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Author Topic: Global Agenda - Now Subscription less, GW model.  (Read 230760 times)
Draegan
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Reply #455 on: May 27, 2010, 12:26:27 PM

I think you were trying to spell "balloons".  But you took my question seriously.
Brennik
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Posts: 93


Reply #456 on: June 03, 2010, 01:50:06 AM

Sandstorm phase 1 patch notes are out and it's getting deployed today. Some new shiny stuff for everyone and a lot of "epic stuff" for subscribers-to-be.

I don't know if I really like the subscription "incentives"... I bought the game a month or so ago and play occasionally, so all the subscriber-specific stuff probably won't really matter or affect my gameplay in any way. Somehow the whole subscription based model feels off, I actually wouldn't mind microtransactions to unlock some of those things. It just starts to feel like I'll be forced to subscribe to have a somewhat level playing field (and shiny epic rocket turrets) when I want to have a quick session.

So basically nothing new under the sun, just interesting to see how/if this works out in this particular setting.
Falconeer
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a polyamorous pansexual genderqueer born and living in the wrong country


WWW
Reply #457 on: June 03, 2010, 05:26:58 AM

Quote
Voice

Trial users may now use in-game voice but may occasionally hear 5- to 15-second audio ads. Players that buy the gamewill not have advertisements.

 ACK!

01101010
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You call it an accident. I call it justice.


Reply #458 on: June 03, 2010, 05:31:33 AM

Sadly I think they are banking on this set of patch work to gain them subs. I get this feeling they are doing this work and releasing this stuff to a lost audience.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Modern Angel
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Reply #459 on: June 03, 2010, 05:32:06 AM

Ahaha, what?

"Falconeer, we're going to need you this next battle"

"Okay, Modern Angel, smart and wonderful person who is way radder than I am. What do you need me to do?"

"Listen carefully. I need you to flank them on th- GILLETTE! THE BEST A MAN CAN GEEEETTTTT!-"

"Fuck"
Mrbloodworth
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Posts: 15148


Reply #460 on: June 03, 2010, 05:52:45 AM

haha.  awesome, for real  I am quite sure its only going to be in the dome though. Planetside did this.

Thats a bunch of cool changes:

Quote
Weapons that drop as loot will have randomly-generated stats based on their quality level, creating thousands of possible unique weapons, each designated by up to 3 characters after the name (for instance: Vulture Vision [TTC]).

Wow, thats a fuck ton of changes.

Check out the video.

« Last Edit: June 03, 2010, 06:15:21 AM by Mrbloodworth »

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Kageru
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Reply #461 on: June 03, 2010, 07:11:35 AM

Being able to use voice chat is still considered an upgrade. I believe at the moment free players can use the chat but un-amplified so no one can actually hear them. Not that it matters because I leave voice off in PUG's and use ventrilo rather than in-game voice with the guild.

They're pulling 700-1000 people online at the moment I believe. Even if this content doubles those numbers it's still un-sustainable in terms of funding the content development they'd need. Having a steam special, when they think things are working well, would probably get them some box sales... but I can't imagine it being a huge amount.
« Last Edit: June 03, 2010, 07:13:21 AM by Kageru »

Is a man not entitled to the hurf of his durf?
- Simond
Morfiend
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Reply #462 on: June 03, 2010, 10:17:52 AM

haha.  awesome, for real  I am quite sure its only going to be in the dome though. Planetside did this.

Thats a bunch of cool changes:

Quote
Weapons that drop as loot will have randomly-generated stats based on their quality level, creating thousands of possible unique weapons, each designated by up to 3 characters after the name (for instance: Vulture Vision [TTC]).

Wow, thats a fuck ton of changes.

Check out the video.



Did you see every class gets a "hands free" jetpack at level 1. If that means what it sounds like it means, thats a huge change in the core gameplay.
Mrbloodworth
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Reply #463 on: June 03, 2010, 10:21:00 AM

haha.  awesome, for real  I am quite sure its only going to be in the dome though. Planetside did this.

Thats a bunch of cool changes:

Quote
Weapons that drop as loot will have randomly-generated stats based on their quality level, creating thousands of possible unique weapons, each designated by up to 3 characters after the name (for instance: Vulture Vision [TTC]).

Wow, thats a fuck ton of changes.

Check out the video.



Did you see every class gets a "hands free" jetpack at level 1. If that means what it sounds like it means, thats a huge change in the core gameplay.

