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Topic: APB: Finally, I Can Be A PUNK! (Read 545037 times)
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Modern Angel
Terracotta Army
Posts: 3553
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I'm not really emo about the game. it's not worth being emo about. It's not like Auto Assault or something which touched me in a very bad place, leaving permanent scars. I think it's more that the problems are so obvious and there's so much agreement on what they are that to have someone say, "No, dudes, it's really good!" is just weird. Not only that, if you have a problem with the matchmaking/gun mods combo then your problems are BIG. You are the noobie getting ganked repeatedly by a max level camping your spawn. Unplayable levels of imbalance. Again, that's a very strange thing to either insist is not a big deal, dwarfed by how neat other parts are or glossed over.
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Mrbloodworth
Terracotta Army
Posts: 15148
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NVM.. 
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« Last Edit: June 15, 2010, 02:20:50 PM by Mrbloodworth »
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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I've never been playing GTA and thought about how much cooler it would be if YoDawg could just ram my car the entire time I'm doing a mission and then try to run me over when I get out of my car.
And the dude who kept following me around ramming me into walls while bashing on the horn.
 I did that when I got bored. Created a character called "AngryCityWorker", made him a nice outfit and memorized the location of every dump truck. Proceeded to grumble over my mic, ram people (Not into walls, but fishtail) and have a jolly time.
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Tarami
Terracotta Army
Posts: 1980
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It's going to be a real problem once the novelty has worn off. It seems, although I'm not sure, like you can blow up cars for people whose mission you're not part of, still killing them. Or you need to blow up another car nearby so that they get killed by the proxy explosion. Even if you can't kill them, there are just so many ways to fuck with people who in turn can do essentially nothing to defend themselves.
Either way, this will be a grieffest in a few months.
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Threash
Terracotta Army
Posts: 9171
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Either way, this will be a grieffest in a few minutes.
FIFY
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I am the .00000001428%
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Ghambit
Terracotta Army
Posts: 5576
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I've never been playing GTA and thought about how much cooler it would be if YoDawg could just ram my car the entire time I'm doing a mission and then try to run me over when I get out of my car.
And the dude who kept following me around ramming me into walls while bashing on the horn.
 I did that when I got bored. Created a character called "AngryCityWorker", made him a nice outfit and memorized the location of every dump truck. Proceeded to grumble over my mic, ram people (Not into walls, but fishtail) and have a jolly time. That, my friend, is damned cool.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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SnakeCharmer
Terracotta Army
Posts: 3807
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If you have a partner, and you're both in T25 Patriot trucks you can double tap people and make them explode, provided you have enough speed. Follow the lead truck about...I don't know...3 car lengths behind, and when they ram someone into a building the person in the rear rams the truck in front. KABLAM! Car destroyed and player dead. Alternatively, you can do the same thing with the dump trucks but it's alot easier. Get someone pinned with one truck, and the other truck rams the first truck at or near full speed. Hilarity insues.
There's a spot in Waterfront that is a prime area for vehicle griefing.
Best vehicle for griefing is, without a doubt, the T25 Patriot. Good top speed, best mass in game (which is important, and unless they fixed the mass on the SUVs) besides the dump trucks. Also, tough as nails. Get one of those with two or three slots, and put a Ramming mod and Chassis Strengthening, and you're good to go.
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Cheddar
I like pink
Posts: 4987
Noob Sauce
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Wow. I may have to give this a whirl.
Bloodworth, you know I am on your side, but damn. Whats with the hate?
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No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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How to have fun in APB. Note that when you do have fun it will make you really really want to love this game.
Rule 1: you can not ever solo, its boring and stupid to do in this game. 1a: grouping is hard because it really doesn't work right often putting you in a group already on a mission. 1b: grouping effectively is almost impossible because of all the other rules below.
