that they're just pimping thier social networking site Cosmos, as schild suggested, or does he just not see that this would be of interest? Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on August 30, 2009, 06:13:35 PM This is now the thing I'm most curious about. Getting that many people in an FPS without gimping the UI to below acceptable levels for those FPS players is still so elusive most companies don't even try. He didn't say 16-255. He said the maximum was higher than 16 and less than 255. He was trying to be cute. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on August 30, 2009, 10:20:31 PM Looks a lot like traditional console fps autoaim based nonsense. :cry: Yeah it does unfortunately. I can handle the slow-mo turn speeds etc. but Christ, autoaim? Hell, we couldn't even tolerate it in Goldeneye. In fact, anybody who suggested it during our almost nightly Goldeneye / get-shitfaced shindigs was ostracised. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: patience on August 31, 2009, 04:58:52 AM Any idea or mechanic that means the console gamers are reliant on Eve players to do something means waiting around for the FPS players which will suck for them, this is assuming Dust players are tied to an alliance/corp. I doubt no one disagrees with this. Let's assume DUST soldiers are not only supposed to be involved in SOV but also FW. FW is already much more conducive to pick up and play gameplay. So at the beginning of teir career DUST players are fighting for their factions to make low sec more civilized. But since CCP is interested in getting everyone to move out to 0.0 they'll make such planetary conquests meaningless. As a result FW will be the vehicle to ensure the console players get constant action while SOV ensures they get the type of meaningful gameplay MMOs can provide, once the SOV bureaucrats get something accomplished. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: DLRiley on August 31, 2009, 05:32:50 AM Pick up and play and EvE being put in the same category :uhrr:
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on August 31, 2009, 06:21:57 AM FW Yeah, I think this is the key to giving dust players bikes to ride while they wait for their fleet to open opportunities in the real war. I imagine they'll have the factions issue open contracts all day long. In EVE players can be occupied with NPC missions and ratting, not sure that translates so well to the FPS. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: DLRiley on August 31, 2009, 07:38:30 AM 2 hour que for generic planet 192 :awesome_for_real:. This will end in tears.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: NiX on August 31, 2009, 07:55:08 AM I'm sure the fact that taking over a planet requires multiple districts to be taken over means an abundance of "matches" to be played.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Surlyboi on August 31, 2009, 08:39:08 AM FW Yeah, I think this is the key to giving dust players bikes to ride while they wait for their fleet to open opportunities in the real war. I imagine they'll have the factions issue open contracts all day long. In EVE players can be occupied with NPC missions and ratting, not sure that translates so well to the FPS. I don't see this as being much of a problem. There are plenty of little brushfire border wars on the edges of empire that players could get involved in without need for the alliances to get involved. The Caldari/Gallente fights are plenty for starters. Turf wars in zerospace and lowsec may just be more rewarding. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on August 31, 2009, 10:23:07 AM I'm not suggesting it is a problem, only that I think most of the action will be NPC triggered through FW, and that this is essential because the alliance game won't generate contests that are either common enough, or sufficiently open to non-members, plus PvE doesn't really work in context.
I honestly don't see alliances of any size being wiling to let random scrubs fight on their behalf (partly because lolspiez, partly because in fixed team contests like this organized teams >> all). I'm sure there will be a few people doing all sorts of weird shit (afterall, EVE) but I doubt it will be enough to reach a relevant proportion of the dust experience. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: DLRiley on August 31, 2009, 10:25:28 AM Well if you make your bread and butter appealing to people who have to plan their entire week around playing 3-4 hours a day at minimum, its kinda hard to make the games for the 10-30 minutes crowd. I don't see CCP making casual friendly game design decisions even if they are as obvious as a flashing neon sign. Especially if they plan to integrate DUST involvement with tangible changes in the EVE MMO world. However if the lead dev behind Dust had a copy of game design for dummies on his desk then we may have nothing to worry about.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: gryeyes on August 31, 2009, 10:02:14 PM Having the game play of DUST contingent in anyway to the situation in EVE would be a disaster. Either by admittance to an alliance or as a facet of actual conflict.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: DLRiley on August 31, 2009, 10:22:34 PM But I think that is the goal...its already a listed feature :ye_gods:
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: palmer_eldritch on September 01, 2009, 05:24:43 AM The Dust players are meant to be mercenaries. They go wherever the action is.
