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Author Topic: Age of Conan: Class List  (Read 87113 times)
stray
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has an iMac.


Reply #315 on: March 06, 2007, 06:01:49 PM

Was gonna say that too.  cool
Damn Dirty Ape
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Reply #316 on: March 06, 2007, 06:43:02 PM

"A Witch Shall Be Born" has a crucifixion of Conan that makes his movie counterpart look like a pussy.
Nija
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Reply #317 on: March 07, 2007, 07:56:04 AM

You mean like this?

Alkiera
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Reply #318 on: March 07, 2007, 08:51:49 AM

You mean like this?



Next to Andre, everyone looks like a wimp.

--
Alkiera

"[I could] become the world's preeminent MMO class action attorney.  I could be the lawyer EVEN AMBULANCE CHASERS LAUGH AT. " --Triforcer

Welcome to the internet. You have the right to remain silent. Anything you say can and will be used as evidence against you in a character assassination on Slashdot.
Damn Dirty Ape
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Reply #319 on: March 07, 2007, 12:05:25 PM

Bombaata:  Boy, you look mighty cute in those leather leggings!
Slayerik
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Reply #320 on: March 23, 2007, 05:46:23 AM

http://youtube.com/watch?v=ytsp5YVRHq8

Figured it wasn't worth a new thread, decent homemade video by some guild.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
WayAbvPar
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Reply #321 on: March 23, 2007, 09:03:47 AM

You mean like this?



Look at Wlit- you can tell he's wondering if he has fucked Arnold yet.

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Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

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Driakos
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Reply #322 on: March 23, 2007, 09:14:02 AM

http://youtube.com/watch?v=ytsp5YVRHq8

Figured it wasn't worth a new thread, decent homemade video by some guild.

Some of those environments look really good!

...then you look at the gas-huffing character animations and combat interactions.  Usual MMO clunky looking combat.

But those environments!  Very nice.

oh god how did this get here I am not good with computer
Calantus
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Reply #323 on: March 23, 2007, 09:28:32 AM

http://youtube.com/watch?v=ytsp5YVRHq8

Figured it wasn't worth a new thread, decent homemade video by some guild.

Some of those environments look really good!

...then you look at the gas-huffing character animations and combat interactions.  Usual MMO clunky looking combat.

But those environments!  Very nice.

Lol yeah, I saw the first bit and was thinking the game looks so awesome and then it shows the guy blowing the horn and the issusion was shattered. Looks pretty nice overall though. I especially liked the grabbing and stabbing animation even though it looked kinda comical.
shiznitz
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Reply #324 on: March 23, 2007, 09:46:12 AM

Despite the imperfections, it looks better than swatting air. Glad someone is actually trying to improve combat. I would love to see a game that replaces autoattack/targeting with simple weapon arcs.

I have never played WoW.
WindupAtheist
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Reply #325 on: March 23, 2007, 09:52:52 AM

It looks fuckloads better than pixies and elves and cows all fanning each other with weapons in such a fashion that the only way to distinguish a hit from a miss is by looking for damage numbers.

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
shiznitz
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Reply #326 on: March 23, 2007, 10:33:34 AM

Something tells me that in AoC a hit can be a miss.

I have never played WoW.
Slayerik
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Reply #327 on: March 23, 2007, 12:48:07 PM

Hit or miss, AoC is basically the one fantasy MMO I am really looking forward to. Its kinda scary and thrilling at the same time to have all my hopes riding on Funcom. I should have a very solid guild for it, people who are interested in joining PM me or something (it is a ways off yet, i know).


"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Xuri
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Reply #328 on: March 24, 2007, 10:08:43 PM

According to the Norwegian newspaper Dagbladet, beta signups should be starting "sometime next month" - though a product manager at Funcom replied to a thread on the AoC forums about this article with the following...
Quote
We're not really giving any dates at all, but yes, sign-up is right around the corner.

