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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Global Agenda - Now Subscription less, GW model. 0 Members and 1 Guest are viewing this topic.
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Author Topic: Global Agenda - Now Subscription less, GW model.  (Read 230599 times)
01101010
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Posts: 12007

You call it an accident. I call it justice.


Reply #560 on: July 23, 2010, 05:37:01 AM

I am not saying this game is insanely great, but I definitely like the direction its going.  Played for all of 20 minutes just to see outside the dome. I'm with Blood's assessment...its standard fare, but not badly done at all. I took my 34 snipercon and it was pretty simple for the first few steps around. This will be my fall back game when I am bored outta my mind and need something to fill a gap.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Mrbloodworth
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Reply #561 on: July 23, 2010, 05:45:14 AM

Yeah, people asked for more MMG feel, more exploration, and quests. I think they covered it. I almost feel I need a mount now (  awesome, for real ), that zone is huge.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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01101010
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Posts: 12007

You call it an accident. I call it justice.


Reply #562 on: July 23, 2010, 06:08:50 AM

Yeah, people asked for more MMG feel, more exploration, and quests. I think they covered it. I almost feel I need a mount now (  awesome, for real ), that zone is huge.

jetpacks... vehicles will prolly be a Paid expansion.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Mrbloodworth
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Reply #563 on: July 23, 2010, 06:12:37 AM

Well they do have the AvA vehicles already, but yeah, I foresee another outdoor zone, and some sort of vehicles in the future DLC.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Trippy
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Posts: 23657


Reply #564 on: July 23, 2010, 10:10:06 PM

Calling this zone "standard fare" is an extremely charitable way of putting it.

The only decent part of it are the quest rewards. It's a more consistent way for lowbies to get green equipment and the quest EXP seems pretty decent too.

However:

The quest writing is extremely trite and poorly proofread. One writer in particular has horrific grammar, misusing its/it's, their/they're, etc.

There's no anti-KS code -- whoever gets the kill shot gets the experience -- which would be a bigger problem except that...

...the zone is heavily instanced (as in there are many many copies of the zone) and actually seeing somebody else at a spawn camp is pretty rare. From what I've seen in the main areas and looking at the instance #s I would guess that it maxes out at 8 people...

...but of course you can't really tell since there's no way to see who is in the zone with you (that I've been able to figure out).

Many of the spawn camps use the same "teleport in when players are close" spawn code that the PvE mission code uses which is incredibly frustrating in some areas cause you can't shoot at anything from range cause they won't appear until you get really close and then they'll all spawn in at once and instantly blast you. The sniper area is a particularly egregious example of this problem.

Speaking of spawn camps the entire zone is basically a handful of little islands of spawn camps in a giant zone with nothing in between these areas. Traveling between these camps is incredibly painful given the distances involved even with the jet pack and the jet pack skill. Getting yourself killed is often the fastest way to travel around in the zone. (Okay so the distances involved aren't like old-school EQ distances but they still feel too far apart, especially since you are wearing a fucking jet pack).

Quest NPCs are often standing in "non-protected" areas so it's very easy to inadvertently aggro something on the way to the NPC and then got shot at while you are talking to the NPC.

The quest progressive is badly designed in places, sending you back to an area you already went through instead of giving all the quests in that area at once. And of course you don't get credit for having killed things you need for the second quest that you killed while doing the first one.

The respawn rate is too fast in many places if you are solo, at least as a medic. If you had to fight your way to an enclosed quest objective (i.e. an area where you can't just fly up and out) you are likely going to fight your way back out, unless of course you just let yourself die which in many cases is the faster way to travel (as mentioned above).

The colony ticks need to be fucking toned down.


The only reason why I'm still struggling through the quests in the zone is cause I need my fucking cure damnit Ohhhhh, I see.
Typhon
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Reply #565 on: July 24, 2010, 05:53:18 AM

[everything written above]

+

The only reason why I'm still struggling through the quests in the zone is cause I need my fucking cure damnit Ohhhhh, I see.


 Oh ho ho ho. Reallllly? , well played
Mrbloodworth
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Reply #566 on: July 29, 2010, 09:56:52 AM


Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Ratman_tf
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Reply #567 on: August 02, 2010, 03:58:13 AM

They took down their free trial.  cry



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
Nightblade
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Reply #568 on: August 02, 2010, 04:55:07 PM

They took down their free trial.  cry

They claim it's because "old players are coming back so they want to prioritize server space for them" but...

