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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  The Secret World  |  Topic: Dark Days Are Coming - New Funcom Project 0 Members and 3 Guests are viewing this topic.
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Author Topic: Dark Days Are Coming - New Funcom Project  (Read 532288 times)
lamaros
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Reply #980 on: December 07, 2011, 06:15:52 PM

I found the youtube video very meh. No character at all.
HaemishM
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Reply #981 on: December 17, 2011, 09:41:15 AM

You might want to check your emails. New beta invites have gone out. Beyond that...  NDA Ohhhhh, I see.

Ghambit
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Reply #982 on: February 06, 2012, 10:46:11 AM

So, it's looking increasingly like Funcom is trying to beat GW2 to release.  They're talkin a few months left to OB for an April release.
I find I'm liking the premise behind TSW more than GW2.  The 500skill classless/lvlless system seems rather intriguing.  Builds as "decks".  A skillwheel, etc.  No two toons should be alike.  Also the emphasis on problem-solving rather than brute force all the time.

Oh yes, I'll be playing GW2 regardless but it'll be nice having a Spring fling to play with.


"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Kageru
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Reply #983 on: February 06, 2012, 08:09:15 PM


I love the setting... I don't trust the company, and doubly so if they're "rushing" things. But I guess a hopeful optimism is a requirement to be an MMO fan.

Is a man not entitled to the hurf of his durf?
- Simond
K9
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Reply #984 on: February 08, 2012, 09:45:55 AM

No two toons should be alike.

More famous last words were ne'er spake.

I love the smell of facepalm in the morning
Ghambit
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Reply #985 on: February 08, 2012, 10:22:58 AM

No two toons should be alike.

More famous last words were ne'er spake.

Yah, I probably should've underlined should.

From the devlogs and vids though it seems like they're going the utility route with spec choices.  You'll have "builds" (or deck, whatever) that you can flip in/out of at will ala Spellborn, depending on situation.  I'm sure the best ones will always fall out of solution, but with no lvls or talents and the ability to respec on-the-fly it should be interesting.

Here's a site with the skillwheel done in flash (unfinished mind you):
http://tsw.mmoz.pl/tsw-skillwheel.html


Note how it seems much more tabletop RPG-like skillwise than MMO-like.  Kinda nice, but good luck with that.

More info on the deck:
Quote
GamesRadar: Could you tell us about the deck system and what it entails?
Martin Bruusgaard: A deck in The Secret World is a collection of 7 active and 7 passive abilities that work well with each other. Each deck will enable the player to fulfill one or several roles, either soloing or teaming up with others. Upon collecting all 14 abilities the player is also given a kick-ass outfit, so he won't only be able to play the part, but also look the part!

There are evidently 10 "decks" to collect per secret society and each one rewards a special outfit, but you're not forced into collecting the deck obviously.  They're definitely aiming the game towards the hardcore player, but giving newbs the ability to follow easier skill paths.  If they get Rift lvl of polish/mechanics but have the engrossing storyline and exploration there's no reason the game shouldn't do well.


LoL:

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
DraconianOne
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Reply #986 on: February 21, 2012, 09:01:35 AM

Release date: June 19th, 2012

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Mrbloodworth
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Reply #987 on: February 21, 2012, 09:21:46 AM

Is it like every other MMO?

Levels, kill ten rats, quest hubs, Gear progression, TAB targeting, Bullets that bend around corners??
« Last Edit: February 21, 2012, 09:23:41 AM by Mrbloodworth »

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01101010
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Reply #988 on: February 21, 2012, 09:23:36 AM

Is it like every other MMO?

Levels, kill ten rats, quest hubs, Gear progression?

LMGTFY

you lazy bastard.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Mrbloodworth
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Reply #989 on: February 21, 2012, 09:25:37 AM

The main site for a game is of course going to say "We are not like the other guys!". Just like SWTOR was a unique snowflake. I want to know what its REALLY like. If its just another MMO from the MMO mold, with another new skin.

