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Author Topic: BC first impressions  (Read 42483 times)
Jayce
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Reply #70 on: January 20, 2007, 08:12:18 PM

Okay... correct me if I'm wrong:

- The new areas are beautiful and well designed.
- There are ten new levels before everyone hits the new "endgame".
- Item mudflation supercedes the necessity of multiple instance runs to pick up old "Tier" armors and...
 - ...the new high level areas and instances are more fun to level in than the old ones anyway.

Why is any of this a reason to resubscribe?

Why buy the expansion for functionally what I paid for the original game for what will be perhaps 1/4 the content I received then? Any 60 I have could theoretically have 10 levels of new content, but any new character I start in order to take advantage of the new 1-20 zones will then have to level the same 30-55 grind that I've suffered through before... only to hit the wall at 70 just like I hit the wall at 60 pre-expansion.

Okay, so there's arena PvP. Okay, a new battleground, new shiny, new content... but the SAME GAME I got sick of before?

This tells me that you shouldn't resubscribe.  I was enjoying the game just fine before; the expansion just makes it that much better.

Quote

I want to know if I'm missing something obvious, or if you're all just fans who got bored and have paid the piper for a little ten level fix of your favorite drug. I've been off the junk for a few months and have withdrawl pangs... but unless there's something new to be had I'm staying on the wagon.

I don't know what to tell you about this.  You got problems, man.

Witty banter not included.
Miasma
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Reply #71 on: January 21, 2007, 06:16:33 AM

Why is any of this a reason to resubscribe?
I'm pretty sure the main reason I didn't stick around very long in WoW is because the only endgame I had to look forward to was raiding, something I don't like.  I just couldn't get through the somewhat grindy 40's and 50's because I knew that all it would lead to was joining a guild and raiding.  Now that there is a viable small group endgame I kind of wished I had stuck with it because that is something I would find much more enjoyable.  I'm almost tempted to resurrect my little 40 something priest on Earthen Ring.  Plus I understand they have added more level 40 and 50 quests to make it more enjoyable.
Reg
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Reply #72 on: January 21, 2007, 07:45:06 AM

I enjoyed leveling to 60 on my druid but just couldn't face the prospect of 40 man raids and collecting a million keys for this and that and doing it all over and over until I went mad.

I picked up the expansion and I'm going to enjoy leveling to 70 and doing smaller instances. And I can do it all without having had the best equipment from the old world. Sure, I'll probably only last 3 months before I deactivate again but that's worth 50 bucks to me.
Xanthippe
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Reply #73 on: January 21, 2007, 08:52:05 AM

If you don't like the game from 1-60, you won't like the game at 60.
Paelos
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Reply #74 on: January 21, 2007, 10:43:27 PM

I like instances as a protection specced warrior, and I find it the best way to level actually. I got the game on Wednesday evening, and I hit 63 on Sunday afternoon. So like 4 days for 3 levels, and about 3/4 of that is in instance xp. I get to keep the spec I like, and my reputation gain is actually very tidy compared to the other way of doing things.

It just seems so stupid to gather chicken wings rather than annihilating bosses, imo.

CPA, CFO, Sports Fan, Game when I have the time
lamaros
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Reply #75 on: January 22, 2007, 02:26:19 PM

If you don't like the game from 1-60, you won't like the game at 60.


60-70 is a much better game than 1-60.

Much.

But yeah, still similar.
Nonentity
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Reply #76 on: January 22, 2007, 03:51:31 PM

I'm 65, and I'm really enjoying it. I'm currently rocking Nagrand (think space Mulgore), and I'm really liking how they integrated the World PVP with the general flow of the zones and quests.

Example - the Terrokar Forest PvP event. It's this big, dark, kind of creepy forest, with lots of quests involving druids, rogue Blood Elves, and these bird people called the Arrakoa.

However, in the lower section of it is this big ol' desolate crater, full of skeletons, creepy dead people, and scavengers.

