Pages: 1 ... 4 5 [6] 7
|
 |
|
Author
|
Topic: Warhammer 40k MMO by Vigil/THQ (Read 99777 times)
|
FatuousTwat
Terracotta Army
Posts: 2223
|
I'm thinking it wont even last the whole of 2010.
|
Has anyone really been far even as decided to use even go want to do look more like?
|
|
|
UnSub
Contributor
Posts: 8064
|
When the Warhammer 40K MMO launches, in THQ's 2012 fiscal year, it will likely create the unique situation of two simultaneous Warhammer-related MMOs from two separate publishers, since Electronic Arts and Mythic currently operate the Warhammer Online MMO.
This is a retardly obvious statement, should it ever come true. Someone was really reaching for a point.
|
|
|
|
Cadaverine
Terracotta Army
Posts: 1655
|
It's only obvious if you think WHO has enough gas to coast into 2012 before EA pull the plug. Depending on what sort of miracle Muzyka can pull out of his ass, I doubt it will take more than a month or two after the launch of Aion for it to start to hemorrhage players more so than it already is. And with AoC starting to sorta, kinda, maybe turn their game around, I could see it starting to leech some subs from WHO as well.
|
Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
|
|
|
|
HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
|
Don't we already have about 20 years worth of released concept art to work from? 
|
|
|
|
gryeyes
Terracotta Army
Posts: 2215
|
Pretty sure that image is posted elsewhere in this thread. Every time this thread gets bumped my hopes soar.  Most of that art contains excrement secreting dick nipples and the like.
|
|
|
|
Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
|
Don't we already have about 20 years worth of released concept art to work from?  Thats what I was thinking.
|
|
|
|
Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
|
Some website people don't like recently posted An Early Look At The Warhammer 40K MMOA friendly source has sent us these pieces of concept art for the game, used in the early stages of development. They're mostly by Billy Wardlaw, an environment and character artist at Vigil, with a little help from character designer Kolby Jukes, who's most recently done a little work on Mass Effect 2 (he designed frogman assassin Thane). A 40k fan site followed that up with the following. Hello,
For the sake setting the record straight I am sending to you the statement I posted on the BoLS Forum regarding the recent images posted on Kotaku. Yes, I am the Artist and I was fired as a result of these leaked images.
--------------------------------
I just want to clarify a few things since this is all out there.
None of these images are concept art. None of these images were released by THQ or GW. They are not screenshots or any kind of in game-engine imagery. They are model renders from an artist's portfolio. These images were stolen/leaked and irresponsibly published on a public forum (Kotaku) without any knowledge or consent from THQ/Vigil or Games Workshop. They in no way reflect the MMO stylistically or content wise. Some of the images are personal work of the artist and were not done in connection with THQ or any of their Warhammer 40K licensed properties and should only be considered in the context of an artists personal work and subsequently should not have been published and misrepresented as anything else. Anyway, main reason I'm bumping this old thread is below. On the same fansite is a rumour thread. Going to quote the OP in full just because I thought it was funny (e.g. global chat, later on, cease and desist, lawsuits etc) and for the  fun of rereading it a couple of years after release, not because I actually believe a word.
|
|
|
|
UnSub
Contributor
Posts: 8064
|
If the artist did leak something, I think it is understandable he be fired for leaking, not because of the images.
If he was fired because those images were leaked by someone else, it is insane to fire him because this is 40K, where the images have been in the public domain for decades.
|
|
|
|
Azazel
|
When the Warhammer 40K MMO launches, in THQ's 2012 fiscal year, it will likely create the unique situation of two simultaneous Warhammer-related MMOs from two separate publishers, since Electronic Arts and Mythic currently operate the Warhammer Online MMO.
This is a retardly obvious statement, should it ever come true. Someone was really reaching for a point. I don't think we'll have to worry about this actually ever happening...
|
|
|
|
Grimwell
Developers
Posts: 752
[Redacted]
|
When the Warhammer 40K MMO launches, in THQ's 2012 fiscal year, it will likely create the unique situation of two simultaneous Warhammer-related MMOs from two separate publishers, since Electronic Arts and Mythic currently operate the Warhammer Online MMO.