I suspect they'll just log on and see a list of fights going on and choose one, or something like that. They won't need to join an Eve alliance or get any kind of intel to take part. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: NiX on September 01, 2009, 06:16:10 AM He even stated that they hope maybe in the future DUST teams will be able to align with alliances. That means pending CCP being able to implement it, it'll be possible.
4-5 years post launch it'll be in. When the game doesn't matter anymore. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: schild on September 01, 2009, 10:02:09 AM I can't wait to have a loyal enough fan base that I can use the words "Hope" "Maybe" and "In the Future" in a sentence just to make them slobber.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on September 01, 2009, 10:22:37 AM I hope Schild nukes the politics section from orbit :grin:
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: patience on September 01, 2009, 12:19:55 PM And replaces it with an economics forum.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on September 01, 2009, 02:19:31 PM He even stated that they hope maybe in the future DUST teams will be able to align with alliances. That means pending CCP being able to implement it, it'll be possible. 4-5 years post launch it'll be in. When the game doesn't matter anymore. There are obvious game breaking problems with the idea that I honestly don't see how they can avoid providing the tools for private dust contracts, leading in short order to the top end game being a closed shop. The only alternative is not allowing players to know which planet they are on or which side they are fighting for. Which would be retarded, and from the perspective of the EVE alliance doing the hiring you might as well replace the process with dice rolls. I'm sure out of game negotiation will go on for independent dust groups to support EVE alliances, but just like in EVE itself, these initially loose or mercenary relationships will slowly form into political blocs, even if they are occaisionally the subject of drama and back stabbing. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: DLRiley on September 01, 2009, 02:37:59 PM CCP would save themselves a lot of tears if they don't bother expecting Dust fps'ers to care about the EVE mmorpg'ers.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: patience on September 01, 2009, 05:40:06 PM CCP would save themselves a lot of tears if they don't bother expecting Dust fps'ers to care about the EVE mmorpg'ers. DL, read my sig. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Amarr HM on September 01, 2009, 06:13:03 PM I think you missed that one Patience, I agree DL they won't give a shit about MMO politik or COSMOS forums as long as they get to shoot stuff. How to incentivize it so they fight for a certain side is the major stumbling block I can see.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: ajax34i on September 01, 2009, 06:17:00 PM "How to incentivize it" will be less important than "how to contract-scam them"...
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on September 02, 2009, 02:07:44 PM If EVE and dust can supply each other with any type of resource (isk) it is just fucking bizarre to imagine that Dust corps/guilds/clans/whatever won't get caught up in EVE politics.
The most lucrative activity will be coming from the most lucrative regions of 0.0 (because that is where the money is and that is where people are willing and able to pay), but Goons or Razor or AAA or whoever aren't suddenly going to be issuing open invitations to their enemies to fight in these regions and get access to their isk, Dust corps are either going to become allied to these blocs, or are at least going to have to come to arrangements with them, just to get into the end game. CCP don't have to do much to encourage this other than providing isk intensive toys for dust players, and keeping the current reward structure, which rewards players substantially more for being successful in 0.0 than for existing in empire. The only way the two will remain reasonably separated is if they do not share a market, Dust is designed so that sabotage of your own team is practically impossible, and EVE and Dust have very limited influence over each other. In a typical FPS (and even in planetside) there is no economy, no meaningful persistence, and no development beyond player skill; its adding that which leads to politics, not the nature of combat mechanics. All that said, I'm sure large numbers of dust players will only play in small gangs that only ever see empire, those people won't care about 0.0, and 0.0 won't care about them. This is exactly like EVE. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: ajax34i on September 02, 2009, 03:42:58 PM If EVE and dust can supply each other with any type of resource (isk) it is just fucking bizarre to imagine that Dust corps/guilds/clans/whatever won't get caught up in EVE politics. The most lucrative activity will be coming from the most lucrative regions of 0.0 (because that is where the money is and that is where people are willing and able to pay), but Goons or Razor or AAA or whoever aren't suddenly going to be issuing open invitations to their enemies to fight in these regions and get access to their isk, Dust corps are either going to become allied to these blocs, or are at least going to have to come to arrangements with them, just to get into the end game. You're assuming that we'll continue to be in control of the planets or the market. Imagine this scenario: DUST (console) players outnumber the EVE playerbase 3:1 on opening day, and CCP implements automatic battleground generation to accomodate the number of DUST players looking for a fight. ALL of the planets in [Your Alliance Space] suddenly become battlegrounds, and, contracts or not, DUST players fight over them daily. Planets change sovereignty daily, at the whim of a much bigger playerbase. Daily, no matter what EVE players do, just cause there are so many console players looking for a fun fight, anywhere. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: DLRiley on September 02, 2009, 03:45:26 PM You mean 30:1 assuming this game is successful. Only what 30k players actually actively stay in 0.0 space on a regular basis. At most 10% of those players actually control significant blocks of it. Ending in tears.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on September 02, 2009, 04:18:04 PM If EVE and dust can supply each other with any type of resource (isk) it is just fucking bizarre to imagine that Dust corps/guilds/clans/whatever won't get caught up in EVE politics. The most lucrative activity will be coming from the most lucrative regions of 0.0 (because that is where the money is and that is where people are willing and able to pay), but Goons or Razor or AAA or whoever aren't suddenly going to be issuing open invitations to their enemies to fight in these regions and get access to their isk, Dust corps are either going to become allied to these blocs, or are at least going to have to come to arrangements with them, just to get into the end game. You're assuming that we'll continue to be in control of the planets or the market. Imagine this scenario: DUST (console) players outnumber the EVE playerbase 3:1 on opening day, and CCP implements automatic battleground generation to accomodate the number of DUST players looking for a fight. ALL of the planets in [Your Alliance Space] suddenly become battlegrounds, and, contracts or not, DUST players fight over them daily. Planets change sovereignty daily, at the whim of a much bigger playerbase. Daily, no matter what EVE players do, just cause there are so many console players looking for a fun fight, anywhere. That scenario isn't a matter of who is in control, you are arguing that CCP might design a sov system where sov switches trivially between factions such that nobody can really benefit from it anymore and so nobody cares about it in EVE or Dust. Sure, in that case all of EVE politics would breakdown anyway, player 0.0 would start to look like NPC 0.0, and the major alliances would probably crumble. I think it is pretty unlikely, because CCP will have no intention of letting the sov concept die and it would add nothing to either game if they did so. OTOH it is quite possible that dust and eve players have to cooperate to maintain sov, or even that dust players have the upper hand in holding sov. My point is that in that case, whoever leads alliances (EVE or dust) is not going to work with random punters from the other game, players will form blocs to control resources across the two fronts. Politics will continue in either case, and will merge across the two games so long as a meaningful sov system exists and provides resources that both sets of players need to compete at the top level. It seems like some people are expecting CCP to make a game where the FPS crowd don't need to worry about isk or other resources, and can just pick weapon loadouts like they do in TF2. I can't see that happening. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: DLRiley on September 02, 2009, 05:03:24 PM Control over any significant part of land requires time, dedication, and generally a lot of energy invested. At least that is the general thought process of those making open world pvp games. They introduce a large cost to filter the amount of people gunning for the reward. The problem is a few things compounded. For one assuming the Dust players don't care about the sov mini game or at least the vast majority of them don't, then it is probably not a good idea to allow Dust players to que in for 0.0 space.
Dust players will vastly outnumber the actual EVE online players who control 0.0 space even the assuming the game does moderately well. Sov will change withing the hour due to the shear number of participants alone, even if the Dust players have to work together with EVE players to change Sov. If Dust players can affect Sov then shear number of activity will generally make involvement with the EVE player base unnecessary. However it is quite easy to simply scale the amount of activity needed to some ridiculous amount. In which case, if it turns out a majority of Dust players do want to affect Sov they will be hit by the filter. Which if you are the console shooter type is going to smell like bullshit. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on September 02, 2009, 05:27:23 PM You are making an enormous assumption if you think dust players will be able to arbitrarily attack planets without any fleet support. And tbh I'm guessing you have no idea how sov works in EVE?