Yeah.
ghost
The Dentist
Posts: 10619


Reply #569 on: August 02, 2010, 06:42:45 PM

One writer in particular has horrific grammar, misusing its/it's, their/they're, etc.

Maybe that is the way the people talk in this possible future.  Remember, it's total immersion in MMOs.   why so serious?
Nightblade
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Reply #570 on: August 05, 2010, 09:55:52 AM

The free trial is back; that didn't take long.  Ohhhhh, I see.

http://forum.globalagendagame.com/phpbb/viewtopic.php?f=155&t=23198
« Last Edit: August 05, 2010, 10:02:15 AM by Nightblade »
Ratman_tf
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Reply #571 on: August 05, 2010, 10:03:38 AM

God help me. The PvE is bog standard, but I'm on a burnout phase from WoW, and really want to play in a Sci-Fi world sometimes.

I may buy this, especially since there's no sub.
« Last Edit: August 05, 2010, 09:42:33 PM by Ratman_tf »



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
Ratman_tf
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Reply #572 on: August 08, 2010, 06:27:30 AM

Well, I made it to level 12 with one of each of the classes, and that's where the trial ends. (You don't get any more advancement after that.) I wanted to try some PvP, but felt like I'd be roflestomped at level 12 (even with the flat power curve) so I didn't.

Short of cash right now, but when I get some moolah, I'll probably get a paid account and give it a serious try.



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
Mrbloodworth
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Reply #573 on: August 08, 2010, 08:15:14 AM

I wanted to try some PvP, but felt like I'd be roflestomped at level 12 (even with the flat power curve) so I didn't.

PvP is rather viable at all levels.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Typhon
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Reply #574 on: August 08, 2010, 08:22:19 AM

I second that.  I played at 6-15 and never felt like I was being stomped by people because they had better gear or talents.  I did get stomped by folks who worked together well or just were flat-out better with their characters, but who would want to play a game where that wasn't the case?
Nightblade
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Reply #575 on: August 08, 2010, 11:30:00 AM

I wanted to try some PvP, but felt like I'd be roflestomped at level 12 (even with the flat power curve) so I didn't.

PvP is rather viable at all levels.

I believe they changed something with a recent patch that made the game more gear based.
climbjtree
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Reply #576 on: August 08, 2010, 01:11:08 PM

We have a guild/clan/team set up in this, right? How do I get in on that?

What information do you need from me? I think my character's name is RFLD.
Morfiend
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wants a greif tittle


Reply #577 on: August 12, 2010, 08:40:27 PM

Patch went live today

Quote
MAJOR HIGHLIGHTS
Agency vs. Agency (AvA): Significant changes have been made to the Agency vs Agency gameplay to address player feedback. More information is below.
Tokens: The daily limit on tokens has been increased from 2,000 to 6,000. The bank limit on tokens has been increased from 20,000 to 30,000.
Consumables: Removed from PvP.
Armor: Blue armor is now available for sale at the Mercenary vendor for tokens.
PvP Matchmaking: Matchmaking on Mercenary PvP matches has been modified to ensure better class balance, both at start of match and when backfills occur.
Raid Matchmaking: Raids now require at least one of each class. (Note: If you are making a pre-made team for a Raid, you must take this into account).
Modifications: Unwanted mods may now be sold back to a vendor.
Defense Raids: Team leaders may now not join the Raid queue if any member of their team is under Level 30. Raids now require at least one of each class on a team.
Magmalance: Length of DoT has been reduced from 3s to 2s.
Aftershock Launcher: Now increases Mechanical damage +25% (Previously it did not increase Mechanical damage, although the tooltip incorrectly read that it increased Mechanical damage +40%).
Gammaburst Launcher: No longer does knockback. Reduces human target protections by 5% for 5 sec. It reduces mechanical protections by 20% for 5 sec.
Hornet Drone: Health reduced by 25%. Damage reduced by 30%.
Chat: All players are now limited on the rate at which they can add new entries into City, Looking for Group and Trade channels (previously limited only trial players). There are no restrictions for Local and Team chat channels. The Looking for Group and Trade channels are now defaulted to your All chat channel list.
Personal Vandal Boost: Disabled in Open Zone.
Map Cleanups: A large number of cleanups, bug fixes and map changes have been made to various levels in the game, especially the Sonoran Desert Open Zone, Special Ops PvE and Raid..
Tooltips: A large number of tooltips have been improved.
Login Screen: Updated to reflect the completion of Global Agenda: Sandstorm.
Mrbloodworth
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Reply #578 on: August 29, 2010, 09:35:01 AM

And its wonderful.  DRILLING AND MANLINESS

The outdoor zone really really screams for some vehicle action. You can also buy boosts in the store now, in double your XP and token gain.