Smack dab in the middle of the crater is Auchindon - this giant, ruined Draenei city, which is a winged instance.

All around Auchindon are these 6 towers - they work like the capture points in the Eastern Plaguelands. Every 6 hours, these towers spawn and are reset to neutral. The faction that can capture all six towers at once wins the ownership of the towers for the following six hours. What this grants is a 5% experience buff and a 5% damage buff to everyone of that faction in the zone, so it's plenty of incentive for the people there to help contribute. In addition, the side that controls the towers (the buff is called the Blessing of Auchindon) is able to obtain Spirit Shards.

Every time a boss is killed in Auchindon within those six hours, everyone in the party can loot a Spirit Shard from the boss. These are a currency that can be used at certain vendors to obtain items - these are good mid-to-high end blue items, as well as really good purple rings.

That is pretty damn cool, and one of my favorite outdoor PvP objectives so far. Things like that are keeping my interest quite well.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
Fabricated
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Reply #77 on: January 28, 2007, 07:10:11 PM

63 and 3/4ths now. What I think so far...

Hellfire Peninsula: Great fun early on, a lot of fucking riding and waiting for spawns later. Not bad though. You'll be sick and tired of red by the time you finish all the quests...which is good because...
Zangarmarsh: ...Now you get to be sick of the color blue. Boring quests here IMO. Not quite done with it yet.

Instances:
Ramparts - Fun, short, good loot. I however am fucking cursed when it comes to good tank gear. Took me 18 runs to get the belt I wanted, and I have never seen the boots I want drop. Ever.
Blood Furnace - Really fun outside of the engineers. Fun fights and hot loot for uh...everyone but warriors for the most part.
Slave Pens - A distinct ramp up in difficulty and a painful experience for people who threw away their pre-bc NR gear. Relatively fun, good loot, but not nearly as quick as the first two instances.
Underbog - Too much running and trash for my tastes. Awesome loot, cool fights. I haven't seen a single one of the awesome plate drops that're supposed to be here because again, I'm cursed. I'm pretty sure I'll never see them. We only wiped once, but that last fight is a doozy. Thank god for that blue +def trinket you can pop for 900 more life.

Also, we attempted the Auchunai (spelling, whatever) crypts with a party of 63-64 players and holy god was it gay. It's scholo all over again. Clusterfucks of undead trash with tons of debuffs. Ugh.
« Last Edit: January 28, 2007, 07:12:07 PM by Fabricated »

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Paelos
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Reply #78 on: January 28, 2007, 07:29:30 PM

Yeah you're in the crypts too early at 63-64. That's a good level range for the mana tombs if you've got a solid group and a tank with good shadow. You'll need over 200 buffed on the tank to handle the first boss.

We did the Crypts at 66. It was much easier. The spawns are a joke at that level range.

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SurfD
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Reply #79 on: January 28, 2007, 10:58:01 PM

Slave Pens - A distinct ramp up in difficulty and a painful experience for people who threw away their pre-bc NR gear. Relatively fun, good loot, but not nearly as quick as the first two instances.

Absolutely no need for NR gear here.  If you are thinking about the last boss, its not nessicary.  Keep the druid in the cage alive when the 3 naga jump you, and you can talk to him for a half hour, +110 NR resistance buff.  Thats all you need to keep your group alive.  Also, the Acid Gyeser attack it does is directional.  Point it away from the group, and the only thing you need to heal the group through is the periodic Poison Dot.  Horde have the advantage on it due to Poison Totem, but any team with a backup and primary healer would rock the place (we did it once with a shadowpriest / druid heal team and raped the whole instance.  Shadowpreists ROCK on boss fights)

