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Author Topic: The News Thread  (Read 163092 times)
Nebu
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Reply #315 on: December 30, 2005, 05:51:07 PM

Llava,

How did you manage it?  Was it a lot of kiting?  Do you think that any other class could potentially solo those guys?  I've been playing a cold/dark and an energy/cold corrupter and can't imagine outliving my inspirations, let alone winning. 

As for the 1000 post thing... I completely missed that.  I need to start paying more attention.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Llava
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Posts: 4602

Rrava roves you rong time


Reply #316 on: December 31, 2005, 01:16:31 AM

I don't think any other archetype could manage it.  Not that I can figure out, anyways.

At 32 I got my final pet training ability, and I use Ninjas. So that means my Oni uses both Char and Ring of Fire frequently.  It's usually only a little bit into the fight before he has them immobilized.  When he stacks two Chars with my hold ability (my secondary is Poison, and I use Paralytic Poison), we can Hold an AV for a bit.

I duck behind some handy geometry to keep the AV from using ranged attacks on me, and I jump out every so often to use one of my three debuff abilities (one for accuracy/damage, one for defense/resists, one for recharge/movement speeds) or to heal a minion.  Generally, by the time I've lost a bunch of my minions, the recharge time on the summon has reset and I can bring out some replacements. I'm careful about which ones I train up so as to conserve endurance and most effectively utilize the time it will take for those abilities to recharge.

I don't know if any other Mastermind builds could really manage it, honestly.  Poison has some powerful single target debuffs, and ninjas are quite good against powerful single targets (especially with Smoke Flash causing a minion to critical on every attack for 6-8 seconds).

So there you have it.

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
Llava
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Reply #317 on: January 09, 2006, 03:02:01 PM

So in the "WTF is Cryptic thinking this time?" jar, we have a new change that was initially undocumented with the newest patch to test:

Characters who are stealthed in any way are unable to interact with clues.

That means if you have Hide, Stealth, Invisibility, or any other stealth toggles active, you can't click a glowy.
If you stand next to someone who has Steamy Mist or Shadow Fall running, you can't click a glowy.
If a teammate activates Group Invisibility while you're in range, or puts Grant Invisibility on you, you can't click a glowy.

I didn't think stealthing missions was a problem in the first place, but assuming it was this is about the least reasonable way they could have implemented this.  Other options would be suppressing the stealth power while interacting with a glowy.  Add a PBAE perception bonus pulse to glowies the same way it was done with arbiter/police drones.  Something that doesn't screw people who are under the effect of a click invisibility, and irritate people who have to wait for toggles to recharge every time they want to click a clue.

This is still on test and subject to change.  But you gotta wonder how something like this made it that far, sometimes.

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
Trippy
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Posts: 23657


Reply #318 on: January 09, 2006, 03:58:00 PM

So in the "WTF is Cryptic thinking this time?" jar, we have a new change that was initially undocumented with the newest patch to test:

Characters who are stealthed in any way are unable to interact with clues.

[...]

This is still on test and subject to change.  But you gotta wonder how something like this made it that far, sometimes.
After the massive nerfs in I5 (AoE holds among other things) and I6 (ED) nothing Cryptic does to slow down player progress surprises me. I've never played an MMORPG that has had as large wide-ranging nerfs as CoH has had (I put SWG's CU and NGE in a separate category, those are more wholesale game mechanic rewrites than nerfs of existing game mechanics). Even Verant/SOE in their heyday with EQ doesn't match what Cryptic has done.
Nebu
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Reply #319 on: January 09, 2006, 04:04:13 PM

After the massive nerfs in I5 (AoE holds among other things) and I6 (ED) nothing Cryptic does to slow down player progress surprises me. I've never played an MMORPG that has had as large wide-ranging nerfs as CoH has had (I put SWG's CU and NGE in a separate category, those are more wholesale game mechanic rewrites than nerfs of existing game mechanics). Even Verant/SOE in their heyday with EQ doesn't match what Cryptic has done.

