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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  The Secret World  |  Topic: Dark Days Are Coming - New Funcom Project 0 Members and 1 Guest are viewing this topic.
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Author Topic: Dark Days Are Coming - New Funcom Project  (Read 533501 times)
SnakeCharmer
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Reply #630 on: January 28, 2010, 03:29:30 PM

New Montreal CEO says '18-24 months'.  Page 3, if you don't want to read it all.  
« Last Edit: January 28, 2010, 08:07:11 PM by SnakeCharmer »
Draegan
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Reply #631 on: January 28, 2010, 07:21:39 PM

My tagging is superior

Two years seems like a long time given how long they've been talking about this game.
« Last Edit: January 28, 2010, 07:24:58 PM by Draegan »
UnSub
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Reply #632 on: January 31, 2010, 05:18:57 AM

From the above:

Quote
Therefore, Funcom has decided to produce several games simultaneously (four projects are currently underway) and have several areas with multiple funding partners to share risks.  According to the two leaders, quite logically, in ten games, seven if they succeed, the studio can afford three mixed results with no significant impact on the financial status of the company.

Even assuming for some translation issues (I'm assuming they mean "in seven games, ten if they succeed") it's an interesting strategy... but I don't think a good one. Certainly sounds like they are stretching themselves though, even with those games being a mix of F2P, social network games and sub MMOs. But yeah, another 2 years for TSW is worthy of an eyeroll, unless they are planning launch then and alpha / beta is planned for a 12 month stretch before then.

Doubt it though, since such a long testing period would cost too much.

Quote
Miguel Caron tells us more about the content of this atypical MMORPG, due in bins "within 18 to 24 months".

 Oh ho ho ho. Reallllly?

Falwell
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Reply #633 on: January 31, 2010, 08:06:58 AM

It's super fun video time!
Surlyboi
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eat a bag of dicks


Reply #634 on: January 31, 2010, 09:03:46 AM

The video was awesome, the comments...  swamp poop

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Draegan
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Reply #635 on: January 31, 2010, 02:44:47 PM

That video was pretty stupid.
Nightblade
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Reply #636 on: January 31, 2010, 09:05:49 PM

...

What?
Surlyboi
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eat a bag of dicks


Reply #637 on: January 31, 2010, 10:30:13 PM

Please show me on the doll where the Great Old One touched you. That video was   DRILLING AND MANLINESS

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Bzalthek
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Reply #638 on: January 31, 2010, 11:44:19 PM

Even the ad I got before the video was awesome.

I am Nikolai of Bank of Nikolai!  You can trust me, Look! I have pen!"

"Pity hurricanes aren't actually caused by gays; I would take a shot in the mouth right now if it meant wiping out these chucklefucks." ~WayAbvPar
schild
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Reply #639 on: January 31, 2010, 11:58:55 PM

The ad was amazing.

The videos are just a waste of time and money at this point. Even if they're awesome.
Flatfoot
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Reply #640 on: February 01, 2010, 07:23:01 AM

I'm kinda disappointed I got no ad. The video was okay but not exactly oozing with originality. If this is supposed to be an MMO they can't be aiming for huge servers - 10.000 people running around playing the few survivors in what I gather is a small fishing town. Not that 200 man servers are necessarily a bad thing, but they stretch the definition of "massive".

I am of course just talking out of my ass with these numbers.
Malakili
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Reply #641 on: February 01, 2010, 07:27:35 AM

I'm kinda disappointed I got no ad. The video was okay but not exactly oozing with originality. If this is supposed to be an MMO they can't be aiming for huge servers - 10.000 people running around playing the few survivors in what I gather is a small fishing town. Not that 200 man servers are necessarily a bad thing, but they stretch the definition of "massive".

I am of course just talking out of my ass with these numbers.

Frankly, I'd prefer the smaller number of players if they can actually deliver on the premise.
HaemishM
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Reply #642 on: February 01, 2010, 09:54:36 AM

Kingsmouth will be an instanced mission in a game that will be heavily instanced. It's actually starting to seem more like Star Wars: The Old Republic (only with a smaller budget and less voice acting) than anything else.

Soln
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Reply #643 on: February 01, 2010, 10:39:26 AM

still watching/waiting for this


only similar competition is CCP's WoD, I think
Draegan
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Reply #644 on: February 01, 2010, 11:27:42 AM

I got an ad for Windows 7.  The whole zombie video in Kingsmouth wasn't even close to the other videos they have released.
Mrbloodworth
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Reply #645 on: March 23, 2010, 07:29:26 AM

Because the old thread was old. With the reveal coming up, I figured we could use a fresh start to discuss the official info about to come out.

