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Author Topic: All things EVE  (Read 159090 times)
Hoax
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l33t kiddie


Reply #350 on: January 17, 2006, 03:04:30 PM

I hate to say it (as you know if you read my posts you know I  Heart me some pvp) but I think that jumping to the 0.0 alliance game might be a little premature.  Better to get some basic pvp tactics worked out, get comfortable with ship setups and recognizing common ship builds strengths/weaknesses not to mention just skilling up might be prudent before we make the plunge.

Eventually the joy of empire space will wear off, which is usually when I take a break from EvE (but keep paying for it, doh) at which time the corp will be more fleshed out and have more assets in the bank and it would make perfect sense to have a go at joining the big dogs.

In short, while I think getting involved in the 0.0 side of the game should certainly be the goal and something we should always be getting ready for, I think trying to get into it right away would be a mistake.

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
-William Gibson
gimpyone
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Posts: 592


Reply #351 on: January 17, 2006, 03:14:12 PM

I hate to say it (as you know if you read my posts you know I  Heart me some pvp) but I think that jumping to the 0.0 alliance game might be a little premature.  Better to get some basic pvp tactics worked out, get comfortable with ship setups and recognizing common ship builds strengths/weaknesses not to mention just skilling up might be prudent before we make the plunge.

Eventually the joy of empire space will wear off, which is usually when I take a break from EvE (but keep paying for it, doh) at which time the corp will be more fleshed out and have more assets in the bank and it would make perfect sense to have a go at joining the big dogs.

In short, while I think getting involved in the 0.0 side of the game should certainly be the goal and something we should always be getting ready for, I think trying to get into it right away would be a mistake.

I agree with what you say and I think this is all just brain storming at the moment.
MahrinSkel
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When she crossed over, she was just a ship. But when she came back... she was bullshit!


Reply #352 on: January 17, 2006, 03:45:36 PM

The SA War: I can't say too much, simply because a lot of it I don't know.  We got knocked back on our heels by the initial attacks, especially when we were fighting Huzzah, SA, Cosmic Fusion, and the x13 mercs all at once, and all alone (outnumbered about 3 to 1 at that point).  Now Triad is raising hell in SA's rear area (for their own reasons, Triad isn't really what you could call friendly to anyone), Cosmic Fusion and x13 are out of it (actually, x13 is now fighting SA, I'm not sure why, maybe a contract dispute?), and we're getting more agressive about our ops, so it's back to a tossup.  SA tried to make a major push in FAT over the weekend, and the lag-monster ate them, which seems to have broken their momentum for now.  So they hold both of the mining support stations in central Catch, and we're holding on to the FAT station.

FIX and BoB kind of have to be close, as we share too much border, either we get along or we fight to the death (which probably would go badly for FIX, BoB is *huge*, we couldn't take enough turf away from them to threaten their existence even if we could win the battles).  No way we could kill BoB without allying with someone like G or IRON, and we really don't like them.  As it is, we have mutual transit rights, and BoB would probably step in if someone were threatening our core in Querious (they definitely wouldn't want SA in there, as they'd undoubtedly start casting covetous glances towards BoB's two southern regions).

Overall, the total value of shipping lost is probably equal (which works against us, SA has deeper pockets and greater numbers).  It's still a tossup.  Fatigue is definitely a factor for FIX right now, but it looks like it's starting to get to SA also.  Having lost the obvious momentum works against SA, it makes it easier for us to get support and harder for them.

I have no idea what's up with BoB, although I know they ate that carrier up pretty good.

--Dave

--Signature Unclear
Cougar
Developers
Posts: 23

Mythic Entertainment


Reply #353 on: January 17, 2006, 04:57:27 PM

The Serpentis/BoB thing is pretty simple, yet altogether not clear. Seeing as this is an open board I won't talk too much about what I know... but whatever.

What we (VC) know about Serpentis' goals (ie the storyline CCP is currently working on, or steering towards) is that they are somewhat annoyed that there are so many people "claiming their space" (a fairly... simplistic attitude for a NPC corp to take). VC was brought into some discussions with one of their admirals, also present was FA, I believe CELES, and later on someone from FA brought in an IRON/G rep. Discussions basically went "BoB is the greater evil" and we got Serpentis and IRON/G to kiss and make up (IRON/G had taken part of an earlier Serpentis Event where they were shooting Serpentis). VC's stance is a bit muddled, as the leaders of the alliance aren't sure what we feel about CCP intervening in 0.0 politics, and how would we feel if the dev's teamed up with our enemies to push us out? Because of that, VC is taking a laize-faire approach to Serpentis support and are leaving the choice to support Serpentis or not up to the individual pilots of VC.

