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f13.net General Forums => MMOG Discussion => Topic started by: Mrbloodworth on November 03, 2008, 09:02:51 AM



Title: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on November 03, 2008, 09:02:51 AM
New trailer (http://www.globalagendagame.com/Media_Videos.html)

Quote
GLOBAL AGENDA is a fast-paced action MMO using Unreal® Engine 3 set in Earth's near future, a spy-fi world of advanced technology and player-driven conflict.

In the wake of severe global disaster, the political face of 22nd century earth has changed and player-created factions scheme against each other for power. Traditional full-scale wars a thing of the past, factions must rely on covert agencies, teams of elite special operatives able to seize and defend key facilities. The future of humanity is their battleground, where knowledge is power, technology is a race, and everyone has an agenda.

The players control the world of Global Agenda, forging alliances with their peers and executing lightning strikes against their enemies. They determine which factions to aid and which to oppose, while the only thing that stands in their way is other agencies.

    * Develop your agent - Create, extensively customize, and improve your agent character over the course of your career, complimenting your FPS skills with RPG-style progression and high-tech gear.
    * Advance your agency - Join a player-created agency, compete in technology races for advanced equipment, and capture critical locations to increase your influence in the world.
    * Compete in fast-paced PvP combat - Work with your allies to gather reconnaissance data, then raid or capture enemy-controlled facilities during objective-based missions. Equip yourself from a powerful array of weapons, armor, and strategic devices like triggered explosives, deployable turrets, stealth suits, holographic decoys, and remote control robots.
    * Experience a dynamic, player-driven world - Agency leaders navigate through a global conflict of other player-run groups, striving to reach their goals first. Territory, resources, technology, and influence are all valuable commodities, with agencies engaging in politics, intrigue, and outright deception to control them.

(http://www.globalagendagame.com/images/photos/screenshots/10-28-2008_FULL_Screenshot_Teamwork.jpg)


We should apply for guild beta. There are many x PS troops here.


Title: Re: Global Agenda - New trailer
Post by: Nebu on November 03, 2008, 09:06:10 AM
Quote
* Advance your agency - Join a player-created agency, compete in technology races for advanced equipment, and capture critical locations to increase your influence in the world.

Sounds like this could present some of the same issues that SB suffered.  Still, I'd be up for trying something like this.  May give me an excuse to improve my FPS skills. 


Title: Re: Global Agenda - New trailer
Post by: Mrbloodworth on November 03, 2008, 09:28:58 AM
Maybe, id like to see how item/gear progression is done, i hope they paid atention to Planeside’s cardinal rule.


Title: Re: Global Agenda - New trailer
Post by: schild on November 03, 2008, 01:17:51 PM
It's Unreal 3 Engine-based, will wait to see if it's ever released.


Title: Re: Global Agenda - New trailer
Post by: Mrbloodworth on November 03, 2008, 01:32:39 PM
Dunno, looks promising, that vid is in game.


Title: Re: Global Agenda - New trailer
Post by: schild on November 03, 2008, 02:06:42 PM
Huxley had in-game vids, what, two years ago?


Title: Re: Global Agenda - New trailer
Post by: Mrbloodworth on November 03, 2008, 02:10:49 PM
I hear ya, but on the scale of things, this is smaller in scope, sort of. But yeah, believe it when we see it, this is just some of the first game play video that has come out, so I thought id post it. To be honest, I think I may enjoy this style, more so then Huxley, Huxley looks to bunny-hopping friendly, and I like this art style better. We shall see.

Anyway, that makes, what, 3 FPS-esq MMO's coming out. Perhaps this genre has had its time come?


Title: Re: Global Agenda - New trailer
Post by: LK on November 03, 2008, 02:56:21 PM
We'll see. If all three launch and crash...

I'm game for joining something like this though.


Title: Re: Global Agenda - New trailer
Post by: Ghambit on November 03, 2008, 03:15:45 PM
Huxley was a korean FPS-MMO trying to marry western style.  Also, Huxley was produced WAY too early in U3's development cycle.  There's a big difference between U3 pre/post UT3 even.  Hi-Rez seems to have used the K.I.S.S. method here and their meshes dont seem too bloated, which keeps their art time down.  And they have the advantage of starting with a more iterated version of the engine.  Who knows, they might be able to pull it off.  Game seems simple, yet fun.  I like the fact it's being made here in the states for a change and the company isnt too top heavy.  Give a good, small, focused team a good tool and framework (UE3) and let 'em have at it.


Title: Re: Global Agenda - New trailer
Post by: UnSub on November 03, 2008, 05:11:02 PM
I've signed up for beta.


Title: Re: Global Agenda - New trailer
Post by: Ghambit on November 27, 2008, 11:07:24 AM
I've got a few guildies in this Alpha and they're saying things are looking pretty good... even for an Alpha.  Definitely not a vaporware title as of yet.


Title: Re: Global Agenda - New trailer
Post by: FatuousTwat on November 27, 2008, 07:34:55 PM
I'd sign up for a guild beta with anyone here. I had a lot of fun with Bat Country in PS.


Title: Re: Global Agenda - New trailer
Post by: Triforcer on November 28, 2008, 03:14:52 AM
Please let me in when schild gets the secret guild beta invite that only the cool F13ers get to join in top secret secrecy.  I can be cool too!! 


Title: Re: Global Agenda - New trailer
Post by: schild on November 28, 2008, 05:31:53 AM
wat

I don't even know what that means.


Title: Re: Global Agenda - New trailer
Post by: Zzulo on November 28, 2008, 05:56:30 AM
So is this a big world like in Planetside (continents and stuff) or is it much smaller, instanced combat in facilities and such? Are there even vehicles?

It kind of sounds like you get a team going and then enter an instance to raid some random facility location, which doesn't sound much like an MMO.


Title: Re: Global Agenda - New trailer
Post by: ashrik on November 28, 2008, 07:47:20 AM
I just registered for the Alpha, hope to see how this one progresses as it already looks pretty cool.

We all know how that story usually ends, but I have the audacity to hope otherwise.

I hope you remember all of us poor lower-case name newbloods when the time comes, Schild

And what the hell is with these new ooo shiny MMOs? If they'd slap a HUD on some more of those shots, a guy could think they've got a nearly-done game coming out in 2 months without a problem. Where's the kool-aid?


Title: Re: Global Agenda - New trailer
Post by: Triforcer on November 28, 2008, 09:48:33 AM
wat

I don't even know what that means.

Wasn't there some sort of secret F13 guild beta invite group in WAR or AoC? 

@Zzulo:  Yeah, that's my worry as well.  I saw the word "scenario" in one preview of the game, which concerns me.  I hope its more Planetsidey than WAR-y. 


Title: Re: Global Agenda - New trailer
Post by: schild on November 28, 2008, 10:43:47 AM
Quote
Wasn't there some sort of secret F13 guild beta invite group in WAR or AoC?

I had all 300 people that signed up for the WAR beta in a spreadsheet. I picked from longstanding members in groups of 30 and mixed some newbies into each group. We got through a few groups after the first beta hiatus stopped and then things slowed down a bit and they announced the date. There simply wasn't enough time to get everyone in, and I've already apologized I think as I wanted to get everyone on the list in. If I hadn't, sorry, was out of my control.

AoC?

No.

Edit: Just looked it up, before the game stopped letting guild beta people in, we got 60 people in. The thread in the hidden forum was basically:

Wave 1: List
Wave 2: List
Wave 3: blank
etc, on down to 6.

There should've been 10 groups in total. But then, in a perfect world, WAR would've been a more complete game at release.  :oh_i_see:


Title: Re: Global Agenda - New trailer
Post by: Ghambit on November 28, 2008, 11:30:47 AM
I'll try to get more info. on this thing, but bear in mind it'll be VERY general stuff... just to give a "feel" for the game.  /nda


Title: Re: Global Agenda - New trailer
Post by: Triforcer on November 29, 2008, 12:00:38 AM
I'll try to get more info. on this thing, but bear in mind it'll be VERY general stuff... just to give a "feel" for the game.  /nda

Much appreciated.  I need a new addition to my long-term fanboism list, given that only SWTOR is there right now.  I think this could make the list...


Title: Re: Global Agenda - New trailer
Post by: bhodi on November 29, 2008, 07:58:14 PM
For those of you who are hoping this is a new planetside: It's not.

Think of it as more of world of warcraft arena FPS. Or maybe guild wars. It's basically going to be arena matches with a loose clan system bolted on. Don't expect more than a dozen people on a side; I suspect it will end up being half that.


Title: Re: Global Agenda - New trailer
Post by: FatuousTwat on November 29, 2008, 10:37:44 PM
For those of you who are hoping this is a new planetside: It's not.

Think of it as more of world of warcraft arena FPS. Or maybe guild wars. It's basically going to be arena matches with a loose clan system bolted on. Don't expect more than a dozen people on a side; I suspect it will end up being half that.

Screw this then.


Title: Re: Global Agenda - New trailer
Post by: Triforcer on November 30, 2008, 12:22:08 AM
For those of you who are hoping this is a new planetside: It's not.

Think of it as more of world of warcraft arena FPS. Or maybe guild wars. It's basically going to be arena matches with a loose clan system bolted on. Don't expect more than a dozen people on a side; I suspect it will end up being half that.

Screw this then.


Title: Re: Global Agenda - New trailer
Post by: Zzulo on November 30, 2008, 04:26:08 AM
What a dissapointment


Title: Re: Global Agenda - New trailer
Post by: UnSub on November 30, 2008, 05:57:17 AM
For those of you who are hoping this is a new planetside: It's not.

Think of it as more of world of warcraft arena FPS. Or maybe guild wars. It's basically going to be arena matches with a loose clan system bolted on. Don't expect more than a dozen people on a side; I suspect it will end up being half that.

Similar to Exteel?


Title: Re: Global Agenda - New trailer
Post by: Venkman on November 30, 2008, 06:01:34 AM
Sounds more similar to Warmonger.


Title: Re: Global Agenda - New trailer
Post by: ashrik on November 30, 2008, 07:04:07 AM
Hey, still exciting to me. They did say it was small scale squad-type gameplay, didn't they?


Title: Re: Global Agenda - New trailer
Post by: Draegan on November 30, 2008, 09:27:47 AM
Fury 2.0?


Title: Re: Global Agenda - New trailer
Post by: Mrbloodworth on January 12, 2009, 07:37:41 AM
Quote
    ATLANTA, Georgia – January 8, 2009 – Hi-Rez Studios™ announced today that players can now apply to participate in closed beta for Global Agenda™, an action massively multiplayer online game (MMOG) scheduled for release in late 2009. The closed beta is anticipated to begin in the second quarter of '09 and players can apply by visiting http://www.globalagendagame.com/

    Global Agenda, built using Unreal® Engine 3, is set in a near future world of advanced technology and player-driven conflict. It features fast-paced ranged and close combat, RPG-style character progression, solo or cooperative team missions, and epic, competitive campaigns between player-created agencies.

    "Our alpha testing has gone very well - in terms of game stability and, most importantly, very positive feedback from an active alpha community", said Todd Harris, Executive Producer of Hi-Rez Studios. "Based on these results we are excited about aggressively growing the Global Agenda player community in Beta"

    Features Intended for Closed Beta Include:

    Develop your agent – Create, extensively customize, and improve your agent character over the course of your career, complimenting your FPS skills with RPG-style progression and high-tech gear.
    Join with other agents – Engage in cooperative PvE missions to develop and refine your individual and team tactics
    Advance your agency – Join a player-created agency, compete in technology races for advanced equipment, and capture critical locations to increase your influence in the world.
    Compete in fast-paced PvP combat – Work with your allies to raid or capture enemy controlled facilities during objective-based missions. Equip yourself from a powerful array of weapons, armor, and strategic devices like triggered explosives, deployable turrets, stealth suits, holographic decoys, and remote control robots.
    Experience a dynamic, player-driven world – Agency leaders navigate through a global conflict of other player-run groups, striving to reach their goals first. Territory, resources, technology, and influence are all valuable commodities, with agencies engaging in politics, intrigue, and outright deception to control them.


Title: Re: Global Agenda - New trailer (+ Closed beta apps)
Post by: Nonentity on January 12, 2009, 08:12:49 AM
Bah! They always ask for a DxDiag. I should just keep that hosted on my Dropbox or something.


Title: Re: Global Agenda - New trailer (+ Closed beta apps)
Post by: ashrik on January 12, 2009, 08:42:47 AM
What the hell did I apply for before?


Title: Re: Global Agenda - New trailer (+ Closed beta apps)
Post by: Mrbloodworth on January 12, 2009, 08:50:14 AM
What the hell did I apply for before?

Alpha.


Title: Re: Global Agenda - New trailer (+ Closed beta apps)
Post by: Triforcer on January 12, 2009, 06:31:50 PM
Call me when they dump instancing and go shared world.  As I understand it currently, its just BF1942 with a graphical lobby.


Title: Re: Global Agenda - New trailer
Post by: DLRiley on January 12, 2009, 08:31:03 PM
Fury 2.0?

Damn that's just mean.


Title: Re: Global Agenda - New trailer (+ Closed beta apps)
Post by: Mrbloodworth on January 26, 2009, 09:15:54 AM
(http://images.mmorpg.com/features/2632/images/2632_1.jpg)

(http://images.mmorpg.com/features/2632/images/2632_2.jpg)

(http://images.mmorpg.com/features/2632/images/2632_3.jpg)

(http://images.mmorpg.com/features/2632/images/2632_4.jpg)


Title: Re: Global Agenda - New trailer (+ Closed beta apps)
Post by: Ingmar on January 26, 2009, 12:39:53 PM
That dude has some stupid looking hair.


Title: Re: Global Agenda - New trailer (+ Closed beta apps)
Post by: Malakili on January 26, 2009, 03:12:21 PM
I'm hoping its good.  I've been waiting for "the next Planetside" forever.  Is someone setting up a guild beta application?  Furthermore, have I been around here long enough or posted enough to actually get in on that?  :why_so_serious:


Title: Re: Global Agenda - New trailer (+ Closed beta apps)
Post by: Zzulo on January 27, 2009, 04:23:01 AM
Judging by the sound of it, this game is not going to be anything at all like Planetside.

It sounds to me like an FPS version of Guildwars, but with the regular monthly fee


Title: Re: Global Agenda - New trailer
Post by: ashrik on January 27, 2009, 04:49:20 AM
For those of you who are hoping this is a new planetside: It's not.

Think of it as more of world of warcraft arena FPS. Or maybe guild wars. It's basically going to be arena matches with a loose clan system bolted on. Don't expect more than a dozen people on a side; I suspect it will end up being half that.
Yar. Planetside this is not. Cmon guys, the Unreal Engine.


Title: Re: Global Agenda - New trailer
Post by: tmp on January 27, 2009, 04:56:51 AM
Yar. Planetside this is not. Cmon guys, the Unreal Engine.
They stuff Unreal Engine into everything nowadays. Doesn't mean anything.

http://tera.hangame.com/

for that matter, Lineage 2 was also running the (earlier) Unreal Engine and had large castle sieges from what i remember.


Title: Re: Global Agenda - New trailer (+ Closed beta apps)
Post by: Mrbloodworth on February 09, 2009, 10:08:49 AM
Quote
Question #1: Is Global Agenda an MMOFPS, MMORPG, or MMORTS?

Well… yes. Global Agenda is an Action MMO that incorporates elements from each of these game-types, but also some important differences.

Global Agenda has elements of an FPS because our in-mission game play is very action-oriented and as fluid as a multiplayer online shooter.

    * Global Agenda is technically a third person shooter. Your character jetpacks to rooftops, grapples onto ledges, engages in melee combat, and darts behind cover to evade rocket fire and we've implemented a third-person camera to provide players the best view of their surroundings.
    * We've taken inspiration from many modern shooters, but at the same time we intend combat to be more than just a twitchy shooter death-match. Due to our very distinct player classes and other game mechanics, our combat is not decided simply by who has the fastest reflexes. It is more about positioning, team cooperation, and using the appropriate device and counter at the appropriate time.
    * Tactics are more important than twitch.

Global Agenda has elements of an RPG because your character does progress and unlock new skills and gear over time.


    * We offer four very distinct but broad player classes and a large set of usable device types including ranged weapons, close-combat weapons, stealth & deception devices, remote controlled robotic pets, turrets, force fields, and many, many more.

    * Your character earns credit with NPC factions by doing missions and acquires a more powerful and diverse collection of gear over time.

    * However, we are definitely not an exploration-focused game, nor heavy on quest dialog, nor a game where grinding content will allow you to easily defeat those of a lower character level. To us 'playing a role' pertains to the role you carve out for yourself on your mission strike team and your player-created Agency. We do not expect the player to simply act out a role via scripted story missions.

    * provide the context but players drive the story.

Finally, Global Agenda has some elements of an RTS/strategy game based upon our episodic Campaigns.

    * Our Campaigns give agencies the opportunity to actually gain territory, construct facilities, produce or steal resources, and compete in an approximately 45 day competition to construct a protected complex for your allies before your rivals do.
    * Within Global Agenda some groups, the best groups, will make history by winning Campaigns.

In this way, your character actions and contributions affect the outcome of a single mission (like an FPS), your character career (like an RPG), and your agency's long-term Campaign goals (like a strategy game).



Question #2 – Is Global Agenda a persistent world?

Yes. Global Agenda is very much a persistent world:

    * GA has persistent characters, skills, stats, gear, achievements, and more.
    * GA has territories that agencies and alliances own, build and fight over
    * GA has PvE content that is linked with our overall game play
    * GA has long term Win conditions
    * GA has vendors and equipment of varying qualities that players can acquire
    * GA has character customization, progression, and levelling
    * GA has an immersive, integrated environment, with multiple NPC factions and exotic cities
    * GA has player-driven politics, wars, betrayals, and diplomacy
    * GA has a single world within which players interact and progress



Question #3 – Is Global Agenda instanced or an open world?

This is a bit of a trick question because all MMOs are instanced to some extent.

    * From a technical standpoint if too many players are in the same area, in any MMO, the performance will be unacceptable and game play will suffer. Period. So, every game with characters segments the population to prevent or minimize this condition from occurring. The real question is the specific number of characters each game allows within an area, how big those areas are, and how the player population is segmented.

    * With most MMOs the player is forced to choose a named server (essentially one really big instance) when creating a character. One consequence of this is that it can be difficult (sometimes impossible) to play with your friends who created characters on different servers. From a status standpoint it also segments the population so you can never be best in the world, just best on your server. We take a different approach because in Global Agenda we plan to have one single server per geographic market (i.e. North America, or Europe, etc.) but beyond that we do not artificially divide the player population by forcing players to choose server.

    * In addition to choosing a named server, many MMOs use instances when they want to limit the number of players for balance and gameplay reasons aside from any technical constraints. For example – dungeon raid PvE instances or PvP battlegrounds typically have limits on the player count per side.

    * So, when people ask about "instances", they are usually really interested in to what extent there are large areas that simulate an open world with many players around. These players may enjoy the combat feel of giant maps and large teams, or enjoy exploring a large, seamless outdoor area. In Global Agenda we do offer large city spaces and other social areas where you interact with other many players and NPCs.

    * For combat however, we do not intent to support giant, seamless maps with hundreds of players. There are both technical and game play issues in trying to support that type of game play. Our goal was to provide a more intimate, mission-based, strike-team experience and all our game fiction, weapon distances & strengths, and travel powers are designed to support that goal. Wars are no longer fought with massive armies, tanks and fighter planes. In our future, elite teams of special agents are outfitted with advanced technology and shuttled around the world on sub-orbital dropships. Our agents do not walk to work across an open world nor travel across fields on horseback. Some other games have focused on large maps and the logistics of transporting large teams from place to place and there is an audience for such a game. But that is not Global Agenda.

    * Our player agents operate primarily within mission instances, working tightly with one another and using a variety of devices and tactics; in the same way television agents within Mission Impossible or 24 operate within mission instances. And, in the same way a TV or film director uses tight camera angles to maximize impact on the viewer, we use instances to maximize impact and contribution of each Global Agenda player.

    * We do support conflict and coordination across very large groups of players and toward a prominent end goal. Global Agenda Base Raids involves larger groups of about 60 players per side, but with each side divided into multiple strike teams. These strike teams fight in separate map locations, but played simultaneously and linked to one another in real-time. For example, if my strike team is able to "Disable the Generator" (Objective 1), that can benefit another strike team attempting to "Breach Base Defenses" (Objective 2), even if we are in different maps. Thus, organized teams formulate cross-mission strategy to complement their in-mission tactics.

    * We have found Campaigns to be a great way to deliver epic conflicts that involve many, many player agents, over a multiple month timeframe, but at the same time not letting battles devolve into a zerg-fest or, at the opposite extreme, have some player sitting around bored out of his mind defending an objective on a large map with no enemies in sight. Each of our maps is designed around specific objectives, with map size tuned to the player population, so you'll rarely be very far from the action.

In conclusion, within Global Agenda, the battles are instanced, but the War is persistent and massive.[/qipte]



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Malakili on February 09, 2009, 10:18:03 AM
Nothing there is too surprising based on what we already knew.  It does confirm a lot of stuff though.  Most of all, it confirms for me that I am not interested in this game. :oh_i_see:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: ashrik on February 09, 2009, 12:55:54 PM
It's hard for me to get past the idea of paying a subscription fee for what I view as a 3rd person shooter Guild Wars.
I guess that's something that gameplay has to overcome. I'm still interested.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 09, 2009, 01:02:44 PM
I'm interested too, while the non-seamless is a disappointment, its not a killer, especially if the game play makes that relatively seamless anyway (the zone linking).



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Ravanos on February 09, 2009, 01:34:57 PM
so basically its going to be your typical FPS but with character progression and NPCs in certain hubs. sound exciting.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 09, 2009, 01:44:08 PM
so basically its going to be your typical FPS but with character progression and NPCs in certain hubs. sound exciting.

Sure, if in a typical FPS what you do on one maps affects another in real time while others are on another map all culminating in and over all goal for your player made faction of your buddies including building and taking another factions base or interfering in their goals.


Totally.


I also have not read anything about NPC's. Please to be reading the first post, thanks.


Seems there are some (NPC's), and it also seems that you and your faction can hop (drop pod) in if someone is doing a "PvE" goal, making it PvP.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Ravanos on February 10, 2009, 02:05:53 PM
so basically its going to be your typical FPS but with character progression and NPCs in certain hubs. sound exciting.

Sure, if in a typical FPS what you do on one maps affects another in real time while others are on another map all culminating in and over all goal for your player made faction of your buddies including building and taking another factions base or interfering in their goals.


Totally.


I also have not read anything about NPC's. Please to be reading the first post, thanks.


Seems there are some (NPC's), and it also seems that you and your faction can hop (drop pod) in if someone is doing a "PvE" goal, making it PvP.

so basically FPS version of guild wars. oh joy of joys.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: HaemishM on February 11, 2009, 09:59:04 AM
Except not FPS, but 3PS?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Engels on June 10, 2009, 09:46:09 AM
So NECRO. Sorry if there is a fresher thread than this.

E3 game play footage for this:

http://www.gametrailers.com/video/e3-09-global-agenda/51115

Is anyone else dissapointed that this is NOT Planetside 2? Between 'stealth class that can backstab' and the small scale battles occurring between pockets of players 'coordinating' across the interwebs, I can't decide if I'm dissapointed that this is just fantasy gaming dressed up as futuristic gaming or that this is Counter Strike pretending to be an MMO.


Title: Re: Global Agenda - New trailer (+ Closed beta apps)
Post by: DLRiley on June 10, 2009, 09:48:21 AM
Judging by the sound of it, this game is not going to be anything at all like Planetside.

It sounds to me like an FPS version of Guildwars, but with the regular monthly fee

I would play that.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: HaemishM on June 10, 2009, 09:53:17 AM
Holy shit, that video could not have made me want to play it any less. Reminds me of City of Heroes mixed with Guild Wars small-scale action stuff.

Very very disappointed.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: DLRiley on June 10, 2009, 09:58:06 AM
Holy shit, that video could not have made me want to play it any less. Reminds me of City of Heroes mixed with Guild Wars small-scale action stuff.

Very very disappointed.

City of Heroes was a good game and Guild Wars was a good game so I can see how mmo players are disappointed....

edit:

Just saw the trailer, wow this shit might actually be worth a subscription. Though I highly doubt it but I'm willing to fork the cash, as long as it doesn't play like an mmo this game gets my respect. At the very least it looks more interesting than Huxlexy, Jumpgate and SWOTR.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on June 10, 2009, 09:58:50 AM
Holy shit, that video could not have made me want to play it any less. Reminds me of City of Heroes mixed with Guild Wars small-scale action stuff.

Very very disappointed.

Looked cool to me.

Also. (http://www.youtube.com/watch?v=4NPZkgK-TkY)


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: DLRiley on June 10, 2009, 10:08:10 AM
Holy shit, that video could not have made me want to play it any less. Reminds me of City of Heroes mixed with Guild Wars small-scale action stuff.

Very very disappointed.

Looked cool to me.

Also. (http://www.youtube.com/watch?v=4NPZkgK-TkY)

 :drill:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: pxib on June 10, 2009, 10:18:03 AM
I'm not sure that this game will go anywhere, but I have a feeling we'll see objective-linked instanced PvE/PvP becomes a popular theme in free to play console shooters. Coordinating large groups as they all fight towards a common objective in their own tiny lag-free zones sounds like an excellent way to fake persistence with a manageable tech ceiling.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: DLRiley on June 10, 2009, 10:28:42 AM
Well its too early to tell how this game will go. I'm hoping it leans toward guild wars and not hellgate london. It's probably the only game I haven't rolled my eyes at for a while so its worthy of a beta sign up at the very least.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on June 10, 2009, 11:03:29 AM
So NECRO. Sorry if there is a fresher thread than this.

E3 game play footage for this:

http://www.gametrailers.com/video/e3-09-global-agenda/51115

Is anyone else dissapointed that this is NOT Planetside 2? Between 'stealth class that can backstab' and the small scale battles occurring between pockets of players 'coordinating' across the interwebs, I can't decide if I'm dissapointed that this is just fantasy gaming dressed up as futuristic gaming or that this is Counter Strike pretending to be an MMO.

there will never be another Planetside...unless Blizzard decides it worthy.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: tmp on June 10, 2009, 11:12:48 AM
there will never be another Planetside...unless Blizzard decides it worthy.
Considering failure that's the first one (everyone talking how great it is but few actually playing) there isn't exactly much incentive to try again, is there...


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Engels on June 10, 2009, 11:20:54 AM
Planetside was not a failure unless the definition of failure is based on comparison to...what? An MMORPG? Well, Planetside isn't an MMORPG. Its an MMOFPS. Of which, aside from Planetside, there has hereto been none worthy of mention.

It may be that the entire wierd subgenre of MMOFPS isn't a sustainable business venture, since what happens again and again with people that play Planetside is that they played for 3 months, then abandoned it for a year or two, then went back for 3 months, then returned after a year or two, etc.

The cycle could have continued if Planetside's content had been significantly upgraded or a sequel by Sony been released, but it hasn't, so now the game is indeed dated and is therefore floundering. Essentially, the same thing happened with EQ in this regard.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: tmp on June 10, 2009, 11:59:13 AM
Planetside was not a failure unless the definition of failure is based on comparison to...what?
It's based on comparison on what people say ('game is great') and what they actually do (barely play it, if that). As you admit yourself:

Quote
It may be that the entire wierd subgenre of MMOFPS isn't a sustainable business venture, since what happens again and again with people that play Planetside is that they played for 3 months, then abandoned it for a year or two, then went back for 3 months, then returned after a year or two, etc.

"not sustainable business venture" *is* definition of failure in the world of well... sustainable business ventures these games are supposed to be.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Engels on June 10, 2009, 01:23:37 PM
And yet Sony keeps it afloat. Unless you have documentation showing a net loss over time or some such..


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on June 10, 2009, 01:38:48 PM
I played planetside for 4 years. No updates and repetitive game play made me unsub. If those things were different, i would still be playing.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Malakili on June 10, 2009, 01:48:56 PM
I can't tell if this is going to be a decent shooter, or a terrible MMO, or both... :uhrr:

I really REALLY REALLY want to like this game, but something in the back of my head keeps telling me its going to suck.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: tmp on June 10, 2009, 02:30:08 PM
And yet Sony keeps it afloat. Unless you have documentation showing a net loss over time or some such..
Short of MxO Sony keeps anything afloat. We aren't seriously arguing a game kept on life support for years with little to no active development, and now slated for final merger of last two remaining servers (except no one can be arsed to actually do the merger despite announcement made a few months ago, because one of these servers is pretty much graveyard) ... is anywhere near truly sustainable as standalone product or a succesful one, are we? :uhrr:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Prospero on June 10, 2009, 02:35:00 PM
I want to like it, but compared to APB it completely lacks soul. It looks like a generic sci-fi Halo clone.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on June 10, 2009, 05:06:33 PM
I played planetside for 4 years. No updates and repetitive game play made me unsub. If those things were different, i would still be playing.

I played for about a month after BFRs arrived on the scene. Once SOE decided to take the inflatable stupid bat and beat dumb into PS with its disco caves and tanks-with-legs, I called it quits and vowed never to give SOE another look.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Koyasha on June 10, 2009, 05:34:37 PM
A game set in 'future earth' should never ever have melee as a viable combat choice.  That's pretty much enough to kill my interest right there.  Some of the other shit sounds vaguely interesting, but melee should pretty much be eliminated from futuristic games.

Star Wars is about the only sci-fi that melee combat makes any sense in, and there only for Jedi or Sith, no one else.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Surlyboi on June 10, 2009, 05:51:54 PM
Meh, the character classes are pretty much breaking out to the same archetypes used in Tabula Rasa.

Recon breaks down to sniper/spy
Assault goes to Guardian/Grenadier
Medic is medic and robotic is pretty much engineer.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: UnSub on June 10, 2009, 07:30:35 PM
Planetside was not a failure unless the definition of failure is based on comparison to...what? An MMORPG? Well, Planetside isn't an MMORPG. Its an MMOFPS. Of which, aside from Planetside, there has hereto been none worthy of mention.

Were I a betting man, I'd say that WWIIOL is likely to outlive Planetside.

As a proof of concept, Planetside was a success. As a title that proved the viability of MMOFPSs, it wasn't.

For all the talk of how 'good' PS was, it had enough flaws that it didn't retain players and grow. And since it has been revealed that widescale hacking is going on unpunished, it it pretty much the death knell for the game.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: pxib on June 10, 2009, 08:19:21 PM
A game set in 'future earth' should never ever have melee as a viable combat choice.  That's pretty much enough to kill my interest right there.  Some of the other shit sounds vaguely interesting, but melee should pretty much be eliminated from futuristic games.

Star Wars is about the only sci-fi that melee combat makes any sense in, and there only for Jedi or Sith, no one else.
But insta-heal medics are okay? Whatever breaks your suspension of disbelief.

If we're talking realism I'm always more bothered by the fact that humans are still running and gunning rather than piloting remote-control combat drones.

If the game is fun, I tend not to ask too many questions about the frameworld it inhabits. If the game sucks, I stop playing.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Trippy on June 10, 2009, 10:07:37 PM
It looks okay to me. Nothing spectacular. I really wish I could shoot in the head the people who call these games MMOs though.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Malakili on June 10, 2009, 10:11:55 PM
A game set in 'future earth' should never ever have melee as a viable combat choice.  That's pretty much enough to kill my interest right there.  Some of the other shit sounds vaguely interesting, but melee should pretty much be eliminated from futuristic games.

Star Wars is about the only sci-fi that melee combat makes any sense in, and there only for Jedi or Sith, no one else.

I dunno, the stealth aspect seems logical.  Cloaking devices to allow you to close distance without geting blown to bits.  The other melee can just have really powerful power armor or something...

I dunno, I can suspend disbelief for this if I can imagine my mage shooting fire from his hands in a fantasy game.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Triforcer on June 10, 2009, 10:15:16 PM
It looks okay to me. Nothing spectacular. I really wish I could shoot in the head the people who call these games MMOs though.


How could you charge fees if you didn't call it an MMO?

I said this in a different thread, but it bears repeating:  I really, really want to understand the current development fad of calling FPSes MMOs and then charging a monthly fee for what is essentially a variation on Team Fortress 2.  Planetside charging fees- yeah, I can get behind that.  But  8v8 deathmatching charging fees?  I predict Epic Phail(tm) for that business model. 


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Velorath on June 10, 2009, 10:32:33 PM
How could you charge fees if you didn't call it an MMO?

Microtransactions?  In fact, aren't monthly subscription fees looking a little outdated at this point unless you're Blizzard?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Malakili on June 10, 2009, 11:07:13 PM


I said this in a different thread, but it bears repeating:  I really, really want to understand the current development fad of calling FPSes MMOs and then charging a monthly fee for what is essentially a variation on Team Fortress 2. 

If what they are pushing about this sort of strategy aspect of "hexes" being the basic unit of map control, and you get small matches in each of those affecting the larget map control, toss in content updates, character progression, etc ends up playing out, I might be willing to pay monthly for a "variation of TF2"

Of course, if the game sucks, all that fancy talk means nothing.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Kageru on June 10, 2009, 11:14:03 PM

At the start of the gameplay vid I couldn't help yell out "Spy's sapping my sentry!"... such similar dynamics.

It looks like fun as long as it has no subscription fee and local servers.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on June 11, 2009, 07:12:41 AM
And yet Sony keeps it afloat. Unless you have documentation showing a net loss over time or some such..
Short of MxO Sony keeps anything afloat. We aren't seriously arguing a game kept on life support for years with little to no active development, and now slated for final merger of last two remaining servers (except no one can be arsed to actually do the merger despite announcement made a few months ago, because one of these servers is pretty much graveyard) ... is anywhere near truly sustainable as standalone product or a succesful one, are we? :uhrr:

Planetside paid for itself a long time ago.


Star Wars is about the only sci-fi that melee combat makes any sense in, and there only for Jedi or Sith, no one else.

That's not correct.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: AcidCat on June 11, 2009, 10:08:34 AM
"* For combat however, we do not intent to support giant, seamless maps with hundreds of players. ...  Some other games have focused on large maps and the logistics of transporting large teams from place to place and there is an audience for such a game. But that is not Global Agenda."

Ah well. I still hold out hope that someday a true spiritual successor to Planetside will be made.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: HaemishM on June 11, 2009, 10:49:14 AM
But  8v8 deathmatching charging fees?  I predict Epic Phail(tm) for that business model.

Yeah, this. I was already turned off by the mention of a TANK class in a shooter (why the fuck not just call him a meatshield?) then I find out it's mostly co-op PVE with only 8v8 PVP matches? No thanks. I'd rather play BF2 for free and that game is what 4 years old?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Malakili on June 11, 2009, 12:26:54 PM
But  8v8 deathmatching charging fees?  I predict Epic Phail(tm) for that business model.

mostly co-op PVE

Is this the case?  I kind of assumed the co-op PvE was less stressed than the PvP.  If its a PvE game BEFORE a PvP game, I'm not really interested at all.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: HaemishM on June 11, 2009, 12:33:25 PM
That's the impression the linked video gave me.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Ghambit on June 11, 2009, 12:38:47 PM
I've been in the Alpha for this for a while.  I havent checked back in though recently because I keep missing the testing schedule.  I'll try to pop back in and give a non-NDA breaking impression.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: schild on June 11, 2009, 12:42:07 PM
I'll try to pop back in and give a non-NDA breaking impression.
No such thing if the NDA is still in place.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Malakili on June 11, 2009, 04:11:37 PM
That's the impression the linked video gave me.

I found this on their website:

Quote
Player-Driven World: MMOGs are typically categorized as primarily either player vs. environment (PvE) or player vs. player (PvP). PvE games typically offer a more scripted and controlled campaign experience as players engage computer controlled obstacles. PvP games typically offer a more dynamic experience because the game conflict emerges from player initiated activity and politics. Global Agenda is very much a player-driven, PvP experience with PvE playing a supporting role.
source: http://hi-rez.custhelp.com/app/answers/detail/a_id/91

So, hopefully PvP is the focus.



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: HaemishM on June 12, 2009, 03:00:37 PM
Somebody needs to tell the executive producer that, because that ain't what his fucking video says.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Redgiant on June 12, 2009, 03:17:31 PM
Somebody needs to tell the executive producer that, because that ain't what his fucking video says.

This sounds more and more like the WAR of PS. The only difference is

(a) poeple seem to know what is coming (and how different from a hoped-for predeccesor) more honestly and earlier. It won't be anything like PS, but at least everyone already knows that.
(b) it is even less open-world oriented than WAR (Guild Wars comes to mind as poeple have said). Big difference, but see (a).

DAoC -> WAR -> disappointed
PS -> GA -> ??

edit: Funny, I also thought of CoH when I saw the video.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: ashrik on June 12, 2009, 03:30:19 PM
A game set in 'future earth' should never ever have melee as a viable combat choice.  That's pretty much enough to kill my interest right there.  Some of the other shit sounds vaguely interesting, but melee should pretty much be eliminated from futuristic games.

Star Wars is about the only sci-fi that melee combat makes any sense in, and there only for Jedi or Sith, no one else.
I was personally put off that they still used human combatants when obvious a representation of "future earth" would have parties that simply made use of semi-autonomous machines to engage in warfare with. But then I remembered that it was just a game. I'd be hard pressed to find a sci-fi gaming world that didn't make use of melee weapons.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: SnakeCharmer on July 09, 2009, 11:27:26 AM
Cute. (http://www.globalagendagame.com/Media_Videos_No_Elves.html)


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Modern Angel on July 09, 2009, 06:36:40 PM
So they ripped off Talislanta's tagline?

But I liked it.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Triforcer on July 09, 2009, 07:47:08 PM
A game set in 'future earth' should never ever have melee as a viable combat choice.  That's pretty much enough to kill my interest right there.  Some of the other shit sounds vaguely interesting, but melee should pretty much be eliminated from futuristic games.

Star Wars is about the only sci-fi that melee combat makes any sense in, and there only for Jedi or Sith, no one else.
I was personally put off that they still used human combatants when obvious a representation of "future earth" would have parties that simply made use of semi-autonomous machines to engage in warfare with. But then I remembered that it was just a game. I'd be hard pressed to find a sci-fi gaming world that didn't make use of melee weapons.

If you want your game to have stealth (which, at least in an FPS, has a very valuable place in preventing eternal bloody stalemates at bottleneckes) you pretty much need to give the stealthers melee.  Its much harder to balance ranged stealth than melee stealth. 


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Stormwaltz on October 20, 2009, 01:28:28 PM
NECRO'd

They've announced their pricing plan, which is remarkable only for its rationality. Want to play it as a round-based shooter? Buy a box. Want to play it like Planetside? Buy a box and a subscription.

http://www.massively.com/2009/10/20/hi-rez-announces-pricing-structure-for-global-agenda/


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Numtini on October 20, 2009, 02:16:43 PM
I might buy it just to reward them for the sub model.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Zzulo on October 20, 2009, 02:19:54 PM
The game just became interesting again


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Malakili on October 20, 2009, 03:31:34 PM
NECRO'd

They've announced their pricing plan, which is remarkable only for its rationality. Want to play it as a round-based shooter? Buy a box. Want to play it like Planetside? Buy a box and a subscription.

http://www.massively.com/2009/10/20/hi-rez-announces-pricing-structure-for-global-agenda/

If it really is "like planetside" they've got my interest again.  I'm not convinced by the wording though, that it isn't just instanced, but the instances and wins/losses you take and such matter in some more long term way, in which case, I'm less interested again.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Severian on October 20, 2009, 04:37:08 PM
Quote
Attack and Defend Territories in zones that match your agency's schedule

Smart.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Venkman on October 22, 2009, 05:29:52 AM
Only difference seems to be that this is map/match based instead of the more fluid anytime/anywhere semi-persistence of PS ("semi" because of continent locking). So you could have PS-style battles with 60 vs 60, but the staging comes somewhat automatically rather than starting in Sanct.

Big thing for me is a lack of vehicles. What is it with this blindspot? Is it that devs are scared for the size of the maps they need to create? Or do players just not like it? Halo and PS guys, come on! I accept CoD/MW doesn't have them and may never well. But if your game doesn't have that same sort of super-snappy feel, it better be offset with some tanks and flying or it will just feel like Huxley.

Well, to me anyway :-)


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Zzulo on October 22, 2009, 04:24:23 PM
Only difference seems to be that this is map/match based instead of the more fluid anytime/anywhere semi-persistence of PS ("semi" because of continent locking). So you could have PS-style battles with 60 vs 60, but the staging comes somewhat automatically rather than starting in Sanct.

Big thing for me is a lack of vehicles. What is it with this blindspot? Is it that devs are scared for the size of the maps they need to create? Or do players just not like it? Halo and PS guys, come on! I accept CoD/MW doesn't have them and may never well. But if your game doesn't have that same sort of super-snappy feel, it better be offset with some tanks and flying or it will just feel like Huxley.

Well, to me anyway :-)

As far as I know, most maps are locked to 12 vs 12


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: jakonovski on December 14, 2009, 06:34:33 AM
The game's coming out in February 2010: http://www.eurogamer.net/articles/hi-rez-dates-global-agenda


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: damijin on December 15, 2009, 02:24:14 AM
My Lineage 2 crew and ex PS soliders (intentional sic) are going to give it a run. I think the sub model is extremely smart as long as the subscription is worth it's price. Instead of telling people "Buy this $50 box and get your first month free!" it's "Buy this $50 box and get a full game! If you like that game, decide at any time whether or not to pay for additional persistence and depth!"

That makes the box buy so much more appealing. I know lots of folks who shut down their MMO subs periodically when money gets tight and they aren't playing very much. With this, even if you occasionally unsub from boredom or whatever -- you still have a gameplay experience available to you and your money spent on the box was not wasted.

I hope the model does really well and starts a trend for any other games that could utilize it.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Nonentity on January 14, 2010, 10:17:14 AM
NDA just lifted on this.

Quote
NON-DISCLOSURE REQUIREMENTS LIFTED
Hi-Rez Studios is thrilled to announce that the non-disclosure requirements around the Global Agenda beta have been lifted.

Beta testers are now permitted to share information regarding the game with their friends and on public forums, etc.

A large part of our marketing strategy is to grow through positive word of mouth. So, please get the word out and bring folks into the game!

 

My first impressions: I always feel like other classes kick my ass, no matter what class I play, so I guess that means it's balanced somewhat?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on January 14, 2010, 10:18:09 AM
Does it feel like planetside?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Nonentity on January 14, 2010, 10:24:42 AM
Not at all - everything is lobby based. I can see it being a purchase just because it doesn't have a monthly fee for most of it, and there's a lot to experiment with it, I just don't know how in depth the fee-based persistent world combat is going to be. You have to be a part of a decent agency to be able to hold some ground, so maybe later on it'll become more important. The only persistency comes in the fact that there is a hex grid where you drop plots of land, bases, research facilities, etc. onto - it sounds cool in concept, I just haven't even tried it yet so I can't comment.

As far as an avatar-based lobby shooter with some leveling and whatnot, it's okay - there is nothing I can point out that is off about it, other then I don't know really what there is to brag about. It has gear that degrades so you constantly need to replace it, some PvE missions that have some fun platforming elements and whatnot.

It hasn't scared me away yet.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: kildorn on January 14, 2010, 10:25:54 AM
I feels nothing like planetside. It feels a lot like Quake with a 3d lobby imo.

Also, the texture resolution is horrible. Terrible. Mind bogglingly bad. Maybe it's just my machine, but I can't get the damned thing to display in anything I'd even sort of call "pretty"

edit: less Quake, more Tribes, actually.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: ashrik on January 15, 2010, 05:55:09 AM
hmm but my tribes had wide open 32 and 64-player servers


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: kildorn on January 15, 2010, 09:42:19 AM
hmm but my tribes had wide open 32 and 64-player servers

Well yes, and my happy memories want to say the graphics were cleaner in tribes, and the interface to actually use jump packs was far better.

but it feels like a poor remake of tribes with smaller player counts and uninspired maps.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Hoax on January 15, 2010, 02:20:40 PM
hmm but my tribes had wide open 32 and 64-player servers

Well yes, and my happy memories want to say the graphics were cleaner in tribes, and the interface to actually use jump packs was far better.

but it feels like a poor remake of tribes with smaller player counts and uninspired maps.

That sounds like every remake of Tribes I've tried...   :sad:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: caladein on January 22, 2010, 06:20:56 AM
It's Tribes only in that it contains jet packs and classes.  (At least in the few hours I've spent in Control/Payload games and a few Low/Med Sec PvE missions.)

I don't want to damn the graphics with faint praise but they look pretty good and, for lack of a better word, "work".  The maps I've played have this Q3A vibe but in a modern engine (UE3).  There's no ground debris or super-high-res textures, but I'd turn that crap off anyway.

The character models look pretty good, about as good as in UT3 I'd say.  The armors and dyes do get nicer looking at higher levels, but more as a matter of degree than anything else.

As a shooter, it feels good.  As a Medic at least I started off with all the stuff I wanted: TF2-style beam healer, a scoped SMG-equivalent, healing PBAOE, healing grenade, and a self-heal.  The unlocks add more offensive stuff either of the damage increasing buffs or poison varieties.  I like that the beam healers (there's also a Heal/Damage Buff one) have two "speeds" if you will.  Primary fire is sustainable and feels about as powerful as an in-combat TF2 Medigun (http://www.teamfortress.com/post.php?id=1656).  I can Alt-Fire it to heal for double-ish but burn through my power.  It's not as elegant as "the ramp" but I like having control of it.

The level system seems appropriate.  The skill-trees are all things that seem useful and have an impact on me but after dieing I've never felt to look at what level someone was.  It was always because I made the types of dumb mistakes I always make in shooters. I can look cool and be competent out of the gate, but there are things I want, or at least want to try out, at higher levels.

There's some things about the interface that point to a lack of polish: needing to edit an .ini to turn off Mouse Smoothing and not having a friends list being two of them.  There's also neat things like the tooltips being genuinely useful or being able to see how many games of a type are going and how many people are queued for something.

Overall, I like it quite a bit.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Hoax on January 22, 2010, 12:54:26 PM
Yeah that doesn't sound half bad, what is the pricing model?  They expect box + sub?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Malakili on January 22, 2010, 02:22:54 PM
Yeah that doesn't sound half bad, what is the pricing model?  They expect box + sub?

Box buys you the game + online multiplayer + leveling.  Subscription buys you into the big hex-based strategy thing where you fight over zones in some sort of clan-based warfare.  Subscription optional.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on January 30, 2010, 08:31:14 AM
I picked this up with 3 other friends on steam.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Malakili on January 30, 2010, 09:18:03 AM
I picked this up with 3 other friends on steam.

Annnnnnnd?  Seriously though, I've heard wildly conflicting things about this game, please do a little write up after you get to play a bit.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on January 30, 2010, 09:27:10 AM
I picked this up with 3 other friends on steam.

Annnnnnnd?  Seriously though, I've heard wildly conflicting things about this game, please do a little write up after you get to play a bit.

I have not had enough time with it to form any opinion. I just got it last night around midnight, I passed the tutorial.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on January 30, 2010, 12:08:35 PM
Im pretty interested in this also. I also would like a mini review.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on January 30, 2010, 04:58:55 PM
Im pretty interested in this also. I also would like a mini review.

While I am not jaded by the pretty here, I am a PS refugee and am somewhat curious.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: ashrik on January 31, 2010, 12:37:49 AM
I've heard it compares much easier to TF2 than to planetside


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 01, 2010, 07:41:50 AM
Ok...


So, as I wait for the game to launch here are my impressions. The world (AvA) portion of the game was not available to me, so I can't speak to that, but I can speak to the feel of the game as a shooter, and the gameplay RPG elements. This was 40 some dollars not wasted. If you enjoy FPS, this game is worth a look, unless you are already saturated.

If I were to try to describe this game using other titles. I would say: The game has heavy flavoring of TF2 game play, with decent inspiration of tribes, but does have some features that make it feel like a distant cousin of Quake and a nod to planetside in its over world game play and utility of items and RPG progression of power (sideways) and options within each class, and a peppering of Ratchet and Clank.

The combat style is solid, mobility is good, and there is just of an arcade feel to add in the fun, instead of the dolphin diving of such games as battlefield series. Cover matters (Not to the point of gears of war though...), mobility matters, TEAMWORK matters. Like plantside there is quite a lot that those who are not twitch happy freaks to do, so much so, that my girlfriend wants a copy and to play with us (she likes the healer and Engi) so I got her one. She doesn't play FPS's. But she is attracted tot he PvE, the RPG elements, the Team work, and the fact she can be useful with having little to no FPS skills. When we logged off due to the server being down, she said, and I quote "This game is fun!".

The classes are fun, and they seem expansive, no real paper/rock/scissors here, more of different ways of approaching things really. every class is an effective solider first from what I can tell, no gimping because you are a healer, and from all the tings I have seen you can adjust, it seems like a level 1 can still kill a 30 (Yay planetside!). Progression is done using a points system, you can't equip more than your point pool will allow (I think everyone has the same amount, always, think Cert system), and just about every item in game has 4 levels of effectiveness, so load out is a balancing act. There is an ASSTON of equipment to choose from, all have utility.

Appearance (as in what you look like) is not tied to stats, however there are craft-able increases that can go on various "Spots" on your armor. But things like, helms, chest and shoulder pads seem to be purely cosmetic, as well as every items can be dies, and not just with one color, two at the least, even your "Glow" on yourself and weapons can be changed.

