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Topic: The Elder Scrolls Online (Read 762561 times)
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Mrbloodworth
Terracotta Army
Posts: 15148
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Its funny, I recall Morrowind being slated to be a MMO.
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Xanthippe
Terracotta Army
Posts: 4779
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I'm about ready to go back to MUDS. Not like much has friggin' changed.
(Thank you GW2 for giving me something to tickle my Explorer fancy.)
When you post things like this, you make me want to buy GW2, which I had decided not to buy.
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Xanthippe
Terracotta Army
Posts: 4779
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LOL - starting to remember why I lurked here for so many years without posting. I did have many a laugh over the years following the drama between some of you, but really - it is a bit too tiring to keep this up. Am I really the only MMO gamer who reads these forums that isn't too jaded and super snarky to say that this game looks cool? None of you guys that wanted to give Arenanet blowjobs are willing to admit that TESO seems to have many of the same ideas going into it that got you all excited?
And please with the shill comments. I wish. I'm a damn middle school teacher - I could use some extra money.
No, I'm cautiously looking forward to this as well. I have played only Oblivion of TES. Mostly played the first part of the game over and over because I didn't like how my characters were progressing. (I vaguely recall trying to craft and having that affect the strength of my enemies, or something.) I thought Oblivion was a very pretty world, and would make a nice mmo setting. This has some potential to scratch some of my gaming itches. I'll wait to see when the beta rolls around, as every game's promises change a great deal when it's still a year or more out. (Don't let yourself be bothered overly much by the overly cynical of F13. Former optimists make the worst cynics ever.)
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Tannhauser
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Posts: 4436
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Besides, the reaction to TESO are likely to follow the f13.net cycle:
1) Hear about it, scoff at its potential to suceed 2) Hear more about it, get slightly excited about some of the features 3) Get into beta, think that if the devs can do the right thing they might deliver 4) Pre-launch, divide into the "it sucks" and "it's awesome" camps 5) Launch, and enter the Bat Country 6) Two weeks post-launch, the honeymoon is over, only the advocates remain
I'm usually very lonely in that camp, at least until stage 6 begins. Until then you are just a troll because you aren't on the bandwagon with everyone else. You're very brave, standing alone yelling at clouds. How's that onion on your belt?
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LC
Terracotta Army
Posts: 908
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tgr
Terracotta Army
Posts: 3366
Just another victim of cyber age discrimination.
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Oh trust me, we are tired of the "angry hitler" meme. Or at least I am.
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Cyno's lit, bridge is up, but one pilot won't be jumping home.
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Azazel
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« Last Edit: May 08, 2012, 03:41:30 AM by Azazel »
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Azazel
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Go to a town, kill ten somethings, collect ten somethings from the ground, get the asses of ten somethings, get the breadcrumb quest to the next town, repeat to max level. Run regular dungeons until you achieve shoulders big enough to run hard mode dungeons, run those until you look ridiculous enough to handle raids, now run those until you earn the right to run hard mode raids, bitch about lack of content. Daily quests, faction/rep grinding. Battlegrounds --> pvp ranks --> pvp gear --> pwn noobs. Tacked on crafting that is either completely useless or a must have advantage for the raiders/pvpers, likely both depending on whether you win the crafting skill lotto or not. I truly hope i am wrong about any of this, but they started making this game in 07 right? there is no way they are making anything else and it will bomb.
I must say, dear friend. This theoretical game you're describing sounds just right for me. If only someone would make something like this, I'd play it in an instant! When does TESO launch?
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Phred
Terracotta Army
Posts: 2025
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Are we not spoilering NSFW images now?
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Azazel
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I took that one from Edge magazine, and it may as well be 8-bit for all it's fidelity, but point taken.
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Sheepherder
Terracotta Army
Posts: 5192
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Its funny, I recall Morrowind being slated to be a MMO. (qK) (Mesmerist) Will there be multiplayer in Morrowind? (qK) AND in relation (qK) (S_A_M[Gamekapocs]) How can we play over the net? Through an existing system (bnet, zone, ..), your own servers, (qK) or only TCP/IP? Or anyone can install a program to his server, like quake or UT?
