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Topic: Civ 4 - Fall from Heaven 2 (version .41N) and more - Updated 6/3/2010 (Read 207896 times)
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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I made another game in Earth Map. Started as Bannor in Russia. I think I made a mistake in making epic-length for production & discovery. The AI can't seem to cope. Once I grabbed Bronze Working and churned out Axeman, they had nothing but warriors to cover their cities. By the time they adapted, my elite axeman is already well equipped to tackle fellow Axeman at 40% bonus vs melee.
All went well. Rune of Kilmorph time for peaceful wonder rushes. Until Berri Bawl the dwarves wouldn't shut up about being bullied by those evil summoning race. I took a peek and found dozens of pyre zombies marching around their cities. After losing all but two cities, Berri finally bawled and asked to be taken in as Vassal State. Accepting meant war vs Zombies- Good thing I researched horse archers and Arthendain the medical hero. Fucking awesome. Destroy Undead spamming + superior mobility. Totally dominated them until they capitulated. GG. Starting war with Lanuns for their Octopus Overlords religion. No way we gonna lose this!
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Colonel Sanders is back in my wallet
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Khaldun
Terracotta Army
Posts: 15189
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That's actually quite hilarious. Reminds me of a card in the L5R ccg.
Kail - a mate and i have been playing ffh2 over Direct IP through Hamachi just fine. Crashed once the first time we ran it, but i suspect that was my system acting up (i was tabbing through approximately 15 million windows at the time).
Also, after having played for a while i've come to the conclusion that apparently, fireballs > everything. Seriously, what the hell.
There really should be some defense against fireballs that's meaningful, yeah. Something that really compels you to go another route not just for flavor or fun. Like if the Iliians are strong, or something. Is it just me or is Doviello really seriously fouled up when the AI runs it? In every single game I've done, when they show up, they're always the big joke of the AI-run civs.
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Khaldun
Terracotta Army
Posts: 15189
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Also: my least favorite thing in the whole game?
Fucking tiger spamming by Leaves civilizations. Not because it wins for them but godDAMN it can get boring.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Yeah that gets old fast. One of the biggest flaws of the game is the fucked up summoning mechanics the AI abuses. *starts fight* *half an hour later tigers are still attacking my city* 
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The past cannot be changed. The future is yet within your power.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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They did go ridiculously overboard with some of the AI cheese.
When do we win? When they run out of tigers. When will that be? They are still summoning them, go to bed.
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CPA, CFO, Sports Fan, Game when I have the time
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koro
Terracotta Army
Posts: 2307
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Speaking of the Leaves, I stepped away from my Ljosalfar game for a while, but I'm considering picking it back up. One question though: With a heavily-mage army, how do I conquer places? Train up a bunch of Priests of Leaves and tiger spam after Maelstroming cities over and over, or build a ton of longbowmen, or what?
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CmdrSlack
Contributor
Posts: 4390
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Speaking of the Leaves, I stepped away from my Ljosalfar game for a while, but I'm considering picking it back up. One question though: With a heavily-mage army, how do I conquer places? Train up a bunch of Priests of Leaves and tiger spam after Maelstroming cities over and over, or build a ton of longbowmen, or what?
Fireball is some solid elf cheese if you have enough fire nodes.
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I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
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Raguel
Terracotta Army
Posts: 1419
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Satyrs are cool too. bit of a pain to level tho
I don't remember if I asked this question already but has anyone tried taking a religion just to make a couple of priests then go to the one you really want? It doesn't sound practical, but every time I subvert a priest from another religion (specifically Ashen Veil) I always wish I had it 50+ turns earlier.
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« Last Edit: August 26, 2010, 06:27:28 AM by Raguel »
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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It's not possible to keep priests because when u switch religions, you lose 'em. HOWEVER. I did convert a few Ashen Priests before and converted them to Paladins, capable of casting Rings of Fire. 
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Colonel Sanders is back in my wallet
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lac
Terracotta Army
Posts: 1657
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What do you guys think is the most handicapped civilisation to start with?