This is a retardly obvious statement, should it ever come true. Someone was really reaching for a point. I don't think we'll have to worry about this actually ever happening... Ignoring that painful truth, this is a great example of a marketing person who has no idea what they are dealing with on the consumer level. Things like that get said by them because they need to differentiate their product from the existing one in the consumers mind. If they actually knew the product and consumer, they'd know this is like saying "When Door is completed, it will likely create the situation where two simultaneous portals exist in the house, the Archway and the Door." When "journalists" do it, I just want to shoot things. I  marketing folks who don't know their product or customer well enough. 
|
Grimwell
|
|
|
Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
|
THQ Inc. F3Q10 (Qtr End 12/31/09) Earnings Call TranscriptEric Handler – MKM Partners
Hi, thanks for taking my question. I'm just wondering with all your digital initiatives that you mentioned, DLC, Asia, the MMOs, Facebook, iPhone [ph] and so forth, can you sort of rank them how you see those revenue opportunities developing over the next couple of years for – just for THQ specific?
Brian Farrell Yes, I mean the highest ranking revenue opportunity for us clearly is the Warhammer 40k MMO. Again, I encourage you to come by and see what we are seeing at E3 with that when we fully unveil it, but we think we are going to have a very competitive MMO and as you know, one of the big wins there is when you are successful with those properties, you have a long life on both revenues and cash flow, that's not just one year or two years it can go, five, six, seven years. So that's probably the biggest opportunity. Old thread, but I thought the above might be of interest to people planning to attend E3.
|
|
« Last Edit: February 04, 2010, 03:32:03 PM by Arthur_Parker »
|
|
|
|
|
angry.bob
Terracotta Army
Posts: 5442
We're no strangers to love. You know the rules and so do I.
|
I want to be optimistic, but deep in my soul I know we'll get: Forces of the imperium! Speeeeeece Marine (tank), Imperial Priest (healer/buffs), Assasin (DPS), Inquisitor (Mage). Plus, despite everyone having guns the combat will be 90% melee. In that sense I guess it fits since the table top game's guns have the range of pellet gun and it boils down to a rush to get your troops into melee.
|
Wovon man nicht sprechen kann, darüber muß man schweigen.
|
|
|
JWIV
Terracotta Army
Posts: 2392
|
I want to be optimistic, but deep in my soul I know we'll get: Forces of the imperium! Speeeeeece Marine (tank), Imperial Priest (healer/buffs), Assasin (DPS), Inquisitor (Mage). Plus, despite everyone having guns the combat will be 90% melee. In that sense I guess it fits since the table top game's guns have the range of pellet gun and it boils down to a rush to get your troops into melee.
If they make the Commissar as a pet class though, it will be brilliant.
|
|
|
|
angry.bob
Terracotta Army
Posts: 5442
We're no strangers to love. You know the rules and so do I.
|
If they make the Commissar as a pet class though, it will be brilliant.
As long as they stick to the right idea. Every MMO has a pet class that has pets follow them around to do their fighting for them. A brave new game needs to step up and make a pet that follows you around and shoots you in the back of the head whenever you're not in combat.
|
Wovon man nicht sprechen kann, darüber muß man schweigen.
|
|
|
Malakili
Terracotta Army
Posts: 10596
|
I want to be optimistic, but deep in my soul I know we'll get: Forces of the imperium! Speeeeeece Marine (tank), Imperial Priest (healer/buffs), Assasin (DPS), Inquisitor (Mage). Plus, despite everyone having guns the combat will be 90% melee. In that sense I guess it fits since the table top game's guns have the range of pellet gun and it boils down to a rush to get your troops into melee.
I just don't think Warhammer lends itself that well to MMO. I was excited for WAR, and well, we all know how that went, and I don't expect 40k to be different. RTS or turned based strategy seem to be a fine way to play Warhammer 40k on the computer, and I just don't see this translating into something compelling. There is a part of my that is just like YEAH 40k MMO SWEEEEEEEEET, but the cynical/rational side of me says, its going to be a run of the mill MMO with a 40k skin.
|
|
|
|
Teleku
Terracotta Army
Posts: 10516
https://i.imgur.com/mcj5kz7.png
|
If they make the Commissar as a pet class though, it will be brilliant.
