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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  City of Heroes / City of Villains  |  Topic: Positron Interview Highlights 0 Members and 1 Guest are viewing this topic.
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Author Topic: Positron Interview Highlights  (Read 5809 times)
UnSub
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on: August 09, 2006, 09:53:27 PM

Positron (CoH/V lead dev) had a long invterview with Woot Radio. In short:

 - no paid expansion; all that stuff will be spread out over the free updates

 - veteran reward system sounds interesting

 - changes to SG / VG rent (ie it will mostly be coming down while prestige rates are going up)

 - more involvement with underlying story for entire game

 - hell, lots of stuff was mentioned

Getting the below list from here:

Quote
1. another double xp event before the end of the year.

2. Another Halloween Event this year, bringing back original elements as well as add some "special treats" and get new contacts. The new treats can be
traded into contacts and receive a new reward that hasnt been given out before.

3. (training room patch discussed) Empowerment stations buffs didnt stack as intended, so since it doesnt work that way, they now last 60 minutes, replacing non stacking.

4. Possible all decorative rooms going down to 50k, if not 50k, they will go down in cost.

5. Issue 8 expect a possible RENT system change. (one is possibly rent could be free if its a small enough plot)

6. COP Trail scheduled to be debuting before i8. Base raiding not being promoted yet due to lots of bugs, time in getting the systems worked out.

7. Lots of stuff planned for pocket D.

8. PLans to add bigger teleporters to hold more beacons. No ETA.

9. Fix has been made for players not receiving HO drop when encoutering Hamidon. Coming Soon to live!

10. Teleporting back to mission after rezing in base is a bug. But there is an auxillary item going in as well (when the fix is made) to allow
you teleport to the active mission as a choice.

11. Looking into possible teleport to front door to Icon!

12. So far no plans for teleport beacons into PVP zones due to balance issues and possible exploits.

13. Arenas bugs will be getting fixed as they come in, new feature in next issue is that Pocket D will receive arena terminals so that villain and heroes can battle easier.

ISSUE 8

14. Issue 8 Title: To Protect and Serve! (taunt by Posi to see if players can figure out what chapter this relates too  )

15. Invention system was scheduled for i8. Its a very big, detailed and scarey and moving it out of i8 to concentrate more directly on it.
if they worked on it, i8 would have been pushed back to next year. Some systems are done. It will probably come out in its own issue.

16. Rewards system: 1st veteran reward 3 months Trenchcoats on all characters. They are a back option, IE like a cape. There are veteran rewards planned for up to 3 years of subscription. (April)

17. Wings: an unlockable costume piece. Wings will move in flight. (very impressed with look of wings).

18. Jetpacks eventually coming down the road. (Flight options). Castle has made a zillion and will kill posi if he is asked to make one more.

19. starting with issue 8 each issue will build on itself regarding storyline wise. And when the "show drops" youll know. Plans are coming for zone wide events tied with storylines.

20. 5th Column: Their return is planned but not for this year.

21. Respecs as a veteran reward, new base items (comic cover art as posters for base).

22. New missions and contacts for 50+ contacts for issue 8, and adding more content for under used zones.

23. Possible to get into Rikti Ship, in the future?!

24. Jay has a lot of costume options, some are going into issue8. He is reading the forum every day! Someday he may get a red name.

25. Power customziation and effects of powers: Its very hard. Colors are "baked into" the powers. Its a huge effort, its not on a schedule, but it doesnt meant hat it cant jump onto a schedule.

26. Epic Archetypes: Incarnates? They are planned as an Epic, dont know when yet. They dont fit into the current storyline. It will be first Epic after Nictus for COV! Confirmed,
Nictus are confirmed as a lvl 50 villain Epic! They will be like warshades, but an evil version of a peacebringer, with some power tweaks.

27. Planned Box Expansion: It has been taken off the schedule as a paid expansion. They are going to please the player base by moving all the features from the paid expansion into free issues!
There fore the issues will maintain storylines that would have lead up to the free expansion. issue 9, 10, and 11 storylines planned for next year.

28. New high end villains for high end players.

Breaktime!