Rule 2: you need to be grouped with people who have push to talk and a mic. 2a: uneducated playerbase makes the newb experience incredibly not fun, until you get to about threat level 8+ expect most everyone to be a mouth breathing fucktard. 2b: the playerbase is highly uneducated because the game actively hides shit from you. For example to quit a mission the command is /abandonmission but you can't just type that you need to find a special menu where you select it. The fuck. The entire game is full of tiny hidden tricks like this. Another really big example? Witnessing crimes. Holy shit that was not obvious or brought up ever.
Rule 3: the person driving needs to be good at it. In fact the better your driver the better the play experience. Good drivers can get you anywhere fast and they do exist. 3a: driving is fucking hard. Not everyone is going to be able to do it.
Rule 4: learn the zone, keep learning the zone, keep learning the zone and keep at it. Its bigger than you think. 4a: learn the mission types and how they interact with the zone. For example don't take a car pickup mission on the NE outskirts of town because there is a spawn that is a bitch to get to even if nobody is shooting you. Stuff like that will save you aggravation.
Rule 5: work for one contact specifically until you max them. They give you cool item(s) when you max a contact. 5a: this rule cannot be followed because you need to group to actually enjoy the game and finding a group that meets all the other criteria is so damn hard as it is.
Those are my rules to APB, when you hit all 5 the level curve is fine, the cash flows, the game is fast paced and interesting and you'll literally enjoy playing GTAonline. Every other experience with this game has been either a cakewalk of 1v1 noobfest silly missions or worse unopposed stupid fedex quests w/out even the satisfaction of killing a npc or 50.
So in closing, this game is not for f13 but if they made it f2p + cash shop they would probably be able to get at some serious moneyhats even if they didn't sell power creep for IRL cash.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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That, my friend, is damned cool.
It was the second most fun thing I did in the game. The outfit had "SAN PARO SANITATION" on the back with the nametag "TINY" on the front. He was super fat and had one of the grotesque scars over his eye. The most fun I had was teaming up with a guy named "Jackson Brown." Over the course of a week I think he and I played for about 40 hours together, kinda wish I had made contact with him outside of the game. There's nothing like an obviously white guy playing a 60s blaxpoitation cop shouting "Aw hell nah".
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Tarami
Terracotta Army
Posts: 1980
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Rule 1: you can not ever solo, its boring and stupid to do in this game.
Actually, I think we've concluded in a round-about way that griefing as grey can be both fun and done solo. 
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Ghambit
Terracotta Army
Posts: 5576
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I'd say aside from pretending to be the A-Team, the most fun I had was a coordinated car chase against a large bounty, high prestige player. This guy literally owned the district and was near untouchable; max upgrades, aimbots, the works. Finally, a bunch of us got pissed and sent 3 cars after his ass, 1 loaded with gunners. This is where Hoax's "learn the map" rule comes in handy (especially since the street names arent obvious unless you mouseover the map). Felt a lot like "Driver" a few times when in pursuit. Anyways, eventually cut him off, 'sploded his maxed out ride and gunned him down. Derogatory VOIP convos. ensued. Let's see, after that the most fun I had was stun-arresting people, then assassinating them just before the arrest whilst listening to them bitch on VOIP, then actually getting an 'accomplishment' for it if done enough times.  Good times. But yeah, the game still sux! 
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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That's the thing, it clearly doesn't suck, it could clearly lead to a bunch of moments worth remembering and posting in a "best shit you ever did in virtualspace" thread. That is an accomplishment when we haven't had a game that came close in the post WoW era.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Koyasha
Terracotta Army
Posts: 1363
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I've played this thing for what appears to be 7 hours now, cause I've got 3 left. Plus the many hours I've spent in the social district fiddling with my character, and making a logo and such. Speaking of which:
I got a friend playing with me and had a good bit of fun together. I think we got better, cause we started out losing every fight and then built up to a better point, although towards the end we got matched up with some really skilled and powerful guys or something cause we got our asses handed to us.