I guess I still don't understand why the nerfs are such a big deal.  They slow down the progression to the non-existant end game.  What's the rush?  CoH/CoV is the perfect game to log on, kill shit for an hour, and log off.  Changing the rate of the grind really doesn't have much effect on what the game does best.

I'm perfectly happy to say goodbye to the leet min-max crowd when they can't get their ding-gratz! fix fast enough.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Llava
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Reply #320 on: January 09, 2006, 04:06:08 PM

But for I5 and ED I can, for the most part, say that I actually did find the game significantly more fun after the nerfs.

I know, it's weird.  I hated ED at first, too, but aside from a couple characters who I just don't want to rebuild, I'm definitely more interested in slotting mechanics now.

This change, I really don't get.  Like I said, if stealthing missions is a problem, did they really have to implement a fix for it in the least user-friendly way possible?

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
Alkiera
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Reply #321 on: January 09, 2006, 07:39:16 PM

After the massive nerfs in I5 (AOE holds among other things) and I6 (ED) nothing Cryptic does to slow down player progress surprises me. I've never played an MMORPG that has had as large wide-ranging nerfs as CoH has had (I put SWG's CU and NGE in a separate category, those are more wholesale game mechanic rewrites than nerfs of existing game mechanics). Even Verant/SOE in their heyday with EQ doesn't match what Cryptic has done.

I guess I still don't understand why the nerfs are such a big deal.  They slow down the progression to the non-existant end game.  What's the rush?  CoH/CoV is the perfect game to log on, kill shit for an hour, and log off.  Changing the rate of the grind really doesn't have much effect on what the game does best.

I'm perfectly happy to say goodbye to the leet min-max crowd when they can't get their ding-gratz! fix fast enough.

I'm perfectly happy to stop paying cryptic $15/mo to see my character get weaker and weaker, since at the high levels, playing hour or two at a time, I could not gain levels faster than the Dev's were nerfing me(as a 45ish /inv scrapper, I might as well not have any secondary powers at all.  I forget to turn them on, and can't tell the difference in combat, aside from sleep/stun/kb resist; I'm pretty sure my resists at level 30, around late i3, were better than they were at the time I quit a couple months ago at 45/46).

And while I did enjoy logging on for an hour or so and killing stuff...  When I thought about how many of those sessions it would take before I saw any change in my character whatsoever, I just stopped logging in, found other things to do.

Alkiera

"[I could] become the world's preeminent MMO class action attorney.  I could be the lawyer EVEN AMBULANCE CHASERS LAUGH AT. " --Triforcer

Welcome to the internet. You have the right to remain silent. Anything you say can and will be used as evidence against you in a character assassination on Slashdot.
Typhon
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Reply #322 on: January 10, 2006, 03:42:14 AM

I guess I still don't understand why the nerfs are such a big deal.  They slow down the progression to the non-existant end game.  What's the rush?  CoH/CoV is the perfect game to log on, kill shit for an hour, and log off.  Changing the rate of the grind really doesn't have much effect on what the game does best.

Here's my perspective: The game is about combat.  Unfortunately the differences in combat from 1-50 aren't that noticeable.

However, there is another game hidden within, it's the "how do I use these new powers/how do I slot my powers" game that you can only play as often as you level.  That game is fairly amusing and breaks up the tedium that combat can become.  When the devs slow down leveling, they reduce how much you get to play that hidden game.  CoX needs all the mini-game/diversions it can get it's hands on, especially at the higher levels when you aren't getting powers that mean anything anymore.  Unfortunately, this is the point in the game where leveling slows to a crawl.
Glazius
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Reply #323 on: January 10, 2006, 06:10:05 AM

But for I5 and ED I can, for the most part, say that I actually did find the game significantly more fun after the nerfs.

