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f13.net  |  f13.net General Forums  |  PC/Console Gaming  |  Topic: XCOM 2 0 Members and 1 Guest are viewing this topic.
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Author Topic: XCOM 2  (Read 20429 times)
Terracotta Army
Posts: 7425

Reply #350 on: July 18, 2016, 10:52:14 PM

I've just started playing this again, and have been taking a look through the mod landscape since I last played.

Not a huge amount of difference, but the Long War team looks to have been hired to put out a few more mods, which seem to be leading up to a more changed experience:

1. Toolbox (Not Created Equal, Red Fog, Hidden Potential, Up to 12 sized squad, Ui stuff)
2. Laser Weapon Tier (post magentic, pre plasma).
3. Perk Pack (new classes, PCS, abilities).
4. Aliens pack
5. Unannounced

The bold are out, the other not yet. This all looks to be leading up to more of a marathon mode, so I suspect that the last mod will be in that line.

This is good, as the quality of the other mods is not great. Some nice ideas, but some clunky execution, and too many mods that mix up their 1 good idea with 15 crappy ones, making it an overall not that useful product.

Two two DLC are average, but they do add a little something extra.

I checking out a bunch more mods, but nothing especially promising. I think it's probably a few more key planks away from a really significantly changed experience.

Expect poison from the standing water.
Terracotta Army
Posts: 8416

Reply #351 on: July 19, 2016, 06:49:40 AM

I really didn't like the DLC so far.
Terracotta Army
Posts: 7425

Reply #352 on: July 19, 2016, 08:41:51 AM

I really didn't like the DLC so far.

Hopefully they're saving the good stuff for a proper expansion.

Expect poison from the standing water.
Terracotta Army
Posts: 7425

Reply #353 on: July 19, 2016, 09:06:10 PM

Ok, so I've tried a few other mods that make the game pretty different and fun:

Additional Mission Types - Some different and fun mission types
Guerrilla War - Changes the mission play significantly, requiring you to evac out of almost all missions, and only get resources when you pull them out (enemy bodies, supplies, etc)

More minor, but also contributing:

A Better AI
Squad Cohesion

As a whole they make the game feel much more of a grind on the tactical level, like you really are up against overwhelming odds and just need to get stuff done as fast as possible and take whatever you can get.

I just had a great rescue mission where you have to break out a VIP from jail, but as soon as you do the enemy blocks your air extraction for 8 turns while sending wave after wave of troops at you, but you also gain the help of some local resistance forces in the way of a few rookies. It was a completely different feel.

Sadly there's a bug with the extraction which I haven't puzzled out yet (just this mission, others to date were fine).

Edit: After further playing it seems the might both be too buggy at this point, alas.
« Last Edit: July 20, 2016, 04:32:18 AM by lamaros »

Expect poison from the standing water.
Terracotta Army
Posts: 519

Reply #354 on: July 20, 2016, 03:05:10 PM

Since I got it on the Summer Sale I've been playing it pretty regularly to quell some of my recent post update Warframe rage.  I played the hell out of XCOM 1, installed the original Long War and did a couple of playthroughs, etc.  

XCOM 2 proceeded to kick the shit out of me.  I was playing on Vet and made it a good way into the game but limping along, haunted by the Avatar timer, with slew of KIA's and shaken soldiers.  I decided to start with a clean slate and try again.  Since that was the case I also downloaded some mods to see how it would change the game.  I installed the whole Long War suite (minus Laser Weapons but I did install the SMG weapon set), some cosmetic mods, a handful of the "fixes" like Gotcha! and Quit Wasting My Time, and a couple misc. ones like Squad Cohesion.  I didn't want to significantly change the core game, just tweak it some.

I'm fairing a bit better this round, likely due to previous experience more than anything, but the LW mods are a nice change-up.  The new classes and perks are neat.  I like the RPG / skill up facet of games and the LW stuff addresses that nicely.  Overall I think the LW stuff is worth a download - but only on a fresh play through due to bad mojo with save games and shit going sideways.
« Last Edit: July 20, 2016, 05:18:55 PM by Flood »
Terracotta Army
Posts: 2234

Reply #355 on: July 20, 2016, 06:09:06 PM

recent post update Warframe rage.

At the risk of being off-topic, what happened? I haven't played Warframe in about a year.
Posts: 20402

Reply #356 on: July 20, 2016, 06:18:51 PM

Terracotta Army
Posts: 7425

Reply #357 on: July 20, 2016, 09:40:41 PM

It seems a few people are getting the crash issues I've been having, but the cause isn't clear. It might be due to a mod, or a game update, or whatever.

Edit: Seems to be when you reload from a save in a tactical mission. So, don't do this. Trying again and so far so good, and the mods are making the game much fun.


First mission, instead of just blowing up the statue, you need to blow it up and then extract out. But you only take the bodies you extract out with, so you probably want to get as many as possible, including a captain, for research and selling purposes. But balancing this is tricky, as reinforcements keep getting called in. I had to run out with just a couple of trooper bodies as I was getting pincered from behind by reinforcements.

Second mission is VIP kill/capture. Same deal, you still have to extract out, but on your terms. As soon as you blow cover you can't call in the skyranger for 8 turns though, as enemies reinforcements also pile in, so you really have to pick the moment you break cover, then have to weigh up the cost of getting the VIP and other bodies along with keeping safe for those 8 turns as you slowly get more overwhelmed. I was forced to extract out with the VIP, a captain and sectiod, as my 4th unit got caught from behind by reinforcements.