As long as they stick to the right idea. Every MMO has a pet class that has pets follow them around to do their fighting for them. A brave new game needs to step up and make a pet that follows you around and shoots you in the back of the head whenever you're not in combat. Haha, that would be awesome. You could make it so that you have the choice of fighting with the help of a Commissar or not. Having him gives you a boost to your combat stats and he helps shoot the mob. However, if you don't kill something that agro's you and you try to flee, he fucking executes you.
|
"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants. He did it because he killed a man back in Ireland. That's the rumor." -Stephen Colbert
|
|
|
Aez
Terracotta Army
Posts: 1369
|
I just don't think Warhammer Warcraft lends itself that well to MMO. I was excited for WAR, and well, we all know how that went, and I don't expect 40k WoW to be different. RTS or turned based strategy seem to be a fine way to play Warhammer 40k Warcraft on the computer, and I just don't see this translating into something compelling. There is a part of my that is just like YEAH 40k Warcraft MMO SWEEEEEEEEET, but the cynical/rational side of me says, its going to be a run of the mill MMO with a 40k Warcraft skin.
Logic fail?
|
|
|
|
Malakili
Terracotta Army
Posts: 10596
|
I just don't think Warhammer Warcraft lends itself that well to MMO. I was excited for WAR, and well, we all know how that went, and I don't expect 40k WoW to be different. RTS or turned based strategy seem to be a fine way to play Warhammer 40k Warcraft on the computer, and I just don't see this translating into something compelling. There is a part of my that is just like YEAH 40k Warcraft MMO SWEEEEEEEEET, but the cynical/rational side of me says, its going to be a run of the mill MMO with a 40k Warcraft skin.
Logic fail? Yeah, I missed the part where warcraft had 30 years of turn based table top gaming under its belt. Good point.
|
|
|
|
UnSub
Contributor
Posts: 8064
|
I'm a ton more interested in 40k than fantasy Warhammer. But the odds of this being a good MMO are pretty long.
|
|
|
|
Venkman
Terracotta Army
Posts: 11536
|
Any IP can skip genres with the right game, right kind of marketing and enough of it before launch.
Unfortunately, we usually just end up with one or two of those things at best.
I'll be curious to see if THQ takes this opportunity as seriously as Blizzard did and unlocks the right budget for both.
|
|
|
|
Arthur_Parker
Terracotta Army
Posts: 5865
Internet Detective
|
I'll be curious to see if THQ takes this opportunity as seriously as Blizzard did and unlocks the right budget for both.
I'm interested to see if they follow the DPS, BOP path or try something new. The initial 40k design should be far enough removed from AoC and WAR launches so that they have a good idea what went wrong. Given all the cool technology that's available in the 40k universe I would be much happier with a playstyle more similar to COD2 than WoW. My favourite weapon in any online game is still the M1 Garand, bland basic, does the job well and makes a cool spring noise when empty, I can't imagine wanting to play 40k online if I have to farm a purple Orc slaying +4 DPS bolter for the goal of watching someone's health bar tick slowly downwards. This is likely to be such a waste of a good IP.
|
|
|
|
Tearofsoul
Terracotta Army
Posts: 76
|
Warhammer 40k Online E3 Details - Warhammer 40K OnlineThanks Migellius for finding this. Who knows if this has any validity or not, so we'll chalk it up under the "rumors". Again, this is strictly rumor and Warhammer 40K Online does not state this as fact!
Quote
*DISCLAIMER*
I got this from /tg/ just now. Anonymous might not be the most reliable source for news but they're still a source none the less. I guess it's just up to you to believe all of this or not.
As for me, I can handle waiting in anticipation for E3 and actually hear it from the horse's mouth. Maybe some of this might be true, we'll never know until E3 i guess.
...then again, all of this might just be complete troll-foolery.
This is channel /tg/ news helicopter high above the THQ headquarters giving you live feed about the upcoming Warhammer 40k MMO. This is newsreporter anonymous maximus, reporting. "From THQ private company conference of 20th january concerning E3 presentation plan: Playable factions: - Imperium - Eldar - Orks - Chaos Features: - Focus both on Meele and Long range Combat - covering system - 29 Zones (21 claimable, 8 invadeable) - Open-World - PvP around resource gathering and taking strategic points - center zone features a conquerable stronghold - No playable Tanks or other Warmachines at release but implemented possibility for expansion - Tyranids as full fighting PvE-Faction Lore (being discussed concerning certain faction-plots at the moment but here are the things we determined with Games Workshop so far): - Game takes place in the southern border-sectors of Segmentum Tempestus - Factions fight over a destroyed imperial forge world called Tarelis and its hive-city Cerberus X (newly added to the lore!) - The story of the game will NOT take place in a parallel universe! Just like the Planet Kronus (made by our colleagues at relic) Tarelis will be part of the lore! - Tyranids will be main-antagonists - Unfortunately Vigil-games was not allowed to use Relics Gorgutz 'Ead 'Unter as Ork Warlord as he will make a final appearance in the second DoW2 expansion Costs: - 49.99$ Monthly fee: - being discussed but most likely around 13$ Rating: - targeted Teen/PEGI 16 Fully revealed at E3 2010."
