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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: SWTOR 0 Members and 2 Guests are viewing this topic.
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Author Topic: SWTOR  (Read 2137096 times)
Rasix
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I am the harbinger of your doom!


Reply #10255 on: September 12, 2011, 01:52:10 PM



NDA narwhal is curious as to how you are coming to your conclusions.
« Last Edit: September 12, 2011, 04:03:14 PM by Rasix »

-Rasix
Lakov_Sanite
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Reply #10256 on: September 12, 2011, 01:54:50 PM

He played the beta at pax, you may lower your guns. 

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
Rasix
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Posts: 15024

I am the harbinger of your doom!


Reply #10257 on: September 12, 2011, 01:55:49 PM

Threat level lowered.  Thank you.

-Rasix
Fordel
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Reply #10258 on: September 12, 2011, 02:34:26 PM

Narwhal, jedi of the sea!  Heart

and the gate is like I TOO AM CAPABLE OF SPEECH
Lantyssa
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Reply #10259 on: September 12, 2011, 03:15:23 PM

Does that make killer whales the Sith?

Hahahaha!  I'm really good at this!
Tannhauser
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Reply #10260 on: September 12, 2011, 03:59:11 PM

Lawl

Nerf narwhals.
Surlyboi
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eat a bag of dicks


Reply #10261 on: September 12, 2011, 04:00:10 PM

Overpowered sonsabitches

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Merusk
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Reply #10262 on: September 12, 2011, 04:08:29 PM

A 0-cost ability that you spam for baseline DPS   IS Autoattack.. only it fucks over those guys from high-ping areas.

Concern warranted.

The frothing to "get rid of autoattack" does nothing if you still have an ability that would otherwise not be there.

Or do you really think  12345123121211111111211111111114111111111111115* is better than "Fuckit make resources regen faster and put auto attack in"


* Yes it might not be that many push-butans-while-u-regen but the idea remains the same.

The past cannot be changed. The future is yet within your power.
Ingmar
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Reply #10263 on: September 12, 2011, 04:12:05 PM

Really, it depends if it ever just gets pushed out of the rotation enirely, as happened in CoH. Nobody is brawling at level 20, let alone level 50. I do not like the way that stuff worked in what I played of RIFT, so I hope it isn't like that.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Threash
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Reply #10264 on: September 12, 2011, 04:28:37 PM

Rift has autoattack.

I am the .00000001428%
Ingmar
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Reply #10265 on: September 12, 2011, 04:32:42 PM

It certainly has 1 1 1 1 1 1 1 1 1 1 1 1 1 with the starting attacks you get in the various specs, that is what I didn't like.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Margalis
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Reply #10266 on: September 12, 2011, 04:45:28 PM

Pressing 1 to initiate a standard attack when you have time between other stuff in the end isn't really functionally different from it going off itself.

There are ways to make it different - if the game relies on positioning and movement and the standard attack roots you in place, if it uses resources, etc. For example in FFXIV (make yer jokes!) the standard attack used stamina, which was also used for other attacks, so there was a legitimate reason not to use it.

I think in a lot of cases though there is a sort of acknowledgement that auto-attacking isn't that exciting but the solution is to just make auto-attacking more convoluted and obfuscated rather than actually changing the battle system more fundamentally. It's a surface-level fix.

Personally I don't have much preference between pressing 111111 and having the game press it for me. Not a significant pro or con to me.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Lantyssa
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Reply #10267 on: September 12, 2011, 04:45:44 PM

After you build your macros it has 1 1 1 1 1 1 1 again, too.

Hahahaha!  I'm really good at this!
Evildrider
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Reply #10268 on: September 12, 2011, 06:11:05 PM

I would rather they went the DDO route and just made your base attack left mouse click. 
Fordel
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Reply #10269 on: September 12, 2011, 06:13:45 PM

No fuck that. Fucking click spam.

and the gate is like I TOO AM CAPABLE OF SPEECH
Sjofn
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Reply #10270 on: September 12, 2011, 06:25:16 PM

That's not how it works now, Fordel. Now saying I'd like that, but if you don't feel like clickclickclicking, there's no need to do it in DDO.

God Save the Horn Players
Evildrider
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Reply #10271 on: September 12, 2011, 06:26:50 PM

That's not how it works now, Fordel. Now saying I'd like that, but if you don't feel like clickclickclicking, there's no need to do it in DDO.

You can just hold down the mouse button and it cycles now right?  I haven't played since it went F2P.
Sky
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Reply #10272 on: September 12, 2011, 06:40:23 PM

I'd rather not button mash at all.
Draegan
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Reply #10273 on: September 12, 2011, 08:23:44 PM

I'd rather not button mash at all.

If you like EQ2 combat you'll do just fine in SWTOR.
Sjofn
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Truckasaurus Hands


Reply #10274 on: September 12, 2011, 08:50:37 PM

That's not how it works now, Fordel. Now saying I'd like that, but if you don't feel like clickclickclicking, there's no need to do it in DDO.

You can just hold down the mouse button and it cycles now right?  I haven't played since it went F2P.


Ayep. You can also assign a hotkey to turn autoattack on if you prefer.

God Save the Horn Players
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #10275 on: September 12, 2011, 09:12:24 PM

If you like EQ2 combat you'll do just fine in SWTOR.
You might remember certain lobbying for the EQ2 1-ahead queue in Rift, which I still feel is poorly implemented to the point of not being worth it. Does TOR queue one ahead, and if so, is it actually viable ala EQ2 or too short to be worth bothering, ala Rift?

