UnSub
Contributor
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I think TSW is still going because it is Tornquist's pet project. It was just launched way, way too soon. The whole ARG thing is a great idea for this genre leading into release, but isn't something that works in a stop / start way or "here's clue one - you'll get the next clue in 18 months".
In theory, Tornquist + team has the game in an alpha state. However, given the condition in which Funcom goes gold, alpha may just involve fingerpainting and shadow puppets.
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SnakeCharmer
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They've still got one forum mod, which is all they need given the traffic (or lack thereof) and the community they've got so far. Everyone else moved over to AoC when it launched. If nothing is mentioned about it in their investors presentation for Q2, it should be pretty clear TSW's fate. Conversely, as of the end of June, Tornquist posted in his blog that FunCom was looking for animators, artists, writers, designers, programmers, sound designers, associate producers, etc. So basically, it sounds like a running prototype may be up, but that's about it. Official listing is here. Given the nature of the posts their looking to fill, I'd say we're are looking at 2011-12 for release.
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UnSub
Contributor
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But I thought Tornquist had a team on this - he's done internal presentations on it and has talked about it being 'close' to public release of info.
Which could all be hot air, I know.
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SnakeCharmer
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That's what I thought as well. Supposedly, as of a year ago, 40+ people were working on TSW - that it was in a playable state. Which could have been the aforementioned hand and shadow puppets someone brought up. Anyway, then something came out about how that entire team was shifted over to AoC. They may STILL be on AoC, who knows.
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UnSub
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Posts: 8064
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schild
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It's using the same engine that was responsible for AoC. Obvious city.
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Falwell
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Ghetto Gear Solid: Raiden
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Majestic with MMO trappings? Yes please.
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schild
Administrator
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Majestic with MMO trappings? Yes please. Funcom. Do we really want to give them the benefit of the doubt twice?
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Falwell
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Ghetto Gear Solid: Raiden
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Majestic with MMO trappings? Yes please. Funcom. Do we really want to give them the benefit of the doubt twice? Heh, fair point.
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Velorath
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Majestic with MMO trappings? Yes please. Funcom. Do we really want to give them the benefit of the doubt twice? I'll give them the benefit of the doubt that they can at least put out a product that's entertaining enough in the short term to justify a purchase.
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schild
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Ok, yes, that's true.
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Signe
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Muse.
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I'm not sure I want to play any more Funcom games. But zombies are very tempting. I wish it were going to be like HGL. Only good.
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My Sig Image: hath rid itself of this mortal coil.
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TripleDES
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Bump mapped inverse road crossings. Great artistic choice.
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EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
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justdave
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Bump mapped inverse road crossings. Great artistic choice.
Crosswalks that you can trip over were one of the early, failed anti-zombie measures.
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"They started to resist with a crust that was welded with human brain and willpower."
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tmp
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POW! Right in the Kisser!
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Also: TSW will be a "MMO gaming combined with Alternate Reality Gaming and social networking". An MMOARSNG, to coin an acronym.
It's nice to see someone is listening, and combining the social dynamics with cutting edge AAA gameplay. Although i hope they aren't developing it for PC, it’s a waste of time and money.
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justdave
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PC and Xbox360.
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"They started to resist with a crust that was welded with human brain and willpower."
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schild
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Just like Age of Conan.
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kaid
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Eh like any funcom product buy it 6 months after release and it will probably be a fun game. AOC had some good things to it but it was just no where near finished and fleshed out.
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Teleku
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https://i.imgur.com/mcj5kz7.png
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Did Anarchy Online ever turn into a "fun" thing?
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"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants. He did it because he killed a man back in Ireland. That's the rumor." -Stephen Colbert
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justdave
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And maybe it's just me, but that second pic is less 'scary', and more 'saddest zombie in Hooterville bemoans quality of only local all-night diner'.
I know people who think it (AO) turned into a fun thing. After being there at release, I canceled after six or eight weeks and never looked back.
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« Last Edit: August 18, 2008, 04:43:48 PM by justdave »
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"They started to resist with a crust that was welded with human brain and willpower."
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Goreschach
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The biggest tragedy in all this is that if Funcom hadn't decided to start shitting all over the MMO market, they could still be making great adventure games.
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Khaldun
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Funcom will do better if they finally learn that MMOGs are at least to some extent a service industry. Right now their model is "publish and we're basically done, fuck the idiots who complain afterwards". Judging from AO, eventually many moons later, the publishers move on and let a live management team do some work.
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UnSub
Contributor
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The biggest tragedy in all this is that if Funcom hadn't decided to start shitting all over the MMO market, they could still be making great adventure games.
Funcom will do better if they finally learn that MMOGs are at least to some extent a service industry. Right now their model is "publish and we're basically done, fuck the idiots who complain afterwards". Judging from AO, eventually many moons later, the publishers move on and let a live management team do some work.
These two ideas are related. Funcom apparently thinks their publishing model for adventure games works for MMOs. They are so, so wrong. My issue with TSW having an ARG component is that I don't live in the time zone of either the developers or their target market. I really don't want SMSs at 2am on a Friday morning I have to respond to quickly, nor do I want to read how awesome the planned events were across the US were because I'll never get to go. If the ARG is a core part of the gameplay it'll make it hard for me to get involved.
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ashrik
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I just read the first page of this thread. You were all so happy and unassuming back then...
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Lantyssa
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Two years has caused us to become jaded and cynical.
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Hahahaha! I'm really good at this!
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UnSub
Contributor
Posts: 8064
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It's been too long and Funcom started out with some ARG stuff that made people think announcements were just around the corner. Also: AoC happened. I wonder if Funcom actually has the cash reserves to get this title 1) released and 2) polished so that people forget about AoC's launch.
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Aez
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raydeen
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That makes me smile every time I watch it. :)
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I was drinking when I wrote this, so sue me if it goes astray.
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lamaros
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I'm going to go out on a limb here and suggest this game will be good. I don't know why exactly I think this, but I have much more confidence in it than AoC (which isn't hard, seeing how I had none in AoC...).
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Tale
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sıɥʇ ǝʞıן sʞןɐʇ
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Two years has caused us to become jaded and cynical.
And dark days have actually come.
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FatuousTwat
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The best thing about this game is going to be the Dark Days website discovery game.
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Has anyone really been far even as decided to use even go want to do look more like?
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Soln
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the opportunity for evil is just delicious
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"revealing his vision for the game" edit: realityKey Statistics 52 Week Change (1 yr): -88.60% Div Yield: N/A Div Payment: N/A Ex-Dividend Date: N/A Analysts EPS Est (next year) : 1.49 Revenue (next year) : 422.50M Net Debt (next year) : -286.10M Avg Rec (current)* : 1.92.02.02.0
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« Last Edit: March 10, 2009, 09:26:20 PM by Soln »
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Falwell
Terracotta Army
Posts: 619
Ghetto Gear Solid: Raiden
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I'm going to go out on a limb here and suggest this game will be good. I don't know why exactly I think this, but I have much more confidence in it than AoC (which isn't hard, seeing how I had none in AoC...).
Much the same boat as I am Lam. Big hopes are tacked to Ragnar far more than Funcom. Although they may want to keep their lead designer in the loop on their announcements... http://twitter.com/RagnarTornquist/statuses/1306642167
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gryeyes
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The whole mystery deal was the most awesome introduction an MMO could want. Sadly as the months ticked by and the entire development team getting re-tasked kinda killed my spirit. Ragnar did say somewhere the game was in a "playable alpha" 2+ years ago.
It was also said the game intended to target Asian audiences which dampens my excitement.
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