Quote
Also, we attempted the Auchunai (spelling, whatever) crypts with a party of 63-64 players and holy god was it gay. It's scholo all over again. Clusterfucks of undead trash with tons of debuffs. Ugh.
I would SOOO not reccomend doing Crypts at sub 65-66.  At 63-64, the mobs are going to be orange, and the pulls in that place are EVIL.
- Every "living mob" has an attendant invisible "spirit" mob that pops out of stealth when you engage them.  So in a pull of 2 Living mobs, you will actually get 4 mobs total.
- Add to that the fact that there are LOADS of patrolling "phazing" mobs, which periodically "phaze" in and out of existance as they wander their patroll path (makeing it hard to tell exactly where they are untill you aggro one), and a pull of 2 mobs can quite quickly turn into a pack of 6 things that are whooping on you.
- CC abilities are king in there, and having a Mage, Priest and Hunter in the party for on demand CC can really make the difference between a good and bad experience.
- Also, the first boss in there is HARD.  I mean, REALLY HARD.  Compared to anything else you have run into recently.

Darwinism is the Gateway Science.
Phred
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Reply #80 on: January 29, 2007, 03:09:08 AM

- Also, the first boss in there is HARD.  I mean, REALLY HARD.  Compared to anything else you have run into recently.

The first time I did that boss in beta you got no warnings except for the flares on the ground near you. That was fun.

DevilsAdvocate
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Reply #81 on: January 29, 2007, 09:24:52 AM

I play Horde. Tauren Hunter. In the first 60 levels of the game, I can recall exactly one quest that made me touch "poop".

As part of the 10 part quest line that starts by talking to the Fallen Hero of the Horde just outside Blasted Lands, you are sent to Azshara to collect crystals from the various crystalline formations, some of which look curiously like people. You are told that they actually were people that were ingested by the giants in Azshara and then digested into the crystalline form they are now in and then crapped out across the landscape. When you loot them, there is a chance they drop the Azsharite crystal you need, but they also drop notes that were written by their own hand, some written even while being digested.

You then use the crystal to have a sword forged for you. I dubbed it the "poop sword". This sword is used to kill a demon atop a high peak in Blasted Lands that can only be reached by having the quest and using the teleport circle to go up there.

Since BC came out, I have had to handle "poop" twice now and I'm only level 64!

First, in Hellfire Peninsula, I had to handle the fresh "poop" of a Felhound that ate the keys to the mech behind the goblin just north of Thrallmar. To make it more interesting, once you open the "poop", you get a debuff called "Stanky", regardless if you get the keys or not.

Last night, in Nagrand, I was given a quest to dig through the fresh "poop" of the bucks to the west of Garadar(sp?). My objective: to find soiled berries. I return these berries to the elementalist that asked for them and he washes them, gives them back, and states that I can place one under my tongue and will be able to breathe water for the next 30 minutes.

Someone at Blizz has a scatalogical obsession. And that second quest is just gross!
Morat20
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Reply #82 on: January 29, 2007, 10:12:46 AM

Absolutely no need for NR gear here.  If you are thinking about the last boss, its not nessicary.  Keep the druid in the cage alive when the 3 naga jump you, and you can talk to him for a half hour, +110 NR resistance buff.  Thats all you need to keep your group alive.  Also, the Acid Gyeser attack it does is directional.  Point it away from the group, and the only thing you need to heal the group through is the periodic Poison Dot.  Horde have the advantage on it due to Poison Totem, but any team with a backup and primary healer would rock the place (we did it once with a shadowpriest / druid heal team and raped the whole instance.  Shadowpreists ROCK on boss fights)
It helps to have a friendly hunter along. Aspect of the Wild is another +60 buff to NR. Hunters who've never bothered with AQ probably don't even remember they have it.
lamaros
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Reply #83 on: January 29, 2007, 04:20:53 PM

My thoughts...

..on Instances:

HFR is boring and easy.
BF is nice but a little too long at the start. Only the second boss is close to fun there.

Slave Pens is good fun. The second boss is the better of the three, the first one being boring and the last one beign typical. Not worth doing gain that much though.
Underbog I really like. Looking forward to doing it in Heroic mode as I have no reason to go back for now. The Hydra race is fun and the other bosses have some nice variety. Some of the trash is annoying though.