Might actually be my only combat complaint about Rift. Mash-o-riffic.
eldaec
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Reply #10276 on: September 12, 2011, 09:26:49 PM

1 ahead works the same way in CoX too. I always just assumed that is how things would work, but then I remember it is another innovation wiped from history because WoW doesn't have it...

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #10277 on: September 12, 2011, 09:32:39 PM

Derp, my bad. I didn't realize default was 'short' in Rift. Setting to 'full' is the EQ2 way, and awesome!

Soo....is it like EQ2/Rift?  Oh ho ho ho. Reallllly?
koro
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Reply #10278 on: September 12, 2011, 09:49:47 PM

No.
Ingmar
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Reply #10279 on: September 12, 2011, 10:41:46 PM

I don't understand the love for the one-ahead queue, to be honest.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
koro
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Reply #10280 on: September 12, 2011, 10:54:59 PM

It works for some games, especially those where you have a small amount of abilities or your abilities have very long activation times (hi, CoH), but if you've got three hotbars full of skills that you actually use multiple times per fight, usually in reaction to things like procs and changing situations in the fight, a skill queue (especially with a long GCD) tends to be more cumbersome than anything.

Edit: I actually hated the skill queue system in LOTRO, especially on my Captain. I've lost track of the amount of times I've queued up the wrong thing, or queued an ability in reaction to one thing, only to have something else happen and whoops, I've committed my one queued thing and now I can't undo it.
« Last Edit: September 12, 2011, 11:02:44 PM by koro »
Evildrider
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Reply #10281 on: September 12, 2011, 10:55:10 PM

I don't understand the love for the one-ahead queue, to be honest.

Aren't you just mashing buttons still, but one action ahead of what your character is doing?
Cyrrex
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Reply #10282 on: September 12, 2011, 11:24:32 PM


Edit: I actually hated the skill queue system in LOTRO, especially on my Captain. I've lost track of the amount of times I've queued up the wrong thing, or queued an ability in reaction to one thing, only to have something else happen and whoops, I've committed my one queued thing and now I can't undo it.

Maybe I am mis-remembering, but it seems to me that when you made that mistake in LOTRO, you just had to fire off the ability you meant to fire off before the wrong one fires off...in other words, it remembers the last command you input, not the first.  Am I wrong?

I think we should bring back the SWG queue.  Where you could fire off 140 commands and then go take a dump.

"...maybe if you cleaned the piss out of the sunny d bottles under your desks and returned em, you could upgrade you vid cards, fucken lusers.." - Grunk
koro
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Reply #10283 on: September 12, 2011, 11:28:47 PM


Edit: I actually hated the skill queue system in LOTRO, especially on my Captain. I've lost track of the amount of times I've queued up the wrong thing, or queued an ability in reaction to one thing, only to have something else happen and whoops, I've committed my one queued thing and now I can't undo it.

Maybe I am mis-remembering, but it seems to me that when you made that mistake in LOTRO, you just had to fire off the ability you meant to fire off before the wrong one fires off...in other words, it remembers the last command you input, not the first.  Am I wrong?

I think we should bring back the SWG queue.  Where you could fire off 140 commands and then go take a dump.

The way I remember it was, you hit your first ability then queued up the second. After that if you hit anything else you were screwed.

Maybe I'm misremembering it and confusing it with the DAoC system, which was also awful.
« Last Edit: September 12, 2011, 11:32:20 PM by koro »
eldaec
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Reply #10284 on: September 13, 2011, 12:32:23 AM

Daoc let you queue the next action only, clicking on something else replaced your queued next action. Exactly like CoX, EQ2, and others.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Shatter
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Reply #10285 on: September 13, 2011, 04:44:47 AM

Could you que your own rezz?  :P
caladein
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Reply #10286 on: September 13, 2011, 05:35:46 AM

The problem with LotRO's queue was that the interface was just generally unresponsive.  It felt really slow in responding to button presses and even slower in reacting to procs or abilities coming off CD.

But I don't like queueing much, even what WoW's doing now kind of drives me up the wall at times (although I'm sure it's actually helping me cast a lot smoother the rest of the time).

"Point being, they can't make everyone happy, so I hope they pick me." -Ingmar
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Merusk
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Reply #10287 on: September 13, 2011, 05:41:19 AM

I don't understand the love for the one-ahead queue, to be honest.

Aren't you just mashing buttons still, but one action ahead of what your character is doing?

Yes.  I will agree, though, that it works better in systems where actions fire after the cooldown/ animation completes, like EQ2 & CoX than it does in WoW where actions happen on the button press and then you get a cooldown. 

You should have different number balancing and combat feel to make them work in a way that feels satisfying.

The past cannot be changed. The future is yet within your power.
Draegan
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Reply #10288 on: September 13, 2011, 06:48:58 AM

TOR doesn't have queuing as far as I know.  I didn't look through the menu systems at PAX.
Lakov_Sanite
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Reply #10289 on: September 13, 2011, 06:51:11 AM

Queue systems while good on paper, always feel sluggish when I'm in the game playing them.  Having to frantically mash an autoattack key is no fun either but with queue systems it really breaks that immersive feeling.

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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