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Topic: "Seed" - Possible time dump for bored people. (Read 49532 times)
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Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
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Hopefully one of these failed MMOGs will go open source rather than be locked away.
Still no Motor City Online for me :( EA is evil!
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schild
Administrator
Posts: 60345
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Seed should very very go open source.
They should release a server client package for comic chat rooms. Seriously. I find it to be a very attractive game.
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Kail
Terracotta Army
Posts: 2858
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Hopefully one of these failed MMOGs will go open source rather than be locked away.
Amen. More games should go open source once their devs have nothing to lose. Ah well. On a related note, the Seed forums are so sad... the same half dozen guys in ten different threads, all "I had a great time, it was great to meet all you wonderful people!" and "thanks, dev team! Thank you... for FOLLOWING YOUR DREAMS" and stuff...
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stray
Terracotta Army
Posts: 16818
has an iMac.
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I believe Allegiance also went open source.. or semi-open-source. Last time I checked, Microsoft Research had some kind of wacky license of doom on it that you had to accept to get the source.
I haven't even heard of it before. Doesn't look bad. Anyone here playing it? [edit] Umm...Looks like 30 people are online at the Community website. Quake 2 has more MMO potential than this.
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« Last Edit: September 30, 2006, 11:38:22 PM by Stray »
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CmdrSlack
Contributor
Posts: 4388
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Seed should very very go open source.
They should release a server client package for comic chat rooms. Seriously. I find it to be a very attractive game.
The cell shaded graphics were really quite nice when they worked. It's too bad these guys couldn't make it work. You know it doesn't bode well for a launch when they come out and say, "Our investors are making us release early, so please forgive any suckyness." It was also funny that I got emails telling me my free account time had been extended when I'd already cancelled.
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I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
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Kail
Terracotta Army
Posts: 2858
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I believe Allegiance also went open source.. or semi-open-source. Last time I checked, Microsoft Research had some kind of wacky license of doom on it that you had to accept to get the source.
I haven't even heard of it before. Doesn't look bad. Anyone here playing it? [edit] Umm...Looks like 30 people are online at the Community website. Quake 2 has more MMO potential than this. It's old; real old. Like Six years old. Back in the day, I LOVED it. The Dev team had events that advanced the storyline and everything; I thought it was amazing. You could play for free (well, minus the initial box purchase) if you wanted to, or you could subscribe and get the "premium" version (I wish some MMORPGs would do this; being able to play a shitty version of WoW over a LAN would be fun). It's not so much an MMO, though, as an RTS/space shooter hybrid. Like Savage or Battlezone or Natural Selection, except in space with spaceships (a lot like EVE, in that regard). I think there was a player cap of something like 64 per game before the servers started leaking smoke and the lag started killing the gameplay.
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squirrel
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I believe Allegiance also went open source.. or semi-open-source. Last time I checked, Microsoft Research had some kind of wacky license of doom on it that you had to accept to get the source.
I haven't even heard of it before. Doesn't look bad. Anyone here playing it? [edit] Umm...Looks like 30 people are online at the Community website. Quake 2 has more MMO potential than this. It's old; real old. Like Six years old. Back in the day, I LOVED it. The Dev team had events that advanced the storyline and everything; I thought it was amazing. You could play for free (well, minus the initial box purchase) if you wanted to, or you could subscribe and get the "premium" version (I wish some MMORPGs would do this; being able to play a shitty version of WoW over a LAN would be fun). It's not so much an MMO, though, as an RTS/space shooter hybrid. Like Savage or Battlezone or Natural Selection, except in space with spaceships (a lot like EVE, in that regard). I think there was a player cap of something like 64 per game before the servers started leaking smoke and the lag started killing the gameplay. Agreed - I played the hell out of Allegiance. Was not a MMOG (64 players max and not persistent) but with the Commander role it was unique and still is. FYI - commander was essentially a player who didn't fly a ship but made decisions about the technical advancement of your team and assigned targets for the pilots. Damn fine game.
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Speaking of marketing, we're out of milk.
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Rhonstet
Terracotta Army
Posts: 207
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We now return to your regularly scheduled foolishness, already in progress.
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UnSub
Contributor
Posts: 8064
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geldonyetich
Terracotta Army
Posts: 2337
The Anne Coulter of MMO punditry
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Nice of them to bury the corpse instead of leaving it to stink up the MMOG scene.
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