(KenRolston) Nope. (todd[Bethesda]) Sure. (todd[Bethesda]) Oops. I mean no. (KenRolston) You LIAR! * GT_WormGod snickers (Pete) No. Not on release, not three months after, no no no
(Chris) Any plans for multiplayer as an add-on? :)
(todd[Bethesda]) Sure. (todd[Bethesda]) Oops I mean no. (GT_WormGod) only in a rerun (KenRolston) Oh, what a liar he is. (Maverique) he smiles so innocently tho (todd[Bethesda]) Already done. it's a secret. We have hotseat play. One person moves, while the other turns...all on the same computer! (KenRolston) We ARE doing a MMORPG. We just are eliminating all the tiresome other players. (KenRolston) We don't want to play with Nude4Satan. (GT_WormGod) um, thanks Ken (todd[Bethesda]) OK. There is NOOOOOOOO Multiplayer. No kidding here. We're concentrating on single-player. There are better games out there for multi-play. Better to have one great game, than 2 average ones. (KenRolston) Or, alternatively, we cna go into the editor, name all the NPCs "kid_nekkid," then go smack the living shit out of them.
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Scold
Terracotta Army
Posts: 331
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I took that one from Edge magazine, and it may as well be 8-bit for all it's fidelity, but point taken.
Could have used a NSFW warning there, in addition to the spoilertag.
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Lucas
Terracotta Army
Posts: 3298
Further proof that Italians have suspect taste in games.
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Quite a generic interview: the only highlight seem the three faction PvP feature, which I'm sure it may be fun for those who are into that kind of MMOG sub-system. Beside that, among the vague answers, he just confirms what we read in the GI article. I'm no designer for sure, so I can't judge, but I'm not really sold on Paul Sage as Creative Director: I know him for his work on UO (designer then Lead Designer during the "Third Dawn" era) and Tabula Rasa: at least when he was in charge, I mostly remember half assed systems coming out in those games. Passion surely is helpful (and he shows it throughout the interview), but it's not everything.
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" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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Scold
Terracotta Army
Posts: 331
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I wanted to claw my eyes out around 3:20 of that interview. "Interactivity" means there are chests and barrels in cities that you can click on and look inside, but since it's an MMO with an economy to manage, those barrels will all be empty.
...is this releasing in 1999 or something?
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ashrik
Terracotta Army
Posts: 631
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I don't think I can think of any other game whose announcement was met with such near-universal negativity. It's a new record, even for MMOs.
The idea of an MMO Elder Scroll game is such a cool one, why did they have to go and do this :( Just about all of the decent things they've announced as features will be found in GW2.
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Hawkbit
Terracotta Army
Posts: 5531
Like a Klansman in the ghetto.
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For all my bitching about how games require innovation to be successful, Jay Wilson hit nail on head by asking whether we'd rather play innovative games or well executed games. Innovation last for minutes, execution lasts for much, much longer.
TES games were always fun and quirky, but some of the best fun and quirky games in the fantasy rpg genre. Unfortunately, people don't play fun and quirky MORGs for longer than the box free month.
So they're looking to launch a game when: a. people are burning out on the genre, b. it costs too much to put a AAA title to market c. market is utterly over saturated with fantasy MORGs.
The deck is completely stacked against them, and I'm not sure why their analysts think continuing is a good thing.
Personally, I would have been more excited had they said they're working on a persistent single-player/co-op/4 player world that grows by province over time. Let me connect to Tamriel with three of my buddies, ramp up the difficulty with more people. Win.
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Margalis
Terracotta Army
Posts: 12335
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This announcement is just tone-deaf. The response is universally negative because the pitch is basically "do you like The Elder Scrolls except for all the game systems? Then we have the game for you!"
It's very hard to understand who is supposed to be excited about this.
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vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Jay Wilson hit nail on head by asking whether we'd rather play innovative games or well executed games.
Why do they have to be mutually exclusive? Do games have an iLvl budget or something? Also there's a difference between "not amazingly innovative" and "exactly the same shit we've seen try to compete with WoW and fail over and over and over again for years now".
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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Kageru
Terracotta Army
Posts: 4549
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TES games were always fun and quirky, but some of the best fun and quirky games in the fantasy rpg genre.
... They are? I thought they were generally stodgy, ugly, terrible (before the modders fixed it) and the only game in town. Most other studios moved to much more focused, flashy, directed and short games leaving TES looking like some archaic hold-over but also the best of breed for those who still wanted that sort of gaming. In fact their games improved a lot when they got a injection of new ideas from gaining the fallout IP. I'd be happier if they'd looked at ME3 and gone for a rich single player experience with co-op or multi-player extensions to it. That would have been a good transition into the MMO market. But regardless of that the announcement does a really poor job of selling the game as anything interesting. It more or less says "more of the same, from a design locked down when WoW was ascendant" and they should have known what was coming. Then again, they've never been all that great at sales flash I guess.