29. Rent may be based off plot size.

30. Plot costs are staying the same, to give Larger SG's long-term goals.

31. Posi has been investigating increasing SG's size. An Idea is if you have 5 alts, in a SG it would count as 1 slot fo the 75 in the SG rather than 5.

32. Adding arch villains as gladiators, but new thigns to do with Gladiators!

33. Dev Hosted PVP arena Events and giving a reward?: Possible. Idea, SG tournament, and last SG standing vs. Devs!

34. All out PVP zone without NPC's or debtless PVP zone coming?: removing threat of NPC's removes incentive, XP gain for example. But zone with no NPC's is possible idea.

35. Faultline, getting upgrade.

36. New badges coming, inlcuding veteran reward badges! Most badges are going to be focused out of combat. 2 new accolades coming into game, no ETA.

37. Paigon Poker is really exciting for Posi, nothing to do with the game. LOL

38. Minion customization is something they are not touching.

39. New powersets are still coming as it was planned for the expansion. They will be broken out into issues. He just needs to make them "cool"

40. Recluses SF: it is where the devs want it. Its meant to be hard and be proud when its completed. They recognize some AT's are better at it, but its the nature of the beast.
They have ideas on helping those AT's but nothing coming soon?

41. Stalkers and DOms not feeling useful in the Recluses SF: They believe it takes a player to know the weakness and strengths of teams, aand fit in to be used as best as possible.
As for stalkers they have awesome dmg right off the back, and players recognize to use them as their dmg drops off with DPS.

42. They are constantly monitoring all AT's.

43. moment of glory: Not sure if there are any plans coming for MOG. They keep data mining it and balance numbers it, but not sure if changes are coming.

44. Patch notes issues: people type them in. People make mistakes. They made changes to the process and hopefully it should be easier to not miss as much. They are doing their best.

45. Villain powersets moving over into Heroes? yes it is planned. Its somehting they can do quickly, but not sure when. There will be some hold backs for uniqueness but some can definitely work on heroes.

46. Buffs and debuffs are primarily assigned to their individual games. But first they would want to move certina powers over before working on buffs.

47. Tweaking bases to allow a 1 person SG, and allowing first plot to be rent free is better than redesigning base editor for apartment style housing for players.

48. Training room is the cross server PVP server :P

49. Windows in bases? He needs to convince art department that they can do it. But art says it isnt possible. its being looked at.

50. Anymore Mastermind sets coming? One more is coming, not animal based. Its 1 of 10 new powersets thats coming out next year. Posi says NO CLOWNS!

52. Villains turning heroes, heroes turning villains: they would like to see it happen, theres a lot of hurdles before implementing. Posi thinks its worth putting in but tey have to get past the tech hurdles.

53. Flashback: loves idea of flashback, but it takes away from altism. They understand that players have to make alts to see all the content, but iits a double edged sword.

54. Rewarding altism? comes with veteran rewards in a sense (ie permanent nemesis staff)

55. Jet pack on hero side coming like in Mayhem Missions.

56. Hazard zones coming in COV? probably not, but that doesnt mean Villains wont have access to hero hazard zones.

57. Server/character Transfers: something thats a priority, moving characters to other servers. Biggest hurdle is making sure its automated with no issues. Havent decided on pricing but will
most likely be a paid for transfer.

58. The war walls will begin to come down. The city council has decided they are not needed anymore. Happening in the very near future! Not sure where they will be coming down.

59. Will there be a TF like the Recluse SF? YES!

60. Will villains be able to raid hamidon? Undecided.

61. Hero/villain team up besides events? Yes.

62. More than 1 build type characters for PVE? Discussed ultimate enhancement slotting.

63. Defiance: Castle and Posi have talked about changes. They are looking into it.

64. Gladiators: choosing which gladiators they can fight, like a training? Yes, possibly in the form of a room in base. "danger room" type room for lack
of better words

65. Hercules Class titans: Hasnt seen a bug for it, and players should enter bugs in game for better understanding.

Llava
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Reply #1 on: August 09, 2006, 11:52:32 PM

Quote
47. Tweaking bases to allow a 1 person SG, and allowing first plot to be rent free is better than redesigning base editor for apartment style housing for players.