I thought Kuriotates would be crap but after two horrible starts I managed to barely hang in there long enough to get their dragon hero Eurabatres and once I got him he pretty much oneshotted all the more advanced civs. I captured Acheron, who's rather crap compared to Eurabatres - mostly because he is so slow, and I kept the Sheaim around as last civ hoping they would spawn their dragon hero Abashi because I intended to capture him and strut my three dragon army but alas they got wind of my plan and no matter how long I waited they just chilled and refused to create him. Bastards.
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Doviello. Not a doubt. A weak starting hero and at best, a hopeful wolf zerg world spell early on to take 1-2 cities.....After that, good luck dealing with your barbaric disadvantages, considering Clan of embers has DOUBLE military production....you got tundra strength bonus. Yayyyyyy?
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Colonel Sanders is back in my wallet
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Lum
Developers
Posts: 1608
Hellfire Games
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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What's next for Fall from Heaven?
I don't know, the team and I are talking. Right now I need a little time to decompress, I'm going to be a modder for a little while. There will be more FfH projects.
Is there any good news?
Yeap, Civ5 comes out next week! This means I have plenty of time to play, mod and dink around with Civ5. I'm excited to see what can be done and how to do it. FUCK YEAH. Glad to have Civ 5 sitting on my pc right now. (also, shitty it got cancelled - talk about the perfect title for mount&blade/minecraft style funding)
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Soulflame
Terracotta Army
Posts: 6487
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Do barbarian units randomly join with Clan of Embers? It sure would explain some things I've seen while playing them, not to mention a couple of units I didn't think they could produce. (Example is one of the mage units that Acheron builds, or summons, or whatever.)
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Lum
Developers
Posts: 1608
Hellfire Games
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Clan of Embers get a national spell, "For the Horde!", which gives them 50% of the barbarians on the map.
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Yeah but that was the least of their greatness. Let's see what makes them tick:
- No wars with barbarians. Allowing you to expand freely and ridiculously fast with Jonas 50% off settler production....add in Warrens double 1 for 1 it adds up to 25% cost for 1 Settler. And that's not counting civics military production bonuses, hence, ~~ BULLSHIT! Workers too. Feel free to leave your cities with level 1 basic warriors until you meet rival civs. There's no need for guards at all for your workers or your wonders as you expand like orcish rabbits on viagra.
-1 for 1 works with Soldiers of Kilmorph. What do they do? They pump hammers to production when sacrificed in cities. Fuck Industrious trait, this shit wonder / any building rushes like nobody's business. Imagine plopping Granary , Smokehouse in less than 4 turns in a new flood plain cities....COTTAGED for sweet, sweet gold.
-With all the above bonuses there's such a strong incentive to stay peaceful and expand like mad...but when war knocks on your doorstep, you can just spawn cheap catapults for stack killing damage while your stronger guards mop up the rest. Just remember , MaSONRY ABOVE ALL ELSE!
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Colonel Sanders is back in my wallet
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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man I was genuinely looking forward to that
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Stormwaltz
Terracotta Army
Posts: 2918
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Nothing in this post represents the views of my current or previous employers.
"Isn't that just like an elf? Brings a spell to a gun fight."
"Sci-Fi writers don't invent the future, they market it." - Henry Cobb
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Was anything besides Shadow Magic any good?
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Stormwaltz
Terracotta Army
Posts: 2918
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Was anything besides Shadow Magic any good?
I got a great deal of enjoyment out of the first one.
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Nothing in this post represents the views of my current or previous employers.
"Isn't that just like an elf? Brings a spell to a gun fight."
"Sci-Fi writers don't invent the future, they market it." - Henry Cobb
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Raguel
Terracotta Army
Posts: 1419
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I dl'd Wild Mana awhile back. I like it but it crashes all the time. Sometimes when it crashes, I get an error saying something like "unable to allocate video memory". Anyone else getting constant crashes?