Mana Tombs is the trickiest instance I've seen so far. You need a good group otherwise your healers get ruined with the mana burn. I've tanked the first boss which was fun, half the fight being just me and a priest. The second guy is easy with two healers - I like that you have to work the placement. The last chap is a bit simple.
AC is good fun. Too much trash though. Waaay to much. First boss is great fun, though it's darn hard to move out of the traps in time with Aussie lag. Last boss is a snore.

Steam Vaults is really well done in terms of trash, but the boss fights are a bit simple.

Still havn't done Halls, Labs, Shattered Halls or any of the Keep. :(

...the Zones:

HF is a bunch of yawn. HFC is nice, but the rest is boring boring.
Zangarmarsh is good, but I got sick of the blue. It's also very annoying to get around while questing with all that water in the way.
Terrokkar is the best area in the game to date. The bone wastes are a bit typical (unless you've never visited the shimmering flats) but the forest has the most atmosphere and is just the most fun place in the game. The Skettis village on the eastern hills of the bones wastes is one of my favourite areas of the game.
Shattrath is a bit boring and empty.
Nagrand is nice; one of the few 'normal' places you get to spend time in as a non-tauren Horde player, it's also very nicely designed.
Blades Edge is great. Broken the zone up differently to the typical and it works really well.
Netherstorm is great too, though I think they could have make Stormspire a bit cooler.
Shadowmoon Valley... Blackrock Mountains - except green! Lame and lamer.

So, with the exceptions of HF and SM, the best designed zones in the game to date. Great fun!

One lesson they need to learn is mob spawns though. I'm sick of seeing random clumps of spawns just for the sake of it. They need to design the spawn zones in closer conjunction with zone design; I get sick of being in areas where mobs just seem to pop up for the sake of it. Zangar is probably the worst for this.
Chenghiz
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Reply #84 on: January 29, 2007, 10:54:32 PM

Visually I think Hellfire is one of the most boring ones (some places it rocks though..) but in terms of quests it's pretty close to the top.
Zangarmarsh was a nice break from HF but was a bit boring. I liked using Herbalism on the bog giants though.
Terokkar was really cool, visually, and in quests, especially the mana-bomb quest chain. Does this place remind anyone else of that forest deathmatch map in UT2004?
Nagrand is lots of fun as well although I hated the Nesingwary quests.. I think we were past straight-up 'kill 30 of x' quests ):
I haven't gotten a chance to do the rest, only 67 at the moment, but I'm almost done with Nagrand so I'll be hitting Blade's Edge soon.

Overall: improvement! Outlands are definitely not Azeroth; on the whole visually more interesting, more enjoyable quests, more interesting mobs.
Shavnir
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Reply #85 on: January 30, 2007, 12:09:44 AM

Yeah you're in the crypts too early at 63-64. That's a good level range for the mana tombs if you've got a solid group and a tank with good shadow. You'll need over 200 buffed on the tank to handle the first boss.

We did the Crypts at 66. It was much easier. The spawns are a joke at that level range.

Have a warlock tank Pandemonius.  Honestly, its much easier for everyone that way.
lamaros
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Reply #86 on: January 30, 2007, 05:41:51 AM

Yeah you're in the crypts too early at 63-64. That's a good level range for the mana tombs if you've got a solid group and a tank with good shadow. You'll need over 200 buffed on the tank to handle the first boss.

We did the Crypts at 66. It was much easier. The spawns are a joke at that level range.

Have a warlock tank Pandemonius.  Honestly, its much easier for everyone that way.

It's easier if a Warrior or Druids tanks it. That spell reflect really sucks (Spell delay, and my spells HURT). It's really just about HP, so Warlocks can do it and I've done it - but it's not any easier that way.
Ironwood
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Reply #87 on: January 30, 2007, 05:48:24 AM

I love Spell Reflection on mobs.  It really forces people to pay some fucking attention.