No it's not.

Say I want to be in a supergroup with my friends but have my own little apartment.

DAoC let us have our own houses and guild houses.  People used 'em both.

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
Typhon
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Reply #2 on: August 10, 2006, 03:54:46 AM

Quote
26. Epic Archetypes: Incarnates? They are planned as an Epic, dont know when yet. They dont fit into the current storyline. It will be first Epic after Nictus for COV! Confirmed,
Nictus are confirmed as a lvl 50 villain Epic! They will be like warshades, but an evil version of a peacebringer, with some power tweaks.

hmmmm. "Epic Archetypes"?  Didn't I get yelled at awhile ago for calling them "Epic Archetypes"?  Spin doctor!  Is there a spin doctor in the house?!
Llava
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Rrava roves you rong time


Reply #3 on: August 10, 2006, 08:38:18 AM

No. You got yelled at for calling them "epic power pools" when they are actually "ancillary power pools".

"Epic archetypes" is the correct term.

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
Nevermore
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Reply #4 on: August 10, 2006, 08:55:52 AM

Pay no attention to the fact that when you select the powers in game, they're under the "Epic Powers" bar. ;)

Over and out.
tazelbain
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tazelbain


Reply #5 on: August 10, 2006, 11:38:49 AM

Thats an impessive list.  But at the speed cyptic goes, it'll take 5 years.  Maybe I'll sign back up when inventions go in.

"Me am play gods"
Furiously
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Reply #6 on: August 10, 2006, 12:09:45 PM

I resubbed a couple weeks ago to hit level 20 with my stalker. 4 days later, I had hit 20 but was bored by the game again.

Typhon
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Posts: 2493


Reply #7 on: August 10, 2006, 04:55:07 PM

No. You got yelled at for calling them "epic power pools" when they are actually "ancillary power pools".

"Epic archetypes" is the correct term.

damn! nothing more disapointing then being wrong with a smug, "I told ya!" post.  I would have gotten away with it if it wasn't for you meddling Llava's!
Sky
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Reply #8 on: August 11, 2006, 09:01:44 AM

Call me when the double experience weekend becomes the triple experience year.
Modern Angel
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Reply #9 on: August 11, 2006, 09:13:38 AM

Call me when the double experience weekend becomes the triple experience year.

I will sign off on this. Not that Cryptic cares but, you know...
eldaec
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Reply #10 on: August 11, 2006, 04:18:17 PM

Hmm, that's a pretty weak set of features for i8 imo.

Admittedly I'm used to being spoiled with whole new zones and classes.

Nictus (if they are anything like Warshades/Peacebringers) sound fairly dull, and anyway I don't have a level 50 and probably won't ever have one.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Llava
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Rrava roves you rong time


Reply #11 on: August 11, 2006, 06:05:35 PM

To be honest, I'd rather they fix existing zones that no one uses rather than just keep adding more.  Sounds like that's what they're doing, which is cool- almost all the hazard zones in CoH need some help.

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
Telemediocrity
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Reply #12 on: August 12, 2006, 05:39:14 PM

I loved my CoH character (Dark/Super Reflexes Scrapper), and I loved the experience for the first 15 levels or so.  I quit at level... 23, I think?

I would love to come back, if they could make the gameplay feel a bit more heroic.  All the changes mentioned here really sound kinda incremental, though.
geldonyetich
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Reply #13 on: August 14, 2006, 12:27:26 PM

Call me when the double experience weekend becomes the triple experience year.

I will sign off on this. Not that Cryptic cares but, you know...
Thirded.

Rodent
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Reply #14 on: August 15, 2006, 04:14:27 AM

Nice to see they're going to work on Faultline. I had quite a bit of fun trying to get badges there with my SG, but once those were collected there was never any reason whatsoever to return.

Wiiiiii!
Reg
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Reply #15 on: August 16, 2006, 11:57:49 AM

That's a very ambitious list. How will they fit in the 3 mandatory regen scrapper nerfs while still getting it all done? :)
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