Very interesting Todd Harris interview.

They also added: Getting Started
« Last Edit: August 30, 2010, 07:03:33 AM by Mrbloodworth »

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Koyasha
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Reply #579 on: September 02, 2010, 02:26:40 PM

Interesting, I just got an email telling me I can buy leveling boosts for 10, 30, and 90 days that double exp and token gain.  $7.95, $14.95, and $29.95.  Seems kind of like replacing the monthly fee with this.

I never really got into the game, but I wonder if this means they're going to slow down advancement in order to 'encourage' people to buy these level boosts, or if the game is already slow enough that people would really want them anyways.

Oh, and link: http://hi-rez.custhelp.com/app/answers/detail/a_id/217

-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.-
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HorRIFTic
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WWW
Reply #580 on: September 11, 2010, 09:39:03 PM

I bought this a few nights ago, as I have no MMOs that I am into right now.  It is certainly fun and I love that it is something I can load up and play for an hour or so and not have to invest a ton of time into.  I still prefer the WoW/LotRO open world feel and I wish GA had gone this way but it is still fun for what it is.

One thing I do absolutely love about it, all of the PvP missions are close.  There are very few missions where you get walked on like you frequently would in WoW's BGs against a pre-made.  I have played over 100 games and I can count the number of PvP missions that were blow-outs on one hand.  It is a refreshing change after coming from the cluster-fuck that was AoC mini-games.

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5150
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Reply #581 on: September 14, 2010, 09:55:52 AM

I picked this up at the weekend and shelled out for the full version as I hit the level cap and still had missions to hand in.

I think what I liked about it is it wants to fill the missing 'cyberpunk' niche that I think only Neocron previously attempted to fill (and Neocron is looking old now and I believe is still hanging onto life support)

Obviously I was impressed enough to shell out for it but disappointingly as soon as I handed those missions in once my level cap was removed I realised I have almost completed the 'main' quest line (only had the Doctor rescue and the subsequent Warlord mission to do)

I'm still 'stuck' with the 'do a PvP mission' quest in my log but I don't seem to be able to actually get a PvP mission until I'm level 20!? (I'm currently ~17) I'm pretty sure I'm doing something wrong here but even when I teamed with a lvl 20 friend I could only pull a PvE mission from the terminal

The vendor interface is pretty bad in that I purchased a new melee weapon thinking it must be a 'green' version of what I already have (since I've got a green version of everything else I own doing the quest line) that I managed to blow my hard-earned credits on an identical weapon thats bound to me that the vendor offers me 0 credits for (WTF!), and while I'm bitching about vendors am I the only one that would like some variety within the level range and not have to level up loads to get new stuff

Am I the only one that thinks the Robotics shotgun is a waste of space?

Had a bit of a play with crafting, my biggest gripes is that it's not obvious what the blueprints make, where the parts come from or what to do with the thing once you have made it

I bought blue prints for the armour and weapon repair kits but they both have the same name in my inventory so I have no idea which one I just made and which one I still need to make, nor do I seem to be able to repair any of my slightly degraded equipment with them!?

The desert zone, while very pretty, isn't actually that big (presumably going further into the 'high radiation' areas just kills you?) but as has already been mentioned running to and from the later missions (especially if you keep chain-dying like I did) is a right pain in the ass and I'm hypocritically glad it's behind me.

Hunting doesn't appear to be an effective way to level as the XP rewards are so low (and I'm guessing once you hit level 20-odd you can pretty much solo the whole lot) and theres no money earned (I haven't looked at if the vendors will buy loot but I'm guessing they won't)

Presumably all that nice city-scape is only used in the PvP/PvE missions from the terminal? (disappointing if true)

So at the moment I left feeling a bit like I did when the honeymoon wore off with Anarchy Online years ago where the game just turns into visits to the mission machine?