Having one of our mages fry himself for 2600 was so funny I almost died myself.

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Zetor
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Reply #88 on: January 30, 2007, 06:00:27 AM

Pandemonius is easyish to tank as affliction. The shield doesn't reflect damage from DOTs [including drain life if you started channeling it before the shield]. The only gotcha is the aoe shadow knockback, and the possible need to use demon armor for +sr instead of fel armor for +heal.


-- Z.

Nonentity
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Reply #89 on: January 30, 2007, 07:13:14 AM

Alright, so I managed to catass my way to 70.

Immediately dropped what I was doing and got down to Shadowmoon Valley to buy my flying mount. The non-epic one is really, really slow. Non-epic-ground-mount-that-can-fly-in-the-air type of speed. But, you can get on all manner of cliffs. My favorite use for it so far is on the towers in Terrokar Forest. When the 6 hour hits, and the tower PvP starts, you can fly to the top of the tower and land on it, and you still count as capturing the tower from up there. You need to be physically on the ground, though. You can't hover near it to capture it.

Started my Kharazan key quest line. My guild has already dropped a couple of bosses in there, so I figured I'd catch up. Did the quests around Kharazan, and now I'm on the 'do every level 70 5-man' part, so I ran Shadow Labs last night.

Pretty straightforward, nothing too crazy (for a Tier 3-laden guild). The boss dropped my Tidefury Kilt, which is one of the new 'set' armors for Shamans in the level 70 5-man instances. Think of it like the old 5-man instance gear (Valor, Devout, Elements, etc.), but upgraded to be in line with the rest of the new gear. It's pretty much just stam/int/mana per 5/damage/healing. Which is fantastic, since I'm an Elemental/Restoration build.

Some of the encounters in the dungeon were like mini versions of previous gimmicks from 40 man instances. Such as the third fight in the Shadow Labs, which reminded me a lot of Kel'Thuzad's phase 1 in Naxx. You gotta kill these voidwalkers that are spawning and slowly walking towards the middle where the boss is being tanked, or they blow up and do a crapload of damage. Somewhat gimmicky fight, but still fun.

Anyways, on to more PvP (hopefully!) and catassery.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
Merusk
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Reply #90 on: January 30, 2007, 08:42:19 AM

Someone at Blizz has a scatalogical obsession. And that second quest is just gross!

Yes, indeed they do.    Alliance doesn't have any poop quests before BC, but there's been two so far.  The Cenarion Outpost has you collecting Bog Lord's "Discarded Nutrients" to find out why they're eating the sporelings.   Well, that's poop, folks.   Then, as you mentioned the poop quest in Nagrand.  I'm fully expecting to have to collect demon crap in Shadowmoon Valley or somesuch.

As for the 'grossness' of the cherries.  People pay hundreds of dollars for coffee that's made out of berries that come from cat shit.  I suppose if cats pooping coffee seeds makes them taste better, cherries from gazelle dung can make you breathe underwater.

I've made my way to 68, then proceeded to have a blow-out with my guildleaders. Yay asshats.  Now that the wife and I are guildless I find I haven't  had much incentive to level. I can speak of the next two zones for y'all though.

Blade's Edge -  Interesting little zone, with some nice quests that were a little different that the usual "go kill this."  Getting ogres drunk was much fun.   Toshly's Station became one of my favorite places in the game for the various sci-fi references it makes as well as the more original quests.   There's also several 'found object' quests here, IIRC.   I can recall at least 2.   

The end part of the zone really is a pain in the ass.  The Dragon Cultist cave is buggy and has LOS issues with the Dragonwhelps that cause them to aggro you, then either nuke from afar, or run to catch you and bring half the cave.  Some of the quest drops off these guys suck as well, and the respawn was way way too quick for my wife and I to duo back to kill the boss dude.  I'm not sure if that's just the dynamic respawn timer or if that area is just buggy.