The Secret World In-Game Teaser Trailer for March 25th Reveal

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Reply #646 on: March 23, 2010, 07:41:28 AM

Not til beta, hombre.
Mrbloodworth
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Reply #647 on: March 23, 2010, 08:02:03 AM

All righty.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Soln
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the opportunity for evil is just delicious


Reply #648 on: March 23, 2010, 10:42:27 AM

tasty
Ghambit
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Reply #649 on: March 23, 2010, 12:26:57 PM

I'm starting to get a Deadlands vibe.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
jakonovski
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Reply #650 on: March 23, 2010, 12:33:10 PM

I'm totally setting myself up for a disappoitment by getting excited by this game. That's because the version in my head is all about storytelling, and not the inevitable reality that is a dikumud with a novelty reskin.

 
Rasix
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Reply #651 on: March 23, 2010, 12:34:11 PM

I'm totally setting myself up for a disappoitment by getting excited by this game. That's because the version in my head is all about storytelling, and not the inevitable reality that is a dikumud with a novelty reskin.

You're ignoring the Funcom sized elephant in the room. 

-Rasix
Ghambit
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Reply #652 on: March 23, 2010, 05:33:56 PM

Quote
Player-made organisations - Create or join player-made organisations called cabals. Create your own headquarters, and decorate and furnish it to your liking. All cabals are ranked against each other, and a cabal's success will bring fame, fortune and power to its members.

Taking bets on whether the game actually releases with this particular content.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Aez
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Reply #653 on: March 23, 2010, 05:53:50 PM

Nope.  Can't have it.
Draegan
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Reply #654 on: March 23, 2010, 06:02:57 PM

I don't see why it couldn't.  Looks like EQ2's player/guild housing with some ranking stuff thrown in.
tmp
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Reply #655 on: March 23, 2010, 07:01:42 PM

Taking bets on whether the game actually releases with this particular content.
Since they have it all done in Anarchy Online it's probably one thing they can port without much fuss.

I'd be more concerned with them managing to implement other things. Like, coming up with actual game to attach to this guild hq system.
Ghambit
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Reply #656 on: March 23, 2010, 07:04:51 PM

On that note, there's a pretty extensive feature list up on the main site (where I quoted from).  It's a fairly impressive laundry list.  Forgive me if this has been posted already, but I dont recall recently that it has.  Regardless, we'll know more in 36hrs eh?
« Last Edit: March 23, 2010, 09:09:24 PM by Ghambit »

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Draegan
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Reply #657 on: March 23, 2010, 07:39:03 PM

That's really not a feature list.  It just reads like:

We have city zones that represent real life cities.  We are using a skill system rather than a class system with a lot of different combinations and cool loot.  It's closer to an FPS in terms of game play with three different "sides" that you can join and play.  However you can join guilds, I mean, cabals to play with your friends.  We have an achievement board and battlegrounds with "lol-next-gen-graphics-lol".
tmp
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Reply #658 on: March 23, 2010, 08:24:13 PM

Few tidbits of info in tentonhammer sneak peek. On plus side: appearance tab.
Goreschach
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Reply #659 on: March 23, 2010, 08:53:05 PM

On that note, there's a pretty extensive feature list up on the main site (where I quoted from).  It's a fairly impressive laundry list.  Forgive me if this has been posted already, but I dont recall recently that it has.  Regardless, we'll know more in 36hrs eh?

Yes, I am very impressed by Funcom's bulleted list of sentences.
Ghambit
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Reply #660 on: March 23, 2010, 09:11:43 PM

On that note, there's a pretty extensive feature list up on the main site (where I quoted from).  It's a fairly impressive laundry list.  Forgive me if this has been posted already, but I dont recall recently that it has.  Regardless, we'll know more in 36hrs eh?

Yes, I am very impressed by Funcom's bulleted list of sentences.

Green added.  Note taken.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Mrbloodworth
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Reply #661 on: March 24, 2010, 10:50:24 AM

I don't see why it couldn't.  Looks like EQ2's player/guild housing with some ranking stuff thrown in.

If I recall right, and I could be wrong, its been a long time, but the housing and guild house system came WAY after launch for that game too.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Murgos
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Reply #662 on: March 24, 2010, 10:54:44 AM

The housing system was there at launch.  The guild housing, promised at launch, came later.

It's still, by far, the best housing I've seen.  Just the huge amount of crap that you can place puts it way out in the lead.  I really liked all the quest souvenirs you could hang on the walls.

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Draegan
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Reply #663 on: March 24, 2010, 11:09:47 AM

I'm not into player/guild housing when it sits inside an instance, but EQ2's system is really good.

I don't see why they can't have it in place if they've focused on it.
Famine
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Reply #664 on: March 25, 2010, 02:39:38 AM

Yes, the tech is pretty much there. We have done similar between all of our games. As this is not our first ever launch.

Glen 'Famine' Swan
Senior Assistant Community Manager
Funcom Inc.
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