Its not, according to the video (minute mark), that assaultCOMBAT jet pack is the one that allows tribes like fly-firing (level 40). Unless I am mistaken. Known to happen.
« Last Edit: June 03, 2010, 10:25:53 AM by Mrbloodworth »

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Morfiend
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wants a greif tittle


Reply #464 on: June 03, 2010, 10:36:31 AM

haha.  awesome, for real  I am quite sure its only going to be in the dome though. Planetside did this.

Thats a bunch of cool changes:

Quote
Weapons that drop as loot will have randomly-generated stats based on their quality level, creating thousands of possible unique weapons, each designated by up to 3 characters after the name (for instance: Vulture Vision [TTC]).

Wow, thats a fuck ton of changes.

Check out the video.



Did you see every class gets a "hands free" jetpack at level 1. If that means what it sounds like it means, thats a huge change in the core gameplay.

Its not, according to the video (minute mark), that assaultCOMBAT jet pack is the one that allows tribes like fly-firing (level 40). Unless I am mistaken. Known to happen.

Here is what it shows for new class items on that page.

Recon Handsfree Jetpack (Level 1)
Recon Combat Jetpack (Level 40)

Each class gets those two new jetpacks. If the combat one allows shooting while flying, I wonder what the Handsfree one allows.

Also, if you can only fly and shoot after level 40, they really better not match people under 40 with players over 40, cause thats a pretty major change.
Mrbloodworth
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Reply #465 on: June 03, 2010, 10:45:26 AM

I think its just the name for the old/current one, but i'm just speculating.

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kildorn
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Reply #466 on: June 03, 2010, 05:40:52 PM

I think its just the name for the old/current one, but i'm just speculating.

New jetpack is used with Space, you don't pull it out and use it with a mouse anymore.

Cant' fire while airborne without the high level one, but you don't have to play weapon switching games.

New inventory/equipment system is.. interesting.

PVE now has some absolutely bullshit encounters with new enemy types.

PVP is relatively unchanged. Fun new airship level.
Kageru
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Reply #467 on: June 04, 2010, 08:43:43 AM


I'm a free-loader, but 3 game crashes in about 20 minutes of trying to put things back the way they were is quite impressive. I couldn't actually tell if there was anything new I'd be remotely tempted to purchase / subscribe for.

Is a man not entitled to the hurf of his durf?
- Simond
Morfiend
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Reply #468 on: June 04, 2010, 08:59:58 AM

I think its just the name for the old/current one, but i'm just speculating.

New jetpack is used with Space, you don't pull it out and use it with a mouse anymore.

Cant' fire while airborne without the high level one, but you don't have to play weapon switching games.


Can you still jump?
kildorn
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Reply #469 on: June 04, 2010, 09:40:35 AM

I think its just the name for the old/current one, but i'm just speculating.

New jetpack is used with Space, you don't pull it out and use it with a mouse anymore.

Cant' fire while airborne without the high level one, but you don't have to play weapon switching games.


Can you still jump?


Yes. Space to jump, hold to fly. It's a little wonky compared to how it used to feel, but far more usable in pvp. Jumping wasn't really all that useful anyways. :P
Amarr HM
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Reply #470 on: June 04, 2010, 09:51:27 AM

That jetpack thing is great, works quite well too. They also opened up the keyboard remapping which is Heart for us left handed shooters. Last month I started a couple of threads in their dev forum about it, might have helped.

I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
Amarr HM
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Reply #471 on: June 04, 2010, 09:52:05 AM

Oops wrong button.

I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
Mrbloodworth
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Reply #472 on: June 04, 2010, 09:56:21 AM

I may have to boot this up again. Was always good fun when I played. Its the AvA I had a hard time getting going, there now seems to be so much more to do than that though.

The unified map seemed and odd change.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Kageru
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Reply #473 on: June 04, 2010, 10:47:34 AM


They haven't so much added new content as added a lot of new grind into the content that was there. And the game balance / fun seems even worse than it was before this patch.

Deleted it, the games not worth the frustration of messing around with even with a free trial offer.

Is a man not entitled to the hurf of his durf?
- Simond
Morfiend
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Reply #474 on: June 04, 2010, 10:48:56 AM

Just FYI, the patch is 7gb.  ACK!
Mrbloodworth
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Reply #475 on: June 04, 2010, 10:58:12 AM


They haven't so much added new content as added a lot of new grind into the content that was there. And the game balance / fun seems even worse than it was before this patch.

Deleted it, the games not worth the frustration of messing around with even with a free trial offer.


If i recall, you didnt like it in the first place  Oh ho ho ho. Reallllly?

However, no new content? That's crazy, and the patch notes seem to disagree with you. There is an expanded PvE system, new gear, new crafting system, at least 5 new maps (not just this update)...