Shadowmoon  -
This place is quickly becoming my least favorite area.  It's bleak, it's desolate, there's lots of trash that stuns you and wanders across roads.  It was clearly designed with people who can fly in mind, and since I can't yet, the whole zone sucketh.   I'm only a few quests into the area and it's really killing my drive to go any further.  The best part about it has been that there's Scryer and Aldor faction drops here that are the next level-up, and mini-camps for both factions.  (Protip: If you're questing with someone who belongs to the opposite faction, make sure you don't run through the "green name" mobs and kill your partner.  Whoops.)

The past cannot be changed. The future is yet within your power.
Jayce
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Reply #91 on: January 30, 2007, 09:14:32 AM

Alliance doesn't have any poop quests before BC, but there's been two so far. 

Actually, the poop sword* quest is Alliance, too. (Long chain, the final one of which is called something like "You are Rakh'lik, Demon").  You get it from the same fallen hero of the Horde.

*"Azsharite Felbane" Sword/mace/hammer/sickle/brass knuckles/whatever

Witty banter not included.
Morat20
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Reply #92 on: January 30, 2007, 09:20:01 AM

Some of the encounters in the dungeon were like mini versions of previous gimmicks from 40 man instances. Such as the third fight in the Shadow Labs, which reminded me a lot of Kel'Thuzad's phase 1 in Naxx. You gotta kill these voidwalkers that are spawning and slowly walking towards the middle where the boss is being tanked, or they blow up and do a crapload of damage. Somewhat gimmicky fight, but still fun.

Anyways, on to more PvP (hopefully!) and catassery.
Sounds like the last boss in Gnomer, actually. Bombs drop out and waddle towards the middle where you're fighting the boss.
Xanthippe
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Reply #93 on: January 30, 2007, 10:03:04 AM

I've been going zone by zone, without doing the tourism thing except for a quick trip to Nagram (on a quest).  Completed Hellfire (except instances) before Zangarmarsh, Zangar before Terokkar (where I am now). 

I have no favorite zone.  I like them all.  I haven't not liked any of them.  I've gotten a little tired of them by the time I've finished the quests, maybe, but there's nothing like going into a zone for the very first time and looking around.  It's one of the best parts of playing mmos, in my opinion.

Nagram kind of reminds me of the Barrens only green with deeper chasms.  But then, I liked Barrens - not how the quests were all spread out, but I like the way it looks.  African savannah.

The art in WoW is great.  Cartoony, but not in a cheap way.  Cartoony in a old school Disney way (Sleeping Beauty, not Hercules).
Nonentity
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Reply #94 on: January 30, 2007, 10:59:52 AM

Some of the encounters in the dungeon were like mini versions of previous gimmicks from 40 man instances. Such as the third fight in the Shadow Labs, which reminded me a lot of Kel'Thuzad's phase 1 in Naxx. You gotta kill these voidwalkers that are spawning and slowly walking towards the middle where the boss is being tanked, or they blow up and do a crapload of damage. Somewhat gimmicky fight, but still fun.

Anyways, on to more PvP (hopefully!) and catassery.
Sounds like the last boss in Gnomer, actually. Bombs drop out and waddle towards the middle where you're fighting the boss.

Not quite - you can hit the buttons to stop the bombs from falling in Gnomer, whereas you're forced to kill the voidwalkers on this fight (same with the Kel'Thuzad fight - you're forced to kill skeletons, wraiths, and abominations before they make it to the middle, where your 40 man raid is clustered).

Also, the voidwalkers can turn a good attempt into a wipe amazingly quickly.