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Is a man not entitled to the hurf of his durf? - Simond
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Sheepherder, where did u get that chat log from. sounds insane.
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Colonel Sanders is back in my wallet
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Zetor
Terracotta Army
Posts: 3269
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Google tells me it's from here. VoodooExtreme... man, that's so 1990s.
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Murgos
Terracotta Army
Posts: 7474
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I'll come back in three years when they are closer to releasing, or at least having a real product.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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Sheepherder
Terracotta Army
Posts: 5192
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sounds insane. (Pete) there will be lots of nudity once the gamers get their hands on the editor, but none before then. Google hit on this site for me. It's more or less the same repost as Zetor provided.
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« Last Edit: May 09, 2012, 09:51:56 AM by Sheepherder »
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koro
Terracotta Army
Posts: 2307
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I'll come back in three years when they are closer to releasing, or at least having a real product. I was going to say something about the fact that it's already five years in development and will be hitting in 2013, but on second thought that doesn't really change your statement much.
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Lucas
Terracotta Army
Posts: 3298
Further proof that Italians have suspect taste in games.
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" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Hilarious part of that interview to me: The naming it actually proved to be somewhat of an excercise. We started with Elder Scrolls: Online. Then we came up with Elder Scrolls Origins. The problem with origins is when we start to do expansions the name doesn't make sense. The Elder Scrolls Origin Second expansion? We did consider other names, the marketing guys whiteboarded a bunch of names that didn't make the cut. Tamriel was on that list. Really, we just went back to the easy decision which was The Elder Scrolls Online. Elder Scrolls Online, nice and easy, it says it all. That naming the game was too tough, so we just did the easy thing and moved on. That's the kind of guy I want heading up my project, right there.
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CPA, CFO, Sports Fan, Game when I have the time
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Venkman
Terracotta Army
Posts: 11536
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It's very hard to understand who is supposed to be excited about this.
That sums it up for me as well. I'm conditioned to gnash teeth during the process when all the early over the top promises devolve during development. I'm not conditioned to developers promising to do nothing more than be competent.
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UnSub
Contributor
Posts: 8064
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The deck is completely stacked against them, and I'm not sure why their analysts think continuing is a good thing.
Their analysts in 2007 thought it looked like a good idea. And that's the problem with MMO development. It takes 5 years or longer to get something out the door, by which time the market has completely shifted. Jay Wilson hit nail on head by asking whether we'd rather play innovative games or well executed games.
Why do they have to be mutually exclusive? Do games have an iLvl budget or something? They aren't mutually exclusive, just hard to pull off right the first time. Given that MMO players tend not to hang around as long as they once did, getting it right the first time has become increasingly important. Plus what people generally (say they) want is some kind of revolutionary innovation that stands out and changes everything, not an evolutionary innovation that tweaks / improves an existing system.
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Scold
Terracotta Army
Posts: 331
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It's kind of depressing when you realize they've got virtually nothing they can salvage from this if it flops or if they pull the plug.
-IP? Nope, they were just borrowing one that already existed -Engine? It's just the Hero Engine. -Art assets? They were built for the Hero Engine, so they look like ass compared to anything TES fans are used to. -Radical new systems/tech? They appear not to have come up with any.
IMHO, if you're going to fail, fail like Turbine failed with AC2; structure your failure in such a way that you walk away with assets you can make good use of going forward. (In Turbine's case, the engine that ended up powering DDO and LoTRO) The larger an MMO project like this gets, the less sticking that with something prefab and generic like the Hero Engine to cut costs makes sense.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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-Art assets? They were built for the Hero Engine, so they look like ass compared to anything TES fans are used to.
How quickly we forget how ugly every single pre-Skyrim game was. (At least the models.)
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Morrowind was awesomely hideous.
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CPA, CFO, Sports Fan, Game when I have the time
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tgr
Terracotta Army
Posts: 3366
Just another victim of cyber age discrimination.
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"Awesomely hideous" wasn't the first thought which entered my mind, actually. In fact, I didn't even think much about the graphics when I did a quick test run just now (just to make sure I didn't just look back all rosey-eyed on it).
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Cyno's lit, bridge is up, but one pilot won't be jumping home.
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koro
Terracotta Army
Posts: 2307
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Aside from some of the character heads and models, I still don't mind Morrowind's graphics. They're pretty much at the top tier for the era the game was developed in, but people still comment on them a lot because of the constant exposure Morrowind's kept over the past ten years, especially on platforms like Steam.
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