|
|
|
|
Trippy
Administrator
Posts: 23657
|
Playable factions: - Imperium - Eldar - Orks - Chaos
Does Imperium include Space Marines? No Space Marines == total fail.
|
|
|
|
Ratman_tf
Terracotta Army
Posts: 3818
|
Well, pisspoo. I was hoping for Tau, but I could live with those factions. I gave Anarchy Online 2 years, I can give a 40K MMORPG a month. Ass-uming the info is in any way accurate.
|
 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
|
|
|
Malakili
Terracotta Army
Posts: 10596
|
I don't buy any of that as legit.
|
|
|
|
GenVec
Terracotta Army
Posts: 104
|
The lore stuff I could care less about, but the gameplay is more or less exactly how I imagined they would implement a 40k MMO. Even if this was from a completely bunk source, that's still probably how the game will end up turning out.
Also "Imperium" covers both IG and Space Marines... along with Sisters of Battle, Witchhunters, etc, etc. It would be a pretty radical departure to make them all just different classes on the same team.
|
|
|
|
Azazel
|
If they're doing it MMO-style, I'd imagine they do it either Rogue Trader or Inquisitor style. Space Marines can be Deathwatch, which gives them a reason to be running around in very small numbers and also armed with non-standard gear.
|
|
|
|
IainC
Developers
Posts: 6538
Wargaming.net
|
"Kill ten termagants and bring me their tails."
|
|
|
|
Malakili
Terracotta Army
Posts: 10596
|
"Kill ten termagants and bring me their tails."
This is what I fully expect. I'd love to see something like Planetside but 40k, but I just don't think it'll happen. You could definitely see the potential in a game like that though. Of course, one thing that is interesting is how they would handle how many "points" units are worth. By which I mean, a single standard space marine would curb stomp a single standard ork boy. They could maybe get around this by having Orks control a small squad of orks or something (think Gibberlings in Allods Online), just to give it that ork horde feeling of having lots of squishier units, rather than a few elite units. I'd doubly love it if they had some sort of resource flow from controlling points in zones that allowed your faction to spawn vehicles or something when you gained enough (sort of Dawn of War 2 style, but less so). Anyway, there are tons of ways they could make the game awesome, but also tons of ways they could make the game really bad, and given the track record of MMOs in general, i'm gonna go with bad.
|
|
|
|
Simond
Terracotta Army
Posts: 6742
|
Counterpoint: ORKSORKSORKSORKSORKSORKSORKSORKSORKSORKSORKSORKSORKSORKSORKSORKSORKS! WAAAAAAUUUUGGGHHHH!!! 
|
"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
|
|
|
UnSub
Contributor
Posts: 8064
|
- Tyranids as full fighting PvE-Faction
So... PvE is gonna be a bughunt? I'll wait and see how much is confirmed at E3.
|
|
|
|
ashrik
Terracotta Army
Posts: 631
|
I expected the Tyranids to be a PVE faction, but I can't find any way to believe the rest of that list isn't bullshit.
|
|
|
|
Bzalthek
Terracotta Army
Posts: 3110
"Use the Soy Sauce, Luke!" WHOM, ZASH, CLISH CLASH! "Umeboshi Kenobi!! NOOO!!!"
|
Counterpoint: ORKSORKSORKSORKSORKSORKSORKSORKSORKSORKSORKSORKSORKSORKSORKSORKSORKS! WAAAAAAUUUUGGGHHHH!!!  'Ere we go 'Ere we go 'Ere we go 'Ere we go 'Ere we go 'Ere we go 'Ere we go 'Ere we go Through da universe! 'Ere we go 'Ere we go 'Ere we go 'Ere we go 'Ere we go 'Ere we go 'Ere we go 'Ere we go Don' know where 'till we get there!
|
"Pity hurricanes aren't actually caused by gays; I would take a shot in the mouth right now if it meant wiping out these chucklefucks." ~WayAbvPar
|
|
|
Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
|
The half-assed design I've had in my head for a 40k game has always been you get a little squad of dudes rather than just one character, I'm not sure there's a better way to do justice to the original game when turning it into a MMORPG. Basically like the ST:O away team.
|
The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
|
|
|
|
Pages: 1 ... 4 5 [6] 7
|
|
|
 |