Oh and somehow I've managed to turn off my damage and XP display and can't seem to find a way to turn them back on again :-(
Spiff
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Reply #582 on: September 15, 2010, 12:00:35 AM

The open zone is more something they're trying out atm because there was a lot of interest from the community, I believe there are plans to add more in future patches (they've been expanding pretty regularly so far so shouldn't be too far away).

The main appeal of the game is still the mini-games you can jump into quick and easy almost any time.

I'm also pretty sure you can pvp before level 20, just check all the options in mercenary, join the queue and wait (could take 5-15 minutes at that level range though). Make sure you're using the North American server (you can choose server in the top of the mission window), Europe is pretty dead most of the time.

Buying items is pretty much a waste before you can get epics at level 30 imo, so don't waste your tokens/credits, you'll want to save them.
Running sector/merc games should stock you with greens/blues pretty quickly, and will clue you in to what your class is supposed to do in a team.
Class interaction is where the combat gets fun, if you just want to solo around a bit the game doesn't offer a lot (yet?).

Crafting can be a bit obscure I suppose, yes.
As far as repair kits goes, there is no difference between the ones you buy from the weapon or armour vendor, one will repair all your items (of a certain level, i.e.: green/blue/purple). You use them by clicking the little wrench you see under each item in your equipment window (there is no reason to repair anything before it's close to or completely broken, so don't waste kits on it before that)

You level crafting by crafting stuff  DRILLING AND MANLINESS  the first 100xp points through crafting green stuff, the next 100 from crafting blues and the last 100 from crafting epic upgrades/repair kits. Tells you what you need on the recepy and most of it drops from random enemies quite regularly.
You apply upgrades to items at a station next to the where you craft the upgrade.

Anyway, this was probably a bit superfluous 'cause iirc Bloodworth posted a link to the new player help somewhere, haven't checked that though, so here ya go.
« Last Edit: September 15, 2010, 12:03:09 AM by Spiff »
5150
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Reply #583 on: September 15, 2010, 12:39:06 AM

Anyway, this was probably a bit superfluous 'cause iirc Bloodworth posted a link to the new player help somewhere, haven't checked that though, so here ya go.

Not at all, thanks for clearing a few things up for me smiley
Ratman_tf
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Reply #584 on: September 15, 2010, 06:45:38 PM

Heh. I got an email link to a survey asking why I hadn't bought the game yet. I put "I plan to buy it eventually." because "I'm broke right now." wasn't on the list.  Oh ho ho ho. Reallllly?



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
Mrbloodworth
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Posts: 15148


Reply #585 on: September 20, 2010, 07:47:52 AM

Quote

    Today, we mourn our latest fallen colleague, APB. In making APB, Realtime Worlds had a bold vision to make an MMO devoid of traditional tab-targeting, cast bars, and die-roll combat. We honor their effort and innovation, and greatly mourn the game's closing.

    Sadly, the APB server shutdown leaves their entire community with nothing to shoot or blow-up tonight!

    So between today and Friday, September 24, 2010, we are offering refugees from APB and other Shooter/MMOs an opportunity to join Global Agenda's growing community more easily and affordably than ever.

    We figure you deserve it. And you'll fit right in since you already know how to aim.

Linky.

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Mrbloodworth
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Reply #586 on: September 21, 2010, 06:58:30 AM

Quote
Global Agenda Version 1.37 introduces a number of enhancements, bug fixes and improvements -- including a new Achievement system, the ability to switch quickly between different Weapon/Armor/Skill Tree Profiles, major updates to the Auction House, new Vanity Items, Mission Queueing updates, and more.

Server downtime: The Global Agenda Servers are expected to be down on TUESDAY, SEPTEMBER 21, 2010 from ~11:30 AM- 5:00 PM US Eastern (16:30 to 22:00 GMT) while the patch is deployed. Watch GAServerStatus on Twitter for the latest server availability information.

Players wishing to play the free trial for Global Agenda: Sandstorm can visit http://www.globalagendagame.com/freetrial.
Major Highlights

    * German Language Support: This release contains German Language support. To change to German, use the OPTIONS menu on the Global Agenda Launcher. If you find errors or oddities in the German translation, please report on the Version 1.37 Test Server forums.