As to why they attacked BoB in Delve (note that Delve is a Blood Raider territory - but it IS BoB's home region, as close as they have to a home), I don't know. The Serpentis force wasn't nearly big enough to handle the size of BoB (they are a notoriously fast respondant to incursions of scale), they didn't give the various supporting factions enough forewarning (CELES was the only faction there in any numbers)... and just overall seemed to be ineffectual by any means.

It is very interesting to me about how my alliance is reacting to this event -- it is an Event, which should be encouraged, as there are few MMO's that invest in this. But those who share this opinion do have some point... they have touted 0.0 as the playground for player politics, and to have events that are themed around changing the political landscape (if successful) seem to be a bit contrary. It *IS* CCP's world, and they obviously have free reign... I'm decidedly undecided on the issue myself.

...er that ran long, I'm going away now.

~C~
Der Helm
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Reply #354 on: January 18, 2006, 12:03:26 AM

*Lots of stuff*
--Dave
Whoa. It was said before and I second it again, player created content CAN work. I am impressed. Time to skill up, I want some piece of the action. evil

"I've been done enough around here..."- Signe
Furiously
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WWW
Reply #355 on: January 18, 2006, 07:45:45 AM

I hate to say it (as you know if you read my posts you know I  Heart me some pvp) but I think that jumping to the 0.0 alliance game might be a little premature.  Better to get some basic pvp tactics worked out, get comfortable with ship setups and recognizing common ship builds strengths/weaknesses not to mention just skilling up might be prudent before we make the plunge.

Eventually the joy of empire space will wear off, which is usually when I take a break from EvE (but keep paying for it, doh) at which time the corp will be more fleshed out and have more assets in the bank and it would make perfect sense to have a go at joining the big dogs.

In short, while I think getting involved in the 0.0 side of the game should certainly be the goal and something we should always be getting ready for, I think trying to get into it right away would be a mistake.

I agree with what you say and I think this is all just brain storming at the moment.

Totally agree we don't have the skills and won't for several months to try and tackle 0.0 space.  I do think we should look at .3 space or so right now.

Strazos
Greetings from the Slave Coast
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The World's Worst Game: Curry or Covid


Reply #356 on: January 18, 2006, 09:42:46 AM

I'd just like some clarification:

SA = SomethingAwful? They have an EVE corp? And why are they starting trouble, whoever they are?

Also, on an unrelated note, if I was in an alliance, would I be "allowed" to focus solely on combat? I don't much like trade runs or mining.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
WayAbvPar
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Reply #357 on: January 18, 2006, 10:02:06 AM

I found some nice spots last night for mining/base camping- Hek and Hror. They were nearly deserted .5 spaces with low sec nearby for mining/ratting excursion. Hror had a ton of omber rocks waiting for us as well. Only a few jumps from Onga too, so they aren't THAT out of the way.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Merusk
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Reply #358 on: January 18, 2006, 10:04:59 AM

Yes, SA= Something Awful, aka. Goonfleet.  They're 'starting trouble' because they moved into 0.0 space to set-up shop.  Since about all of 0.0 is "Claimed" (even if there's no stations to 'hold' it.) they were going to rub SOMEONE the wrong way, since (apparently) they didn't want to swear fealty to any of the exsisting Alliances out there.


 
I found some nice spots last night for mining/base camping- Hek and Hror. They were nearly deserted .5 spaces with low sec nearby for mining/ratting excursion. Hror had a ton of omber rocks waiting for us as well. Only a few jumps from Onga too, so they aren't THAT out of the way.