Of course, you could ask how big that corner is...
...which can be interpreted whichever way you want.

EDIT: Oh, and I also found another interesting quote by said production manager:
Quote
There will be many interesting blood effects. Blood spatting onto the screen, being one of them. Right now it does not happen often, very seldom actually, but it does look cool when you've just performed a really cool move and the guy's head flies off and your screen is covered in blood spatter. Reminds me of Braveheart where in one of the battle scenes, you see blood being spatted against the lense of the camera. We also have blood visible on the ground and so on, so it is all pretty gory stuff!
Blood splatter on the screen? I'm unsure whether that would break immersiveness or not, but it sounds nice in any case... :D
« Last Edit: March 24, 2007, 10:19:17 PM by Xuri »

-= Ho Eyo He Hum =-
eldaec
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Reply #329 on: March 25, 2007, 08:21:18 AM

For me that video showed just how important editing and camera work is.

I'm pretty sure the illusion is created entirely by only showing one attack cycle per cut and using lots of closeup fromtal shots that you won't automatically recognise as 'the usual' because you are used to a locked view from behind your character.

Personally, I thought the blood effects looked awful, but each to his own.


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Hound
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Reply #330 on: March 25, 2007, 09:22:43 AM

Being a graphics whore I thought it looked pretty damn good overall. I can nit pick it some of it but why bother. What I am wondering is how much of a beast of a graphics card I will need to get a smooth 30FPS and have it look good.

Given the number of failures we've seen in MMORPGs, designers need to learn it's hard enough just to make a fun game without getting distracted by unnecessary drivel.
eldaec
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Reply #331 on: March 25, 2007, 04:49:16 PM

Being a graphics whore I thought it looked pretty damn good overall. I can nit pick it some of it but why bother. What I am wondering is how much of a beast of a graphics card I will need to get a smooth 30FPS and have it look good.

I couldn't detect any difference between that and EQ2/CoV/LotrO etc, so I imagine if your card runs the other recent MMOGs (excluding VG, naturally), you'll be fine.

I appreciated that they are going for a slightly different style of art mind you, that certainly can't hurt.

http://pcmedia.gamespy.com/pc/image/article/771/771104/age-of-conan-20070307010228896.jpg

Like I said, EQ2. I'll bet you a cookie, if you can run EQ2 smoothly on high settings, you can run Conan smoothly on high settings.

Quote
all fanning each other with weapons in such a fashion that the only way to distinguish a hit from a miss is by looking for damage numbers.

Don't worry - it looks like floaty damage is in.

EDIT: I just watched that video again. There is only one attack in the video that doesn't look like standard fanning-animations with no animated hit/miss. It's one sequence that is intercut with a bunch of others to encourage you to think that it is a normal battle sequence, but I suspect it is not. I would not be surprised if it is a cut-scene or scripted quest event or somesuch.


EDIT2: Gameplay footage that makes my point...

http://www.youtube.com/watch?v=bEndk3fElu4&NR
« Last Edit: March 25, 2007, 05:03:50 PM by eldaec »

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Xuri
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Reply #332 on: March 25, 2007, 05:28:04 PM

If you're refering to the "hold character and stab him through the chest/stumache" thing, that's a fatality move or some such - the end result of a combination of moves, also known as a "combo" ;P Couldn't see any in the video you posted though.

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eldaec
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Reply #333 on: March 26, 2007, 02:01:46 AM

I think you're refering to the same move as me - it was in the video posted by slayerik. The video in my post was just to point out that general combat seems to be the usual 'fanning each other with swords' affair.

Not that it is any worse than than any other mmog. I was just trying to douse the outbreak of baby-robot-jesuses.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Slayerik
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Reply #334 on: March 27, 2007, 06:02:25 AM


"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Modern Angel
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Reply #335 on: March 27, 2007, 07:24:26 AM

Those are very cool videos. WAR's competing for my head, Conan's competing for my heart. Decisions, decisions.
Slayerik
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Reply #336 on: March 27, 2007, 08:04:16 AM


"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Nebu
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Reply #337 on: March 27, 2007, 09:42:17 AM

Questions:  If AoC is going to be on the x360, will there also be a pc version?  Will the pc and x360 versions have separate servers? 