I know, it's weird.  I hated ED at first, too, but aside from a couple characters who I just don't want to rebuild, I'm definitely more interested in slotting mechanics now.

This change, I really don't get.  Like I said, if stealthing missions is a problem, did they really have to implement a fix for it in the least user-friendly way possible?
It's not going to make it live.

As soon as they realize they've turned the Freak disguise mission into a wait-60-minutes exercise (hello, auto stealth suit) something has to give.

Would you mind it as much if interacting with a glowie suppressed stealth?

--GF
Nebu
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Reply #324 on: January 10, 2006, 08:43:56 AM

Here's my perspective: The game is about combat.  Unfortunately the differences in combat from 1-50 aren't that noticeable.

However, there is another game hidden within, it's the "how do I use these new powers/how do I slot my powers" game that you can only play as often as you level.  That game is fairly amusing and breaks up the tedium that combat can become.  When the devs slow down leveling, they reduce how much you get to play that hidden game.  CoX needs all the mini-game/diversions it can get it's hands on, especially at the higher levels when you aren't getting powers that mean anything anymore.  Unfortunately, this is the point in the game where leveling slows to a crawl.

When the rate of progression gets too slow, I find the best minigame to be rerolling another class.  You get all sorts of new abilities and powers to play with in a short time.  I understand what you're saying about character development and agree that the grind from about level 30 on is one of the more painful that I've encountered since EQ.  Seems that the better stand would to be that of shortening the treadmill while simultaneously balancing classes.   It's painfully obvious after playing a few different classes/builds that some represent easy-mode.     

I have to also think that the addition of pvp to their game will undoubtedly also bring additional realizations that all classes/builds are not created equal.  Though the game is primarily one of PvE, I'm sure that you'll see some pvp balance creeping into the PvE world.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Llava
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Reply #325 on: January 10, 2006, 10:03:46 AM

Would you mind it as much if interacting with a glowie suppressed stealth?

As I said above, I don't think it needs to be fixed, especially given that they've removed experience for glowies in this patch... you just get inf according to the forums.  But if they REEEEEEEEALLY need to fix it, stealth suppression seems like the obvious choice, and I can't help but wonder at the mind that decided to implement the fix like this, test or no.  It took me all of 2 seconds to think of two better ways to implement this.

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
Llava
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Reply #326 on: January 10, 2006, 12:10:19 PM

Heh.

Quote
The scene: Four players and a DM are gathered around a kitchen table.

Statesman (in an ominous tone from behind his DM's cardboard wall): You enter a dark, abandoned warehouse. In the distance you hear the scurrying sound of a rat.

Player 1: Okay, we leave the first room.

Statesman: You enter a long hallway, filled with cobwebs and heavy with the scent of dust. A short distance ahead of you, three Hellions are having a discussion about something, unaware of your presence.

Player 2: I cast Group Invisibility on the team and we all walk past the Hellions.

Statesman: No!

Player 2: No?

Statesman: You have to fight them.

Player 2: But I used Group Invisibility. They can't see us. We're walking past.

Statesman: Um...it doesn't work.

Player 3: What?

Statesman: Yeah, the invisibility doesn't work because your hats are made from a space-age fabric that is resistant to molecular modification, which is what invisibility does. Because of this, the Hellions have spotted you.

Player 3: That's absurd.

Statesman: The first Hellion pulls a gun and starts firing. The second gets out a baseball bat and begins advancing.

Player 2: They can't see us! We're walking past them.

Statesman: No, you have to fight, they've seen you.

Player 4: Fine. We attack.

A minute later, the battle is over.

Player 2: We're now REMOVING OUR HATS. Will Group Invisibility work now?

Statesman: Um...

Player 3: Come on, it has to work. What's the point of it if it does nothing?

Statesman: Okay, it works. You enter the final room, a large hangar-like space. The files you need are in a cabinet. There is a group of four Hellions nearby.

Player 3: Okay, with Group Invisibility ON, I search the cabinet.