The PvE was well done, the AI, surprising at times. I read someone mentioned the maps, I think your issue is, the maps are supposed to represent a location in the real world, instead of a highly tunes death match map. The maps even have built in obstacles, like meat grinders, trip wires, and alarm drones that can cause unending waves of robots to beam in.Most of the PvE maps are well done, and can be very challenging. The PvP maps are more tuned tot he game play they support. PvE can require some real teamwork, and more tactical slower pace at points, there is also a bit of randomization to every map, so sub-bosses are not allays in the same place, or the same kind (God help you meet a hellion in a tight hall).

PvP, ah yes, they have many modes for this, some I haven't really seen before, some I have. They all look like a lot of fun, we tried a few while we could, the main one we did was the robot/mech "capture the flag" type game (I don't recall the game mode title). It was good times.

It may not have the epic persistent seamless world of plantside.... But this is a dam fine game for what it is, and I look forward to seeing what they add to it. Over all, if you are X-PS, or looking for a FUN FPS, even if you do not consider yourself "Awesomely skilled", this game is worth the price of entry, and to me.. Who somewhat ignored this title until my friend insisted on the four pack, this game is a VERY surprising title, I didn't know it would be this polished, this fun, and this addictive.

Feel free to apply to the agency "SaftyTech".  :grin:

EDIT: Another awesome thing, you can make one of each class, and still use the same player name, meaning the annoying aspect of planetside of "Trying to fill a role" but waiting on the cert timer, is not present here. Just choose your other class...Bam.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 01, 2010, 08:00:39 AM
Ok...


So, as I wait for the game to launch here are my impressions. The world (AvA) portion of the game was not available to me, so I can't speak to that, but I can speak to the feel of the game as a shooter, and the gameplay RPG elements. This was 40 some dollars not wasted. If you enjoy FPS, this game is worth a look, unless you are already saturated.

If I were to try to describe this game using other titles. I would say: The game has heavy flavoring of TF2 game play, with decent inspiration of tribes, but does have some features that make it feel like a distant cousin of Quake and a nod to planetside in its over world game play and utility of items and RPG progression of power (sideways) and options within each class, and a peppering of Ratchet and Clank.

The combat style is solid, mobility is good, and there is just of an arcade feel to add in the fun, instead of the dolphin diving of such games as battlefield series. Cover matters (Not to the point of gears of war though...), mobility matters, TEAMWORK matters. Like plantside there is quite a lot that those who are not twitch happy freaks to do, so much so, that my girlfriend wants a copy and to play with us (she likes the healer and Engi) so I got her one. She doesn't play FPS's. But she is attracted tot he PvE, the RPG elements, the Team work, and the fact she can be useful with having little to no FPS skills. When we logged off due to the server being down, she said, and I quote "This game is fun!".

The classes are fun, and they seem expansive, no real paper/rock/scissors here, more of different ways of approaching things really. every class is an effective solider first from what I can tell, no gimping because you are a healer, and from all the tings I have seen you can adjust, it seems like a level 1 can still kill a 30 (Yay planetside!). Progression is done using a points system, you can't equip more than your point pool will allow (I think everyone has the same amount, always, think Cert system), and just about every item in game has 4 levels of effectiveness, so load out is a balancing act. There is an ASSTON of equipment to choose from, all have utility.

Appearance (as in what you look like) is not tied to stats, however there are craft-able increases that can go on various "Spots" on your armor. But things like, helms, chest and shoulder pads seem to be purely cosmetic, as well as every items can be dies, and not just with one color, two at the least, even your "Glow" on yourself and weapons can be changed.

The PvE was well done, the AI, surprising at times. I read someone mentioned the maps, I think your issue is, the maps are supposed to represent a location in the real world, instead of a highly tunes death match map. The maps even have built in obstacles, like meat grinders, trip wires, and alarm drones that can cause unending waves of robots to beam in.Most of the PvE maps are well done, and can be very challenging. The PvP maps are more tuned tot he game play they support. PvE can require some real teamwork, and more tactical slower pace at points, there is also a bit of randomization to every map, so sub-bosses are not allays in the same place, or the same kind (God help you meet a hellion in a tight hall).

PvP, ah yes, they have many modes for this, some I haven't really seen before, some I have. They all look like a lot of fun, we tried a few while we could, the main one we did was the robot/mech "capture the flag" type game (I don't recall the game mode title). It was good times.

It may not have the epic persistent seamless world of plantside.... But this is a dam fine game for what it is, and I look forward to seeing what they add to it. Over all, if you are X-PS, or looking for a FUN FPS, even if you do not consider yourself "Awesomely skilled", this game is worth the price of entry, and to me.. Who somewhat ignored this title until my friend insisted on the four pack, this game is a VERY surprising title, I didn't know it would be this polished, this fun, and this addictive.

Feel free to apply to the agency "SaftyTech".  :grin:

EDIT: Another awesome thing, you can make one of each class, and still use the same player name, meaning the annoying aspect of planetside of "Trying to fill a role" but waiting on the cert timer, is not present here. Just choose your other class...Bam.

Thank you kind sir.

Now for the real question: Surgile + Jackahmmer equiv?   :why_so_serious:

Looks like I am going to have to do my god damn taxes early.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 01, 2010, 08:14:09 AM
Thank you kind sir.

Now for the real question: Surgile + Jackahmmer equiv?   :why_so_serious:

Looks like I am going to have to do my god damn taxes early.

Everyone gets a jet pack, however when used you can do nothing else, but the way they have done it is such that you can do some rather interesting acrobatics/maneuvering. Some classes do seem to have speed buffs, but not surgile caliber pre-nurf. This is a good thing, and I am not saddened by it, the game as a whole is at a good pace. I have not seen a "shotgun" type weapon, however "Assault" get a chain gun to start with. All items, ability's and weapons have a good balance.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Malakili on February 01, 2010, 08:17:57 AM
Thanks for the review.  it does sound tempting, I think I am going to hold off for now though and see if I can get in on it later.  With Battlefield BC2 coming out in a month, I'm going to be shooter occupied for a while.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Amaron on February 01, 2010, 12:36:37 PM
Well it officially went live this morning and I finally caved in and tried it out.   Pretty interested in the combat so far.   It does remind me of TF2 a lot but speaking as someone who HATEDTF2 combat it's not bothering me for some reason.   Maybe because the basic guns are far more solid and a lot less gimicky than TF2.   The customization means I'm not stuck trying to use some whack ass sticky grenade launcher as my main weapon if I happen to want to build some turrets.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 01, 2010, 12:46:08 PM
Well it officially went live this morning and I finally caved in and tried it out.   Pretty interested in the combat so far.   It does remind me of TF2 a lot but speaking as someone who HATEDTF2 combat it's not bothering me for some reason.   Maybe because the basic guns are far more solid and a lot less gimicky than TF2.   The customization means I'm not stuck trying to use some whack ass sticky grenade launcher as my main weapon if I happen to want to build some turrets.

Name?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Tearofsoul on February 01, 2010, 02:49:39 PM
As long as it is not massive/epic like Planetside, I am not looking forward to this game.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 01, 2010, 03:48:33 PM
As long as it is not massive/epic like Planetside, I am not looking forward to this game.

I played planetside for close to five years. I, before trying it, felt the same way, now it has my approval.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Soln on February 01, 2010, 04:19:25 PM
thanks for the write up BW


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: caladein on February 01, 2010, 04:38:30 PM
Now that it's out, the only thing I'd add to my write-up is: they took out the individual PvP mode queues.  Here's the oft quoted rational (http://forum.globalagendagame.com/phpbb/viewtopic.php?f=71&t=12760&p=175783#p175783):

Quote from: HiRezLou
It has been mentioned in several other threads, but wait times and fair matches were the top concerns for the majority of players. We will open up more queues as population allows. Map type filters are not a magic fix as they still fragment the population.

Just to give you some rough numbers:

- If we want a new match to launch every 30 seconds and the average match is 15 minutes, we need at least 30 active missions for a single queue.

- If we want to let the match maker actually be able to tier matches by player level and skill, and also try to balance pre-made teams, multiply the previous number (30) by AT LEAST 3 to 5.

Once we are in the range of 90 to 150 active missions (currently in pre-live we are 45 - 60), we can open up another queue and re-introduce bonus credits, filters, etc. For now please be patient and give everyone a fair chance to play.

The upside is that some of the game modes are no longer gated by levels, but now I can't just play Payload if I wanted to.

The other upside is that there were about 150 PvP games going on this morning (Pacific), even after 2-3 downtimes, with another 200 Medium PvE missions going.  So, hopefully there are enough people playing to allow for mode-specific queues again.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Kageru on February 01, 2010, 08:58:07 PM

A video of two guys playing the game (pretty badly) but it still looks a lot like crimecraft to me. A relatively un-inspired and dated looking shooter with some trappings of persistence to make people keep playing. I just don't think the AVA will actually change the game enough to make it interesting. Sort of sad that planet-side was more ambitious?

At least their billing model of free play then subscription for the persistent portion of the game is more realistic. But I can see an organized clan capturing a lot of hexes and then growing bored.

Giant bomb (http://www.giantbomb.com/quick-look-global-agenda/17-1964/)


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: DLRiley on February 01, 2010, 10:59:09 PM
Those reviewers sound like ass holes...we should invite them to post here at f13  :drill:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: caladein on February 02, 2010, 05:35:12 AM
Eh, the first 25 minutes of it were: random arena and an easy PvE mission.  And after that, it's just some poor play.  (Also, every time they ran to the counter instead of pressing M gave me a sad.)

There are two things you can take away from that video.  The graphics: I like the look, but I've mentioned before my love of Q3A/JK2-style maps.  The gun-feel: as a Medic, I think it's easily as good as TF2's.

I'd take some video, but I'm not sure anyone wants to see a Medic heal people and guard flags :drill:.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 02, 2010, 05:39:33 AM

A video of two guys playing the game (pretty badly) but it still looks a lot like crimecraft to me. A relatively un-inspired and dated looking shooter with some trappings of persistence to make people keep playing. I just don't think the AVA will actually change the game enough to make it interesting. Sort of sad that planet-side was more ambitious?

At least their billing model of free play then subscription for the persistent portion of the game is more realistic. But I can see an organized clan capturing a lot of hexes and then growing bored.

Giant bomb (http://www.giantbomb.com/quick-look-global-agenda/17-1964/)


That has got to be the worst playing I have seen, they are incredibly confused by most of the basic FPS things, and totally lost when it comes this this titles specifics.  The player had ZERO fire control, and ran around like a moron. They are even confused by the payment options. The graphics comments were way off (game looks good, and has a speedy FPS) , the comments about the controls, are his problem, the understanding of the RPG elements, and weapon dispersion are simply wrong. He chose a assault, but attempted to use the SMG as a run and gun... Passing over the chain gun.... he used his invulnerability skill TO RUN AWAY (   :uhrr:   ). The whole cone of fire issues he had, try crouching dipshit, stop using the scope and running, and if you dont, understand your going to be less accurate. This is all rather basic stuff. To compare it to crimecraft is laughable. Jumped into PvP escort mission and didn't know what to do, he could have watched the fully voiced over and completely in game videos that verbosely explain the different game play types. He continues to bash someone with melee while they blocked, witch damages you, so he died. He was upset at the lack of sprint? YOU HAVE A JETPACK... My girlfriend, that loves harvest moon, LOTRO and donkykong likes this game, does not play FPS's AND UNDERSTANDS MORE ABOUT IT INNATELY THAN THEM. Fuck, shes even a better shot!

Watching it was a waste of time....

You were right, this is a bad player blaming the game for his lack of understanding.

EDIT: also all pre-orders get the conquest mode for free for a month...

EDIT2: Not a review, but a good sampling of the gameplay. (http://www.youtube.com/watch?v=zO8CXH225g0&fmt=22)


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Malakili on February 02, 2010, 05:49:04 AM
I kind of like their format, but I wish they didn't suck so much.  A long narrated video like that would actually be a decent way to get a feel for what MMOs are actually like, but they seem so inept that its totally useless in practice. 


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Zetor on February 02, 2010, 06:12:41 AM
I've been playing this a fair bit (to level ~12 with assault/robo/medic), some of it solo, some of it with a guildie. I've never played PS so I don't really have that perspective, but I like their character development model - you get more options and playstyles as you level up, not raw power; though the skill/talent tree alone does make a pretty big difference between lv1 and lv30. The pewpew is good and responsive even with my Euro ping; the combat is slower paced due to relatively large HP pools, and yet it still allows for a lot of finesse in cooldown use, item placement, dodging, melee/blocking, jetpack tricks, etcetera. Though I'll have to say, if you want to play on US servers as an euro to play with friends or whatever, sniping and melee are out of the question.

GA does have a few weaknesses (crafting as an afterthought, pve not too inspiring) and solo queuing for random skirmishes can be as frustrating as any random battleground / pub server in any game, but that's not really the game's fault. Heck, it even encourages going for the objective by giving out points for that as well, though sadly in my experience it doesn't seem to earn as much xp as farming kills and dying pointlessly in the middle of the map.

Re: random queues, I think it's a good choice. I like to change things up, and get better at game types I don't have much experience with... now if only they had some kind of profile manager to instantly switch loadout / spec in the prep area to adapt to the type of the mission and strengths/weaknesses of the team.

Overall it's a good game and I don't regret buying it.


edit: I just realized what this game's been reminding me of... Syndicate [and Syndicate Wars]! If it had some sort of (even paper-thin) storyline missions, it'd be even more awesome.

edit2: I haven't seen the video either, but the invulnerability skill is a key *offensive* ability to secure an objective, it's not for running away (there's a reason it carries a speed penalty). In my experience when the team is pushing a node or the robot, popping invul on my assault (even without a medic) at the right time almost always gives enough time for the rest of the team to clean up the defensive position, kill the robot, or severely cripple the enemy defenders....


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 02, 2010, 06:17:29 AM
I highly, HIGHLY recommend grouping with friends. You can solo all day long, but you'll have to deal with PUGS (It is the Internets). Grouping with friends or a set team can turn the tide of any PvP battle, and is almost required at higher levels of PvE (PvE is very strategic).

Anyone from f13 are welcome to join my agency, or even make an f13 one, and we can form an alliance... Win win.

Also, some emotes are unlocked by achievements.



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 02, 2010, 07:28:07 AM
I won't be able to pick this up for at least a week, but its on my list to grab once teh taxes come back. Sadly, my refund is chump change, but just enough to quel the gf on V-day and some left for this.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: schild on February 02, 2010, 07:35:46 AM
Yea, blame their ability to play, that'll make it a good game! You all sound like commenters on a goddamn blogger site.

This isn't Demon's Souls or any number of "hard" games guys.

Quote
Sadly, my refund is chump change, but just enough to quel the gf on V-day and some left for this.

Save it, it's the height of mediocrity. I'd actually say it's on the bad side of mediocrity at best.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: caladein on February 02, 2010, 07:42:16 AM
Their doing dumb things and not liking the game does not mean that if they played well they would like it.  I don't know if anyone has made that argumentative leap except you.

Making an argument about gun-feel when you're running-and-gunning with your secondary weapon though does mean that your conclusions should be taken with a grain of salt.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Malakili on February 02, 2010, 08:12:50 AM
Yea, blame their ability to play, that'll make it a good game! You all sound like commenters on a goddamn blogger site.


I've seen other "reviews" or gameplay sessions, or whatever the hell they are by these guys, and they usually seem to have basically no knowledge of the games they are playing.  Now, maybe I am giving the average player too much credit, but I sort of ASSUME most people are going to a least put a minimal effort into learning about the games they play, let alone people who have a website for that sort of thing.  Basic information like what the pay structure is needs to be understood, regardless of how good their twitch skills are.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: schild on February 02, 2010, 08:20:29 AM
I'll rag on a lot of journos in gaming, but ragging on Gerstmann is not something I'll do.

Please to be getting with the program.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Kageru on February 02, 2010, 08:33:49 AM

In all fairness the video is from their "quick look" section which seems a lot like the "but is it fun?" forum here. They're pretty much playing the game almost out of the box I suspect. They have quite a few other sections which may have more depth.






Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 02, 2010, 09:38:38 AM
Yea, blame their ability to play, that'll make it a good game! You all sound like commenters on a goddamn blogger site.

This isn't Demon's Souls or any number of "hard" games guys.

Quote
Sadly, my refund is chump change, but just enough to quel the gf on V-day and some left for this.

Save it, it's the height of mediocrity. I'd actually say it's on the bad side of mediocrity at best.

I am not a gaming "journo", so a bloger I must be. However, that "Review" was ass, and you know it. My dispute was not really about his skills, my dispute was they came into it with already dismissive attitudes, then, preceded to say incorrect things, misconceptions that looking at the front page of the website would have cleared up, and for trying to compare the TF2 aspects of it, did not even seem to understand they game they compared it to. I was in this position, as I stated, then I PLAYED IT, and changed my preconceived notions.

So, yeah, its my opinion that that review was ass. I understand it is more of a "First look", but come on... they didn't even try. They are fully welcome to the opinion.

Their doing dumb things and not liking the game does not mean that if they played well they would like it.  I don't know if anyone has made that argumentative leap except you.

Making an argument about gun-feel when you're running-and-gunning with your secondary weapon though does mean that your conclusions should be taken with a grain of salt.

This.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Slayerik on February 02, 2010, 09:46:45 AM
edit: I just realized what this game's been reminding me of... Syndicate [and Syndicate Wars]! If it had some sort of (even paper-thin) storyline missions, it'd be even more awesome.

Did you say Syndicate? Oh, FFS, now I'm actually looking into this.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Ghambit on February 02, 2010, 10:00:00 AM
My take on GA:  the best small, indy studio usage of UE3 in "MMO" format.  Plain and simple.  Just a bunch of guys with an Unreal license who wanted to make a game... and for what they had, they did a pretty good job imo.  I guess the proper comparison is to Huxley or Crimecraft...  this game is better than both of those.  Their dev. cycle was more refined and controlled and their vision overall more concise.  They also were targeting a slightly more hardcore sim. FPS crowd; I know this from testing with them... they said this on day 1.  Soooo, people who dont like getting their hands dirty with learning the ins/outs prob. wont like GA.  And you definitely wont like it if these smallish Huxley/Crimecraft type games irk you.  It's the best of the 3 but it's still in the same shelfspace.

Nice little game.  Do I think it's worth what they're asking?  No.  Do I have time to play it right now?  Heck no.  And therein lies the gaming-problem these days... too many games, too much competition, not enough monies or time.  We be growing picky this season.

And we alllll still wait for the FPS-MMO nirvana that'll probably never come.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Kageru on February 02, 2010, 10:04:04 AM
.... Syndicate would be cooler. Trench coats, cybernetics and mini-gun's for the win. This is super high tech so all the guns are pew pew light-shows and the armor makes everyone look like robots. Apparently the people of the future are also into really big empty corridors.

I almost do hope Blizzard are doing a MMO-FPS for their next title, would be fascinating to see what they came out with.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 02, 2010, 10:22:38 AM
Global Agenda: Conquest Overview Dev Blog Video (http://gamertube.com/video-1838760-Global%20Agenda:%20Conquest%20Overview%20Dev%20Blog%20Video)


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: statisticalfool on February 02, 2010, 11:46:47 AM
That has got to be the worst playing I have seen, they are incredibly confused by most of the basic FPS things, and totally lost when it comes this this titles specifics...


It's clearly better than Crimecraft, but regardless whether Jeff Gerstmann knows how to play video games or not, the combat looked all sorts of detached. Spray a bunch of blue laser beams in the vague direction of somebody else, run around in big clump of confused 3rd graders playing tag because it takes too long to kill anybody, and pop a pally bubble. There's nothing about the combat that seems to actually feel (especially that godawful bland PvE mission they showed). Shoot enemies, red numbers come out, shoot friends with your med gun, green numbers come out.

And hey, as already mentioned, don't take this out on giant bomb: look at this high security PvE mission (or don't, it really should hit most people's boredom thresholds): http://www.youtube.com/watch?v=Fmk_znZqEIg which appears to be played by some decent players. You uhh..peek around the corner and shoot things, until your health gets too low, and then you wait till the medic heals you. Repeat for 9 minutes, ending with a super-boring boss fight in which you pop some cooldowns.

That's some thrilling shit there. Come on, show me some clips which look anywhere near as exciting and varied as one game of the original Tribes was. Heck, I'll pit it against random Borderlands clips, piece of shit buggy game that it is.

It may well be satisfying and hit the progression/carrot/shoot things and numbers come out nerve for you, and by all means, have fun, but raging at people because they look at this and see a shooter that would have been mediocre several years ago is kind of unwarranted.

ps: anybody who makes it through that entire youtube link gets a free puppy!


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 02, 2010, 11:59:34 AM
Why would you post a PvE video, then ask for clips that show "action like tribes", when tribes was mostly PvP? Perhaps you should be looking at the PvP videos?

Let me put it this way, I gave my experiences from playing the game, I even waited to do so so I had a good feel for it, nothing I said was outrageous (unlike that review vid), feel free to read my original post on my opinions.

Better yet, play the game, then come back and comment. Because watching a video only gets you so far. I have no want to repeat myself.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Lantyssa on February 02, 2010, 12:08:31 PM
Better yet, play the game, then come back and comment. Because watching a video only gets you so far. I have no want to repeat myself.
Do they have a free trial?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 02, 2010, 12:22:19 PM
Better yet, play the game, then come back and comment. Because watching a video only gets you so far. I have no want to repeat myself.
Do they have a free trial?

Not yet I don't think, and yes I realize to try it right now would be an investment. But I think that most here who have bought it, played it, and shared opinions would most likely agree: Its fun. YMMV.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Lantyssa on February 02, 2010, 02:56:31 PM
I think those who've bought it are predisposed to find the game fun.  It's kind of a self-selecting demographic.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 03, 2010, 09:06:51 AM
More conquest info.


Source (http://hi-rez.custhelp.com/app/answers/detail/a_id/151)


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 03, 2010, 09:18:10 AM
More conquest info.


Source (http://hi-rez.custhelp.com/app/answers/detail/a_id/151)

Ummm... the fuck did I just read? That is an assload of conditions that must be met for anything to happen... I could say its a tad convoluted but I will refrain for now. Its interesting, but a tad overwhelming to the point of paralyzing a player. Not really sure what else to make of it without rereading this tower of text again tonight.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Kageru on February 03, 2010, 09:24:59 AM

The essential gameplay looks fairly basic once you cut through the detail. The idea of splitting the world into timezones so that your conquests are only vulnerable in a timezone of your choice is not a bad idea. A bit artificial but neatly solves the problem of logging in and finding all your stuff trashed. The idea of being able to build force fields so that you are not required to defend your entire territory at once is reasonably neat and they've included a counter.

At the end of the day though it's still a pretty thin layer over a bunch of 10x10 battlegrounds.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 03, 2010, 09:26:00 AM
More conquest info.


Source (http://hi-rez.custhelp.com/app/answers/detail/a_id/151)

Ummm... the fuck did I just read? That is an assload of conditions that must be met for anything to happen... I could say its a tad convoluted but I will refrain for now. Its interesting, but a tad overwhelming to the point of paralyzing a player. Not really sure what else to make of it without rereading this tower of text again tonight.

The overview of conquest mode. "A player" should not be concerned with it really, only agency leaders and alliance leaders and officers. Its complexity was akin to top level play of Eve in someways. Its all the territory control and logistics stuff for capturing/defending ETC..

At the end of the day though it's still a pretty thin layer over a bunch of 10x10 battlegrounds.

Match sizes are REALLY not a problem. Really. And it doesn't look to thin to me, in fact it looks like a good ground work, I look forward to see how they expand it.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on February 03, 2010, 10:23:35 AM
In a moment of weakwillidness I bought it. Anyone have a clan for me to join? Going to be playing mostly Medic and/or Recon.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 03, 2010, 10:46:32 AM
In a moment of weakwillidness I bought it. Anyone have a clan for me to join? Going to be playing mostly Medic and/or Recon.

I have an agency, we are shopping ourselves out for an alliance though.

SafetyTech is the name. (http://account.globalagendagame.com/GAregister/stats/agencyprofile.aspx?a=9120) Click the link to apply, and we will get you in. (that should work I think) They have a rather awesome web page that has a ton of data, and seems to have some decent agency management tools right on it.
 
Also: The Escapist Presents: Global Agenda Interview (http://www.escapistmagazine.com/videos/view/the-escapist-presents/1399-Global-Agenda-Interview)

And: “Spy-Fi”: Global Agenda Footage (http://www.rockpapershotgun.com/2009/04/14/spy-fi-global-agenda-footage/)


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 03, 2010, 11:22:34 AM
As long as someone is not yelling in my ear to take my wraith to rehack Bomazi - I'll be ok. That said, the more I reread the 5 tons of text, the more it makes sense... except the bidding part which is a nice mechanic, but bidding on a place to fight just sounds silly.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 03, 2010, 12:31:23 PM
As long as someone is not yelling in my ear to take my wraith to rehack Bomazi - I'll be ok.

You will be ok.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: LK on February 05, 2010, 02:21:04 PM
This seems like a system that works. Making credits leading to persistant resources or having a large money sink in the form of bidding on territories.

Mining?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on February 06, 2010, 10:50:56 AM
After playing for a while, one thing really stands out to me as being left out.

They should start everyone in some kind of new player agency. Like EVE does. This way people could get a taste of what Conquest is like. I enjoy the game, but I honestly think it should have been $29 instead of $49. It just doesnt feel like there is enough here to justify a $49 price tag.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 08, 2010, 12:09:18 PM
Apparently, you can play with a 360 controller if you would like.

http://hi-rez.custhelp.com/app/answers/ndaforum/a_id/28

Also, There are 50 maps in the game currently (PvP, PvE, AvA) not including tutorial so they say. I put its value with out subscription on par with that of my original TF2 purchase. Perhaps that doesn't help that it was part of the orange box, the RPG portions of the game offset this for me though.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: LK on February 08, 2010, 01:21:03 PM
It's getting kinda funny because my skills in a 360 controller are starting to exceed my mouse skills just because I keep playing console FPS.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Nonentity on February 08, 2010, 03:03:13 PM
There ARE a lot of damn maps, I'll give them that much. The PvE ones have a few decent setpieces, but are pretty empty for the most part. I suppose it follows suit with the PvP level design, but still - I kind of expected more.

The PvP maps are fairly well laid out, and symmetrical for the most part.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 09, 2010, 06:06:22 AM
First Impressions: Global Agenda (http://www.massively.com/2010/02/05/first-impressions-global-agenda/)



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Kageru on February 09, 2010, 08:26:36 AM

One of the responses is quite detailed. I've corrected the post to correct his level (he got called on being level 30), a typo and him screwing up the conclusion.

Apparently there are no AvA zones open in Australian-pacific timezones and no Australian servers (though they have expressed an intention) so it's proving a very easy game to let slide. If / when they launch a demo I'll give it a try then.



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 09, 2010, 08:37:17 AM
I think, given the very open, and ever changing definition of "MMO", its a bit retarded to try to use "Its not a MMO" as a way to discredit it. "What is an MMO" is an ongoing, endless debate, and doesn't matter anymore, and as more and more titles come out, that also confuse this line, its going to more and more irrelevant. Personal opinion on if something is worth your money, is a different story. Some will not find it worth it, but that can be said about any game. Making the claim that something is "Failed" when it is still in operation, and most likely making a profit (they are adding more euro capacity due to "better than expected sales") is, to use the term, Fail. Also, who ever wrote the above, left out the part where every hex is linked and the capture or loss of one, directly affects the other in very tangible ways.

I dont claim that its perfect, or that it isn't lacking some things I would enjoy, but for what it is, its a dam solid offering and a hell of a lot of fun if you are into this sort of thing. The battles we had just last night, were epic.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Lantyssa on February 09, 2010, 09:31:39 AM
Well, I think people have been thinking MMO must mean EQ as being incorrect for a very long time.  Unfortunately, the suits also think labeling something MMO means it needs a high subscription price is equally incorrect, and far more damaging to these games.

They need to focus on making a cool game first and then worry about whether it deserves labeling MMO and if it should have some crazy sub price.  I'm getting much less tolerant of subscribing to anything if it isn't a good game first and foremost.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 09, 2010, 09:45:29 AM
I feel that.

Hence why I tried to describe this game as best I could in my requested review. IMO, its is a good game first, it is a solid action shooter, that other than players, no one has tried to say it was anything but an action shooter. It don't think you will find anyone saying this is a ultramodern, ultra realistic per-pixel hit detection military simulation. There is also the point, that this game was intended to be fully subscription based, they changed to the current pricing due to feedback, is that so unreasonable? I would never have touched it if they had not. Thankfully, they have not taken any subscription money, and will not until after the first content patch (that also, included new modes, mobs, game play types, maps and things for the "box price" game). I think the only downside to its development is that they put to much into the combat (and it shows, this isn't a bad thing) rather than "content", in fact I know things were held back from the launch version due to it not being up to snuff (This included DX10 features).

As to if I will be subscribing, the jury is out on that, it does depend on this next update, I like the appeal of the conquest mode, but I have been happy with this as a 40$ shooter. But your point about making a good game first, I think they are at that point, the combat is rock solid, so are the connections and all the "shooter" bits, now its time to add to it.

My group has been getting into more of the AvA stuff, and I can tell you right now, its a completely different level of play. I would consider the "box" game training only.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Nonentity on February 09, 2010, 09:53:05 AM
I agree with what Bloodworth is saying for the most part - as just a shooter, I've gotten my money's worth. The core gameplay is solid enough to keep me coming back to it. I haven't done any of the AvA, but from all I hear, it's not worth paying for at the moment.

The one thing I appreciate is that they released it as a shooter, but claim they are planning on supporting it like an MMO. If they can do that, I'll throw them my monthly fee.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on February 09, 2010, 11:45:41 AM
I think they need to do a bit of balance tweaking on the core gameplay. Turrets seem a bit to powerful for how quickly and easily they are set up.

Also, I have noticed that a teams win loss ratio seems to be directly related to how many Recons are you your team in relation to ether Assault or Robos.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Malakili on February 09, 2010, 11:59:12 AM

The one thing I appreciate is that they released it as a shooter, but claim they are planning on supporting it like an MMO. If they can do that, I'll throw them my monthly fee.

I remember when they were just planning on releasing it as an MMO and a lot of people were very skeptical about it, and saying maybe if it was just a shooter with no monthly fee it might be more worth it.  The surprise of course if that they actually listened to people saying that.  To me, thats a better sign than any other thing.  The fact that they were willing to do something as dramatic as changing their structure like that makes me hopeful.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 09, 2010, 12:12:14 PM
I think they need to do a bit of balance tweaking on the core gameplay. Turrets seem a bit to powerful for how quickly and easily they are set up.

Also, I have noticed that a teams win loss ratio seems to be directly related to how many Recons are you your team in relation to ether Assault or Robos.

I know a few Robos that would debate you to death about the set up time of a turret :)

As for recons, to many seem to think the game is about kill count. F'em.  Medics/robos have a direct counter to those dam recons. (Poison AOE, and Robos have...the eye)

Over all, IMO balance is polished as it can be. I have no complaints, at least nothing thats beyond my momentary rage of death.

Why are you people not in my agency?  :oh_i_see:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Nonentity on February 09, 2010, 01:47:07 PM
Recons are great at sneaking behind turrets and taking them out, and picking off people on a spawn point from a distance with sniper rifles. Too often, I see recons just get into these heated Recon Vs. Recon battles out in the middle of fuck-all-ville, nowhere near the objective point.

Turrets do a LOT of fucking damage. The real problem with them is that nobody picks them off when they're setup, or make no effort to take them out. Doing an EMP grenade/nade launcher combo on my Assault, I can usually take them out before they're built, but any decent Robotic can put a turret in the most obnoxious position possible on capture points.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on February 09, 2010, 02:43:39 PM
I guess whats frustrating to me is that there is no "ramp up" time for turrets like in TF2 (From my limited experience). If I accedently walk in to ones frame of fire, I usually have no chance to even back pedal before being deaded.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: caladein on February 09, 2010, 02:46:44 PM
I'm not saying I like it: but the PvE, especially when it comes to environmental hazards, is a lot more complex than any MMO I've played.

The traps, alarm sweeps, and "Hey, don't be an idiot and blindly run around a corner!" keep things interesting; even at Medium difficulty.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 10, 2010, 08:24:39 PM
Some personal screen shots. Awesome AvA turrets and siege equipment.

I posted that a bit late last night. I had meant to add a bit of a story to it, but I was sleepy.

(http://www.blogcdn.com/www.massively.com/media/2010/01/maddenagenda.jpg)

Last night was our first REAL push in AvA, we did three missions to grab three hexes in the zone. The first, no defenders showed up, so that was easy. The second, while capping the third and finial point for that facility, two defenders entered the match, just in time for us to cap it :)

The third attack we attempted, we met with a strong opposition, however we pulled it off, the first point with in the match we took with 40 seconds left on the clock, moving to the second point in the facility (the timer resets to 10 after every sub point cap) the opposition seemed to get very angry that this band of scrubs was making any progress, little did they know our previous attempt at capturing a hex earlier in the week was full of shame as the defending force put us back in our drop ship, no joke it was that bad, forcing us to just Waite out the clock. But this mission, at the second point, the defenders busted out a mech (same type found in the PvP matches) the machine is easily about 4 players in power and loves to slap about attackers that clump up (Unblockable melee that seems to have a sweeping range ahead of it, ouch!). After messing with this guy for about three minutes, we finialy defeated the mech, this is a rather stinging loss for an agency, not just a map attempt, those things are expensive. With the fall of the mech, it seemed moral dropped starkly on the defending side, we easily pushed them out of the second point (or perhaps they decided to take the loss and set up at the third). The third point, was a fight to the death, we had taken 2 hexes from them already uncontested as they defended/attacked other hexes, however this hex, contained of of the defending agencies ore mines. We fought back and forth in very intense battles, both sides really shaped up and started to really work as a team, made for one of the most fun battles I have played in a LONG time in any FPS (I get very bored of the mindless zerg, "Every man for his self", and K/D soloists of series like BF/quake/Halo ETC...). We eventually got the goal with less than 20 seconds on the clock, but not with out a knockdown drag out fight.

Later, after having successfully claimed 3 hexes for our agency, the real fun began. When a zone is open it is open for about three hours a day, same time, every day. In that zone any hex is fair game to attack (well, the ones with out shields and other logistic conditions). The counter attack had begun. Goon agenda did not take kindly to the thrashing we gave them, nor in taking two of the hexes they owned with no opposition. We awoke a lion! They attacked us in three hexes at the same time, we, due to lack of manpower could only repeal one. Once again, each point was a struggle to defend (fair struggle, good balanced fun), our untrained ragtag group was giving everything we had to defend our newly won factory. However the teamwork and coordination of the attacking force of the GoonAgenda won the day, and sent us home. Meanwhile, uncontested the other two hexes were retaken.

But to punish us it seems, they decided that other agencies in our alliance did not require the hexes they had in the time zone eather. Alarms started firing off as our alliance was attacked, thankfully others int he alliance had begun to come online, and two strike teams were able to be filled out. Alarms of being attacked started poping up on every member who was online screen. To shorten this up, the end of the night was a series of close calls and epic struggles in opposition of a clearly more practiced force.

However it came down to our sister agency HQ, as seen in the first screen shot above, they has a bit of an arsenal of AvA equipment stockpiled up, including a exo-suit and some very heavy rocket turrets. But, the goons put pressure on us, they force fired door shields, pressed on our support classes, and using fluctuating stick and move coordinated attacks, won the day.... At the last point, with 10 seconds to spare.

/shakefist

We ended the night with being taken off the map, alliance wide. But, it was some of the most fun I have had in a very long time.

Please excuse my typing. Also, consider this a request for more bodies.



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 11, 2010, 08:02:15 AM
Love to pick up the game, but my car just shot me and my bank account in the ass. It'll be a bit before I have any disposable income.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 11, 2010, 08:47:07 AM
Global Agenda Review - mmorpg.com (http://www.mmorpg.com/gamelist.cfm/game/339/view/reviews/load/109/Global-Agenda-Global-Agenda-Review.html)



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: statisticalfool on February 11, 2010, 09:00:22 AM
AvA

I mean, a lot of that sounds quite neat, but it also sounds like a game of numbers. If they have 20 people on and you have 10, then they can just pick off hexes left and right that you can't get to, and furthermore, the agency that has 20 gets the "reward" of having 10 of their people play a game with no opponents? Or is the CPU defense interesting enough to actually make that fun the times you took their hexes without opposition?

add: Also, how long do you have to hold stuff for it to be useful/win? It seems like you'd need even more bodies to really hold a zone day to day.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 11, 2010, 09:20:23 AM
AvA

I mean, a lot of that sounds quite neat, but it also sounds like a game of numbers. If they have 20 people on and you have 10, then they can just pick off hexes left and right that you can't get to, and furthermore, the agency that has 20 gets the "reward" of having 10 of their people play a game with no opponents? Or is the CPU defense interesting enough to actually make that fun the times you took their hexes without opposition?



Let me see if I can touch this with my personal understanding.

A zone has many hexes in it. Each zone is only open for 3 hours at set real world times. So, you can work it so that all of your AvA activities are done with in a window of time that aligns with when people in your agency are online. Now, top that off with the alliance concept, and alliance is many agencies under one name. Any alliance agency can respond to any other alliance alerts. In practice this makes your friend/guild/player base larger.

Ok, so thats some high level stuff that I just wanted to make clear before going on.

We are a small alliance with many small agency with in it. While those that cant field many strike forces are at a disadvantage on the zone level, on the hex level they are not, due to match limits. It is about numbers to a point, and i would suspect that it would adventitious for an alliance and agency to not bite off more than they can chew, or hold during the window. So in a way, yes, you are right. But I would think, this is true in other territory games such as EvE as well. However, they way they have done it, at least minimizes how often it could happen.

If you read what I wrote, you would notice that tactics and strategies on the conquest level matter, for one, WE gained the advantage that the hex owners we were attacking were otherwise occupied, but this bit us in the ass, and it was purely due to our bad planning. Had we looked at the map, we would have seen they had 3 strike teams active.

But we got greedy, we were on a roll, glory tainted our minds. We got pawnd. We had a lot of 20/20 discussions after it all, lol. We even started contacting other alliances to set up non aggression pacts, something that may, or may not work.

As far as the CPU defenses, we didn't encounter any, but I could see spots where it looked like it would go, the lack is I suspect is just logistics of that agency funding and manufacturing the items, or whatever. I am not sure, but I also think there is a limit to how many strike teams one alliance can have active at a time. So there is that too.

So, yeah its a bit of a numbers game, but I don't think thats outrageous, or pointless. A level one can take out a 40. So, its also a skill issue too. We currently have 5 agencies in the alliance, and each is growing the numbers.

If that helps.

add: Also, how long do you have to hold stuff for it to be useful/win? It seems like you'd need even more bodies to really hold a zone day to day.

3 hour window. I suppose one could attack a hex just before zone closing as well, but that may make some one VERY angry the next night  :grin:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Malakili on February 11, 2010, 09:23:10 AM
AvA

I mean, a lot of that sounds quite neat, but it also sounds like a game of numbers. If they have 20 people on and you have 10, then they can just pick off hexes left and right that you can't get to, and furthermore, the agency that has 20 gets the "reward" of having 10 of their people play a game with no opponents? Or is the CPU defense interesting enough to actually make that fun the times you took their hexes without opposition?

add: Also, how long do you have to hold stuff for it to be useful/win? It seems like you'd need even more bodies to really hold a zone day to day.

I've never really understood the problem with this sort of thing.  You can only control what you have the people/time to control. *shrugs*   It seems like they've done a lot by saying there are 3 hours a day where the hexes are vulnerable, so you should at least people able to get your players on for that window if you are serious enough about it to care about losing them in the first place.   I mean, if another clan has more players, it stands to reason that they can control more space than you, but that doesn't mean that you can't control the space that you can defend.

 My point being, that it seems like given = skill, any given number of clans should be able to hold a number of hexes proportional to their number of players. (granted, give equal skill is a huge assumption to make).  


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Speedy Cerviche on February 11, 2010, 09:36:53 AM
The biggest flaw of this game seems to be that the core FPS combat is kind of stale. If they could pull off a FPS game that was as deep, good & interesting as classics like team fortress, tribes, battlefield, it could do a better job of drawing FPS. But it's not, it's just a pretty rudimentry TF2 clone but with less interesting combat. Also they probably made a mistake going so deep into sci-fi, lots of FPS players don't like games that are too heavy on energy weapon effects, it's an annoyingly distracting light show that doesn't add anything over good old bullets. As others have suggested, should've gone with a cyberpunk/syndicate/blade runner theme.

So they're not going to gain much traction with the traditional multiplayer FPS crowd, leaving them to compete for people who are more inclined to MMOFPS style, people who maybe whet their appetite on planetside years ago. In that area, the game kind of falls flat. The MMO elements are mostly a shallow shell that are inferior depthwise to Darkfall which has fluid cities and territories to fight over, with massive sized fights, not just 10v10 instances. Also the FPS mechanics of darkfall are very good, challenging, and deep...So Global Agenda doesn't offer much there besides to people who really really just want to quickly find 10v10 arenas and actually dislike the more dynamic and deep MMO elements.

Overall, a mediocre FPS game with shallow MMO elements charging a monthly subscription. Won't attract many freeplay FPS gamers who are content to blast away in superior TF2 or Battlefield games. The Planetside/Darkfall crowd won't be too happy with the FPS mechanics either, and probably won't be too impressed either by the shallow MMO elements & 10v10 arenas. Some people in my Darkfall guild went to try it, they're all back in Darkfall a week later.

Well hopefully these guys who made the game will be making some money, they have good ideas and are willing to try stuff. Room for long term improvement.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 11, 2010, 09:45:22 AM
The biggest flaw of this game seems to be that the core FPS combat is kind of stale.

I'm going to respectfully disagree. Its has flaws, but lack of a fun, solid combat system isn't one of them.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 11, 2010, 10:22:08 AM
The MMO elements are mostly a shallow shell that are inferior depthwise to Darkfall which has fluid cities and territories to fight over, with massive sized fights, not just 10v10 instances.

 :ye_gods:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 11, 2010, 10:24:47 AM
I was being respectful.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: DLRiley on February 11, 2010, 11:26:09 AM
When a friend described global I figured it sounded like tf2 and after playing it I quickly discovered they missed the mark on that boat by a mile and a half. That and the game doesn't like my computer so I'll probably right up a different review once I get above 20 frames and try a few AvA matches...

Anyway global as a fps works. Covers matters (sorta) and you do need  a certain amount of aim. Unfortunately the weapons themselves especially in the beginning are uninspiring to say the least. And due to the nature of certain objects I often felt like I was spamming in a particular direction rather than taking carefully aimed shots. The advancement of weapons are sorta lateral but they can due to make more options available in the beginning. Because the game is free, I think many people will simply cry bullshit and touch it occasionally or never be bothered with conquest mode because of the weapon choices don't allow a player to find his play style as quickly as possible. Taking a page from mmo design that doesn't work too well in a classed based shooter is the fact that you are locked to a particular class when playing in an actual match. This is stone aged for reasons I shouldn't have to explain.

As a mmo global is...lacking. Coming from Guild Wars, when I do a quest it is usually to advance the story. This is not the case with Global. Instead it features repeatable randomized dungeons that has you blow through various pve monsters. Now if you played  mmo's all your life than this will be the most challenging and indepth 15 minutes of your career. Because it does have the gameplay depth of a single player game (no running off alone, no bounding around the corner (even as a group), no stand and shoot, and most importantly mini bosses that can team wipe you) than this will be refreshing and challenging for hours to come.

Personally I see it as a way to grind levels since if your not to hot at pvp (most people aren't) the alternative to gaining levels and money quickly and painlessly as possible is to grind these missions. Also the missions contain certain components that are craft able for upgrades that improve your character in minor way (though its the sum of all your parts equation, 1 part being not too impressive but 10 parts and now your at a advantage). Again potentially hours of play. But it really comes down to running one dungeon (you don't have choices in difficulty) repeatedly. I actually yawned a few times while playing.

You get new options as you level, however the when you get these options is not made clear at all in game. You get 1 skill point for every 2 levels beyond level 5. As I grow older I become more allergic to these types of systems hence my nausea and annoyance with the game grew (if the lag wasn't already pissing me off).  By level 11 I've managed to unlock one new gun and another choice in offhand abilities.

Now having uninstalled the game until I've found a solution to my lag issues I have to say I give this game 6/10. This game should really be priced for 20-30 dollars and not 50 dollars since it simply not worth it (it feels like I'm paid for a 1/3rd of a game). However I think that a lot of mmo leaning players will take a jump at AvA and will play this along with EvE or WoW. FPS players will get nausea and the ones that don't will probably not pay the sub. Not because its a scfi "lazers are every where" shooter but because its more pray and spray and less aim and shoot, which scfi shooters tend to play like sadly.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 11, 2010, 11:28:09 AM
I kinda wrote this game off.  Seems interesting.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 11, 2010, 12:02:09 PM
That and the game doesn't like my computer so I'll probably right up a different review once I get above 20 frames and try a few AvA matches...

Turn off the post process stuff. I hear it helps.

Unfortunately the weapons themselves especially in the beginning are uninspiring to say the least. And due to the nature of certain objects I often felt like I was spamming in a particular direction rather than taking carefully aimed shots. 

Moving, crouching, and right clicking all affect the cone of fire.


The advancement of weapons are sorta lateral but they can due to make more options available in the beginning.

Its open rather quickly.


Instead it features repeatable randomized dungeons that has you blow through various pve monsters.

They also scale depending on group make up, and level. I'm not just talking about Low/med/high i mean with in that. Everything from sub-boss placement, to droid AI, to enemy type, to level obstacles like fields, scans, and other level pitfalls.

Personally I see it as a way to grind levels since if your not to hot at pvp (most people aren't) the alternative to gaining levels and money quickly and painlessly as possible is to grind these missions.

PvP, even on a loss, pays more, and grants more XP. PvE supplies achievements, materials and blueprints and XP.

But it really comes down to running one dungeon (you don't have choices in difficulty) repeatedly. I actually yawned a few times while playing.

See scaling comment.

You get new options as you level, however the when you get these options is not made clear at all in game.

It tells you everything you unlock, every time, on screen and in chat spam. It will even, if you gain a skill point, place a follow the lights path to the reprogramming shop (skill/talents).



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 11, 2010, 12:08:32 PM
Can you describe, or link me something that does, the equipment in this game and how it makes you appear?  Is there a stat system?  Is there cool loot to go after or build?  I like getting shinys.  How often does that happen?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 11, 2010, 12:28:45 PM
Can you describe, or link me something that does, the equipment in this game and how it makes you appear?  Is there a stat system?  Is there cool loot to go after or build?  I like getting shinys.  How often does that happen?

Stats are not part of armor. Armor, is purchased from NPC shops, and some is level gated. You do not have to buy them in order. You can switch at any time, but they are class locked. Each suit/helm/weapon has a primary, secondary and emission(glowy bits) dye slot,  There are...tons, of colors and dyes. Tons. Going from the bleak (unsaturated), to the eye burning (saturated) and also different camos.

Loot, and stat adjustment outside of AvA comes in the form of blueprints drops, and material drops from PvE (High level AvA also grants sort of a different mix of loot, some siege equipments and I hear rumors of armor suit looks). Tier one blueprints are sold by NPC's, and have minor adjustments. I think you have some 20 or so "slots" that accept different "upgrades". Upgrades are the stat adjustment, and while allows a good deal of play style customizations (Things like healing output, healing receiving, poison adjustments, all sorts of resists, off hand recharge times, power recharge..ETC...) but nothing over powering, there is no +100 shot gun for instance.

Gear window:

"Armor" There has to be well over 30 or so looks per class, if not more.


EDIT: I do want to say that crafting is a bit wonky right now, really low drop rates, and hard to come by materials, however I think this has something to do with upgrades not destroying when they reach 0/35, also the lack of a repair system. I think they have intentionally gimped the upgrade crafting system in order to work on it more. That is my theory anyway.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: DLRiley on February 11, 2010, 12:55:56 PM
There is a stat system and an enhancement system. The stat system is basically allows you to put points into masteries, these masteries can be redistributed at any time (if not I would have uninstalled and demanded my money back thx). The enhancement system allows you to upgrade your armor in sections.

Mrbloodworth do you mind telling me where can i turn off the post processing stuff, yes i know this isn't tech support. As far as your other points;

I know how the cone of fire works. However being zoomed in and crouching is only a great idea at a super long distance and there are only a few weapons effective at that range. Because you have control point and kill the robot matches you DO spend most of your time pointing your mouse at the blob of red names and pressing shoot while weaving in and out of enemy fire. Because the game is medic+engy+assault dependent AND the fact that the objectives are based on cramming as many people into an area or stopping a person your almost guaranteed a kill if you spam your "damage" at the point or where the enemy is defending. There is "aim" but if you lack the ability to follow a target you won't be heavily penalized in this game.

As far as weapon advancement is concerned that spreadsheet is not available in game. If you put your mouse over the gray weapons you haven't unlocked it will not tell you when you get to unlock it. I guessed you get a new gun every 2 levels and the last new gun I got was the grenade launcher for the assault and the sniper rifle. And while it does tell me when I unlock a new skill point or level up and where to go to spend it, the important part, to me anyway, is when my weapons are unlocked and for that information to be provided in game, without hunting for it (namely it should be located when you point your mouse at the weapon).