Things I would like to see - not major changes, just things that I would like to see in order to actually enjoy what's there:
A way better tutorial. There's a lot I still don't know. Some of you have talked about witnessing crimes, I have no idea what's up with that, what it accomplishes, or how to do it. I saw a guy arrest someone earlier instead of just kill them. No idea how to do that. Why weren't these things covered in the tutorial? Explain them.
Way better explanations of...pretty much everything on my screen. And advancement. How the hell does that work? I've figured out that you need to gain standing with like, the Prentiss Tigers or the Praetorians, for some of your stuff, but others say 'Defender level 3' or something like that. What's Defender level 3?' How do I earn it? I have no idea. None of this was explained in the tutorial, and the tooltips are either missing or woefully lacking. Gun and vehicle stats are also confusing, and without numbers, what am I supposed to judge, the length of those bars on the screen? Sheesh! Just give me some numbers. Oh, and I can compare weapons side by side...but there's no indication of the difference. If we're going to go with those bars, at least show me exactly how much of the bar one weapon is better or worse than another. Keep the shared part grey, highlight advantages of the weapon you're looking at blue, and disadvantages in red. Not the entire bar, mind you, just the difference. Think that WoW addon that compares what you're looking at to your current equipment, and includes in the tooltip what you're going to gain and what you're going to lose.
Take a good long look at the entire interface and explain all of it, explain all the mechanics so that a new player doesn't have to go scouring forums in order to be able to understand the basics of gameplay. We're not talking about advanced optional stuff here, we're talking about the absolute basics of how to play the game, much of which is just never told to the player.
Personally, I'm still somewhat undecided on this game. I am having fun. It'll probably be worth a box purchase just to fiddle around with the costumes and character creation. Beyond that, I like a lot of parts of it, and I may be playing it past the initial time or may not. Really can't say at this point. Maybe once I actually learn how to play fully I'll enjoy it more.
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-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.- Ailanreanter, Arcanaloth
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UnSub
Contributor
Posts: 8064
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Witnessing A Crime: The Theory
When an Enforcer sees a Criminal with a pair of handcuffs next to his name, it means the Criminal is committing / has committed a crime and can be witnessed. So you aim up at that Criminal and press the 'Witness' button (default: Alt). If you do not have a mission active, you are likely to then see an APB go out on that Criminal which you can accept.
Witnessing A Crime: In Practice
It never worked for me. It was rare I didn't have a mission active, which means I don't think it worked (although someone else may have picked up the APB, but there was no indication of that I saw). When I didn't have a mission active, trying to witness a Criminal speeding by in the opposite direction didn't come off either.
Also, there was some issue with alt keys not working on some keyboards in APB.
Going back to that aimbot thing - I hope RTW has their "We've banned XXXX players in launch week" PR ready, with that number coming from all those aimbot profiles they collected in beta. This is only half snark - RTW has to hit it fast and hard or else be tainted by aimbots / hacks forever. Unfortunately, given I believe some of the larger APB beta guilds may have aimbot links, I think RTW may elect to go soft and then will suffer for it.
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Furiously
Terracotta Army
Posts: 7199
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For arresting - do missions for Ty in financial. At level 3 he unlocks the CCG stun rifle. You can then shoot people with that and once they kneel. You run over and hit the action key and start arresting them.
In practice one of your team-mates kills them or one of their buddies kills you right as the animation is completing.
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Lantyssa
Terracotta Army
Posts: 20848
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Everyone needs to use stun weapons if you go that route. Supposedly it gives more points.
Witnessing can be difficult. I was getting credit whether on a mission or not (I'd witness while Vu drove), which gives you a tiny amount of prestige and supposedly dings them. I'd often have to keep hitting the key to get it to work though.
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Hahahaha! I'm really good at this!
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TripleDES
Terracotta Army
Posts: 1086
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Driving is rather easy, if you start making generous use of the handbrake, release the throttle button once a while when skidding and plan your moves slightly ahead to combat lag. Once you get control over your favorite car, the only thing ruining your day will be another player T-Boning you out of the blue in an obscured crossing.