Statesman: You can't.

Player 3: What do you mean I can't? It's a file cabinet. I look in it, I find stuff.

Statesman: You can't open the cabinet while Group Invisibility is on.

Player 3: What?

Statesman: Yeah. Invisibility requires so much concentration to maintain that you can't open the cabinet.

Player 3: Concentration? It's a power put on me by ANOTHER player.

Statesman: Um...yeah, well...you see, the power creates a harmonic resonance in the space around you. As soon as you touch something, the resonance is disturbed and your concentration fails.

Statesman beams at his explanation.

Player 1: That is the dumbest thing I've ever heard.

Player 2: Fine, we wait for Group Invisibility to turn off. Can we open the file cabient now or does it blow up on us or something?

Statesman (thinking): Hmm...not this time. You open the cabinet and discover the dossier. Suddenly a pair of Bone Daddies attack with eight minions as an alarm goes off.

Player 2: What?

Statesman: Well, you're not invisible now, they can see you!

The team, unprepared for the assault, is quickly wiped out.

Player 3: Well, at least we got the dossier. The mission is over now, right?

Statesman: No, you need to arrest all of the Hellions.

Player 3: You said we only needed to get the dossier.

Statesman: No witnesses! You have to defeat all of them.

Player 2: I have an idea. I cast Group Invisibility on YOU.

Statesman: On me?

Player 2: Yes.

Statesman: You can't do that.

Player 2: Just watch me.

Player 2 gets up and leaves, the other players joining him.

Statesman, now alone at the table: Geez, you guys don't appreciate the work I've put into this! Fine, leave. Players come, players go.

Fade as Statesman picks up his Heroclix figure and waves it around, making whooshing sounds.

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
Llava
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Reply #327 on: January 10, 2006, 12:49:05 PM

Good, that's done with.

Quote from: Statesman
We're going to be taking out this "stealth nerf" or "nerf to stealth" or whatever...

The original intent was to prevent riskless XP gain...but I agree that the implementation caused problems as noted here on the forums.

I REALLY like the Suppression idea brought up, but that'll take some time to implement. So we're just going to take it out until we can do it right.

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
ClydeJr
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Reply #328 on: January 10, 2006, 01:24:44 PM

I'm perfectly happy to say goodbye to the leet min-max crowd when they can't get their ding-gratz! fix fast enough.
I stealthed a crapload of mission with my stalker but for a completely different reason. When I played with a bunch of people in my SG, I would gain an insane amount of experience in a short time. We'd run full groups of 8 on at least the 3rd difficulty and we were all decent enough players that we didn't die too often. Getting a level in a few hours of play wasn't unheard of. A side effect of getting a lot of experience is you out-level your contacts. I wanted to see the mission texts and story arcs that the contacts provided. So when I soloed with my stalker, I'd stealth whatever I could to get the minimum exp needed for the mission. That way, I could see all the contact provided by the contacts. I'd even suicide after mssion just to get debt so I wouldn't level so fast.
Nebu
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Reply #329 on: January 10, 2006, 01:29:45 PM

I'm perfectly happy to say goodbye to the leet min-max crowd when they can't get their ding-gratz! fix fast enough.
I stealthed a crapload of mission with my stalker but for a completely different reason. When I played with a bunch of people in my SG, I would gain an insane amount of experience in a short time. We'd run full groups of 8 on at least the 3rd difficulty and we were all decent enough players that we didn't die too often. Getting a level in a few hours of play wasn't unheard of. A side effect of getting a lot of experience is you out-level your contacts. I wanted to see the mission texts and story arcs that the contacts provided. So when I soloed with my stalker, I'd stealth whatever I could to get the minimum exp needed for the mission. That way, I could see all the contact provided by the contacts. I'd even suicide after mssion just to get debt so I wouldn't level so fast.