Now concerning pvp vs pve. PVP if your doing great nets you 2k exp. PVE caps at 1.5k exp if you finish with the bonus, for a average of 1.3-2k exp for completion. PVP bottoms out at around 700 exp for a mediocre play, PVE 600 exp for a lose. PVP usually takes 10-15 minutes. A PVE game last 5-7 (rarely takes longer than 7 unless frequent wipes, afk'er, or 4 assault team...). Say for everyone 1 PVP match I finish and I rarely finish before the 10 minute mark, I could be doing 2 pve missions. If I do great at PVP my exp gain is about 2k, if I do great in pve for the same time my exp gain is 3k. If I do mediocre at PVP my EXP gain varies between 700-800 (on occasion you might get lucky and get 1k) , while mediocre play nets me 2k exp for the same amount of time in PVE. The only time PVE isn't cost effective is when you lose.




Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 11, 2010, 12:59:53 PM
Mrbloodworth do you mind telling me where can i turn off the post processing stuff, yes i know this isn't tech support.

Yes, its under settings, its not labeled as such, but bloom, ambient occlusion as the rest on the right hand column are mostly post. Other than that, I personally run at everything max, and they have yet to add DX10 back in, I run at over 60 most times.

Also, I was not debating you, I was simply informing you of things you may not have realized in your short play time. Your PvE VS. PvP stats, I think are based on low security only, and a solo getting matched with pubs.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: DLRiley on February 11, 2010, 01:02:22 PM
Mrbloodworth do you mind telling me where can i turn off the post processing stuff, yes i know this isn't tech support.

Yes, its under settings, its not labeled as such, but bloom, ambient occlusion as the rest on the right hand column are mostly post. Other than that, I personally run at everything max, and they have yet to add DX10 back in, I run at over 60 most times.

Also, I was not debating you, I was simply informing you of things you may not have realized in your short play time.

Thanks for advice, just stating what I noticed. 


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 11, 2010, 01:25:39 PM
I guess my next question is there any sort of rarity when it comes to armor or stuff that you can get that is "different"?  Or is everyone just customizing their own stuff kind of like CoH?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: caladein on February 11, 2010, 03:01:36 PM
I guess my next question is there any sort of rarity when it comes to armor or stuff that you can get that is "different"?  Or is everyone just customizing their own stuff kind of like CoH?

As far as I've seen, no. The armor and dyes are simply level gated and the crafting doesn't seem to get to deal in super-rare-omg parts.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: DLRiley on February 11, 2010, 03:34:05 PM
They promise improved crafting with their next patch. Probably just the introduction of super rare items. A lot of the customization in game is level gated and is pretty much unavailable to the starting player. I think the game should do its self a favor on a few things instead of borrowing from mmo"X".


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 11, 2010, 04:26:31 PM
Recons are great at sneaking behind turrets and taking them out, and picking off people on a spawn point from a distance with sniper rifles. Too often, I see recons just get into these heated Recon Vs. Recon battles out in the middle of fuck-all-ville, nowhere near the objective point.

Turrets do a LOT of fucking damage. The real problem with them is that nobody picks them off when they're setup, or make no effort to take them out. Doing an EMP grenade/nade launcher combo on my Assault, I can usually take them out before they're built, but any decent Robotic can put a turret in the most obnoxious position possible on capture points.

Sounds like spitfire turrets... now do they also have mines?  :grin:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Nonentity on February 11, 2010, 05:17:07 PM
Nah, only the Recons have mines.

They can have up to three normal mines, but there can't be enemy proximity when they are placed so they have time to arm. If you just throw it near a guy while you're fighting him, it won't do anything.

They also have some 'combat mines', that are thrown down and have a timer, and when that goes off, anyone in the radius either lights on fire or gets stunned.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 12, 2010, 05:24:32 AM
However, the old school Planetside cloaker maneuver of running through a group of people and placing a timed mine is used heavily.

EDIT: Also, looking foward. (http://hi-rez.custhelp.com/cgi-bin/hi_rez.cfg/php/enduser/doc_view.php?1=AvUG~wqQDP8S_Z7~Gt0e~yL~Jvsq~43~pSDaVjr~)

Quote
To prove it to you, we are going to extend the free-play period for Global Agenda Conquest while continuing to deliver features and content enhancements.

We feel this is the best way to prove to you the value of a Global Agenda Conquest subscription, while also ensuring that as many people as possible are exposed to our unique and innovative Conquest gameplay.

All players will continue to be able to play the Conquest features for the rest of February and March without a monthly subscription fee.



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 12, 2010, 08:13:00 AM
I really want to try this, but I don't want to drop a 50 spot on it right now.  I should of used the beta key I got a while back.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 12, 2010, 08:16:45 AM
However, the old school Planetside cloaker maneuver of running through a group of people and placing a timed mine is used heavily.

Ahhh the good old days of boomer whoring. I really want to drop some coins into this game but fuck all I have $0 at the moment... which might be a good thing - in the end that is.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 12, 2010, 08:23:42 AM
It is a very effective way of clearing a point in this game. At least for a moment.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mnemon on February 12, 2010, 12:15:04 PM
AvA

I mean, a lot of that sounds quite neat, but it also sounds like a game of numbers. If they have 20 people on and you have 10, then they can just pick off hexes left and right that you can't get to, and furthermore, the agency that has 20 gets the "reward" of having 10 of their people play a game with no opponents? Or is the CPU defense interesting enough to actually make that fun the times you took their hexes without opposition?

add: Also, how long do you have to hold stuff for it to be useful/win? It seems like you'd need even more bodies to really hold a zone day to day.

To me though this is part of your kind of bigger picture strategy as a guild/agency - making sure you're taking and controlling zones you can actually defend. The other side of this is if you know you can hold say five zones with five exceptional teams of players, a guild with 200 people of poor quality won't be able to take it from you.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Venkman on February 12, 2010, 01:55:19 PM
Maybe it's just me, but I'm struggling to see how this differs from Huxley.

I'm curious. I don't mind the loss of the massive part of PS. But I'm hoping they have some stations of this at PAX East because at present, the next $50-ish I spent on an FPS is for BF:BC2 :-)


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 13, 2010, 09:33:53 AM
Maybe it's just me, but I'm struggling to see how this differs from Huxley.

Game play combat type. Huxley is more Quake/unreal, this is more tribes/Planetside, and its no where near the "Realism" of your BF/MW/Halo style (Thank god, love those games, but I  always prefer more fun over realism). When I say this I refer to speed, accuracy, weapon feel and basic mobility.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: DLRiley on February 13, 2010, 10:53:38 AM
Maybe it's just me, but I'm struggling to see how this differs from Huxley.

Game play combat type. Huxley is more Quake/unreal, this is more tribes/Planetside, and its no where near the "Realism" of your BF/MW/Halo style (Thank god, love those games, but I  always prefer more fun over realism). When I say this I refer to speed, accuracy, weapon feel and basic mobility.

Sounds like i should have waited for Huxley.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Venkman on February 13, 2010, 10:57:14 AM
Should [be] waiting for Huxley :-)

Maybe it's just me, but I'm struggling to see how this differs from Huxley.

Game play combat type. Huxley is more Quake/unreal, this is more tribes/Planetside, and its no where near the "Realism" of your BF/MW/Halo style (Thank god, love those games, but I  always prefer more fun over realism). When I say this I refer to speed, accuracy, weapon feel and basic mobility.

Ok, that part I can see. Looking forward to hoping it'll be at PAX. I could go for a persistent TF2.

Although tbh, I finally got around to installing Red Faction: Guerilla and would love to see that engine used in an MMO more than anything else. Like what AA should have been.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 13, 2010, 11:01:36 AM
Sounds like i should have waited for Huxley.

After that shit I mucked around with they called a beta, no thank you.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: DLRiley on February 13, 2010, 11:17:28 AM
Sounds like i should have waited for Huxley.

After that shit I mucked around with they called a beta, no thank you.

It was that bad...


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 13, 2010, 11:52:07 AM
Should [be] waiting for Huxley :-)

Maybe it's just me, but I'm struggling to see how this differs from Huxley.

Game play combat type. Huxley is more Quake/unreal, this is more tribes/Planetside, and its no where near the "Realism" of your BF/MW/Halo style (Thank god, love those games, but I  always prefer more fun over realism). When I say this I refer to speed, accuracy, weapon feel and basic mobility.

Ok, that part I can see. Looking forward to hoping it'll be at PAX. I could go for a persistent TF2.

Although tbh, I finally got around to installing Red Faction: Guerilla and would love to see that engine used in an MMO more than anything else. Like what AA should have been.

Sorry, thats the best "Feel" I can describe, its hard to put to words, but if you have played those games, it should be a good point reference as to my meaning. I would have put TF2 on there, but that's rather obvious.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Venkman on February 13, 2010, 01:04:31 PM
Nah, thought you made sense. The key difference is in the feel of the UI, so instead of Quake/UT, I think of GA as TF2 classes and feel along with persistence.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: DLRiley on February 13, 2010, 03:15:15 PM
The part I loath about it is that it plays nothing like tf2 but sounds like it on paper. Maybe its just me, but I cry foul when a game labels itself as one thing and baits and switches on you (or I hate when people do it and you buy the game due to their advice). I nearly dropped league of legends because it labeled itself as a RTS.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 13, 2010, 03:20:13 PM
The part I loath about it is that it plays nothing like tf2 but sounds like it on paper. Maybe its just me, but I cry foul when a game labels itself as one thing and baits and switches on you (or I hate when people do it and you buy the game due to their advice). I nearly dropped league of legends because it labeled itself as a RTS.

"They" don't claim to play like TF2, players do.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 13, 2010, 05:38:49 PM
Global Agenda features coming soon (http://forum.globalagendagame.com/phpbb/viewtopic.php?f=142&t=14897&p=194059#p194059)




Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Malakili on February 13, 2010, 05:42:33 PM
Um, don't get me wrong, open world is a good move in princple, but is open PVE really what the game needed?  I know the PvP is hexed based and open world PvP would drastically change the game probably more than they wanted to, but having some PvE quests out in an open world type zone strikes me as kind of boring, I mean, do people really play this game for PvE at all?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 13, 2010, 05:52:52 PM
I enjoy the PvE. However, they seem to be fighting back VS. those that look at MMO it its listing, and think "Everquest". All of it, as they said, is based on user feedback. More options in play is always a good line to take.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: DLRiley on February 13, 2010, 08:09:57 PM
The part I loath about it is that it plays nothing like tf2 but sounds like it on paper. Maybe its just me, but I cry foul when a game labels itself as one thing and baits and switches on you (or I hate when people do it and you buy the game due to their advice). I nearly dropped league of legends because it labeled itself as a RTS.

"They" don't claim to play like TF2, players do.

Yeah I know that, but it irks me when ever players attempting to speak positive about the game says it plays like tf2.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: caladein on February 13, 2010, 08:14:25 PM
Yeah I know that, but it irks me when ever players attempting to speak positive about the game says it plays like tf2.

The base Medic beam healer "feels" as good as the TF2 Medigun (although the UI feedback isn't as good) and Payload is still awesome.  Since the Medic class and Payload are two of the things I love about TF2, I think the comparison is appropriate.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 16, 2010, 04:55:39 PM
I'm close to buying this.  Can someone talk me out of it in the next 30 minutes?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Pennilenko on February 16, 2010, 04:58:36 PM
You won't respect yourself in the morning. Its just another dirty fake mmo.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 16, 2010, 05:05:06 PM
I really don't care about the "MMO" part really.  I don't need another MMO.  Is this fun and entertaining?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: tar on February 17, 2010, 03:35:51 AM
Just got this last night, found the PvP missions quite addictive :) The non-MMOness of it doesn't bother me. Not sure yet if it was worth the full price but so far it's been fun. PvE missions are... alright, nothing more. The GvG stuff is fast and fun, got bitten by the 'just one more mission' bug and played it for a couple of hours more than intended, which is a good sign.

It's hard to give it a full recommendation at it's current price as it is clearly unfinished, they need a free trial/demo of some kind. Not too buggy I found, only one crash and I think I know what caused it so can be worked around. Oh and it doesn't like alt+tab. Graphics/sounds are mostly serviceable rather than impressive but more importantly it runs well. I suspect it's long-term appeal will hinge on getting into a decent alliance and getting involved in the world-map stuff.

Biggest risk I can see is if the devs make boneheaded balance decisions. They're clearly going to be changing things as they go along and while currently the power curve doesn't seem that steep (as a lvl 5 in matches with plenty of 20+'s I didn't feel hopelessly outclassed) if they bollox that up by adding in more RPG-trappings making established characters notably more powerful, it won't end well.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 17, 2010, 05:16:04 AM
Oh and it doesn't like alt+tab.

Use the border-less window.

Quote
"/setres 1920x1200 b"

Where you set the resolution you ant, and enter "b" for border-less. You can do this right into the chat. Persists through log out.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 17, 2010, 06:10:01 AM
I broke down and bought it.  I only played through a few boards in the tutorial as a medic (I'm going to play a different class I think).  It was late and I was falling asleep at my keyboard due to 3 hours of sleep the night before.  I'll get to it a bit more tonight.

What I did see seemed fun and easy.  I just have to get used to scrolling with my mousewheel again for weapons/jumppack.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: tar on February 17, 2010, 06:34:10 AM

Quote
"/setres 1920x1200 b"

Where you set the resolution you ant, and enter "b" for border-less. You can do this right into the chat. Persists through log out.

tbh I can live without alt+tab, not a big deal. More of a 'apps which don't support alt+tab are broken/buggy' kinda point.

Thanks for the tip on resolution, wonder if it works with res's not available in the in-game drop down list. My display is 1360x768 which isn't available, gonna try setting it to that with the command line, unless you know if that'll break it?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 17, 2010, 06:38:36 AM

Quote
"/setres 1920x1200 b"

Where you set the resolution you ant, and enter "b" for border-less. You can do this right into the chat. Persists through log out.

tbh I can live without alt+tab, not a big deal. More of a 'apps which don't support alt+tab are broken/buggy' kinda point.

Thanks for the tip on resolution, wonder if it works with res's not available in the in-game drop down list. My display is 1360x768 which isn't available, gonna try setting it to that with the command line, unless you know if that'll break it?

Yeah you can put in whatever. The border-less window is all the goodness of window mode with out the border, and, the use of alt-tab does not minimize the game, so no crashy crashy. I don't think alt-tab is unsupported, I just think that when you minimize the window, things are unloaded and whatnot from the engine, some just do it more eloquently than others.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on February 17, 2010, 10:14:15 AM
I broke down and bought it.  I only played through a few boards in the tutorial as a medic (I'm going to play a different class I think).  It was late and I was falling asleep at my keyboard due to 3 hours of sleep the night before.  I'll get to it a bit more tonight.

What I did see seemed fun and easy.  I just have to get used to scrolling with my mousewheel again for weapons/jumppack.

I think you might want to try using the number keys (1-4) to change equipment, and also the "Q" key, which by default is last item. In this game often times you win or lose depending on how fast you can equip the correct item.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 17, 2010, 10:25:27 AM
I tried the numbers and they were fine, except trying to use the "5" key.  I had to take my fingers off the movement keys.  You can use the mouse to move forward in this game so it makes it tough to transition your finger from W to 1-2-3 since you have to stop moving.

Maybe binding Q and E to cycle through items will do the trick.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 17, 2010, 10:32:50 AM
I tried the numbers and they were fine, except trying to use the "5" key.  I had to take my fingers off the movement keys.  You can use the mouse to move forward in this game so it makes it tough to transition your finger from W to 1-2-3 since you have to stop moving.

Maybe binding Q and E to cycle through items will do the trick.

I have a few choise ones mapped to extra buttons on my mouse.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on February 17, 2010, 10:36:07 AM
I tried the numbers and they were fine, except trying to use the "5" key.  I had to take my fingers off the movement keys.  You can use the mouse to move forward in this game so it makes it tough to transition your finger from W to 1-2-3 since you have to stop moving.

Maybe binding Q and E to cycle through items will do the trick.

Yeah, forgot to mention I have the 5, 6, and 7 slots bound to my mouse keys. Since most of those are "activate on key press", not "item select" slots.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 17, 2010, 11:54:40 AM
Anyone going to be playing late EST tonight?  I'm going to give this game a serious whirl tonight, but I won't be getting home until late (10 pm or so).  

I also might be without sound since my headphone got caught on my armrest and I yanked them pretty good and might of messed up my headphone port on my PC.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: caladein on February 17, 2010, 07:52:12 PM
I've had my main off-hands bound to Q/E and previous weapon bound to a side mouse button and I found it a lot better than having important things off way down the keyboard.

That said, I have my hotbars in WoW all bound to `-5,C,T,G,F + Modifiers so that's not really a game-specific quirk I have.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 18, 2010, 06:13:57 AM
I played for a little bit last night.  Did the tutorial and played 2 games on a Heavy character (or whatever they are) a Robotic and a medic.  Every game I played was over inside 5-10 minutes.  It seemed rushed but the game was fun.  I just need to find a class I like.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 18, 2010, 06:35:56 AM
I played for a little bit last night.  Did the tutorial and played 2 games on a Heavy character (or whatever they are) a Robotic and a medic.  Every game I played was over inside 5-10 minutes.  It seemed rushed but the game was fun.  I just need to find a class I like.

Depending on map type, and quality of the competition, games can last much longer, I think the max XP I have gotten was about 4k in one setting, and I think that was a loss if that puts a perspective on things, Kills are potentially the lowest awarding of XP in this game, its all about objective points and win/loss Also, they track everyone's stats, even down to the mission, all available though feeds and also on the website.

Something I also never noticed before, but is quite awesome, is things like boxes and crates, or really any cover that is not directly part of the level/map file, changes mission to mission, even in PvP. It does amaze me just how dynamic they have made the system to be.

I plan on playing tonight if anyone wishes to tag along.



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 18, 2010, 07:48:44 AM
If I don't raid in WOW tonight I'm going to give this game some more time. 

I just don't know how the classes will work out, can someone expand on them a bit?

The idea of playing a medic and following people around and healing them seems lame.  How do they actually play?
I don't like the damage/tank guy.  Just front line brute force character seems boring to me.  Too slow.
The Robotic character seems kinda cool, but the hassle of supporting your turrets seems annoying, but I might be wrong.
I havn't tried the Recon class yet.  People say they suck or don't want them.  Whats the story?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on February 18, 2010, 08:27:29 AM
If I don't raid in WOW tonight I'm going to give this game some more time. 

I just don't know how the classes will work out, can someone expand on them a bit?

The idea of playing a medic and following people around and healing them seems lame.  How do they actually play?
I don't like the damage/tank guy.  Just front line brute force character seems boring to me.  Too slow.
The Robotic character seems kinda cool, but the hassle of supporting your turrets seems annoying, but I might be wrong.
I havn't tried the Recon class yet.  People say they suck or don't want them.  Whats the story?


The classes seem to change a bit as you level them up and get access to more powers. Having said that, My highest is Recon at level 14 and Medic at 13.

The Recon is fast and has some fun off hand skills, like mines and bombs and even a decoy that will run around attacking people. I have found a lot of bad players seem to gravitate to Recon, or maybe its just the bad players stand out more when playing a Recon. They are pretty much a rogue. They have invisibility, and like to backstab with their sword. In a way they are a support character. Take out turrets and healers and stuff. You can also spec/gear them to be snipers. Usually if a game has more than 3 Recons on a team, its going to be a hard win. I have been in games where 60%+ of my team are bad recons. They dont take points, and they spend a lot of time being "Roguey", and not advancing the team goals.

The Medic is a lot like the TF2 medic to start, but their healing is not as strong. Learn to use your HoTs, like the Healing Grenade. They also have some offensive DoT/Diseases with a healing debuff, but those seem to come a bit later. Medics seem to do very well in 1v1 type of situations. As in TF2, having a good medic or two can really effect the outcome of a match. You can get different "healing guns" as you get higher level. You can replace your standard "beam heal" with a "heal gun" that will shoot out a instant heal with a large HoT attached to it. I use this when I spec a bit more offensively, so I can shoot someone and have the HoT ticking while I go back to offense.

The Assault (heavy) classes seems to get really nasty at around level 15+. Before that I was having a decent time attacking one, but then recently I have started running in to ones that just destroy me very very quickly. These guys are the core of your team in a lot of game types.

Robo turrets are fucking nasty. Fuck those things.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 18, 2010, 08:41:17 AM
I am no expert and I am also not quite sure what you are looking for.

I do have one of each class with varying levels and abilities. If i were to describe the classes in MMORPG terms.

Each class is, baseline, a good solider, you are not gimped because you are a healer, and your basic gun and knife is just as effective as any other (maybe slightly less), recon being the king of melee however. So, dont think all a healer can do is heal, or all a robo can do is make nets.

The assault can be damage taker or dealer or any mix in between, the chain gun can also be a CC tool if used right do to its knock back like pushing. The chain gun also have two modes, one allows you to move and fire, but uses tons of power, the other makes you stationary, uses less power, and gets a bonus to damage VS. anything robotic (Turrets, droids ETC..) They have ability like ranged immunity, AOE immunity, or the full immunity that forces all turrets to focus on him ("Perfect target") but disallows any skill/device use. They have traits that you can use to tweak damage, or mitigation or the like. They have a number of weapons that do different things as well, such as the rocket launcher thingy, or the cannon that also has a DOT. Also they have EMP grenades that can stall out mechanical things.

Medics can heal, or harm, or anything in between, they can also negate the assaults immunity with a AOE. You can go heal spec, or poison spec, they have the healing beams, or the pistol like heal with a HOT, or a poison with a DOT, they cure disease and other stasis like burning. They have lots buffs, and are a support class, in ether healing ways or assault ways. They have ranged and AOE ability's in poison or heals, or buffing and de-buffing. They can even buff damage output of other players, or hinder it.

The robo, at early levels are quite stationary, but I am sure you have seen the value of what they do. Shields, turrets, repair robotics of any kind, lasher type gun, shot gun, debuffs. They later get things like mobile turrets, or remote controlled drones (think predator) so they can easily be customized to be defense men, or attack men. They have a ton of utility in devices. Good ones can hold a choke point alone, unless a recon finds them, or an assault happens to have brought his anti-robo toys. They can also repair all AvA equipment, including exo-suits and such. They also have things like "The eye" that can light up cloaked things, and deploy-able scaners that will put foes on everyone mini-map. Repair stations, healing stations, power stations...traps...

The Recon is nasty, and underhanded. Most times you will see them as infiltration or sniping, or any mix in-between. They can make copies of themselves that do no damage but will activity look like they are attacking, they can stealth (there are lots of counters...), and have increased movement speed in a number of ways, including the ability to jump very high, or long distances. The sword the use is I think the highest damage of all melee, and it gets a bonus to robotics things, top that off with if you get a back stab, you also get a slow. They have little in the way of damage mitigation as you may expect. They have many mines, satchel charge (a few flavors), and can even see other recons if they have the right devices. They are great scouts in PvE, and most times are finding the enemies beacon, or messing with robos.


Keep in mind, you can't bring everything to a fight (you can switch anytime you are in a spawn area though, not traits Though), think guild wars.

I am sure I have missed things, and this is only my understanding of things that I have played with.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 18, 2010, 08:48:39 AM
That was exactly what I was looking for, thanks guys.  I just wanted a generic run down.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 18, 2010, 09:01:20 AM
That was just the stuff off the top of my head, I know I missed things, and I'm a little fuzzy on the traits you can have and I didn't even touch the upgrades.

Oh, and the recon hate is because they mostly ignore the objective, sniping or stealthing around.. while thats more fringe support of the objective, you will rarely see a recon directly supporting an objective goal. That, and a lot of them seem to think kills are all that matter... you know, the regular sniper FPS mentality of "Hide where no one can reach, and rack up kills"  :grin:

There is a fine line as to how many recons are to many, a few can really fuck things up, to many though, and it will be a cake walk to the other side to claim the objective, the recons won't do it. However the matchmaking system is very good about such things most times.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 18, 2010, 09:50:50 AM
I might have to give the medic a shot then if they have decent offensive capabilities and arn't all about follow someone around with a green pew pew stick.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 18, 2010, 10:17:56 AM
I might have to give the medic a shot then if they have decent offensive capabilities and arn't all about follow someone around with a green pew pew stick.

At first they are, but then you start getting options. My highest is a level 20 something medic. A friend of mine has a level 25 or so medic, full poison spec.

Oh, and good stuff here:

Five tips on being a better agent in Global Agenda (http://www.massively.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/)


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on February 18, 2010, 10:35:37 AM
Re: Recon.

I have found that on a competent team, 2 or 3 well played Recons can really make a difference when they concentrate on advancing the team goal and not just trying to rack up kills. But on the flipside, a few bad recons, and it can really hinder your team, as they are almost an empty spot.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 18, 2010, 10:41:56 AM
Re: Recon.

I have found that on a competent team, 2 or 3 well played Recons can really make a difference when they concentrate on advancing the team goal and not just trying to rack up kills. But on the flipside, a few bad recons, and it can really hinder your team, as they are almost an empty spot.

Yep yep.  Some of the best things a Recon can do is protect a robo, or ghost a medic.

Did you happen to catch all the anti-turret Robo stuff I posted? I kinda did that for you as I know you have a hard time with them.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on February 18, 2010, 10:59:30 AM
Yeap, although, I havent really got any of that anti turret stuff yet, except for the decoy, which is awesome. My main problem with turrets is that they just do a little to much damage IMO. My average life expectancy if I walk in to LOS of a turret is about 1.5 seconds.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 18, 2010, 12:15:15 PM
I am blocking this thread from now on. The more I read it, the more tempted I am to grab it.  :awesome_for_real:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Slayerik on February 18, 2010, 12:35:25 PM
I am blocking this thread from now on. The more I read it, the more tempted I am to grab it.  :awesome_for_real:



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 19, 2010, 06:34:05 AM
I had a good time with my medic last night.  Only level 7 and got to play a handful of PVP and 2 PVE missions.  I can't seem to do much at this level other than follow people around, and often those people are retarded.

Few questions.
1.  Is there a way to select the type of PVP mission or is all random?
2.  Do I really need to go to the screen in the center of Dome and press U every time I want to queue?
3.  Is there a way to see what kind of game I'm in?  I get confused when I enter a game (though it becomes obvious soon after).  I guess I have to watch all of those "briefings".

I can't wait until I can create a more offensive Medic.  The poison tree looks cool.

Can I join someone's Agency?

Edit to add:
I worked out my keybinds. 
Stardard WASD for movement
Q for my specialty gun (old keybind 3)
E for my first off hand item
Mouse Thumb Button 1 for 2nd offhand
Mouse Thumb Button 2 for 3rd offhand
Middle Mouse Button for my Jetpack

Seems to work well.

For those playing a Medic.  How useful is the "heal grenade"?  It's the item I use the least.  Seems a waste.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 19, 2010, 06:58:27 AM
Few questions.
1.  Is there a way to select the type of PVP mission or is all random?
2.  Do I really need to go to the screen in the center of Dome and press U every time I want to queue?
3.  Is there a way to see what kind of game I'm in?  I get confused when I enter a game (though it becomes obvious soon after).  I guess I have to watch all of those "briefings".

1. Not yet. Soon.
2. No, press "M" anywhere.
3. Yes, briefings , and the icon at the top right of the loading screen when the match starts. It could be better IMO.

The heal grenade is love, as its a heal that does not use your power pool, and does an AOE heal, good for tossing on points or healing yourself. The poison one is perhaps more useful, and nasty.

You can join my agency. (http://account.globalagendagame.com/GAregister/stats/agencyprofile.aspx?a=9120)   (Click thing that says "(Request to join this agency)" )


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mnemon on February 19, 2010, 07:38:42 AM
One thing to toy with as a medic is getting rid of your main gun to free up points for more offhand weapons (right click on it in your equip window). You should mainly be using your healing gun anyway, so being able to equip more and higher level offhands can be a big advantage.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 19, 2010, 07:45:05 AM
As a medic, my playstyle requires my gun. But you are right, the customization options are really good, and there should be a flavor for everyone.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 19, 2010, 08:20:10 AM
Ok I put in an application.  I love how you can do that online.  That's pretty neat and about time it's done by the game dev.

--

My medic needs some sort of pistol, but I can see how those options are good.  I just need levels so I can start getting some more interesting toys.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on February 19, 2010, 08:22:29 AM
For those playing a Medic.  How useful is the "heal grenade"?  It's the item I use the least.  Seems a waste.

I LOVE the heal grenade on my Medic. Not only does it heal everyone with out using power, it also puts a pretty good HoT on them. In fact I use it mostly for the hot. Its the offhand item I use the most. Great to drop on points while a bunch of attackers are trying to swarm.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 19, 2010, 08:26:20 AM
Looks like I'm retarded.  I'll have to get more experience in.  Or maybe find better players to play with.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 19, 2010, 08:31:16 AM
Ok I put in an application.  I love how you can do that online.  That's pretty neat and about time it's done by the game dev.

--

My medic needs some sort of pistol, but I can see how those options are good.  I just need levels so I can start getting some more interesting toys.

Holy shit, looks like they updated it. There is agency chat, and even VOIP from outside the game...... Not to mention all the Zone/hex stuff.


Also, some random video reviews. NSFW Spoken words.

Part 1
http://www.zam.com/bffreport.html?bffreport=17

Part 2
http://www.zam.com/bffreport.html?bffreport=18


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 19, 2010, 10:10:26 AM
Ok I put in an application.  I love how you can do that online.  That's pretty neat and about time it's done by the game dev.

--

My medic needs some sort of pistol, but I can see how those options are good.  I just need levels so I can start getting some more interesting toys.

Holy shit, looks like they updated it. There is agency chat, and even VOIP from outside the game...... Not to mention all the Zone/hex stuff.


Also, some random video reviews. NSFW Spoken words.

Part 1
http://www.zam.com/bffreport.html?bffreport=17

Part 2
http://www.zam.com/bffreport.html?bffreport=18

Those were pretty entertaining. I may have to go sell some plasma or bone marrow this weekend and pick it up.

edit: from that vid... The unofficial manual (http://forums.hexagenda.com/viewtopic.php?f=2&t=46#p204) does indeed fill in a lot of questions.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Hoax on February 19, 2010, 11:11:29 AM
I am blocking this thread from now on. The more I read it, the more tempted I am to grab it.  :awesome_for_real:



FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

I don't have the money or the time to play this, I really don't.  Thank god these fuckwads decided to go for a sub model which is keeping me safe from this game so far.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 19, 2010, 11:22:53 AM
I am blocking this thread from now on. The more I read it, the more tempted I am to grab it.  :awesome_for_real:



FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

I don't have the money or the time to play this, I really don't.  Thank god these fuckwads decided to go for a sub model which is keeping me safe from this game so far.

Good chunk of the game requires no subscription. The subscription part is also free until after march, and they have already said this my be extended depending on delays of new content.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 19, 2010, 03:14:04 PM
Ok I put in an application.  I love how you can do that online.  That's pretty neat and about time it's done by the game dev.

Seems that did not work, or I don't know what I am doing. In any case, hit up "Grimst" in game for an invite, I am sure I shall be on most of the evening.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 20, 2010, 07:09:29 AM
Ok I played for a bunch of hours last night with Bloodworth.  This is a fun game.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 20, 2010, 03:02:15 PM
Good chunk of the game requires no subscription. The subscription part is also free until after march, and they have already said this my be extended depending on delays of new content.

I fail. Downloading from Steam currently, 7%. I guess it does actually pay to help neighbors shovel off their roofs - made $60 in 4 hours today. Blood this better be good.  :grin:

(yes roofs... People in Pittsburgh are freaking out about their shit collapsing under 10" of packed, melting snows)


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 20, 2010, 03:16:45 PM
Good chunk of the game requires no subscription. The subscription part is also free until after march, and they have already said this my be extended depending on delays of new content.

I fail. Downloading from Steam currently, 7%. I guess it does actually pay to help neighbors shovel off their roofs - made $60 in 4 hours today. Blood this better be good.  :grin:

(yes roofs... People in Pittsburgh are freaking out about their shit collapsing under 10" of packed, melting snows)

Check your steam friend invites.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: brellium on February 21, 2010, 12:04:26 AM
I'm playing a recon with KAAOS right now,

The most important lesson for a recon is target prioritization.

Generally mine are:

a.)  Beacons
b.)  Healing Stations
c.)  Turrets
d.)  Stealth Detectors
e.)  Whatever else is left.

This is regardless of my spec, bomber or sniper.

I would like to mention that the number of recons in a pvp group doesn't matter as the game does a good job balancing teams.

The primary factor for victories I've found is actually healers, if you have pain medics on your team, they'll do the most damage on your team and you will lose.



I've been on teams where recons do what they're supposed to and win, and where recons are the only one staying on the point. For that reason for pvp I'm sniper, for AvA I'm bomber.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Cadaverine on February 21, 2010, 08:44:36 AM
I had successfully resisted the urge to pick this up until watching the video review BW posted.   Blarg.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: brellium on February 21, 2010, 12:02:18 PM
I had successfully resisted the urge to pick this up until watching the video review BW posted.   Blarg.
All the cool kids are doing it, don't you wanna be cool?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Ixxit on February 21, 2010, 01:39:30 PM
Picked this up late last night based on the discussion here.

good gameplay + persistent world/stats =  hella addictive  :heart:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 21, 2010, 06:03:28 PM
I've been playing this all day.  Got my medic to 18.   :grin:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Triforcer on February 21, 2010, 06:40:36 PM
Anyone know where you can find a list of all weapons, implants, devices, etc. in a character builder?  I'm having a hard time figuring out actual details about the classes' various toys. 


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 21, 2010, 07:23:54 PM
Patch notes for test.



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Cadaverine on February 21, 2010, 08:46:22 PM
Been playing since this afternoon.  So far, I have all four classes to level 8.

I am liking the Engineer Robotic and the Medic so far.  I pretty much suck at Recon and Assault. 

At least I have sense enough to stay in range of the medic, and behind the force field, on my assault.  Which is more than I can say for a lot of the people I've grouped with today.   :angryfist:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 21, 2010, 09:23:29 PM
Just hit level 20 on my medic before logging tonight.  If you're a medic I'd suggest rolling up through the Balance tree first.  You get a lot of protection and self preservation.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: caladein on February 22, 2010, 02:18:36 AM
Yeah, if you're a primarily healing Medic the Balance tree is where it's at.  Damage Protection, Bigger Energy Pool, Better Energy Regen, and even the Boost Cost Reduction is really nice in PvE.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Goumindong on February 22, 2010, 04:40:47 AM
Please tell me that this game is impossible to run on a shitty PC/Laptop. Because those videos made me want to pick this game up.

Small scale persistent Tribes? Damn that looks fun.

Edit: Sweet, can't play it.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 22, 2010, 06:04:54 AM
I would highly recommend all of you join the agency. Medic does seem to be the best introductory class, its good to stick on an assault and learn the maps that way.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 22, 2010, 06:44:51 AM
My level 20 Medic is now a beast.  Once you start learning how to switch between grenades and melee and rifle and your healing gun you can really start turning the tide for your team.

I'm still 5 points (10 levels) shy of my full build.  I'm going for a melee build and it'll be awesome.

--

I'm not sure what the point is to level from 30 to 50.  You don't get any new abilities or skill points.  Maybe it's better upgrades.  Duno.  Maybe the content isn't there, or it's getting drops from PVE missions.

I would highly recommend all of you join the agency. Medic does seem to be the best introductory class, its good to stick on an assault and learn the maps that way.

The good thing about starting in this game is that you can skip the intro and get right into it starting at level 5.  Now from my experience you have to play the class you want, but ease of entry I'll rank class this way:

Assault
Medic
Recon
Robotics

Here's why:
Assault is basically point and shoot and pop shields and grenades.  Can't be more simple than that.  There really isn't any situational awareness other than making sure you pop your shields when your health is low or you're wading into a nasty group of bad guys.

Medic is pretty easy to get into but as more options unfold to you, you have more things to do and the more awareness you have.  To play a good medic you have to be aware of where of your own health and your teams.  So there is a bit more situational awareness to keep track of.  Also you can switch between your healing gun and your two offensive tools if you want too.

Recon are very easy to play but if you're not competent you're useless to your team.  Brellium said it best.  If you're not out there searching for spawn points and other Robotic stations then you're doing it wrong.  Most recons you see run around taking out guys in the middle of no where or sniping people from a secluded spot.  This isn't helping at all.

(In case you didn't realize you can place your teams spawn point where ever you want allowing your team to spawn near a hotspot.  If you destroy the beacon then the team has to run to wherever the contested point is.)

Robotics are tough because they start off weak.  All your damage and abilities take time to spawn and you have to set everything up and keep it up with your Robo gun.  A well set up Robo with a nest of toys is extremely tough to take down and a huge asset to your team.  A stupidly or hastily placed gun station is a waste where a well placed one turns the tides of battle.

--

Heh that was long winded but just another perspective.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 22, 2010, 08:09:05 AM
Here's why:
Assault is basically point and shoot and pop shields and grenades.  Can't be more simple than that.  There really isn't any situational awareness other than making sure you pop your shields when your health is low or you're wading into a nasty group of bad guys.

Medic is pretty easy to get into but as more options unfold to you, you have more things to do and the more awareness you have.  To play a good medic you have to be aware of where of your own health and your teams.  So there is a bit more situational awareness to keep track of.  Also you can switch between your healing gun and your two offensive tools if you want too.

Recon are very easy to play but if you're not competent you're useless to your team.  Brellium said it best.  If you're not out there searching for spawn points and other Robotic stations then you're doing it wrong.  Most recons you see run around taking out guys in the middle of no where or sniping people from a secluded spot.  This isn't helping at all.

(In case you didn't realize you can place your teams spawn point where ever you want allowing your team to spawn near a hotspot.  If you destroy the beacon then the team has to run to wherever the contested point is.)

Robotics are tough because they start off weak.  All your damage and abilities take time to spawn and you have to set everything up and keep it up with your Robo gun.  A well set up Robo with a nest of toys is extremely tough to take down and a huge asset to your team.  A stupidly or hastily placed gun station is a waste where a well placed one turns the tides of battle.

--

Heh that was long winded but just another perspective.

That is pretty close to my opinion - though I would say robos are much better geared for longer fights in PvE and way more useful overall in PvP then PvE for now (pre-15 as I am). Setting up a point, defending an area/chokepoint... robos shine. I would say they are much stronger on the PvP side of the box. I have fun on my robo - once you get the med crate, you can set up a nice little shop - too bad in PvE, the fight is already down the hall by the time you get shit set.

Assault is my spray and pray character. Power hungry goliaths. With a medic in tow, can really hold and advance pretty well. When I play my medic I tend to stick with one assault (the one that seems to know wtf he/she is doing) and heal whoever comes in range.

Medic is more focus on the group and if everything is ok, plink some shit. I go full heals so I normally am riding the smart person on my team. Its fun to be the reason you win or lose.

Recon... hate to say it - but this is my shittiest class. Feels very weak out of the box and stealth seems useless when you get somewhere and don't have the firepower to end things. That said, I am probably going to play this class outright. My self-loathing has no bounds and I love the challenge.

I'd say its a good purchase for what it is. This coming from someone who did off and on PvE all weekend. I will get into PvP more once I get some me time (read: sleeping pills to slip to the gf).


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: tazelbain on February 22, 2010, 08:16:59 AM
Any scrubs having fun with this game?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on February 22, 2010, 08:22:34 AM
Any scrubs having fun with this game?

Huh?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 22, 2010, 08:33:53 AM
I think he means people who usually suck at FPSs and arn't twitchy players.

Yes.  I'm not scrub, but I'm far from a pro and this game is fun.  It doesn't require pinpoint mouse accuracy like CoD and everyone has a ton of hps so you rarely die in 1-3 shots.  So it's forgiving.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 22, 2010, 08:39:06 AM
Here's why:
Assault is basically point and shoot and pop shields and grenades.  Can't be more simple than that.  There really isn't any situational awareness other than making sure you pop your shields when your health is low or you're wading into a nasty group of bad guys.

Medic is pretty easy to get into but as more options unfold to you, you have more things to do and the more awareness you have.  To play a good medic you have to be aware of where of your own health and your teams.  So there is a bit more situational awareness to keep track of.  Also you can switch between your healing gun and your two offensive tools if you want too.

Recon are very easy to play but if you're not competent you're useless to your team.  Brellium said it best.  If you're not out there searching for spawn points and other Robotic stations then you're doing it wrong.  Most recons you see run around taking out guys in the middle of no where or sniping people from a secluded spot.  This isn't helping at all.

(In case you didn't realize you can place your teams spawn point where ever you want allowing your team to spawn near a hotspot.  If you destroy the beacon then the team has to run to wherever the contested point is.)

Robotics are tough because they start off weak.  All your damage and abilities take time to spawn and you have to set everything up and keep it up with your Robo gun.  A well set up Robo with a nest of toys is extremely tough to take down and a huge asset to your team.  A stupidly or hastily placed gun station is a waste where a well placed one turns the tides of battle.

--

Heh that was long winded but just another perspective.

That is pretty close to my opinion - though I would say robos are much better geared for longer fights in PvE and way more useful overall in PvP then PvE for now (pre-15 as I am). Setting up a point, defending an area/chokepoint... robos shine. I would say they are much stronger on the PvP side of the box. I have fun on my robo - once you get the med crate, you can set up a nice little shop - too bad in PvE, the fight is already down the hall by the time you get shit set.

Assault is my spray and pray character. Power hungry goliaths. With a medic in tow, can really hold and advance pretty well. When I play my medic I tend to stick with one assault (the one that seems to know wtf he/she is doing) and heal whoever comes in range.

Medic is more focus on the group and if everything is ok, plink some shit. I go full heals so I normally am riding the smart person on my team. Its fun to be the reason you win or lose.

Recon... hate to say it - but this is my shittiest class. Feels very weak out of the box and stealth seems useless when you get somewhere and don't have the firepower to end things. That said, I am probably going to play this class outright. My self-loathing has no bounds and I love the challenge.

I'd say its a good purchase for what it is. This coming from someone who did off and on PvE all weekend. I will get into PvP more once I get some me time (read: sleeping pills to slip to the gf).

Robos get the drones and tread thingys (mobile turrets really) at later levels that make them more mobile. The main reason I said medic is a good introductory class is because they are team useful from the get go, and as long as you stick to an assault, you get to learn the maps as you do. The other classes grow into usefulness, and do somewhat require some map knowledge.

Recons are quite powerful in the right hands, but I feel they require a good deal of understanding of others classes, and map layouts, they also need to use a good deal of stick and move tactics, know when to run and all that. Robos need map knowledge too in PvP to a degree, knowing how far your stuff will reach and where is a good choke point to lock down with toys.

Like all good FPS though, there is a lot to think about as far as how to play a class/map/gametype, so there really isn't a wrong answer, well, other than facing your turret into a wall  :uhrr:.

Currently I have a medic at 22, an assault at 21, a recon at around 9 or so and a Robo at 10 I think, sampling all the classes is allays a good idea. Having them all use the same name is also quite nice. Means you can bring whatever you want to the party.



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 22, 2010, 08:45:21 AM
Any scrubs having fun with this game?

The combat style is solid, mobility is good, and there is just of an arcade feel to add in the fun, instead of the dolphin diving of such games as battlefield series. Cover matters (Not to the point of gears of war though...), mobility matters, TEAMWORK matters. Like plantside there is quite a lot that those who are not twitch happy freaks to do, so much so, that my girlfriend wants a copy and to play with us (she likes the healer and Engi) so I got her one. She doesn't play FPS's. But she is attracted tot he PvE, the RPG elements, the Team work, and the fact she can be useful with having little to no FPS skills. When we logged off due to the server being down, she said, and I quote "This game is fun!".

Others can attest, she makes a dam fine medic/support, she has even been dabbling in the poison pistol (Something that requires more aim that the heal beam).


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 22, 2010, 11:19:54 AM
I began Planetside as an Infiltrator and it seems I shall be again. Its funny because the more I read about recons, the more they sound like they fit - focus is not so much on direct engagement and not so much on the body count but on flipping towers and slipping in through the back door actual recon and tech disposal. Now to actually play one to 10.  :grin:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 22, 2010, 12:00:21 PM
Yeah I played with Bloodworth and his gf over the weekend.  If she's not good at video games and/or shooters it didn't show at all.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Cadaverine on February 22, 2010, 04:33:48 PM
I really like being able to respec at any time without having to worry about paying ever increasing costs to do so. 

As for scubs having fun, I am by no means an FPS person.  I can play them to the extent that anyone with a pulse and two working brain cells can, and I'm up to my eyeballs in fun.  Though, pvping with random groups, particularly with VOIP on, makes for a somewhat less fun experience.  But that's the downside to MMOs.  Other people.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 23, 2010, 04:32:34 AM
I really like being able to respec at any time without having to worry about paying ever increasing costs to do so. 

As for scubs having fun, I am by no means an FPS person.  I can play them to the extent that anyone with a pulse and two working brain cells can, and I'm up to my eyeballs in fun.  Though, pvping with random groups, particularly with VOIP on, makes for a somewhat less fun experience.  But that's the downside to MMOs.  Other people.

The respec thing is very nice in that you can change it up every match and see what works best. Likewise, all your characters are tied to one name, one account - so you can play many roles if you choose. Its a different take on alts and makes for a very nice transition to each character (in that you don't have to rejoin your agency or repopulate a friend's list).

As for fun, I started a new recon yesterday and ran some PvP with Blood. FPS + no map knowledge = wtflolhalp! Funny and frustrating which just makes me want to play more. I am by no means even up to speed on this game, but it can be a riot at times and at other times it makes me want to club baby seals. Of course that is my own personal motivation and what I consider fun.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 23, 2010, 06:06:30 AM
I really like being able to respec at any time without having to worry about paying ever increasing costs to do so.  

As for scubs having fun, I am by no means an FPS person.  I can play them to the extent that anyone with a pulse and two working brain cells can, and I'm up to my eyeballs in fun.  Though, pvping with random groups, particularly with VOIP on, makes for a somewhat less fun experience.  But that's the downside to MMOs.  Other people.

The respec thing is very nice in that you can change it up every match and see what works best. Likewise, all your characters are tied to one name, one account - so you can play many roles if you choose. Its a different take on alts and makes for a very nice transition to each character (in that you don't have to rejoin your agency or repopulate a friend's list).

As for fun, I started a new recon yesterday and ran some PvP with Blood. FPS + no map knowledge = wtflolhalp! Funny and frustrating which just makes me want to play more. I am by no means even up to speed on this game, but it can be a riot at times and at other times it makes me want to club baby seals. Of course that is my own personal motivation and what I consider fun.

Last night was your first taste of PvP yeah? It probably did not help much that mandible is level 30 something, so the matches we were in had matching levels on the other side. Next time we PvP, ill roll with one of my lower level guys.

Also, you need your Microphone.

On another note, the agency is growing, and if we can continue to get more bodies, we can start taking hexes again, I am not sure what is up with our current alliance, but it seems they are inactive, so i'm going to be looking for a larger one. This way we can support them in AvA and get a piece of that action (and lootz) as well.

We need to start investing in making upgrades as well, I may start using agency funds for materials, and start passing out upgrades.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Modern Angel on February 23, 2010, 06:26:29 AM
God I think I may have been sold on this by you dudes. Not until payday though.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Falconeer on February 23, 2010, 06:39:03 AM
If I can finish Heavy Rain fast enough I might join your agency for a couple of weeks (my interest span nowadays).


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on February 23, 2010, 09:05:35 AM
Last night was your first taste of PvP yeah? It probably did not help much that mandible is level 30 something, so the matches we were in had matching levels on the other side. Next time we PvP, ill roll with one of my lower level guys.

I am actually a little concerned about the matchmaking. I was playing a little bit on my lowbie Assault character (level 6), and it was putting me in matches with levels 20-45. Needless to say I had an all time high death count. What is also odd is that it put me in the same map/game type 4 times in a row.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 23, 2010, 09:17:23 AM
Last night was your first taste of PvP yeah? It probably did not help much that mandible is level 30 something, so the matches we were in had matching levels on the other side. Next time we PvP, ill roll with one of my lower level guys.

I am actually a little concerned about the matchmaking. I was playing a little bit on my lowbie Assault character (level 6), and it was putting me in matches with levels 20-45. Needless to say I had an all time high death count. What is also odd is that it put me in the same map/game type 4 times in a row.

Quite sure it was because you are solo, it treats pre-made groups first, then fills the gap, if there is another level 6 cued up, it will put him on the other side and pull you in as well (the system also accounts for how long someone has been n a cue, after level, skill rating and a whole bunch of other fallbacks to keep things going.) if you were ina group, it would have to consider them as well. To be fair, levels mean little than maybe a gauge of playtime, and more options... power increases are, really small (Not saying they do not exist IE: Traits/skills mostly, there is always a counter though). My only concern would be that you lack map knowledge VS someone who is higher level, meaning they have spent more time playing and know the maps/tactics/class/ETC... However, flying solo, I feel from a pure mechanical sense, your always going to be the filler to make up 10, especially if there is another same level that happens to cue around the same time as you.

All and all I have been fine with the matching system, it (on paper) says it takes more than just level into account in making "balanced" matches. Its the human element it can't account for. As for maps rotation, I think its just random displaying a patten. You just exited a mission with about 20 people who just left the same cue... and, stuff. It won't matter soon anyway. But its OK, see my earlier post about all the fancy changes to the cue system.

Its been stated, GA used the TrueSkill™ Ranking System (http://) for the stars, something else that is considered by the matching system. Perhaps it thought you were highly skilled!

Just keep in mind, Match cue is the GA equivalent of a PUG.... I look forward to when we are allowed to cue up a full group of up to 10. Its why I always insist we all try to play together, practice and use voice and discuss tactics we can play off each other.


