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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Everquest Next Officially Cancelled 0 Members and 1 Guest are viewing this topic.
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Author Topic: Everquest Next Officially Cancelled  (Read 17292 times)
Shatter
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on: March 11, 2016, 10:15:16 AM

https://www.daybreakgames.com/news/daybreak-president-community-letter-everquest-next-2016

To Our Daybreak Community,

I’m writing today to let you know that, after much review and consideration, Daybreak is discontinuing development of EverQuest Next.

For the past 20 years EverQuest has been a labor of love. What started as a deep passion of ours, as game creators, grew into a much larger passion shared by you, millions of players and Daybreakers alike. Watching EverQuest’s ability to entertain and bring people together has inspired and humbled us. It’s shaped our culture and has emboldened us to take aggressive risks with our game ideas and products. When we decided to create the next chapter in the EverQuest journey, we didn’t aim low. We set out to make something revolutionary.

For those familiar with the internals of game development, you know that cancellations are a reality we must face from time to time. Inherent to the creative process are dreaming big, pushing hard and being brutally honest with where you land. In the case of EverQuest Next, we accomplished incredible feats that astonished industry insiders. Unfortunately, as we put together the pieces, we found that it wasn’t fun. We know you have high standards when it comes to Norrath and we do too. In final review, we had to face the fact that EverQuest Next would not meet the expectations we – and all of you – have for the worlds of Norrath.

The future of the EverQuest franchise as a whole is important to us here at Daybreak. EverQuest in all its forms is near and dear to our hearts. EverQuest and EverQuest II are going strong. Rest assured that our passion to grow the world of EverQuest remains undiminished.

Yours truly,

Russell Shanks
President, Daybreak Games
Ard
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Reply #1 on: March 11, 2016, 10:16:14 AM

I am absolutely shocked to hear this.  I'm sure no one could have seen this coming.   Ohhhhh, I see.
Bhazrak
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Reply #2 on: March 11, 2016, 10:44:47 AM

I was hopeful, but while not too surprised about it being canceled, more disappointed. It does make me wonder how they're going forward with Landmark now though, as they've been talking about a lot of new tools and changes.

Guess that's also why the building competitions never continued past last November.

Edit: Oh, apparently Landmark is launching this spring.
« Last Edit: March 11, 2016, 11:05:30 AM by Bhazrak »
Merusk
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Reply #3 on: March 11, 2016, 11:35:10 AM

Shocker.

The continued feature creep of Landmark made Next redundant. What was originally a community-sourced building and content tool became the game it was going to supply.

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Signe
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Reply #4 on: March 11, 2016, 12:21:47 PM

I am gobsmacked.  Not because it's canceled, but because I thought it got canceled ages ago.  Maybe I was having a premonition or something.  Srsly.  I haven't heard a thing about this game for ages and ages.

My Sig Image: hath rid itself of this mortal coil.
sam, an eggplant
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Reply #5 on: March 11, 2016, 02:02:18 PM

In related news, Russell Shanks is a pretty funny name.
Venkman
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Reply #6 on: March 11, 2016, 02:11:32 PM

Is Landmark still a thing?
Draegan
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Reply #7 on: March 11, 2016, 02:27:29 PM

Is Landmark still a thing?

It's actually getting "launched" I think.

Thank god Everquest is dead. Now we can gather all the neckbeards around Pantheon (which is actually showing live play testing on twitch tonight) and trap them all in one basement and leave them there.
patience
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Reply #8 on: March 11, 2016, 03:43:31 PM

 Heartbreak

I really was sold on the high level concept at the announcement. I knew this game was put on life support after Sony dropped them as a studio so them finally admitting they couldn't find the money to make this game doesn't shock me. It's still disappointing.

OP is assuming its somewhat of a design-goal of eve to make players happy.
this is however not the case.
Venkman
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Reply #9 on: March 11, 2016, 04:15:44 PM

Is Landmark still a thing?

It's actually getting "launched" I think.

Thank god Everquest is dead. Now we can gather all the neckbeards around Pantheon (which is actually showing live play testing on twitch tonight) and trap them all in one basement and leave them there.

Ah cool. I loved it for two months. Great creation tools. A lot of potential. Then they turned it into a game and I went back to Minecraft.
Rendakor
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Reply #10 on: March 11, 2016, 04:27:08 PM

I hated the art style of EQN, so good riddance.

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tmp
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Reply #11 on: March 12, 2016, 07:26:06 AM

Unfortunately, as we put together the pieces, we found that it wasn’t fun.
Isn't that like, first time ever a MMO launch was stopped over such a concern why so serious?
ezrast
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Reply #12 on: March 12, 2016, 08:46:38 AM

Count me in the disappointed camp. I liked the direction they were going with the class videos they released ages ago and was hoping against hope that they'd just quietly chug along for however long it took.
Malakili
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Reply #13 on: March 12, 2016, 09:28:48 AM

I think a lot of people expected this after SOE became daybreak. I'm surprised it took this long to be honest.
Shatter
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Reply #14 on: March 12, 2016, 11:24:25 AM

I wasnt expecting a cancellation, I was expecting them to instead produce a scaled down EQN.  Something less ambitious as it were.
Ghambit
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Reply #15 on: March 12, 2016, 12:33:30 PM

Honestly, I just always assumed Landmark would kill it; after it was realized the two didn't play nice. 

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palmer_eldritch
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Reply #16 on: March 12, 2016, 03:52:42 PM

I am irrationally disappointed by this news.
Threash
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Reply #17 on: March 12, 2016, 04:13:15 PM

Me too, that presentation had me hyped.