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EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
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Mrbloodworth
Terracotta Army
Posts: 15148
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I believe witnessing is the method in with criminals get added to the matchmaking cue. Technically, as a criminal, if you are committing crimes ( not on a mission) and you are not witnessed, you can go uncontested. So, even if YOU dont get the bounty, someone did. Bounty missions are the ones that can escalate really fast as to the number of people. There is an entire advancement line for arresting, I believe its called defender in the achievements ( Roles?). There are also tools to shorten arrest times, and yeah, arresting ruins a criminals day, especially in groups or on missions. There was a point in beta that it was really all I did, I was much loved for it  It does give more points, more money and more contact credits, it also increases prestige and threat level. The added time a criminal is "out the game" an mean win or loose on some mission types. Frankly, if you are going to play solo, carry a LTL gun, if you pull off the arrest you will have a much better time accomplishing whatever you are doing because of the added time. Its the only way i found solo feasible near the end of beta when people I was in a clan with started dropping off. As counters, there are character mods that can increase your stamina, stamina is what LTL weapons affect, the mode will increase the number of stuns required by one shot, meaning secondary guns like the stabba (SP?) that only holds two shots become more difficult to use. Of course this requires one of the precious character slots to use. Hoax has some really good tips, thats why I hope anyone sticking with the game will join together and work on playing together. Great thing about the game is rank is irrelevant for grouping, sure, a 40 and a 10 together will get matched with a 40 and a 10, but it is possible and still a lot of fun. Rank is simply a marker for progression with the contacts. Threat level is your performance stat, and prestige is your session gauge, and it is always trying to go back to two. There is quite a lot going on in this game in reality, and many different styles of play. I also feel as you learn the game and get the feel for it, the fun comes more often, as you are not simply fighting the " new game" challenge. I'm not understanding the comments about the GUI, I found it rather intuitive, what part of it are people unsure of? Also, there was http://na.apb.com/en/vault But I assume this is getting a revamp, but it was accessible in game and did explain a good deal of things.
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« Last Edit: June 16, 2010, 06:10:29 AM by Mrbloodworth »
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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re: witnessing and LTL
I do know that LTL weapons + arrest is worth a shitton more money and prestige. It is not easy to do however and I had no idea that the elusive and all important defender role was tied to it. Defender is what almost all of the combat character upgrades are tied to.
Witnessing is not at all hard and works really well surprisingly. If you are looking for a non stop action game session as enforcer you essentially need to grab a fast car then circle one of the crowded areas (in the financial district the area around the big park works well) and just take every crim and then take the first mission it gives you. While it is true that oftentimes you witness but you are on a mission I do believe that still helps your side. For example in the VIP kill missions enforcers get the crim has to escape to win and being witnessed damages his escape progress even if he is out of sight of the enforcer(s) assigned to hunt him down.
Also it is very hard to witness as the driver of a vehicle, again why cops should always be in pairs, if you are out of the window you can go into aim mode and witness very accurately. The cursor even gives you visual feedback if the witnessing is going to come off right.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Mrbloodworth
Terracotta Army
Posts: 15148
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Your first LTL is unlocked through regular contact progression, I believe you get it after maxing out Ty Durrant. After that, to unlock more LTLs, you have to arrest criminals to gain role progression in "defender" that other LTL guns require. There is even a shot gun that spits out freaking darts!  Depending on the gun, the tazer (Stabba?) like one requires two hits at " I can smell you" range, if you miss one of those shots, you will most likely die. And no, criminals can't arrest. But they can remove the cuffs, also if your arrest is killed, at all, you get a penalty. I made a post on the beta forums that I found it odd, that a fresh recruit has a license to kill, but only the old, grizzled detectives can use tazers. But I completely understand the game play reason, doesn't mean it isn't funny. EDIT: Gosh, while we are tossing out tips. If you can jump it, you can shoot threw it. I found this out the hard way while trying to use a wood fence for cover. Don't do that. 