EDIT: Some screens from test:



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Falconeer on February 24, 2010, 12:34:41 AM
I am in. How do I join the agency? (May I?)


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 24, 2010, 03:00:01 AM
PvP'd a bit more last night in pick-up's. I found it much better without lvl 30s running about  :awesome_for_real:. Also, I can see Medic being the way to go first in your PvP excursions; however, being a recon on a PUG is pretty liberal in that you can go off to explore the full map which I did liberally last night. Much fun and insanity ensued - way less frustrating once you know your way around the map a bit better.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: tar on February 24, 2010, 03:29:16 AM

On another note, the agency is growing, and if we can continue to get more bodies, we can start taking hexes again, I am not sure what is up with our current alliance, but it seems they are inactive, so i'm going to be looking for a larger one. This way we can support them in AvA and get a piece of that action (and lootz) as well.


How's the agency on euro timezones? I'd be interested in joining but if it's primarily US-based it's probably not worth it?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 24, 2010, 05:34:18 AM

On another note, the agency is growing, and if we can continue to get more bodies, we can start taking hexes again, I am not sure what is up with our current alliance, but it seems they are inactive, so i'm going to be looking for a larger one. This way we can support them in AvA and get a piece of that action (and lootz) as well.


How's the agency on euro timezones? I'd be interested in joining but if it's primarily US-based it's probably not worth it?

Sadly, I don't think we have many in that time zone. However, I am more than willing to make you the official unofficial euro representative!

I am in. How do I join the agency? (May I?)

No.  :grin:




Yeah, add me to your steam or contact any of the "Safety-Specialists" on the agency list. (http://account.globalagendagame.com/GAregister/stats/agencyprofile.aspx?a=9120) I also think, and I may be wrong, but there is a terminal in the agency shop in the dome city that will list all recruiting agencies, and you can apply that way.



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Outlawedprod on February 24, 2010, 07:00:30 AM
Bought this last week and played some.  I think my robo is 12 now.  Tactically reminds me of TF2 (with the exception of the jetpacks) most of the time.  To me if this game didn't have the jetpacks it would have no hook.  Even if you play a map where you sit back and play defense you can still quickly get back in the action up front because of the jetpack.  I like that rapid deployment feel.  All my PVP has been pug.  I've had matches at lvl 5-8 where I managed to make significant contributions by turtling on top of nodes to maintain control.  That worked because some people would assist me.  Even managed a suicide as a level 5 to cap one of the nodes on that map where you assault 3 places and then win.  It was pretty funny to watch everyone sit back and snipe each other while I jetpacked in dropped my shield and heal turret and got the thing to cap because defense was so bunkered in they couldn't get to me in time. The last batch of games I played did not go so well. Some of the games were pretty much busts and I think one of them I joined and it was a 3 node cap game ends type because 1 minute into the match it ended on a map I knew nothing about.  I really wish there was a breakdown when the screen is loading of what the game rules are that you can click on.  I think that leads a lot of new players to just deathmatch.  The game I like the best so far is the one with the two robots.  That type actually has a fresh feel to it.  As far as a lowbie robo I've found my best bet to focus on defense for a node based map.  Only got one game with that thing called the payload you have to push around. Not certain exactly how that works because it never went anywhere and everyone was just sniping around it except for me and one heavy I kept trying to assist near it.  Only had 1 pug game were people used the voip.

The major complaints on this game for me is piss poor documentation and tutorial.  The tutorial serves minimal  purpose as the most basic piece of information ( the concept of your 15 point loadout for gear is not explained nor is it mentioned that gear will upgrade automatically and unlock as you level).  I also like how the intro dumps you into town but does not bother to mention to access more missions press M.  Chat box font and size can't seem to find a way to adjust them so it's quite small on my 24" widescreen monitor.  I can understand why they have no demo.  This game is for more hardcore players and those willing to look up the info themselves.  If they offered a demo to folks with the level of polish they gave the intro very few of those people would buy the game.

Well anyway just wanted to get my immediate thoughts out on this game.   Got any space for a newer poster around the f13 neighborhood in your agency MrBloodworth?  I know some of the invites around here tend to be open to more established f13 posters so I figured I should bring that up.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 24, 2010, 07:13:02 AM
Yeah you can join, I have no issues with that.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Falconeer on February 24, 2010, 07:48:39 AM
Thank you Mr. Bloodworth, I applied.
This thing is addictive.

What happened to Huxley?ì, by the way?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 24, 2010, 07:52:10 AM
Thank you Mr. Bloodworth, I applied.
This thing is addictive.

What happened to Huxley?ì, by the way?

It dropped off my personal radar when I noticed its game play was way to Quake (http://www.quakelive.com/#home)for me and its gear systems was that of a DIKU. YMMV. Other than that, I have no clue about it.

This is the game for me to get my FPS needs until such a time as a true Planetside 2 is created, by SOE or otherwise.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 24, 2010, 09:29:41 AM
What happened to Huxley?ì, by the way?

ijji and webzen.

gah...pc crashed. To finish my thought: the communication process in beta to webzen and the community in closed beta did not exist at any point. The CMs would pop on and dump an information post and occasional comment, but had very little support or reaction to feedback. It also did not help that they closed down round one of beta and failed to inform the beta testers of round two dates at all. Then all the sudden they were in open beta a few months later without a word. A lot of testers from closed beta got impatient, not at the timeframe, but lack of communication. Months went by on the beta forums in which only feedback polls were posted by the CMs. Made it feel as though the devs were very far removed from anything having to do with beta. So fuck them...


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Falconeer on February 24, 2010, 10:04:57 AM
I liked what I tried of Huxley. Too bad latest news on the official beta site are from November. Dead, probably?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 24, 2010, 10:21:33 AM
I got on the PC late last night and only had time for a few matches.  I start playing a Robo to take a break from the medic and managed level 7.  It's a fun class once you get used to it.  It's more tactical in your deployment.  With a medic I would run to a fight and support a group of people making a push.  As a robo I attempt to find a good spot to hunker down and defend.

It's a different mindset.  It's refreshing.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 24, 2010, 10:43:52 AM

I really wish there was a breakdown when the screen is loading of what the game rules are that you can click on.  I think that leads a lot of new players to just deathmatch. 

Well anyway just wanted to get my immediate thoughts out on this game.   Got any space for a newer poster around the f13 neighborhood in your agency MrBloodworth?  I know some of the invites around here tend to be open to more established f13 posters so I figured I should bring that up.

Briefings. Click the buttons before JOIN and it will give you the info on the type of game you can get into. I had no clue about this till I screwed around on the "m" screens. Helps a ton to know what the objective is and get a brief overview of the actual map... which helps alleviate the "off picking daisies" syndrome I sometime have. Would be nice to include an autobriefing while you are in queue but not sure how that would work unless the map and game type was already chosen. Otherwise you are sitting there either watching the briefing and other people who already know are waiting on your slow ass, or you are waiting for someone else to watch the briefing.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 24, 2010, 11:11:50 AM
I agree that they could use a bit more info on the loading screens. But its one of those "Nice things" and they have, verbosely covered it in those videos...still. Its the little things.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on February 24, 2010, 11:36:11 AM
I wish they would put out a free trial already. I have a bunch of friends interested, but they dont want to plunk down $40 sight unseen for this.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Falconeer on February 24, 2010, 11:41:34 AM
Complaints: the queue for low PvE mission is already too long. I much prefer PvP but it's more committing so if I am cooking or I could be interrupted I look for a PvE one, and I have been waiting between 5 to 20 minutes. Is anybody playing this game?
Nifty that there are no servers, and I can even switch to North American queue, but still no game.
Not to mention that I seem to leave the queue for no reason and without a warning. Why is that?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 24, 2010, 11:49:07 AM
Complaints: the queue for low PvE mission is already too long. I much prefer PvP but it's more committing so if I am cooking or I could be interrupted I look for a PvE one, and I have been waiting between 5 to 20 minutes. Is anybody playing this game?
Nifty that there are no servers, and I can even switch to North American queue, but still no game.
Not to mention that I seem to leave the queue for no reason and without a warning. Why is that?

Are you playing on NA servers exclusively? I read the EU server is slow queues. I completely understand your point on the PvE time commitment - I do that to squeeze in a bit more xp before the woman's eye starts twitching at me. However, I can't recall waiting any longer then maybe 10 minutes for a low security to pop - even playing in the mid morning on a weekday.

As for leaving the queue...happened to me once. Not sure what that was about. I know when someone declines or times-out the ready pop-up, the queue prompt window goes away for a brief period and then pops back up.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 24, 2010, 12:50:38 PM
Complaints: the queue for low PvE mission is already too long. I much prefer PvP but it's more committing so if I am cooking or I could be interrupted I look for a PvE one, and I have been waiting between 5 to 20 minutes. Is anybody playing this game?
Nifty that there are no servers, and I can even switch to North American queue, but still no game.
Not to mention that I seem to leave the queue for no reason and without a warning. Why is that?

Small drop down to choose Euro or US server in the mission window. The "leave a mission" is a visual bug I think.

I do not think I have ever waited more than two minutes for a cue. Then again, for PvE I always play with a pre-made group (so it just needs to find a server instance slot I guess), PvP, at least 2 others are with me. Last I looked, there were 60 "Domes" in the US, with 40-60 people each most times I am on, and that would be all the people NOT currently in a mission. Other than that, when you do get in a mission, hows your ping?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Hoax on February 24, 2010, 01:27:49 PM
I wish they would put out a free trial already. I have a bunch of friends interested, but they dont want to plunk down $40 sight unseen for this.

This.

I also wonder if the Tribalwar people are playing this or not, in my weaker moments I sure do miss that community.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 24, 2010, 01:34:06 PM
My evening workout is going to suffer tonight because I'm fiending to play my new Robotics character.  I picked a female avatar though and the armor looks terrible on them. :sadface: I'm level 8ish and don't feel like restarting.  Oh well.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 24, 2010, 06:31:19 PM
Thank you Mr. Bloodworth, I applied.

Accepted.

So, anyone who wants to join can just apply using the in game terminal, and leave me a little note there, I will make sure to check it.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Nonentity on February 24, 2010, 07:02:54 PM
I wish they would put out a free trial already. I have a bunch of friends interested, but they dont want to plunk down $40 sight unseen for this.

This.

I also wonder if the Tribalwar people are playing this or not, in my weaker moments I sure do miss that community.

The TW community is still busy hating everything. I pop in there on occasion to see how they are doing.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on February 24, 2010, 09:28:49 PM
So, I have found my major grip with the game. The matchmaking seems to be fucked today. It was constantly messing up on the levels. Having a team of all low teens players with maybe one level 30+ facing a team where the average level is high 30s is just not fun, and it was that was all evening.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 25, 2010, 03:11:04 AM
So, I have found my major grip with the game. The matchmaking seems to be fucked today. It was constantly messing up on the levels. Having a team of all low teens players with maybe one level 30+ facing a team where the average level is high 30s is just not fun, and it was that was all evening.

Yeah its a little outta whack, but still better than standing around the dome for 20 minutes with my thumb up my ass. There is only so many times I can preview all the armor and dyes.

Last game I played last night, we were in a match with three level 40s and one 50. Being 15, I was severely out matched and gunned. Didn't take me but 5 minutes to die by the lvl 50 and then a lvl 41 followed swiftly by a lvl 36. Granted, once a person hits 30, they don't continue to get more powerful, equip or spec points so everything after lvl 30 is mostly the same. Regardless, I still managed to kill a few people and take out a beacon or two along with some deployables.

(and yay for getting my mic to work...)


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: bhodi on February 25, 2010, 05:32:16 AM
Yeah, I was curious to try this game, but I'm not plunking down $40, and I'm probably not going to dump a $10/mo-ish fee for what amounts to TF2 with jetpacks anyway.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 25, 2010, 05:34:55 AM
Yeah, I was curious to try this game, but I'm not plunking down $40, and I'm probably not going to dump a $10/mo-ish fee for what amounts to TF2 with jetpacks anyway.

No subscription till after the end of march, perhaps longer.


As for the match making it is indeed sad that that happens sometimes, but it may become moot with the next update.


Also, upgrades, I dont think many of us have any. There is a bunch of changes to crafting soon that may make it more viable/accessible for us to do. Meanwhile some may be catassing full sets of this stuff, I don't know.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Falconeer on February 25, 2010, 06:36:37 AM
Yeah, I was curious to try this game, but I'm not plunking down $40, and I'm probably not going to dump a $10/mo-ish fee for what amounts to TF2 with jetpacks anyway.

Seems to me like it's not even close to TF2 as a shooter, jetpacks or not, but the Conquest mode could be an absolute winner.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 25, 2010, 06:51:30 AM

Quote
# Mission Screen: When joining the Mercenary PvP queue, players have checkboxes to select the Map Types to queue for (Control, Breach, Demolition, Payload, Scramble).


Also, upgrades, I dont think many of us have any. There is a bunch of changes to crafting soon that may make it more viable/accessible for us to do. Meanwhile some may be catassing full sets of this stuff, I don't know.

Oh thank god no more stupid robot maps for me. I don't mind payload and breach, the others are  :drill:.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 25, 2010, 06:56:36 AM
I like the robot maps :(

But it will open up the possibility to custom build your toon for a game type. Everyone does have 8 slots to work with.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Tsalrioth on February 25, 2010, 08:06:51 AM
So, I have found my major grip with the game. The matchmaking seems to be fucked today. It was constantly messing up on the levels. Having a team of all low teens players with maybe one level 30+ facing a team where the average level is high 30s is just not fun, and it was that was all evening.

The game tends to make matching based on the star rating and not the level of the player.  Alot of the time you will see the 30s, but they will have a lower rating then the teens who are probably on there third or 4th char, and have a much higher rating even if there lower.  The game also likes to balance the high rating players with pretty awful low rating ones, so even if you end up against the high ranked ones.. your pretty much guaranteed to stomp the rest of the team. 

If your worried about playing against the high levels, try to shoot for the 3 point control maps when there out.  Those maps are pretty frustrating as no matter how well you seem to do, your team will loose the other points while your not there, but it means you can work around the high levels on the other side.

The AVA really is the draw of this game.  When the outcome of the battle matters, it really makes it more interesting.  And the AVA weapons are fun to play with, though they do unbalance a match bad if just on side has them.  Still not sure its actually worth paying monthly for just that part though. 


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 25, 2010, 10:18:31 AM
I like the robot maps :(

But it will open up the possibility to custom build your toon for a game type. Everyone does have 8 slots to work with.

Perhaps I should be a bit less severe. I disllike the robot map because I have little utility being a lower level and having no access to anything but a fire bomb. Perhaps with venom and emp, I will enjoy it better, but sniping on that map is just retarded.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 25, 2010, 10:24:36 AM
The game tends to make matching based on the star rating and not the level of the player.  Alot of the time you will see the 30s, but they will have a lower rating then the teens who are probably on there third or 4th char, and have a much higher rating even if there lower.  The game also likes to balance the high rating players with pretty awful low rating ones, so even if you end up against the high ranked ones.. your pretty much guaranteed to stomp the rest of the team.  

Quote
The matchmaking system works the following way:

- It will try to match up players of similar skill level
- It will try to match up players of similar levels
- It will distribute the classes as close as possible (no match starts with more then +1 of a class)
- It will account for the fact that teams entering a match have a higher rating

These along with a bunch of other condition are all in, but:
If it starts taking too long to get a match going then it will extend the matchmaking criteria (like expending the level range, skill levels difference, etc)

SOURCE (http://forum.globalagendagame.com/phpbb/viewtopic.php?p=200613#p200613)

How it is explained to work now; however, I believe patch 1.1 addresses matchmaking.

I will keep my palty 1.5 star rating - as if that really means anything at this point.  :awesome_for_real:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 25, 2010, 10:33:51 AM
Clearly Morfiend is just more skilled at this game than he thinks he is then, as the "Machine" is tossing 30's at him. lol.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on February 25, 2010, 11:50:31 AM
Clearly Morfiend is just more skilled at this game than he thinks he is then, as the "Machine" is tossing 30's at him. lol.

While I would like to think that, the "stars" dont seem to carry over between character. I dont know if its only a display bug or if it really doesnt carry over. But no matter what a level 6 Robo vs a level 45 Assault is not fun.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 25, 2010, 12:32:11 PM
Clearly Morfiend is just more skilled at this game than he thinks he is then, as the "Machine" is tossing 30's at him. lol.

While I would like to think that, the "stars" dont seem to carry over between character. I dont know if its only a display bug or if it really doesnt carry over. But no matter what a level 6 Robo vs a level 45 Assault is not fun.

It is when the lvl 6 wins.  :grin:



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: brellium on February 25, 2010, 01:47:36 PM
Clearly Morfiend is just more skilled at this game than he thinks he is then, as the "Machine" is tossing 30's at him. lol.

While I would like to think that, the "stars" dont seem to carry over between character. I dont know if its only a display bug or if it really doesnt carry over. But no matter what a level 6 Robo vs a level 45 Assault is not fun.
The Stars don't carry over between charecters

Also I am starting to hate playing a medic, it would seem I have the ability to pick the worst assualt to follow around (the ones with the worst cases of tunnel vision). Maybe I'm just bitter after playing recon where you MUST have a good sense of what's going on around you.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 25, 2010, 05:19:10 PM
Medic's are nasty once they get all their abilities.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on February 25, 2010, 06:02:29 PM

Also I am starting to hate playing a medic, it would seem I have the ability to pick the worst assualt to follow around (the ones with the worst cases of tunnel vision).

I know what you mean. When I play medic in TF2, your team really tries to protect you, in GA they just seem to go on with their business.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 26, 2010, 09:21:30 AM
Seems surveys are the new black...considering I just got one from HiRez. Still not convinced this is not a diversionary tactic to prompt theorycrafting on the forums. For once, I really hope I am wrong.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 26, 2010, 09:29:03 AM
Seems surveys are the new black...considering I just got one from HiRez. Still not convinced this is not a diversionary tactic to prompt theorycrafting on the forums. For once, I really hope I am wrong.

They send them out quite often.

Also, Test is up, with new goodness. New patch is shooting for early next week. then Test receives the new content.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on February 26, 2010, 10:02:38 AM
Seems surveys are the new black...considering I just got one from HiRez. Still not convinced this is not a diversionary tactic to prompt theorycrafting on the forums. For once, I really hope I am wrong.

They send them out quite often.

Also, Test is up, with new goodness. New patch is shooting for early next week. then Test receives the new content.

I thought about jumping on the test server but was too busy losing my customary 10 pvp games to bother. That said, I am attempting to stock pile my other classes and assault is a blast.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on February 26, 2010, 10:43:36 AM
I hit 15 on my robo this morning.  Taking a break to dig out my car.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on February 26, 2010, 10:46:05 AM
I hope to be on tonight, and late into it, after a bit of work.

Something I did not know:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on March 01, 2010, 08:24:37 AM
I'm still loving the game.  Been playing it a lot over the last week or so.  Havn't see you on in a while Bloodworth other than Friday. 

I got my Robo up to 20 last night.  I need 10 more levels!

I need to get involved with crafting.  Apparently all the upgrades you can wear really add up later on.

I also want to get involved with AvA a little bit.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on March 01, 2010, 09:24:48 AM
I'm still loving the game.  Been playing it a lot over the last week or so.  Havn't see you on in a while Bloodworth other than Friday. 

I got my Robo up to 20 last night.  I need 10 more levels!

I need to get involved with crafting.  Apparently all the upgrades you can wear really add up later on.

I also want to get involved with AvA a little bit.

If I could get a set block of time to actually play for anything more than two-maybe-three PvE games, I'd join teams more. Silly woman always bothering (bitching at) me. :oh_i_see:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 01, 2010, 10:26:54 AM
I'm still loving the game.  Been playing it a lot over the last week or so.  Havn't see you on in a while Bloodworth other than Friday. 

I was on a bit Saturday. Because of with other commitments, I don't have a steady time frame to play (anything).

I'm very much looking forward to the next patch, and the one after so, I'm trying to get ahead on things so I can free up more time.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on March 01, 2010, 11:40:28 AM
Gotcha.  I think I'm going to stick with the robo over the medic at the moment.

I was glancing at the forums earlier and a HiRez guy said that most people don't understand how powerful upgrades are.  All those 1%'s add up and stack with everything else.  Need to get a decent amount and prep for the repair kits that will be coming out with the patch.  Also repairs apparently take up 1/7th of the mats.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Falconeer on March 01, 2010, 11:43:40 AM
Game keeps being fun and addictive. I particularly like the fact that each mission, PvP or PvE, is 10 minutes long, max. Now that is what I call casual! This game perfecty fits my schedule right now: as many quick fixes I want, without conflicting with any other major commitment of my life.
Not to mention that playing is fun per se. The XP and leveling is more a bonus to me than a goal, I would play this anyway. So, not the best shooter, but absolutely decent, entertaining and smooth. I mean, I realized today that even something simple like not having to find a suitable server every time I want a match is a major covenience and awesomely fitting my scattered, complicated days.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Furiously on March 01, 2010, 11:56:09 AM
I bought it and am totally regretting it. Crimecraft is a better FPS than this.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Falconeer on March 01, 2010, 12:02:45 PM
Interesting. I should check Crimecraft then. I totally neglected it.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on March 01, 2010, 12:24:12 PM
Well it's technically not a FPS.  What didn't you like about it?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Falconeer on March 01, 2010, 12:52:04 PM
Patch 1.1 out tomorrow.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 01, 2010, 01:05:26 PM
I bought it and am totally regretting it. Crimecraft is a better FPS than this.

Having played crime craft, I can't imagine why you would say this, and I only say this due to crime craft being very buggy on basic levels with some very whacked out shooting mechanics. However as I have said many times, if you are looking for an ultra modern FPS with pixel perfect hit detection, head shots, leans, one shot knives, and dolphin diving.. this is not that game. It's way more arcade like, and I like this about it.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Furiously on March 01, 2010, 01:40:02 PM
It all just seems so rock-paper-shotgunish. With the engineer being the rock and shotgun. And recon being the paper.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on March 01, 2010, 02:34:35 PM
All three classes are pretty damn balanced.  I can kill any class and any class can kill me depending on skill. 

Recon's (or snipers) irritate the shit out of me, constantly taking down my turrets and killing me.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 02, 2010, 07:35:02 AM
Good stuff in the new patch, some persional highlights:

Quote
*  Mission Screen: When joining the Mercenary PvP queue, players have checkboxes to select the Map Types to queue for (Control, Breach, Demolition, Payload, Scramble).
* Mission Screen: When joining a PvE queue, players have the ability to "Only join a balanced team." If this option is chosen, it may take longer to get a match, but you will be ensured of having one player from each class on your team.
* Loot drops: Plates now drop at 2x the previous rate in PvE missions.
*There are now separate armor and weapon blueprint vendors in the crafting area. Each vendor sells 42 blueprints that craft a specific item (rather than the random chance at a stat as prior).
* Upgrades: Upgrades can now be repaired using Repair Kits that can be crafted using blueprints purchased in the Prototyping Center in Dome City.
* Settings: An option has been added under Video Settings for a "borderless" window. This is most useful for fast alt-tabbing while running at your monitor's native resolution.
* Auction House: Several improvements to searching, filtering and sorting.
* PVP: No more than 4 players of the same class will be match-made into a mission on the same side.
* PVP: Overtime is now limited to a maximum of 3 minutes. If the attackers do not capture the objective during this time, the Defenders win.
* PVP: The game-type (Breach, Control, etc) is now visible on the loading screen for each PvP map.
* Equip Screen: Improved tooltips for level/skill/seasonal requirements.
* Human Resources: Dye Vendor #3 has gone off strike and is now back at work.
* Venom Bomb II no longer injures teammates (bug fix)

Linky to release notes. (http://hi-rez.custhelp.com/app/answers/detail/a_id/171)

The next patch is more content, open PvE/PvP areas, quests, ETC.. Due out in "few" weeks.

Also, not sure how many of you know about how many mechs there are in this game. (http://www.youtube.com/watch?v=SJjEaexnldY)  :drill:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on March 02, 2010, 08:15:33 AM
We need to join another Agency or something because I want to get into some AvA.  My Robo hit level 23 last night and holy shit is he a monster.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 02, 2010, 08:21:08 AM
We need to join another Agency or something because I want to get into some AvA.  My Robo hit level 23 last night and holy shit is he a monster.

As soon as mandible gets back from his cruse, we will be looking for a more active alliance.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on March 02, 2010, 08:21:46 AM
Oh so that's where he's been.  

Edit:
This weekend is going to be busy for me, but we should spend some time farming PVE for crafting materials for decent upgrades.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 02, 2010, 08:24:35 AM
Oh so that's where he's been. 

Yeah, his sister is getting married. I don't really want to break up the agency, I think we have made some bonds here I don't want to wreck.If we can find a more active alliance, then we don't need to break the agency. But if it comes to it, then thats what needs to happen.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on March 02, 2010, 08:37:20 AM
Oh I'd rather not break it up either.  I'm having fun.  I forgot the whole Alliance thing lets you get involved as well so disregard that part.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on March 02, 2010, 08:55:37 AM
If my frame rates would improve some, I might actually have a better time methinks. The slideshow that is the point, as it is now, is not fun at all. Nothing like trying to melee someone who is suddenly there and then not there to make me nutty.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on March 02, 2010, 08:58:39 AM
I don't remember your computer being so shitty for Aion.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 02, 2010, 09:22:34 AM
If my frame rates would improve some, I might actually have a better time methinks. The slideshow that is the point, as it is now, is not fun at all. Nothing like trying to melee someone who is suddenly there and then not there to make me nutty.

What are you running? Where are you located?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Furiously on March 02, 2010, 09:47:13 AM
Join hex.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 02, 2010, 10:00:46 AM
Join hex.

Um, more data please.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on March 02, 2010, 10:10:39 AM
If my frame rates would improve some, I might actually have a better time methinks. The slideshow that is the point, as it is now, is not fun at all. Nothing like trying to melee someone who is suddenly there and then not there to make me nutty.

What are you running? Where are you located?

Pittsburgh, PA

e8400 @3.2GHz
4g PC8500 DDR2
8800GT nVidia 512m
23" samsung
WIN7-64bit
Verizon FiOS 5/2

I do borderless @ 1680×1050. Nothing really running in the background aside from bitdefender and the mouse/keyboard software. In fact, nothing changes if I do have a window open in the background...music or web. Playing around with the settings doesn't seem to factor either up or down in frame rates. I crawl when I am around the point no matter what I have flagged.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 02, 2010, 10:23:02 AM
My set up is close to yours however I think my CPU is a bit faster, and I am running vista and not win7, I do run at 1400 x 900 (border less, native for my monitor).

So, I got nothing. I run at a rather steady 60+ FPS, with most things max. Have you got things like ambient occlusion, or a high anisotropic settings? I dunno, I'm at a loss.  :oh_i_see:

EDIT: Ah, thats a dual core isn't it? I'm running quad.

EDIT: 2 Completely unrelated, but I have seen we have 4 more F13 users in the applicants cue, I'll get you in tonight. Sadly, I can't accept, only set your status as approved through the website. I shall keep the names to myself to protect the innocent.  :awesome_for_real:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on March 02, 2010, 10:35:12 AM
My set up is close to yours however I think my CPU is a bit faster, and I am running vista and not win7, I do run at 1400 x 900 (border less, native for my monitor).

So, I got nothing. I run at a rather steady 60+ FPS, with most things max. Have you got things like ambient occlusion, or a high anisotropic settings? I dunno, I'm at a loss.  :oh_i_see:

EDIT: Ah, thats a dual core isn't it? I'm running quad.

Yeah Core 2 Duo a tad overclocked. I am going to grab the newest nVidia drivers and play around with the resolution tonight.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Furiously on March 02, 2010, 11:21:24 AM

Hedron's alliance. Of KAAOS.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 02, 2010, 11:34:38 AM

They have room?  Seems like I know that name from Planetside. PM me some contact info and ill put it together.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on March 02, 2010, 11:52:34 AM
If my frame rates would improve some, I might actually have a better time methinks. The slideshow that is the point, as it is now, is not fun at all. Nothing like trying to melee someone who is suddenly there and then not there to make me nutty.

What are you running? Where are you located?

Pittsburgh, PA

e8400 @3.2GHz
4g PC8500 DDR2
8800GT nVidia 512m
23" samsung
WIN7-64bit
Verizon FiOS 5/2

I do borderless @ 1680×1050. Nothing really running in the background aside from bitdefender and the mouse/keyboard software. In fact, nothing changes if I do have a window open in the background...music or web. Playing around with the settings doesn't seem to factor either up or down in frame rates. I crawl when I am around the point no matter what I have flagged.


I am running full screen with around the same stats, but way worse processor, and the game runs fantastic in 1920x1200 resolution. Something is messed up.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on March 02, 2010, 12:44:42 PM
I am running full screen with around the same stats, but way worse processor, and the game runs fantastic in 1920x1200 resolution. Something is messed up.

Tell me about it... Any suggestions? I am going to try and test thing out tonight.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on March 02, 2010, 12:59:29 PM
I havent messed with the settings really. I would look for a "magic" button in the settings maybe, like in AoC, the God Rays type thing. Failing that, maybe a reinstall from steam. Its not like the game is that large. 1.6gb I think.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on March 02, 2010, 03:49:04 PM
nVidia drivers updated when I got home then I patched the game and rebooted my machine. Turned off all the useless processes - iTunehelper, adobe reader, etc. Manually set my GPU fan around 70% for kicks. Loaded up the game and turned everything off, dropped the resolution to 1600x900 windowed: in the dome with 10-15 people on the screen I get around 16-25fps, 35-55fps staring at a wall. Latencies are 40-70ms.

Oddly, I kept the resolution and turned everything on, all ticks checked and all settings on high, max anisotropy x16 and I get 13-26fps in the same spot, 35-45fps kissing the wall. I am going to attempt to swap in my old audigy2 soundcard and see if that helps. Though I doubt it since GA was only pressing my CPU @ about 60%.

I played a bit of PvE and the fps was running 12-24fps.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on March 03, 2010, 06:45:13 PM
nVidia drivers updated when I got home then I patched the game and rebooted my machine. Turned off all the useless processes - iTunehelper, adobe reader, etc. Manually set my GPU fan around 70% for kicks. Loaded up the game and turned everything off, dropped the resolution to 1600x900 windowed: in the dome with 10-15 people on the screen I get around 16-25fps, 35-55fps staring at a wall. Latencies are 40-70ms.

Oddly, I kept the resolution and turned everything on, all ticks checked and all settings on high, max anisotropy x16 and I get 13-26fps in the same spot, 35-45fps kissing the wall. I am going to attempt to swap in my old audigy2 soundcard and see if that helps. Though I doubt it since GA was only pressing my CPU @ about 60%.

I played a bit of PvE and the fps was running 12-24fps.


BitDefender Realtime protection enabled was chewing up everything inbound. I turned that part of BD off and my fps shot up to 100s in calm waters and 40-60 in high traffic areas. Amazing it was one simple tickbox causing all my problems.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 04, 2010, 05:23:49 AM
Glad to hear you worked it out.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: DLRiley on March 04, 2010, 05:29:56 AM
nVidia drivers updated when I got home then I patched the game and rebooted my machine. Turned off all the useless processes - iTunehelper, adobe reader, etc. Manually set my GPU fan around 70% for kicks. Loaded up the game and turned everything off, dropped the resolution to 1600x900 windowed: in the dome with 10-15 people on the screen I get around 16-25fps, 35-55fps staring at a wall. Latencies are 40-70ms.

Oddly, I kept the resolution and turned everything on, all ticks checked and all settings on high, max anisotropy x16 and I get 13-26fps in the same spot, 35-45fps kissing the wall. I am going to attempt to swap in my old audigy2 soundcard and see if that helps. Though I doubt it since GA was only pressing my CPU @ about 60%.

I played a bit of PvE and the fps was running 12-24fps.


BitDefender Realtime protection enabled was chewing up everything inbound. I turned that part of BD off and my fps shot up to 100s in calm waters and 40-60 in high traffic areas. Amazing it was one simple tickbox causing all my problems.

where is bitdefender realtime protection?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on March 04, 2010, 07:04:24 AM
where is bitdefender realtime protection?

I believe when you pull up the main security center, click the antivirus tab and the sidebar. Once it opens, its a tick box at the top (first box I think). Uncheck it and close out of security center then load GA and see. I am not at home at the moment so I can't step through what I did, but I think that's the trail.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: DLRiley on March 04, 2010, 12:27:42 PM
where is bitdefender realtime protection?

I believe when you pull up the main security center, click the antivirus tab and the sidebar. Once it opens, its a tick box at the top (first box I think). Uncheck it and close out of security center then load GA and see. I am not at home at the moment so I can't step through what I did, but I think that's the trail.


what is your anti virus or is that windows security center.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Cadaverine on March 04, 2010, 12:44:59 PM
BitDefender is the anti-virus.

It's a security suite.  It does some scanning of traffic which can interfere with this and that.  We run into it every now and again at work.  As a matter of fact, the guy that sits next to me is walking one of our clients through adjusting the BitDefender settings as I type this.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: DLRiley on March 04, 2010, 01:10:30 PM
I have norton so turning it off during gaming is probably a better solution for me...


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Lantyssa on March 04, 2010, 01:32:13 PM
Uninstalling Norton and burning the hard disk it was on is the better solution...


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: DLRiley on March 04, 2010, 02:08:18 PM
Uninstalling Norton and burning the hard disk it was on is the better solution...

lolz. so true.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on March 04, 2010, 02:13:00 PM
Uninstalling Norton and burning the hard disk it was on is the better solution...

I don't think that would completely remove Norton from the drive.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Lantyssa on March 04, 2010, 02:37:06 PM
Hurling it into the sun is, unfortunately, cost prohibitive.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: DLRiley on March 04, 2010, 07:25:38 PM
Uninstalling Norton and burning the hard disk it was on is the better solution...

I don't think that would completely remove Norton from the drive.

it does not.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 06, 2010, 02:15:56 PM
Global Agenda Roadmap (http://www.mmorpg.com/blogs/HiRezStudios/032010/5845_Global-Agenda-Roadmap-.html)


New Content/zone images:

(http://images.mmorpg.com//images/galleries/formatted/102010/c00248e8-bee2-4d4b-85a3-e011bc406385.jpg)

(http://images.mmorpg.com//images/galleries/formatted/102010/b7b035e6-7be4-41c2-9a60-3ee483912191.jpg)

(http://images.mmorpg.com//images/galleries/formatted/102010/e21d3f6a-d6b1-41f8-afff-c9d253bc5741.jpg)

(http://images.mmorpg.com//images/galleries/formatted/102010/8de6c37f-5fc4-47b2-be99-51d0d836afe4.jpg)



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Falconeer on March 06, 2010, 02:46:10 PM
Lovely. Things looks good for this unexpectdly cool game.

And,
Quote
  * 4v4 premade queue - For those wanting a more intimate, tactical PvP experience... We are introducing 4v4 gameplay with these 2 new maps. Pre-made PvP teams can enjoy something different while continuing to earn xp and credits. In the future we will look into a ranked Arena system for this content but this patch allows pre-made teams to try out the new 4v4 maps and level-up doing so.

I was wondering the other day why something like this wasn't already in. I am very happy with the roadmap, especially if you think it'll be all in the game by the end of March.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 06, 2010, 02:49:49 PM
There are a number of outlets that seem to be offering the game for 10 bucks off, namely the main site (http://account.globalagendagame.com/garegister/orders/order.aspx?group=PROBFRND) and amazon, steam to follow. Amazon seems to be selling the boxed limited edition. (http://shop.globalagendagame.com/Global-Agenda-Special-Limited-Edition-Box/M/B0030GYXYA.htm)


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Lantyssa on March 06, 2010, 03:26:05 PM
What's the difference between the limited edition and others?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 06, 2010, 03:36:57 PM
What's the difference between the limited edition and others?

Art book and real box. I think all others are download only.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on March 06, 2010, 05:00:25 PM
I see myself falling off many-o-time on those new maps. Especially when I get pushed by someone's iMini/IC.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 06, 2010, 06:25:38 PM
So, talked with someone from KAAOS, hopefully we can link up and join the alliance and start getting into some AvA. Worse comes to worst, we roll in with them.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 11, 2010, 11:56:32 AM
Global Agenda: Line Up Trailer (http://gamertube.com/video-1838827-Global Agenda: Line Up Trailer)


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 12, 2010, 09:16:59 AM
Global Agenda Patch 1.2 Released to Test Server (http://forum.globalagendagame.com/gablog/index.php/2010/03/08/global-agenda-patch-12-released-to-test-server/)



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on March 12, 2010, 09:25:35 AM
And here I was not confused enough with the rules of AvA.  :why_so_serious:

Whatever happened to keeping shit simple? Kinda makes me gleeful I have a second job to avoid the AvA part but keep the PvP/PvE pug part.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 12, 2010, 09:35:19 AM
Its not that hard. The part that is key though, is the changes to the system mean that a small agency has avenues other than pure hex capturing to participate in AvA, including holding three hexes, while defending only one hex (the shield generator). Three also happens to be the magic number to have a mine, research and factory. With that shield, you only need ONE strike force (8-10 man group). The other great change of note is the theft missions, all though I am not sure what the full rewards are, but i know its at least AvA resources (used to make mechs), i hope we can steal pre-made equipment as well, would really help in getting AvA siege gear.

Its much more assessable, And it makes me want to make more time to play.

PvE seems to be getting vastly expanded in the next patch.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Hoax on March 12, 2010, 10:15:17 AM
Can't people still steal to deactivate your shield or nuke it and then attack all three hexes.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Tsalrioth on March 12, 2010, 10:34:25 AM
Can't people still steal to deactivate your shield or nuke it and then attack all three hexes.

It doesn't look like the shield can be nuked.  They can still steal the shield... but then its still requires a victory vs the defenders, and it means that while there fighting the shield, there alliance cant be hitting the other 3 points till the shield goes down.  Its pretty much just a way to make smaller alliances have a chance against the zerg alliances.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 12, 2010, 10:39:42 AM
Can't people still steal to deactivate your shield or nuke it and then attack all three hexes.

I don't think you can nuke it...maybe? I read the whole things as a funnel, effectively making one strike team the focus if you want the three hexes in the shield.

I am wrong, but there is a catch: "unless tactical missiles are used to break through the shield (from a Missile Complex in range)." Also, i think nukes are, very high end AvA gear, and takes up a production hex, and produces only missiles, nothing else.



Oh, and I never announced it here, but we joined HEX. But it seems they have the same issue we do.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on March 12, 2010, 10:46:05 AM
I haven't logged in in a few days.  Been playing Bad Company 2.  I need to get my robo to level 30.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Tsalrioth on March 12, 2010, 01:51:01 PM
I am wrong, but there is a catch: "unless tactical missiles are used to break through the shield (from a Missile Complex in range)." Also, i think nukes are, very high end AvA gear, and takes up a production hex, and produces only missiles, nothing else.

There pretty high end as you said, and they take up the hex.  The cost of them is high enough that unless you happen to have defending multiple tier 2 + facilities with that shield, your not going to get nuked.  You will probably get hit with AvA gear and robos though for a shielded one, but should make it nice for smaller alliances.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 15, 2010, 12:07:24 PM
GLOBAL AGENDA PATCH 1.2 ARRIVES TUESDAY (http://forum.globalagendagame.com/phpbb/viewtopic.php?f=156&t=16738&p=219600#p219600)

Also: Line Up (http://www.youtube.com/watch?v=Z3w85vYdf-Q)

IGN Review (http://pc.ign.com/articles/107/1077280p1.html):


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 23, 2010, 12:14:42 PM
Version 1.3 - Sandstorm - Info


"As a side note, we don't plan to start subscriptions until 1.3 is released." - HiRezErez (http://forum.globalagendagame.com/phpbb/viewtopic.php?p=222575#p222575)


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on March 23, 2010, 12:28:25 PM
Do you even log in anymore?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 23, 2010, 12:37:53 PM
Do you even log in anymore?

Looks like i'm about to.  :grin:

I have been swamped with work.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on March 23, 2010, 01:08:27 PM
I havn't logged in in a few weeks.  Too many games! 


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Falconeer on March 23, 2010, 02:03:55 PM
Too many games is my answer too. Heavy Rain, FF13, and Mass Effect 1 (yeah, I skipped it. Catching up now). I really like Global Agenda, it's perfect for quick fixes of action without having to mind progression too much. On top of that, the more we wait, the better the game seems to get.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Falconeer on March 25, 2010, 03:05:16 PM
Free Trial/Fodder Program now available. (http://www.globalagendagame.com/gafriend/)


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Lantyssa on March 25, 2010, 06:46:09 PM
Edit:  Figured it out.  Here's how to do it:

Go to the page Falc linked: http://www.globalagendagame.com/GAFRIEND/

Click the "More info on Trial" link, then "Request the Free Trial" button.  That will take you to a form to create an account.

Now return to that first link and click the "Already have an Account?" link.  The promotion code should say "GAFRIEND".  Enter your desired name, and submit.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on March 25, 2010, 07:36:04 PM
I have been working every god damn night this week so things have been washed. Gotta get my recon to 30 tomorrow night... maybe my robo too.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Der Helm on March 26, 2010, 09:23:14 AM
The promotion code should say "GAFRIEND".  Enter your desired name, and submit.

I got a "key expired" message with that one. FREETRIAL worked for me.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on March 26, 2010, 09:47:39 AM
Trial / Demo is, pardon my french, retarded. You are not allowed to PVP. Only do PVE missions.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Der Helm on March 26, 2010, 09:50:09 AM
Trial / Demo is, pardon my french, retarded. You are not allowed to PVP. Only do PVE missions.

Quote
Ability to choose your PvP match type.

I do not read that as -PvP while on the free trial. Installing right now, I should now for sure in a few minutes.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: veredus on March 26, 2010, 10:43:02 AM
Anyone in a good agency that is recruiting? Just picked this up a couple of nights ago. Enjoying it so far.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on March 26, 2010, 11:01:35 AM
Ok, my friend was confused. He though AvA was the normal PVP matches. You can PVP.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on March 26, 2010, 11:23:15 AM
AvA and Crafting is what you subscribe for.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 26, 2010, 11:26:25 AM
AvA and Crafting is what you subscribe for.

To be clear though, you can still buy, as a non-subscriber, crafted items from the AH, you just cant make any. But soon there will be gear drops and such so, who cares. lol.

I really need to make time for this game.. it is so much fun, we need to fill out the agency though, or find a group to play with. Dang it.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Lantyssa on March 26, 2010, 02:47:40 PM
Are fodder able to join?  I'm not sure of our restrictions other than a limit of level 15.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Der Helm on March 26, 2010, 05:37:33 PM
Are fodder able to join?  I'm not sure of our restrictions other than a limit of level 15.
Can't pick your battlegrounds, no AH access, no joining of corporations (or whatever they are called). No crafting.

edit:

So far I am a bit dissapointed. I created 3 Characters.. Medic, Recon and Assault, got all of them to Level 7. The PvE seems to be rather boring and in PvP I can't do shit for damage. I was lumped together with players ranging from level 5 - 40 and the higher levels simply shrugged of everything I threw at them and procceded to kill me in a few hits. Not fun. When I got a medic to heal me, I shot at another assault for 30 seconds, he completely ignored me until he turned in my direction and killed me. He had no medic healing him, none of those fancy shields around him.

So far it felt like being undergeared in WoW Battlegrounds. Meh.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: veredus on March 26, 2010, 06:25:26 PM
Try the robotics class (or whatever it's called). It also suffers from being underpowered compared to higher lvls if you try to shoot it out with someone but you can rely on your turret to be helpful in pvp. Then at lvl 7 get the healing station and work on keeping that and your turret up and you'll do ok. Or be a medic, find an assault and get out your healing gun and just hide behind him. I am really enjoying the robotics class myself but then I like to turtle up and defend and it's a perfect class for that.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Der Helm on March 26, 2010, 08:00:32 PM
Will do.

Still wondering though if me not being able to kill anybody is related to the level/gear difference or if I am missing some important game mechanic.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: veredus on March 26, 2010, 08:27:32 PM
Zooming in helps dmg noticeably, otherwise it's probably lvls which gates skills, gear and I believe upgrades. If you catch a recon too focused on sniping or a robotics focusing too much on their turrets etc you can zoom in and burn em down pretty quick. I have found without a turret out medics and assault are certain death one on one, but that's what your jetpack is for. Highly recommend you take the 50% reduction to jetpack cost, very helpful for getting away.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Falconeer on March 27, 2010, 02:33:09 AM
It's hard not to feel the difference in gears, mods and experience in this game for your first 12 levels or so, maybe 15. But that's when you are supposed to play as safe as possible and work your way to get better. Despite my desire of being an elite class FPS player since the Quake 1 era, I have to admit my hands suck and I am poor at best. Still, when you start to know the maps, understand the flow of battles, recognize enemy players attack patterns, evaluate your firepower (or lack of) and stick close to friends and medics to act like a good short-lived damage-dealing pet, you'll slowly start to get more and more satisfaction out of this. Even at the lower levels.

For example, it's not a good idea at lower levels to even shoot on an assault char unless you are very very far away. A tactic they HATE is to be sniped on, even with the most basic rifle. Put your zoom on, get somewhere where they can't see you, zoom in and keep stinging at them with constant clicking (don't hold down the fire button). That scrapes away lots of life and they have no idea where it's coming from or how to retaliate since assaults usually don't have the range for that.

For the first 10 levels or so you are definitely nothing more than support, but you can absolutely be more useful than you think when you start to understand your weapons too. Also, granades are very important, and so is any defensive shield you can get.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Der Helm on March 30, 2010, 06:18:10 AM
You can join my agency. (http://account.globalagendagame.com/GAregister/stats/agencyprofile.aspx?a=9120)   (Click thing that says "(Request to join this agency)" )
I submitted an application.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on March 30, 2010, 07:40:47 AM
Two classes down, two to go. Too bad I have to work this week @ both jobs; else I'd get my Assault to 30.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: veredus on March 30, 2010, 03:30:50 PM
Submitted an app also.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Chorulle on March 30, 2010, 07:41:09 PM
Tried the trial, ended up buying and so far it's still fun.   Submitted an app as well assuming this isn't entirely dead.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 31, 2010, 05:35:09 AM
I'll log in and get you guys in, did you apply through the website or the in game agency listing?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on March 31, 2010, 08:28:05 AM
Tried the trial, ended up buying and so far it's still fun.   Submitted an app as well assuming this isn't entirely dead.

Its pretty dead. Maybe its the times I play, but there was never anyone else in the agency online. I ended up leaving a few days ago, as I was getting taxed at 15%, but no one was ever online.

If the Agency livens up I will get tagged again.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 31, 2010, 08:29:58 AM
I personally have been swamped with work, but yes, ill lower the tax, get people in, and hopefully find more time to play. But, honestly, I don't have the time to be agency leader, or organize anything.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on March 31, 2010, 06:34:18 PM
Got you all in, and alliance does have hexes and such, seems mostly our collective zones in overlord.

EDIT: Giant change of plans, go ahead and leave the agency and apply to KAAOS, put SafetyTech in your message.

I have some of the agency coin if anyone feels they want some, after a while ill just dump it in to fuel AvA stuff for the new agency.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on April 01, 2010, 04:04:56 AM
Got you all in, and alliance does have hexes and such, seems mostly our collective zones in overlord.

EDIT: Giant change of plans, go ahead and leave the agency and apply to KAAOS, put SafetyTech in your message.

I have some of the agency coin if anyone feels they want some, after a while ill just dump it in to fuel AvA stuff for the new agency.

Well if you are actually going to play at some point again, I'd just hang onto that coin. With crafting sort of blowing up, I have had no problem selling bulk plates and cores on the AH - every toon I have has at least 100k in credits with really nothing to spend it on except for dyes (lol) and skins.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on April 01, 2010, 05:35:57 AM
Well, i'm just holding onto it for now in case someone wants some of it back from taxes, I felt it only fair as everyone pitched into it.

This move was done for a few reasons, one KAAOS is active, and good people, and two, the alliance now has a free slot to invite another large active agency. Last night while playing after the merge, I went on 4 different AvA missions, so its already showing good signs. Across the alliance, each agency has picked two nights a week (new rules mean its only a 2 hour commitment due to zone time frames) I believe ours is Monday and Thursday nights (I think) for AvA duty of defending hexes and expanding or thieving materials and such.

We still need bodies, but this way we have increased the amount of people we can play with, so hopefully this will be good for all and no one wants for someone to play with. It also removes my needs to be online all the time to manage, but however, as part of the deal i am an officer for reasons of banking, strike force leading and money things.

As a bonus we get to use there really nice team speak server, and KAAOS's leadership and event organizing. Team speak three is amazing by the way, really impressed how they have turned that app around.

So, I hope anyone that was active in our agency, no matter what time frame or frequency you play at, joins up using the in game application system so we can stick together.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on April 01, 2010, 07:18:50 AM
So, I hope anyone that was active in our agency, no matter what time frame or frequency you play at, joins up using the in game application system so we can stick together.

All three of us.  :awesome_for_real:

I've only seen Vaunt on in the past week or two - evenings East Coast time.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on April 01, 2010, 08:41:14 AM
So, I hope anyone that was active in our agency, no matter what time frame or frequency you play at, joins up using the in game application system so we can stick together.

All three of us.  :awesome_for_real:

I've only seen Vaunt on in the past week or two - evenings East Coast time.