"Always do what is right. It will gratify half of mankind and astound the other."

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Morfiend
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Reply #338 on: March 27, 2007, 10:53:14 AM

Questions:  If AoC is going to be on the x360, will there also be a pc version?  Will the pc and x360 versions have separate servers? 

Last I heard they had not decided yet. But I havent been following it for a little while and that could have changed.
Nija
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Reply #339 on: March 27, 2007, 10:57:57 AM

For being a dev the guy sure sucks at the game. Also, despite putting it in '100% chance of fatality' mode, he sure does a lot of boring looking 'autoattacks'. Boring autoattacks are still boring autoattacks even if an arm or head goes flying.

He was afraid of leaving it in normal mode, so we wouldn't see him repeating the same series of 4 swings 9 times in a row for each critter.

Although I DID like that he hit some creature on the back swing of his sword, and the fact that you don't have to target anything to hit them. If they're in front of you and you swing your sword, it'll hit. Unless they block/dodge.
Nonentity
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Reply #340 on: March 27, 2007, 11:50:41 AM

For being a dev the guy sure sucks at the game. Also, despite putting it in '100% chance of fatality' mode, he sure does a lot of boring looking 'autoattacks'. Boring autoattacks are still boring autoattacks even if an arm or head goes flying.

He was afraid of leaving it in normal mode, so we wouldn't see him repeating the same series of 4 swings 9 times in a row for each critter.

Although I DID like that he hit some creature on the back swing of his sword, and the fact that you don't have to target anything to hit them. If they're in front of you and you swing your sword, it'll hit. Unless they block/dodge.

It seems like when he was attacking a single target instead of a group of them, it would do a fatality. He was killing them so fast, he'd kill 3 or 4 at a time. I don't think they have mutli-mob fatality animations.

My two cents. It looks amazing, though. The more I read about this game, the more I'm curious.

Warhammer or Age of Conan, two games fighting for my affection.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
Slayerik
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Reply #341 on: March 27, 2007, 12:01:13 PM

One thing I liked was the running swipe attack. a cool way to enter a battle already in progress (gank)

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Nonentity
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Reply #342 on: March 27, 2007, 01:39:09 PM

That whole six-directional attack thing looks pretty cool, but how will all of this play out for casters?

I was probably thinking of playing a healer, and it doesn't really seem like that will play into anything that much. I know on the class page it lists that people like the Bear Shaman can use 2HE and 2HB weapons.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
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Reply #343 on: March 27, 2007, 01:47:30 PM

I've heard a few times, including sort of in these most recent walkthrough vids that ranged combat and casting will be fps real-time.  But if that is the case I would think someone would have posted a video of that by now...

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Slayerik
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Reply #344 on: March 27, 2007, 04:45:06 PM

Im guessing spellweaving may be similar to the directional/combo stuff.

I could be way off here though.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Venkman
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Reply #345 on: March 27, 2007, 07:33:11 PM

Damn that look haut! With that sort of engine and stylistic treatment, I can't wait to see spellcasting. Druid or Demonologist, not sure yet which way I'll go for starters.
Xuri
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Reply #346 on: March 30, 2007, 05:51:25 AM

I remember reading something about targeting for healing spells being "cone-based", i.e. heals people within the area of effect which is created based on the direction your character is facing. Was some time ago, though, so they could've changed that.

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Slayerik
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Reply #347 on: April 02, 2007, 08:52:37 AM

FROM: http://ve3d.ign.com/articles/774/774968p3.html


"I've never been a huge fan of MMOGs, especially those ones with elves and beards, so how about one about a dude who decapitates his foes and takes no shit from anyone, would that pique my interest? It sure would!