Personally I doubt it will be possible for anyone ever to conquer a system without substantial fleet activity triggering a condition to open the system to attack, and then Dust players doing whatever on the ground. It is daft to think that CCP are going to let Dust players piss all over 0.0 for exactly the same reasons they don't let EVE players do so. It isn't even theoretically possible to flip sov in EVE in less than eight days from start to finish right now. CCP aren't likely to think the new system needs to be much faster. It'll be something like this... Given what we know of EVE lore and CCP design philosophy; my guess is that on order to take control of an installation on a planet, the fleets will have to shoot at a shield for 15 minutes then drop a pod onto the surface. X hours later the dust players on the attacking side can clone jump to the pod and start the FPS instance. (X being a number adjustable by the defending team choosing how much strontium goes in a fuel bay and calculated from that by some arcane formula only understood by 3 people, 2 of whom are dead, and the third of whom is in Epsilon squad.) Defenders can clone jump in any time they like. And to be honest, I'd be very surprised if CCP even allow anyone to jump in on the attacking or defending side unless invited by the defending sov owner, or attacking potential sov owner (whether future sov owners are dust based or EVE based). Quote For one assuming the Dust players don't care about the sov mini game This is a stupid assumption if the game has an economy and shit to buy. And if it has no economy linking it to EVE would be pointless. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: DLRiley on September 02, 2009, 05:34:40 PM Hasn't this come full circle. Now we are back to Dust players reliant on EVE players for content = fail..
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: ajax34i on September 02, 2009, 09:51:44 PM You are making an enormous assumption if you think dust players will be able to arbitrarily attack planets without any fleet support. Why would CCP restrict their new playerbase in any way? Forgetting about EVE, if Dust is a battlegrounds PVP game, and the battlegrounds aren't instanced, it is theoretically possible to run out of planets to fight on. Dust game opens, there's a land-grab (fighting in a battleground with no opposing force, just NPC's, is nice), and then it's up to them to defend their newly-conquered planet, and maybe they'll care about opening communications with the space fleet above for free gear and ISK bribes, or maybe they won't care and will just roam the queues for pew pew. Fleet support is only needed if the enemy has it. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on September 03, 2009, 02:45:31 PM If they have any sense they'll do it just like EVE.
There will be a hierarchy... 0.0 sov warfare (graduated into more levels by truesec) NPC 0.0 (more aggressive form of the same, with opportunities to control installations, but not take sov) Lowsec (Player generated freeform conflict with low barriers to entry but without much lasting impact) Factional Warfare (NPC continuing drama) NPC corporation missions (NPC generated one off contests) Bottom end is low risk/reward, easy to get in to, but limited reward. Top end requires vastly more coordination, vastly more resources put at risk, and gives out vastly more reward. It will only be worthwhile to the more organised and wealthier groups. Happily EVE alliances can provide organisation and wealth in spades. This isn't about limiting one group or another, it is just basic game design. You create something that everyone can play for shits and giggles, but escalate risk and reward for those who want to move into more competitive play and those willing to organise to a greater degree. I mean sure, CCP might just create a basic open fps with no resource or economic model, no character or equipment development, and might just tell people to go at it. In that case you are all right, there is no obvious way to link dust and eve, and in all likelihood the impact on 0.0 will disappear before long. But it doesn't fit at all well with the EVE mythos, or with CCP design approach, and wouldn't really make much sense. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: patience on September 04, 2009, 06:40:59 AM They even said it would be a strategy game. Even though they haven't elaborated on exactly how it obviously has to discard some of the pick up and play aspects of the FPS genre so players are forced to think even more about resources, territory and/or manpower.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: NiX on September 04, 2009, 08:10:46 AM They even said it would be a strategy game. Even though they haven't elaborated on exactly how it obviously has to discard some of the pick up and play aspects of the FPS genre so players are forced to think even more about resources, territory and/or manpower. They said it would have RTS elements, not that it would be a strategy game. It'll probably end up being 80-90% FPS and the rest "strategy". There's a reason GoW, Halo and CoD are the top played FPS. You don't need to think, just be good at shooting. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on September 04, 2009, 09:05:17 AM Yeah, Eve is at least partially RTS (admittedly only really for those in a few exalted positions at the heads of corps and alliances). Doesn't dominate the gameplay of most, though.