Thats me. But I left the agency. Ill probably try to get in on the KAAOS thing. Hell, some of my WoW guildies might even be there.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on April 01, 2010, 08:42:50 AM
We have lurkers, odd hour players and some new people from here that I just invited, then disbanded the agency on. :)


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on April 03, 2010, 01:49:18 PM
I gotta wonder why Euros do so well at this game (pve mostly) and US are complete fucktards. Playing my medic and I see this more and more now. Wait... I really don't need an answer.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on April 03, 2010, 06:02:42 PM
In Queue for Match:

Assault: 4
Medic: 2
Recon: 29
Robotics: 20

 :awesome_for_real:

I wish I was kidding.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on April 03, 2010, 08:47:46 PM
Medics are dangerous, not sure why people don't play more of them.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on April 04, 2010, 05:43:42 AM
Medics are dangerous, not sure why people don't play more of them.

Hit 20 on mine last night. I'll wait till I get to 30 before commenting on the danger factor - I am specc'd super agent atm with 1 point in heal beam to reduce the power consumption. But I can say poison grenade is nice enough.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on April 05, 2010, 07:59:53 AM
Quote
Starting, Sunday, March 28, a new Zone Schedule goes into effect. The Overlord zone will take the place of Citadel. Obelisk, Echelon, Sovereign, Overlord and Warlord will be played on Mondays through Thursdays. And Anvil and Dauntless will be played on Saturdays and Sundays. These changes were requested by the Global Agenda player community.

So, there are now Weekend only zones. Kinda cool. I know i'm a bit late of this change, heh.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Cadaverine on April 05, 2010, 10:55:45 AM
One of these days, I'll get around to playing again.  Once tax season is over, probably.  I'll have more patience for stupidity, even if it is my own.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Falconeer on April 09, 2010, 08:55:56 AM
Global Agenda expands to Asia. (http://forum.globalagendagame.com/gablog/index.php/2010/04/09/the-sun-never-sets-on-global-agenda/)

Quote
ATLANTA, April 9, 2010 — Today, Hi-Rez Studios launched additional server capacity for Global Agenda, based in Singapore, to provide the Pacific Rim market optimal game performance while still competing inside a single game world.

Players from the Pacific Rim region, and around the world, are encouraged to try Global Agenda’s FREE TRIAL today. The generous free trial currently allows unlimited play, although players are capped at Level 15 and have some restrictions on game features.

Global Agenda’s unique single-shard design allows all players worldwide to compete inside the same game universe, able to interact with and compete against all other players inside the game regardless of geography. When joining a mission, however, players can choose a region to compete in, allowing them to choose between optimizing their game performance or competing against those in other geographies.

“We are excited to launch servers in the Pacific Rim market and to make Global Agenda truly global, as one of the first games to bring players from throughout the world together while still offering the performance expected from a fast-action, multi-player shooter,” said Stewart Chisam, Vice President of Game Operations. “We look forward to continued expansion and growth in the game, and continue to invest heavily in improving and expanding the game as well, as evidenced by our Sandstorm release (Version 1.3), which is coming later this spring and adds significant new content and character progression inside the game.”

Currently, Global Agenda offers regions for North America (servers in Atlanta), Europe (servers in London) and the Pacific Rim (servers in Singapore).  Any player anywhere can join missions in any of the regions simply using an option on the Mission select screen.

In addition, the Tradewind Territory Zone inside the game’s Alliance vs Alliance framework for persistent territory control will now run from the Pacific Rim servers, operating Monday through Thursday from 10:30 to 12:30 GMT (18:30 to 20:30 in Singapore). Other zones run from the North American and European regional servers and can also be competed for by players from the Pacific Rim region.

Behind the scenes, the release of the Pacific Rim servers marks the launch of a new cloud-based computing architecture for Global Agenda, which will allow additional servers to be added more seamlessly and easily to the game universe in the future whenever and whereever as needed.

 


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Amarr HM on April 10, 2010, 01:47:33 PM
Just downloaded the demo and created an account, but after I kill the stealth assassin (second boss during the trial) game crashes while loading. Game looks good though, just wondering though what class is the best to pick? I'm currently playing as a Recon my first rollout was a Robotics guy.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Furiously on April 10, 2010, 03:26:19 PM
If you want to do AvA - I'd give some serious look to assault or medic. Robo is a fun class too... Recon is hard to play because its the most played and generally the worst played class.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Amarr HM on April 10, 2010, 04:30:37 PM
Odd I figured medic or assault would be the most common. Can you switch class or restart as a different class? Also you guys recruiting?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on April 11, 2010, 06:59:22 AM
Recons are a dime a dozen, but only a few play them the way they're supposed to be played.
Medics are great, and can bust some ass too.
Assaults are awesome if you find one not using a rocket launcher.
Robos are amazing too, but again you have to play them right and be smart.  Drone Robo's can wreck some havoc.  But I'm not sure how they change in AvA.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Furiously on April 11, 2010, 11:12:30 PM
Recons are a dime a dozen, but only a few play them the way they're supposed to be played.
Medics are great, and can bust some ass too.
Assaults are awesome if you find one not using a rocket launcher.
Robos are amazing too, but again you have to play them right and be smart.  Drone Robo's can wreck some havoc.  But I'm not sure how they change in AvA.

Problem with Robo's in AvA is the Assault ability to go invuln and wreck their stuff.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on April 12, 2010, 05:16:37 AM
Recons are a dime a dozen, but only a few play them the way they're supposed to be played.
Medics are great, and can bust some ass too.
Assaults are awesome if you find one not using a rocket launcher.
Robos are amazing too, but again you have to play them right and be smart.  Drone Robo's can wreck some havoc.  But I'm not sure how they change in AvA.

Problem with Robo's in AvA is the Assault ability to go invuln and wreck their stuff.

Can be Negated by Medics if the cert right, I also believe robos have a way to drop the various shields too.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Amarr HM on April 12, 2010, 05:40:15 AM
Recon seems to work for me for right now, good way to get to know the maps.

This game is like Unreal tournament with classes and strategy taken from TF2. Favourite thing so far is the lack of instakill and the (somewhat) ability to escape midfight, which makes it a lot like my other favourite fps QuakeWars. Also there's little or no lag even on the American servers despite my ping being 190 odd, quite impressed.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on April 12, 2010, 05:54:31 AM
Recon seems to work for me for right now, good way to get to know the maps.

This game is like Unreal tournament with classes and strategy taken from TF2. Favourite thing so far is the lack of instakill and the (somewhat) ability to escape midfight, which makes it a lot like my other favourite fps QuakeWars. Also there's little or no lag even on the American servers despite my ping being 190 odd, quite impressed.

Yeah, the game is very solid from start to finish, I hope they can keep it up. I assume the world still doesn't have the tech for a server side massive FPS game, so this is a good compromise, I look forward to the open world stuff.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on April 12, 2010, 06:16:28 AM
Yeah, the game is very solid from start to finish, I hope they can keep it up. I assume the world still doesn't have the tech for a server side massive FPS game, so this is a good compromise, I look forward to the open world stuff.

LoLs.

In other news, I should have everything to 30 by the time the jesus patch goes live.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Gets on April 12, 2010, 10:51:30 AM
The gameplay is very solid. While not on the scale of Planetside and not as smooth as TF2 it's definitely unique enough to be an enjoyable quick fix of gaming with rewards of shiney if you crave for them or not. The trial offered is enough to keep you busy for a long time and is one of the few that actually reinforced my desire to buy the box. It also has the nice feature of supplying plenty of fodder for PvP matches.

First went with the Recon. The lone-wolf schtick is there, but I'm personally not very fond of it and the sniper aspect isn't as smooth and enjoyable as in most other games. I found the Medic to be loads of fun and I felt contributing even as a low level, which was good. In a hectic situation you can always just whip out your Bio Feedback gun, spray someone for mutual health increase and try and hold on for dear life. I first thought the Assault class was pretty bland, but that's not the case. You really need to get used to the idea of your own explosives damaging you but not your teammates. I got over the idea of rocket launchers and had a second go with grenade launchers and it's a big difference. Recons hassle you less, it seems, and you contribute way more defensively. I'm enjoying it for now, even though I did not like playing Demo in TF2.

Have not tried Robosexuality yet, but have heard good things.

It seems very much is riding on the 1.3 patch. Many core players have burned themselves out with the beta and need a reason to come back. Lower security PvE could use more content, which in time can also be said for PvP maps. Personally I wish the melee combat could be more responsive instead of swinging madly through a bunch of spacesuits on amphetamines. My biggest gripe out of an admittedly short one is clipping even when the Lag'o'Meter is green. Either the ping isn't giving an accurate reading or the rendering isn't seamless enough when creating new character models to display. It's pretty noticable during jetpack flight, so I'll reserve my stink-eye for lag for now. It's not really Hi-Rez's fault that their European server is devoid of people.

If you want easier use of your jetpack I recommend fiddling a bit with your keybindings, like so (http://forum.globalagendagame.com/phpbb/viewtopic.php?f=139&t=6297&sid=f3356efd20446f4c78d24b4663e9b8a3). That way you only have to click the button of your choice to instantly take off and the fire button to stop and return to your previous selection. It's great.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Amarr HM on April 12, 2010, 03:53:59 PM
like so (http://forum.globalagendagame.com/phpbb/viewtopic.php?f=139&t=6297&sid=f3356efd20446f4c78d24b4663e9b8a3). That way you only have to click the button of your choice to instantly take off and the fire button to stop and return to your previous selection. It's great.

That looks pretty awesome I'll definitely bind that when I start playing with another class, my recon guy can practically run as fast as a jetpack with my +30% speed from implants and skills. Only shit thing is I can't reach the upper levels too well and using jetpacks is pretty awesome.

My current tactic is to camp their respawn or the objective and just plant mines everywhere while picking off easy targets or taking out turrets and stations, working quite well right now. Bit miffed about return and enter being locked to the chat window, being lefthanded these are prime real estate.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on April 14, 2010, 10:36:54 AM
Quote
MMORPG.com:   

Global Agenda is going into its 3rd month of official release, and already you've put out two sizeable updates to the game. How about we start by talking a bit about the changes that have been made to the game since Open Beta, for those who haven't been following Global Agenda since launch?

Todd Harris:   

Sure. I think we've been as busy post-launch as we were pre-launch. Some studios ramp down post-release. But strong sales have allowed us to keep our entire studio focused on enhancing Global Agenda, and we're actually continuing to add new developers.

With that team in place, we've been able to introduce 2 major updates in 2 months. Those updates introduced new PvP and AvA (Agency vs. Agency) game-types, seven new playable maps, runtime performance enhancements as well as a bunch of features. Just last week we introduced a Trial version of the game for those who want to sample it to level 15 for free.

And next on our plate is our first real major expansion called Sandstorm.



MMORPG.com:

Version 1.3, Sandstorm, is the next big update and is being called the biggest milestone in the game's short existence. What is Sandstorm and for those who aren't up to speed, why is it such a big deal?

Todd Harris:   

Well, we're often categorized as a hybrid between a third-person action game and an MMO. But with our next release we continue to grow in the MMO direction. Sandstorm takes our existing class-based action gameplay and extends many of the MMO aspects. We're increasing the character level cap, adding new player devices associated with that progression, adding device variation and more loot, enhancing the AvA territory gameplay, and introducing a few new areas called Open Zones that will each support a larger number of players and host mission content.

It is a very big expansion for us that involves new game features, new content development, and new server code to support a larger player count.


MMORPG.com:   

The decision to move the game a little closer to an Open World experience with 1.3 couldn't have been an easy one. What were the driving factors to take the game in this direction?


Todd Harris:   

One main driving factor - feedback from our customers!

What we've heard is: the combat is fun and generally balanced and a nice alternative to the typical tab-targeting MMO, but more content is needed and there's a desire for some of that content to be in larger, open areas. Sandstorm is our response to that feedback.

It is great to be in a position where the core classes and combat are solid and we can incrementally add more content on top of that foundation.



MMORPG.com:   

Are the open zones a harbinger of the end to the more match-made content in Global Agenda, or are they more of a supplemental feature to help entice players to keep playing?

Todd Harris:   

We'll continue to develop match-made content and Sandstorm does include some new match-made content. Players do enjoy the convenience, and we take pride in the fact that GA launched with the ability for a player to easily join instances that are match-made across server boundaries; Certain other large fantasy MMOs have recently evolved in that same direction.

So open zones do not replace match-made instanced content. Rather it is an alternate type of content - designed to establish a greater sense of place, host some solo missions, and support more ad-hock encounters between players.


MMORPG.com:   

These new zones that are coming with Sandstorm are more along the lines of what players of traditional MMORPGs might be used to correct? As such, are they only going to be available to subscribers and will the subscriptions finally begin with the launch of Sandstorm?


Todd Harris:   

At Hi-Rez we really do intend to earn any subscription. To date we've felt that charging a subscription would be premature based upon the features and content we've delivered. But given the current scope of this first expansion we plan to implement subscriber options associated with the launch of Sandstorm. Sandstorm is a big investment for us and is also an enabler for lots of future expansion content that will continue to be free to subscribers.

MMORPG.com:   

As I understand, there's a lot of new items and gear coming to the game with Sandstorm as well. Could you tell us a bit about the Token System that is used to earn these new weapons and items?


Todd Harris:   

Tokens are simply a secondary currency type within the game that players earn by playing and succeeding across different parts of the game. There are a maximum number of tokens that can be earned each day but these Tokens can be saved and eventually spent at a vendor for access to the new weapons and items we introduce.

MMORPG.com:   

How is the team making sure that the new additions don't sway the game too much into the realm of "gear means more than skill"? In a competitive shooter (or any game really), it's always such a hot topic.


Todd Harris:   

Because our combat is based on shooter mechanics, experienced GA players will attest to the fact that success definitely depends upon player skill. With Sandstorm we add success based rewards that continue to expand the player's options. Our character advancement is still fundamentally more about variety and prestige rather than overwhelming power discrepancy.



MMORPG.com:   

What changes are coming to Conquest with 1.3, if any? Will the Open Zones factor in somehow?


Todd Harris:   

AvA continues to be our main offering for pre-made groups who want to compete against other groups with persistent consequences. But in 1.3 we will be improving two key areas:

   1. 1. Better short-term goals and rewards associated with AvA.
   2. More flexibility for each individual player and agency group about how many hours and days they dedicate to AvA.


MMORPG.com:   

In general the community seems extremely excited about the changes coming with Sandstorm. If it is indeed received as well as you hope, can we expect more open zones in the future to go right along with the game's original match-made content?


Todd Harris:
   Definitely. With Sandstorm players will be able to choose between open zone PvE, our raid style co-op PvE, matchmade PvP, arena style PvP, battlegound style PvP with larger number of players, and territory-based AvA. Once these game types are established players can expect additional content across all these areas in future expansions.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on April 14, 2010, 11:22:15 AM
That first picture you linked... fuck that. Way too many widows. OP pieces of shit... I can just see it now, 6 groups of 4 androids just one shotting people as they get picked off till there is no one left, ah la spawning security drones in the high sec and max sec boss battles. 3 groups of 4 droids wipe groups faster than they drop.

But I'll try to keep an open mind, but seeing that many sub bosses in one spot is going to make it  :uhrr: to play.

edit: oh and I am still thinking this jesus patch is just a myth too.  :why_so_serious:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Amarr HM on April 16, 2010, 02:02:15 PM
Is there somewhere you can look at the time schedules for the AvA worlds?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on April 17, 2010, 08:05:01 AM
Is there somewhere you can look at the time schedules for the AvA worlds?

There is the last PDF published, also they put out the times in the newsletter. (http://hirez.http.internapcdn.net/hirez/newsletter/images/zonetimes_20100416.pdf)


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Amarr HM on April 17, 2010, 08:21:29 AM
Excellent thanks, looks like Echelon or Sovereign will suit.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on April 17, 2010, 08:29:49 AM
Global Agenda Set to Offer the Best Value in PC Gaming (http://forum.globalagendagame.com/gablog/index.php/2010/04/14/global-agenda-set-to-offer-the-best-value-in-pc-gaming/)

Highlights:

  • Even as a non-subscriber who has purchased the game one-time, you’ll be able to enjoy occasional content updates and expansions without a subscription
  • Subscriptions will not start until after our first major expansion, named Sandstorm, is released.
  • we are lowering our subscription price to $9.95 a month (€7.95 Euro, ₤6.95 GBP)!
  • With the one-time purchase, you can fully progress up to 8 characters to max level, unlocking a wide array of devices, skills and armor.




Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Kageru on May 27, 2010, 12:24:53 AM
Having a game weekend with some RL friends so we tend to grab something that has a trial so we can give it a spin and get some co-op gaming in. Global agenda was one of the starters but I must say I can see why there's less than < 300 people online (admittedly Aus. day). The weapons fire weird and unsatisfying balloons which travel at something approaching walking pace and are range capped to roughly 50m. There's no content for other than 4 people and the low level content makes City of Hero's missions look good. Meanwhile the upgrades and levelling system is un-inspiring.

Seriously, when there are free shooters like BC2 or TF2 this stuff just isn't going to fly.

Someone is welcome to tell me the paid PvP is bustling and insane fun, but I can't see many of the trial or even purchase people sticking with this game.

(edit: Of course I spelt balloon in french for emphasis.... /fidget /fail)


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on May 27, 2010, 06:13:18 AM
Global Agenda is not about PVE stuff at all.  And whats a ballon?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Kageru on May 27, 2010, 06:48:01 AM
Balloons are what the projectiles in this game look like. Large inflated, colorful and slow moving decorations. In BF:BC2 firing the weapons gives a sense of the power of the weapon. Even in TF2 most of the weapons give a feeling of threat. These are like children's toys with anemic pew pew sounds.

PvE is the senselessly dull corridors full of a handful of mob models you have to grind before you can PvP at all. And, as I understand it, the majority of the content that will make up the 1.3 "miracle patch" (Aka redesigning the game after launch). It strongly reminded me of CoH actually, except a lot less varied but at least had some aiming. Lots of instant kill bosses, which are incredibly amusing after an instant death trap.

Still, I did enough instances so I could get to the PvP. 50% of the team being jousting and grenade spewing recons and most of the rest assaults with rocket launchers. The games seemed to end up zerging the objective which is why people are using AoE weapons. The number of recons quite happy to come stab a medic easily explains why medics have a "melee damage reduction" talent. I really don't think this game is advancing PvP play. I was scratching my head trying to work out why I'd play this rather than TF2 and other than novelty I'm not coming up with anything.

The only in-game objective I could find was to finish the color scheme on the best looking armor (which was luckily the level 10 armor). Since armor is just cosmetic that's my end-game armor so after 7 hours I've beaten the game.

(edit: consistent spelling failure)


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on May 27, 2010, 07:09:42 AM
I can't say I agree with much of your conclusions. But I am also not actively playing anymore.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Amarr HM on May 27, 2010, 07:35:46 AM
I got bored of this very quickly, it has a little bit of potential but not sure if the imminent patch will cut it.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Kageru on May 27, 2010, 09:13:14 AM

On my cursory reading it seems like the patch is going to have open world PvE content. With them promising a "repetitive" experience to those who aren't subscribers.

It still seems like an odd move. Trying to develop enough quality PvE content to stay ahead of the players in a live game is a really tall order. Nor does it seem like they have the player count to support that sort of investment unless they like losing money or really believe they'll spark a resurgence. It had 100 people in Australian prime-time and the asia-pacific server appeared to have zero active instances. Though I don't know if that player population includes those in instances it's still pretty sparse.

It would seem to me more valuable if they actually extend the game from the design they launched with, maybe:

1. Add AvA resources of some kind into the PvE instances so people have a reason to do them and feel they're contributing. That also makes it worth improving them and the character mechanics (they're really pretty basic).

2. The current PvP looks like its free for all. Use the same maps but have Alliance versus alliance informal maps with some of the same resources as above.

3. Extend the "free play" concept to get cannon fodder into the AvA game. Allows them to make the most of the players they have and they need to hook people on AvA since it is meant to be the core of the game.

4. Extend AvA so that it becomes more varied, deep and gives subscribers enough advanced toys and progression to play with that they feel the subscription is justified. Mind you I have no idea how well AvA is working out and don't plan on paying to find out (see point 3).

Mind you I expect that APB might well end up following the same trajectory. Fun for a while but not something with long term stickiness and certainly not when there's a subscription fee involved. Though it does have vehicles which might make gameplay a bit more varied.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Furiously on May 27, 2010, 12:04:33 PM
Does apb have jetpacks?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on May 27, 2010, 12:26:27 PM
I think you were trying to spell "balloons".  But you took my question seriously.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Brennik on June 03, 2010, 01:50:06 AM
Sandstorm phase 1 patch notes are out (http://hi-rez.custhelp.com/app/answers/detail/a_id/192) and it's getting deployed today. Some new shiny stuff for everyone and a lot of "epic stuff" for subscribers-to-be.

I don't know if I really like the subscription "incentives"... I bought the game a month or so ago and play occasionally, so all the subscriber-specific stuff probably won't really matter or affect my gameplay in any way. Somehow the whole subscription based model feels off, I actually wouldn't mind microtransactions to unlock some of those things. It just starts to feel like I'll be forced to subscribe to have a somewhat level playing field (and shiny epic rocket turrets) when I want to have a quick session.

So basically nothing new under the sun, just interesting to see how/if this works out in this particular setting.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Falconeer on June 03, 2010, 05:26:58 AM
Quote
Voice

Trial users may now use in-game voice but may occasionally hear 5- to 15-second audio ads. Players that buy the gamewill not have advertisements.

 :ye_gods:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on June 03, 2010, 05:31:33 AM
Sadly I think they are banking on this set of patch work to gain them subs. I get this feeling they are doing this work and releasing this stuff to a lost audience.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Modern Angel on June 03, 2010, 05:32:06 AM
Ahaha, what?

"Falconeer, we're going to need you this next battle"

"Okay, Modern Angel, smart and wonderful person who is way radder than I am. What do you need me to do?"

"Listen carefully. I need you to flank them on th- GILLETTE! THE BEST A MAN CAN GEEEETTTTT!-"

"Fuck"


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on June 03, 2010, 05:52:45 AM
haha.  :awesome_for_real:  I am quite sure its only going to be in the dome though. Planetside did this.

Thats a bunch of cool changes:

Quote
Weapons that drop as loot will have randomly-generated stats based on their quality level, creating thousands of possible unique weapons, each designated by up to 3 characters after the name (for instance: Vulture Vision [TTC]).

Wow, thats a fuck ton of changes.

Check out the video. (http://www.globalagendagame.com/TheGame_Sandstorm.html)



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Kageru on June 03, 2010, 07:11:35 AM
Being able to use voice chat is still considered an upgrade. I believe at the moment free players can use the chat but un-amplified so no one can actually hear them. Not that it matters because I leave voice off in PUG's and use ventrilo rather than in-game voice with the guild.

They're pulling 700-1000 people online at the moment I believe. Even if this content doubles those numbers it's still un-sustainable in terms of funding the content development they'd need. Having a steam special, when they think things are working well, would probably get them some box sales... but I can't imagine it being a huge amount.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on June 03, 2010, 10:17:52 AM
haha.  :awesome_for_real:  I am quite sure its only going to be in the dome though. Planetside did this.

Thats a bunch of cool changes:

Quote
Weapons that drop as loot will have randomly-generated stats based on their quality level, creating thousands of possible unique weapons, each designated by up to 3 characters after the name (for instance: Vulture Vision [TTC]).

Wow, thats a fuck ton of changes.

Check out the video. (http://www.globalagendagame.com/TheGame_Sandstorm.html)



Did you see every class gets a "hands free" jetpack at level 1. If that means what it sounds like it means, thats a huge change in the core gameplay.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on June 03, 2010, 10:21:00 AM
haha.  :awesome_for_real:  I am quite sure its only going to be in the dome though. Planetside did this.

Thats a bunch of cool changes:

Quote
Weapons that drop as loot will have randomly-generated stats based on their quality level, creating thousands of possible unique weapons, each designated by up to 3 characters after the name (for instance: Vulture Vision [TTC]).

Wow, thats a fuck ton of changes.

Check out the video. (http://www.globalagendagame.com/TheGame_Sandstorm.html)



Did you see every class gets a "hands free" jetpack at level 1. If that means what it sounds like it means, thats a huge change in the core gameplay.

Its not, according to the video (minute mark), that assaultCOMBAT jet pack is the one that allows tribes like fly-firing (level 40). Unless I am mistaken. Known to happen.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on June 03, 2010, 10:36:31 AM
haha.  :awesome_for_real:  I am quite sure its only going to be in the dome though. Planetside did this.

Thats a bunch of cool changes:

Quote
Weapons that drop as loot will have randomly-generated stats based on their quality level, creating thousands of possible unique weapons, each designated by up to 3 characters after the name (for instance: Vulture Vision [TTC]).

Wow, thats a fuck ton of changes.

Check out the video. (http://www.globalagendagame.com/TheGame_Sandstorm.html)



Did you see every class gets a "hands free" jetpack at level 1. If that means what it sounds like it means, thats a huge change in the core gameplay.

Its not, according to the video (minute mark), that assaultCOMBAT jet pack is the one that allows tribes like fly-firing (level 40). Unless I am mistaken. Known to happen.

Here is what it shows for new class items on that page.

Recon Handsfree Jetpack (Level 1)
Recon Combat Jetpack (Level 40)

Each class gets those two new jetpacks. If the combat one allows shooting while flying, I wonder what the Handsfree one allows.

Also, if you can only fly and shoot after level 40, they really better not match people under 40 with players over 40, cause thats a pretty major change.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on June 03, 2010, 10:45:26 AM
I think its just the name for the old/current one, but i'm just speculating.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: kildorn on June 03, 2010, 05:40:52 PM
I think its just the name for the old/current one, but i'm just speculating.

New jetpack is used with Space, you don't pull it out and use it with a mouse anymore.

Cant' fire while airborne without the high level one, but you don't have to play weapon switching games.

New inventory/equipment system is.. interesting.

PVE now has some absolutely bullshit encounters with new enemy types.

PVP is relatively unchanged. Fun new airship level.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Kageru on June 04, 2010, 08:43:43 AM

I'm a free-loader, but 3 game crashes in about 20 minutes of trying to put things back the way they were is quite impressive. I couldn't actually tell if there was anything new I'd be remotely tempted to purchase / subscribe for.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on June 04, 2010, 08:59:58 AM
I think its just the name for the old/current one, but i'm just speculating.

New jetpack is used with Space, you don't pull it out and use it with a mouse anymore.

Cant' fire while airborne without the high level one, but you don't have to play weapon switching games.


Can you still jump?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: kildorn on June 04, 2010, 09:40:35 AM
I think its just the name for the old/current one, but i'm just speculating.

New jetpack is used with Space, you don't pull it out and use it with a mouse anymore.

Cant' fire while airborne without the high level one, but you don't have to play weapon switching games.


Can you still jump?


Yes. Space to jump, hold to fly. It's a little wonky compared to how it used to feel, but far more usable in pvp. Jumping wasn't really all that useful anyways. :P


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Amarr HM on June 04, 2010, 09:51:27 AM
That jetpack thing is great, works quite well too. They also opened up the keyboard remapping which is :heart: for us left handed shooters. Last month I started a couple of threads in their dev forum about it, might have helped.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Amarr HM on June 04, 2010, 09:52:05 AM
Oops wrong button.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on June 04, 2010, 09:56:21 AM
I may have to boot this up again. Was always good fun when I played. Its the AvA I had a hard time getting going, there now seems to be so much more to do than that though.

The unified map seemed and odd change.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Kageru on June 04, 2010, 10:47:34 AM

They haven't so much added new content as added a lot of new grind into the content that was there. And the game balance / fun seems even worse than it was before this patch.

Deleted it, the games not worth the frustration of messing around with even with a free trial offer.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on June 04, 2010, 10:48:56 AM
Just FYI, the patch is 7gb.  :ye_gods:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on June 04, 2010, 10:58:12 AM

They haven't so much added new content as added a lot of new grind into the content that was there. And the game balance / fun seems even worse than it was before this patch.

Deleted it, the games not worth the frustration of messing around with even with a free trial offer.


If i recall, you didnt like it in the first place  :grin:

However, no new content? That's crazy, and the patch notes seem to disagree with you. There is an expanded PvE system, new gear, new crafting system, at least 5 new maps (not just this update)...

What were you looking for?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: kildorn on June 04, 2010, 11:02:06 AM
They also added solo pve missions, which are decidedly easier than the team missions, which went all "what the shit?" difficulty wise.

It plays like an entirely new game this patch. I haven't noticed the new gear seeing much use, though. And while the new airship map is fun, scramble seems to break people's brains.

Also: LOL voice chat. Spent an assault mission with someone just rampantly, loudly cursing into his mic.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on June 04, 2010, 11:25:37 AM
Also: LOL voice chat. Spent an assault mission with someone just rampantly, loudly cursing into his mic.

Internets.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Kageru on June 04, 2010, 11:53:17 AM

They haven't really added new gear so much as made you have to grind for rare versions of the gear you had before. I did a couple of PvE missions and got gifted with some gear I already had access to before the patch. Meanwhile group PvE is a lot slower as the mobs have a lot more hit points (or you have to re-earn high damage guns) and it spawns a lot more mobs. For example "hero" mobs are now semi-common and the boss mobs spawn quite a few mobs to accompany them.

And yes, I still regard Global Agenda as being a UT mod with pretensions way above its actual level.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: kildorn on June 04, 2010, 01:03:32 PM

They haven't really added new gear so much as made you have to grind for rare versions of the gear you had before. I did a couple of PvE missions and got gifted with some gear I already had access to before the patch. Meanwhile group PvE is a lot slower as the mobs have a lot more hit points (or you have to re-earn high damage guns) and it spawns a lot more mobs. For example "hero" mobs are now semi-common and the boss mobs spawn quite a few mobs to accompany them.

And yes, I still regard Global Agenda as being a UT mod with pretensions way above its actual level.

More annoyingly, "hero" style mobs now have far more abilities. The Techro, to be specific, needs tuning. We had two just sitting there spam healing a boss robot while random other robots chain spawned in and wound up timing out the mission.

But the weapons appear to be the old level 4 versions of weapons, damage wise. What they DID do that is screwing up people's ideas of the damage done is remove the damage boost from zooming. Zooming now increases RANGE, not damage. Which winds up being about a 30% damage nerf across the board for anyone beyond assaults who use weapons that didn't get the bonus anyways.

It's also why assaults seem very very strong right now.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Amarr HM on June 04, 2010, 01:06:43 PM

They haven't really added new gear so much as made you have to grind for rare versions of the gear you had before.

You can get these items in the PvP (mercenary) matches aswell, I got a rare firebomb earlier.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Malakili on June 04, 2010, 04:19:04 PM
You know, every RPG element they add to this game, the less likely I am to ever bother trying it.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Amarr HM on June 04, 2010, 04:21:14 PM
Yeh when I received that firebomb I felt a bit weird. Though the fact that it gave a 2% increase to AOE made me feel warm inside  :why_so_serious:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on June 04, 2010, 05:25:07 PM
Ok I was not aware they fucking moved a ton of shit around. No more weapon slot skill points? Half my shit missing? Have to buy my stuff now (though very cheap)? Solo missions?

A tad disoriented when I loaded it up. Asked a few questions on city chat, immediately smacked myself for even considering city chat. Found my inventory with a new layout, no more putting 1-4 points in a slot. Very nice... buying gears now is meh. All the basic shit is 1k credits so nothing really lost. The sounds are vastly improved, esp the robotics deployments. Guns sound correct now. Solo missions are silly, but they sorta work. New wrapping paper on an old game... made me load it up and play a bit. Dunno how long it will hold me for though.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on June 09, 2010, 06:09:39 PM
New patch.

Quote
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

General
The amount of XP required to reach each level has been modified. Players will now progress through the earlier levels significantly faster. Based on this change, players may automatically advance by several levels upon their first login following this change
Moving from Level 5 to 6 now requires 1,000 XP instead of 2,000
Levels 6 through10 now require 2,000 XP per level instead of 4,000
Levels 11 to 15 now require 4,000 XP per level instead of 8,000
Levels 16 to 20 now require 8,000 XP per level instead of 12,000

PvE
Re-added option to "Wait for a Balanced Team" when joining the Team Special Ops queues. This option is available only if you are joining the queue alone (not in a pre-made team). If chosen, this option will match you only with groups that have one player of each class.
Increased XP award for killing Minion_Android_B in PvE missions
Loot tables for Low and Medium Special Ops PvE mission were modified to award loot more appropriate to the level ranges playing these missions.
Solo Rookie Special Ops queue now requires Level 10, Solo Advanced Requires Level 20, Solo Expert requires Level 30

PvP
Mercenary PvP queue now requires Level 10 to play (previously Level 8). Note that, in the new XP system, players will reach Level 10 in less time than it previously took to reach Level 8.
Mercenary PvP queue now accepts teams of up to 4 players. Solo players may choose the checkbox "Only join matches without teams" to ensure they only join matches with other solo players

AvA
Variety of bug fixes to Agency-vs-Agency gameplay

Other
Oathbreaker Boost (Medic) now does damage to bots, turrets and other mechanicals (bug fix).
New medics now receive poison grenade in starter equipment.
Some modifications were made to optimize login and character select, as well as some other in-game functions, on higher latency network connections.
A bug was fixed in which some armor was not being bound to your player immediately upon acquisition.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Draegan on June 09, 2010, 08:09:28 PM
Logged in tonight briefly to see the new shiny.  I don't remember having a level 30 robo.  Sweet.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on June 10, 2010, 05:24:50 AM
Logged in tonight briefly to see the new shiny.  I don't remember having a level 30 robo.  Sweet.

I have had good times after this recent revamp, I like the loot system, the new maps are good fun, and i enjoy the diversity of the new content. Solo missions kick my ass though, those things are hardcore. Really thankful the balanced team option is back too, helps a good deal on some PvE mission.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on June 10, 2010, 08:39:09 AM
I have been playing a lot since the revamp also. So far I am undecided. I think I like it. One thing thats bothering me is the amount of Mercenary tokens that level 30+ gear costs. It seems pretty much everything costs 200 tokens. I have been leveling two characters (Tokens are account wide, if you didnt know), and so far I dont even have half the tokens for one item. In probably 6 hours of play, I have earned around 50 tokens. I personally feel they need to drastically reduce the cost of the Mercenary token items. Especially considering, to max out a character you are looking to spend around 5,600 tokens.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on June 10, 2010, 08:50:23 AM
I have been playing a lot since the revamp also. So far I am undecided. I think I like it. One thing thats bothering me is the amount of Mercenary tokens that level 30+ gear costs. It seems pretty much everything costs 200 tokens. I have been leveling two characters (Tokens are account wide, if you didnt know), and so far I dont even have half the tokens for one item. In probably 6 hours of play, I have earned around 50 tokens. I personally feel they need to drastically reduce the cost of the Mercenary token items. Especially considering, to max out a character you are looking to spend around 5,600 tokens.

We are at a slight disadvantage I think. having had toons from before the change. Most likely, by the time we hit 30, we would have enough. That, and that stuff, is just basic gear it seems, as drops and the like are where its at.

EDIT: Waite, what? 5,600? I need to look into this system more I guess, felt like to me I needed about 400 or so to buy all the basic stuff for that tier.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on June 10, 2010, 09:10:29 AM

EDIT: Waite, what? 5,600? I need to look into this system more I guess, felt like to me I needed about 400 or so to buy all the basic stuff for that tier.

Granted 5,600 is to completely max all your mercenary token gear.

Mercenary tokens, the silver ones. Each ability you have, has an upgrade starting at level 30. I estimated about 20 abilities per class, plus there is a piece of epic armor available for each slot, I believe there are 8 slots. Each piece is 200 Mercenary tokens, so 28 x 200 = 5,600 tokens. Granted, you dont need every ability and armor upgrade. Say you only upgraded one loadout. Thats 4 skills, plus 1 weapon and 2 class abilities. So to upgrade you one loadout, and not getting any of the armor upgrades you are still looking at 1,400 Mercenary tokens.

You get 3 tokens for a win, and 1 for a loss. Best possible case you win every game you play, 467 wins. Average match lasts 10 minutes. Thats 77 hours just upgrade one single loadout, on one character. IF you win every single game you play. Realistically, you are looking at more like about 900 wins, which is about 150 hours, to max that one loadout.

I guess we can break it down to per upgrade. Lets say 75 matches to get your 200 tokens. Thats still around 12 hours of straight play time, per upgrade. That seems a bit excessive to me.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on June 10, 2010, 09:16:02 AM
One thing to note though. You can get the same item upgrades you buy from Mercenary tokens as drops. They seem very rare in PVP. But you can get them, so I guess that can bring the total time down a bit if you get lucky.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on June 10, 2010, 09:23:44 AM
Looks like though, that only one way to get that stuff:

Quote
#

    * Weapons of all quality levels can be obtained as loot for winning a Mercenary PvP mission, or killing a boss in a PvE mission.  Low and Medium PvE missions drop only Common and Uncommon weapons. Higher level PvE will drop higher-quality loot (based on a dice roll). Mercenary PvP drops all quality levels of weapons (based on a dice roll).

# Weapons that drop as loot will have randomly-generated stats based on their quality level, creating thousands of possible unique weapons, each designated by up to 3 characters after the name (for instance: Vulture Vision [TTC]).

I know I have personally been getting randomized copies of guns, "skills" and devices (of varying rareness). So, perhaps its not intended you get everything from the vendors, there is also the AH.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Amarr HM on June 11, 2010, 07:36:37 AM
Interesting thing just happened, I was level 27 before the last  patch and now I'm level 31  :awesome_for_real:


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on June 11, 2010, 07:46:44 AM
Interesting thing just happened, I was level 27 before the last  patch and now I'm level 31  :awesome_for_real:

Recent patch changed some of the level curve XP requirements.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: TheDreamr on June 11, 2010, 07:47:33 AM
Same here, guessing the lower-level XP changes were retro-actively applied or it was just a bug - either way, lets hear it for less grind!

On item drops, pretty sure they're bound to your character meaning you only have the option to trash them, rather than sell or auction them off which is a little annoying after you get your 5th rocket turret or satchel charge with no "cash alternative" option in sight.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Der Helm on June 21, 2010, 08:05:01 PM
Wow did they fuck up this game. This last patch pushed it from mildly entertaining into unbearable grind.

And the new UI is all kinds of fucked up too. I could not find out for the live of me how the new weapon upgrades work. BECAUSE THERE IS NO INFO ON THE WEBPAGE.

Can you tell I am a little bit angry ?

Fuckers.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: TheDreamr on June 22, 2010, 01:34:22 AM
Upgrades can be attached to any gear with a coloured name, granting one (uncommon), two (rare) or three (epic) additional bonuses on top of the original bonuses from the gear.  Bonuses on any dropped gear are randomly chosen, bonuses from the upgrades are preset and based on the type /d quality of upgrade.  You can attach any level of upgrade to any level of gear.

To the right of the crafting stations you'll find some new stations for binding the upgrades to your gear.


Post-patch I've had some fun, but bugs, slow queues, lack of balance and looking at where the line between F2P and P2P will be drawn is spoiling what little experience there is.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on June 23, 2010, 11:37:38 AM
Global Agenda: Hands On With Open Zones (http://www.mmorpg.com/gamelist.cfm/game/339/feature/4337/page/1)



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Malakili on June 23, 2010, 11:52:37 AM
Global Agenda: Hands On With Open Zones (http://www.mmorpg.com/gamelist.cfm/game/339/feature/4337/page/1)


So, when people said they wanted more MMO in this MMO, we didn't mean more WoW, we meant more Planetside.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on June 23, 2010, 11:59:16 AM
Global Agenda: Hands On With Open Zones (http://www.mmorpg.com/gamelist.cfm/game/339/feature/4337/page/1)


So, when people said they wanted more MMO in this MMO, we didn't mean more WoW, we meant more Planetside.

I think the directions have been mostly based on the two polls a month month sent out to the player base.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Malakili on June 23, 2010, 12:07:34 PM
Global Agenda: Hands On With Open Zones (http://www.mmorpg.com/gamelist.cfm/game/339/feature/4337/page/1)


So, when people said they wanted more MMO in this MMO, we didn't mean more WoW, we meant more Planetside.

I think the directions have been mostly based on the two polls a month month sent out to the player base.

Very well might be, and if this is what the playerbase wants, then fine.  I can't really see it attracting loads more players to the game though, if that is their goal.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on June 23, 2010, 12:50:48 PM
I think I'm one of the only people here who still plays this. I find it great for hopping in game for 30 minute at a time, and getting a little shooter fix. But with the new advancement stuff, it also somewhat hits that mmo advancement itch also. I'm looking forward to Sandstorm part 2.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: 01101010 on June 23, 2010, 01:44:54 PM
I think I'm one of the only people here who still plays this. I find it great for hopping in game for 30 minute at a time, and getting a little shooter fix. But with the new advancement stuff, it also somewhat hits that mmo advancement itch also. I'm looking forward to Sandstorm part 2.


I log on every night for a match or PvE run. Only one though... that's all its worth to me at this point.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Ixxit on June 24, 2010, 07:12:51 PM
Global agenda is now subscription free:

http://forum.globalagendagame.com/phpbb/viewtopic.php?f=71&t=21113


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Malakili on June 24, 2010, 07:20:58 PM
Global agenda is now subscription free:

http://forum.globalagendagame.com/phpbb/viewtopic.php?f=71&t=21113

I can't read that forum since I don't have an account, can you summarize? Is this different than the normal boxed only v. conquest mode or whatever?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Ixxit on June 24, 2010, 07:24:03 PM
Here's the forum post, looks like full access to everything with purchase of the game:

Quote
Single-Game Purchase Grants Access To All Current Content And Features Within Award-winning Shooter MMO

ATLANTA – June 25, 2010 – Hi-Rez Studios announced today that Global Agenda is now 100% subscription free. Purchasers of Global Agenda can enjoy the game's full current content, including all current Player-vs-Player combat, Player-vs-Environment solo and co-op content, and Agency-vs- Agency seasons, without a monthly subscription payment now or in the future. Future content updates will be delivered via optional paid expansions. The first major expansion, Sandstorm, will be included for free to the entire Global Agenda community.

To celebrate this change, the game is being offered for 33% off on Steam from now through July 5, as part of Steam's Summer Sale. To purchase, visit http://store.steampowered.com/app/17020/

“Hi-Rez Studios is committed to delivering the best value in PC gaming", said Todd Harris, Global Agenda Executive Producer. "In addition to all of the game's initial launch content, we are bundling nearly 6 months worth of post-release content and features and including that within the single-purchase game. One purchase of Global Agenda let's you experience this content forever with no subscription."

Global Agenda allows players to create and customize multiple agent characters, complementing FPS skills with accessable RPG-style progression. Players can co-op with friends online, compete in fast-paced multiplayer matches, and conquer persistent territory with player-formed groups called agencies. The large summer expansion, titled Sandstorm, adds weapon variation and loot, new epic weapons across every class and a brand new Open Zone area complete with quests and new missions. The first phase of Sandstorm was released in early June 2010, with the remaining phase to be released later this summer.

Try For Free – Players can download Global Agenda and play until level 15 with no payment or credit card required.
Buy Once - A single purchase enables you to play forever. Progress thru 50 character levels, access hundreds of weapons, and experience all current content and gametypes on our worldwide, hosted servers with no subscription required.
Play What Suits You - Global Agenda offers a wide range of content including solo and co-op PvE, Mercenary PvP, Agency-vs-Agency, Arena PvP and more.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Malakili on June 24, 2010, 07:56:55 PM
Interesting, very interesting.  I'm not sure if it makes me more or less interested though, I'll have to sleep on it.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Kageru on June 24, 2010, 08:32:53 PM

Since a PvP game lives or dies on the number of other people to fill teams free to play makes a lot of sense. Especially for Global Agenda which was unlikely to be able to generate enough content to make a subscription fee look like a good deal. It sounds like a good move but the amount of time they've spent to reach this point, and no doubt the population they've bled in the meantime, are going to hurt. Announcing this while being on sale on steam is another good move.



Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Tearofsoul on June 25, 2010, 04:55:05 AM
Great news,  I might pick it up.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Chinchilla on June 25, 2010, 05:20:30 AM

Since a PvP game lives or dies on the number of other people to fill teams free to play makes a lot of sense. Especially for Global Agenda which was unlikely to be able to generate enough content to make a subscription fee look like a good deal. It sounds like a good move but the amount of time they've spent to reach this point, and no doubt the population they've bled in the meantime, are going to hurt. Announcing this while being on sale on steam is another good move.



I'll have to give it a look.  I don't know much about the game, but if the price is right... I might do it.  What worries me is the whole futuristic look thing to it.  For some reason that just kinda dulls a game out for me.  I'm more into the post apoc, present tense (like APB), or fantasy kinda of settings.  Hmmmmm I'll have to watch some Youtube vids and read more before I decide.

Does it play more like a FPS with some PvE in it?  Or does it play like a Fallen Earth type of deal?  I never got to try planetside.


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Mrbloodworth on June 25, 2010, 05:45:50 AM
Global agenda is now subscription free:

http://forum.globalagendagame.com/phpbb/viewtopic.php?f=71&t=21113

Word. That was a good move I think.

I must give credit to High-rez, they gave it a good try, did a fine job of testing the waters and really endeared themselves to the fans of the title while doing it. I really hope they are able to be paid back for the effort with support. I think this is a good case study as well for MMO-shooters in general, as far as acceptance and pricing (Post Mortemof the entire thing please). They really did try to make sure they offered something worth a fee, they polled the player base at least two times a month, added things directly that the players wanted. In the end, they have gone an honorable route. No one has paid a dime for this title except for the box while they have experimented on where the line is for this kind of title.

Meanwhile, the game has turned out quite awesome for what it is.

If you find current RPG combat/dungeons/group experiences stale, check out the PvE in this game, its more engaging than anything in the RPG space I have played in a while. However they do need to fix that scaling, high/max/ultra get to be a bit WTFPAWN there...


Subscription free Global Agenda FAQ


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Chinchilla on June 25, 2010, 06:01:40 AM
Oh damn, just looked on Steam.  It has a trail to it.  I'm gonna give it a try tonight while I wait for APB.

Oh and its $26.75.  Can't beat that really. 

Oh and may I add that I love Steam!  I just found my old login where I had purchased Might and Magic: Dark Messiah.  I love that game!  Now I can play it again :)!


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Lantyssa on June 25, 2010, 08:35:41 AM
If you find current RPG combat/dungeons/group experiences stale, check out the PvE in this game, its more engaging than anything in the RPG space I have played in a while. However they do need to fix that scaling, high/max/ultra get to be a bit WTFPAWN there...
How has PvE changed since they started the Free trial up to level 15 program?


Title: Re: Global Agenda - New trailer (+ Closed beta apps + Answers About Instancing)
Post by: Morfiend on June 25, 2010, 08:49:59 AM
If you find current RPG combat/dungeons/group experiences stale, check out the PvE in this game, its more engaging than anything in the RPG space I have played in a while. However they do need to fix that scaling, high/max/ultra get to be a bit WTFPAWN there...
How has PvE changed since they started the Free trial up to level 15 program?

More maps, more bosses, more variation of enemies. With a competent group the PVE is decent.

I'm glad they made the game subscription free, as I really didnt think they had enough content to justify a sub. Maybe like $4 a month or something. Anyway, I think this is a good move by them. I hope some more of you guys start playing. I could use a few more in game friends.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Lantyssa on June 25, 2010, 08:51:57 AM
That's good, though I'm still hard pressed to imagine how it could have improved so much that it's more engaging than anything out there.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Morfiend on June 25, 2010, 09:02:08 AM
That's good, though I'm still hard pressed to imagine how it could have improved so much that it's more engaging than anything out there.

Me too.

Honestly, it hasn't. It has improved, but not to a great extent. The meat of GA is still the PVP content.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Kageru on June 25, 2010, 09:53:32 AM

And the PvP is still nothing special. The TF2 soldier, medic, sniper and engineer are more interesting and balanced than the GA equivalents even before you consider that TF2 has a lot more classes, better maps, local servers and doesn't have balance issues like 60% of each PvP encounter being melee rogues (the recon class).

The AvA is a nice idea but threadbare and while gearing your character can be addictive (my highlight was getting a dye so I could re-color, dye has minimum level requirements!) eventually you come to wonder what you are gearing up for and how much balance has been sacrificed to make it possible. The futuristic armor also makes everyone look far more "samey" as well, especially compared to APB. It also really only has 2 armor types per class though they grow more ornate, and less elegant, as the level requirement climbs.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on June 25, 2010, 10:01:43 AM
That's good, though I'm still hard pressed to imagine how it could have improved so much that it's more engaging than anything out there.

Sorry, I mean in comparison to most RPG PvE. By nature, jetpacks, and shooter mechanics, utility based devices make it more engaging then stand in place wackamole buff/debuff number tweaking combat, IMO of course. Thats what I mean. The randomization keeps it fresh every time, from layout to mob placement to mob types to boss fights.

I fully admit I'm predisposed to enjoy this more than some.

balance issues like 60% of each PvP encounter being melee rogues (the recon class).

This was addressed a while ago. Game is really well balanced IMO, has been.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Bzalthek on June 26, 2010, 07:42:59 AM
I downloaded the free version and played an assault for a while.  I actually enjoy it for what it is.  I haven't tried anything beyond soloing but it's a nice diversion.  I don't know that I'd bother paying for a subscription though but  I'll have to put more time into it and explore the other aspects to the game before I make any concrete decision. 


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Chinchilla on June 26, 2010, 07:46:24 AM
I downloaded the free version and played an assault for a while.  I actually enjoy it for what it is.  I haven't tried anything beyond soloing but it's a nice diversion.  I don't know that I'd bother paying for a subscription though but  I'll have to put more time into it and explore the other aspects to the game before I make any concrete decision. 