What were you looking for?

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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kildorn
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Reply #476 on: June 04, 2010, 11:02:06 AM

They also added solo pve missions, which are decidedly easier than the team missions, which went all "what the shit?" difficulty wise.

It plays like an entirely new game this patch. I haven't noticed the new gear seeing much use, though. And while the new airship map is fun, scramble seems to break people's brains.

Also: LOL voice chat. Spent an assault mission with someone just rampantly, loudly cursing into his mic.
Mrbloodworth
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Reply #477 on: June 04, 2010, 11:25:37 AM

Also: LOL voice chat. Spent an assault mission with someone just rampantly, loudly cursing into his mic.

Internets.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Kageru
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Reply #478 on: June 04, 2010, 11:53:17 AM


They haven't really added new gear so much as made you have to grind for rare versions of the gear you had before. I did a couple of PvE missions and got gifted with some gear I already had access to before the patch. Meanwhile group PvE is a lot slower as the mobs have a lot more hit points (or you have to re-earn high damage guns) and it spawns a lot more mobs. For example "hero" mobs are now semi-common and the boss mobs spawn quite a few mobs to accompany them.

And yes, I still regard Global Agenda as being a UT mod with pretensions way above its actual level.

Is a man not entitled to the hurf of his durf?
- Simond
kildorn
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Reply #479 on: June 04, 2010, 01:03:32 PM


They haven't really added new gear so much as made you have to grind for rare versions of the gear you had before. I did a couple of PvE missions and got gifted with some gear I already had access to before the patch. Meanwhile group PvE is a lot slower as the mobs have a lot more hit points (or you have to re-earn high damage guns) and it spawns a lot more mobs. For example "hero" mobs are now semi-common and the boss mobs spawn quite a few mobs to accompany them.

And yes, I still regard Global Agenda as being a UT mod with pretensions way above its actual level.

More annoyingly, "hero" style mobs now have far more abilities. The Techro, to be specific, needs tuning. We had two just sitting there spam healing a boss robot while random other robots chain spawned in and wound up timing out the mission.

But the weapons appear to be the old level 4 versions of weapons, damage wise. What they DID do that is screwing up people's ideas of the damage done is remove the damage boost from zooming. Zooming now increases RANGE, not damage. Which winds up being about a 30% damage nerf across the board for anyone beyond assaults who use weapons that didn't get the bonus anyways.

It's also why assaults seem very very strong right now.
Amarr HM
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Reply #480 on: June 04, 2010, 01:06:43 PM


They haven't really added new gear so much as made you have to grind for rare versions of the gear you had before.

You can get these items in the PvP (mercenary) matches aswell, I got a rare firebomb earlier.

I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
Malakili
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Reply #481 on: June 04, 2010, 04:19:04 PM

You know, every RPG element they add to this game, the less likely I am to ever bother trying it.
Amarr HM
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Reply #482 on: June 04, 2010, 04:21:14 PM

Yeh when I received that firebomb I felt a bit weird. Though the fact that it gave a 2% increase to AOE made me feel warm inside  why so serious?

I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
01101010
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You call it an accident. I call it justice.


Reply #483 on: June 04, 2010, 05:25:07 PM

Ok I was not aware they fucking moved a ton of shit around. No more weapon slot skill points? Half my shit missing? Have to buy my stuff now (though very cheap)? Solo missions?

A tad disoriented when I loaded it up. Asked a few questions on city chat, immediately smacked myself for even considering city chat. Found my inventory with a new layout, no more putting 1-4 points in a slot. Very nice... buying gears now is meh. All the basic shit is 1k credits so nothing really lost. The sounds are vastly improved, esp the robotics deployments. Guns sound correct now. Solo missions are silly, but they sorta work. New wrapping paper on an old game... made me load it up and play a bit. Dunno how long it will hold me for though.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Mrbloodworth
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Reply #484 on: June 09, 2010, 06:09:39 PM

New patch.