For the record, by the way, Nagarand = Space Mulgore. I helped coin the phrase circa beta.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
SurfD
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Reply #95 on: January 30, 2007, 11:15:40 AM

  The Cenarion Outpost has you collecting Bog Lord's "Discarded Nutrients" to find out why they're eating the sporelings.   Well, that's poop, folks. 
Actuallyu, i dont think the Discarded Nutriment is poop.  Could be wrong, but from the description on it, it sounded more like shrooms the boglords picked up and went "Bleh, im not eating this crap" and tossed away again.

Darwinism is the Gateway Science.
Phred
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Reply #96 on: January 31, 2007, 02:16:22 AM


Some of the encounters in the dungeon were like mini versions of previous gimmicks from 40 man instances. Such as the third fight in the Shadow Labs, which reminded me a lot of Kel'Thuzad's phase 1 in Naxx. You gotta kill these voidwalkers that are spawning and slowly walking towards the middle where the boss is being tanked, or they blow up and do a crapload of damage. Somewhat gimmicky fight, but still fun.

Anyways, on to more PvP (hopefully!) and catassery.

If your group is light on dps and you take too long to kill the boss that pace picks up horrendously, until they are coming faster than you can kill them.

Shavnir
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Reply #97 on: January 31, 2007, 05:20:27 AM

Yeah you're in the crypts too early at 63-64. That's a good level range for the mana tombs if you've got a solid group and a tank with good shadow. You'll need over 200 buffed on the tank to handle the first boss.

We did the Crypts at 66. It was much easier. The spawns are a joke at that level range.

Have a warlock tank Pandemonius.  Honestly, its much easier for everyone that way.

It's easier if a Warrior or Druids tanks it. That spell reflect really sucks (Spell delay, and my spells HURT). It's really just about HP, so Warlocks can do it and I've done it - but it's not any easier that way.

Fel Armor.  20% more healing on the warlock (up to 26% with Daemonic Aegis).  Makes the 2k less hp than I have compared with the bear not a big a deal.  Also Shadow Ward for another 900 or so less damage every 30 seconds.
lamaros
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Reply #98 on: January 31, 2007, 06:04:45 PM

I do beleive that some of the damage is mitigateable by armor though. If I'm wrong on that then yeah, it's easiest with a Demo/Affliction lock. SL Felguard/Felhunter (out of range of the volley) + Felarmor and Shdow Ward is easy. Destro will probably be more annoying to hold aggro w/o the super dots and drain.
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Reply #99 on: February 01, 2007, 03:28:42 AM

It's all shadow. I parsed the logs, "Pandemonius hits you for 1000 shadow damage"... our lv66 druid tank was getting chewed up like crazy. He then threw on a few green SR pieces we've found (cloth, leather, doesn't matter) and the fight went a heck of a lot smoother. C'mon blizz, we all love gimmicky boss fights, but no resist gearchecks in leveling dungeons please. :p

The only thing that kinda annoyed me in mana tombs was that freaking AOE manaburn that seems to be random target and have a 40+ yd range. It didn't hurt me, but we had a pally, a priest, a mage and a druid tank.. not exactly the best group makeup. With a rogue or hunter it's probably a LOT easier. It didn't cause any wipes or anything, but having to drink after every pull made me a bit stabby. Oh yeah, and the last boss isn't too affliction-friendly, with the need to burn down adds crazy quick (fear kiting works... on one add, but not the beacons themselves).

Just did some lv70 instances a few days ago.. and rule #1 of seed of corruption is, you do NOT talk about seed of corruption. ;) Seriously, that thing is due for a nerf once people see what it's capable of (10+k dps? yes plz). They'll probably add a cooldown or something.


-- Z.