Same here, downloaded it and will try it inbetween APB which will be my main focus.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Typhon on June 26, 2010, 07:56:52 AM
Same here (also an assault char), was having fun until I reached the 11-19 maps and have not been able to complete a single mission.  Respec'd my talents from assault rife to the first four 'balanced' tree talents and seem to be taking slightly less damage - but that is not enough to enable me to beat a single boss (and some bosses kill me within three seconds).

Disappointing, because I was hoping to talk the crew into taking a break from WoW to play this ($26 + F2P is hard to argue with).

Anyone know why there is such a large ramp-up between tier 1 and tier 2 solo PvE?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on June 26, 2010, 09:00:59 AM
Dude, after a point, solo missions, are retard hard. There are lots of modes thank goodness. Try group, even PUG it.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Trippy on June 26, 2010, 02:46:31 PM
This game needs a fucking Register button in-game.

Edit: Jesus fuck their registration is fucked up. It was giving me an error on Player name when in fact it was User name that was a duplicate.

Edit: What are some good sites for information about the game? I found the Wiki site but there's not a whole lot of info there.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on June 26, 2010, 06:27:40 PM
What kind of info?

The main site has some decent overview stuff.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Trippy on June 26, 2010, 06:44:49 PM
It does?

I wanna understand what you can actually *do* in the game and how if affects your character development. E.g. where is the AvA meta game explained (and is there any point to it as it seems like that one alliance dominates the entire map in NA)? How do you earn the various tokens? Is there any point to the Mercenary PvP game type vs. just doing PvE to level up?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Trippy on June 27, 2010, 07:41:12 AM
Why am I always on the losing team? :oh_i_see:


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Lantyssa on June 27, 2010, 07:45:41 AM
Sounds like a personal problem. ;D


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Trippy on June 27, 2010, 08:05:40 AM
Iknowright? How could one n00b always cause the team to lose, though?

BTW, how do you get mercenary tokens? I finally did win one but got no mercenary tokens.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Amarr HM on June 27, 2010, 09:18:17 AM
You have to be on the winning team  :grin:


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Trippy on June 27, 2010, 09:26:11 AM
I was. I won two in row actually :awesome_for_real:

No tokens won in either match, though.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Amarr HM on June 27, 2010, 09:32:17 AM
Nice!

I think it might be tied to your performance or maybe it's just random.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: DLRiley on June 27, 2010, 10:36:03 AM


I have to say to all future mmofps designers that if you want to not flop make a fps first and mmo third. No one wants to play a shitty fps, no one, at least not anyone worth finding a dev group and getting a publisher for. Fact is this isn't 1990 anymore, we are not impressed that you've managed to strap a gun to a character model (or just place one a few feet infront of the camera) and gave us the privilege to aim said gun. You can talk about persistent objectives and large scale battles but we don't care if the basic gameplay is uninspiring. Fps work because scoring a nice phat head shot is one of the most satisfying things in gaming and that hasn't changed in 20 years, and won't change 40 years from now. The only reason tf2 gets away with only 3 weapons being able to score a head shot is because shredding people 2 at a time with a minigun or blowing people into spleen and kidney with a well placed rocket is satisfying in its own right.




Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Morfiend on June 27, 2010, 10:41:49 AM
I was. I won two in row actually :awesome_for_real:

No tokens won in either match, though.


I think its a display bug. I was having this happen, and then next time I logged in, I had all the tokens I thought I didnt get. I still think they need to reduce the token cost of new items.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Trippy on June 27, 2010, 12:16:26 PM
I just logged back in to check and still 0. Apparently they are redoing the whole tokens things (there will be just one type). Dunno if that has anything to do with it or if it's cause being a Medic just sucks at fulfilling whatever conditions need to be satisfied to earn them.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Morfiend on June 27, 2010, 01:01:34 PM
I just logged back in to check and still 0. Apparently they are redoing the whole tokens things (there will be just one type). Dunno if that has anything to do with it or if it's cause being a Medic just sucks at fulfilling whatever conditions need to be satisfied to earn them.


The only condition should be playing. 1 Merc Token for a loss, and 3 Merc Tokens and 1 Conquest token for a win. I'm glad they are redoing it. I like the idea, but the execution is kind of flawed.

Link to Token revamp?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Trippy on June 27, 2010, 01:23:16 PM
I just logged back in to check and still 0. Apparently they are redoing the whole tokens things (there will be just one type). Dunno if that has anything to do with it or if it's cause being a Medic just sucks at fulfilling whatever conditions need to be satisfied to earn them.
The only condition should be playing. 1 Merc Token for a loss, and 3 Merc Tokens and 1 Conquest token for a win. I'm glad they are redoing it. I like the idea, but the execution is kind of flawed.

Link to Token revamp?

http://hi-rez.custhelp.com/app/answers/detail/a_id/199

Scroll down to Token section


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Trippy on June 27, 2010, 04:36:44 PM
I wasn't registered (still Trial user) :oh_i_see:


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on June 28, 2010, 05:35:20 AM
For the Trippy:

Skill calculators (I hope they are still somewhat current):
Assault: http://serv.hexagenda.com/skills/assault.html
Medic: http://serv.hexagenda.com/skills/medic.html
Recon: http://serv.hexagenda.com/skills/recon.html
Robotics: http://serv.hexagenda.com/skills/robotics.html

With the very recent revamp of the game, im not sure we will find a reliable source for other things you asked about. Best to just ask questions here.

Also, we should maybe get the agency back together, if only so you can ask in game and cut down on the "your mom" answers.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Typhon on June 28, 2010, 09:52:13 AM
I wanted to play an assault character because I like the minigun/big gun + more armor concept.

Played through the solo missions, because I'm a bit burnt out on pugs from WoW.  Hit the wall on solo when I got to teir two, so eventually decided to try playing this multiplayer game with other people.

Played a merc mission, got a token, things went pretty smoothly, no one yelled at me for not knowing what I was doing (just followed other folks around and tried to lay down minigun fire because I understand that debuffs the armor).  Tried to turn on the immune-to-ranged shield and immune shield at opportune times to draw enemy fire and keep those behind me alive longer.  Pretty sure that I wasn't very effective, but had a decent amount of fun.  Died more then killed, but didn't really expect anything else being the tank.

Tried a group PvE mission.  I had two choices, the one was for a mining mission that capped out at lvl 19, the other required someone of at least level 12, but no cap.  I choose the latter.  Having never been in a multiplayer map I didn't realize that many new and exciting mobs were in store for me.  Unfortunately assault is an extremely poor choice of class to choose to learn the game while playing alongside of folks that have been playing for a long, long time. 

Here are some things that I learned (if you haven't played the game, don't take my rambling as anything like advice, I'm putting this down so some kind soul can say, "no, moron, do it THIS way"):

  • As "tank", you aren't really more durable then the other classes... especially since I didn't specifically spec out as a tank
  • "you are the worst fucking tank that I've ever seen, moron!"
  • specing as anything other then a pure tank while playing an assault character and trying to do PvE is what morons do
  • playing an assault character on a map that requires level 12 when you are a level 13 is what morons do
  • "Why are you hitting the boss with your AXE, you fucking moron!"  (answer: because I ran out of power and I want to do something to maintain aggro)
  • Even though I'm the tank, taking point is not really my job, exactly.  Staying close with the group and try to gauge when someone ISN'T going to lay down a support structure (shield, healing station, heal grenade, etc) - THAT is when you move to point (but not too far).  That's my guess, anyway.  Since I never actually did that, and I died a lot, I'm not 100% sure that doing that would have pissed folks off less either.
  • When you get to the final boss, your group will (mostly) run to the right to set up force fields and other stuff.  You really, really need to follow them over there, while laying down fire on the boss to keep his attention.  Even though your role is "tank", you are in no way a tank.  You have a few tricks to keep yourself alive, but once you burn those, you're going to die.  Especially if you didn't follow your group over into the corner.  Only morons don't know that.
  • At level 13, all you have is "immune to ranged".  If you are fighting an AOE mob, this will not protect you, and you will die very, very quickly.  Don't know which mobs do AOE?  Pretty much anything that doesn't look like a humanoid does AOE damage.
  • Just play a Recon, you have no repsonsibilities other than shooting stuff and not getting your fool self killed
  • If you really want to play Assault, just play PvP
  • If you are going to play PvP, the talent that lets you get more out of your rocket pack is really good
  • Play all four characters solo through the first couple of missions so you get an idea what all the stuff is for.  Robotics turrets, for instance, are really tough and do crazy damage.  If a robotcs dude lays down a turret, make sure you pull back to it and let it mow stuff down.  Try not to feel useless.

I have questions:

  • If I play a recon in PvE, am I expected to use stealth/melee?  Seems like a good way to get myself killed as the robots seem pretty tuned-in to whether you are there are not, especially after the lead starts flying
  • If I play a recon in PvE, my first impulse is to use the ballista (sniper rifle).  I don't recall hearing the ballista "pop!" though, during my disastrous run at PvE.  Does multiplayer move to quickly to support using the sniper rifle?  Should I stick with the SMG?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: 01101010 on June 28, 2010, 10:14:26 AM
Assault in the twenties really fleshes out better, so take those licks and keep grunting it out. Eventually it'll come out or you'll end up with a hernia. If people bitch, tell them they should have played their assault if they wanted to play it their way.

As a recon, ballista only. SMG is shit in PvE and melee is pointless for 90% of the fights. If you get a mini-boss close (not the Helot - fuck those OP shits) melee the miniboss since they glitch out and do not melee back. Ballista, decoy, range stim, visual scanner are all you need.



Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Typhon on June 28, 2010, 11:05:07 AM
 :heart:  Thanks


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: TheDreamr on June 28, 2010, 11:29:56 AM
For recon PvP you'll generally want the sniper rifle for taking out turrets + beacons as that helps your team take or defend points and earn you objective points.  Always take bionics as it'll let you get away from most 1v1 encounters when they start going wrong.  Everything else is situational and depends on how you enjoy fighting.

For general PvE stay back and try to get a clear line of fire or use a crate that'll let you shoot over the team and then snipe like crazy - prioritise threats, don't let anything get too close, use decoy if the team looks like it'll struggle with a large group and if all else fails toss an emp bomb towards the oncoming mob while backing away.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Morfiend on June 28, 2010, 11:34:57 AM
1. Just play a Recon, you have no repsonsibilities other than shooting stuff and not getting your fool self killed[/li][/list]
2. If you really want to play Assault, just play PvP
3. If you are going to play PvP, the talent that lets you get more out of your rocket pack is really good

1. Those are bad recons. Although those are the type you will find in a lot of matches. Well, in PVP anyway. I guess you are mostly right for PVE. In PVP you really need to be a counter for other Snipercons and Robo nests. A recon who knows his job can REALLY help a team where as one who just goes for kills is a hinderance.

2. Wrong. Assaults are very much needed in PVE. I dont like to do any of the PVE stuff with out one.

3. Respeccing is free and easy. Yeah, if there is no tank specced Assault, you should be tank specced. It does make a HUGE difference. You just need a few more skill points and skills.


As a recon, ballista only. SMG is shit in PvE and melee is pointless for 90% of the fights. If you get a mini-boss close (not the Helot - fuck those OP shits) melee the miniboss since they glitch out and do not melee back. Ballista, decoy, range stim, visual scanner are all you need.

I don't agree with this ether. Yeah, snipercons are very useful, but Bombercons and Meleecons have their place, especially if the meleecon has the Duel wield. They can absolutely rip through a robo nest.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: 01101010 on June 28, 2010, 11:47:29 AM

As a recon, ballista only. SMG is shit in PvE and melee is pointless for 90% of the fights. If you get a mini-boss close (not the Helot - fuck those OP shits) melee the miniboss since they glitch out and do not melee back. Ballista, decoy, range stim, visual scanner are all you need.

I don't agree with this ether. Yeah, snipercons are very useful, but Bombercons and Meleecons have their place, especially if the meleecon has the Duel wield. They can absolutely rip through a robo nest.

Perhaps I should have noted that the original question was about Recon in PvE. No where was it suggested for PvP. Hence, my reply was centered solely around PvE play. That said, being a sniper in PvP is fuck stupid at times. i much prefer to go bomber with SMG and stabby things. SMG for finishing off robo-toys after a bombing run and for runners and stabby things for killing people. Sorry for the confusion.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Typhon on June 28, 2010, 12:57:37 PM
My questions were targeted to Recon PvE.  I tried the Recon at PvP and found what I already knew - I do not have the patience to be a sniper in PvP.  Actually had a fair amount of fun being a melee-Recon in PvP.  I didn't play Recon PvE because I was still gun shy (ha!) from my experience as a PvE Assault.

Even though I didn't say it, the intention of my post was to try to help folks just coming into the game to figure out what not to do, as I think I have that covered pretty well.  My comments on #2 were focused on a player new to GA who is trying to learn the game without pissing other people off (and thereby getting called a "fucking moron" repeatedly).  To learn PvE, play a recon because your only responsibility is to shoot stuff.  I agree that Assaults ARE very much needed in the PvE.  An Assault that doesn't know what he's doing is good for no one, especially the people who were repeatedly calling me a "fucking moron".

Some more stuff I wish I had known:

  • Play a couple solo missions for each of the classes to get an idea of what each brings to the table.  I think this is different than most MMOs, because of the way the class abilities play out.  There are fewer abilities, and they have a 60 second cool down, and most of them are positionally static - favoring the creation of temporary bases.  I would say that the exception to this is that you don't have to play the Recon, it plays out pretty much as expected - as far as I could tell at the lower levels, they aren't bringing anything to the team except for DPS (they do have self-buffs).  While the decoy is nice, they get torn up so fast in a larger conflict you don't really notice them.
  • Stick together.  The solo missions might give you the idea that you are a badass and you can lone wolf it.  You cannot.  Stick with your team.  This probably sounds really obvious, but for some reason it wasn't to me.
  • Pick a class you like and immediately begin trying to play with others, don't wait till the 10-19 level to play those maps with others because they are harder and people seem to expect you to already have a good idea of what you are doing. It's easy to level up to 10 via the 0-9 solo maps, but it's a mistake because the 11-19 maps are significantly more challenging and you won't have a good idea of how to play in a group.
  • There are stations throughout the multi-player maps that have red laser lights that rotate (looks like a fan of laser beams).  If you run through these laser lights (say, on your way back from dying), you will spawn more enemies.  This is bad.  You need to watch out for this and try to remember where they are on the map.  Your team mates will hate you (and call you a fucking moron) if you don't know this.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Trippy on July 03, 2010, 12:14:11 PM
Okay PvE is seriously fucked up beyond the n00b levels. Any tips on playing a medic in team PvE?


Edit: medic


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on July 03, 2010, 12:46:18 PM
Okay PvE is seriously fucked up beyond the n00b levels. Any tips on playing a medic in team PvE?


Edit: medic


My main is a medic, I usually roll with the feedback gun (heals you and target), and heal grenade + poison wave. I stick the the assault like glue, treat all others as secondary heal priority. Hopefully on the boss you have a engi with a turret and a power field. Stand in that. Ill post my tree load out later, but i have a decent amount of AOE protection and power increases (on my mods and gear as well). The poison wave I use to light up the invisible fuckers as it causes them to be unable to cloak while damage is being done, so the DOT is good for that. Of course the grenade is for distance burst healing till i can make it to the person in need. I run with the standard gun for now, but i only use it if necessary or to provide support fire in times I don't need to heal so much. My boost i almost always save for the boss, as if you are doing mostly healing, you will likely only accrue enough for one use during the match.

Some things depend on the other group members as well however, assaults can get traits that increase the healing you do to them, so that's helpful, also when they have a shied up, let your power recharge during that time (assuming the used the appropriate one). Power though, is really needed, and if you want to focus on PvE heals, I suggest you take a good deal of the power related stuff from the common tree.

With a good group, that's works together (no ass hat running off to save the world) the PvE is challenging, but not imposable (with exception of max and ultra, those are a downright bitch some times)

We have a few people on F13 that still play (including my rag tag crew sometimes) so I suggest you group with them, and become a unit.

If that helps, may be best to ask direct questions.

EDIT: oh, and recons using the decoy on the boss = love.

EDIT: I have something like this going on, but this calculator seems to only go to 13. http://serv.hexagenda.com/skills/medic.html#u83j28g3


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Morfiend on July 04, 2010, 09:40:51 AM
EDIT: oh, and recons using the decoy on the boss = love.

I'm not sure if they changed something, but the last few times I used Decoy on the boss, he just ignored it. Granted I don't PVE very much, and even less on my Recon, so I could be wrong, but thats what it seemed like to me.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Cadaverine on July 04, 2010, 10:56:58 AM
According to the tooltip on my decoy, it only works on mechanical enemies.  

Edit: Nevermind, it does work on bosses.  and rather well, at that.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Trippy on July 04, 2010, 02:29:54 PM
Thanks for the tips. I've determined that the problem with PvE is with other people and not me :awesome_for_real:

I got on a team that was doing High Sec PvE and we cruised through multiple missions until we broke up. The key seems to be a solid trio of Assault, Medic and Robotics.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on July 04, 2010, 02:31:45 PM
The key seems to be a solid trio of Assault, Medic and Robotics.

For PvE yes, however sometimes, some exceptions can be made. It also really helps to group with people steadily so you know each other.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Trippy on July 04, 2010, 04:10:40 PM
Daily caps on tokens are fucking stupid.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on July 20, 2010, 06:20:12 AM
Global Agenda Videos: Sandstorm Video Dev Blog: Defense Raids (http://www.youtube.com/watch?v=TbwbVqRjEcY)

Global Agenda Sandstorm Expansion Debut Trailer (http://www.youtube.com/watch?v=zCug3LTuw5s)

Now on the PTW:

Quote
Major Highlights

    * SONORAN DESERT ZONE: Players may step outside Dome City into the Sonoran Desert open PvE zone. Designed primarily for those between Levels 5 and 15, players within the Zone may accept missions from NPC’s in order to progress a story-arc, learn more about the neighboring Desert Dweller and Recursive Colony factions, and earn loot and experience.

    * 10-PERSON DEFENSE RAIDS: Facilities around Dome city are key targets of the Recursive Colony faction. When the Recursive Colony attacks, alarms sound within Dome City and the RAIDS mission type will become activated on your MISSION screen. Join the Raid queue solo, or as a pre-made team of up to 10 players, to be matched into a ten-person defense team and transported to an area that needs to be defended. Note that these missions are designed to be difficult and are available only to players Level 30+.

    * CONSUMABLES: Players may now craft Consumable items that can be used once while in a combat mission to give a short-term boost. Once used, that item is consumed. In order to equip a consumable, you must have a Consumable in your inventory, and fill the Consumable slot on your Equip screen. Only one consumable may be equipped at a time.

    * SALVAGE: Weapons and Armor that you do not desire to keep may be salvaged by clicking the Salvage button while the item is selected on your Inventory menu. When a weapon or armor piece is salvaged, you will receive a component loot drop put into your inventory (many of the components gained through salvage are useful when crafting consumables).

Additional Sandstorm features, such as PvP Tournaments and significant improvements to the token system, among others, will be in upcoming updates to the Public Test Server.

(http://forum.globalagendagame.com/gablog/wp-content/uploads/2010/07/desertbrawler.jpg)

(http://forum.globalagendagame.com/gablog/wp-content/uploads/2010/07/oasischeckpoint-defensemission-globalagenda.jpg)

(http://forum.globalagendagame.com/gablog/wp-content/uploads/2010/07/warlord-shiftingsands-globalagendasandstorm.jpg)


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on July 22, 2010, 07:50:22 AM
Patch day! (22nd)

Quote
Version 1.35 represents the second phase of major new features and content being added to Global Agenda as part of the "Sandstorm" expansion. The release introduces the Sonoran Desert Open Zone, 10-person Defense Raids, Consumable Weapons, and much more. Sandstorm is free to all players that have purchased Global Agenda. All players are reminded that Global Agenda now requires NO MONTHLY FEES and the full content of the game is available without a subscription.
Major Highlights

    * SONORAN DESERT ZONE: Players may step outside Dome City into the Sonoran Desert Open PvE zone. Designed primarily for those between Levels 5 and 15, players within the Zone may accept missions from NPC's in order to progress a story-arc, learn more about the neighboring Desert Dweller and Recursive Colony factions, and earn loot and experience. Note that players must visit Dalton Bancroft inside Dome City (and run the Bancroft missions) before they can enter the Sonoran Desert Zone.

    * 10-PERSON DEFENSE RAIDS: Facilities around Dome City are key targets of the Recursive Colony faction. When the Recursive Colony attacks, alarms sound within Dome City and the RAIDS mission type will become activated on your MISSION screen. Join the Raid queue solo, or as a pre-made team of up to 10 players, to be matched into a ten-person defense team and transported to an area that needs to be defended. Note that these missions are designed to be difficult and are available only to players Level 30+.

    * NEW SONORAN DESERT SPECIAL-OPS MISSIONS:  New co-op PvE instances have been introduced for characters between Levels 5 and 19.  These missions are accessed thru the MISSION screen (Hotkey = "M") under Team/Medium Difficulty.

    * CONSUMABLES: Players may now craft Consumable items that can be used once while in a combat mission to give a short-term boost. Once used, that item is consumed. In order to equip a consumable, you must have a Consumable in your inventory, and fill the Consumable slot on your Equip screen. Only one consumable may be equipped at a time.

    * SALVAGE: Weapons and Armor that you do not desire to keep may be salvaged by clicking the Salvage button while the item is selected on your Inventory menu. When a weapon or armor piece is salvaged, you will receive a component loot drop put into your inventory (many of the components gained through salvage are useful when crafting consumables).

    * TOKENS: Major changes to the token system have been implemented. See TOKENS section below for more information.

    * CREDITS: Credits are now at the player level instead of the character level. Existing credits have been rolled up to the player level based on the total credits owned by all of your characters.

Server and Feature Availability

    * The Global Agenda Servers are expected to be down on THURSDAY, JULY 22 2010 from approximately 10:30 AM to 5:00 PM US Eastern (14:30 to 21:00 GMT) while the patch is deployed. Follow GAServerStatus on Twitter for up-to-date server availability information.
    * The European and North American Agency-vs-Agency Zones will be closed on THURSDAY, JULY 22. The Zones will open as normal on FRIDAY, JULY 23.

Mission-Giving System and the Sonoran Desert Zone

The Mission Giving system guides players through specific assignments that advance a story arc within Dome City and the Sonoran Desert Zone and progress the player’s character level.

Players will note that some low-level Special Ops PvE missions have been removed (on the "M" screen), as they are replaced by missions inside the Sonoran Desert Zone.

Players MUST visit Dalton Bancroft before they can exit Dome City and enter the Sonoran Desert Zone.

Please note the following useful keyboard shortcuts while in the Sonoran Desert Zone:

    "L" = Mission Log.

    "N" = Navigational Map.

    "M" = Global Missions (access instanced PvP and PvE missions).

     

Token System

The Token System has been modified significantly. There is now only one token type (Mercenary and Conquest Tokens have been collapsed into just "Tokens"). The Daily and Account limits have also undergone significant change and the pricing for items and rewards for individual missions have changed significantly.

    CONVERSION:

        * 1 Mercenary Token = 30 of our new tokens
        * 1 Conquest Token = 150 of our new tokens

    LIMITS:

        * Daily limit: 2,000
        * Account limit: 20,000

Consumables and Crafting

There are two new crafting career paths in this release: Consumables and Strike Force. The crafting of AvA items has been moved to the Strike Force path.

At present, there are only four Consumables available for crafting, all of the same quality level, so career progression along this path is limited.

The Consumables available for crafting are:

    * Insta-Heal: instantly provides a full heal when activated..
    * SuperShell: Pops a shell similar to the Perfect Target device.
    * Mini-Force Wall: Pops a small force-field (similar to the Robotics Force Field)
    * Excessive Damage: Provides a damage boost for a given time period.

All consumables can be equipped by players of any class and are use-once items.

Crafted consumables may be placed on the Auction House. Blueprints for consumables are found at a vendor in Dome City.
Level requirements for Mission Rewards

Level Requirements for Special Ops missions have changed.

    TEAM:

        * Medium Security - No Level Req, stops giving rewards past 19.
        * High Security - Requires 18, stops giving rewards past 29.
        * Max Security - Requires 25, never stops rewards.
        * Ultra-Max Security - Requires 30, never stops giving rewards.

    SOLO:

        * "Rookie" and has been renamed "Adept" and now requires level 20, stops giving rewards past 29.
        * Solo "Advanced" Requires Level 30. Never stops with rewards
        * Solo "Expert" Requires Level 40. Never stops with rewards.

Other Noteworthy Changes

    * Generally improved bot AI
    * Recharge time on bionics changed from 45s to 60s
    * Improved help text and general usability.
    * Durability shows in red when it is low
    * Small chance of Rainbow Dye to be dropped from Ultra-Max PvE missions.
    * Fixed mini-map player colors.
    * Confirmation messages pop up when the player lacks sufficient credits, tokens, skills, etc. to complete an operation.
    * Performance enhancements for intense PvE encounters
    * Improved response times of firing weapons and off-hands
    * Fixed  problem where boss encounters could have several waves of responder bots at the same time
    * Level is now displayed next to the XP bar in upper left
    * More alarm lights and sounds for Raid missions including notification within VR arena
    * Cybercuts now requires tokens instead of credits
    * Genolab Facial Reconstruction now requires tokens instead of credits
    * Improvements to backfilling PvP instances so that outcomes are as fair as possible
    * Fixed taskforce problem that would sometimes place player on the wrong team
    * When you exit the game, you will return to the open zone or the city depending on where you exited.
    * Added Bot Kills to Scoreboard
    * A number of other bug fixes with mail, repair functions, animation, graphics, chat and other areas

Kinda hot.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Morfiend on July 22, 2010, 08:29:46 AM
Going to have to give that a try tonight.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: veredus on July 22, 2010, 08:33:30 AM
The Consumables available for crafting are:

    * Insta-Heal: instantly provides a full heal when activated..
    * SuperShell: Pops a shell similar to the Perfect Target device.
    * Mini-Force Wall: Pops a small force-field (similar to the Robotics Force Field)
    * Excessive Damage: Provides a damage boost for a given time period.

Are these PvE only or PvP also? Maybe it's just me but I hate consumables in PvP, specially ones like the above. When they are that powerful (specially the full heal) everybody has to have them to be competitive. Might as well just give everyone those abilities on a cool down.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on July 22, 2010, 08:36:48 AM
Both I assume, they are crafted, one time per mission use items, as I read it. That full heal is something medics can already do, all of them are skills of other classes already.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: veredus on July 22, 2010, 08:53:34 AM
Both I assume, they are crafted, one time per mission use items, as I read it. That full heal is something medics can already do, all of them are skills of other classes already.

Ya I know they are skills of other classes. Another reason I hate consumables like that for PvP, waters down the classes a bit. Again might as well just give everyone those skills on a cool down or make them usable once per mission or whatever. That way then at least everyone has them. I just feel like it's an unbalancing advantage established players have over new players, being able to have and afford stocks of the consumables.

But if it is one time use per mission hopefully it's not that bad. Oh well, I'll quit bitching about them and just try it out and see how it plays out I guess.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Trippy on July 22, 2010, 03:42:18 PM
Both I assume, they are crafted, one time per mission use items, as I read it. That full heal is something medics can already do, all of them are skills of other classes already.
Medics can do an instant full heal?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on July 23, 2010, 05:27:23 AM
Messed around with this last night.

They did a good job I think, however the missions are standard fare, but some of the NPC's are rather colorful in text. I'm however impressed at the turn around time they have for new maps and such.

Took some screens:


I found some of it challenging even at my level, sure beats sitting around the dome waiting for a mission to pop. The dome assault is also rather intense, starts of slow and builds up to massive waves of bots and drones. Even gave some usable loot, from dyes, to gear, to cash and XP, even at my level.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: 01101010 on July 23, 2010, 05:37:01 AM
I am not saying this game is insanely great, but I definitely like the direction its going.  Played for all of 20 minutes just to see outside the dome. I'm with Blood's assessment...its standard fare, but not badly done at all. I took my 34 snipercon and it was pretty simple for the first few steps around. This will be my fall back game when I am bored outta my mind and need something to fill a gap.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on July 23, 2010, 05:45:14 AM
Yeah, people asked for more MMG feel, more exploration, and quests. I think they covered it. I almost feel I need a mount now (  :awesome_for_real: ), that zone is huge.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: 01101010 on July 23, 2010, 06:08:50 AM
Yeah, people asked for more MMG feel, more exploration, and quests. I think they covered it. I almost feel I need a mount now (  :awesome_for_real: ), that zone is huge.

jetpacks... vehicles will prolly be a Paid expansion.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on July 23, 2010, 06:12:37 AM
Well they do have the AvA vehicles already, but yeah, I foresee another outdoor zone, and some sort of vehicles in the future DLC.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Trippy on July 23, 2010, 10:10:06 PM
Calling this zone "standard fare" is an extremely charitable way of putting it.

The only decent part of it are the quest rewards. It's a more consistent way for lowbies to get green equipment and the quest EXP seems pretty decent too.

However:

The quest writing is extremely trite and poorly proofread. One writer in particular has horrific grammar, misusing its/it's, their/they're, etc.

There's no anti-KS code -- whoever gets the kill shot gets the experience -- which would be a bigger problem except that...

...the zone is heavily instanced (as in there are many many copies of the zone) and actually seeing somebody else at a spawn camp is pretty rare. From what I've seen in the main areas and looking at the instance #s I would guess that it maxes out at 8 people...

...but of course you can't really tell since there's no way to see who is in the zone with you (that I've been able to figure out).

Many of the spawn camps use the same "teleport in when players are close" spawn code that the PvE mission code uses which is incredibly frustrating in some areas cause you can't shoot at anything from range cause they won't appear until you get really close and then they'll all spawn in at once and instantly blast you. The sniper area is a particularly egregious example of this problem.

Speaking of spawn camps the entire zone is basically a handful of little islands of spawn camps in a giant zone with nothing in between these areas. Traveling between these camps is incredibly painful given the distances involved even with the jet pack and the jet pack skill. Getting yourself killed is often the fastest way to travel around in the zone. (Okay so the distances involved aren't like old-school EQ distances but they still feel too far apart, especially since you are wearing a fucking jet pack).

Quest NPCs are often standing in "non-protected" areas so it's very easy to inadvertently aggro something on the way to the NPC and then got shot at while you are talking to the NPC.

The quest progressive is badly designed in places, sending you back to an area you already went through instead of giving all the quests in that area at once. And of course you don't get credit for having killed things you need for the second quest that you killed while doing the first one.

The respawn rate is too fast in many places if you are solo, at least as a medic. If you had to fight your way to an enclosed quest objective (i.e. an area where you can't just fly up and out) you are likely going to fight your way back out, unless of course you just let yourself die which in many cases is the faster way to travel (as mentioned above).

The colony ticks need to be fucking toned down.


The only reason why I'm still struggling through the quests in the zone is cause I need my fucking cure damnit :oh_i_see:


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Typhon on July 24, 2010, 05:53:18 AM
[everything written above]

+

The only reason why I'm still struggling through the quests in the zone is cause I need my fucking cure damnit :oh_i_see:


 :grin: , well played


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on July 29, 2010, 09:56:52 AM
Global Agenda: Sandstorm Phase 2 Impressions (http://www.mmorpg.com/gamelist.cfm/game/339/feature/4423/page/1)



Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Ratman_tf on August 02, 2010, 03:58:13 AM
They took down their free trial.  :cry:


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Nightblade on August 02, 2010, 04:55:07 PM
They took down their free trial.  :cry:

They claim it's because "old players are coming back so they want to prioritize server space for them" but...

Yeah.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: ghost on August 02, 2010, 06:42:45 PM
One writer in particular has horrific grammar, misusing its/it's, their/they're, etc.

Maybe that is the way the people talk in this possible future.  Remember, it's total immersion in MMOs.   :why_so_serious:


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Nightblade on August 05, 2010, 09:55:52 AM
The free trial is back; that didn't take long.  :oh_i_see:

http://forum.globalagendagame.com/phpbb/viewtopic.php?f=155&t=23198


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Ratman_tf on August 05, 2010, 10:03:38 AM
God help me. The PvE is bog standard, but I'm on a burnout phase from WoW, and really want to play in a Sci-Fi world sometimes.

I may buy this, especially since there's no sub.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Ratman_tf on August 08, 2010, 06:27:30 AM
Well, I made it to level 12 with one of each of the classes, and that's where the trial ends. (You don't get any more advancement after that.) I wanted to try some PvP, but felt like I'd be roflestomped at level 12 (even with the flat power curve) so I didn't.

Short of cash right now, but when I get some moolah, I'll probably get a paid account and give it a serious try.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on August 08, 2010, 08:15:14 AM
I wanted to try some PvP, but felt like I'd be roflestomped at level 12 (even with the flat power curve) so I didn't.

PvP is rather viable at all levels.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Typhon on August 08, 2010, 08:22:19 AM
I second that.  I played at 6-15 and never felt like I was being stomped by people because they had better gear or talents.  I did get stomped by folks who worked together well or just were flat-out better with their characters, but who would want to play a game where that wasn't the case?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Nightblade on August 08, 2010, 11:30:00 AM
I wanted to try some PvP, but felt like I'd be roflestomped at level 12 (even with the flat power curve) so I didn't.

PvP is rather viable at all levels.

I believe they changed something with a recent patch that made the game more gear based.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: climbjtree on August 08, 2010, 01:11:08 PM
We have a guild/clan/team set up in this, right? How do I get in on that?

What information do you need from me? I think my character's name is RFLD.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Morfiend on August 12, 2010, 08:40:27 PM
Patch went live today (http://hi-rez.custhelp.com/app/answers/detail/a_id/210)

Quote
MAJOR HIGHLIGHTS
Agency vs. Agency (AvA): Significant changes have been made to the Agency vs Agency gameplay to address player feedback. More information is below.
Tokens: The daily limit on tokens has been increased from 2,000 to 6,000. The bank limit on tokens has been increased from 20,000 to 30,000.
Consumables: Removed from PvP.
Armor: Blue armor is now available for sale at the Mercenary vendor for tokens.
PvP Matchmaking: Matchmaking on Mercenary PvP matches has been modified to ensure better class balance, both at start of match and when backfills occur.
Raid Matchmaking: Raids now require at least one of each class. (Note: If you are making a pre-made team for a Raid, you must take this into account).
Modifications: Unwanted mods may now be sold back to a vendor.
Defense Raids: Team leaders may now not join the Raid queue if any member of their team is under Level 30. Raids now require at least one of each class on a team.
Magmalance: Length of DoT has been reduced from 3s to 2s.
Aftershock Launcher: Now increases Mechanical damage +25% (Previously it did not increase Mechanical damage, although the tooltip incorrectly read that it increased Mechanical damage +40%).
Gammaburst Launcher: No longer does knockback. Reduces human target protections by 5% for 5 sec. It reduces mechanical protections by 20% for 5 sec.
Hornet Drone: Health reduced by 25%. Damage reduced by 30%.
Chat: All players are now limited on the rate at which they can add new entries into City, Looking for Group and Trade channels (previously limited only trial players). There are no restrictions for Local and Team chat channels. The Looking for Group and Trade channels are now defaulted to your All chat channel list.
Personal Vandal Boost: Disabled in Open Zone.
Map Cleanups: A large number of cleanups, bug fixes and map changes have been made to various levels in the game, especially the Sonoran Desert Open Zone, Special Ops PvE and Raid..
Tooltips: A large number of tooltips have been improved.
Login Screen: Updated to reflect the completion of Global Agenda: Sandstorm.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on August 29, 2010, 09:35:01 AM
And its wonderful.  :drill:

The outdoor zone really really screams for some vehicle action. You can also buy boosts in the store now, in double your XP and token gain.


Very interesting Todd Harris interview. (http://www.youtube.com/watch?v=PBxGgWI3Xnc)

They also added: Getting Started (http://www.globalagendagame.com/TheGame_GettingStarted.html)


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Koyasha on September 02, 2010, 02:26:40 PM
Interesting, I just got an email telling me I can buy leveling boosts for 10, 30, and 90 days that double exp and token gain.  $7.95, $14.95, and $29.95.  Seems kind of like replacing the monthly fee with this.

I never really got into the game, but I wonder if this means they're going to slow down advancement in order to 'encourage' people to buy these level boosts, or if the game is already slow enough that people would really want them anyways.

Oh, and link: http://hi-rez.custhelp.com/app/answers/detail/a_id/217


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: HorRIFTic on September 11, 2010, 09:39:03 PM
I bought this a few nights ago, as I have no MMOs that I am into right now.  It is certainly fun and I love that it is something I can load up and play for an hour or so and not have to invest a ton of time into.  I still prefer the WoW/LotRO open world feel and I wish GA had gone this way but it is still fun for what it is.

One thing I do absolutely love about it, all of the PvP missions are close.  There are very few missions where you get walked on like you frequently would in WoW's BGs against a pre-made.  I have played over 100 games and I can count the number of PvP missions that were blow-outs on one hand.  It is a refreshing change after coming from the cluster-fuck that was AoC mini-games.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: 5150 on September 14, 2010, 09:55:52 AM
I picked this up at the weekend and shelled out for the full version as I hit the level cap and still had missions to hand in.

I think what I liked about it is it wants to fill the missing 'cyberpunk' niche that I think only Neocron previously attempted to fill (and Neocron is looking old now and I believe is still hanging onto life support)

Obviously I was impressed enough to shell out for it but disappointingly as soon as I handed those missions in once my level cap was removed I realised I have almost completed the 'main' quest line (only had the Doctor rescue and the subsequent Warlord mission to do)

I'm still 'stuck' with the 'do a PvP mission' quest in my log but I don't seem to be able to actually get a PvP mission until I'm level 20!? (I'm currently ~17) I'm pretty sure I'm doing something wrong here but even when I teamed with a lvl 20 friend I could only pull a PvE mission from the terminal

The vendor interface is pretty bad in that I purchased a new melee weapon thinking it must be a 'green' version of what I already have (since I've got a green version of everything else I own doing the quest line) that I managed to blow my hard-earned credits on an identical weapon thats bound to me that the vendor offers me 0 credits for (WTF!), and while I'm bitching about vendors am I the only one that would like some variety within the level range and not have to level up loads to get new stuff

Am I the only one that thinks the Robotics shotgun is a waste of space?

Had a bit of a play with crafting, my biggest gripes is that it's not obvious what the blueprints make, where the parts come from or what to do with the thing once you have made it

I bought blue prints for the armour and weapon repair kits but they both have the same name in my inventory so I have no idea which one I just made and which one I still need to make, nor do I seem to be able to repair any of my slightly degraded equipment with them!?

The desert zone, while very pretty, isn't actually that big (presumably going further into the 'high radiation' areas just kills you?) but as has already been mentioned running to and from the later missions (especially if you keep chain-dying like I did) is a right pain in the ass and I'm hypocritically glad it's behind me.

Hunting doesn't appear to be an effective way to level as the XP rewards are so low (and I'm guessing once you hit level 20-odd you can pretty much solo the whole lot) and theres no money earned (I haven't looked at if the vendors will buy loot but I'm guessing they won't)

Presumably all that nice city-scape is only used in the PvP/PvE missions from the terminal? (disappointing if true)

So at the moment I left feeling a bit like I did when the honeymoon wore off with Anarchy Online years ago where the game just turns into visits to the mission machine?

Oh and somehow I've managed to turn off my damage and XP display and can't seem to find a way to turn them back on again :-(


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Spiff on September 15, 2010, 12:00:35 AM
The open zone is more something they're trying out atm because there was a lot of interest from the community, I believe there are plans to add more in future patches (they've been expanding pretty regularly so far so shouldn't be too far away).

The main appeal of the game is still the mini-games you can jump into quick and easy almost any time.

I'm also pretty sure you can pvp before level 20, just check all the options in mercenary, join the queue and wait (could take 5-15 minutes at that level range though). Make sure you're using the North American server (you can choose server in the top of the mission window), Europe is pretty dead most of the time.

Buying items is pretty much a waste before you can get epics at level 30 imo, so don't waste your tokens/credits, you'll want to save them.
Running sector/merc games should stock you with greens/blues pretty quickly, and will clue you in to what your class is supposed to do in a team.
Class interaction is where the combat gets fun, if you just want to solo around a bit the game doesn't offer a lot (yet?).

Crafting can be a bit obscure I suppose, yes.
As far as repair kits goes, there is no difference between the ones you buy from the weapon or armour vendor, one will repair all your items (of a certain level, i.e.: green/blue/purple). You use them by clicking the little wrench you see under each item in your equipment window (there is no reason to repair anything before it's close to or completely broken, so don't waste kits on it before that)

You level crafting by crafting stuff  :drill:  the first 100xp points through crafting green stuff, the next 100 from crafting blues and the last 100 from crafting epic upgrades/repair kits. Tells you what you need on the recepy and most of it drops from random enemies quite regularly.
You apply upgrades to items at a station next to the where you craft the upgrade.

Anyway, this was probably a bit superfluous 'cause iirc Bloodworth posted a link to the new player help somewhere, haven't checked that though, so here ya go.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: 5150 on September 15, 2010, 12:39:06 AM
Anyway, this was probably a bit superfluous 'cause iirc Bloodworth posted a link to the new player help somewhere, haven't checked that though, so here ya go.

Not at all, thanks for clearing a few things up for me :-)


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Ratman_tf on September 15, 2010, 06:45:38 PM
Heh. I got an email link to a survey asking why I hadn't bought the game yet. I put "I plan to buy it eventually." because "I'm broke right now." wasn't on the list.  :grin:


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on September 20, 2010, 07:47:52 AM
Quote

    Today, we mourn our latest fallen colleague, APB. In making APB, Realtime Worlds had a bold vision to make an MMO devoid of traditional tab-targeting, cast bars, and die-roll combat. We honor their effort and innovation, and greatly mourn the game's closing.

    Sadly, the APB server shutdown leaves their entire community with nothing to shoot or blow-up tonight!

    So between today and Friday, September 24, 2010, we are offering refugees from APB and other Shooter/MMOs an opportunity to join Global Agenda's growing community more easily and affordably than ever.

    We figure you deserve it. And you'll fit right in since you already know how to aim.

Linky. (http://forum.globalagendagame.com/gablog/)


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on September 21, 2010, 06:58:30 AM
Quote
Global Agenda Version 1.37 introduces a number of enhancements, bug fixes and improvements -- including a new Achievement system, the ability to switch quickly between different Weapon/Armor/Skill Tree Profiles, major updates to the Auction House, new Vanity Items, Mission Queueing updates, and more.

Server downtime: The Global Agenda Servers are expected to be down on TUESDAY, SEPTEMBER 21, 2010 from ~11:30 AM- 5:00 PM US Eastern (16:30 to 22:00 GMT) while the patch is deployed. Watch GAServerStatus on Twitter for the latest server availability information.

Players wishing to play the free trial for Global Agenda: Sandstorm can visit http://www.globalagendagame.com/freetrial.
Major Highlights

    * German Language Support: This release contains German Language support. To change to German, use the OPTIONS menu on the Global Agenda Launcher. If you find errors or oddities in the German translation, please report on the Version 1.37 Test Server forums.

    * Achievements: A full achievement system has been added. Players can view achievements using the ACHIEVEMENTS tab on the Agent Profile screen. Some achievements will award helmets or other flair as they are achieved.

    * Star Rankings from skills now fade in between variance 17-18.25. This prevents an issue where users sometimes saw their star ranking suddenly drop after an unusual match.

    * Quick Swap Profiles: Players can now purchase multiple equipment profiles for each character from the PROFILES VENDOR at the Proteus Center for Neural Reprogramming in Dome City, using Tokens. Each profile allows you to set unique Skill Tree, Weapon, Appearance, and Armor choices. You can switch profiles from anywhere that you can equip your character. You can purchase up to a total of 4 additional profiles per character.

    * Special Vanity Items: This release introduces two new special/rare items -- Magic Elf Goggles, which you wear during PvP matches and cause all enemies to appear to have elf heads (so you can have fun shooting them); and a Vanity Pet, which follows you in Dome City while also giving your character a 50% groundspeed boost while in Dome City. See below for more information.

    * Auction House: The Auction House has undergone major improvements to make it easier for players to buy and sell. See below for more.

    * 4v4 Arena Matches: 4v4 Arena matches now occur on a timer (similar to Raids). After the timer goes off, there is an extended queueing period in which players can join the queue (solo or in pre-made teams of up to 4 players). After a wait period, teams will be matched against one another based on skill level. Loot rewards on the Arena matches have been improved. The 4v4 queue now requires Level 30. Note that there is a 4v4 Arena Scrimmage queue that is available to play at all times, but does not have the same rewards as the 4v4 Arena queue.

    * AvA Arena Scrimmages: A new Arena queue has been added called "AvA Scrimmage". This queue accepts only pre-made teams of 10 (NOTE: You have to be in a regular team, not a Strikeforce to join queue). The queue rotates maps that are also played in AvA. There are no rewards given for this queue, and no AvA equipment can be brought to the fights. (Note that the previously existing 10v10 Arena Queue has been removed).

    * Double Agent Matches: Double Agent matches now occur on a timer (similar to Raids). Loot rewards on the Double Agent matchese have been improved.

    * Mission Queuing: A variety of changes have occurred to Mission Queuing to make it easier to get matches across all server regions (North Amer, Europe, etc) and to improve backfilling. More details below.

    * Tokens: You can now earn a maximum of 50,000 tokens in a week. Likewise, you may hold a maximum of 50,000 tokens in your bank. The daily limit on tokens has been removed (in favor of the weekly cap).

    * Flair from Achievements: Flair will now be mailed instead of dropped directly into inventory.

    * Boosters (formerly known as Token/XP Boosts): Purchased Boosters now double credits and double end-of-mission loot in addition to XP and Tokens. Players should now inspect the STATS screen on Agent Profile to see key information on their active Booster. Several bug fixes have also been made to the boost calculation. Note that the double loot bonus applies solely to loot at the end of a mission, not to mob loot.

    * New PvE Consumables - Four new craftable PvE consumables have been added. More details below.
    * AvA Rewards: Players will receive Achievements for AvA zone victories, with special rewards tied to the Achievements. See below for more information on AvA rewards.

    * Modifications -- You may now add a modification to a particular weapon or armor piece using the "wrench" underneath the weapon or armor on the Agent Profile screen (verus having to use the Modification Implant kiosk in Dome City). When you press the wrench, you will be prompted whether to Repair the Item (using a repair kit), or Mod the Item (using a Mod).

    * Repair Kits -- In addition to being crafted, repair kits can now be purchased at a the Armor Vendor in Dome City for tokens (50/100/200 tokens for uncommon/rare/epic). The number of kits produced by crafters in one craft has been increased to 10 from 7.

    * Timer in Special Ops PvE Missions -- If you initially enter the Boss Room with less than 4 minutes remaining in a Special Ops mission, the timer will be reset to 4 minutes (giving you additional time for the boss fight).

    * Inspect -- Inspect now occurs using the "X" key by default (instead of left-mouse click). This can be changed using the CONTROLS menu. You may now inspect players inside the Open Zone.

    * "Perfect Stat" Devices - The HHH and DDD devices sold at the Class Vendors in Dome City have had base damage/healing buffed by approximately 3%.

    * Loot - Rare and Epic drops have been increased in Mercenary PvP and in some PvE missions.

    * Armor - You may now purchase Rare Armor for CREDITS (instead of Tokens) at the Armor Vendor inside Dome City.

    * Healing Boost - Now stacks its effect with other HOTs (previously it replaced them). Neutralize Wave will no longer remove the healing boost, though it still removes any other HOTs.

    * Neutralize Wave - Neutralise wave no longer deals damage for each effect removed. It also provides a poison effect comparable to Poison Aura. Radius changed from 45 to 35.

    * Sealed Systems - Sealed systems now heals a small amount for each negative effect removed from the Recon.

    * User Files - Player's user config files will now be stored in the MY GAMES folder

    * Other:
    *
          o Melee devices no longer give backtsab buff when backstabbing a turret.
          o Healthbars no longer display in Dome City.
          o A bug with scanners in PvE has been fixed to close an exploit.
          o Combat Rating: Now display skill number in addition to Stars.
          o Agency-Bound Items: When you leave an Agency, any Agency bound items in your personal inventory will be deleted.

Auction House

    * STOCK MARKET MODEL: Most items sold on the Auction House will now use a "stock market" buy/sell model. Under this model, the seller provides a price for the item that is being sold (the "ask" price).  Buyers then see all items of that type and at that same price grouped into a single line on the auction house screen.  Buyers see the lowest 5 selling prices for any given item.  Buyers can purchase one or more of the same item from different sellers by simply providing a price (the "bid" price) at which they are willing to purchase.  The auction house will automatically reconcile the transaction with all the different sellers (on a first-in-first-out basis) who sold their merchandise when any single buyer completes a purchase. Some specialized and unique items will continue to be sold using the standard auction model of incremental bids over time.  The auction house makes the decision about which model to use (stock market or standard auction) based on the item type.

    * NEW SIMPLIFIED SELLING SCREEN: The Auction House UI has undergone significant changes. When you select an item for sale, the panel automatically populates the quantity for sale with the total you have in inventory (of course you can change that) and with the current market price for this item (the lowest ask price, also something you can change).

    * ITEM CATEGORIES: There are now just a hand full of item categories on the left side of the auction screen and no confusing sub-types.

    * PREVIEW: You may now preview Auction House items on your character prior to buying.

    * OTHER FIXES: Various defects addressed related to expanding and collapsing menus.