    * Achievements: A full achievement system has been added. Players can view achievements using the ACHIEVEMENTS tab on the Agent Profile screen. Some achievements will award helmets or other flair as they are achieved.

    * Star Rankings from skills now fade in between variance 17-18.25. This prevents an issue where users sometimes saw their star ranking suddenly drop after an unusual match.

    * Quick Swap Profiles: Players can now purchase multiple equipment profiles for each character from the PROFILES VENDOR at the Proteus Center for Neural Reprogramming in Dome City, using Tokens. Each profile allows you to set unique Skill Tree, Weapon, Appearance, and Armor choices. You can switch profiles from anywhere that you can equip your character. You can purchase up to a total of 4 additional profiles per character.

    * Special Vanity Items: This release introduces two new special/rare items -- Magic Elf Goggles, which you wear during PvP matches and cause all enemies to appear to have elf heads (so you can have fun shooting them); and a Vanity Pet, which follows you in Dome City while also giving your character a 50% groundspeed boost while in Dome City. See below for more information.

    * Auction House: The Auction House has undergone major improvements to make it easier for players to buy and sell. See below for more.

    * 4v4 Arena Matches: 4v4 Arena matches now occur on a timer (similar to Raids). After the timer goes off, there is an extended queueing period in which players can join the queue (solo or in pre-made teams of up to 4 players). After a wait period, teams will be matched against one another based on skill level. Loot rewards on the Arena matches have been improved. The 4v4 queue now requires Level 30. Note that there is a 4v4 Arena Scrimmage queue that is available to play at all times, but does not have the same rewards as the 4v4 Arena queue.

    * AvA Arena Scrimmages: A new Arena queue has been added called "AvA Scrimmage". This queue accepts only pre-made teams of 10 (NOTE: You have to be in a regular team, not a Strikeforce to join queue). The queue rotates maps that are also played in AvA. There are no rewards given for this queue, and no AvA equipment can be brought to the fights. (Note that the previously existing 10v10 Arena Queue has been removed).

    * Double Agent Matches: Double Agent matches now occur on a timer (similar to Raids). Loot rewards on the Double Agent matchese have been improved.

    * Mission Queuing: A variety of changes have occurred to Mission Queuing to make it easier to get matches across all server regions (North Amer, Europe, etc) and to improve backfilling. More details below.

    * Tokens: You can now earn a maximum of 50,000 tokens in a week. Likewise, you may hold a maximum of 50,000 tokens in your bank. The daily limit on tokens has been removed (in favor of the weekly cap).

    * Flair from Achievements: Flair will now be mailed instead of dropped directly into inventory.

    * Boosters (formerly known as Token/XP Boosts): Purchased Boosters now double credits and double end-of-mission loot in addition to XP and Tokens. Players should now inspect the STATS screen on Agent Profile to see key information on their active Booster. Several bug fixes have also been made to the boost calculation. Note that the double loot bonus applies solely to loot at the end of a mission, not to mob loot.

    * New PvE Consumables - Four new craftable PvE consumables have been added. More details below.
    * AvA Rewards: Players will receive Achievements for AvA zone victories, with special rewards tied to the Achievements. See below for more information on AvA rewards.

    * Modifications -- You may now add a modification to a particular weapon or armor piece using the "wrench" underneath the weapon or armor on the Agent Profile screen (verus having to use the Modification Implant kiosk in Dome City). When you press the wrench, you will be prompted whether to Repair the Item (using a repair kit), or Mod the Item (using a Mod).

    * Repair Kits -- In addition to being crafted, repair kits can now be purchased at a the Armor Vendor in Dome City for tokens (50/100/200 tokens for uncommon/rare/epic). The number of kits produced by crafters in one craft has been increased to 10 from 7.

    * Timer in Special Ops PvE Missions -- If you initially enter the Boss Room with less than 4 minutes remaining in a Special Ops mission, the timer will be reset to 4 minutes (giving you additional time for the boss fight).

    * Inspect -- Inspect now occurs using the "X" key by default (instead of left-mouse click). This can be changed using the CONTROLS menu. You may now inspect players inside the Open Zone.

    * "Perfect Stat" Devices - The HHH and DDD devices sold at the Class Vendors in Dome City have had base damage/healing buffed by approximately 3%.

