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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  The Secret World  |  Topic: Dark Days Are Coming - New Funcom Project 0 Members and 1 Guest are viewing this topic.
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Author Topic: Dark Days Are Coming - New Funcom Project  (Read 533570 times)
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Reply #140 on: July 28, 2008, 08:05:18 PM

I think TSW is still going because it is Tornquist's pet project. It was just launched way, way too soon. The whole ARG thing is a great idea for this genre leading into release, but isn't something that works in a stop / start way or "here's clue one - you'll get the next clue in 18 months".

In theory, Tornquist + team has the game in an alpha state. However, given the condition in which Funcom goes gold, alpha may just involve fingerpainting and shadow puppets.


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Reply #141 on: July 28, 2008, 08:06:35 PM

They've still got one forum mod, which is all they need given the traffic (or lack thereof) and the community they've got so far.  Everyone else moved over to AoC when it launched.  If nothing is mentioned about it in their investors presentation for Q2, it should be pretty clear TSW's fate.  Conversely, as of the end of June, Tornquist posted in his blog that FunCom was looking for animators, artists, writers, designers, programmers, sound designers, associate producers, etc.  So basically, it sounds like a running prototype may be up, but that's about it.  Official listing is here.

Given the nature of the posts their looking to fill, I'd say we're are looking at 2011-12 for release.
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Reply #142 on: July 28, 2008, 08:09:18 PM

But I thought Tornquist had a team on this - he's done internal presentations on it and has talked about it being 'close' to public release of info.

Which could all be hot air, I know.

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Reply #143 on: July 28, 2008, 09:30:14 PM

That's what I thought as well.  Supposedly, as of a year ago, 40+ people were working on TSW - that it was in a playable state.  Which could have been the aforementioned hand and shadow puppets someone brought up.  Anyway, then something came out about how that entire team was shifted over to AoC.  They may STILL be on AoC, who knows. 
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Reply #144 on: August 18, 2008, 01:29:40 AM

First pictures of TSW released in Funcom's Q2 report.

So: Zombies. Discuss.

Also: TSW will be a "MMO gaming combined with Alternate Reality Gaming and social networking". An MMOARSNG, to coin an acronym.

It's using the same engine that was responsible for AoC.

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Reply #145 on: August 18, 2008, 01:37:46 AM

Quote
It's using the same engine that was responsible for AoC.

Obvious city.
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Reply #146 on: August 18, 2008, 03:27:56 AM

First pictures of TSW released in Funcom's Q2 report.

So: Zombies. Discuss.

Also: TSW will be a "MMO gaming combined with Alternate Reality Gaming and social networking". An MMOARSNG, to coin an acronym.

It's using the same engine that was responsible for AoC.

Majestic with MMO trappings? Yes please.
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Reply #147 on: August 18, 2008, 03:32:44 AM

Quote
Majestic with MMO trappings? Yes please.

Funcom. Do we really want to give them the benefit of the doubt twice?
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Reply #148 on: August 18, 2008, 03:35:14 AM

Quote
Majestic with MMO trappings? Yes please.

Funcom. Do we really want to give them the benefit of the doubt twice?

Heh, fair point.
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Reply #149 on: August 18, 2008, 04:02:44 AM

Quote
Majestic with MMO trappings? Yes please.

Funcom. Do we really want to give them the benefit of the doubt twice?

I'll give them the benefit of the doubt that they can at least put out a product that's entertaining enough in the short term to justify a purchase.
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Reply #150 on: August 18, 2008, 04:13:10 AM

Ok, yes, that's true.
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Reply #151 on: August 18, 2008, 07:47:08 AM

I'm not sure I want to play any more Funcom games.  But zombies are very tempting.  I wish it were going to be like HGL.  Only good.

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Reply #152 on: August 18, 2008, 08:20:35 AM

Bump mapped inverse road crossings. Great artistic choice.

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Reply #153 on: August 18, 2008, 10:19:57 AM

Bump mapped inverse road crossings. Great artistic choice.

Crosswalks that you can trip over were one of the early, failed anti-zombie measures.

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Reply #154 on: August 18, 2008, 10:59:44 AM

Also: TSW will be a "MMO gaming combined with Alternate Reality Gaming and social networking". An MMOARSNG, to coin an acronym.
It's nice to see someone is listening, and combining the social dynamics with cutting edge AAA gameplay. Although i hope they aren't developing it for PC, it’s a waste of time and money.
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Reply #155 on: August 18, 2008, 11:25:36 AM

PC and Xbox360.