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: patience on September 04, 2009, 09:30:14 AM They said it would have RTS elements, not that it would be a strategy game. It'll probably end up being 80-90% FPS and the rest "strategy". There's a reason GoW, Halo and CoD are the top played FPS. You don't need to think, just be good at shooting. So what? Before it could've been argued sports gamers don't like getting bogged down in managing their teams over playing the game but the complexity of managing a team and career mode have been adopted well. Before it could've been argued fps gamers wouldn't like being forced to not be able to run into a room and gun down people because in 1-3 hits they die but stealth games took off. It all depends on the execution. Yeah, Eve is at least partially RTS (admittedly only really for those in a few exalted positions at the heads of corps and alliances). Doesn't dominate the gameplay of most, though. Can't agree with that unless you are completely segregating how players have to plan and manage their career plans from SOV when considering Eve's strategic elements. SOV isn't the only thing in the game that requires strategic thinking. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on September 05, 2009, 10:08:27 AM Yeah, Eve is at least partially RTS (admittedly only really for those in a few exalted positions at the heads of corps and alliances). Doesn't dominate the gameplay of most, though. Can't agree with that unless you are completely segregating how players have to plan and manage their career plans from SOV when considering Eve's strategic elements. SOV isn't the only thing in the game that requires strategic thinking. The fact that I wasn't just referring to sov is why I mentioned corps, which can't hold sov. Building up a ship cache and money for a wardec, moving it intol place, running training ops to get your newbies experienced, wardeccing the opposition, telling your members where to go, setting a fleet doctrine, FCing them and giving them orders on who to shoot in what order... all have analogues in RTS games. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: NiX on September 06, 2009, 12:58:58 AM So what? Before it could've been argued sports gamers don't like getting bogged down in managing their teams over playing the game but the complexity of managing a team and career mode have been adopted well. Before it could've been argued fps gamers wouldn't like being forced to not be able to run into a room and gun down people because in 1-3 hits they die but stealth games took off. It all depends on the execution. It all depends on the demographic. Execution will not change the 12-20 crowds taste no matter how hard you try. There's a reason why the big 3 shooters only deviate slightly from the typical formula. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Skullface on September 11, 2009, 06:34:58 PM Well initially I thought DUST was going to be small scale battles like 32 players max but in an interview he said the rooms they are going for would range from 16-256 players. (well after watching that youtube clip I see that it is supposed to be less than 255, bah) So at the very least they are getting close to the large sizes PS offered while at the same time offer more intimate sessions for people who want to get away from feeling like a cog in the war machine. This is a bit disappointing. FPS' with large scale combat tend to slow down game pace to the point of near boredom (example - being the one guy who couldn't get a tank/plane/jeep in Battlefield.) The size of the maps that are needed to accomodate that many players really slams on the brakes. Most console players are used to Halo/COD style FPS' now, I doubt they're going to be into waiting 5 minutes for a tank respawn. (Just call me bitter that it's not going to be on PC.) Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Fordel on September 12, 2009, 12:07:34 AM The trick is to give everyone JetPacks.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Goumindong on September 12, 2009, 05:45:26 AM Well initially I thought DUST was going to be small scale battles like 32 players max but in an interview he said the rooms they are going for would range from 16-256 players. (well after watching that youtube clip I see that it is supposed to be less than 255, bah) So at the very least they are getting close to the large sizes PS offered while at the same time offer more intimate sessions for people who want to get away from feeling like a cog in the war machine. This is a bit disappointing. FPS' with large scale combat tend to slow down game pace to the point of near boredom (example - being the one guy who couldn't get a tank/plane/jeep in Battlefield.) The size of the maps that are needed to accomodate that many players really slams on the brakes. Most console players are used to Halo/COD style FPS' now, I doubt they're going to be into waiting 5 minutes for a tank respawn. (Just call me bitter that it's not going to be on PC.) I thought planetside did that pretty well in terms of being able to get to the fight. So long as you knew where it was you were never really more than a few minutes away. And that was pretty consistent unless you were really unlucky.[I.E. you got to the battle as it ended and then had to run to the next... and got there as your side won...] Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: NiX on September 14, 2009, 11:39:21 AM Stop dragging out the 16-255 number. He was being facetious.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Skullface on September 14, 2009, 11:30:17 PM They even said it would be a strategy game. Even though they haven't elaborated on exactly how it obviously has to discard some of the pick up and play aspects of the FPS genre so players are forced to think even more about resources, territory and/or manpower. Think "Commander Screen" from BF/BF2142. I would imagine that's how they'll implement the "RTS" aspect. http://www.youtube.com/watch?v=rFgO3-mUkyQ Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: DLRiley on September 15, 2009, 09:01:37 AM CCP should play savage 2 so they know what NOT to do in case common sense doesn't seems to be in the koolaid.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Falwell on October 02, 2009, 09:32:35 PM Just as a reminder for those interested, CCP will be streaming tomorrow's keynote live here. (http://www.eveonline.com/evetv/)