I should have clarified that statement.  I wasn't attaching it to the current stealth situation.  I meant it more in terms of players that had slotted enhancements in ways prior to the enhancement patch that they were able to chain kill mobs other classes couldn't touch.  I'm personally a big fan of stealth and think accomplishing missions using it should be part of the game.  Why have stealth if you can't use it for avoidance anyway?

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Typhon
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Reply #330 on: January 10, 2006, 04:31:40 PM

That way, I could see all the contact provided by the contacts. I'd even suicide after mssion just to get debt so I wouldn't level so fast.

I'm astonished at your dedication.  You sir are an incredible connoisseur of mediocre-at-best fiction.
Trippy
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Reply #331 on: January 10, 2006, 05:28:42 PM

That way, I could see all the contact provided by the contacts. I'd even suicide after mssion just to get debt so I wouldn't level so fast.

I'm astonished at your dedication.  You sir are an incredible connoisseur of mediocre-at-best fiction.
I did the same with my Controller, except for the debt part, until the grind got so bad that it wasn't necessary anymore. The whole outleveling a contact thing is so bizarre to me given that they have a nice shiny dynamic enounter system in place where mobs can scale to your level. Just as bizarre is how the storyline missions don't dynamically adjust.

Quote
Player 3: Well, at least we got the dossier. The mission is over now, right?

Statesman: No, you need to arrest all of the Hellions.

Player 3: You said we only needed to get the dossier.

Statesman: No witnesses! You have to defeat all of them.
That one cracks me up since it's so true. Early on for most missions it's pretty clear which ones are click the glowie only missions, which ones are kill the boss and the minions around him only missions and which ones are defeat all missions. As you get further along, though, it's better to assume all missions are defeat all (except for AVs and tram missions) even when the mission description implies otherwise.
Llava
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Rrava roves you rong time


Reply #332 on: January 10, 2006, 07:42:17 PM

Quote from: Statesman
First...I confirm that we're working on right now (as in pohsyb in the next room) to add CoV costume parts into CoH if you own both games....

Then we repeal the hated stealth nerf. The reason why: many well reasoned posts. It's that simple. You guys pointed out the problems.

AND now...we're changing the way Archvillains spawn. A ton of forum goers disliked adding so many AV's into missions a while back...so we've come up with a solution. If the team size and mission difficulty are ABOVE a certain level, an Archvillain spawns. Below that, players will face only an Elite Boss. If the mission is set on the first two levels of difficulty, it takes 4 heroes or more to spawn an Arch Villain. On the third level, 3 heroes or more. On the fourth level, 2 heroes. On the highest (Invincible), a solo hero will spawn an AV. Note this works in BOTH City of Heroes and Villains.

In order to incentivize larger teams, Positron is going to add a bonus to AV rewards!

Quote from: Positron
Just to calrify: The Archvillain thing is ONLY for Mission AV's, Archvillains in Task Forces/Strike Forces and World Spawns will not be changed.

In City of Villains, Archvillain-class enemies are called "Heroes" and this change applies to them as well. (With the exception of Strike Forces and World Spawns of course).

Also, I should mention that there are origin-based temporary powers on Test now.  Newly created characters get and keep these until level 10.  To help speed up the lowbie game, make it a bit more interesting other than, as another poster said, "brawl, attack.......... brawl................ attack..... brawl.............. brawl....... attack".

So, good.  And making it Origin based is fun.
« Last Edit: January 10, 2006, 07:47:32 PM by Llava »

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
Lantyssa
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Reply #333 on: January 11, 2006, 09:54:31 AM

I'll be happy when the AV change goes in.  I always duo with my sweetie and it was getting hard to advance through the 40+ game.  With Issues 5 and 6 we lost interest as we felt it would be an exercise in futility.  (We were a MA/Reflexes Scrapper and a En/Inv Tank, and while built smart we tried to build to concept and fun, not to be the best.)

This gives me some incentive to return once my current games lose their luster.  Thank you for posting about it.