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« Last Edit: June 16, 2010, 08:15:36 AM by Mrbloodworth »
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WayAbvPar
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I'm not understanding the comments about the GUI, I found it rather intuitive, what part of it are people unsure of? After how many hundreds of hours in game? It is a fucking mystery for the new player. You know, the one they are trying to sucker into buying the box.
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Mrbloodworth
Terracotta Army
Posts: 15148
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I'm not understanding the comments about the GUI, I found it rather intuitive, what part of it are people unsure of? After how many hundreds of hours in game? It is a fucking mystery for the new player. You know, the one they are trying to sucker into buying the box. What is? What part? The unlocks need more info on them for sure. But I'm looking at a somewhat standard GUI for shooters. I wanted to know what specifically was the problem, only thing people have been saying is "GUI".
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Threash
Terracotta Army
Posts: 9171
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Well the problem is that none of it made any sense.
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I am the .00000001428%
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Mrbloodworth
Terracotta Army
Posts: 15148
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Well the problem is that none of it made any sense.
Care to elaborate?
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SnakeCharmer
Terracotta Army
Posts: 3807
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Yeah, I'm not getting what was confusing about the GUI either. You got a map, a chat window (even though it kinda sucks without a background), a group window, a mission status window, and a targeting reticule. What more do you need and how is any of that confusing?
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Tarami
Terracotta Army
Posts: 1980
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Problems I've found with the GUI and gameplay, that are not explained well or eased in properly:
- The meaning of "R" that shows up everywhere, often with slight layout differences. It means rank, but I don't think you're ever told of it's significance. - The standing bars in the top left, that you have one contact per district and that you do in fact belong to a subfaction, eventhough you see all the others (which is confusing.) - The notority stars in the same place. - The OTHER rank, the one that's an icon next to your name and is composed by bullets/chevrons/guns/skulls-god-knows-what. - The significance of the cuffs next to a criminal's name... which was mentioned. - The small hud with a steering wheel that replaces your ammo when you enter a vehicle. This might still be ammo, not sure, but then why the steering wheel icon? - Most of the character screen is just a mess and I don't really get the point of it. There's an excessive amount of clicking back and forth between panes to do something as simple as switch weapon. - This goes again for the outfitting interface. For example, having unique items for every design you've made is just unconventional. Just charge me for making another design and then make the design a subproperty of the item. Finding "Duplicate" under the "Edit item" button was a bit of a struggle aswell. I don't want to EDIT IT, I want to COPY IT. - The contact interface is rather contrived and cludgy aswell. The bribe tab is locked most of the time without any real explanation. In general there just seems to be a lot of things that aren't used.
- In relation, that you get weapon upgrades from your contact that also works like a locker is... weird. One would assume that you worked up your standing, then visited a gun shop. Having one NPC do everything is rather odd in my opinion. - You can only buy ammo from machines that are owned by your subfaction, which is an odd restriction considering ammo is such a minor thing in general and feels rather artificial. You can spawn vehicles, however. - How grey names aren't part of your mission and cannot harm you. Well, aren't intended to be able to harm you. - How to talk in the various channels. /team is a fucking stupid command to toggle party chat. /g(roup) or /p(arty) is standard, use it, especially since it doesn't actually change channel until you press enter.
That's some of it. Incidentally, I don't think the design GUI is bad, even if it's inconsistent between the decal designer and the projection designer. Like how the decal designer can select multiple layers, while the projection designer cannot, eventhough they appear identical functionally.
Edit: Oh, I thought of another thing that was annoying more than confusing - the same tutorial tips keep popping up and you have to wait them out, nothing I did seemed to remove them outright.