Yes, today I am lazy.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Ghambit
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Reply #990 on: February 21, 2012, 09:39:28 AM

edit: nvm
I tire of 'defending' other people's game designs, only to be disappoint.


"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Mrbloodworth
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Reply #991 on: February 21, 2012, 09:41:59 AM

I like the no classes, no levels is a godsend ( But is it REALLY no levels? Not anywhere.....?  Did they just move it to the skills? ). I read about the combat, and it seems like its the same as it ever was.

I'd like to know if I am mistaken. That's why I asked.

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HaemishM
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Reply #992 on: February 21, 2012, 09:48:42 AM

Kind of hard to tell you that since it's still under NDA.

Mrbloodworth
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Reply #993 on: February 21, 2012, 09:53:52 AM

Oh, I thought they were past that. Ill just wait and see.

I guess a good question is. If I shoot someone point blank, is there still a dice roll to hit?  swamp poop

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HaemishM
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Reply #994 on: February 21, 2012, 09:54:34 AM

I could answer that, but I'd have to kill you.

Ghambit
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Reply #995 on: February 21, 2012, 09:55:29 AM

The lvls are indeed the skills, but only in the sense you're given skill points instead of xp.  It's essentially a resource mechanic wherein you use to build your 'deck' from.  But obviously in order to get to "large assault cannon" you need to dump into "med. assault cannon" first and follow whatever other branch of the tree to get there.

SUPPOSEDLY, they're building all sorts of interesting synergies into the skill system to force situational variance, but yah YMMV.

Quote
The real fun is in selecting your 'deck' of skills. You have slots for seven active skills and seven passives, filled from an expanding range as you spend the skill points awarded instead of experience - there's no explicit levelling in the game - on new toys. Skills are bought from a radial wheel (a showpiece of The Secret World's exceptionally slick and pretty UI). This isn't much more than a fancy way of presenting an open series of parallel skill trees; although The Secret World claims to have no classes, you will find archetypical skills for tanking, healing, crowd control and so on within.

Early questing spot Kingsmouth, where the Illuminati apparently took an interest in public sanitation.
However, you are genuinely free to develop your own hybrid or switch between multiple builds with different utilities, and this is clearly where the long-term satisfaction of character development resides. Meanwhile, the limited number of skill slots ensures that combat should stay focused and manageable despite the ballooning possibilities.

Combat is diku with in-combat deckswaps.  Simple as that.

note: I aint in the beta so I can speculate based on media propaganda   Oh ho ho ho. Reallllly?

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Draegan
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Reply #996 on: February 21, 2012, 01:31:31 PM

Here I thought I remember seeing an aiming mechanism in some of the videos.
luckton
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Reply #997 on: February 21, 2012, 02:06:29 PM

If people have learned anything from Funcom's last two MMOs, then I suspect they may have a flawless crash-free launch. 


Of course, that's due to no one actually bothering to play the new game, so....yeah  awesome, for real why so serious?

I give the game six months, if not sooner, post-launch before it goes F2P.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Draegan
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Reply #998 on: February 21, 2012, 06:29:28 PM

That's a very annoying meme.

"I give it X time before it goes f2p."

Be more original please.  Esspetially since most of the time going f2p has equated to increased profits.
Ghambit
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Reply #999 on: February 21, 2012, 07:03:50 PM

Quote
The Secret World’s combat has a lot in common with other MMOs. Magic will cool down and you won’t be dashing about making headshots from behind cover. What you will be doing is targeting an enemy and then hitting it with a barrage of skills by pressing the relevant numbers on your keyboard. While this is happening, you’re free to move and dodge attacks, or manoeuvre into a better position, and if you do have guns you can fire them into a group of enemies to your heart’s content.

There's tab-targeting and a collision system (similar to AoC) last I read.  All this could change though.
Given they're using AoC's engine they could employ some other stuff like positional buffs/debuffs as well.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Kageru
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Reply #1000 on: February 21, 2012, 08:53:10 PM


Adore the setting, would love it to work, but anyone who doesn't approach a funcom game with caution has more optimism than I can manage. If the NDA is maintained throughout beta, and beta is short, then doubly so.