The game feels much more like you're a hunted revolutionary force this way.
« Last Edit: July 20, 2016, 11:54:24 PM by lamaros »

Expect poison from the standing water.
Terracotta Army
Posts: 519

Reply #358 on: July 21, 2016, 01:06:14 AM

recent post update Warframe rage.

At the risk of being off-topic, what happened? I haven't played Warframe in about a year.

I've been debating posting in the Warframe thread, but I felt like it would just come off as a rant.  In very (very) brief - they rolled out an update which "revamped" many aspects of the game.  The net effect is to noticeably stop down acquiring loot (gear), experience, and in-game currency.  It also makes it more difficult for new players to progress.  The majority of the player base isn't happy - me included, and I already have pretty much all the gear / loot / cosmetic stuff you can get.
Terracotta Army
Posts: 8416

Reply #359 on: July 21, 2016, 06:48:24 AM

This is always one of the strangest moves developers make--late in the cycle of a game's life to make the game strikingly more difficult and unpleasant for any new player who might happen upon it. And yet it happens fairly often.
Terracotta Army
Posts: 7425

Reply #360 on: July 23, 2016, 10:36:12 AM

More XCOM2 Mod talk:

I'm been playing with Squad Cohesion, Squad Notoriety, Grimy's Morale Mod, Additional Mission Types, LW Leader Pack, Potentials, Scanning Sites Plus, and Guerrilla War (Alpha). I'm also using LW Toolbox for Not Created Equal, Hidden Potential and Red Fog.

So far I would say this make the game quite different, especially in regard to squad selection, and is lots of fun. The only points I'm not 100% sold on as if I should be using LW Perk Pack. I think those classes are a little too strong, and a bit boring.

I've also been playing with 6 Soldiers in the starting squad, but I think that that makes the game too easy.

Expect poison from the standing water.
Terracotta Army
Posts: 8416

Reply #361 on: January 20, 2017, 06:34:09 AM

Long War 2 is out, apparently.
Terracotta Army
Posts: 10289

Reply #362 on: January 22, 2017, 09:32:30 AM

Interesting - I lost interest in xcom2 before finishing mostly because of missing LW features.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Terracotta Army
Posts: 8922


Reply #363 on: January 22, 2017, 01:07:14 PM

Loved both games, but never really got into the long war.  Might try it out on Xcom 2 then.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
Terracotta Army
Posts: 7425

Reply #364 on: June 22, 2017, 04:11:22 AM

New expansion coming out in August, a proper big expansion.

It sounds pretty good. I will of course get it.

Expect poison from the standing water.
Father mike
Terracotta Army
Posts: 359

Reply #365 on: June 30, 2017, 01:08:50 PM

Metric ton of details about new systems, classes, enemies, etc


Looks pretty damn cool !!!

I would like to thank Vladimir Putin for ensuring that every member of the NPR news staff has had to say "Pussy Riot" on the air multiple times.
Terracotta Army
Posts: 447

Reply #366 on: August 09, 2017, 09:18:47 AM

The expansion news piqued my interest in LW2. This time I decided to throw some more mods on top of it as I found last time I wasn't good enough/it was a bit much for me. I probably overdid it, but I'm having a blast going through it all again. For anyone that liked the idea of LW2 but found the execution over the top, consider adding some of the following:

No Rank Up Throttling - just means your dudes can level up multiple times in a mission if they are enough exp
Flawless - If you earn a flawless rating, you get bonus Intel/alloys/supplies/elerium
True Concealment: if all your dudes are concealed, the mission timer does not tick down
LW2 Tactical Suppressors: If you are concealed and kill something with a suppressed weapon, chance to remain concealed.
Gremlins Grab Loot: Gremlins can Grab Loot
Extract Corpses: Lets you carry corpses out of missions. Also adds a fulton device item so you can balloon out corpses or injured allies.
Hack Plus: everytime a soldier successfully preforms a Hack, they gain a little hacking skill. Probably OP, but I like growing my hackers.
Ashlynns LW2 Alien Pack - Adds 3 new enemies along with corrosponding research and weapons. I found the advent warlock to be a good addition.
Primary Pistols - Lets you equip a pistol as a primary weapon
Pistol Upgrades - Allows 3 upgrade slots to pistols
Celatid Alien LW2 - Adds a series of Celatid enemies. After research you can use celatid corpses to make deployable turrets which are WAY OP.
Grimy's loot mod - Arguably the most unbalancing thing in here. I think the optimal way to play is to just sell all the loot boxes for supplies, which means if your missions are rolling well you can generate a gamebreaking amount of supplies. This did not bother me at all. Additionally, I like cracking the occasional chest for the unique attachments.
Gunslinger class - Primary pistol dude. If intrested in doing this, make sure to include primary pistols and pistol upgrades.
Stalker class - Didnt love this one. Kinda stealthy that at top level can make your squad invis for 1 turn.
Field Medic class - adds a medic. Felt pretty well balanced. My favorite officer is a field medic.
Tank Class - someone who can draw fire and absorb punishment. Good to always deploy on a team that reduces healing time, as using tanks properly sends them sickbay.

I also have a good amount of QOL, Cosmetic and Voicepacks installed. I gotta say that I never tried voicepacks previously, and am surprised at how much more they make me care about soldiers.

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