Mission Queueing

    * SERVER REGIONS: There is no longer a drop-down to select your server region on the Mission screen. Instead, your default server region (North America, Europe, etc.) is chosen automatically when you login, based on your IP address. You can modify your default server region on the SETTINGS menu. When you queue for a mission, you will be paired in matches with others from your default server region, unless no match can be made within a reasonable waiting period, at which point, you may be matched onto another server region. If you do not wish to ever be matched into a match on another server region, you may uncheck the flag to "Match on other Regions".

    * BACKFILLING: If the "Volunteer me for late backfills" checkbox is checked on your SETTINGS menu ("on" by default), you will be aggressively backfilled into existing matches if a team is short players. Players that are backfilled into matches will receive the full reward for the match, as if they were in the match from the beginning.

    * TIME TO NEXT TIMER-DRIVEN MISSION: For those missions queues that are only available at timed intervals (such as Raids), the Mission screen now displays the time until the next mission availability.

    * MISSION ACCEPT DIALOG: You no have 30 seconds to accept a Mission (used to be 60 seconds). The Mission Accept dialogue will show a countdown of how many seconds you have remaining to accept the mission.

Special Vanity Items

There are two new special, craftable "Vanity" items in the 1.37 release. Magic Elf Goggles, which you wear during PvP matches and cause all enemies to appear to have elf heads (so you can have fun shooting them); and a Vanity Pet, which follows you in Dome City while also giving your character a 50% groundspeed boost while in Dome City.

To craft these items, you must possess a special blueprint. Only a very limited number of blueprints for these items will be placed on the Auction House for bidding. One you win this blueprint, you can craft unlimited items with it.

One or more of the components for the special items must be purchased from Carter's Accessory store, using tokens. This is to limit the number that can be crafted per day, as well as increase the value and rarity of the items.
Craftable PvE Consumables

There are four new craftable PvE Consumables in Version 1.37:

    * Lasting Damage (Rare) - Provides 10% damage boost for either 15 minutes or until you die, leave the mission instance or re-equip. Stacks with all damage buffs.
    * Lasting Energy (Rare) - Provides 30% power recharge for either 15 minutes or until you die, leave the mission instance or re-equip.
    * Lasting Regeneration (Rare) - Slow regeneration for 15 minutes or until you die, leave the mission instance or re-equip.
    * Repo Android (Epic) - Deploys a powerful Repurposed Android.

Each consumable is craftable, and the items should be available for crafting them either through salvage or a new vendor in dome city. Note that the item for crafting the Repo Android comes only from salvaging Epic items. This is a new component item.

You must level your crafting along the Consumable path to craft Rare and Epic items.
AvA Rewards

The following rewards will be implemented for AvA in Version 1.37:

1. Token Reward: All participating AvA players are awarded 1 token for every 2 Networth their Agency gains, up to a maximum of 15,000 tokens. This award is at the end of the season.

2. Achievements and Holographic Helms: Individual player Achievements are awarded for participating in an Agency that wins an AvA season once ("A New Champion"), three times ("Rising Legend"), five times ("Supreme Focus"), and ten times ("Eternal Glory"). Additional, individual player Achievements are awarded for participating in an Agency that places in the Top 3 for an AvA season once ("Top Men"), three times ("Held the Line") , five times ("Consistent Domination"), and ten times ("We are Legion"). Each Achievement awards the player an increasingly awesome holographic helm. These helms are all brand new for 1.37. Note that players who change agencies in the last week of a season may not be awarded the achievements. Players who do not participate in AvA battles for the season (with their Agency) will also not be awarded the Achievements. Achievements will be awarded going forward (that is, no recognition of AvA wins prior to Ver 1.37 as those had their own rewards).

3. Item Rewards: Agencies that win an AvA season are awarded special weapons and devices not currently available anywhere else in the game. A limited number of these items are awarded for each win, deposited in the Agency's Inventory. These items will bind once equipped. Example: Archer's Folly - A unique Standard Mine variant that, in addition to having the OC damage upgrade, also increases the maximum number of mines that can be deployed at once, and reduces the time to deploy mines by half. The Top 10 participating Agencies will also be awarded some number of unique AvA devices, such as Black Lance Vandals or Dark Steel Vindicators. As we continue to add additional items, devices, and AvA vehicles to the game, these rewards will change over time.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Furiously on September 24, 2010, 12:31:02 PM
If anyone is thinking about buying, here are some coupon codes for 30% off your purchase direct from Global Agenda.
So, 29.95 - 30%, so like $20.00 or so for the game. Not a horrid deal, PM me if you use a code so I can take it off as they are all single use.

GACOU254603195630
GACOU254603195631
GACOU254603195632
GACOUFURIOUSL72870
GACOUFURIOUSL72871
GACOUFURIOUSL72872


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Nightblade on September 29, 2010, 02:13:11 PM
(http://img.photobucket.com/albums/1003/Blade111/gastrapiton.jpg)

...


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Viin on September 29, 2010, 02:50:26 PM
Figured I'd check this game out - only 7.22 gigs to go!


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Viin on September 30, 2010, 11:52:38 AM
Not bad so far, though it doesn't feel very MMO-y.

Is the only PvP option the matches?

I like the jet pack. Being a big time Tribes player back in the day, I keep wanting to ski!


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on September 30, 2010, 12:08:04 PM
Is the only PvP option the matches?

Currently, there is talk of large open zones and large warfare in the future.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on September 30, 2010, 07:53:09 PM

 large warfare in the future.

If they ever actually do this, count me in. 


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: jakonovski on October 02, 2010, 03:31:41 AM
I'm also drawn to this game, not least because Deus Ex is coming next year. It's been a long time since I've had cyberpunk visuals in my game.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on October 02, 2010, 08:52:09 AM
In game right now, send me (GRIMST) a tell for agency invite. Its not big, and we don't have enough to do AVA, but hay, at least we can group and such.

Also, boosters are nice.

I like the jet pack. Being a big time Tribes player back in the day, I keep wanting to ski!

There is a high end version that lets you fly and shoot.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: schpain on October 03, 2010, 12:30:43 AM
if i use the promo code on the global agenda website can i integrate it into Steam later?

Any Aus players in this game besides Kageru?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Furiously on October 03, 2010, 09:44:56 AM
I'm not Australian but it turns out my play-times are. So I'm in a agency with a lot of people who have funny accents and say mate.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: jakonovski on October 03, 2010, 11:53:44 AM
4 hours played yesterday and today and I'm almost at 12. It's just plain fun to play, and will easily be worth 25 euros.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Furiously on October 04, 2010, 01:29:17 AM
Save some money! Use my code. I believe they work on steam as well!


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: jakonovski on October 04, 2010, 04:29:56 AM
I will, as soon as my CC payment goes through and I can buy stuff on the internet again (vacationing is expensive).



Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: NiX on October 04, 2010, 05:14:20 AM
Save some money! Use my code. I believe they work on steam as well!

Anyone actually see an option to enter coupon codes in Steam? I looked all over the place.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on October 04, 2010, 05:51:54 AM
Isn't it somewhere in the shopping cart or near the end of the checkout? Thought I had seen it there.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: NiX on October 04, 2010, 06:56:18 AM
Got all the way up to the "Purchase" button and didn't see one.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Jherad on October 04, 2010, 10:01:46 AM
I don't see one either. I'm assuming that the steam 'demo' is actually the fully fledged game sans key, so if I buy it from the Global Agenda website, I can just plug in the key and continue using the demo?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Furiously on October 04, 2010, 10:52:37 AM
true...


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: NiX on October 05, 2010, 07:18:50 AM
true...

You're too helpful :awesome_for_real:


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Jherad on October 05, 2010, 10:59:09 AM
Yikes, that Warlord chap was tough to solo as a Robotics type. Finally got him down, but it wasn't pretty.

Having a lot of fun with the PvP now - getting some nice blue gear out of it.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: jakonovski on October 06, 2010, 11:18:38 AM
I can haz Global Agenda. My dude's called Armis, in case someone wants to run around together or something.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Furiously on October 06, 2010, 11:24:48 AM
Yikes, that Warlord chap was tough to solo as a Robotics type. Finally got him down, but it wasn't pretty.

Having a lot of fun with the PvP now - getting some nice blue gear out of it.

Warlord was easiest for me as a medic, as a robo he was annoying, as a recon he was a pain and as a assault was a royal pain.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: 01101010 on October 06, 2010, 01:14:38 PM
Honestly have not logged into this game since Sandstorm was released. Hell I never even finished the quests right out the door, but my curiosity is peaked... continue talking amongst yourselves.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on October 08, 2010, 06:52:36 AM
Quote
MMORPG.com:
   

It’s been a while since Hi-Rez Studios decided to go the F2P route with Global Agenda. Can you tell us how that’s been going, and what the response you’ve seen from the community as a whole has been?
Todd Harris:
   

The response has been very strong. Players have a lot of gaming choices these days and it seems that removing subscription removed an obstacle in some people's minds for joining the game or even trying the game. With no subscription AND a free trial, players interested in Global Agenda can easily check it out for themselves.

 advertisement
MMORPG.com:
   

One of the newest additions to the game is the optional “Boosts” which can be bought by players via real-world money. They offer experience, token, and credit boosts and last anywhere from 10 to 90 days depending on the “Boost” the player buys. Is this the main form of micro-transaction Global Agenda is shooting for, or more of a test run to see how the community responds?
Todd Harris:
   

Boosters have been very popular and they are currently our only form of micro-transaction. All items within Global Agenda can be earned thru game play. But Boosters do allow you to level faster and acquire items faster and many players have opted for that - particularly when leveling up alternate classes. As you know, in Global Agenda your alt characters share the same name and share in-game currency. So with a Booster you can more easily enjoy multiple characters and all those characters share the boosted in-game credits and tokens. So, it is a form of micro-transaction that really fits our game design.

 MMORPG.com:
   

Is Hi-Rez going to be experimenting with any form of DLC? Say for instance purchasable Open Zones or PvP Match Types? I know I can’t be the only one who would gladly shell out a few bucks for some more Open Zones when they’re ready to be played.
Todd Harris:
   

We're working on additional Global Agenda content including new OpenZone content. If we are successful enough with Boosters we'll be able to deliver more of that content free to all users. But DLC for some content update is not out of the question.
MMORPG.com:
   

Can you talk a little bit about the new Achievement and Badges system? There’s definitely a trend in gaming towards the “bragging rights”. Why will players want to grind out and complete achievements in GA, other than to get a badge to say, “I did this”? Basically, are there other benefits in terms of gear or stats for completing achievements?
Todd Harris:
   

We try to avoid any major stat advantages thru grinding. But prestige items are popular in Global Agenda because they do give high achieving players a visible way to "brag" while not upsetting the PvP game balance and that is important to us. In the recently introduced Achievement system you earn a unique badge, you can inspect the badges of others, and you can see exactly how many other players have earned that badge - they are actually sorted by rarity. For the more extreme Achievements we also grant in-game items. In the 1.37 version all our award items were holographic helmets - items that look great but don't affect stats. In the 1.38 version we're introducing additional cosmetic awards types.


 MMORPG.com:
   

You recently also added craftable items that are of a limited nature, like the Elf-Goggles (which makes the player see all other players as elves) and the Prestige Pet. Are there plans for more of these sorts of items, perhaps tied to seasonal events? I have to wonder what Christmas in Global Agenda would be like.
Todd Harris:
   

Yes. We're definitely introducing more seasonal items and you won't have to wait until Christmas because Global Agenda Halloween is just around the corner! For a few days before and after Halloween we're going to have a special mission in rotation that drops Halloween masks - 13 different items to be exact!


 MMORPG.com:
   

Lastly, I would be doing our readers a disservice if I didn’t take time to bug you about what else is coming up for Global Agenda. Care to give us some hints about what’s coming down the line content wise and when we might see it?
Todd Harris:
   

Sure. Coming this month we have another free update. Version 1.38 includes the Halloween event masks we spoke about but also a few brand new player melee weapons! PvE fans will find those dropping from some specific Desert Dwellers and Recursive Colony bots out in the existing Sonoran Desert OpenZone. For our competitive PvP players we are introducing a Challenge feature so pre-made groups can battle one another on demand and to support community organized tournaments. And for our Agency vs. Agency players we're improving a few meta-game rules including a change to eliminate bid-locking. Also, the holographic helmet prestige items have been so popular that we're introducing new holographic prestige suits accessible to AvA winners. All that arrives within a few weeks and then more PvP maps and PvE content coming after that!


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on October 10, 2010, 08:59:24 AM
(http://forum.globalagendagame.com/gablog/wp-content/uploads/2010/10/friendswithbenefits-blog2.jpg)

Linky (http://forum.globalagendagame.com/gablog/index.php/2010/10/08/some-things-are-just-more-fun-with-friends-like-global-agenda/)

I am more than happy to be your friend if you pm me your e-mail.  :grin:


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Shatter on October 10, 2010, 11:46:16 AM
Gotta love their advertisign humor, this and the APB sub grab. 


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on October 10, 2010, 11:57:51 AM
Yeah, their advertising blitz almost has me buying the game.  I have to keep reminding myself that it isn't the game I imagine it to be in the abstract.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: jakonovski on October 11, 2010, 12:22:55 PM
Right, I'm now nearing level 20 and the game seems to have...disappeared. There's no story, no objectives no nothing. Just endless generic instance runs and pvp matches. There isn't any gear to speak of. There's no way of getting enough crafting materials. I am perplexed. Is there some unopened door I've missed or something?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Furiously on October 11, 2010, 12:29:14 PM
AvA used to fill the high end gap.

At 30 you can do the raids which are surprisingly fun. And give the good loots.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: jakonovski on October 11, 2010, 12:33:41 PM
Gah, that's it for this game then. I'm never going to grind through content-free cockblocks to reach the gameplay I paid for.



Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on October 11, 2010, 12:40:29 PM
Gah, that's it for this game then. I'm never going to grind through content-free cockblocks to reach the gameplay I paid for.



wut?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: jakonovski on October 11, 2010, 12:42:26 PM

wut?

I understood I have to grind from 20 to 30 doing the same shit I've been doing so far, and only then can I do the fun raiding business with phat lewts, whatever that entails. I'd love to be wrong.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Morfiend on October 11, 2010, 12:42:47 PM
Gah, that's it for this game then. I'm never going to grind through content-free cockblocks to reach the gameplay I paid for.



wut?

I play it more like a FPS, I play mostly the "mini games". I find thats where the meat of the game is. The other stuff like story and open world is just a add on really.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: jakonovski on October 11, 2010, 12:50:05 PM
I play it more like a FPS, I play mostly the "mini games". I find thats where the meat of the game is. The other stuff like story and open world is just a add on really.

For me the problem is that the multiplayer FPS is a very, very refined art. The only thing that GA can bring to table is charm and MMO type advancement. They're halfway there with awesome setting and maps, but it's like they deliberately avoid introducing deeper background or story elements. I'd also really like to gear out my dude, but nothing useful drops (every drop's been lvl 30 so far). I've never even seen any guns except the basic green rifle and shotgun for my robo man.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on October 11, 2010, 01:15:16 PM
I play it more like a FPS, I play mostly the "mini games". I find thats where the meat of the game is. The other stuff like story and open world is just a add on really.

For me the problem is that the multiplayer FPS is a very, very refined art. The only thing that GA can bring to table is charm and MMO type advancement. They're halfway there with awesome setting and maps, but it's like they deliberately avoid introducing deeper background or story elements. I'd also really like to gear out my dude, but nothing useful drops (every drop's been lvl 30 so far). I've never even seen any guns except the basic green rifle and shotgun for my robo man.

Ok, games more TPS than RPG.

Level 5-20ish you can follow the outer dome story line, also PvE (Group or solo), PvP(group or solo) and Ava, however your usefulness in AvA will be low, and you will need to join an active AvA agency or alliance.

20-30 you can do all of the above still but allowed to do the higher difficulty PvE missions, but at thirty double agent becomes available, that's a ultr-sec PvE + two players on the side of the bots. Also, dome raids becomes available, basically a PvE survivor wave after increasing wave mission where you have to protect the generator.

30-50 is all of the above, with many people focusing on builds and the like for AvA, as well as AvA crafting and deployables.

As far as guns and devices, there is only a few in game for each class as far as visuals and base stats. With exception to the recently added venders for mercenary gear (i think) that sells unique items and devices that are unlike all others in game. However the green looks less fancy than a purple. The different colors do denote some inherit mods to the item, but you will notice the base stats do not change. that goes for armor as well (not to confused with suits, your visuals).

The customization of items in the game come from armor and weapon mods applied to the various colored items. The "drops" at mission ends are random as to what it is (all ways for your class though) and random as to what modes are in its base (Denoted by the string of letters in the bracket IE: [hhh] = Triple health + mod on its base.)

So, hunting for the gun that has the base stats for your play-style (upto three), and adding mods to them (upto three), is the customization and there are a lot of possibilities here. PvE of course is for gaining crafting items, and money. You can also salvage any items you get like guns and devices. Crafting does look daunting, however I want to say that your crafting skill, is account wide, not toon. I normally play all my toons, and shift all my materials to one toon for crafting, but it does not matter who you craft on.

There is also always the auction house for all of the above.

So, to close, they have a good deal of "rpg" in the game, with more to come (a 20-??) out door zone. But the real customization is not in finding new guns and devices but modifying them to your needs or the needs of your group. Surprisingly, they have done all this in such a way that there is great flexibility, but no real OMGWTF advantages, its all pros and cons and play-style strengthening. I also just read brand new Melee items for all classes are on the way as well.

I play it more like a FPS, I play mostly the "mini games". I find thats where the meat of the game is. The other stuff like story and open world is just a add on really.

Agreed. I hope they add more to it, and they say they will be doing just that. I have been using it as a change of pace on my high levels that never did it.


EDIT: Just a side note: Currency, crafting skill, and tokens are account wide.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Spiff on October 12, 2010, 01:21:37 AM
They're halfway there with awesome setting and maps, but it's like they deliberately avoid introducing deeper background or story elements. I'd also really like to gear out my dude, but nothing useful drops (every drop's been lvl 30 so far). I've never even seen any guns except the basic green rifle and shotgun for my robo man.

I think it's only deliberate in the sense they focused their initial development on a relatively basic multiplayer fps with some MMO flavour sprinkled on top, perhaps not their dream but they obviously realised that's what they had when they dropped their payment plans for a simple 'buy the game and play for free' (with xp boosters for some added revenue).

Instead of promising the moon and delivering a comet they seem to be expanding on a decent core-game going of community interest and as incoming funds allow.

That said there is a definite lull in the 20-30 bracket atm, especially if the Sandstorm open zone was what pulled you in in the first place.

To me the fun mainly comes from jumping into some merc games when I have a bit of time to kill and trying out new builds; they have a pretty clever skill-tree system imo (+ free-respecs  :heart:).



Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: 5150 on October 12, 2010, 05:13:02 AM
Yikes, that Warlord chap was tough to solo as a Robotics type. Finally got him down, but it wasn't pretty.

Having a lot of fun with the PvP now - getting some nice blue gear out of it.

Warlord was easiest for me as a medic, as a robo he was annoying, as a recon he was a pain and as a assault was a royal pain.

A friend helped me with the warlord, the trick appears to be jet packing up and above the door you walk in (which from experience you appear to need to spec a couple of the jump pack skills to be able to do) and then just shoot him without him shooting back.

Fortunately for me (Robo) the Warlord was so busy trying to kill my friend up top I was able to stay down the bottom without drawing agro once.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on October 12, 2010, 05:58:36 AM
That said there is a definite lull in the 20-30 bracket atm, especially if the Sandstorm open zone was what pulled you in in the first place.

Yes. This is very true. The "RPG" as far as story basically stops there. However it is worthy to note, the only reason it exists is because of player feedback. So, give them points for that.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Jherad on October 12, 2010, 06:06:56 AM
So wow, everything changes at 30. I'd been used to equipment quality and levels not having a huge impact up until that point (fighting a lvl 15 in a merc battle being very similar to fighting a lvl 25), but moving up to the 30+ tier, I'm getting near instagibbed on a regular basis (particularly by melee recons with dual blades).

Hope the armour catches up.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: jakonovski on October 12, 2010, 12:11:28 PM
Holy shit I can't get over some of the maps in this game. I just had my first game in the vertical hydro plant. Pure awesome.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on October 13, 2010, 03:28:24 PM
Global Agenda's Gamble (http://www.next-gen.biz/features/global-agendas-gamble)



Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: 5150 on October 15, 2010, 03:17:30 AM
Holy shit I can't get over some of the maps in this game. I just had my first game in the vertical hydro plant. Pure awesome.

First time I played that I wondered where the hell everyone had gone! :-)


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on October 15, 2010, 08:24:28 AM
Ok, whos with me?

http://agendastats.com/events.php


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on October 17, 2010, 05:56:31 PM
Ok, what the hell Global Agenda?  I download the demo finally just to give it a shot, thinking well, despite the loot and crafting and RPG elements, if I can just PvP it might be worth it.   Then I get through the tutorial and I have to do 5 levels worth of PvE missions in order to PvP.  Fuck that.  I have a feeling it wouldn't have taken more than an evening to get into it, but it says way more than enough about what this game is ACTUALLY all about to make me just uninstall on the spot.  Shame, the controls felt pretty good and a little tribesish, too bad they didn't make it just a straight shooter.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Trippy on October 17, 2010, 06:15:22 PM
It gets worse. For all practical purposes you have to be at least 30 to participate in Agency vs Agency game play. I stopped playing cause I couldn't stand the grind to get to that point.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Viin on October 17, 2010, 06:42:57 PM
To be fair, getting to level 10 takes about an hour. It serves as a tutorial for how to play your class.

Also, you can pvp your way to level 30 once you hit level 10. (And/or use xp boosters if you want).


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Shatter on October 17, 2010, 08:25:39 PM
Dam I was thinking of trying this but that makes me want to crawl back into my hole.  Although Im sure gaining levels in this is a cake walk compared to Aion lol


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Nija on October 17, 2010, 11:42:55 PM
The truth of the matter is that nobody wants fresh newbies on their team anymore. I think the 10-30 and 30-50 brackets are fair. A level 10 guy knows, in general, what items do what and isn't a burden to his team.

I felt the same way back when I played WAR.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Spiff on October 17, 2010, 11:50:47 PM
Also their only income apart from box sales atm is xp/loot boosts, so I can sort of understand why they put in slight cockblocks to motivate you to buy one of those.

That said it took me maybe a week of pretty casual play to PvP my first toon to 30 (without any boosts) and as Nija said, most people get annoyed if someone smuggles a level 20 or less into a 30+ match.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on October 18, 2010, 05:38:12 AM
I'm not sure I would call going from level 5 to 10 a grind. Most of us on this site have played things more worthy of that term for less.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: 01101010 on October 18, 2010, 06:28:47 AM
I have all my characters in this game 30+ but haven't played since the spring. I'd say I'd be a noob if I ever booted it back up, especially given the changes this game has gone through.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on October 18, 2010, 06:34:34 AM
I'm not sure I would call going from level 5 to 10 a grind. Most of us on this site have played things more worthy of that term for less.

Its not at all.  My point was, the fact that the game simply wouldn't let me PvP right away just turned me off completely.  Like I said originally, I'm sure I could've gotten to 10 in one evening at most.  It just spoke volumes to me about the game.  What I really was hoping for (despite my reservations), was a sort of small scale tribes meets team fortress.  Instead, I was met with the opportunity to do PvE missions and with lots of chat in /trade or whatever talking about crafting materials.  No thanks.

Maybe I didn't give it a fair shake, but I just don't have the patience for it anymore.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Amarr HM on October 18, 2010, 08:42:45 AM
This game lost my vote when it went all WoW with guns. They should have just concentrated on the AvA sections and made that their persistent world.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on October 18, 2010, 08:45:26 AM
WoW with guns.

Wut.

I think you guys are attaching a level of severity that, really does not exist.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on October 18, 2010, 10:03:12 AM
WoW with guns.

Wut.

I think you guys are attaching a level of severity that, really does not exist.

Entirely possible, but perception is everything.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: 5150 on October 19, 2010, 05:15:08 AM
Thanks to Sandstorm you'll hit level 10 before you know it and the trial limit of 12 will probably kick in before you've finished Sandstorm.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on October 27, 2010, 06:34:51 AM
  PRESTIGE PETS NOW AVAILABLE (http://www.youtube.com/watch?v=BQV7xcglsx4)

Also a whole bunch of changes and events goodies. All talked about in the news letter. (http://hi-rez.custhelp.com/cgi-bin/hi_rez.cfg/php/enduser/doc_view.php?1=AvUE~wrjDP8S5mz7GiQe~yL~Jvsq~0n~GdQUNTr~)

1.37 notes. (http://hi-rez.custhelp.com/app/answers/detail/a_id/232/session/L3NpZC93dTNSSHhkaw%3D%3D/sno/0)



Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: jakonovski on October 27, 2010, 03:15:58 PM
I celebrated the new patch by logging in and waiting in queues that never popped. No gameplay for me.



Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: DLRiley on October 28, 2010, 03:23:51 PM
This game lost my vote when it went all WoW with guns. They should have just concentrated on the AvA sections and made that their persistent world.

the gameplay doesn't work against players why not refocus on what people find fun?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on October 29, 2010, 07:20:43 AM
Video of lots of the new items and visuals. (http://www.youtube.com/watch?v=pqMl_FvU5a8&hd=1)


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Draegan on October 29, 2010, 08:26:49 AM
I played this game for a month or so when it came out.  It looks like a completely different game now.   Wow.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on October 29, 2010, 08:33:02 AM
I played this game for a month or so when it came out.  It looks like a completely different game now.   Wow.

It kinda is. They have expanded the Pve, and really been refining the PvP, as well as adding lots of nifty dodads.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on December 28, 2010, 06:13:05 AM
Played this a lot the past two days. Game is still really fun, and there been some great map (http://forum.globalagendagame.com/gablog/index.php/2010/12/02/global-agenda-version-139-goes-live-friday-dec-3/) and weaponry additions (http://forum.globalagendagame.com/gablog/index.php/2010/11/01/138-update/) lately.


I have a bunch of 30% off codes in the off chance anyone wants to pick the game up on the cheep. Just PM me.


EDIT: Almost forgot! NO ELVES! Line Up Outtakes - Global Agenda  (http://www.youtube.com/watch?v=Sk-phCfH5ro)


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: pxib on December 28, 2010, 12:17:35 PM
For those who don't regularly check the Steam thread, Global Agenda is available for $7.49 today.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Draegan on December 28, 2010, 12:44:09 PM
The game is really worth $8.00.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Lantyssa on December 28, 2010, 04:34:47 PM
It reached the price point where I'm willing to consider buying it... and I still decided not to.  Hope it gets them some fresh blood though.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on December 30, 2010, 07:17:20 AM
Missed this, its a bit late. but has some good insights into it.


 ADD: Talks about the reasons behind some changes, the reception of the game, and the new DLC comming this year.


Link. (http://lorehound.com/global-agenda/lore-hound-exclusive-a-chat-about-global-agenda-with-executive-producer-todd-harris/)


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Chinchilla on December 30, 2010, 10:09:28 AM
I might give this another whirl little later.  Right now almost all of my time is soaked up by Saints Row 2.  I can't believe I completely missed this game when it came out.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Shatter on December 30, 2010, 10:51:40 AM
"Todd: A revamp of trees might sound exciting… but could really upset the balance and bring the wrong kind of excitement.  Instead we’ll be focusing the dev team’s creativity on additional content!  Future content will be even more heavily themed in terms of fiction and atmosphere."


Brilliant!!

(http://www.tlzone.net/forums/attachments/open-forum/27457d1244675809-ok-wheres-facepalm-emoticon-double-facepalm.jpg)


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on December 30, 2010, 11:30:31 AM
There is not much wrong with the skill trees. Besides, I do believe they were talking about the DESCRIPTIONS of the items in the tree VS. the flavor text, and NPC commentary in the world. The game balance has been impeccable in this title.

 
Quote
LH: The game universe features a lot of atmosphere and creativity, yet the skills trees are very blandly written. In the short term, is there any chance we could expect a revamp of the trees for the sake of creativity?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Ratman_tf on December 31, 2010, 02:23:34 PM
So my bro got me this for xmas when the price came down. I'm having fun. Mostly soloing, I fucking hate other players. I might get into co-op and PvP eventually, but there's lots to do in sandstorm. The first instance where you save the doctor is pretty keen. The jailor dude will either knock you off a cliff with his rockets or toast you with his flamethrower if you wait long enough.  :grin:

*editzor*

Finished up Sandstorm at about level 17 with one each of the four classes. I've moved on to some PvE co-op since XP in Sandstorm sucks when you're done with the missions.

I'ma having fun so far.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on January 04, 2011, 08:33:45 AM
You should join our small agency. Though I won't promise AvA action, just others to group with on a more regular basis.

In other news:

Quote
Most definitely. Thanks to the promotion and sale price ...
over this recent holiday period alone we added WELL OVER 20,000 NEW Global Agenda players

Quote
Starting TOMORROW and running thru THIS WEEKEND (Jan 9th), we are increasing the FRIENDS WITH BENEFITS coupon codes to 50% OFF.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Ratman_tf on January 04, 2011, 02:26:20 PM
You should join our small agency. Though I won't promise AvA action, just others to group with on a more regular basis.

Tempting. I'll think about it.

Oh, and I got a screamer on VOIP last night. Goddamn assholes. Voice chat with strangers is such a bad idea.

I did turn off VOIP in the menu, but I still heard another player. Not sure how that works.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: FatuousTwat on February 02, 2011, 12:57:24 AM
$7.50 on steam, so I bought it, dling now.

Edit: Is there anyone in the f13 agency playing (I'm assuming the name it Bat Country)?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on February 02, 2011, 05:30:24 AM
I and some friends play off and on. Other than that I think you'll have to use steam to find f13ers.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on February 08, 2011, 07:11:56 AM
Global Agenda Community Q&A - February 2011 (http://www.youtube.com/watch?v=u9pWrE1zjLQ)

Quote
Global Agenda Executive Producer Todd Harris and other GA team members answer questions from the community


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: FatuousTwat on February 08, 2011, 11:23:06 PM
So I played this for maybe 6 hours over the course of a few days, and all I could think of while playing was "I'd rather be playing TF2.".


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: DLRiley on February 10, 2011, 06:20:55 PM
So I played this for maybe 6 hours over the course of a few days, and all I could think of while playing was "I'd rather be playing TF2.".

Which is why I've stayed away from it. I think the most excitement i had was doing a few pve missions.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on February 15, 2011, 04:54:41 AM
I bought this on the last steam sale because well...I don't know, I liked the controls when I demoed it and since I recently tried WoW again I couldn't really justify the fact that it made me PvE for a bit keep me away.  Its actually pretty enjoyable, especially once you get up over level 20, which happens fairly quickly.  I don't know if it will have long term appeal, but for the 7.50 I paid, it was worth it.  I even gave my friend a coupon code and we've been playing together, which has increased the fun value.

So, I eat all my negative words.  At the pay once model,this game is pretty solid.  The fact that the underlying mechanics feel solid gives me a lot of hope for Tribes universe as well, hopefully they can apply what they've done here to the larger scale they are going for in that game.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on February 28, 2011, 10:36:14 AM
So, I eat all my negative words. 

 :-P


Version 1.4 Public Test Server (http://hi-rez.custhelp.com/app/answers/detail/a_id/244)

Quote
Major Highlights since Version 1.39
Medic Class Review:

    * Significantly reworked Healer and Poison skill trees.

Device Changes

    * Paingun:
    *
          o Reduced slowing effect from -50% speed to -30%.
          o Added a Disease effect, reducing healing received on target by 5%.

New Missions:

    * Dome Defense - The Recursive Colony's expansion has become an increasing threat to Dome City and the Sonoran region. There are new reports of robotic hordes attacking the domes on the furthest reaches of the desert, and Bancroft has issued a call to arms to defend Dome City's territory.
          o The Dome Defense Raid queue is now available for agents level 40+. It is an Ultra-Max Raid mission that presents an extreme challenge for groups of highly coordinated agents. In it, Agents defend Dome City from the Recursive Colony alongside Dalton Bancroft. Recommended for highly coordinated premade teams.
    * Demolition becomes Acquisition with the following Game Rule changes:
          o Teams must now pick up their robot from the opposing team's base and bring it back to theirs for the cap
          o The Robot has had its weaponry upgraded. It now comes standard with a powerful burst Heat Ray and short sprint burst (useable on a cooldown)
    * New Merc PvP Payload Map - Haulin' Acid
          o A new PvP Payload map in an outdoor Sonoran desert setting.
          o NOTE: This map may actually be pushed to a release later than Version 1.4, but feedback and bug tracking is needed.
    * New Merc PvP Control Map - Magmarock
    *
          o A new twist on a Volcanic setting.

PvP Map Changes:

    * Toxicity
    *
          o Moved and/or removed meshes that were visible on one side, but invisible from the opposite side.
          o Cleaned up some exploitable areas.
          o Toxic waste now causes damage in areas that were previously unaffected.
    * Volcano Assault - atmospheric pressure changes in the area have increased to the point where agents will not be able to fly upwards indefinitely.
    *

      Himalayan Point - Lion status can no longer have turrets deployed on their heads.
    *

      Blackwater Loch - layout changes around the top objective location.
    *

      AvA Factory 3 - Architectural changes around the first objective.
    *

      All AvA maps have had their spawns upgraded to ensure both players and tech are invulnerable to nukes while in their spawn.
    *

      Payload: Ravine - adjusted teleport boundaries above Attacker spawn.

Open Zone Changes:

    * The Sonoran Zone had a significant art/performance cleanup pass.
    * Added a teleporter from New Yuma back to Junk Town
    * Commander Rollins has a new mission that sends players to Dome City to acquire repeatable bonus missions for successful Mercenary PvP runs.

Mercenary PvP loot

    * 30+ Merc matches should now no longer award Uncommons.
    * 30+ Merc matches had their Epic drop rates increased significantly.
    * 30+ Merc matches now reward Crescent Jetpacks much more often.
    * 30+ Merc matches now have a chance to reward new Tier-5 Dyes: Dragonscale, Chameleon, Iguana, Giraffa, and Betta Fish.

Special Ops PvE Changes:

    * Checkpoint Beacons should no longer take damage in PvE.
    * Sector 20 Agent Inception Center: Commonwealth maintenance has patched an area where ARM agents could shoot through a gap at the boss.
    * Remote Operations Control Center: Through the generous donations and dedication to the Commonwealth of double agents, facility additions were added that prevent agents from utilizing unintended routes to bypass portions of the mission.
    * Dweller Hideout: Fixed an area where players were getting stuck behind meshes near the dropship.
    *

      Due to further budget cuts in the CPSD manufacturing division, Commonwealth Support bots are no longer immune to EMP stun (Widow, Guardian, Recluse, etc).

Vendor Updates:

    * Level 40 perfect stat armor can now be purchased from the Dome City armor vendor for 12,000 tokens.
    * Added new Tier 3 dyes to dye vendor - Teal and Burgundy.
    * Adjusted Profile Slot prices - they are now 6000, 8000, 10000 and 12000 tokens respectively.

AvA Changes:

    * Every agency's HQ starts by default as a Defense Facility, along with the free tech they currently get for an HQ.  NO Additional Defense Facilities can be placed by an Agency so every Agency has at most a single Defense Facility (as their HQ).
    * Defense Facilities can no longer be purchased from the AvA vendors.
    * A tab for AvA has been added to the M screen for better visibility.

Dome City Changes:

    * Captain Devore has arrived in Dome City and has new repeatable bonus missions for successful Mercenary PvP runs. He can be found in the A.R.M. CONTROL room alongside Ava.
    * Ava Lockhart has new repeatable bonus missions for successful Special Ops PvE runs of all difficulties.
    * Activity around the North Door of Dome City is increasing as Recursive activity continues to rise in the desert.

Other:

    * Video Setting: Particle Detail has been reenabled, allowing higher particle detail levels.
    * GMs should now be bolder/different color in City Chat.
    * Added a confirmation dialog box when a player removes himself or another player from his Agency.

Bugs Fixed in Version 1.4

    * Fixed Rare quality icon for Aftershock Launcher drop. It was previously incorrectly the same as Epic icon.
    * Fixed a typo in the descriptions for the Special Ops Team Elite and Advanced achievement helms.
    * Should not be able to challenge someone that is already in a match (or ignoring you).
    * Sound Issue (Loud pop followed by loss of sound). - SOME IMPROVEMENTS MADE. TESTING REQUIRED. (Changed default audio class to XAudio).
    * Slight delay when trying to use melee; make melee feel better in net env.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Ghambit on March 18, 2011, 01:15:13 PM
http://forum.globalagendagame.com/gablog/index.php/2011/03/18/hi-rez-studios-pledges-100-of-global-agenda-weekend-sales-to-japan-relief/

Game goes on serious sale this weekend and ALL proceeds will go to Japan relief.  Good time to try out the game if you've got the spare lunch money.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on March 19, 2011, 10:42:33 AM
Such an awesome group of developers.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on March 19, 2011, 10:51:07 AM
Such an awesome group of developers.

Yeah, I suggest anyone whos looking for a solid shooter fix give it a try.  When you get over the fact that it isn't much of an MMO, a good shooter remains. 


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on March 19, 2011, 10:51:58 AM
I suggest any dev house looking at how stuff should be done, look here. Under budget, well priced, solid game, fun, casual, frequent free updates, feedback forward thinking.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Setanta on March 19, 2011, 09:19:33 PM
I went through 30x entering passwords/game name/code to try and register so that I could purchase this. Time and time again the user name was taken and I had to retype it all.

Gave up and took my money elsewhere (beer to calm me down over that experience).

Tey might like to re-think their game-name policy


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on March 20, 2011, 10:04:48 AM
If a name is taken, a name is taken. Not sure how that's different than every other game out there.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on March 20, 2011, 10:12:11 AM
I went through 30x entering passwords/game name/code to try and register so that I could purchase this. Time and time again the user name was taken and I had to retype it all.

Gave up and took my money elsewhere (beer to calm me down over that experience).

Tey might like to re-think their game-name policy

I'm not exactly sure what you are talking about, what would be better?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on March 20, 2011, 10:13:08 AM
I just went and checked, it does lack the fancy "This name is taken" dynamic check.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Ratman_tf on March 20, 2011, 01:17:22 PM
My favorite is when all your chosen names are taken, you hit "reccomend a name" and it's taken too.  :uhrr:


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Setanta on March 21, 2011, 02:23:49 AM
Took a punt and switched fields - they had the game name as taken, but they meant the account name - sorted and yeah, dynamic check instead of retyping all the shit every time would have been good.

So far I'm having fun - it's not Tribes but it's promising.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: AcidCat on March 22, 2011, 07:17:24 AM
I picked it up last Friday and I've actually been impressed, the shooter mechanics seem solid and it's been fun so far.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on April 07, 2011, 08:37:47 AM
Global agenda will be moving to a Free to play model. (http://hi-rez.custhelp.com/cgi-bin/hi_rez.cfg/php/enduser/doc_view.php?1=AvUE~wqBDP8ShGz7GiQe~yL~Jvsq~3P~eK3OYTr~)

Quote
Global Agenda to Adopt Free-to-Play Model

Mid-April "Free Agent" Update Delivers New Content and Unlimited Play For FreeImage

ATLANTA - April 7, 2011 -- Hi-Rez Studios today announced that "Global Agenda: Free Agent", the latest update to the Shooter MMO, will enable free-to-play access to all of the game's current playable content and levels with no purchase required.

The version 1.4 Free Agent update, expected to go live in mid-April, will support free play across all character classes through level 50.  This update also introduces a new Dome Defense Raid as high-level player content, a CTF- style Mercenary PvP game-mode with pilotable robots, revised skill-trees across all four character classes, and other changes and content.

For an optional one-time purchase of $19.99 USD (£13.99 GBP, €15.99 EUR), players may upgrade to Elite Agent status, which will accelerate the rate of earning character Imagelevels, gear, and currency and also grant access to premium features such as the login priority, auction house and in-game mail. All players that have previously purchased Global Agenda will be automatically upgraded to Elite Agent status.

"Global Agenda has never required a monthly subscription to play and, for a while now, we have offered a generous free trial for the game." said Todd Harris, Hi-Rez Studios COO.  "Our experience with the limited free trial has demonstrated to us the great demand among free-to-play gamers for a AAA-quality Shooter MMO like Global Agenda. We believe this latest change will further broaden the game's popularity and appeal."

"With this change, we allow players to experience all of the game's current content and levels for free. We've done this in a way that ensures that free players do not have to spend real money to compete on a level playing field with those who do, while still rewarding those loyal players and fans that have purchased the game or otherwise supported the game."


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on April 07, 2011, 10:15:10 AM
Huh, odd move to my mind.  The model they have now seemed pretty accessible, especially given the fact that there was a free trial, and the game is regularly 15 dollars or less on sale at various places.

Ah well, whatever.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Ratman_tf on April 07, 2011, 07:15:10 PM
The next step is to pay people to play!  :drill:


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Vaiti on April 07, 2011, 07:45:54 PM
And people still wouldn't play even then. Game is such a let down, so much potential squandered.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Kageru on April 07, 2011, 08:27:43 PM

It should have been free to play to play from day one. If they really believe they were that much better than the free competition that they deserved a monthly subscription they were downright delusional. Free to play would have let them keep some of their numbers from launch, keep the battles populated, while they get their act together. Same applies to Crimecraft, APB.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Spiff on April 07, 2011, 11:48:10 PM
I bought this and enjoyed it greatly for a while, reason I haven't logged in for months is simply it doesn't offer enough.
Gameplay can't really compete with something like BC2 imo and the persistence (main selling point of the game) is underdeveloped and at the same time quite hard to get into for more casual players.

I agree they should have just gone with a F2P/B2P model at launch, but I doubt many more people would be playing it now, there's just not enough to hook you.

That said: for a first effort they've done pretty well and they seem to just be testing the waters, with their tech and their payment models.
I'm glad they're fooling around like that, makes me hopeful they've learned some important lessons for Tribes 2.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on April 08, 2011, 07:45:10 AM
Quote
Recently, Hi-Rez Studios announced that their flagship title Global Agenda would be converting to a completely free-to-play revenue model. We caught up with Todd Harris to chat about this decision, what it means for the game, and where the future lies for Global Agenda.
MMORPG.com:
   

Global Agenda was already sporting a pretty substantial free trial mode, what caused you guys to make the extra leap into a fully F2P model?
Todd Harris:
   

Going fully Free to Play is very much building on the success we've seen from the free trial of Global Agenda. Our free trial program has been very well received. Even on a slow day we'll bring in well over 500 new accounts thanks to Free Trial. But there are plenty of gamers out there hesitant to download and even try any game that has a required price tag. Do we try to convince those gamers with a huge marketing spend or do we make the entire game free and let users experience it for themselves? Thanks to other titles, there is less stigma these days that free to play means low quality. Certainly there are some games that do it poorly in terms of quality or how they implement the cash shop, but some do it well. And we think what we offer will be refreshing in terms of the Global Agenda class-based shooter gameplay, AAA production values, and the way we implement F2P purchases as optional and balanced.

 advertisement
MMORPG.com:
   

There’s obviously going to be some talk about how this might be “testing” the waters for future Hi-Rez titles. But I’m more curious as to what it means for future content in GA. Will you be looking at DLC styled updates from here on out? Basically, how does the team see the game drawing enough funding to keep pushing content out at a regular basis?
Todd Harris:
   

I suspect some will fear that going Free To Play signals the end of updates to Global Agenda when nothing could be farther from the truth. We have a dedicated Global Agenda team currently working on new content. In general we believe this move to F2P will allow us to deliver content and updates more frequently, not less.

MMORPG.com:
   

Fair enough. So let’s talk a bit about the new content that launches with Free Agent. There’s a new Capture-the-Flag styled PvP map right? As we understand it, there are some special features to this mode. Care to go into a little detail for our readers?
Todd Harris:
   

Within Mercenary PvP we offer multiple game-modes and our least popular mode was called Demolition. It played kind of like Bombing Run and driving the robot was fun but he felt a little wimpy. In this upcoming version we changed that game-mode from Demolition to Acquisition and it plays more like traditional Capture the Flag so you now run the Robot back to your own base rather than into the enemy base. The robot itself was beefed up with powerful heat ray weaponry as well as a short sprint burst. It was a fairly significant change but the game-type is now a lot more fun. All our other game-modes remain the same but we did modify map layouts across many existing PvP and PvE instances where exploits existed or we could improve gameplay around objective spaces .
MMORPG.com:
   

There’s also a new Dome Defense raid, but how is it different from what’s already in-game?
Todd Harris:
   

This new Dome Defense Raid is definitely our most challenging, intense, and immersive mission to date and reserved for characters level 40 and up. Recursive Colony robots including two new huge bosses are now raiding an instance of Dome City itself. The vendors are boarded up and the enemies are busting thru the walls. In previous Defense Raids players have been protecting an objective that is static or moving along a defined Payload track. In this Raid you are protecting and fighting alongside the AI-controlled hero NPC Dalton Bancroft who is moving through the large Dome City area trying to secure it against attack, calling in air-strikes, and even delivering the occasional buff if you time it correctly. Winning requires very tight coordination across your entire 10-man team but also drops epic loot.

MMORPG.com:
   

Can you tell us about the decision to switch up the skill trees for each class? What kinds of changes have been made, and will players be getting a free re-spec for their characters?
Todd Harris:
   

We reviewed and revisted every class in order to support more sub-class specialization and gameplay diversity. On Medic for example, players had gravitated over time toward allocating most of their skill-points within the Balanced tree regardless of whether they were healers or damage-dealing poison medics. These new trees do a better job supporting dedicated healers or combat medics or hybrid builds with more specialization within each tree and harder trade-off decisions in certain areas. Across each class we have worked to support similar more specialized trees. At the same time a lot of the fun within Global Agenda comes from experimenting to find your ideal builds and so we continue to support free-respecs .
MMORPG.com:
   

You’re opening up almost everything in the game for free players now… with the exception of a few things like mail, auctions, and so forth. You’re team is calling this “Elite Agent” status. What other sorts of perks will Elite Agents be getting? Nothing that will give them too much of an upper hand in combat I hope.
Todd Harris:
   

Our philosophy with free to play is to offer players a choice between spending time or money. We've seen that this works well with our current optional Boosters. Boosters do not give an upper hand in combat but they do allow me to earn levels and items faster. Similarly as an Elite Agent I'll earn levels more quickly and earn in-game currency and loot more quickly, but I will not have a gun the Free Agent can't earn thru gameplay. And, as a shooter, ultimately my success in the game has a lot to do with my player skill in actually aiming that gun.

MMORPG.com:
   

Obviously, it’s great to see that Hi-Rez is still invested in their first-born. Can we get some hints about what else is on the docket for the future of Global Agenda?
Todd Harris:
   

The Global Agenda dev team is working on a bunch of new content themed around the Recursive Colony faction that is now becoming aware of the human threat and attacking Dome City. We are excited about delivering another open zone with a quest-line and repeatable quests, new devices, new PvE Special Ops content and new PvP content.
MMORPG.com:
   

Thanks a lot for taking some time to chat with us Todd. We’re all looking forward to the launch of Free Agent.
Todd Harris:
   

Thanks. We are putting the latest cut of Free Agent on the Public Test Servers this weekend and the dev team is working hard to take it live and make it freely available by mid April!

(http://images.mmorpg.com/features/5121/images/GAF2P3.jpg)



You guys were saying?  :oh_i_see:


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Kageru on April 08, 2011, 07:58:49 AM

30% of the raid group chain healing an NPC sounds awesome...

... no, wait.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on April 08, 2011, 08:09:15 AM

30% of the raid group chain healing an NPC sounds awesome...

... no, wait.


Would you like a friend code so you can play the game?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on April 08, 2011, 08:18:54 AM
As an MMO - this game is pretty mediocre to bad.

As a shooter - its a lot of fun and there is a nice variety of PvP and Co-Op missions to do.  If you are interested in the idea of a class based shooter which also has a co-op mode attached to it, this is a pretty good execution of that.  Seems like people are always clamoring for more co-op modes in games (myself included), but since this game got labeled an MMO suddenly co-op got translated into "PvE" and people don't want that, so it sounds crappy even though its you and 3 people blasting the shit out of robots - pretty good time.  It is not Planetside Next though, and thats what drove me away at first.  But its actually pretty good for what it is.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on April 08, 2011, 08:22:08 AM
Yeah, its not a traditional "MMO" PvE game thats for sure. However as noted, they are expanding this aspect all the time. For a game with fun PvE, and really fun PvP it does what it does well, and provides some good fun.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Kageru on April 08, 2011, 08:35:12 AM

I have played it when they first had the f2p to L.15. Then they made the group instances sort of silly. At that point it was a shooter inferior to BC2 and TF2 and the idea of it getting cash was laughable.

I may well try it again, because I do like the idea of a persistent shooter. Wonder if I can remember my account details.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Furiously on April 08, 2011, 11:57:14 AM
Level forty for the good stuff seems odd. Aren't you maxed at 30?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on April 08, 2011, 12:01:19 PM
As it stands right now, the level cap is 50, and the stat cap is hit at 30.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Modern Angel on April 08, 2011, 12:03:12 PM
Would you like a friend code so you can play the game?

Can I? I'm intrigued.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on April 08, 2011, 12:12:47 PM
Would you like a friend code so you can play the game?

Can I? I'm intrigued.