If you're going to the Hek, Hror area just hit-up Amo in the Metropolis region... because I'm lazy and don't want to move all my stuff when lending you all assistance.  :-D

  I like it because it's a .5 right next to several .4 zones, close to the Heimatar region, but less crowded, and the base I'm out of (Republic Fleet I think.. it's the last one on the list) has  has a nice quality 1 agent and a L2 who's only -6, (Security for combat missions)  It's also only one jump from Research/ Manuf. and 3 jumps from a university school in Nakuguard (important for buying books). 
« Last Edit: January 18, 2006, 10:10:41 AM by Merusk »

The past cannot be changed. The future is yet within your power.
Viin
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Reply #359 on: January 18, 2006, 10:07:41 AM

Yoru's crew is going to be joining us in the corp, and they are doing ops around Mehatoor, which is 8? jumps from Onga. From Mehatoor you have a bunch of 0.2 and 0.3 systems to do low-sec ops in. The jumps from Onga to Mehatoor are all high-sec, so no worries when travelling between the two.

We will be setting up an office in Mehatoor for those guys and I'll check out the nearby systems. It sounds like it might be a good area to start dabbling in low-sec operations and maybe even eventually a player owned station to increase refining for the mining we do.

The only downside to that area is there's a finite number of low-sec systems, and no entrance to 0.0 space. (Which is probably fine for now, we can also move to another system when we are ready for that).

- Viin
Wolf
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Reply #360 on: January 18, 2006, 10:08:55 AM

Actually the SA Dave and I were refering to was Stain Alliance - a knock off of Stain Empire, the biggest alliance a few months ago. And they're fighting with FIX for Catch, which is a key region for the South. The ISS South Outpost is there too.

As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
WayAbvPar
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Reply #361 on: January 18, 2006, 10:11:14 AM

Yeah, no need for 0.0 entrance for a few months. By the time we are ready for the move, raising the funds to rebuild should be trivial.

Can POSes be placed in low sec? I thought it was only 0.0. If not, I think a .4 or .3 spot would be ideal.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Viin
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Reply #362 on: January 18, 2006, 10:12:46 AM

From what I understand it's 0.7 or lower since the expansion. I think.

- Viin
Merusk
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Reply #363 on: January 18, 2006, 10:14:45 AM

Actually the SA Dave and I were refering to was Stain Alliance - a knock off of Stain Empire, the biggest alliance a few months ago. And they're fighting with FIX for Catch, which is a key region for the South. The ISS South Outpost is there too.

Oooooh my mistake then.  I knew the Something Awful guys were starting problems, based on stuff the folks in the corp channel were talking about.

The past cannot be changed. The future is yet within your power.
WayAbvPar
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Reply #364 on: January 18, 2006, 10:20:08 AM

I think it goes without saying that SA guys are starting trouble SOMEWHERE. That is pretty much a given  :-D

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Furiously
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WWW
Reply #365 on: January 18, 2006, 10:39:44 AM

Is there a night of the week people would be interested to dedicating to mining/mining fleet defense?

MahrinSkel
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When she crossed over, she was just a ship. But when she came back... she was bullshit!


Reply #366 on: January 18, 2006, 10:49:37 AM

The Goons are way up north, subletting a piece of Syndicate from The Five and pissing off the pirate corps in the area.  FIX and [5] are technically hostile, but we have little contact.  SA is the result of the Stain Civil War, and that's probably the root of the current conflict, Catch was ceded to FIX by SE during the civil war and SA wants it back now that it's over.  It put us in a position across their best route from Stain to Empire (although we only had sovereignty over western Catch and not the HED-GP "pipe", we spent a lot of time camping and patrolling in there), and they probably didn't like us camping on their oxygen supply.

--Dave

--Signature Unclear
WayAbvPar
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Reply #367 on: January 18, 2006, 11:15:14 AM

Can someone educate me on the directionals? I am having trouble grokking it when relating to 3 dimensional space.

As for mining/mining defense, I am down whenever we can get a robust group together. Doing it  solo or in duos is too risky and/or slow.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Yoru
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WWW
Reply #368 on: January 18, 2006, 11:19:28 AM

I found some nice spots last night for mining/base camping- Hek and Hror. They were nearly deserted .5 spaces with low sec nearby for mining/ratting excursion. Hror had a ton of omber rocks waiting for us as well. Only a few jumps from Onga too, so they aren't THAT out of the way.

That'll be a nice spot for mining, but the lowsec linked off of there is heavily trafficked since it's the primary lowsec corridor between Matari and French space. It's not uncommon to see a big red splotch of ships killed along that route. Be cautious about entering that particular patch of lowsec.