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« Last Edit: June 16, 2010, 10:11:37 AM by Tarami »
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Mrbloodworth
Terracotta Army
Posts: 15148
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All good stuff, yes I see how some of that would be confusing, I am currently befuddled by the music editor, but I dont normally use such editors. In the mean time I can maybe clear some things up about the HUD. Until RTW expands the tutorial or whatever. This is what I know: 1. Threat level, based on kills/arrests and such ( Criminals have bullets and guns, enforcers have more traditional marking. one bullet/bar means one level, i think a gun or star is five, this can go up and down depending on your successes, they are also shown in the bounty mission offers, it is also tied to rewards of cash and such, the higher the more you get). It is your skill rating essentially. The stars are Prestige. this is your session gauge, and it is always trying to go back to two. Its the gauge with the shortest time frame. Think GTA stars system. Fill the bar, get a star, empty a bar, loose a star. 2. Is the faction progress. There are two factions for each side. 3. Is your contact progress. There are many contacts per faction. This will change depending on who you pledge to, or the mission you took ( no pledge and any one not maxed by you will offer missions so it changes) 4. Group members. Crown is leader. You can have more than one leader ( See post about joining a mission in progress). It will also tell you if someone is in a car or dead by the icon on the left of the name. 5. Mission/stage window, shows text and objectives/lives/requirements for the current stage of the mission you are on. 6. Gun you are using. Ammo in clip ( big number) ammo on your person ( smaller), cash$. This area will also show if you are holding any packages ( Small box with a 1/3 next to it ETC), or what action you are doing ( icon changes, driving, raiding, tagging, arresting, stealing a car, so on). 7. Mission spam. Some world events as well. Tells you if someone joined the other side, if someone did an action, someone died, so on. 8. Radar and compass. Shows POI's, red triangles are enemies, will have the red and blue lights if you are PvP active. Also shows personal way points and what not. 9. Sub location in the district, and time, not sure who or what time, but its time. 10. Current action progress. 11. Objective markers. They are labeled with letters, distance. If its clear, you have no LOS, if its solid, you have LOS. If its blinking, someone is doing something to it. 12. Really important stuff, APBs Time warnings. Oh, and rank, is just progress with contacts/faction, I guess its kind of like levels, but only used to lock/unlock some stuff.
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« Last Edit: June 16, 2010, 10:47:10 AM by Mrbloodworth »
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Tarami
Terracotta Army
Posts: 1980
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It isn't about me, or us, getting it. I mentioned lot of small things that didn't take me more than an "hm" and an "uh" to get, but they still take time to understand. It doesn't stop there, either, because not understanding it all at once is fine, if it weren't for the fact that it's that it's all important at once. You can basically not play the game without understanding more or less all of the UI. Most MMOs unlock more and more as you level up so you can focus on learning one new thing at a time, here you have to learn everything at the same time.
Unlike how, for example, you only get statless gear for a start in DIKUs, then secondary advancements (stats, more skills, talents et c.) unlock every yay level. APB is more like buying a level-capped LotRO toon off eBay and then try to learn to play. Slight exaggeration there to get the point across.
I did get it, eventually. However, I dare say 90+ % of the people trying this title won't have the persistance (and maybe experience) I have with GUIs. That is the problem.
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« Last Edit: June 16, 2010, 11:20:18 AM by Tarami »
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- I'm giving you this one for free. - Nothing's free in the waterworld.
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Koyasha
Terracotta Army
Posts: 1363
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Things I don't get are: Unlocking clothes, symbols and decals in the designer, and car parts. All I'm informed is that they are locked, but not what I need to do to unlock them. Some have been unlocking through gaining fashionista levels. Others...no idea.
A lot of the red lock icons on equipment refer to roles I don't understand. Defender. Mentioned above as arresting people? What's Trooper? Inspector? Arms Dealer?
And as to display points, how do you purchase the purchasable ones? I can't seem to get them with money, but I don't know what to use to buy them with. And how long do they stay yours if you do buy them? How long do the free ones stay yours?
And what can you do other than missions? Some of you mentioned committing non-mission crimes as a criminal, but I don't know how to go about it since the game never told me. And what do enforcers get to do outside missions? Look for criminals to witness? Anything else?
I was gonna ask some of these questions on the official forums and post similar comments about the tutorial sucking and the game needing to explain these things better, but I've found I can't even post on the official forums. Clicking preview or submit post just pops me back to the main page. In both firefox and chrome.