They've stated it will cover Dominion, WIS, and a full reveal of Dust. Live feed starts at 8 a.m. EST but I would wager the actual Dust presentation will be towards the tail end as they are replaying the Dominion keynote from the previous night and the fanfest PvP tournament finals beforehand. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on October 03, 2009, 10:31:06 AM Just as a reminder for those interested, CCP will be streaming tomorrow's keynote live here. (http://www.eveonline.com/evetv/) I'm watching this feed at the moment, and they're playing the game live on-screen at the moment. The state of the game is pretty impressive right now, although some of the overview stuff is pretty much prototypical. what I love most about what we're seeing is the huge scale of the gameworld. So far as I can see there just aren't hard limits on where you can choose to go. Also, it brings in planetary flight. Though the dev showed off and crashed. The interaction with Eve seems to be through an aspect of the next expansion, which allows Eve (not Dust) players to develop their own regions of a planet (regions about the size of france, it seems) in a way that is apparently not exactly like but also not altogether unlike Sim City. I'm pretty excited. This is all extravagant, risky stuff. Edit: also the Beastie Boys-esque video featuring an Icelandic techno-Viking is genuinely funny as well as really well-played. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: eldaec on October 04, 2009, 01:56:27 PM Quote from: Ten ton hammer [Dust character] development comes via achievements, which in turn unlock new tiers of gear. This gear is available for purchase via a microtransaction system, and as DUST 514 doesn’t require a subscription, real money exchanged for virtual goods will be the business model. At launch, EVE Online and DUST 514 will have separate economies, but CCP didn’t discard the possibility of merging their respective economies at some point. ick. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on October 04, 2009, 02:50:51 PM Quote from: Ten ton hammer [Dust character] development comes via achievements, which in turn unlock new tiers of gear. This gear is available for purchase via a microtransaction system, and as DUST 514 doesn’t require a subscription, real money exchanged for virtual goods will be the business model. At launch, EVE Online and DUST 514 will have separate economies, but CCP didn’t discard the possibility of merging their respective economies at some point. ick. For those who, like I did, think that might be a troll, the link is http://www.tentonhammer.com/node/75130 Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Stormwaltz on October 04, 2009, 03:03:39 PM Well, that killed my interest. :heartbreak:
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: IainC on October 04, 2009, 03:10:27 PM I'm pretty sure that CCP aren't dumb enough to introduce microtransactions into Eve Online, they also said that they didn't want to make you pay two subs for the different games (plus a subs based games on a console is not a great business model anyhow).
When they talk of possibly integrating the economies later, I'm pretty sure that this will come down to a single marketplace spanning both games where some things (existing items for example) are mined/refined/produced from EvE and whatever comes out of Dust (industrial goods perhaps?) as a result of the planetary governance systems that were mentioned in the keynote. These would be paid for in Eve with Isk and in Dust with a mixture of ingame currency and real cash. If you lsiteneed to the presentation where they were talking about Eve being a universe not just a game and incorporating social networking tools, out of game resource management and so forth, this makes a lot more sense. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Venkman on October 04, 2009, 03:17:46 PM Yet more proof that these separate games will only maybe have some vague link at some undetermined point in some unmeasured future. Dust is about establishing Eve as an extensible IP more than it is about getting more people to play the core game (which I suspect has reached its peak).
I think MTX is about the only model that makes sense in this case. It presents itself as "free" after the up-front purchase so lowers the barrier of entry, while also not asking players to double-pay (subs for the console service + subs for the game). Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Endie on October 04, 2009, 03:23:20 PM I suppose that there is, at least, a precedent for the idea in that Microsoft Points are used for buying stuff already, so it's maybe not utterly alien to the 360 user. Oblivion got some criticism over the buying in-game items thing, though.
Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: Stormwaltz on October 04, 2009, 05:27:15 PM Oblivion got some criticism over the buying in-game items thing, though. That wasn't over the principle of buying items, though; it was over the price point for the items. Title: Re: CCP Shanghai making console FPS aka EvE 360 - via Kotaku Post by: NiX on October 04, 2009, 05:39:40 PM That wasn't over the principle of buying items, though; it was over the price point for the items. This. CCP better review the whole "Horse Armor" case before finalizing their pricing scheme. If it seems unreasonable to the players and it's a game that requires players, it could cause some bad press and then you have a very empty FPS. |