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Reply #156 on: August 18, 2008, 11:27:25 AM

Just like Age of Conan. Ohhhhh, I see.
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Reply #157 on: August 18, 2008, 04:03:21 PM

Eh like any funcom product buy it 6 months after release and it will probably be a fun game. AOC had some good things to it but it was just no where near finished and fleshed out.
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Reply #158 on: August 18, 2008, 04:22:20 PM

Did Anarchy Online ever turn into a "fun" thing?

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Reply #159 on: August 18, 2008, 04:40:48 PM

And maybe it's just me, but that second pic is less 'scary', and more 'saddest zombie in Hooterville bemoans quality of only local all-night diner'.

I know people who think it (AO) turned into a fun thing. After being there at release, I canceled after six or eight weeks and never looked back.
« Last Edit: August 18, 2008, 04:43:48 PM by justdave »

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Reply #160 on: August 18, 2008, 05:02:26 PM

The biggest tragedy in all this is that if Funcom hadn't decided to start shitting all over the MMO market, they could still be making great adventure games.
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Reply #161 on: August 18, 2008, 06:24:24 PM

Funcom will do better if they finally learn that MMOGs are at least to some extent a service industry. Right now their model is "publish and we're basically done, fuck the idiots who complain afterwards". Judging from AO, eventually many moons later, the publishers move on and let a live management team do some work.
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Reply #162 on: August 18, 2008, 06:48:53 PM

The biggest tragedy in all this is that if Funcom hadn't decided to start shitting all over the MMO market, they could still be making great adventure games.

Funcom will do better if they finally learn that MMOGs are at least to some extent a service industry. Right now their model is "publish and we're basically done, fuck the idiots who complain afterwards". Judging from AO, eventually many moons later, the publishers move on and let a live management team do some work.


These two ideas are related. Funcom apparently thinks their publishing model for adventure games works for MMOs.

They are so, so wrong.

My issue with TSW having an ARG component is that I don't live in the time zone of either the developers or their target market. I really don't want SMSs at 2am on a Friday morning I have to respond to quickly, nor do I want to read how awesome the planned events were across the US were because I'll never get to go. If the ARG is a core part of the gameplay it'll make it hard for me to get involved.

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Reply #163 on: March 10, 2009, 09:01:32 AM

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Reply #164 on: March 10, 2009, 10:13:51 AM

I just read the first page of this thread. You were all so happy and unassuming back then...
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Reply #165 on: March 10, 2009, 10:23:25 AM

Two years has caused us to become jaded and cynical.

Hahahaha!  I'm really good at this!
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Reply #166 on: March 10, 2009, 05:22:09 PM

It's been too long and Funcom started out with some ARG stuff that made people think announcements were just around the corner. Also: AoC happened. I wonder if Funcom actually has the cash reserves to get this title 1) released and 2) polished so that people forget about AoC's launch.

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Reply #167 on: March 10, 2009, 05:25:17 PM

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Reply #168 on: March 10, 2009, 05:32:13 PM


That makes me smile every time I watch it. :)

I was drinking when I wrote this, so sue me if it goes astray.
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Reply #169 on: March 10, 2009, 06:08:46 PM

I'm going to go out on a limb here and suggest this game will be good. I don't know why exactly I think this, but I have much more confidence in it than AoC (which isn't hard, seeing how I had none in AoC...).
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Reply #170 on: March 10, 2009, 07:28:48 PM

Two years has caused us to become jaded and cynical.

And dark days have actually come.
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Reply #171 on: March 10, 2009, 09:14:07 PM

The best thing about this game is going to be the Dark Days website discovery game.

Has anyone really been far even as decided to use even go want to do look more like?
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Reply #172 on: March 10, 2009, 09:24:13 PM

"revealing his vision for the game"    roflcopter


edit:  reality

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« Last Edit: March 10, 2009, 09:26:20 PM by Soln »
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Reply #173 on: March 10, 2009, 11:17:38 PM

I'm going to go out on a limb here and suggest this game will be good. I don't know why exactly I think this, but I have much more confidence in it than AoC (which isn't hard, seeing how I had none in AoC...).

Much the same boat as I am Lam. Big hopes are tacked to Ragnar far more than Funcom.

Although they may want to keep their lead designer in the loop on their announcements...

http://twitter.com/RagnarTornquist/statuses/1306642167
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Reply #174 on: March 11, 2009, 12:31:24 PM

The whole mystery deal was the most awesome introduction an MMO could want. Sadly as the months ticked by and the entire development team getting re-tasked kinda killed my spirit. Ragnar did say somewhere the game was in a "playable alpha" 2+ years ago.

 It was also said the game intended to target Asian audiences which dampens my excitement.
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