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Raguel
Terracotta Army
Posts: 1419
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Ok, I read the FfH forum, typed in some dos command, and went from huge to normal/large maps, and I no longer have a problem. I hate anything smaller than huge tho :(. I know you guys are playing Civ 5 right now (and I will after Kael makes it playable  ) but I have a problem with Wild Mana on warlord level. For some reason, right around turn 120 or so, my research crashes. I'm building councils and libraries. The only thing I can think of is that I have a lot of unhappiness, but I'm using all the resources in the area. I guess I should use more Scientists or something. What's odd though is that I don't have this problem with regular FfH. Anyone else have the same problem?
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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I wasn't ignoring you, I don't play wild mana (or even orbis!).
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Raguel
Terracotta Army
Posts: 1419
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I wasn't ignoring you, I don't play wild mana (or even orbis!).
np ;) . Sometimes I think I should just go out and buy Civ V, but I've bought like 5 games in the past 2 weeks or so and I still just play some form of FfH. I haven't even opened Starcraft yet. I think I'm horribly broken. 
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Stormwaltz
Terracotta Army
Posts: 2918
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Fuck yes.
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Nothing in this post represents the views of my current or previous employers.
"Isn't that just like an elf? Brings a spell to a gun fight."
"Sci-Fi writers don't invent the future, they market it." - Henry Cobb
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Raguel
Terracotta Army
Posts: 1419
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I am ambivalent about this news. Obviously I'm glad he's got a paying gig.
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Jobu
Terracotta Army
Posts: 566
Lord Buttrot
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So he used to be a project manager at Novell? A real software company?
hehehe, I wish I could witness his shock as he tries to come to terms with how laughable project management is in his new industry. It will be like a cartoon double take in slow motion drawn out over his first month of employment.
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Slyfeind
Terracotta Army
Posts: 2037
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So he used to be a project manager at Novell? A real software company?
hehehe, I wish I could witness his shock as he tries to come to terms with how laughable project management is in his new industry. It will be like a cartoon double take in slow motion drawn out over his first month of employment.
He could try to change the system from within. ..... 
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"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want. Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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That explains why FFH2 was so awesome, I guess.
Really wish Firaxis had been smart enough to grab him, I'm not a big Stardock fan. I think I played 3 games of galciv.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Has anyone tried the More Naval AI mod? It seems to have a ton of tweaks and fixes in it.
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Raguel
Terracotta Army
Posts: 1419
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Has anyone tried the More Naval AI mod? It seems to have a ton of tweaks and fixes in it. I've never tried it, but it sounds interesting. Let us know if it works 
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Lum
Developers
Posts: 1608
Hellfire Games
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There's a new FFH mod (yes, mod of a mod) out called Master of Mana. It's derived from the WildMana mod but now is a self-contained mod. I point this out because: * Its stated objective is to be closer to Master of Magic (thus the name) * The magic system has been *radically* redone. Gone are Priests of Leaves spamming 5000 tigers. Because... * Accumulatable resources are in. More mundane resources such as stone and wood make you build things faster. Holy mana is used for priest summons and rituals. Regular Mana is used for mage summons and rituals. Many of these rituals are global in nature. Summons are EXPENSIVE. No more spamming. * Magic schools are researched independently of technology, and are not player selectable, but researched based on the alignment of the civ. Which makes picking a "goody two shoes" civ far more interesting, because light magic gets some real powerhouse early rituals that help cities grow like crazy. * The AI is better than in FFH, both tactically and strategically. If you block an enemy civ from expanding, no matter how friendly they are, if you've choked off their growth, they WILL attack.
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Tebonas
Terracotta Army
Posts: 6365
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Thanks, thats exactly what I needed to reinstall Civ4 and play around with it again after the Civ5 debacle.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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I noticed Lum playing Civ IV and wondered if there was a new mod development :)
Also, just deleted Civ V. Until I see an FFH-quality mod, no reason to have it taking up space. That's a first (not having the current Civ on my computer) since my 486.
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