Yoru's crew is going to be joining us in the corp, and they are doing ops around Mehatoor, which is 8? jumps from Onga. From Mehatoor you have a bunch of 0.2 and 0.3 systems to do low-sec ops in. The jumps from Onga to Mehatoor are all high-sec, so no worries when travelling between the two.

We will be setting up an office in Mehatoor for those guys and I'll check out the nearby systems. It sounds like it might be a good area to start dabbling in low-sec operations and maybe even eventually a player owned station to increase refining for the mining we do.

The only downside to that area is there's a finite number of low-sec systems, and no entrance to 0.0 space. (Which is probably fine for now, we can also move to another system when we are ready for that).

We packed up all our physical goods last night, squeezing everything except for about 50,000 units of unrefined kernite into a couple indys. Mehatoor is an okay system for lowsec ops, but the nearby lowsec has no NPC stations in it. This means that it's rarely populated, but it's also a pain in the ass to mine in. There's one nice 0.2 system 3 jumps in (Oyeman or Oveman, stupid in-game font) with plenty of hemorphite and a bevy of delicious 175/185k battlecruiser rats. That said, if there's nice, empty 0.2 space nearer to an existing base, it might be more advantageous to investigate an office in that area instead of down in Devoid.

There's more to picking a POS location than just finding empty lowsec though; someone needs to pick up the moon-scanner tech and go out on a surveying operation to find out if there's any rare/valuable moon-minerals to be had.

Other than that, everyone should save any enriched uranium they happen to come across, since it's POS fuel. :)

Yeah, no need for 0.0 entrance for a few months. By the time we are ready for the move, raising the funds to rebuild should be trivial.

Can POSes be placed in low sec? I thought it was only 0.0. If not, I think a .4 or .3 spot would be ideal.

POSes can be placed at any unoccupied moon in 0.0 through 0.7 security space. If you're in 0.4 through 0.7 space, your POS will consume additional fuel called 'charters' that must be purchased from the appropriate NPC faction (i.e. Amarr charters for Amarr space).

Can someone educate me on the directionals? I am having trouble grokking it when relating to 3 dimensional space.

As for mining/mining defense, I am down whenever we can get a robust group together. Doing it solo or in duos is too risky and/or slow.

If you look at the map, zoomed out and flattened, you can roughly call the direction from the central lowsec areas towards The Citadel/The Forge "north". I'm guessing the designation came from early 2-D published maps being aligned that way.
Wolf
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Reply #369 on: January 18, 2006, 01:41:04 PM

Can someone educate me on the directionals? I am having trouble grokking it when relating to 3 dimensional space.

As for mining/mining defense, I am down whenever we can get a robust group together. Doing it solo or in duos is too risky and/or slow.

If you look at the map, zoomed out and flattened, you can roughly call the direction from the central lowsec areas towards The Citadel/The Forge "north". I'm guessing the designation came from early 2-D published maps being aligned that way.

When someone's refering to directions, I always use Teh Map


Baaaaah, now I have to reactivate because I got hooked on the political game again :( And I'll have to dodge my rl friends, 'cause they're pirating it up, up north in Syndicate (I gotta ask them about those goons, I'm sure they're one of the "pissed pirate corps") and I don't feel like doing that. K, I'm off downloading the client... I hate you people  undecided

As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
WayAbvPar
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Reply #370 on: January 18, 2006, 02:04:49 PM

Quote
When someone's refering to directions, I always use Teh Map

Cool- thanks for the link. Wow, some of those areas are HUGE! Would be interesting to see how much they could continue to control if CCP added more routes into 0.0.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Wolf
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Reply #371 on: January 19, 2006, 07:43:04 AM

My account is active now, I'm idling in the F13 channel :)

Now I only have to figure out why the client runs at 10FPS  undecided

As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #372 on: January 19, 2006, 09:13:34 AM

Blah, our t1 has been down for days at work. No skill training or courier missions! I might actually have to log in from home this week, heh. AFK gaming ftw.
Raging Turtle
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Reply #373 on: January 20, 2006, 04:10:56 PM

Is it strange that I'm thinking about starting a second account to go pirate this early?  evil
WayAbvPar
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Reply #374 on: January 20, 2006, 05:11:48 PM

I have played at least a half dozen MMOGs, and I have never felt the urge to buy a 2nd account until now. The 'skills improve offline, only 1 character per account can be learning at any one time' thing is a perfect marketing tool. I am tempted to start a new character, crank up his INT, get all the learning out of the way and then dive into research.