Quote
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

General
The amount of XP required to reach each level has been modified. Players will now progress through the earlier levels significantly faster. Based on this change, players may automatically advance by several levels upon their first login following this change
Moving from Level 5 to 6 now requires 1,000 XP instead of 2,000
Levels 6 through10 now require 2,000 XP per level instead of 4,000
Levels 11 to 15 now require 4,000 XP per level instead of 8,000
Levels 16 to 20 now require 8,000 XP per level instead of 12,000

PvE
Re-added option to "Wait for a Balanced Team" when joining the Team Special Ops queues. This option is available only if you are joining the queue alone (not in a pre-made team). If chosen, this option will match you only with groups that have one player of each class.
Increased XP award for killing Minion_Android_B in PvE missions
Loot tables for Low and Medium Special Ops PvE mission were modified to award loot more appropriate to the level ranges playing these missions.
Solo Rookie Special Ops queue now requires Level 10, Solo Advanced Requires Level 20, Solo Expert requires Level 30

PvP
Mercenary PvP queue now requires Level 10 to play (previously Level 8). Note that, in the new XP system, players will reach Level 10 in less time than it previously took to reach Level 8.
Mercenary PvP queue now accepts teams of up to 4 players. Solo players may choose the checkbox "Only join matches without teams" to ensure they only join matches with other solo players

AvA
Variety of bug fixes to Agency-vs-Agency gameplay

Other
Oathbreaker Boost (Medic) now does damage to bots, turrets and other mechanicals (bug fix).
New medics now receive poison grenade in starter equipment.
Some modifications were made to optimize login and character select, as well as some other in-game functions, on higher latency network connections.
A bug was fixed in which some armor was not being bound to your player immediately upon acquisition.

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Draegan
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Reply #485 on: June 09, 2010, 08:09:28 PM

Logged in tonight briefly to see the new shiny.  I don't remember having a level 30 robo.  Sweet.
Mrbloodworth
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Reply #486 on: June 10, 2010, 05:24:50 AM

Logged in tonight briefly to see the new shiny.  I don't remember having a level 30 robo.  Sweet.

I have had good times after this recent revamp, I like the loot system, the new maps are good fun, and i enjoy the diversity of the new content. Solo missions kick my ass though, those things are hardcore. Really thankful the balanced team option is back too, helps a good deal on some PvE mission.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Morfiend
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Reply #487 on: June 10, 2010, 08:39:09 AM

I have been playing a lot since the revamp also. So far I am undecided. I think I like it. One thing thats bothering me is the amount of Mercenary tokens that level 30+ gear costs. It seems pretty much everything costs 200 tokens. I have been leveling two characters (Tokens are account wide, if you didnt know), and so far I dont even have half the tokens for one item. In probably 6 hours of play, I have earned around 50 tokens. I personally feel they need to drastically reduce the cost of the Mercenary token items. Especially considering, to max out a character you are looking to spend around 5,600 tokens.
Mrbloodworth
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Reply #488 on: June 10, 2010, 08:50:23 AM

I have been playing a lot since the revamp also. So far I am undecided. I think I like it. One thing thats bothering me is the amount of Mercenary tokens that level 30+ gear costs. It seems pretty much everything costs 200 tokens. I have been leveling two characters (Tokens are account wide, if you didnt know), and so far I dont even have half the tokens for one item. In probably 6 hours of play, I have earned around 50 tokens. I personally feel they need to drastically reduce the cost of the Mercenary token items. Especially considering, to max out a character you are looking to spend around 5,600 tokens.

We are at a slight disadvantage I think. having had toons from before the change. Most likely, by the time we hit 30, we would have enough. That, and that stuff, is just basic gear it seems, as drops and the like are where its at.

EDIT: Waite, what? 5,600? I need to look into this system more I guess, felt like to me I needed about 400 or so to buy all the basic stuff for that tier.
« Last Edit: June 10, 2010, 08:52:08 AM by Mrbloodworth »

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Morfiend
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Reply #489 on: June 10, 2010, 09:10:29 AM


EDIT: Waite, what? 5,600? I need to look into this system more I guess, felt like to me I needed about 400 or so to buy all the basic stuff for that tier.

Granted 5,600 is to completely max all your mercenary token gear.

Mercenary tokens, the silver ones. Each ability you have, has an upgrade starting at level 30. I estimated about 20 abilities per class, plus there is a piece of epic armor available for each slot, I believe there are 8 slots. Each piece is 200 Mercenary tokens, so 28 x 200 = 5,600 tokens. Granted, you dont need every ability and armor upgrade. Say you only upgraded one loadout. Thats 4 skills, plus 1 weapon and 2 class abilities. So to upgrade you one loadout, and not getting any of the armor upgrades you are still looking at 1,400 Mercenary tokens.

You get 3 tokens for a win, and 1 for a loss. Best possible case you win every game you play, 467 wins. Average match lasts 10 minutes. Thats 77 hours just upgrade one single loadout, on one character. IF you win every single game you play. Realistically, you are looking at more like about 900 wins, which is about 150 hours, to max that one loadout.

I guess we can break it down to per upgrade. Lets say 75 matches to get your 200 tokens. Thats still around 12 hours of straight play time, per upgrade. That seems a bit excessive to me.
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