Running in DX9 mode on Vista at the event was the game, though those in attendance were only allowed to observe, so I'll simply run down a list of observations:

- At present the game will ship on 3 DVDs
- The unoptomised install footprint is 20GB
- Expected PC release date October
- May install onto the Xbox 360 hard drive to avoid disk swapping
- 360 version not out before Mid 08
- No exclusive content for 360 version as previously reported elsewhere
- Game starts with avatar on a slave ship that is attacked or crashes into rocks. Avatar wakes up on a beach with no memory (where have I experienced that before?) and a mysterious tattoo. Must hack 'n' slash way off island
- First hour is spent online, but in a completely instanced zone where you are the only player
- Then till level 20 you are an instanced version of the island with a small number of other players (100-200)
- Once off the island the entire world is available to explore
- 4000-5000 people per area at this point. All can group together in one spot if desired, though it'll likely crash the server
- World so big that loading between zones had to be implemented
- Some sections of each zone 4x4km
- Draw distance is infinite, so no fogging unless it's meant to be there. Details like trees and rocks will be LOD'd out
- Main quest line will take players through to level 80, though there are of course other side quests and quest lines
- As part of the main quest players will meet Conan. Not voiced by Arnie or even someone with an Arnie accent
- Other main NPCs will be voiced, rest will be text
- Multiple dialogue choices similar to those in Knights of the Old Republic. Example - you come across a farmer whose wife has been eaten by a croc and he requires her remains to bury and save her soul. Players can tell him to suck it up, and go get a new wife, blow him off completely, be sympathetic, or offer to help by gutting the crocodile and returning whatever parts of his wife haven't been digested
- This is no Teen rated game
- Game will be different in Germany due to the USK Rating Board and their dislike of excessive violence. Whether Germans can play on the same server as the rest of Europe remains to be determined
- Combo fighting system relies on hitting attack directions. First move lights other directions and by hitting those before a timer bar expires initiates the combo. Successfully stringing the combo for long enough creates a fatality attack
- Fatality attacks were not meant to be shown in case German sensibilities were hurt, or the USK sent German special forces into the conference room
- They were however, accidentally
- Fatalities consist of the avatar chopping heads off (cue arterial spray), impaling enemies with swords before head butting them off, and other such fun things
- Each weapon has a different number of possible attack directions, and fatality moves
- If equipped with a shield avatar can select a block icon during combat if it's displayed. Blocking successfully will temporarily open enemy up to attack
- Combos difficult to do with mouse as each icon has to be clicked. Easier to do with numpad or some other keyboard layout, or the 360 controller that has to be supported for GFW certification
- Magic also in game. There's basic magic that takes the form of clicking the icon and clicking the enemy, and more advanced magic that has to be comboed like melee attacks. Screwing up a difficult, lengthy combo may cause avatars to pass out or be struck by their own magic, opening them up for attack by the enemy
- Guilds can own land in special sections of the world and build armouries and such that apply guild wide bonuses to their members, such as improved weapons
- These lands, which will typically be defended by player/guild built castles, can be attacked by rivals with siege equipment. If the attackers are victorious they will take all land, and all buildings that weren't destroyed, instantly boosting their guild. Castle will however be damaged and will have to be repaired quickly or the evicted guild can quickly retake what used to be theirs
- Horses easy to come by; no mounted combat at present
- Limited beta test presently scheduled to be in late Spring to early Summer. Will eventually expand to open test "

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
Nija
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Reply #348 on: April 02, 2007, 10:06:54 AM

Fuck, we're going to be getting rolled by legions of Bemani players.
Nonentity
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Reply #349 on: April 02, 2007, 10:46:13 AM

Fuck, we're going to be getting rolled by legions of Bemani players.

I know my hours of time on DDR pads, Harmonix games, and will finally pay off for my PvP skillset.

Actually, no. I had hoped those two skillsets would never coincide.

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
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