    * Loot - Rare and Epic drops have been increased in Mercenary PvP and in some PvE missions.

    * Armor - You may now purchase Rare Armor for CREDITS (instead of Tokens) at the Armor Vendor inside Dome City.

    * Healing Boost - Now stacks its effect with other HOTs (previously it replaced them). Neutralize Wave will no longer remove the healing boost, though it still removes any other HOTs.

    * Neutralize Wave - Neutralise wave no longer deals damage for each effect removed. It also provides a poison effect comparable to Poison Aura. Radius changed from 45 to 35.

    * Sealed Systems - Sealed systems now heals a small amount for each negative effect removed from the Recon.

    * User Files - Player's user config files will now be stored in the MY GAMES folder

    * Other:
    *
          o Melee devices no longer give backtsab buff when backstabbing a turret.
          o Healthbars no longer display in Dome City.
          o A bug with scanners in PvE has been fixed to close an exploit.
          o Combat Rating: Now display skill number in addition to Stars.
          o Agency-Bound Items: When you leave an Agency, any Agency bound items in your personal inventory will be deleted.

Auction House

    * STOCK MARKET MODEL: Most items sold on the Auction House will now use a "stock market" buy/sell model. Under this model, the seller provides a price for the item that is being sold (the "ask" price).  Buyers then see all items of that type and at that same price grouped into a single line on the auction house screen.  Buyers see the lowest 5 selling prices for any given item.  Buyers can purchase one or more of the same item from different sellers by simply providing a price (the "bid" price) at which they are willing to purchase.  The auction house will automatically reconcile the transaction with all the different sellers (on a first-in-first-out basis) who sold their merchandise when any single buyer completes a purchase. Some specialized and unique items will continue to be sold using the standard auction model of incremental bids over time.  The auction house makes the decision about which model to use (stock market or standard auction) based on the item type.

    * NEW SIMPLIFIED SELLING SCREEN: The Auction House UI has undergone significant changes. When you select an item for sale, the panel automatically populates the quantity for sale with the total you have in inventory (of course you can change that) and with the current market price for this item (the lowest ask price, also something you can change).

    * ITEM CATEGORIES: There are now just a hand full of item categories on the left side of the auction screen and no confusing sub-types.

    * PREVIEW: You may now preview Auction House items on your character prior to buying.

    * OTHER FIXES: Various defects addressed related to expanding and collapsing menus.

Mission Queueing

    * SERVER REGIONS: There is no longer a drop-down to select your server region on the Mission screen. Instead, your default server region (North America, Europe, etc.) is chosen automatically when you login, based on your IP address. You can modify your default server region on the SETTINGS menu. When you queue for a mission, you will be paired in matches with others from your default server region, unless no match can be made within a reasonable waiting period, at which point, you may be matched onto another server region. If you do not wish to ever be matched into a match on another server region, you may uncheck the flag to "Match on other Regions".

    * BACKFILLING: If the "Volunteer me for late backfills" checkbox is checked on your SETTINGS menu ("on" by default), you will be aggressively backfilled into existing matches if a team is short players. Players that are backfilled into matches will receive the full reward for the match, as if they were in the match from the beginning.

    * TIME TO NEXT TIMER-DRIVEN MISSION: For those missions queues that are only available at timed intervals (such as Raids), the Mission screen now displays the time until the next mission availability.

    * MISSION ACCEPT DIALOG: You no have 30 seconds to accept a Mission (used to be 60 seconds). The Mission Accept dialogue will show a countdown of how many seconds you have remaining to accept the mission.

Special Vanity Items

There are two new special, craftable "Vanity" items in the 1.37 release. Magic Elf Goggles, which you wear during PvP matches and cause all enemies to appear to have elf heads (so you can have fun shooting them); and a Vanity Pet, which follows you in Dome City while also giving your character a 50% groundspeed boost while in Dome City.

To craft these items, you must possess a special blueprint. Only a very limited number of blueprints for these items will be placed on the Auction House for bidding. One you win this blueprint, you can craft unlimited items with it.