Very tempting, I tell ya.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
MahrinSkel
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When she crossed over, she was just a ship. But when she came back... she was bullshit!


Reply #375 on: January 20, 2006, 06:25:48 PM

I just started a second account because my main has gone so heavily into Charisma oriented skills, I needed someone who could actually fight.

--Dave

--Signature Unclear
Trippy
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Reply #376 on: January 21, 2006, 12:55:12 AM

Is it strange that I'm thinking about starting a second account to go pirate this early?  evil
Not at all especially since it's easy to run two clients (or more if you have enough RAM) on your machine at the same time.
Jamiko
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Reply #377 on: January 21, 2006, 07:08:21 AM

I just started a second account because my main has gone so heavily into Charisma oriented skills, I needed someone who could actually fight.

--Dave

I'm really really tempted to get a second account for EVE, something I've laughed at in the past. It would be quite helpful to have another one.
« Last Edit: January 21, 2006, 07:10:46 AM by Jamiko »
Hoax
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l33t kiddie


Reply #378 on: January 22, 2006, 10:39:53 AM

For those that haven't seen this, I think its pretty fucking cool.

http://www.eve-files.com/media/corp/j0sephine/rmr_size_chart.png

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
-William Gibson
Krakrok
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Reply #379 on: January 22, 2006, 10:56:07 AM


Why, yes, that is pretty fucking cool. VGA Planets use to have a chart like that.
Alkiera
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Reply #380 on: January 23, 2006, 06:44:06 AM

For those that haven't seen this, I think its pretty fucking cool.

http://www.eve-files.com/media/corp/j0sephine/rmr_size_chart.png

Someone the other day was commenting that the bigger ships were pretty much only built by the huge zero-sec alliances... Were they refering to the HUGE things in those pictures?  Or the still very large but not the biggest ones?  A version of that with labels would be cool, I might have some idea what you were talking about then.  8)

Alkiera

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Merusk
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Reply #381 on: January 23, 2006, 07:28:56 AM

I think anything above battleship-size on that chart is probably outside of the grasp of non-corporate banks. (Battleships are the top row, left hand 2 ships for Caldari, and move around slightly for the rest)

BSs themselves cost 100mil, then you have to fit them.  I shudder to think on the price of those big ships.   Though the ones right below them (the caldari BS) might be the Haulers, I'm not certain.  (I haven't seen one in-person and those preview pics can be misleading. )
I was just suprised to see that Minmatar Battlecruisers are nearly the same size as Battleships.  I thought they'd be a little smaller, along the same lines as the Amarr or Galliente relationship.

The past cannot be changed. The future is yet within your power.
Trippy
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Reply #382 on: January 23, 2006, 07:30:44 AM

Here it is with labels. I'll try to dig up the original source link later -- there are other versions as well (e.g. black background).
Strazos
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Posts: 15542

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Reply #383 on: January 23, 2006, 09:53:26 AM

I wonder how many guns go on those motherships.  evil

EDIT: Heh, the Minmatar Mothership looks a lot like the Mothership from Homeworld.
« Last Edit: January 23, 2006, 09:55:19 AM by Strazos »

Fear the Backstab!
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Merusk
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Reply #384 on: January 23, 2006, 10:08:54 AM

Thinking about it, that size chart just underscores the one thing that irks me about ship design in this game:  All the damn windows.

Sure, it looks cool to be piloting this Battlecruiser or Cruiser with more than just the Firgate's pilot-window, but who the fuck are they for?  I don't have a crew (though that would be one really keen aspect to have had in-game. Marine fights/ boardings a-la MOO2) and I'm encased in this pod of life-sustaining goo.  So why all the lights?

Straz- Motherships are limited to 8-slots in High/Mid/Low.  A "hindsight is 20-20" drawback to putting in such large ships after release and initial design.  Yeah, they *should* have point defenses as well as guns to take-out larger ships AND their WMDs, but because of the orignal fitting (and I imagine database) layout, they suffer some weird limitations.

Kind of like having a 4-armed race in a fantasy MMO, but only 2 weapon slots.

The past cannot be changed. The future is yet within your power.
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