Nonentity
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Reply #100 on: February 01, 2007, 07:07:43 AM

It's all shadow. I parsed the logs, "Pandemonius hits you for 1000 shadow damage"... our lv66 druid tank was getting chewed up like crazy. He then threw on a few green SR pieces we've found (cloth, leather, doesn't matter) and the fight went a heck of a lot smoother. C'mon blizz, we all love gimmicky boss fights, but no resist gearchecks in leveling dungeons please. :p

The only thing that kinda annoyed me in mana tombs was that freaking AOE manaburn that seems to be random target and have a 40+ yd range. It didn't hurt me, but we had a pally, a priest, a mage and a druid tank.. not exactly the best group makeup. With a rogue or hunter it's probably a LOT easier. It didn't cause any wipes or anything, but having to drink after every pull made me a bit stabby. Oh yeah, and the last boss isn't too affliction-friendly, with the need to burn down adds crazy quick (fear kiting works... on one add, but not the beacons themselves).

Just did some lv70 instances a few days ago.. and rule #1 of seed of corruption is, you do NOT talk about seed of corruption. ;) Seriously, that thing is due for a nerf once people see what it's capable of (10+k dps? yes plz). They'll probably add a cooldown or something.


-- Z.

I just had the priest throw Shadow Resist on everyone, and it went much better. I was able to heal the fight and let the priest shadow DPS.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
Zetor
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Reply #101 on: February 01, 2007, 07:11:33 AM

Well, shadow reflect buff goes without saying. I also used shadow ward whenever it was up... but the druid tank was still taking crazy damage. Warrior'd probably fare better with spellresist and whatnot. Just sayin'.


-- Z.

Special J
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Reply #102 on: February 01, 2007, 10:07:14 AM

Well, like the weakling I am, I resubbed and the expansion.  So far I've got to say I'm really enjoying it.  Got my Orc Hunter retagged with my former (very) casual guild on Earthen Ring.  Almost at 62; I level pretty slow.

Hellfire Ramparts was really fun.  Not dragged out with cockblocking yard trash, and the final boss was really fun to do the first time.  It took us 3 tries to knock him down; that's a good challenge and very satisfying when you finally pwn him.  Even on a second run it wasn't just a gimme.  That's the only instance I've done so far.  Maybe it was challenging because I suck; but I liked it nonetheless.

I've been sticking to Hellfire trying to do all the quests before I move on. But I think I'll go on a little tour and try to get to the city where I can bank.

Chances are I'm at least sticking around until 70 and as long as I find the 5-10 man instances entertaining. Raids can DIAF but I'm they couldn't be worse than pre-expansion raiding.

Any decent spoilers on that city where you have to pick a faction?  Or is there really no wrong answer?
Nonentity
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Reply #103 on: February 01, 2007, 12:06:31 PM

Well, like the weakling I am, I resubbed and the expansion.  So far I've got to say I'm really enjoying it.  Got my Orc Hunter retagged with my former (very) casual guild on Earthen Ring.  Almost at 62; I level pretty slow.

Hellfire Ramparts was really fun.  Not dragged out with cockblocking yard trash, and the final boss was really fun to do the first time.  It took us 3 tries to knock him down; that's a good challenge and very satisfying when you finally pwn him.  Even on a second run it wasn't just a gimme.  That's the only instance I've done so far.  Maybe it was challenging because I suck; but I liked it nonetheless.

I've been sticking to Hellfire trying to do all the quests before I move on. But I think I'll go on a little tour and try to get to the city where I can bank.

Chances are I'm at least sticking around until 70 and as long as I find the 5-10 man instances entertaining. Raids can DIAF but I'm they couldn't be worse than pre-expansion raiding.

Any decent spoilers on that city where you have to pick a faction?  Or is there really no wrong answer?

You get different items based on which one you pick.

A good comparison is http://www.wowwiki.com/Comparison_of_Aldor_and_Scryer_rewards - they're both pretty good, either way.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
Triforcer
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Reply #104 on: February 01, 2007, 01:38:27 PM

Bah.  I unsubbed from WoW in late November to study for my exams (it worked...3 As and a B+ yay!) but now the WoW bug has resurged and I want BC.  Only problem is my diskdrive conked out and won't open.  Is it possible to buy this and download it online?

All life begins with Nu and ends with Nu.  This is the truth!  This is my belief! At least for now...
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