Is a man not entitled to the hurf of his durf?
- Simond
luckton
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Reply #1001 on: February 22, 2012, 02:35:30 AM

That's a very annoying meme.

"I give it X time before it goes f2p."

Be more original please.  Esspetially since most of the time going f2p has equated to increased profits.

Can't be helped.  We live in an age now where you either AAA your shit or go home to the F2P shack.  I'm not saying F2P is a bad thing, as it can be profitable, but in FunCom's case, they're 0/2 for successfully launching and successfully maintaining an MMO without having to resort to a F2P conversion.  Fool me once, shame on you.  Fool me twice, shame on me.  Fool me three times?  I'm gettin' my gun...

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
Draegan
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Reply #1002 on: February 22, 2012, 09:04:20 AM

It's one thing to say "Hey it's Funcom" and it's another to go "herp derp F2P in 5 months!"
Ghambit
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Reply #1003 on: February 22, 2012, 09:51:55 AM

I find whining about "it's funcom" et. al. is fruitless when there's an impending beta that'll ultimately be the determining factor regardless, NDA or not.


"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
palmer_eldritch
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Reply #1004 on: February 22, 2012, 11:56:14 AM

Anarchy Online was messed up for the first couple of weeks after its release in 2001 but Funcom have provided the service just fine for the ten years since. I don't see how Anarchy Online's launch can be seen as evidence that the company is incapable of running an MMO today.
Rasix
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Reply #1005 on: February 22, 2012, 11:58:30 AM

Patch 12.6.   

-Rasix
palmer_eldritch
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Reply #1006 on: February 22, 2012, 01:31:13 PM

Okay but that was still 2001! Geez, you kick a guy in the balls a few times and they still remember it 10 years later, I dunno.
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Reply #1007 on: February 22, 2012, 05:53:06 PM

Especially when they get invited over to see your new steel capped boots.

tmp
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Reply #1008 on: February 24, 2012, 09:34:59 AM

Another preview at RPS with a little insight into Illuminati faction.

Sounds positive, though the part about dungeon mini-bosses usually involving teamwork may be a red flag for these who like their games solo.
luckton
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Reply #1009 on: February 26, 2012, 04:46:03 PM

April 2012

Yeah, no.

Quote
Today Funcom has announced that The Secret World will miss its intended April launch window, and will instead go live on June 19th.

The additional development time is so that Funcom can "maximize the potential of the game", according to the official press release.

"Allowing for even more time to polish the game really shows just how much faith Funcom as a company has in 'The Secret World' and how committed we are to making it the best it can be," explained creative director and senior producer, Ragnar Trnquist.

"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."

"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Reply #1010 on: February 26, 2012, 05:57:44 PM

Ha ha! Good ol' Funcom!  Ohhhhh, I see.

Modern Angel
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Reply #1011 on: February 27, 2012, 07:52:55 AM

That should put them right around my guesstimated earliest possible release for GW2. Perfect!
Draegan
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Reply #1012 on: February 27, 2012, 11:28:02 AM

GW2 will probably be fall if I had to guess.  Their 2nd beta event isn't for another month (end of March).

I saw some Machinima video on TSW with Tornquist.  He talked a bit about the UI and I was happy with the direction he took it (minimalistic) and other things he said about the game's approach were well said.

That doesn't mean they made a fun game that actually works though.
Modern Angel
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Reply #1013 on: February 27, 2012, 05:17:44 PM

I could totally see GW2 launching by mid to late July, depending on how things line up.
Draegan
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Reply #1014 on: February 28, 2012, 11:45:59 AM

I could totally see GW2 launching by mid to late July, depending on how things line up.

What are you basing that on?  The beta event didn't even have two of the races available.  Worst case, they're aren't finished at all and that's at least 4ish (newbie areas) zones worth of content they need to build plus storyline stuff.
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