It was kind of a trick question, there is a trial on steam. But I do have 10 coupon codes for 50% off buying directly from High rez if needed. Using them also gets me in game cosmetics :)

Let me know.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Von Douchemore on April 08, 2011, 12:14:29 PM
I think it's a good move, I mean, they are probably getting their money thru boosters, which speed up the leveling and getting the best gear (ie tokens) greatly. With the influx of free agents, mercenary queues will be almost instant, hooray.



Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: CImperial on April 08, 2011, 01:58:24 PM
This game was TF2 designed by people who had no intentions of making a shooter. It going f2p restores sanity to the universe.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Ratman_tf on April 08, 2011, 09:37:25 PM
I want to love this game, but I'm burned out on random teaming. I hates pickup groups and the frustration that comes with it. If I had a group of buds I'd probably be all over it.

A night of decent random teams can be ruined by one guy yelling into his goddamn mike, and me not being able to figure out how to squelch his ass, while we're trying to actually play the goddamn game.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Spiff on April 09, 2011, 12:01:56 AM
I want to love this game, but I'm burned out on random teaming. I hates pickup groups and the frustration that comes with it. If I had a group of buds I'd probably be all over it.

Perhaps they changed it (although I haven't heard anything of the sort) but you can't queue for Mercenary missions with more than 2 people. Which is one of the things that made me throw this aside a lot sooner than I would have.

The only alternative is the more persistent map/agency combat, but that's a clusterfuck of bad decisions and bad implementation imo.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Kageru on April 09, 2011, 12:41:48 AM

How did that actually end up playing out? When I did the trial their original model was pretty much disabled while they tried to come up with something better?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on April 09, 2011, 10:16:22 AM
I want to love this game, but I'm burned out on random teaming. I hates pickup groups and the frustration that comes with it. If I had a group of buds I'd probably be all over it.

Perhaps they changed it (although I haven't heard anything of the sort) but you can't queue for Mercenary missions with more than 2 people. Which is one of the things that made me throw this aside a lot sooner than I would have.

The only alternative is the more persistent map/agency combat, but that's a clusterfuck of bad decisions and bad implementation imo.

That change impacted my group of friends as well. Stackers are why we can't have nice things. It only affects Mercenary however ( Pick up PvP ). The PvE in this game is still more fun then any DIKU game I have played, so I have to disagree with your last bit. The PvE in this title can be very fun, if not repetitive after a bit, however the dynamics of the maps and enemies within helps a bit. Thankfully they are still adding more content in this area, rather consistently. AvA is not something I have really gotten into, but I hear its highly competitive, its also where you get to use the mechs and use deployable equipment not found in the rest of the game.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Spiff on April 10, 2011, 01:31:30 AM
I don't disagree about the PvE, it's good fun in short bursts (the basics are good, even if the content is sparse and a bit repetitive as you said).

About AvA though, it's where the game could have shined imo; the whole class thing is geared for tactical team-play.
I got into it for a few months (start of this year) and my experience:
- the metagame requires a spreadsheet to compete, but doesn't offer any real depth or differing tactics (you capture hexes/land; some hexes give bonuses; the bonuses are huge. You have these hexes -> you win the season; you don't have them -> you lose. You use them to mostly produce a lot of small crap, like beacons).
- the tech you can use (and produce) in AvA sounded like a great idea; in practice it mostly ruins the gameplay imo. Most of it is rather boring to use, some of it is utterly ridiculous (i.e. the vindicator tank, which blasts AoE shots that oneshot anyone except tanks with shields).
- The fights (which is what it's all about for 90% of players) can be good fun, although they're mostly 'zerg the point' type battles.
One tip: get a good book, or have EvE open in another window or something: you will be waiting around most of the time.

I'm in Europe though, so maybe the US maps are a bit more active/competitive, I dunno.

The whole thing is only semi-persistent anyway, 'cause after each season (season is a few weeks long) the map gets wiped and reshuffled, which is probably a good thing because it would end up in completely dead-locked monopolies otherwise with the system as is.

It all left me a bit disappointed (as you may have noticed  :drill:), but if they can take the basic gameplay and surround it with a better game/concept in Tribes I'll probably be playing that for a looong time.

I'm one the many that after playing Rift came to the conclusion I'm probably done with diku for a while, Hi-Rez is offering something different and it works. It deserves a better game though.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on April 14, 2011, 10:52:21 AM
Don't watch if you dont want spoilers.


Global Agenda - PTS Dome defense  (http://youtu.be/uJSnEurU-k8)


Also, today is the day.

Quote
Server downtime: The Global Agenda Servers are expected to be down on THURSDAY, APRIL, 14 2010 from approximately 10:30 a.m. - 5:00 p.m. US Eastern (14:30 to 21:00 UTC) while the patch is deployed. Watch GAServerStatus on Twitter for the latest server availability information


EDIT: Now that i have read the patch notes.

Quote
Mercenary PvP:

    * Team-count restriction increased to allow premade teams of 3 to join the queue
    * 30+ Merc matches should now no longer award Uncommons.
    * 30+ Merc matches had their Epic drop rates increased significantly.
    * 30+ Merc matches now reward Crescent Jetpacks much more often.
    * 30+ Merc matches now have a chance to award new T5 dyes (see the "Other" section below)
    * Added Scramble: Tetra Pier and Scramble: Stockpile back to the Mercenary queue rotation



Quote
# Tier 5 Dye Rewards
#

    * Mercenary (30+) - Dragonscale, Giraffa, Chameleon, Iguana, Betta Fish
    * 4v4 Timed & Double Agent - Rainbow
    * Ultra-Max - Fire, Twilight
    * Dome Defense - Binary, Datastream, TriMachine, PyraMachine



Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Nija on April 14, 2011, 09:08:53 PM
I'm playing this more often now that I finally quit my day job.

If there's a friends list or whatever, feel free to add me - "Nijasan" in game. I have a 30s medic and assault and a 20s robo.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Spiff on April 14, 2011, 10:31:09 PM
The increased team-count restriction for Merc is enough for me to re-install it, interested to see how it works out for them this time.
(also: there really isn't anything else grabbing my attention out there right now and I already paid for this  :awesome_for_real:)


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on April 15, 2011, 08:20:02 AM
I have a agency, however I won't call it active. Its mostly just friends so we can group easier. I can add any of you that want in.

Also, Global Agenda - Free Agent (http://youtu.be/OnL1y74D71c).


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Ratman_tf on April 16, 2011, 11:03:43 PM
Back playing this for a bit. I'd really like to get my characters up to level 20, so I can so some solo missions instead of waiting for a group. I want to try one of the raids too.

God damn them. I really hate XP boosters because of the fact that I'm tempted.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Count Nerfedalot on April 17, 2011, 05:51:40 AM
Wait, what?  You have to grind your way through pugs so you can get to the later-game soloing instances?  Well, that's different!   :awesome_for_real:


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Nija on April 17, 2011, 08:26:51 AM
I just bought my first XP booster last night. It's pretty amazing. It says that it doubles EXP but I think it does more than that. Matches where I'd get 900 exp normally (for losing) I'd wind up with a "total exp gain" of ~3200.

Went from level 24 to 28 in about 15 PVP matches.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Furiously on April 17, 2011, 04:31:17 PM
You also get 2x the items if you win... Which is a big deal....

I think they should change the "You would get an item like this...if you had boost" to "are you sure you don't want to boost now and get this item too..."


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Ratman_tf on April 17, 2011, 08:29:47 PM
Wait, what?  You have to grind your way through pugs so you can get to the later-game soloing instances?  Well, that's different!   :awesome_for_real:

 :grin:


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on April 18, 2011, 06:08:23 AM
Wait, what?  You have to grind your way through pugs so you can get to the later-game soloing instances?  Well, that's different!   :awesome_for_real:

I don't see what the issue is, its a team based game. You do not have to pug, no. You can group with friends. But even puging is not that bad. The intro takes to you to level 5, the desert to 15, at that point ( and slightly before ) you can PvE or PvP.  The only real level people need to worry about is level under/over level 30 for Mercenary grouping. Other than that, most restrictions are unnoticeable with regular play, and trust me, The solo missions, are F'ing hard and extremely challenging. A group of friends an I are just now really able to even atempt Ultra-max ( Not solo ) and have some level of success. Unlike many games, the solo missions are not the path of least resistance.



On another note, They rearranged all skill trees, and moved some stuff around, where previously filling a tree made you somewhat a one role, maybe two. The new system I feel really does allow for more variations with in classes. To their credit, they have seemingly held onto that impeccable balance they have always had. Nothing really feels overpowerd.

Good game info here: (http://forum.globalagendagame.com/globalagendawiki/index.php/Main_Page)   Sadly, most of the skill tree tools online need to be updated to the new versions.




Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Ratman_tf on April 21, 2011, 11:05:36 AM
Made 20 with my Assault a day ago. Played a few solos. Not bad. Not as fun as MP, but also not as frustrating when I get a crap group. Also the boss, so far, is an elite and not a proper raid boss, which makes sense. The rewards are less, but not pitiful.

Next I need to do some PvP, just to try it.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on April 21, 2011, 11:07:19 AM
Made 20 with my Assault a day ago. Played a few solos. Not bad. Not as fun as MP, but also not as frustrating when I get a crap group. Also the boss, so far, is an elite and not a proper raid boss, which makes sense. The rewards are less, but not pitiful.

Next I need to do some PvP, just to try it.

Its the best part of the game I think.  A little slower paced than a lot of shooters, with the result being that its a big more tactical, even though there are giant guns and jetpacks.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Kail on April 22, 2011, 07:49:58 PM
Really enjoying the game so far.

Recons seem a bit.. useless?  I guess they're supposed to be "anti-robotics" like the TF2 spy, but I haven't had a lot of success taking out turret nests and things.  Even if you drop an EMP charge and a firebonb right on top of it, the turret survives, and unless the Engineer is asleep, he'll survive to rep it, which means dropping out of stealth and meleeing down the health station which is healing the engineer, then meleeing down the engineer who is healing the turret, and finally meleeing down the turret itself.  Hope he's off in the middle of nowhere, or you're going to be dead before you finish.  Sniping seems even more useless, given that the sniper bullet has a travel time which makes sniping moving targets very incinsistent, and if you do land a shot it doesn't kill in one hit.  How are you supposed to contribute as these guys?  I wish I didn't suck so much at them, since they look totally badass, but in combat they seem almost comparable to a medic who can't heal or an engineer with no turrets.

Medics are awesomely powerful and boring to play.  Select healing gun, hold down LMB, never die.  The healing gun seems a bit awkward to use, maybe I'm just used to WoW or League of Legends where you can just click on the health bar, but in this game, I'm often not really  sure who I'm healing.  I don't know if the beam sometimes doesn't appear or I'm schizing out or what, but it seems like the visuals aren't synching up with the audio which isn't synching up with the actual health bars I'm allegedly healing.  Since I don't know who is taking damage from what, health bars jump all over the place, and trying to find out if I'm healing the right guy in the middle of a crowd of allies and enemies with all the glowy particle effects is hard.  I'm also not clear on the function of the various healing beams.  You've got one which heals yourself and your target, which seems like the only one you'd ever use.  You've got one which only heals the target and gives them a 10% damage boost, which seems less than ideal given how much damage you'll be taking.  And you've got one which is like a "nanite gun" or something which shoots healing bullets or something rather than the beam, which I completely don't see the point of.

Robotics seem powerful, too, but kind of more like an amplifying effect on a team's suckyness.  You'll either get a turret set up in a choice spot with a bunch of guys defending it and spend the entire match racking up kill after kill, or you'll spend the entire match watching turrets pop as the enemy overruns position after position and you get nothing at all.  So far, I really like them, though their repair beam has the same problem as the medic's healing beam, with me having trouble sometimes telling what, if anything, it's healing in the heap of mechanical crap I have strewn around.

Assault I haven't tried yet, but it looks kind of neat.  I always wish there were more around, they seem like they d the most damage and take the most hits.

PvE is kind of meh, I'm enjoying it, but it seems a bit bolted on.  There's the weird lack of credit for anyone but the guy who gets in the last shot, the rediculous difficulty some classes have with certain bosses (or bosses in general, for that matter), the crazy respawn rate, the shared inventory across all your characters which includes quest items, etc.  Still, it's fun enough that I wonder why more semi-persistent games don't do something like this.  In general, really liking this game.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Ratman_tf on April 23, 2011, 12:13:15 AM
.  And you've got one which is like a "nanite gun" or something which shoots healing bullets or something rather than the beam, which I completely don't see the point of.

I believe you're talking about the heal gun that gives a HOT regeneration effect. You can be healing more than one person by HOTing them all up. I kind of prefer that one.

Quote
the crazy respawn rate,

I don't think I"ve ever seen mobs respawn. Maybe you're seeing the security spawns when some wonderful person trips an alarm?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Spiff on April 23, 2011, 03:13:46 AM
Recons seem a bit.. useless?  I guess they're supposed to be "anti-robotics" like the TF2 spy, but I haven't had a lot of success taking out turret nests and things.

They have the most options to improve as your skill improves; the difference between a bad engineer and a good one isn't nearly as big as that between a crappy recon and a great one.
That said: the most popular build atm seems to be bomber-con: the central skill-tree has been completely revamped and if you take all the relevant bomb-improvements it's fairly easy to be very annoying (the most important perks are the ones that make your bombs go off faster).
Not just vs. robot-nests though, spamming the objective can give quite a lot of points 'cause most assaults are slow as hell.

Medics are awesomely powerful and boring to play.  Select healing gun, hold down LMB, never die ... And you've got one which is like a "nanite gun" or something which shoots healing bullets

Healing isn't quite as exciting as blasting away to me neither no, especially since their survivability and their healing seems to be even better since the latest patch.
The difference between an ok and a great medic is the offhands though. The healing ones (healing grenade and healing wave mostly) can be amazing lifesavers if timed well.

Nanite gun is a bit more situational; it won't save anyone under focus fire (but that's hard even for a beam), but you will often outheal the entire team if you spec for duration and keep the HoT up on everyone. Fyi: if your HoT is ticking on someone and they get a kill, you get an assist, getting 40-50 assists in a match isn't uncommon for a nanite-medic.

I've turned down much of the particle effects myself, game may be a bit less pretty, but it makes it a lot easier to track who you're healing.

Robotics seem powerful, too, but kind of more like an amplifying effect on a team's suckyness.

It's a support class, even more since the new patch imo.
You can play more offensive by using drones (2 drones + 1 turret for instance, always take a turret  :heart:) which is fun, but if you can keep up a nest (medcrate + power station/sensor) it'll probably do more for the team.


Assault I haven't tried yet, but it looks kind of neat.  I always wish there were more around, they seem like they d the most damage and take the most hits.

They certainly spray the most bullets/explosives  :awesome_for_real:
If you spec the central (tanking) tree you'll take twice as many hits as most other classes to kill + since the latest patch the offhand shields are even more powerful.
The trade off is you're sluggish; your bigass main gun will either slow you to a crawl or just root you to the spot if you right-click fire it (conserving energy).

The alternative is the third tree which gives damage+mobility; loads of fun, but you won't be a tank and people will scream at you to get on the point ... because that's what assaults are for!  :oh_i_see:  If you don't mind the screaming (or just turn of voice) it's probably the most fun class for PvP.


I'm really enjoying the changes they made so far, the skill-tree revamps opened up a lot more choice it seems.
I still wish they made separate PvP queues for teams and solo-players, but at least now I can play with 2 mates from time to time.
It all bodes well for Tribes (which I'm supahmegaexcited for!!  :drill:).



Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Ratman_tf on April 25, 2011, 10:32:47 PM
Played my first Merc mission tonight. I love the idea of team PVP, but when I'm in there playing them, it seems so much less fun than the ideal in my head. Ah well, it's not that bad. Maybe I'll warm up to it.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Nija on April 26, 2011, 07:26:12 AM
Not sure why people wait so long to play merc missions.  I actually did the reverse of what most people do. I didn't do any PVE until I was over level 20.

Then again this was before Sandstorm was available. Sandstorm is pretty cool and I wouldn't mind to see it fleshed out a bit more. Merc mission/PVP is where it's at though.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on April 26, 2011, 07:29:07 AM
I keep checking for you when I'm on for invites, but we keep missing each other I think. PM me with names if you guys want in.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Morfiend on April 26, 2011, 08:57:58 AM
If you guys are actively playing this, maybe I will reinstall it. I love me some Global Agenda.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on April 26, 2011, 08:59:48 AM
My group is, I won't say we are on everyday, but we have been playing more then most lately. More people in agency, less Pugging. Win win. I think you are still in agency Morfiend.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Ratman_tf on April 26, 2011, 09:36:58 AM
Not sure why people wait so long to play merc missions. 

I'm just more into co-op than versus in my online gaming. I don't mind some PvP, but it's not what I'm most interested in.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Furiously on April 26, 2011, 11:52:06 AM
If you could do the base defense raids all the time, I would be playing A LOT MORE.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Kail on April 26, 2011, 08:21:46 PM
Not sure why people wait so long to play merc missions.  I actually did the reverse of what most people do. I didn't do any PVE until I was over level 20.

How did that even happen?  I didn't think you could queue for PvP until level 10?  Though the game is kind of wonked at telling me WTF these queues are ("I can queue for Special Forces missions?  The fuck is that?  *searches Wiki* Oh, I see, it's the hip and edgy way of spelling 'PvE'"), I could easily be mistaken.

Got to 20 and tried a solo PvE mission the other night.  Maybe it makes more sense if you don't lose the bonus (P.S. boss difficulty is still complete bullshit) but it seemed like it took a little longer than a PvP mission for less reward and way less fun.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Nija on April 27, 2011, 05:39:15 AM
At release there wasn't a minimum level required for mercenary queuing.

Everyone played the game like they played TF2. Which is still all it really is, with PVE tacked on here and there.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Ratman_tf on April 28, 2011, 09:17:55 AM
Heh. I had the most sucess in PvP with my Robo. Plop down a shield, turret, and keep it buffed while it shoots up the place. Occasionally blast some rude Recon who tries to melee the turret.
Is that a valid tactic? Recons seem to love whacking on turrets, and I've never seen one take it down.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on April 28, 2011, 09:55:13 AM
Heh. I had the most sucess in PvP with my Robo. Plop down a shield, turret, and keep it buffed while it shoots up the place. Occasionally blast some rude Recon who tries to melee the turret.
Is that a valid tactic? Recons seem to love whacking on turrets, and I've never seen one take it down.

A good recon should be able to take out a robo nest in my experience.  If they just run up and start beating it on though they are doing it wrong, they should be using EMP to weaken them and stop them from working for a bit.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on April 28, 2011, 10:09:49 AM
Heh. I had the most sucess in PvP with my Robo. Plop down a shield, turret, and keep it buffed while it shoots up the place. Occasionally blast some rude Recon who tries to melee the turret.
Is that a valid tactic? Recons seem to love whacking on turrets, and I've never seen one take it down.

A good recon should be able to take out a robo nest in my experience.  If they just run up and start beating it on though they are doing it wrong, they should be using EMP to weaken them and stop them from working for a bit.

Or just run by with some mines. Then hack you down as you repair it.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Ratman_tf on April 28, 2011, 01:28:26 PM
Yea. The EMP bombers did it effectivley. The guys meleeing must have just been frustrated.  :awesome_for_real:


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on May 03, 2011, 08:35:06 AM
Global Agenda - Defend The Dome (http://youtu.be/FMfv1h1TFn8?hd=1)

Also, The Training video contest seems to have completed: About Those Benjamins … (http://forum.globalagendagame.com/gablog/index.php/2011/04/29/about-those-benjamins/)

Some good videos came out of that.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Ratman_tf on May 03, 2011, 12:15:52 PM
Shit should not be gated to level 30. Fuck the treadmill and let me play.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Nija on May 03, 2011, 12:36:25 PM
Dome defense is actually level 40. Yeah it's worse than you expected.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on May 03, 2011, 01:07:33 PM
It also requires a 10 man pre-made team. AFAIK.

As for why stuff is gated at 30, 30 is when you have all skill points.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on June 29, 2011, 06:10:31 AM
Quote
06/29/2011: Global Agenda VERSION 1.44 Patch Notes

Global Agenda Version 1.44

Server downtime: The Global Agenda Servers are expected to be down on WEDNESDAY, JUNE 29, 2011 from approximately 11:00 a.m. until as late as 3:00 p.m. US Eastern (15:00 to 19:00 GMT) while the patch is deployed. Watch GAServerStatus on Twitter for the latest server availability information.
Major Highlights since Version 1.43
Dome City Changes:

    Carter’s Seasonal Accessories has closed up shop.
    Burning Fashion has arrived in Dome City and will be selling cosmetic flair where Carter’s used to be.
    The long awaited Skyward Jetpacks has finally landed at the upper deck of Dome City and is open for business. In addition to selling jetpacks available elsewhere in the game, Skyward also sells high-end jetpack trail effects. You must be a boosted customer with a jetpack in Dome City in order to reach the upper deck of Dome City where Skyward resides.
    Adjusted the position of the guard at the South gate to the Sonoran Desert to be less confusing to players attempting to exit the dome.

Open Zone Changes:

    Uncommon quality Repair Kits can now be purchased from Yuma Imports at New Yuma Station
    Fixed some issues with materials that appeared to flicker when using Direct X 10 on some clients

Gameplay Changes:

    Frenzy wave should now properly award buff points for hitting allies

Bugs Fixed in Version 1.44

    Finalized netcode update (initially deployed on 6/23). Significant changes to net code that improve communication between the Atlanta data center and the games` other data centers.  This should reduce occurrences of the "stuck on floor” issue for EU and NA West users,  as well as provide some other benefits while entering and leaving matches.

Map Changes

    New PvP Control map “Magmarock” has been promoted from Beta and added permanently to the Mercenary PvP Queue.
    New PvP Payload map “Haulin’ Acid” has been added to the Beta Maps Queue.

(http://forum.globalagendagame.com/gablog/wp-content/uploads/2011/06/Magmarock.jpg)

(http://forum.globalagendagame.com/gablog/wp-content/uploads/2011/06/Haulin-Acid.jpg)


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Dren on August 01, 2011, 07:27:35 AM
Slight necro.  Playing this game now with my sons.  I'm really pleasantly surprised with it.  I bought the elite package for myself with the coupon they provide so it was something like $16.33 once.  Once. 

Only at 27 with my highest class, so no comment on probably more than 50% of the game yet.  I'd like to get to a point where I can at least experience what all this AVA stuff is, but not sure I'll get there or have whatever catass mentality is required.

For now, it is a great fps with some persistency slightly above a TF2.  The mercenary missions are fun and quick.  The playerbase seems to be pretty decent so far too.  Yes, you get the occasional drama, but about 5% of that I experienced in random BGs in WoW. 

I'm having good successes now that I've been building up my items and understanding skills/equipment better.  Crafting my own mods and applying them has really tilted things in my favor too.  Robo and Medic are my prefered classes since they give diversity of killing and supporting teams.  Good stuff.  I'm working a recon and assault too, but they'll be way later in getting to 30.

Love the fact that you can change talents/skills anytime you want (outside of combat.)  Also, access to the missions page to start things up anywhere and anytime is great.  Balance seems fine and even lower level chars can be effective if player skill is good enough.  The most important thing to understand is that you should never stand still.  Ever. (good performance pc and connection is a must.)

I joined an agency that asked me to join.  I doubt it is any good.  Anyone know of a good agency to apply for long term or should I just wait until I can play AVA?

Anyway, I suggest anyone with a want for fps-type-sorta-mmo, give this a shot.  It's free and even if you want to bite the bullet and buy it, it is CHEAP!


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on August 01, 2011, 07:33:59 AM
Quote
Global Agenda
221.1 hrs on record

So yeah, I agree :)


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on August 01, 2011, 08:31:49 AM
Definitely a solid shooter.  I put about 50 hours in before deciding to call it quits, but there is a lot more there and I just have an oversaturation of shooters to begin with.  The fact that this is so solid makes me feel hopeful for Hi Res's version of Tribes that is coming out.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Dren on August 01, 2011, 01:52:34 PM
Yeah, for a group that gives me an Indie vibe, this stuff is quite good.  Definitely worth keeping an eye on.

I've been trying to see if they have anything in the works for an expansion for GA, but didn't see anything.  Would be nice to have an even bigger carrot in front of me long term.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Dren on August 09, 2011, 02:15:04 PM
I hadn't seen anything mentioned in this thread, so I'll bring it up.  Talking to the leader of the Agency I'm in last night, he brought up that several agencies have turned to "hacking."  He complained that there are no safe guards in place for GA that stop or police hacking.  The only specific information I could get out of him is that there is something out there that autolocks you into the "hit box" on characters so even though they are jumping and flying around, you can get basically 100% hit chance on your target.  He mentioned other even more nefarious cheats, but nothing specific.  It seemed like he knew what he was talking about mentioning, by name, many hacks and cheats.  I can't remember the names because I'm completing out of the loop for those kinds of things.

Anyone else know of this or is it just some unfounded reasoning behind losing more often than not?  I know TF2 goes out of its way to let you know there are protected servers and there are unprotected servers, so I'm guessing there is something to this.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on August 12, 2011, 08:54:53 AM
Global Agenda: Free Agent Review (http://www.fpsguru.com/features/104/Global-Agenda-Free-Agent-Review.html)

Quote
The gameplay itself is very well refined, fast paced, and enjoyable. The classes are all properly balanced, every class spec serves a purpose in battle, and the matchmaking system is fantastic at creating balanced matches between players of largely equivalent skill. Jetpacks give the game an extra dimension of combat to exploit, and the maps all reflect the added freedom of movement through the use of tall vertical environments. Melee weapons break up the norm of typical ranged warfare, providing a unique and visceral experience that I have yet to experience in any other shooter, free-to-play or otherwise.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on August 12, 2011, 10:41:52 AM
Seeing this thread again prompted me to reinstall.   Having fun again.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Dren on August 12, 2011, 12:13:08 PM
Getting into a decent Agency has been a huge benefit for me.  I look forward to grouping up with these people and hitting both PvE and PvP missions.  If I'm solo, I still have a decent time in PuG PvP missions.  PuG PvE missions at the higher end suck donkey though.  Those missions are tough enough to really stretch all agency groups let alone 4 random people slapped together.

GA's pricing model seems to just work.  I tried the game out for free with very few restrictions.  I enjoyed it enough to want to pay for Elite package (one time fee under $20.)  Then I wanted to speed up character progression and lewt drops, so I paid for a booster.  This is basically the equivalent to a standard MMO monthly fee ($15 for 30 days of boosted results.)  The difference is that you can get to a point where it doesn't make sense to need boosters, so you just don't pay for them.  Pay for what you want, when you want it....seems reasonable to me.

Still haven't gotten into AGA yet.  Heard I really need at least a lvl 40 char for that.  My highest is still just 32, but I'm in no hurry. 


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on August 12, 2011, 12:28:00 PM
I really still think the PvE stuff is really underwhelming, but the PvP is solid.  Its a shame you can't get crafting materials from PvP


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Der Helm on August 12, 2011, 05:45:00 PM
Resubbed as well, hit 19 on my medic and for the first time started to have fun in PUG PvP.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on August 12, 2011, 06:21:57 PM
Resubbed as well, hit 19 on my medic and for the first time started to have fun in PUG PvP.

I'm thinking of investing in another booster for long enough to get a medic and recon up to level 30 so I can have a character of each class available for "end game" stuff, myself.  I have a 35 Assault and 33 Robotics that I enjoy already, but I feel like it would be nice to have one of each eventually.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Nebu on August 13, 2011, 09:31:29 AM
Considering this with a friend. 

- How game breaking are the exploits/cheat programs? 

- Will I be able to enjoy the game with a small group of competent players?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: 01101010 on August 13, 2011, 09:53:44 AM
I was attempting to get all my toons to 40 but the fucking grind is killing me. My recon is sitting at 38 and the Assault is at 36... and I just can't bring myself to play at all. Meh, fuck it, I have a few books to read anyway.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on August 13, 2011, 09:55:57 AM
Considering this with a friend. 

- How game breaking are the exploits/cheat programs? 

- Will I be able to enjoy the game with a small group of competent players?

1) I've never run into anyone cheating myself, but I've seen some people complaining about it chat.  I consider this a non issue.

2) The normal co-op missions are for a max of 4 players. They are segregated by level 5-19 18+ 25+ 30+  The level 30+ ones are actually pretty difficult. There are raids which are on a long cooldown (i think 75 minutes) that you can join are are for a maximum of 10 players.  They are PUGable.   The mercenary missions are your basic 10v10 objective based PvP maps.  These are normally randoms v. randoms.  A small group queueing together can do very well as a part of a team in this mode.  You won't be able to do the AvA (PvP meta game territory control) with a small group, but you honestly aren't missing out on all that much anyway.  



Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on August 13, 2011, 10:06:34 AM
I was attempting to get all my toons to 40 but the fucking grind is killing me. My recon is sitting at 38 and the Assault is at 36... and I just can't bring myself to play at all. Meh, fuck it, I have a few books to read anyway.

Boosters?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on August 13, 2011, 02:32:18 PM
Helpful link for new players.

http://forums.steampowered.com/forums/showthread.php?t=1930270


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on August 15, 2011, 07:56:37 AM
Quote
Radiation fallout is clearing from the Northern Sonoran Desert. At the request of Ava Lockhart, Robotics Agents are using drones to stream video to the Domes. Is it safe for agents to enter this area of the desert?

New content coming from the MMO Action Shooter Global Agenda! (http://youtu.be/vKTWW9PKHYc?hd=1)

I believe this is the new outdoor PvE zone.

BANNED Global Agenda commercial  (http://youtu.be/WxQCm_l6amE?hd=1)


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on August 15, 2011, 08:22:04 AM
New content coming from the MMO Action Shooter Global Agenda! (http://youtu.be/vKTWW9PKHYc?hd=1)

I believe this is the new outdoor PvE zone.

BANNED Global Agenda commercial  (http://youtu.be/WxQCm_l6amE?hd=1)

Hey, we've got a game with some solid shooter mechanics and decent gameplay, lets not show ANY of it our promotional stuff.  :oh_i_see:


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: 01101010 on August 15, 2011, 08:25:36 AM

BANNED Global Agenda commercial  (http://youtu.be/WxQCm_l6amE?hd=1)

 :uhrr:

:facepalm:


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on August 15, 2011, 08:26:59 AM
Apparently, HighRez Duke, playes a few matches with some dudes and also does an interview about the new outdoor zone and content.

★ Global Agenda: HiRezDuke Gets Owned in PvE!, ft. SideStrafe & Rurikhan - TGN  (http://youtu.be/9ZYDiEzIJDI?hd=1)


Skip to about 11:20.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Der Helm on August 15, 2011, 09:12:18 AM
Oh... quick question before I put more time into jetpacking around a barren wasteland. For what level range was/is the outdoor zone intended ?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on August 15, 2011, 09:13:25 AM
Oh... quick question before I put more time into jetpacking around a barren wasteland. For what level range was/is the outdoor zone intended ?
5-20.  Though frankly after I get to level 10, I just play mercenary.  I treat the game less as a would be MMO and more as a session based shooter with a bit of character advancement.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Nebu on August 15, 2011, 09:21:33 AM
I treat the game less as a would be MMO and more as a session based shooter with a bit of character advancement.

This is what I'm hoping that PS2 will be.  Sadly, I think I'm going to be disappointed.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on August 15, 2011, 09:29:38 AM
Oh... quick question before I put more time into jetpacking around a barren wasteland. For what level range was/is the outdoor zone intended ?

Yeah 5-20. you can get some levels loot and coin at any level however. Due to the shallow increase in power across levels, its not like you will be one shooting everything even at 30 +.

But its a fantastic quick way to gain some levels on a new toon, decent loot too.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: 01101010 on August 15, 2011, 09:34:00 AM
I treat the game less as a would be MMO and more as a session based shooter with a bit of character advancement.

This is what I'm hoping that PS2 will be.  Sadly, I think I'm going to be disappointed.

 :ye_gods:


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on August 15, 2011, 09:45:23 AM
I love Nebu, but he has been saying some odd stuff lately.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on August 15, 2011, 09:57:00 AM
I treat the game less as a would be MMO and more as a session based shooter with a bit of character advancement.

This is what I'm hoping that PS2 will be.  Sadly, I think I'm going to be disappointed.

(http://media.tumblr.com/tumblr_ljehglNDnH1qhzzwf.gif)


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Dren on August 15, 2011, 09:58:53 AM
Working on my 4th lvl 30 now.  Only been playing maybe 2 weeks?  Boosters help a ton.  You get 2x exp from all kills, missions + you get 2 items from a mission win instead of one.  Don't need the item?  Sell it for cash and craft or buy something you need.

I rarely PvE.  I only do it when somebody from my Agency needs help.  I never PuG the standard 4 person PvE missions.  I go in as a full 4 person Agency group.  Some people love to farm these for exp, items, and crafting components.  To me, it is like 4 different maps with a random end boss per each division mentioned earlier based on level.  Gets pretty old fast.

I do like to queue up for the PvE raids when they happen.  I think they are every 30 mins or so.  You can team or PuG these.  The payouts aren't any bigger, it is just kind of fun to do and relatively more epic instance with 9 other players.  It is rare I am paying attention enough to get into one of these.  I'd say maybe once every 2-3 days.  I think we lose these 3 out of 4 times I do them, so they are pretty difficult.

There is a PvE option every hour that is called double agent.  Six people are thrown into the  normal 4 person maps/random end boss but 2 people are on the side of the MOBs.  It is their job to stop the other 4 from finishing the mission.  I've only had an opportunity to do this once and we got demolished, but it was FUN.  The 2 other players knew their stuff and clocked us bad, but it was such a new concept to me, I appreciated what kind of fun it could be if I was more prepared.

I mainly PvP over and over in PuG's.  Win  some and lose some.  I mainly just try to get better at doing what my class is supposed to do.  Your Exp gains are just as good, if not better than PvE.  You get the same cash and money drops too.  The only thing, as mentioned before, is that you don't get any of the craftable resource drops from people.  I don't miss it though.  I get enough money to just buy resources I need on the AH.

There is also a once-an-hour Arena battle you can do.  This isn't WoW Arena.  It is just an opportunity for a 4 person team to battle another 4 person team in an instance.  I like them.  You can sign up as a team or just PuG it.  I've PuG'ed it and loved it.  Of course, I've won each time, so what's not to love.  Really though the matches were close and that's when it is really fun.

Got the achievement and helm reward for having 4 classes all with a 3 star rating or better.  (Stars are to denote how good you are in PvP.)  Fun stuff.
*Edit:  helms, suits, and dyes are rewarded but just for your appearance slots.  It doesn't help you for battle.  Just changes how you look to you and others. *Fluff*

As for cheats:  As I mentioned before, I've heard people bitch, but haven't seen anything overblown in the battles I've been in.  I imagine this happens more on the AVA (Agency vs. Agency, Agency=Guild) battles, which I have no experience from.  My guess is that people don't like to see other players doing way way better than them on the stats and blame cheats from ignorance, but I'm ignorant too, so there you go.  Plus, in the 30-50 PvP group, there is a wide difference in items (not skill,) that will make a difference.  It isn't HUGE, but enough to tip the scales.  With good player skill, you can get by without great equipment.  I'm a prime example and I'm not the best player in the world.

From what I hear, AVA is about as cut-throat and dream crushing as Shadowbane was.  I'm not in a huge hurry to get involved with that.  Our Agency is actually taking a break from it this "season."  Not sure of the specifics, but I think they just got burned out.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Nebu on August 15, 2011, 10:36:21 AM
I love Nebu, but he has been saying some odd stuff lately.

I've had several serious concussions in my life.  It's probably having an impact on my posting... that and the start of the school year.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on August 15, 2011, 10:39:03 AM
I have a friends and family agency. if you guys want in, let me know. However this is not an AvA agency, its more of just a friends list and simple exchange system for us. But, at least you will maybe have some casual people to play with.

Go with Drens agency, it sounds much more active.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Dren on August 15, 2011, 10:51:17 AM
Yeah, I've already had a request for info on mine too.  My Agency is open for recruits and is casual for those that want to be casual and hardcore for those that want to be hardcore.  Mine's probably the same as Blood's, but with potential for eventual AVA if you think you might do that eventually.  I know the last few seasons they've captured and held hexes.  I didn't have anything over 30 for the last season so I wasn't able to help with getting or defending hexes.  Otherwise, I probably would have given it a shot.

In game, I'm Drendron.  I'm on most nights pvp'in, so you might have to pester me more than once as I won't be looking at chat much.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Threash on August 17, 2011, 03:11:08 AM
What am i supposed to do with tokens? i've made it to level 16 and got like 600+ tokens but haven't seen anywhere to spend em.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on August 17, 2011, 05:31:57 AM
What am i supposed to do with tokens? i've made it to level 16 and got like 600+ tokens but haven't seen anywhere to spend em.

Buy nicer gear from your class vendor in Dome City.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Threash on August 17, 2011, 07:29:48 AM
Is that the starting city?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on August 17, 2011, 07:37:05 AM
Yep, the big dome everyone starts and lives in.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on August 25, 2011, 07:14:28 AM
Quote
Hi-Rez Studios has big plans for Global Agenda, and the autumn months will see the sci-fi shooter's largest expansion to date made available to everyone for free. The Recursive Colony patch (version 1.5 if you're counting at home) will include a new open zone with instanced missions, quest chains, social spaces, and mid- to high-level content. New enemies, daily repeatable quests, and further avatar customization options are also on the way.

"Players seeking a quest-driven, narrative experience post level 20 can now level up in the new open zone as an alternative to, or in addition to, our instanced missions," said Hi Rez's Todd Harris. "We've also included a new set of instanced PvE and PvP content for players at all levels."

Hi-Rez prepping Global Agenda's largest expansion (http://massively.joystiq.com/2011/08/25/hi-rez-prepping-global-agendas-largest-expansion/)


Global Agenda’s Largest Expansion Coming Early Fall and Free To All Players (http://forum.globalagendagame.com/gablog/index.php/2011/08/25/global-agendas-largest-expansion-coming-early-fall-and-free-to-all-players/)

Quote
Notable expansion additions include:

    New Open Zone with several instanced missions, quest chains, mid-high level content, vendors, social spaces

    New enemy bots – encountered within Open Zone as well as instanced missions

    Daily Repeatable Quests – for solo agents and teams. Some quests take place in zones, while others send teams into Recursive Colony hive nodes and ruins. These quests include new 4-man defense Raid missions – now available to smaller groups (1-4) at lower levels (20+)

    New Dyes, Flair, and Trails – rewards for winning missions, completing daily quests,  rare bot drops, others given via achievements

    New Pets – new pets available as rewards and crafted items.

    New Blueprints – for consumables and mods

    Easier crafting – components now within the zone, to help with leveling crafting skills

    New High/Max/UltraMax missions entering the Spec Ops queues

    New PvP Map – Push Dust will be entering the Merc queue from Beta

    New PvP Acquisition/CTR Map – Colony Caverns will be entering the Beta Queue

    Revamped Intro Missions – Tutorials now include class-specific elements to help train new players

    Some quests now affect the state of the world (example – Brownouts in Dome City…)

    Ability to transfer between different Open Zone instances (and VR Arena)

    Open Zone cross-instance chat channels

    Disconnect to Character Select Screen without re-login

    Improved Vendor Item Previewing


(http://forum.globalagendagame.com/gablog/wp-content/uploads/2011/08/GlobalAgendaRecursiveNode.jpg)


(http://forum.globalagendagame.com/gablog/wp-content/uploads/2011/08/GlobalAgendaLeavingTheDome.jpg)


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Vaiti on August 25, 2011, 12:06:31 PM
I'm never going to learn... reinstalling. Again.

Maybe this time it will be different.

All honesty, I enjoy the game, just gets old fast. Looks like a rather large content expansion tho, so that should help prolong the life of it.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on August 25, 2011, 12:08:00 PM
Its not out yet. Just FYI.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Dren on August 26, 2011, 12:48:47 PM
"Disconnect to Character Select Screen without re-login"

Yeah, why not right now?  Jeez, that is annoying.

New maps and stuff are cool.  Add some variety to the missions that come up.

The daily stuff should be cool.

PvE will still be repetitive, but that's not why I play anway, so...

I'm interested in the crafting change.  Still doesn't sound like you'll get anything from PvP though.

I'd really like to see them make changes to make 'aimbotting' more difficult.  I'm seeing more and more evidence of players using hacks to both see hit-boxes of players even in stealth and auto-locking onto said hit-boxes.  The hack programs find the hitbox data coming to your client, display it, and auto lock you to hit boxes (if turned on.)  Only good news is that typically only bad players use the programs and are still bad even while using them.  Once in awhile you run across players that are somewhat good also using the hacks making them unstoppable.  Annoying but not game breaking so far.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on September 01, 2011, 08:17:43 AM
★ Global Agenda: Content Patch 1.5 Exclusive! - TGN  (http://youtu.be/ZrRPdzDM74c?hd=1)

Notes:

Character phasing is used.
More instances along the "Chapters" of the area.
Some instances are Mini-raids (Group or solo).
Repeatable daily added.
No fee for new content, regardless of account type.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: DLRiley on September 01, 2011, 08:39:39 AM
So does shooting people in the chest requires 3 full clips of energy to vanish before they die?


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on September 01, 2011, 12:01:20 PM
So does shooting people in the chest requires 3 full clips of energy to vanish before they die?

Only if you are a baddy that can't aim past the first two shots.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: DLRiley on September 01, 2011, 12:25:48 PM
So does shooting people in the chest requires 3 full clips of energy to vanish before they die?

Only if you are a baddy that can't aim past the first two shots.

So 2 full clips? The last time i played people stacked damage reduction, a full clip barely took out a quarter, and fights were between giant engineer fortresses sitting out in the open field (at least in tf2 the engineer has the self respect to put his sentry nest behind a corner...) where you was lucky to bring someone to half health before watching them instantly get healed by stutter stepping into the spam radius of the medic and further behind the projectile field. The only map that was fun was the multi capture point ones because the sentry nest weren't always guarded by everyone who rolled a engineer, medic and assault. Rouges were 3 shots maybe 1 kill.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on September 01, 2011, 12:31:44 PM
Clearly, its the games fault. You should just post "Tf2 is better" ( Even if they are very different games ) in any post in here, and save us some trouble. Thanks!


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on September 01, 2011, 12:44:59 PM
So does shooting people in the chest requires 3 full clips of energy to vanish before they die?

Only if you are a baddy that can't aim past the first two shots.

So 2 full clips? The last time i played people stacked damage reduction, a full clip barely took out a quarter, and fights were between giant engineer fortresses sitting out in the open field (at least in tf2 the engineer has the self respect to put his sentry nest behind a corner...) where you was lucky to bring someone to half health before watching them instantly get healed by stutter stepping into the spam radius of the medic and further behind the projectile field. The only map that was fun was the multi capture point ones because the sentry nest weren't always guarded by everyone who rolled a engineer, medic and assault. Rouges were 3 shots maybe 1 kill.

You aren't supposed to be fighting 1v1 that way.  If that's how you approach the game, no wonder you don't like it.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Dren on September 01, 2011, 12:45:13 PM
PvP missions truly are a version of rock-paper-scissors depending on balance, but you have the option to change the matchup within the mission.  A good balanced team can handle pretty much any situation thrown at them.  A really good team can realize the strengths and weaknesses of the opposing team and react to it.

Heavy robo/station team?  Your recons should change to weapons that can deal with it.  Assualts should throw on some AoE weaps to help. Robo's plant their nests on top of theirs as soon as they are down, etc.

Heavy AoE team? Healers stay on the perimeter of the point and keep assualts up (stop poisoning or putting on HoT's, go bfb)  Recons snipe those pesky recons and assaults bombing the point.

I could go on, but you get the point.  Good players recognize the situation quickly, and change to adapt.  Baddies just keep doing the same thing over and over, get pissed, start blaming everyone else, and lose.  Nothing kills me more than the sniper that picks a spot on the map, kills people over and over, but does absolutely nothing to help win the match like taking out turrets, bombing the point, search and kill beacons, etc.

If you are having a hard time taking out somebody, chances are they are being healed.  Take out the healer.  Too many healers?  Bomb them to all hell.  Kill order is always turrets, healers, assaults, the rest.  Most people just shoot at the assualts over and over.

The biggest problem with the flexibility put into each class is that people use it only to lock into one style of fighting and never change.  At least the game offers ways to adapt within a mission.  Nothing is worse that knowing at the beginning of a PvP match that you hvae gone into it with the wrong counterbalanced team to the other team and getting rolled.  I've had tons of matches where we start off losing badly only to rally, change tactics, and win easily at the end.  Those are my favorite outcomes.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: DLRiley on September 01, 2011, 05:53:46 PM
So does shooting people in the chest requires 3 full clips of energy to vanish before they die?

Only if you are a baddy that can't aim past the first two shots.

So 2 full clips? The last time i played people stacked damage reduction, a full clip barely took out a quarter, and fights were between giant engineer fortresses sitting out in the open field (at least in tf2 the engineer has the self respect to put his sentry nest behind a corner...) where you was lucky to bring someone to half health before watching them instantly get healed by stutter stepping into the spam radius of the medic and further behind the projectile field. The only map that was fun was the multi capture point ones because the sentry nest weren't always guarded by everyone who rolled a engineer, medic and assault. Rouges were 3 shots maybe 1 kill.

You aren't supposed to be fighting 1v1 that way.  If that's how you approach the game, no wonder you don't like it.

I payed for an FPS, got an mmo with less guild wars RA more WoW dungeon. Things took way to long to die when i aimed at it, even the healers  :awesome_for_real: Turrets died moderately quickly, mostly due to standing still, but that was a big woop the death of one turret means an equally powerful one gets plopped in its place a second later so unless by grand stupidity of that party or magical sun tzu genius (hey camp that hill and lob explosives ---> way) of the attacking party, sentry nest tend to stay. For a game I shrilled for, laughed at the commentary describing the shooting mechanics i'll come to hate as dumb, and paid mmo box price for, if felt like I was stuck in a pve boss raid than the next pvp game from the guys who brought you..oh yeah first their game, should have known better. I guess "tactical" shooters aren't my thing, if spamming damage at the general direction is as effective as aiming (actually aiming kinda sucked, once i figured out that spamming damage in the general generation, usually the explosive spraying kind, at a point nets you MORE kills than actually meaning to hit someone my win ratio improved lolz), than yes I think the genre ain't for me. Made great pve ironically enough, never had as much fun killing robot rats than in this game. Which I think I'll visit GA to do again on a board sunday.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on September 01, 2011, 06:03:00 PM
a bunch of shit

So I'm guessing you didn't watch any videos or do any research before you bought the game, thought it was going to be Call of Duty, and then felt butthurt when it wasn't?  Look, if you want CoD, fine, play CoD, hell I own the most recent one.  But getting your panties in a bunch because you bought a game you didn't like is stupid.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: DLRiley on September 01, 2011, 06:28:59 PM
a bunch of shit

So I'm guessing you didn't watch any videos or do any research before you bought the game, thought it was going to be Call of Duty, and then felt butthurt when it wasn't?  Look, if you want CoD, fine, play CoD, hell I own the most recent one.  But getting your panties in a bunch because you bought a game you didn't like is stupid.

My reference to this game was TF2 but in general I didn't expect Savage 2 level of "really bad ways to implement range combat 101". I played a variety of shit that calls itself fps and haven't actually ran away disappointed (Viking, Knights and Pirates was incredibly fun MOD why can't you be as fun GA why???). You may be playing the game out of healthy appreciation of the variety of rpg mechanics at work, but I at the very least, not carrying about headshots, thought jet packs were cool, not bulking at the tron laser swords at LEAST expected the basic shooting mechanics to feel like I'm shooting a gun, at target, and not a flying meatbag shooting lazers back at me that barely did any damage.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on September 02, 2011, 07:07:22 AM
I payed for an FPS

GA is a Third person shooter. I'm sure there are lots of WWII games out there for you. As for the shooting, I can't disagree more.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on September 21, 2011, 08:45:09 AM
9/21/2011: Global Agenda 1.5: The Recursive Colony Patch Notes (http://hi-rez.custhelp.com/app/answers/detail/a_id/265)

Also:

(http://www.hirezstudios.com/hirezwp/wp-content/uploads/2011/09/Hi-Command_SEP20th.png)


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Malakili on September 21, 2011, 02:17:52 PM
Well, I have this installed, may as well fire it up to see whats new.


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Mrbloodworth on September 22, 2011, 07:12:48 AM
Global Agenda: Recursive Colony Expansion Trailer  (http://youtu.be/V4GmuZ_KKp8?hd=1)

 :drill:


Title: Re: Global Agenda - Now Subscription less, GW model.
Post by: Dren on September 22, 2011, 09:59:50 AM
Played a bit of the north side of the dome outdoor content.  Nothing amazing really yet.  I did like that I had some more easy exp building content to help get closer to 50 on my toons.  The robots are a bit tougher and certainly there are much much more of them.  I noticed different crafting drops as I killed hordes of them.  Maybe I'll be able to actually get somewhere with crafting now? (I spend 90% of my time in PvP matches, so I have to buy my stuff on the AH, which slows that part of the game down a huge amount.)

Looks to be a ton more quests to do yet though.  I did the first instance area solo and beat it with my recon turned sniper.  I died a ton, but got er dun (both the quest and killing the boss.)

I did notice some bugginess, but nothing critical.  I'd be shooting something running at me and it would just kind of "poof," disappear.  Some in my alliance were complaining in chat about more issues, but I can't comment or verify.

Overall, it seems fine so far and gives all those people asking for more outdoor open content something the chew on for a few days anyway.  It certainly gives you a place to farm bits for crafting nonstop.  A robo could probably find a good spot to afk farm for hours using stations and turrets.