Hahahaha!  I'm really good at this!
Llava
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Rrava roves you rong time


Reply #334 on: January 11, 2006, 06:02:22 PM

Thank you for posting about it.

Glad it works out for you two.  That's what this thread is here for.  Though I've provided a low signal-to-noise ratio lately, I should watch that.

(Personally, while I'm in favor of the change, it does irk me just a tad that I can't try to solo a villain on Heroic anymore.  But it's not like I can do that usually anyways, and they've repeatedly stated I'm not /supposed/ to be able to do that.  Oh well, my accomplishment just becomes that much more unique.)

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
Llava
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Rrava roves you rong time


Reply #335 on: January 12, 2006, 01:40:20 PM

This is HUGE.

Quote from: Statesman
Some more good news...

Ice Tankers and SR Scrappers have long lamented that Defense doesn't scale with level. Because mobs higher level than a player possess an inherent to hit bonus, Defense isn't as effective over levels as Resistance.

A while ago, peoople have requested something be done. Well, we've done a bunch of work and done this. Defense powers will now work equally well against critters, regardless of their rank or level. For instance, your defense powers will work equally well against a Boss or any critter up to 5 levels higher than you, as it does for an equal level minion. This change has no effect on a player who does not have any Defense.

This change is coming in I7

These are nice as well

Quote from: Statesman
We're tweaking with toggle dropping...mostly decreasing its overall effect.

We just received tech that will allow players to pass buffs onto certain powers (such as Blizzard).


That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
Llava
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Posts: 4602

Rrava roves you rong time


Reply #336 on: January 12, 2006, 10:53:29 PM

10,000 WICKED DEMON HELL DEVIL CITY OF SUPER FUN HAPPY HERO SHOTGUN GO!
(or the quicktime version here)

Asian launch movie promo.  One of those pre-rendered, high quality ones.

It's called "City of Hero".  En...grish?

(Also, who the fuck are those guys in the movie?)
« Last Edit: January 12, 2006, 10:56:52 PM by Llava »

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
schild
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WWW
Reply #337 on: January 13, 2006, 08:13:28 AM

City of Hero > City of Heroes.
Llava
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Rrava roves you rong time


Reply #338 on: January 13, 2006, 10:52:01 AM

So over the course of the last week or so, Cryptic has:
1) Admitted a fix was poorly thought out and taken it back
2) Fixed the defense/resists disparity with new code
3) Made the game completely soloable from top to bottom
4) Fixed a number of borked powers (Blizzard and Rain of Arrows specifically)
5) Made toggle-dropping less irritating
6) Introduced lowbie temporary powers to make the game more fun at early levels

And they reconfirmed that CoH characters will be able to use CoV costume parts.

THIS is the company that made me a fanboy.

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
schild
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WWW
Reply #339 on: January 13, 2006, 11:18:16 AM

Grind still there? Ok.
Venkman
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Reply #340 on: January 13, 2006, 11:22:21 AM

Nice changes. They have long felt to me to be fairly good at reacting. It's also easier in a more focused experience though.
Quote from: Nebu
When the rate of progression gets too slow, I find the best minigame to be rerolling another class. You get all sorts of new abilities and powers to play with in a short time.
That's it in a nutshell for me as well. It's a great combat sim, but little of anything else. Long ago, I realized I can't keep a persistent interest in a game that has nothing more to it than fighting, no matter how good that fighting is. I generally end up accepting weaker combat systems in games with more options, more ways to define my role in the world. What then happens is I wish that world would end up getting the combat system of the games I can't maintain interest in.

Like, EQ2 with CoH combat, or SWG with PS combat. Win-win in my book, because the combat itself is obviously compelling enough to maintain a solid level of interest with one fanbase, while the experiential parts of a world are great for others. Worlds try to be many things for many players, and I long for the broader worlds to get combat right. The problem, as I see it, is one of resources. Companies are forced to focus on breadth at the expensive of depth, or depth with no breadth.
Llava
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Rrava roves you rong time


Reply #341 on: January 24, 2006, 10:13:38 AM

I found this interesting- one of the devs mentioning some previously unknown bonuses from specific temporary powers available in CoV.