I am the .00000001428%
Draegan
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Reply #18 on: March 12, 2016, 06:20:27 PM

Presentation was all lies and bullshit.
Margalis
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Reply #19 on: March 12, 2016, 10:17:14 PM

Video game companies have become very good at putting together early videos and presentations that have essentially nothing to do with where they are and what they are working on.

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Morat20
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Reply #20 on: March 13, 2016, 12:02:38 AM

I thought it was already cancelled. I thought Landmark was cancelled too, actually.

Admittedly, I stopped screwing around with Landmark a long time back.
Sky
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Reply #21 on: March 13, 2016, 07:52:07 AM

Ah cool. I loved it for two months. Great creation tools. A lot of potential. Then they turned it into a game and I went back to Minecraft.
This.
Tmon
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Reply #22 on: March 13, 2016, 07:01:35 PM

Ah cool. I loved it for two months. Great creation tools. A lot of potential. Then they turned it into a game and I went back to Minecraft.
This.

Same for me.
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Reply #23 on: March 14, 2016, 09:21:41 AM

I think this is the problem - is there demand in the market for a 'better' version of Minecraft that hasn't already been met by other imitators?

It looks like Sony may have played well to get some money for SOE and spin it off before they had to cancel these projects themselves.

Pendan
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Reply #24 on: March 14, 2016, 03:15:27 PM

Unfortunately, as we put together the pieces, we found that it wasn’t fun.
Isn't that like, first time ever a MMO launch was stopped over such a concern why so serious?
While it is true many games should have been stopped because they were not fun, I have to wonder if Daybreak capable of really evaluating what is fun. The two games they are going forward with, Landmark and H1Z1 (in both forms), are just not my type of fun.
palmer_eldritch
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Reply #25 on: March 14, 2016, 04:58:31 PM

Daybreak is just the name Columbus Nova gave to the assets it bought from Sony. The only issue for them is whether they'll make more money on balance by making further investment in developing their products or by ending investment now and just monetising what they already have as best they can (by declaring Landmark ready to release and selling the game for $9.99, which is what they're doing).

I'm not knocking them for that but the idea that they tried out the game and decided it wasn't fun is laughable. If EQ Next was in a state where it was possible to sell boxes then they'd be moving forward with that and hyping it to the moon, however shit it was. i know the EQ franchise his detractors as well as fans, but the name and the hype would mean EQ next would be guaranteed players for a couple of months at least - buying boxes or spending cash in a cash shop - unless it really was was spectacularly, remarkably terrible. They could could probably make a fortune selling early access packs before anyone had any real idea what the game was like.

If they're scrapping EQ Next now, it means the game is in a state where it just can't be released as a working game, without putting in further Investment. If they had anything that could be released, they wouldn't hold back just because it's not fun.
Koyasha
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Reply #26 on: March 14, 2016, 08:31:40 PM

I figured this would happen as soon as SOE got sold off.  Kind of surprised it took this long, really.  I was a little hopeful for EQ Next back when it was first announced, if only because I thought, 'sounds a little pie in the sky, kinda like original Horizons, but SOE might have the resources and the talent to pull it off' but after Sony dropped them I was pretty sure it was going into the ground.

-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.-
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Sky
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Reply #27 on: March 14, 2016, 11:08:47 PM

I think this is the problem - is there demand in the market for a 'better' version of Minecraft that hasn't already been met by other imitators?
Yes. Would be nice to have a better engine (not java), better graphics and physics, etc. But voxels so far have been pretty messy, and the big problem is the 40 gazillion MC mods and counting. Also, the scalability from my 970 high res textures and shaders and 150 mods down to the kids playing on potatoes in the library. Cave Johnson here.

I also agree with Palmer's assessment of the situation.
« Last Edit: March 14, 2016, 11:10:22 PM by Sky »
Sophismata
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Reply #28 on: April 07, 2016, 05:04:55 PM

If they are genuinely worried about damaging the value of the Everquest brand, I can see them cancelling. They might even rebrand Landmark as some sort of Everquest derivative to assist with marketing and recognition.

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Samprimary
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Reply #29 on: April 08, 2016, 12:28:42 PM

is there like a long german word for 'the strange feeling of temporal misplacement when you hear a game has just announced its cancellation but you were sure it was cancelled long ago' like verwirrendestornierungangst or something
Furiously
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Reply #30 on: April 08, 2016, 05:33:07 PM

is there like a long german word for 'the strange feeling of temporal misplacement when you hear a game has just announced its cancellation but you were sure it was cancelled long ago' like verwirrendestornierungangst or something

Deja vu an Schadenfreude?

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Reply #31 on: April 08, 2016, 08:48:17 PM

is there like a long german word for 'the strange feeling of temporal misplacement when you hear a game has just announced its cancellation but you were sure it was cancelled long ago' like verwirrendestornierungangst or something

If you ask nicely, I am sure one of the native speakers can derive it for you since pretty much any concept can have a ridiculously long compound word for it in German.

'Reality' is the only word in the language that should always be used in quotes.
Sir T
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Reply #32 on: April 16, 2016, 04:24:48 PM

Deja vu an Schadenfreude?

Degavuanschadenfreudeung?

Hic sunt dracones.
apocrypha
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Reply #33 on: April 16, 2016, 10:38:27 PM

Spielabgesagtüberraschungwirklichabeichdachte.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Furiously
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Reply #34 on: April 18, 2016, 04:46:50 PM

Was the preorder pack stuff just for landmark? Or was there some combined bit?

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