One or more of the components for the special items must be purchased from Carter's Accessory store, using tokens. This is to limit the number that can be crafted per day, as well as increase the value and rarity of the items.
Craftable PvE Consumables

There are four new craftable PvE Consumables in Version 1.37:

    * Lasting Damage (Rare) - Provides 10% damage boost for either 15 minutes or until you die, leave the mission instance or re-equip. Stacks with all damage buffs.
    * Lasting Energy (Rare) - Provides 30% power recharge for either 15 minutes or until you die, leave the mission instance or re-equip.
    * Lasting Regeneration (Rare) - Slow regeneration for 15 minutes or until you die, leave the mission instance or re-equip.
    * Repo Android (Epic) - Deploys a powerful Repurposed Android.

Each consumable is craftable, and the items should be available for crafting them either through salvage or a new vendor in dome city. Note that the item for crafting the Repo Android comes only from salvaging Epic items. This is a new component item.

You must level your crafting along the Consumable path to craft Rare and Epic items.
AvA Rewards

The following rewards will be implemented for AvA in Version 1.37:

1. Token Reward: All participating AvA players are awarded 1 token for every 2 Networth their Agency gains, up to a maximum of 15,000 tokens. This award is at the end of the season.

2. Achievements and Holographic Helms: Individual player Achievements are awarded for participating in an Agency that wins an AvA season once ("A New Champion"), three times ("Rising Legend"), five times ("Supreme Focus"), and ten times ("Eternal Glory"). Additional, individual player Achievements are awarded for participating in an Agency that places in the Top 3 for an AvA season once ("Top Men"), three times ("Held the Line") , five times ("Consistent Domination"), and ten times ("We are Legion"). Each Achievement awards the player an increasingly awesome holographic helm. These helms are all brand new for 1.37. Note that players who change agencies in the last week of a season may not be awarded the achievements. Players who do not participate in AvA battles for the season (with their Agency) will also not be awarded the Achievements. Achievements will be awarded going forward (that is, no recognition of AvA wins prior to Ver 1.37 as those had their own rewards).

3. Item Rewards: Agencies that win an AvA season are awarded special weapons and devices not currently available anywhere else in the game. A limited number of these items are awarded for each win, deposited in the Agency's Inventory. These items will bind once equipped. Example: Archer's Folly - A unique Standard Mine variant that, in addition to having the OC damage upgrade, also increases the maximum number of mines that can be deployed at once, and reduces the time to deploy mines by half. The Top 10 participating Agencies will also be awarded some number of unique AvA devices, such as Black Lance Vandals or Dark Steel Vindicators. As we continue to add additional items, devices, and AvA vehicles to the game, these rewards will change over time.

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Furiously
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Posts: 7199


WWW
Reply #587 on: September 24, 2010, 12:31:02 PM

If anyone is thinking about buying, here are some coupon codes for 30% off your purchase direct from Global Agenda.
So, 29.95 - 30%, so like $20.00 or so for the game. Not a horrid deal, PM me if you use a code so I can take it off as they are all single use.

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Nightblade
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Reply #588 on: September 29, 2010, 02:13:11 PM



...
Viin
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Reply #589 on: September 29, 2010, 02:50:26 PM

Figured I'd check this game out - only 7.22 gigs to go!

- Viin
Viin
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Posts: 6159


Reply #590 on: September 30, 2010, 11:52:38 AM

Not bad so far, though it doesn't feel very MMO-y.

Is the only PvP option the matches?

I like the jet pack. Being a big time Tribes player back in the day, I keep wanting to ski!

- Viin
Mrbloodworth
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Reply #591 on: September 30, 2010, 12:08:04 PM

Is the only PvP option the matches?

Currently, there is talk of large open zones and large warfare in the future.

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Malakili
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Reply #592 on: September 30, 2010, 07:53:09 PM


 large warfare in the future.

If they ever actually do this, count me in. 
jakonovski
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Posts: 4388


Reply #593 on: October 02, 2010, 03:31:41 AM

I'm also drawn to this game, not least because Deus Ex is coming next year. It's been a long time since I've had cyberpunk visuals in my game.
Mrbloodworth
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Posts: 15148


Reply #594 on: October 02, 2010, 08:52:09 AM

In game right now, send me (GRIMST) a tell for agency invite. Its not big, and we don't have enough to do AVA, but hay, at least we can group and such.

Also, boosters are nice.

I like the jet pack. Being a big time Tribes player back in the day, I keep wanting to ski!

There is a high end version that lets you fly and shoot.
« Last Edit: October 02, 2010, 08:57:08 AM by Mrbloodworth »

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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