Quote
Natural heroes get a bonus with the Stolen SMG. Tech folks get bonuses with High Explosives. Blackwand gives bonuses to Magic types. Minor Mutation is more effective for Mutants. The Psionic Activator is more effective if you are a Science origin.

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
Llava
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Rrava roves you rong time


Reply #342 on: January 28, 2006, 11:36:24 AM

Because I love to brag:

Last night I soloed Wretch, a VERY fast,  super strength/invuln Brute AV.  The super speed running around really makes it tricky.

Anyways, so far the score is:

Horde>Wretch>Mynx>Luminary

Luminary really was cake compared to Mynx and especially Wretch.

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
Llava
Contributor
Posts: 4602

Rrava roves you rong time


Reply #343 on: January 30, 2006, 11:16:38 PM

Fine, don't give me my well earned props.

Just for that, I'm not telling you all about:

Quote
Issue 7: Destiny Manifest!

With the release of Issue 7, heroes and villains alike will move forward toward their ultimate destiny. In “Destiny Manifest” players can experience two new high-level zones and hundreds of new missions, including 40-50 content for Villains. The release will also feature mayhem missions, new costume items, new power sets, new patron powers, and more!

Quote
New High Level Zones

Grandville (Levels 40-50, PVE, COV only) – A vertical zone, Grandville contains Spider City, the capital of Arachnos™, where players encounter mutated Arachnoids and a huge new cast of characters including Lord Recluse™ himself!

Recluse’s Victory (Levels 40-50, PVP, COV and COH) – Recluse’s Victory represents the villains’ assault on Paragon City™. Heroes and villains battle for control points, use heavy artillery to their advantage, and watch the zone change dynamically as a result of their efforts.

Hey, nice, sure, we knew it was coming.

Quote
Mayhem Missions (Villains only)

Take villainy to the streets of Paragon City with tense new timed missions among destructible environments, which also unlock multiple random events. Players harass citizens, rob stores, destroy property, plant bombs and battle the police in these exciting open-ended timed missions. Causing extra mayhem results in bonus rewards!

I FUCKING LOVE YOU, CRYPTIC!

Quote
Patron Powers (Villains only)

Villain players can select unique new Patron Power Pools based on the specific signature villain that they select (Scirocco™, Black Scorpion™, Ghost Widow™, Captain Mako™). For example, Captain Mako’s Spirit Shark power releases lunging shark spirits towards opponents!
New Power Sets! (Villains only)

Introducing new Power Sets with which players can expand the choices of some of their favorite villain archetypes.

    * Electric Melee, Electric Armor (Brute)
    * Thug pets (Mastermind)
    * Dark Armor, Dark Melee (Stalker)

People have wanted Electric Melee and Electric Armor for a long, long time.  Thug pets sound good, and really ought to have been available at release considering it's the most common demonstration of Mastermind-like powers in actual comic books.  I'll probably roll one of those.  Too bad the Carnival pets aren't ready to go yet.  Dark Armor and Dark Melee for Stalkers. <shrug> Feh.  People wanted them and were begging for them to be available, so it makes sense, but not like it takes a ton to make an existing set available to another AT.  Though I guess it'll be interesting to see what powers get rearranged, and what the Dark Melee Assassin Strike is.

Quote
New Base Features (Heroes and Villains)

Players can take their bases to the next level with Storage Items, Empowerment Stations, Supergroup Banners, and Base Color Tinting.

Quality of Life Features: (Heroes and Villains)

New Global Chat and UI features improve the overall ‘City of’ experience.

CoH Art Upgrades (Heroes)

City of Heroes gains reflective windows, added bump and specular mapping, a variety of higher resolution textures, and full screen depth of field effects.