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-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.- Ailanreanter, Arcanaloth
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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Yeah there have been in the 13hrs I was allowed to play the game far too many "oh I had no idea that was where that was" or "oh that is how that works?" type moments. All over the place. Everything about progression was something I had to learn myself and much of it I still don't understand the progression on. The lack of tooltips is typical fucking amateur hour bullshit. You need defender X to unlock this gun but we're not going to tell you what defender is. Thanks a ton.
A perfect obvious example and this is to the one system they supposedly worked on and got right. I kept seeing you have unlocked new clothing after gaining threat or prestige, or progressing or unlocking an achievement who knows why tbh (which again is part of the problem for many) but I had no idea what that meant. For most of my playtime I knew about the marketplace/ah system to get player made stuff and I knew the contacts sold very limited faction themed gear. I remember when I accidentaly finally hit the "add new clothing" button, which I thought would let me grab things from my mailbox without opening the mail and accessing the attachment and low and behold there is all this base clothing for customization and more importantly a bunch of accessories. Fuck me that was a surprise.
This game does an awful job of telling anybody dick about anything. Which was part of the fun back in 1995 but these days we kind of expect not to be hand held so much as not misled.
The real fucking kicker though? There are 3 damage types on weapons. Three. I know now, I think, what they mean. But I had to guess at it and piece it together the game didn't tell me shit. Also as other's have said comparing weapons is near impossible.
Other shit I still don't know just to close this out, again I'm on 13 hrs /played and I am not a stupid gamer.
-I have no idea how to unlock additional character upgrade slots. I had the $5k stamina increase upgrade and the ammo dispencer upgrade but couldn't use both because I don't have the slots. -Where would I find weapons I can upgrade and weapon upgrades. No idea. I figured I would just come across them at some point but I was starting to get matched against people with double upgraded sniper rifles that could basically 2 shot me since I had no hp upgrades so I was starting to wonder if it was just more hidden bullshit.
So yeah. Its the game not everyone but you Bloodworth stop being such a rediculously dense worthless fanboi mouthpiece if you want people to stop talking shit at you.
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« Last Edit: June 16, 2010, 01:39:20 PM by Hoax »
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Mrbloodworth
Terracotta Army
Posts: 15148
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I agree with you, I had already mentioned the how to unlock stuff needs to be expanded, a few times as a matter of fact. A simple tool tip on the locks would do wonders, or more verbose messages in the unlock updates. Where are you people getting this crap from?
GUI covers a lot of shit and is a very broad category, "The GUI sucks" and "None of it made any sense" is all the complaints anyone has given until I prodded it out of people, I thought you guys were talking about the HUD, so I made a guide so we can at least share knowledge and continue playing. GUI is a bit different then "How do I unlock stuff, and what did I unlock". All this stuff was a complaint of mine in beta, and I made feedback posts about it, thankfully someone had made a guide and the Vault had info on it, they need to migrate that data in game.
Perhaps I should just go with my original plan of not posting anymore.
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« Last Edit: June 16, 2010, 01:55:09 PM by Mrbloodworth »
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Koyasha
Terracotta Army
Posts: 1363
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Actually I found your guide on the GUI useful cause yes, I didn't know some of the details you mentioned on that stuff even after playing a while. Especially the threat level stuff.
By the way, that vault link you posted earlier gives me a 404 error.
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-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.- Ailanreanter, Arcanaloth
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LC
Terracotta Army
Posts: 908
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I tried out the open beta. The biggest disappointment so far is the size of the city. I find myself at the same locations every other mission.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Actually I found your guide on the GUI useful cause yes, I didn't know some of the details you mentioned on that stuff even after playing a while. Especially the threat level stuff.
By the way, that vault link you posted earlier gives me a 404 error.
Yeah, they took it down to update due to it being so out of date with the changes happening in beta and at the end. It was extremely useful and accessible in game. I know some of the answers to your questions if you wanted them answered.
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