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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Stellaris - Paradox goes to space 0 Members and 1 Guest are viewing this topic.
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Author Topic: Stellaris - Paradox goes to space  (Read 21450 times)
Mandella
Terracotta Army
Posts: 600


Reply #245 on: May 25, 2018, 01:03:16 PM

The more I play this game - especially with the newest expansion - the more I realize that what I most like about Stellaris/Master of Orion et al. is the space exploration aspect of it and the quest lines and anomalies and not the combat aspect.

Yeah, I'm with you there. In fact, I find the combat aspect to be actually tedious. Usually the time I "take a break" is right after some protracted massive battle. They just don't seem fun to me.
Speedy Cerviche
Terracotta Army
Posts: 2538


Reply #246 on: May 28, 2018, 08:55:39 AM

Dev Diary up.

https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-1-28th-of-may-2018.1101600/

Seems like a lot more provinces than even CK2. That kind of detail is nice, and ideally it will make the game more challenging with expansion slower, although it seems to me that AI generally has more trouble with more options like that.
Soln
Terracotta Army
Posts: 4572

the opportunity for evil is just delicious


Reply #247 on: May 28, 2018, 11:58:37 PM

I need some help.  Played this a fair amount at release and a bit later. Got the new DLC's.  BIG problem: "no habitable planets that meet your species criteria" or something.  Basically, there are no habitable planets near my starting planet.  I've now tried 3 times over several hours, changing a lot of traits and civics.  There's nothing.  And each time I get quite far, like half way across a large (? 800) map.  No habitable planets at all.  I know I can earn adaptability skills and terraforming, but those are farther in the game.  Previous games I was able to find something more than "0%" for most planets.  It's now 0% on every single one I discover

The only non-default change I made was the galaxy size to Large (800).  Even then I would expect to find something. I did have "Life-Seeded" as a trait but I got rid of it and restarted twice.  I don't understand why every planet would still be 0%.  Any ideas?

Quote
Life-Seeded: Your species evolved in a lush paradise possibly designed just for them. You start on a size 25 Gaia World, but with the Gaia World Preference trait that has 0% habitability on all non-'perfect' environments (Gaia Worlds, Habitats, Ringworlds).

satael
Terracotta Army
Posts: 2342


Reply #248 on: May 29, 2018, 12:15:28 AM

You didn't pick post-apocalyptic to replace life-seeded?

Survey a bunch of systems and then look to see if any of the "red" (unsuitable) planets are close to the climate you chose and try to find out if you have any other penalties to habitability from your traits if that's the case. If there  just aren't that many planets you might want to look into increasing the number of habitable planets from the game settings.
MahrinSkel
Terracotta Army
Posts: 9476

When she crossed over, she was just a ship. But when she came back... she was bullshit!


Reply #249 on: May 29, 2018, 01:15:03 AM

That's a new one on me. BTW, "Assimilation" is a completely busted OP race choice: Live anywhere (100% habitability, regardless of planet type), have both buildable and breedable pops (which need no food, so higher planet productivity), near-immortal leaders, and when you take over a planet everyone on it fairly quickly gets 'assimilated' which means they can also live anywhere and will never rebel. Throw in some warbot tech or a Collossus with the nano-goo assimilation weapon, and you're pretty much unstoppable.

Oh, and your race-specific buildings produce both Unity and Bio research.

--Dave

--Jello Biafra: "If evolution is outlawed, only outlaws will evolve."
Speedy Cerviche
Terracotta Army
Posts: 2538


Reply #250 on: May 29, 2018, 10:04:31 AM

I need some help.  Played this a fair amount at release and a bit later. Got the new DLC's.  BIG problem: "no habitable planets that meet your species criteria" or something.  Basically, there are no habitable planets near my starting planet.  I've now tried 3 times over several hours, changing a lot of traits and civics.  There's nothing.  And each time I get quite far, like half way across a large (? 800) map.  No habitable planets at all.  I know I can earn adaptability skills and terraforming, but those are farther in the game.  Previous games I was able to find something more than "0%" for most planets.  It's now 0% on every single one I discover

The only non-default change I made was the galaxy size to Large (800).  Even then I would expect to find something. I did have "Life-Seeded" as a trait but I got rid of it and restarted twice.  I don't understand why every planet would still be 0%.  Any ideas?

Quote
Life-Seeded: Your species evolved in a lush paradise possibly designed just for them. You start on a size 25 Gaia World, but with the Gaia World Preference trait that has 0% habitability on all non-'perfect' environments (Gaia Worlds, Habitats, Ringworlds).

Basically with Gaia planet you get a great homeworld but skip traditional early game colonization. It's a way for people to do "build tall" strategies, and maybe synchronizes with certain other special race type games. And if you go through the appropriate terraforming and ascension perks you turn them to Gaia planets later (requires lots of energy), or you can expand by building those space megastructures.
Mandella
Terracotta Army
Posts: 600


Reply #251 on: May 29, 2018, 11:43:11 AM

That's a new one on me. BTW, "Assimilation" is a completely busted OP race choice: Live anywhere (100% habitability, regardless of planet type), have both buildable and breedable pops (which need no food, so higher planet productivity), near-immortal leaders, and when you take over a planet everyone on it fairly quickly gets 'assimilated' which means they can also live anywhere and will never rebel. Throw in some warbot tech or a Collossus with the nano-goo assimilation weapon, and you're pretty much unstoppable.

Oh, and your race-specific buildings produce both Unity and Bio research.

--Dave

Thanks for the tip!!

 awesome, for real

Kinda serious. Was looking for a way to play through and be less combat oriented.
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