New Costume Items

Details to follow.

Me want costume details.

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
Der Helm
Terracotta Army
Posts: 4025


Reply #344 on: January 31, 2006, 03:24:22 AM

Quote
Mayhem Missions (Villains only)

Take villainy to the streets of Paragon City with tense new timed missions among destructible environments, which also unlock multiple random events. Players harass citizens, rob stores, destroy property, plant bombs and battle the police in these exciting open-ended timed missions.

Causing extra mayhem results in bonus rewards

Damm you Cryptic. Now I have to resubscribe Heart

"I've been done enough around here..."- Signe
Shockeye
Staff Emeritus
Posts: 6668

Skinny-dippin' in a sea of Lee, I'd propose on bended knee...


WWW
Reply #345 on: January 31, 2006, 06:27:14 AM

Quote
Mayhem Missions (Villains only)

Take villainy to the streets of Paragon City with tense new timed missions among destructible environments, which also unlock multiple random events. Players harass citizens, rob stores, destroy property, plant bombs and battle the police in these exciting open-ended timed missions.

Causing extra mayhem results in bonus rewards

Damm you Cryptic. Now I have to resubscribe Heart

Good on them.
Alkiera
Terracotta Army
Posts: 1556

The best part of SWG was the easy account cancellation process.


Reply #346 on: January 31, 2006, 10:24:41 AM

So, lemme get this straight...

CoV gets a new PvE zone, new PvP zone, new mission type, more powersets, these new 'Patron Powers', etc...

CoH gets the one PvP zone.  Some minor engine upgrades like reflective glass.

Gee.  As a (former) CoH player who did NOT buy CoV(aka CoH2:More of the Same), I feel quite justified in having left.

Alkiera

"[I could] become the world's preeminent MMO class action attorney.  I could be the lawyer EVEN AMBULANCE CHASERS LAUGH AT. " --Triforcer

Welcome to the internet. You have the right to remain silent. Anything you say can and will be used as evidence against you in a character assassination on Slashdot.
Llava
Contributor
Posts: 4602

Rrava roves you rong time


Reply #347 on: January 31, 2006, 11:44:19 AM

Quote from: Statesman
As several have noted, I7 features content mostly for City of Villains (levels 41 to 50, in fact). This is exactly what we did for CoH. City of Heroes will receive a cool graphics upgrade, new base items (Empowerment stations!) and access to Recluses’ Victory. It’s true that CoV received more attention, but that’s mainly because we needed to fill out the levels. I had the option of releasing I7 or waiting until we could fill out the City of Heroes content. Obviously, I chose the former. New content should get out there when it’s ready. We'll be focusing equally as much as possible on each product moving into the future...


For those who have speculated that Newspaper missions are coming to City of Heroes, they aren’t…yet. That’s coming a little later in the year. I’d like to add something different to the CoH system…

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
UnSub
Contributor
Posts: 8064


WWW
Reply #348 on: February 01, 2006, 07:01:06 AM

Something not mentioned in the I7 release info is that the Paragon Dance Party (PDP) aka Pocket D is getting a big facelift. Originally (well, currently) it is warehouse rave thing that few people bother to go into. The update will see it turned into a more club-like map where both heroes and villains can mingle and potentially do missions together (although that is just speculation at this point).

It's up on the Test server now for people who want to see it; it's actually identified on the map now (whereas before it was meant to be 'secret').

Llava
Contributor
Posts: 4602

Rrava roves you rong time


Reply #349 on: February 02, 2006, 09:06:49 AM

Jack Emmert (Statesman) is slated to write the next Prima guide update.

Don't think I've heard of a strategy guide being directly written by a top developer before.

(Now we can finally have a guide that tells us How CoH/V Is Supposed To Be Played! wink )

That the saints may enjoy their beatitude and the grace of God more abundantly they are permitted to see the punishment of the damned in hell. -Saint Thomas Aquinas, Summa Theologica
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